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Author SHA1 Message Date
ExPikaPaka 0420da44b2 Test that a baked texture still slices
The bake is covered in the libslic3r suite, but nothing carried its
result through the slicer - where a mesh it cannot use shows up as a
crash or as a print with no toolpaths, which is what was reported on
macOS and Linux.

Paints a cube, bakes it as the gizmo commits it (mesh replaced, hull
recomputed, paint cleared), slices it and checks the G-code has
toolpaths and layers. Once under its budget and once capped, since a
capped bake also goes through the simplification and the repair.
2026-09-25 10:31:04 +02:00
ExPikaPaka 96dbe755b3 Fix the Windows crash on a truncated PNG
libpng reports a corrupt image by longjmp()ing to the jump buffer the
decoder sets. Both decoders set theirs in a frame holding a PNGDescr and
a vector, and with exceptions enabled MSVC unwinds the stack as part of
longjmp - so returning from that frame afterwards crashed. A truncated
texture segfaulted the Windows test run and was fine everywhere else.

The calls that can fail now sit in two helpers that own nothing but
pointers, and the C++ objects stay in the callers' frames.
2026-09-23 22:53:45 +02:00
ExPikaPaka 970598ea31 Give an empty patch an upright frame
texture_displacement_patch_frame picks the world axis least aligned with
the patch's average normal. With no patch there is no normal either, and
the axis came out of the +Z fallback for it - so it was +X, while its
test asked for the upright frame the fallback is meant to give. An empty
patch now answers +Z outright.
2026-09-23 18:01:46 +02:00
ExPikaPaka a8b44278e6 Include what the new code uses
The Windows build stopped on test_kdtree.cpp: it calls std::iota without
including <numeric>, which libstdc++ happens to pull in anyway. Added
there, and the same for <limits> and <algorithm>/<cmath> where the
recent changes rely on them being included by something else.
2026-09-23 16:16:46 +02:00
ExPikaPaka fc312fbb31 Fix the Windows build: near and far are macros there
bridge_over_infill's helper for splitting polygons by proximity named
its locals near and far. The Windows headers define both as macros that
expand to nothing, so "Polygons near;" declared nothing and the uses of
it did not compile. Renamed; no behaviour change.
2026-09-23 14:51:07 +02:00
ExPikaPaka 6bbacc15ba Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-09-23 14:08:47 +02:00
ExPikaPaka d85a876250 Wrap the budget warning, count triangles in thousands
Unwrapped, it ran past the edge of the panel and pulled the layout with
it. Counts under a million now read in thousands, so a 119 k budget is
no longer shown as 0.1 M.
2026-09-23 13:22:57 +02:00
ExPikaPaka 587c6db1ac Rewrite the texture displacement tooltips
They described the implementation, and a few no longer matched the code.
Each now says what the control does and in what units; five controls that
had no tooltip have one. The catalogs need regenerating.
2026-09-23 13:16:56 +02:00
ExPikaPaka 887fbfc397 Simplify flat faces even when a bake fits its budget
Nothing removed the even mesh over a texture's flat parts unless the
budget was lowered until simplification had to run. Collapses stay under
a thirty-second of the resolution: on the test map 387584 -> 369876
triangles, with the print unchanged (0.02% of the extrusion).

An earlier attempt was reverted for a 21% heavier result. That was the
colour despeckle switching itself off, not the collapsing: it keyed off
the face parent map, which any collapse empties.
2026-09-23 12:19:58 +02:00
ExPikaPaka 8ce05c03ec Give each bake its own budget, and warn when it is short
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.

When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
2026-09-23 10:26:24 +02:00
ExPikaPaka cd5a156e6e Block undo and redo while a background job runs
A job is queued against the model as it stands, so undoing underneath it
left the bake landing on geometry it was never computed for.
2026-09-23 09:51:17 +02:00
ExPikaPaka 62a45befac Rename the fast preview to the shaded preview
Its shader files, the name they are registered under, its members and
the panel text now match what it does: shading only, no geometry.
2026-09-23 09:51:08 +02:00
ExPikaPaka d89c6add98 Visit seam candidates as the search finds them
Collecting every candidate within the radius into a vector cost more
than the search itself. Same order, so the seams are unchanged;
align_seam_points ~19.6 s at 0.1 mm / 2000k, was ~21.
2026-09-23 02:04:49 +02:00
ExPikaPaka ec29903e4c Run a layer's regions in parallel where they are independent
detect_surfaces_type, process_external_surfaces and the vertical shells
each waited on their own heaviest layer in turn. The LOTR map plate
slices in ~10.5 min at 0.1 mm / 2000k, was ~11.5; ~87 s at normal
settings, was ~97.
2026-09-22 22:14:39 +02:00
ExPikaPaka 2c8296a9bc Move polygons instead of copying them on move
MultiPoint had no rvalue constructor, so the derived move constructors
bound to the const reference and copied; append reserved exactly, so
collecting pieces one by one was quadratic. Colour segmentation ~3 s at
0.1 mm / 2000k, was ~40, and ordinary prints gain too.
2026-09-22 19:19:54 +02:00
ExPikaPaka 71c13f0546 Project painted faces onto the shell layers per tile
Only the slices within the deepest shell offset decide the result, so
the work is done per tile of the face. Top and bottom segmentation
~130 s at 0.1 mm / 2000k, was ~180.
2026-09-22 19:19:54 +02:00
ExPikaPaka 69be77d859 Tile the booleans on layers of many pieces
ClipperLib slows down with the number of edges on a scan line, and a
layer cut through a fine relief has tens of thousands of pieces.
detect_surfaces_type ~50 s at 0.1 mm / 2000k, was ~145.
2026-09-22 18:06:54 +02:00
ExPikaPaka 0e9d390a1c Merge colour and top/bottom regions per island
The merge took anything from 3 to 38 minutes at 0.1 mm / 2000k, now
~2.5. Every region is grouped with the islands it overlaps, so the
result is the same.
2026-09-22 16:43:53 +02:00
ExPikaPaka 1468eb0d8e Slice fine texture relief without stalling
A colour texture baked at 0.1 mm / 2000k made the top layers thousands
of islands and slicing never finished. Colour segmentation runs per
island, the merge subtracts piece by piece, the support check tests only
nearby islands, and the travel ordering finds crossings through a grid.
2026-09-22 13:06:44 +02:00
SoftFever fd1bfe55f7 Merge branch 'main' into feature/texture_displacement 2026-09-22 14:46:36 +08:00
ExPikaPaka 5e6cf9619b Generate walls and split solid infill in parallel
Same output, ~2.2 min for the LOTR map plate, was ~2.6.
2026-09-21 16:40:22 +02:00
ExPikaPaka 67cbf31e8b Run colour segmentation and vertical shells in parallel
Same output, ~2.6 min for the LOTR map plate, was ~2.9.
2026-09-21 15:22:36 +02:00
ExPikaPaka 817d73c0e5 Faster slicing of colour-painted layers, texture panel tools row
A layer split into ~1000 colour fragments (a colour texture baked over a
large top face) made several per-fragment loops redo whole-layer ClipperLib
work, so slicing took ~33 min; it now takes ~3 min with the same output.

- make_fills: clip the layer's no-overlap area to each expolygon's box
  before intersecting
- discover_vertical_shells: small-piece filter compares only against the
  nearby part of the layer
- bridge_over_infill: whole-layer union/diff/intersections restricted to the
  candidate's neighbourhood; fill boundary expanded once per spacing; anchor
  tree built only from lines crossing the scan range; bbox pre-check in the
  collision test; limiting outline taken directly instead of through
  expand(..., 0.3 * flow.spacing()), which offsets by 0.135 scaled units
  (flow.spacing() is in mm) and only cost a whole-layer pass per candidate
- Bake job: include GUI.hpp for show_error()
- Texture panel: select/erase whole model next to the paint tools, brush
  size slider back on the same row
2026-09-21 14:55:39 +02:00
ExPikaPaka 8abd9b44d3 Merge remote-tracking branch 'origin/feature/texture_displacement' into feature/texture_displacement
# Conflicts:
#	src/libslic3r/TextureDisplacement.cpp
2026-09-21 09:00:18 +02:00
ExPikaPaka be6c67758a Texture displacement: per-layer bake, UV pane redesign, unwrap and layer view fixes
- Bake: each layer is sampled only on its own painted area; analytic
  projections used to stack every layer over every painted region, so the
  top layer's texture showed on all of them (colour sampler too)
- Auto resolution follows the texture's texel size and sharpness again
- Unwrap: charts cut by each face's own normal (a cube gives 6 islands, not
  12 triangles); non-disk charts (tubes, closed shells) are split until they
  flatten; connected nets test real triangle overlap, grow from the largest
  chart and are packed side by side
- UV edits are stored per unwrapped copy, so dragging a seam vertex no
  longer moves its copies in neighbouring islands
- UV pane: tool strip with unwrap settings moved in from the panel, sharp
  HiDPI icons, clearer island/edge/selection drawing with hover, texture
  picker from the thumbnail, texture no longer lost on reopen (GL state
  from the 3D view, background upload retries)
- Panel: whole-model select/erase as icons in the tools row; inactive
  layers' paint shown muted; colour textures shown in colour in the picker
- Built-in displacement texture library
- Tests for unwrap segmentation, connected nets, UV edits and per-layer
  sampling
2026-09-21 08:59:26 +02:00
SoftFever 3d7682e292 Fix colour textures loading upside down and crashes on damaged PNGs
Colour height maps now displace the same way up as grayscale ones. A
truncated or corrupt PNG in the texture folder or a project file now
loads as an empty texture instead of aborting the app, and a 16-bit
colour PNG is converted on load rather than displacing as noise.
2026-09-18 20:37:35 +08:00
SoftFever 77bd987979 Merge branch 'main' into feature/texture_displacement 2026-09-18 18:58:44 +08:00
SoftFever 3559fc883b Merge branch 'main' into feature/texture_displacement 2026-09-18 17:25:04 +08:00
SoftFever f296c7c221 Merge branch 'main' into feature/texture_displacement 2026-09-18 16:33:18 +08:00
ExPikaPakaandClaude Opus 5 21a31660d2 Merge remote-tracking branch 'origin/feature/texture_displacement' into feature/texture_displacement
The remote's 3aefae016f is the same tree as local e245f5d069, and every change
in 013ac898ba (continuous smoothing, world-space bake, mirrored/scaled
placements, plate clamp, UV editor framing/HiDPI, layer scrolling) was already
carried forward and reworked by the local commits. Resolved to the local side.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-15 11:12:02 +02:00
ExPikaPaka db0e14ceab Texture displacement gizmo icons 2026-09-15 08:58:26 +02:00
ExPikaPaka 81b8b01a01 Tests for the step cutter, edge flips, auto resolution and v2 colours 2026-09-15 08:58:26 +02:00
ExPikaPaka 2f4c9ab66d Texture gizmo: one-run pipeline by default, auto resolution, colour fixes, debug view 2026-09-15 08:58:26 +02:00
ExPikaPaka d766854af7 Bump and uvcheck shaders: project in the bake's world frame 2026-09-15 08:58:26 +02:00
ExPikaPaka 2355bb998d Texture displacement: step cutter, v2 colours, auto resolution, anchored bake frame 2026-09-15 08:58:26 +02:00
ExPikaPaka e8b63da1e2 TextureBake: edge flips along the height field, stage recorder, faster displace 2026-09-15 08:58:26 +02:00
ExPikaPaka 013ac898ba Improve texture displacement smoothing and UV editor framing 2026-09-09 15:25:00 +02:00
ExPikaPaka 5c7cb6bed5 add alternative baking algorithm 2026-09-09 08:42:37 +02:00
ExPikaPaka 3aefae016f Add new bake pipeline 2026-09-03 09:13:14 +02:00
ExPikaPaka e245f5d069 Add alternative backe pipeline 2026-09-03 08:48:03 +02:00
ExPikaPaka 96f2c8e698 Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-08-31 08:45:38 +02:00
ExPikaPaka d855bab19d Add color suport for textures 2026-08-31 07:58:48 +02:00
SoftFever cde889a7c3 Merge branch 'main' into feature/texture_displacement 2026-08-30 13:52:54 +08:00
ExPikaPaka 045504c880 Move computation to background thread & resolve freeze 2026-08-27 09:20:02 +02:00
ExPikaPaka 6166bac17a Improve adaptive subdivision at border & fix some visual bugs 2026-08-26 09:13:50 +02:00
ExPikaPaka 165a1e9f4c Measure post-process smoothing by edge energy instead of height spread 2026-08-20 07:14:21 +02:00
ExPikaPaka c215d0291b Merge branch 'main' into feature/texture_displacement 2026-08-19 09:13:53 +02:00
ExPikaPaka d926f7c490 Add Parallax preview & fix Undo\Redo history 2026-08-12 10:14:38 +02:00
ExPikaPaka 2db770b672 Displace the painted patch border and add post-process smoothing 2026-07-29 08:44:16 +02:00
ExPikaPaka 2a46197322 Rewrite adaptive subdivision to refine worst-first against a triangle budget 2026-07-28 11:42:40 +02:00
ExPikaPaka 15fd3fc97c Add adaptive subdivision 2026-07-24 09:03:06 +02:00
ExPikaPaka 00f778e863 Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-07-21 14:24:39 +02:00
ExPikaPaka dc1e8b6dc3 Rename reserved GLSL word on AMD GPU 2026-07-21 14:07:51 +02:00
SoftFever 753054974b Merge branch 'main' into feature/texture_displacement 2026-07-21 19:50:35 +08:00
ExPikaPaka eacc236ccb Fix typo again 2026-07-21 12:53:00 +02:00
ExPikaPaka 345369e005 Fix typo after cleanup 2026-07-21 11:28:51 +02:00
ExPikaPaka 18c5d31fb2 Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-07-21 10:12:16 +02:00
ExPikaPaka 61d2d4355a Cleanup 2026-07-21 10:12:09 +02:00
ExPikaPaka ab023f3f6d Add texture projection frame overlay, fix remeshing and subdivision 2026-07-21 09:44:25 +02:00
Ian Bassi b073aa4d23 Merge branch 'main' into feature/texture_displacement 2026-07-17 09:07:31 -03:00
ExPikaPaka 8247514ae2 Fix cmake config 2026-07-17 09:04:39 +02:00
ExPikaPaka 00f55639d3 Add new icons 2026-07-16 08:52:15 +02:00
ExPikaPaka 68d754d946 Add texture displacement documentation 2026-07-16 08:43:35 +02:00
ExPikaPaka dc5a48bdfd Add texture displacement toolbar icon and textures 2026-07-16 08:43:27 +02:00
ExPikaPaka 05083bb6ab Add texture displacement gizmo and UV editor 2026-07-16 08:43:21 +02:00
ExPikaPaka a393b21642 Add texture displacement bump and UV-check shaders 2026-07-16 08:43:08 +02:00
ExPikaPaka a7c8dcc58d Add texture displacement baking, LSCM unwrap and remesh core 2026-07-16 08:42:55 +02:00
ExPikaPaka 3514249197 Removed files that were accidently added 2026-07-09 08:40:37 +02:00
ExPikaPaka 7f2598d0d6 POC 2026-07-08 08:50:47 +02:00
4145 changed files with 304438 additions and 236790 deletions
-4
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@@ -58,9 +58,6 @@ Paths below are relative to this skill. Commands run from the repository root.
9. **Run the full profile checks before reporting completion.** A vendor-scoped pass is only a
development loop. Review also covers version bumps, assets, non-default processes and hardware
tuning that CI cannot establish.
10. **One all-printer preset per product; color is a runtime property, never a preset.** Never ship
presets that differ only by color — CI accepts them, so this is a review call. See
[color is a runtime property](references/filament-profiles.md#color-is-a-runtime-property).
## Creating or modifying a profile
@@ -110,7 +107,6 @@ Paths below are relative to this skill. Commands run from the repository root.
| A setting has no effect | Key spelling/type, `handle_legacy`, or a config key placed on a `machine_model` |
| A preset exists but is not selectable | Index registration, `instantiation`, installation and compatibility |
| A filament is missing, duplicated, or matches the wrong spool | [Compatibility and alias shadowing](references/filament-profiles.md#compatible_printers); [ids](references/ids.md) |
| Presets differ only by color, or an all-printer library preset lacks `@System` | [Color is a runtime property](references/filament-profiles.md#color-is-a-runtime-property) |
| A bed temperature is ignored | [Plate-specific temperature keys](references/filament-profiles.md#bed-temperature-is-twelve-keys-not-one) |
| A change is absent from the running app | Version bump and [installed profile location](references/validation.md#testing-in-the-app) |
| A check fails | [Error → remedy](references/validation.md#error--remedy) |
@@ -52,15 +52,6 @@ a brand means adding a folder here; the folder name is a directory label only
collection, so there is no duplicate-name error.
- You may inherit from an instantiated preset as well as from a base; it is common.
## Color is a runtime property
`filament_id` identifies a product, not a color; filament sync/AMS reads the color from the spool at
runtime. A product ships one all-printer preset and the color is chosen at runtime — never a sibling
preset that differs only by color. A material family (PLA vs PLA Matte vs PLA Silk) is a new product; a
color is not. A printer tune keeps the product alias and does not multiply per color either.
CI does not catch this — per-color presets pass `check` — so it is a review call.
## The two most common contributions
**A printer vendor tuning a generic.** Keep the `Generic X` base name so the alias shadows the library
@@ -35,10 +35,9 @@ toolhead, a multi-material build) may drop the suffix — still an exact referen
## `process`
`<layer height>mm <quality> @<target>` — [process-profiles.md](process-profiles.md#naming) has the
quality ladder and the `fdm_process_*` base names. The quality label stays before `@` and the printer
target after it: a printer model in the quality slot leaves the tier undescribed. The `@<target>` is a
human label, not a reference: it usually does not equal a real variant, and compatibility comes from the
resolved `compatible_printers` list or condition.
quality ladder and the `fdm_process_*` base names. The `@<target>` is a human label, not a reference: it
usually does not equal a real variant, and compatibility comes from the resolved `compatible_printers`
list or condition.
## `filament`
@@ -47,41 +46,12 @@ to the first `@`; the target half is a label except for reserved forms:
- `@base` — a non-instantiated product root. `@base` is convention; a base is really identified by
`instantiation: "false"` and no `setting_id` ([the three-part shape](filament-profiles.md#the-three-part-shape)).
- `@System` — the OrcaFilamentLibrary selectable shim, and the convention for an all-printer product
(`<Product> @System`, empty `compatible_printers`); not enforced, so a deviation is worth a review
comment. The literal `Generic <mat> @System` is load-bearing for 3MF/project recovery, beyond the
alias rule ([alias shadowing](filament-profiles.md#alias-shadowing)).
- `@System` — the OrcaFilamentLibrary selectable shim. The literal `Generic <mat> @System` is
load-bearing for 3MF/project recovery, beyond the alias rule ([alias shadowing](filament-profiles.md#alias-shadowing)).
- `@<Vendor>`, `@<Vendor> <Model>`, `@<Vendor> <Model> <nozzle> nozzle` — printer tunes, BBL's shape.
Other vendors differ (a bare model, a printer serial, Creality's `@<Model>-all`). Specificity is judged
from `compatible_printers`, not the name
([one variant, one profile](filament-profiles.md#overlapping-coverage-one-variant-one-profile-per-product)).
- Color is not part of the product name: `<Product> <Color>` presets are not authored; the color is
chosen at runtime
([color is a runtime property](filament-profiles.md#color-is-a-runtime-property)).
## Checking names
Check every newly added profile's `name` against its type and role: model, selectable preset or base.
Apply the same checks to an intentional name change. The human-readable naming shapes are not enforced
by `check`: inspect the added or renamed profiles in the diff, using neighbouring names as context and
following the bundle's established style where the type-specific conventions allow variation.
For bases (`instantiation: "false"`), use the type-specific conventions:
| Type | Base names |
| --- | --- |
| `machine` | `fdm_machine_common`, `fdm_<vendor>_common`, or an established machine-family base name |
| `process` | `fdm_process_*`, including shared roots and per-layer-height / per-nozzle bases such as `fdm_process_single_0.20` |
| `filament` | `fdm_filament_*` material roots or `<Product> @base` product roots |
Shared base names across bundles are intentional, including product roots such as `Fiberon PA6-CF @base`.
Investigate a newly authored base that retains an unrelated selectable preset's name from a copy.
**Name uniqueness is checked by CI.** `check_preset_name_uniqueness` checks type + name within each
bundle. `check_machine_model_name_uniqueness` checks model names across the entire tree, even with
`--vendor`: `Preset::get_printer_type` matches `printer_model` against all vendors' models and returns
the first match, so a duplicate makes lookup depend on vendor order. Both run as part of
`python3 scripts/orca_profile_tool.py check`.
## Not the same as the filename
@@ -15,9 +15,7 @@ The table highlights gaps that need human review. What CI *does* run:
| Whether the intended default survived compatibility selection | The sweep can select a different compatible preset |
| A dangling `compatible_printers` inside an `instantiation: "false"` base | A base never becomes a `Preset`, so the reference check never sees it (a bad `inherits` in a base *is* caught) |
| A `renamed_from` whose old name is still a live preset | The redirect is inert while a live preset carries that name |
| A preset differentiated only by color, or an all-printer library preset without `@System` | Per-color presets split one product across ids and the selector fills with near-duplicates; CI stays green |
| Per-extruder vector length on a multi-nozzle printer | Silently padded (with the **first** value) or truncated |
| A name that ignores its type's convention — a model in a `process` quality slot, or an unrelated target label left in a copied preset | The selector misrepresents the preset's quality or intended printer |
## 1. Was the vendor `version` bumped?
@@ -170,15 +168,6 @@ vendor, and a filename that disagrees with the preset's `name` (common; the load
Check for Windows-invalid characters, reserved device names, trailing path-component spaces/dots,
and case mismatches in `sub_path` or asset paths. See [cross-platform paths](validation.md#cross-platform-paths).
## 16. Do the preset names follow the conventions?
Check **every newly added profile and intentional name change**, including models and bases,
against [the naming conventions](naming.md#checking-names). Preserve shipped names during
ordinary tuning; renaming a shipped selectable preset requires the migration in item 4.
*Why:* CI checks name uniqueness, but does not enforce the naming conventions. Catch naming
mistakes before the names ship and existing projects depend on them.
---
## Reporting the review
-8
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@@ -413,14 +413,6 @@ jobs:
GH_TOKEN: ${{ github.token }}
run: |
api="$GITHUB_API_URL/repos/$GITHUB_REPOSITORY/actions/caches"
# The save step reports success even when its tar failed, so keep
# the older entries unless the new one is listed.
if ! curl -sSf -H "Authorization: Bearer $GH_TOKEN" \
"$api?ref=$GITHUB_REF&key=$CCACHE_ENTRY" \
| jq -e --arg entry "$CCACHE_ENTRY" 'any(.actions_caches[]; .key == $entry)' > /dev/null; then
echo "$CCACHE_ENTRY was not saved; keeping the older entries."
exit 0
fi
curl -sSf -H "Authorization: Bearer $GH_TOKEN" \
"$api?ref=$GITHUB_REF&key=ccache-$CCACHE_LEG-&per_page=100" \
| jq -r --arg prefix "ccache-$CCACHE_LEG-" --argjson run "$GITHUB_RUN_ID" \
-7
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@@ -798,13 +798,6 @@ jobs:
env:
GH_TOKEN: ${{ github.token }}
run: |
# The save step reports success even when its tar failed, so keep
# the older entries unless the new one is listed.
if ! gh cache list --ref "$GITHUB_REF" --key "$CCACHE_ENTRY" --json key \
| jq -e --arg entry "$CCACHE_ENTRY" 'any(.[]; .key == $entry)' > /dev/null; then
echo "$CCACHE_ENTRY was not saved; keeping the older entries."
exit 0
fi
gh cache list --ref "$GITHUB_REF" --key "ccache-$CCACHE_LEG-" --limit 100 --json id,key \
| jq -r --arg prefix "ccache-$CCACHE_LEG-" --argjson run "$GITHUB_RUN_ID" \
'.[] | select((.key | ltrimstr($prefix) | split("-")[0] | tonumber?) < $run) | .id' \
-139
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@@ -1,139 +0,0 @@
name: Daily OFL OTA Update
# This workflow is intended for creating and publishing the OrcaFilamentLibrary (OFL) OPC package to
# https://github.com/OrcaSlicer/orcaslicer-profiles, which generates an OTA update.
# This cronjob runs daily at 00:00 UTC every day and scans main plus every release/vX.Y.Z branch for
# changes to resources/profiles/OrcaFilamentLibrary since that branch's own last successful run. Any
# branch with no changes is skipped; each changed branch gets its own post_merge_profiles.yml dispatch.
#
# OFL has no dedicated FOLDER_MERGERS grant (it isn't merged through the PR merge-bot delegation
# scheme), so post_merge_profiles.yml is dispatched with an explicit `vendor` input, which that
# workflow trusts and uses to bypass the FOLDER_MERGERS check for this trigger. That same explicit-
# vendor-dispatch path is also what makes post_merge_profiles.yml call the OTA auto-publish API after
# uploading - see post_merge_profiles.yml for both sides of that contract.
#
# At the start of each run, the pending-publish table is cleared up to a captured
# timestamp (POST /api/v1/ota/ofl/pending/clear?timestamp=...). Changes merged after
# that timestamp remain pending for the next run.
on:
schedule:
- cron: "0 0 * * *"
workflow_dispatch:
permissions:
actions: write # list this workflow's past runs and dispatch post_merge_profiles.yml
contents: read
env:
VENDOR: OrcaFilamentLibrary
jobs:
daily-job:
if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' }}
runs-on: ubuntu-24.04
steps:
- name: Capture start timestamp and clear OFL pending queue
id: start
shell: bash
env:
OTA_API_BASE_URL: ${{ vars.OTA_API_BASE_URL }}
OTA_API_KEY: ${{ secrets.OFL_OTA_PUBLISH_KEY }}
run: |
set -euo pipefail
[ -n "$OTA_API_BASE_URL" ] || { echo "::error::vars.OTA_API_BASE_URL is not set"; exit 1; }
[ -n "$OTA_API_KEY" ] || { echo "::error::secrets.OFL_OTA_PUBLISH_KEY is not set"; exit 1; }
timestamp="$(date -u '+%Y-%m-%dT%H:%M:%SZ')"
echo "timestamp=$timestamp" >> "$GITHUB_OUTPUT"
resp_file="$RUNNER_TEMP/ota-pending-clear-response.json"
status="$(curl -sS -o "$resp_file" -w '%{http_code}' -X POST \
"${OTA_API_BASE_URL%/}/api/v1/ota/ofl/pending/clear?timestamp=$timestamp" \
-H "Authorization: Bearer $OTA_API_KEY")"
body="$(cat "$resp_file")"
echo "$body"
if [ "$status" != "200" ]; then
echo "::error::OTA pending-clear call failed with HTTP $status"
exit 1
fi
- name: Checkout repository
uses: actions/checkout@v7
with:
# Full history: the per-branch "since last successful run" check below
# needs to look arbitrarily far back if a prior run failed or was skipped.
fetch-depth: 0
- name: Fetch all branches
shell: bash
run: git fetch origin '+refs/heads/*:refs/remotes/origin/*'
- name: Scan branches and publish changed OFL profiles
shell: bash
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
SCAN_UNTIL: ${{ steps.start.outputs.timestamp }}
run: |
set -euo pipefail
mapfile -t branches < <(
gh api "repos/${{ github.repository }}/branches" --paginate --jq '.[].name' \
| grep -E '^(main|release/v[0-9]+\.[0-9]+\.[0-9]+)$' | sort -u
)
for branch in "${branches[@]}"; do
echo "::group::$branch"
# post_merge_profiles.yml's own run history, not this workflow's: this
# workflow only ever runs against main (schedule, or workflow_dispatch
# --ref main), so its head branch never varies - filtering ITS history
# by $branch would never match anything except main. post_merge_profiles.yml
# genuinely runs per-branch (this dispatch below sets --ref "$branch"),
# so its history is the real per-branch checkpoint. It also means a
# failed publish naturally gets retried tomorrow: the checkpoint only
# advances on a run that actually succeeded.
# --method GET is required, not cosmetic: gh api defaults to POST
# whenever -f fields are present unless a method is given
# explicitly, and POST on this list-runs endpoint 404s - confirmed
# on real Actions infrastructure, not just reasoned about.
since="$(gh api --method GET "repos/${{ github.repository }}/actions/workflows/post_merge_profiles.yml/runs" \
-f status=success -f branch="$branch" -f per_page=1 \
--jq '.workflow_runs[0].run_started_at // empty')"
if [ -z "$since" ]; then
echo "No prior successful run for $branch; checking OFL changes up to $SCAN_UNTIL."
changed_files="$(git log --until="$SCAN_UNTIL" --name-only --pretty=format: "origin/$branch" -- \
resources/profiles/OrcaFilamentLibrary resources/profiles/OrcaFilamentLibrary.json \
| sed '/^$/d')"
else
changed_files="$(git log --since="$since" --until="$SCAN_UNTIL" --name-only --pretty=format: "origin/$branch" -- \
resources/profiles/OrcaFilamentLibrary resources/profiles/OrcaFilamentLibrary.json \
| sed '/^$/d')"
fi
if [ -n "$changed_files" ]; then
echo "OFL changed on $branch from ${since:-the beginning} through $SCAN_UNTIL:"
echo "$changed_files"
changed=true
else
echo "No OFL changes on $branch through $SCAN_UNTIL."
changed=false
fi
if [ "$changed" = true ]; then
# Tolerate a per-branch failure (e.g. a pre-existing release branch
# whose post_merge_profiles.yml predates the vendor/auto_publish
# inputs) rather than aborting the whole scan under set -e.
if ! gh workflow run post_merge_profiles.yml \
--repo "${{ github.repository }}" \
--ref "$branch" \
-f vendor="$VENDOR" -f auto_publish=true; then
echo "::warning::failed to dispatch post_merge_profiles.yml for $branch - its post_merge_profiles.yml at this ref may predate the vendor/auto_publish inputs"
fi
fi
echo "::endgroup::"
done
+8 -52
View File
@@ -5,9 +5,8 @@
# re-sliced on its own to see whether it changes the G-code
# harness - the GUI-vs-CLI parity harness (metrics only, never fails)
# Both test the latest successful build_all.yml Linux AppImage from main, with
# sources checked out at the commit that build was made from; a manual run can
# name another branch, or pin one build by its run id. Nothing here gates a
# build or a PR.
# sources checked out at the commit that build was made from. Nothing here
# gates a build or a PR.
name: Parity Nightly
on:
@@ -21,13 +20,9 @@ on:
required: false
default: "main"
build_branch:
description: "branch whose newest successful build_all artifact to test (a PR build is the PR merged into its base; sources are checked out at the PR head)"
description: "branch whose latest successful build_all artifact to test"
required: false
default: "main"
build_run_id:
description: "build_all run id to test instead of build_branch's newest (same PR caveat)"
required: false
default: ""
fixtures:
description: "harness fixture ids, space-separated (empty = all)"
required: false
@@ -55,53 +50,14 @@ jobs:
env:
GH_TOKEN: ${{ github.token }}
GH_REPO: ${{ github.repository }}
BRANCH: ${{ inputs.build_branch || 'main' }}
RUN_ID: ${{ inputs.build_run_id }}
SCHEDULED: ${{ github.event_name == 'schedule' }}
run: |
set -euo pipefail
if [ -n "$RUN_ID" ]; then
[[ $RUN_ID =~ ^[0-9]+$ ]] || { echo "build_run_id must be a numeric run id, got '$RUN_ID'" >&2; exit 1; }
# a pinned build is read directly, not through a search; it must come
# from this repository, because the later jobs check out its commit here
found=$(gh api "repos/$GH_REPO/actions/runs/$RUN_ID" --jq \
'select(.path == ".github/workflows/build_all.yml" and .conclusion == "success"
and .head_repository.full_name == env.GH_REPO)
| "\(.id) \(.head_sha) \(.created_at)"')
[ -n "$found" ] || { echo "run $RUN_ID is not a successful build_all run of $GH_REPO" >&2; exit 1; }
else
# GitHub serves filtered run listings (branch=, status=, head_sha=, ...)
# from a search index that has returned weeks-old results, while the
# unfiltered listing stays current, so list unfiltered and filter here.
# The repository check keeps out fork PRs whose branch has the same
# name. A feature branch is normally built only for its PR, and a PR
# build compiles the PR merged into its base rather than head_sha, so
# a build of the branch itself (push or dispatch) is preferred when
# the same page has one.
pick='([.workflow_runs[] | select(.head_branch == env.BRANCH and .conclusion == "success"
and .head_repository.full_name == env.GH_REPO)]
| map(select(.event != "pull_request"))[0] // .[0])
| select(.) | "\(.id) \(.head_sha) \(.created_at)"'
# a page of 100 runs spans about a day and a half; a manual run may
# target a branch that last built weeks ago
pages=3
if [ "$SCHEDULED" != true ]; then pages=20; fi
found=""
for page in $(seq "$pages"); do
found=$(gh api "repos/$GH_REPO/actions/workflows/build_all.yml/runs?per_page=100&page=$page" --jq "$pick")
if [ -n "$found" ]; then break; fi
done
[ -n "$found" ] || { echo "no successful $BRANCH build among the last $((pages * 100)) build_all runs; pass build_run_id to test an older one" >&2; exit 1; }
fi
read -r run_id head_sha created <<< "$found"
# the nightly fails rather than report on a stale build
if [ "$SCHEDULED" = true ] && [ $(( $(date +%s) - $(date -d "$created" +%s) )) -gt 172800 ]; then
echo "newest $BRANCH build $run_id is from $created, over 48 hours old" >&2
exit 1
fi
printf 'run_id=%s\nhead_sha=%s\n' "$run_id" "$head_sha" >> "$GITHUB_OUTPUT"
gh run list --workflow build_all.yml \
--branch "${{ inputs.build_branch || 'main' }}" \
--status success --limit 1 --json databaseId,headSha \
--jq '"run_id=\(.[0].databaseId)\nhead_sha=\(.[0].headSha)"' \
>> "$GITHUB_OUTPUT"
cat "$GITHUB_OUTPUT"
echo "Testing build [$run_id](https://github.com/$GH_REPO/actions/runs/$run_id) of \`$head_sha\`, built $created" >> "$GITHUB_STEP_SUMMARY"
effect:
name: Override sweep effect stage (shard ${{ matrix.shard }})
+10 -215
View File
@@ -8,19 +8,6 @@ name: Post-merge profiles
# only then does it become a live OTA update - this workflow does none of that
# last part (no changelog, no R2, no webhook).
#
# A workflow_dispatch carrying a `vendor` input (e.g. the daily OFL cron - OFL has
# no FOLDER_MERGERS grant, since it isn't merged through the PR merge-bot delegation
# scheme) publishes that vendor directly and skips the FOLDER_MERGERS check below.
# workflow_dispatch is already a trusted, explicit trigger, unlike the automatic
# push-diff path the FOLDER_MERGERS check exists to gate.
#
# Separately, an ordinary push whose diff touches an OrcaFilamentLibrary company
# folder (resources/profiles/OrcaFilamentLibrary/filament/<Company>/**) records
# that PR as pending via POST /api/v1/ota/ofl/pending, regardless of whether
# OrcaFilamentLibrary as a whole is authorized to publish in this same run - a
# partner's OTA Manager dashboard should see a merged PR immediately, well
# before the daily cron actually builds and publishes it.
#
# Asset contract expected by OrcaCloud's release scanner:
# ^(\d+\.\d+\.\d+)_([^_]+)_(\d+(?:\.\d+){3})_(\d{12})\.zip$
# <orca_ver>_<vendor>_<profile_version>_<UTC yyyymmddHHMM>.zip (zip root: <vendor>.opc)
@@ -30,39 +17,16 @@ name: Post-merge profiles
on:
push:
branches:
# once v2.5.0 stable is released, this will be removed, so nightly won't receive OTA updates.
- main
# release/vX.Y.Z point-release branches only, not the release/vX.Y working
# branch profile PRs land on first - "v*.*.*" requires two literal dots,
# which release/vX.Y (one dot) doesn't have.
- release/v*.*.*
- release/*
paths:
- 'resources/profiles/**'
- '.github/workflows/post_merge_profiles.yml'
workflow_dispatch:
inputs:
vendor:
description: >-
Publish only this vendor, bypassing the FOLDER_MERGERS grant check.
For trusted explicit dispatches only (e.g. the OFL nightly cron).
Leave empty to fall back to diffing the triggering commit.
required: false
type: string
auto_publish:
description: >-
After publishing, also call the OTA auto-publish API to go live
immediately, skipping the human changelog/Publish step. Separate
from `vendor` on purpose: a maintainer can dispatch with just
`vendor` set to rebuild/republish an asset without it going live.
Only the OFL nightly cron should set this to true.
required: false
type: boolean
default: false
permissions:
contents: read
pull-requests: read # commits/{sha}/pulls lookup in the OFL-pending step
# One run per branch; let a run finish rather than cancel it, since it publishes.
concurrency:
@@ -102,38 +66,8 @@ jobs:
shell: bash
env:
FOLDER_MERGERS: ${{ vars.FOLDER_MERGERS }}
DISPATCH_VENDOR: ${{ github.event_name == 'workflow_dispatch' && inputs.vendor || '' }}
run: |
set -euo pipefail
# A vendor has a manifest plus either a preset directory or a version
# field; this drops non-vendor files such as blacklist.json. Shared by
# both the explicit-dispatch path below and the push-diff path further
# down, so the definition of "valid vendor" can't drift between them.
is_valid_vendor() {
local v="$1"
local json="resources/profiles/$v.json"
[ -f "$json" ] && { [ -d "resources/profiles/$v" ] || jq -e '.version' "$json" >/dev/null 2>&1; }
}
# Explicit vendor dispatch (e.g. the OFL cron): trust the caller and
# skip both the git-diff detection and the FOLDER_MERGERS check below.
if [ -n "$DISPATCH_VENDOR" ]; then
v="$DISPATCH_VENDOR"
# Becomes part of the release asset filename and the OTA API's
# payload; keep it to the same charset every real vendor name uses.
if ! [[ "$v" =~ ^[A-Za-z0-9]+$ ]]; then
echo "::error::vendor '$v' must be alphanumeric"
exit 1
fi
if ! is_valid_vendor "$v"; then
echo "::error::vendor '$v' has no resources/profiles/$v.json with a profile directory or version field"
exit 1
fi
echo "vendors=$v" >> "$GITHUB_OUTPUT"
exit 0
fi
base='${{ github.event.before }}'
head='${{ github.sha }}'
# Zero SHA (branch created / force push) or manual dispatch: fall back
@@ -141,10 +75,6 @@ jobs:
if [ -z "$base" ] || [ "$base" = "0000000000000000000000000000000000000000" ] || ! git cat-file -e "$base^{commit}" 2>/dev/null; then
base="$head^"
fi
# Exposed so the OFL-pending step below can reuse this exact diff
# range instead of re-deriving it (and drifting from this logic).
echo "base=$base" >> "$GITHUB_OUTPUT"
echo "head=$head" >> "$GITHUB_OUTPUT"
mapfile -t candidates < <(
git diff --name-only "$base" "$head" -- resources/profiles \
| sed -nE 's#^resources/profiles/([^/]+)/.*#\1#p; s#^resources/profiles/([^/]+)\.json$#\1#p' \
@@ -154,7 +84,10 @@ jobs:
vendors=()
for v in "${candidates[@]:-}"; do
[ -n "$v" ] || continue
if is_valid_vendor "$v"; then
json="resources/profiles/$v.json"
# A vendor has a manifest plus either a preset directory or a version
# field; this drops non-vendor files such as blacklist.json.
if [ -f "$json" ] && { [ -d "resources/profiles/$v" ] || jq -e '.version' "$json" >/dev/null 2>&1; }; then
vendors+=("$v")
fi
done
@@ -168,9 +101,6 @@ jobs:
# sibling bundle JSON are covered by at least one FOLDER_MERGERS
# grant. The account part is intentionally ignored here: this is a
# post-merge safety check, not an authorization check for a command.
# An ineligible vendor (e.g. OrcaFilamentLibrary, which has no grant)
# is dropped on its own - it never blocks other vendors in the same
# push from publishing.
grants=()
while IFS= read -r raw_line; do
line="${raw_line#"${raw_line%%[![:space:]]*}"}"
@@ -197,29 +127,23 @@ jobs:
return 1
}
authorized=()
unauthorized=()
for v in "${vendors[@]}"; do
if is_granted "resources/profiles/$v" && is_granted "resources/profiles/$v.json"; then
authorized+=("$v")
else
if ! is_granted "resources/profiles/$v" || ! is_granted "resources/profiles/$v.json"; then
unauthorized+=("$v")
fi
done
if [ "${#unauthorized[@]}" -ne 0 ]; then
echo "::warning::skipping vendor(s) with no FOLDER_MERGERS grant (no asset built or published for them this run): ${unauthorized[*]}"
echo "vendors=" >> "$GITHUB_OUTPUT"
exit 0
fi
echo "vendors=${authorized[*]}" >> "$GITHUB_OUTPUT"
echo "vendors=${vendors[*]}" >> "$GITHUB_OUTPUT"
- name: Resolve Orca version
id: orca
# Unconditional: needed both by the vendor-publish pipeline below (only
# when vendors is non-empty) and by the OFL-pending step at the end
# (which runs whenever OFL itself changed, even if vendors ends up
# empty because OFL has no FOLDER_MERGERS grant). Cheap and harmless
# to always resolve - version.inc is present on every commit.
if: steps.vendors.outputs.vendors != ''
shell: bash
run: |
set -euo pipefail
@@ -318,132 +242,3 @@ jobs:
echo "### Published to \`$repo\` release \`$RELEASE_TAG\`"
for f in "$ASSET_DIR"/*.zip; do echo "- \`$(basename "$f")\`"; done
} >> "$GITHUB_STEP_SUMMARY"
- name: Notify OTA auto-publish
# Gated on auto_publish specifically, not just "vendor was dispatched":
# a maintainer manually dispatching with vendor=OrcaFilamentLibrary (e.g.
# to rebuild/republish an asset while debugging) must not silently go
# live. Only a caller that explicitly opts in with auto_publish=true
# (the OFL nightly cron) skips the human changelog/Publish step.
if: >-
steps.vendors.outputs.vendors != '' && github.event_name == 'workflow_dispatch'
&& (inputs.auto_publish == true || inputs.auto_publish == 'true')
shell: bash
env:
OTA_API_BASE_URL: ${{ vars.OTA_API_BASE_URL }}
OTA_API_KEY: ${{ secrets.OFL_OTA_PUBLISH_KEY }}
ASSET_DIR: ${{ steps.pkg.outputs.dir }}
run: |
set -euo pipefail
[ -n "$OTA_API_BASE_URL" ] || { echo "::error::vars.OTA_API_BASE_URL is not set"; exit 1; }
[ -n "$OTA_API_KEY" ] || { echo "::error::secrets.OFL_OTA_PUBLISH_KEY is not set"; exit 1; }
mapfile -t zip_files < <(cd "$ASSET_DIR" && ls -1 *.zip)
filenames_json="$(printf '%s\n' "${zip_files[@]}" | jq -R . | jq -s .)"
payload="$(jq -n --argjson filenames "$filenames_json" '{filenames: $filenames}')"
resp_file="$RUNNER_TEMP/ota-auto-publish-response.json"
status="$(curl -sS -o "$resp_file" -w '%{http_code}' -X POST \
"${OTA_API_BASE_URL%/}/api/v1/ota/auto-publish" \
-H "Authorization: Bearer $OTA_API_KEY" \
-H 'Content-Type: application/json' \
-d "$payload")"
body="$(cat "$resp_file")"
echo "$body"
if [ "$status" != "200" ]; then
echo "::error::OTA auto-publish call failed with HTTP $status"
exit 1
fi
# A 200 can still carry per-file "error" results (e.g. NOT_FOUND); the
# asset is already safely published to the profiles release above, but
# it never went live, so treat that as a failure worth surfacing loudly.
error_count="$(jq '[.results[] | select(.status == "error")] | length' <<< "$body")"
if [ "$error_count" != "0" ]; then
jq -r '.results[] | select(.status == "error") | "::error::\(.filename): \(.code) - \(.message)"' <<< "$body"
exit 1
fi
- name: Record OFL pending changes
# A real merge, never the cron's explicit-vendor dispatch (that's
# automation publishing, not a new merge to report). This covers two
# trigger shapes: an ordinary push, and a vendor-less workflow_dispatch
# - the latter is exactly what pr-merge-bot.yml's re-dispatch after a
# successful /bot merge looks like (a GITHUB_TOKEN-authored merge fires
# no push event at all, which is why that re-dispatch exists). Both
# land in the same diff-fallback path in "Resolve changed vendors", so
# base/head/orca_ver are already correctly populated either way - only
# this condition needs widening.
# Placed last in the job on purpose: a failure here must never block
# the vendor-publish pipeline above, which a step failing earlier in
# the job would do (subsequent steps without always() get skipped).
if: >-
github.event_name == 'push' ||
(github.event_name == 'workflow_dispatch' && !inputs.vendor)
shell: bash
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
OTA_API_BASE_URL: ${{ vars.OTA_API_BASE_URL }}
OTA_API_KEY: ${{ secrets.OFL_OTA_PUBLISH_KEY }}
run: |
set -euo pipefail
base='${{ steps.vendors.outputs.base }}'
head='${{ steps.vendors.outputs.head }}'
orca_ver='${{ steps.orca.outputs.orca_ver }}'
# Only real vendor subdirectories under filament/, e.g.
# .../filament/Qidi/x.json -> "Qidi". This naturally excludes loose
# top-level files (.../filament/Generic PLA @System.json - no further
# slash to match) and is further filtered below to drop "base", the
# shared @base/@System inheritance folder, not a partner company.
mapfile -t ofl_companies < <(
git diff --name-only "$base" "$head" -- resources/profiles/OrcaFilamentLibrary/filament \
| sed -nE 's#^resources/profiles/OrcaFilamentLibrary/filament/([^/]+)/.*#\1#p' \
| grep -vx 'base' \
| sort -u
)
if [ "${#ofl_companies[@]}" -eq 0 ]; then
echo "No OFL company folders changed in this push."
exit 0
fi
[ -n "$OTA_API_BASE_URL" ] || { echo "::error::vars.OTA_API_BASE_URL is not set"; exit 1; }
[ -n "$OTA_API_KEY" ] || { echo "::error::secrets.OFL_OTA_PUBLISH_KEY is not set"; exit 1; }
# The head commit's own merged PR, not a per-commit walk: this
# assumes the ordinary one-PR-per-push shape every other merge path
# in this repo already assumes (pr-merge-bot.yml's re-dispatch logic
# does the same). A merge commit's parents don't matter here - this
# API call works the same regardless of merge strategy.
pr_json="$(gh api "repos/${{ github.repository }}/commits/$head/pulls" \
--jq '[.[] | select(.merged_at != null)] | sort_by(.merged_at) | last // empty')"
if [ -z "$pr_json" ]; then
echo "::warning::push $head touches OFL compan(y/ies) (${ofl_companies[*]}) but has no associated merged PR; skipping pending record(s)"
exit 0
fi
pr_number="$(jq -r '.number' <<< "$pr_json")"
pr_url="$(jq -r '.html_url' <<< "$pr_json")"
pr_title="$(jq -r '.title' <<< "$pr_json")"
for company in "${ofl_companies[@]}"; do
payload="$(jq -n --arg vendor "$company" --arg ver "$orca_ver" --argjson pr "$pr_number" \
--arg url "$pr_url" --arg title "$pr_title" \
'{vendor: $vendor, orcaSlicerVersion: $ver, prNumber: $pr, prUrl: $url, prTitle: $title}')"
resp_file="$RUNNER_TEMP/ofl-pending-$company.json"
status="$(curl -sS -o "$resp_file" -w '%{http_code}' -X POST \
"${OTA_API_BASE_URL%/}/api/v1/ota/ofl/pending" \
-H "Authorization: Bearer $OTA_API_KEY" \
-H 'Content-Type: application/json' \
-d "$payload")"
body="$(cat "$resp_file")"
echo "$body"
if [ "$status" != "200" ]; then
echo "::error::OFL pending record failed for vendor=$company (PR #$pr_number): HTTP $status"
exit 1
fi
done
+1 -3
View File
@@ -70,9 +70,6 @@ if (POLICY CMP0092)
cmake_policy(SET CMP0092 NEW)
endif ()
# project() reads this, so set it first.
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/cmake/modules/ClangClShowIncludes.cmake")
project(OrcaSlicer)
# Backward compatibility for old CMake versions
@@ -1125,6 +1122,7 @@ function(orcaslicer_copy_dlls target config postfix output_dlls)
${_out_dir}/swresample-5.dll
${_out_dir}/swscale-8.dll
${_out_dir}/avutil-59.dll
PARENT_SCOPE
)
list(APPEND _dll_list ${_occt_staged})
set(${output_dlls} ${_dll_list} PARENT_SCOPE)
+581
View File
@@ -0,0 +1,581 @@
# Texture Displacement - Technical Notes
Branch: `feature/texture_displacement`. Reference for the feature as it stands: what it does, how the
algorithms work, and where the code lives.
## What it does
A paint-style gizmo (`GLGizmoTextureDisplacement`) that lets you:
- Paint one or more "layers" onto a model's surface, each a height-map texture with its own
depth/tiling/rotation/offset/invert/tile-mode/projection-mode/blend-mode.
- Pick a texture from a shipped library (`resources/textures/displacement/`) or import your own
(saved into `<data_dir>/textures/displacement/`, kept separate so app updates can't clobber it).
- Combine overlapping layers with image-editor-style blend modes (Add/Subtract/Multiply/Divide).
- Preview the true displaced result live, before baking (background job, not on the UI thread).
- Preview via a fast GPU shader instead (no real geometry movement) for a lighter-weight alternative.
- Bake into real mesh geometry on demand, restricted to the painted area only.
- Remesh and subdivide so a low-poly model has enough vertices to show fine detail.
- Unwrap a painted patch with a real CGAL LSCM parameterization and view it in a dedicated,
dockable 2D "UV Editor" pane.
## Standard vs Pro mode
A two-position slider in the panel header, right of the Dock/Undock button.
**Pro** shows every mesh-preparation control; Remesh, Subdivide and Bake are run separately by the user,
in whatever order they like.
**Standard** hides all of it and folds one fixed recipe into the Bake button, because a height map only
ever *moves vertices that already exist* - painting onto an imported 12-triangle box and pressing Bake
would otherwise do nothing visible. Standard's Bake is:
1. `plan_remesh()` + `replace_mesh_keep_all_paint()` - isotropic remesh to 1 mm, sharp edges above 40
degrees protected. Gives the subdivider an even starting density whatever the input looked like.
2. `plan_adaptive_subdivision()` + `apply_adaptive_subdivision()` - feature-adaptive refinement, max
edge 20 mm, detail 0.02 mm, min edge 0.02 mm.
3. `bake()` - the ordinary background displacement job.
Both preparation stages are *planned* before the undo snapshot and *applied* after it, so a stage with
nothing to do is skipped without leaving an empty undo step. The standalone Pro buttons share the same
plan/apply split.
**All three stages sit under one undo step.** `Plater::take_snapshot()` records the state *before* the
change, so a single snapshot taken at the top of `bake_standard()` means one Undo returns the mesh to
exactly what was imported. `TextureDisplacementBakeInput::take_snapshot` lets the caller say who owns
the undo step - true for the Pro-mode button, false for the pipeline, whose background job commits long
after that snapshot's scope has closed.
The presets live in one place (`STD_*` constants) and `apply_standard_mode_presets()` pins the hidden
controls to them every frame while Standard is active, so the live preview cannot disagree with what
Bake will do. Switching to Standard also closes the subdivision preview, whose controls have just gone.
One control survives into Standard: **"Added triangles (k)"**, the subdivision budget. It is deliberately
*not* pinned - pinning would fight the user's own slider every frame - because unlike the rest of the
recipe its right value depends on the part rather than on the method (a big model, or a fine texture,
simply needs more triangles). Default 1500. The widget is one lambda shared by both layouts.
Standard remeshes *after* painting, so the remesh has to preserve paint: `ModelVolume::restore_painting()`
only remaps the four standard channels, so `replace_mesh_keep_all_paint()` additionally runs
`TriangleSelector::remap_painting()` over the eight texture-displacement masks. The Pro Remesh button
goes through the same helper. If the remap comes back empty the pipeline stops with a message rather
than baking a flat mesh.
## Architecture
### Data model (per `ModelVolume`)
Each of up to `TEXTURE_DISPLACEMENT_MAX_LAYERS` (8) layers gets its **own independent
`FacetsAnnotation`** paint mask - the same `TriangleSelector`/`FacetsAnnotation` machinery every other
paint gizmo (FdmSupports, Seam, MMU, FuzzySkin) already uses, just one full instance per layer slot
instead of one per volume. This is what makes layered/blended painting work for free: the same triangle
can be `ENFORCER` in layer 2's mask and layer 5's mask simultaneously, and at bake/preview time each
layer displaces the surface left by the previous one (image-editor-layer semantics).
Whole-stack settings (border handling, post-process smoothing) live beside the layers in
`texture_displacement_options` (`TextureDisplacementOptions`), since they belong to no single layer.
### Bake algorithm (`libslic3r/TextureDisplacement.cpp`)
`build_texture_displacement(base_mesh, layers, facets_data, options)` is **accumulate-then-displace,
and topology-preserving**: the returned mesh has exactly the input's vertices and triangles, in the
same order - only the positions of displaced vertices differ.
1. `its_compactify_vertices()` on a copy of the input. In practice a no-op (it only drops
*unreferenced* vertices, and preserves the order and indices of the rest). It is there to
guarantee the index alignment step 3 depends on.
2. Area-weighted vertex normals of the **undisplaced** mesh, computed once. Every layer both projects
and displaces along these, so a vertex covered by several layers moves along one single well-defined
direction. Where the paint does *not* cover every triangle around a vertex, the normal is recomputed
from the painted triangles alone (the union over all layers, so it stays one direction per vertex):
on the rim of a fully painted top face the whole-mesh normal is the 45-degree bisector it shares with
the side wall, and displacing along that flares the rim outwards instead of raising it. Interior
vertices are unaffected - all their triangles are painted, so the two normals coincide. Paint
coverage per original triangle comes straight off `TriangleSplittingData::triangles_to_split`.
3. For each layer in slot order: deserialize its stored paint mask into a `TriangleSelector` against
the **base mesh** (never against a previous layer's output), then
`selector.get_facets_strict(ENFORCER)` → the painted patch. Two facts are exploited:
- `get_facets_strict()` returns the mesh's **entire** referenced vertex array regardless of which
state was asked for - only `.indices` is filtered by state. So `get_facets_strict(ENFORCER)`
and `get_facets_strict(NONE)` share identical vertex indexing, which is what lets boundary
detection be a plain index check instead of a position-hash lookup.
- The selector's vertex array *starts with* the mesh's own vertices (extra ones created where a
brush stroke split a triangle are appended after them), and `get_facets_strict()` emits the
referenced ones in order. Combined with step 1, **selector vertex index `i` is our vertex `i`**.
Split vertices live past the end of our array and are simply skipped - they sit on the paint
boundary anyway (splitting only happens at partial coverage).
4. A vertex used by at least one **unpainted** triangle is a border vertex. Whether it moves is
`TextureDisplacementOptions::displace_border`, and it does by default. Nothing can tear: the bake is
topology-preserving, so a border vertex is *one* vertex shared by both regions and moving it simply
tilts the unpainted triangles that use it. Pinning it instead clamps the outermost ring of relief to
zero, which on a fully painted face collapses the pattern into a ring of steep ramps at the edge; it
is kept as an option for when the relief must not spill past the paint at all. Either way the border
drives the `edge_smoothing` falloff.
5. Per interior vertex: sample the height texture (`sample_layer_height()`, see Projection methods)
and fold `height * depth_mm * (invert ? -1 : 1)` into that vertex's running total via the layer's
`TextureBlendMode` (see Blend modes). A `visited` set makes each layer fold in exactly **once**
per vertex, no matter how many of the patch's triangles share it - otherwise a Multiply/Subtract
layer would apply two or three times over depending on local triangle fan-out.
6. Move each touched vertex along its (step 2) normal by its accumulated total.
7. Optionally (`TextureDisplacementOptions::smooth_*`) relax the result - see Post-process smoothing.
### Post-process smoothing
`smooth_mesh_vertices(mesh, movable, strength, iterations)` - Laplacian relaxation, run after all layers
have been folded in, restricted to the vertices flagged in `movable`. Each pass moves a movable vertex a
`strength` fraction of the way to the average of its one-ring, read from a **snapshot** of the previous
pass so the result does not depend on vertex order (a Gauss-Seidel sweep would smooth several times as
hard at the end of the array as at the start). Neighbours come from a CSR-style adjacency built once per
call. Topology-preserving, like the bake.
Its job is to round off the hard steps a bitmap height map leaves behind - a different knob from
`TextureDisplacementLayer::smoothing`, which blurs the *height map* before it is ever sampled.
Two ways in, sharing one set of settings on the volume:
- The **"Smooth result"** checkbox + "Smoothing (%)" / "Passes" ride along with Preview and Bake.
`movable` is exactly the set of vertices the displacement moved, so the untouched part of the model
keeps its exact geometry and the ring just outside the displaced set anchors the relaxation (the
relief cannot creep outward).
- **"Smooth baked mesh now"** (`GLGizmoTextureDisplacement::smooth_model()`) applies the same settings to
the volume's *committed* geometry, for relief that is already baked in. `movable` there is the painted
triangles' vertices. Because smoothing never touches the triangle list, this is the one geometry
operation in the gizmo that keeps **every** paint channel verbatim - it saves and restores the eight
texture-displacement masks around `set_mesh()` rather than remapping or dropping them.
**"Ignore outer ring"** (`smooth_skip_border`, on by default) drops the patch's own outermost ring of
vertices from `movable`. That ring's neighbours *outside* the paint never move, so relaxing it drags the
rim of the relief down toward the flat surface and the pattern comes out half-melted where it meets the
edge. Held out, the border keeps the full depth the texture asked for and only the interior relaxes.
Turning it off softens the outer edge deliberately (a blunter version of the per-layer edge-smoothing
falloff). This is the *smoothing* rim, independent of whether that rim is displaced at all
(`displace_border`, step 4 above); both default to keeping the border sharp.
### Blend modes
`TextureBlendMode` {Add, Subtract, Multiply, Divide}, per layer, applied per vertex against the
total accumulated by the layers **below** it (lower slots). The quantity blended is a signed
displacement in **mm**, not a pixel value.
Add/Subtract are self-explanatory. Multiply/Divide are *scaling* operations and so need a unit
convention: they treat the layer's own value as a **factor relative to 1 mm**. That makes `depth_mm`
a gain, and - the property that makes a Multiply layer usable as a mask - a layer with depth 1 mm
sampling a white (1.0) texel multiplies by exactly 1, i.e. leaves the layers below unchanged.
Divide floors its divisor's magnitude at 0.05: a black texel samples to *exactly* zero, so the divisor
really does hit zero in ordinary use, and an unbounded `1/0` would fling vertices thousands of mm away
and poison the mesh's bounding box (and every plate/print-volume check downstream). The floor doubles as
a cap on how far Divide can amplify the relief beneath it: at most 20×.
The **lowest painted layer ignores its blend mode**: it has nothing beneath it, and Multiply/Divide
against an implicit zero base would annihilate (or blow up) it. Enforced in
`build_texture_displacement()` (the first layer to reach a given vertex always folds in additively) and
surfaced in the UI, which labels that layer "Base layer" instead of offering a control that does nothing.
### Projection methods
Five choices per layer (`TextureProjectionMethod`), all funneling through `apply_uv_transform()`
(scale by `1/tiling_scale`, rotate by `rotation_deg`, add `offset`). They are dispatched by
`sample_layer_height()`, which returns a **height**, not a UV - because Triplanar takes three
texture samples per vertex and so has no single UV that represents it.
- **Triplanar** (default) - samples the texture on all three world planes (`(y,z)`, `(x,z)`, `(x,y)`)
and blends the three by the vertex's own normal raised to `TRIPLANAR_BLEND_SHARPNESS` (4). Hard-picking
the single axis most aligned with the normal instead is discontinuous wherever that dominant axis
flips: on a +X face the planar coordinate is `(y, z)`, on a −Y face it is `(x, z)`, so at the shared
edge `u` jumps. A weighted blend is continuous across the transition by construction, since the weight
of the axis being left behind falls smoothly to zero. This removes the hard *seam*; some cross-fade
blurring in the band right at a 90° edge is inherent to triplanar mapping. A genuinely seam-free wrap
around a box needs a real unwrap - that is what the LSCM mode is for.
- **Cylindrical** - wraps around an axis through the patch centroid, axis auto-picked as the world
axis *least* aligned with the average normal (perpendicular to the outward radial normal, as a
cylinder's own axis would be). `u = angle * local_radius` (arc length in mm), `v = distance along
axis`. An approximation, not an exact fit for arbitrary geometry, and the axis/centre are not
user-overridable.
- **Spherical** - longitude/latitude around the centroid, scaled by local radius. Same caveat.
- **LSCM** - real UV unwrap via `MeshBoolean::cgal::parameterize_lscm()` (CGAL's
`Surface_mesh_parameterization` package, LSCM algorithm). Computed **once per patch** (not
per-vertex like the others - it's a single global least-squares solve), then each vertex looks up
its precomputed UV. Requires the patch to be a single topological disk (one connected component,
one boundary loop) - `compute_lscm_uvs()` returns empty and the layer falls back to Triplanar if not
(e.g. multiple disconnected painted islands, or a fully closed patch). CGAL's parameterizer needs a
mesh with no isolated/unreferenced vertices, but `get_facets_strict()` returns the *whole* mesh's
vertex array - so `compact_patch_with_map()` builds a clean sub-mesh plus an index map back to the
original vertex numbering, purely local to this file.
- **ViewProjected** ("From view") - a flat projection along a fixed direction captured from the 3D
camera, like a slide projector. `capture_view_projection()` takes the camera's right/up axes,
transforms them into the volume's *local* frame (so the projection rides along if the part is later
moved), and stores them as `TextureDisplacementLayer::view_project_right/up` (unit vectors, so the
projected coordinate stays in mm and `tiling_scale` keeps meaning mm). `sample_layer_height()`
projects `Vec2f(dot(pos, right), dot(pos, up))`. Single-valued per point, so - like LSCM but unlike
blended Triplanar - the fast preview and UV-check overlay precompute it per vertex
(`compute_layer_vertex_uvs()`) and drive the shader's `use_vertex_uv` path. Faces angled away from
the projector smear; that is inherent to view projection.
Two companions to this mode:
- **Projection frame overlay** (`TextureProjectorFrame`, see below) - a semi-transparent window
dragged over the 3D view whose border becomes the projection's edge. Applying it stores an exact
**projective** map in `view_project_matrix`, which supersedes the affine `right`/`up` axes above
for that layer (`view_project_projective`).
- **"Project only on visible"** (`select_visible_faces()`) - repaints the layer with exactly the
facets the camera can see, so the projected area matches the viewpoint the projector was captured
from. Two tests: a facing test (normal vs. view direction, per triangle - under perspective the
view direction varies across the model, so it is taken from the eye to each centroid), then
`MeshRaycaster::get_unobscured_idxs()` on the survivors to drop facets hidden behind other
geometry, so a concave part's far inner wall is correctly excluded. One ray query per front-facing
facet, hence click-driven (on the checkbox and on each "Capture current view"), never per frame.
It **replaces** the layer's paint rather than adding to it - "project onto what I can see" would
otherwise accumulate every angle the user had ever looked from.
### Manual seams and island cutting
`TextureDisplacementLayer::lscm_seam_edges` - undirected mesh-vertex-index edge pairs the unwrap is
forced to cut along, on top of the dihedral-angle seams. `segment_into_charts()` takes a set of these
(translated from mesh → compacted-patch numbering inside `compute_patch_unwrap()`) and refuses to
union two triangles across a marked edge whatever their angle. Both the unwrap cache key and the
gizmo's `UVEditorState` include the seam list, so marking a seam (which leaves the paint mask
untouched) still forces a re-solve. Like the paint masks, seams are mesh-index-space and so dropped on
any topology change.
Two ways to write to it:
- **Mark seam (manual)** - a "Mark seams" click mode (`m_seam_edit_mode`) that suppresses painting. A
click raycasts the volume (`m_c->raycaster()->raycasters()[idx]->unproject_on_mesh()`, `idx` = the
volume's slot among model-part volumes), finds the facet's edge nearest the hit point, and toggles it.
Marked edges render as a red overlay (`render_seam_overlay()`), pulled toward the camera so they read
on top. This is the Blender mark-seam workflow.
- **Cut island (auto)** - `cut_island()` takes the selected chart's triangles (back-mapped from the
unwrap via `source_vertex`), finds their 3D bounding box, and marks every edge that straddles the
mid-plane perpendicular to the longest axis. The re-unwrap then splits the chart across its narrow
waist. Exposed as the UV pane's **Cut** button.
### UV-check overlays (checker / distortion)
`resources/shaders/{110,140}/texture_displacement_uvcheck.{vs,fs}`, one shader with a `mode` uniform,
drawn over the painted patch (`rebuild_uvcheck_mesh()`/`render_uvcheck_mesh()`, P3N3T2: `normal.x` =
distortion, `tex_coord` = uv), pulled forward with a polygon offset. **Checker** samples a procedural
checkerboard at the layer's uv (per-vertex for LSCM/ViewProjected, in-shader triplanar otherwise) -
squares that stay square mean low distortion. **Distortion** colours each triangle blue→green→red by
`log2(uv_area / surface_area)` centred on the patch's *median* stretch (so a globally-scaled unwrap
reads as uniformly ideal and only relative stretch shows), averaged to vertices. A separate **Show mesh
wireframe** toggle draws the whole volume's triangle edges, rebuilt only when the vertex count changes
(not per stroke).
### Tiling
`DecodedHeightTexture::sample(uv, tile_enabled, tile_method)`. Two tile methods when enabled
(Repeat, MirroredRepeat). **When `tile_enabled` is false, sampling outside `[0,1)` returns `0`
directly** rather than clamping the *coordinate* into range, which would smear the border row/column of
pixels outward to infinity in every direction (streaky lines radiating out from the painted patch).
### Subdivision — two modes
**Uniform (`subdivide_mesh_uniform()`)** — whole-mesh, 1-to-4 split. Recursive edge-midpoint split with
a shared per-pass midpoint cache (keyed by sorted vertex-index pair) so triangles sharing an edge get
the *same* new vertex - capped at `max_iterations` (default 6). Whole-mesh so it never leaves a
T-junction, at the cost of densifying everywhere. Wired as a "Subdivide steps" slider (**0–5**, 0 =
no subdivision), Apply snaps back to 0. Drops texture-displacement paint (no remap) via the standard
`save_painting()`/`set_mesh()`/`restore_painting()` dance; the other four channels are remapped.
**Adaptive (`subdivide_mesh_adaptive()`)** — refine **only the painted area**, by **Rivara longest-edge
bisection**, which is *conformal by construction*. Only **terminal** edges are ever bisected - an edge
that is the longest edge of *every* triangle sharing it - which splits both those triangles along one
shared midpoint at once, so a hanging node is never created. The edge to split for a triangle that wants
refining is found by **longest-edge propagation (LEPP)**: walk to the longest edge of ever-longer-edged
neighbours until a terminal one is reached, and bisect that. Edge length strictly increases along the
path (ties broken by mesh-vertex key, which both sides of an edge compute identically), so the walk
cannot cycle, and Rivara's result is that repeating it refines the original triangle in a bounded number
of bisections. The transition triangles it pulls in just outside the painted patch are the graded band
that makes the size change conformal.
The win: a small decal on a big model no longer quadruples the *whole* model's triangle count.
**Run to completion, worst-first, against a triangle budget.** The refinement loop is not a fixed number
of sweeps: it holds every triangle that is over its criteria in a max-heap keyed by *how many times over*
it is, pops the worst, walks its LEPP, bisects, and re-scores. Edge adjacency (`nb[e]`, the triangle
across each edge) is built **once** and maintained incrementally through each bisection, so the cost
scales with the refined region rather than with the whole model. `max_triangles` is the only bound;
stopping on it leaves a perfectly valid, still-conformal mesh that spent its budget on the largest
errors. A fixed sweep count instead spends itself grading the *coarse surroundings* - whose edges are
the longest, so they win every terminal-edge contest - and never reaches the painted patch.
**It carries the paint forward**, which is what makes it usable (uniform subdivide drops paint). Because
the refinement is *driven by* the paint, the remap is trivial: `subdivide_mesh_adaptive()` fills an
`out_source[new_tri] = input_tri` map (children inherit their parent), and the gizmo rebuilds each
layer's mask on the new mesh - a new triangle is painted iff its source was fully painted in that
layer. `collect_paint_region()` derives both:
- the union refine-region: **exactly** the original triangles the brush touched, read straight off
`TriangleSplittingData::triangles_to_split` (`serialize()` records an entry per original triangle that
is either split - i.e. partially painted, the patch boundary - or carries a non-default state). No
dilation: marking every triangle that shares a *vertex* with the patch drags in a whole fan of huge
unpainted neighbours and refines *those* down to the resolution floor, since the height field the
detail test samples is not restricted to the painted area. The conformal closure already grades the
size change outward on its own.
- the per-layer fully-painted-triangle sets (a `get_facets_strict(ENFORCER)` sub-triangle with all three
*original* vertex indices == a whole, fully-painted original triangle; a partial stroke's sub-triangles
always carry a split vertex).
The other four channels ride the normal `restore_painting()` remap.
Both modes share the gizmo's Preview/Apply/Done flow; the **"Only painted area (adaptive)"** checkbox
picks the mode, and the adaptive preview follows the paint live (`rebuild_preview()` refreshes the
wireframe while the subdivide preview is open in adaptive mode). The panel shows the previewed triangle
count.
**Feature-adaptive (follow texture detail).** A sub-mode of adaptive (the **"Follow texture detail"**
checkbox) that puts triangles where the *displaced surface actually bends*, not evenly. A flat region or
a linear **ramp** needs no extra vertices (linear interpolation is exact for a ramp); what needs them is
**curvature** - the *second* derivative, not the gradient. So the extra predicate is a **chord-error**
test: sample the combined displacement at the triangle's three edge midpoints *and its centroid*
(sampling the interior is what catches a hill sitting inside a triangle, the blind spot of an edge-only
test) and take the largest departure from the flat triangle's barycentric interpolation. Refine while
that exceeds `chord_tolerance_mm` ("Detail (mm)"). Zero chord error on a ramp ⇒ untouched; high on a
hill/ridge/noise ⇒ refined until captured. Same conformal machinery, so still crack-free. The
per-triangle error is cached and recomputed only for the children of a split.
Four knobs bracket it, and all four matter:
- **"Max edge (mm)"** (`target_edge_length_mm`) is a **baseline that applies in feature mode too**.
Without it the chord test aliases: a big triangle over a fine pattern can sample four points that all
land at similar heights, report no error, and stall before refinement ever starts. The baseline
guarantees a sampling density fine enough for the curvature test to see the texture at all.
- **"Detail (mm)"** is the chord tolerance above.
- **"Min edge (mm)"** is a hard floor under both, and is what guarantees termination across a sharp
texture *step*, where the error never falls however fine the mesh gets.
- **"Added triangles (k)"** is the budget, passed as `max_triangles` (the model's own triangle count plus
the slider, so the control still means something on an already-dense model).
The height field is `make_combined_displacement_sampler()` - it mirrors `build_texture_displacement()`'s
per-layer setup (decode, patch centroid, cylinder axis, blend order, "lowest layer folds additively")
but evaluated per point. Two deliberate simplifications, both erring toward *more* detail (safe -
over-refinement is never a crack): every sampleable layer is sampled at every point (no per-point paint
test), and edge-smoothing falloff is ignored. The first is *why* the refine region must not be dilated -
outside the paint the sampler still reports full relief. **LSCM layers are skipped** (no per-point UV); a
purely LSCM stack yields a null sampler and the code falls back to the length baseline alone. Per-vertex
heights are sampled lazily, so a small patch on a huge model never pays for the rest of it.
### Fast preview (GPU-only, no CPU meshing)
`resources/shaders/{110,140}/texture_displacement_shaded.{vs,fs}`, registered as
`"texture_displacement_shaded"`. Shades the *displaced* surface without moving geometry - active-layer
only, selected from the View row, and the default when the gizmo opens (`m_use_shaded_preview = true`).
Vertex format is `GLModel::Geometry::EVertexLayout::P3N3T2`: `normal.x` carries the per-vertex paint
weight (0/1), `normal.y` flags the UV island currently being dragged, and `tex_coord` carries a
precomputed texture UV, so it can use `GLModel` normally instead of a hand-rolled VBO/VAO manager.
The mesh is **flat** (vertices not shared between triangles): every corner of a painted triangle gets
weight 1, every corner of an unpainted one weight 0. A coarse mesh needs that - one painted face of a raw
cube has no strictly-interior vertex, so per-vertex weighting would either bleed onto the neighbours or
vanish outright. Duplicating vertices costs no shading quality here because the shader takes its surface
normal from screen-space derivatives of position, not from a per-vertex normal.
**Both preview meshes work in the patch's vertex space, not the mesh's.** Those agree only until a
*brush* stroke splits a triangle: `get_facets_strict()` then appends the split vertices, so the patch
array is longer. `rebuild_shaded_preview_mesh()` and `rebuild_uvcheck_mesh()` therefore index
`patch.vertices` throughout. The weight buffer is rebuilt at the same cadence as the true-displacement
preview (stroke-end/slider-release) but from the **live** `TriangleSelector` state, not the flushed model
facets, so it does not lag by a full model round-trip.
The perturbed normal is the analytic one for a height field `H = ±depth_mm · h(uv)` displaced along
`N` over any orthonormal surface tangent pair `T`/`B`:
N' = normalize(N − (dH/da)·T − (dH/db)·B), a = dot(p,T), b = dot(p,B)
The two slopes have to be genuine **mm-per-mm** derivatives for the preview's apparent depth to match
the bake's.
**Two projection paths (`use_vertex_uv` uniform):**
- **Triplanar (`use_vertex_uv = 0`)** - `uv` and the `T`/`B` axes are both derived in-shader from
the dominant normal component, mirroring `project_planar()`/`apply_uv_transform()`, and the slope is
formed analytically. `T`/`B` are the projection's axis-aligned pair, exact only when the face is
axis-aligned; the shader drops the along-normal component to keep the gradient in the surface. Here
one `uv` unit is exactly `tiling_scale` mm, so the `1/tiling_scale` gradient factor is right.
- **Precomputed UV (`use_vertex_uv = 1`, used for LSCM and ViewProjected)** - `uv` comes per-vertex from
the CPU (`compute_layer_vertex_uvs()`, so island placement + tiling/rotation/offset are already folded
in), and the perturbed normal is built with **Mikkelsen's method** ("Bump Mapping Unparametrized
Surfaces on the GPU"): the surface gradient taken directly from the screen-space derivatives of the
*sampled height* and position. **This makes no uv→mm scale assumption**, which is essential, because an
LSCM map is **conformal, not isometric**: it is globally area-scaled but the *local* mm-per-uv varies
across the chart, so a single global `1/tiling_scale` factor gets the apparent depth wrong. `dFdx(h)`
captures the true on-screen rate of change however the chart is stretched. This path is also what makes
the fast preview follow the UV editor: move an island and its uv - hence its shading - moves with it
(the mesh rebuilds on drag-end, `on_island_edited(finished)` → `rebuild_preview()` →
`rebuild_shaded_preview_mesh()`). The branch is uniform and the paint weight gates by multiply, so the
texture derivatives stay well defined. A triangle straddling a seam has a discontinuous uv → the
`det≈0` guard skips it (a localised preview-only artifact, never in the bake).
**Parallax (triplanar path).** Perturbing the shading normal alone welds the pattern to the base surface:
it does not slide as the camera orbits, and does not get deeper as `depth_mm` grows. The triplanar path
therefore shades at the point the *displaced* surface would show at this pixel, found by **ray marching**
(parallax occlusion mapping). A point at ray parameter `s`, i.e. `P + V·s` (`P` the base point, `V` the
unit direction to the eye), sits at height `s·dot(V,n)` above the undisplaced surface. The displaced
surface lives in a shell between the extreme values of `amp·(h − midlevel)` - taken from both ends of
`h ∈ [0,1]`, so it holds for an inverted layer and a raised midlevel too, where the surface sits *below*
the undisplaced one. The march starts at the top of that shell, where the ray is outside the surface by
construction, and steps inward until the ray height drops below the sampled height. That crossing *is*
the visible point.
Solving `Q = P + V·(H(Q)/dot(V,n))` by fixed-point iteration instead is geometrically exact but the
divisor goes to zero edge-on; the sample then lands a large fraction of a tile away and the iteration
oscillates, which reads as a second, flat copy of the pattern ghosted over the real one. Clamping the
step to one tile does not help - a tile-sized shift lands on the neighbouring tile, the same pattern
again. Offset limiting (stepping along the tangential part of `V`) is stable but understates parallax
enough that the relief still flattens as soon as the camera tilts. Marching has neither problem.
The hit is interpolated between the last two samples, which keeps `PARALLAX_STEPS` (24) affordable, and
the whole march is skipped when sweeping the shell would move the sample point less than half a texel -
the head-on case, so the common view pays almost nothing. The 140 variant samples with
`textureLod(…, 0.0)` inside the loop, since implicit derivatives are undefined in non-uniform control
flow. Two uniforms exist for this: `midlevel` (parallax needs the real height, not just its derivative)
and `eye_model_pos` (the camera in the volume's local frame).
Parallax cannot change the model's silhouette or cast shadows; the View row's Normal mode is one click
away for that. The LSCM path stays plain Mikkelsen normal perturbation - it has no closed-form uv, so there is no cheap
way to re-project a marched position. One further approximation: the GPU sampler's wrap mode stands in
for `tile_enabled`/`tile_method`, so with tiling *off* the GPU repeats where the CPU returns 0 outside
`[0,1)`.
### On-canvas "Adjust Texture" gizmo
A per-active-layer toggle ("Adjust placement") that disables painting and shows a flat pan panel (free
2D drag on both axes) plus two arrows along the patch's own U/V axes (constrained single-axis drag).
Anchored to the painted patch's centroid/average-normal (`compute_layer_paint_anchor()`). Hit-testing is
screen-space distance/point-to-segment, not real 3D ray intersection against the handle geometry - simple
and good enough at this handle size.
### Projection frame overlay (ViewProjected)
`src/slic3r/GUI/TextureProjectorFrame.hpp/.cpp` - a semi-transparent, resizable `wxFrame` the user
drags **over the 3D view**, like a slide projector's gate. Whatever the model shows through it is what
the texture is projected onto, and the window's border becomes the hard edge of the displacement.
Press **Apply projection frame** and the gizmo reads the window's rectangle and commits it.
The window is deliberately **dumb**: it owns no placement state and reports nothing continuously. Its
position and size *are* the placement, read on demand at Apply - which is also when the expensive
visible-facet raycast runs. So dragging it is free and nothing recomputes until asked.
Plain 2D (`wxPaintDC`), not a `wxGLCanvas`: a second GL canvas would have to share the app's one real
`wxGLContext`. It only ever draws a bitmap and a border.
**The projective mapping (`apply_projection_frame()`)**. The frame defines a **screen-space** rectangle,
but the bake samples from a **local-space** position, so the two have to be reconciled.
`view_project_right/up` can only express an *affine* projection - exact under an orthographic camera, but
wrong under perspective, where the near end of a part projects larger than the far end and no pair of
axes reproduces that. So the layer instead stores a full projective map (`view_project_matrix`, row-major
3×4, `uv = (row0·p̃/row2·p̃, row1·p̃/row2·p̃)`), built like this:
- `K = projection · view · (instance · volume)`, i.e. local → clip, the same product the renderer uses.
Note `Camera::get_projection_matrix()` is typed `Transform3d` (nominally affine) but its perspective
form explicitly writes a `(0, 0, −1, 0)` bottom row into the underlying 4×4, so `clip.w = −z_eye` is
genuinely carried. The build therefore multiplies **`.matrix()` products** (plain `Matrix4d`), never
`Transform3d` products, which would not compose that row correctly.
- Window coordinates follow `igl::project`'s convention (as `CameraUtils::project` does), with y
measured downward. Writing `uv = (win − rect_origin) / rect_size` makes u and v affine in
`ndc = clip.xyz / clip.w`; multiplying through by `clip.w` leaves a plain linear combination of `K`'s
rows, which is exactly the 3×4 matrix - the perspective divide survives intact.
- `w > 0` is checked rather than divided blindly. A point behind the projector has `w < 0` and divides
to a plausible-looking but **mirrored** uv - the classic way a projected decal reappears on the back
of a model. `project_uv_projective()` returns false there and the caller treats it as no height.
The map already includes placement, so `apply_uv_transform()` is **not** applied on top of it - the
window's own position and size are the placement, and the tiling/rotation/offset sliders would shove
the result off the frame the user just aligned. A "Clear" button drops back to the affine path where
those controls mean something again.
Apply also sets `tile_enabled = false`, so `DecodedHeightTexture::sample()` returns 0 outside `[0,1)`
and the border is a hard edge rather than the first seam of an endless repeat, and repaints the layer
via `select_visible_faces(&matrix)` - the frame's uv square clips the selection, which both matches the
paint to the border and keeps the ray queries proportional to the framed area instead of the model.
Owned by the gizmo and **destroyed** (not just hidden) in `on_shutdown()`. Closing it only hides it, so
reopening keeps it where it was left.
### UV Editor pane
`UVEditorCanvas` (`src/slic3r/GUI/UVEditorCanvas.hpp/.cpp`) - a standalone `wxGLCanvas` rendering the
flattened LSCM islands (per-island wireframe + outline + fill) over the height texture (background
quad tiled across the whole unwrap), with mouse pan/zoom. It is wrapped in a **`UVEditorPanel`**
(same file) that adds a button row (Frame / Snap / Avg scale / Cut / Join / Unjoin) and a status line
along the bottom naming the current gesture and the shortcuts in play. The *panel* is what is
registered as a `wxAuiPaneInfo` pane on `Plater`'s `m_aui_mgr`; `Plater::show_uv_editor(bool)`
shows/hides it (deferred via `CallAfter`, since the gizmo calls it mid-3D-frame), and
`get_uv_editor_canvas()` returns the inner canvas the gizmo talks to.
Deliberately **shares the app's one real `wxGLContext`** (`wxGetApp().init_glcontext(*this)`, the
same call `View3D`/`Preview`/`AssembleView` make) rather than creating an independent context like
`SkipPartCanvas` does elsewhere in this codebase - this is what lets it reuse the already-registered
`"flat"`/`"flat_texture"` shaders and `GLModel` as-is, instead of needing its own shader
compilation/VBO management.
**Geometry is uploaded once, in the unwrap's own (raw, mm) coordinates**, one `GLModel` set per island;
each island is then drawn through its own 2x3 affine (`island_transform_matrix()` composed with the
layer's tiling/rotation/offset) passed as the `flat` shader's `view_model_matrix`. A drag updates one
matrix per island and touches no vertex buffer - `on_island_edited(!finished)` calls only
`set_island_transforms()`, and the full `set_islands()` rebuild happens solely when the unwrap itself
changes (`unwrap_changed` in `update_uv_editor()`).
**Gestures** (canvas-owned, reported to the gizmo as incremental deltas via `IslandEditFn`): left-drag
= move, right-drag or **R** = rotate (hold **Shift** to snap to 15° steps - quantised on the
*cumulative* rotation, not each delta, so it doesn't judder, and accumulated incrementally so it
survives crossing ±180°), **S** = scale (R/S modal, click/Enter to confirm, Esc to cancel), wheel =
zoom about the cursor, middle-drag = pan, **Home**/**F** = frame all. Scale writes
`TextureIsland::scale`; "Avg scale" (`average_island_scales()`) sets every island to the mean, so
one island scaled by hand can be matched back to its neighbours' texel density. **Snap** (canvas-owned
`m_snap_enabled`, toggled from the toolbar) sticks a dragged island's nearest boundary vertex onto a
neighbouring island's at drag-*end* only - a magnet that re-applies mid-drag is very hard to pull out
of. Toolbar commands the canvas can't service itself (Avg scale, Cut, Join, Unjoin) are forwarded to the
gizmo via `CommandFn`; view-only ones (Frame, Snap) it handles directly.
## File map
**libslic3r (core, no GUI dependency):**
- `src/libslic3r/TextureDisplacement.hpp/.cpp` - data model, bake algorithm, projection methods,
tiling, subdivision (uniform + adaptive longest-edge bisection), post-process smoothing
(`smooth_mesh_vertices()`), and `TextureDisplacementOptions` (the whole-stack settings). See doc
comments throughout, they're kept accurate and up to date.
- `src/libslic3r/MeshBoolean.hpp/.cpp` - `parameterize_lscm()` and `remesh_isotropic()` in the `cgal`
sub-namespace, reusing the existing `CGALMesh`/`_EpicMesh`/conversion-helper infrastructure already
there for mesh boolean ops. CGAL includes: `Polygon_mesh_processing/border.h`,
`Polygon_mesh_processing/connected_components.h`, `Surface_mesh_parameterization/{Error_code,
LSCM_parameterizer_3, parameterize}.h`. No new dependency - CGAL 5.6.3 is already vendored and the
`Surface_mesh_parameterization` package headers were already present.
- `src/libslic3r/Model.hpp/.cpp` - the 8 named `FacetsAnnotation` fields + accessor,
`texture_displacement_layers`, `texture_displacement_options`, and all the mirrored touch points
(see Data model above).
**GUI:**
- `src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp/.cpp` - the gizmo and its whole panel.
- `src/slic3r/GUI/TextureLibrary.hpp/.cpp` - scans the shipped + user texture folders, imports an
arbitrary image into the user folder (converting it to the 8-bit grayscale PNG libslic3r decodes),
and loads a library file's bytes for a layer. The image→grayscale-PNG conversion lives here, on the
GUI side, because libslic3r has no image toolkit; both the import path and the "pick a shipped
texture" path go through the same one function.
- `resources/textures/displacement/*.png` - the 10 shipped height maps (Bricks, Grid, Hexagons,
Knurl, Noise, Quilt, Studs, Waves, Weave, Wood Grain). All 512×512 8-bit grayscale and **seamless**
(each is periodic over the full image in both axes, so tiling shows no seam). Generated
procedurally; the whole `resources/` tree is installed recursively by CMake, so a new folder under
it ships with no build-system change.
- `src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.hpp/.cpp` - background bake commit.
- `src/slic3r/GUI/Jobs/TextureDisplacementPreviewJob.hpp/.cpp` - background preview compute
(mirrors the bake job's shape but commits nothing to the Model).
- `src/slic3r/GUI/TextureProjectorFrame.hpp/.cpp` - the semi-transparent projection-frame overlay for
ViewProjected layers (plain 2D `wxPaintDC`, no GL context - see its section above).
- `src/slic3r/GUI/UVEditorCanvas.hpp/.cpp` - the 2D UV unwrap viewer widget.
- `src/slic3r/GUI/Plater.hpp/.cpp` - `uv_editor_canvas` member, AUI pane registration,
`get_uv_editor_canvas()`/`show_uv_editor()`.
- `src/slic3r/GUI/GLShadersManager.cpp` - registers `"texture_displacement_shaded"`.
- `resources/shaders/{110,140}/texture_displacement_shaded.{vs,fs}` - the fast-preview shader.
- `src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp` - `PainterGizmoType::TEXTURE_DISPLACEMENT`.
- `src/slic3r/GUI/Gizmos/GLGizmosManager.hpp/.cpp` - `EType::TextureDisplacement` registration.
## Tests
`tests/libslic3r/test_texture_displacement.cpp`. Covers `decode_height_texture` round-trip, empty-layer
no-op, full-cube uniform displacement, a second layer over the same area contributing, all four blend
modes (table-driven), the lowest layer ignoring its blend mode, border displace/pin, post-process
smoothing and its mask guarantees, and adaptive subdivision: conformality (`every_edge_used_twice` on a
partially-refined cube - an exact crack detector for a closed mesh), the target edge length actually
being reached, the triangle budget capping the result without opening a crack, curvature-driven
refinement (a Gaussian hill refines at its centre, a linear ramp adds nothing), and the max-edge
baseline.
`BUILD_TESTS` is `OFF` in the checked-in build cache; flip it on to run them:
cmake -S . -B build -DBUILD_TESTS=ON
cmake --build build --config Release --target libslic3r_tests -- -m
./build/tests/libslic3r/Release/libslic3r_tests.exe "[TextureDisplacement]" --order rand
+326
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@@ -0,0 +1,326 @@
# Texture Displacement — Feature & Controls Guide
Texture Displacement is a paint-style gizmo that stamps height-map textures onto a model's surface
and turns them into real relief — engraved or embossed detail — either as a live preview or baked
into actual mesh geometry. You paint where the texture applies, stack multiple textures as blended
layers, choose how each is projected onto the surface, and (for the unwrap projection) lay the result
out by hand in a dedicated 2D **UV Editor** pane.
This document describes every feature and control. For the internal architecture and algorithms, see
`TEXTURE_DISPLACEMENT.md`.
---
## Table of contents
1. [Quick start](#quick-start)
2. [Entering the tool](#entering-the-tool)
3. [Selection modes](#selection-modes)
4. [View modes](#view-modes)
5. [Auto update](#auto-update)
6. [Texture layers](#texture-layers)
7. [Per-layer settings](#per-layer-settings)
8. [Projection methods](#projection-methods)
9. [The UV Editor](#the-uv-editor)
10. [Seams](#seams)
11. [Adjust placement (on-model)](#adjust-placement-on-model)
12. [Preparing the mesh: Subdivide & Remesh](#preparing-the-mesh-subdivide--remesh)
13. [Baking & resetting](#baking--resetting)
14. [Controls reference](#controls-reference)
15. [Tips & limitations](#tips--limitations)
---
## Quick start
1. Select an object and open the **Texture displacement** gizmo from the left toolbar.
2. A texture layer is added automatically. Pick a texture from the layer's picker, or import your own.
3. **Paint** the area you want the texture to affect (or press **Select whole model**).
4. The relief appears live on the model. Tune **Depth**, **Tile size**, **Rotation**, etc.
5. If the model is low-poly, use **Subdivide** or **Remesh** so there are enough vertices for detail.
6. Press **Bake** to convert the preview into real geometry, or leave it as a live preview.
> The tool only ever affects the **painted** area. Everything you don't paint keeps its original
> surface, and bake blends the relief seamlessly into it.
---
## Entering the tool
The gizmo lives on the left gizmo toolbar (icon: `toolbar_texture_displacement.svg`). Its settings
panel opens beside the toolbar. You can **Dock panel / Undock panel** (top of the panel) to pin it or
float it freely over the 3D view, and **Close** at the bottom exits the gizmo.
When you first open the tool on a never-textured object it starts with **one texture layer already
added**, so you can paint straight away.
---
## Selection modes
Choose *how* you paint. All three write into the **active layer's** mask.
| Mode | What it does |
|------|--------------|
| **Brush** | Free-hand painting with a round brush. Shows a **Brush size** slider and a **Circle / Sphere** choice (circle = surface disc, sphere = 3D ball that also paints around curves). |
| **Face** | Click a single triangle to paint it. |
| **Connected area** | Click to flood-fill a region; the **Angle threshold** slider limits how far the fill spreads across changes in surface angle. |
- **Select whole model** — marks the entire model as painted for the active layer, instead of
brushing it by hand.
---
## View modes
A row of icon buttons labelled **View** controls how the painted area is shown. The first four are a
radio group; **Wireframe** is an independent toggle. Hover any icon for its tooltip.
| View | Meaning |
|------|---------|
| **Normal** | The true displaced geometry — exactly what **Bake** produces. Rebuilt in the background. |
| **Fast** | A GPU shaded approximation of the *active layer only*. No real geometry movement — quick to update, not exact. Best while tuning or dragging islands. |
| **Checker** | A test grid painted over the unwrap so you can see stretching (squares stay square where the map isn't distorted). |
| **Distortion** | A blue→green→red heatmap of how much each area is compressed or stretched in UV space. Needs the **Unwrap (LSCM)** projection. |
| **Wireframe** | Overlays the mesh edges (white). Independent of the view above; in **Normal** view it sits on the displaced surface. |
---
## Auto update
**Auto update** (on by default) rebuilds the true displaced geometry as soon as *anything* changes —
painting, swapping textures, moving sliders. Turn it off on very heavy models to only rebuild when you
release a slider (painting still updates on stroke end).
---
## Texture layers
You can stack up to **8** texture layers. Each has its own independent paint mask, its own texture,
and its own parameters, and they combine in slot order like layers in an image editor.
- **Add a layer** — the **+ icon** to the right of the *Texture layers* heading (reuses the tool icon
for now).
- **Remove** — the button on each layer's header row.
- **Active layer** — click a layer's header (or anywhere in its block) to make it active. The active
layer is the one you paint into and the one whose block is tinted. Only one layer is active at a time.
- **Erase all** — clears the active layer's paint.
Each layer shows a texture **picker** (large preview + name). Open it to choose from the shipped
library or import your own image (any png/jpg/bmp; it's converted to an 8-bit grayscale height map and
copied into your user texture folder so app updates can't overwrite it).
---
## Per-layer settings
| Control | Range / options | What it does |
|---------|-----------------|--------------|
| **Depth (mm)** | 0.01–10 (log) | Maximum displacement along the surface normal. |
| **Tile size (mm)** | 0.2–200 (log) | Physical size of one texture tile on the surface. |
| **Rotation** | 0–360° | Rotates the texture on the surface. |
| **Midlevel** | 0–10 | The grey level that means "don't move". At 0 the texture only pushes outward; raise it and darker texels cut *inward* (one map both embosses and engraves). 0.5 makes mid-grey neutral. |
| **Smoothing** | 0–1 | Blurs the height texture before it displaces — rounds hard edges and removes speckle without needing a softer source image. |
| **Edge smoothing** | checkbox + **Edge amount** 0–1 | Fades the relief to flat toward the *edge of the painted area*, so it blends into the surrounding surface. A small amount softens only a thin band at the very edge; the maximum flattens the whole painted face. |
| **Invert** | checkbox | Flips the height map (peaks become valleys). |
| **Blend** | Add / Subtract / Multiply / Divide | How this layer combines with the layers **below** it where they overlap. Add/Subtract pile relief on or carve it away; Multiply/Divide scale the relief underneath (a mask). The lowest painted layer is the **Base** and always behaves additively. |
| **Tile** | checkbox + **Repeat / Mirrored repeat** | When off, the texture is placed once (a decal) instead of repeating. Mirrored repeat flips every other tile to hide seams. |
| **Projection** | see below | How the texture is mapped onto the painted surface. |
> **Midlevel warning:** cutting inward can fold the surface through itself in sharp concave corners or
> thin walls. Keep Depth small relative to the feature you're cutting into; the panel warns when a deep
> inward setting is risky.
---
## Projection methods
How the 2D texture is wrapped onto the 3D painted area.
| Method | Best for | Notes |
|--------|----------|-------|
| **Triplanar (blended)** | Patches wrapping around edges | Projects from all three axes at once and blends, so there's no seam across a sharp edge. |
| **Cylindrical** | Round, tube-like selections | Wraps the texture around the patch's own centre/axis. |
| **Spherical** | Ball-like selections | Longitude/latitude wrap around the patch centre. |
| **Unwrap (LSCM)** | Flat, controlled layout | A real conformal unwrap. Cuts the area into pieces at sharp edges (see **Seam angle**), flattens each, and lets you lay them out by hand in the **UV Editor**. Unlocks Checker/Distortion, seams, and island editing. |
| **From view** | Decals / slide-projector look | Projects straight onto the surface from the current camera direction. Use **Capture current view** to re-lay it from wherever you're looking. |
### LSCM-only controls
These appear when a layer uses **Unwrap (LSCM)**:
- **Seam angle** (5–90°) — edges sharper than this are cut so each piece lies flat. Lower cuts more
(less stretching, more seams); raise to keep more in one piece. A box's 90° corners are cut by
default. *Ignored once you've marked any seam by hand* (your seams then define the pieces).
- **Connect islands** (on by default) — lays the unwrap out as a **connected net**: pieces that share
an edge are unfolded next to each other (a cube becomes a joined net instead of six loose squares).
They stay separate islands, so you can still move any of them by hand. Turn off for the classic
packed-grid layout.
- **Open UV editor** — shows the flattened unwrap in a side pane (see below). Opens *only* when you
turn this on — it never pops up on its own.
- **Mark seams** / **Path** / **Clear seams** — see [Seams](#seams).
- An **Unwrap: N islands, F faces, V verts** read-out tells you what the unwrap actually produced.
---
## The UV Editor
A dockable 2D pane (enable **Open UV editor** on an LSCM layer) showing the flattened unwrap over the
height texture. Islands are the flattened pieces; you can rearrange them freely — nothing re-packs them
behind your back. Moving an island updates the model **live** (in Fast view it tracks the cursor
smoothly, via a shader uniform — no rebuild until you release).
### Navigation
| Action | Control |
|--------|---------|
| Pan | Middle-drag |
| Zoom | Mouse wheel (zooms about the cursor) |
| Frame everything | **Home** or **F**, or the **Frame** toolbar button |
### Editing an island
| Action | Control |
|--------|---------|
| Select | Left-click an island |
| Move | Left-drag |
| Rotate | Right-drag, or press **R** then move the mouse (click/Enter to confirm, Esc to cancel) |
| Rotate snapped | Hold **Shift** while rotating — snaps to **global** 15° marks (0/15/30…). A protractor dial with tick marks and the current angle is shown. |
| Scale | Press **S** then move the mouse (click/Enter to confirm, Esc to cancel) |
| Undo / Redo | **Ctrl+Z** / **Ctrl+Shift+Z** or **Ctrl+Y** |
The **selected** island gets a bold light-green outline and a brighter wireframe; unselected islands
are a translucent light-green wash. The texture underneath repeats exactly as it will when baked.
A **status line** along the bottom always names the current gesture and the shortcuts in play.
### Toolbar
| Button | Action |
|--------|--------|
| **Frame** | Frame all islands (same as Home). |
| **Snap** | Toggle magnetic snapping — a dragged island sticks its boundary to a neighbour's when they come close. |
| **Avg scale** | Give every island the same texel density (Blender's "Average Islands Scale"). |
| **Cut** | Split the selected island across its long axis (useful for very long islands). |
| **Join** | Unfold the selected island onto its nearest neighbour along their shared edge — keeps both as separate islands with their own borders. |
| **Unjoin** | Send the selected island back to its own packed position. |
> **Checker / Distortion in the UV editor:** selecting those View modes also colours the UV pane — a
> checker background, or a per-island distortion heatmap — so you can judge stretch in 2D as well as
> on the model.
---
## Seams
Seams are edges the unwrap is forced to cut along, on top of whatever the Seam angle cuts — the
Blender "mark seam" workflow. They let you control exactly where the unwrap splits.
Enable **Mark seams** on an active LSCM layer, then:
- **Click an edge** on the model to mark it (it turns **red**); click a red edge again to unmark it.
The edge under the cursor is highlighted **yellow** so you can see what a click will toggle.
- **Path mode** (the **Path** checkbox) — for dense meshes where clicking each edge is tedious: click a
start point, then an end point, and the whole **shortest path** between them is seamed at once. It
chains (each click extends from the last point); the start vertex is shown in **green**.
- **Ctrl+drag** rotates/pans the camera while in seam mode.
- **Clear seams** removes them all.
Once any seam is marked, the automatic Seam-angle cutting is disabled so *your* seams define the
islands — pieces you leave un-seamed merge together.
---
## Adjust placement (on-model)
**Adjust placement** (on an active layer) lets you position the texture by dragging a handle on the
model instead of nudging the Rotation/offset numbers. The handle is a flat panel in the patch's
tangent plane (drag anywhere on it to move freely) plus U/V arrows for single-axis nudges. It's
anchored to the painted patch, so paint something first.
---
## Preparing the mesh: Subdivide & Remesh
Displacement can only move vertices that exist, so a coarse model needs more of them first.
### Subdivide
Splits every triangle into four, **1–5 times** (each step roughly quadruples the triangle count).
- **Subdivide steps** (1–5) — how many times to split.
- **Preview subdivision** — shows the result as a **cyan wireframe** without changing the model.
- **Apply** — commits the subdivision to the geometry.
- **Done** — ends the preview and leaves the model as it is.
### Remesh
Rebuilds the whole model with triangles close to a target edge length — evens out a mesh with wildly
varying triangle sizes (CGAL isotropic remeshing).
- **Target edge (mm)** — desired triangle edge length (seeded to the model's current average).
- **Remesh** — splits the big triangles and merges the small ones to that size.
> Both Subdivide-Apply and Remesh **replace the geometry** and clear any *not-yet-baked* paint on it
> (already-baked relief is kept). If you had the mesh **Wireframe** on before, it stays on afterward.
---
## Baking & resetting
- **Bake** — converts the current preview into real, permanent mesh geometry, restricted to the
painted area. Runs in the background; the button shows *Baking…* while it works.
- **Erase all** — clears the active layer's paint.
Baking is the exact same algorithm as the **Normal** preview, so what you see is what you get.
---
## Controls reference
### Mouse — 3D view (while painting)
| Input | Action |
|-------|--------|
| Left-drag | Paint the active layer |
| Ctrl + drag | Rotate / pan the camera (works in seam mode too) |
| Wheel | Zoom |
### Mouse & keys — UV Editor
| Input | Action |
|-------|--------|
| Left-click | Select island |
| Left-drag | Move island |
| Right-drag | Rotate island |
| **R** / **S** | Modal rotate / scale (mouse drives it, click or Enter confirms, Esc cancels) |
| **Shift** (while rotating) | Snap to global 15° marks |
| Middle-drag | Pan |
| Wheel | Zoom about cursor |
| **Home** / **F** | Frame all islands |
| **Ctrl+Z** / **Ctrl+Shift+Z** / **Ctrl+Y** | Undo / redo |
### Seam mode
| Input | Action |
|-------|--------|
| Click edge | Mark / unmark a seam (yellow = hover, red = marked) |
| Click (Path mode) | Set start, then seam the shortest path to the next click |
| Ctrl + drag | Rotate / pan camera |
---
## Tips & limitations
- **Paint first, then bake.** The preview is free to explore; only Bake changes the real mesh.
- **Not enough detail?** Subdivide or Remesh before painting fine textures.
- **Inward cuts** (high Midlevel + big Depth) can self-intersect on thin walls or sharp concave
corners — keep Depth modest there.
- **Fast vs Normal:** Fast preview only shades the relief and shows only the active layer; use it for quick
tuning and smooth UV dragging, but trust **Normal**/**Bake** for the exact result.
- **Topology changes drop unbaked paint.** Subdivide-Apply, Remesh, and Simplify replace the mesh, and
texture-displacement paint isn't remapped across that change (already-baked relief is unaffected).
- **Island placements** are tied to the current unwrap. Re-painting or changing the Seam angle can
re-segment the charts and renumber them, so a re-unwrap re-lays the connected net and discards
hand placements made before it.
- **Connect islands** is on by default; turn it off (per layer) for the classic packed-grid layout, or
if an unfold looks wrong on an unusual mesh.
-10
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@@ -1,10 +0,0 @@
# ccache does not parse the -clang: arguments CMake uses for clang-cl's gcc-style
# depfile, so a cache hit writes the object and no depfile, and Ninja then records
# no headers for that object. ccache reproduces /showIncludes output on a hit.
foreach (_lang C CXX)
if (CMAKE_${_lang}_COMPILER_ID STREQUAL "Clang" AND
CMAKE_${_lang}_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
set(CMAKE_DEPFILE_FLAGS_${_lang} "/showIncludes")
set(CMAKE_${_lang}_DEPFILE_FORMAT msvc)
endif ()
endforeach ()
-10
View File
@@ -38,14 +38,6 @@ if(POLICY CMP0135) # DOWNLOAD_EXTRACT_TIMESTAMP
cmake_policy(SET CMP0135 NEW)
endif()
# project() reads this, so set it first. scripts/flatpak/make_deps_tar.sh packs deps/
# without cmake/, so the file is missing in a Flatpak build.
set(_rules_override "${CMAKE_CURRENT_LIST_DIR}/../cmake/modules/ClangClShowIncludes.cmake")
if (EXISTS "${_rules_override}")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${_rules_override}")
endif ()
unset(_rules_override)
project(OrcaSlicer-deps)
# Backward compatibility for old CMake versions
@@ -228,7 +220,6 @@ if (NOT IS_CROSS_COMPILE OR NOT APPLE)
-DCMAKE_CXX_COMPILER:STRING=${CMAKE_CXX_COMPILER}
-DCMAKE_C_COMPILER_LAUNCHER:STRING=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_CXX_COMPILER_LAUNCHER:STRING=${CMAKE_CXX_COMPILER_LAUNCHER}
-DCMAKE_USER_MAKE_RULES_OVERRIDE:STRING=${CMAKE_USER_MAKE_RULES_OVERRIDE}
-DCMAKE_TOOLCHAIN_FILE:STRING=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_EXE_LINKER_FLAGS:STRING=${CMAKE_EXE_LINKER_FLAGS}
-DCMAKE_SHARED_LINKER_FLAGS:STRING=${CMAKE_SHARED_LINKER_FLAGS}
@@ -276,7 +267,6 @@ else()
-DCMAKE_IGNORE_PREFIX_PATH:STRING=${CMAKE_IGNORE_PREFIX_PATH}
-DCMAKE_C_COMPILER_LAUNCHER:STRING=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_CXX_COMPILER_LAUNCHER:STRING=${CMAKE_CXX_COMPILER_LAUNCHER}
-DCMAKE_USER_MAKE_RULES_OVERRIDE:STRING=${CMAKE_USER_MAKE_RULES_OVERRIDE}
-DBUILD_SHARED_LIBS:BOOL=OFF
${_cmake_osx_arch}
"${_configs_line}"
-220
View File
@@ -1,220 +0,0 @@
# Deferred Page Construction: High Level Design
## Why it exists
The main window is a notebook of tabs. When the first frame appears, one tab is on
screen and the others are not; some of them are opened later in the session, some
never, and some only exist for certain printers. Building a tab before the first frame
adds its cost to every startup, whether or not the tab is used.
This subsystem builds a tab's panel the first time the tab is shown. It also builds the
remaining tabs while the user is idle after startup, in units of tens of milliseconds,
so a click that lands in the middle of one waits for that unit and no longer. Startup
pays only for what the first frame shows, and the other tabs are usually built before
anyone opens them.
## The parts
`src/slic3r/GUI/Lazy.hpp`, `LazyPage.hpp`, `StagedBuild.hpp` and `IdleScheduler.hpp/.cpp`
(with its wx-free `PrebuildQueue.hpp`) are independent. A holder can hold anything a
factory makes, a page is a holder with a placeholder widget, a staged object can live
outside a holder, and the scheduler knows none of them; it runs tasks, which `MainFrame`
makes from the holders.
### Lazy<T>: the holder
Holds an object that a factory makes on first use, under a name for the log and a place
in the idle queue, both given by the owner. The header has no wx dependency; the busy
cursor for an on-demand build lives in `Lazy.cpp` and is skipped when there is no app,
so the holder is unit-tested.
- `get()` is null until the object is completely built; `built()` says the same.
- `ensure()` builds whatever is left now, under a busy cursor, and returns the object, or
null in the two cases below. A click on an unbuilt tab or a first open of a dialog goes
through this, and it logs the units and time it took.
- `build_step()` runs one unit of construction and returns true while more remain. The
first unit is the factory call, and each later unit is one `StagedBuild` step if the
type has them.
- `when_built(fn)` runs `fn(object)` now if it exists, otherwise once it is built.
- `pending()` says whether the idle prebuild has work here: not built, and the factory
has not returned null. A null factory result is logged and the holder stays unbuilt.
- A unit that pumps the event loop cannot re-enter the holder; a nested `build_step()`
does nothing and a nested `ensure()` returns null.
- After a unit throws, the holder and the scheduler still run the next one.
The holder does not own the object; its wx parent does, as for any window. A type with
one instance in the app derives from `LazyInstance<T>`, which points at that instance's
holder (the holder registers itself, and a recreated `MainFrame`'s holder replaces the
old frame's) and gives the type the static entry points the rest of the app uses,
`T::if_built()`, `T::ensure()` and `T::when_built(fn)`. They return null, or do
nothing, while no holder exists, so a caller needs no `mainframe` check.
`built()` is an atomic flag, since a job worker reads it through the statics
(`MainFrame::get_calibration_curr_tab()`); it is set after the object is complete.
`LazyBase` is the holder's type-free interface (`name()`, `built()`, `pending()`,
`build_step()`, `prebuild_order()`) and is what the scheduler side sees.
### LazyPage<Panel>: the placeholder
A `wxPanel` placed in the parent in place of the real panel, and a `Lazy<Panel>` whose
factory makes the panel inside it (by default `new Panel(parent)`). The notebook needs a
page object for the tab to exist and for `show_device()` to insert and remove tabs by
pointer, and the placeholder is that object. `MainFrame` creates every page once, named
after its `TAB_ID_*`, and keeps it for the frame's life; `show_device()` only moves
pages in and out of the book.
- `Show()` is forwarded to the panel, so a panel's own `Show()` override stays its
activation hook (refresh timers, machine sync) and `SelectPageByName()` works
unchanged. A show builds the panel unless the frame itself is still hidden, because
the book selects its first page as it is inserted; `MainFrame::Show()` shows the
current page again when the frame becomes visible, which builds it.
- `in_book()` says whether the parent notebook currently lists the page, and
`pending()` is that and not built, so a tab `show_device()` has taken out of the book
is not prebuilt.
- A panel built while its page is hidden stays hidden, and a completed panel gets the
dark-mode pass the frame ran before it existed.
The Compare presets dialog is a holder without a page. `MainFrame` keeps a
`Lazy<DiffPresetDialog>` whose factory constructs the dialog and binds its events, the
dialog derives from `LazyInstance`, and its callers use
`DiffPresetDialog::ensure()->show()` and `DiffPresetDialog::if_built()` like a tab's
callers do. Saving a preset refreshes the dialog only while it is shown, since `show()`
reloads the presets.
### StagedBuild: construction in units
A mixin for a panel whose constructor is too big to be one unit. The constructor builds
the skeleton (sizers, and the parts other code may touch) and queues the rest with
`add_build_step()`. `build_step()` runs one step, and `add_build_steps_of(child)`
forwards a child's steps so a nested panel is spread the same way; the parent is built
only once the child is, including steps the child queues later. Steps run in order, on
the main thread. A `Lazy<T>` recognises a staged type at compile time and runs its steps
one per unit.
Nothing may touch what a step builds before the last step has run. In practice:
- nothing paints the panel before it is complete, since a panel built at idle is hidden
with its page and one built on demand finishes inside `ensure()` before the event loop
runs again;
- members created in steps are initialised to null in the header, so a partially built
panel can be destroyed;
- timers and event handlers that use step content check `built()` first
(`MonitorPanel::update_all()`, `CalibrationPanel::update_all()`), and a child's steps
are queued before anything in the constructor can fire such a handler;
- a destructor that disconnects from step content checks `built()` first;
- a constructor or step does not take focus while the panel is off screen
(`IsShownOnScreen()` before `SetFocus()`), since it may run while the user is typing
elsewhere;
- where a step's widgets must keep their place in a sizer that later steps also fill, the
constructor adds an empty slot sizer in that position and the step fills the slot
(`StatusBasePanel`).
### IdleScheduler: when to build
A task is any `LazyBase`: a name for the log, `pending()`, `build_step()` and
`prebuild_order()`. `PrebuildQueue` holds the tasks by order (equal order in the order
added) and runs a slice, the units of the first pending task until it completes, the
budget is spent on the clock it is given, or the interrupt predicate says input arrived.
It has no wx dependency and is unit-tested with a fake clock. A task whose work is gone
is passed over and stays in the queue, so a tab that `show_device()` removes and later
re-inserts is pending again.
`IdleScheduler` drives the queue with the real clock, the app's input timestamp and the
Windows queue check, and logs each unit and slice. Each slice is a timer message: a
period of 250 ms while waiting for the user to go quiet, and a one-shot of zero after a
slice that left work, so the event loop dispatches whatever it has queued (paint,
timers, input) before the next slice runs. Chaining slices with `CallAfter` would not do
this: wx drains pending events fully before the next native message, on every platform.
On GTK the one-shot is 5 ms, because a due GLib timeout runs ahead of the redraw and
idle sources that paint and deliver posted events.
A slice runs only once the user has been idle for the quiet time, and the timer stops
itself once no task is pending. The tick period, quiet time and slice length are
constants in `IdleScheduler.cpp`. A unit cannot be interrupted once started, so the
largest unit bounds click latency on Windows; on the other platforms a click also waits
for the rest of the slice. A unit that pumps the event loop lets the timer fire inside
its own slice, and that tick does nothing.
The tasks are made by their owners. `MainFrame::prebuild_pages_when_idle()` registers
every `LazyPage` the frame created, in or out of the book (`pending()` is false for a
page out of the book), the Compare presets holder, and the Prepare sidebar's settings
page from `ParamsPanel::settings_page_prebuild()`, whose first unit selects the default
tab if none is selected yet and whose later units build one option group each.
`show_device()` only restarts the timer. `MainFrame` owns the scheduler because it owns
everything the tasks build, and clearing the queue with the frame is what keeps a task
from outliving its object.
Idle time comes from `GUI_App::FilterEvent`, which timestamps mouse and keyboard events
(`wxEVT_CATEGORY_USER_INPUT` minus command events, which all claim that category), and
`GUI_App::input_idle_ms()` reports it. On Windows a slice additionally refuses to start
when the message queue holds keyboard, button, touch or pen input. Mouse moves are
excluded because Windows synthesises one whenever a window appears under the cursor,
which every unit does. Other platforms use the timestamp alone.
Once every registered page is built the timer is stopped and the subsystem costs
nothing.
## Rules
**What builds before the first frame.** The Prepare tab's plater, because `post_init()`
needs its GL canvas on screen to initialise OpenGL in every startup state, and the start
page the user configured. Home is built by the first `MainFrame::Show()`, Prepare's
settings page by selecting the tab. `post_init()` passes through the Prepare tab for GL
init under `Freeze()` with `MainFrame::select_prepare_for_gl_init()`, which changes the
selection without the page-changed event, so nothing else is built for that pass.
**Reaching a lazy object.** A caller uses the type's own statics. `T::if_built()` may
return null and is for telling the object something it can live without (a rescale, a
colour change, a status update). `T::ensure()` builds the object and is for navigating
to it or for a caller that is about to show it. A caller that tells the object something
it would not fetch for itself on construction uses `T::when_built()`, which keeps the
message until the object exists. A panel that pulls its state when constructed (the Home
page requests the recent list on load, the Device tab reads the device manager on show)
is reached with `if_built()`; one that cannot pull gets `when_built()`.
**Unit size.** A unit cannot be interrupted, so it should stay within the slice length on
a fast machine. A constructor above that is staged. A single widget above it is the
floor unless the widget itself is split.
**Order.** Cheapest and most likely to be opened first, given where `MainFrame` creates
each holder. The settings page is 0 (the Prepare tab's own content), Home 10, Device 20
(a Bambu user's usual second stop), Calibration 30, Multi-device 40, the web Device
view 50, Project 60 (a second WebView2 instance) and the Compare presets dialog 100;
steps of ten so a new tab takes a value between its neighbours without renumbering
them. `MainFrame::prebuild_pages_when_idle()` registers the tasks once, from
`post_init()`.
**Never prebuilt.** A holder with a negative order, for a tab that few sessions open
and that costs more to build unasked than it saves (the Design tab), and plugin-provided
tabs, which are Python-side and not lazy pages.
## Adopting it
A lazy tab needs:
1. The panel derived from `LazyInstance<Panel>`, since a tab's panel has one instance.
2. A `LazyPage<Panel>*` member in `MainFrame`, created once in `init_tabpanel()` with
its `TAB_ID_*` as the name, its place by the order rule (and a factory if
`new Panel(parent)` is not enough), added to `m_lazy_pages`, and used wherever the
tab is added to or looked up in the notebook.
3. Every use of the panel outside `MainFrame` going through one of the panel's statics,
chosen by the rule above. When converting an existing member, `grep` for it; the
compiler finds the rest.
4. A constructor that copes with the frame already existing and the user being busy
elsewhere, since `wxGetApp().mainframe` is set, the frame may be shown, and the user
may be typing when a lazy panel is built: no `SetFocus()` while off screen, and
whatever the constructor did through a `MainFrame` accessor before (a mode update, a
deferred URL) done in the constructor itself.
To stage a heavy constructor, inherit `StagedBuild`, keep the skeleton in the constructor,
move the rest into `add_build_step()` lambdas in the original order, and follow the
staged-panel rules above. Measure the units. A step that is still one big widget has to
be split inside that widget or accepted as the floor.
Verification is by log. `MainFrame::prebuild_pages_when_idle` lists the queue it
registered, `IdleScheduler::tick` reports each completed task by name at info level and
each slice and unit at debug level, and `Lazy::ensure` reports an object a user built
on demand with the units and time it took. A run from the configured start
page shows every registered page complete, in order, with no unit longer than intended.
A click on a tab mid-prebuild shows the finished panel with an `ensure` line for what was
left, and the slices resume for the remaining tasks once the user is idle again.
+13 -17
View File
@@ -76,10 +76,9 @@ and the count of errors the original parse hit.
Each entry is one preset **in source form**: what its JSON sub-file states and nothing
that resolving it derives — the preset's own config diff, the name of the preset it
inherits, the names of the presets it includes, and the parse metadata (name, sub-path,
description, instantiation, setting and filament ids, renames). Non-instantiated base
presets are stored too; the children that inherit from or include them cannot resolve
without them.
inherits, and the parse metadata (name, sub-path, description, instantiation, setting
and filament ids, renames). Non-instantiated base presets are stored too; the children
that inherit from them cannot resolve without them.
**The payload names its own keys.** The dictionary holds the distinct `opt_key`s the
file uses, the `ConfigOptionType` each was written as, and the distinct enum *value
@@ -162,9 +161,9 @@ cache nothing can invalidate is worse than no cache.
Vendors load in a fixed order, because filament inheritance crosses exactly one
boundary: any vendor's filament may inherit from the shared Orca filament library,
and nothing else reaches across vendors — an `include` is always vendor-local. The
library therefore goes first, alone; every other vendor follows in parallel, resolving
against it; and the results are merged in a stable order:
and nothing else reaches across vendors. The library therefore goes first, alone;
every other vendor follows in parallel, resolving against it; and the results are
merged in a stable order:
```mermaid
flowchart LR
@@ -212,16 +211,13 @@ and its cache was never written back.
Serving from a cache is not a memory-image restore. The entries are deserialized and
then installed one by one — inheritance resolved against the presets installed before
them and the currently loaded filament library, includes layered in, configs flattened
onto the collection defaults, validated and registered — by the same function the JSON
path calls straight after parsing a sub-file. An `include` layers what the included
base states, between the parent and the preset's own keys: the base's diff against the
default, taken when the base itself was installed and before the per-variant padding
`inherits` sees, so only what a template sets reaches the presets including it. The two
paths share everything below the parse, which is what makes a cache-loaded bundle
indistinguishable from a JSON-loaded one by construction rather than by test coverage.
Installation also rebuilds each preset's file path from the local data directory, so a
shipped cache never carries the generating machine's paths.
them and the currently loaded filament library, configs flattened onto the collection
defaults, validated and registered — by the same function the JSON path calls straight
after parsing a sub-file. The two paths share everything below the parse, which is what
makes a cache-loaded bundle indistinguishable from a JSON-loaded one by construction
rather than by test coverage. Installation also rebuilds each preset's file path from
the local data directory, so a shipped cache never carries the generating machine's
paths.
App upgrades work because a cache normally survives one. Only a deliberate
`CACHE_VERSION` bump makes an installed cache unreadable, and that is handled at
+4 -4
View File
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -6161,6 +6161,9 @@ msgstr ""
msgid "Preferences"
msgstr ""
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr ""
@@ -6168,9 +6171,6 @@ msgstr ""
msgid "View"
msgstr ""
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr ""
+4 -4
View File
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2025-03-15 10:55+0100\n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -6637,6 +6637,9 @@ msgstr "Mostrar el contorn al voltant de l'objecte seleccionat a l'escena 3D"
msgid "Preferences"
msgstr "Preferències"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6645,9 +6648,6 @@ msgstr "Edita"
msgid "View"
msgstr "Vista"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Paquet de perfils"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Jakub Hencl\n"
"Language-Team: \n"
@@ -6602,6 +6602,9 @@ msgstr "Zobrazit obrys kolem vybraného objektu ve 3D scéně."
msgid "Preferences"
msgstr "Předvolby"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6610,9 +6613,6 @@ msgstr "Upravit"
msgid "View"
msgstr "Zobrazit"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Balík předvoleb"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Heiko Liebscher <hliebschergmail.com>\n"
"Language-Team: \n"
@@ -6490,6 +6490,9 @@ msgstr "Kontur um das ausgewählte Objekt in der 3D-Szene anzeigen."
msgid "Preferences"
msgstr "Einstellungen"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6498,9 +6501,6 @@ msgstr "Bearbeiten"
msgid "View"
msgstr "Ansicht"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Vorlagen-Bundle"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-06-17 15:44-0300\n"
"Last-Translator: Alexandre Folle de Menezes\n"
"Language-Team: \n"
@@ -6157,6 +6157,9 @@ msgstr ""
msgid "Preferences"
msgstr ""
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr ""
@@ -6164,9 +6167,6 @@ msgstr ""
msgid "View"
msgstr ""
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr ""
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Ian A. Bassi <>\n"
"Language-Team: \n"
@@ -6346,6 +6346,9 @@ msgstr "Mostrar el contorno alrededor del objeto seleccionado en la escena 3D."
msgid "Preferences"
msgstr "Preferencias"
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr "Edición"
@@ -6353,9 +6356,6 @@ msgstr "Edición"
msgid "View"
msgstr "Vista"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Paquete de perfiles"
+4 -4
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-07-20 13:33+0200\n"
"Last-Translator: Manu Goiogana <mgoiogana@gmail.com>\n"
"Language-Team: \n"
@@ -6392,6 +6392,9 @@ msgstr "Erakutsi hautatutako objektuaren inguruko ingerada 3D eszenan."
msgid "Preferences"
msgstr "Hobespenak"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6400,9 +6403,6 @@ msgstr "Editatu"
msgid "View"
msgstr "Bista"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Aurrezarpen-paketea"
+4 -4
View File
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: Guislain Cyril, Thomas Lété\n"
@@ -6439,6 +6439,9 @@ msgstr "Afficher le tracé contour de l’objet sélectionné dans la scène 3D.
msgid "Preferences"
msgstr "Préférences"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6447,9 +6450,6 @@ msgstr "Édition"
msgid "View"
msgstr "Affichage"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Paquet de préréglages"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@@ -6541,6 +6541,9 @@ msgstr "Körvonal megjelenítése a kijelölt objektum körül a 3D nézetben."
msgid "Preferences"
msgstr "Beállítások"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6549,9 +6552,6 @@ msgstr "Szerkesztés"
msgid "View"
msgstr "Nézet"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Beállításcsomag"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -6543,6 +6543,9 @@ msgstr "Mostra il contorno attorno all'oggetto selezionato nella scena 3D."
msgid "Preferences"
msgstr "Preferenze"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6551,9 +6554,6 @@ msgstr "Modifica"
msgid "View"
msgstr "Vista"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Pacchetto profili"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -6553,6 +6553,9 @@ msgstr "3Dシーンで選択したオブジェクトの周りにアウトライ
msgid "Preferences"
msgstr "設定"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6561,9 +6564,6 @@ msgstr "編集"
msgid "View"
msgstr "表示"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "プリセットバンドル"
+4 -4
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@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2025-06-02 17:12+0900\n"
"Last-Translator: crwusiz <crwusiz@gmail.com>\n"
"Language-Team: \n"
@@ -6566,6 +6566,9 @@ msgstr "3D 장면에서 선택한 객체 주변에 윤곽선 표시"
msgid "Preferences"
msgstr "기본 설정"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6574,9 +6577,6 @@ msgstr "편집"
msgid "View"
msgstr "시점"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "사전 설정 번들"
+4 -4
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@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-07-02 14:13+0300\n"
"Last-Translator: Gintaras Kučinskas <sharanchius@gmail.com>\n"
"Language-Team: \n"
@@ -6528,6 +6528,9 @@ msgstr "Rodyti kontūrą aplink pasirinktą objektą 3D scenoje."
msgid "Preferences"
msgstr "Parinktys"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6536,9 +6539,6 @@ msgstr "Redaguoti"
msgid "View"
msgstr "Vaizdas"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Profilių rinkinys"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -7122,6 +7122,9 @@ msgstr "Toon een omtrek rond het geselecteerde object in de 3D-scène."
msgid "Preferences"
msgstr "Voorkeuren"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -7130,9 +7133,6 @@ msgstr "Bewerken"
msgid "View"
msgstr "Weergave"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Voorinstellingenbundel"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OrcaSlicer 2.3.0-rc\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Krzysztof Morga <<tlumaczeniebs@gmail.com>>\n"
"Language-Team: \n"
@@ -6689,6 +6689,9 @@ msgstr "Przełącza wyświetlanie konturu wokół zaznaczonego obiektu w scenie
msgid "Preferences"
msgstr "Preferencje"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6697,9 +6700,6 @@ msgstr "Edycja"
msgid "View"
msgstr "Widok"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Pakiet profili"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-07-26 11:14-0300\n"
"Last-Translator: Alexandre Folle de Menezes\n"
"Language-Team: Portuguese, Brazilian\n"
@@ -6363,6 +6363,9 @@ msgstr "Mostrar contorno ao redor do objeto selecionado na cena 3D."
msgid "Preferences"
msgstr "Preferências"
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr "Editar"
@@ -6370,9 +6373,6 @@ msgstr "Editar"
msgid "View"
msgstr "Visualizar"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Pacote de Predefinições"
+4 -4
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@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OrcaSlicer V2.5.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-02-25 13:38+0300\n"
"Last-Translator: Felix14_v2\n"
"Language-Team: Felix14_v2 (ДС/ТГ: @felix14_v2, почта: aleks111001@list.ru), Andylg <andylg@yandex.ru>\n"
@@ -6597,6 +6597,9 @@ msgstr "Отображение контура вокруг выбранных м
msgid "Preferences"
msgstr "Настройки"
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr "Правка"
@@ -6604,9 +6607,6 @@ msgstr "Правка"
msgid "View"
msgstr "Вид"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Пакет профилей"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@@ -7205,6 +7205,9 @@ msgstr "Visa en kontur runt det markerade objektet i 3D-scenen."
msgid "Preferences"
msgstr "Inställningar"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -7213,9 +7216,6 @@ msgstr "Redigera"
msgid "View"
msgstr "Vy"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Förinställningspaket"
+4 -4
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@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-06-19 13:40+0700\n"
"Last-Translator: Icezaza\n"
"Language-Team: Thai\n"
@@ -6520,6 +6520,9 @@ msgstr "แสดงเค้าร่างรอบๆ วัตถุที
msgid "Preferences"
msgstr "การตั้งค่า"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6528,9 +6531,6 @@ msgstr "แก้ไข"
msgid "View"
msgstr "มุมมอง"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "ชุดที่ตั้งไว้ล่วงหน้า"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-08-21 23:18+0300\n"
"Last-Translator: GlauTech\n"
"Language-Team: \n"
@@ -6588,6 +6588,9 @@ msgstr "3D sahnede seçilen nesnenin etrafındaki ana hatları göster."
msgid "Preferences"
msgstr "Tercihler"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6596,9 +6599,6 @@ msgstr "Düzen"
msgid "View"
msgstr "Görünüm"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Ön ayar paketi"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: orcaslicerua\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-07-17 16:25+0300\n"
"Last-Translator: Andrij Mizyk <andm1zyk@proton.me>\n"
"Language-Team: Ukrainian\n"
@@ -6557,6 +6557,9 @@ msgstr "Показувати контур навколо виділеного о
msgid "Preferences"
msgstr "Налаштування"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6565,9 +6568,6 @@ msgstr "Редагування"
msgid "View"
msgstr "Вигляд"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Набір пресетів"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2025-10-02 17:43+0700\n"
"Last-Translator: \n"
"Language-Team: hainguyen.ts13@gmail.com\n"
@@ -6907,6 +6907,9 @@ msgstr "Hiện đường viền xung quanh vật thể đã chọn trong cảnh
msgid "Preferences"
msgstr "Tùy chọn"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6915,9 +6918,6 @@ msgstr "Chỉnh sửa"
msgid "View"
msgstr "Xem"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Gói cài đặt sẵn"
+4 -4
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@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Slic3rPE\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2026-06-11 12:37-0300\n"
"Last-Translator: Handle <mail@bysb.net>\n"
"Language-Team: \n"
@@ -6375,6 +6375,9 @@ msgstr "在3D场景中显示选中对象的轮廓"
msgid "Preferences"
msgstr "偏好设置"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6383,9 +6386,6 @@ msgstr "编辑"
msgid "View"
msgstr "视图"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "预设包"
+4 -4
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@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"PO-Revision-Date: 2025-11-28 13:48-0600\n"
"Last-Translator: tntchn <15895303+tntchn@users.noreply.github.com>\n"
"Language-Team: \n"
@@ -6505,6 +6505,9 @@ msgstr "在 3D 場景中顯示選定物件的輪廓"
msgid "Preferences"
msgstr "偏好設定"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6513,9 +6516,6 @@ msgstr "編輯"
msgid "View"
msgstr "視角"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "設定檔組"
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"gcode_flavor": "marlin2",
"before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\nG92 E0.0\n;[layer_z]\n\n",
"file_start_gcode": ";TIME:{print_time_sec}s",
"machine_start_gcode": "M4899 T3 ; Enable v3 jerk and S-curve acceleration \nM104 S150 ; Set hotend temp to 150 degrees to prevent ooze\nM190 S{first_layer_bed_temperature[0]} ; set and wait for bed temp to stabilize\nM109 S{first_layer_temperature[0]} ; set final nozzle temp to stabilize\nG28 ;Home\n;LAYER_COUNT:{total_layer_count}",
"machine_end_gcode": "M104 S0\nM140 S0\n;Retract the filament\nG92 E1\nG1 E-1 F300\nG28 X0 Y0\nM18",
"change_filament_gcode": "M600",
+1 -193
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{
"name": "Anycubic",
"version": "02.04.00.07",
"version": "02.04.00.05",
"force_update": "0",
"description": "Anycubic configurations",
"machine_model_list": [
@@ -48,10 +48,6 @@
"name": "Anycubic Kobra 3 Max",
"sub_path": "machine/Anycubic Kobra 3 Max.json"
},
{
"name": "Anycubic Kobra 3 V2",
"sub_path": "machine/Anycubic Kobra 3 V2.json"
},
{
"name": "Anycubic Kobra Max",
"sub_path": "machine/Anycubic Kobra Max.json"
@@ -106,10 +102,6 @@
"name": "0.08mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.08mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "0.08mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.08mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.08mm Standard @Anycubic Kobra S1 Max 0.25 nozzle",
"sub_path": "process/0.08mm Standard @Anycubic Kobra S1 Max 0.25 nozzle.json"
@@ -126,10 +118,6 @@
"name": "0.10mm Detail @Anycubic Kobra 3 0.2 nozzle",
"sub_path": "process/0.10mm Detail @Anycubic Kobra 3 0.2 nozzle.json"
},
{
"name": "0.10mm Standard @Anycubic Kobra 3 V2 0.2 nozzle",
"sub_path": "process/0.10mm Standard @Anycubic Kobra 3 V2 0.2 nozzle.json"
},
{
"name": "0.10mm Standard @Anycubic Kobra S1 Max 0.25 nozzle",
"sub_path": "process/0.10mm Standard @Anycubic Kobra S1 Max 0.25 nozzle.json"
@@ -154,10 +142,6 @@
"name": "0.12mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.12mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "0.12mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.12mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.12mm Standard @Anycubic Kobra S1 Max 0.25 nozzle",
"sub_path": "process/0.12mm Standard @Anycubic Kobra S1 Max 0.25 nozzle.json"
@@ -230,10 +214,6 @@
"name": "0.16mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.16mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
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"sub_path": "process/0.16mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.16mm Standard @Anycubic Kobra Neo 0.4 nozzle",
"sub_path": "process/0.16mm Standard @Anycubic Kobra Neo 0.4 nozzle.json"
@@ -306,10 +286,6 @@
"name": "0.20mm Standard @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "process/0.20mm Standard @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "0.20mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.20mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.20mm Standard @Anycubic Kobra Neo 0.4 nozzle",
"sub_path": "process/0.20mm Standard @Anycubic Kobra Neo 0.4 nozzle.json"
@@ -366,10 +342,6 @@
"name": "0.24mm Standard @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "0.24mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.24mm Standard @Anycubic Kobra S1 Max 0.4 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra S1 Max 0.4 nozzle.json"
@@ -398,10 +370,6 @@
"name": "0.28mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.28mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "0.28mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.28mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.28mm Standard @Anycubic Kobra Neo 0.4 nozzle",
"sub_path": "process/0.28mm Standard @Anycubic Kobra Neo 0.4 nozzle.json"
@@ -458,10 +426,6 @@
"name": "0.30mm Standard @Anycubic Kobra 3 Max 0.6 nozzle",
"sub_path": "process/0.30mm Standard @Anycubic Kobra 3 Max 0.6 nozzle.json"
},
{
"name": "0.30mm Standard @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "process/0.30mm Standard @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "0.30mm Standard @Anycubic Kobra S1 Max 0.6 nozzle",
"sub_path": "process/0.30mm Standard @Anycubic Kobra S1 Max 0.6 nozzle.json"
@@ -490,10 +454,6 @@
"name": "0.40mm Standard @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "process/0.40mm Standard @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "0.40mm Standard @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "process/0.40mm Standard @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "0.40mm Standard @Anycubic Kobra S1 Max 0.8 nozzle",
"sub_path": "process/0.40mm Standard @Anycubic Kobra S1 Max 0.8 nozzle.json"
@@ -517,34 +477,6 @@
{
"name": "0.56mm Standard @Anycubic Kobra S1 Max 0.8 nozzle",
"sub_path": "process/0.56mm Standard @Anycubic Kobra S1 Max 0.8 nozzle.json"
},
{
"name": "0.12mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.12mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.16mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.16mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.20mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.20mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.24mm Standard @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "0.36mm Standard @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "process/0.36mm Standard @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "0.32mm Standard @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "process/0.32mm Standard @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "0.48mm Standard @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "process/0.48mm Standard @Anycubic Kobra 3 V2 0.8 nozzle.json"
}
],
"filament_list": [
@@ -596,10 +528,6 @@
"name": "Anycubic ABS @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic ABS @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic ABS @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic ABS @Anycubic Kobra S1 0.4 nozzle.json"
@@ -636,10 +564,6 @@
"name": "Anycubic ASA @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic ASA @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic ASA @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic ASA @Anycubic Kobra S1 0.4 nozzle.json"
@@ -780,10 +704,6 @@
"name": "Anycubic PETG @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra S1 0.4 nozzle.json"
@@ -848,22 +768,6 @@
"name": "Anycubic PLA @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra S1 0.4 nozzle.json"
@@ -888,22 +792,6 @@
"name": "Anycubic PLA @Anycubic Kobra X 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra X 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA Glow @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Glow @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Glow @Anycubic Kobra X 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Glow @Anycubic Kobra X 0.4 nozzle.json"
@@ -912,10 +800,6 @@
"name": "Anycubic PLA High Speed @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA High Speed @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "Anycubic PLA High Speed @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA High Speed @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA High Speed @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic PLA High Speed @Anycubic Kobra S1 0.4 nozzle.json"
@@ -940,26 +824,10 @@
"name": "Anycubic PLA Luminous @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Luminous @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Marble @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Marble @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Marble @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PLA Marble @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PLA Marble @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PLA Marble @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA Matte @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
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"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Matte @Anycubic Kobra S1 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra S1 Max 0.4 nozzle.json"
@@ -976,30 +844,10 @@
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"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra X 0.4 nozzle.json"
},
{
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"sub_path": "filament/Anycubic PLA Metal @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
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"sub_path": "filament/Anycubic PLA Metal @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
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"sub_path": "filament/Anycubic PLA Metal @Anycubic Kobra 3 V2 0.8 nozzle.json"
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{
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"sub_path": "filament/Anycubic PLA SE @Anycubic Kobra 3 V2 0.4 nozzle.json"
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{
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"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra 3 Max 0.4 nozzle.json"
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{
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{
"name": "Anycubic PLA Silk @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra S1 0.4 nozzle.json"
@@ -1020,10 +868,6 @@
"name": "Anycubic PLA Silk @Anycubic Kobra X 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra X 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Translucent @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Translucent @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Translucent @Anycubic Kobra S1 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Translucent @Anycubic Kobra S1 Max 0.4 nozzle.json"
@@ -1136,10 +980,6 @@
"name": "Anycubic TPU @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic TPU @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic TPU @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic TPU @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic TPU @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic TPU @Anycubic Kobra S1 0.4 nozzle.json"
@@ -1176,22 +1016,6 @@
"name": "Anycubic PETG @Anycubic Kobra 3 0.4 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 0.4 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PLA Silk @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA Silk @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 2 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 2 Max 0.4 nozzle.json"
@@ -1350,22 +1174,6 @@
"name": "Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "machine/Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.2 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.2 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic Kobra Max 0.4 nozzle",
"sub_path": "machine/Anycubic Kobra Max 0.4 nozzle.json"
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@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_abs",
"from": "system",
"setting_id": "LXkKhWH9YcYPr3IT",
"filament_id": "OF223rZv",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_type": [
"ABS"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"5"
],
"nozzle_temperature": [
"250"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"5"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"20"
],
"fan_max_speed": [
"15"
],
"fan_min_speed": [
"1"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"0"
],
"filament_density": [
"1.05"
],
"filament_deretraction_speed": [
"80"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"70%"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"1"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"2"
],
"filament_retraction_minimum_travel": [
"1"
],
"filament_retraction_speed": [
"80"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"1"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"100"
],
"hot_plate_temp": [
"90"
],
"hot_plate_temp_initial_layer": [
"90"
],
"nozzle_temperature_initial_layer": [
"250"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"15"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"16"
],
"slow_down_min_speed": [
"25"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"90"
],
"textured_plate_temp_initial_layer": [
"90"
]
}
@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_asa",
"from": "system",
"setting_id": "cWBQa7XzDl3czIOs",
"filament_id": "OF0yFLkY",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_type": [
"ASA"
],
"filament_flow_ratio": [
"0.95"
],
"filament_max_volumetric_speed": [
"12"
],
"nozzle_temperature": [
"270"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"5"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"20"
],
"fan_max_speed": [
"15"
],
"fan_min_speed": [
"1"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"30"
],
"filament_density": [
"1.04"
],
"filament_deretraction_speed": [
"80"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"70%"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"1"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"2"
],
"filament_retraction_minimum_travel": [
"1"
],
"filament_retraction_speed": [
"80"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"1"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"100"
],
"hot_plate_temp": [
"100"
],
"hot_plate_temp_initial_layer": [
"100"
],
"nozzle_temperature_initial_layer": [
"270"
],
"nozzle_temperature_range_high": [
"280"
],
"nozzle_temperature_range_low": [
"240"
],
"overhang_fan_speed": [
"15"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"16"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"110"
],
"textured_plate_temp": [
"100"
],
"textured_plate_temp_initial_layer": [
"100"
]
}
@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_pet",
"from": "system",
"setting_id": "suyxKj9qKLtpBhhU",
"filament_id": "OFo6n2pB",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_type": [
"PETG"
],
"filament_flow_ratio": [
"0.95"
],
"filament_max_volumetric_speed": [
"8"
],
"nozzle_temperature": [
"230"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"5"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"20"
],
"fan_max_speed": [
"80"
],
"fan_min_speed": [
"15"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"0"
],
"filament_density": [
"1.23"
],
"filament_deretraction_speed": [
"80"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"80%"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"1"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"2"
],
"filament_retraction_minimum_travel": [
"1"
],
"filament_retraction_speed": [
"80"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"1"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"6"
],
"hot_plate_temp": [
"70"
],
"hot_plate_temp_initial_layer": [
"70"
],
"nozzle_temperature_initial_layer": [
"230"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"90"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"10"
],
"slow_down_min_speed": [
"25"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"70"
],
"textured_plate_temp_initial_layer": [
"70"
]
}
@@ -1,42 +0,0 @@
{
"type": "filament",
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle",
"inherits": "Anycubic PLA @Anycubic Kobra 3 V2 0.8 nozzle",
"from": "system",
"setting_id": "OOOjWFMFhP1fMhFf",
"filament_id": "OFo6n2pB",
"instantiation": "true",
"filament_settings_id": [
"Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle"
],
"filament_vendor": [
"Anycubic"
],
"filament_type": [
"PETG"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.8 nozzle"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"12"
],
"nozzle_temperature": [
"220"
],
"filament_retraction_length": [
"0.8"
],
"hot_plate_temp": [
"70"
],
"hot_plate_temp_initial_layer": [
"70"
],
"nozzle_temperature_initial_layer": [
"220"
]
}
@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle",
"inherits": "fdm_filament_pla",
"from": "system",
"setting_id": "uJRZr6orTVm79FeE",
"filament_id": "OFmjN2bc",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle"
],
"filament_type": [
"PLA"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"1.6"
],
"nozzle_temperature": [
"230"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.2 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"1"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"100"
],
"fan_max_speed": [
"100"
],
"fan_min_speed": [
"80"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"20"
],
"filament_density": [
"1.24"
],
"filament_deretraction_speed": [
"nil"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"nil"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"nil"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"nil"
],
"filament_retraction_minimum_travel": [
"nil"
],
"filament_retraction_speed": [
"nil"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"nil"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"0"
],
"hot_plate_temp": [
"60"
],
"hot_plate_temp_initial_layer": [
"60"
],
"nozzle_temperature_initial_layer": [
"230"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"100"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"8"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"60"
],
"textured_plate_temp_initial_layer": [
"60"
]
}
@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_pla",
"from": "system",
"setting_id": "udLvkeYZ9Av7GkDz",
"filament_id": "OFmjN2bc",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic PLA @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_type": [
"PLA"
],
"filament_flow_ratio": [
"0.96"
],
"filament_max_volumetric_speed": [
"12"
],
"nozzle_temperature": [
"210"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"1"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"80"
],
"fan_max_speed": [
"80"
],
"fan_min_speed": [
"60"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"20"
],
"filament_density": [
"1.24"
],
"filament_deretraction_speed": [
"nil"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"nil"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"nil"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"nil"
],
"filament_retraction_minimum_travel": [
"nil"
],
"filament_retraction_speed": [
"nil"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"nil"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"0"
],
"hot_plate_temp": [
"60"
],
"hot_plate_temp_initial_layer": [
"60"
],
"nozzle_temperature_initial_layer": [
"220"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"100"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"8"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"60"
],
"textured_plate_temp_initial_layer": [
"60"
]
}
@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.6 nozzle",
"inherits": "fdm_filament_pla",
"from": "system",
"setting_id": "W69H1Vca3f74FfYj",
"filament_id": "OFmjN2bc",
"instantiation": "true",
"filament_settings_id": [
"Anycubic PLA @Anycubic Kobra 3 V2 0.6 nozzle"
],
"filament_vendor": [
"Anycubic"
],
"filament_type": [
"PLA"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.6 nozzle"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"12"
],
"nozzle_temperature": [
"220"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"1"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"100"
],
"fan_max_speed": [
"100"
],
"fan_min_speed": [
"80"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"20"
],
"filament_density": [
"1.24"
],
"filament_deretraction_speed": [
"nil"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"nil"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"nil"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"nil"
],
"filament_retraction_minimum_travel": [
"nil"
],
"filament_retraction_speed": [
"nil"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"nil"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"0"
],
"hot_plate_temp": [
"65"
],
"hot_plate_temp_initial_layer": [
"65"
],
"nozzle_temperature_initial_layer": [
"220"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"100"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"8"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"65"
],
"textured_plate_temp_initial_layer": [
"65"
]
}
@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.8 nozzle",
"inherits": "fdm_filament_pla",
"from": "system",
"setting_id": "TR27JCwXxHeVhVHN",
"filament_id": "OFmjN2bc",
"instantiation": "true",
"filament_settings_id": [
"Anycubic PLA @Anycubic Kobra 3 V2 0.8 nozzle"
],
"filament_vendor": [
"Anycubic"
],
"filament_type": [
"PLA"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.8 nozzle"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"12"
],
"nozzle_temperature": [
"205"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"1"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"80"
],
"fan_max_speed": [
"60"
],
"fan_min_speed": [
"80"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"20"
],
"filament_density": [
"1.24"
],
"filament_deretraction_speed": [
"nil"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"nil"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"nil"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"0.6"
],
"filament_retraction_minimum_travel": [
"nil"
],
"filament_retraction_speed": [
"60"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"nil"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"3"
],
"hot_plate_temp": [
"60"
],
"hot_plate_temp_initial_layer": [
"60"
],
"nozzle_temperature_initial_layer": [
"215"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"100"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"8"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"60"
],
"textured_plate_temp_initial_layer": [
"60"
]
}
@@ -1,255 +0,0 @@
{
"type": "filament",
"name": "Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_pla",
"from": "system",
"setting_id": "i0FTxiH68CKHiLLT",
"filament_id": "OF80Qbpq",
"instantiation": "true",
"filament_settings_id": [
"Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_vendor": [
"Anycubic"
],
"filament_type": [
"PLA"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_flow_ratio": [
"0.96"
],
"filament_max_volumetric_speed": [
"12"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"1"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"80"
],
"fan_max_speed": [
"80"
],
"fan_min_speed": [
"60"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"20"
],
"filament_density": [
"1.24"
],
"filament_deretraction_speed": [
"nil"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"nil"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"nil"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"nil"
],
"filament_retraction_minimum_travel": [
"nil"
],
"filament_retraction_speed": [
"nil"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"nil"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"0"
],
"hot_plate_temp": [
"60"
],
"hot_plate_temp_initial_layer": [
"60"
],
"nozzle_temperature": [
"210"
],
"nozzle_temperature_initial_layer": [
"220"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"100"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"8"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"60"
],
"textured_plate_temp_initial_layer": [
"60"
]
}

Some files were not shown because too many files have changed in this diff Show More