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https://github.com/OrcaSlicer/OrcaSlicer.git
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Faster slicing of colour-painted layers, texture panel tools row
A layer split into ~1000 colour fragments (a colour texture baked over a large top face) made several per-fragment loops redo whole-layer ClipperLib work, so slicing took ~33 min; it now takes ~3 min with the same output. - make_fills: clip the layer's no-overlap area to each expolygon's box before intersecting - discover_vertical_shells: small-piece filter compares only against the nearby part of the layer - bridge_over_infill: whole-layer union/diff/intersections restricted to the candidate's neighbourhood; fill boundary expanded once per spacing; anchor tree built only from lines crossing the scan range; bbox pre-check in the collision test; limiting outline taken directly instead of through expand(..., 0.3 * flow.spacing()), which offsets by 0.135 scaled units (flow.spacing() is in mm) and only cost a whole-layer pass per candidate - Bake job: include GUI.hpp for show_error() - Texture panel: select/erase whole model next to the paint tools, brush size slider back on the same row
This commit is contained in:
@@ -1409,7 +1409,15 @@ void Layer::make_fills(FillAdaptive::Octree* adaptive_fill_octree, FillAdaptive:
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// Orca: Reuse the body origin used for bridge anchoring, resetting it for each surface.
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f->set_bounding_box(infill_bounding_box(*this, surface_fill, expoly, bbox));
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f->no_overlap_expolygons = intersection_ex(surface_fill.no_overlap_expolygons, ExPolygons() = {expoly}, ApplySafetyOffset::Yes);
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// Only the part of the layer-wide no-overlap area under this expolygon matters, so clip it to the
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// expolygon's box first (padded past the safety offset, which grows the clip side). The result is
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// identical; the cost is not: a layer split into many small fills, e.g. by colour painting,
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// otherwise intersects every one of them with the whole layer.
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BoundingBox no_overlap_bbox = get_extents(expoly);
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no_overlap_bbox.offset(SCALED_EPSILON);
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f->no_overlap_expolygons = intersection_ex(
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ClipperUtils::clip_clipper_polygons_with_subject_bbox(surface_fill.no_overlap_expolygons, no_overlap_bbox),
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ExPolygons() = {expoly}, ApplySafetyOffset::Yes);
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if (params.symmetric_infill_y_axis) {
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params.symmetric_y_axis = f->extended_object_bounding_box().center().x();
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expoly.symmetric_y(params.symmetric_y_axis);
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@@ -2580,15 +2580,34 @@ void PrintObject::discover_vertical_shells()
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// the in-model condition is there due to small sloping surfaces, e.g. top of the hull of the benchy
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// 2. the area does not fully cover an internal polygon
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// This is there mainly for a very thin parts, where the solid layers would be missing if the part area is quite small
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// Both tests below compare a small piece against the whole layer. Done literally, that is
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// quadratic in the number of pieces, which is what a layer split up by colour painting has,
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// so each is restricted to the part of the layer near the piece with an identical result:
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// object_volume is clipped to the piece's box, and only the internal polygons whose box meets
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// the expanded piece take part in the count, since the others pass through the difference
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// unchanged and add the same number to both sides of it.
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std::vector<BoundingBox> internal_bboxes;
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internal_bboxes.reserve(internal_volume.size());
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for (const Polygon &poly : internal_volume)
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internal_bboxes.emplace_back(get_extents(poly));
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regularized_shell.erase(std::remove_if(regularized_shell.begin(), regularized_shell.end(),
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[&internal_volume, &min_perimeter_infill_spacing,
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[&internal_volume, &internal_bboxes, &min_perimeter_infill_spacing,
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&object_volume](const ExPolygon &p) {
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return (p.area() < min_perimeter_infill_spacing * scaled(1.5) ||
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(p.area() < min_perimeter_infill_spacing * scaled(8.0) &&
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diff(to_polygons(p), object_volume).empty())) &&
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diff(internal_volume,
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expand(to_polygons(p), min_perimeter_infill_spacing))
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.size() >= internal_volume.size();
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const bool small = p.area() < min_perimeter_infill_spacing * scaled(1.5) ||
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(p.area() < min_perimeter_infill_spacing * scaled(8.0) &&
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diff(to_polygons(p),
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ClipperUtils::clip_clipper_polygons_with_subject_bbox(
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object_volume, get_extents(p).inflated(SCALED_EPSILON)))
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.empty());
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if (!small)
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return false;
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const Polygons expanded = expand(to_polygons(p), min_perimeter_infill_spacing);
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const BoundingBox bbox = get_extents(expanded);
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Polygons nearby;
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for (size_t i = 0; i < internal_volume.size(); ++i)
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if (internal_bboxes[i].overlap(bbox))
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nearby.emplace_back(internal_volume[i]);
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return diff(nearby, expanded).size() >= nearby.size();
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}),
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regularized_shell.end());
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}
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@@ -3159,6 +3178,16 @@ void PrintObject::bridge_over_infill()
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vertical_lines[i].b = Point{x, y_max};
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}
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// The vertical lines only span the bridged area's x range, so anchors entirely outside it can never be
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// hit. Leaving them out gives the same intersections without building a tree over the whole layer's
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// boundary for every bridge.
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const coord_t scan_x_min = bb_x.min.x();
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const coord_t scan_x_max = bb_x.min.x() + coord_t(n_vlines) * scan_spacing;
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anchors.erase(std::remove_if(anchors.begin(), anchors.end(),
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[scan_x_min, scan_x_max](const Line &l) {
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return std::max(l.a.x(), l.b.x()) < scan_x_min || std::min(l.a.x(), l.b.x()) > scan_x_max;
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}),
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anchors.end());
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auto anchors_and_walls_tree = AABBTreeLines::LinesDistancer<Line>{std::move(anchors)};
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auto bridged_area_tree = AABBTreeLines::LinesDistancer<Line>{to_lines(bridged_area)};
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@@ -3403,28 +3432,61 @@ void PrintObject::bridge_over_infill()
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std::vector<CandidateSurface> expanded_surfaces;
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expanded_surfaces.reserve(surfaces_by_layer[lidx].size());
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// The expanded fill boundary depends only on the bridging flow, and total_fill_area is not
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// modified below, so build it once per spacing rather than once per candidate. A layer split
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// into many candidates (e.g. by colour painting) otherwise repeats a layer-wide offset for each.
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std::map<coord_t, Polylines> boundary_by_spacing;
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// expansion_area is a clean, non-overlapping set, so uniting it with a bridge or cutting a bridge
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// out of it only changes the polygons near that bridge. The rest are passed through untouched
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// instead of being fed to ClipperLib with the whole layer again for every candidate.
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const auto split_near = [](const Polygons &polys, const BoundingBox &bbox, Polygons &far) {
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Polygons near;
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for (const Polygon &p : polys)
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(get_extents(p).overlap(bbox) ? near : far).emplace_back(p);
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return near;
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};
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for (const CandidateSurface &candidate : surfaces_by_layer[lidx]) {
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const auto ®ion_config = candidate.region->region().config();
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const bool turning_pattern = region_config.sparse_infill_pattern == ipHilbertCurve ||
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region_config.sparse_infill_pattern == ipOctagramSpiral;
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const Flow &flow = candidate.region->bridging_flow(frSolidInfill, true);
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Polygons area_to_be_bridge = expand(candidate.new_polys, flow.scaled_spacing());
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area_to_be_bridge = intersection(area_to_be_bridge, deep_infill_area);
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// deep_infill_area and internal_unsupported_area cover the whole layer; only their part under
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// this candidate can change the results, so they are clipped to its box first.
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if (!area_to_be_bridge.empty())
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area_to_be_bridge = intersection(area_to_be_bridge,
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ClipperUtils::clip_clipper_polygons_with_subject_bbox(
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deep_infill_area, get_extents(area_to_be_bridge).inflated(SCALED_EPSILON)));
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area_to_be_bridge.erase(std::remove_if(area_to_be_bridge.begin(), area_to_be_bridge.end(),
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[internal_unsupported_area](const Polygon &p) {
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return intersection({p}, internal_unsupported_area).empty();
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[&internal_unsupported_area](const Polygon &p) {
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return intersection({p}, ClipperUtils::clip_clipper_polygons_with_subject_bbox(
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internal_unsupported_area,
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get_extents(p).inflated(SCALED_EPSILON)))
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.empty();
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}),
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area_to_be_bridge.end());
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Polygons limiting_area = union_(area_to_be_bridge, expansion_area);
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if (area_to_be_bridge.empty())
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continue;
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Polylines boundary_plines = to_polylines(expand(total_fill_area, 1.3 * flow.scaled_spacing()));
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Polygons limiting_area;
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const Polygons near_expansion = split_near(expansion_area, get_extents(area_to_be_bridge).inflated(SCALED_EPSILON),
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limiting_area);
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append(limiting_area, union_(area_to_be_bridge, near_expansion));
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auto boundary_it = boundary_by_spacing.find(flow.scaled_spacing());
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if (boundary_it == boundary_by_spacing.end())
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boundary_it = boundary_by_spacing
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.emplace(flow.scaled_spacing(), to_polylines(expand(total_fill_area, 1.3 * flow.scaled_spacing())))
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.first;
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Polylines boundary_plines = boundary_it->second;
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{
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Polylines limiting_plines = to_polylines(expand(limiting_area, 0.3*flow.spacing()));
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// No offset here: flow.spacing() is in mm, so the expand(limiting_area, 0.3 * flow.spacing())
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// this used to be moved the outline by 0.135 scaled units - nothing beyond rounding - while
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// costing a whole-layer ClipperLib pass for every candidate. limiting_area is already a clean
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// union, so its own outline is the same boundary.
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Polylines limiting_plines = to_polylines(limiting_area);
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boundary_plines.insert(boundary_plines.end(), limiting_plines.begin(), limiting_plines.end());
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}
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@@ -3498,9 +3560,12 @@ void PrintObject::bridge_over_infill()
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// Check collision with other expanded surfaces
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{
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bool reconstruct = false;
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Polygons tmp_expanded_area = expand(bridging_area, 3.0 * flow.scaled_spacing());
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Polygons tmp_expanded_area = expand(bridging_area, 3.0 * flow.scaled_spacing());
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const BoundingBox tmp_expanded_bbox = get_extents(tmp_expanded_area);
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for (const CandidateSurface &s : expanded_surfaces) {
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if (!intersection(s.new_polys, tmp_expanded_area).empty()) {
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// Surfaces whose boxes miss each other cannot intersect, which is most pairs on a busy layer.
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if (get_extents(s.new_polys).overlap(tmp_expanded_bbox) &&
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!intersection(s.new_polys, tmp_expanded_area).empty()) {
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bridging_angle = s.bridge_angle;
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reconstruct = true;
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break;
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@@ -3524,10 +3589,20 @@ void PrintObject::bridge_over_infill()
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bridging_area = union_(bridging_area, construct_anchored_polygon(bridging_area, to_lines(boundary_plines), flow,
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bridging_angle, scan_spacing, true));
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}
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bridging_area = intersection(bridging_area, limiting_area);
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bridging_area = intersection(bridging_area, total_fill_area);
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bridging_area = diff(bridging_area, total_top_area);
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expansion_area = diff(expansion_area, bridging_area);
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// Each of these meets one bridge with the whole layer, so the layer side is first cut down to the
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// bridge's box (and expansion_area split as above); the result is the same.
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if (!bridging_area.empty()) {
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const BoundingBox bridging_bbox = get_extents(bridging_area).inflated(SCALED_EPSILON);
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bridging_area = intersection(bridging_area, ClipperUtils::clip_clipper_polygons_with_subject_bbox(limiting_area, bridging_bbox));
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bridging_area = intersection(bridging_area, ClipperUtils::clip_clipper_polygons_with_subject_bbox(total_fill_area, bridging_bbox));
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bridging_area = diff(bridging_area, ClipperUtils::clip_clipper_polygons_with_subject_bbox(total_top_area, bridging_bbox));
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}
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if (!bridging_area.empty()) {
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Polygons kept;
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const Polygons cut = split_near(expansion_area, get_extents(bridging_area).inflated(SCALED_EPSILON), kept);
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append(kept, diff(cut, bridging_area));
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expansion_area = std::move(kept);
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}
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#ifdef DEBUG_BRIDGE_OVER_INFILL
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debug_draw(std::to_string(lidx) + "_" + std::to_string(cluster_idx) + "_" + std::to_string(job_idx) + "_" + "_expanded_bridging" + std::to_string(r),
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@@ -5576,14 +5576,15 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
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m_erase_mode = true;
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}
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// ---- Tools: brush / face / connected area on the left, the whole-model actions on the right, and the
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// active tool's own control on the line below ----
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// ---- Tools: brush / face / connected area, then the whole-model actions, then the active tool's own
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// control filling the rest of the row ----
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// "Face" and "Connected area" reuse the exact same selection machinery every other paint gizmo has
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// (single-facet click, and angle-limited flood fill respectively).
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{
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const bool is_brush_mode = m_tool_type == ToolType::BRUSH && m_cursor_type != TriangleSelector::CursorType::POINTER;
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const bool is_face_mode = m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER;
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const bool is_area_mode = m_tool_type == ToolType::SMART_FILL;
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const float row_y = ImGui::GetCursorPosY();
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if (icon_toggle(801, "texture_displacement_brush.svg", is_brush_mode, icon_md, _L("Brush"),
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_L("Brush - paint over the surface by dragging"))) {
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m_tool_type = ToolType::BRUSH;
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@@ -5603,16 +5604,14 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
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m_cursor_type = TriangleSelector::CursorType::POINTER;
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}
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// Whole model: paint every face with the active layer, or clear its paint from all of them. Actions
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// rather than tools, so they sit apart at the right end of the row.
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// Whole model: paint every face with the active layer, or clear its paint from all of them.
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const wxString whole_na = busy ? _L("Wait for the bake to finish.") :
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active == nullptr ? _L("Add a layer first.") :
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wxString();
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const wxString erase_na = !whole_na.empty() ? whole_na :
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!slot_painted(m_active_layer_slot) ? _L("The active layer has no paint yet.") :
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wxString();
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ImGui::SameLine();
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ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), ImGui::GetWindowContentRegionMax().x - (2.f * icon_md + gap_s)));
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ImGui::SameLine(0.f, gap_s);
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if (icon_toggle(806, "texture_displacement_select_all.svg", false, icon_md, _L("Select whole model"),
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_L("Select whole model - paint every face of the model with the active layer"), whole_na))
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select_whole_model();
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@@ -5632,28 +5631,38 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
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m_parent.set_as_dirty();
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}
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// The active tool's control fills the rest of the row, each part centred on the (taller) tool icons.
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const float row_end = ImGui::GetWindowContentRegionMax().x;
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const auto centre_on_row = [&](float h) { ImGui::SetCursorPosY(row_y + std::round((icon_md - h) * 0.5f)); };
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vsep(icon_md);
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if (is_brush_mode) {
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ImGui::SetNextItemWidth(-(3.f * gap_s + 1.f + 2.f * icon_sm));
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ImGui::SetNextItemWidth(std::max(1.f, row_end - ImGui::GetCursorPosX() - (3.f * gap_s + 1.f + 2.f * icon_sm)));
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centre_on_row(frame_h);
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ImGui::SliderFloat("##cursor_radius", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f mm",
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ImGuiSliderFlags_AlwaysClamp);
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hover_tip(m_desc.at("cursor_size"));
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vsep(icon_sm);
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const bool is_circle = m_cursor_type == TriangleSelector::CursorType::CIRCLE;
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centre_on_row(icon_sm);
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if (icon_toggle(804, "circle_paint.svg", is_circle, icon_sm, m_desc.at("circle"),
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_L("Circle - paints everything under the brush as seen from the camera")))
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m_cursor_type = TriangleSelector::CursorType::CIRCLE;
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ImGui::SameLine(0.f, gap_s);
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centre_on_row(icon_sm);
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if (icon_toggle(805, "menu_obj_sphere.svg", !is_circle, icon_sm, m_desc.at("sphere"),
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_L("Sphere - paints only within a ball around the point under the cursor")))
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m_cursor_type = TriangleSelector::CursorType::SPHERE;
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} else if (is_area_mode) {
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ImGui::SetNextItemWidth(-1.f);
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ImGui::SetNextItemWidth(std::max(1.f, row_end - ImGui::GetCursorPosX()));
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centre_on_row(frame_h);
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ImGui::SliderFloat("##smart_fill_angle", &m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, "%.0f°",
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ImGuiSliderFlags_AlwaysClamp);
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hover_tip(_u8L("Angle threshold - the fill stops at edges sharper than this"));
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} else {
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centre_on_row(frame_h);
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ImGui::AlignTextToFramePadding();
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ImGui::TextDisabled("%s", _u8L("Click a triangle to paint it").c_str());
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ImGui::TextDisabled("%s", ellipsize(_u8L("Click a triangle to paint it"),
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std::max(0.f, row_end - ImGui::GetCursorPosX())).c_str());
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}
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}
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@@ -6,6 +6,7 @@
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#include "libslic3r/TriangleSelector.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_ObjectList.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
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Reference in New Issue
Block a user