Visit seam candidates as the search finds them

Collecting every candidate within the radius into a vector cost more
than the search itself. Same order, so the seams are unchanged;
align_seam_points ~19.6 s at 0.1 mm / 2000k, was ~21.
This commit is contained in:
ExPikaPaka
2026-09-23 02:04:49 +02:00
parent ec29903e4c
commit d89c6add98
4 changed files with 114 additions and 13 deletions
+17 -13
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@@ -1117,21 +1117,21 @@ std::optional<std::pair<size_t, size_t>> SeamPlacer::find_next_seam_in_layer(
const size_t layer_idx, const float max_distance,
const SeamPlacerImpl::SeamComparator &comparator) const {
using namespace SeamPlacerImpl;
std::vector<size_t> nearby_points_indices = find_nearby_points(*layers[layer_idx].points_tree, projected_position,
max_distance);
if (nearby_points_indices.empty()) {
return {};
}
size_t best_nearby_point_index = nearby_points_indices[0];
size_t nearest_point_index = nearby_points_indices[0];
// Now find best nearby point, nearest point, and corresponding indices
for (const size_t &nearby_point_index : nearby_points_indices) {
// Find the best nearby point and the nearest one. A layer of a fine relief has tens of thousands of candidates within
// the radius, so they are looked at as the search finds them rather than collected into a vector first.
constexpr size_t none = std::numeric_limits<size_t>::max();
size_t best_nearby_point_index = none;
size_t nearest_point_index = none;
visit_nearby_points(*layers[layer_idx].points_tree, projected_position, max_distance,
[&layers, &comparator, &projected_position, layer_idx, &best_nearby_point_index, &nearest_point_index]
(size_t nearby_point_index) {
if (best_nearby_point_index == none) {
// The first point found starts both, as the first of the collected ones did.
best_nearby_point_index = nearest_point_index = nearby_point_index;
}
const SeamCandidate &point = layers[layer_idx].points[nearby_point_index];
if (point.perimeter.finalized) {
continue; // skip over finalized perimeters, try to find some that is not finalized
return; // skip over finalized perimeters, try to find some that is not finalized
}
if (comparator.is_first_better(point, layers[layer_idx].points[best_nearby_point_index],
projected_position.head<2>())
@@ -1143,6 +1143,10 @@ std::optional<std::pair<size_t, size_t>> SeamPlacer::find_next_seam_in_layer(
|| layers[layer_idx].points[nearest_point_index].perimeter.finalized) {
nearest_point_index = nearby_point_index;
}
});
if (best_nearby_point_index == none) {
return {};
}
const SeamCandidate &best_nearby_point = layers[layer_idx].points[best_nearby_point_index];
+30
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@@ -313,6 +313,36 @@ std::vector<size_t> find_nearby_points(const KDTreeIndirectType &kdtree, const P
return visitor.result;
}
// Visits the points within max_distance of center, in the order find_nearby_points() would collect them, and hands
// each of them to `visitor_fn` instead of returning them all: a search over a dense set spends more on collecting the
// points into a vector than on the search itself, and its caller usually keeps only a few of them.
template<typename KDTreeIndirectType, typename PointType, typename VisitorFn>
void visit_nearby_points(const KDTreeIndirectType &kdtree, const PointType &center,
const typename KDTreeIndirectType::CoordType &max_distance, VisitorFn visitor_fn)
{
using CoordType = typename KDTreeIndirectType::CoordType;
struct Visitor {
const KDTreeIndirectType &kdtree;
const PointType center;
const CoordType max_distance_squared;
VisitorFn visitor_fn;
unsigned int operator()(size_t idx, size_t dimension) {
auto dist = CoordType(0);
for (size_t i = 0; i < KDTreeIndirectType::NumDimensions; ++i) {
CoordType d = center[i] - kdtree.coordinate(idx, i);
dist += d * d;
}
if (dist < max_distance_squared)
visitor_fn(idx);
return kdtree.descent_mask(center[dimension], max_distance_squared, idx, dimension);
}
} visitor { kdtree, center, max_distance * max_distance, visitor_fn };
kdtree.visit(visitor);
}
template<typename KDTreeIndirectType, typename PointType>
std::vector<size_t> find_nearby_points(const KDTreeIndirectType &kdtree, const PointType &center,
const typename KDTreeIndirectType::CoordType& max_distance)
+1
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@@ -25,6 +25,7 @@ add_executable(${_TEST_NAME}_tests
test_filament_mixer.cpp
test_fill_plane_path.cpp
test_geometry.cpp
test_kdtree.cpp
test_multimaterial_segmentation.cpp
test_placeholder_parser.cpp
test_polygon.cpp
+66
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@@ -0,0 +1,66 @@
#include <catch2/catch_all.hpp>
#include <random>
#include <vector>
#include "libslic3r/KDTreeIndirect.hpp"
#include "libslic3r/Point.hpp"
using namespace Slic3r;
TEST_CASE("Visiting the nearby points gives what collecting them gives", "[KDTree]") {
std::mt19937 rng(19937);
std::uniform_real_distribution<float> coord(-50.f, 50.f);
// Points in a box, so that a radius search returns anything from none of them to all of them.
std::vector<Vec3f> points(2000);
for (Vec3f &p : points)
p = Vec3f(coord(rng), coord(rng), coord(rng));
auto coordinate = [&points](size_t idx, size_t dimension) { return points[idx](int(dimension)); };
KDTreeIndirect<3, float, decltype(coordinate)> tree(coordinate);
std::vector<size_t> indices(points.size());
std::iota(indices.begin(), indices.end(), 0);
tree.build(indices);
const float radius = GENERATE(0.5f, 5.f, 25.f, 200.f);
for (int i = 0; i < 20; ++ i) {
const Vec3f center(coord(rng), coord(rng), coord(rng));
const std::vector<size_t> collected = find_nearby_points(tree, center, radius);
std::vector<size_t> visited;
visit_nearby_points(tree, center, radius, [&visited](size_t idx) { visited.emplace_back(idx); });
// Same points, and in the same order: a caller that keeps the first of several equally good ones
// must get the same answer either way.
REQUIRE(visited == collected);
}
}
TEST_CASE("A radius search returns every point within the radius and no other", "[KDTree]") {
std::mt19937 rng(2024);
std::uniform_real_distribution<float> coord(-20.f, 20.f);
std::vector<Vec3f> points(500);
for (Vec3f &p : points)
p = Vec3f(coord(rng), coord(rng), coord(rng));
auto coordinate = [&points](size_t idx, size_t dimension) { return points[idx](int(dimension)); };
KDTreeIndirect<3, float, decltype(coordinate)> tree(coordinate);
std::vector<size_t> indices(points.size());
std::iota(indices.begin(), indices.end(), 0);
tree.build(indices);
const Vec3f center(1.f, -2.f, 3.f);
const float radius = 7.f;
std::vector<size_t> expected;
for (size_t i = 0; i < points.size(); ++ i)
if ((points[i] - center).squaredNorm() < radius * radius)
expected.emplace_back(i);
std::vector<size_t> visited;
visit_nearby_points(tree, center, radius, [&visited](size_t idx) { visited.emplace_back(idx); });
std::sort(visited.begin(), visited.end());
REQUIRE(! expected.empty());
REQUIRE(visited == expected);
}