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https://github.com/OrcaSlicer/OrcaSlicer.git
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Run a layer's regions in parallel where they are independent
detect_surfaces_type, process_external_surfaces and the vertical shells each waited on their own heaviest layer in turn. The LOTR map plate slices in ~10.5 min at 0.1 mm / 2000k, was ~11.5; ~87 s at normal settings, was ~97.
This commit is contained in:
+161
-117
@@ -1666,7 +1666,9 @@ void PrintObject::detect_surfaces_type()
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bool interface_shells = ! spiral_mode && m_config.interface_shells.value;
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size_t num_layers = spiral_mode ? std::min(size_t(this->printing_region(0).config().bottom_shell_layers), m_layers.size()) : m_layers.size();
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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// The regions of a layer do not see each other here, and a layer cut through a fine relief takes far longer than the
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// others, so the regions run next to each other instead of one after another, each still over all layers.
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tbb::parallel_for(size_t(0), this->num_printing_regions(), [&](size_t region_id) {
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BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << region_id << " in parallel - start";
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (Layer *layer : m_layers)
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@@ -2086,29 +2088,31 @@ void PrintObject::detect_surfaces_type()
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}
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}
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);
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// ==============================================================================================================
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// === ORCA: Interim workaround - for now the new stInternalAfterExternalBridge surfaace is re-classified ==============
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// === back to a bottom bridge. As a starting point, this improves bridging reliability as it extrudes ==========
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// === two external bridge layers. However, TODO: Implement a new surface type throughout the codebase ==========
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// ==============================================================================================================
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++region_id) {
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tbb::parallel_for( tbb::blocked_range<size_t>(0, m_layers.size()), [this, region_id](const tbb::blocked_range<size_t> &range) {
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for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
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Surfaces &surfs = m_layers[idx_layer]->m_regions[region_id]->slices.surfaces;
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for (Surface &s : surfs) {
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if (s.surface_type == stInternalAfterExternalBridge) {
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s.surface_type = stBottomBridge;
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}
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}
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}
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}
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);
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}
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}
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// ==============================================================================================================
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// === ORCA: End of second external bridge layer changes =======================================================
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// ==============================================================================================================
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}); // for each this->print->region_count
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// ==============================================================================================================
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// === ORCA: Interim workaround - for now the new stInternalAfterExternalBridge surfaace is re-classified ==============
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// === back to a bottom bridge. As a starting point, this improves bridging reliability as it extrudes ==========
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// === two external bridge layers. However, TODO: Implement a new surface type throughout the codebase ==========
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// ==============================================================================================================
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// Once all the regions have their second bridge layer, and before their slices are trimmed into fill surfaces below.
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if ((this->config().enable_extra_bridge_layer.value == eblApplyToAll) || (this->config().enable_extra_bridge_layer.value == eblExternalBridgeOnly)) {
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tbb::parallel_for(tbb::blocked_range<size_t>(0, m_layers.size()), [this](const tbb::blocked_range<size_t> &range) {
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for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer)
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for (LayerRegion *layerm : m_layers[idx_layer]->regions())
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for (Surface &s : layerm->slices.surfaces)
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if (s.surface_type == stInternalAfterExternalBridge)
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s.surface_type = stBottomBridge;
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});
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m_print->throw_if_canceled();
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}
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tbb::parallel_for(size_t(0), this->num_printing_regions(), [&](size_t region_id) {
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BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << region_id << " - clipping in parallel - start";
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// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
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tbb::parallel_for(
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@@ -2125,7 +2129,7 @@ void PrintObject::detect_surfaces_type()
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});
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m_print->throw_if_canceled();
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BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << region_id << " - clipping in parallel - end";
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} // for each this->print->region_count
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});
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// Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
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m_typed_slices = true;
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@@ -2192,8 +2196,10 @@ void PrintObject::process_external_surfaces()
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BOOST_LOG_TRIVIAL(debug) << "Collecting surfaces covered with extrusions in parallel - end";
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}
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++region_id) {
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BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - start";
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BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces in parallel - start";
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// The regions of a layer do not see each other here, and a layer cut through a fine relief takes far longer than the
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// others, so the regions run next to each other instead of one after another, each still over all layers.
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tbb::parallel_for(size_t(0), this->num_printing_regions(), [this, &surfaces_covered](size_t region_id) {
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, m_layers.size()),
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[this, &surfaces_covered, region_id](const tbb::blocked_range<size_t>& range) {
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@@ -2208,9 +2214,9 @@ void PrintObject::process_external_surfaces()
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}
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}
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);
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m_print->throw_if_canceled();
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BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - end";
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}
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});
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m_print->throw_if_canceled();
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BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces in parallel - end";
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}
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void PrintObject::discover_vertical_shells()
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@@ -2330,19 +2336,128 @@ void PrintObject::discover_vertical_shells()
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// region-specific but the shell settings and the external perimeter spacing, so a region sharing them with an earlier
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// one reuses its result instead of repeating it: that accumulation is a union over several layers of top/bottom
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// surfaces, and a multi-material print has a region per filament.
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using AccumulationKey = std::array<double, 5>;
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struct ShellAccumulation
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{
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std::array<double, 5> key;
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Polygons shell;
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Polygons holes;
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AccumulationKey key;
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Polygons shell;
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Polygons holes;
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};
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const auto accumulation_key = [](const PrintRegionConfig ®ion_config, const LayerRegion *layerm) {
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return AccumulationKey{ double(region_config.top_shell_layers.value), region_config.top_shell_thickness.value,
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double(region_config.bottom_shell_layers.value), region_config.bottom_shell_thickness.value,
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double(layerm->flow(frExternalPerimeter).scaled_spacing()) };
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};
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const auto accumulate_shell = [this, &cache_top_botom_regions](size_t idx_layer, const PrintRegionConfig ®ion_config,
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const LayerRegion *layerm, Polygons &shell, Polygons &holes) {
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const Layer *layer = m_layers[idx_layer];
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polygons_append(holes, cache_top_botom_regions[idx_layer].holes);
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auto combine_holes = [&holes](const Polygons &holes2) {
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if (holes.empty() || holes2.empty())
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holes.clear();
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else
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holes = intersection(holes, holes2);
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};
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auto combine_shells = [&shell](const Polygons &shells2) {
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if (shell.empty())
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shell = std::move(shells2);
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else if (! shells2.empty()) {
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polygons_append(shell, shells2);
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell);
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}
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};
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static constexpr const bool one_more_layer_below_top_bottom_surfaces = false;
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if (int n_top_layers = region_config.top_shell_layers.value; n_top_layers > 0) {
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// Gather top regions projected to this layer.
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coordf_t print_z = layer->print_z;
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int i = int(idx_layer) + 1;
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int itop = int(idx_layer) + n_top_layers;
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bool at_least_one_top_projected = false;
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for (; i < int(cache_top_botom_regions.size()) &&
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(i < itop || m_layers[i]->print_z - print_z < region_config.top_shell_thickness - EPSILON);
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++ i) {
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at_least_one_top_projected = true;
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const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
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combine_holes(cache.holes);
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combine_shells(cache.top_surfaces);
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}
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if (!at_least_one_top_projected && i < int(cache_top_botom_regions.size())) {
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// Lets consider this a special case - with only 1 top solid and minimal shell thickness settings, the
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// boundaries of solid layers are not anchored over/under perimeters, so lets fix it by adding at least one
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// perimeter width of area
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Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].top_surfaces,
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layerm->flow(frExternalPerimeter).scaled_spacing()),
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to_polygons(m_layers[i]->lslices));
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combine_shells(anchor_area);
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}
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if (one_more_layer_below_top_bottom_surfaces)
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if (i < int(cache_top_botom_regions.size()) &&
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(i <= itop || m_layers[i]->bottom_z() - print_z < region_config.top_shell_thickness - EPSILON))
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combine_holes(cache_top_botom_regions[i].holes);
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}
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if (int n_bottom_layers = region_config.bottom_shell_layers.value; n_bottom_layers > 0) {
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// Gather bottom regions projected to this layer.
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coordf_t bottom_z = layer->bottom_z();
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int i = int(idx_layer) - 1;
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int ibottom = int(idx_layer) - n_bottom_layers;
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bool at_least_one_bottom_projected = false;
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for (; i >= 0 &&
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(i > ibottom || bottom_z - m_layers[i]->bottom_z() < region_config.bottom_shell_thickness - EPSILON);
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-- i) {
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at_least_one_bottom_projected = true;
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const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
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combine_holes(cache.holes);
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combine_shells(cache.bottom_surfaces);
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}
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if (!at_least_one_bottom_projected && i >= 0) {
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Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].bottom_surfaces,
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layerm->flow(frExternalPerimeter).scaled_spacing()),
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to_polygons(m_layers[i]->lslices));
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combine_shells(anchor_area);
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}
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if (one_more_layer_below_top_bottom_surfaces)
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if (i >= 0 &&
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(i > ibottom || bottom_z - m_layers[i]->print_z < region_config.bottom_shell_thickness - EPSILON))
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combine_holes(cache_top_botom_regions[i].holes);
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}
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};
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std::vector<std::vector<ShellAccumulation>> shell_accumulations(top_bottom_surfaces_all_regions ? num_layers : 0);
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if (! shell_accumulations.empty()) {
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// Every (layer, key) pair is accumulated once, before the regions, so that nothing in the loop below is shared
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// between them and they can run next to each other.
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std::vector<std::array<size_t, 3>> todo; // layer, its slot, a region holding the key
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for (size_t idx_layer = 0; idx_layer < num_layers; ++ idx_layer) {
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std::vector<ShellAccumulation> &accumulations = shell_accumulations[idx_layer];
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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if (this->printing_region(region_id).config().ensure_vertical_shell_thickness.value != evstAll)
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continue;
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const LayerRegion *layerm = m_layers[idx_layer]->m_regions[region_id];
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const AccumulationKey key = accumulation_key(layerm->region().config(), layerm);
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if (std::none_of(accumulations.begin(), accumulations.end(), [&key](const ShellAccumulation &a) { return a.key == key; })) {
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todo.push_back({ idx_layer, accumulations.size(), region_id });
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accumulations.push_back({ key, {}, {} });
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}
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}
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}
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tbb::parallel_for(size_t(0), todo.size(), [this, &todo, &shell_accumulations, &accumulate_shell](size_t i) {
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m_print->throw_if_canceled();
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const LayerRegion *layerm = m_layers[todo[i][0]]->m_regions[todo[i][2]];
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ShellAccumulation &out = shell_accumulations[todo[i][0]][todo[i][1]];
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accumulate_shell(todo[i][0], layerm->region().config(), layerm, out.shell, out.holes);
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});
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m_print->throw_if_canceled();
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}
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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const auto process_region = [&](size_t region_id) {
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const PrintRegion ®ion = this->printing_region(region_id);
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if (region.config().ensure_vertical_shell_thickness.value != evstAll )
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// This region will be handled by discover_horizontal_shells().
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continue;
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return;
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//FIXME Improve the heuristics for a grain size.
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size_t grain_size = std::max(num_layers / 16, size_t(1));
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@@ -2382,7 +2497,7 @@ void PrintObject::discover_vertical_shells()
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grain_size = 1;
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, num_layers, grain_size),
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[this, region_id, &cache_top_botom_regions, &shell_accumulations]
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[this, region_id, &shell_accumulations, &accumulation_key, &accumulate_shell]
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(const tbb::blocked_range<size_t>& range) {
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// printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
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for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
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@@ -2432,98 +2547,19 @@ void PrintObject::discover_vertical_shells()
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}
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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const std::array<double, 5> accumulation_key{ double(region_config.top_shell_layers.value), region_config.top_shell_thickness.value,
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double(region_config.bottom_shell_layers.value), region_config.bottom_shell_thickness.value,
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double(layerm->flow(frExternalPerimeter).scaled_spacing()) };
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std::vector<ShellAccumulation> *accumulations = shell_accumulations.empty() ? nullptr : &shell_accumulations[idx_layer];
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const auto reused = accumulations == nullptr ? nullptr :
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const AccumulationKey key = accumulation_key(region_config, layerm);
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const ShellAccumulation *reused = shell_accumulations.empty() ? nullptr :
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[&]() -> const ShellAccumulation * {
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for (const ShellAccumulation &a : *accumulations)
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if (a.key == accumulation_key)
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for (const ShellAccumulation &a : shell_accumulations[idx_layer])
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if (a.key == key)
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return &a;
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return nullptr;
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}();
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if (reused != nullptr) {
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shell = reused->shell;
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holes = reused->holes;
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} else {
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polygons_append(holes, cache_top_botom_regions[idx_layer].holes);
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auto combine_holes = [&holes](const Polygons &holes2) {
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if (holes.empty() || holes2.empty())
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holes.clear();
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else
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holes = intersection(holes, holes2);
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};
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auto combine_shells = [&shell](const Polygons &shells2) {
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if (shell.empty())
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shell = std::move(shells2);
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else if (! shells2.empty()) {
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polygons_append(shell, shells2);
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// Running the union_ using the Clipper library piece by piece is cheaper
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// than running the union_ all at once.
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shell = union_(shell);
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}
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};
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static constexpr const bool one_more_layer_below_top_bottom_surfaces = false;
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if (int n_top_layers = region_config.top_shell_layers.value; n_top_layers > 0) {
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// Gather top regions projected to this layer.
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coordf_t print_z = layer->print_z;
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int i = int(idx_layer) + 1;
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int itop = int(idx_layer) + n_top_layers;
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bool at_least_one_top_projected = false;
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for (; i < int(cache_top_botom_regions.size()) &&
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(i < itop || m_layers[i]->print_z - print_z < region_config.top_shell_thickness - EPSILON);
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++ i) {
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at_least_one_top_projected = true;
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const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
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combine_holes(cache.holes);
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combine_shells(cache.top_surfaces);
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}
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if (!at_least_one_top_projected && i < int(cache_top_botom_regions.size())) {
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// Lets consider this a special case - with only 1 top solid and minimal shell thickness settings, the
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// boundaries of solid layers are not anchored over/under perimeters, so lets fix it by adding at least one
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// perimeter width of area
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Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].top_surfaces,
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layerm->flow(frExternalPerimeter).scaled_spacing()),
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to_polygons(m_layers[i]->lslices));
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combine_shells(anchor_area);
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}
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if (one_more_layer_below_top_bottom_surfaces)
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if (i < int(cache_top_botom_regions.size()) &&
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(i <= itop || m_layers[i]->bottom_z() - print_z < region_config.top_shell_thickness - EPSILON))
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combine_holes(cache_top_botom_regions[i].holes);
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}
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if (int n_bottom_layers = region_config.bottom_shell_layers.value; n_bottom_layers > 0) {
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// Gather bottom regions projected to this layer.
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coordf_t bottom_z = layer->bottom_z();
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int i = int(idx_layer) - 1;
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int ibottom = int(idx_layer) - n_bottom_layers;
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bool at_least_one_bottom_projected = false;
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for (; i >= 0 &&
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(i > ibottom || bottom_z - m_layers[i]->bottom_z() < region_config.bottom_shell_thickness - EPSILON);
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-- i) {
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at_least_one_bottom_projected = true;
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const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
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combine_holes(cache.holes);
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combine_shells(cache.bottom_surfaces);
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}
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if (!at_least_one_bottom_projected && i >= 0) {
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Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].bottom_surfaces,
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layerm->flow(frExternalPerimeter).scaled_spacing()),
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to_polygons(m_layers[i]->lslices));
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combine_shells(anchor_area);
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}
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if (one_more_layer_below_top_bottom_surfaces)
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if (i >= 0 &&
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(i > ibottom || bottom_z - m_layers[i]->print_z < region_config.bottom_shell_thickness - EPSILON))
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combine_holes(cache_top_botom_regions[i].holes);
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}
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if (accumulations != nullptr)
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accumulations->push_back({ accumulation_key, shell, holes });
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}
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} else
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accumulate_shell(idx_layer, region_config, layerm, shell, holes);
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
|
||||
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
|
||||
@@ -2707,7 +2743,15 @@ void PrintObject::discover_vertical_shells()
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("3_discover_vertical_shells-final");
|
||||
}
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
} // for each region
|
||||
}; // for each region
|
||||
if (top_bottom_surfaces_all_regions)
|
||||
// Nothing is shared between the regions, and a layer cut through a fine relief takes far longer than the others,
|
||||
// so they run next to each other instead of one after another.
|
||||
tbb::parallel_for(size_t(0), this->num_printing_regions(), process_region);
|
||||
else
|
||||
// Here every region fills the one top/bottom cache with its own surfaces first.
|
||||
for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id)
|
||||
process_region(region_id);
|
||||
} // void PrintObject::discover_vertical_shells()
|
||||
|
||||
// #define DEBUG_BRIDGE_OVER_INFILL
|
||||
|
||||
Reference in New Issue
Block a user