mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-09-26 10:21:00 +00:00
Merge colour and top/bottom regions per island
The merge took anything from 3 to 38 minutes at 0.1 mm / 2000k, now ~2.5. Every region is grouped with the islands it overlaps, so the result is the same.
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#include "MutablePolygon.hpp"
|
||||
#include "format.hpp"
|
||||
|
||||
#include <numeric>
|
||||
#include <utility>
|
||||
#include <unordered_set>
|
||||
|
||||
@@ -1900,7 +1901,68 @@ static ExPolygons diff_ex_by_piece(const ExPolygons &subject, const ExPolygons &
|
||||
return out;
|
||||
}
|
||||
|
||||
static std::vector<std::vector<ExPolygons>> merge_segmented_layers(const std::vector<std::vector<ExPolygons>> &segmented_regions,
|
||||
// Finds the islands (layer ExPolygons) a region piece overlaps. A top or bottom region is projected from the neighbouring
|
||||
// layers and may reach past the island it belongs to, or over several islands.
|
||||
class IslandLocator
|
||||
{
|
||||
public:
|
||||
explicit IslandLocator(const ExPolygons &islands) : m_islands(islands)
|
||||
{
|
||||
m_bboxes.reserve(islands.size());
|
||||
for (const ExPolygon &island : islands) {
|
||||
m_bboxes.emplace_back(get_extents(island));
|
||||
m_extent.merge(m_bboxes.back());
|
||||
}
|
||||
if (!m_extent.defined)
|
||||
return;
|
||||
const Point size = m_extent.size();
|
||||
m_cell_w = std::max<coord_t>(1, size.x() / GRID + 1);
|
||||
m_cell_h = std::max<coord_t>(1, size.y() / GRID + 1);
|
||||
m_grid.assign(GRID * GRID, {});
|
||||
for (size_t i = 0; i < m_bboxes.size(); ++i)
|
||||
for_cells(m_bboxes[i], [&](int cell) { m_grid[cell].emplace_back(i); });
|
||||
}
|
||||
|
||||
void find(const ExPolygon &piece, std::vector<size_t> &out) const
|
||||
{
|
||||
out.clear();
|
||||
const BoundingBox bbox = get_extents(piece);
|
||||
if (!m_extent.defined || !m_extent.overlap(bbox))
|
||||
return;
|
||||
for_cells(bbox, [&](int cell) {
|
||||
for (size_t i : m_grid[cell])
|
||||
if (m_bboxes[i].overlap(bbox))
|
||||
out.emplace_back(i);
|
||||
});
|
||||
sort_remove_duplicates(out);
|
||||
if (out.size() > 1)
|
||||
out.erase(std::remove_if(out.begin(), out.end(), [&](size_t i) {
|
||||
const BoundingBox common(m_bboxes[i].min.cwiseMax(bbox.min), m_bboxes[i].max.cwiseMin(bbox.max));
|
||||
return intersection(ClipperUtils::clip_clipper_polygons_with_subject_bbox(piece, common.inflated(SCALED_EPSILON)),
|
||||
ClipperUtils::clip_clipper_polygons_with_subject_bbox(m_islands[i], common.inflated(SCALED_EPSILON))).empty();
|
||||
}), out.end());
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr int GRID = 64;
|
||||
template<typename Fn> void for_cells(const BoundingBox &bb, Fn &&fn) const
|
||||
{
|
||||
const int x0 = std::clamp(int((bb.min.x() - m_extent.min.x()) / m_cell_w), 0, GRID - 1), x1 = std::clamp(int((bb.max.x() - m_extent.min.x()) / m_cell_w), 0, GRID - 1);
|
||||
const int y0 = std::clamp(int((bb.min.y() - m_extent.min.y()) / m_cell_h), 0, GRID - 1), y1 = std::clamp(int((bb.max.y() - m_extent.min.y()) / m_cell_h), 0, GRID - 1);
|
||||
for (int y = y0; y <= y1; ++y)
|
||||
for (int x = x0; x <= x1; ++x)
|
||||
fn(y * GRID + x);
|
||||
}
|
||||
|
||||
const ExPolygons &m_islands;
|
||||
std::vector<BoundingBox> m_bboxes;
|
||||
BoundingBox m_extent;
|
||||
coord_t m_cell_w = 1, m_cell_h = 1;
|
||||
std::vector<std::vector<size_t>> m_grid;
|
||||
};
|
||||
|
||||
static std::vector<std::vector<ExPolygons>> merge_segmented_layers(const std::vector<ExPolygons> &input_expolygons,
|
||||
const std::vector<std::vector<ExPolygons>> &segmented_regions,
|
||||
std::vector<std::vector<ExPolygons>> &&top_and_bottom_layers,
|
||||
const size_t num_facets_states,
|
||||
const std::function<void()> &throw_on_cancel_callback)
|
||||
@@ -1911,33 +1973,91 @@ static std::vector<std::vector<ExPolygons>> merge_segmented_layers(const std::ve
|
||||
assert(!top_and_bottom_layers.size() || num_facets_states == top_and_bottom_layers.size());
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Print object segmentation - Merging segmented layers in parallel - Begin";
|
||||
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&segmented_regions, &top_and_bottom_layers, &segmented_regions_merged, &num_facets_states, &throw_on_cancel_callback](const tbb::blocked_range<size_t> &range) {
|
||||
// Every region of a layer is merged together with the regions of the islands it overlaps, and the islands are further
|
||||
// apart than the dimple removal below reaches, so this gives the same result as merging the layer at once. On a layer
|
||||
// cut through a fine relief every region shares thousands of hole contours with every other, and ClipperLib, splitting
|
||||
// and re-linking one huge polygon over and over, took anything up to half an hour for a layer; per island each operation
|
||||
// stays the size of the island, and the islands run in parallel.
|
||||
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&](const tbb::blocked_range<size_t> &range) {
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) {
|
||||
assert(segmented_regions[layer_idx].size() == num_facets_states);
|
||||
ExPolygons top_and_bottom_all_colours;
|
||||
for (const std::vector<ExPolygons> &top_and_bottom_by_extruder : top_and_bottom_layers)
|
||||
append(top_and_bottom_all_colours, top_and_bottom_by_extruder[layer_idx]);
|
||||
// Zero is skipped because it is the default color of the volume
|
||||
throw_on_cancel_callback();
|
||||
// Group the islands joined by a region overlapping several of them; the last group takes the regions lying
|
||||
// outside every island.
|
||||
const ExPolygons &islands = input_expolygons[layer_idx];
|
||||
const IslandLocator locator(islands);
|
||||
std::vector<size_t> parent(islands.size() + 1);
|
||||
std::iota(parent.begin(), parent.end(), 0);
|
||||
const auto root = [&parent](size_t i) {
|
||||
while (parent[i] != i)
|
||||
i = parent[i] = parent[parent[i]];
|
||||
return i;
|
||||
};
|
||||
// Islands of every piece: side regions of colours 1.., then top/bottom regions of colours 0..
|
||||
std::vector<const ExPolygon *> pieces;
|
||||
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id)
|
||||
for (const ExPolygon &piece : segmented_regions[layer_idx][extruder_id])
|
||||
pieces.emplace_back(&piece);
|
||||
if (!top_and_bottom_layers.empty())
|
||||
for (size_t color_idx = 0; color_idx < num_facets_states; ++color_idx)
|
||||
for (const ExPolygon &piece : top_and_bottom_layers[color_idx][layer_idx])
|
||||
pieces.emplace_back(&piece);
|
||||
std::vector<std::vector<size_t>> overlapped(pieces.size());
|
||||
tbb::parallel_for(size_t(0), pieces.size(), [&](size_t i) { locator.find(*pieces[i], overlapped[i]); });
|
||||
std::vector<size_t> piece_island(pieces.size());
|
||||
for (size_t i = 0; i < pieces.size(); ++i) {
|
||||
piece_island[i] = overlapped[i].empty() ? islands.size() : overlapped[i].front();
|
||||
for (size_t island : overlapped[i])
|
||||
parent[root(island)] = root(piece_island[i]);
|
||||
}
|
||||
std::vector<size_t> bucket_of(parent.size(), size_t(-1));
|
||||
size_t num_buckets = 0;
|
||||
for (size_t i = 0; i < parent.size(); ++i)
|
||||
if (size_t &b = bucket_of[root(i)]; b == size_t(-1))
|
||||
b = num_buckets++;
|
||||
|
||||
// [bucket][colour]
|
||||
std::vector<std::vector<ExPolygons>> sides(num_buckets, std::vector<ExPolygons>(num_facets_states));
|
||||
std::vector<std::vector<ExPolygons>> tops(num_buckets, std::vector<ExPolygons>(num_facets_states));
|
||||
size_t piece_idx = 0;
|
||||
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id)
|
||||
for (const ExPolygon &piece : segmented_regions[layer_idx][extruder_id])
|
||||
sides[bucket_of[root(piece_island[piece_idx++])]][extruder_id].emplace_back(piece);
|
||||
if (!top_and_bottom_layers.empty())
|
||||
for (size_t color_idx = 0; color_idx < num_facets_states; ++color_idx)
|
||||
for (const ExPolygon &piece : top_and_bottom_layers[color_idx][layer_idx])
|
||||
tops[bucket_of[root(piece_island[piece_idx++])]][color_idx].emplace_back(piece);
|
||||
|
||||
// Side regions minus the top/bottom regions of every colour.
|
||||
std::vector<std::vector<ExPolygons>> merged(num_buckets, std::vector<ExPolygons>(num_facets_states));
|
||||
tbb::parallel_for(size_t(0), num_buckets, [&](size_t bucket) {
|
||||
ExPolygons tops_all;
|
||||
for (const ExPolygons &t : tops[bucket])
|
||||
append(tops_all, t);
|
||||
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id)
|
||||
if (!sides[bucket][extruder_id].empty())
|
||||
merged[bucket][extruder_id] = tops_all.empty() ? std::move(sides[bucket][extruder_id]) :
|
||||
diff_ex_by_piece(sides[bucket][extruder_id], tops_all);
|
||||
});
|
||||
|
||||
// Then this colour's top/bottom regions, with the dimples removed (#7235) when the layer has side regions left.
|
||||
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id) {
|
||||
throw_on_cancel_callback();
|
||||
if (!segmented_regions[layer_idx][extruder_id].empty()) {
|
||||
ExPolygons segmented_regions_trimmed = segmented_regions[layer_idx][extruder_id];
|
||||
// All colours at once: taking them one after another made every piece go through ClipperLib once per
|
||||
// colour, and it is the same area either way.
|
||||
if (!top_and_bottom_all_colours.empty() && !segmented_regions_trimmed.empty())
|
||||
segmented_regions_trimmed = diff_ex_by_piece(segmented_regions_trimmed, top_and_bottom_all_colours);
|
||||
|
||||
segmented_regions_merged[layer_idx][extruder_id - 1] = std::move(segmented_regions_trimmed);
|
||||
}
|
||||
|
||||
if (!top_and_bottom_layers.empty() && !top_and_bottom_layers[extruder_id][layer_idx].empty()) {
|
||||
bool was_top_and_bottom_empty = segmented_regions_merged[layer_idx][extruder_id - 1].empty();
|
||||
append(segmented_regions_merged[layer_idx][extruder_id - 1], top_and_bottom_layers[extruder_id][layer_idx]);
|
||||
|
||||
// Remove dimples (#7235) appearing after merging side segmentation of the model with tops and bottoms painted layers.
|
||||
if (!was_top_and_bottom_empty)
|
||||
segmented_regions_merged[layer_idx][extruder_id - 1] = offset2_ex(union_ex(segmented_regions_merged[layer_idx][extruder_id - 1]), float(SCALED_EPSILON), -float(SCALED_EPSILON));
|
||||
if (top_and_bottom_layers.empty() || top_and_bottom_layers[extruder_id][layer_idx].empty()) {
|
||||
for (size_t bucket = 0; bucket < num_buckets; ++bucket)
|
||||
append(segmented_regions_merged[layer_idx][extruder_id - 1], std::move(merged[bucket][extruder_id]));
|
||||
continue;
|
||||
}
|
||||
bool was_top_and_bottom_empty = true;
|
||||
for (size_t bucket = 0; bucket < num_buckets && was_top_and_bottom_empty; ++bucket)
|
||||
was_top_and_bottom_empty = merged[bucket][extruder_id].empty();
|
||||
tbb::parallel_for(size_t(0), num_buckets, [&](size_t bucket) {
|
||||
ExPolygons ®ion = merged[bucket][extruder_id];
|
||||
append(region, tops[bucket][extruder_id]);
|
||||
if (!was_top_and_bottom_empty && !region.empty())
|
||||
region = offset2_ex(union_ex(region), float(SCALED_EPSILON), -float(SCALED_EPSILON));
|
||||
});
|
||||
for (size_t bucket = 0; bucket < num_buckets; ++bucket)
|
||||
append(segmented_regions_merged[layer_idx][extruder_id - 1], std::move(merged[bucket][extruder_id]));
|
||||
}
|
||||
}
|
||||
}); // end of parallel_for
|
||||
@@ -2262,10 +2382,13 @@ std::vector<std::vector<ExPolygons>> segmentation_by_painting(const PrintObject
|
||||
graph.remove_nodes_with_one_arc();
|
||||
regions = extract_colored_segments(graph, num_facets_states);
|
||||
// The faces of one colour tile it without overlapping; merged here, where an island is small,
|
||||
// every later boolean gets a few regions instead of thousands of faces sharing their edges.
|
||||
for (ExPolygons &faces : regions)
|
||||
if (faces.size() > 1)
|
||||
faces = union_ex(faces);
|
||||
// every later boolean gets a few regions instead of thousands of faces sharing their edges. An
|
||||
// island with many holes keeps its faces: merged, each colour would be one region with thousands
|
||||
// of holes, and subtracting from that is far slower than from the faces one at a time.
|
||||
if (island_poly.size() <= 64)
|
||||
for (ExPolygons &faces : regions)
|
||||
if (faces.size() > 1)
|
||||
faces = union_ex(faces);
|
||||
}
|
||||
});
|
||||
for (std::vector<ExPolygons> ®ions : island_regions)
|
||||
@@ -2293,7 +2416,7 @@ std::vector<std::vector<ExPolygons>> segmentation_by_painting(const PrintObject
|
||||
throw_on_cancel_callback();
|
||||
}
|
||||
|
||||
std::vector<std::vector<ExPolygons>> segmented_regions_merged = merge_segmented_layers(segmented_regions, std::move(top_and_bottom_layers), num_facets_states, throw_on_cancel_callback);
|
||||
std::vector<std::vector<ExPolygons>> segmented_regions_merged = merge_segmented_layers(input_expolygons, segmented_regions, std::move(top_and_bottom_layers), num_facets_states, throw_on_cancel_callback);
|
||||
throw_on_cancel_callback();
|
||||
|
||||
#ifdef MM_SEGMENTATION_DEBUG_REGIONS
|
||||
|
||||
@@ -1785,20 +1785,30 @@ void PrintObject::detect_surfaces_type()
|
||||
if (lower_layer) { // Only detect small cracks for non-first layer, because first layer should always be bottom
|
||||
const float small_crack_threshold = -layerm->flow(frExternalPerimeter).scaled_width() * 1.5;
|
||||
|
||||
// Only the bottom surfaces near a crack can take part: one that contains it must contain its box,
|
||||
// and one whose box misses the grown crack is left unchanged by removing it. A layer cut through
|
||||
// a fine relief has thousands of both, which made this loop quadratic.
|
||||
for (const auto& crack : cracks) {
|
||||
if (offset_ex(crack, small_crack_threshold).empty()) {
|
||||
// For small cracks, if it's part of a large bottom surface, then it should be added to bottom as well
|
||||
if (std::any_of(bottom.begin(), bottom.end(), [&crack, small_crack_threshold](const Surface& s) {
|
||||
const BoundingBox crack_bbox = get_extents(crack);
|
||||
if (std::any_of(bottom.begin(), bottom.end(), [&crack, &crack_bbox, small_crack_threshold](const Surface& s) {
|
||||
const auto& se = s.expolygon;
|
||||
return diff_ex(crack, se, ApplySafetyOffset::Yes).empty()
|
||||
return get_extents(se).inflated(SCALED_EPSILON).contains(crack_bbox)
|
||||
&& diff_ex(crack, se, ApplySafetyOffset::Yes).empty()
|
||||
&& se.area() > crack.area() * 2
|
||||
&& !offset_ex(diff_ex(se, crack), small_crack_threshold).empty();
|
||||
})) continue;
|
||||
|
||||
// Crack too small, leave it as part of the top surface, remove it from bottom surfaces
|
||||
const ExPolygons grown_crack = offset_ex(crack, -small_crack_threshold);
|
||||
const BoundingBox grown_bbox = get_extents(grown_crack);
|
||||
Surfaces bot_tmp;
|
||||
for (auto& b : bottom) {
|
||||
surfaces_append(bot_tmp, diff_ex(b.expolygon, offset_ex(crack, -small_crack_threshold)), b.surface_type);
|
||||
if (get_extents(b.expolygon).overlap(grown_bbox))
|
||||
surfaces_append(bot_tmp, diff_ex(b.expolygon, grown_crack), b.surface_type);
|
||||
else
|
||||
bot_tmp.emplace_back(std::move(b));
|
||||
}
|
||||
bottom = std::move(bot_tmp);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user