* fix: crash in LAN mode when the printer type is not known yet
InputIpAddressDialog::set_machine_obj() built the help image name from
the printer config with no fallback. If the printer type is empty or
unknown, for example before the first push_all arrives on a flaky LAN
link, the lookup returns "" and create_scaled_bitmap("_en") throws.
The dialog is opened by the "LAN Connection Failed" handlers in
MediaPlayCtrl and MediaFilePanel, where nothing catches the exception,
so the app crashes.
Use input_access_code_x1 when there is no image, and the _cn image for
zh_CN, the same as ConnectPrinterDialog::init_bitmap().
Ported from Bambu Studio 52ca2ec5d1.
* fix: return an empty bitmap for an empty icon name
create_scaled_bitmap() threw when a caller passed an empty name. That
happens when a printer config lookup has no entry, for example in
AMSSetting::update_ams_img() for a printer type with no AMS image.
Log an error and return wxNullBitmap instead.
Ported from Bambu Studio 52ca2ec5d1.
They now sit above the features' framed list as fixed view switches:
a click no longer selects them, they stay put while the features scroll,
their eyes line up with the features' eyes, and their labels dim when
hidden. Ctrl+Shift+O toggles the Origin from the keyboard, as
Ctrl+Shift+B does the Bed. The test script's position for the first
feature row is calculated, not measured, and needs re-measuring on the
test setup.
The bed's show/hide state is now remembered across sessions like the Origin
row's, shown by default. The GUI ladder's ribbon x-coordinates are shifted by
the removed checkbox's derived width and still need re-measuring on the rig.
Sketch on a picked flat face or reference plane opens the sketch on it at once. With nothing
picked it no longer enters sketch mode: the reference planes and axes come up, and the plane or
flat face clicked next opens the sketch and puts them away. Esc or Cancel leaves without one.
A picked plane is used up by the sketch on it and dropped by Esc or a click on nothing, the plane
prompt is no longer replaced by a stale tool hint, and clicking the face a sketch was just
cancelled on picks that face again rather than the whole body.
* perf: write post-processed G-code without a per-line copy
* perf: size the post-process line map from the first pass
* test: line ends of the exported G-code
* test: include the headers the line-ends test and gcode() helper use
Esc and Cancel now put the body back, and Confirm keeps the new position. A click off the
gizmo only moves the camera and no longer leaves the Move card and its buttons dead. Starting
another edit or a rebuild keeps the position, and undo is refused until the Move is confirmed
or cancelled.
The XY, XZ and YZ planes no longer cross through the bed. Each is a small square in its axis
colour, set off from the axes into the corner that faces the default front view, with its name
written in the plane. Dash-dot axes run between the squares and replace the bed's axis triad
while they show. Hovering a plane greys it and selecting one makes it solid, and picking a
solid face now clears a previously picked plane.
Grabbing an arrow anywhere along its length snapped the body's centre to that point as soon
as the mouse moved. The body now moves by how far the cursor travels from where the arrow
was grabbed, including when it is grabbed while looking straight down the axis.
The XY/XZ/YZ planes are cut along each other and drawn back to front, with
lines along every crossing, and their fills are strong enough for the order
to show. Before, they blended into one grey smear and were too pale to work with.
Every option in the Belt printer and Machine frame transforms groups, the
build plate tilt, the belt purge tower enable and the belt purge tower
width get a wiki link, matching the pages added in
OrcaSlicer/OrcaSlicer_WIKI#374. The two purge tower links that pointed at a
page now point at their section.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
In the Design tab the button always swung the camera to the plate view and framed the whole
bed, whatever was selected: the tab's picks and sketches are neither the canvas's selection
nor its volumes. It now frames the selected faces, body, edges, vertex, sketch region or
sketch entities, and with nothing selected everything on show — the visible bodies, the
feature preview and the sketches — keeping the current view direction. An empty tab still
frames the bed as before.
Code review items (raistlin7447):
1. PrintObject::slice() zeroes m_belt_min_z, m_belt_global_z_offset and
m_belt_global_xy_correction before slicing. They were only written in belt
mode, so a project switched to a normal printer, or whose tilt axis was set
to None, kept the old offsets and shifted the adaptive infill octree and the
organic support layers by them.
2. TreeModelVolumes shifts the support blockers into the raft-offset index
space; a test now pins the index the blocker lands on.
3. The final-alignment clamp in libnest2d is opt-in (NfpPConfig::clamp_to_bin)
and arrange sets it for belt printers only. Printers with an off-centre
best_object_pos keep their alignment; a flat-bed test pins that.
4. The preview's belt view follows the loaded G-code, not the selected printer:
GCodeProcessor carries the file's belt keys (and, for a belt file, its bed)
into export_config_for_render(), and GCodeViewer enables the belt view from
the header tilt.
5. belt_shift_layer_grid() also shifts the cached belt floor and the global Z
offset, so a support-only or brim-only change after the purge-prism snap
matches a fresh slice.
6. update_print_fff_config() resets raft_layers and draft_shield on a belt
printer instead of only greying out the fields Print::validate() rejects.
7. GCodeWriter takes a first-layer point test instead of the FirstLayerPlane;
GCode installs one that measures from the belt surface, like its
extrusions, so the first-layer travel speed and the second-layer
temperature change no longer depend on the gcode_remap_* convention.
8. belt_brim_clip_leading_edge() is exported and called by both the generator
and the test.
9. Both phong.vs shaders use slope.up_direction for the overhang highlight.
The pre-slice and G-code axis remaps are gated on belt_printer through
BeltTransformPipeline::axis_remap_enabled(), so belt keys left in a profile
cannot change a non-belt print.
Tests requested in the review: belt-only keys at non-default values leave
non-belt G-code unchanged; switching a sliced project from belt to non-belt
(and tilt axis None) matches a fresh slice; a support-only change on a belt
purge print matches a fresh slice; non-belt start G-code moves keep the
first-layer Z in the processor; the belt brim's segment count catches a band
emitted twice.
The belt-to-non-belt test exposed an unrelated gap: invalidate_step(posSlice)
re-invalidated posSupportMaterial but not posSimplifySupportPath, so after
any re-slice the regenerated support paths were exported unsimplified.
posSimplifySupportPath is now in that list.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The line started at a fixed inset scaled like the ImGui style, while the navigator and the
round canvas buttons scale with the monitor's DPI on Windows, so at 150% the buttons covered
its first words. It now starts past the edge the canvas reports for that corner.
The clang-tidy job on #14394 fails on 129 misc-include-cleaner findings:
the belt sources and tests use std::, Eigen, Point/PrintConfig and
BeltBrim symbols without including the header that provides them, which
only compiled because the precompiled header supplied it. Every include
the job names is added, in each file's existing include style ("../" in
the GCode/ and Support/ subdirectories, quoted libslic3r/ paths in the
GUI and tests). No code changes.
Verified with scripts/clang_tidy_diff.py -p build-tidy --base eb5b9a77b9
(SLIC3R_PCH=OFF compile database, clang-tidy 22.1.8): no findings left.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L6Kg5igmmMU2YLoK6HrsWV
load_as_gcode() skips the conversion and GPU upload when it is handed the
result it already shows, but belt printers were exempt from that cache,
because the designed/raw view changes the toolpath geometry for the same
result. So every preview reload of a belt print, switching back to the
Preview tab for one, converted and uploaded every toolpath again.
Remember the view the result was converted for and reuse it while both
match. Toggling the view (B, the legend checkbox, the toolbar menu) still
converts again. The print config the back-transform reads cannot change
without a new G-code result, so the result id covers it as it does on any
other printer.
Suggested by raistlin7447 on #14394.
Brings belt-printer up to main eb5b9a77b9. One conflict: main translates
the pressure advance test name (#16142) on the line after belt's guard that
keeps PA Line and PA Pattern off belt printers; both are kept.
* plates-toolbar-scrollbar-size
* update
* filament grouping dialog
* mixed filament list
* Update StepMeshDialog.cpp
* moves plot scrollbar
* fix position of popups
* printer agent combo box width
* match multiline text control background
* add dots to configure button
* also correct label color for multiline input
* side tools connecting text color
* recenter dialog text color
* preferences experimental features
* upgrade panel hyperlink color + right margin
* fix position of + sign on printer selector
* speed control popup
* bbl fan control window
* AMS materials setting
* monitor > ams section
* match background color of multiline text editor on project page
* Fix SwitchButton colors
* bbl camera popup
* BBL > Send print dialog
* Revert "BBL > Send print dialog"
This reverts commit 128e145897.
* Revert "bbl fan control window"
This reverts commit 4a0db62790.
* Revert "bbl camera popup"
This reverts commit e2301e3237.
* Revert "monitor > ams section"
This reverts commit 66e6894eb1.
* Revert "fix position of + sign on printer selector"
This reverts commit 1523ba24c0.
* Revert "upgrade panel hyperlink color + right margin"
This reverts commit 541f2514c5.
* Revert "side tools connecting text color"
This reverts commit a9ab074247.
* Revert "recenter dialog text color"
This reverts commit f4670d32b2.
* Revert "AMS materials setting"
This reverts commit b12827f9b5.
* Revert "Fix SwitchButton colors"
This reverts commit 2d4f1d1fe9.
* match object list background color
* match compare dialog wxDataViewCtrl background color
* fix centering of iconized buttons on linux
* fix compare dialog background color not applied on linux
* edit gcode dialog components background color
* Update Plater.cpp
* fix dev button font size
* Fix scaling issue on SwitchButton while using 150%
* transfer or discard changes dialog wiki label
* "Transfer or Discard changes" / "Unsaved Changes" dialog header color
* object table colors & header spacing
* progress dialog
* fix progressbar look on linux
* fix build
* fix build
* fix centering of iconized icon again
* fix header background color
* revert bbl fan control
* add includes
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Panning or orbiting with a right-drag no longer ends the polyline chain or drops
the point already placed. Only a right-click that doesn't move does. In the
Touchpad camera style, Alt+move and Shift+move now orbit and pan even while a
draw tool is armed.
The bodies now always draw over the preview on every face a feature leaves unchanged, for
all features. Since a hole's cut sits inside the body, the Hole preview now hides the
bodies and shows the result alone, as Fillet/Chamfer and Draft do.
The only use of Slic3r::create_thread in this file sits behind
!BBL_RELEASE_TO_PUBLIC && __WINDOWS__, so the include looked unused in
every configuration CI builds. Windows Debug and RelWithDebInfo builds
failed without it.
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
The Design view drew sinking outlines by looking up its bodies in the
plate's model, reading past the end of an object's volumes once a body
was committed. The Design canvas no longer draws sinking outlines.
Commit to Plate now sends all visible bodies to Prepare as one object with a
part per body, so their relative placement survives. A dropdown beside the
button switches to Commit to Plate (as bodies), the previous one-object-per-body
behaviour, and the choice is remembered.
GLGizmoSlaSupports, GLGizmoHollow, GLGizmoFaceDetector, GLGizmoText and GLGizmoAdvancedCut were already left out of the build, and GLGizmos.hpp, the only header including some of them, had no includers. VoxelizeCSGMesh.hpp uses types that no longer exist, SLA/bicubic.h does not compile, and Utils/ProfileDescription.hpp is included nowhere. Their CMake and gettext source-list entries go with them.