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Restore Thread.hpp in MediaPlayCtrl.cpp for the Windows Non-Release Ping Test (#16155)
The only use of Slic3r::create_thread in this file sits behind !BBL_RELEASE_TO_PUBLIC && __WINDOWS__, so the include looked unused in every configuration CI builds. Windows Debug and RelWithDebInfo builds failed without it.
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@@ -34,6 +34,7 @@
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#include <boost/nowide/utf8_codecvt.hpp>
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#include <map>
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Thread.hpp"
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#include <cstring>
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#include <boost/thread/lock_types.hpp>
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#include <memory>
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