# Description
Fixes a macOS object-list filament editor crash/glitch where the
filament column could enter Cocoa native text editing and expose
`wxCustomRendererObject: 0x...` or crash while committing an invalid
`DataViewBitmapText` value.
The visible `wxCustomRendererObject` glitch was observed on macOS
through Cocoa `wxDataViewCtrl` editing. The underlying unsafe
assignment/variant/editor assumptions are not inherently macOS-only, so
the defensive data-path fixes are cross-platform.
Changes:
- Adds an explicit `DataViewBitmapText` assignment operator that avoids
copying the `wxObject` base, matching the existing copy constructor.
- Rejects unexpected variant types before reading object-list
name/filament values as `DataViewBitmapText`.
- Hardens filament editor value extraction against unexpected editor
controls.
- On macOS, routes filament-column editing through the custom
bitmap-choice renderer instead of `wxDataViewCtrl::EditItem()`, avoiding
native text editing of `wxCustomRendererObject`.
Fixes https://github.com/OrcaSlicer/OrcaSlicer/issues/13682
Previous PR with conversation:
[#13684](https://github.com/OrcaSlicer/OrcaSlicer/pull/13684)
This should fix the crash observed by @Noisyfox as we're addressing the
underlying problem of presenting the `wxCustomRendererObject`.
## Tests
Validated on macOS arm64. Repeated double-click/edit attempts on an
unselected object's filament cell no longer show
`wxCustomRendererObject` and no crash reproduced.
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This can be enabled in Preference->Developer->Keep painted feature after
mesh change.
<img width="731" height="633" alt="init"
src="https://github.com/user-attachments/assets/8b195486-538e-4eda-9e77-bfdf1a794306"
/>
TODO:
- [ ] Bug fixes
- [ ] Make it faster
- Keep painting after other mesh operations such as reload from
disk/simplify/boolean operation etc:
- [x] Planar cut
- [x] Dovetail cut
- [x] Cut with part assigned to other side
- [x] Split to parts
- [x] Split to objects
- [x] Mesh boolean gizmo
- [x] Mesh boolean in right click
- [x] Reload from disk/replace stl (won't work well if mesh changed too
much)
- [x] Fix model
- [x] Simplify/smooth (this two won't work well due to too much mesh
changes)
- [x] Add options in settings since I think this will be experimental
for a long time until being tested by a lot of ppl
Fix issue that printer name disappear if profile (other than the first one among its variants) is modified
for printers that have multiple variants with different nozzle size
Fix a regression that second extruder settings not properly handled for H2D/X2D (OrcaSlicer/OrcaSlicer#13559)
The problem here is how it deals with comparasion between signed & unsigned unmbers. It will convert both into unsigned then do the comparasion,
which means when `extruder_id` is `-1` (which is a valid value, means all extruders), it will be treated as `0xFFFFFFFF` which is obviously greater than `nozzle_volumes->size()`
then be reset to `0`. So when the parameter dialog is built (which will call this function with `extruder_id=-1`), only the first extruder will be set to the correct variant index.
* Clean up code
* Filament mapping select ext slot automatically when no AMS filament inserted (OrcaSlicer/OrcaSlicer#13103)
* Show warning if external filament type does not match the one in sliced file
# Description
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## Tests
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* ConfigOptionDef: min/max values type are changed from INT to FLOAT.
(cherry picked from commit f277bc80c22e0c9a067481a4301922e2c96aed47)
* Fix infinite loop and crash when `fuzzy_skin_point_distance` = 0 (SoftFever/OrcaSlicer#11069)
* Fix Linux build issue
* Fix float comparison due to precision loss
* Automatically generate extruder id & printer extruder variant mappings for non-BBL multi-extruder printers
* Support different layer height limit for non-bbl multi-extruder printer
* Add script with VS version auto detection
* Add msvc145 toolset support
* Fix issue when build slicer only
* Fix vs2026 OpenCV build
* Set github action to use new build script
* Get vs version from `msbuild --version` so it works for github action