mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-17 10:32:20 +00:00
Rearrange code a little bit to make it more reusable
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@@ -14,27 +14,6 @@ namespace Slic3r {
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using namespace Geometry;
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// Remap painting data from saved source to a cut result mesh, and set on a volume.
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static void remap_and_set_painting(ModelVolume* vol, const std::optional<TriangleSelector::SavedPainting>& saved)
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{
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if (!saved) {
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return;
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}
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auto remap_one = [&](const TriangleSelector::TriangleSplittingData& src_data,
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FacetsAnnotation& target_facets) {
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if (src_data.bitstream.empty())
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return;
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auto result = TriangleSelector::remap_painting(saved->mesh.its, src_data, vol->mesh().its, translation_transform(vol->mesh().get_init_shift()));
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if (!result.bitstream.empty())
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target_facets.set_data(result);
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};
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remap_one(saved->supported, vol->supported_facets);
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remap_one(saved->seam, vol->seam_facets);
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remap_one(saved->mmu, vol->mmu_segmentation_facets);
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remap_one(saved->fuzzy, vol->fuzzy_skin_facets);
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}
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static void apply_tolerance(ModelVolume* vol)
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{
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ModelVolume::CutInfo& cut_info = vol->cut_info;
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@@ -213,24 +192,24 @@ static void process_solid_part_cut(ModelVolume* volume, const Transform3d& insta
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if (attributes.has(ModelObjectCutAttribute::KeepAsParts)) {
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if (!upper_mesh.empty()) {
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add_cut_volume(upper_mesh, upper, volume, cut_matrix, "_A");
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remap_and_set_painting(upper->volumes.back(), saved_painting);
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upper->volumes.back()->restore_painting(saved_painting);
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}
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if (!lower_mesh.empty()) {
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add_cut_volume(lower_mesh, upper, volume, cut_matrix, "_B");
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upper->volumes.back()->cut_info.is_from_upper = false;
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remap_and_set_painting(upper->volumes.back(), saved_painting);
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upper->volumes.back()->restore_painting(saved_painting);
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}
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return;
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}
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if (attributes.has(ModelObjectCutAttribute::KeepUpper) && !upper_mesh.empty()) {
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add_cut_volume(upper_mesh, upper, volume, cut_matrix);
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remap_and_set_painting(upper->volumes.back(), saved_painting);
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upper->volumes.back()->restore_painting(saved_painting);
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && !lower_mesh.empty()) {
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add_cut_volume(lower_mesh, lower, volume, cut_matrix);
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remap_and_set_painting(lower->volumes.back(), saved_painting);
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lower->volumes.back()->restore_painting(saved_painting);
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}
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}
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@@ -1980,6 +1980,41 @@ void ModelVolume::reset_extra_facets()
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this->fuzzy_skin_facets.reset();
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}
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std::optional<TriangleSelector::SavedPainting> ModelVolume::save_painting() const
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{
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if (is_any_painted() && is_model_part() && !mesh().empty()) {
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TriangleSelector::SavedPainting sp;
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sp.mesh = mesh();
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sp.supported = supported_facets.get_data();
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sp.seam = seam_facets.get_data();
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sp.mmu = mmu_segmentation_facets.get_data();
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sp.fuzzy = fuzzy_skin_facets.get_data();
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return sp;
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}
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return {};
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}
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void ModelVolume::restore_painting(const std::optional<TriangleSelector::SavedPainting>& saved)
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{
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if (!saved) {
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return;
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}
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auto remap_one = [&](const TriangleSelector::TriangleSplittingData& src_data,
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FacetsAnnotation& target_facets) {
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if (src_data.bitstream.empty())
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return;
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auto result = TriangleSelector::remap_painting(saved->mesh.its, src_data, mesh().its, Geometry::translation_transform(mesh().get_init_shift()));
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if (!result.bitstream.empty())
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target_facets.set_data(result);
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};
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remap_one(saved->supported, supported_facets);
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remap_one(saved->seam, seam_facets);
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remap_one(saved->mmu, mmu_segmentation_facets);
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remap_one(saved->fuzzy, fuzzy_skin_facets);
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}
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static void invalidate_translations(ModelObject* object, const ModelInstance* src_instance)
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{
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if (!object->origin_translation.isApprox(Vec3d::Zero()) && src_instance->get_offset().isApprox(Vec3d::Zero())) {
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@@ -881,20 +881,10 @@ public:
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// Save painting data before reset_extra_facets() discards it.
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// Used for replacing mesh without losing painting data.
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// Only for model parts (not modifiers/connectors).
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std::optional<TriangleSelector::SavedPainting> save_painting() const
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{
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if (is_any_painted() && is_model_part() && !mesh().empty()) {
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TriangleSelector::SavedPainting sp;
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sp.mesh = mesh();
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sp.supported = supported_facets.get_data();
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sp.seam = seam_facets.get_data();
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sp.mmu = mmu_segmentation_facets.get_data();
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sp.fuzzy = fuzzy_skin_facets.get_data();
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return sp;
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}
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return {};
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}
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std::optional<TriangleSelector::SavedPainting> save_painting() const;
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// Remap painting data from previous saved source to this mesh
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void restore_painting(const std::optional<TriangleSelector::SavedPainting>& saved);
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// BBS: quick access for volume extruders, 1 based
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mutable std::vector<int> mmuseg_extruders;
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