Fix: Correcting the behavior of the camera panning. (#11111)

* Fix: Correcting the behavior of the camera panning.

Fixes #11107
This commit is contained in:
Valerii Bokhan
2025-11-09 05:29:27 +01:00
committed by GitHub
parent 14dd1078bf
commit 08bd21310c

View File

@@ -33,6 +33,7 @@
#include "DailyTips.hpp"
#include "FilamentMapDialog.hpp"
#include "slic3r/GUI/CameraUtils.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "slic3r/Utils/MacDarkMode.hpp"
@@ -4690,6 +4691,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_camera_movement = true;
m_mouse.drag.start_position_2D = pos;
m_mouse.drag.move_start_threshold_position_2D = pos;
}
}
else if ((evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) ||
@@ -9372,12 +9374,18 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
if (m_canvas == nullptr)
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
const Camera& camera = wxGetApp().plater()->get_camera();
if (z == nullptr) {
const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(mouse_pos.cast<double>(), wxGetApp().plater()->get_camera(), nullptr);
const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(mouse_pos.cast<double>(), camera, nullptr);
return hit.is_valid() ? hit.position.cast<double>() : _mouse_to_bed_3d(mouse_pos);
}
// Orca: Handling of the particular case, if we want to get the position for Z = 0
else if (is_approx(static_cast<double>(*z), 0.)) {
Vec2d position = CameraUtils::get_z0_position(camera, Vec2d(mouse_pos.x(), mouse_pos.y()));
return Vec3d(position.x(), position.y(), *z);
}
else {
const Camera& camera = wxGetApp().plater()->get_camera();
const Vec4i32 viewport(camera.get_viewport().data());
Vec3d out;
igl::unproject(Vec3d(mouse_pos.x(), viewport[3] - mouse_pos.y(), *z), camera.get_view_matrix().matrix(), camera.get_projection_matrix().matrix(), viewport, out);