Compare commits

..
Author SHA1 Message Date
Lam Wei Lun 6f5856f06c Initial Commit for OrcaPrinterAgent AMS Sync 2026-09-18 15:46:35 +08:00
Ian Chua a7ab01b815 fix: remove unimplemented pure virtual functions 2026-09-17 16:33:11 +08:00
Ian Chua 38e35dbff4 Merge branch 'feat/printer-agent-infra' into feat/printer-agent-impl 2026-09-16 22:59:22 +08:00
Ian Chua dcddb9283c fix: updated stale docs 2026-09-16 22:54:54 +08:00
Ian Chua ba9cf6e897 Revert "fix: latent ams in use bug"
This reverts commit 910dbcd2e6.
2026-09-16 22:54:54 +08:00
Ian Chua d1f2ecb903 feat: restore printer agent implementations 2026-09-16 22:54:46 +08:00
Ian Chua ee2b4ccf70 Merge branch 'main' into feat/printer-agent-infra 2026-09-16 22:32:32 +08:00
Ian Chua 753c793ea0 revert: filament sync work 2026-09-16 22:20:35 +08:00
Ian Chua 9c5494b19f fix: disable unused DataChannel media support 2026-09-16 22:08:53 +08:00
Ian Chua 93a119427a Merge branch main into feat/printer-agent-infra 2026-09-16 22:06:09 +08:00
Ian Chua d264fcaef4 fix: always build bundled DataChannel dep 2026-09-16 22:04:27 +08:00
Ian Chua b4ab6dedfd fix: move printer agent plugin tests into test_plugin_lifecycle.cpp 2026-09-16 21:33:04 +08:00
Ian Chua ed59f93456 fix: scope get_my_machine_list to printers listed under the current printer agent 2026-09-16 19:48:59 +08:00
Ian Chua cf52c81dcd fix: stop the correct media controller 2026-09-16 18:44:06 +08:00
Ian Chua 803a2a3239 fix: dedupe compatible printer type check 2026-09-16 17:18:59 +08:00
Ian Chua 985092bb46 fix: move non-mandatory printer agent function stubs to IPrinterAgent 2026-09-16 16:56:43 +08:00
Ian Chua cb16a2e547 feat: enable https camera stream mode 2026-09-16 16:24:29 +08:00
Ian Chua 2c2e91b629 fix: remove hardcoded ICE servers 2026-09-16 14:36:49 +08:00
Ian Chua c3faf903ca fix: use ORCA_CLOUD_PROVIDER instead of hardcoded string 2026-09-16 14:24:40 +08:00
Ian Chua 5f3c957597 fix: remove stale comment 2026-09-16 14:23:00 +08:00
Ian Chua 8557285389 fix: revert moonraker specific behavior 2026-09-16 14:21:09 +08:00
Ian Chua a9edab78a8 fix: inject provider, agent id and generation to get_user_print_info to ensure correct metadata 2026-09-16 14:15:24 +08:00
Ian Chua 79dede7d59 fix: change rtc log level 2026-09-16 14:14:21 +08:00
Ian Chua 2ac45b2f78 fix: invoke js clearInterval on WebMediaController::stop 2026-09-16 14:13:37 +08:00
Ian Chua b4f33e71e9 fix: add internal_developer_mode chekc back to MediaPlayCtrl::load() 2026-09-16 14:12:48 +08:00
Ian Chua 8c91cab971 fix(ci): add libdatachannel to flatpak manifest 2026-09-15 20:01:48 +08:00
Ian Chua 79077518e9 fix: re-include apply header guarded by ifdef __APPLE__ 2026-09-15 19:45:14 +08:00
Ian Chua 56aa348c89 fix(ci): set depends openssl 2026-09-15 18:16:50 +08:00
Lam Wei Lun ae1752fbf2 Resolve printer agent first before getting cloud printer agent 2026-09-15 18:02:02 +08:00
Ian Chua cf3f36a1c6 Merge branch 'feat/printer-agent-infra' of https://github.com/OrcaSlicer/OrcaSlicer into feat/printer-agent-infra 2026-09-15 17:37:57 +08:00
Ian Chua cca7d8adb1 fix(ci): deps build order for datachannel 2026-09-15 17:35:25 +08:00
Ian Chua 396d9ff51a Merge branch 'main' into feat/printer-agent-infra 2026-09-15 16:47:15 +08:00
Ian Chua 81540c81e0 Merge branch 'feat/printer-agent-infra' of https://github.com/OrcaSlicer/OrcaSlicer into feat/printer-agent-infra 2026-09-15 16:46:38 +08:00
Ian Chua e7ace6cc99 fix: unit tests & unused variables 2026-09-15 16:46:28 +08:00
Lam Wei Lun 79c20a1fad Guard libdatachannel. Remove unused code 2026-09-15 16:33:12 +08:00
Ian Chua e48f9f47d2 Revert "fix: parameterize orcaslicer_copy_test_dlls() for printer_agent_plugin_tests"
This reverts commit 2f566e3779.
2026-09-15 16:12:33 +08:00
Ian Chua 2f566e3779 fix: parameterize orcaslicer_copy_test_dlls() for printer_agent_plugin_tests 2026-09-15 16:08:10 +08:00
Ian Chua 37d1edf69a fix: printer agent virutal optional functions 2026-09-15 15:54:55 +08:00
Lam Wei Lun f1cf9c69b1 Log first before std::move 2026-09-15 15:49:15 +08:00
Lam Wei Lun 1df362888e Fixes nullptr deref 2026-09-15 15:47:48 +08:00
Ian Chua 4b2466b179 fix: uninitialized ams state blocking print 2026-09-15 14:40:04 +08:00
Ian Chua 3adcb3e953 fix: split infra from impl 2026-09-15 13:27:17 +08:00
Ian Chua 104dbb2140 fix: camera auto-play on startup 2026-09-14 16:17:17 +08:00
Ian Chua e482cbbdd7 fix: warnings 2026-09-14 14:56:34 +08:00
Ian Chua 2a5ddd9edb fix: warnings 2026-09-14 14:16:02 +08:00
Ian Chua c10f83cf61 Merge branch 'main' into feat/printer-agent-impl 2026-09-14 13:01:03 +08:00
Ian Chua 8eeec6935e Merge branch 'main' of https://github.com/OrcaSlicer/OrcaSlicer_priv into feat/printer-agent-impl 2026-09-14 12:53:04 +08:00
Ian Chua 131a2abf99 Merge pull request #138 from OrcaSlicer/feat/orca-printer-agent
feat: orca printer agent
2026-09-14 12:14:53 +08:00
peachismomo 9daecc59b4 temp: doc for intended change 2026-09-12 02:32:01 +08:00
peachismomo 58e000d842 feat: cloud download via HTTP 2026-09-12 02:31:27 +08:00
Ian Chua af6be5858e fix: cloud printers were using the wrong MQTT endpoint 2026-09-11 17:38:56 +08:00
Ian Chua 3fc7fd99d6 fix: shim layer for any compatibiliity changes 2026-09-10 21:55:31 +08:00
Ian Chua 3fe043651b fix: moonraker printer agent hang on printer power cut 2026-09-09 18:40:01 +08:00
Ian Chua b0b78c296c feat: check printer storage status before sending 2026-09-09 18:35:38 +08:00
Ian Chua 62791fabfa fix: revert sdcard check 2026-09-09 14:10:12 +08:00
Ian Chua b0ada2dee5 fix: ffmpeg http camera stream jittering due to incomplete frames 2026-09-09 13:40:51 +08:00
Ian Chua 8f4df1aa8c fix: model_id resolution method for non bambu printers 2026-09-09 13:40:24 +08:00
Ian Chua 5fec9b8d19 Merge pull request #139 from OrcaSlicer/feat/webrtc-impl
feat: webrtc implementation
2026-09-08 19:37:31 +08:00
Ian Chua 75ed5afbac Merge branch 'feat/orca-printer-agent' into feat/webrtc-impl 2026-09-08 19:31:14 +08:00
Ian Chua 01c553bad9 feat: LAN impl for Orca Printer Agent 2026-09-08 19:13:48 +08:00
Ian Chua a4376c77c3 Merge branch 'feat/orca-printer-agent' of https://github.com/OrcaSlicer/OrcaSlicer_priv into feat/orca-printer-agent 2026-09-08 12:06:25 +08:00
peachismomo c459994290 fix: connect via ip dialog 2026-09-08 04:40:12 +08:00
Ian Chua 3a0fda7d18 fix: make model_id/dev_type optional instead of blocking 2026-09-07 17:28:40 +08:00
Ian Chua eb8733f0f4 Merge branch 'feat/orca-printer-agent' into feat/webrtc-impl 2026-09-04 18:28:48 +08:00
Ian Chua 55acb940a8 Merge branch 'feat/printer-agent-impl' into feat/orca-printer-agent 2026-09-04 18:28:25 +08:00
Ian Chua 0d691403de Merge branch 'main' into feat/printer-agent-impl 2026-09-04 18:26:58 +08:00
Ian Chua 9b2b75a51d Merge branch 'feat/orca-printer-agent' into feat/webrtc-impl 2026-09-04 18:23:26 +08:00
Ian Chua 25da273ea0 Merge pull request #142 from OrcaSlicer/fix/orca-printer-agent-refactor
fix: orcaprinteragent refactor
2026-09-04 18:05:27 +08:00
Ian Chua dbcb82075f feat: use ffmpeg to render http camera stream 2026-09-04 16:42:36 +08:00
Ian Chua 2f82cfe40f fix: LAN paths and camera stream 2026-09-04 16:18:43 +08:00
Ian Chua 972031cf06 fix: orcaprinteragent refactor 2026-09-03 19:42:25 +08:00
Ian Chua 2a4792e762 feat: remove frame assembler and change config to set protocol 2026-09-02 15:59:13 +08:00
Ian Chua dd15ac6146 fix: cmake 2026-09-02 11:51:40 +08:00
Ian Chua b0469254bc Merge branch 'feat/orca-printer-agent' into feat/webrtc-impl 2026-09-01 19:24:04 +08:00
Ian Chua 2228589e16 Merge branch 'feat/printer-agent-impl' into feat/orca-printer-agent 2026-09-01 19:23:47 +08:00
Ian Chua 4d8480e1a1 fix: build 2026-09-01 19:21:23 +08:00
Ian Chua 4320cc78d9 feat: camera via webrtc 2026-09-01 18:59:20 +08:00
Ian Chua d9d9678a7e Merge branch 'feat/orca-printer-agent' into feat/webrtc-impl 2026-09-01 18:38:01 +08:00
Ian Chua d55a0bfec6 fix: build errors 2026-09-01 18:37:04 +08:00
Ian Chua 3b1017df51 Merge branch 'feat/orca-printer-agent' of https://github.com/OrcaSlicer/OrcaSlicer_priv into feat/orca-printer-agent 2026-09-01 18:17:23 +08:00
Ian Chua f5b81d2ffc Merge branch 'feat/webrtc-impl' of https://github.com/OrcaSlicer/OrcaSlicer_priv into feat/webrtc-impl 2026-09-01 18:16:20 +08:00
Ian Chua eb9cfe0ecb feat: connect to cloud printer and monitor 2026-09-01 18:15:53 +08:00
Ian Chua 1e8805d43d feat: connect to cloud printer and monitor 2026-09-01 18:15:53 +08:00
Ian Chua e8f089dfa4 fix: build & access code UI 2026-09-01 18:13:11 +08:00
Ian Chua 84e929ea24 feat: generic camera stream support for http snapshot and rtsp 2026-09-01 18:13:11 +08:00
Ian Chua abec603e73 fix: build & access code UI 2026-09-01 18:04:37 +08:00
Ian Chua 0ed19d4826 feat: generic camera stream support for http snapshot and rtsp 2026-09-01 18:02:53 +08:00
Ian Chua b747c13ef4 Merge branch 'feat/orca-printer-agent' of https://github.com/OrcaSlicer/OrcaSlicer_priv into feat/orca-printer-agent 2026-09-01 17:40:07 +08:00
Ian Chua 6a12aca495 feat: connect to cloud printer and monitor 2026-09-01 17:38:52 +08:00
Ian Chua d486db6459 Merge branch 'main' into feat/printer-agent-impl 2026-09-01 16:51:34 +08:00
Ian Chua fe777b8801 feat: printer agent impl 2026-09-01 16:49:04 +08:00
Ian Chua 1b3e206f34 feat: connect to cloud printer and monitor 2026-08-28 18:10:31 +08:00
Ian Chua 4df1607ec4 fix: clear up some unrelated changes 2026-08-28 16:45:01 +08:00
Ian Chua a0ec8bec8a fix: merge artifact 2026-08-27 15:08:06 +08:00
Ian Chua 36c362cbd2 Merge branch 'main' into feat/printer-agent-impl 2026-08-27 14:54:22 +08:00
Ian Chua 84fde32616 Merge branch 'main' into refactor/printer-agent-interface 2026-08-27 14:52:50 +08:00
Ian Chua 34e349e323 fix: snapmaker U1 SelectMachineDialog blocking print 2026-08-27 14:47:09 +08:00
Ian Chua 44941e571f fix: remove unused variable 2026-08-26 18:40:48 +08:00
Ian Chua 876d6e2499 fix: printer agent switching on preset change 2026-08-26 18:40:47 +08:00
Ian Chua 858b3024ff fix: tests 2026-08-26 12:04:02 +08:00
Ian Chua 6595557c34 fix: access codes regression 2026-08-25 18:32:02 +08:00
Ian Chua c729849843 cleanup moonraker and snapmaker printer agents 2026-08-25 16:39:08 +08:00
Ian Chua c0563be36e Merge branch 'feat/printer-agent-impl' of https://github.com/OrcaSlicer/OrcaSlicer into feat/printer-agent-impl 2026-08-25 14:47:12 +08:00
Ian Chua 462f8dce30 fix: remote do_fetch_filament_info from tests 2026-08-25 14:46:11 +08:00
Ian Chua b2a0485139 fix: defer filesystem and camera abstractions 2026-08-25 14:34:11 +08:00
Ian Chua f16071f083 fix: remove heavy includes from IPrinterAgent 2026-08-25 13:54:40 +08:00
Ian Chua a1505e9bed Merge branch 'main' into refactor/printer-agent-interface 2026-08-25 13:50:25 +08:00
Ian Chua 8e48312b1f Merge branch 'main' into feat/printer-agent-impl 2026-08-25 13:47:11 +08:00
Ian Chua ba7fdb8ceb Merge branch 'main' into feat/printer-agent-impl 2026-08-21 14:17:56 +08:00
Ian Chua 8be9800567 remove irrelevant docs 2026-08-21 14:16:49 +08:00
Ian Chua c4eabc3c52 fix: extend access code requirements t 0, 8 or more characters. 2026-08-21 14:14:23 +08:00
Ian Chua 0d0d281d0c feat: parse nozzle information for qidi and moonraker printer agents 2026-08-20 20:11:31 +08:00
Ian Chua c4bbcd322b fix: skip filament sync dialog if filamentSyncMode is none 2026-08-20 19:28:02 +08:00
Ian Chua 7aea1b1235 Merge branch 'main' into feat/printer-agent-impl 2026-08-20 16:39:54 +08:00
Ian Chua 41c16436bf Merge branch 'main' into refactor/printer-agent-interface 2026-08-20 16:09:10 +08:00
Ian Chua 2bbb229c91 Merge branch 'main' into refactor/printer-agent-interface 2026-08-19 23:30:22 +08:00
Ian Chua c2a43157d2 Merge branch 'main' into feat/printer-agent-impl 2026-08-19 18:29:36 +08:00
Ian Chua 738b30a743 fix: ams sync info and periodic ams sync via subscription workflow 2026-08-19 18:29:19 +08:00
Ian Chua 6e6ffe13f8 Merge branch 'refactor/printer-agent-interface' of https://github.com/OrcaSlicer/OrcaSlicer into refactor/printer-agent-interface 2026-08-19 17:11:14 +08:00
Ian Chua eb96d127b0 fix: resolve stubgen byte header conflict 2026-08-19 17:11:10 +08:00
SoftFever 60421c33f4 Merge branch 'main' into refactor/printer-agent-interface 2026-08-19 14:32:42 +08:00
SoftFever 300c4b8afb Merge branch 'main' into refactor/printer-agent-interface 2026-08-18 20:44:56 +08:00
Ian Chua 96092ef2d3 feat: update qidi to use subscription based filament sync mode 2026-08-18 19:05:17 +08:00
Ian Chua d9002ad87d fix: ams filament mapping workflow 2026-08-18 18:07:22 +08:00
Ian Chua 4c1ea0a602 Merge branch 'main' into 'feat/printer-agent-impl' 2026-08-17 14:51:04 +08:00
Ian Chua 9415812d85 Merge branch 'main' into refactor/printer-agent-interface 2026-08-17 14:24:23 +08:00
Ian Chua d3c728557e Merge 'main' into 'refactor/printer-agent-interface' 2026-08-17 14:24:05 +08:00
Ian Chua 6558c52849 revert file transfer abstraction 2026-08-17 14:19:41 +08:00
Ian Chua a34d056de2 specify api for getting file transfer url 2026-08-14 15:31:42 +08:00
Ian Chua 7ba5718be6 fix: remove redundant cache 2026-08-12 18:41:51 +08:00
Ian Chua c1163ce7e5 Merge branch 'refactor/printer-agent-interface' of https://github.com/OrcaSlicer/OrcaSlicer into refactor/printer-agent-interface 2026-08-12 15:29:56 +08:00
Ian Chua da187eaaf9 fix callback error 2026-08-12 15:29:50 +08:00
Ian Chua de0268ce86 Merge branch 'main' into refactor/printer-agent-interface 2026-08-12 15:28:53 +08:00
Ian Chua 108923bdaa fix: default impl 2026-08-12 14:02:04 +08:00
Ian Chua 44793f7a21 remove unused 2026-08-12 13:51:54 +08:00
Ian Chua 7cb1805272 refactor: push bbl workflows to bbl printer agent 2026-08-12 13:50:47 +08:00
Ian Chua d5c528b7c7 Merge branch 'refactor/printer-agent-interface' of https://github.com/OrcaSlicer/OrcaSlicer into refactor/printer-agent-interface 2026-08-11 15:00:42 +08:00
Ian Chua 742cb712d8 refactor: abstract bambu specific protocol to printer agent 2026-08-11 15:00:34 +08:00
Ian Chua fd1c5d826c Merge branch 'main' into refactor/printer-agent-interface 2026-08-07 18:37:56 +08:00
Ian Chua 58be7f4861 feat: abstract remaining gcode commands in devicemanager 2026-08-07 18:36:38 +08:00
Ian Chua 4031b00915 Merge branch 'main' into refactor/printer-agent-interface 2026-08-06 16:27:57 +08:00
Ian Chua 07c62112b8 Reconcile implementation split with PR tip 2026-08-04 18:12:51 +08:00
Ian Chua f23e4963bf fix: merge access codes into one 2026-08-04 18:12:43 +08:00
Andrew 95279f7084 docs: document the printer-agent subsystem 2026-08-04 18:12:43 +08:00
Andrew 1014558c91 Keep printer-agent progress in sync
Keep the shared task progress aligned with agent
reports that lack Bambu cloud task identity.

Release the lazily allocated task during reset to
avoid leaks when machine objects reconnect.
2026-08-04 18:12:42 +08:00
Andrew 6515062a3a fix: stop Qidi slot parse throwing on null 2026-08-04 18:12:42 +08:00
Andrew 8153e26b6d fix: start stream when camera URL changes 2026-08-04 18:12:42 +08:00
Andrew 79fd33d49a Show Snapmaker U1 camera in Device tab
The U1 exposes no /server/webcams/list entry;
its camera only captures after an explicit
camera.start_monitor RPC, which the Moonraker
websocket executes unauthenticated but only
answers over MQTT - so the call is fire and
forget.

Start the camera when the camera view is
shown and renew every 300 s: the printer
retires the capture task at ~362 s and
stop_monitor is accepted but ineffective,
so teardown is simply to stop renewing.

Frames land in monitor.jpg as still JPEGs
(~2 fps at interval 0), so the webview loads
a local HTML wrapper that repolls with a
cache buster.
2026-08-04 18:12:41 +08:00
Andrew cdb662d4b2 Move Moonraker commands off the UI thread
Pause/resume/stop, g-code sends, temps, and
light ran synchronous HTTP on the UI thread,
freezing the app up to 10s per click on slow
or unreachable printers.

Run them on a single agent-owned FIFO worker
so g-code ordering is preserved, while command
translation stays synchronous so unsupported-
command dialogs still work.

Add a pending-disabled state to the pause,
resume, and abort buttons for Moonraker-family
printers: the icon only flips once the
WebSocket reports the real state, which also
rules out double-click races.
2026-08-04 18:12:41 +08:00
Andrew a27fa7b5df Fix multi-color filament logic
Reuse color decoding across functions to improve
code readability and maintain consistency in
multi-color filament handling.
2026-08-04 18:12:40 +08:00
Andrew cdeed107c5 Keep Bambu AMS dialect out of the agent waist
M620 is Bambu firmware dialect, not a
neutral command. Composing it in
MachineObject let non-Bambu agents
(Moonraker/Klipper) forward it and
report success on firmware that
cannot run it.

Agents now own the dialect: the
default refusal on IPrinterAgent
returns not-supported so the UI
can say so; BBLPrinterAgent keeps
the byte-identical composition.
2026-08-04 18:12:40 +08:00
Andrew be92f7e78c Surface Moonraker webcams and gate unrunnable controls 2026-08-04 18:12:39 +08:00
Andrew 76f9de4cfb fix: make Klipper macro lamp control reliable 2026-08-04 18:12:39 +08:00
Andrew cd6d2cbf5e Stop blocking print on unreported nozzle data 2026-08-04 18:12:39 +08:00
Andrew deaca0189f Bring Moonraker device panel to feature parity
The monitor panel showed wrong or missing
data for Moonraker printers, and its
controls did nothing.

Push payload now carries layer number and
total layers. Remaining time replaces the
wrong total_duration - print_duration
formula. The chamber light toggle maps to
Klipper SET_PIN / SET_LED, and pause,
resume and stop post to
/printer/print/{action}. Task thumbnails
resolve via /server/files/thumbnails onto
a new MachineObject thumbnail url.

Filament sync switches to pull mode so the
agent is queried on demand.

Not compiled or run.
2026-08-04 18:12:38 +08:00
Andrew 7d54ee286d fix: pin HTTP to prevent connection refusal
Set `use_ssl` to false to ensure Moonraker
connectivity, as the service uses HTTP rather
than HTTPS, preventing connection issues. Initialize
device info early for reliable name resolution.
2026-08-04 18:12:38 +08:00
Andrew dddfc7a8ad Add printer-agent and plugin status tests
Ports the agent lifecycle, duplicate
agent-id, built-in-id clash and
status-resolution tests. The loader
runs on a detached worker thread, so
the lifecycle tests live in their own
executable. Tests install the
production unload-side registry
wiring themselves (no GUI in the
test binary) and register agents
manually so concurrent loads stay
deterministic.
2026-08-04 18:12:37 +08:00
Andrew 673bfb0dee Track BBLPrinterAgentPlugin.py 2026-08-04 18:12:37 +08:00
Andrew b9e8c5a38c Gate agent mode behind use_printer_agents toggle
Replace per-printer auto-activation
(is_current_printer_agent_plugin)
with a global experimental AppConfig
toggle, default off: legacy
print-host behavior is unchanged
until the user opts in. The toggle
drives device-tab routing, print
button defaults, connect-button
visibility and sidebar layout, and
dedups machine-select dialog opens.
2026-08-04 18:12:36 +08:00
Andrew a2a4ca20e4 Reset device selection on agent swap or unload (#124)
set_live_printer_agent centralizes
the swap: deselect the machine,
clear stale sidebar state and the
previous agent's Other Devices, then
install the new agent (or null when
its provider vanished). Plugin
load/unload callbacks refresh the
dropdown and re-run agent selection.
load_last_machine no longer falls
back to the first available machine.
2026-08-04 18:12:36 +08:00
Andrew 12075459d2 Replace fake-enum printer agent dropdown (#121)
A dedicated PrinterAgentChoice field
reads rows straight from the live
agent registry and stores the agent
id string, replacing the fake-coEnum
index mapping. The field moves to
TabPrinter and registers with the
searcher so UnsavedChanges renders
it; the PhysicalPrinterDialog copy
and its update hook are removed
(#125). switch_printer_agent now
resolves ids via
resolve_printer_agent_id.
2026-08-04 18:12:36 +08:00
Andrew f3770f3106 fix: checkbox should depend on plugin is_loaded status 2026-08-04 18:12:35 +08:00
Andrew 90fbf1770f Resolve duplicate agent ID conflicts
Reject a printer-agent capability
whose agent ID is already owned by
another capability or built-in:
flag the plugin error, disable the
capability, and warn the user
instead of silently ignoring it.
2026-08-04 18:12:35 +08:00
Andrew bde94ab37f Add support for runtime error status in plugins
Distinguish a loaded plugin whose
capability errored (RuntimeError,
warn-styled, stays checked) from a
load-time Error. Status now derives
via resolve_plugin_status(); enum
ordinal keeps dialog sort priority.
Unloading clears stale errors.
2026-08-04 18:12:34 +08:00
Ian Chua 6d25e1777e Working Moonraker and Qidi printer agent transport (#104)
Folds the Qidi AMS box-mapping print
overrides (apply_box_mapping +
start_* wrappers) that the transport
fix builds on.
2026-08-04 18:12:34 +08:00
Andrew 7ce26ca8e5 Harden send flow and separate upload failure recovery (#111)
* fix(send): harden FT send path + IP pre-flight UX

* Remove early returns
2026-08-04 18:12:33 +08:00
Andrew 367fcce634 Prevent loss of user access code on LAN reselect
Keep user access code intact to maintain access rights even if
device slot is unpopulated, ensuring continuous connection
and status message reception.
2026-08-04 18:12:33 +08:00
Andrew 9b3a44b339 Parse user print info on the UI thread to prevent heap corruption (#119)
get_user_print_info()'s HTTP fetch can run on a worker thread (e.g. BindJob),
but parse_user_print_info() mutates userMachineList (insert/erase/delete
MachineObject). on_machine_alive (SSDP) mutates the same maps on the UI thread
without locking, so parsing off-thread races the map and frees MachineObjects
out from under it -> heap corruption.

Keep all device-list mutation on the UI thread: parse inline when already on
the main thread, otherwise marshal via CallAfter so it stays serialized with
on_machine_alive.
2026-08-04 18:12:33 +08:00
Ian Chua 6384191102 Add developer flag for printer agents 2026-08-04 18:12:32 +08:00
2730 changed files with 109668 additions and 172474 deletions
@@ -1,86 +0,0 @@
# DELEGATION SPECIFICATION: HARNESS-DRIVEN VALIDATION LOOP
slug: sketch-focus-arbiter · repo: /home/tommaso/projects/apps/orca_cad · branch: cad-mainline
## 1. TARGET GOAL
**Functional Objective.** Keyboard input in the Design tab is routed by WHAT THE KEY IS, not by
which widget the window manager decided to focus. Adopted from FreeCAD's
`DrawSketchKeyboardManager::detectKeyboardEventHandlingMode`
(src/Mod/Sketcher/Gui/DrawSketchKeyboardManager.cpp), which never queries focus at all:
- digit, `-`, `.`, `,` -> the open value field
- Backspace / Delete -> the open value field (when one is open)
- Enter / Return / Tab -> commit the field, control returns to the view
- a letter -> the sketch-tool shortcut map, as today
- Esc -> the existing CadLevel LIFO (DesignInteraction.hpp), unchanged
- anything else -> sticky: whoever had it keeps it
Observable postcondition: for EVERY sketch tool that opens a value field, a value typed
immediately after the field appears — with NO click into the field — is the value committed.
Today the prefill is committed instead whenever the WM withholds focus.
**Target Files / Scope (writable).**
src/slic3r/GUI/CAD/DesignPanel.cpp (the arbiter lives in the existing wxEVT_CHAR_HOOK)
src/slic3r/GUI/CAD/DesignCanvas.cpp/.hpp (forwarding entry points only)
src/slic3r/GUI/CAD/SketchInlineEditor.cpp/.hpp (accept a programmatically delivered character)
scripts/CAD/check-gui-click-edit.py (F2P oracle — authoring exception, see §4)
Everything else read-only. No dependency additions, no reformatting.
**Open Bindings.**
- The in-canvas ImGui field on wip/in-canvas-value-field is NOT in scope. Default: the arbiter
is implemented against the CURRENT wxFrame field on cad-mainline, because content-based
routing makes the window's focus irrelevant either way. If it later moves in-canvas the
arbiter is unchanged.
- Tools whose field is opened by a toolbar button rather than a gesture (Constrain path) are
covered by the same arbiter but are not in the F2P tool list. Default: assert them in P2P only.
## 2. HARNESS ENVIRONMENT & GROUND TRUTH
The rig container `orcacad-gui` on nativedev IS the harness. Xvfb `:11` + openbox, the app under
test, `xdotool` for synthetic input, and an MCP socket at `/tmp/mcp.sock` that reports sketch
state as JSON. It is a closed loop: drive input, read geometry back, assert. No window manager
politics, no human.
Harness interface (ordered; each slot one invocation, one exit code):
S1 sync docker cp <file> orcacad-gui:/OrcaSlicer/<path>
S2 build docker exec orcacad-gui ninja -C /OrcaSlicer/build orca-slicer
S3 restart docker exec orcacad-gui /OrcaSlicer/scripts/CAD/start-headless-gui.sh
S4 F2P docker exec -e DISPLAY=:11 orcacad-gui python3 /tmp/check-gui-click-edit.py --attach
S5 P2P docker exec -e DISPLAY=:11 orcacad-gui python3 /tmp/check-gui-sketching.py
**F2P.** `scripts/CAD/check-gui-click-edit.py`. For each of Line, Rectangle, Circle, Slot,
Polygon, Ellipse and Rounded rectangle: arm the tool, draw it, and type a value that differs
from the prefill WITHOUT clicking the field. Assert the committed value equals the typed value.
The ladder must FAIL against unmodified cad-mainline — that is what proves it asserts something.
**P2P.** `scripts/CAD/check-gui-sketching.py`, the existing gesture ladder, minus anything red at
baseline. NOTE: it calls `focus_field()` — one click into the field before typing — which is the
workaround this whole task removes. It stays green as a regression guard; it is NOT evidence.
**Test Integrity Constraint.** `focus_field()` in check-gui-sketching.py must NOT be deleted to
make things pass, and check-gui-click-edit.py must NOT be weakened. Either invalidates the run.
## 3. VERIFICATION COMMANDS
1. Static: `docker exec orcacad-gui ninja -C /OrcaSlicer/build orca-slicer` (warnings delta only;
this repo configures no linter — the compiler is the static gate. Absolute-zero is NOT the gate.)
2. Harness: `docker exec -e DISPLAY=:11 orcacad-gui python3 /tmp/check-gui-click-edit.py --attach`
3. Regression: `docker exec -e DISPLAY=:11 orcacad-gui python3 /tmp/check-gui-sketching.py`
## 4. CONVERGENCE LOOP — ceiling 8 iterations
EDIT (scoped) -> EXECUTE S1..S5 -> PARSE the ladder's per-tool assertions and the [UX]/[KEYTRACE]
lines -> PATCH from the parsed cause. On ceiling without convergence: stop, report the last diff
and the unresolved failure set. Do not report success.
F2P authoring exception: check-gui-click-edit.py is writable, and must be shown RED against
unmodified source before any source edit counts.
## 5. TERMINATION CRITERIA
- [ ] S2 exits 0, and introduces no compiler warning absent from the baseline.
- [ ] S4 ALL_PASSED — every tool commits the typed value, no click into the field.
- [ ] S5 shows zero regressions against its recorded baseline pass count.
- [ ] F2P proven red without the fix (source stashed, ladder re-run, must FAIL).
## 6. GUARDRAILS
Zero-assumption: no completion claim without captured stdout and exit codes. Oracle supremacy:
the ladder's verdict overrides my judgement. Blast radius: §1 files only. Baseline obligation:
run §3 once before the first edit and record it.
-117
View File
@@ -1,117 +0,0 @@
---
name: orca-profiles
description: Use when creating, modifying, reviewing or debugging OrcaSlicer FFF system profiles under resources/profiles, including printer/vendor/nozzle/material additions, bundle indexes and versions, preset renames, setting_id and filament_id. Also use for missing presets or vendors, ignored profile settings, ambiguous AMS filament matches, and failures from orca_profile_tool.py, check_profile.sh/.bat, OrcaSlicer_profile_validator or the Check profiles CI job.
---
# OrcaSlicer system profiles
A bundle is `resources/profiles/<Vendor>.json` plus `<Vendor>/`. The vendor id is the
filename stem, not the index's display `name`. The index is the loader's only entry point:
unindexed presets never load. `OrcaFilamentLibrary` is the shared filament bundle;
`blacklist.json` is data, not a bundle.
## Choose the reference for the task
Read the relevant reference before editing; load others only when the task crosses those areas.
Paths below are relative to this skill. Commands run from the repository root.
| Task | Read |
| --- | --- |
| Add or tune a filament, brand or material; fix compatibility / alias shadowing | [filament-profiles.md](references/filament-profiles.md) |
| Add a printer or nozzle; change models, variants, assets or extruder vectors | [machine-profiles.md](references/machine-profiles.md) |
| Add a quality tier or tune a process | [process-profiles.md](references/process-profiles.md) |
| Create a vendor bundle; diagnose loading or inheritance; migrate preset names | [vendor-bundle.md](references/vendor-bundle.md) |
| Change ids; diagnose AMS identity | [ids.md](references/ids.md), then `docs/HLSD/filament_id.md` for identity changes |
| Review a profile diff | [review-checklist.md](references/review-checklist.md) |
| Run checks, interpret failures, test another tree or verify in the app | [validation.md](references/validation.md) |
## Golden rules
1. **Bump every changed bundle's `version`**, including `OrcaFilamentLibrary.json` when affected.
Increment the last component; carry `.99` into the third component (`02.04.00.99`
`02.04.01.00`). The updater requires a strictly newer version. CI does not check this.
2. **Register every preset, bases included, parents before children.** `update-index` generates
the four `*_list` arrays; `check` requires its output. Index names must equal file `name` fields.
3. **Generate ids; never invent or copy them.** Keep existing ids during ordinary tuning. New
presets normally omit them until `generate-id`; bases must have no `setting_id`.
BBL's authoritative `setting_id` and a wrongly inherited `filament_id` need the explicit
handling in [ids.md](references/ids.md).
4. **Load failures can discard a whole vendor bundle.** Broken `inherits`, missing indexed files,
duplicate names, invalid model/variant references and unresolved filament ids affect more than
the edited preset. Inheritance stays within a bundle, except filaments may inherit the library.
5. **Preserve shipped selectable names.** Renaming, deleting or changing `instantiation` from
`"true"` to `"false"` needs `renamed_from` on a selectable successor. It is a `;`-separated string;
update in-tree references too. See [migration rules](references/vendor-bundle.md#renamed_from).
6. **Compatibility uses exact printer variant names.** Every instantiated non-library filament
needs a non-empty `compatible_printers` in its own file. Library fallbacks may omit it;
library printer-specific tunes use a non-empty list. Keep same-product tunes disjoint.
7. **Preset values are strings or arrays of strings.** Use `"instantiation": "false"`, not `false`.
Model `nozzle_diameter` is a `;`-separated string; machine `nozzle_diameter` is an array.
Wrong types can abort loading; see [failure scopes](references/vendor-bundle.md#failure-modes-ranked-by-blast-radius).
8. **Verify setting keys against the code.** Unknown keys are silently discarded. Check
`PrintConfig.cpp` definitions and `PrintConfigDef::handle_legacy`; neighbours can contain dead
keys. `normalize` removes known obsolete keys, but does not detect arbitrary misspellings.
9. **Run the full profile checks before reporting completion.** A vendor-scoped pass is only a
development loop. Review also covers version bumps, assets, non-default processes and hardware
tuning that CI cannot establish.
## Creating or modifying a profile
1. **Inspect the diff and neighbouring presets.** Read their `name`, parent chain and children;
edits to a base or a leaf with descendants propagate. Match the bundle's structure and write
only overrides. New files use tab indentation, LF and a trailing newline; preserve unrelated
formatting in existing files. Match filename case exactly and use cross-platform names.
2. **Author explicit metadata.** Set `type` yourself, especially for `machine` vs `machine_model`.
Use `"from": "system"` and string `instantiation` on config presets. Omit ids on new presets
unless [ids.md](references/ids.md) requires special handling; retain them on existing ones.
Complete compatibility, defaults, assets and any rename migration using the task reference.
3. **Bump the version**, then run the authoring commands in order for each affected bundle:
```bash
python3 scripts/orca_profile_tool.py normalize --vendor "<Vendor>"
python3 scripts/orca_profile_tool.py update-index --vendor "<Vendor>"
python3 scripts/orca_profile_tool.py generate-id --vendor "<Vendor>"
python3 scripts/orca_profile_tool.py check
```
Writing commands support `--dry-run`. Inspect their diffs: `normalize` changes content and can
reformat entire files. Stop and resolve command errors before proceeding.
**Do not use `trim` in this workflow:** it can delete newly authored, unindexed profiles.
Do not use `normalize --force` for routine edits.
4. **Validate:**
```bash
./scripts/check_profile.sh --vendor "<Vendor>" # development loop
./scripts/check_profile.sh # full tree before the PR
```
On Windows use `py -3` instead of `python3`, and `scripts\check_profile.bat -Vendor "<Vendor>"`
/ `scripts\check_profile.bat`. Logs: `.test/check_profiles/logs/<check>.log`.
Id checks remain tree-wide under `--vendor`; filament-only bundles skip the default slice check.
See [validation.md](references/validation.md) for flags, coverage and error remedies.
5. **Verify the changed behavior.** Slice newly added non-default processes explicitly, and
[test in the app](references/validation.md#testing-in-the-app) for selection or UI behavior.
Report checks actually run, failures/skips and any hardware tuning still unverified.
## Symptom → first reference
| Symptom | Start here |
| --- | --- |
| A vendor disappears | Loader log / `validate_system`; [bundle failure scopes](references/vendor-bundle.md#failure-modes-ranked-by-blast-radius) |
| A setting has no effect | Key spelling/type, `handle_legacy`, or a config key placed on a `machine_model` |
| A preset exists but is not selectable | Index registration, `instantiation`, installation and compatibility |
| A filament is missing, duplicated, or matches the wrong spool | [Compatibility and alias shadowing](references/filament-profiles.md#compatible_printers); [ids](references/ids.md) |
| A bed temperature is ignored | [Plate-specific temperature keys](references/filament-profiles.md#bed-temperature-is-twelve-keys-not-one) |
| A change is absent from the running app | Version bump and [installed profile location](references/validation.md#testing-in-the-app) |
| A check fails | [Error → remedy](references/validation.md#error--remedy) |
## Source of truth
When guidance and behavior disagree, inspect the current checkout:
`scripts/orca_profile_tool.py` for tooling and flags; `src/libslic3r/Preset*.cpp` for loading and
compatibility; `src/libslic3r/PrintConfig.cpp` for setting types and legacy handling;
`src/dev-utils/OrcaSlicer_profile_validator.cpp` and `.github/workflows/check_profiles.yml` for
validation coverage. `docs/HLSD/filament_id.md` defines filament identity. The
[profile development guide](https://github.com/OrcaSlicer/OrcaSlicer_WIKI/blob/main/developer_reference/how_to_create_profiles.md)
is a tutorial; confirm loader and CLI details against these sources.
@@ -1,207 +0,0 @@
# Filament profiles and OrcaFilamentLibrary
`OrcaFilamentLibrary` is the filament-only bundle the loader reads **first**; its config map
becomes the base bundle, so any vendor may inherit a library preset by name. It is the only cross-bundle
parent — vendor-to-vendor inheritance always fails.
## Where a filament goes
| Contribution | Location |
| --- | --- |
| Generic material for all printers | `OrcaFilamentLibrary/filament/Generic <mat> @System.json` |
| A brand's product, all printers | `OrcaFilamentLibrary/filament/<Brand>/` |
| A brand's tune for one printer | `OrcaFilamentLibrary/filament/<Brand>/<PrinterVendor>/` — recommended; `<PrinterVendor>/filament/<Brand>/` also works |
| A printer vendor's tune of a generic or its own product | `<Vendor>/filament/` |
Both locations for the last-but-one row are supported: `OrcaFilamentLibrary/filament/<Brand>/<PrinterVendor>/<Name>.json`
(the shape the wiki shows) and `<PrinterVendor>/filament/<Brand>/`. The library path is the one a
filament vendor should contribute to — `OrcaFilamentLibrary/filament/<Brand>/` is the brand's own
folder, while a printer vendor's folder belongs to that printer vendor. Brand tunes do ship under
printer vendors' folders today (Polymaker and SUNLU among others).
Library layout: `filament/base/fdm_filament_*.json` type roots, root-level `Generic <mat> @System.json`
generics, and one subfolder per brand, which may nest printer-specific tunes one level deeper. Adding
a brand means adding a folder here; the folder name is a directory label only — `filament_vendor` inside the JSON is the real vendor string.
## The three-part shape
```jsonc
// Fiberon PA6-CF @base.json — the product root, holds identity + material values
{ "type": "filament", "name": "Fiberon PA6-CF @base", "from": "system",
"instantiation": "false", "inherits": "fdm_filament_pa",
"filament_id": "OFkOviHk", // generated here; variants inherit it
"filament_vendor": ["Polymaker"], "filament_type": ["PA6-CF"], /* */ }
// Fiberon PA6-CF @System.json — the selectable shim, 7 keys
{ "type": "filament", "name": "Fiberon PA6-CF @System", "from": "system",
"instantiation": "true", "inherits": "Fiberon PA6-CF @base",
"setting_id": "…", "compatible_printers": [] }
// <PrinterVendor>/filament/Polymaker/Fiberon PA6-CF @BBL X1C.json — a printer tune
{ "inherits": "Fiberon PA6-CF @base", "filament_max_volumetric_speed": ["14"],
"compatible_printers": ["Bambu Lab X1 Carbon 0.4 nozzle", ] }
```
- `@base` is the convention for a root. A base carries **no** `setting_id`, no `compatible_printers`, no
`filament_settings_id`. Only the `setting_id` half is enforced, and nothing violates it; the other two
are unchecked and plenty of bases still carry them. Do not copy that from a neighbouring file.
- Every `@System` must be `"instantiation": "true"`. DREMC ships `@System` presets set to `"false"`,
which therefore ship but can never be selected; no check catches it.
- A duplicated brand `@base` across bundles is normal and intentional (`Fiberon PA6-CF @base` exists in
both the library and BBL with the same id, differing only in MVS) — bases never enter the preset
collection, so there is no duplicate-name error.
- You may inherit from an instantiated preset as well as from a base; it is common.
## The two most common contributions
**A printer vendor tuning a generic.** Keep the `Generic X` base name so the alias shadows the library
preset on your printers, inherit `Generic X @System`, declare **no** `filament_id` (inheriting the
library's is correct — the product really is the library's generic), and give it a non-empty
`compatible_printers` in its own body:
```jsonc
// <Vendor>/filament/Generic PETG @Acme One 0.4 nozzle.json
{ "type": "filament", "name": "Generic PETG @Acme One 0.4 nozzle", "from": "system",
"instantiation": "true", "inherits": "Generic PETG @System",
"filament_flow_ratio": ["0.95"], "filament_max_volumetric_speed": ["10"],
"compatible_printers": ["Acme One 0.4 nozzle"] }
```
**A printer vendor's own branded product.** Give it a `@base` root so `generate-id` can mint the id (see
[ids.md](ids.md) — inheriting `Generic X @System` directly makes the id unfixable by the tool), then one
instantiated leaf per printer in the same bundle. No `@System` shim: that is only for a product entering
OrcaFilamentLibrary.
```jsonc
// <Vendor>/filament/Acme Aura PETG @base.json — instantiation false, no setting_id
{ "type": "filament", "name": "Acme Aura PETG @base", "from": "system",
"instantiation": "false", "inherits": "fdm_filament_pet",
"filament_vendor": ["Acme"], "filament_type": ["PETG"] } // filament_id minted here
// <Vendor>/filament/Acme Aura PETG @Acme One 0.4 nozzle.json
{ "type": "filament", "name": "Acme Aura PETG @Acme One 0.4 nozzle", "from": "system",
"instantiation": "true", "inherits": "Acme Aura PETG @base",
"filament_max_volumetric_speed": ["11"],
"compatible_printers": ["Acme One 0.4 nozzle"] }
```
Omit `filament_settings_id` from new presets — it is runtime bookkeeping the app rewrites to the preset
name.
## `compatible_printers`
- **Library fallbacks:** empty `[]` or absent, so they are offered on all printers except where
[alias shadowing](#alias-shadowing) supplies a printer-specific tune.
- **Library printer-specific tunes:** non-empty, listing exact printer **variant** names. These can
supersede a same-alias fallback just like a tune in a printer vendor's bundle.
- **Instantiated filaments in every other vendor:** non-empty, listing exact printer **variant** names.
Enforced twice but not identically: the C++ `has_errors` reads the *flattened* config, so an inherited list satisfies it,
while the Python check reads the file's **own** key. Write the list in the file itself. This is the
most common filament CI failure.
- Emptying it to "make it apply everywhere" fails that check *and* creates a duplicate-`filament_id`
collision against the library generic on every printer.
- Copying a base's full printer list onto a nozzle-specific variant produces duplicate combobox entries —
a real shipped bug twice over.
## Alias shadowing
A printer-specific filament in either the library or a vendor bundle supersedes the library fallback
on the printers it lists. The matching key is the **alias**: the preset name up to the **first** `@`,
right-trimmed (no `@` → the whole name). So
`QIDI ABS-GF@Q2-Series` aliases to `QIDI ABS-GF`.
A library preset with an empty `compatible_printers` collects, into `m_excluded_from`, every printer named
by any same-alias preset that *has* a non-empty list, and is then hidden on those printers.
Two consequences:
- **Only an unrestricted library fallback can be shadowed.** Two printer-specific presets sharing
an alias do not exclude each other — overlapping lists for the same product trip the
duplicate-`filament_id` check instead.
- This is why adding `Generic PLA @<printer>` to a vendor silently removes the library `Generic PLA`
from that printer. Intended — and the reason a vendor tuning a generic must **keep the `Generic X`
base name**.
The literal spelling `Generic <mat> @System` is load-bearing beyond shadowing: `find_preset2` rewrites an
unresolved name containing "Generic" into that form and retries against the library, which is how 3MF
and project recovery works.
## `filament_id`, `filament_vendor`, `filament_type`
`filament_id` is minted from the triple `(filament_vendor, filament_type, name-before-first-@)`.
`filament_vendor` and `filament_type` are therefore **identity, not decoration** — editing either
re-mints the id. Read `docs/HLSD/filament_id.md` before changing any of them, and see
[ids.md](ids.md) for the tooling.
A filament with no resolvable `filament_id` anywhere in its `inherits` chain is a **hard load error** that
discards the vendor bundle. The id inherits across bundles, so a vendor's `Generic ABS @X` inheriting
`Generic ABS @System` gets the library's id for free; a vendor's own product must resolve its own.
- `filament_type` **must be a JSON array** — the one vector key the Python check enforces. A scalar
`"PP"` once hung the filament/printer selection UI.
- It is an **open** enum: an unlisted value is accepted silently and falls back to 190300 °C defaults
and adhesion 1.0. Off-list values do ship. Prefer a value from `MaterialType::all()` in
`src/libslic3r/MaterialType.cpp`, or add a row there.
- Generics use `filament_vendor: ["Generic"]`, which `fdm_filament_common` already defaults to.
## `"nil"`
Legal in any key whose `ConfigOptionDef` is `nullable`. In a filament preset that is most of the
`filament_*` family, plus `long_retractions_when_ec` and `retraction_distances_when_ec`. About half are
the extruder overrides (`filament_retraction_length`, `filament_z_hop`, `filament_wipe`,
`filament_retract_*`, `filament_retraction_speed`, `filament_deretraction_speed`,
`filament_retraction_minimum_travel`, `filament_wipe_distance`, `filament_long_retractions_when_cut`,
`filament_retraction_distances_when_cut`, …), where `nil` means *keep the printer/extruder's own value*.
The rest are ordinary nullable options (`filament_flow_ratio`, `filament_flush_temp`,
`filament_adaptive_volumetric_speed`, …) where it means *unset*.
Anywhere else it throws `Deserializing nil into a non-nullable object`. To not set a non-nullable key,
omit it — do not write `nil`.
## What to review per nozzle
Across `@X` / `@X 0.N nozzle` sibling pairs the keys that differ, most often first, are
`filament_max_volumetric_speed`, `filament_retraction_length`, `slow_down_min_speed`,
`filament_flow_ratio`, `slow_down_layer_time`, `nozzle_temperature` and `pressure_advance`.
`filament_cost`, `filament_density`, `filament_type` and `filament_vendor` belong on the `@base` and
should not appear in a printer tune.
Use measured values for the material, hotend, extruder and nozzle combination. Neither maximum
volumetric speed nor pressure advance has a universal nozzle-only lookup table. When cloning a
0.4 preset for a 0.2 nozzle, explicitly revisit flow limits; do not infer a pressure-advance value
or a required direction of change from diameter alone.
## Style
Overrides, not full copies: a typical instantiated filament preset carries around a dozen non-meta keys,
and a library leaf two or three. Presets that restate fifty-plus keys from their parent do still ship —
Phrozen's single filament preset is that style — but they are the pattern to move away from, not to
copy. Commit `6943b6ddc3` is the stated model (flip true bases to `instantiation: "false"`, strip
`compatible_printers`/`setting_id`/`filament_settings_id`, add `renamed_from` on the survivor).
Prefer the library's `fdm_filament_*` bases over a vendor-local copy. Phrozen's local
`fdm_filament_common` has drifted from the library's.
Canonical key order, written by `orca_profile_tool.py normalize` when it rewrites a file: `type`, `name`,
`renamed_from`, `inherits`, `from`, `setting_id`, `filament_id`, `instantiation`, then everything else in
the order you wrote it. Not enforced — a file that leads with `compatible_printers` passes `check`.
**Every vector-typed (`co*s`) key must be a JSON array.** Only `filament_type` is an outright error, but
`normalize` silently arrayifies five more (`filament_cost`, `filament_density`,
`temperature_vitrification`, `filament_max_volumetric_speed`, `filament_vendor`) and `check` fails when
it would. Every other vector key is on you — including `filament_start_gcode`, `filament_end_gcode`,
`filament_extruder_variant`, `compatible_printers` and the plate temperatures.
## Bed temperature is twelve keys, not one
There is no single "bed temperature". Which plate key applies depends on `curr_bed_type`, whose six
selectable values (`btPC`, `btEP`, `btPEI`, `btPTE`, `btPCT`, `btSuperTack`; `btDefault` maps to no key)
`get_bed_temp_key()` turns into `cool_plate_temp`, `eng_plate_temp`, `hot_plate_temp`,
`textured_plate_temp`, `textured_cool_plate_temp` and `supertack_plate_temp` — each with an
`*_initial_layer` twin.
`textured_cool_plate_temp` is the one most often forgotten. A printer with `support_multi_bed_types` off
hides the selector, and the printer preset's
`default_bed_type` decides which plate is selected for it, but `curr_bed_type` can still hold a stale
value carried over from another printer — so set every plate the printer plausibly has, as the sibling
presets in the bundle do.
@@ -1,149 +0,0 @@
# `setting_id` and `filament_id`
Orca-generated ids are deterministic hashes of identity. **Never invent an id or copy a sibling's
`setting_id`.** Use `scripts/orca_profile_tool.py`; the two special cases are
[a wrongly inherited filament id](#what-generate-id-does-and-does-not-fix) and
[BBL's authoritative setting ids](#bbls-exception-precisely).
`docs/HLSD/filament_id.md` is the authoritative design document for `filament_id` — the id landscape, the
checks CI runs, and the Bambu catalog map. This page is the tooling half.
| | `setting_id` | `filament_id` |
| --- | --- | --- |
| Identifies | one selectable preset | one filament **product** |
| Key hashed | `<vendor folder>/<type>/<name>` | `filament_product/<filament_vendor>/<filament_type>/<name-before-@>` |
| Shape | 16 base62 chars | `OF` + 6 base62 chars |
| Required on | every `instantiation: "true"` preset | every **instantiated** filament, own or inherited |
| Forbidden on | bases (`instantiation != "true"`) | — (a base is exactly where it belongs) |
| Scope | globally unique across the tree | shared by every variant of the product, in every bundle |
`<type>` is `machine` / `process` / `filament` — the vendor is the **folder** name (`BBL`), not the
display name (`Bambulab`). Renaming a preset changes its `setting_id`; renaming a filament, or editing
its `filament_vendor` or `filament_type`, also changes its `filament_id`.
## The tool
Use `scripts/orca_profile_tool.py` with a subcommand:
| Command | Does |
| --- | --- |
| `check` | everything CI's `profile_tool` step runs — see [validation.md](validation.md) |
| `generate-id` | writes `setting_id` and `filament_id` |
| `normalize` | rewrites profile files into their canonical shape |
| `trim` | deletes profile files no `<vendor>.json` list references |
| `update-index` | rebuilds the `*_list` sections from the files on disk |
The order after adding, renaming or deleting files — each step feeds the next, so it is not
interchangeable — is `normalize``update-index``generate-id``check`.
The [authoring workflow](../SKILL.md#creating-or-modifying-a-profile) has the commands.
> **`trim` deletes.** It removes every profile file the index does not list — including the one you just
> added and have not registered yet. Register first, or skip `trim` entirely; it is a cleanup sweep, not
> part of landing a profile. Preview with `--dry-run`.
**Register, then mint.** The `filament_id` pass reads `<Vendor>.json`'s `filament_list`, not the
filesystem (the `setting_id` pass walks the filesystem, so a bundle whose index has not landed yet is
still assignable). A new filament file is therefore invisible to `generate-id`'s filament_id pass until
it is registered — its `setting_id` is written regardless.
- `--dry-run` works on every writing command (`generate-id`, `normalize`, `trim`, `update-index`)
and writes nothing.
- `--filament-id` / `--setting-id` narrow `generate-id`; they exclude each other, and passing neither
writes both.
- `--vendor` is repeatable and narrows **only what is written** — the id is a function of the triple
alone, so a narrowed run writes exactly what a full run would. An unknown vendor exits 1 before any
write. `--vendor` on `check` narrows the per-vendor checks only; the `setting_id` and `filament_id`
passes stay tree-wide.
- `--profiles DIR` points any command at another tree — see
[Checking a copy of the tree](validation.md#checking-a-copy-of-the-tree).
- `--profile-type` narrows `normalize`, `trim` and `update-index` to `machine_model`, `process`,
`filament` or `machine`.
- Exit codes: 0 clean, 1 errors found (`generate-id` still writes what it could), 2 argparse misuse.
- Output is ANSI-coloured; searching for the literal `[ERROR]` still works.
`generate-id` is **idempotent and byte-preserving** — BOM and CRLF kept, one key line touched per pass.
A legitimate `generate-id` diff is one or two changed lines per file: a new instantiated filament gets
both a `filament_id` and a `setting_id`, and a BBL file with a misspelled `settings_id` has that line
dropped and its value restored under the right key. `normalize` is the opposite by design — it rewrites
whole files into canonical shape — which is why `check` demands it already be a no-op. Some bundles have
CRLF committed (OrcaFilamentLibrary, Anycubic and RH3D among them), so a `normalize` pass there rewrites
every line — read the diff before committing it.
On a clean tree `check` and `generate-id --dry-run` both exit 0 with zero findings. That is the
baseline to restore before opening a PR.
## What `generate-id` does and does not fix
Writes:
- a `setting_id` into any instantiated preset that lacks one, or whose value does not match the formula;
- strips a `setting_id` from a base;
- deletes the misspelled `settings_id` key;
- a `filament_id` into the id-less **root(s)** of an instantiated filament that resolves none;
- rewrites a **declared** `filament_id` that is not the mint of its own triple.
Refuses to write (reports only): a base62 collision between two products, an empty `filament_vendor` or
`filament_type`, a broken `inherits` chain, roots of one filament resolving divergent `(vendor, type)`
pairs.
**Does not fix: a preset that *inherits* a wrong `filament_id`.** This is check 2b, and it is the trap
most likely to bite. It happens when a branded filament inherits a generic for its settings:
```jsonc
{ "name": "Phrozen Aura PETG @Phrozen Arco 0.4 nozzle",
"inherits": "Generic PETG @System" } // resolves the OFL generic's id — wrong product
```
The preset resolves *an* id, so `generate-id` neither inserts nor rewrites, and `check` fails with
`inherits filament_id "X" but its own triple "V/T/N" mints "Y"`.
Two fixes, in order of preference:
1. **Give the product a `@base` root** inheriting a material base (`fdm_filament_pet`,
`fdm_filament_pla`, …). No `fdm_filament_*` base carries a `filament_id`, so the filament now resolves
none and `generate-id` mints it for you. This is also the shape the rest of the tree uses.
2. **Declare the tool-computed key on the preset itself.** Use the expected value reported by `check`
or compute it with the function below; this is not a manually chosen id. Make sure the preset
resolves the right `filament_vendor` and `filament_type` first — with
neither set, the triple resolves through the generic parent and the branded product is minted
under vendor `Generic`. If you need the id before the file exists:
```bash
python3 -c "import sys; sys.path.insert(0,'scripts'); from orca_profile_tool import generate_filament_id as g; print(g('Polymaker','PLA','PolyLite PLA'))"
# -> OF5CgdDq
```
The quoting works unchanged in cmd and PowerShell; only swap `python3` for `py -3`.
The `setting_id` equivalent is `generate_preset_setting_id('<vendor folder>', '<type>', '<name>')`.
## BBL's exception, precisely
`RESERVED_VENDORS = {"BBL"}` covers **`setting_id` assignment only**, keyed on the *folder* name:
- The tool never mints or replaces a BBL `setting_id`. A new instantiated BBL preset with no
`setting_id` therefore **cannot be fixed by the tool**, yet the presence rule still applies to it —
carry over Bambu's authoritative id by hand.
- BBL is not exempt from anything else: bases still get their `setting_id` stripped, ids must still be
globally unique, and BBL `filament_id`s are minted like everyone else's — every one of them is an
`OF*`.
## Ids other systems compose
No id from another system is the mint of a triple, so `check` rejects it like any other bad id — same
error, same remedy, whoever wrote it. Three such spaces exist near the tree; recognise them so you do
not copy one into a profile:
- **Bambu's `GF*` catalog** — external and opaque, correlated to Orca's ids by the generated
`resources/printers/bambu_filament_ids.json`. `GF` is a *prefix*, not a spelling the tree avoids: most
BBL `setting_id`s start with `G`, and `blacklist.json` and
`BBL/filament/filaments_color_codes.json` both reference Bambu catalog ids by design. The rule is
about `filament_id` and nothing else.
- **Qidi's `QD_*`** — composed at runtime by the box (`QD_<series>_<vendor>_<typeidx>`), not a preset id.
- **`P` + 7 hex, and `"null"`** — what `CreatePresetsDialog.cpp` gives a *user*-created filament.
## Tests
`python3 -m unittest discover -s scripts/tests -t scripts` (`py -3 -m …` on Windows). Note the
`-t scripts` argument; without it the imports fail. CI runs them as the first, non-`continue-on-error`
step of the profile job — see [validation.md](validation.md#ci).
@@ -1,194 +0,0 @@
# Printer models and variants
Both live in `resources/profiles/<Vendor>/machine/*.json`; models go in `machine_model_list`, variants
and shared bases in `machine_list`. Every one of them is registered. Some vendors (Elegoo, Eryone,
InfiMech, FlyingBear) nest a further subfolder under `machine/`, so recurse rather than globbing
`machine/*.json`.
## A `machine_model` is not a config preset
It is parsed by a hand-written key switch, and only these keys are stored (`version` and `url` are
matched and discarded):
`name`, `model_id`, `nozzle_diameter`, `machine_tech`, `family`, `bed_model`, `bed_texture`,
`hotend_model`, `default_materials`, `not_support_bed_type`, `image_bed_type`,
`bottom_texture_end_name`, `bottom_texture_rect`, `bottom_texture_rect_longer`, `middle_texture_rect`,
`use_double_extruder_default_texture`.
**Everything else is silently dropped.** Only `name` and `nozzle_diameter` are required. Dead keys ship
on real models today — `url`, `default_bed_type`, even a `desciption` typo — so a neighbour carrying a
key is no evidence it does anything. Printer config options belong on the `machine` preset, never here.
```json
{
"type": "machine_model",
"name": "Phrozen Arco",
"machine_tech": "FFF",
"family": "Phrozen",
"model_id": "Phrozen Arco",
"nozzle_diameter": "0.4",
"bed_model": "Phrozen Arco_buildplate_model.stl",
"bed_texture": "Phrozen Arco_buildplate_texture.svg",
"hotend_model": "",
"default_materials": "Generic PLA @Phrozen Arco 0.4 nozzle"
}
```
| Field | Notes |
| --- | --- |
| identity | **the `name` of the `machine_model_list` entry**, which is what a variant's `printer_model` must equal. `check_name_consistency` forces it to equal the file's `name`, so they coincide. |
| `model_id` | a *separate* cloud/device printer type. Optional, and not required to be unique. Not the model's identity. Changing it changes device matching. |
| `machine_tech` | only `starts_with("SL")` means SLA; everything else is FFF. Write `FFF`; a few models write `FGF`, which is a label with no effect. |
| `nozzle_diameter` | `;`-separated string, one token per available size. Order is free (Qidi writes `0.4;0.2;0.6;0.8` to put the default first). This list is the authoritative set of legal `printer_variant` values. |
| `default_materials` | `;`-separated filament **preset names**. Used to preselect in the wizard *and* by `PresetBundle::load_installed_filaments` to auto-install a printer's filaments on first run, so a dangling entry costs a real user a filament. Not `,`; case-sensitive (`@System`). `check` fails on a dangling name here or in `default_filament_profile`. |
| `family` | a wizard grouping label only; give every model one. |
### Assets
`bed_model`, `bed_texture` and `hotend_model` are paths relative to the **vendor folder** (by id).
Majority convention: `<Model>_buildplate_model.stl` and `<Model>_buildplate_texture.svg`. An empty string
is the legal "none", and is the norm for `hotend_model`.
**Nothing checks that the file exists.** A missing `hotend_model` falls back to
`resources/profiles/hotend.stl`; a missing `bed_model`/`bed_texture` just renders nothing. Broken
references already ship. Verify by hand.
Every model also has a `<Model>_cover.png` in the vendor folder — treat it as required, not optional.
240×240 is the cap `scripts/optimize_cover_images.py` enforces and the size most covers already use.
A missing cover degrades to a placeholder in both the wizard and the sidebar.
## The `machine` variant
```json
{
"type": "machine",
"name": "Phrozen Arco 0.4 nozzle",
"inherits": "fdm_machine_common",
"from": "system",
"setting_id": "lvaYKTUZr5C9jSwk",
"instantiation": "true",
"printer_model": "Phrozen Arco",
"printer_variant": "0.4",
"nozzle_diameter": ["0.4"],
"default_print_profile": "0.20mm Standard @Phrozen Arco 0.4 nozzle",
"default_filament_profile": ["Generic PLA @Phrozen Arco 0.4 nozzle"],
"printable_area": ["0x0", "300x0", "300x300", "0x300"],
"printable_height": "300"
}
```
Minimum viable key set: `type`, `name`, `from`, `instantiation`, `setting_id`, `inherits`,
`printer_model`, `printer_variant`, `nozzle_diameter`, `printable_area`, `printable_height`,
`default_print_profile`. The four keys without which the preset will not load at all are `name`,
`instantiation`, `printer_model` and `printer_variant`; `default_filament_profile` is an array
(`["Generic PLA @System"]`) and the model's `default_materials` a `;`-separated string. Unlike a
`machine_model`, a `machine` **is** config-loaded, so a key belonging to another preset type is a
reported error (a misspelled key is still silent).
### `printer_variant` — three hard rules
1. Non-empty, and an exact member of the model's `;`-separated `nozzle_diameter` list.
2. `printer_model` non-empty and naming a model of this vendor.
3. In validation mode, for instantiated presets only: split `printer_variant` on `+`, each token must
start with a number (a trailing non-numeric suffix such as `HF` is ignored), and the resulting **set**
must equal `set(nozzle_diameter)`.
Rules 1 and 2 are loader-enforced — failing either drops the preset *and* the whole bundle. Rule 3 only
raises a validation error: the preset still loads, but the validator exits non-zero.
`nozzle_diameter` lists one entry **per physical nozzle**; `printer_variant` lists the **distinct**
diameters joined with `+`. Snapmaker U1 is the worked case: `["0.4","0.4","0.6","0.6"]` against
`"0.4+0.6"` — it passes because the comparison is on sets.
The conventional values are `0.2`, `0.25`, `0.4`, `0.5`, `0.6`, `0.8` and `1.0`. Suffixed forms
(`0.4HF`, `0.6HF`, `0.8HF`, `0.4HS`) are Flashforge-only and the `+` form is rare. A variant is **not**
required to be unique within a model — Volumic ships `EXO42 IDRE`, `… COPY MODE` and `… MIRROR MODE` all
at `0.4` under the one model `EXO42 IDRE`.
The converse is **unchecked**: a nozzle size in the model's list with no matching variant is offered in
the wizard and resolves to nothing. `Wanhao France`'s `D12 500 PRO M2 DIRECT` ships that bug today.
### Other fields worth knowing
- `default_print_profile` is a **scalar**, matched by exact preset name. Not a `;` list. The named
process must be compatible with this printer through its resolved list or condition.
`validate_slice` attempts to select it and rejects generic Default fallbacks, but compatibility
updates can choose another compatible preset. Check the exact default reference yourself.
- `default_filament_profile` is an **array**, one name per element.
- `printable_area` is an array of `"XxY"` strings — four points for a rectangle, one per segment for a
delta or circular bed.
- `gcode_flavor` is usually set once in the base; `klipper`, `marlin`, `marlin2` and `reprapfirmware`
cover nearly every shipped printer.
- `printer_settings_id` is junk — most files carrying it disagree with their own name. Do not copy it
when cloning a bundle.
- `min_layer_height` / `max_layer_height` are **machine** keys (per extruder), never process keys.
## Bases
Nearly every machine-bearing vendor registers a base literally named `fdm_machine_common`, and Klipper
vendors add `fdm_klipper_common` on top of it. Two levels is the usual depth.
**There is no leading-underscore convention for bases.**
## Adding a printer to an existing bundle
1. Choose the names first — model, variant(s), process(es); everything else references them.
2. Add the model (`machine_model_list`) and one `machine` variant per nozzle; the minimum key sets are
above. Bed assets and `<Model>_cover.png` go directly in `<Vendor>/`.
3. Add at least one process per variant naming it in `compatible_printers`
([process-profiles.md](process-profiles.md#adding-a-quality-tier-or-a-nozzles-processes)).
4. Register everything (or run `update-index`), bump the version, run the id tool, validate.
## Adding a nozzle variant
1. Extend the model's `nozzle_diameter` (`"0.4"``"0.4;0.6"`).
2. Add the variant preset. Either inherit the shared base (the usual choice) or the 0.4 sibling (Elegoo,
BBL, Prusa and Qidi do this — smaller diff, but the sibling's edits now reach this file too).
3. Override what actually changes with nozzle: `nozzle_diameter`, `printer_variant`,
`default_print_profile`, `default_filament_profile`, `min_layer_height`/`max_layer_height`, and
retraction if the vendor tunes it.
4. Add at least one process for the new nozzle — see [process-profiles.md](process-profiles.md).
5. Register both, bump the version, run the id tool, validate.
## Multi-extruder, IDEX and tool-changers
Per-extruder vectors are **silently resized** to the nozzle count, with no error. Padding repeats the
**first** value, not the last — `["0.4","0.6"]` on a 4-nozzle machine becomes `0.4, 0.6, 0.4, 0.4`.
Longer vectors are truncated.
Note the two sizing families: the plain per-extruder keys (`extruder_offset`, `extruder_colour`,
`extruder_printable_height`, `min_layer_height`, `max_layer_height`, `nozzle_diameter`) are sized to the
extruder count, while `printer_options_with_variant_1` (`retraction_length`, `z_hop`, `wipe`,
`nozzle_type`, the rest of the retraction family) is sized to `printer_extruder_variant` instead.
- Give **one entry per extruder** for ordinary per-extruder vectors such as `extruder_offset`,
`extruder_colour`, `min_layer_height` and `max_layer_height`; size the variant-dependent family
to `printer_extruder_variant` instead.
A single `["0x0"]` `extruder_offset` on a dual or multi-tool machine — which already ships — pads every
toolhead to the same offset, so the offset never applies.
- Overriding `nozzle_diameter` to a different count without re-stating every per-extruder vector is the
other half of the trap — `Snapmaker U1 (0.4+0.6 nozzle)` inherits 5-entry vectors against 4 nozzles.
Copy targets: `Custom/machine/fdm_toolchanger_common.json` + `Custom/machine/MyToolChanger 0.4
nozzle.json` (a clean minimal variant on a base that gives every vector five entries), and
`Ratrig/machine/RatRig V-Core 4 IDEX 300 0.4 nozzle.json` for IDEX. The BBL extruder-variant machinery
(`extruder_variant_list`, `printer_extruder_id`, `default_nozzle_volume_type`) is used by a handful of
vendors — do not copy it into a new bundle (`nozzle_volume_type` itself is not a machine-preset key).
## Custom G-code
The keys are `machine_start_gcode`, `machine_end_gcode`, `change_filament_gcode`,
`machine_pause_gcode`, `before_layer_change_gcode` and `layer_change_gcode`. Both a single string with
embedded `\n` and a JSON array of lines are legal and both are in use — do not convert one into the
other. Conditionals are `{if …}` / `{elsif …}` / `{else}` / `{endif}`; `{elsif}` is rare but real (Qidi's
`layer_change_gcode` uses it).
Placeholder errors only surface when the config is actually expanded, which means `validate_slice`:
```bash
./scripts/check_profile.sh --vendor "<Vendor>" validate_slice
# Windows: scripts\check_profile.bat -Vendor "<Vendor>" validate_slice
```
What the sweep covers is in [validation.md](validation.md#validate_slice); no `CP TOOLCHANGE START` in
the output means `change_filament_gcode` never expanded.
@@ -1,145 +0,0 @@
# Process profiles
Processes live in `resources/profiles/<Vendor>/process/` — selectable leaves and shared bases alike, and
every one of them is registered in `process_list`. There are no global processes shared across vendors.
## Naming
`"<layer height>mm <quality> @<target>"` — near-universal, so match it.
Follow the bundle's existing quality vocabulary. BBL's common ladder relates the quality word to
the layer-height / nozzle ratio; it is a naming convention, not a loader constraint:
| Quality | Ratio | 0.2 nozzle | 0.4 | 0.6 | 0.8 |
| --- | --- | --- | --- | --- | --- |
| Extra Fine | 0.2× | — | 0.08 | — | — |
| Fine | 0.3× | 0.06 | 0.12 | 0.18 | 0.24 |
| Optimal | 0.4× | 0.08 | 0.16 | 0.24 | 0.32 |
| Standard | 0.5× | 0.10 | 0.20 | 0.30 | 0.40 |
| Draft | 0.6× | 0.12 | 0.24 | 0.36 | 0.48 |
| Extra Draft | 0.7× | 0.14 | 0.28 | 0.42 | 0.56 |
This is the `fdm_process_single_<lh>_nozzle_<n>` ladder; 0.4 is commonly the unsuffixed nozzle default.
Match neighbouring names rather than renaming shipped tiers to fit the table.
The `@target` is a human label, not a reference: most do not equal any real printer variant name.
Compatibility comes from the resolved list or condition, not this label.
## Shape
A selectable leaf's only truly universal keys are `type`, `setting_id`, `name` and `instantiation`;
`inherits` and `from` are near-universal — plus compatibility. No slicing key is universal; even
`layer_height` is more often inherited than restated. A base has `type`, `name`, `instantiation`, almost
always `from`, and **no** `setting_id`.
**Target shape: a 7-key leaf.** `OrcaArena` is the cleanest model —
`fdm_process_common``fdm_process_arena_common``fdm_process_arena_<lh>_nozzle_<n>` → leaf, where the
leaf carries only `type`, `name`, `inherits`, `from`, `setting_id`, `instantiation`,
`compatible_printers`, and the per-nozzle base holds the layer height and all eight line widths.
BBL, WonderMaker and Z-Bolt are uniform in *layering* — every leaf inherits a base, names its printers
directly and holds no layer height of its own — but not in key count. Imitate BBL's layering, not its
content: its leaves carry doubled `print_extruder_variant` arrays that no single-variant vendor needs.
Nearly every vendor ships its own `fdm_process_common` as the inherits-less root. Those files are not
identical; copying another vendor's version into a new bundle is normal.
Beware leaf-inherits-leaf: Prusa chains several levels deep through sibling leaves, and Elegoo and
Flashforge do it too, so editing one selectable process silently changes others. Check a leaf's children
before editing it.
## Compatibility
Most leaves set `compatible_printers` directly; some inherit it from a base, and Prusa's fall through to
`compatible_printers_condition`. After resolving `inherits`, **every selectable process has one or the
other** — that is the invariant to review against. Unlike filaments, inheriting `compatible_printers` is
legitimate for a process, and no check enforces its presence.
- A non-empty `compatible_printers` makes `compatible_printers_condition` **dead code**. Use one or
the other.
- A condition that fails to parse means *compatible with everything* — a warning, not an error. A typo
widens compatibility instead of narrowing it.
- Matching is `boost::regex` **`regex_match`** — a full-string match, which is why every shipped
condition wraps its keyword in `.*`. Because it is boost rather than `std`, `.` also spans the newlines
inside `printer_notes`.
- A `printer_notes` keyword that prefixes another model's keyword matches both. Prusa guards it:
```
printer_notes=~/.*PRINTER_MODEL_COREONE[^_a-zA-Z0-9].*/ and nozzle_diameter[0]==0.4 and printer_notes=~/.*HF_NOZZLE.*/
```
The `[^_a-zA-Z0-9]` exists because `PRINTER_MODEL_COREONE_L` also contains `PRINTER_MODEL_COREONE`.
`compatible_printers` is almost always one element. A leaf listing a whole model family is where a newly
added printer is usually forgotten.
## What to review per nozzle
| Key group | Review |
| --- | --- |
| `line_width` and per-region widths | resolved widths suit the nozzle and layer height |
| `layer_height`, `initial_layer_print_height` | within the printer's limits |
| print speeds | consistent with flow limits and hardware tuning |
| shell layers, wall loops, accelerations, support Z distances | preserve the intended thickness, motion and support behavior |
**A common starting pattern is nozzle + 0.02 mm**: 0.22 / 0.42 / 0.62 / 0.82 / 1.02. In that pattern, at 0.4,
`inner_wall_line_width`, `sparse_infill_line_width`, `skin_infill_line_width` and
`skeleton_infill_line_width` widen to 0.45 and `initial_layer_line_width` to 0.5; at 0.2,
`initial_layer_line_width` widens to 0.25. Also derived, and easily missed:
`ironing_inset = line_width / 2` (0.11 / 0.21 / 0.31 / 0.41).
These are examples, not required values; preserve intentional vendor tuning and percentage/automatic
widths, and validate their resolved values.
`min_layer_height` and `max_layer_height` are machine keys — no process file sets them.
## Slice-time content checks
`Print::validate()` enforces four rules at slice time:
1. `initial_layer_print_height` ≤ min `nozzle_diameter`
2. `layer_height` ≤ min `nozzle_diameter` — *"Layer height cannot exceed nozzle diameter."*
3. `line_width` and the seven per-region widths (inner/outer wall, sparse infill, internal solid infill,
top surface, skin, skeleton) > `layer_height` — *"Line width too small"*. `support_line_width` only
when the object has support or a raft; `initial_layer_line_width` is never checked.
4. every width ≤ 5 × max `nozzle_diameter` — *"Line width too large"*
Two further rules cover `bridge_line_width` (≤ nozzle diameter; > `layer_height` unless `thick_bridges`
and `thick_internal_bridges` are both on). The sweep starts from printer defaults rather than
enumerating every process. **A new non-default process gets no dedicated slice coverage in CI.**
## What CI checks on a process
Structure, not content: `process_list` name consistency **and** index coverage the other way, two files
claiming one process name, the `extruder_clearance_radius` / `extruder_clearance_max_radius` conflict
pair, duplicate JSON keys, a file `normalize` would rewrite, and the five `setting_id` rules (the fifth
rejects the misspelled key `settings_id`). `compatible_printers` presence is checked for **filaments
only**.
Note the C++ loader derives a missing `setting_id` on the fly, so the validator will not fail a process
without one — only `orca_profile_tool.py check` catches it. Running the validator alone gives a false
all-clear.
## Silent failures specific to processes
- **Unknown or misspelled keys are discarded with no error and no warning.** They ship all over the
process tree, both plain typos (`inital_layer_height`, `tree_support_bramch_diameter_angle`,
`sparse_infill_patter`) and keys copied from other slicers that Orca never defined.
- Keys on the tool's `OBSOLETE_KEYS` list (`adaptive_layer_height`, `overhang_totally_speed`, …) are
rejected by `check`'s normalization pass across preset types; `normalize` removes them.
The additional per-key obsolete warnings read `filament/` only.
- A dangling `compatible_printers` inside an `instantiation: "false"` base is invisible to
`check_preset_references`: a base never becomes a `Preset` at all (its config goes into `config_maps`
and the loader returns early), so it is in no collection for the check to walk.
- Orphan bases that nothing inherits are scattered through the tree — usually the leftover of a
half-finished nozzle addition.
## Adding a quality tier or a nozzle's processes
1. Choose the layer height and quality label using the vendor's existing ladder.
2. If the vendor has per-nozzle bases, add one (`fdm_process_<vendor>_<lh>_nozzle_<n>`) with the layer
height, nozzle-appropriate line widths, `initial_layer_print_height` and `ironing_inset`.
3. Add the leaf: 7 keys, `compatible_printers` naming the exact printer variant(s).
4. Register both in `process_list`, parent first. Bump the version, run the id tool, validate.
5. Slice this process explicitly with its intended printer; the sweep gives non-default tiers no
dedicated coverage. If it is a printer's `default_print_profile`, verify the exact name and
resolved compatibility too — the sweep may fall back or select another compatible process.
@@ -1,177 +0,0 @@
# Reviewing a profile change
Start with delivery, identity and backward compatibility, then check the affected preset types.
The table highlights gaps that need human review. What CI *does* run:
[validation.md](validation.md).
| Not checked by CI | Consequence |
| --- | --- |
| The `version` bump | The change never reaches an upgrading user |
| A misspelled setting key | Setting silently has no effect |
| A filename Windows cannot check out, or one that differs from its `sub_path` only in case | Works on the author's machine, breaks the bundle on another platform |
| `bed_model` / `bed_texture` / `hotend_model` pointing at a missing asset | Bed renders as Custom, hotend falls back to the generic model |
| A nozzle size in a model's list with no matching variant | The size is offered and resolves to nothing |
| A non-default process | `validate_slice` gives non-default quality tiers no dedicated coverage |
| Whether the intended default survived compatibility selection | The sweep can select a different compatible preset |
| A dangling `compatible_printers` inside an `instantiation: "false"` base | A base never becomes a `Preset`, so the reference check never sees it (a bad `inherits` in a base *is* caught) |
| A `renamed_from` whose old name is still a live preset | The redirect is inert while a live preset carries that name |
| Per-extruder vector length on a multi-nozzle printer | Silently padded (with the **first** value) or truncated |
## 1. Was the vendor `version` bumped?
For **every** bundle whose folder the diff touches, `resources/profiles/<Vendor>.json` must have its
`version` incremented — last component, carrying `.99` into the third component. A library change
means bumping `OrcaFilamentLibrary.json`.
*Why:* nothing in CI checks it, and `PresetUpdater` reinstalls only when `vendor_ver < resource_ver`
without a bump the change reaches neither an upgrading user nor the author's own running app.
## 2. Was the index rebuilt, and does the diff contain only this change?
`check` now fails on an unregistered file, on an index `update-index` would reorder, and on a file
`normalize` would rewrite — so a PR that skipped them arrives red, and you do not have to spot the
omission yourself. Three things are still yours:
- **The index diff belongs to this change.** `update-index` rewrites whole `*_list` sections. If the
bundle had drifted, the author's PR now carries someone else's reordering; ask for it in a separate
commit rather than reviewing it inline.
- **A deleted selectable preset needs a successor** as in item 4. `update-index` removes its
registration; `validate_custom` detects the break only for names covered by released fixtures.
- **`normalize` edits content, not just layout.** It drops `version` and `is_custom_defined` from preset
files, removes obsolete keys, deletes six print-speed keys from filament profiles, and resolves
`extruder_clearance_radius` against `extruder_clearance_max_radius` by keeping the larger.
Check that the keys it removed were meant to go.
Obsolete keys fail `check`'s normalization pass and should be removed with `normalize`.
`check` also reports per-key obsolete warnings for filament profiles in the selected vendors.
*Why:* the index is the loader's only entry point. Out-of-order entries fail with `can not find inherits`
and take the whole vendor bundle down; an unindexed file gets reviewed, merged and never loads.
## 3. Are ids generated, not written?
No hand-typed or copied `setting_id` / `filament_id`. Instantiated presets have a `setting_id`; bases do
not. `check` enforces all of that; what it cannot tell you is whether the identity *should* have moved.
A rewritten or removed `filament_id` means a product's identity moved — a rename, or an edited
`filament_vendor` / `filament_type` — and the old id is not forwarded anywhere. Confirm that was
intended, and that a new id is not a rename in disguise.
*Why:* a duplicate `filament_id` on one printer makes AMS spool matching a coin toss; a copied
`setting_id` breaks preset identity. See [ids.md](ids.md).
## 4. Does anything disappear for existing users?
A rename, a deletion, or a flip of `"instantiation": "true"``"false"` on a shipped preset removes the
name from the preset collection. It needs `renamed_from` on a successor — and only one preset may claim a
given old name. The claimed old name must **not** still be a live preset; the redirect is inert if it is.
*Why:* user presets inheriting it die with `can not find parent <name> for config <file>!`; 3MF-embedded
presets are dropped with no error at all. Commit `33923464ae` reverted exactly this for Cubicon;
`6943b6ddc3` redid it correctly. CI's `validate_custom` catches the shipped-name case — but not an inert
`renamed_from`.
## 5. Is `compatible_printers` right?
Exact printer **variant** names, non-empty on every instantiated filament outside OrcaFilamentLibrary
and written in the preset's own file — golden rule 6, with the flattened-vs-own-key trap in
[filament-profiles.md](filament-profiles.md#compatible_printers). Watch for a nozzle-specific variant that
inherited or copied the base's full printer list, and for two presets of one product with overlapping
lists — duplicate combobox entries and an ambiguous AMS match.
*Why:* real shipped bugs twice (`b7b3418baf` "showing up everywhere", `ff83aa41ef` duplicate Flashforge
entries).
## 6. Model ↔ variant ↔ process consistency
- New nozzle size → the model's `nozzle_diameter` list extended, a variant with a matching
`printer_variant`, and at least one process listing that variant.
- `default_print_profile` is one exact name (not a `;` list), and that process's resolved
compatibility list or condition includes this printer.
- `default_filament_profile` is an array of names that exist.
*Why:* an unlisted `printer_variant` is a hard bundle-load failure. Default process selection is
weaker: the sweep attempts the named default, then updates compatibility and rejects generic Default
fallbacks. Another compatible process can conceal a bad reference, so inspect it even after a pass.
## 7. Types and spellings
Every value a string or an array of strings; `filament_type` an array; `instantiation` the string
`"true"`/`"false"` — golden rule 7. Check index metadata and model `nozzle_diameter` especially;
wrong types there can abort loading for **every** vendor.
The part only a reviewer can do: check new setting keys against `src/libslic3r/PrintConfig.cpp`. A
misspelled key is silently discarded (rule 8), the single most common way a profile edit does nothing
while CI stays green.
## 8. Blast radius of a base edit
A change to `fdm_*_common.json` reaches every child at once. Ask which presets it touches — several
reverts in this repo are exactly this (`41d1b0d3c8`, `dc491166a8`). Also check whether the edited leaf has
children of its own: Prusa, Flashforge and Elegoo all chain leaf-inherits-leaf several levels deep.
## 9. Do the numbers make sense for the nozzle?
Check resolved widths and layer heights against the nozzle, and flow limits / pressure advance
against the actual hardware and material. The patterns in [process-profiles.md](process-profiles.md)
are examples, not mandatory values; [filament-profiles.md](filament-profiles.md) explains what to
revisit for a nozzle change. A cloned preset's unchanged MVS needs particular scrutiny.
Settings tuned for real hardware cannot be verified by reading the diff. Say so rather than approving
numbers nobody measured.
## 10. Asset references (not checked anywhere)
`bed_model`, `bed_texture`, `hotend_model` and `<Model>_cover.png` exist under
`resources/profiles/<vendor folder>/`. Broken references already ship; nothing checks them.
## 11. `default_materials` (checked by CI)
`check` fails on a `default_materials` / `default_filament_profile` name that resolves to no system
filament, so a dangling entry no longer reaches review. Scope the run while working on one vendor:
```bash
python3 scripts/orca_profile_tool.py check --vendor "<Vendor>" # py -3 on Windows
```
## 12. Per-extruder vector lengths (not checked)
One entry per extruder for the plain per-extruder vectors; the `printer_options_with_variant_1` keys are
sized to `printer_extruder_variant` instead. A wrong length is silently padded — repeating the **first**
value, not the last — or truncated. The two sizing families and the worked cases are in
[machine-profiles.md](machine-profiles.md#multi-extruder-idex-and-tool-changers).
## 13. Non-default processes get no slice coverage
`validate_slice` starts from printer defaults; it does not enumerate every process. Slice a new or
changed non-default tier explicitly with its intended printer.
## 14. Housekeeping worth a nit, not a block
`"from"` other than `"system"` (the preset-bundle loader ignores it, though the CLI's config-file loader
rejects anything but `system`/`user`/`User`), `printer_settings_id` copied from another
vendor, and a filename that disagrees with the preset's `name` (common; the loader keys off `name`).
## 15. Cross-platform filenames and paths (not checked)
Check for Windows-invalid characters, reserved device names, trailing path-component spaces/dots,
and case mismatches in `sub_path` or asset paths. See [cross-platform paths](validation.md#cross-platform-paths).
---
## Reporting the review
A finding is: **one defect**, its file, what breaks at runtime or in CI, and the fix. Split independent
defects into separate findings even when they live in one file — five id problems in one bullet get one
fix and four survivors.
Severity discriminates only if it is earned:
| Severity | Means |
| --- | --- |
| blocker | the bundle fails to load, or a preset is unreachable at runtime |
| major | CI fails, or existing users lose a preset |
| minor | wrong-but-working: dead keys, `from`, naming, redundant overrides |
Compute every number and id (`orca_profile_tool.py`, a scripted count) or omit it — one invented count
makes a reader stop trusting the right ones. Report a command's result only if you ran it.
@@ -1,255 +0,0 @@
# Validating profiles
```bash
./scripts/check_profile.sh # everything CI runs
./scripts/check_profile.sh --vendor "<Vendor>" # fast loop
./scripts/check_profile.sh profile_tool validate_slice # named checks only
```
```bat
scripts\check_profile.bat :: the same three, on Windows
scripts\check_profile.bat -Vendor "<Vendor>"
scripts\check_profile.bat profile_tool validate_slice
```
`check_profile.bat` is a shim around `check_profile.ps1` — same checks, same order, same logs;
the flags take PowerShell spellings (`-Vendor`, `-ProfilesDir`, `-Validator`, `-Download`, `-Refresh`,
`-WorkDir`, `-LogLevel`) and positional check names are unchanged. `-p`, `-v` and `-l` are aliases, so
`-v Elegoo -l 2` reads the same on both platforms. It passes `-ExecutionPolicy Bypass` because a
default Windows client refuses to run a checked-out `.ps1` at all. The `.ps1` finds Python itself,
probing `py -3`, then `python`, then `python3`; run the tool by hand with `py -3` for the same reason.
Every check in the run happens even after an earlier one fails; the script exits non-zero if any did, and writes
`.test/check_profiles/logs/<check>.log` plus, on failure, `.test/check_profiles/pr_comment.md` — the same
report CI posts on the PR. A stale `.test/check_profiles/.lock` after a crash must be removed by hand.
## The five checks
| Check | Command it runs | Catches |
| --- | --- | --- |
| `profile_tool` | `python3 scripts/orca_profile_tool.py check` | index coverage **both ways**, preset-name collisions, files `normalize`/`update-index` would still rewrite, duplicate JSON keys, filament `compatible_printers`, `filament_type` array, conflict keys, id length, **all `setting_id` and `filament_id` rules** |
| `validate_system` | `validator -p resources/profiles -l 2` | load errors, missing filament `compatible_printers`, dangling `inherits`/`compatible_*`, duplicate `filament_id` per printer |
| `validate_slice` | `validator -p … -s -l 2` | custom G-code expansion, unresolvable printer defaults |
| `validate_filament_subtypes` | `validator -p … -l 2 -f` | nothing extra — see below |
| `validate_custom` | `validator -p <tree+fixture> -l 2` | a shipped preset name that a past release offered no longer resolving |
**`-f` is a no-op.** It is declared `po::bool_switch()->default_value(true)`, so the duplicate-`filament_id`
check runs whether or not you pass it — `validate_system` already fails on duplicates. The binary's own
`--help` ("Off unless this flag is present") does not reflect that default.
### `validate_custom` — the backward-compatibility gate
Downloads one fixture archive per past release (v1.9.0 onwards) of *generated mock* user presets —
a `<vendor>_<preset>_orca_test` copy of every system preset that
release shipped, cut with the validator's own `-g 1` mode — unpacks each over a copy of the current tree
and loads it. Each entry holds only `inherits` plus a canned diff, so the one failure it adds over
`validate_system` is a shipped preset name disappearing. (The whole current tree sits under each fixture,
so every `validate_system` error fails it too.) This is what makes a rename or an
`instantiation` flip a CI failure rather than just a user complaint, and the reason `renamed_from` is
mandatory.
### `validate_slice`
Slices a two-colour cube on every instantiable printer in the tree, sequentially, forcing the prime tower.
It selects `default_print_profile` and the first `default_filament_profile`, then updates compatibility;
that update can select a different compatible preset. Confirm the intended defaults yourself rather
than treating a passing sweep as proof that those exact presets were sliced.
A printer fails if it cannot be selected, falls back to a Default preset, throws, produces no g-code, or
emits no `CP TOOLCHANGE START`. It cannot be scoped to a filament-only vendor
(`No instantiable printer presets found for vendor OrcaFilamentLibrary`); `check_profile.sh` records it
as SKIP for a vendor with no `machine/` folder.
## `orca_profile_tool.py check`
`check` is one subcommand of the tool that also owns
`generate-id`, `normalize`, `trim` and `update-index`; see [ids.md](ids.md) for the writing half.
| Per vendor | Catches |
| --- | --- |
| `check_preset_name_uniqueness` | two files in one bundle claiming one type + name — indexed or not |
| `check_index_coverage` | a file on disk that no `*_list` references (**an error, not a warning**) |
| `check_name_consistency` | an index entry whose `name` disagrees with the file, or whose `sub_path` is missing |
| `check_normalized` | a file `normalize` would rewrite, and an index `update-index` would rebuild |
| `check_filament_compatible_printers` | an instantiated non-library filament with no `compatible_printers` of its own |
| `check_conflict_keys` | `extruder_clearance_radius` alongside `extruder_clearance_max_radius` |
| `check_vector_type_keys` | a vector option written as a scalar (`"filament_type": "PLA"`) |
| `check_filament_id_length` | a declared `filament_id` longer than 8 characters |
| `check_machine_default_materials` | every `default_materials` / `default_filament_profile` name resolves |
| `check_obsolete_keys` | per-key warnings for ignored options; **filament files only** |
Tree-wide, **ignoring `--vendor` entirely**: `check_setting_id_uniqueness` and `check_filament_ids`. So a
vendor-scoped run can and does fail on another vendor's files — and it saves seconds, not minutes.
Unscoped, the per-vendor pass covers every bundle. The only exclusion is the stray `user/` directory
(see below); `OrcaFilamentLibrary` is held to the same rules as any vendor, its sole exemption being
that a library filament may leave `compatible_printers` empty — exactly what
`check_filament_compatible_printers` allows. `check_normalized` covers every bundle with an index.
Notes that matter:
- Exit codes: **0** clean, **1** errors found, **2** argparse misuse. Warnings never change the exit code.
- A nonexistent `--vendor` is a hard error — `[ERROR] unknown vendor "<V>" in <dir>`, exit 1.
- `--vendor ""` means all vendors; `check_profile.sh` relies on that. `--vendor` is repeatable.
- A **stray directory** under `resources/profiles/` still gets counted as a vendor by the per-vendor pass
and warned about (`No profiles found for vendor: <dir> at …/<dir>.json`, and the "Checked vendors" count
goes up by one). The one exception is `user/`, the validator's data dir, which an unscoped `check`
skips by name; `--vendor user` still checks and warns about it. Warnings never change the exit code.
`normalize`, `trim` and `update-index` ignore strays too — they define a bundle as *a directory with a
matching index file*.
- Each remedy is printed once for the whole run, not once per file, as a `[WARNING]` under the errors
("2 unreferenced file(s) above: delete them, or run … update-index"). Read those lines: they name the
command that fixes the batch.
- The trailing summary always suggests `normalize`. That is right for the shape errors and misleading for
everything else — an id error needs `generate-id`, a dangling `default_materials` needs a human.
- `resources/profiles/check_unused_setting_id.py` is a legacy BBL-only diagnostic, not part of
profile CI. Use `orca_profile_tool.py check` for current id validation.
### Obsolete-key diagnostics
`check` always reports per-key warnings for obsolete options in filament profiles.
The normalization check also rejects obsolete keys across preset types; `normalize` removes them.
### Default-material references
The materials check finds `default_materials` / `default_filament_profile` entries naming a preset
that does not exist. The three authoring errors it surfaces are `,` instead of `;`, wrong case
(`@system`), and a whole `;`-joined string stuffed into one array element.
### `normalize` and `update-index` are part of the check
`check` fails when either command would still change something, so they are not optional polish — the
file that gets reviewed has to be the file that ships. What `normalize` changes is narrow and fixed:
adds a missing `type`, deletes a `version` or `is_custom_defined` key from a *preset* file, deletes six
print-speed keys from filament profiles (`initial_layer_print_speed`, `outer_wall_speed`,
`inner_wall_speed`, `infill_speed`, `top_surface_speed`, `travel_speed`), deletes the
obsolete keys in `PrintConfigDef::handle_legacy`'s `ignore` set across preset types, resolves the
`extruder_clearance_*` conflict pair by keeping the larger, arrayifies five filament options besides
`filament_type`, and hoists `type`, `name`, `renamed_from`, `inherits`, `from`, `setting_id`,
`filament_id`, `instantiation` to the front. A file it changes is then rewritten whole — tab-indented,
LF, one trailing newline, keys reordered.
**Set `type` explicitly when authoring.** For a file in `machine/` without it, normalization guesses
`machine` only if its name contains `nozzle`, otherwise `machine_model`. That heuristic cannot
reliably classify shared machine bases or unusually named variants.
The Python obsolete-key set is checked against the C++ source by a unit test. Active options
and legacy aliases that the loader migrates (such as `extruder_type` and
`extruder_clearance_max_radius`) are preserved.
Two things it therefore does **not** enforce:
- **Formatting and key order on their own.** A file with none of those problems is skipped entirely, so
4-space indent, a missing trailing newline, and a file that leads with `compatible_printers` all pass
`check`. They stay latent until something else trips `normalize` and the whole file reformats inside an
unrelated diff. (`normalize --force` rewrites every file, which is not something to run on a shipped
bundle.)
- **A misspelled setting key.** `inital_layer_height` and `sparse_infill_densiti` pass `check` cleanly.
Verify new keys against `PrintConfig.cpp` and `PrintConfigDef::handle_legacy`.
## The validator binary
Built from `src/dev-utils/OrcaSlicer_profile_validator.cpp` (`-DORCA_TOOLS=ON`).
Both scripts find a local build under `build*/``check_profile.sh` tries Release, RelWithDebInfo, then
Debug, and `check_profile.ps1` adds MinSizeRel — else they download the nightly into
`.test/check_profiles/validator`. Pass `--download` / `-Download` to match CI exactly, since a stale
local build is used silently. Windows looks for `OrcaSlicer_profile_validator.exe`.
If your build lives somewhere else entirely, point at it with `--validator` / `-Validator`, or set
`ORCA_PROFILE_VALIDATOR` (`$env:ORCA_PROFILE_VALIDATOR` in PowerShell).
| Flag | Meaning |
| --- | --- |
| `-p <dir>` | profile tree (also becomes the data dir) |
| `-l <n>` | log level; CI uses 2 |
| `-v <Vendor>` | load only that vendor **plus** OrcaFilamentLibrary |
| `-s` | slice sweep |
| `-f` | no-op (see above) |
| `-g 1` | regenerate user-preset fixtures; takes a value, and wipes the user preset dir first |
On ARM64 Linux the nightly is x86-64 only — the script warns and downloads anyway, producing a binary
that will not run. Build it locally instead.
Running the validator directly uses the profile tree as its data directory and can create `user/`
there. Prefer the wrappers, which stash existing user presets and restore them afterward. After a
direct run, inspect `user/` and remove only empty directories created by that run; fixtures or
pre-existing user files may be present.
## Checking a copy of the tree
Use `--profiles DIR` on the Python tool and `-p DIR` on the validator. The wrappers' `--profiles` /
`-ProfilesDir` passes the tree to both, so one run validates a copy fully:
```bash
./scripts/check_profile.sh --profiles "<tree>"
```
On Windows use `scripts\check_profile.bat -ProfilesDir "<tree>"`.
## Testing in the app
Editing this checkout's `resources/profiles` does not update a separately installed application.
Test with a build using the edited resources and a bumped bundle version; the updater installs newer
bundles under `<data_dir>/system/`, and the preset cache also depends on the bundle version.
Use Help ▸ Show Configuration Folder to locate the active data directory:
| Platform | Default data directory |
| --- | --- |
| macOS | `~/Library/Application Support/OrcaSlicer` |
| Linux | `$XDG_CONFIG_HOME/OrcaSlicer`, or `~/.config/OrcaSlicer` when unset |
| Windows | `%APPDATA%\OrcaSlicer` |
A portable `data_dir` next to the executable takes precedence. Use a separate test configuration
for a clean-install check; preserve the normal configuration and user presets.
## Cross-platform paths
Match the exact case of each `sub_path` and asset filename; Linux filesystems commonly distinguish
case even when a macOS or Windows checkout does not. Preset-name references are case-sensitive
on every platform. Avoid Windows-invalid characters (`< > : " | ? *`), reserved device names
such as `CON` / `NUL` (including with extensions), and trailing spaces or dots in path components.
Keep stems tidy too, but a space immediately before `.json` is not a trailing path-component space.
## Error → remedy
| Message | Fix |
| --- | --- |
| `can not find inherits <parent> for <preset>` | parent missing, unregistered, or listed **after** the child |
| `can not find filament_id for <name>` | nothing in the chain declares one — run `generate-id` |
| `can not find parent <name> for config <user preset>!` | a shipped name disappeared — add `renamed_from` |
| `Missing instantiation attribute for <name>` | key absent **or** not the string `"true"`/`"false"` |
| `contains incorrect keys: <keys>, which were removed` | a key valid for a different preset type |
| `defines invalid printer variant "<v>"` | not in the model's `nozzle_diameter` list |
| `has printer_variant "<v>" that does not match its nozzle_diameter` | the set comparison in [machine-profiles.md](machine-profiles.md) |
| `references unknown compatible_printers "<p>"` | the printer was renamed or deleted; fix the reference |
| `references renamed compatible_printers "<old>" (now "<new>")` | in-tree references must name the current preset; `renamed_from` does not excuse them |
| `Filament preset "<f>" is missing compatible_printers setting` | non-library filaments need a non-empty list in their **own** file — the flattened-vs-own-key trap is in [filament-profiles.md](filament-profiles.md#compatible_printers) |
| `Ambiguous AMS filament match: N presets share filament_id "X" … printer "Y"` | make the lists disjoint, or fix an `inherits` pointing at another material's `@base` |
| `Layer height cannot exceed nozzle diameter.` / `Line width too small` | `Print::validate()` flow rules |
| `[ERROR] … no <V>.json list references it, so it never loads` | `update-index`, or delete the file |
| `[ERROR] … references it and it declares no profile type` | set the correct `type` explicitly, then `normalize` and `update-index` |
| `[ERROR] … normalize would <change>` / `<V>.json: update-index would rebuild <lists>` | run that command and commit the result |
| `[ERROR] <V> has N <type> profiles named "<name>"` | identify the intended preset and remove or rename the duplicate; use `trim --dry-run` only for deliberate unindexed-file cleanup |
| `[ERROR] … must not have a setting_id` / `is missing a setting_id` | `generate-id --setting-id` |
| `inherits filament_id "X" but its own triple … mints "Y"` | `generate-id` will **not** fix this — see [ids.md](ids.md) |
| `vendor <V>'s config version: <s> invalid` | the `version` string is not Semver-parseable |
| `[json.exception.type_error.302] type must be string` | locate the non-string value in the index or model; see [failure scopes](vendor-bundle.md#failure-modes-ranked-by-blast-radius) |
| `Printer "<p>" fell back to a default preset` | final process or filament selection is a generic Default preset; check named defaults, visibility and available compatible presets. An incompatible default may instead be replaced without this error |
| `Printer "<p>" sliced but the filament change never fired` | `change_filament_gcode` never expanded |
## CI
`.github/workflows/check_profiles.yml`, job **"Check profiles"**, on `pull_request` into `main` or
`release/*`, paths `resources/profiles/**`, `resources/printers/**`, `scripts/**` and the workflow itself.
There is no push trigger — a direct push to main runs no profile validation.
The job opens with `python3 -m unittest discover -s scripts/tests -t scripts`, the tool's own unit
tests. That step is deliberately **not** `continue-on-error`: a broken tool makes everything it then says
about the profiles worthless. Every check after it is `continue-on-error` with a final gate, so one run
reports all five results. On failure a second workflow posts or replaces a single PR comment marked
`<!-- profile-validation-comment -->`, with each failing log truncated to 30 KB; it deletes the comment
once the run is green.
The job name is also the required check for the delegated-merge bot, which lets a vendor maintainer
self-merge a `resources/profiles/<Their vendor>/` PR with no human review — so whatever CI does not check
is what ships unreviewed. Its denied patterns refuse `^scripts/` and any `.py`, so a PR that touches the
tooling always needs a maintainer.
@@ -1,175 +0,0 @@
# The vendor bundle and the loader
A bundle is `resources/profiles/<Vendor>.json` (the index) plus `resources/profiles/<Vendor>/`.
The **vendor id is the filename stem**, not the `name` inside — several differ (`BBL.json` is named
"Bambulab"). Asset paths and the `setting_id` formula use the id; the `validate_custom` fixture prefix
uses the `name`.
## The index
```json
{
"name": "Phrozen",
"version": "02.04.00.03",
"force_update": "0",
"description": "Phrozen configurations",
"machine_model_list": [ { "name": "...", "sub_path": "machine/....json" } ],
"machine_list": [ ... ],
"process_list": [ ... ],
"filament_list": [ ... ]
}
```
The loader reads `name`, `version`, `url` and the four `*_list` arrays.
`description` is only logged. `force_update` is read by `PresetUpdater`, never by the loader.
`sub_path` is relative to the **vendor folder**.
| List | Holds |
| --- | --- |
| `machine_model_list` | `machine_model` records (the printer product) |
| `machine_list` | printer variants **and** shared machine bases |
| `process_list` | selectable processes **and** shared process bases |
| `filament_list` | selectable filaments **and** shared filament bases |
### Three registration rules
1. **Everything is registered, bases included.** Every preset file on disk has exactly one entry in the
matching list, and no unindexed preset file is left in the tree.
2. **Parents before children.** `inherits` resolves against a per-kind map filled as the list is walked
(`configs.clear()` then process, filaments, printers). A parent listed after its child produces
`can not find inherits <parent> for <child>` and the bundle is discarded.
3. **The index entry's `name` must equal the `name` inside the sub_path file.** `check_name_consistency`
walks the index looking for the files; `check_index_coverage` walks the files looking for them in the
index. The `renamed_from` escape hatch `check_name_consistency`'s docstring promises is commented out.
All three are `check` errors now, and `update-index` writes an index that satisfies all three from the
files on disk — including the parents-first ordering, by topological sort. Hand-editing the index is
fine for a one-line addition, but the committed result must equal what `update-index` writes, because
`check` compares them.
The loader itself reports none of this: an unregistered file, or an entry with a typo'd key
(`"subpath"`), is silently dropped. (A typo'd `sub_path` is a `check` error naming the entry.)
`BBL/cli_config.json` and `BBL/filament/filaments_color_codes.json` are auxiliary data loaded by path,
not presets. The tool's `NON_PROFILE_FILES` excludes these basenames from preset maintenance.
## `version`
Parsed by a four-component Semver where the 4th is folded in as `patch = patch*100 + value`. Write it
zero-padded, `MM.mm.pp.bb`; a couple of bundles drop a component or the padding, but do not imitate them.
- **Bump the version for every bundle the PR touches.** `PresetUpdater` installs bundled resources
only when their version is newer than the installed version; the `.opc` preset cache is also
versioned. Nothing in profile CI checks the bump.
- **Keep the last component ≤ 99.** `02.04.00.100` and `02.04.01.00` both parse to `2.4.100`. A bundle
that reaches `.99` carries into the third component (`02.03.02.99``02.03.03.00`).
- An **absent** version is worse than a stale one: the validator still passes, but `Semver::valid()`
excludes `0.0.0`, so the vendor is dropped from the configuration wizard entirely and the preset cache
is disabled for it. An *unparseable* version is not silent — it throws and discards the whole bundle
(see the failure table below).
## Common preset keys
| Key | Value |
| --- | --- |
| `type` | `machine_model` / `machine` / `process` / `filament` |
| `name` | the preset name; the filename is *not* authoritative |
| `inherits` | the parent's exact `name` — no path, no `.json` |
| `instantiation` | the **string** `"true"` (selectable) or `"false"` (base) |
| `from` | `"system"` by convention; the vendor loader never reads it |
| `setting_id` | required on instantiated presets, forbidden on bases — generated |
| `renamed_from` | `;`-separated list of old names this preset supersedes |
These are config-preset keys; `machine_model` records have their own
[schema](machine-profiles.md#a-machine_model-is-not-a-config-preset). Keep `from` as `"system"`
for shipped presets. The vendor loader ignores it, but the CLI config-file loader accepts only
`system`, `user` or `User` and handles their inheritance differently.
`instantiation` is the one metadata key that is hard-gated: a missing key or any value other than the
strings `"true"`/`"false"` is an error (`Missing instantiation attribute for <name>`). A JSON boolean
`true` fails harder — it throws inside `load_from_json` and takes the **whole vendor bundle** down.
### `inherits`
Resolution is an exact-name lookup **within the same bundle**, plus one exception: filaments may inherit
from `OrcaFilamentLibrary`, which is loaded first and becomes the base bundle. Vendor-to-vendor
inheritance always fails. You can inherit from an instantiated preset as well as from a base; it is
common.
### `renamed_from`
One JSON string, `;`-separated for several old names.
- Write `"A;B"`, never `"A ; B"` — an unquoted item keeps its trailing space and can never match.
- When `renamed_from` is **absent** and the name contains `@`, the loader auto-adds the `@`-removed form
(`X @Y``X Y`) as a rename alias. Declaring an explicit `renamed_from` **suppresses** that, so a
preset that needs both the `@`-removed form and a real old name must list both. No shipped profile
currently does, which means any preset that gained a `renamed_from` quietly lost its `X Y` alias.
- It rescues names stored **outside** the tree: user presets and 3MF projects. It does **not** rescue
in-tree `inherits` (exact lookup), it does **not** satisfy `check_name_consistency`, the validator
reports an in-tree reference that only resolves through it (`references renamed compatible_printers
"OLD" (now "NEW")`), and `machine_model` records never read it at all.
- Only one preset may claim a given old name — two that do is a counted error
(`… was marked as renamed from "Y" … as well`). But the redirect is **inert while a live preset still
carries that name**, and nothing checks *that*; Z-Bolt ships a folder of such dead entries.
## Failure modes, ranked by blast radius
| Scope | Cause |
| --- | --- |
| **All vendors, zero system profiles** | a non-string `version`, `name` or `url` at the top level of a vendor index (`"version": 2`), or non-string `nozzle_diameter` on a model — `nlohmann::type_error` escapes the per-vendor `std::runtime_error` catch |
| **The whole vendor bundle** | unparseable `version`; index JSON parse error; a `sub_path` file missing or unparseable; unresolvable `inherits`; duplicate preset name within the vendor; empty/unknown `printer_model` or `printer_variant`; a filament resolving no `filament_id` |
| **One preset** | `instantiation` missing or a wrong string; keys belonging to another preset type (`contains incorrect keys: …, which were removed`); a non-string inside a `*_list` entry (`invalid value type for <key>`) |
| **Logged, not counted** | a raw JSON number in a preset — `invalid json type for <key>`, the value is dropped and the exit code stays 0 |
| **Nothing reported by the loader** | unregistered file; misspelled setting key; missing bed/hotend asset. Only the first of those is a `check` error; the other two reach users |
Deleting a file the index still lists surfaces as a *parse error* on line 1, not "file not found" — the
loader `ifstream`s the missing path and nlohmann reports `unexpected end of input`.
Preset names are a **single global namespace across every vendor**: a duplicate within one vendor is a
hard bundle failure, a duplicate across vendors is reported as `Found duplicated preset: <name> in
vendor: <vendor>` and still counts as an error. `check_preset_name_uniqueness` catches the within-bundle
case earlier and more precisely — including an *unindexed* twin, which is one `sub_path` edit away from
silently becoming the parent every child resolves to (`std::map::emplace` keeps the first insertion, so
index order decides). Base names, by contrast, repeat across bundles by design: `fdm_process_common`
exists in nearly all of them.
## Starting a whole new vendor bundle
Nothing generates one; copy the smallest bundle that resembles the hardware. **`Voxelab` or `M3D`** are
the minimal shape — a shared machine base, the model, one variant, a shared process base, two
processes, and an empty `filament_list` that takes the library generics. Do *not* start from `Phrozen`:
it carries local `fdm_filament_*` copies that have drifted from the library, and a filament preset that
restates most of its parent — the style this skill advises against.
Write the machine files **last**, so you only visit them once:
1. **Choose the names first** — model, variant(s), process(es). Everything else references them.
2. `resources/profiles/<Vendor>.json`: `name`, `version` (`01.00.00.00`), `force_update: "0"`,
`description`, and all four `*_list` arrays (an empty `filament_list` is fine).
3. The shared bases — `<Vendor>/machine/fdm_machine_common.json` and
`<Vendor>/process/fdm_process_common.json`, both `"instantiation": "false"` with no `setting_id`.
For a Klipper printer add your own `<Vendor>/machine/fdm_klipper_common.json` inheriting the machine
base; there is no shared one, because a `machine` preset can only inherit inside its own bundle.
4. One selectable process per variant, each naming its variant in `compatible_printers`.
5. Bed assets and `<Model>_cover.png`, all directly in `<Vendor>/`. None of them is needed for the
bundle to load, and nothing in CI checks them — but the bed files are inert unless the `machine_model`
names them in `bed_model` / `bed_texture`, and the cover is found by convention as
`<the name you gave the model in machine_model_list>_cover.png`.
6. The `machine_model` record and the `machine` variants, now that every value they reference exists —
the minimum key sets and the `default_*` shapes are in
[machine-profiles.md](machine-profiles.md#the-machine-variant).
7. Run the tool and validate — follow
[Creating or modifying a profile](../SKILL.md#creating-or-modifying-a-profile). `generate-id` is not
optional for a new bundle: the validator loads presets that have no `setting_id`, but `check` fails
every one of them. `update-index` will fill the four `*_list` arrays for you once the files exist, so
step 2 only needs the bundle metadata to be right.
## `resources/profiles_template/`
A separate tree (`Template.json` + `Template/`) holding filament and process templates. It is **not** a
scaffold for shipped profiles — `CreatePresetsDialog.cpp` reads it for the in-app "create a custom
printer/filament" wizard, so editing it changes what users get when they create a custom preset.
`check_profile.sh`'s validator checks default to `resources/profiles` (redirectable with `-p`), and so
does `orca_profile_tool.py` (redirectable with `--profiles`);
neither covers this tree.
-9
View File
@@ -85,15 +85,6 @@ jobs:
shell: bash
run: |
leg="${{ runner.os }}-${{ inputs.arch || 'amd64' }}${{ runner.os == 'Windows' && format('-{0}', inputs.compiler) || '' }}"
# clang-cl refuses a precompiled header from another cl.exe build and ccache
# does not hash that build, so each one gets its own cache. The build number
# is read from cl.exe itself; the toolset directory keeps its name across patches.
if [ "${{ runner.os }}" = Windows ]; then
vswhere='/c/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe'
toolset=$(tr -d '\r\n' < "$("$vswhere" -latest -products '*' -find 'VC\Auxiliary\Build\Microsoft.VCToolsVersion.default.txt' | tr -d '\r')")
cl=$("$vswhere" -latest -products '*' -find 'VC\Tools\MSVC\'"$toolset"'\**\cl.exe' | tr -d '\r' | head -1)
leg="$leg-vc$("$cl" 2>&1 | grep -o -E 'Version [0-9.]+' | cut -d' ' -f2)"
fi
echo "CCACHE_LEG=$leg" >> "$GITHUB_ENV"
echo "CCACHE_ENTRY=ccache-$leg-${{ github.run_id }}-${{ github.run_attempt }}" >> "$GITHUB_ENV"
+2 -2
View File
@@ -80,8 +80,8 @@ jobs:
set +e
./OrcaSlicer_profile_validator -p ${{ github.workspace }}/resources/profiles -s -l 2 2>&1 | tee ${{ runner.temp }}/validate_slice.log
exit ${PIPESTATUS[0]}
# All vendors' filament_id collisions were fixed, so the duplicate-filament-subtype
# check runs tree-wide.
# All vendors' filament_id collisions were fixed (see scripts/filament_id_snapshot.json),
# so the duplicate-filament-subtype check runs tree-wide.
- name: validate filament subtype check
id: validate_filament_subtypes
continue-on-error: true
+6 -407
View File
@@ -12,13 +12,6 @@ name: PR Merge Bot
# PR targets main or release/*, and CI is green on the head commit. Otherwise it
# comments naming the files that fell outside the grant.
#
# When a PR touching resources/profiles/** is opened, two labels are applied
# independently of the merge command:
# profile every changed path is inside resources/profiles/
# orca profile partner the PR author holds a grant covering every changed
# path, plus a one-time comment explaining /bot merge
# Neither label changes what the merge command checks.
#
# Grants come from the FOLDER_MERGERS variable in the `merge-delegation`
# environment: one per line, `account: path`, `#` comments and blank lines
# allowed. Paths may contain spaces. A vendor takes two grants, the folder and
@@ -39,18 +32,10 @@ on:
issue_comment:
types:
- created
# Labels profile PRs on open, without waiting for a /bot merge command.
pull_request_target:
types:
- opened
paths:
- 'resources/profiles/**'
# One merge attempt per PR at a time, so two quick comments cannot race.
# Labels run under their own group, so a queued label run is not replaced by
# a merge run for the same PR.
concurrency:
group: ${{ github.workflow }}-${{ github.event_name }}-${{ github.event.issue.number || github.event.pull_request.number }}
group: ${{ github.workflow }}-${{ github.event.issue.number }}
cancel-in-progress: false
jobs:
@@ -58,7 +43,6 @@ jobs:
# Skips the job unless a PR comment mentions the command.
if: >-
github.repository == 'OrcaSlicer/OrcaSlicer'
&& github.event_name == 'issue_comment'
&& github.event.issue.pull_request != null
&& contains(github.event.comment.body, '/bot merge')
permissions:
@@ -69,7 +53,7 @@ jobs:
runs-on: ubuntu-latest
timeout-minutes: 10
# Supplies FOLDER_MERGERS. Must carry no protection rules, or every
# delegated merge and partner label run would wait for a human reviewer.
# delegated merge would wait for a human reviewer.
environment: merge-delegation
steps:
- name: Merge PR on behalf of a folder delegate
@@ -92,6 +76,7 @@ jobs:
const ALLOWED_BASE_BRANCH = /^(?:main|release\/.+)$/;
const MERGE_METHOD = 'squash';
const REQUIRED_CHECK = 'Check profiles'; // job name in check_profiles.yml
const MAX_CHANGED_FILES = 500; // policy cap, well under listFiles' 3000
const LISTFILES_CAP = 3000;
const MAX_REPORTED_FILES = 12;
const MERGEABLE_ATTEMPTS = 5;
@@ -319,6 +304,9 @@ jobs:
'so the file list is truncated and I cannot verify the folder scope. A maintainer must merge this one.'
);
}
if (pr.changed_files > MAX_CHANGED_FILES) {
return refuse(`it changes ${pr.changed_files} files; delegated merges are capped at ${MAX_CHANGED_FILES}.`);
}
const deniedFiles = [];
const outsideFiles = [];
@@ -520,392 +508,3 @@ jobs:
} catch (error) {
core.warning(`Merged successfully, but dispatching build_all.yml failed: ${error.message}`);
}
label-profile:
# Independent of the merge rules: any PR that changes only files inside
# resources/profiles/ is labeled `profile`.
if: >-
github.repository == 'OrcaSlicer/OrcaSlicer'
&& github.event_name == 'pull_request_target'
permissions:
contents: read
pull-requests: read
issues: write
runs-on: ubuntu-latest
timeout-minutes: 5
steps:
- name: Label profile-only PRs
uses: actions/github-script@v9
with:
script: |
function isPermissionDenied(error) {
return error && error.status === 403 && /Resource not accessible by integration/i.test(error.message || '');
}
const PROFILE_ROOT = 'resources/profiles/';
const LABEL = 'profile';
const LISTFILES_CAP = 3000;
const ATTEMPTS = 3;
function profileOnlyProblem(pr, files) {
if (!files.length) {
return 'PR changes no files; not labeling.';
}
// A truncated list, or a count that disagrees with the PR, cannot
// prove "only profile files".
if (files.length >= LISTFILES_CAP || files.length !== pr.changed_files) {
return `PR reports ${pr.changed_files} changed files but the API listed ${files.length}; not labeling.`;
}
// Both endpoints of a rename count, so a move out of the profile
// root is not mistaken for a profile-only change.
const paths = files.flatMap((file) => [file.filename, file.previous_filename].filter(Boolean));
const outside = paths.filter((path) => !path.startsWith(PROFILE_ROOT));
if (outside.length) {
return `${outside.length} changed path(s) fall outside ${PROFILE_ROOT}; not labeling.`;
}
return null;
}
const { owner, repo } = context.repo;
const number = context.payload.pull_request.number;
// The event payload is frozen at `opened`; listFiles is not. Read
// fresh PR metadata and retry if either side of the diff changes.
for (let attempt = 0; attempt < ATTEMPTS; attempt += 1) {
const { data: pr } = await github.rest.pulls.get({ owner, repo, pull_number: number });
if (pr.state !== 'open') {
core.info(`PR is ${pr.state}; not labeling.`);
return;
}
const files = await github.paginate(github.rest.pulls.listFiles, {
owner,
repo,
pull_number: pr.number,
per_page: 100
});
const problem = profileOnlyProblem(pr, files);
const { data: after } = await github.rest.pulls.get({ owner, repo, pull_number: number });
if (
after.state !== 'open' ||
after.head.sha !== pr.head.sha ||
after.base.ref !== pr.base.ref ||
after.base.sha !== pr.base.sha
) {
core.info('PR changed while listing files; retrying.');
continue;
}
if (problem) {
core.info(problem);
return;
}
try {
await github.rest.issues.addLabels({
owner,
repo,
issue_number: pr.number,
labels: [LABEL]
});
core.info(`Applied the "${LABEL}" label.`);
} catch (error) {
if (isPermissionDenied(error)) {
core.warning(`Cannot add the "${LABEL}" label because the token cannot write.`);
return;
}
throw error;
}
return;
}
core.warning('PR kept changing during verification; not labeling.');
label-profile-partner:
# Labels a profile PR whose author holds a grant covering every changed
# path, and explains the /bot merge command to them once.
if: >-
github.repository == 'OrcaSlicer/OrcaSlicer'
&& github.event_name == 'pull_request_target'
permissions:
contents: read # delegatable subtree, for file modes
pull-requests: read
issues: write # label + comment
runs-on: ubuntu-latest
timeout-minutes: 10
# Supplies FOLDER_MERGERS. Must carry no protection rules, or every
# qualifying PR open would wait for a human reviewer.
environment: merge-delegation
steps:
- name: Label profile PRs from delegated maintainers
uses: actions/github-script@v9
env:
# Read as an env var, never interpolated into the script body.
FOLDER_MERGERS: ${{ vars.FOLDER_MERGERS }}
with:
script: |
function isPermissionDenied(error) {
return error && error.status === 403 && /Resource not accessible by integration/i.test(error.message || '');
}
// Never prints the grant list: this job posts public comments and
// its logs are public too.
async function bestEffort(call, warning) {
try {
await call();
} catch (error) {
if (isPermissionDenied(error)) {
core.warning(warning);
return;
}
throw error;
}
}
const MARKER = '<!-- profile-partner-bot -->';
const LABEL = 'orca profile partner';
const ATTEMPTS = 3;
// ---- scope rules, mirrored from the merge job above ----
// Change both together: these decide whether a delegate could merge.
const DELEGATABLE_ROOT = 'resources/profiles/';
const ALLOWED_BASE_BRANCH = /^(?:main|release\/.+)$/;
const LISTFILES_CAP = 3000;
const REGULAR_FILE_MODES = new Set(['100644', '100755']);
const DENIED_PATTERNS = [
/^\.github\//,
/(^|\/)\.git(attributes|modules|ignore|config)$/,
/^(?:src|deps|deps_src|tests|tools|cmake|sandboxes|scripts|docs?|localization|bbl)\//,
/(^|\/)cmakelists\.txt$/,
/\.cmake$/,
/^build_[^/]*\.(?:sh|bat)$/,
/^version\.inc$/,
// Executables, including those inside the delegatable root.
/\.(?:sh|bash|bat|cmd|ps1|py|js|mjs|cjs|ts|rb|pl|php)$/
];
function parseGrants(raw) {
// GitHub login: 1-39 chars, alphanumerics with single interior hyphens.
const loginPattern = /^[A-Za-z0-9](?:[A-Za-z0-9]|-(?=[A-Za-z0-9])){0,38}$/;
const grantsByLogin = new Map();
const problems = [];
(raw || '').split(/\r?\n/).forEach((rawLine, index) => {
const line = rawLine.trim();
if (!line || line.startsWith('#')) {
return;
}
// Splits on the first colon only, so paths may contain ':' and spaces.
const separator = line.indexOf(':');
if (separator === -1) {
problems.push(`line ${index + 1}: expected \`account: path\``);
return;
}
const login = line.slice(0, separator).trim().replace(/^@/, '');
const path = line.slice(separator + 1).trim().replace(/\/+$/, '');
if (!loginPattern.test(login)) {
problems.push(`line ${index + 1}: \`${login}\` is not a valid GitHub account name`);
return;
}
if (/[\\*?\u0000-\u001f\u007f]/.test(path) || path.split('/').includes('..') || path.includes('//')) {
problems.push(`line ${index + 1}: invalid path (no globs, \`..\`, \`//\`, backslashes or control characters)`);
return;
}
// Rejects anything outside the root, and the bare root itself.
if (!path.startsWith(DELEGATABLE_ROOT) || path.length <= DELEGATABLE_ROOT.length) {
problems.push(`line ${index + 1}: \`${path}\` is not inside \`${DELEGATABLE_ROOT}\``);
return;
}
const key = login.toLowerCase();
grantsByLogin.set(key, (grantsByLogin.get(key) || []).concat(path));
});
return { grantsByLogin, problems };
}
function isDenied(path) {
if (/[\\\u0000-\u001f\u007f]/.test(path) || path.startsWith('/') || path.split('/').includes('..')) {
return true;
}
const normalized = path.normalize('NFKC').toLowerCase();
return DENIED_PATTERNS.some((pattern) => pattern.test(normalized));
}
// Byte-exact match on directory boundaries, so a grant of
// `.../Acme` covers neither `.../Acme Labs/x.json` nor `.../Acme.json`.
function isGranted(path, grants) {
return grants.some((grant) => path === grant || path.startsWith(`${grant}/`));
}
// Both endpoints of a rename; both must satisfy the grant.
function pathsFor(file) {
return [file.filename, file.previous_filename].filter(Boolean);
}
// ---- end mirrored rules ----
function scopeProblem(pr, files, grants) {
if (!files.length) {
return 'PR changes no files; not labeling.';
}
if (files.length >= LISTFILES_CAP || files.length !== pr.changed_files) {
return `PR reports ${pr.changed_files} changed files but the API listed ${files.length}; not labeling.`;
}
let outsideCount = 0;
for (const file of files) {
for (const path of pathsFor(file)) {
if (isDenied(path) || !isGranted(path, grants)) {
outsideCount += 1;
}
}
}
if (outsideCount) {
return `PR has ${outsideCount} path(s) outside @${author}'s grants; not labeling.`;
}
return null;
}
// ---- file modes: rejects symlinks and submodules ----
function modeProblem(files, tree) {
if (tree.truncated) {
return 'The profile tree is too large to verify file modes; not labeling.';
}
const modesByPath = new Map(tree.tree.map((entry) => [`${DELEGATABLE_ROOT}${entry.path}`, entry.mode]));
const hasIrregularFile = files.some((file) =>
file.status !== 'removed' && !REGULAR_FILE_MODES.has(modesByPath.get(file.filename)));
if (hasIrregularFile) {
return 'PR adds symlinks, submodules or files whose modes cannot be verified; not labeling.';
}
return null;
}
const { owner, repo } = context.repo;
const number = context.payload.pull_request.number;
const author = context.payload.pull_request.user.login;
const { grantsByLogin, problems } = parseGrants(process.env.FOLDER_MERGERS);
// Only the count: the malformed lines may name grant holders.
if (problems.length) {
core.warning(`FOLDER_MERGERS has ${problems.length} malformed line(s); not labeling.`);
return;
}
const grants = grantsByLogin.get(author.toLowerCase()) || [];
// Says nothing to accounts with no grant, so it cannot be used to spam.
if (!grants.length) {
core.info(`Ignoring PR from @${author}: not listed in FOLDER_MERGERS.`);
return;
}
// Read current PR metadata for the file list and head tree. Retry
// if either side of the diff changes during verification.
for (let attempt = 0; attempt < ATTEMPTS; attempt += 1) {
const { data: pr } = await github.rest.pulls.get({ owner, repo, pull_number: number });
if (pr.state !== 'open') {
core.info(`PR is ${pr.state}; not labeling.`);
return;
}
if (!ALLOWED_BASE_BRANCH.test(pr.base.ref)) {
core.info(`PR targets "${pr.base.ref}", not main or release/*; not labeling.`);
return;
}
// Checked before listing files, so a PR too large to list is
// rejected in one call.
if (pr.changed_files >= LISTFILES_CAP) {
core.info(`PR changes ${pr.changed_files} files, more than the API can list; not labeling.`);
return;
}
const files = await github.paginate(github.rest.pulls.listFiles, {
owner,
repo,
pull_number: pr.number,
per_page: 100
});
const scopeIssue = scopeProblem(pr, files, grants);
let modeIssue = null;
if (!scopeIssue) {
const { data: tree } = await github.rest.git.getTree({
owner,
repo,
tree_sha: `${pr.head.sha}:${DELEGATABLE_ROOT.replace(/\/$/, '')}`,
recursive: 'true'
});
modeIssue = modeProblem(files, tree);
}
const { data: after } = await github.rest.pulls.get({ owner, repo, pull_number: number });
if (
after.state !== 'open' ||
after.head.sha !== pr.head.sha ||
after.base.ref !== pr.base.ref ||
after.base.sha !== pr.base.sha
) {
core.info('PR changed while verifying; retrying.');
continue;
}
const problem = scopeIssue || modeIssue;
if (problem) {
core.info(problem);
return;
}
// ---- label + one-time comment ----
await bestEffort(
() => github.rest.issues.addLabels({ owner, repo, issue_number: pr.number, labels: [LABEL] }),
`Cannot add the "${LABEL}" label because the token cannot write.`);
const comments = await github.paginate(github.rest.issues.listComments, {
owner,
repo,
issue_number: pr.number,
per_page: 100
});
if (comments.some((comment) => (comment.body || '').includes(MARKER))) {
core.info('Partner notice already present; skipping comment.');
return;
}
await bestEffort(
() => github.rest.issues.createComment({
owner,
repo,
issue_number: pr.number,
body:
`${MARKER}\n` +
`Hi @${author}, this profile PR is covered by your delegated merge grant.\n\n` +
`Once it is ready for review and CI is green, you can merge it yourself:\n\n` +
`- \`/bot merge\` - squash-merge into \`main\` or \`release/*\`\n` +
`- \`/bot merge --dry-run\` - report the verdict without merging\n\n` +
`The bot re-checks the scope, the file modes and the \`Check profiles\` check at merge time.`
}),
'Cannot post the partner notice because the token cannot write comments.');
core.info(`Applied the "${LABEL}" label and posted the /bot merge notice.`);
return;
}
core.warning('PR kept changing during verification; not labeling.');
+96 -33
View File
@@ -107,7 +107,6 @@ endif()
option(SLIC3R_STATIC "Compile OrcaSlicer with static libraries (Boost, TBB)" ${SLIC3R_STATIC_INITIAL})
option(SLIC3R_GUI "Compile OrcaSlicer with GUI components (OpenGL, wxWidgets)" 1)
option(SLIC3R_CAD "Compile OrcaSlicer with the parametric Design/CAD tab (needs OCCT ModelingAlgorithms)" 1)
option(SLIC3R_FHS "Assume OrcaSlicer is to be installed in a FHS directory structure" 0)
option(SLIC3R_PROFILE "Compile OrcaSlicer with an invasive Shiny profiler" 0)
option(SLIC3R_PCH "Use precompiled headers" 1)
@@ -309,10 +308,6 @@ if (SLIC3R_GUI)
add_definitions(-DSLIC3R_GUI)
endif ()
if (SLIC3R_CAD)
add_definitions(-DSLIC3R_CAD)
endif ()
if(SLIC3R_DESKTOP_INTEGRATION)
add_definitions(-DSLIC3R_DESKTOP_INTEGRATION)
endif ()
@@ -826,6 +821,37 @@ find_package(OpenSSL REQUIRED)
find_package(CURL REQUIRED)
find_package(Freetype REQUIRED)
if (SLIC3R_GUI)
# LibDataChannel's installed export references its bundled dependencies,
# but does not install their CMake targets. Recreate those targets from
# the same dependency prefix before loading the LibDataChannel config.
if (NOT TARGET Usrsctp::usrsctp)
find_library(_ORCA_USRSCTP_LIBRARY NAMES usrsctp
PATHS "${CMAKE_PREFIX_PATH}/lib" NO_DEFAULT_PATH)
if (_ORCA_USRSCTP_LIBRARY)
add_library(Usrsctp::usrsctp UNKNOWN IMPORTED GLOBAL)
set_target_properties(Usrsctp::usrsctp PROPERTIES
IMPORTED_LOCATION "${_ORCA_USRSCTP_LIBRARY}"
IMPORTED_LINK_INTERFACE_LANGUAGES C
INTERFACE_LINK_LIBRARIES "Threads::Threads")
endif()
endif()
if (NOT TARGET LibJuice::LibJuice)
find_library(_ORCA_LIBJUICE_LIBRARY NAMES juice
PATHS "${CMAKE_PREFIX_PATH}/lib" NO_DEFAULT_PATH)
if (_ORCA_LIBJUICE_LIBRARY)
add_library(LibJuice::LibJuice UNKNOWN IMPORTED GLOBAL)
set_target_properties(LibJuice::LibJuice PROPERTIES
IMPORTED_LOCATION "${_ORCA_LIBJUICE_LIBRARY}"
IMPORTED_LINK_INTERFACE_LANGUAGES C
INTERFACE_LINK_LIBRARIES "Threads::Threads")
endif()
endif()
find_package(LibDataChannel CONFIG REQUIRED)
endif()
add_library(libcurl INTERFACE)
target_link_libraries(libcurl INTERFACE CURL::libcurl)
@@ -1081,51 +1107,80 @@ function(orcaslicer_copy_dlls target config postfix output_dlls)
${TOP_LEVEL_PROJECT_DIR}/deps/WebView2/lib/win-${_arch}/WebView2Loader.dll
DESTINATION ${_out_dir})
# Stage the OCCT toolkits libslic3r links (published as OCCT_LIBS), not whatever the
# deps prefix happens to hold, and fail the configure if one of them is missing.
if (NOT OCCT_LIBS)
message(FATAL_ERROR "OCCT_LIBS is not set; libslic3r must be configured first.")
endif ()
set(_occt_bin "${CMAKE_PREFIX_PATH}/bin/occt")
set(_occt_dlls "")
set(_occt_staged "")
set(_missing_occt "")
foreach (_tk IN LISTS OCCT_LIBS)
if (EXISTS "${_occt_bin}/${_tk}.dll")
list(APPEND _occt_dlls "${_occt_bin}/${_tk}.dll")
list(APPEND _occt_staged "${_out_dir}/${_tk}.dll")
else ()
list(APPEND _missing_occt "${_tk}.dll")
endif ()
endforeach ()
if (_missing_occt)
message(FATAL_ERROR
"OCCT DLLs missing from ${_occt_bin}/: ${_missing_occt}\n"
"Rebuild the dependencies (build_release_vs2022.bat deps) with the same "
"SLIC3R_CAD setting as this project.")
endif ()
file(COPY ${_occt_dlls}
file(COPY ${CMAKE_PREFIX_PATH}/bin/occt/TKBO.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKBRep.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKCAF.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKCDF.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKernel.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKG2d.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKG3d.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKGeomAlgo.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKGeomBase.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKHLR.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKLCAF.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKMath.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKMesh.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKPrim.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKService.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKShHealing.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKSTEP.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKSTEP209.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKSTEPAttr.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKSTEPBase.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKTopAlgo.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKV3d.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKVCAF.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKXCAF.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKXDESTEP.dll
${CMAKE_PREFIX_PATH}/bin/occt/TKXSBase.dll
${CMAKE_PREFIX_PATH}/bin/freetype.dll
${CMAKE_PREFIX_PATH}/bin/avformat-61.dll
${CMAKE_PREFIX_PATH}/bin/avcodec-61.dll
${CMAKE_PREFIX_PATH}/bin/swresample-5.dll
${CMAKE_PREFIX_PATH}/bin/swscale-8.dll
${CMAKE_PREFIX_PATH}/bin/avutil-59.dll
DESTINATION ${_out_dir})
set(_dll_list
set(${output_dlls}
${_out_dir}/libgmp-10.dll
${_out_dir}/libmpfr-4.dll
${_out_dir}/WebView2Loader.dll
${_out_dir}/TKBO.dll
${_out_dir}/TKBRep.dll
${_out_dir}/TKCAF.dll
${_out_dir}/TKCDF.dll
${_out_dir}/TKernel.dll
${_out_dir}/TKG2d.dll
${_out_dir}/TKG3d.dll
${_out_dir}/TKGeomAlgo.dll
${_out_dir}/TKGeomBase.dll
${_out_dir}/TKHLR.dll
${_out_dir}/TKLCAF.dll
${_out_dir}/TKMath.dll
${_out_dir}/TKMesh.dll
${_out_dir}/TKPrim.dll
${_out_dir}/TKService.dll
${_out_dir}/TKShHealing.dll
${_out_dir}/TKSTEP.dll
${_out_dir}/TKSTEP209.dll
${_out_dir}/TKSTEPAttr.dll
${_out_dir}/TKSTEPBase.dll
${_out_dir}/TKTopAlgo.dll
${_out_dir}/TKV3d.dll
${_out_dir}/TKVCAF.dll
${_out_dir}/TKXCAF.dll
${_out_dir}/TKXDESTEP.dll
${_out_dir}/TKXSBase.dll
${_out_dir}/freetype.dll
${_out_dir}/avformat-61.dll
${_out_dir}/avcodec-61.dll
${_out_dir}/swresample-5.dll
${_out_dir}/swscale-8.dll
${_out_dir}/avutil-59.dll
PARENT_SCOPE
)
list(APPEND _dll_list ${_occt_staged})
set(${output_dlls} ${_dll_list} PARENT_SCOPE)
endfunction()
@@ -1142,7 +1197,10 @@ function(orcaslicer_copy_sos target config postfix output_sos)
set(_out_dir "${CMAKE_CURRENT_BINARY_DIR}")
endif ()
file(COPY ${CMAKE_PREFIX_PATH}/lib/libavcodec.so
file(COPY ${CMAKE_PREFIX_PATH}/lib/libavformat.so
${CMAKE_PREFIX_PATH}/lib/libavformat.so.61
${CMAKE_PREFIX_PATH}/lib/libavformat.so.61.1.100
${CMAKE_PREFIX_PATH}/lib/libavcodec.so
${CMAKE_PREFIX_PATH}/lib/libavcodec.so.61
${CMAKE_PREFIX_PATH}/lib/libavcodec.so.61.3.100
${CMAKE_PREFIX_PATH}/lib/libavutil.so
@@ -1157,6 +1215,9 @@ function(orcaslicer_copy_sos target config postfix output_sos)
DESTINATION ${_out_dir})
set(${output_sos}
${_out_dir}/libavformat.so
${_out_dir}/libavformat.so.61
${_out_dir}/libavformat.so.61.1.100
${_out_dir}/libavcodec.so
${_out_dir}/libavcodec.so.61
${_out_dir}/libavcodec.so.61.3.100
@@ -1286,6 +1347,8 @@ endif ()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(LIBRARY_FILES
${LIBDIR_BIN}/libavformat.so.61
${LIBDIR_BIN}/libavformat.so.61.1.100
${LIBDIR_BIN}/libavcodec.so.61
${LIBDIR_BIN}/libavcodec.so.61.3.100
${LIBDIR_BIN}/libavutil.so.59
-8
View File
@@ -27,15 +27,8 @@ endif ()
# Boost.Container's bundled dlmalloc passes int* where the Win32 Interlocked API
# takes volatile long*; cl compiles that with a warning, clang errors out.
set(_boost_c_flags_line "")
set(_boost_cxx_flags_line "")
if (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang")
set(_boost_c_flags_line "-DCMAKE_C_FLAGS:STRING=-Wno-incompatible-pointer-types")
# The Visual Studio generator applies only the link language's flags to a
# project, and boost_container links as C++, so its C file never sees
# CMAKE_C_FLAGS. The C++ flags reach every file; keep CMake's defaults.
if (CMAKE_GENERATOR MATCHES "Visual Studio")
set(_boost_cxx_flags_line "-DCMAKE_CXX_FLAGS:STRING=${CMAKE_CXX_FLAGS} -Wno-incompatible-pointer-types")
endif ()
endif ()
orcaslicer_add_cmake_project(Boost
@@ -53,7 +46,6 @@ orcaslicer_add_cmake_project(Boost
"${_context_arch_line}"
"${_context_impl_line}"
"${_boost_c_flags_line}"
"${_boost_cxx_flags_line}"
)
set(DEP_Boost_DEPENDS ZLIB)
+7 -16
View File
@@ -55,7 +55,6 @@ endif ()
set(DEP_DOWNLOAD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/DL_CACHE CACHE PATH "Path for downloaded source packages.")
set(FLATPAK FALSE CACHE BOOL "Toggles various build settings for flatpak, like /usr/local in DESTDIR or not building wxwidgets")
option(SLIC3R_CAD "Build the SolveSpace solver and OCCT ModelingAlgorithms module the parametric Design/CAD tab needs. Must match the main project's SLIC3R_CAD." ON)
if ("${DESTDIR}" STREQUAL "" OR "${DESTDIR}" STREQUAL "${AUTOGENERATED_DESTDIR}")
if (LINUX AND (NOT DEFINED USE_OLD_DESTDIR_PREV OR USE_OLD_DESTDIR_PREV) AND EXISTS "${CMAKE_BINARY_DIR}/destdir/usr/local" AND NOT EXISTS "${CMAKE_BINARY_DIR}/OrcaSlicer_dep/usr/local")
@@ -185,11 +184,6 @@ function(orcaslicer_add_cmake_project projectname)
if (_dep_msvc_gen)
set(_gen CMAKE_GENERATOR "${DEP_MSVC_GEN}" CMAKE_GENERATOR_PLATFORM "${DEP_PLATFORM}")
# The toolset picks the compiler here, not the CMAKE_<LANG>_COMPILER
# forwarded below, so without it a clang-cl superbuild builds with cl.
if (CMAKE_GENERATOR_TOOLSET)
list(APPEND _gen CMAKE_GENERATOR_TOOLSET "${CMAKE_GENERATOR_TOOLSET}")
endif ()
else()
set(_gen "")
endif()
@@ -364,11 +358,6 @@ include(GLEW/GLEW.cmake)
include(GLFW/GLFW.cmake)
include(OpenCSG/OpenCSG.cmake)
set(SLVS_PKG "")
if (SLIC3R_CAD)
include(SLVS/SLVS.cmake)
set(SLVS_PKG dep_SLVS)
endif ()
include(TBB/TBB.cmake)
@@ -386,10 +375,6 @@ include(libnoise/libnoise.cmake)
include(Draco/Draco.cmake)
include(FFMPEG/FFMPEG.cmake)
include(Assimp/Assimp.cmake)
# I *think* 1.1 is used for *just* md5 hashing?
# 3.1 has everything in the right place, but the md5 funcs used are deprecated
# a grep across the repo shows it is used for other things
@@ -400,6 +385,12 @@ if(NOT OPENSSL_FOUND)
set(OPENSSL_PKG dep_OpenSSL)
endif()
include(FFMPEG/FFMPEG.cmake)
include(Assimp/Assimp.cmake)
include(DataChannel/DataChannel.cmake)
set(DATACHANNEL_PKG dep_DataChannel)
# we don't want to load a "wrong" openssl when loading curl
# so, just don't even bother
# ...i think this is how it works? change if wrong
@@ -458,7 +449,6 @@ set(_dep_list
dep_NLopt
dep_OpenVDB
dep_OpenCSG
${SLVS_PKG}
dep_OpenCV
dep_Eigen
dep_CGAL
@@ -473,6 +463,7 @@ set(_dep_list
dep_wxInspector
dep_FFMPEG
dep_Assimp
${DATACHANNEL_PKG}
)
if (MSVC)
+20
View File
@@ -0,0 +1,20 @@
# libdatachannel is the native ICE/DTLS/SCTP implementation used by the
# GUI WebRTC camera controller. Keep the source revision fixed: the signaling
# protocol is evolving independently of this transport dependency.
orcaslicer_add_cmake_project(DataChannel
DEPENDS ${OPENSSL_PKG}
CMAKE_ARGS
-DNO_EXAMPLES=ON
-DNO_TESTS=ON
-DNO_WEBSOCKET=ON
-DNO_MEDIA=ON
-DUSE_NICE=OFF
-DUSE_SYSTEM_JUICE=OFF
-DUSE_SYSTEM_USRSCTP=OFF
-DOPENSSL_ROOT_DIR:PATH=${DESTDIR}
-DOPENSSL_USE_STATIC_LIBS=ON
GIT_REPOSITORY https://github.com/paullouisageneau/libdatachannel.git
GIT_TAG v0.22.2
GIT_SHALLOW ON
GIT_SUBMODULES_RECURSE ON
)
-3
View File
@@ -7,7 +7,4 @@ orcaslicer_add_cmake_project(Draco
${_options}
URL https://github.com/google/draco/archive/refs/tags/1.5.7.zip
URL_HASH SHA256=27b72ba2d5ff3d0a9814ad40d4cb88f8dc89a35491c0866d952473f8f9416b77
CMAKE_ARGS
# The encoder and decoder tools duplicate draco.lib; see deps-windows.cmake.
"${DEP_LLD_FORCE_MULTIPLE}"
)
+19 -3
View File
@@ -1,5 +1,16 @@
set(_conf_cmd ./configure)
set(_ffmpeg_depends)
set(_ffmpeg_configure_command ${_conf_cmd})
if (TARGET dep_OpenSSL)
set(_ffmpeg_depends DEPENDS dep_OpenSSL)
set(_ffmpeg_configure_command
${CMAKE_COMMAND} -E env
"PKG_CONFIG_PATH=${DESTDIR}/lib/pkgconfig:$ENV{PKG_CONFIG_PATH}"
${_conf_cmd}
)
endif()
if (MSVC)
set(_source_dir "${CMAKE_BINARY_DIR}/dep_FFMPEG-prefix/src/dep_FFMPEG")
@@ -9,6 +20,7 @@ if (MSVC)
set(PREBUILD_HASH_x64 "e65916020ddb9ef84b2666dfbcbfc9b1d67f69d15b4a66db53754637bf2d498c")
ExternalProject_Add(dep_FFMPEG
${_ffmpeg_depends}
URL ${PREBUILD_URL_${DEPS_ARCH}}
URL_HASH SHA256=${PREBUILD_HASH_${DEPS_ARCH}}
DOWNLOAD_DIR ${DEP_DOWNLOAD_DIR}/FFMPEG
@@ -21,6 +33,8 @@ if (MSVC)
)
else ()
set(_openssl_cmd --enable-openssl)
if (APPLE)
set(_minos_cmd
"--extra-cflags=-mmacosx-version-min=${DEP_OSX_TARGET}"
@@ -52,10 +66,11 @@ else ()
endif()
ExternalProject_Add(dep_FFMPEG
${_ffmpeg_depends}
URL https://github.com/FFmpeg/FFmpeg/archive/refs/tags/n7.0.3.tar.gz
URL_HASH SHA256=DEEDCABE339165214A3637DF4C86A507AEF0D793CF8774FF68735F4737E8DDBC
DOWNLOAD_DIR ${DEP_DOWNLOAD_DIR}/FFMPEG
CONFIGURE_COMMAND ${_conf_cmd}
CONFIGURE_COMMAND ${_ffmpeg_configure_command}
${_cross_cmd}
${_pic_cmd}
${_arch_cmd}
@@ -63,20 +78,21 @@ else ()
"--prefix=${DESTDIR}"
${_link_cmd}
${_minos_cmd}
${_openssl_cmd}
--disable-doc
--enable-small
--disable-outdevs
--disable-filters
--enable-filter=*null*,afade,*fifo,*format,*resample,aeval,allrgb,allyuv,atempo,pan,*bars,color,*key,crop,draw*,eq*,framerate,*_qsv,*_vaapi,*v4l2*,hw*,scale,volume,test*
--disable-protocols
--enable-protocol=file,fd,pipe,rtp,udp
--enable-protocol=file,fd,pipe,http,https,rtp,tcp,udp
--disable-muxers
--enable-muxer=rtp
--disable-encoders
--disable-decoders
--enable-decoder=*aac*,h264*,mp3*,mjpeg,rv*
--disable-demuxers
--enable-demuxer=h264,mp3,mov
--enable-demuxer=h264,mp3,mov,mpjpeg,rtsp,sdp
--disable-zlib
--disable-avdevice
BUILD_IN_SOURCE ON
-2
View File
@@ -8,8 +8,6 @@ orcaslicer_add_cmake_project(NLopt
-DNLOPT_GUILE:BOOL=OFF
-DNLOPT_SWIG:BOOL=OFF
-DNLOPT_TESTS:BOOL=OFF
# testopt is built regardless of NLOPT_TESTS; see deps-windows.cmake.
"${DEP_LLD_FORCE_MULTIPLE}"
)
if (MSVC)
+1 -16
View File
@@ -11,21 +11,6 @@ else()
set(library_build_type "Static")
endif()
# SLIC3R_CAD (declared in deps/CMakeLists.txt) builds OCCT's ModelingAlgorithms module
# (fillet/offset/loft), whose only consumer is the parametric Design/CAD tab. With it OFF
# the deps prefix matches upstream exactly.
#
# With it ON the delta is THREE toolkits, not two: TKFillet (7.40 MiB archive, used via
# BRepFilletAPI), TKOffset (5.38 MiB, used via BRepOffsetAPI) and TKFeat (4.42 MiB), which
# nothing here references but which the module flag builds anyway -- it is all-or-nothing
# per module. The module's other nine toolkits are built either way, because DataExchange
# (the STEP path upstream already ships) depends on them.
#
# On macOS/Linux OCCT links statically, so an unreferenced toolkit costs build time and no
# shipped bytes. The Windows figure is a real DLL cost and has NOT been measured -- an
# earlier "3.77 MiB, Windows only" note here covered only two of the three toolkits and is
# not a number to quote. See docs/cad_dependency_weight.md.
if (IN_GIT_REPO)
set(OCCT_DIRECTORY_FLAG --directory ${BINARY_DIR_REL}/dep_OCCT-prefix/src/dep_OCCT)
endif ()
@@ -50,7 +35,7 @@ orcaslicer_add_cmake_project(OCCT
#-DBUILD_MODULE_DataExchange=OFF
-DBUILD_MODULE_Draw=OFF
-DBUILD_MODULE_FoundationClasses=OFF
-DBUILD_MODULE_ModelingAlgorithms=${SLIC3R_CAD}
-DBUILD_MODULE_ModelingAlgorithms=OFF
-DBUILD_MODULE_ModelingData=OFF
-DBUILD_MODULE_Visualization=OFF
${_occt_compiler_args}
-6
View File
@@ -80,12 +80,6 @@ ExternalProject_Add(dep_OpenSSL
INSTALL_COMMAND ${_install_cmd}
)
if (CMAKE_GENERATOR MATCHES "Visual Studio")
# OpenSSL builds with cl, but MSBuild runs nmake in this project's toolset
# environment, and ClangCL's puts clang's headers first. Use the default.
set_target_properties(dep_OpenSSL PROPERTIES VS_PLATFORM_TOOLSET "$(DefaultPlatformToolset)")
endif ()
ExternalProject_Add_Step(dep_OpenSSL install_cmake_files
DEPENDEES install
-65
View File
@@ -1,65 +0,0 @@
# Replaces the upstream SolveSpaceLib CMakeLists, which builds a demo executable and
# has no install rules. The sources themselves are used verbatim.
cmake_minimum_required(VERSION 3.13)
project(SLVS VERSION 3.0)
add_library(slvs
libslvs/constrainteq.cpp
libslvs/entity.cpp
libslvs/expr.cpp
libslvs/system.cpp
libslvs/util.cpp
libslvs/platform/unixutil.cpp
libslvs/lib.cpp
libslvs/SolveSpaceSystem.cpp)
target_compile_features(slvs PUBLIC cxx_std_11)
# LIBRARY strips the solver core out of the SolveSpace application it was extracted from.
target_compile_definitions(slvs PRIVATE -DLIBRARY)
if (MSVC)
target_compile_definitions(slvs PRIVATE -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS)
endif ()
target_include_directories(slvs
PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/libslvs/include>
PRIVATE ${PROJECT_SOURCE_DIR}/libslvs)
# libslic3r is linked into shared targets, so this has to be position independent.
set_target_properties(slvs PROPERTIES POSITION_INDEPENDENT_CODE ON)
# 2018 code, predating the project's warning settings; it is not ours to clean up.
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(slvs PRIVATE -w -fno-strict-aliasing)
endif ()
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
write_basic_package_version_file(
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
VERSION ${PROJECT_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS slvs
EXPORT ${PROJECT_NAME}Targets
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
set(ConfigPackageLocation ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
install(EXPORT ${PROJECT_NAME}Targets
FILE "${PROJECT_NAME}Config.cmake"
NAMESPACE ${PROJECT_NAME}::
DESTINATION ${ConfigPackageLocation})
install(FILES
${PROJECT_SOURCE_DIR}/libslvs/include/slvs.h
${PROJECT_SOURCE_DIR}/libslvs/include/SolveSpaceSystem.h
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
DESTINATION ${ConfigPackageLocation})
-13
View File
@@ -1,13 +0,0 @@
# libslvs — the geometric constraint solver behind the Design tab's sketch constraints.
# Extraction of solvespace.com's libslvs, taken verbatim from JacobStoren/SolveSpaceLib;
# only the CMakeLists is ours, because upstream's builds a demo and installs nothing.
# GPLv3, compatible with this fork's licence. Self-contained: no external dependencies.
orcaslicer_add_cmake_project(SLVS
URL https://github.com/JacobStoren/SolveSpaceLib/archive/4d8704523e4bf212fadf5189f92484244f670fea.zip
URL_HASH SHA256=1c4bdde9c3c6ef20ea4b50b73601de56769f2eb131b36927d7c6489f102e6c30
PATCH_COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt.in ./CMakeLists.txt
)
if (MSVC)
add_debug_dep(dep_SLVS)
endif ()
-9
View File
@@ -42,15 +42,6 @@ else ()
message(FATAL_ERROR "Unsupported OS architecture: ${DEPS_ARCH}")
endif ()
# Draco's tools and NLopt's testopt compile sources that are also in their
# static library. MSBuild passes the library before the objects and lld-link
# resolves as it goes, so the library's copy wins and the object then reads as
# a duplicate. Nothing uses those executables, so let lld keep the first one.
set(DEP_LLD_FORCE_MULTIPLE "")
if (CMAKE_GENERATOR MATCHES "Visual Studio" AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(DEP_LLD_FORCE_MULTIPLE "-DCMAKE_EXE_LINKER_FLAGS:STRING=${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
endif ()
if (${DEP_DEBUG})
set(DEP_BOOST_DEBUG "debug")
else ()
-160
View File
@@ -1,160 +0,0 @@
# Orca-CAD vs Onshape — capability gap analysis
Generated 2026-07-22 by enumerating the source, not from recollection:
`CadFeatureType` and `add_*` in `src/libslic3r/CAD/CadDocument.hpp`, `Tool` in
`src/slic3r/GUI/CAD/DesignPanel.hpp`, `Mode` in `src/slic3r/GUI/CAD/DesignSketchTool.hpp`,
`SketchConstraintType` + `SketchEntity::Type` in `src/libslic3r/CAD/SketchEngine.hpp`,
and the JSON-RPC dispatch in `src/slic3r/GUI/CAD/McpControl.cpp`.
**Scope note.** Onshape is a cloud PLM platform; Orca is a Design tab inside a
slicer. A large share of Onshape's surface (release management, branching, real-time
collaboration, FEA, rendering, PDM) is out of scope by construction and is listed
separately at the bottom rather than counted as a "missing tool".
---
## 1. What Orca already has
### 2D sketcher — near parity with Onshape
This is the strongest area. Very little is missing.
| Category | Orca |
|---|---|
| Entities | Line, Polyline, Arc (3-point / tangent / center), Circle (center / 2-point / 3-point), Point, Ellipse, Elliptical arc, B-spline |
| Shapes | Rectangle (corner / center / oblique / rounded), Slot, Arc-slot, Polygon |
| Edit ops | Fillet, Chamfer, Offset, Mirror, Trim, Extend |
| Transforms | Move, Rotate, Scale, Linear array, Polar array |
| Constraints (19) | Fix, Coincident, Horizontal, Vertical, Distance, LockX, LockY, EqualLength, Parallel, Perpendicular, Concentric, Tangent, Midpoint, Symmetric, Angle, Radius, Diameter, PointOnLine, PointOnObject |
| Dimensions | Length, Diameter, Radius, Angle, Distance, Distance-to-line |
Solver: vendored SolveSpace (`libslvs`, GPL-3.0) — the same solver lineage as a
commercial-grade sketcher.
### Part features
| Present | Notes |
|---|---|
| Extrude | + up-to-face / up-to-point, taper, flip |
| Revolve | angle-arc gizmo |
| Sweep | along a path |
| Loft | multi-profile |
| Fillet / Chamfer | edge-level |
| Draft | face taper |
| Shell | wall thickness + open face |
| Hole / Thread | face-aware placement |
| Pattern | linear + circular |
| Boolean | New / Add / Cut / Intersect, with face-mating |
| Cut | plane-based, signed offset |
| Datum plane | offset / 2-face / 2-edge derived |
| Import | STEP (B-rep) + mesh→B-rep (native mesh2step port) |
| Export | STEP (native B-rep, not tessellated) |
| Multi-body | + per-body colour |
| Section view | with flip |
| Undo/redo | full feature-tree recompute |
| 3MF persistence | parametric recipe survives save/load |
### Automation
9 MCP JSON-RPC methods: `describe_tools`, `describe_scene`, `query_topology`,
`measure`, `slice_body`, `import_step`, `import_mesh`, `validate_against`, plus
build actions `extrude`, `revolve`, `fillet`, `chamfer`, `hole`, `boolean`, `pattern`.
Onshape's equivalent is its REST API + FeatureScript.
---
## 2. Missing tools — ranked by impact
### Tier 1 — structural absences (whole subsystems)
**1. Assemblies and mates.** Entirely absent. No assembly document, no mate
connectors, no fastened / revolute / slider / cylindrical / planar / ball / pin-slot
mates, no assembly patterns, no interference detection, no exploded views.
`bool_target_face` / `bool_tool_face` do face-to-face *mating* for a boolean, which
is geometric alignment, not a kinematic joint.
*Impact:* multi-part products cannot be positioned or validated as a mechanism.
*Note:* an MCP-side `align_instance_to_face` / `create_*_mate` vocabulary already
exists on the Onshape bridge in this workspace, so the target semantics are known.
**2. Drawings / 2D documentation.** Absent. No drawing sheets, dimensioned views,
section/detail views, GD&T, title blocks, or BOM.
*Impact:* nothing manufacturable-by-a-third-party leaves the tool. For 3D printing
this matters less than for machining, which is the honest reason it is Tier 1 by
CAD convention but arguably Tier 3 for this product.
**3. Variables, equations, configurations.** Absent — no `add_variable`, no
expression evaluation, no configuration table. Every dimension is a literal double.
*Impact:* this is the biggest *parametric* gap. "Make this bracket for an M4 vs M5
bolt" requires re-editing every dependent feature by hand. Onshape's Variable
Studio + configurations are a core differentiator, and this is the cheapest Tier 1
item to close for the size of the payoff.
**4. Surface modelling.** Absent. No surface extrude/revolve/loft/sweep, no fill,
knit, trim/extend surface, offset surface, or thicken. Orca is solid-only.
*Impact:* organic/complex shapes and repair of imported junk geometry are impossible.
OCCT already provides all of it (`TKOffset`, `TKBRep`), so the kernel is not the
blocker — only UI and feature plumbing.
**5. Sheet metal.** Absent. No flange, bend, tab, relief, or flat-pattern unfold.
*Impact:* arguably out of scope for an FDM slicer; listed for completeness.
### Tier 2 — individual features with clear demand
| Missing | Why it matters | Cheap? |
|---|---|---|
| **Mirror body** (part-level) | Sketch mirror exists; mirroring a *solid* about a plane does not. Extremely common. | Yes — OCCT `gp_Trsf` mirror + fuse |
| **Helix / spiral curve** | No helix ⇒ no springs, no custom threads, no spiral vase geometry. Sweep exists but has no helical path to sweep along. | Yes |
| **Move / rotate body as a real feature** | `m_body_xform` exists but is **display-only** (memory #1655) — it never enters the B-rep. Export/boolean see the original position. | Medium |
| **Split body** | Cut removes material; splitting one body into two independently-usable bodies is absent. Very relevant for print-in-parts. | Medium |
| **Thicken** | Solid from a surface/face offset. | Needs surfaces |
| **Rib** | Standard structural feature. | Medium |
| **Delete face / move face / replace face** | Direct/dumb-solid editing — the main tool for fixing imported STEP. Given Orca imports STEP *and* meshes, its absence is felt. | Medium |
| **Datum axis, coordinate system** | Only datum *planes* exist. Axes are needed for revolve/pattern references. | Yes |
| **Mass properties** | `GeometryEngine` computes a volume internally, but there is no volume/mass/COM/inertia readout. For print cost/time estimation this is nearly free to expose. | Yes — trivial |
| **Measure tool in the GUI** | `measure` exists over MCP but there is no interactive measure in the UI. | Yes |
| **Hole standards library** | Hole exists, but no counterbore/countersink/tapped standards (ISO/ANSI) with callouts. | Medium |
| **Project / convert edges into a sketch** | Cannot reference existing solid edges as sketch geometry ("Use" in SolidWorks). A significant sketcher gap given everything else is present. | Medium |
| **Construction geometry** | Could not confirm a construction/reference-line flag on sketch entities. | Yes if absent |
| **Curve tools** | Projected curve, bridging curve, composite curve, 3D fit spline. | Medium |
| **Pattern on curve / pattern faces** | Pattern is linear + circular of whole bodies only; no curve-driven pattern, no feature/face pattern. | Medium |
| **Wrap / emboss** | Text or sketch wrapped onto a curved face. | Hard |
| **Enclose** | Solid from bounded void regions. | Medium |
### Tier 3 — platform capabilities (out of scope by construction)
Version control with branching/merging, release management, real-time multi-user
collaboration, cloud PDM, FeatureScript custom-feature authoring, simulation/FEA,
photorealistic rendering, app store/integrations. These are Onshape-the-platform,
not Onshape-the-modeller. Not defects in Orca.
---
## 3. Recommended priority
If the goal is "credible parametric CAD inside a slicer", the ordering that buys
the most capability per unit of work:
1. **Variables + expressions** — unlocks genuine parametric reuse; no new kernel work.
2. **Mass properties + GUI measure** — nearly free, immediately useful for printing.
3. **Mirror body, datum axis, helix** — small, self-contained, high-frequency features.
4. **Promote move/rotate body from display-only to a real B-rep feature** — closes a
correctness gap, not just a missing tool (exports currently disagree with the view).
5. **Split body** — high value for print-in-parts workflows.
6. **Project edges into sketch** — the sketcher's most conspicuous hole.
7. **Surface modelling** — large, but OCCT already ships the algorithms.
8. **Assemblies** — largest effort; only worth it if Orca targets multi-part products.
Deliberately last: drawings and sheet metal — high cost, low relevance to an
FDM-oriented tool.
---
## 4. Honest summary
Orca's **sketcher is at or near Onshape parity**, and its **solid feature set
covers the mainstream modelling path** (sketch → extrude/revolve/sweep/loft →
dress-up → boolean/pattern). What is absent is *breadth*: assemblies, surfaces,
sheet metal, drawings, and — most importantly for a tool calling itself parametric —
**variables and configurations**.
The single most defensible criticism is #3: without variables, the feature tree is
parametric in *structure* but not in *value*, so the promise of "change one number
and the model updates" is only half delivered.
-136
View File
@@ -1,136 +0,0 @@
# Dependency weight of the Design/CAD subsystem
What the Design tab actually costs a maintainer who merges it. Written to be checkable:
every number below is reproducible with the command that produced it, and the places where
a number is still missing say so instead of guessing.
Measured on Linux x86_64, OCCT V7_6_0, in the `snapmaker-deps` build image.
## Summary
| | Cost |
|---|---|
| New third-party dependencies | **none** |
| OCCT build flag | `BUILD_MODULE_ModelingAlgorithms=ON` |
| Extra OCCT toolkits *built* | 3 (TKFillet, TKOffset, TKFeat) |
| Extra OCCT toolkits *linked* | 2 (TKFillet, TKOffset) |
| Vendored code | `src/libslic3r/slvs`, 9,339 lines, 380 KiB, GPLv3 |
| Own object code | 6.79 MiB unstripped `.o` (7.13 MiB with the solver) |
OCCT is **already** an upstream dependency — Orca uses it for STEP import. The Design tab
does not add a library; it turns on one more OCCT module.
## The OCCT module flag
`deps/OCCT/OCCT.cmake` gates the module on `SLIC3R_CAD`:
```cmake
-DBUILD_MODULE_ModelingAlgorithms=${SLIC3R_CAD} # was hard-coded OFF
```
With `SLIC3R_CAD=OFF` the deps prefix matches upstream exactly.
`ModelingAlgorithms` contains 12 toolkits, but **most were already being built**, because
`DataExchange` — the STEP path upstream already ships — depends on them. The honest delta is
only the toolkits that DataExchange's dependency closure does *not* reach:
```
ModelingAlgorithms = TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR
TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing
already required by DataExchange: TKBO TKBool TKGeomAlgo TKHLR TKMesh
TKPrim TKShHealing TKTopAlgo
true delta: TKFeat TKFillet TKOffset TKXMesh
```
Reproduce by walking `adm/MODULES` and each toolkit's `src/<TK>/EXTERNLIB` in the OCCT
source tree.
### Sizes of the delta toolkits
Static archives in the deps prefix. These are *build artifacts*, not shipped bytes — a
static link pulls in only the objects it references:
| Toolkit | Archive | Referenced by the Design tab? |
|---|---|---|
| TKFillet | 7.40 MiB | yes — `BRepFilletAPI` |
| TKOffset | 5.38 MiB | yes — `BRepOffsetAPI`, `BRepOffset_` |
| TKFeat | 4.42 MiB | **no** |
| TKXMesh | — | not produced at all |
TKFeat is worth calling out: nothing in the Design tab references it, and it is absent from
the `TKFillet`/`TKOffset` dependency closure, so it is built for nothing. OCCT's module flag
is all-or-nothing per module, which is why it comes along. It costs build time and zero
shipped bytes on any platform that links OCCT statically.
**A correction to the record.** The comment in `deps/OCCT/OCCT.cmake` and the earlier
summary both said the delta was "TKFillet + TKOffset — 3.77 MiB, Windows only". The toolkit
list was incomplete: TKFeat is built too. The 3.77 MiB figure covers 2 of the 3 built
toolkits and has not been re-derived here — see the gap below.
## What is not measured yet
Two numbers a maintainer may reasonably ask for are **not** in this document, because
producing them honestly needs a build this machine cannot do:
1. **Windows DLL delta.** OCCT builds shared on Windows, so the shipped cost there is real
DLL bytes rather than linker-selected objects. That needs a Windows build to size —
tracked as the cross-platform build proof (`gix`).
2. **Clean-build time delta.** Measuring it means building the deps prefix twice, with the
flag ON and OFF, on the same machine. The incremental figures from day-to-day work do not
answer the question and are not offered as if they did.
Do not quote a number for either until it has been measured.
## Vendored solver
`src/libslic3r/slvs` — the 2D sketch constraint solver extracted from SolveSpace.
- 19 files: 8 `.cpp`, 11 `.h`, plus `LICENSE`
- 9,339 lines, 380 KiB of source, 0.34 MiB of object code
- **GPLv3**, `LICENSE` preserved verbatim in the vendored directory
The fork is **AGPLv3**. GPLv3 code combines into an AGPLv3 work without difficulty: AGPLv3
§13 provides explicit compatibility in that direction. No licence question to resolve.
It is live code, not a carried corpse — `SketchSolver.cpp` is its only consumer and drives
every sketch constraint in the Design tab.
## Own code
Object sizes from the release build (unstripped, so these include debug information and
overstate the shipped contribution):
| Object | Size |
|---|---|
| DesignPanel.o | 2.22 MiB |
| McpControl.o | 1.69 MiB |
| DesignSketchTool.o | 0.88 MiB |
| CadDocument.o | 0.76 MiB |
| SketchEngine.o | 0.40 MiB |
| DesignCanvas.o | 0.37 MiB |
| GeometryEngine.o | 0.32 MiB |
| SketchSolver.o | 0.15 MiB |
| slvs (all objects) | 0.34 MiB |
| **total** | **7.13 MiB** |
For scale, the linked binary is 137.1 MiB.
## Reproducing
```bash
# toolkit membership and dependency closure
R=<occt-source>
cat $R/adm/MODULES # module -> toolkits
cat $R/src/<TK>/EXTERNLIB # toolkit -> its dependencies
# archive sizes
ls -l <deps-prefix>/lib/libTK{Fillet,Offset,Feat}.a
# what the Design tab actually references
grep -rE 'BRepFilletAPI|BRepOffsetAPI|BRepOffset_|BRepFeat' src/libslic3r/
# vendored solver
wc -l src/libslic3r/slvs/*.cpp src/libslic3r/slvs/**/*.h
head -3 src/libslic3r/slvs/LICENSE
```
-704
View File
@@ -1,704 +0,0 @@
# Orca-CAD — UX guidelines and design charter
Status: proposed, v1. Owner: design working group. Applies to the Design tab —
the parametric CAD environment inside OrcaSlicer.
This document is a **review instrument**, not an essay. Sections 39 are written
so that a reviewer can hold a pull request against them and get a yes or a no.
If a rule here cannot be failed, it is badly written and should be rewritten.
---
## 1. Why this exists
A CAD tool acquires its interface by accretion. Every feature arrives needing
"just one more field", the side panel is the cheapest place to put it, and after
forty features the product is FreeCAD: complete, respected, and abandoned by
almost everyone who opens it once. That end state is not a failure of any single
decision. It is the sum of forty locally reasonable ones taken without a written
rule to violate.
So we write the rule down first, and we make additions argue against it.
## 2. Product thesis
**Orca-CAD is a modelling space for people who want a part, inside the tool that
prints it.**
Three audiences, one interface:
- **The fourteen-year-old on a school laptop.** Free software, on the machine
they already have, with no account, no subscription, no licence and no
tutorial. They open the tab because they want a bracket for a bike light, and
an hour later it is printing. This is not the charity case at the bottom of
the list — it is the reason the project is worth doing. A CAD tool that only
the equipped can run is a tool for people who were already going to design
something; this one has to be a creative instrument in the hands of someone
who did not yet know they could make things. Everything in §6.1 exists to
keep that door open, and nothing gets to close it for the convenience of the
other two audiences.
- **The maker** who has an idea and a printer, and who has bounced off FreeCAD.
They should be modelling something real within ten minutes of first opening
the tab, without a tutorial, without knowing the word "constraint".
- **The mechanical designer** who needs assemblies, mates, exploded views,
variables, and a feature history they can edit six months later. They should
not have to leave for SolidWorks the moment the work gets serious.
The order matters. When a decision helps one audience and hurts another, the
earlier one wins unless there is a written argument for why not.
The reference for *how it feels* is Shapr3D: direct, gestural, quiet, almost no
chrome, depth revealed by what you touch rather than by what is on screen. The
anti-references are Blender (a modal keyboard language you must learn before the
first success) and FreeCAD (a workbench-and-dialog architecture where the
geometry is a preview of a form you fill in elsewhere).
We are not cloning Shapr3D's feature set. We are adopting its *interaction
economy*: the smallest number of visible controls that still makes an expert
fast.
**And one thing neither reference has:** Orca-CAD lives inside a slicer. The
plate, the nozzle, the material and the print constraints are known to the
application at design time. Designing for print is not a plugin here, it is the
home advantage. Where a rule below trades generality for print-awareness, it
trades in favour of print-awareness.
## 3. The laws
Non-negotiable. A change that breaks one of these does not get merged on the
grounds that it was easier, that the alternative is more work, or that another
CAD does it that way. Each law carries a test — the question a reviewer asks.
### L1 — Geometry first: you point, then you act
Controls live **on the geometry**: handles, arrows, points, small circles and
boxes, with an inline label tab for typed values. Not in a side panel of combos
and spin fields.
The canonical gesture: **select a face or plane in the viewport, then click the
sketch tool.** Never: click the sketch tool, then choose a plane from a list.
The tool consumes what you pointed at — and, better still, the thing you pointed
at offers the tool itself (§4).
> **Test.** Can the operation be performed start to finish without the pointer
> leaving the viewport, except to press the tool itself? If a control had to be
> added to a panel to make it work, the design is not finished.
This is the law the others serve. It was stated after two proposals in a row
reached for a dropdown, and the failure mode it names is real and recurrent: a
fix that "adds a row to the plane combo" is the side-panel pattern wearing a
different hat.
### L2 — Everything draggable is typable, and everything typable is draggable
Any value produced by direct manipulation (a fillet radius, an extrude depth, a
pattern spacing, a plane offset) shows a live label on the geometry, and that
label is an editable field. Any value entered numerically has a corresponding
handle in the viewport.
Dragging is for finding the answer. Typing is for committing to it. A tool that
offers only one of the two is half a tool.
> **Test.** Point at the number the tool produces. Can you drag it? Can you
> click it and type? Both must be yes.
### L3 — Noun then verb, always the same way round
Selection precedes action, without exception, across sketch tools, features,
dress-up, booleans and mates. There is no tool in the product that is armed
first and asks for its input afterwards.
> **Test.** Does this tool work if the user has already selected the thing they
> want it applied to? Does it work *only* that way?
### L4 — No modal dialog in the modelling loop
Dialogs belong to document-level actions: open, save, import, export, preferences.
Modelling never opens one. A feature that needs three values gets three labels on
the geometry, not a form; a feature that needs confirming gets a ghost preview and
a confirm/cancel puck in the scene beside it (§4.2) — an object, not a window: the
camera still orbits, the values are still editable, nothing is blocked.
> **Test.** Between starting an operation and seeing its result, does a window
> appear that must be dismissed? If yes, redesign.
### L5 — One click, one visible change
Every click either changes what is on screen or tells the user why it did not.
A click that opens something invisible, arms an invisible state, or requires a
second identical click to have any effect is a defect, not a design.
This law exists because we shipped its violation twice. Sketch-tool family
buttons were flyouts whose first click only rendered a pressed state — three
separate sessions filed bugs against tools that were working. Solid picking used
a click *cycle* (first click selects the body, second refines to the face), so
sketching on a face appeared broken to anyone who clicked a face once, the way
every human does.
> **Test.** Perform the gesture exactly once, as a first-time user would. Take a
> screenshot. Is the state visibly different, and is the difference the one the
> user intended?
### L6 — The default is the answer four times out of five
Every option that has a default must have the *common* answer as its default,
measured against real parts, not against generality. "New body" as the default
result of an extrude is wrong: most extrudes join. Radius as the input for a
circle is wrong: drawings give diameter.
> **Test.** Take ten real parts. In how many is the default correct? Below eight,
> change the default or infer it from context.
### L7 — Errors are caught before the commit, in the user's words
A self-intersecting profile, a cut that removes no material, a wall thinner than
the nozzle: these are reported at the moment they become knowable, on the
geometry that is wrong, phrased as what happened and what to do — not as a kernel
exception after the fact, and never silently.
> **Test.** Is the failure detectable before the user commits? Then it must be
> reported before the user commits. Read the message aloud: does it name a thing
> the user can see and an action they can take?
### L8 — The camera is the application's job
Selecting a sketch plane orients the view to it. Committing a feature does not
throw the camera away. Zoom-to-fit exists and is one keystroke. The user is never
required to fight the view in order to reach the geometry, and orbit is bound to
the gesture people actually try.
> **Test.** Count camera manipulations in a representative modelling session.
> Any camera action the application could have performed for the user is a bug.
### L9 — Accessible by construction, not by retrofit
The floor, applied to every new interaction (details in §6.2): full keyboard
reach, no meaning carried by colour alone, hit targets that survive a shaky hand
and a HiDPI screen, legible labels over an arbitrary 3D background, no gesture
that depends on timing.
> **Test.** Drive the whole interaction from the keyboard. Then drive it in
> greyscale. Both must work.
### L10 — Vocabulary from the drawing office
Names come from the language of people who make parts: fillet, chamfer, boss,
rib, counterbore, mate, exploded view. Not from the kernel (no "boolean
subtract", no "B-rep"), not from invented product-speak. Where the drawing-office
word and the beginner's word differ, use the drawing-office word and make the
tooltip teach it — an approachable tool that leaves the user unable to talk to a
machinist has failed them.
> **Test.** Would a shop-floor engineer recognise this word? Would a first-time
> user be able to look it up and find a real definition?
### L11 — The floor is a school laptop, and nothing is behind a door
The product runs, completely, on a low-end laptop with integrated graphics and a
small screen, offline, with no account, no subscription and no feature withheld.
No capability in this document is reserved for a paid tier, a cloud service, a
plugin, or a machine with a discrete GPU — there is one product and everybody
gets all of it.
> **Test.** On the reference low-end machine (§6.1), at 1366×768, with the
> network cable pulled and no account ever created: does this feature work, and
> is it usable at an honest frame rate? Any "no" is a defect, not a limitation.
## 4. Interaction grammar — object-driven
The rules above compose into one sentence the whole product obeys:
> **Point at geometry → the geometry offers what can be done to it → choose the
> tool → manipulate handles and type exact values → confirm or cancel.**
The selection does not merely feed the tool. **The selection determines which
tools exist.** Pick a planar face and the product shows you the small set of
things a planar face can become — sketch on it, extrude it, hole it, shell it,
put a datum on it. Pick an edge and that set is fillet, chamfer, and the sketch
tools that can use it as a reference. Nothing else is offered, because nothing
else is possible.
This is the single largest thing we can do for a first-time user, and it is
worth stating as the reason: a beginner's difficulty is not operating a tool,
it is **not knowing which tools apply to what they are looking at**. A palette
of sixty icons answers a question they cannot yet ask. A face that offers its
own five verbs teaches the model of the product by using it. It also removes an
entire class of failure — a tool that silently does nothing because the
selection was wrong can no longer be reached.
### 4.1 The offer, and the one thing that makes it work
The flow, in full:
> **left-click the geometry to select it → right-click to open the offer → a
> vertical list, always in the same order, each row an icon, a name and its
> keyboard shortcut → click.**
- **Selecting and acting are separate gestures.** Left-click only ever selects,
so pointing at things is quiet — nothing pops up while you look around.
Right-click on the selection opens the offer, at the pointer, over the
geometry it acts on.
- **Order is fixed and it is the whole point.** A verb occupies one permanent
row, and that row is the same in every selection where the verb appears.
Dress-up is the fourth row on an edge, on a face, on a body, on the day the
product ships and two years later. The hand learns the position; the eye stops
being needed.
- **What does not apply is DISABLED IN PLACE, never removed.** This is the
single strongest thing the list does, and it is why it beat the radial we
drew first: a greyed row still carries its name *and the reason it is grey*
"Create a sketch, or pick a solid face, first", "Create a solid body to
pattern first" — in the words the product already ships. On a first-run
document the offer is therefore not a mostly-empty control but a map of what
the product does and what you have to do first.
- **It is an accelerator, not a toll gate.** The toolbar and the single-letter
shortcuts keep working exactly as they do now, and pressing a tool directly
consumes the same selection (L3). An expert never has to open the offer; a
beginner never has to know the toolbar exists. Both routes land in the same
place — this is the only way one interface serves §2's three audiences.
- **Every row shows its keyboard shortcut**, right-aligned so the keys stack
into a column the eye learns without trying, beside the icon and the
drawing-office word (L10). This is deliberate: the offer is the path by which
a user stops needing the offer. You reach for fillet in its row, the row says
"F", and one day your hand types F before the menu has finished opening. A
menu that teaches its own shortcut is how a beginner becomes the power user
who never opens it — the same interface at two speeds, with no "advanced mode"
between them (§7).
- **A family with more than one applicable verb opens a submenu** to the side,
in its own fixed order. A family with exactly one shows that verb directly, so
the common path is never one click longer than it needs to be.
- **It never blocks the view of what it acts on**: it opens beside the pick,
never over it, with a thin leader back to the point it belongs to, and it
dismisses the moment the selection changes.
- **The header names what is selected** ("Top face · Body 1"), because a user
who mis-picked should find that out before choosing a verb, not after.
#### Opening the offer on every machine
Right-click is the primary gesture and every platform must have a first-class
equivalent — this is a reach requirement (L11), not a nicety:
| Input | Gesture |
|---|---|
| Two-button mouse | right-click |
| Trackpad | two-finger tap (the OS-standard secondary click) |
| macOS, one-button mouse | **long-press**, and Ctrl-click, which is the platform convention |
| Keyboard | the Menu key, or Shift+F10, on the current selection |
| Touch / pen | long-press |
The long-press is an **additional** route, never the only one — §6.2 forbids
press-and-hold as a sole path to a function, and it stays forbidden. Every
opening gesture is reachable at least two ways on every platform, and the
keyboard route exists everywhere. A long-press must show that it is charging
(a growing ring under the finger) so a user who holds too briefly learns why
nothing happened rather than concluding the product is broken (L5).
#### The row-constancy invariant
This is the rule that has to survive every future feature, so it is written as
an invariant rather than as advice:
> **Every verb has exactly one row index in the offer. That index is identical
> for every selection type in which the verb appears. Verbs that do not apply to
> the current selection are DISABLED IN PLACE, with their reason — the offer is
> never compacted, re-sorted or re-ordered. Adding a verb never changes the
> index of an existing one.**
Two consequences the group must accept together with the invariant:
- **No adaptive ordering. Ever.** Not most-used-first, not recently-used-first,
not per-selection frequency. An offer that rearranges itself to be helpful
destroys the only thing that made it fast, and it does so precisely for the
user who has just started to learn it. (Office 2000's adaptive menus are the
textbook case; they were removed.)
- **Greyed rows are the price, and they are cheap.** A compacted menu is shorter
and unlearnable. A constant one is a few rows longer, teaches while it waits,
and is memorised in a week.
#### The map — RATIFIED 2026-07-31
The invariant is not negotiable, and as of 2026-07-31 neither is the assignment:
the row order below is **ratified**. It was argued once; it is not argued again.
Changing an index from here on is a breaking change to every user's muscle
memory and needs the group, not a pull request (§9 q12).
Eight families, ordered so the sequence itself has a logic: material is created,
grows, is taken away, is refined, is repeated, is moved, is referred to, is
edited.
| Row | Family | On a face | On an edge | On a body | On text/art |
|---|---|---|---|---|---|
| **1** | Create | Sketch on it | — | — | Edit text |
| **2** | Add material | Extrude, thicken | — | Combine, thicken | Extrude |
| **3** | Remove | Hole, shell | Thread | Shell, cut, split | — |
| **4** | Dress-up | Draft | Fillet, chamfer | Fillet, chamfer | — |
| **5** | Repeat | Pattern | Pattern along it | Pattern, mirror | Pattern |
| **6** | Transform | Align to, mate | — | Move, mate | Move, size |
| **7** | Reference | Plane, axis, measure | Axis, measure | Project, measure, mass | — |
| **8** | Modify | Delete face, edit | — | Edit, colour, delete | Replace art |
A dash means the row is drawn greyed for that selection, with its reason.
The authoritative version of this table is **`docs/ux/tool_atlas.json`**, which
carries all 52 verbs with their preconditions and their refusal strings, taken
from the code rather than from memory. Every state it produces — 20 selection
kinds × 2 document states, 40 primary menus and 73 submenus — is rendered by
`docs/ux/mockups/gen_offer_mockups.py` into `docs/ux/offer_atlas.html`. Read the
atlas before proposing a change to the map; the generator refuses to render an
address collision, so the map cannot silently rot.
#### Rejected: the radial ring
The first design put the eight families at eight compass points around the pick.
It is recorded here because it is a good idea that loses on evidence, and
someone will propose it again:
- an inapplicable slot could only be drawn empty, and **an empty slot says
nothing** — the reason text above has nowhere to live;
- the measured fill was **3.45 of 8 slots**, so most of the control was blank
most of the time, and on a fresh document only two of eight were live;
- sketch-mode *Create* needs **nine** addresses; eight forced two primitives
behind a "More" slot, and a ninth position costs the 45° spacing that made the
ring worth having;
- long translated names do not fit around a circle, and screen readers and arrow
keys need bespoke handling a list gets for free;
- a 380 px disc over the model costs more on a 1366×768 screen than a 324 px
list beside it (§6.1).
What it kept — equidistant targets and a future flick gesture — buys little in a
product whose experts live on the keyboard by design.
### 4.2 Confirm and cancel are objects, not gestures
The old rule — click empty space to commit — is withdrawn. It was an invisible
gesture with a destructive meaning: nothing on screen said it, and a stray click
committed a feature the user was still adjusting. That is exactly what L5
forbids, and it is hostile to the audience §6.1 exists for.
- **A pending feature carries a confirm/cancel puck**, attached to the geometry
it is editing, next to its handles: ✓ commits, ✗ discards. Enter and Escape
mirror them for the keyboard (L9). It is drawn where the user's attention
already is, and it is the only thing in the viewport that commits.
- **Empty space now means "clear the selection"** — the safe meaning, and the
same meaning everywhere.
- **This is not a dialog** (L4). It is two objects in the scene, on the
geometry, non-modal: the camera still orbits, the tree is still there, the
values are still editable while it waits.
- **Continuous tools do not ask.** Drawing a line, a rectangle, a circle commits
each entity as its own gesture completes — a ✓ per line would destroy the
inner loop. The puck belongs to *features* (extrude, fillet, hole, pattern,
mate) and to sketch edits that hold a pending state. Enter/Escape end a
continuous tool rather than confirming an entity.
- **Ambiguity resolves toward keeping work, never toward losing it.** Starting
another operation while a valid feature is pending commits it rather than
discarding it; if it is not valid, the product says why (L7) and keeps it
pending. Since undo reaches everything (§6.1), the recoverable direction is
always the right default.
### 4.3 The rest of the grammar
- **The status line is one imperative sentence** naming what the tool wants
next, and it names the target when the target came from a selection
("Circle — click centre, then radius · on the picked face"). It is the
authoritative feedback surface for the armed tool; the toolbar is not.
- **Hover previews, click commits.** A hover shows the ghost of what a click
would do wherever this is cheap to compute.
- **Selection is persistent and visible** until consumed or cleared. A tool that
consumes a selection clears it, so the next feature cannot silently inherit it.
- **Every gesture is undoable**, and the feature tree is editable history, not a
log. Re-editing a feature re-enters the same on-geometry interaction that
created it — including its offer and its puck.
## 5. Layout and screen budget
The viewport is the application. Chrome is a tax on it.
- **One toolbar**, contextual to the mode (model / sketch). Tools are grouped by
what they make, not by which subsystem implements them.
- **A left rail for the document, not for parameters**: feature tree, bodies,
variables. It answers "what exists", never "what value should this be".
- **No parameter panel.** Where one exists today it is technical debt with a
scheduled removal (§10).
- **Print context is ambient**, not a panel: the plate is visible in the design
space, and print-domain warnings appear on the geometry that will fail.
- **Nothing is added to permanent chrome without removing something**, or
demonstrating that the addition is used in the majority of sessions.
- **The budget is set by the smallest screen we serve**, 1366×768 (§6.1) — not
by the reviewer's monitor. Chrome that fits a 27-inch display and swallows a
laptop's has not fitted, it has just failed somewhere the author cannot see.
## 6. Accessibility — reach first, then the assistive floor
"Accessible" means two different things and the product owes both. §6.1 is about
**who can get in at all**; §6.2 is about **who can operate it once inside**.
Neither is a phase. Both are merge requirements.
### 6.1 Reach — the door has to be open
The premise of the whole project: someone with no money, no licence, no account,
no fast machine and no teacher can open this and make a real thing. Free
software on a school laptop is the only path to a CAD tool that reaches people
who were never going to be handed one. If a design decision quietly raises the
cost of entry, it has broken the premise, however elegant it is.
- **The reference machine.** A 5-year-old laptop: dual/quad-core CPU,
**integrated graphics**, 8 GB RAM, **1366×768** screen, no discrete GPU. The
Design tab must be usable there, and any interaction that needs more is a
design failure to be solved, not a requirement to be documented. The GPU path
degrades gracefully to software rendering rather than refusing to start; the
viewport stays interactive while the kernel thinks.
- **1366×768 is the layout target, not the stretch case.** A form-heavy side
panel is not merely inelegant on that screen — it takes the model off it.
This is the second, independent argument for the whole of L1 and §5.
- **No account, no cloud, no connection.** The product works forever with the
network unplugged. Nothing is uploaded, no sign-in gates any feature, no
telemetry is required to use it. A school network that blocks everything must
not be able to block this.
- **No tier, no plugin wall, no "pro".** Every feature named in this document is
in the product everyone downloads. Assemblies and exploded views are not the
paid half.
- **Files belong to the user**, on their disk, in a format that outlives the
project: the design travels inside the ordinary project file, and the geometry
exports to STEP and mesh formats anyone can open.
- **Learnable without instruction.** The first solid comes with no
documentation, no video and no tutorial mode — from noticing that a face can
be clicked. Tooltips teach the vocabulary (L10) at the moment it is needed;
nothing is explained in a manual the user will never open.
- **Plain language at the entry tier.** The Make tier speaks in words a
thirteen-year-old reads without stopping. Precision comes with the tier that
needs it, and everything is translated, because "accessible" in English only
is not accessible.
- **Exploration must be free.** Undo reaches everything, work is never lost to a
wrong click, and no dialog ever asks the user to be sure. A tool that punishes
experiments teaches people to stop experimenting, which is the one thing this
audience cannot afford to learn.
- **The product never blames the user.** Failures are stated as what happened
and what to do (L7). "Invalid input" is not an acceptable sentence anywhere.
### 6.2 Assistive floor
- **Keyboard**: every operation reachable and completable without a pointer.
Single-letter shortcuts for sketch tools, shown in the offer itself (§4.1) as
well as in the tooltip. The offer opens from the keyboard (Menu key or
Shift+F10) and walks by arrow key and by type-ahead, so the row map works for
someone who never touches the pointer. A visible focus state on every
focusable element. No shortcut that only works while the pointer happens to be
over the canvas.
- **Colour**: never the sole carrier of meaning. Selection is colour *and*
outline; an error is colour *and* an icon *and* text. Verify in greyscale.
- **Contrast**: labels over the 3D viewport get a scrim or halo so 4.5:1 holds
against any background the model can produce, including a white body under a
white plate.
- **Targets**: handles and grips no smaller than 32 px at 100 % scale, scaling
with the OS factor; the grab tolerance is larger than the drawn glyph.
- **Timing**: no double-click-to-mean-something-else, no press-and-hold as the
only route to a function, no cycle that depends on repeated clicks
(see L5). The long-press that opens the offer on a one-button Mac and on touch
(§4.1) is explicitly an *additional* route — Ctrl-click, two-finger tap and
the keyboard all reach the same place — and it shows its own progress while
charging, so it never fails silently.
- **Motion**: animation is functional (showing where a thing went), never
decorative, and it respects the reduced-motion preference.
- **Text**: no fixed-width assumptions; the UI holds together in German and in
Chinese, at 125 % and 200 % scale. Every string routed through the normal
translation path.
## 7. Depth without clutter — the three tiers
Power for experts is delivered by **progressive disclosure of tools, never by
relocation of tools**. A tool that appears in a later tier is in the same place
it will always be; it is simply not shown yet.
| Tier | Who | What appears |
|---|---|---|
| **Make** | first hour | Sketch, extrude, revolve, hole, fillet/chamfer, move, commit to plate |
| **Model** | competent user | Patterns, shell, draft, sweep/loft, booleans, reference geometry, variables, import/export |
| **Mechanism** | mechanical designer | Assemblies and mates, exploded views, interference detection, surfaces, feature-level editing of imported solids |
Rules that keep this honest:
1. **Tiers are non-modal.** No mode switch, no workbench selector, no "advanced
mode" toggle that changes the meaning of anything. The tier only governs what
is *offered*.
2. **A tier reveals itself by use.** Using a body reveals boolean tools; adding
a second body reveals assembly tools. The product notices what you are doing.
3. **Nothing moves when a tier appears.** A user who learned where fillet lives
finds it in the same place forever.
4. **An expert tool obeys the same grammar** as a beginner tool. Mates are
picked in 3D like everything else, not configured in a table.
5. **Exploded views are a view state**, not a document mode — reversible,
draggable along mate axes, and never a separate file.
## 8. Designing for print — the home advantage
Design-time knowledge the application already has, and must use:
- **The plate is present** in the design space, at the real size, with the real
origin. Committing a body to the plate is one action and preserves placement.
- **Print-domain checks run on the model, on the geometry, before slicing**:
walls thinner than the nozzle, unsupported overhangs beyond the material's
angle, features smaller than the layer height, a part that does not fit the
build volume.
- **These are warnings on the geometry, never a report.** The thin wall glows;
the tooltip says how thin and what the nozzle is.
- **Material and machine context is inherited** from the active slicer profile,
not re-entered in the Design tab.
- **The round trip is preserved**: editing a design after slicing returns to the
feature history, not to a mesh.
## 9. The review gate
Every pull request that touches the Design tab UI answers these, in the PR body.
A "no" that is not accompanied by an argument is a request for changes.
1. Which law (L1L11) does the change most directly serve?
2. Can the whole operation be completed without the pointer leaving the
viewport? If not, why is this the exception?
And: does the relevant selection *offer* this tool (§4.1), or must the user
already know it exists?
3. Are the values draggable *and* typable?
4. Screenshot of the state after **exactly one** click of the new gesture,
performed as a first-time user.
5. Keyboard-only walkthrough: does it complete?
6. Greyscale screenshot: is every state still distinguishable?
7. What was **removed**? (Net additions to permanent chrome require an argument.)
8. Which tier does it belong to, and does it appear without moving anything else?
9. What does it do when the geometry is invalid, and is that reported before the
commit?
10. Interaction cost: actions required for the canonical task it addresses,
before and after.
11. Reach (L11): screenshot at 1366×768 with the panel open — is the model still
on screen? Does it run on integrated graphics? Does it need the network, an
account, or a file the user cannot keep?
12. If the change adds or moves a verb in the offer: which row, and is it that
verb's row in **every** selection where it appears? Did any existing verb's
index change? (If yes, this is not a UI change, it is a breaking change to
every user's muscle memory, and it needs the group — see §4.1.) Was
`docs/ux/tool_atlas.json` updated and the atlas regenerated?
13. If the change adds a pointer gesture: what is its keyboard equivalent, and
what does a one-button Mac, a trackpad and a touch screen do (§4.1)?
## 10. Where we stand today — honest inventory
Complying with the laws already:
- Sketch inline editors — draw an entity and its dimension tab opens on the
geometry; Tab walks Length → Width → Angle.
- Fillet/chamfer draggable radius arrow with an editable value label.
- Extrude depth arrow; move-body three-axis arrows.
- Datum-plane resize handles and offset arrow; ghost reference planes picked in
3D.
- Imported-art place/size gizmo.
- Sketch plane taken from the picked face, with the target named in the status
line, and the sketch-plane dropdown deleted outright.
Violating them, with removal scheduled:
- **Every tool card is a two-column form** of combos and spin fields in the left
panel. This is the single largest debt in the product and the reason this
document exists. Tracked as an epic; each card is replaced by its on-geometry
equivalent, not improved in place. It fails L1 and it fails L11 twice over —
on a 1366×768 screen the cards leave the model a strip.
- Seven remaining plane pickers still populate a combo instead of consuming a
viewport selection.
- Pattern has no on-geometry spacing arrow or count badge.
- Hole is positioned by X/Y fields rather than by a point on a face.
- Booleans and cuts pick their operands from lists rather than in 3D.
- Fillet/chamfer edge selection still requires the click cycle L5 forbids.
- **Selecting geometry offers nothing.** There is no contextual offer (§4.1):
the user faces the full toolbar whatever they have picked, and finds out that
a tool did not apply by it doing nothing. This is the largest single item of
new work the charter asks for. The map and every state of it are already
drawn (`docs/ux/offer_atlas.html`); what the group owes itself before the code
is ratifying the row order, since every verb built before that lands has to be
addressed afterwards anyway.
- **Committing is an invisible click in empty space** rather than the
confirm/cancel puck of §4.2 — the exact gesture that rule withdraws.
Nothing on the violating list is defended. The only open question for each is
what its on-geometry replacement should be.
## 11. How the group works
**Roles.** Product/UX lead (owns this document and casts the tie-break vote on
interaction questions); kernel maintainer; GUI maintainer; a print-domain
reviewer; a mechanical-design reviewer who uses the product on real work; an
accessibility reviewer covering both senses of §6 — reach and assistive — who
owns the reference machine and actually runs on it. One person may hold more
than one role; the UX lead and the mechanical-design reviewer should not be the
same person, and nobody reviews reach from a workstation.
**The absent audience needs a seat.** The fourteen-year-old is not in the room
and cannot file an issue. Someone in the group is accountable for B5 and B6, and
the group watches real first-timers use the product on the reference machine at
least once a quarter — school, makerspace, or a friend's kid. Everything else in
this document can be argued from principle; approachability can only be
observed.
**Cadence.** A short weekly review of open interaction proposals. A monthly pass
over the violating inventory in §10 — anything that has not moved in two months
is either scheduled or explicitly accepted as permanent, with a reason written
into this document.
**How a change moves.**
1. *Problem* — a described user difficulty, ideally with an interaction-cost
measurement, never a solution in disguise.
2. *Sketch* — one or two on-geometry interaction proposals, drawn or described
as a gesture sequence. Reviewed against §3 before any code.
3. *Prototype* — built behind whatever the smallest safe path is, driven end to
end on a real display, and screenshotted at each state.
4. *Gate* — §9 answered in the PR.
5. *Merge*, then update §10.
**Decisions are written down.** Any resolution that constrains future work is
appended to this document as a numbered law or as an accepted exception with its
reasoning. A decision that lives only in a call is not a decision.
**How disagreements resolve.** Against the laws first. If the laws do not decide
it, the tie-break is the interaction cost measured on the canonical tasks in
§12; if that does not decide it, the UX lead chooses and records why.
## 12. Canonical tasks — the benchmark
The measure of every UX change is the cost of these five tasks. Each is timed and
counted (clicks, keystrokes, camera actions, mode switches) on the headless rig
and, periodically, with real users who have not seen the product.
| # | Task | What it exercises |
|---|---|---|
| **B1** | Bracket: sketch an L, extrude, two holes, fillet the inside corner, send to plate | The inner loop |
| **B2** | Change a hole diameter and the plate thickness, six features deep, and rebuild | Parametric editability |
| **B3** | Take an imported STEP, delete a boss, close the face, thicken a wall to nozzle width | Direct editing + print awareness |
| **B4** | Two parts, one revolute mate, check interference, produce an exploded view | The Mechanism tier |
| **B5** | First-run: from opening the Design tab to a print-ready solid, no documentation | Approachability |
| **B6** | B1 again, on the reference machine at 1366×768, offline, on a fresh account-less install | Reach (L11) |
Every task is run on the reference machine of §6.1, not on a workstation — a
number measured on a fast desktop describes an experience most of our users will
never have. B6 repeats the inner loop under the full entry conditions so that
reach is a measured quantity and not an intention.
Targets are set once each task has been measured on the current build. B5's
target is expressed in minutes-to-first-solid **by someone who has never seen a
CAD program**, and it is the number this project is ultimately judged by.
---
### Appendix — anti-patterns we have already paid for
Kept because each cost real time and each is easy to reintroduce.
- **The dropdown that grew a row.** Fixing "cannot sketch on a face" by adding a
"Face of Body 1" entry to a plane combo. It reads as a small fix and it is the
side-panel architecture reproducing itself.
- **The invisible first click.** Flyout buttons and pick cycles whose first click
changes nothing meaningful. Filed as bugs three separate times against working
code, and made a real bug look fixed when it was not.
- **The fix verified through a path the user will never take.** A face-sketch fix
confirmed by double-clicking to reach face level. Users click once. A fix
reachable only by an undiscoverable gesture is indistinguishable from no fix.
- **The wrong feedback surface.** Measuring an armed tool by the toolbar, which
never renders keyboard-armed state. The status line is the surface that
answers.
- **The silent success.** A cut that removed no material, reported as done. Now
an error naming the likely cause.
@@ -1,169 +0,0 @@
# BearConnector.step — examination
> **Scope.** One file was supplied and it contains **one object: the male.** Everything below is
> measured from that single solid. Earlier drafts of this note reasoned about a female pocket and a
> mating pair — those objects were never supplied, so any statement about them was speculation and
> has been removed. The clearance, the fit, and the pocket's legibility are all **unassessed**.
Measured, not eyeballed. Imported into the Design tab's own OpenCascade kernel
(`import_step` → one valid closed solid), topology queried, geometry checked numerically.
Flat drawing: `artifacts/shots/bear-flat.png`. Viewport: `artifacts/shots/bear-02-zoom.png`.
**File:** AP242 Edition 2, ST-Developer. 1 `MANIFOLD_SOLID_BREP`, 1 `CLOSED_SHELL`.
**Size:** 83.06 × 66.69 × 17.27 mm. **Faces:** 30 — 24 planar + 6 cylindrical.
**Curves:** 69 lines + 12 circles. **No** splines, spheres, tori or cones.
**Relief:** only four Z levels — 0, 3.00, 10.66, 17.27.
---
## What is right, and precisely so
**The sloping ridge is implemented exactly as briefed.** From (0.00, 18.40, 17.27) to
(0.00, 46.72, 10.66): 28.3 mm long, 6.61 mm drop, **13.1° slope**, and both ends sit dead on
x = 0.00. It breaks 180° rotation on its own.
**20.0° uniform draft on all four snout flanks**, identical to within 0.1°:
`(0,0.94,0.342) (0.936,0.08,0.342) (0,0.94,0.342) (0.936,0.08,0.342)`. That is a real,
deliberate lead-in — it self-centres into a matching pocket, and it demoulds and prints.
**The eyes are exactly symmetric**: Ø9.87 at x = ±16.43, y = 48.01, matching to 0.01 mm.
Someone mirrored those on purpose.
**The mating feature is extremely economical**: only **five edges** exist above the 3 mm plate —
the ridge plus two flank edges at each end. Base plate is exactly 3.00 mm.
The low-poly constraint is honoured. All six cylinders are outline rounds and eye holes; none of
them is a mating surface.
---
## The asymmetry is deliberate, and it is complete
**Correction.** A first pass read the left/right differences as an unfinished mirror. That was wrong:
the asymmetry is intentional. Tested properly — every candidate self-symmetry, in the part's own
centred frame, with a generous 0.1 mm tolerance:
| operation | edges mapped onto the part |
|---|---|
| identity | 81 / 81 — 100 % |
| mirror about x = 0 (left/right) | **0 / 81** |
| mirror about y = 0 (top/bottom) | **0 / 81** |
| rotate 180° about Z | **0 / 81** |
| rotate 90° about Z | **0 / 81** |
| mirror about the diagonal | **0 / 81** |
**The symmetry group is trivial.** No rigid motion or reflection maps this part onto itself, so
**every partial view determines the orientation uniquely** — you never need to see the whole face to
know which way round it goes. That is the strongest possible result for a keying interface and it is
exactly what the earlier abstract glyph work kept failing to achieve: a symmetric shape seen at a
grazing angle, or half-occluded, gives an ambiguous read.
### Does it let you GRASP the orientation? Measured, not asserted.
Unique-in-principle and graspable-at-a-glance are different claims. The symmetry table proves the
first. For the second, the front-on picture (outline + eyes + mouth, filled) was rasterised and
compared against its own mirror and its own 180° rotation — the two ways a person can get it wrong.
**By size** (percentage of pixels that differ):
| width | vs mirror | vs rotated 180° |
|---|---|---|
| 16 px | 20.7 % | 26.0 % |
| 24 px | 21.9 % | 30.9 % |
| 32 px | 23.0 % | 28.1 % |
| 48 px | 22.4 % | 30.6 % |
| 80 px | 24.7 % | 31.0 % |
| 160 px | 23.6 % | 31.0 % |
**The curve is flat.** The full signal is already there at 16 pixels and more resolution adds
nothing. That is the whole result: **the orientation cue lives at low spatial frequency**, carried by
the overall shape rather than by any detail. It therefore survives distance, blur, poor light,
peripheral vision, a small print and a low-resolution screen. It is the exact opposite of the abstract
disc glyph, whose roll cue was a small high-frequency feature and died at a grazing angle.
**Partial views — a claim I made and then withdrew.** I ran a masked-window test and concluded that
a single quarter of the face was enough to read the orientation. **That test was invalid and the
conclusion is wrong.** It compared a window of the original against *the same window* of the mirrored
and rotated versions — which silently hands the observer the registration. It assumes you already
know that the patch you are looking at is the top-left quarter, which is exactly the thing you would
not know if you could only see a quarter.
**You need to see the whole face.** The cues here are *relational*: the big ear only means something
next to the small ear, and the mouth offset only means something relative to the centreline. None of
them is self-locating. Whole-face is the operating condition, and the design should be judged and
used on that basis.
That does not weaken the size result above, which always used the complete silhouette: the whole face
reads at 16 px. Needing all of it, and needing very little resolution of it, are compatible — and for
a part held in a hand, seeing all of it is the normal case.
**The signal is allocated to the right risks.** The strongest cue (up to 41.7 %) guards against
inserting it upside down — the mistake people actually make. The weakest (~23 %) guards the mirror
case, which needs the part flipped over and which the protrusion already prevents mechanically.
It also does mechanical work beyond the ridge. The ridge alone breaks 180° rotation; the asymmetric
outline additionally defeats the **mirrored-part** case — a mirror-image copy will not fit, so a
modelling or printing mirror is caught at assembly rather than three steps later.
And for children specifically, a symmetric cartoon face reads as a mask; illustrators asymmetrise
deliberately so a face reads as a *character*. The asymmetry is earning its keep three ways at once.
### What is worth keeping in mind anyway
**The ears differ by 42 %** — left 8.33 mm wide (top y 65.68), right 11.81 mm (top y 66.69). Both
start at the same y = 60.79, so they read as a deliberate pair rather than an error. 42 % is well
above the perceptual threshold: you see it instantly. Good cue.
**The mouth is a smirk** — x 21.93 … 0.00, centred at x = 10.96, stopping on the centreline. A
classic character device and a strong asymmetry.
**The rounds are the best cue and the one safety question.** All four are on the left — Ø11.71 at
(40.82, 7.38), Ø11.71 at (34.76, 0.58), Ø10.00 at (29.85, 60.83), Ø2.90 at (26.70, 65.95) — and
the right side is entirely sharp. This is the *most locally readable* cue in the design: the ears
differ only by comparison (you must see both to know which is which), whereas a rounded corner tells
you "this is the left" from that corner alone, by eye **or by fingertip**. For children assembling by
feel that is the cue doing the real work.
The tension is that "sharp" on a children's part is a hazard, and the obvious safety fix — round
everything — destroys the cue. The resolution is not round-vs-sharp but **large-vs-small radius**:
keep R≈6 on the left and give the right R≈1. R1 still reads and feels sharp locally, so the cue
survives, and the actual edge hazard goes away. That is the one recommendation that outlives the
correction.
**One measurement that does not fit the story:** the outline is off-centre by **0.54 mm** (left reach
40.99, right reach 42.07). A deliberate cue should be unmissable; 0.54 mm is invisible. It is
probably a by-product of the other features rather than intent — worth a look, not a defect.
---
## Two judgement calls, not defects
**The snout is highest at the nose tip and slopes down toward the brow** — a real bear's muzzle
does the opposite. Anatomically it reads more like a beak or a horn than a snout. But mechanically
it is the better choice: the nose tip enters the pocket first and does the finding. Keep it if the
lead-in matters more than the likeness; flip it if "it must look like a bear" wins.
**Only the male was supplied**, so the clearance, the fit and the pocket are unassessed. Nothing in
this note should be read as a judgement on them.
---
## The strategic point, which is the real reason this design is good
It gives orientation **a name**. "Ears up, nose down" needs no legend, no convention and no
documentation. Face recognition is the most robust pattern-matching humans have: it survives low
resolution, poor light, partial occlusion and peripheral vision. That is exactly the robustness the
abstract ridge key was reaching for, and here it comes for free.
**One earlier objection does not transfer — noting it only so it is not carried over by mistake.**
In §8c of the design doc a female *pocket* measured as visually invisible — flat-shaded, a recess
reads as a blank rectangle — and I concluded male/female
is the wrong polarity cue. **That was a viewport finding, and it does not apply to a physical part.**
Nobody looks into the pocket of a toy; they feel it. For a part in a child's hands, male/female is
exactly the right polarity language. The earlier conclusion stands for the on-screen glyph and must
not be carried over to this.
**The one rule to write down now:** the face and the key must never be allowed to disagree. People
will trust the face over the mechanics every time. Here they agree — ridge on the centreline, ears
up. If the face is ever restyled independently of the key, a user will orient by the bear and be
wrong. Tie them permanently, in the model and in whatever generates it.
@@ -1,998 +0,0 @@
ISO-10303-21;
HEADER;
FILE_DESCRIPTION(('FreeCAD Model'),'2;1');
FILE_NAME('Open CASCADE Shape Model','2026-08-05T12:46:26',('FreeCAD'),(
'FreeCAD'),'Open CASCADE STEP processor 7.8','FreeCAD','Unknown');
FILE_SCHEMA(('AUTOMOTIVE_DESIGN { 1 0 10303 214 1 1 1 1 }'));
ENDSEC;
DATA;
#1 = APPLICATION_PROTOCOL_DEFINITION('international standard',
'automotive_design',2000,#2);
#2 = APPLICATION_CONTEXT(
'core data for automotive mechanical design processes');
#3 = SHAPE_DEFINITION_REPRESENTATION(#4,#10);
#4 = PRODUCT_DEFINITION_SHAPE('','',#5);
#5 = PRODUCT_DEFINITION('design','',#6,#9);
#6 = PRODUCT_DEFINITION_FORMATION('','',#7);
#7 = PRODUCT('Open CASCADE STEP translator 7.8 1',
'Open CASCADE STEP translator 7.8 1','',(#8));
#8 = PRODUCT_CONTEXT('',#2,'mechanical');
#9 = PRODUCT_DEFINITION_CONTEXT('part definition',#2,'design');
#10 = ADVANCED_BREP_SHAPE_REPRESENTATION('',(#11,#15),#958);
#11 = AXIS2_PLACEMENT_3D('',#12,#13,#14);
#12 = CARTESIAN_POINT('',(0.,0.,0.));
#13 = DIRECTION('',(0.,0.,1.));
#14 = DIRECTION('',(1.,0.,-0.));
#15 = MANIFOLD_SOLID_BREP('',#16);
#16 = CLOSED_SHELL('',(#17,#229,#260,#497,#514,#531,#548,#565,#582,#599,
#616,#633,#650,#667,#684,#701,#718,#735,#747,#770,#794,#810,#822,
#839,#856,#878,#895,#912,#929,#946));
#17 = ADVANCED_FACE('',(#18,#68,#79,#213),#224,.F.);
#18 = FACE_BOUND('',#19,.F.);
#19 = EDGE_LOOP('',(#20,#30,#38,#46,#54,#62));
#20 = ORIENTED_EDGE('',*,*,#21,.F.);
#21 = EDGE_CURVE('',#22,#24,#26,.T.);
#22 = VERTEX_POINT('',#23);
#23 = CARTESIAN_POINT('',(19.029295926024,-0.2,-17.63009960955));
#24 = VERTEX_POINT('',#25);
#25 = CARTESIAN_POINT('',(16.626582997737,-0.2,-8.940188245231));
#26 = LINE('',#27,#28);
#27 = CARTESIAN_POINT('',(19.849519003668,-0.2,-20.59660707692));
#28 = VECTOR('',#29,1.);
#29 = DIRECTION('',(-0.26649542889,0.,0.963836182336));
#30 = ORIENTED_EDGE('',*,*,#31,.F.);
#31 = EDGE_CURVE('',#32,#22,#34,.T.);
#32 = VERTEX_POINT('',#33);
#33 = CARTESIAN_POINT('',(22.059435554995,-0.2,-3.734519760785));
#34 = LINE('',#35,#36);
#35 = CARTESIAN_POINT('',(17.698510515043,-0.2,-23.73280021221));
#36 = VECTOR('',#37,1.);
#37 = DIRECTION('',(-0.213058124893,0.,-0.977039526026));
#38 = ORIENTED_EDGE('',*,*,#39,.F.);
#39 = EDGE_CURVE('',#40,#32,#42,.T.);
#40 = VERTEX_POINT('',#41);
#41 = CARTESIAN_POINT('',(-21.72552223146,-0.2,-3.734519760785));
#42 = LINE('',#43,#44);
#43 = CARTESIAN_POINT('',(0.297084840953,-0.2,-3.734519760785));
#44 = VECTOR('',#45,1.);
#45 = DIRECTION('',(1.,0.,0.));
#46 = ORIENTED_EDGE('',*,*,#47,.F.);
#47 = EDGE_CURVE('',#48,#40,#50,.T.);
#48 = VERTEX_POINT('',#49);
#49 = CARTESIAN_POINT('',(-21.72552223146,-0.2,-8.903751135252));
#50 = LINE('',#51,#52);
#51 = CARTESIAN_POINT('',(-21.72552223146,-0.2,-19.83215600037));
#52 = VECTOR('',#53,1.);
#53 = DIRECTION('',(0.,0.,1.));
#54 = ORIENTED_EDGE('',*,*,#55,.F.);
#55 = EDGE_CURVE('',#56,#48,#58,.T.);
#56 = VERTEX_POINT('',#57);
#57 = CARTESIAN_POINT('',(4.383041634064E-04,-0.2,-8.903751615529));
#58 = LINE('',#59,#60);
#59 = CARTESIAN_POINT('',(-5.279852300138,-0.2,-8.903751135252));
#60 = VECTOR('',#61,1.);
#61 = DIRECTION('',(-1.,0.,0.));
#62 = ORIENTED_EDGE('',*,*,#63,.F.);
#63 = EDGE_CURVE('',#24,#56,#64,.T.);
#64 = LINE('',#65,#66);
#65 = CARTESIAN_POINT('',(4.347099726942,-0.2,-8.913277437397));
#66 = VECTOR('',#67,1.);
#67 = DIRECTION('',(-0.999997598615,0.,2.191520817069E-03));
#68 = FACE_BOUND('',#69,.F.);
#69 = EDGE_LOOP('',(#70));
#70 = ORIENTED_EDGE('',*,*,#71,.F.);
#71 = EDGE_CURVE('',#72,#72,#74,.T.);
#72 = VERTEX_POINT('',#73);
#73 = CARTESIAN_POINT('',(21.163799345768,-0.2,-48.00951684793));
#74 = CIRCLE('',#75,4.735522705283);
#75 = AXIS2_PLACEMENT_3D('',#76,#77,#78);
#76 = CARTESIAN_POINT('',(16.428276640485,-0.2,-48.00951684793));
#77 = DIRECTION('',(-0.,1.,0.));
#78 = DIRECTION('',(1.,0.,0.));
#79 = FACE_BOUND('',#80,.F.);
#80 = EDGE_LOOP('',(#81,#91,#100,#108,#116,#125,#133,#142,#150,#158,#166
,#174,#182,#190,#198,#206));
#81 = ORIENTED_EDGE('',*,*,#82,.T.);
#82 = EDGE_CURVE('',#83,#85,#87,.T.);
#83 = VERTEX_POINT('',#84);
#84 = CARTESIAN_POINT('',(-27.86158468659,-0.2,-65.78852163128));
#85 = VERTEX_POINT('',#86);
#86 = CARTESIAN_POINT('',(-29.08766684168,-0.2,-64.52156932717));
#87 = LINE('',#88,#89);
#88 = CARTESIAN_POINT('',(-29.44004200272,-0.2,-64.15744811364));
#89 = VECTOR('',#90,1.);
#90 = DIRECTION('',(-0.695421216677,0.,0.718602345805));
#91 = ORIENTED_EDGE('',*,*,#92,.F.);
#92 = EDGE_CURVE('',#93,#85,#95,.T.);
#93 = VERTEX_POINT('',#94);
#94 = CARTESIAN_POINT('',(-28.96712497021,-0.2,-57.16864680227));
#95 = CIRCLE('',#96,5.2);
#96 = AXIS2_PLACEMENT_3D('',#97,#98,#99);
#97 = CARTESIAN_POINT('',(-25.35093464349,-0.2,-60.90537900045));
#98 = DIRECTION('',(0.,-1.,0.));
#99 = DIRECTION('',(-1.,0.,0.));
#100 = ORIENTED_EDGE('',*,*,#101,.T.);
#101 = EDGE_CURVE('',#93,#102,#104,.T.);
#102 = VERTEX_POINT('',#103);
#103 = CARTESIAN_POINT('',(-26.93875323652,-0.2,-55.20570756731));
#104 = LINE('',#105,#106);
#105 = CARTESIAN_POINT('',(-14.90185526362,-0.2,-43.55710346492));
#106 = VECTOR('',#107,1.);
#107 = DIRECTION('',(0.718602345805,0.,0.695421216677));
#108 = ORIENTED_EDGE('',*,*,#109,.T.);
#109 = EDGE_CURVE('',#102,#110,#112,.T.);
#110 = VERTEX_POINT('',#111);
#111 = CARTESIAN_POINT('',(-41.17904151244,-0.2,-10.52828909594));
#112 = LINE('',#113,#114);
#113 = CARTESIAN_POINT('',(-32.39120436163,-0.2,-38.09921113329));
#114 = VECTOR('',#115,1.);
#115 = DIRECTION('',(-0.30368282823,0.,0.952773183837));
#116 = ORIENTED_EDGE('',*,*,#117,.F.);
#117 = EDGE_CURVE('',#118,#110,#120,.T.);
#118 = VERTEX_POINT('',#119);
#119 = CARTESIAN_POINT('',(-39.69176606491,-0.2,-4.408923352436));
#120 = CIRCLE('',#121,6.054044962965);
#121 = AXIS2_PLACEMENT_3D('',#122,#123,#124);
#122 = CARTESIAN_POINT('',(-35.41090981799,-0.2,-8.689779599357));
#123 = DIRECTION('',(0.,-1.,0.));
#124 = DIRECTION('',(-1.,0.,0.));
#125 = ORIENTED_EDGE('',*,*,#126,.T.);
#126 = EDGE_CURVE('',#118,#127,#129,.T.);
#127 = VERTEX_POINT('',#128);
#128 = CARTESIAN_POINT('',(-36.85603142851,-0.2,-1.573188716044));
#129 = LINE('',#130,#131);
#130 = CARTESIAN_POINT('',(-36.19319006079,-0.2,-0.910347348321));
#131 = VECTOR('',#132,1.);
#132 = DIRECTION('',(0.707106781187,0.,0.707106781187));
#133 = ORIENTED_EDGE('',*,*,#134,.F.);
#134 = EDGE_CURVE('',#135,#127,#137,.T.);
#135 = VERTEX_POINT('',#136);
#136 = CARTESIAN_POINT('',(-32.57517518159,-0.2,0.2));
#137 = CIRCLE('',#138,6.054044962965);
#138 = AXIS2_PLACEMENT_3D('',#139,#140,#141);
#139 = CARTESIAN_POINT('',(-32.57517518159,-0.2,-5.854044962965));
#140 = DIRECTION('',(0.,-1.,0.));
#141 = DIRECTION('',(-1.,0.,0.));
#142 = ORIENTED_EDGE('',*,*,#143,.T.);
#143 = EDGE_CURVE('',#135,#144,#146,.T.);
#144 = VERTEX_POINT('',#145);
#145 = CARTESIAN_POINT('',(35.082842712475,-0.2,0.2));
#146 = LINE('',#147,#148);
#147 = CARTESIAN_POINT('',(-7.942265537672,-0.2,0.2));
#148 = VECTOR('',#149,1.);
#149 = DIRECTION('',(1.,0.,0.));
#150 = ORIENTED_EDGE('',*,*,#151,.F.);
#151 = EDGE_CURVE('',#152,#144,#154,.T.);
#152 = VERTEX_POINT('',#153);
#153 = CARTESIAN_POINT('',(42.298608189024,-0.2,-7.015765476549));
#154 = LINE('',#155,#156);
#155 = CARTESIAN_POINT('',(36.596246576251,-0.2,-1.313403863776));
#156 = VECTOR('',#157,1.);
#157 = DIRECTION('',(-0.707106781187,0.,0.707106781187));
#158 = ORIENTED_EDGE('',*,*,#159,.F.);
#159 = EDGE_CURVE('',#160,#152,#162,.T.);
#160 = VERTEX_POINT('',#161);
#161 = CARTESIAN_POINT('',(26.938753236523,-0.2,-55.20570756731));
#162 = LINE('',#163,#164);
#163 = CARTESIAN_POINT('',(32.699020781567,-0.2,-37.13346923684));
#164 = VECTOR('',#165,1.);
#165 = DIRECTION('',(0.30368282823,0.,0.952773183837));
#166 = ORIENTED_EDGE('',*,*,#167,.F.);
#167 = EDGE_CURVE('',#168,#160,#170,.T.);
#168 = VERTEX_POINT('',#169);
#169 = CARTESIAN_POINT('',(32.703857168398,-0.2,-60.78483712899));
#170 = LINE('',#171,#172);
#171 = CARTESIAN_POINT('',(16.008242280412,-0.2,-44.62779994931));
#172 = VECTOR('',#173,1.);
#173 = DIRECTION('',(-0.718602345805,0.,0.695421216677));
#174 = ORIENTED_EDGE('',*,*,#175,.F.);
#175 = EDGE_CURVE('',#176,#168,#178,.T.);
#176 = VERTEX_POINT('',#177);
#177 = CARTESIAN_POINT('',(26.715163243538,-0.2,-66.97315781796));
#178 = LINE('',#179,#180);
#179 = CARTESIAN_POINT('',(30.25240665457,-0.2,-63.31800414721));
#180 = VECTOR('',#181,1.);
#181 = DIRECTION('',(0.695421216677,0.,0.718602345805));
#182 = ORIENTED_EDGE('',*,*,#183,.F.);
#183 = EDGE_CURVE('',#184,#176,#186,.T.);
#184 = VERTEX_POINT('',#185);
#185 = CARTESIAN_POINT('',(20.532019001374,-0.2,-60.98947335481));
#186 = LINE('',#187,#188);
#187 = CARTESIAN_POINT('',(9.922784884512,-0.2,-50.72247862452));
#188 = VECTOR('',#189,1.);
#189 = DIRECTION('',(0.718602345805,0.,-0.695421216677));
#190 = ORIENTED_EDGE('',*,*,#191,.F.);
#191 = EDGE_CURVE('',#192,#184,#194,.T.);
#192 = VERTEX_POINT('',#193);
#193 = CARTESIAN_POINT('',(-20.53201900137,-0.2,-60.98947335481));
#194 = LINE('',#195,#196);
#195 = CARTESIAN_POINT('',(5.354765181569,-0.2,-60.98947335481));
#196 = VECTOR('',#197,1.);
#197 = DIRECTION('',(1.,0.,0.));
#198 = ORIENTED_EDGE('',*,*,#199,.T.);
#199 = EDGE_CURVE('',#192,#200,#202,.T.);
#200 = VERTEX_POINT('',#201);
#201 = CARTESIAN_POINT('',(-25.53052705686,-0.2,-65.82673637491));
#202 = LINE('',#203,#204);
#203 = CARTESIAN_POINT('',(-9.454421870603,-0.2,-50.26922436104));
#204 = VECTOR('',#205,1.);
#205 = DIRECTION('',(-0.718602345805,0.,-0.695421216677));
#206 = ORIENTED_EDGE('',*,*,#207,.F.);
#207 = EDGE_CURVE('',#83,#200,#208,.T.);
#208 = CIRCLE('',#209,1.648528137424);
#209 = AXIS2_PLACEMENT_3D('',#210,#211,#212);
#210 = CARTESIAN_POINT('',(-26.67694849991,-0.2,-64.64210018823));
#211 = DIRECTION('',(0.,-1.,0.));
#212 = DIRECTION('',(-1.,0.,0.));
#213 = FACE_BOUND('',#214,.F.);
#214 = EDGE_LOOP('',(#215));
#215 = ORIENTED_EDGE('',*,*,#216,.F.);
#216 = EDGE_CURVE('',#217,#217,#219,.T.);
#217 = VERTEX_POINT('',#218);
#218 = CARTESIAN_POINT('',(-11.6927539352,-0.2,-48.00951684793));
#219 = CIRCLE('',#220,4.735522705283);
#220 = AXIS2_PLACEMENT_3D('',#221,#222,#223);
#221 = CARTESIAN_POINT('',(-16.42827664048,-0.2,-48.00951684793));
#222 = DIRECTION('',(-0.,1.,0.));
#223 = DIRECTION('',(1.,0.,0.));
#224 = PLANE('',#225);
#225 = AXIS2_PLACEMENT_3D('',#226,#227,#228);
#226 = CARTESIAN_POINT('',(0.403056515455,-0.2,-33.34517655273));
#227 = DIRECTION('',(0.,1.,0.));
#228 = DIRECTION('',(1.,0.,0.));
#229 = ADVANCED_FACE('',(#230),#255,.F.);
#230 = FACE_BOUND('',#231,.F.);
#231 = EDGE_LOOP('',(#232,#240,#241,#249));
#232 = ORIENTED_EDGE('',*,*,#233,.T.);
#233 = EDGE_CURVE('',#234,#160,#236,.T.);
#234 = VERTEX_POINT('',#235);
#235 = CARTESIAN_POINT('',(26.938753236523,3.2,-55.20570756731));
#236 = LINE('',#237,#238);
#237 = CARTESIAN_POINT('',(26.938753236523,3.,-55.20570756731));
#238 = VECTOR('',#239,1.);
#239 = DIRECTION('',(0.,-1.,0.));
#240 = ORIENTED_EDGE('',*,*,#159,.T.);
#241 = ORIENTED_EDGE('',*,*,#242,.F.);
#242 = EDGE_CURVE('',#243,#152,#245,.T.);
#243 = VERTEX_POINT('',#244);
#244 = CARTESIAN_POINT('',(42.298608189024,3.2,-7.015765476549));
#245 = LINE('',#246,#247);
#246 = CARTESIAN_POINT('',(42.298608189024,3.,-7.015765476549));
#247 = VECTOR('',#248,1.);
#248 = DIRECTION('',(0.,-1.,0.));
#249 = ORIENTED_EDGE('',*,*,#250,.F.);
#250 = EDGE_CURVE('',#234,#243,#251,.T.);
#251 = LINE('',#252,#253);
#252 = CARTESIAN_POINT('',(32.699020781567,3.2,-37.13346923684));
#253 = VECTOR('',#254,1.);
#254 = DIRECTION('',(0.30368282823,0.,0.952773183837));
#255 = PLANE('',#256);
#256 = AXIS2_PLACEMENT_3D('',#257,#258,#259);
#257 = CARTESIAN_POINT('',(34.581352051556,3.,-31.22785130119));
#258 = DIRECTION('',(-0.952773183837,0.,0.30368282823));
#259 = DIRECTION('',(0.30368282823,0.,0.952773183837));
#260 = ADVANCED_FACE('',(#261,#311,#322,#447,#481),#492,.T.);
#261 = FACE_BOUND('',#262,.T.);
#262 = EDGE_LOOP('',(#263,#273,#281,#289,#297,#305));
#263 = ORIENTED_EDGE('',*,*,#264,.F.);
#264 = EDGE_CURVE('',#265,#267,#269,.T.);
#265 = VERTEX_POINT('',#266);
#266 = CARTESIAN_POINT('',(16.626582997737,3.2,-8.940188245231));
#267 = VERTEX_POINT('',#268);
#268 = CARTESIAN_POINT('',(4.383041634064E-04,3.2,-8.903751615529));
#269 = LINE('',#270,#271);
#270 = CARTESIAN_POINT('',(4.347099726942,3.2,-8.913277437397));
#271 = VECTOR('',#272,1.);
#272 = DIRECTION('',(-0.999997598615,0.,2.191520817069E-03));
#273 = ORIENTED_EDGE('',*,*,#274,.F.);
#274 = EDGE_CURVE('',#275,#265,#277,.T.);
#275 = VERTEX_POINT('',#276);
#276 = CARTESIAN_POINT('',(19.029295926024,3.2,-17.63009960955));
#277 = LINE('',#278,#279);
#278 = CARTESIAN_POINT('',(19.849519003668,3.2,-20.59660707692));
#279 = VECTOR('',#280,1.);
#280 = DIRECTION('',(-0.26649542889,0.,0.963836182336));
#281 = ORIENTED_EDGE('',*,*,#282,.F.);
#282 = EDGE_CURVE('',#283,#275,#285,.T.);
#283 = VERTEX_POINT('',#284);
#284 = CARTESIAN_POINT('',(22.059435554995,3.2,-3.734519760785));
#285 = LINE('',#286,#287);
#286 = CARTESIAN_POINT('',(17.698510515043,3.2,-23.73280021221));
#287 = VECTOR('',#288,1.);
#288 = DIRECTION('',(-0.213058124893,0.,-0.977039526026));
#289 = ORIENTED_EDGE('',*,*,#290,.F.);
#290 = EDGE_CURVE('',#291,#283,#293,.T.);
#291 = VERTEX_POINT('',#292);
#292 = CARTESIAN_POINT('',(-21.72552223146,3.2,-3.734519760785));
#293 = LINE('',#294,#295);
#294 = CARTESIAN_POINT('',(0.297084840953,3.2,-3.734519760785));
#295 = VECTOR('',#296,1.);
#296 = DIRECTION('',(1.,0.,0.));
#297 = ORIENTED_EDGE('',*,*,#298,.F.);
#298 = EDGE_CURVE('',#299,#291,#301,.T.);
#299 = VERTEX_POINT('',#300);
#300 = CARTESIAN_POINT('',(-21.72552223146,3.2,-8.903751135252));
#301 = LINE('',#302,#303);
#302 = CARTESIAN_POINT('',(-21.72552223146,3.2,-19.83215600037));
#303 = VECTOR('',#304,1.);
#304 = DIRECTION('',(0.,0.,1.));
#305 = ORIENTED_EDGE('',*,*,#306,.F.);
#306 = EDGE_CURVE('',#267,#299,#307,.T.);
#307 = LINE('',#308,#309);
#308 = CARTESIAN_POINT('',(-5.279852300138,3.2,-8.903751135252));
#309 = VECTOR('',#310,1.);
#310 = DIRECTION('',(-1.,0.,0.));
#311 = FACE_BOUND('',#312,.T.);
#312 = EDGE_LOOP('',(#313));
#313 = ORIENTED_EDGE('',*,*,#314,.F.);
#314 = EDGE_CURVE('',#315,#315,#317,.T.);
#315 = VERTEX_POINT('',#316);
#316 = CARTESIAN_POINT('',(21.163799345768,3.2,-48.00951684793));
#317 = CIRCLE('',#318,4.735522705283);
#318 = AXIS2_PLACEMENT_3D('',#319,#320,#321);
#319 = CARTESIAN_POINT('',(16.428276640485,3.2,-48.00951684793));
#320 = DIRECTION('',(-0.,1.,0.));
#321 = DIRECTION('',(1.,0.,0.));
#322 = FACE_BOUND('',#323,.T.);
#323 = EDGE_LOOP('',(#324,#334,#343,#351,#360,#368,#374,#375,#383,#391,
#399,#407,#415,#424,#432,#441));
#324 = ORIENTED_EDGE('',*,*,#325,.T.);
#325 = EDGE_CURVE('',#326,#328,#330,.T.);
#326 = VERTEX_POINT('',#327);
#327 = CARTESIAN_POINT('',(-26.93875323652,3.2,-55.20570756731));
#328 = VERTEX_POINT('',#329);
#329 = CARTESIAN_POINT('',(-41.17904151244,3.2,-10.52828909594));
#330 = LINE('',#331,#332);
#331 = CARTESIAN_POINT('',(-32.39120436163,3.2,-38.09921113329));
#332 = VECTOR('',#333,1.);
#333 = DIRECTION('',(-0.30368282823,0.,0.952773183837));
#334 = ORIENTED_EDGE('',*,*,#335,.F.);
#335 = EDGE_CURVE('',#336,#328,#338,.T.);
#336 = VERTEX_POINT('',#337);
#337 = CARTESIAN_POINT('',(-39.69176606491,3.2,-4.408923352436));
#338 = CIRCLE('',#339,6.054044962965);
#339 = AXIS2_PLACEMENT_3D('',#340,#341,#342);
#340 = CARTESIAN_POINT('',(-35.41090981799,3.2,-8.689779599357));
#341 = DIRECTION('',(0.,-1.,0.));
#342 = DIRECTION('',(-1.,0.,0.));
#343 = ORIENTED_EDGE('',*,*,#344,.T.);
#344 = EDGE_CURVE('',#336,#345,#347,.T.);
#345 = VERTEX_POINT('',#346);
#346 = CARTESIAN_POINT('',(-36.85603142851,3.2,-1.573188716044));
#347 = LINE('',#348,#349);
#348 = CARTESIAN_POINT('',(-36.19319006079,3.2,-0.910347348321));
#349 = VECTOR('',#350,1.);
#350 = DIRECTION('',(0.707106781187,0.,0.707106781187));
#351 = ORIENTED_EDGE('',*,*,#352,.F.);
#352 = EDGE_CURVE('',#353,#345,#355,.T.);
#353 = VERTEX_POINT('',#354);
#354 = CARTESIAN_POINT('',(-32.57517518159,3.2,0.2));
#355 = CIRCLE('',#356,6.054044962965);
#356 = AXIS2_PLACEMENT_3D('',#357,#358,#359);
#357 = CARTESIAN_POINT('',(-32.57517518159,3.2,-5.854044962965));
#358 = DIRECTION('',(0.,-1.,0.));
#359 = DIRECTION('',(-1.,0.,0.));
#360 = ORIENTED_EDGE('',*,*,#361,.T.);
#361 = EDGE_CURVE('',#353,#362,#364,.T.);
#362 = VERTEX_POINT('',#363);
#363 = CARTESIAN_POINT('',(35.082842712475,3.2,0.2));
#364 = LINE('',#365,#366);
#365 = CARTESIAN_POINT('',(-7.942265537672,3.2,0.2));
#366 = VECTOR('',#367,1.);
#367 = DIRECTION('',(1.,0.,0.));
#368 = ORIENTED_EDGE('',*,*,#369,.F.);
#369 = EDGE_CURVE('',#243,#362,#370,.T.);
#370 = LINE('',#371,#372);
#371 = CARTESIAN_POINT('',(36.596246576251,3.2,-1.313403863776));
#372 = VECTOR('',#373,1.);
#373 = DIRECTION('',(-0.707106781187,0.,0.707106781187));
#374 = ORIENTED_EDGE('',*,*,#250,.F.);
#375 = ORIENTED_EDGE('',*,*,#376,.F.);
#376 = EDGE_CURVE('',#377,#234,#379,.T.);
#377 = VERTEX_POINT('',#378);
#378 = CARTESIAN_POINT('',(32.703857168398,3.2,-60.78483712899));
#379 = LINE('',#380,#381);
#380 = CARTESIAN_POINT('',(16.008242280412,3.2,-44.62779994931));
#381 = VECTOR('',#382,1.);
#382 = DIRECTION('',(-0.718602345805,0.,0.695421216677));
#383 = ORIENTED_EDGE('',*,*,#384,.F.);
#384 = EDGE_CURVE('',#385,#377,#387,.T.);
#385 = VERTEX_POINT('',#386);
#386 = CARTESIAN_POINT('',(26.715163243538,3.2,-66.97315781796));
#387 = LINE('',#388,#389);
#388 = CARTESIAN_POINT('',(30.25240665457,3.2,-63.31800414721));
#389 = VECTOR('',#390,1.);
#390 = DIRECTION('',(0.695421216677,0.,0.718602345805));
#391 = ORIENTED_EDGE('',*,*,#392,.F.);
#392 = EDGE_CURVE('',#393,#385,#395,.T.);
#393 = VERTEX_POINT('',#394);
#394 = CARTESIAN_POINT('',(20.532019001374,3.2,-60.98947335481));
#395 = LINE('',#396,#397);
#396 = CARTESIAN_POINT('',(9.922784884512,3.2,-50.72247862452));
#397 = VECTOR('',#398,1.);
#398 = DIRECTION('',(0.718602345805,0.,-0.695421216677));
#399 = ORIENTED_EDGE('',*,*,#400,.F.);
#400 = EDGE_CURVE('',#401,#393,#403,.T.);
#401 = VERTEX_POINT('',#402);
#402 = CARTESIAN_POINT('',(-20.53201900137,3.2,-60.98947335481));
#403 = LINE('',#404,#405);
#404 = CARTESIAN_POINT('',(5.354765181569,3.2,-60.98947335481));
#405 = VECTOR('',#406,1.);
#406 = DIRECTION('',(1.,0.,0.));
#407 = ORIENTED_EDGE('',*,*,#408,.T.);
#408 = EDGE_CURVE('',#401,#409,#411,.T.);
#409 = VERTEX_POINT('',#410);
#410 = CARTESIAN_POINT('',(-25.53052705686,3.2,-65.82673637491));
#411 = LINE('',#412,#413);
#412 = CARTESIAN_POINT('',(-9.454421870603,3.2,-50.26922436104));
#413 = VECTOR('',#414,1.);
#414 = DIRECTION('',(-0.718602345805,0.,-0.695421216677));
#415 = ORIENTED_EDGE('',*,*,#416,.F.);
#416 = EDGE_CURVE('',#417,#409,#419,.T.);
#417 = VERTEX_POINT('',#418);
#418 = CARTESIAN_POINT('',(-27.86158468659,3.2,-65.78852163128));
#419 = CIRCLE('',#420,1.648528137424);
#420 = AXIS2_PLACEMENT_3D('',#421,#422,#423);
#421 = CARTESIAN_POINT('',(-26.67694849991,3.2,-64.64210018823));
#422 = DIRECTION('',(0.,-1.,0.));
#423 = DIRECTION('',(-1.,0.,0.));
#424 = ORIENTED_EDGE('',*,*,#425,.T.);
#425 = EDGE_CURVE('',#417,#426,#428,.T.);
#426 = VERTEX_POINT('',#427);
#427 = CARTESIAN_POINT('',(-29.08766684168,3.2,-64.52156932717));
#428 = LINE('',#429,#430);
#429 = CARTESIAN_POINT('',(-29.44004200272,3.2,-64.15744811364));
#430 = VECTOR('',#431,1.);
#431 = DIRECTION('',(-0.695421216677,0.,0.718602345805));
#432 = ORIENTED_EDGE('',*,*,#433,.F.);
#433 = EDGE_CURVE('',#434,#426,#436,.T.);
#434 = VERTEX_POINT('',#435);
#435 = CARTESIAN_POINT('',(-28.96712497021,3.2,-57.16864680227));
#436 = CIRCLE('',#437,5.2);
#437 = AXIS2_PLACEMENT_3D('',#438,#439,#440);
#438 = CARTESIAN_POINT('',(-25.35093464349,3.2,-60.90537900045));
#439 = DIRECTION('',(0.,-1.,0.));
#440 = DIRECTION('',(-1.,0.,0.));
#441 = ORIENTED_EDGE('',*,*,#442,.T.);
#442 = EDGE_CURVE('',#434,#326,#443,.T.);
#443 = LINE('',#444,#445);
#444 = CARTESIAN_POINT('',(-14.90185526362,3.2,-43.55710346492));
#445 = VECTOR('',#446,1.);
#446 = DIRECTION('',(0.718602345805,0.,0.695421216677));
#447 = FACE_BOUND('',#448,.T.);
#448 = EDGE_LOOP('',(#449,#459,#467,#475));
#449 = ORIENTED_EDGE('',*,*,#450,.F.);
#450 = EDGE_CURVE('',#451,#453,#455,.T.);
#451 = VERTEX_POINT('',#452);
#452 = CARTESIAN_POINT('',(5.809375885494,3.2,-13.06417917474));
#453 = VERTEX_POINT('',#454);
#454 = CARTESIAN_POINT('',(2.688069798796,3.2,-49.64588621989));
#455 = LINE('',#456,#457);
#456 = CARTESIAN_POINT('',(4.914157977861,3.2,-23.55613296875));
#457 = VECTOR('',#458,1.);
#458 = DIRECTION('',(-8.501532861635E-02,0.,-0.996379643459));
#459 = ORIENTED_EDGE('',*,*,#460,.F.);
#460 = EDGE_CURVE('',#461,#451,#463,.T.);
#461 = VERTEX_POINT('',#462);
#462 = CARTESIAN_POINT('',(-5.809375885494,3.2,-13.06417917474));
#463 = LINE('',#464,#465);
#464 = CARTESIAN_POINT('',(1.615747408047,3.2,-13.06417917474));
#465 = VECTOR('',#466,1.);
#466 = DIRECTION('',(1.,0.,-3.066574716487E-16));
#467 = ORIENTED_EDGE('',*,*,#468,.F.);
#468 = EDGE_CURVE('',#469,#461,#471,.T.);
#469 = VERTEX_POINT('',#470);
#470 = CARTESIAN_POINT('',(-2.688069798796,3.2,-49.64588621989));
#471 = LINE('',#472,#473);
#472 = CARTESIAN_POINT('',(-4.890802006217,3.2,-23.82986495424));
#473 = VECTOR('',#474,1.);
#474 = DIRECTION('',(-8.501532861635E-02,0.,0.996379643459));
#475 = ORIENTED_EDGE('',*,*,#476,.F.);
#476 = EDGE_CURVE('',#453,#469,#477,.T.);
#477 = LINE('',#478,#479);
#478 = CARTESIAN_POINT('',(1.615747408047,3.2,-49.64588621989));
#479 = VECTOR('',#480,1.);
#480 = DIRECTION('',(-1.,0.,0.));
#481 = FACE_BOUND('',#482,.T.);
#482 = EDGE_LOOP('',(#483));
#483 = ORIENTED_EDGE('',*,*,#484,.F.);
#484 = EDGE_CURVE('',#485,#485,#487,.T.);
#485 = VERTEX_POINT('',#486);
#486 = CARTESIAN_POINT('',(-11.6927539352,3.2,-48.00951684793));
#487 = CIRCLE('',#488,4.735522705283);
#488 = AXIS2_PLACEMENT_3D('',#489,#490,#491);
#489 = CARTESIAN_POINT('',(-16.42827664048,3.2,-48.00951684793));
#490 = DIRECTION('',(-0.,1.,0.));
#491 = DIRECTION('',(1.,0.,0.));
#492 = PLANE('',#493);
#493 = AXIS2_PLACEMENT_3D('',#494,#495,#496);
#494 = CARTESIAN_POINT('',(0.403056515455,3.2,-33.34517655273));
#495 = DIRECTION('',(0.,1.,0.));
#496 = DIRECTION('',(1.,0.,0.));
#497 = ADVANCED_FACE('',(#498),#509,.F.);
#498 = FACE_BOUND('',#499,.F.);
#499 = EDGE_LOOP('',(#500,#506,#507,#508));
#500 = ORIENTED_EDGE('',*,*,#501,.F.);
#501 = EDGE_CURVE('',#168,#377,#502,.T.);
#502 = LINE('',#503,#504);
#503 = CARTESIAN_POINT('',(32.703857168398,3.,-60.78483712899));
#504 = VECTOR('',#505,1.);
#505 = DIRECTION('',(0.,1.,0.));
#506 = ORIENTED_EDGE('',*,*,#167,.T.);
#507 = ORIENTED_EDGE('',*,*,#233,.F.);
#508 = ORIENTED_EDGE('',*,*,#376,.F.);
#509 = PLANE('',#510);
#510 = AXIS2_PLACEMENT_3D('',#511,#512,#513);
#511 = CARTESIAN_POINT('',(29.704873980143,3.,-57.88259703786));
#512 = DIRECTION('',(-0.695421216677,0.,-0.718602345805));
#513 = DIRECTION('',(-0.718602345805,0.,0.695421216677));
#514 = ADVANCED_FACE('',(#515),#526,.F.);
#515 = FACE_BOUND('',#516,.F.);
#516 = EDGE_LOOP('',(#517,#523,#524,#525));
#517 = ORIENTED_EDGE('',*,*,#518,.F.);
#518 = EDGE_CURVE('',#176,#385,#519,.T.);
#519 = LINE('',#520,#521);
#520 = CARTESIAN_POINT('',(26.715163243538,3.,-66.97315781796));
#521 = VECTOR('',#522,1.);
#522 = DIRECTION('',(0.,1.,0.));
#523 = ORIENTED_EDGE('',*,*,#175,.T.);
#524 = ORIENTED_EDGE('',*,*,#501,.T.);
#525 = ORIENTED_EDGE('',*,*,#384,.F.);
#526 = PLANE('',#527);
#527 = AXIS2_PLACEMENT_3D('',#528,#529,#530);
#528 = CARTESIAN_POINT('',(29.709510205968,3.,-63.87899747347));
#529 = DIRECTION('',(-0.718602345805,0.,0.695421216677));
#530 = DIRECTION('',(0.695421216677,0.,0.718602345805));
#531 = ADVANCED_FACE('',(#532),#543,.F.);
#532 = FACE_BOUND('',#533,.F.);
#533 = EDGE_LOOP('',(#534,#540,#541,#542));
#534 = ORIENTED_EDGE('',*,*,#535,.T.);
#535 = EDGE_CURVE('',#393,#184,#536,.T.);
#536 = LINE('',#537,#538);
#537 = CARTESIAN_POINT('',(20.532019001374,3.,-60.98947335481));
#538 = VECTOR('',#539,1.);
#539 = DIRECTION('',(0.,-1.,0.));
#540 = ORIENTED_EDGE('',*,*,#183,.T.);
#541 = ORIENTED_EDGE('',*,*,#518,.T.);
#542 = ORIENTED_EDGE('',*,*,#392,.F.);
#543 = PLANE('',#544);
#544 = AXIS2_PLACEMENT_3D('',#545,#546,#547);
#545 = CARTESIAN_POINT('',(23.522653113203,3.,-63.8836336993));
#546 = DIRECTION('',(0.695421216677,0.,0.718602345805));
#547 = DIRECTION('',(0.718602345805,0.,-0.695421216677));
#548 = ADVANCED_FACE('',(#549),#560,.F.);
#549 = FACE_BOUND('',#550,.F.);
#550 = EDGE_LOOP('',(#551,#557,#558,#559));
#551 = ORIENTED_EDGE('',*,*,#552,.F.);
#552 = EDGE_CURVE('',#192,#401,#553,.T.);
#553 = LINE('',#554,#555);
#554 = CARTESIAN_POINT('',(-20.53201900137,3.,-60.98947335481));
#555 = VECTOR('',#556,1.);
#556 = DIRECTION('',(0.,1.,0.));
#557 = ORIENTED_EDGE('',*,*,#191,.T.);
#558 = ORIENTED_EDGE('',*,*,#535,.F.);
#559 = ORIENTED_EDGE('',*,*,#400,.F.);
#560 = PLANE('',#561);
#561 = AXIS2_PLACEMENT_3D('',#562,#563,#564);
#562 = CARTESIAN_POINT('',(10.306473847682,3.,-60.98947335481));
#563 = DIRECTION('',(0.,0.,1.));
#564 = DIRECTION('',(0.,-1.,0.));
#565 = ADVANCED_FACE('',(#566),#577,.T.);
#566 = FACE_BOUND('',#567,.T.);
#567 = EDGE_LOOP('',(#568,#574,#575,#576));
#568 = ORIENTED_EDGE('',*,*,#569,.F.);
#569 = EDGE_CURVE('',#409,#200,#570,.T.);
#570 = LINE('',#571,#572);
#571 = CARTESIAN_POINT('',(-25.53052705686,3.,-65.82673637491));
#572 = VECTOR('',#573,1.);
#573 = DIRECTION('',(0.,-1.,0.));
#574 = ORIENTED_EDGE('',*,*,#408,.F.);
#575 = ORIENTED_EDGE('',*,*,#552,.F.);
#576 = ORIENTED_EDGE('',*,*,#199,.T.);
#577 = PLANE('',#578);
#578 = AXIS2_PLACEMENT_3D('',#579,#580,#581);
#579 = CARTESIAN_POINT('',(-23.00219525444,3.,-63.37996509944));
#580 = DIRECTION('',(0.695421216677,0.,-0.718602345805));
#581 = DIRECTION('',(-0.718602345805,0.,-0.695421216677));
#582 = ADVANCED_FACE('',(#583),#594,.T.);
#583 = FACE_BOUND('',#584,.T.);
#584 = EDGE_LOOP('',(#585,#591,#592,#593));
#585 = ORIENTED_EDGE('',*,*,#586,.F.);
#586 = EDGE_CURVE('',#417,#83,#587,.T.);
#587 = LINE('',#588,#589);
#588 = CARTESIAN_POINT('',(-27.86158468659,3.,-65.78852163128));
#589 = VECTOR('',#590,1.);
#590 = DIRECTION('',(0.,-1.,0.));
#591 = ORIENTED_EDGE('',*,*,#416,.T.);
#592 = ORIENTED_EDGE('',*,*,#569,.T.);
#593 = ORIENTED_EDGE('',*,*,#207,.F.);
#594 = CYLINDRICAL_SURFACE('',#595,1.648528137424);
#595 = AXIS2_PLACEMENT_3D('',#596,#597,#598);
#596 = CARTESIAN_POINT('',(-26.67694849991,3.,-64.64210018823));
#597 = DIRECTION('',(0.,-1.,0.));
#598 = DIRECTION('',(-1.,0.,0.));
#599 = ADVANCED_FACE('',(#600),#611,.T.);
#600 = FACE_BOUND('',#601,.T.);
#601 = EDGE_LOOP('',(#602,#608,#609,#610));
#602 = ORIENTED_EDGE('',*,*,#603,.F.);
#603 = EDGE_CURVE('',#426,#85,#604,.T.);
#604 = LINE('',#605,#606);
#605 = CARTESIAN_POINT('',(-29.08766684168,3.,-64.52156932717));
#606 = VECTOR('',#607,1.);
#607 = DIRECTION('',(0.,-1.,0.));
#608 = ORIENTED_EDGE('',*,*,#425,.F.);
#609 = ORIENTED_EDGE('',*,*,#586,.T.);
#610 = ORIENTED_EDGE('',*,*,#82,.T.);
#611 = PLANE('',#612);
#612 = AXIS2_PLACEMENT_3D('',#613,#614,#615);
#613 = CARTESIAN_POINT('',(-28.47462576413,3.,-65.15504547923));
#614 = DIRECTION('',(-0.718602345805,0.,-0.695421216677));
#615 = DIRECTION('',(-0.695421216677,0.,0.718602345805));
#616 = ADVANCED_FACE('',(#617),#628,.T.);
#617 = FACE_BOUND('',#618,.T.);
#618 = EDGE_LOOP('',(#619,#625,#626,#627));
#619 = ORIENTED_EDGE('',*,*,#620,.F.);
#620 = EDGE_CURVE('',#434,#93,#621,.T.);
#621 = LINE('',#622,#623);
#622 = CARTESIAN_POINT('',(-28.96712497021,3.,-57.16864680227));
#623 = VECTOR('',#624,1.);
#624 = DIRECTION('',(0.,-1.,0.));
#625 = ORIENTED_EDGE('',*,*,#433,.T.);
#626 = ORIENTED_EDGE('',*,*,#603,.T.);
#627 = ORIENTED_EDGE('',*,*,#92,.F.);
#628 = CYLINDRICAL_SURFACE('',#629,5.2);
#629 = AXIS2_PLACEMENT_3D('',#630,#631,#632);
#630 = CARTESIAN_POINT('',(-25.35093464349,3.,-60.90537900045));
#631 = DIRECTION('',(0.,-1.,0.));
#632 = DIRECTION('',(-1.,0.,0.));
#633 = ADVANCED_FACE('',(#634),#645,.T.);
#634 = FACE_BOUND('',#635,.T.);
#635 = EDGE_LOOP('',(#636,#642,#643,#644));
#636 = ORIENTED_EDGE('',*,*,#637,.F.);
#637 = EDGE_CURVE('',#326,#102,#638,.T.);
#638 = LINE('',#639,#640);
#639 = CARTESIAN_POINT('',(-26.93875323652,3.,-55.20570756731));
#640 = VECTOR('',#641,1.);
#641 = DIRECTION('',(0.,-1.,0.));
#642 = ORIENTED_EDGE('',*,*,#442,.F.);
#643 = ORIENTED_EDGE('',*,*,#620,.T.);
#644 = ORIENTED_EDGE('',*,*,#101,.T.);
#645 = PLANE('',#646);
#646 = AXIS2_PLACEMENT_3D('',#647,#648,#649);
#647 = CARTESIAN_POINT('',(-27.90836811563,3.,-56.14404399617));
#648 = DIRECTION('',(-0.695421216677,0.,0.718602345805));
#649 = DIRECTION('',(0.718602345805,0.,0.695421216677));
#650 = ADVANCED_FACE('',(#651),#662,.T.);
#651 = FACE_BOUND('',#652,.T.);
#652 = EDGE_LOOP('',(#653,#659,#660,#661));
#653 = ORIENTED_EDGE('',*,*,#654,.F.);
#654 = EDGE_CURVE('',#328,#110,#655,.T.);
#655 = LINE('',#656,#657);
#656 = CARTESIAN_POINT('',(-41.17904151244,3.,-10.52828909594));
#657 = VECTOR('',#658,1.);
#658 = DIRECTION('',(0.,-1.,0.));
#659 = ORIENTED_EDGE('',*,*,#325,.F.);
#660 = ORIENTED_EDGE('',*,*,#637,.T.);
#661 = ORIENTED_EDGE('',*,*,#109,.T.);
#662 = PLANE('',#663);
#663 = AXIS2_PLACEMENT_3D('',#664,#665,#666);
#664 = CARTESIAN_POINT('',(-34.04006158346,3.,-32.92609366041));
#665 = DIRECTION('',(-0.952773183837,0.,-0.30368282823));
#666 = DIRECTION('',(-0.30368282823,0.,0.952773183837));
#667 = ADVANCED_FACE('',(#668),#679,.T.);
#668 = FACE_BOUND('',#669,.T.);
#669 = EDGE_LOOP('',(#670,#676,#677,#678));
#670 = ORIENTED_EDGE('',*,*,#671,.F.);
#671 = EDGE_CURVE('',#336,#118,#672,.T.);
#672 = LINE('',#673,#674);
#673 = CARTESIAN_POINT('',(-39.69176606491,3.,-4.408923352436));
#674 = VECTOR('',#675,1.);
#675 = DIRECTION('',(0.,-1.,0.));
#676 = ORIENTED_EDGE('',*,*,#335,.T.);
#677 = ORIENTED_EDGE('',*,*,#654,.T.);
#678 = ORIENTED_EDGE('',*,*,#117,.F.);
#679 = CYLINDRICAL_SURFACE('',#680,6.054044962965);
#680 = AXIS2_PLACEMENT_3D('',#681,#682,#683);
#681 = CARTESIAN_POINT('',(-35.41090981799,3.,-8.689779599357));
#682 = DIRECTION('',(0.,-1.,0.));
#683 = DIRECTION('',(-1.,0.,0.));
#684 = ADVANCED_FACE('',(#685),#696,.T.);
#685 = FACE_BOUND('',#686,.T.);
#686 = EDGE_LOOP('',(#687,#693,#694,#695));
#687 = ORIENTED_EDGE('',*,*,#688,.F.);
#688 = EDGE_CURVE('',#345,#127,#689,.T.);
#689 = LINE('',#690,#691);
#690 = CARTESIAN_POINT('',(-36.85603142851,3.,-1.573188716044));
#691 = VECTOR('',#692,1.);
#692 = DIRECTION('',(0.,-1.,0.));
#693 = ORIENTED_EDGE('',*,*,#344,.F.);
#694 = ORIENTED_EDGE('',*,*,#671,.T.);
#695 = ORIENTED_EDGE('',*,*,#126,.T.);
#696 = PLANE('',#697);
#697 = AXIS2_PLACEMENT_3D('',#698,#699,#700);
#698 = CARTESIAN_POINT('',(-38.27389874671,3.,-2.99105603424));
#699 = DIRECTION('',(-0.707106781187,0.,0.707106781187));
#700 = DIRECTION('',(0.707106781187,0.,0.707106781187));
#701 = ADVANCED_FACE('',(#702),#713,.T.);
#702 = FACE_BOUND('',#703,.T.);
#703 = EDGE_LOOP('',(#704,#710,#711,#712));
#704 = ORIENTED_EDGE('',*,*,#705,.F.);
#705 = EDGE_CURVE('',#353,#135,#706,.T.);
#706 = LINE('',#707,#708);
#707 = CARTESIAN_POINT('',(-32.57517518159,3.,0.2));
#708 = VECTOR('',#709,1.);
#709 = DIRECTION('',(0.,-1.,0.));
#710 = ORIENTED_EDGE('',*,*,#352,.T.);
#711 = ORIENTED_EDGE('',*,*,#688,.T.);
#712 = ORIENTED_EDGE('',*,*,#134,.F.);
#713 = CYLINDRICAL_SURFACE('',#714,6.054044962965);
#714 = AXIS2_PLACEMENT_3D('',#715,#716,#717);
#715 = CARTESIAN_POINT('',(-32.57517518159,3.,-5.854044962965));
#716 = DIRECTION('',(0.,-1.,0.));
#717 = DIRECTION('',(-1.,0.,0.));
#718 = ADVANCED_FACE('',(#719),#730,.T.);
#719 = FACE_BOUND('',#720,.T.);
#720 = EDGE_LOOP('',(#721,#727,#728,#729));
#721 = ORIENTED_EDGE('',*,*,#722,.F.);
#722 = EDGE_CURVE('',#362,#144,#723,.T.);
#723 = LINE('',#724,#725);
#724 = CARTESIAN_POINT('',(35.082842712475,3.,0.2));
#725 = VECTOR('',#726,1.);
#726 = DIRECTION('',(0.,-1.,0.));
#727 = ORIENTED_EDGE('',*,*,#361,.F.);
#728 = ORIENTED_EDGE('',*,*,#705,.T.);
#729 = ORIENTED_EDGE('',*,*,#143,.T.);
#730 = PLANE('',#731);
#731 = AXIS2_PLACEMENT_3D('',#732,#733,#734);
#732 = CARTESIAN_POINT('',(-16.28758759079,3.,0.2));
#733 = DIRECTION('',(0.,0.,1.));
#734 = DIRECTION('',(0.,-1.,0.));
#735 = ADVANCED_FACE('',(#736),#742,.F.);
#736 = FACE_BOUND('',#737,.F.);
#737 = EDGE_LOOP('',(#738,#739,#740,#741));
#738 = ORIENTED_EDGE('',*,*,#151,.T.);
#739 = ORIENTED_EDGE('',*,*,#722,.F.);
#740 = ORIENTED_EDGE('',*,*,#369,.F.);
#741 = ORIENTED_EDGE('',*,*,#242,.T.);
#742 = PLANE('',#743);
#743 = AXIS2_PLACEMENT_3D('',#744,#745,#746);
#744 = CARTESIAN_POINT('',(38.67695526217,3.,-3.394112549695));
#745 = DIRECTION('',(-0.707106781187,0.,-0.707106781187));
#746 = DIRECTION('',(-0.707106781187,0.,0.707106781187));
#747 = ADVANCED_FACE('',(#748),#765,.T.);
#748 = FACE_BOUND('',#749,.T.);
#749 = EDGE_LOOP('',(#750,#758,#764));
#750 = ORIENTED_EDGE('',*,*,#751,.T.);
#751 = EDGE_CURVE('',#451,#752,#754,.T.);
#752 = VERTEX_POINT('',#753);
#753 = CARTESIAN_POINT('',(3.256654205567E-15,17.8572529153,
-18.39898295202));
#754 = LINE('',#755,#756);
#755 = CARTESIAN_POINT('',(5.649679875255,3.602918464526,-13.21082950266
));
#756 = VECTOR('',#757,1.);
#757 = DIRECTION('',(-0.349023821871,0.880598971639,-0.320511814002));
#758 = ORIENTED_EDGE('',*,*,#759,.T.);
#759 = EDGE_CURVE('',#752,#461,#760,.T.);
#760 = LINE('',#761,#762);
#761 = CARTESIAN_POINT('',(-5.275833888477,4.546144602338,
-13.55413574101));
#762 = VECTOR('',#763,1.);
#763 = DIRECTION('',(-0.349023821871,-0.880598971639,0.320511814002));
#764 = ORIENTED_EDGE('',*,*,#460,.T.);
#765 = PLANE('',#766);
#766 = AXIS2_PLACEMENT_3D('',#767,#768,#769);
#767 = CARTESIAN_POINT('',(2.828438300639,3.068404028665,-13.01628215822
));
#768 = DIRECTION('',(2.881637632171E-16,0.342020143326,0.939692620786));
#769 = DIRECTION('',(-1.048830324052E-16,0.939692620786,-0.342020143326)
);
#770 = ADVANCED_FACE('',(#771),#789,.T.);
#771 = FACE_BOUND('',#772,.T.);
#772 = EDGE_LOOP('',(#773,#781,#782,#783));
#773 = ORIENTED_EDGE('',*,*,#774,.T.);
#774 = EDGE_CURVE('',#775,#752,#777,.T.);
#775 = VERTEX_POINT('',#776);
#776 = CARTESIAN_POINT('',(1.480297366167E-15,11.242400581089,
-46.71869179633));
#777 = LINE('',#778,#779);
#778 = CARTESIAN_POINT('',(2.6645352591E-15,18.133069549222,
-17.21814831317));
#779 = VECTOR('',#780,1.);
#780 = DIRECTION('',(5.275122655166E-17,0.227455280238,0.97378852709));
#781 = ORIENTED_EDGE('',*,*,#751,.F.);
#782 = ORIENTED_EDGE('',*,*,#450,.T.);
#783 = ORIENTED_EDGE('',*,*,#784,.T.);
#784 = EDGE_CURVE('',#453,#775,#785,.T.);
#785 = LINE('',#786,#787);
#786 = CARTESIAN_POINT('',(1.103762571829,7.940067898719,-47.92064259636
));
#787 = VECTOR('',#788,1.);
#788 = DIRECTION('',(-0.299648208284,0.896513522642,0.326304236859));
#789 = PLANE('',#790);
#790 = AXIS2_PLACEMENT_3D('',#791,#792,#793);
#791 = CARTESIAN_POINT('',(5.823691883056,3.068404028665,-13.45978839622
));
#792 = DIRECTION('',(0.93629059846,0.342020143326,-7.988827695448E-02));
#793 = DIRECTION('',(-0.340781908463,0.939692620786,2.907695487824E-02)
);
#794 = ADVANCED_FACE('',(#795),#805,.T.);
#795 = FACE_BOUND('',#796,.T.);
#796 = EDGE_LOOP('',(#797,#803,#804));
#797 = ORIENTED_EDGE('',*,*,#798,.T.);
#798 = EDGE_CURVE('',#469,#775,#799,.T.);
#799 = LINE('',#800,#801);
#800 = CARTESIAN_POINT('',(-0.871390517001,8.635298785064,
-47.66759924779));
#801 = VECTOR('',#802,1.);
#802 = DIRECTION('',(0.299648208284,0.896513522642,0.326304236859));
#803 = ORIENTED_EDGE('',*,*,#784,.F.);
#804 = ORIENTED_EDGE('',*,*,#476,.T.);
#805 = PLANE('',#806);
#806 = AXIS2_PLACEMENT_3D('',#807,#808,#809);
#807 = CARTESIAN_POINT('',(2.828438300639,3.068404028665,-49.69378323641
));
#808 = DIRECTION('',(0.,0.342020143326,-0.939692620786));
#809 = DIRECTION('',(0.,0.939692620786,0.342020143326));
#810 = ADVANCED_FACE('',(#811),#817,.T.);
#811 = FACE_BOUND('',#812,.T.);
#812 = EDGE_LOOP('',(#813,#814,#815,#816));
#813 = ORIENTED_EDGE('',*,*,#468,.T.);
#814 = ORIENTED_EDGE('',*,*,#759,.F.);
#815 = ORIENTED_EDGE('',*,*,#774,.F.);
#816 = ORIENTED_EDGE('',*,*,#798,.F.);
#817 = PLANE('',#818);
#818 = AXIS2_PLACEMENT_3D('',#819,#820,#821);
#819 = CARTESIAN_POINT('',(-5.782806207227,3.068404028665,
-13.93896851312));
#820 = DIRECTION('',(-0.93629059846,0.342020143326,-7.988827695448E-02)
);
#821 = DIRECTION('',(0.340781908463,0.939692620786,2.907695487824E-02));
#822 = ADVANCED_FACE('',(#823),#834,.F.);
#823 = FACE_BOUND('',#824,.F.);
#824 = EDGE_LOOP('',(#825,#831,#832,#833));
#825 = ORIENTED_EDGE('',*,*,#826,.F.);
#826 = EDGE_CURVE('',#217,#485,#827,.T.);
#827 = LINE('',#828,#829);
#828 = CARTESIAN_POINT('',(-11.6927539352,-22.,-48.00951684793));
#829 = VECTOR('',#830,1.);
#830 = DIRECTION('',(0.,1.,0.));
#831 = ORIENTED_EDGE('',*,*,#216,.T.);
#832 = ORIENTED_EDGE('',*,*,#826,.T.);
#833 = ORIENTED_EDGE('',*,*,#484,.F.);
#834 = CYLINDRICAL_SURFACE('',#835,4.735522705283);
#835 = AXIS2_PLACEMENT_3D('',#836,#837,#838);
#836 = CARTESIAN_POINT('',(-16.42827664048,-22.,-48.00951684793));
#837 = DIRECTION('',(0.,1.,0.));
#838 = DIRECTION('',(1.,0.,0.));
#839 = ADVANCED_FACE('',(#840),#851,.F.);
#840 = FACE_BOUND('',#841,.F.);
#841 = EDGE_LOOP('',(#842,#848,#849,#850));
#842 = ORIENTED_EDGE('',*,*,#843,.F.);
#843 = EDGE_CURVE('',#72,#315,#844,.T.);
#844 = LINE('',#845,#846);
#845 = CARTESIAN_POINT('',(21.163799345768,-22.,-48.00951684793));
#846 = VECTOR('',#847,1.);
#847 = DIRECTION('',(0.,1.,0.));
#848 = ORIENTED_EDGE('',*,*,#71,.T.);
#849 = ORIENTED_EDGE('',*,*,#843,.T.);
#850 = ORIENTED_EDGE('',*,*,#314,.F.);
#851 = CYLINDRICAL_SURFACE('',#852,4.735522705283);
#852 = AXIS2_PLACEMENT_3D('',#853,#854,#855);
#853 = CARTESIAN_POINT('',(16.428276640485,-22.,-48.00951684793));
#854 = DIRECTION('',(0.,1.,0.));
#855 = DIRECTION('',(1.,0.,0.));
#856 = ADVANCED_FACE('',(#857),#873,.F.);
#857 = FACE_BOUND('',#858,.F.);
#858 = EDGE_LOOP('',(#859,#865,#866,#872));
#859 = ORIENTED_EDGE('',*,*,#860,.F.);
#860 = EDGE_CURVE('',#24,#265,#861,.T.);
#861 = LINE('',#862,#863);
#862 = CARTESIAN_POINT('',(16.626582997737,-22.,-8.940188245231));
#863 = VECTOR('',#864,1.);
#864 = DIRECTION('',(0.,1.,0.));
#865 = ORIENTED_EDGE('',*,*,#63,.T.);
#866 = ORIENTED_EDGE('',*,*,#867,.T.);
#867 = EDGE_CURVE('',#56,#267,#868,.T.);
#868 = LINE('',#869,#870);
#869 = CARTESIAN_POINT('',(-5.329070518201E-15,-22.,-8.903751135252));
#870 = VECTOR('',#871,1.);
#871 = DIRECTION('',(0.,1.,0.));
#872 = ORIENTED_EDGE('',*,*,#264,.F.);
#873 = PLANE('',#874);
#874 = AXIS2_PLACEMENT_3D('',#875,#876,#877);
#875 = CARTESIAN_POINT('',(8.237581109188,-22.,-8.921803528809));
#876 = DIRECTION('',(-2.191520817069E-03,0.,-0.999997598615));
#877 = DIRECTION('',(-0.999997598615,0.,2.191520817069E-03));
#878 = ADVANCED_FACE('',(#879),#890,.F.);
#879 = FACE_BOUND('',#880,.F.);
#880 = EDGE_LOOP('',(#881,#887,#888,#889));
#881 = ORIENTED_EDGE('',*,*,#882,.T.);
#882 = EDGE_CURVE('',#48,#299,#883,.T.);
#883 = LINE('',#884,#885);
#884 = CARTESIAN_POINT('',(-21.72552223146,-22.,-8.903751135252));
#885 = VECTOR('',#886,1.);
#886 = DIRECTION('',(0.,1.,0.));
#887 = ORIENTED_EDGE('',*,*,#306,.F.);
#888 = ORIENTED_EDGE('',*,*,#867,.F.);
#889 = ORIENTED_EDGE('',*,*,#55,.T.);
#890 = PLANE('',#891);
#891 = AXIS2_PLACEMENT_3D('',#892,#893,#894);
#892 = CARTESIAN_POINT('',(-10.96276111573,-22.,-8.903751135252));
#893 = DIRECTION('',(0.,0.,-1.));
#894 = DIRECTION('',(0.,1.,0.));
#895 = ADVANCED_FACE('',(#896),#907,.F.);
#896 = FACE_BOUND('',#897,.F.);
#897 = EDGE_LOOP('',(#898,#904,#905,#906));
#898 = ORIENTED_EDGE('',*,*,#899,.T.);
#899 = EDGE_CURVE('',#40,#291,#900,.T.);
#900 = LINE('',#901,#902);
#901 = CARTESIAN_POINT('',(-21.72552223146,-22.,-3.734519760785));
#902 = VECTOR('',#903,1.);
#903 = DIRECTION('',(0.,1.,0.));
#904 = ORIENTED_EDGE('',*,*,#298,.F.);
#905 = ORIENTED_EDGE('',*,*,#882,.F.);
#906 = ORIENTED_EDGE('',*,*,#47,.T.);
#907 = PLANE('',#908);
#908 = AXIS2_PLACEMENT_3D('',#909,#910,#911);
#909 = CARTESIAN_POINT('',(-21.72552223146,-22.,-6.319135448019));
#910 = DIRECTION('',(-1.,0.,0.));
#911 = DIRECTION('',(0.,1.,0.));
#912 = ADVANCED_FACE('',(#913),#924,.F.);
#913 = FACE_BOUND('',#914,.F.);
#914 = EDGE_LOOP('',(#915,#921,#922,#923));
#915 = ORIENTED_EDGE('',*,*,#916,.T.);
#916 = EDGE_CURVE('',#32,#283,#917,.T.);
#917 = LINE('',#918,#919);
#918 = CARTESIAN_POINT('',(22.059435554995,-22.,-3.734519760785));
#919 = VECTOR('',#920,1.);
#920 = DIRECTION('',(0.,1.,0.));
#921 = ORIENTED_EDGE('',*,*,#290,.F.);
#922 = ORIENTED_EDGE('',*,*,#899,.F.);
#923 = ORIENTED_EDGE('',*,*,#39,.T.);
#924 = PLANE('',#925);
#925 = AXIS2_PLACEMENT_3D('',#926,#927,#928);
#926 = CARTESIAN_POINT('',(0.19111316645,-22.,-3.734519760785));
#927 = DIRECTION('',(0.,0.,1.));
#928 = DIRECTION('',(0.,-1.,0.));
#929 = ADVANCED_FACE('',(#930),#941,.F.);
#930 = FACE_BOUND('',#931,.F.);
#931 = EDGE_LOOP('',(#932,#938,#939,#940));
#932 = ORIENTED_EDGE('',*,*,#933,.T.);
#933 = EDGE_CURVE('',#22,#275,#934,.T.);
#934 = LINE('',#935,#936);
#935 = CARTESIAN_POINT('',(19.029295926024,-22.,-17.63009960955));
#936 = VECTOR('',#937,1.);
#937 = DIRECTION('',(0.,1.,0.));
#938 = ORIENTED_EDGE('',*,*,#282,.F.);
#939 = ORIENTED_EDGE('',*,*,#916,.F.);
#940 = ORIENTED_EDGE('',*,*,#31,.T.);
#941 = PLANE('',#942);
#942 = AXIS2_PLACEMENT_3D('',#943,#944,#945);
#943 = CARTESIAN_POINT('',(20.484588228021,-22.,-10.95643672209));
#944 = DIRECTION('',(0.977039526026,0.,-0.213058124893));
#945 = DIRECTION('',(-0.213058124893,0.,-0.977039526026));
#946 = ADVANCED_FACE('',(#947),#953,.F.);
#947 = FACE_BOUND('',#948,.F.);
#948 = EDGE_LOOP('',(#949,#950,#951,#952));
#949 = ORIENTED_EDGE('',*,*,#21,.T.);
#950 = ORIENTED_EDGE('',*,*,#860,.T.);
#951 = ORIENTED_EDGE('',*,*,#274,.F.);
#952 = ORIENTED_EDGE('',*,*,#933,.F.);
#953 = PLANE('',#954);
#954 = AXIS2_PLACEMENT_3D('',#955,#956,#957);
#955 = CARTESIAN_POINT('',(17.956031892536,-22.,-13.7484168618));
#956 = DIRECTION('',(-0.963836182336,0.,-0.26649542889));
#957 = DIRECTION('',(-0.26649542889,0.,0.963836182336));
#958 = ( GEOMETRIC_REPRESENTATION_CONTEXT(3)
GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#962)) GLOBAL_UNIT_ASSIGNED_CONTEXT
((#959,#960,#961)) REPRESENTATION_CONTEXT('Context #1',
'3D Context with UNIT and UNCERTAINTY') );
#959 = ( LENGTH_UNIT() NAMED_UNIT(*) SI_UNIT(.MILLI.,.METRE.) );
#960 = ( NAMED_UNIT(*) PLANE_ANGLE_UNIT() SI_UNIT($,.RADIAN.) );
#961 = ( NAMED_UNIT(*) SI_UNIT($,.STERADIAN.) SOLID_ANGLE_UNIT() );
#962 = UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.E-05),#959,
'distance_accuracy_value','confusion accuracy');
#963 = PRODUCT_RELATED_PRODUCT_CATEGORY('part',$,(#7));
ENDSEC;
END-ISO-10303-21;
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,922 +0,0 @@
# Mate connectors: aligning with the mainstream CAD systems
Research date: 2026-08-05. Written against `orca_cad` / `Snapmaker` at the M8 state
(`CadDocument.{hpp,cpp}`, `apply_mate`, `datum_frame`, the `Mate` card in `DesignPanel.cpp`).
**Brief:** align with the mate-connector concept as the main CAD programs actually implement it,
and be simple, unequivocal, unconfusing. Alignment is the organising principle of this document:
every recommendation is labelled either **[INDUSTRY]** — do what they all do — or **[DEVIATION]** —
we would be departing, here is why and what it costs.
---
## 0. The answer in ten lines
1. Seven systems surveyed. **Five of the seven use the same model**; two are the old world.
2. The model: a joint is defined between **two local coordinate frames**, one rigidly attached to
each part, plus **one type** naming which DOF stay free.
3. The frame is called a mate connector (Onshape), a **joint origin** (Fusion, Inventor), a joint
connector (FreeCAD 1.0). Same object, three names.
4. **Every one of them expresses every DOF about the frame's Z axis.** One axis, one convention.
5. **Five types appear in every frame-based system with identical names and identical DOF**:
Fastened/Rigid, Revolute, Slider, Cylindrical, Planar. Ball is in four of five.
6. That is not fashion — those are the classical **lower kinematic pairs**. The vocabulary converged
because the mechanics converged.
7. Our kernel is already on the right side of the line: frame-based, five types, Z-relative,
superimpose-then-relax. **The architecture needs no revisiting.**
8. Where we are out of step: connectors that are not attached to a body; an origin that can only be
a face centroid; no live preview of the two Z arrows; a mate card of abstract dropdowns.
9. Where we would knowingly deviate: refusing a second mate per body (no vendor does this — it is
forced on us by having no solver) and possibly inverting the default mate direction.
10. Biggest single win for the stated goal, and it costs no kernel work: **draw both frames and
ghost the result before Confirm.** The convention stops needing to be remembered.
---
## 1. The two families
**Constraint-based ("old CAD").** The user states pairwise *geometric relations* between raw
topology — this face coincident with that face, this axis concentric with that axis, this plane
parallel at 12 mm. Each relation removes some DOF; a numerical solver satisfies all of them at once.
Fully positioning one part typically takes **three or more mates**, and the set can be
over-constrained, under-constrained, or satisfiable in several configurations.
**Frame-based ("mate connectors").** The user places a *local coordinate system* on each part and
states **one** relation between the two frames. The relation is not "these surfaces touch" but
"these frames coincide, except for the following DOF, which stay free."
Onshape's help page opens by drawing exactly this line:
> *"Mates in Onshape are different than mates in old CAD systems. Many assemblies require only one
> Onshape Mate between any two instances, as the movement (degrees of freedom) between those two
> instances is embedded in the Mate."*
The frame-based model won for three reasons, all of which matter here:
- **One mate per pair.** No mental arithmetic about which three constraints add up to a hinge.
- **The DOF are declared, not deduced.** A revolute mate *is* one rotation. You do not discover the
remaining freedom by dragging.
- **It needs no simultaneous solver for the common case.** Frame-to-frame alignment is a matrix
composition — precisely what `apply_mate` already does.
> **Caveat — several vendors ship both, and "align with X" is therefore ambiguous.** **Inventor**
> kept its legacy constraints *and* added frame-based Joints in 2012; many Inventor users still build
> assemblies entirely with the old constraint stack. **Creo** has placement constraints *and*
> Mechanism connections. **FreeCAD** had constraint-based Assembly2/3 add-ons before the frame-based
> Assembly workbench shipped in 1.0. So copying "what Inventor does" means copying **one of two
> coexisting workflows**. **Onshape and Fusion 360 are the only pure frame-based examples**, and they
> are the ones to weight most heavily when the evidence conflicts.
---
## 2. Field survey — seven systems
| | Onshape | Fusion 360 | Inventor | FreeCAD 1.0 | Creo | Siemens NX | SOLIDWORKS |
|---|---|---|---|---|---|---|---|
| **Family** | Frame | Frame | Frame (+ legacy constraints) | Frame (+ legacy add-ons) | Both | Constraint | Constraint |
| **Frame object** | Mate connector | Joint origin | Joint origin | Joint connector (`Placement1/2`) | CSYS on `Weld`/`6DOF` | — | — (nearest: **mate reference**) |
| **Where it lives** | Part Studio **and** Assembly; in the feature list | Component, inside the joint | Component / inside the joint | Inside the Joint object | Part | — | Part (up to 3 named entities) |
| **Origin placement** | Inferred family on hover; `Shift` locks | Discrete **snap points**; `Ctrl` cycles | Snap points + explicit origins | Inferred, previewed on hover | Picked CSYS | Picked entities | Picked entities |
| **Orientation control** | Primary axis (Z) + secondary axis; flip + 90° reorient | Flip, angle, offsets | Flip, angle, offsets | `Placement1/2` + `Offset1/2` | CSYS + offset | — | — |
| **Type inference** | No — explicit | No — explicit | **Yes — "Automatic"** from picked geometry | No | No | No | Partial (mate reference type) |
| **Solver** | Yes, simultaneous — *"order won't affect a Mate"* | Yes | Yes | Yes (Ondsel) | Yes | Yes | Yes |
| **Reuse across instances** | **Yes** — a Part Studio connector exists on every instance | Weak | Partial | Per-joint | Interfaces | Product Interface | Mate references auto-mate on insert |
Three observations that shape everything below.
- **Every frame-based system reduced the type list by an order of magnitude** relative to SOLIDWORKS
(713 vs ~25) and lost nothing. That is not simplification-by-omission; it is what happens when the
DOF live in the mate instead of being assembled from constraints.
- **Every one of them defines its types relative to a single axis.** Slider translates along Z,
Revolute rotates about Z, Cylindrical does both, Planar translates in X/Y and rotates about Z.
One axis carries the whole vocabulary.
- **Onshape alone treats the connector as a first-class, reusable, named object** — and that is also
where its worst usability complaints come from (§4).
---
## 3. The type vocabulary — cross-system table
DOF = degrees of freedom left **free**, stated about/along the connector Z.
| DOF | Onshape | Fusion 360 | Inventor | FreeCAD 1.0 | Creo | **Ours today** |
|---|---|---|---|---|---|---|
| 0 | Fastened | Rigid | Rigid | Fixed | Rigid / Weld | **Fastened** ✅ |
| 1 — rot Z | Revolute | Revolute | Rotational | Revolute | Pin | **Revolute** ✅ |
| 1 — trans Z | Slider | Slider | Slider | Slider | Slider | **Slider** ✅ |
| 2 — rot + trans Z | Cylindrical | Cylindrical | Cylindrical | Cylindrical | Cylinder | **Cylindrical** ✅ |
| 3 — trans XY + rot Z | Planar | Planar | Planar | *(Parallel+Distance)* | Planar | **Planar** ✅ |
| 3 — rot XYZ | Ball | Ball | Ball | Ball | Ball | — |
| 2 — different axes | Pin slot | Pin-Slot | — | — | Slot / Bearing | — |
| 1 — coupled | Screw | — | — | Screw | — | — |
| 4 | Parallel | — | — | Parallel | — | — |
| other | Tangent, Width, Group | As-built | Automatic | Perpendicular, Angle, Distance, Gears, Belt, RackPinion | General, 6DOF | — |
**Five types appear in every frame-based system, with the same name and the same DOF.** Those five
are the industry's common denominator, and they are exactly `mate_kind` 04 as already implemented.
Ball is in four of five. Everything past that is a long tail no two vendors agree on.
### Why the convergence is a fact, not a fashion
A rigid-body placement is an element of SE(3). A mate leaves some set of relative motions free. For
the mate to behave the same throughout its range — for a hinge to be a hinge at every angle — that
free set must be **closed under composition**: two allowed motions must compose to an allowed motion.
A closed set of motions is a **subgroup** of SE(3).
The subgroups corresponding to physical surface-on-surface contact are the classical **six lower
pairs** (Reuleaux):
| Pair | Free motion relative to Z | DOF |
|---|---|---|
| Revolute (R) | rotation about Z | 1 |
| Prismatic / slider (P) | translation along Z | 1 |
| Helical / screw (H) | coupled rotation + translation | 1 |
| Cylindrical (C) | rotation about **and** translation along Z | 2 |
| Planar (E/G) | translation in X,Y + rotation about Z | 3 |
| Spherical / ball (S) | rotation about X, Y, Z | 3 |
Plus the two trivial ends: identity (0 DOF — **fastened**) and all of SE(3) (6 DOF — floating, i.e.
no mate). Hervé's Lie-subgroup analysis of the displacement group is the standard reference for
treating these as the algebraic building blocks of mechanism synthesis.
**Consequence.** Anything outside this table is either (a) a *composition* needing a solver, or
(b) not a joint at all but a *measurement*:
- Onshape's **Parallel** (4 DOF), **Tangent**, **Width**, **Pin slot**, and FreeCAD's **Distance /
Angle / Perpendicular** are constraints, not pairs — their free set is not a subgroup, so they only
make sense alongside a simultaneous solver.
- **Gear, Belt, Rack-and-pinion** are *relations between two mates*, a different object entirely.
- **Screw (H)** is a legitimate lower pair but needs a pitch parameter and is rare in printed parts.
So the vendors' shared five, the lower pairs, and our `mate_kind` 04 are the same list arrived at
three ways. **[INDUSTRY] Stop looking for missing types and spend the budget on the connector.**
---
## 4. What they all agree on — adopt verbatim
Deviating from any of these makes an experienced user's intuition *wrong*, which is the operational
definition of "confusing".
**A1 [INDUSTRY] — The connector is a full right-handed frame.**
Origin + Z (primary) + X (secondary). Onshape and Fusion expose exactly these two axis controls and
nothing else. A point cannot express spin; an axis cannot express clocking.
*Status: we comply*`DatumCoordSys` carries origin/x/y and derives Z.
**A2 [INDUSTRY] — Z is the joint axis; every DOF is about or along Z.**
Revolute rotates about Z. Slider translates along Z. Planar's free plane is normal to Z. Offsets run
along Z. This single rule is what makes the system learnable: **one axis to look at, and its meaning
never changes.**
*Status: we comply*`mate_offset` along A's z, `mate_angle` about A's z.
**A3 [INDUSTRY] — Mating superimposes the two frames; the type then relaxes specific DOF.**
FreeCAD states it most plainly: *"the second connector is superimposed on the first connector by
default and may change its position according to the joint type."* Fastened is not a special case —
it is the base case with nothing relaxed.
*Status: we comply*`T = M_A · Rz · Tz · F · M_B⁻¹`, looser kinds relaxing from there.
**A4 [INDUSTRY] — The connector belongs to a part and moves with it.**
Onshape: a connector defined in a Part Studio *"is available for reuse on every instance of that part
in every assembly in which it is instanced."* It is part geometry, not assembly geometry.
*Status: **violated**.* `CoordSysType::PointWorld` is a bare world XYZ with `X = world X` and no
`coordsys_body`. Such a connector does not follow its part. See §6 G1.
**A5 [INDUSTRY] — Selection order is meaningful and must be visible.**
One connector is the reference; the other is driven onto it. Onshape spells out that offsets are
measured *"from the second Mate connector selected to the first"*, and that reversing the order
flips the sign.
*Status: complied with in the data model* (`mate_cs_a` fixed, `mate_cs_b` moves) *but not in the UI*
two dropdowns labelled A and B do not tell the user which part is about to jump.
**A6 [INDUSTRY] — Flip and re-clock live in the mate dialog, always.**
Onshape: *"Click the arrow icon to flip the direction of the primary axis. Click the Reorient
secondary axis icon to rotate the secondary axis in 90-degree increments."*
*Status: partial.* We have `mate_flip` (Z reversal). We have `mate_angle` as a free number — strictly
more powerful than 90° steps, and much worse to *use*: the common case is "it came in a quarter turn
out", and typing 90 is a worse gesture than pressing a button.
**A7 [INDUSTRY] — DOF are shown, not inferred by the user.**
Onshape animates each mate's remaining DOF on demand; Fusion and Inventor name the DOF in the type
list. Our dropdown text already does this in words ("free spin + axial slide"). Keep it.
**A8 [INDUSTRY] — Free DOF are preserved from the current placement, not zeroed.**
Onshape: a Planar mate aligns the frames *"but they are not restricted to this location with respect
to their degrees of freedom."*
*Status: we comply* — and it must be *said*, because a Planar mate that leaves the part where it was
looks like a mate that did nothing.
---
## 5. Where they diverge — who to copy, and why
### D1 — Where the connector's origin comes from
| | Behaviour |
|---|---|
| **Fusion 360** | Discrete **snap points** only: vertex, edge midpoint, face centre, arc centre. `Ctrl` cycles the candidates under the cursor. A circle icon denotes a vertex, a triangle a midpoint. "Between two faces" is a separate explicit option. |
| **Onshape** | Infers a *family* on hover — centroid, every vertex, every edge midpoint, every arc centre, the centroids of interior regions (holes, slots), and the virtual sharps of conical faces. `Shift` locks the current candidate. |
| **Inventor** | Snap points, plus explicit joint origins for awkward cases. |
| **FreeCAD 1.0** | Hovering previews where the connector will land before you commit. |
| **Ours** | Always the **face centroid**. No alternative exists. |
Onshape's richness has a cost its own documentation admits: *"The suggested locations are based on
the underlying geometry of the part and changing the geometry will change the location of the Mate.
This can be undesirable in certain situations."* On the forum this shows up as connectors that move
or break on edit — the classic topological-naming failure. Fusion's discrete set is poorer and far
more predictable.
> **[INDUSTRY] Copy Fusion's candidate *set*.** A small, closed, enumerable set — **face centroid,
> vertex, edge midpoint, arc/circle centre** — each drawn before commit, with the card naming which is
> in use ("Origin: edge midpoint"). This is our largest expressiveness gap: a face centroid alone
> cannot place a hinge pin on a corner boss. It is also the one place where copying the *simpler*
> vendor is clearly right.
>
> **Open sub-choice — how the candidate is chosen.** Three options, in increasing order of magic:
> (1) **explicit dropdown** in the card after picking the face — no hover behaviour at all;
> (2) **Fusion's `Ctrl` cycling** through candidates under the cursor; (3) **Onshape's hover
> inference**. Kimi's independent review argued for (1) on the grounds that hover is exactly where
> both vendors' instability complaints originate, and that a dropdown gets ~90% of the expressiveness
> with none of the hover-guess debugging. That is a fair reading and (1) is the cheapest to build and
> the easiest to make unequivocal. **Recommendation: build (1) first; if hover is added later, let it
> *pre-fill the dropdown* rather than silently create an implicit connector** — which also keeps R2
> (one kind of connector) intact.
### D2 — Explicit type, or inferred from the geometry?
Inventor is the only surveyed system that infers: *"Rotational is selected if the two selected
origins are circular. Cylindrical if the two selected origins are points on a cylinder. Ball if
points on a sphere. Rigid for all other origin selections."* Onshape and Fusion require an explicit
choice.
> **[INDUSTRY, Inventor] Do both, in Inventor's order.** Infer a *default* type from what was picked,
> then show it in an editable control. Inference is what makes the tool feel like it understands the
> geometry; the visible, editable result is what keeps it unequivocal. Pure inference with no visible
> type is the confusing option; a pure dropdown with no default is the tedious one. This also fits
> the Design tab's geometry-first charter exactly: point at a bore, get Revolute offered.
### D3 — How the Z-direction ambiguity is resolved
This is the specific failure the brief is aimed at. A former IT trainer stated it precisely on the
Onshape forum:
> *"There is always the risk that users will build their own conceptual models of how software works
> which may not match the designer's concept. The result is usually a poor user experience and many
> mistakes… for a good (say) Fixed mate to occur do the Z axes of the two mates have to be pointing
> in the same direction… Alternatively, should they be facing each other?"*
He is asking the right question and **no vendor's documentation answers it.** Onshape's own advice —
*"if the behavior is not what you expected, try flipping the primary and/or secondary axis"* — is
trial and error. This is a gap in the industry, not a convention to copy.
> **[INDUSTRY, method] Resolve it with live preview, not documentation.** FreeCAD previews the
> connector on hover; Onshape and Fusion both draw the frames. Draw **both** Z arrows the moment the
> second connector is picked, and ghost the resulting placement *before* Confirm. The convention then
> never has to be remembered because it is on screen.
>
> **[DEVIATION, optional] Name the two cases in the user's words** rather than in axis-speak:
> "the two faces come together" vs "the axes run the same way". No surveyed vendor does this — they
> all ship a flip arrow. It is a small, low-risk improvement on the state of the art, and it is
> separable from the default-direction question in §8 D1.
### D4 — Named, reusable connectors on the part
Onshape: connectors created in the Part Studio are reused on every instance in every assembly.
SOLIDWORKS' **mate reference** reaches the same end by another route: up to three named entities
(primary/secondary/tertiary) baked into the part so it auto-mates on drag-and-drop — and a *named*
mate reference seeks out a matching name on insertion. That naming trick is how a library of
fasteners assembles itself.
> **[INDUSTRY] Out of scope now, but do not preclude it.** Give connectors a stable, user-visible
> name at creation. One string today; expensive to add once documents exist in the wild.
---
## 6. Confusion catalogue
Documented ways real implementations confuse people. Each is a requirement in disguise.
**C1 — Which way does Z point?** See D3. If a user has to ask once, they will mis-predict a hundred
times.
**C2 — The roll is unspecified.** Aligning Z leaves one rotation about Z undetermined. Something must
pin it, and if that something is world-derived, the frame does not rotate with its part. **This
codebase shipped exactly this bug** (`en4`): a face-only connector took Z from the face
normal but X from `coordsys_x_hint`, a world constant, so Fastened and Slider claimed to lock an
orientation the frame could not see. Fixed 2026-07-26 by deriving X from the face's own first usable
edge — but note the fix's own caveat: *"replaying an older document whose face-only connector fed a
mate can now place that body differently."* Roll conventions are load-bearing, and changing one is a
document-format change.
**C3 — The origin drifts.** See D1.
**C4 — Implicit and explicit connectors are not the same thing.** On the Onshape forum, implicit
connectors are reported to change their query structure when a feature is edited and re-accepted, and
are unusable in places explicit ones work. Two things called by one name that behave differently is a
permanent tax.
**C5 — Which part moves?** A frame alignment is asymmetric. If the UI does not say which frame is
driven, the user finds out by watching the wrong part jump.
**C6 — Which direction is a positive offset?** Onshape measures *"from the second Mate connector
selected to the first"* — the sign depends on pick order, and swapping the picks flips it. Documented
behaviour, documented surprise.
**C7 — One intent, several mates.** The SOLIDWORKS failure: expressing "this shaft is in this hole,
resting on this shoulder" as three constraints, then discovering the solver picked the mirror
configuration. Frame-based systems fix this by construction; the requirement is not to reintroduce it.
**C8 — Degenerate frames.** A circular face has no usable in-plane edge direction; a cylinder seam
projects to nothing; a picked edge parallel to Z gives a zero cross product. `datum_frame` handles all
three with fallbacks — the requirement is that a fallback be *visible*, because a silent fallback is
C2 wearing a different hat.
**C9 — Order dependence without a solver.** Onshape can say *"Onshape solves Mates simultaneously so
order won't affect a Mate."* A system that composes transforms in tree order cannot say that. Two
mates driving one body means the second wins and the first is a lie on screen.
**C10 — Mirrors and patterns.** A mirrored instance has a left-handed frame. Blindly mirroring a
connector gives a frame whose Z still points "out" but whose handedness flipped, so every rotation
runs backwards. Cheap to handle now, miserable to retrofit.
---
## 7. Requirements
Labelled **[INDUSTRY]** (what the frame-based systems do) or **[DEVIATION]** (we would depart).
### Definition
**R1 [INDUSTRY] — A mate connector is a frame attached to exactly one body.** No body, no connector.
*Test:* creating a connector without a body is rejected at creation, not at mate time.
**`CoordSysType::PointWorld` violates this.** It is a datum wearing a connector's name.
**R2 [INDUSTRY] — One kind of connector, not two.** No "implicit" connector that behaves differently
from an explicit one. If hover inference is offered, hovering *creates* an ordinary connector.
*Why:* C4. *Test:* everything that accepts a connector accepts any connector.
**R3 [INDUSTRY] — A mate names exactly one subgroup of free motion.** Fastened (0), Revolute (1),
Slider (1), Cylindrical (2), Planar (3), optionally Ball (3). *Why:* §3. *Test:* every type's free
set is closed; no type is "A and also B".
### Orientation
**R4 [INDUSTRY] — Everything is about Z. Say so once, in the UI.** *Test:* no mate parameter refers
to any other axis.
**R5 [DEVIATION] — Z is the outward material direction, and mates default to FACING.**
A mate would drive B's Z onto **A's Z** by default, so picking two faces that should touch makes
them touch with no options changed. *Why:* it is the whole of C1.
**Cost and caveat:** this inverts today's default (`mate_flip=false` currently *aligns*), and I could
not establish from any vendor's documentation what their default actually is — the forum question in
D3 went unanswered precisely because it is undocumented. So this is marked a deviation on the honest
grounds that **I cannot prove the industry agrees with it.** If D3's live preview lands first, the
default matters much less, because the user sees the outcome before committing. See §9 D1.
**R6 [DEVIATION] — Name the two directions; do not ship a boolean called "flip".**
`Direction: Facing | Aligned`. Every surveyed vendor ships a flip arrow instead. A boolean requires
remembering what unticked means; two named values do not. Low risk, small improvement on the state of
the art.
**R7 [INDUSTRY] — Roll is picked, or a stored quarter turn. Never world-derived.**
X from a referenced edge or in-plane direction; failing that, a deterministic body-attached seed, with
**Rotate 90°** offered as a stored integer 03 on top (this is Onshape's "reorient secondary axis",
A6). *Why:* C2 and the world-constant bug this project already shipped. *Test:* rotate the parent
body by any angle; the connector's X rotates with it — *this test already exists* ("a face-only frame
rotates with its body").
**R8 [INDUSTRY] — A degenerate roll is reported, not absorbed.** *Test:* a connector on a full
cylindrical face reports "roll undefined — pick a direction" rather than silently taking a fallback.
### Placement
**R9 [INDUSTRY, Fusion] — Origin comes from a small closed set of named candidates.**
**Face centroid, arc/circle centre, edge midpoint, vertex.** Four. Each stored as
`(kind, topological reference)` and resolved at rebuild. *Why:* D1. *Test:* the stored kind is visible
in the card; a rebuild either resolves it or raises an error.
**R10 [INDUSTRY] — An unresolvable reference is an error, never a silent relocation.**
*Test:* delete the referenced face; the mate reports "connector A: face not found" and the body stays
where it was.
### Semantics without a solver
**R11 [DEVIATION] — A body is driven by at most one mate. The second is refused.**
**No surveyed system does this** — they all have solvers and all accept many mates per body. It is
forced on us by tree-order composition: a second mate on the same body silently overrides the first
and the screen shows a configuration satisfying only one stated intent (C9). *Test:* creating a
second mate whose moving body already has one is rejected, naming the existing mate.
This is the single largest departure in this document. See §9 D4.
> **A tempting misreading, checked and rejected.** It is easy to find the claim that Onshape mandates
> *"exactly one Mate between any two instances"*, which would make R11 an industry agreement rather
> than a deviation. **The Onshape page does not say that.** It says *"**Many assemblies require only**
> one Onshape Mate between any two instances"* and then lists, as an explicit remedy, *"**Use more
> than one Mate if necessary.**"* One mate per pair is Onshape's *typical case*, not its rule. R11
> remains a deviation and must be justified on our own architecture, not on theirs.
**R11a [DEVIATION] — The refusal list.** With no solver, these are unsupportable and must be refused
rather than half-done: a second mate on an already-driven body; cycles (A→B, B→A); closed loops
(A→B, A→C, B→C); relations *between* mates (gear, belt, rack-and-pinion, screw coupling); **joint
limits**, which nothing can enforce without a solver; and **dragging a body to exercise a free DOF**,
which requires keeping the body on the allowed manifold. Motion analysis and animation follow from the
same lack. *Requirement:* none of these may appear in the UI as something that half-works.
**R12 [DEVIATION] — The mate graph is an acyclic forest rooted at fixed bodies.** A body reached by
no mate is fixed; cycles are refused. Same root cause as R11. *Test:* A→B, B→A rejected at creation.
**R13 [INDUSTRY] — Free DOF are preserved from the current placement, and the user is told.**
Behaviour already matches Onshape (A8); the telling does not. *Test:* the card for any type with
DOF > 0 says which motions remain and that dragging exercises them.
**R14 [INDUSTRY] — State what mirroring does to a connector.**
*Checked in the code:* `datum_frame` ends with a Gram-Schmidt forcing a right-handed frame
(`ds.x = Y.cross(Z)`), so a connector resolved on a mirrored body comes out **right-handed, not
mirror-imaged**. Z follows the mirrored face's outward normal, X follows a mirrored edge, handedness
is re-imposed. Defensible — a mate on the mirrored part still turns the way its type says — but it
means a mirrored sub-assembly is *not* the mirror image of the original in its rotation sense.
*Requirement:* document it and pin it with a test. *Why:* C10.
### Feedback — the part that actually removes confusion
**R15 [INDUSTRY] — Before Confirm, the card answers four questions in words.** Which body moves;
which way Z points on each connector; how many DOF remain; what the offset is measured from.
**R16 [INDUSTRY] — Draw both frames live, with Z distinguishable, and ghost the result.**
Two triads with Z rendered differently from X/Y (length, arrowhead, colour). *Why:* D3 — the fastest
way to make a convention unequivocal is to show it. *Test:* both Z directions are readable in a
screenshot.
**R17 [INDUSTRY] — Show the DOF budget per body.** "Body 2: 1 of 6 DOF free (rotation about Z)."
The most educational readout in any assembly system, and free to compute here — the type *is* the DOF
count. *Test:* the number changes when the type changes.
**R18 [DEVIATION] — Refuse loudly and name the alternative.** Where something is out of scope (a
second mate, a tangency, a gear ratio), say what is unsupported and what to do instead. Vendors do not
need this because their solvers accept the input. *Test:* no refusal message ends without a suggested
next action.
---
## 8. Minimal specification, and gap analysis
### The connector
```
MateConnector
body int required, ≥ 0 (R1)
origin_kind enum FaceCentroid | ArcCentre | EdgeMidpoint | Vertex (R9)
origin_ref topo ref face / edge / vertex index on that body
z_source implied by origin_kind: face normal, arc axis, edge tangent
roll_ref topo ref optional in-plane edge; else deterministic seed (R7)
roll_quarters int 0..3 stored quarter turns on top of the seed (R7, A6)
flip_z bool reverse Z at the connector
name string stable, user-visible (D4)
```
`flip_z` is a property of the **connector**, chosen once when it is made — not a per-mate
afterthought. Keeping connector-flip and mate-direction separate is what stops the "which flip do I
tick?" question.
### The mate
```
Mate
kind enum Fastened | Revolute | Slider | Cylindrical | Planar [| Ball] (R3)
fixed connector A — its body does not move
moving connector B — its body is driven (A5, C5)
direction enum Facing | Aligned (R5, R6)
offset mm along A's Z, measured A → B — state this in the label (C6)
angle deg about A's Z (R4)
```
Within one field of what exists.
### Gaps against today
Source of record: `CadDocument.hpp:26,247-252,298-310`; `CadDocument.cpp:1669` (`datum_frame`),
`:2961` (`apply_mate`), `:1302` (`add_mate`); `DesignPanel.cpp:2671-2709` (the Mate card).
| # | Gap | Severity | Ref |
|---|---|---|---|
| G1 | `PointWorld` connectors are not attached to a body and their X is a world constant | **High — data model** | A4/R1 |
| G2 | Origin is always the face centroid; no vertex / edge-midpoint / arc-centre snap | **High — expressiveness** | D1/R9 |
| G3 | No live preview of the two Z arrows or of the resulting placement | **High — this is the brief** | D3/R16 |
| G4 | Mate card is two abstract dropdowns; nothing says which body moves | High — charter + A5 | R15 |
| G5 | No joint-type inference from the picked geometry | Medium — feel | D2 |
| G6 | `add_mate` validates nothing — no one-mate-per-body, no cycle check | Medium | R11/R12 |
| G7 | No `Ball` type | Low | §3 |
| G8 | Re-clocking needs a typed angle; no 90° step control | Low, cheap | A6/R7 |
| G9 | Degenerate roll falls back silently | Low | C8/R8 |
| G10 | Connectors have no stable user-facing name | Low now, expensive later | D4 |
**Already aligned — do not "fix" these:** the five types and their DOF; the frame definition (A1);
Z as the joint axis (A2); superimpose-then-relax (A3); the fixed/moving asymmetry in the data model
(A5); DOF wording in the type list (A7); free-DOF preservation (A8); right-handed frames under mirror
(R14); and `en4`'s fix, which put roll derivation on the body where it belongs (C2).
**The pattern worth naming: the kernel is in good shape and the concept is under-explained.** Half the
requirements here are wording and drawing, not geometry. The two real engineering items are R9 (origin
candidates) and R11/R12 (the mate-graph rules).
### Expensive-to-retrofit decisions — get these right in the data model now
Changing any of these after documents exist in the wild costs a migration, not an edit.
1. **Topological reference stability.** Storing raw face/edge indices is brittle — editing a body
renumbers faces. Either persistent topology IDs, or store the named origin *kind* plus a
deterministic search that re-finds the same geometric intent on rebuild. The latter is cheaper and
probably sufficient here; it is also what makes R10's "error, never silent relocation" enforceable.
2. **Connector ownership** (R1). Remove `PointWorld` or bind it to a body. Do this first.
3. **Mate direction semantics** (R5/D1). Inverting the default rewrites the meaning of every saved
mate.
4. **Roll representation** (R7). "First usable edge" is better than world-X but still fragile. Store
an explicit roll reference plus quarter turns.
5. **Coordinate convention** — Z = joint axis, X = roll reference. Changing this after release
invalidates every mate.
6. **Units** — offset in mm, angle in degrees. Never change.
7. **Mirror handedness** (R14) — document the decision, do not let it stay an accident.
8. **Flat body index vs. a component tree.** Mates currently reference bodies in a flat vector. If
**sub-assemblies** are ever in scope, mates must reference nodes in a tree instead. Retrofitting
this is painful and it is the one item on this list not already implied elsewhere in the document —
**decide now whether nested assemblies are in scope.**
9. **Serialization field semantics.** Adding fields is easy; redefining `mate_flip` or
`coordsys_x_hint` is not.
10. **The one-mate-per-body rule** (R11). Enforce at creation. Relaxing it later by adding a solver is
straightforward; allowing many mates now and discovering later that they silently conflict is not.
---
## 8b. The visual shape of the connector — polarity and verse
Researched separately (2026-08-05) by downloading and **looking at** the vendors' own figures, not
by reading their prose. Files kept alongside this document in `doc/design/mate-connectors/`.
### What the systems actually draw
**Onshape** — verified from `planarfacemateconnectors.png`, `cylindricalmateconnectors.png`,
`linearedgemateconnectors.png`, `mateconnector-planarpoints.png`, `matepointiconLG.png`:
> **A small circle with one quadrant filled, plus three short coloured axis arms (X red, Y green,
> Z blue).**
Three parts, each doing one job:
| Element | What it says |
|---|---|
| The **circle** | "I am a frame, and this is my XY plane." |
| The **filled quadrant** | **The roll.** The shaded sector is the +X/+Y quadrant. |
| The **coloured arms** | The three axis directions, Z distinguished by colour. |
The quadrant is the cleverest part of the whole design and it is easy to miss. The figure
`matepointreorientsecondaryaxis.png` shows three connectors side by side with the quadrant in three
different rotations — **it is the live readout of "reorient secondary axis in 90° increments" (A6).**
One glyph element makes the otherwise-invisible clocking visible, and makes the 90° button's effect
legible before you commit. The toolbar icon `matepointiconLG.png` is that same circle-with-a-quadrant,
so the symbol is consistent from toolbar to viewport.
Candidate snap points, before you choose one, are drawn as **plain small white dots** on the model
(clear in `mateconnector-planarpoints.png`: dots at every corner and edge midpoint). Candidate and
committed are deliberately different weights — dots propose, the circle-and-triad commits.
**FreeCAD 1.0** — verbatim from the wiki: *"Connectors are local coordinate systems and are marked by
a symbol with three axes (X, Y, Z) and a circle representing the XY-plane."* Same core as Onshape —
circle plus triad — **without** the quadrant.
**Fusion 360** — the joint origin glyph, plus a documented icon language for *candidates*: *"A circle
denotes a vertex, and a triangle denotes a midpoint."* Shape encodes what kind of point it is.
**Convergent core:** *circle for the XY plane + coloured triad*. Onshape alone adds the roll quadrant.
### What none of them draw — and it is exactly what was asked for
**Nothing in any vendor's glyph says which connector is the reference and which one is about to
move.** Both ends of a mate are drawn identically. That is confusion C5 ("which part moves?") left
unsolved in the visual language, and it is why the honest recommendation earlier was a live ghost —
the ghost compensates for a glyph that does not carry the information.
So the two things asked for split cleanly, and only one of them is solved upstream:
- **Verse** (*verso* — which way it points): **solved**. Z has a colour and a direction.
- **Polarity** (which end receives, which end inserts; who is anchored, who travels): **unsolved
everywhere.** This is open ground, and getting it right is a genuine improvement rather than a
deviation to justify.
### Our starting point
**We draw nothing.** `resolve_datum_coordsys()` (`CadDocument.cpp:1749`) has exactly one consumer in
the entire tree — `McpControl.cpp:1310`, the agent socket. A mate connector is today visible only to
a program. The glyph is unbuilt, so there is no migration cost to designing it properly now.
### Proposed glyph: the magnet
Adopt Onshape's proven core, then add the missing polarity with a metaphor that carries its own
instructions.
```
▲ solid cone on +Z ONLY ← verse
|
────●──── ← the disc = XY plane, ● = exact origin
▨ quadrant filled ← roll / clocking, steps 90°
```
**Rule 1 — verse: draw +Z and never Z.** A single stem with a cone head, on the positive side only.
No stem below the disc. A double-headed axis is the one thing that guarantees the question gets asked;
an arrow that exists on one side only cannot be misread. Length is asymmetric on purpose.
**Rule 2 — roll: keep Onshape's quadrant.** Filled sector = the +X/+Y quadrant. It rotates in 90°
steps with the reorient control (A6/R7). This is aligned *and* it is the only in-glyph answer to
"where is X?", which matters because Fastened and Slider lock the clocking.
**Rule 3 — polarity: solid cone travels, open collar receives.**
- The **driven** connector (B, on the body that will move) draws a **solid filled cone** — the plug.
- The **fixed** connector (A) draws an **open ring / hollow cone outline** — the socket.
Same silhouette, so they read as a matched pair; opposite fill, so which one is about to jump is
answerable at a glance and without a legend. Plug-into-socket is the one mechanical metaphor every
user of this tool already has in their hands.
**Rule 4 — the pair reads as a magnet.** Draw a dashed line joining the two origins the moment both
are picked. Two poles, one field line. And because a magnet's north seeks a south, **"facing" becomes
the self-evident default** — which quietly settles open decision D1 (§9) on visual grounds rather than
on a convention nobody can look up. If the glyph looks like a magnet, nobody has to be told that two
faces which touch have opposed normals.
**Rule 5 — three states, three weights.**
| State | Drawing |
|---|---|
| **Candidate** (hover) | small dot only — Onshape's white dots; shape may encode kind, Fusion-style |
| **Picked** | full glyph: disc + quadrant + cone |
| **Degenerate roll** (C8/R8) | the quadrant is drawn **hollow/hatched** — "roll undefined, pick a direction" |
That last row is worth the trouble: it turns R8 from a message nobody reads into a mark you cannot
miss, and it costs one branch in the renderer.
**Rule 6 — do not reuse the existing triad.** The bed-centre world triad
(`DesignCanvas.cpp:65`, `set_axes_at_bed_center`) and the move gizmo are already three-coloured arrows.
The connector must not be a fourth set of RGB arrows or the viewport becomes unreadable. The disc and
the quadrant are what distinguish it; keep the arms short, and consider drawing only Z on the
committed glyph, with X/Y implied by the quadrant.
### Built and judged in the viewport, not in a mock
The browser mock that first accompanied this section was the wrong instrument and its proportions
were meaningless: **every gizmo in this codebase is sized in SCREEN PIXELS** via `upp = 1/zoom`
(`render_shell_gizmo` uses `15.0 * upp`, `render_hole_gizmo` `9.0 * upp` for its cube). A connector
is a symbol, not a part — it must not shrink with the model. Nothing about that is visible in SVG.
The glyph was therefore implemented and driven on the rig. Screenshots: `g-0*.png`, left in the workspace `artifacts/shots/` and not moved into the repo.
Five findings, none of which a mock could have produced:
**F1 — Three axis arms lose to one.** Rendered side by side (`ORCA_CAD_GLYPH=A` vs default), the
Onshape-style RGB trio crowds a 22 px disc: the arrowheads are as large as the disc, they bury the
gold quadrant, and at an oblique angle the three heads pile into a coloured smudge. Worse, **it is
indistinguishable from the move gizmo and the bed triad**, which are already RGB arrow trios in this
viewport. One-sided Z wins on evidence, not taste. (`g-01-zoom.png` vs `g-02-zoom.png`.)
**F2 — Polarity works, and colour does more of the work than fill.** A filled blue head against an
open grey outline head is readable instantly at 22 px (`g-03-zoom.png`). But the fill difference is
the *second* cue; the colour split carries it. Keep both — fill survives greyscale and colour-blind
palettes, colour survives small size.
**F3 — Depth off floats, depth on tears.** With `GL_DEPTH_TEST` off, connectors on faces pointing
*away* from the camera still drew their discs over the solid, so the part looked covered in frames
that were really on its back. Turning depth on fixed that and immediately caused **z-fighting**: the
disc is exactly coplanar with its face, and came out as a broken dotted arc. The fix is depth **on**
plus a sub-pixel lift along Z (`0.7 * upp`), scaled by `upp` so it never becomes a visible gap on
zoom-in. Both failure modes are in the images (`g-03` torn, `g-04` clean).
**F4 — The quadrant is the first thing to die at a grazing angle.** On a face seen nearly edge-on the
disc foreshortens to a sliver and the fan collapses into a blob (`g-01-zoom.png`, lower-right glyph).
The roll is exactly the information that is hardest to read when you most need it. Not yet solved —
see the open item below.
**F5 — Roll-undefined in red is too loud.** It works, but it makes the *least* important connector
the most eye-catching thing on screen. Amber, or the same grey with a hatched quadrant, is enough.
Also surfaced while testing, and unrelated to the glyph: `add_mate` accepted a mate between two
connectors **on the same body**, which is meaningless, and duly transformed the body relative to
itself. Concrete instance of gap G6.
**Still untested:** a true grazing view (the view-cube click missed), a connector on a curved face,
and behaviour when a connector overlaps the move gizmo. F4 is the open design question — the disc may
need to billboard its *quadrant* while keeping the disc in-plane, which is a compromise no surveyed
vendor makes and which should be tried before being adopted.
### What this costs
A renderer for `resolve_datum_coordsys()` — which does not exist and has to be written whatever glyph
is chosen — plus one dashed line and three fill states. No kernel work. It is the same piece of work
as G3 (live preview), and doing them together is what makes the mate card honest.
---
## 8c. The "faceted ridge dome" proposal — built, rendered, judged
A colleague proposed replacing the flat disc with an **asymmetric low-poly solid**: a faceted
prismatic wedge with a dominant longitudinal ridge that **slopes** from a tall steep back to a long
shallow front, plus a male protrusion / female pocket pair with a 0.2 mm clearance.
It was built rather than discussed. `faceted_ridge_key.scad` (this folder) (6 vertices, 7 faces),
verified as a closed manifold, exported through OpenSCAD, and flat-shaded from five directions with
`render_key.py` / `render_stl.py`. Sheets: `rk-sheet.png`, `cmp-sheet.png`.
### The verdict: the shape is right, the male/female polarity cue is not
**It solves F4, decisively.** The grazing view — where the flat disc dies, its quadrant collapsing to
a blob — is the view where this shape is *most* legible: the tall back and long shallow front are
unmistakable in silhouette. At a grazing angle the silhouette IS the information, and this solid's
silhouette is maximally informative there. That is a real, evidence-backed win over what is currently
in the code.
**Down the mating axis (+Z) it also reads well**, which matters because that is the natural viewing
direction when you are looking at a face you intend to mate.
**One degenerate view, and it is not the one I predicted.** I expected the ±X views (along the ridge)
to be silhouette-ambiguous, resolved only by shading. Wrong: front and back are clearly *different*
the front shows several facets, the back is a **single flat featureless triangle**. So they are not
confusable, but the view from directly behind the tall end tells you nothing about roll or slope.
A second blind spot remains untested: from below the base, where the protrusion is hidden behind its
own face.
**The female half fails, and much harder than expected.** Rendered with flat shading and no outlines —
the honest test, since a viewport draws no black edges — a recessed pocket is *invisible*: iso and
grazing show a plain block with a hairline; straight down the axis shows a **completely blank
rectangle**. The interior faces are lit almost identically to the top face and are occluded by the rim
from most angles. As a polarity cue, male/female therefore works in exactly one direction and returns
nothing in the other.
> **Conclusion: do not overload shape with all three jobs.** Let the solid carry **verse and roll**,
> where it is excellent, and carry **polarity on a second channel** — colour plus the filled/open head
> that already tested well at 22 px (F2). Drawing the fixed connector as an outline/wireframe of the
> same solid is the variant worth trying; drawing it as a pocket is not.
### Two premises in the brief are wrong
**"Avoid curved surfaces to optimise rendering computations / rapid mesh processing."** Not a reason
for a viewport glyph. There are 220 connectors on screen, the renderer pushes `GLModel` triangles
directly, and it performs no CSG or mesh processing at all. **The real argument for flat facets is
legibility**: hard normals give distinct value steps between adjacent facets, and the renders confirm
that is exactly what makes the shape readable from an arbitrary angle. Keep the constraint, fix the
justification. (For a *printed* part the original justification is sound for a different reason: flat
facets slice without the stair-stepping a tessellated curve produces.)
**"0.2 mm clearance for smooth mechanical mating."** Meaningless for a glyph. A symbol mates with
nothing, and every gizmo here is sized in screen pixels via `upp`, so a millimetre tolerance has no
referent. This is the strongest signal that **the brief was written for a physical printed part**,
not for a viewport symbol — as are "scannable" and "mechanical mating". See the open question below.
### Two defects the build caught that discussion would not have
1. **The flank quads are not planar.** Written as `[0,3,5,4]` and `[1,4,5,2]` the base edge and the
ridge edge are skew, so the four corners do not share a plane — my own first draft asserted the
opposite in a comment. Left as quads, the tessellator picks the fold direction, the "flat facet"
promise is broken by an unspecified crease, and two exporters can disagree about the shape. Fixed
by triangulating explicitly (7 faces, Euler 6 11 + 7 = 2).
2. **The pocket punched through its own plate.** A 4.5 mm key against a 3 mm demo plate gives a
through-hole, not a pocket. Minimum stock = height + clearance + pocket depth + a wall.
Also worth recording: the first female render was misleading because the debug renderer outlined
*every* triangle, so a flat top face triangulated by CGAL looked like a faceted dome. The instrument
lied before the geometry did. Conclusions were only drawn after outlines were removed.
### Second opinion, and the one disagreement worth resolving
Kimi reviewed the proposal independently and **rejected it for the viewport**. It agreed on the two
wrong premises, agreed the female pocket is unreadable, and added the useful framing that a
screen-constant symbol and a model-constant part feature are two different design spaces that cannot
be served by one geometry. It also noted correctly that there is **no single scalar** that removes
ambiguity from every view: you need one asymmetry in the base plane (for top-down roll) and one out
of plane (the ridge slope, for front/back). Our base is scalene, so it has both.
Its central objection was numeric and testable: *"at 22 px with 68 facets each facet is 37 px wide,
that is at the aliasing limit … minimum useful size is roughly 3248 px, which is not compatible with
a 22 px screen-constant symbol."* My own renders were ~300 px, so the claim was unaddressed by my
evidence and would have killed the concept if true.
**Rendered at 22, 32 and 48 px (`size-test.png`), it is false for this shape.** At 22 px all three
views still read: the grazing view shows the tall back and shallow front unmistakably, and the
down-axis view keeps a strong dark/light split. The reason Kimi's arithmetic does not apply is that
this solid presents only **four or five large facets with high value contrast**, not eight small ones —
the silhouette does most of the work, and silhouettes survive downsampling far better than facet
detail does.
*Honest limit on that result:* the test renderer has no anti-aliasing, no perspective, one directional
light, and no background. Readable at 22 px against white is not the same as readable at 22 px on top
of a shaded gold part next to the move gizmo. That case still needs the rig.
**Where I do not follow Kimi:** its recommendation is to **billboard** the existing flat glyph so it
never turns edge-on. That kills F4 by construction, but a billboarded frame cannot show the frame's
orientation *in place* — which is the entire reason the disc is a disc and not a dot — and it is what
no surveyed CAD system does; Onshape, Fusion and FreeCAD all draw the frame in the geometry. Worth
prototyping as an option, not worth adopting on argument.
### Open question for Tommaso
**Is this a viewport glyph or a printable alignment feature?** The vertex logic is identical either
way; only the units and the clearance change, and the `.scad` file states both readings. But the
answer decides whether `clr`/`depth` are real millimetres or meaningless, and whether the geometry
scales with the model or stays screen-constant. The brief's own language points at "physical", the
conversation it arrived in points at "glyph".
---
## 9. Decisions for you
**D1 — Invert the default direction to Facing?** [DEVIATION, R5]
It changes the meaning of every stored document containing a mate. Options: (a) invert and migrate,
writing `direction=Aligned` where `mate_flip` was false; (b) invert only for new mates and store
`direction` explicitly from now on. (b) is safer and costs one field. Note this project has taken one
such semantic hit knowingly before — the `en4` fix — and the golden fixture survived, so the
migration path is a known quantity. **If G3 (live preview) lands first, this matters much less.**
**D2 — How far to take origin candidates?** [R9]
Four kinds is the Fusion-aligned recommendation. Two (face centroid + arc centre) would cover "sit on
a face" and "go down a hole" — most printed-part assembly — at a third of the work. Where do you want
to stop?
**D3 — Ball mate: in or out?**
In four of five frame-based systems, so including it is the aligned choice. Out is defensible for
printable mechanical parts. Cheap either way — align origins, leave orientation free. Kimi's review
argued **out**: a true ball joint is hard to print and hard to use without a roll reference, and a
Fastened connector at the ball centre approximates it.
**D3a — Should Planar be dropped?** [dissent worth recording]
Kimi's independent review recommended **removing Planar** and shipping four types, on the grounds that
"slide on a flat surface" is rarely how printed mechanisms work — you usually want a rail or a hinge —
and that Planar is the type most likely to confuse a user who expected "put this flat on that" and got
a part free to slide. It further ranked the honest minimum as **three**: Fastened, Revolute, Slider,
with Cylindrical useful and decomposable.
**I do not agree, and the reason is alignment.** Planar appears in every frame-based system surveyed,
it is a genuine lower pair, it is already implemented and tested, and removing it is a document-format
change made in exchange for nothing. The confusion Kimi names is real but it is a *feedback* problem —
it is exactly what R17 (show the DOF budget) and R13 (say that free DOF are preserved) exist to fix.
Recorded here because it is a legitimate reading of the same evidence and the call is yours.
**D4 — Is refusing a second mate per body acceptable?** [DEVIATION, R11 — the big one]
It is the honest consequence of having no solver, and it is what makes the tool predictable. But **no
mainstream system behaves this way**, so it is the point where an experienced user's intuition will
break. It means a part cannot be constrained by two independent relationships — "in this hole *and*
resting on this shoulder" must be expressed by placing one connector correctly rather than by two
mates. If that trade is unacceptable, the answer is a solver, and the scope of this document changes
entirely.
There is a strong argument that the trade is not merely acceptable but *correct for this product*:
the Design tab lives inside a slicer, and most of its users are positioning parts for printing rather
than building working mechanisms. For layout-and-export, tree-order composition is genuinely enough,
and adding a solver to look like Onshape would buy complexity nobody asked for. The rule to publish is
then simple and defensible: **one mate per moving body, acyclic, no relations between mates** — with
R18's loud refusals carrying the honesty.
---
## Sources
**Onshape** — [Mate Connector](https://cad.onshape.com/help/Content/PartStudio/mate_connector.htm) ·
[Mates](https://cad.onshape.com/help/Content/Assembly/mates.htm) ·
[Fastened](https://cad.onshape.com/help/Content/Assembly/fastened_mate.htm) ·
[Revolute](https://cad.onshape.com/help/Content/Assembly/revolute_mate.htm) ·
[Slider](https://cad.onshape.com/help/Content/Assembly/slider_mate.htm) ·
[Cylindrical](https://cad.onshape.com/help/Content/Assembly/cylindrical_mate.htm) ·
[Planar](https://cad.onshape.com/help/Content/Assembly/planar_mate.htm) ·
[Ball](https://cad.onshape.com/help/Content/Assembly/ball_mate.htm) ·
[Parallel](https://cad.onshape.com/help/Content/Assembly/parallel_mate.htm) ·
[Tangent](https://cad.onshape.com/help/Content/Assembly/tangent_mate.htm) ·
[Pin Slot](https://cad.onshape.com/help/Content/Assembly/pin_slot_mate.htm) ·
[5 things you can do with mate connectors in Part Studios](https://www.onshape.com/en/resource-center/tech-tips/tech-tip-5-things-you-can-do-with-mate-connectors-in-onshape-part-studios)
**Onshape forum** — [The concept behind Mates Z Axes](https://forum.onshape.com/discussion/22828/the-concept-behind-mates-z-axes) (C1/D3) ·
[Implicit mate connectors act differently than explicit ones](https://forum.onshape.com/discussion/15736/implicit-mate-connectors-act-differently-than-explicit-ones) (C4) ·
[Efficiently set mate connectors](https://forum.onshape.com/discussion/13133/efficiently-set-mate-connectors)
**Fusion 360** — [Joint types](https://help.autodesk.com/cloudhelp/ENU/Fusion-Assemble/files/GUID-8818AE31-958A-4A59-989B-9875A174C67A.htm) ·
[Joint origins](https://help.autodesk.com/view/fusion360/ENU/?guid=ASM-JOINT-ORIGIN) ·
[Joints vs. Mates in Fusion](https://www.autodesk.com/products/fusion-360/blog/joints-mates-moving-fusion/) ·
[Joint tips — snap points and Ctrl cycling](https://mgfx.co.za/blog/engineering-manufacturing-design/fusion-360-joint-tips/)
**Inventor** — [Create Joints Reference](https://help.autodesk.com/cloudhelp/2026/ENU/Inventor-Help/files/GUID-6AA68E8F-7C97-4806-8483-3941DE915E70.htm) ·
[Use Joint to define and manage relationships](https://knowledge.autodesk.com/support/inventor-products/learn-explore/caas/CloudHelp/cloudhelp/2014/ENU/Inventor/files/GUID-21DC3336-5C51-42C1-90FB-4299CD66E0C6-htm.html) (type inference, D2)
**FreeCAD 1.0** — [Assembly Workbench](https://wiki.freecad.org/Assembly_Workbench) ·
[Fixed Joint properties](https://wiki.freecad.org/Assembly_CreateJointFixed)
**Creo** — [About Predefined Constraint Sets](https://support.ptc.com/help/creo/creo_pma/r12/usascii/assembly/asm/About_Predefined_Constraint_Sets.html)
**Siemens NX** — [Assembly constraints](https://learnnx.com/lesson/siemens-nx-assemblies-assembly-constraints/)
**SOLIDWORKS** — [Mate References](https://help.solidworks.com/2025/English/SolidWorks/sldworks/c_Mate_References_Overview_SWassy.htm) ·
[Creating and using mate references](https://blogs.solidworks.com/tech/2019/07/creating-and-using-mate-references.html)
**Theory** — [Hervé, The Lie group of rigid body displacements, a fundamental tool for mechanism design](https://www.sciencedirect.com/science/article/abs/pii/S0094114X98000512) ·
[Joint kinematics — the six lower pairs and their DOF](https://erc-bpgc.github.io/handbook/mechanical/Joint%20Kinematics/) ·
[ISO 10303-105 — Kinematics (STEP integrated resource)](https://www.iso.org/standard/78589.html)
**Internal**`en4` (closed 2026-07-26, fixes C2 here) · `CadDocument.cpp:1669`
`datum_frame` · `CadDocument.cpp:2961` `apply_mate` · `CadDocument.cpp:1302` `add_mate`
**Second opinion** — an independent review by Kimi Code (2026-08-05) contributed the
vendors-ship-both caveat (§1), the explicit-dropdown option for origin choice (D1), the expanded
refusal list (R11a), the retrofit list (§8), and the dissents recorded at D3/D3a. One of its claims —
that Onshape mandates *"exactly one Mate between any two instances"* — **was checked against the
source and is wrong**; the correction is recorded at R11 because it is a misreading that would
otherwise turn our largest deviation into a false agreement.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 98 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 270 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

File diff suppressed because it is too large Load Diff
@@ -1,30 +0,0 @@
// Emitted by doc/design/mate-connectors/emit_glyph_table.py from bear.step — do not hand-edit.
// Normalised to the part's bounding span and centred: the renderer scales by one radius.
static const Vec2d kBearOutline[] = { // 12 verts, RDP eps 0.030, CCW
{+0.3842, +0.3294}, {+0.3156, +0.4002}, {+0.2424, +0.3294},
{-0.2524, +0.3294}, {-0.3377, +0.3877}, {-0.3693, +0.3298},
{-0.3256, +0.2631}, {-0.4893, -0.3337}, {-0.3960, -0.4002},
{+0.4151, -0.4002}, {+0.5000, -0.3154}, {+0.3156, +0.2631},
};
static const Vec2d kBearChin[] = { // the CHIN BAR, flat. The muzzle is relief — see kBearCrest.
{-0.2682, -0.3578}, {+0.2628, -0.3578}, {+0.2237, -0.1786},
};
// {cx, cy, r}: two eyes, then the cheek dot that carries handedness (wi3z).
static const Vec3d kBearMarks[] = {
{-0.1997, +0.1760, +0.0590},
{+0.1947, +0.1760, +0.0590},
{+0.2797, +0.0760, +0.0380},
};
// THE MUZZLE, lifted off the mesh: a tapered wedge, base quad + crest edge, 6 facets.
// This is the only feature standing along +Z and the only one still legible edge-on.
static const double kBearPlateZ = +0.0360;
static const Vec2d kBearSnoutBase[] = { // CCW from the nose end
{-0.0727, -0.2417},
{+0.0630, -0.2417},
{+0.0259, +0.1939},
{-0.0356, +0.1939},
};
static const Vec3d kBearCrest[] = { // nose (tall) -> tail (short)
{-0.0048, -0.1793, +0.2073},
{-0.0048, +0.1605, +0.1279},
};
File diff suppressed because one or more lines are too long
@@ -1 +0,0 @@
{"outer": [[26.711, -55.263], [42.071, -7.071], [35.0, -0.0], [-32.575, 0.0], [-33.717, -0.112], [-34.815, -0.446], [-35.828, -0.987], [-36.715, -1.715], [-39.55, -4.55], [-40.35, -5.547], [-40.914, -6.694], [-41.216, -7.937], [-41.241, -9.215], [-40.988, -10.468], [-26.711, -55.263], [-28.828, -57.312], [-29.64, -58.335], [-30.159, -59.532], [-30.35, -60.823], [-30.201, -62.12], [-29.721, -63.334], [-28.944, -64.382], [-27.718, -65.649], [-27.075, -66.035], [-26.325, -66.047], [-25.67, -65.683], [-20.613, -60.789], [20.613, -60.789], [26.711, -66.69], [32.421, -60.789], [26.711, -55.263]], "holes": [{"pts": [[19.052, -18.464], [16.474, -9.14], [-0.0, -9.104], [-21.926, -9.104], [-21.926, -3.535], [22.308, -3.535], [19.052, -18.464]], "cx": 4.719, "cz": -10.192, "d": 44.234}, {"pts": [[-11.493, -48.01], [-11.676, -49.341], [-12.211, -50.574], [-13.06, -51.617], [-14.158, -52.392], [-15.424, -52.842], [-16.765, -52.934], [-18.081, -52.66], [-19.274, -52.042], [-20.257, -51.124], [-20.955, -49.976], [-21.318, -48.682], [-21.318, -47.337], [-20.955, -46.043], [-20.257, -44.895], [-19.274, -43.977], [-18.081, -43.359], [-16.765, -43.085], [-15.424, -43.177], [-14.158, -43.627], [-13.06, -44.402], [-12.211, -45.445], [-11.676, -46.678], [-11.493, -48.01]], "cx": -16.223, "cz": -48.01, "d": 9.825}, {"pts": [[21.364, -48.01], [21.181, -49.341], [20.645, -50.574], [19.797, -51.617], [18.699, -52.392], [17.432, -52.842], [16.091, -52.934], [14.775, -52.66], [13.582, -52.042], [12.6, -51.124], [11.901, -49.976], [11.539, -48.682], [11.539, -47.337], [11.901, -46.043], [12.6, -44.895], [13.582, -43.977], [14.775, -43.359], [16.091, -43.085], [17.432, -43.177], [18.699, -43.627], [19.797, -44.402], [20.645, -45.445], [21.181, -46.678], [21.364, -48.01]], "cx": 16.634, "cz": -48.01, "d": 9.825}]}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

@@ -1,299 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Mate connector glyph — polarity and verse</title>
<style>
:root {
--ground: #eceef1;
--panel: #f8f9fb;
--panel-edge: #d3d8df;
--ink: #171a1f;
--ink-soft: #5a626e;
--ink-faint: #8b93a0;
--viewport: #9aa0a8; /* the grey a CAD viewport actually is */
--viewport-2: #7f858d;
--axis-z: #2f6fed;
--axis-x: #d94a3d;
--axis-y: #3aa757;
--quadrant: #e8a317;
--anchor: #6b7280;
--driven: #2f6fed;
--warn: #c2410c;
}
@media (prefers-color-scheme: dark) {
:root {
--ground: #14171c;
--panel: #1b1f26;
--panel-edge: #2b313a;
--ink: #e8eaee;
--ink-soft: #a6aeba;
--ink-faint: #6e7784;
--viewport: #4a5058;
--viewport-2: #3a3f46;
--axis-z: #6ea2ff;
--axis-x: #ff7a6d;
--axis-y: #5fd07f;
--quadrant: #ffc247;
--anchor: #9aa3b0;
--driven: #6ea2ff;
--warn: #fb923c;
}
}
:root[data-theme="dark"] {
--ground:#14171c; --panel:#1b1f26; --panel-edge:#2b313a; --ink:#e8eaee;
--ink-soft:#a6aeba; --ink-faint:#6e7784; --viewport:#4a5058; --viewport-2:#3a3f46;
--axis-z:#6ea2ff; --axis-x:#ff7a6d; --axis-y:#5fd07f; --quadrant:#ffc247;
--anchor:#9aa3b0; --driven:#6ea2ff; --warn:#fb923c;
}
:root[data-theme="light"] {
--ground:#eceef1; --panel:#f8f9fb; --panel-edge:#d3d8df; --ink:#171a1f;
--ink-soft:#5a626e; --ink-faint:#8b93a0; --viewport:#9aa0a8; --viewport-2:#7f858d;
--axis-z:#2f6fed; --axis-x:#d94a3d; --axis-y:#3aa757; --quadrant:#e8a317;
--anchor:#6b7280; --driven:#2f6fed; --warn:#c2410c;
}
* { box-sizing: border-box; }
body {
margin: 0; padding: 40px 24px 72px;
background: var(--ground); color: var(--ink);
font: 15px/1.6 ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, sans-serif;
}
.wrap { max-width: 1000px; margin: 0 auto; display: flex; flex-direction: column; gap: 28px; }
header { display: flex; flex-direction: column; gap: 6px; }
h1 { font-size: 26px; line-height: 1.25; margin: 0; letter-spacing: -0.01em; text-wrap: balance; }
.sub { color: var(--ink-soft); max-width: 62ch; margin: 0; }
.eyebrow {
font-size: 11px; letter-spacing: 0.12em; text-transform: uppercase;
color: var(--ink-faint); font-weight: 600;
}
h2 {
font-size: 13px; letter-spacing: 0.1em; text-transform: uppercase;
color: var(--ink-faint); margin: 16px 0 0; font-weight: 600;
}
.row { display: flex; flex-wrap: wrap; gap: 16px; }
.card {
background: var(--panel); border: 1px solid var(--panel-edge);
border-radius: 10px; padding: 18px; flex: 1 1 220px; min-width: 220px;
display: flex; flex-direction: column; gap: 10px;
}
.card.wide { flex: 1 1 100%; }
.stage { display: flex; align-items: center; justify-content: center; padding: 4px 0; }
.name { font-weight: 650; font-size: 15px; }
.note { color: var(--ink-soft); font-size: 13.5px; margin: 0; }
.k { color: var(--ink); font-weight: 600; }
table { border-collapse: collapse; width: 100%; font-size: 14px; }
th, td { text-align: left; padding: 8px 10px; border-bottom: 1px solid var(--panel-edge); vertical-align: top; }
th { color: var(--ink-faint); font-weight: 600; font-size: 12px; letter-spacing: 0.06em; text-transform: uppercase; }
code { font: 13px/1.5 ui-monospace, SFMono-Regular, Menlo, monospace; color: var(--ink-soft); }
.legend { display: flex; flex-wrap: wrap; gap: 14px; font-size: 13px; color: var(--ink-soft); }
.swatch { display: inline-flex; align-items: center; gap: 7px; }
.dot { width: 11px; height: 11px; border-radius: 50%; display: inline-block; }
</style>
</head>
<body>
<div class="wrap">
<header>
<div class="eyebrow">Orca Design · assembly</div>
<h1>Mate connector glyph — polarity and verse</h1>
<p class="sub">
Onshape's core (disc + roll quadrant + Z arrow) is adopted unchanged because it is proven and
aligned. The addition is <span class="k">polarity</span> — which connector is anchored and
which one travels — which no surveyed CAD system encodes in its glyph.
</p>
</header>
<h2>The three jobs of the glyph</h2>
<div class="row">
<div class="card">
<div class="stage">
<svg width="150" height="130" viewBox="-75 -95 150 130" aria-label="Disc with origin dot">
<ellipse cx="0" cy="0" rx="42" ry="17" fill="none" stroke="var(--ink-soft)" stroke-width="2.5"/>
<circle cx="0" cy="0" r="3.6" fill="var(--ink)"/>
</svg>
</div>
<div class="name">Disc — the XY plane</div>
<p class="note">Says “I am a frame, and this is the plane I sit in.” The dot is the exact origin.</p>
</div>
<div class="card">
<div class="stage">
<svg width="150" height="130" viewBox="-75 -95 150 130" aria-label="Disc with one quadrant filled">
<path d="M0,0 L42,0 A42,17 0 0 1 0,17 Z" fill="var(--quadrant)" opacity="0.9"/>
<ellipse cx="0" cy="0" rx="42" ry="17" fill="none" stroke="var(--ink-soft)" stroke-width="2.5"/>
<circle cx="0" cy="0" r="3.6" fill="var(--ink)"/>
</svg>
</div>
<div class="name">Quadrant — the roll</div>
<p class="note">
The filled sector is the +X/+Y quadrant. It steps 90° with the reorient control, so the
clocking that Fastened and Slider lock is <em>visible</em> before you commit.
</p>
</div>
<div class="card">
<div class="stage">
<svg width="150" height="130" viewBox="-75 -95 150 130" aria-label="Z arrow drawn only upward">
<path d="M0,0 L42,0 A42,17 0 0 1 0,17 Z" fill="var(--quadrant)" opacity="0.9"/>
<ellipse cx="0" cy="0" rx="42" ry="17" fill="none" stroke="var(--ink-soft)" stroke-width="2.5"/>
<line x1="0" y1="0" x2="0" y2="-58" stroke="var(--axis-z)" stroke-width="3.5" stroke-linecap="round"/>
<polygon points="0,-80 -9.5,-56 9.5,-56" fill="var(--axis-z)"/>
<circle cx="0" cy="0" r="3.6" fill="var(--ink)"/>
</svg>
</div>
<div class="name">Arrow — the verse</div>
<p class="note">
Drawn on <span class="k">+Z only</span>. Nothing below the disc. A double-headed axis is what
makes people ask which way it points; a one-sided arrow cannot be misread.
</p>
</div>
</div>
<h2>Polarity — the part nobody else draws</h2>
<div class="row">
<div class="card">
<div class="stage">
<svg width="170" height="150" viewBox="-85 -105 170 150" aria-label="Fixed connector, open collar">
<path d="M0,0 L42,0 A42,17 0 0 1 0,17 Z" fill="var(--quadrant)" opacity="0.55"/>
<ellipse cx="0" cy="0" rx="42" ry="17" fill="none" stroke="var(--anchor)" stroke-width="2.5"/>
<line x1="0" y1="0" x2="0" y2="-56" stroke="var(--anchor)" stroke-width="3" stroke-linecap="round"/>
<polygon points="0,-80 -9.5,-56 9.5,-56" fill="none" stroke="var(--anchor)" stroke-width="3" stroke-linejoin="round"/>
<ellipse cx="0" cy="-56" rx="9.5" ry="3.6" fill="none" stroke="var(--anchor)" stroke-width="2.2"/>
<circle cx="0" cy="0" r="3.6" fill="var(--anchor)"/>
</svg>
</div>
<div class="name">Fixed — the socket</div>
<p class="note">
Hollow head, muted colour. This body <span class="k">does not move</span>. It receives.
</p>
</div>
<div class="card">
<div class="stage">
<svg width="170" height="150" viewBox="-85 -105 170 150" aria-label="Driven connector, solid cone">
<path d="M0,0 L42,0 A42,17 0 0 1 0,17 Z" fill="var(--quadrant)" opacity="0.95"/>
<ellipse cx="0" cy="0" rx="42" ry="17" fill="none" stroke="var(--driven)" stroke-width="2.5"/>
<line x1="0" y1="0" x2="0" y2="-58" stroke="var(--driven)" stroke-width="3.5" stroke-linecap="round"/>
<polygon points="0,-80 -9.5,-56 9.5,-56" fill="var(--driven)"/>
<circle cx="0" cy="0" r="3.6" fill="var(--driven)"/>
</svg>
</div>
<div class="name">Driven — the plug</div>
<p class="note">
Solid head, active colour. This body <span class="k">is the one that jumps</span>. It inserts.
</p>
</div>
<div class="card">
<div class="stage">
<svg width="170" height="150" viewBox="-85 -105 170 150" aria-label="Degenerate roll, hatched quadrant">
<defs>
<pattern id="hatch" width="6" height="6" patternUnits="userSpaceOnUse" patternTransform="rotate(45)">
<line x1="0" y1="0" x2="0" y2="6" stroke="var(--warn)" stroke-width="2"/>
</pattern>
</defs>
<path d="M0,0 L42,0 A42,17 0 0 1 0,17 Z" fill="url(#hatch)" opacity="0.85"/>
<ellipse cx="0" cy="0" rx="42" ry="17" fill="none" stroke="var(--warn)" stroke-width="2.5" stroke-dasharray="5 4"/>
<line x1="0" y1="0" x2="0" y2="-58" stroke="var(--axis-z)" stroke-width="3.5" stroke-linecap="round"/>
<polygon points="0,-80 -9.5,-56 9.5,-56" fill="var(--axis-z)"/>
<circle cx="0" cy="0" r="3.6" fill="var(--ink)"/>
</svg>
</div>
<div class="name">Roll undefined</div>
<p class="note">
Hatched quadrant, dashed disc: a circular face or a seam gave no usable direction. Says
“pick a direction” without a dialog.
</p>
</div>
</div>
<h2>The pair reads as a magnet</h2>
<div class="card wide">
<div class="stage">
<svg width="620" height="230" viewBox="-310 -120 620 230" aria-label="Two connectors facing each other on two plates">
<!-- lower plate (fixed) -->
<path d="M-260,52 L-60,10 L60,44 L-140,86 Z" fill="var(--viewport)" stroke="var(--viewport-2)" stroke-width="1.5"/>
<!-- upper plate (driven) -->
<path d="M-60,-96 L140,-138 L260,-104 L60,-62 Z" fill="var(--viewport)" stroke="var(--viewport-2)" stroke-width="1.5" opacity="0.55"/>
<!-- dashed field line between origins -->
<line x1="-100" y1="48" x2="100" y2="-79" stroke="var(--ink-faint)" stroke-width="2" stroke-dasharray="7 6"/>
<!-- FIXED connector, pointing up (+Z out of the lower plate) -->
<g transform="translate(-100,48)">
<path d="M0,0 L38,0 A38,15 0 0 1 0,15 Z" fill="var(--quadrant)" opacity="0.5"/>
<ellipse cx="0" cy="0" rx="38" ry="15" fill="none" stroke="var(--anchor)" stroke-width="2.4"/>
<line x1="0" y1="0" x2="0" y2="-48" stroke="var(--anchor)" stroke-width="3" stroke-linecap="round"/>
<polygon points="0,-70 -9,-48 9,-48" fill="none" stroke="var(--anchor)" stroke-width="3" stroke-linejoin="round"/>
<ellipse cx="0" cy="-48" rx="9" ry="3.4" fill="none" stroke="var(--anchor)" stroke-width="2"/>
<circle cx="0" cy="0" r="3.4" fill="var(--anchor)"/>
</g>
<!-- DRIVEN connector, pointing down (+Z out of the upper plate's underside) -->
<g transform="translate(100,-79) rotate(180)">
<path d="M0,0 L38,0 A38,15 0 0 1 0,15 Z" fill="var(--quadrant)" opacity="0.9"/>
<ellipse cx="0" cy="0" rx="38" ry="15" fill="none" stroke="var(--driven)" stroke-width="2.4"/>
<line x1="0" y1="0" x2="0" y2="-50" stroke="var(--driven)" stroke-width="3.4" stroke-linecap="round"/>
<polygon points="0,-70 -9,-48 9,-48" fill="var(--driven)"/>
<circle cx="0" cy="0" r="3.4" fill="var(--driven)"/>
</g>
<text x="-100" y="102" text-anchor="middle" font-size="13" fill="var(--ink-soft)">fixed · receives</text>
<text x="100" y="-100" text-anchor="middle" font-size="13" fill="var(--ink-soft)">driven · inserts</text>
</svg>
</div>
<p class="note">
Two arrows nose to nose. Because a magnet's north seeks a south, <span class="k">“facing” is the
self-evident default</span> — which settles open decision D1 on visual grounds instead of a
convention nobody can look up. Nothing has to be remembered: the picture is the rule.
The dashed line is what makes the two glyphs read as one object.
</p>
</div>
<h2>States</h2>
<div class="card wide">
<table>
<thead>
<tr><th>State</th><th>Drawing</th><th>Why</th></tr>
</thead>
<tbody>
<tr>
<td><span class="k">Candidate</span> (hover)</td>
<td>small dot only</td>
<td>Onshape draws plain white dots at every corner and midpoint. Dots propose; the full glyph commits.</td>
</tr>
<tr>
<td><span class="k">Picked</span></td>
<td>disc + quadrant + cone</td>
<td>The committed frame, with roll and verse both readable.</td>
</tr>
<tr>
<td><span class="k">Roll undefined</span></td>
<td>hatched quadrant, dashed disc</td>
<td>Turns requirement R8 from a message nobody reads into a mark you cannot miss.</td>
</tr>
</tbody>
</table>
</div>
<h2>Constraints on the drawing</h2>
<div class="card wide">
<p class="note">
<span class="k">Do not make it a fourth RGB triad.</span> The bed-centre world triad
(<code>DesignCanvas.cpp:65</code>) and the move gizmo are already three coloured arrows. The disc
and the quadrant are what tell a connector apart from those — keep the arms short, and consider
drawing only Z on the committed glyph, with X and Y implied by the quadrant.
</p>
<div class="legend">
<span class="swatch"><i class="dot" style="background:var(--quadrant)"></i> roll quadrant</span>
<span class="swatch"><i class="dot" style="background:var(--axis-z)"></i> Z / driven</span>
<span class="swatch"><i class="dot" style="background:var(--anchor)"></i> fixed</span>
<span class="swatch"><i class="dot" style="background:var(--warn)"></i> roll undefined</span>
</div>
</div>
</div>
</body>
</html>
@@ -1,68 +0,0 @@
# Does the connector pair let two hosts sit COPLANAR, or does it hold them apart?
#
# The male's flat back is the plane Y=0 and all its relief rises to +Y. So Y=0 is the natural
# mating datum: everything the male adds lives on one side of it. The test below builds two dummy
# host plates that meet on that plane -- one with the male FUSED on, one with the cavity CUT in --
# and measures whether they touch, interfere, or stand apart.
#
# It also emits the artifact that makes this work in practice: a CUTTER solid (the male grown by
# the clearance) that you subtract from any host. A standalone female block cannot keep two hosts
# coplanar, because its own floor material stands between them; a cavity can.
#
# Run: /snap/bin/freecad.cmd coplanar_test.py
import os
import FreeCAD as App
import Part
from FreeCAD import Vector
HERE = os.path.dirname(os.path.abspath(__file__))
MALE = os.path.join(HERE, "bear.step")
CLEAR = 0.20
male = Part.Shape(); male.read(MALE); male = male.Solids[0]
bb = male.BoundBox
print(f"male relief: Y {bb.YMin:.3f} .. {bb.YMax:.3f} -> datum plane Y=0, all relief on +Y")
# the flat back face, and proof it is the whole silhouette sitting on Y=0
back = max((f for f in male.Faces
if abs(f.CenterOfMass.y) < 1e-6 and abs(abs(f.normalAt(0, 0).y) - 1) < 1e-6),
key=lambda f: f.Area)
print(f"back face : {back.Area:.1f} mm2 on Y=0 -- this is the contact surface")
# ---- the cutter: the male grown by the clearance, poking 0.2 mm proud so the boolean is clean
cutter = male.makeOffsetShape(CLEAR, 1e-6, False, False, 0, 2, False).Solids[0]
cb = cutter.BoundBox
print(f"cutter : Y {cb.YMin:.3f} .. {cb.YMax:.3f}, {cutter.Volume/1000:.2f} cm3")
# ---- two dummy hosts meeting on Y = 0
W, H = 120.0, 100.0
hostA = Part.makeBox(W, 10.0, H, Vector(-W/2, -10.0, -15.0)) # occupies Y -10..0
hostB = Part.makeBox(W, 30.0, H, Vector(-W/2, 0.0, -15.0)) # occupies Y 0..30
partA = hostA.fuse(male) # male stands proud of A's face
partB = hostB.cut(cutter) # cavity sunk into B from its face
print(f"\npart A (host + male) : {partA.Volume/1000:.2f} cm3")
print(f"part B (host - cutter) : {partB.Volume/1000:.2f} cm3")
# ---- the question ------------------------------------------------------------------
inter = partA.common(partB)
iv = inter.Volume if inter.Solids else 0.0
gap = partA.distToShape(partB)[0]
print(f"\nRESULT interference A vs B : {iv:.6f} mm3 (0 = they do not collide)")
print(f"RESULT closest approach : {gap:.4f} mm (0 = the host faces are touching)")
# are the two host faces actually on the same plane?
fa = [f for f in partA.Faces if abs(f.CenterOfMass.y) < 1e-9 and abs(abs(f.normalAt(0,0).y)-1) < 1e-6]
fb = [f for f in partB.Faces if abs(f.CenterOfMass.y) < 1e-9 and abs(abs(f.normalAt(0,0).y)-1) < 1e-6]
print(f"RESULT A has {len(fa)} face(s) lying exactly on Y=0, total {sum(f.Area for f in fa):.1f} mm2")
print(f"RESULT B has {len(fb)} face(s) lying exactly on Y=0, total {sum(f.Area for f in fb):.1f} mm2")
print("RESULT -> the hosts meet on Y=0: COPLANAR" if fa and fb and iv < 1e-3
else "RESULT -> NOT coplanar")
doc = App.newDocument("Cutter")
o = doc.addObject("Part::Feature", "BearConnector_Cutter"); o.Shape = cutter
doc.recompute()
Part.export([o], os.path.join(HERE, "BearConnector_Cutter.step"))
print(f"\nwrote BearConnector_Cutter.step -- subtract this from any host to get the socket")
Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

@@ -1,97 +0,0 @@
"""Emit the simplified bear as a C++ table for the viewport glyph — wi3z.
Everything is normalised to the part's own bounding span and centred, so the renderer scales by
one radius R in screen pixels and nothing here carries millimetres. Emitting rather than
hand-authoring keeps the glyph and the printed part from drifting apart: rerun this and the table
follows the STEP.
"""
import json, math, os
HERE = os.path.dirname(os.path.abspath(__file__))
D = json.load(open(os.path.join(HERE, "bear_outline.json")))
def unit_frame(pts_sets):
allp=[p for s in pts_sets for p in s]
xs=[p[0] for p in allp]; ys=[p[1] for p in allp]
cx,cy=(min(xs)+max(xs))/2,(min(ys)+max(ys))/2
span=max(max(xs)-min(xs), max(ys)-min(ys))
return cx,cy,span
outer=[(x,-z) for x,z in D["outer"]]
holes=[[(x,-z) for x,z in h["pts"]] for h in D["holes"]]
CX,CY,SPAN = unit_frame([outer]+holes)
U=lambda pts:[((x-CX)/SPAN,(y-CY)/SPAN) for x,y in pts]
OUT=U(outer)
EYES=[U(h) for h,m in zip(holes,D["holes"]) if m["d"]<20]
MUZ =U([h for h,m in zip(holes,D["holes"]) if m["d"]>=20][0])
def rdp(p,eps):
if len(p)<3: return p
ax,ay=p[0]; bx,by=p[-1]; dx,dy=bx-ax,by-ay; n=math.hypot(dx,dy)
best,bi=-1.0,0
for i in range(1,len(p)-1):
px,py=p[i]
d=abs(dx*(ay-py)-(ax-px)*dy)/n if n>1e-12 else math.hypot(px-ax,py-ay)
if d>best: best,bi=d,i
if best<=eps: return [p[0],p[-1]]
return rdp(p[:bi+1],eps)[:-1]+rdp(p[bi:],eps)
def simp(p,eps):
r=rdp(p+[p[0]],eps); return r[:-1]
OUT_S = simp(OUT,.030) # 22 verts, the size the study settled on
# wind counter-clockwise so the renderer's normals come out facing +Z
def area2(p): return sum(p[i][0]*p[(i+1)%len(p)][1]-p[(i+1)%len(p)][0]*p[i][1] for i in range(len(p)))
if area2(OUT_S) < 0: OUT_S = OUT_S[::-1]
def centroid(p): return (sum(q[0] for q in p)/len(p), sum(q[1] for q in p)/len(p))
E=[]
for e in EYES:
c=centroid(e); r=(max(p[0] for p in e)-min(p[0] for p in e))/2
E.append((c[0],c[1],r))
E.sort()
lo=min(p[1] for p in MUZ); hi=max(p[1] for p in MUZ)
bottom=[p for p in MUZ if p[1] < lo+0.06*(hi-lo)]
apex=max(MUZ,key=lambda p:p[1])
TRI=[min(bottom),max(bottom),apex]
if area2(TRI)<0: TRI=TRI[::-1]
# the cheek dot: the handedness mark adopted after the mirror-difference study
DOT=(E[1][0]+0.085, E[1][1]-0.10, 0.038)
# THE MUZZLE. Six facets lifted straight off the mesh -- every facet touching anything above the
# 3 mm plate. Do NOT recompute the base from height*tan(draft): the first version did and produced
# a needle, because the real base OVERHANGS the crest at both ends (0.062 at the nose, 0.034 at the
# tail) and it is that overhang that makes it a tapered wedge instead of a blade.
PLATE = 0.036 # 3.00 / 83.34
SNOUT_BASE = ((-0.0727, -0.2417), (+0.0630, -0.2417), # nose end, 0.136 wide
(+0.0259, +0.1939), (-0.0356, +0.1939)) # tail end, 0.062 wide
CREST = ((-0.0048, -0.1793, 0.2073), (-0.0048, +0.1605, 0.1279))
def fmt(v): return f"{v:+.4f}"
L=[]
L.append(f"// Emitted by doc/design/mate-connectors/emit_glyph_table.py from bear.step — do not hand-edit.")
L.append(f"// Normalised to the part's bounding span and centred: the renderer scales by one radius.")
L.append(f"static const Vec2d kBearOutline[] = {{ // {len(OUT_S)} verts, RDP eps 0.030, CCW")
for i in range(0,len(OUT_S),3):
row=", ".join(f"{{{fmt(x)}, {fmt(y)}}}" for x,y in OUT_S[i:i+3])
L.append(" "+row+",")
L.append("};")
L.append(f"static const Vec2d kBearChin[] = {{ // the CHIN BAR, flat. The muzzle is relief — see kBearCrest.")
L.append(" "+", ".join(f"{{{fmt(x)}, {fmt(y)}}}" for x,y in TRI)+",")
L.append("};")
L.append("// {cx, cy, r}: two eyes, then the cheek dot that carries handedness (wi3z).")
L.append("static const Vec3d kBearMarks[] = {")
for cx,cy,r in E: L.append(f" {{{fmt(cx)}, {fmt(cy)}, {fmt(r)}}},")
L.append(f" {{{fmt(DOT[0])}, {fmt(DOT[1])}, {fmt(DOT[2])}}},")
L.append("};")
L.append("// THE MUZZLE, lifted off the mesh: a tapered wedge, base quad + crest edge, 6 facets.")
L.append("// This is the only feature standing along +Z and the only one still legible edge-on.")
L.append(f"static const double kBearPlateZ = {PLATE:+.4f};")
L.append("static const Vec2d kBearSnoutBase[] = { // CCW from the nose end")
for x,y in SNOUT_BASE: L.append(f" {{{fmt(x)}, {fmt(y)}}},")
L.append("};")
L.append("static const Vec3d kBearCrest[] = { // nose (tall) -> tail (short)")
for x,y,z in CREST: L.append(f" {{{fmt(x)}, {fmt(y)}, {fmt(z)}}},")
L.append("};")
open(os.path.join(HERE,"bear_glyph_table.h"),"w").write("\n".join(L)+"\n")
print("\n".join(L))
@@ -1,65 +0,0 @@
# Pull the bear's true silhouette and feature positions out of the supplied male B-rep, so the
# simplification study starts from measured geometry instead of a tracing of the flat drawing.
#
# The part's native frame (make_female.py): flat back on Y=0, relief rising to Y=+17.27, the FACE
# carried by X and Z. So the face plane is XZ and the silhouette is the outline projected along Y.
import os, json
import Part
HERE = os.path.dirname(os.path.abspath(__file__))
s = Part.Shape(); s.read(os.path.join(HERE, "bear.step"))
sol = s.Solids[0]
bb = sol.BoundBox
print(f"bbox X {bb.XMin:.2f}..{bb.XMax:.2f} Y {bb.YMin:.2f}..{bb.YMax:.2f} Z {bb.ZMin:.2f}..{bb.ZMax:.2f}")
# The back plate face: the planar face whose normal is -Y and which sits at Y=YMin. Its outer wire
# IS the silhouette; its inner wires are the eye holes.
best = None
for f in sol.Faces:
if f.Surface.__class__.__name__ != "Plane":
continue
n = f.Surface.Axis
if abs(abs(n.y) - 1.0) > 1e-6:
continue
c = f.CenterOfMass
if best is None or c.y < best[0]:
best = (c.y, f)
y, face = best
print(f"back plate at Y={y:.3f} wires={len(face.Wires)} area={face.Area:.1f} mm2")
def wire_pts(w, tol=0.05):
# ORDER MATTERS and w.Edges does not carry it: OCC hands the edges back in whatever order the
# face stored them, so concatenating their discretisations gives a scrambled ring. The first
# version of this script did exactly that and emitted an outline with 7 duplicated points and
# twice the perimeter it should have. OrderedEdges walks the wire, and each edge is reversed
# when its own orientation runs against the walk.
pts = []
for e in w.OrderedEdges:
d = e.discretize(Deflection=tol)
if e.Orientation == "Reversed":
d = list(reversed(d))
for p in d:
pts.append((round(p.x, 3), round(p.z, 3)))
# drop consecutive duplicates
out = [pts[0]]
for p in pts[1:]:
if abs(p[0]-out[-1][0]) > 1e-4 or abs(p[1]-out[-1][1]) > 1e-4:
out.append(p)
return out
data = {"outer": None, "holes": []}
outer = face.OuterWire
data["outer"] = wire_pts(outer)
for w in face.Wires:
if w.isSame(outer):
continue
pts = wire_pts(w)
xs = [p[0] for p in pts]; zs = [p[1] for p in pts]
data["holes"].append({"pts": pts,
"cx": round(sum(xs)/len(xs), 3), "cz": round(sum(zs)/len(zs), 3),
"d": round(max(xs)-min(xs), 3)})
print(f" hole: centre ({data['holes'][-1]['cx']}, {data['holes'][-1]['cz']}) dia {data['holes'][-1]['d']}")
print(f"outer wire: {len(data['outer'])} points")
json.dump(data, open(os.path.join(HERE, "bear_outline.json"), "w"))
print("WROTE bear_outline.json")
@@ -1,140 +0,0 @@
// Faceted ridge key asymmetric male/female alignment feature, flat facets only.
//
// 6 vertices, 7 faces, one closed manifold. Euler check: V - E + F = 6 - 11 + 7 = 2.
// No spheres, no cylinders, no splines, no fillets.
//
// THE FLANKS ARE TRIANGULATED EXPLICITLY, and that is not cosmetic. Written as quads
// [0,3,5,4] and [1,4,5,2] they are NOT planar the base edge and the ridge edge are
// skew, so the four corners do not share a plane. A checker caught this after the first
// draft claimed the opposite. Left as quads, the tessellator picks the fold direction for
// you, which means the "flat facet" promise is broken by an unspecified crease and two
// exporters can disagree about the shape. Splitting them here fixes the crease at
// back-bottom -> front-ridge, which keeps the rear peak's triangle large and clean.
//
// FRAME CONVENTION (matches the CAD mate connector it is derived from):
// +Z the mating axis the feature protrudes along it
// +X the roll reference the ridge runs along it, low end forward
// +Y completes the right-handed frame
//
// WHAT BREAKS WHICH SYMMETRY
// rotational about Z ....... the ridge (elongation along X)
// 180 deg about Z .......... the ridge SLOPE: tall steep back, long shallow front
// mirror across XZ ......... deliberately NOT broken. Handedness is fixed by convention,
// so +Y is implied once Z and X are known. Breaking it would
// add a facet and buy nothing.
//
// KNOWN AMBIGUITY, stated rather than hidden: viewed exactly ALONG the ridge (+/-X,
// orthographic), the silhouette is the same isoceles triangle from front and back. Front
// and back are then distinguished by SHADING only the long shallow front face catches
// light differently from the steep back face. If the target renderer is flat-shaded with a
// single headlight, verify this case before committing to the shape.
// ---------------------------------------------------------------- parameters
L = 12.0; // overall length along the ridge (X)
W = 4.0; // half-width at the BACK
tf = 0.45; // front taper: front half-width = W * tf
H = 4.5; // peak height at the rear <-- the single dimension controlling asymmetry
pr = 0.22; // rear ridge position, fraction of L from the back
pf = 0.62; // front ridge position, fraction of L from the back
hf = 0.35; // front ridge height, fraction of H
// Clearance is a PHYSICAL quantity and only means anything if this is a printed part.
// See the note at the bottom: for a viewport glyph it is meaningless.
clr = 0.20; // per-face clearance, mm
depth = 0.40; // extra pocket depth so the male never bottoms out before it seats
Wf = W * tf;
xr0 = -L/2 + L * pr;
xr1 = -L/2 + L * pf;
Hf = H * hf;
// ---------------------------------------------------------------- geometry
// Vertex order is fixed and referenced by the face table; do not reorder.
// 0 back-left 1 back-right 2 front-right 3 front-left
// 4 REAR PEAK (tall) 5 front ridge (low)
function ridge_pts(l, w, wf, h, hfr, x0, x1) = [
[-l/2, -w, 0 ], // 0
[-l/2, w, 0 ], // 1
[ l/2, wf, 0 ], // 2
[ l/2, -wf, 0 ], // 3
[ x0, 0, h ], // 4 rear peak
[ x1, 0, hfr] // 5 front ridge, low
];
// OpenSCAD wants each face wound CLOCKWISE seen from OUTSIDE. The right-hand-rule
// outward-normal (CCW) form is given in the comment for anyone porting to STL/OCC,
// where the opposite convention is the usual one.
RIDGE_FACES = [
[3, 2, 1, 0], // base (CCW-outward: [0,1,2,3]) planar, all z=0
[1, 4, 0], // back (CCW-outward: [0,4,1]) steep
[5, 3, 0], // flank -Y a (CCW-outward: [0,3,5])
[4, 5, 0], // flank -Y b (CCW-outward: [0,5,4])
[5, 4, 1], // flank +Y a (CCW-outward: [1,4,5])
[2, 5, 1], // flank +Y b (CCW-outward: [1,5,2])
[5, 2, 3] // front (CCW-outward: [3,2,5]) long, shallow
];
module ridge_key(l = L, w = W, wf = Wf, h = H, hfr = Hf, x0 = xr0, x1 = xr1) {
polyhedron(points = ridge_pts(l, w, wf, h, hfr, x0, x1),
faces = RIDGE_FACES,
convexity = 3);
}
// MALE: the protrusion, nominal size.
module ridge_key_male() { ridge_key(); }
// FEMALE: the pocket. Grown by `clr` on every side and sunk `depth` deeper.
//
// HONEST LIMITATION: this grows the key by scaling its defining dimensions, which is NOT a
// true uniform surface offset on the shallow front face the normal clearance comes out
// smaller than `clr`, because that face is far from perpendicular to every axis it is
// scaled along. A true offset needs minkowski() with a small cube, which is exact and slow,
// or an explicit per-face plane push, which is exact and fiddly. For a keying feature whose
// job is angular registration rather than a press fit, the approximation is the right trade
// but do not quote this pocket as holding 0.2 mm everywhere, because it does not.
module ridge_key_female() {
translate([0, 0, -depth])
ridge_key(l = L + 2*clr,
w = W + clr,
wf = Wf + clr,
h = H + clr + depth,
hfr = Hf + clr + depth,
x0 = xr0,
x1 = xr1);
}
// ---------------------------------------------------------------- demo
// Left: the male key on its plate. Right: the plate with the pocket cut.
PLATE = [30, 18, 3];
module plate_with_male() {
translate([-PLATE[0]/2, -PLATE[1]/2, -PLATE[2]]) cube(PLATE);
ridge_key_male();
}
module plate_with_female() {
difference() {
translate([-PLATE[0]/2, -PLATE[1]/2, -PLATE[2]]) cube(PLATE);
ridge_key_female();
}
}
translate([-20, 0, 0]) plate_with_male();
translate([ 20, 0, 0]) plate_with_female();
// ---------------------------------------------------------------- note on the two readings
// This file is written for the PHYSICAL reading: a printable alignment key, where `clr` and
// `depth` are real millimetres and flat facets genuinely help they slice without the
// stair-stepping a tessellated curve produces, and they print without support on the
// shallow front face.
//
// If the intent is instead the VIEWPORT GLYPH for a CAD mate connector, then:
// - `clr` and `depth` are meaningless: a symbol does not mate with anything;
// - all dimensions must become SCREEN PIXELS scaled by upp = 1/zoom, because every gizmo
// in that viewport is screen-constant and must not shrink with the model;
// - "low-poly for rendering performance" is not a real reason at ~2-20 glyphs per frame.
// The real reason to keep flat facets there is LEGIBILITY: hard normals give distinct
// value steps between facets, and that is what lets a 22-px solid read as an oriented
// object instead of a grey blob.
// The vertex logic above is identical under both readings. Only the units and the clearance
// change.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

-226
View File
@@ -1,226 +0,0 @@
solid OpenSCAD_Model
facet normal 1 -0 0
outer loop
vertex 15 -9 0
vertex 15 9 -8
vertex 15 9 0
endloop
endfacet
facet normal 1 0 0
outer loop
vertex 15 9 -8
vertex 15 -9 0
vertex 15 -9 -8
endloop
endfacet
facet normal 0 0 1
outer loop
vertex 15 9 0
vertex 5.3246 1.63218 0
vertex 15 -9 0
endloop
endfacet
facet normal 0 0 1
outer loop
vertex 15 9 0
vertex -4.79494 3.42759 0
vertex 5.3246 1.63218 0
endloop
endfacet
facet normal 0 0 1
outer loop
vertex 15 9 0
vertex -5.97725 3.87059 0
vertex -4.79494 3.42759 0
endloop
endfacet
facet normal 0 0 1
outer loop
vertex -5.97725 3.87059 0
vertex -15 9 0
vertex -5.97725 -3.87059 0
endloop
endfacet
facet normal -0 0 1
outer loop
vertex -15 9 0
vertex -5.97725 3.87059 0
vertex 15 9 0
endloop
endfacet
facet normal -0 0 1
outer loop
vertex 5.3246 -1.63218 0
vertex 15 -9 0
vertex 5.3246 1.63218 0
endloop
endfacet
facet normal -0 0 1
outer loop
vertex -4.79494 -3.42759 0
vertex 15 -9 0
vertex 5.3246 -1.63218 0
endloop
endfacet
facet normal -0 0 1
outer loop
vertex -5.97725 -3.87059 0
vertex 15 -9 0
vertex -4.79494 -3.42759 0
endloop
endfacet
facet normal 0 0 1
outer loop
vertex -5.97725 -3.87059 0
vertex -15 -9 0
vertex 15 -9 0
endloop
endfacet
facet normal 0 0 1
outer loop
vertex -15 -9 0
vertex -5.97725 -3.87059 0
vertex -15 9 0
endloop
endfacet
facet normal 0 0 -1
outer loop
vertex -15 -9 -8
vertex 15 9 -8
vertex 15 -9 -8
endloop
endfacet
facet normal -0 0 -1
outer loop
vertex 15 9 -8
vertex -15 -9 -8
vertex -15 9 -8
endloop
endfacet
facet normal -1 0 0
outer loop
vertex -15 -9 -8
vertex -15 9 0
vertex -15 9 -8
endloop
endfacet
facet normal -1 -0 0
outer loop
vertex -15 9 0
vertex -15 -9 -8
vertex -15 -9 0
endloop
endfacet
facet normal 0 1 -0
outer loop
vertex 15 9 -8
vertex -15 9 0
vertex 15 9 0
endloop
endfacet
facet normal 0 1 0
outer loop
vertex -15 9 0
vertex 15 9 -8
vertex -15 9 -8
endloop
endfacet
facet normal 0 -1 0
outer loop
vertex -15 -9 -8
vertex 15 -9 0
vertex -15 -9 0
endloop
endfacet
facet normal 0 -1 -0
outer loop
vertex 15 -9 0
vertex -15 -9 -8
vertex 15 -9 -8
endloop
endfacet
facet normal 0 0 1
outer loop
vertex -6.2 4.2 -0.4
vertex 6.2 -2 -0.4
vertex 6.2 2 -0.4
endloop
endfacet
facet normal 0 0 1
outer loop
vertex 6.2 -2 -0.4
vertex -6.2 4.2 -0.4
vertex -6.2 -4.2 -0.4
endloop
endfacet
facet normal 0.873667 0 -0.486524
outer loop
vertex -5.97725 -3.87059 0
vertex -6.2 4.2 -0.4
vertex -5.97725 3.87059 0
endloop
endfacet
facet normal 0.873667 0 -0.486524
outer loop
vertex -6.2 4.2 -0.4
vertex -5.97725 -3.87059 0
vertex -6.2 -4.2 -0.4
endloop
endfacet
facet normal -0.107146 0.603912 -0.789816
outer loop
vertex 6.2 -2 -0.4
vertex -4.79494 -3.42759 0
vertex 5.3246 -1.63218 0
endloop
endfacet
facet normal -0.107147 0.603918 -0.789812
outer loop
vertex -4.79494 -3.42759 0
vertex 6.2 -2 -0.4
vertex -6.2 -4.2 -0.4
endloop
endfacet
facet normal -0.304068 0.811519 -0.498978
outer loop
vertex -4.79494 -3.42759 0
vertex -6.2 -4.2 -0.4
vertex -5.97725 -3.87059 0
endloop
endfacet
facet normal -0.304068 -0.811519 -0.498978
outer loop
vertex -5.97725 3.87059 0
vertex -6.2 4.2 -0.4
vertex -4.79494 3.42759 0
endloop
endfacet
facet normal -0.107146 -0.603912 -0.789816
outer loop
vertex -4.79494 3.42759 0
vertex 6.2 2 -0.4
vertex 5.3246 1.63218 0
endloop
endfacet
facet normal -0.107147 -0.603918 -0.789812
outer loop
vertex 6.2 2 -0.4
vertex -4.79494 3.42759 0
vertex -6.2 4.2 -0.4
endloop
endfacet
facet normal -0.415603 0 -0.909546
outer loop
vertex 5.3246 -1.63218 0
vertex 6.2 2 -0.4
vertex 6.2 -2 -0.4
endloop
endfacet
facet normal -0.415603 0 -0.909546
outer loop
vertex 6.2 2 -0.4
vertex 5.3246 -1.63218 0
vertex 5.3246 1.63218 0
endloop
endfacet
endsolid OpenSCAD_Model
@@ -1,12 +0,0 @@
// Female half alone, for the legibility test: is a recessed faceted pocket readable in a
// shaded view, or does a concave feature just read as a dark hole with no orientation?
use <faceted_ridge_key.scad>
// The plate must be THICKER than the key is tall, or the "pocket" is a through-hole. The
// first version used 3 mm against a 4.5 mm key and cut straight through caught only by
// rendering it. Minimum stock = H + clearance + pocket depth + a wall to print against.
PLATE = [30, 18, 8];
difference() {
translate([-PLATE[0]/2, -PLATE[1]/2, -PLATE[2]]) cube(PLATE);
ridge_key_female();
}
@@ -1,20 +0,0 @@
# Measure the assembled fit between the supplied male and the generated female.
# This is the number that matters: the minimum gap in the seated position.
# Run: /snap/bin/freecad.cmd fit_check.py
import os
import Part
HERE = os.path.dirname(os.path.abspath(__file__))
male = Part.Shape(); male.read(os.path.join(HERE, "bear.step"))
fem = Part.Shape(); fem.read(os.path.join(HERE, "BearConnector_Female.step"))
male, fem = male.Solids[0], fem.Solids[0]
d = male.distToShape(fem)
print(f"RESULT minimum gap male<->female, seated: {d[0]:.4f} mm (design clearance 0.20)")
c = male.common(fem)
print(f"RESULT interference volume: {(c.Volume if c.Solids else 0.0):.6f} mm3")
p = d[1][0][0]
print(f"RESULT tightest point on the male: ({p.x:.2f}, {p.y:.2f}, {p.z:.2f})")
print(f"RESULT male {male.Volume/1000:.2f} cm3 / female {fem.Volume/1000:.2f} cm3")
Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

@@ -1,99 +0,0 @@
"""Render the SIMPLIFIED glyph exactly as render_mate_face() draws it — x0kd.
This is the panel the study was missing. simplify_study.py measured a FLAT outline and
relief_sheet.py measured the FULL 1508-facet part; neither showed the simplified glyph WITH its
relief, which is what the code actually draws and the only thing that answers "is the snout still
protruding". Same facet list, same painter order, same camera-fixed lambert as the C++.
"""
import math, os
from PIL import Image, ImageDraw
HERE = os.path.dirname(os.path.abspath(__file__))
T = open(os.path.join(HERE, "bear_glyph_table.h")).read()
def grab(name, n):
body = T.split(name + "[] = {")[1].split("};")[0]
body = "\n".join(l.split("//")[0] for l in body.splitlines())
out = []
for tok in body.replace("\n", " ").split("},"):
tok = tok.strip().lstrip("{").strip()
if not tok: continue
v = [float(x) for x in tok.replace("{", "").split(",")[:n]]
if len(v) == n: out.append(tuple(v))
return out
OUT = grab("kBearOutline", 2)
CHIN = grab("kBearChin", 2) # NB: this table entry is the CHIN BAR, not the snout
MARKS = grab("kBearMarks", 3)
CREST = grab("kBearCrest", 3)
SBASE = grab("kBearSnoutBase", 2)
PLATE = float(T.split("kBearPlateZ = ")[1].split(";")[0])
def facets():
F = []
n = len(OUT)
for i in range(n): # plate sides -> the grazing silhouette
a, b = OUT[i], OUT[(i+1) % n]
F.append(([(a[0],a[1],0.0),(b[0],b[1],0.0),(b[0],b[1],PLATE),(a[0],a[1],PLATE)], "body", True))
F.append(([(x,y,PLATE) for x,y in OUT], "body", True)) # plate top
zm = PLATE + 0.004
for cx,cy,r in MARKS: # eyes + cheek dot
F.append(([(cx+r*math.cos(2*math.pi*i/12), cy+r*math.sin(2*math.pi*i/12), zm) for i in range(12)], "mark", False))
F.append(([(x,y,zm) for x,y in CHIN], "mark", False)) # chin bar
A, B = CREST # THE MUZZLE: base quad + crest
nl=(SBASE[0][0],SBASE[0][1],PLATE); nr=(SBASE[1][0],SBASE[1][1],PLATE)
tr=(SBASE[2][0],SBASE[2][1],PLATE); tl=(SBASE[3][0],SBASE[3][1],PLATE)
F += [([nl,tl,B,A],"body",True), # left flank
([nr,A,B,tr],"body",True), # right flank
([nl,A,nr],"body",True), # nose cap, sloping because the base overhangs the crest
([tr,B,tl],"body",True)] # tail cap
return F
FACETS = facets()
BODY=(0.42,0.46,0.52); MARK=(0.126,0.138,0.156)
def render(px, elev_deg, ss=8):
S=px*ss; a=math.radians(elev_deg); ca,sa=math.cos(a),math.sin(a)
# camera orbits down; the connector's +Z (relief) tips toward the horizon
xf=lambda p:(p[0], p[1]*sa + p[2]*ca, -p[1]*ca + p[2]*sa)
light=(-0.70,0.30,0.45)
img=Image.new("RGB",(S,S),(24,27,32)); d=ImageDraw.Draw(img)
tris=[]
for pts,kind,shade in FACETS:
q=[xf(p) for p in pts]
tris.append((sum(v[2] for v in q)/len(q), q, kind, shade))
tris.sort(key=lambda t:t[0]) # far first
for _,q,kind,shade in tris:
(x0,y0,z0),(x1,y1,z1),(x2,y2,z2)=q[0],q[1],q[2]
ux,uy,uz=x1-x0,y1-y0,z1-z0; vx,vy,vz=x2-x0,y2-y0,z2-z0
nx,ny,nz=uy*vz-uz*vy, uz*vx-ux*vz, ux*vy-uy*vx
nn=math.sqrt(nx*nx+ny*ny+nz*nz) or 1.0
nx,ny,nz=nx/nn,ny/nn,nz/nn
if nz<0: nx,ny,nz=-nx,-ny,-nz
base=BODY if kind=="body" else MARK
k=(0.42+0.58*max(0.0,nx*light[0]+ny*light[1]+nz*light[2])) if shade else 1.0
col=tuple(min(255,int(255*c*k)) for c in base)
d.polygon([(S/2+p[0]*S*0.92, S/2-p[1]*S*0.92) for p in q], fill=col)
return img.resize((px,px), Image.LANCZOS)
SIZES=[22,32,48]; ELEVS=[(90,"flat on"),(47,"47"),(16,"16"),(6,"6")]
pad,cell=8,58
W=pad+len(SIZES)*len(ELEVS)*cell+pad; H=pad+cell+pad
sheet=Image.new("RGB",(W,H),(24,27,32))
for ci,(e,_) in enumerate(ELEVS):
for si,px in enumerate(SIZES):
g=render(px,e)
sheet.paste(g, (pad+(ci*len(SIZES)+si)*cell+(cell-px)//2, pad+(cell-px)//2))
sheet.resize((W*2,H*2), Image.NEAREST).save(os.path.join(HERE,"glyph-preview.png"))
# how much of the glyph is the snout: render with and without the tent and diff
def render_no_tent(px, elev):
global FACETS
keep=FACETS; FACETS=FACETS[:-4]
try: return render(px, elev)
finally: FACETS=keep
print(f"{'elev':>8} {'lit px@32':>10} {'snout px':>9} {'snout share':>12}")
for e,_ in ELEVS:
a=render(32,e); b=render_no_tent(32,e)
la=sum(1 for p in a.get_flattened_data() if p!=(24,27,32))
diff=sum(1 for p,q in zip(a.get_flattened_data(), b.get_flattened_data()) if p!=q)
print(f"{e:>8} {la:>10} {diff:>9} {100.0*diff/max(1,la):>11.1f}%")
print("WROTE glyph-preview.png")
@@ -1,143 +0,0 @@
# Mate-connector glyph probe — built as REAL solids on REAL mechanical geometry,
# so the shape can be judged in a 3D viewport instead of in a browser mock.
#
# Four polarity treatments, side by side on one bracket:
# A Onshape baseline ...... ring + roll quadrant + three short axis arms
# B solid cone ............ ring + quadrant + one-sided Z arrow, filled head (driven)
# C hollow collar ......... ring + quadrant + one-sided Z arrow, shell head (fixed)
# D pin / cup ............. polarity by RELIEF: a raised pin vs a sunk cup
#
# D is the one that only a 3D test can settle: in a shaded viewport, solid-vs-hollow is a
# weak cue that depends on angle and lighting, while convex-vs-concave is a strong one --
# and male/female is the mechanical language for polarity anyway.
#
# Scale note: in the real viewport gizmos are screen-constant (~15-40 px via upp = 1/zoom).
# At a zoom where a 60 mm part fills ~600 px, 40 px is about 4 mm, so R = 4.5 mm here.
import FreeCAD as App
import FreeCADGui as Gui
import Part
from FreeCAD import Vector
DOC = "GlyphProbe"
for d in list(App.listDocuments()):
App.closeDocument(d)
doc = App.newDocument(DOC)
R = 4.5 # disc radius, the module everything scales from
GOLD = (0.93, 0.66, 0.09)
BLUE = (0.18, 0.44, 0.93)
GREY = (0.42, 0.46, 0.52)
RED = (0.85, 0.29, 0.24)
GREEN = (0.23, 0.65, 0.35)
def add(name, shape, color, transparency=0):
o = doc.addObject("Part::Feature", name)
o.Shape = shape
o.ViewObject.ShapeColor = color
o.ViewObject.LineColor = color
o.ViewObject.PointColor = color
o.ViewObject.Transparency = transparency
return o
def frame(origin, zdir, xdir):
"""Right-handed placement matrix from origin + Z + X (X orthonormalised against Z)."""
z = Vector(*zdir); z.normalize()
xr = Vector(*xdir)
x = xr.sub(Vector(z).multiply(z.dot(xr))); x.normalize()
y = z.cross(x)
return App.Matrix(x.x, y.x, z.x, origin[0],
x.y, y.y, z.y, origin[1],
x.z, y.z, z.z, origin[2],
0, 0, 0, 1)
# ---------------------------------------------------------------- the bracket
plate = Part.makeBox(120, 46, 8)
bore = Part.makeCylinder(7, 40, Vector(96, 23, -6)) # a real bore, curved face
boss = Part.makeCylinder(11, 7, Vector(96, 23, 8))
part = plate.fuse(boss).cut(bore)
add("Bracket", part, (0.60, 0.63, 0.66))
# ---------------------------------------------------------------- glyph pieces
def ring(t=None):
t = t or R * 0.10
return Part.makeCylinder(R, t).cut(Part.makeCylinder(R * 0.84, t))
def quadrant(t=None):
t = t or R * 0.10
return Part.makeCylinder(R * 0.84, t, Vector(0, 0, 0), Vector(0, 0, 1), 90)
def stem(L=None, r=None):
return Part.makeCylinder(r or R * 0.09, L or R * 2.3)
def solid_head():
return Part.makeCone(R * 0.32, 0, R * 0.80, Vector(0, 0, R * 2.3))
def shell_head():
outer = Part.makeCone(R * 0.32, 0, R * 0.80, Vector(0, 0, R * 2.3))
inner = Part.makeCone(R * 0.22, 0, R * 0.62, Vector(0, 0, R * 2.3))
return outer.cut(inner)
def short_axis(direction, L=None):
L = L or R * 1.15
return Part.makeCylinder(R * 0.07, L, Vector(0, 0, 0), Vector(*direction))
def place(shape, m):
s = shape.copy()
s.transformShape(m)
return s
# ---------------------------------------------------------------- the variants
def variant_A(tag, origin): # Onshape baseline
m = frame(origin, (0, 0, 1), (1, 0, 0))
add(tag + "_ring", place(ring(), m), GREY)
add(tag + "_quad", place(quadrant(), m), GOLD)
add(tag + "_x", place(short_axis((1, 0, 0)), m), RED)
add(tag + "_y", place(short_axis((0, 1, 0)), m), GREEN)
add(tag + "_z", place(short_axis((0, 0, 1), R * 1.6), m), BLUE)
def variant_B(tag, origin, zdir=(0, 0, 1)): # solid cone = driven
m = frame(origin, zdir, (1, 0, 0))
add(tag + "_ring", place(ring(), m), BLUE)
add(tag + "_quad", place(quadrant(), m), GOLD)
add(tag + "_body", place(stem().fuse(solid_head()), m), BLUE)
def variant_C(tag, origin, zdir=(0, 0, 1)): # hollow collar = fixed
m = frame(origin, zdir, (1, 0, 0))
add(tag + "_ring", place(ring(), m), GREY)
add(tag + "_quad", place(quadrant(), m), GOLD)
add(tag + "_body", place(stem().fuse(shell_head()), m), GREY)
def variant_D_pin(tag, origin, zdir=(0, 0, 1)): # polarity by relief: raised PIN
m = frame(origin, zdir, (1, 0, 0))
pin = Part.makeCylinder(R * 0.30, R * 1.5).fuse(
Part.makeCone(R * 0.30, 0, R * 0.55, Vector(0, 0, R * 1.5)))
add(tag + "_ring", place(ring(), m), BLUE)
add(tag + "_quad", place(quadrant(), m), GOLD)
add(tag + "_pin", place(pin, m), BLUE)
def variant_D_cup(tag, origin, zdir=(0, 0, 1)): # polarity by relief: sunk CUP
m = frame(origin, zdir, (1, 0, 0))
cup = Part.makeCylinder(R * 0.62, R * 0.9).cut(
Part.makeCylinder(R * 0.40, R * 0.9, Vector(0, 0, -0.01)))
add(tag + "_ring", place(ring(), m), GREY)
add(tag + "_quad", place(quadrant(), m), GOLD)
add(tag + "_cup", place(cup, m), GREY)
# four treatments across the plate, all on the same flat face, same Z
variant_A("A", (14, 30, 8))
variant_B("B", (40, 30, 8))
variant_C("C", (64, 30, 8))
variant_D_pin("Dpin", (14, 10, 8))
variant_D_cup("Dcup", (40, 10, 8))
# the hard cases, which is the whole reason for doing this in 3D:
variant_B("Bore", (96, 23, 15)) # on the boss above a bore
variant_B("Edge", (64, 0, 8), (0, -0.7071, 0.7071)) # tilted, on an edge, oblique Z
doc.recompute()
v = Gui.activeDocument().activeView()
v.viewIsometric()
Gui.SendMsgToActiveView("ViewFit")
App.Console.PrintMessage("glyph probe built: %d objects\n" % len(doc.Objects))
Binary file not shown.

Before

Width:  |  Height:  |  Size: 35 KiB

@@ -1,112 +0,0 @@
"""Give the bear a handedness mark that survives rasterisation — wi3z, Tommaso's call 2.
The study showed the left/right cue lives in sub-millimetre corner radii and is therefore invisible
at glyph size: one pixel is 2.6 mm at 32 px. Roll and verse are safe; handedness is not.
THE MEASURE IS THE QUESTION ITSELF. Render the glyph, render its mirror image, and count how many
pixels differ. If a human is to tell left from right, the two must differ on screen; a candidate
that scores near zero is invisible however elegant it looks in CAD. Reported as a percentage of the
glyph's own lit area, so the sizes are comparable.
"""
import json, math, os
from PIL import Image, ImageDraw, ImageChops
HERE = os.path.dirname(os.path.abspath(__file__))
D = json.load(open(os.path.join(HERE, "bear_outline.json")))
def unit(pts):
p = [(x, -z) for x, z in pts]
return p
outer = unit(D["outer"]); holes = [unit(h["pts"]) for h in D["holes"]]
ALL = outer + [p for h in holes for p in h]
xs=[p[0] for p in ALL]; ys=[p[1] for p in ALL]
CX,CY = (min(xs)+max(xs))/2,(min(ys)+max(ys))/2
SPAN = max(max(xs)-min(xs), max(ys)-min(ys))
U = lambda pts: [((x-CX)/SPAN,(y-CY)/SPAN) for x,y in pts]
OUT = U(outer)
EYES = [U(h) for h,m in zip(holes, D["holes"]) if m["d"] < 20]
MUZ = U([h for h,m in zip(holes, D["holes"]) if m["d"] >= 20][0])
def rdp(pts, eps):
if len(pts) < 3: return pts
ax,ay=pts[0]; bx,by=pts[-1]; dx,dy=bx-ax,by-ay
n=math.hypot(dx,dy); best,bi=-1.0,0
for i in range(1,len(pts)-1):
px,py=pts[i]
d=abs(dx*(ay-py)-(ax-px)*dy)/n if n>1e-12 else math.hypot(px-ax,py-ay)
if d>best: best,bi=d,i
if best<=eps: return [pts[0],pts[-1]]
return rdp(pts[:bi+1],eps)[:-1]+rdp(pts[bi:],eps)
def simp(pts,eps):
r=rdp(pts+[pts[0]],eps); return r[:-1]
BASE = simp(OUT, .030) # the 22-vertex outline the study settled on
def centroid(p): return (sum(q[0] for q in p)/len(p), sum(q[1] for q in p)/len(p))
def circ(cx,cy,r,n=16): return [(cx+r*math.cos(2*math.pi*i/n), cy+r*math.sin(2*math.pi*i/n)) for i in range(n)]
EYE_D = []
for e in EYES:
c=centroid(e); r=(max(p[0] for p in e)-min(p[0] for p in e))/2
EYE_D.append((c[0],c[1],r))
EYE_D.sort() # [0] = left (x<0), [1] = right
TOP = max(p[1] for p in BASE)
H = TOP - min(p[1] for p in BASE)
def ear_tip(sign):
cands=[p for p in BASE if p[1] > TOP-0.18*H and (p[0]*sign) > 0]
return max(cands, key=lambda p: p[0]*sign) if cands else None
LT, RT = ear_tip(-1), ear_tip(+1)
def notch(tip, sign, k=0.085):
"""A wedge bitten out of one ear — background-filled, exactly how the eyes are already drawn."""
x,y = tip
return [(x, y+0.02), (x - sign*k, y - k*0.55), (x + sign*k*0.15, y - k*1.05)]
CANDS = {
"H0 none": dict(cuts=[], eyes=EYE_D),
"H1 notch R ear": dict(cuts=[notch(RT, +1)], eyes=EYE_D),
"H2 notch both": dict(cuts=[notch(RT, +1), notch(LT, -1, 0.045)], eyes=EYE_D),
"H3 cheek dot": dict(cuts=[circ(EYE_D[1][0]+0.085, EYE_D[1][1]-0.10, 0.038)], eyes=EYE_D),
"H4 uneven eyes": dict(cuts=[], eyes=[EYE_D[0], (EYE_D[1][0], EYE_D[1][1], EYE_D[1][2]*1.55)]),
}
def render(c, px, ss=8, mirror=False):
S=px*ss; img=Image.new("L",(S,S),0); d=ImageDraw.Draw(img)
m = lambda p: (S/2 + (-p[0] if mirror else p[0])*S*0.92, S/2 - p[1]*S*0.92)
d.polygon([m(p) for p in BASE], fill=255)
d.polygon([m(p) for p in MUZ], fill=0)
for cx,cy,r in c["eyes"]:
a=m((cx-r,cy+r)); b=m((cx+r,cy-r))
d.ellipse([min(a[0],b[0]), min(a[1],b[1]), max(a[0],b[0]), max(a[1],b[1])], fill=0)
for cut in c["cuts"]:
d.polygon([m(p) for p in cut], fill=0)
return img.resize((px,px), Image.LANCZOS)
SIZES=[22,32,48]
print(f"{'candidate':16} " + " ".join(f"{s}px" for s in SIZES) + " (pixels differing from own mirror, % of lit area)")
print("-"*84)
scores={}
for name,c in CANDS.items():
row=[]
for px in SIZES:
a=render(c,px); b=render(c,px,mirror=True)
diff=ImageChops.difference(a,b)
nd=sum(1 for v in diff.getdata() if v>40)
lit=sum(1 for v in a.getdata() if v>40) or 1
row.append(100.0*nd/lit)
scores[name]=row
print(f"{name:16} " + " ".join(f"{v:5.1f}" for v in row))
pad,cell=8,58
W=pad+len(SIZES)*2*cell+pad; Hh=pad+len(CANDS)*cell+pad
sheet=Image.new("RGB",(W,Hh),(24,27,32))
for r,(name,c) in enumerate(CANDS.items()):
for mi,mir in enumerate((False,True)):
for si,px in enumerate(SIZES):
g=render(c,px,mirror=mir)
tile=Image.new("RGB",(px,px),(24,27,32))
tile.paste(Image.new("RGB",(px,px),(237,168,23)),(0,0),g)
x=pad+(mi*len(SIZES)+si)*cell+(cell-px)//2
y=pad+r*cell+(cell-px)//2
sheet.paste(tile,(x,y))
sheet.resize((W*2,Hh*2), Image.NEAREST).save(os.path.join(HERE,"handedness-sheet.png"))
print("\nleft block = as drawn, right block = mirrored. rows: " + ", ".join(CANDS))
print("WROTE handedness-sheet.png")
Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

@@ -1,135 +0,0 @@
# Build the complementary FEMALE for BearConnector.step.
#
# Method: take the supplied male B-rep as-is, grow it by a uniform clearance, and subtract that
# from a block. Working on the real solid rather than re-modelling the bear is the whole point —
# the pocket is then exactly complementary by construction, including every deliberate asymmetry.
#
# The offset uses join=2 (Intersection), which extends the adjacent planes and meets them at a
# sharp corner. For a faceted part that is the correct join: the arc join would round every convex
# edge and blunt the very cues the design depends on.
#
# THE MALE'S NATIVE FRAME: the flat back is the plane Y=0 and the relief rises to Y=+17.27.
# X and Z carry the face (83.34 x 66.69). The frame is kept exactly as supplied so that male and
# female drop into the same assembly without anyone having to re-orient one of them.
# Insertion is therefore along +Y, and the pocket must OPEN on the Y=0 plane.
#
# A first version of this script assumed the relief ran along +Z, built the block around the wrong
# axis, and produced a sealed cavity with no way in. It passed a "male does not intersect female"
# check, because that only tests the seated position and says nothing about whether the part can
# get there. The straight-pull test below is what catches it.
#
# Run: /snap/bin/freecad.cmd make_female.py
import os, sys, math
import FreeCAD as App
import Part
HERE = os.path.dirname(os.path.abspath(__file__))
MALE = os.path.join(HERE, "bear.step")
OUT_STEP = os.path.join(HERE, "BearConnector_Female.step")
CLEAR = 0.20 # per-face clearance, mm
WALL = 4.0 # material around the pocket, mm
FLOOR = 3.0 # material behind the deepest point of the pocket, mm
male = Part.Shape(); male.read(MALE)
if len(male.Solids) != 1:
print(f"FAIL: expected 1 solid in the male, found {len(male.Solids)}"); sys.exit(1)
male = male.Solids[0]
bb = male.BoundBox
print(f"male : {bb.XLength:.2f} (X) x {bb.YLength:.2f} (Y) x {bb.ZLength:.2f} (Z) mm, "
f"{len(male.Faces)} faces, {male.Volume/1000:.2f} cm3")
print(f" relief runs Y {bb.YMin:.2f} .. {bb.YMax:.2f} -> insertion along +Y, mouth at Y={bb.YMin:.2f}")
# ---- 1. can the male even be withdrawn along the insertion axis? ----------------------
# Ray-cast a grid along +Y through the tessellated male and count crossings. A straight pull is
# possible only if no ray enters the solid more than once; a second entry is an undercut.
verts, facets = male.tessellate(0.15)
V = [(v.x, v.y, v.z) for v in verts]
worst, undercut_pts = 0, 0
NX = NZ = 90
for i in range(NX):
x = bb.XMin + (i + 0.5) * bb.XLength / NX
for j in range(NZ):
z = bb.ZMin + (j + 0.5) * bb.ZLength / NZ
hits = 0
for (ia, ib, ic) in facets: # ray (x, *, z) along +Y vs triangle
ax, ay, az = V[ia]; bx, by, bz = V[ib]; cx, cy, cz = V[ic]
# 2D point-in-triangle in the XZ plane
d = (bz - cz) * (ax - cx) + (cx - bx) * (az - cz)
if abs(d) < 1e-12: continue
u = ((bz - cz) * (x - cx) + (cx - bx) * (z - cz)) / d
v = ((cz - az) * (x - cx) + (ax - cx) * (z - cz)) / d
if u < 0 or v < 0 or u + v > 1: continue
hits += 1
worst = max(worst, hits)
if hits > 2: undercut_pts += 1
print(f"pull : max crossings along +Y = {worst}, undercut samples = {undercut_pts}/{NX*NZ}")
if undercut_pts:
print("FAIL: the male has an undercut along +Y; a straight pocket cannot release it")
sys.exit(1)
print(" no undercut -> a straight-pull pocket works")
# ---- 2. grow the male by the clearance -----------------------------------------------
grown = None
for join, name in ((2, "Intersection"), (1, "Tangent"), (0, "Arc")):
try:
g = male.makeOffsetShape(CLEAR, 1e-6, False, False, 0, join, False)
if g.isValid() and g.Solids:
grown = g.Solids[0]; print(f"offset: join={name}, {grown.Volume/1000:.2f} cm3"); break
except Exception as e:
print(f"offset: join={name} failed -- {e}")
if grown is None:
print("FAIL: could not offset the male; refusing to emit a zero-clearance pocket"); sys.exit(1)
# ---- 3. the block: walls in X and Z, depth in +Y, OPEN at the Y=0 mouth ---------------
gb = grown.BoundBox
y_mouth = bb.YMin # the male's flat back plane
depth = gb.YMax - y_mouth
block = Part.makeBox(gb.XLength + 2*WALL, depth + FLOOR, gb.ZLength + 2*WALL,
App.Vector(gb.XMin - WALL, y_mouth, gb.ZMin - WALL))
print(f"block : {gb.XLength + 2*WALL:.2f} x {depth + FLOOR:.2f} x {gb.ZLength + 2*WALL:.2f} mm, "
f"mouth on the Y={y_mouth:.2f} plane")
female = block.cut(grown)
# ---- 4. verify --------------------------------------------------------------------------
ok = True
if not female.isValid(): print("FAIL: invalid shape"); ok = False
if len(female.Solids) != 1: print(f"FAIL: {len(female.Solids)} solids"); ok = False
clash = male.common(female)
cv = clash.Volume if clash.Solids else 0.0
print(f"check : male ∩ female = {cv:.6f} mm3 (seated fit, must be ~0)")
if cv > 1e-3: print("FAIL: male collides with female"); ok = False
# the mouth must actually be open: the pocket has to reach the Y=y_mouth face of the block
mouth_face_area = 0.0
for f in female.Faces:
c = f.CenterOfMass
if abs(c.y - y_mouth) < 1e-6:
mouth_face_area += f.Area
solid_mouth = (gb.XLength + 2*WALL) * (gb.ZLength + 2*WALL)
open_area = solid_mouth - mouth_face_area
print(f"check : mouth plane -- material {mouth_face_area:.1f} mm2, opening {open_area:.1f} mm2 "
f"({100*open_area/solid_mouth:.1f}% of the face)")
if open_area < 100:
print("FAIL: the pocket is sealed -- the male cannot be inserted"); ok = False
cavity = block.Volume - female.Volume
print(f"check : cavity {cavity/1000:.2f} cm3 vs male {male.Volume/1000:.2f} cm3 "
f"-> clearance shell {(cavity-male.Volume)/1000:.2f} cm3")
if cavity < male.Volume: print("FAIL: cavity smaller than the male"); ok = False
if not ok:
print("\nREFUSING to write the STEP"); sys.exit(1)
doc = App.newDocument("Female")
obj = doc.addObject("Part::Feature", "BearConnector_Female")
obj.Shape = female
doc.recompute()
Part.export([obj], OUT_STEP)
fb = female.BoundBox
print(f"\nwrote {OUT_STEP}")
print(f"female: {fb.XLength:.2f} x {fb.YLength:.2f} x {fb.ZLength:.2f} mm, "
f"{len(female.Faces)} faces, {female.Volume/1000:.2f} cm3")
Binary file not shown.

Before

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

@@ -1,71 +0,0 @@
"""The muzzle has to READ, not just be present — wi3z.
Faithfully scaled, the part's ridge is 11.3 mm on an 83 mm face: 13.6 % of the width. At glyph
size that is a scratch. A glyph is a symbol, not a scale model, so the question is how much
emphasis it takes before the only +Z feature actually reads. Variants, all with the same crest
geometry, differing only in width and colour.
"""
import math, os, importlib.util
from PIL import Image, ImageDraw
spec=importlib.util.spec_from_file_location("gp","glyph_preview.py")
gp=importlib.util.module_from_spec(spec); spec.loader.exec_module(gp)
OUT, CHIN, MARKS, CREST, SBASE, PLATE = gp.OUT, gp.CHIN, gp.MARKS, gp.CREST, gp.SBASE, gp.PLATE
BODY=(0.42,0.46,0.52); MARK=(0.126,0.138,0.156); GOLD=(0.93,0.66,0.09)
def facets(widen=1.0, muzzle_gold=False):
F=[]; n=len(OUT)
for i in range(n):
a,b=OUT[i],OUT[(i+1)%n]
F.append(([(a[0],a[1],0.0),(b[0],b[1],0.0),(b[0],b[1],PLATE),(a[0],a[1],PLATE)],BODY,True))
F.append(([(x,y,PLATE) for x,y in OUT],BODY,True))
zm=PLATE+0.004
for cx,cy,r in MARKS:
F.append(([(cx+r*math.cos(2*math.pi*i/12),cy+r*math.sin(2*math.pi*i/12),zm) for i in range(12)],MARK,False))
F.append(([(x,y,zm) for x,y in CHIN],MARK,False))
A,B=CREST
w=lambda p:(p[0]*widen,p[1],PLATE)
nl,nr,tr,tl=(w(SBASE[0]),w(SBASE[1]),w(SBASE[2]),w(SBASE[3]))
col = GOLD if muzzle_gold else BODY
F+=[([nl,tl,B,A],col,True),([nr,A,B,tr],col,True),
([nl,A,nr],col,True), ([tr,B,tl],col,True)]
return F
def render(F, px, elev, ss=8):
S=px*ss; a=math.radians(elev); ca,sa=math.cos(a),math.sin(a)
xf=lambda p:(p[0],p[1]*sa+p[2]*ca,-p[1]*ca+p[2]*sa)
light=(-0.70,0.30,0.45)
img=Image.new("RGB",(S,S),(24,27,32)); d=ImageDraw.Draw(img)
tris=sorted(((sum(v[2] for v in [xf(q) for q in pts])/len(pts),[xf(q) for q in pts],c,sh)
for pts,c,sh in F), key=lambda t:t[0])
for _,q,base,shade in tris:
(x0,y0,z0),(x1,y1,z1),(x2,y2,z2)=q[0],q[1],q[2]
ux,uy,uz=x1-x0,y1-y0,z1-z0; vx,vy,vz=x2-x0,y2-y0,z2-z0
nx,ny,nz=uy*vz-uz*vy,uz*vx-ux*vz,ux*vy-uy*vx
L=math.sqrt(nx*nx+ny*ny+nz*nz) or 1.0; nx,ny,nz=nx/L,ny/L,nz/L
if nz<0: nx,ny,nz=-nx,-ny,-nz
k=(0.42+0.58*max(0.0,nx*light[0]+ny*light[1]+nz*light[2])) if shade else 1.0
d.polygon([(S/2+p[0]*S*0.92,S/2-p[1]*S*0.92) for p in q],
fill=tuple(min(255,int(255*c*k)) for c in base))
return img.resize((px,px),Image.LANCZOS)
VAR=[("V1 faithful", 1.0, False),
("V2 gold muzzle", 1.0, True),
("V3 gold + 1.8x wide",1.8, True),
("V4 body + 1.8x wide",1.8, False)]
big=Image.new("RGB",(4*250+30,4*140+30),(24,27,32))
for r,(name,wd,gold) in enumerate(VAR):
F=facets(wd,gold)
for c,e in enumerate((90,47,16,6)):
big.paste(render(F,120,e),(15+c*250+60,15+r*140+10))
big.save("/tmp/muzzle-variants.png")
for name,wd,gold in VAR:
F=facets(wd,gold); F0=[f for f in F][:-4]
row=[]
for e in (90,16,6):
a=render(F,32,e); b=render(F0,32,e)
la=sum(1 for p in a.get_flattened_data() if p!=(24,27,32))
df=sum(1 for p,q in zip(a.get_flattened_data(),b.get_flattened_data()) if p!=q)
row.append(f"{100.0*df/max(1,la):5.1f}%")
print(f"{name:22} muzzle share at 90/16/6 deg: " + " ".join(row))
print("WROTE /tmp/muzzle-variants.png")
Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

@@ -1,99 +0,0 @@
"""Flat glyph vs 3D relief, at the elevations that killed the disc — wi3z.
The flat study collapsed at 16 deg because anything drawn IN the connector's plane foreshortens by
sin(elevation). This renders the SAME bear as its real relief (1508 facets off the supplied male)
with a simple lambert shade, so the silhouette does the work at a grazing angle. Two rows, same
sizes, same elevations, so the comparison is direct.
"""
import json, math, os
from PIL import Image, ImageDraw
HERE = os.path.dirname(os.path.abspath(__file__))
M = json.load(open(os.path.join(HERE, "bear_mesh.json")))
V, F = M["v"], M["f"]
# Part frame: face carried by X (right) and Z (down-negative), relief along +Y.
P = [(v[0], -v[2], v[1]) for v in V] # -> (x right, y up, z out of the face)
xs=[p[0] for p in P]; ys=[p[1] for p in P]; zs=[p[2] for p in P]
CX,CY,CZ = (min(xs)+max(xs))/2, (min(ys)+max(ys))/2, (min(zs)+max(zs))/2
SPAN = max(max(xs)-min(xs), max(ys)-min(ys))
P = [((x-CX)/SPAN, (y-CY)/SPAN, (z-CZ)/SPAN) for x,y,z in P]
def shade(px, elev_deg, supersample=8):
"""Camera orbits down from straight-on (90) to grazing (small). Rotate about the screen x-axis."""
S = px*supersample
a = math.radians(elev_deg)
ca, sa = math.cos(a), math.sin(a)
# view: rotate the model so the face normal tips away from the camera
def xf(p):
x,y,z = p
return (x, y*sa + z*ca, -y*ca + z*sa) # third component = depth toward camera
Q = [xf(p) for p in P]
img = Image.new("L", (S,S), 0)
d = ImageDraw.Draw(img)
order = []
for tri in F:
a3 = [Q[i] for i in tri]
order.append((sum(v[2] for v in a3)/3.0, tri, a3))
order.sort(key=lambda t: t[0]) # painter: far first
light = (-0.35, 0.55, 0.76)
for _, tri, a3 in order:
(x0,y0,z0),(x1,y1,z1),(x2,y2,z2) = a3
ux,uy,uz = x1-x0, y1-y0, z1-z0
vx,vy,vz = x2-x0, y2-y0, z2-z0
nx,ny,nz = uy*vz-uz*vy, uz*vx-ux*vz, ux*vy-uy*vx
n = math.sqrt(nx*nx+ny*ny+nz*nz) or 1.0
nx,ny,nz = nx/n, ny/n, nz/n
if nz < 0: nx,ny,nz = -nx,-ny,-nz # face the camera
lam = max(0.0, nx*light[0] + ny*light[1] + nz*light[2])
val = int(70 + 185*lam)
pts = [(S/2 + x*S*0.92, S/2 - y*S*0.92) for x,y,_ in a3]
d.polygon(pts, fill=val)
return img.resize((px,px), Image.LANCZOS)
# flat outline, for the side-by-side
D = json.load(open(os.path.join(HERE, "bear_outline.json")))
def unit(pts):
p=[(x,-z) for x,z in pts]
return [((x-CX)/SPAN,(y-CY)/SPAN) for x,y in p]
OUT = unit(D["outer"])
HOLES = [unit(h["pts"]) for h in D["holes"]]
def flat(px, elev_deg, supersample=8):
S=px*supersample
img=Image.new("L",(S,S),0); d=ImageDraw.Draw(img)
k=math.sin(math.radians(elev_deg))
m=lambda p:(S/2+p[0]*S*0.92, S/2-p[1]*S*0.92*k)
d.polygon([m(p) for p in OUT], fill=255)
for h in HOLES: d.polygon([m(p) for p in h], fill=0)
return img.resize((px,px), Image.LANCZOS)
SIZES=[22,32,48]; ELEVS=[(90,"flat on"),(47,"47"),(16,"16"),(6,"6")]
pad,cell=8,58
W=pad+len(SIZES)*len(ELEVS)*cell+pad; H=pad+2*cell+pad
sheet=Image.new("RGB",(W,H),(24,27,32))
for r,fn in enumerate((flat, shade)):
for ci,(elev,_) in enumerate(ELEVS):
for si,px in enumerate(SIZES):
g=fn(px,elev)
tile=Image.new("RGB",(px,px),(24,27,32))
if fn is flat:
tile.paste(Image.new("RGB",(px,px),(237,168,23)),(0,0),g)
else:
gg=g.convert("L")
tile=Image.merge("RGB",(gg.point(lambda v:min(255,int(v*1.00))),
gg.point(lambda v:int(v*0.71)),
gg.point(lambda v:int(v*0.16))))
x=pad+(ci*len(SIZES)+si)*cell+(cell-px)//2
y=pad+r*cell+(cell-px)//2
sheet.paste(tile,(x,y))
sheet.resize((W*2,H*2), Image.NEAREST).save(os.path.join(HERE,"relief-sheet.png"))
# how much ink survives — the same measure used on the disc glyph
print(f"{'elev':>6} {'flat px@32':>11} {'relief px@32':>13}")
for elev,_ in ELEVS:
f32=flat(32,elev); s32=shade(32,elev)
fi=sum(1 for v in f32.getdata() if v>40)
si=sum(1 for v in s32.getdata() if v>40)
print(f"{elev:>6} {fi:>11} {si:>13}")
print("WROTE relief-sheet.png")
@@ -1,9 +0,0 @@
# Export the real male's relief as a triangle mesh, so the grazing test uses the actual geometry.
import os, json
import Part
HERE = os.path.dirname(os.path.abspath(__file__))
s = Part.Shape(); s.read(os.path.join(HERE, "bear.step"))
verts, facets = s.Solids[0].tessellate(0.25)
V = [[round(p.x,4), round(p.y,4), round(p.z,4)] for p in verts]
json.dump({"v": V, "f": facets}, open(os.path.join(HERE, "bear_mesh.json"), "w"))
print(f"verts {len(V)} facets {len(facets)}")
@@ -1,85 +0,0 @@
#!/usr/bin/env python3
"""Flat-shade the faceted ridge key from several camera directions.
The point is not a pretty picture. It is one question: does a low-poly solid, flat-shaded,
let a human read its orientation from an arbitrary viewpoint -- and specifically, is the
view ALONG the ridge ambiguous between front and back, as the geometry suggests it must be
in silhouette?
Flat shading (one normal per facet, no smoothing) is deliberate: it is what the concept
claims to rely on, and it is what a CAD viewport with hard normals actually produces.
"""
import numpy as np
from PIL import Image, ImageDraw
# ---- the key, same numbers as faceted_ridge_key.scad
L, W, tf, H, pr, pf, hf = 12.0, 4.0, 0.45, 4.5, 0.22, 0.62, 0.35
Wf, xr0, xr1, Hf = W * tf, -L / 2 + L * pr, -L / 2 + L * pf, H * hf
V = np.array([(-L/2, -W, 0), (-L/2, W, 0), (L/2, Wf, 0), (L/2, -Wf, 0),
(xr0, 0, H), (xr1, 0, Hf)], dtype=float)
F = [[0, 1, 2, 3], [0, 4, 1], [0, 3, 5], [0, 5, 4], [1, 4, 5], [1, 5, 2], [3, 2, 5]]
LIGHT = np.array([0.35, -0.5, 0.78]) # a headlight-ish key light
LIGHT /= np.linalg.norm(LIGHT)
def look_at(eye, target, up=(0, 0, 1)):
f = np.array(target, float) - np.array(eye, float)
f /= np.linalg.norm(f)
up = np.array(up, float)
if abs(np.dot(f, up)) > 0.999:
up = np.array([0, 1, 0], float)
r = np.cross(f, up); r /= np.linalg.norm(r)
u = np.cross(r, f)
return r, u, f
def render(eye, target, path, size=(620, 460), scale=26.0, label=""):
r, u, f = look_at(eye, target)
eye = np.array(eye, float)
cam = np.stack([r, u, f]) # world -> camera rows
P = (V - eye) @ cam.T # orthographic: x,y screen, z depth
w, h = size
img = Image.new("RGB", size, (238, 240, 243))
d = ImageDraw.Draw(img)
def to_px(p):
return (w / 2 + p[0] * scale, h / 2 - p[1] * scale)
faces = []
for face in F:
pts = V[face]
n = np.cross(pts[1] - pts[0], pts[2] - pts[0])
n /= np.linalg.norm(n)
centre = pts.mean(axis=0)
if np.dot(n, centre - eye) > 0: # back-face cull
continue
depth = P[face][:, 2].mean()
lam = max(0.0, float(np.dot(n, LIGHT)))
shade = 0.22 + 0.78 * lam # flat: ONE value for the whole facet
col = tuple(int(255 * shade * c) for c in (0.86, 0.72, 0.35))
faces.append((depth, [to_px(P[i]) for i in face], col))
for _, poly, col in sorted(faces, key=lambda t: -t[0]): # painter's algorithm
d.polygon(poly, fill=col)
if label:
d.rectangle([8, 8, 8 + 9 * len(label), 30], fill=(255, 255, 255))
d.text((14, 14), label, fill=(20, 20, 20))
img.save(path)
return path
if __name__ == "__main__":
t = (0, 0, H * 0.35)
views = [
((26, -22, 20), "iso: the reference view"),
((30, 0, 6), "ALONG +X (from the FRONT, low end)"),
((-30, 0, 6), "ALONG -X (from the BACK, tall end)"),
((0, 0, 34), "ALONG +Z (straight down the mating axis)"),
((2, -32, 5), "ALONG -Y (broadside, grazing)"),
]
for i, (eye, lab) in enumerate(views):
print(render(eye, t, f"rk-{i}.png", label=lab))
@@ -1,76 +0,0 @@
#!/usr/bin/env python3
"""Flat-shade an ASCII/binary STL from several directions.
Used to answer one question with a picture instead of an argument: does a RECESSED faceted
pocket read as an oriented feature, or does a concave feature collapse into a dark hole?
"""
import struct
import sys
import numpy as np
from PIL import Image, ImageDraw
LIGHT = np.array([0.35, -0.5, 0.78]); LIGHT /= np.linalg.norm(LIGHT)
def load_stl(path):
data = open(path, "rb").read()
if data[:5] == b"solid" and b"facet" in data[:2000]:
tris, cur = [], []
for line in data.decode("ascii", "ignore").splitlines():
s = line.split()
if s and s[0] == "vertex":
cur.append([float(x) for x in s[1:4]])
if len(cur) == 3:
tris.append(cur); cur = []
return np.array(tris, dtype=float)
n = struct.unpack("<I", data[80:84])[0]
tris = np.empty((n, 3, 3), dtype=float)
off = 84
for i in range(n):
v = struct.unpack("<12f", data[off:off + 48])
tris[i] = np.array(v[3:12]).reshape(3, 3)
off += 50
return tris
def render(tris, eye, target, path, size=(620, 460), scale=14.0, label=""):
eye = np.array(eye, float); target = np.array(target, float)
f = target - eye; f /= np.linalg.norm(f)
up = np.array([0, 0, 1.0])
if abs(np.dot(f, up)) > 0.999: up = np.array([0, 1.0, 0])
r = np.cross(f, up); r /= np.linalg.norm(r)
u = np.cross(r, f)
cam = np.stack([r, u, f])
w, h = size
img = Image.new("RGB", size, (238, 240, 243)); d = ImageDraw.Draw(img)
faces = []
for t in tris:
n = np.cross(t[1] - t[0], t[2] - t[0])
ln = np.linalg.norm(n)
if ln < 1e-12: continue
n /= ln
c = t.mean(axis=0)
if np.dot(n, c - eye) > 0: continue # cull back faces
P = (t - eye) @ cam.T
lam = max(0.0, float(np.dot(n, LIGHT)))
shade = 0.20 + 0.80 * lam
col = tuple(int(255 * shade * ch) for ch in (0.86, 0.72, 0.35))
poly = [(w / 2 + p[0] * scale, h / 2 - p[1] * scale) for p in P]
faces.append((P[:, 2].mean(), poly, col))
for _, poly, col in sorted(faces, key=lambda x: -x[0]):
d.polygon(poly, fill=col)
if label:
d.rectangle([8, 8, 8 + 9 * len(label), 30], fill=(255, 255, 255))
d.text((14, 14), label, fill=(20, 20, 20))
img.save(path)
if __name__ == "__main__":
tris = load_stl(sys.argv[1])
print("triangles:", len(tris))
views = [((26, -22, 20), "iso"), ((0, 0, 34), "straight down +Z"),
((4, -30, 9), "grazing"), ((-28, -10, 12), "from the tall end")]
for i, (eye, lab) in enumerate(views):
render(tris, eye, (0, 0, 0), f"fem-{i}.png", label=f"FEMALE POCKET — {lab}")
print(f"fem-{i}.png")
Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 49 KiB

@@ -1,142 +0,0 @@
"""Reduce the bear face to the fewest marks that still read at glyph size — wi3z.
Geometry comes from bear_outline.json, which extract_outline.py pulled off the supplied male
B-rep's back plate: the outer wire IS the silhouette, the inner wires are the two eyes and the
muzzle opening. Nothing here is traced by eye.
The glyph is drawn IN the connector's plane, so a grazing view foreshortens it along one axis by
sin(elevation) exactly what collapsed the disc's roll quadrant to 3 pixels at 10 deg. Every
candidate is therefore rendered at three elevations as well as three pixel sizes.
"""
import json, math, os
from PIL import Image, ImageDraw
HERE = os.path.dirname(os.path.abspath(__file__))
D = json.load(open(os.path.join(HERE, "bear_outline.json")))
def norm(pts):
"""Part frame (X right, Z down-negative) -> glyph frame (x right, y up), centred, unit height."""
p = [(x, -z) for x, z in pts]
return p
outer = norm(D["outer"])
holes = [norm(h["pts"]) for h in D["holes"]]
# the two Ø9.8 wires are the eyes; the wide one is the muzzle
eyes = [h for h, meta in zip(holes, D["holes"]) if meta["d"] < 20]
muzzle = [h for h, meta in zip(holes, D["holes"]) if meta["d"] >= 20]
ALL = outer + [p for h in holes for p in h]
xs = [p[0] for p in ALL]; ys = [p[1] for p in ALL]
CX, CY = (min(xs)+max(xs))/2, (min(ys)+max(ys))/2
SPAN = max(max(xs)-min(xs), max(ys)-min(ys))
def to_unit(pts): return [((x-CX)/SPAN, (y-CY)/SPAN) for x, y in pts]
def rdp(pts, eps):
"""Douglas-Peucker. Vertex count is the honest measure of 'how simplified'."""
if len(pts) < 3: return pts
ax, ay = pts[0]; bx, by = pts[-1]
dx, dy = bx-ax, by-ay
n = math.hypot(dx, dy)
best, bi = -1.0, 0
for i in range(1, len(pts)-1):
px, py = pts[i]
d = abs(dx*(ay-py) - (ax-px)*dy)/n if n > 1e-12 else math.hypot(px-ax, py-ay)
if d > best: best, bi = d, i
if best <= eps:
return [pts[0], pts[-1]]
return rdp(pts[:bi+1], eps)[:-1] + rdp(pts[bi:], eps)
def simp_closed(pts, eps):
r = rdp(pts + [pts[0]], eps)
return r[:-1]
def centroid(pts):
return (sum(p[0] for p in pts)/len(pts), sum(p[1] for p in pts)/len(pts))
U_OUT = to_unit(outer)
U_EYE = [to_unit(e) for e in eyes]
U_MUZ = [to_unit(m) for m in muzzle]
def eye_dots(scale=1.0):
out = []
for e in U_EYE:
cx, cy = centroid(e)
r = max(max(p[0] for p in e)-min(p[0] for p in e),
max(p[1] for p in e)-min(p[1] for p in e))/2*scale
out.append((cx, cy, r))
return out
def muzzle_tri():
"""The muzzle reduced to one filled triangle: its two lower corners and its apex."""
m = U_MUZ[0]
lo = min(p[1] for p in m); hi = max(p[1] for p in m)
bottom = [p for p in m if p[1] < lo + 0.06*(hi-lo)]
apex = max(m, key=lambda p: p[1])
return [min(bottom), max(bottom), apex]
CANDIDATES = {
"C0 full": dict(out=U_OUT, eyes=eye_dots(), muz=U_MUZ[0]),
"C1 eps .004": dict(out=simp_closed(U_OUT, .004), eyes=eye_dots(), muz=simp_closed(U_MUZ[0], .004)),
"C2 eps .012": dict(out=simp_closed(U_OUT, .012), eyes=eye_dots(), muz=muzzle_tri()),
"C3 eps .030": dict(out=simp_closed(U_OUT, .030), eyes=eye_dots(1.15), muz=muzzle_tri()),
"C4 no eyes": dict(out=simp_closed(U_OUT, .012), eyes=[], muz=muzzle_tri()),
}
def sym_report(pts, tol=0.02):
"""Trivial symmetry group is the property doing the work. If a simplification restores a
mirror or a 180 deg rotation, that simplification is wrong."""
def match(tf):
t = [tf(p) for p in pts]
hit = 0
for q in t:
if min(math.hypot(q[0]-p[0], q[1]-p[1]) for p in pts) <= tol: hit += 1
return hit, len(pts)
return {
"mirror-x": match(lambda p: (-p[0], p[1])),
"mirror-y": match(lambda p: ( p[0], -p[1])),
"rot-180": match(lambda p: (-p[0], -p[1])),
}
def render(c, px, elev_deg, supersample=8):
S = px*supersample
img = Image.new("L", (S, S), 0)
d = ImageDraw.Draw(img)
k = math.sin(math.radians(elev_deg))
def m(p):
return (S/2 + p[0]*S*0.92, S/2 - p[1]*S*0.92*k)
d.polygon([m(p) for p in c["out"]], fill=255)
if c["muz"]: d.polygon([m(p) for p in c["muz"]], fill=0)
for cx, cy, r in c["eyes"]:
a = m((cx-r, cy+r)); b = m((cx+r, cy-r))
d.ellipse([a[0], a[1], b[0], b[1]], fill=0)
return img.resize((px, px), Image.LANCZOS)
print(f"{'candidate':14} {'verts':>6} {'marks':>6} symmetry (matched/total, lower is better)")
print("-"*78)
for name, c in CANDIDATES.items():
s = sym_report(c["out"])
marks = 1 + (1 if c["muz"] else 0) + len(c["eyes"])
sym = " ".join(f"{k} {v[0]}/{v[1]}" for k, v in s.items())
print(f"{name:14} {len(c['out']):6} {marks:6} {sym}")
SIZES = [22, 32, 48]
ELEVS = [(90, "flat on"), (47, "47 deg"), (16, "16 deg"), (6, "6 deg")]
pad, cell = 8, 56
W = pad + len(SIZES)*len(ELEVS)*cell + pad
H = pad + len(CANDIDATES)*cell + pad
sheet = Image.new("RGB", (W, H), (24, 27, 32))
for r, (name, c) in enumerate(CANDIDATES.items()):
for ci, (elev, _) in enumerate(ELEVS):
for si, px in enumerate(SIZES):
g = render(c, px, elev)
tile = Image.new("RGB", (px, px), (24, 27, 32))
gold = Image.new("RGB", (px, px), (237, 168, 23))
tile.paste(gold, (0, 0), g)
x = pad + (ci*len(SIZES)+si)*cell + (cell-px)//2
y = pad + r*cell + (cell-px)//2
sheet.paste(tile, (x, y))
sheet = sheet.resize((W*2, H*2), Image.NEAREST)
sheet.save(os.path.join(HERE, "simplify-sheet.png"))
print("\ncolumns: " + " | ".join(f"{e[1]} @ 22/32/48px" for e in ELEVS))
print("rows: " + ", ".join(CANDIDATES))
print("WROTE simplify-sheet.png")
Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 293 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 204 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 238 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 359 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 263 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 314 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 502 B

Some files were not shown because too many files have changed in this diff Show More