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@@ -0,0 +1,29 @@
|
||||
name: 'Deploy Nightly'
|
||||
description: 'Upload a file to a release, replacing the asset of the same name'
|
||||
inputs:
|
||||
asset_path:
|
||||
description: 'Path of the file to upload'
|
||||
required: true
|
||||
asset_name:
|
||||
description: 'Asset name on the release'
|
||||
required: true
|
||||
content_type:
|
||||
description: 'Content type of the uploaded file'
|
||||
required: false
|
||||
default: 'application/octet-stream'
|
||||
tag:
|
||||
description: 'Tag of the release to upload to'
|
||||
required: false
|
||||
default: 'nightly-builds'
|
||||
runs:
|
||||
using: 'composite'
|
||||
steps:
|
||||
- name: Replace release asset
|
||||
shell: bash
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
ASSET_PATH: ${{ inputs.asset_path }}
|
||||
ASSET_NAME: ${{ inputs.asset_name }}
|
||||
CONTENT_TYPE: ${{ inputs.content_type }}
|
||||
RELEASE_TAG: ${{ inputs.tag }}
|
||||
run: bash "$GITHUB_ACTION_PATH/deploy.sh"
|
||||
@@ -0,0 +1,104 @@
|
||||
#!/usr/bin/env bash
|
||||
# Replaces one asset of a GitHub release, uploading under a temporary name
|
||||
# first so a failed upload leaves the old asset in place.
|
||||
#
|
||||
# Environment: GH_TOKEN, ASSET_PATH, ASSET_NAME, CONTENT_TYPE, RELEASE_TAG and
|
||||
# the GITHUB_* variables Actions sets.
|
||||
|
||||
# The $names inside the single-quoted jq programs are jq variables.
|
||||
# shellcheck disable=SC2016
|
||||
set -euo pipefail
|
||||
|
||||
repo_api="$GITHUB_API_URL/repos/$GITHUB_REPOSITORY"
|
||||
|
||||
if [ ! -f "$ASSET_PATH" ]; then
|
||||
echo "::error::$ASSET_PATH does not exist"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# The speed limit turns a stalled transfer into an error that --retry handles.
|
||||
curl_opts=(-sS --retry 3 --connect-timeout 30 --speed-limit 1024 --speed-time 60
|
||||
-H "Authorization: Bearer $GH_TOKEN")
|
||||
|
||||
# Prints the response body, or reports GitHub's error body and fails.
|
||||
api() {
|
||||
local out
|
||||
if ! out=$(curl "${curl_opts[@]}" --fail-with-body "$@"); then
|
||||
# A workflow command ends at the first newline.
|
||||
echo "::error::GitHub API request failed: ${out//[$'\r\n']/ }" >&2
|
||||
return 1
|
||||
fi
|
||||
printf '%s\n' "$out"
|
||||
}
|
||||
|
||||
http_status() {
|
||||
curl "${curl_opts[@]}" -o /dev/null -w '%{http_code}' "$@"
|
||||
}
|
||||
|
||||
# jq prints CRLF on Windows.
|
||||
jqr() {
|
||||
jq -r "$@" | tr -d '\r'
|
||||
}
|
||||
|
||||
delete_asset() {
|
||||
local code
|
||||
code=$(http_status -X DELETE "$repo_api/releases/assets/$1")
|
||||
case $code in
|
||||
# A 404 means a concurrent run already deleted the asset.
|
||||
204 | 404) ;;
|
||||
*)
|
||||
echo "::error::Deleting release asset $1 failed with HTTP $code" >&2
|
||||
return 1
|
||||
;;
|
||||
esac
|
||||
}
|
||||
|
||||
list_assets() {
|
||||
local page=1 json
|
||||
while :; do
|
||||
# Callers run this inside $(...), where bash ignores set -e.
|
||||
json=$(api "$repo_api/releases/$release_id/assets?per_page=100&page=$page") || exit 1
|
||||
printf '%s\n' "$json"
|
||||
[ "$(jqr length <<<"$json")" -eq 100 ] || break
|
||||
page=$((page + 1))
|
||||
done | jq -s add
|
||||
}
|
||||
|
||||
release=$(api "$repo_api/releases/tags/$RELEASE_TAG")
|
||||
release_id=$(jqr .id <<<"$release")
|
||||
upload_url=$(jqr .upload_url <<<"$release")
|
||||
upload_url=${upload_url%%\{*}
|
||||
|
||||
# Unique per run attempt, so concurrent runs never upload to the same name.
|
||||
tmp_name="$ASSET_NAME.partial-$GITHUB_RUN_ID-$GITHUB_RUN_ATTEMPT"
|
||||
|
||||
# Deletes leftover partials older than an hour, an age no upload in progress reaches.
|
||||
stale_ids=$(list_assets | jqr --arg prefix "$ASSET_NAME.partial-" \
|
||||
'.[] | select((.name | startswith($prefix)) and (.created_at | fromdateiso8601) < now - 3600) | .id')
|
||||
for id in $stale_ids; do
|
||||
delete_asset "$id"
|
||||
done
|
||||
|
||||
name_query=$(jqr -n --arg name "$tmp_name" '$name | @uri')
|
||||
# Uploads once, since a retry after an upload that succeeded fails on the taken name.
|
||||
new_id=$(api --retry 0 -X POST -H "Content-Type: $CONTENT_TYPE" -T "$ASSET_PATH" \
|
||||
"$upload_url?name=$name_query" | jqr .id)
|
||||
trap 'delete_asset "$new_id" || true' EXIT
|
||||
|
||||
rename_body=$(jq -n --arg name "$ASSET_NAME" '{name: $name}')
|
||||
# Retries on HTTP 422, which a concurrent run causes by renaming its own upload
|
||||
# between this delete and this rename.
|
||||
for _ in 1 2 3; do
|
||||
old_ids=$(list_assets | jqr --arg name "$ASSET_NAME" '.[] | select(.name == $name) | .id')
|
||||
for id in $old_ids; do
|
||||
delete_asset "$id"
|
||||
done
|
||||
code=$(http_status -X PATCH -d "$rename_body" "$repo_api/releases/assets/$new_id")
|
||||
if [ "$code" = 200 ]; then
|
||||
trap - EXIT
|
||||
exit 0
|
||||
fi
|
||||
[ "$code" = 422 ] || break
|
||||
done
|
||||
echo "::error::Renaming $tmp_name to $ASSET_NAME failed with HTTP $code" >&2
|
||||
exit 1
|
||||
@@ -441,14 +441,10 @@ jobs:
|
||||
path: '/__w/OrcaSlicer/OrcaSlicer/OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak'
|
||||
- name: Deploy Flatpak to nightly release
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main'
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: /__w/OrcaSlicer/OrcaSlicer/OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak
|
||||
asset_name: OrcaSlicer-Linux-flatpak_nightly_${{ matrix.variant.arch }}.flatpak
|
||||
asset_content_type: application/octet-stream
|
||||
max_releases: 1 # optional, if there are more releases than this matching the asset_name, the oldest ones are going to be deleted
|
||||
# The asset is /app (the exes link it at runtime) plus the build tree
|
||||
# slimmed to what ctest needs.
|
||||
- name: Package flatpak test asset
|
||||
|
||||
@@ -341,12 +341,12 @@ jobs:
|
||||
|
||||
# Notarize main DMG
|
||||
xcrun notarytool submit "OrcaSlicer_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
|
||||
xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
|
||||
retry xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
|
||||
|
||||
# Notarize profile validator DMG if it exists
|
||||
if [ -f "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" ]; then
|
||||
xcrun notarytool submit "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
|
||||
xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
|
||||
retry xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
|
||||
fi
|
||||
|
||||
- name: Create DMG without notary
|
||||
@@ -397,25 +397,18 @@ jobs:
|
||||
|
||||
- name: Deploy Mac release
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main' && runner.os == 'macOS' && inputs.macos-combine-only && !vars.SELF_HOSTED
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ${{ github.workspace }}/OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
|
||||
asset_name: OrcaSlicer_Mac_universal_nightly.dmg
|
||||
asset_content_type: application/octet-stream
|
||||
max_releases: 1 # optional, if there are more releases than this matching the asset_name, the oldest ones are going to be deleted
|
||||
|
||||
# The DMG is only built when the validator app was.
|
||||
- name: Deploy Mac OrcaSlicer_profile_validator DMG release
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main' && runner.os == 'macOS' && inputs.macos-combine-only && !vars.SELF_HOSTED
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main' && runner.os == 'macOS' && inputs.macos-combine-only && !vars.SELF_HOSTED && hashFiles(format('OrcaSlicer_profile_validator_Mac_universal_{0}.dmg', env.ver)) != ''
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ${{ github.workspace }}/OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
|
||||
asset_name: OrcaSlicer_profile_validator_Mac_universal_nightly.dmg
|
||||
asset_content_type: application/octet-stream
|
||||
max_releases: 1
|
||||
|
||||
# Windows
|
||||
- name: Set Windows build variables
|
||||
@@ -460,10 +453,6 @@ jobs:
|
||||
- name: Build slicer Win
|
||||
if: runner.os == 'Windows'
|
||||
working-directory: ${{ github.workspace }}
|
||||
# Orca: Removed Netfabb STL fixing service support in favor of CGAL.
|
||||
# env:
|
||||
# WindowsSdkDir: 'C:\Program Files (x86)\Windows Kits\10\'
|
||||
# WindowsSDKVersion: '10.0.26100.0\'
|
||||
# --tests builds the unit tests too; the unit_tests_windows_* jobs run them.
|
||||
run: |
|
||||
# cache-path is the install directory inside the deps build directory.
|
||||
@@ -546,36 +535,27 @@ jobs:
|
||||
|
||||
- name: Deploy Windows release portable
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main' && runner.os == 'Windows' && !vars.SELF_HOSTED
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ${{ github.workspace }}/${{ env.BUILD_DIR }}/OrcaSlicer_Windows_${{ env.ver }}${{ env.ARCH_SUFFIX }}_portable.zip
|
||||
asset_name: OrcaSlicer_Windows${{ env.ARCH_SUFFIX }}_nightly_portable.zip
|
||||
asset_content_type: application/x-zip-compressed
|
||||
max_releases: 1
|
||||
content_type: application/x-zip-compressed
|
||||
|
||||
- name: Deploy Windows release installer
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main' && runner.os == 'Windows' && !vars.SELF_HOSTED
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ${{ github.workspace }}/${{ env.BUILD_DIR }}/OrcaSlicer_Windows_Installer_${{ env.ver }}${{ env.ARCH_SUFFIX }}.exe
|
||||
asset_name: OrcaSlicer_Windows_Installer${{ env.ARCH_SUFFIX }}_nightly.exe
|
||||
asset_content_type: application/x-msdownload
|
||||
max_releases: 1
|
||||
content_type: application/x-msdownload
|
||||
|
||||
- name: Deploy Windows OrcaSlicer_profile_validator release
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main' && runner.os == 'Windows' && inputs.arch != 'arm64' && !vars.SELF_HOSTED
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ${{ github.workspace }}/build/src/Release/OrcaSlicer_profile_validator.exe
|
||||
asset_name: OrcaSlicer_profile_validator_Windows_nightly.exe
|
||||
asset_content_type: application/x-msdownload
|
||||
max_releases: 1
|
||||
content_type: application/x-msdownload
|
||||
|
||||
- name: Build MSIX Store package Win
|
||||
if: runner.os == 'Windows' && !vars.SELF_HOSTED
|
||||
@@ -704,14 +684,10 @@ jobs:
|
||||
|
||||
- name: Deploy Ubuntu release
|
||||
if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' && ! env.ACT && github.ref == 'refs/heads/main' && runner.os == 'Linux' && !vars.SELF_HOSTED }}
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ./build/OrcaSlicer_Linux_AppImage${{ env.ubuntu-ver-str }}${{ env.arch_suffix }}_${{ env.ver }}.AppImage
|
||||
asset_name: OrcaSlicer_Linux_AppImage${{ env.ubuntu-ver-str }}${{ env.arch_suffix }}_nightly.AppImage
|
||||
asset_content_type: application/octet-stream
|
||||
max_releases: 1 # optional, if there are more releases than this matching the asset_name, the oldest ones are going to be deleted
|
||||
- name: Deploy Ubuntu release
|
||||
if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' && ! env.ACT && github.ref == 'refs/heads/main' && runner.os == 'Linux' && !vars.SELF_HOSTED && inputs.arch != 'aarch64' }}
|
||||
run: |
|
||||
@@ -720,36 +696,24 @@ jobs:
|
||||
|
||||
- name: Deploy Ubuntu OrcaSlicer_profile_validator release
|
||||
if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' && ! env.ACT && github.ref == 'refs/heads/main' && runner.os == 'Linux' && !vars.SELF_HOSTED && inputs.arch != 'aarch64' }}
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ./build/src/Release/OrcaSlicer_profile_validator
|
||||
asset_name: OrcaSlicer_profile_validator_Linux${{ env.ubuntu-ver-str }}_nightly
|
||||
asset_content_type: application/octet-stream
|
||||
max_releases: 1
|
||||
|
||||
- name: Deploy Ubuntu generate_system_cache release
|
||||
if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' && ! env.ACT && github.ref == 'refs/heads/main' && runner.os == 'Linux' && !vars.SELF_HOSTED && inputs.arch != 'aarch64' }}
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ./build/src/dev-utils/Release/generate_system_cache
|
||||
asset_name: generate_system_cache_Linux${{ env.ubuntu-ver-str }}_nightly
|
||||
asset_content_type: application/octet-stream
|
||||
max_releases: 1
|
||||
|
||||
- name: Deploy orca_custom_preset_tests
|
||||
if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' && ! env.ACT && github.ref == 'refs/heads/main' && runner.os == 'Linux' && !vars.SELF_HOSTED && inputs.arch != 'aarch64' }}
|
||||
uses: WebFreak001/deploy-nightly@v3.2.0
|
||||
uses: ./.github/actions/deploy-nightly
|
||||
with:
|
||||
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
|
||||
release_id: 137995723
|
||||
asset_path: ${{ github.workspace }}/resources/profiles/orca_custom_preset_tests.zip
|
||||
asset_name: orca_custom_preset_tests.zip
|
||||
asset_content_type: application/octet-stream
|
||||
max_releases: 1
|
||||
|
||||
# The build has just touched everything it can use, so an object
|
||||
# untouched for a week is dead, usually orphaned by a flag change.
|
||||
|
||||
@@ -16,6 +16,15 @@ on:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
# Listing caches and builds while waiting for a deps cache.
|
||||
actions: read
|
||||
|
||||
# Read by scripts/ci_deps_cache.sh.
|
||||
env:
|
||||
REPO: ${{ github.repository }}
|
||||
WORKFLOW: build_all.yml
|
||||
BASE_REF: ${{ github.base_ref }}
|
||||
JOB: build_linux (${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }})
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
|
||||
@@ -35,7 +44,7 @@ jobs:
|
||||
# The PR merge commit plus its first parent, the base it is diffed against.
|
||||
fetch-depth: 2
|
||||
|
||||
- name: Look for changed C++ files
|
||||
- name: Look for changed files
|
||||
id: changes
|
||||
run: |
|
||||
if git -c core.quotePath=false diff --name-only HEAD^1 -- src tests | grep -qE '\.(cpp|cc|cxx|hpp|h|hxx)$'; then
|
||||
@@ -43,18 +52,75 @@ jobs:
|
||||
else
|
||||
echo "No C++ changes under src/ or tests/."
|
||||
fi
|
||||
if ! git diff --quiet HEAD^1 -- deps; then
|
||||
echo "deps=true" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
echo "deps-key=linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
# Parsing needs the dependency headers, not a build of this PR's deps/, so
|
||||
# a PR that changes deps/ falls back to the newest cache main has.
|
||||
# Parsing needs the dependency headers, not a build of this PR's deps/.
|
||||
# Without an exact match the job waits for the build that saves it: this
|
||||
# PR's own when it changes deps/, otherwise a running push build of the
|
||||
# base branch with the same deps. With neither, a PR that keeps deps/
|
||||
# falls back to the newest cache.
|
||||
- name: Restore cached deps
|
||||
id: deps_cache
|
||||
if: steps.changes.outputs.cpp == 'true'
|
||||
uses: actions/cache/restore@v6
|
||||
with:
|
||||
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
|
||||
key: linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}
|
||||
key: ${{ steps.changes.outputs.deps-key }}
|
||||
|
||||
- name: Look for a build to wait for
|
||||
id: wait_check
|
||||
if: steps.changes.outputs.cpp == 'true' && steps.deps_cache.outputs.cache-hit != 'true'
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
|
||||
run: bash scripts/ci_deps_cache.sh ${{ steps.changes.outputs.deps == 'true' && 'own' || 'check' }}
|
||||
|
||||
# Linux Build Deps takes about 35 minutes on GitHub-hosted runners. The
|
||||
# wait ends early when the deps job fails.
|
||||
- name: Wait for the deps cache
|
||||
if: steps.wait_check.outputs.wait-for != ''
|
||||
timeout-minutes: 100
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
KEY: ${{ steps.changes.outputs.deps-key }}
|
||||
CACHE_REF: ${{ steps.changes.outputs.deps == 'true' && github.ref || format('refs/heads/{0}', github.base_ref) }}
|
||||
KEY_INPUTS: ${{ steps.wait_check.outputs.key-inputs }}
|
||||
WAIT_FOR: ${{ steps.wait_check.outputs.wait-for }}
|
||||
WAIT_SINCE: ${{ steps.wait_check.outputs.wait-since }}
|
||||
WAIT_MINUTES: 90
|
||||
run: bash scripts/ci_deps_cache.sh wait
|
||||
|
||||
- name: Restore the deps cache after waiting
|
||||
id: waited_cache
|
||||
if: steps.wait_check.outputs.wait-for != ''
|
||||
uses: actions/cache/restore@v6
|
||||
with:
|
||||
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
|
||||
key: ${{ steps.changes.outputs.deps-key }}
|
||||
|
||||
- name: Fail without this PR's deps cache
|
||||
if: steps.changes.outputs.deps == 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
echo "::error::No deps cache ${{ steps.changes.outputs.deps-key }}. Check this PR's Linux Build Deps job, then rerun clang-tidy."
|
||||
exit 1
|
||||
|
||||
- name: Restore the newest cached deps
|
||||
id: newest_cache
|
||||
if: steps.changes.outputs.deps != 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
|
||||
uses: actions/cache/restore@v6
|
||||
with:
|
||||
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
|
||||
key: ${{ steps.changes.outputs.deps-key }}
|
||||
restore-keys: linux-clang-cache-orcaslicer_deps-build-
|
||||
fail-on-cache-miss: true
|
||||
|
||||
- name: Warn about older deps
|
||||
if: steps.newest_cache.outcome == 'success' && steps.newest_cache.outputs.cache-hit != 'true'
|
||||
run: echo "::warning title=Older deps::No cache matches this PR's deps/, so clang-tidy parsed against ${{ steps.newest_cache.outputs.cache-matched-key }}. If it reports errors in code that uses a dependency, rerun clang-tidy once the base branch's Build all has saved the new deps."
|
||||
|
||||
- name: Apt-Install Dependencies
|
||||
if: steps.changes.outputs.cpp == 'true' && !vars.SELF_HOSTED
|
||||
uses: ./.github/actions/apt-install-deps
|
||||
|
||||
@@ -497,47 +497,6 @@ endif()
|
||||
# Once we get rid of Perl and libslic3r is linked statically, we can get rid of -fPIC
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
|
||||
# We pick it from environment if it is not defined in another way
|
||||
# ORCA: Removed Netfabb STL fixing service support in favor of CGAL.
|
||||
# if(WIN32)
|
||||
# if(NOT DEFINED WIN10SDK_PATH)
|
||||
# if(DEFINED ENV{WIN10SDK_PATH})
|
||||
# set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
|
||||
# endif()
|
||||
# endif()
|
||||
# if(DEFINED WIN10SDK_PATH)
|
||||
# #BBS: modify win10sdk_path
|
||||
# if (EXISTS "${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h")
|
||||
# set(WIN10SDK_INCLUDE_PATH "${WIN10SDK_PATH}")
|
||||
# else()
|
||||
# message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
|
||||
# message("${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h was not found")
|
||||
# message("STL fixing by the Netfabb service will not be compiled")
|
||||
# unset(WIN10SDK_PATH)
|
||||
# endif()
|
||||
# else()
|
||||
# # Try to use the default Windows 10 SDK path.
|
||||
# if (DEFINED ENV{WindowsSdkDir} AND DEFINED ENV{WindowsSDKVersion})
|
||||
# set(WIN10SDK_INCLUDE_PATH "$ENV{WindowsSdkDir}/Include/$ENV{WindowsSDKVersion}")
|
||||
# else ()
|
||||
# set(WIN10SDK_INCLUDE_PATH "C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0")
|
||||
# endif ()
|
||||
# if (NOT EXISTS "${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h")
|
||||
# message("${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h was not found")
|
||||
# message("STL fixing by the Netfabb service will not be compiled")
|
||||
# unset(WIN10SDK_INCLUDE_PATH)
|
||||
# endif()
|
||||
# endif()
|
||||
# if(WIN10SDK_INCLUDE_PATH)
|
||||
# message("Building with Win10 Netfabb STL fixing service support")
|
||||
# add_definitions(-DHAS_WIN10SDK)
|
||||
# include_directories(SYSTEM "${WIN10SDK_INCLUDE_PATH}")
|
||||
# else()
|
||||
# message("Building without Win10 Netfabb STL fixing service support")
|
||||
# endif()
|
||||
# endif()
|
||||
|
||||
if (APPLE)
|
||||
message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
|
||||
if (CMAKE_OSX_DEPLOYMENT_TARGET)
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
# ccache does not parse the -clang: arguments CMake uses for clang-cl's gcc-style
|
||||
# depfile, so a cache hit writes the object and no depfile, and Ninja then records
|
||||
# no headers for that object. ccache reproduces /showIncludes output on a hit.
|
||||
#
|
||||
# Clang also records the modification time of every input in a precompiled header
|
||||
# and rejects the header once one differs. ccache caches the compile that creates
|
||||
# the header, so a tree that regenerates cmake_pch.cxx gets back a header stamped
|
||||
# with the old file's time, and every compile that uses it fails. The build system
|
||||
# already rebuilds the header when an input changes. This covers the dependencies,
|
||||
# such as wxWidgets; PrecompiledHeader.cmake does the same for OrcaSlicer's targets.
|
||||
foreach (_lang C CXX)
|
||||
if (CMAKE_${_lang}_COMPILER_ID STREQUAL "Clang" AND
|
||||
CMAKE_${_lang}_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
|
||||
set(CMAKE_DEPFILE_FLAGS_${_lang} "/showIncludes")
|
||||
set(CMAKE_${_lang}_DEPFILE_FORMAT msvc)
|
||||
list(APPEND CMAKE_${_lang}_COMPILE_OPTIONS_CREATE_PCH -Xclang -fno-pch-timestamp)
|
||||
endif ()
|
||||
endforeach ()
|
||||
|
||||
@@ -124,7 +124,9 @@ Control on the Global page, and from the `?` key on the page of the view that re
|
||||
the dialog should list it; the row's section heading is the `section_table` entry
|
||||
above it, so a new section needs an entry there too. Pick a default that does not
|
||||
collide inside its contexts; the `[Shortcuts]` tests check every default against the
|
||||
others.
|
||||
others. A default `KeyChord{}` leaves the action unbound: it is listed in the dialog
|
||||
for the user to bind and matches nothing until they do, which is the honest answer
|
||||
when every key its contexts can reach is already spoken for.
|
||||
2. Handle it in the dispatcher of its context: `MainFrame::handle_global_shortcut`,
|
||||
`GLCanvas3D::handle_shortcut`, `ObjectList::dispatch_shortcut`, or a gizmo's
|
||||
`on_tool_shortcut`. A gizmo that opens on a key sets `m_shortcut` in its constructor.
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
# Mesh repair — High Level Design
|
||||
|
||||
## Purpose and scope
|
||||
|
||||
Mesh repair turns a broken triangle mesh into closed, outward oriented shells that bound a solid, so that the
|
||||
mesh slices predictably and the other mesh tools (booleans, cut, painting) get valid input. It runs on demand:
|
||||
the *Fix Model* command of the context menu of an object or part and of the warning icon in the object list, *Fix
|
||||
All* and *Fix All Plates* in the context menu of a plate, the prompt the Cut tool shows when a cut leaves open edges,
|
||||
the *Repair and import* choice of texture import, and the `--repair` option of the command line. It is built on CGAL
|
||||
and is the only repair the application has, on every platform.
|
||||
|
||||
`repair_mesh()` in `src/libslic3r/MeshRepair.cpp` does the work on one `TriangleMesh`, and `ModelVolume::repair()`
|
||||
applies it to a part: it replaces the mesh only when the repair changed it, and remaps or drops the painting of a
|
||||
replaced mesh. The GUI side, `fix_model_with_cgal_gui()` in `src/slic3r/Utils/FixModelByCgal.cpp`, runs it on a
|
||||
worker thread for each volume of an object, or for one volume, behind a progress dialog. `repair_mesh()` reports its
|
||||
progress between stages through a callback, which cancels the repair by throwing.
|
||||
|
||||
## What the repaired mesh is
|
||||
|
||||
The repair keeps what the slicer would print from the input. The slicer fills a layer where the winding number of
|
||||
the input surface is not zero (`MeshSlicingParams::SlicingMode::Regular` uses Clipper's nonzero fill rule), so:
|
||||
|
||||
- Shells crossing each other print as their union. The repair keeps them as separate shells, as the parts of an
|
||||
object are kept, and makes each of them an outward oriented solid.
|
||||
- A shell inside a solid that is oriented like it adds nothing, and the repair removes it.
|
||||
- A shell inside a solid that is oriented inward is a cavity, and stays one.
|
||||
- A whole mesh turned inside out prints as a solid, and the repair turns it outward.
|
||||
|
||||
On top of that, it closes holes and cracks, gives inconsistently oriented triangles the orientation of their
|
||||
neighbours, drops degenerate, duplicate and stray flat geometry, and removes small self-intersections inside a shell,
|
||||
such as slivers and folds. Where none of this applies, it reports the mesh as unmodified and the caller keeps the
|
||||
original mesh, its painting and its object id.
|
||||
|
||||
A volume is repaired in place and is never split into several parts: splitting by connectivity would turn a cavity
|
||||
into a separate solid part and fill it. Each solid of the result is a shell of its own, so *Split to parts* still
|
||||
separates them. Open pieces of the input whose borders meet exactly, which are pieces of one surface rather than
|
||||
solids, come out as the one shell they form.
|
||||
|
||||
## Pipeline
|
||||
|
||||
The input is treated as a triangle soup. Every stage after the first only runs on what the previous ones could
|
||||
not settle, so a valid mesh passes through quickly.
|
||||
|
||||
### Valid parts first
|
||||
|
||||
Parts of the input that are connected by vertex indices and are already closed, consistently oriented 2-manifolds
|
||||
skip the soup stages and go straight to the shell stages. Merging their points with coincident points of other
|
||||
parts would only make non-manifold junctions out of solids that touch, for example parts of an assembly exported
|
||||
together or voxels written as separate cubes.
|
||||
|
||||
### Soup clean-up
|
||||
|
||||
The rest of the soup has its coincident points merged. Triangles with repeated corners are dropped. Coincident
|
||||
triangles of opposite orientation are a wall between two solids touching face to face, so they cancel in pairs;
|
||||
of the remaining copies of a triangle one is kept. A connected region that would vanish entirely through
|
||||
cancelling is a two-sided export instead (every face written in both orientations), and keeps one copy of each
|
||||
triangle.
|
||||
|
||||
Open edges then get their vertices welded within a tolerance of 1e-4 of the bounding box diagonal, which closes the
|
||||
cracks some exporters leave between triangles that should share corners. A vertex is never welded further than a
|
||||
quarter of its shortest edge, so welding cannot collapse fine detail. A soup that stays mostly open after welding has
|
||||
cracks wider than that tolerance, and is welded again with ten and then a hundred times the tolerance.
|
||||
|
||||
### Work units
|
||||
|
||||
The soup is cut into units repaired independently and in parallel: its connected parts, except that open parts whose
|
||||
bounding boxes touch share a unit, so that cracks and T-junctions between separately exported patches still close.
|
||||
|
||||
### Building the mesh
|
||||
|
||||
A unit whose edges are each shared by at most two triangles, running in opposite directions, and whose vertices each
|
||||
have a single fan of triangles, becomes a `Surface_mesh` directly. Any other unit is oriented first. Triangles are
|
||||
flipped so that neighbours across an edge shared by two of them agree, each part keeping the orientation the
|
||||
majority of its area had, which keeps inward oriented cavities inward. Edges where that is impossible or that more
|
||||
than two triangles share are cut, and each fan of triangles around a vertex gets its own copy of the vertex. If that
|
||||
still leaves an invalid mesh, CGAL's `orient_polygon_soup()` orients the unit instead, and the parts it flipped
|
||||
against their majority are reversed back. The linear pass exists because `orient_polygon_soup()` is several times
|
||||
slower on large soups that need only a few fixes.
|
||||
|
||||
### Closing
|
||||
|
||||
Compatible borders are stitched, parts that can be stitched once reversed are merged, and borders still open are
|
||||
snapped onto each other within the weld tolerance, which closes T-junctions. Exactly degenerate faces are removed.
|
||||
|
||||
Holes are filled last. Planar border loops that face each other in one plane, one inside the other, bound a single
|
||||
region, such as a missing annulus at the end of a tube or a cap with features standing on it. Such a group is
|
||||
triangulated at once with a 2D constrained Delaunay triangulation that fills only the faces at odd nesting depth,
|
||||
so the openings inside the region stay open. The patch is used only if it closes every loop with the orientation
|
||||
of the triangles around it. Every other loop is filled on its own with `triangulate_hole()`, which uses a 2D
|
||||
constrained Delaunay triangulation when the loop is planar. Otherwise it searches the best triangulation among all
|
||||
triangles over the loop for loops of up to 100 edges, and among the triangles of a 3D Delaunay triangulation for
|
||||
longer ones, as the full search is cubic in the length of the loop. Beyond 200 edges the full search is not even
|
||||
used as a fallback, and a fan around the loop's centroid closes a loop nothing else could.
|
||||
|
||||
The closed unit is split into its shells. The largest stays in place and the others are copied out, as converting
|
||||
the whole mesh again costs seconds on large models.
|
||||
|
||||
### Shells
|
||||
|
||||
The shells of all units, together with the valid parts set aside at the start, are handled independently and in
|
||||
parallel. Shells enclosing no volume, which hole filling makes out of stray flat patches, are dropped.
|
||||
|
||||
Self-intersections inside a shell are removed locally with `experimental::remove_self_intersections()`, which
|
||||
remeshes the region around them. It is used only for local defects: a shell whose intersections involve more than
|
||||
5 % of its faces is left as it is, and a result that changes the enclosed volume by more than 0.1 % is undone. On
|
||||
heavily overlapping ornamental models the remeshing otherwise cuts parts down to slivers, while on genuine defects
|
||||
it changes the volume by thousandths of a percent. Overlaps left in place slice correctly. Remeshing can cut
|
||||
small pieces off a shell, so a shell it changed is split again and its pieces enclosing no volume are dropped.
|
||||
|
||||
Shells crossing others are found through their bounding boxes and an AABB tree per shell, and are made outward
|
||||
oriented solids. For every other shell the winding number just outside it is summed from the orientation of the
|
||||
shells containing it, tested from a point on its largest face. The shell bounds the solid only if the winding
|
||||
number is zero on exactly one of its sides; it is then oriented so that the solid is inside, or dropped otherwise.
|
||||
|
||||
Crossing shells are not united. Slicing unites them anyway, uniting them exactly costs tens of seconds on models
|
||||
made of many overlapping pieces, and it would fuse parts that *Split to parts* should keep apart.
|
||||
|
||||
## Robustness
|
||||
|
||||
The repair avoids `experimental::autorefine_and_remove_self_intersections()` and corefinement, which can crash on
|
||||
messy input, and uses only steps whose failures it can detect. A step that fails keeps its input. CGAL precondition
|
||||
failures surface as `repair_mesh()` returning false with the message as the error. The output is written in float,
|
||||
as every mesh in the application is.
|
||||
|
||||
The result does not depend on thread scheduling. `libslic3r_cgal` is built with `CGAL_LINKED_WITH_TBB`. Units and
|
||||
shells are processed in parallel, but each on its own data, and their results are gathered in a fixed order;
|
||||
sorts compare complete keys, and the detected self-intersections are put in order before they are used. Snapping
|
||||
stays sequential, as its parallel version gives different results from run to run. Holes are filled with the full
|
||||
search wherever it is affordable, because the search among Delaunay triangles can choose between equally good fills
|
||||
differently from run to run, so only non-planar holes of more than 100 edges may still vary. On some inputs
|
||||
`experimental::remove_self_intersections()` itself places a few vertices differently from run to run.
|
||||
|
||||
## Verification
|
||||
|
||||
`tests/libslic3r/test_mesh_repair.cpp` covers each kind of defect above on small meshes with known volumes.
|
||||
@@ -1,131 +0,0 @@
|
||||
# Tooltip illustrations
|
||||
|
||||
The texture-displacement panel's tooltips can carry a picture under their text: a still image, or a
|
||||
short animation that loops while the tooltip is open. Several settings in that panel describe a shape
|
||||
rather than a number - what Rotation turns, what Tile repeats, what Invert turns inside out - and a
|
||||
sentence about a shape is read twice and understood once.
|
||||
|
||||
## Where a tooltip is drawn
|
||||
|
||||
`GLGizmoTextureDisplacement::panel_tooltip()` replaces `ImGuiWrapper::tooltip()` throughout the panel.
|
||||
It differs in two ways.
|
||||
|
||||
It places the tooltip beside the panel instead of under the mouse. The panel is pinned to the right
|
||||
edge of the canvas, so a tooltip following the mouse covers the control it is explaining, and one
|
||||
carrying a picture covers most of the panel with it. The tooltip goes to the left of
|
||||
`m_tooltip_anchor_min`/`_max` - the panel's own screen rectangle, or the texture picker's while that
|
||||
popup is up and the tooltip comes from inside it - and to the right only when there is no room on the
|
||||
left. This is the placement the picker popup itself already uses.
|
||||
|
||||
ImGui normally keeps a tooltip glued to the mouse and ignores `SetNextWindowPos()`. Orca's imgui
|
||||
branch honours a position set for a tooltip (see the `ImGuiWindowFlags_Tooltip` branch of `Begin()` in
|
||||
`deps_src/imgui/imgui.cpp`) and still clamps the result inside the canvas, which is what keeps a tall
|
||||
tooltip near the bottom edge on screen.
|
||||
|
||||
It also gives the tooltip a fixed width rather than one derived from its text, because a picture has
|
||||
to be laid out against something, and a column of tooltips that are all one width is steadier to read.
|
||||
|
||||
## Where the pictures live
|
||||
|
||||
`resources/images/texture_displacement/`, as PNG, JPG, BMP or GIF. A tooltip names them by file:
|
||||
|
||||
```cpp
|
||||
hover_tip(_u8L("Repeats the texture across the painted area. ..."),
|
||||
{ { "tile_off.png", _L("Off") }, { "tile_on.png", _L("On") } });
|
||||
```
|
||||
|
||||
Several in one tooltip are laid out side by side at equal widths, which is how a setting is shown as a
|
||||
comparison - the same model at two values of it. The caption under each is translated; the file name
|
||||
is not.
|
||||
|
||||
A file that is missing or will not decode is skipped, and a tooltip whose pictures are all missing is
|
||||
exactly the text tooltip it was before. So the art for a tooltip can land after the tooltip does, and
|
||||
a half-finished set never breaks the panel.
|
||||
|
||||
## When a tooltip appears
|
||||
|
||||
A tooltip waits for the pointer to rest on its control for 0.45 s. The panel is dense and the tooltip
|
||||
lands on the model beside it, so with no wait a sweep from the top of the panel down to Bake flashes a
|
||||
dozen large panels over the scene. Once one has just been up, the wait drops to 0.1 s for 0.7 s
|
||||
afterwards, so reading several settings in a row stays quick - but not to zero, or that same sweep
|
||||
would flash again the moment one tooltip had been seen.
|
||||
|
||||
No tooltip appears at all while a control is being used - a slider dragged, a value typed into one, a
|
||||
combo open, a layer card being dragged. The pointer sits on the very thing being edited, so a tooltip
|
||||
there covers the model exactly while the user is watching it change. The full wait comes back
|
||||
afterwards rather than the short one: having just let go of a slider is not a reason to be shown a
|
||||
picture of it.
|
||||
|
||||
A pointer resting on a control produces no events, and the canvas only renders when something asks it
|
||||
to, so the wait has to ask for its own frames, and so does an animation once one is on screen. So does
|
||||
a tooltip that has just appeared, animated or not: ImGui hides a window on the first frame it is
|
||||
submitted while it measures it, and does so every time a tooltip reappears because those windows are
|
||||
recycled, so the frame a tooltip is decided on is never the frame it is seen on. Both use
|
||||
`GLCanvas3D::request_extra_frame()`, which ends `on_idle()` with `evt.RequestMore()` and so obliges wx
|
||||
to deliver the next idle. `schedule_extra_frame()` is not enough on its own: it only arranges a timer
|
||||
whose event an idle event is assumed to follow, and on_idle renders nothing unless the canvas was
|
||||
already dirty when it ran. Asking for frames as fast as they come is safe here because which frame is
|
||||
drawn comes from the clock, not from the frame count, so a redraw that arrives early simply draws the
|
||||
same frame again.
|
||||
|
||||
## Decoding and playback
|
||||
|
||||
`slic3r/GUI/AnimatedTexture.hpp` decodes a file once and uploads one GL texture per frame. Stills go
|
||||
through `wxImage`; GIFs go through `wxGIFDecoder`, whose raw palette indices are composited here frame
|
||||
by frame, replaying the disposal method each frame asks for. That replay is what makes an animation
|
||||
look continuous: a GIF frame is a sub-rectangle drawn over what came before it, so an animation that
|
||||
only re-sends the pixels that changed draws as a flicker of disconnected patches without it.
|
||||
|
||||
A frame delay of 0 or 1 hundredths of a second is read as 100 ms, the convention browsers settle on,
|
||||
so an animation authored against that plays at the speed it was authored at.
|
||||
|
||||
The animation restarts when its tooltip opens, rather than running off a free-running clock: these are
|
||||
short loops of one setting going from one value to another, and joining one halfway through shows the
|
||||
end of a change the user never saw the start of.
|
||||
|
||||
Which frame is drawn is measured on a real clock, not `ImGui::GetTime()`. Nothing in OrcaSlicer ever sets
|
||||
`io.DeltaTime`, so it keeps imgui's default of 1/60 per frame and imgui's clock counts frames rather
|
||||
than seconds. On a canvas that renders only when asked, that is not a clock at all: an animation driven
|
||||
by it crawls while the canvas is idle and races while a moving mouse is rendering it flat out.
|
||||
|
||||
## Making one
|
||||
|
||||
`scripts/gen_texture_displacement_tips.py` draws the lot, in four languages, picked by what the
|
||||
setting actually is:
|
||||
|
||||
- **A shaded relief**, for the settings that are about a pattern: Depth, Tile, Tile size, Rotation,
|
||||
Repeat/Mirror, Smoothing, Edge fade, Invert, Blend and the Normal, Fast, Checker and Distortion
|
||||
views. One motif - a ring inside a square frame - runs through all of them, because using one shape
|
||||
everywhere is what lets two pictures be compared: whatever differs between them is the setting,
|
||||
since nothing else is.
|
||||
- **A flat mesh of triangles**, for the settings that are about the mesh or about a tool: the paint
|
||||
tools, brush size, the connected-area fill, subdivision, feature-adaptive refinement, remeshing,
|
||||
hard edges, slivers and the wireframe view. These carry the one accent colour in the set, meaning
|
||||
"painted", because that is the only thing in such a picture that is not geometry.
|
||||
- **A section**, for Midlevel and for smoothing the geometry. The reason generalises: shading reads
|
||||
slopes, so a height field moved up or down as a whole shades identically to where it started, and
|
||||
any setting whose meaning is *where the surface sits relative to where it was* is invisible from
|
||||
above and has to be drawn from the side.
|
||||
- **A flat ramp of greys**, for Mix filaments, Mixed colors and Denoise. Those are about which
|
||||
filament a spot ends up as; lighting one would only add a second thing changing between two
|
||||
pictures meant to differ in one.
|
||||
|
||||
The five Mapping pictures are one ball with a checker laid on it five ways, which is the whole of what
|
||||
choosing a projection does - except Unwrap, which is not a projection onto the model at all and so is
|
||||
drawn as the flat layout it produces.
|
||||
|
||||
Captures of the real tool are still the first choice for anything involving a real model or real
|
||||
filament colour: Bake, the mixed-colour count on a photograph, Adjust placement, the frame window and
|
||||
the UV editor's seam tool have no picture yet for that reason.
|
||||
|
||||
Either way:
|
||||
|
||||
- Square, around 256 px (192 for an animation, where every frame ships). The tooltip is about 20 em
|
||||
wide, so that is roughly native size on a 100% display and downscales cleanly above it. A single
|
||||
picture is capped at 10 em tall and centred, two side by side take half the width each.
|
||||
- Neutral grey. These say what a shape does; colour in one reads as a third thing the setting does,
|
||||
and has to work against both themes.
|
||||
- Animations loop seamlessly and stay short - 16 frames at 100 ms, under about 150 KB. They sit in
|
||||
`resources/`, which ships with every copy of the application. A sweep driven by a cosine over the
|
||||
frame count loops with no step, since it starts and ends at the same value and the same rate.
|
||||
- No text in the picture. Captions are translated; pixels are not.
|
||||
|
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|
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|
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@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><path d="M2.5,2.5h11v11h-11z" style="fill:none;stroke:#949494;stroke-linecap:round;stroke-linejoin:round"/><path d="M8,2.5v11M2.5,8h11" style="fill:none;stroke:#949494;stroke-dasharray:1.5,1.5"/><path d="M4.5,11.5l3.5-6l3.5,6z" style="fill:#009688"/></svg>
|
||||
|
After Width: | Height: | Size: 340 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><g transform="rotate(-45 8 8)"><path d="M8 14.4 6.5 11.2 9.5 11.2 Z" style="fill:#009688"/><path d="M6.5 7.3 6.5 11.2 8 14.4 9.5 11.2 9.5 7.3" style="fill:none;stroke:#949494;stroke-width:0.4;stroke-linejoin:round;stroke-linecap:round"/><rect x="5.5" y="3.8" width="5" height="3.5" rx="0.9" style="fill:none;stroke:#949494;stroke-width:0.4;stroke-linejoin:round"/></g></svg>
|
||||
|
After Width: | Height: | Size: 458 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><circle cx="5.9" cy="6.3" r="1.25" style="fill:#009688"/><path d="M3.4 11.9 6.4 7.7 8.8 10.7 10.4 8.6 12.6 11.9 Z" style="fill:#009688"/><rect x="2.375" y="2.375" width="11.25" height="11.25" rx="1.25" style="fill:none;stroke:#949494;stroke-width:0.4;stroke-linecap:round;stroke-linejoin:round"/></svg>
|
||||
|
After Width: | Height: | Size: 386 B |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "Bambulab",
|
||||
"url": "http://www.bambulab.com/Parameters/vendor/BBL.json",
|
||||
"version": "02.08.00.14",
|
||||
"version": "02.08.00.15",
|
||||
"force_update": "0",
|
||||
"description": "the initial version of BBL configurations",
|
||||
"machine_model_list": [
|
||||
|
||||
@@ -51,6 +51,11 @@ uniform float tex_aspect;
|
||||
uniform float rotation_rad;
|
||||
uniform vec2 uv_offset;
|
||||
uniform bool invert;
|
||||
// False means the layer places a single copy rather than repeating: outside that copy there is
|
||||
// simply no texture. DecodedHeightTexture::sample() has always returned 0 there, so the bake got
|
||||
// this right while the preview wrapped the image and showed a tiled pattern that was never going
|
||||
// to be printed.
|
||||
uniform bool tile_enabled;
|
||||
uniform float midlevel; // the height that means "don't move"; needed by the parallax step
|
||||
uniform vec3 eye_model_pos; // camera position in the texture frame (world minus tex_anchor)
|
||||
uniform vec3 tex_anchor; // the volume's origin in world space: the texture frame's origin
|
||||
@@ -72,17 +77,21 @@ varying float weight;
|
||||
varying float island_active;
|
||||
varying vec2 vertex_uv;
|
||||
|
||||
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - including
|
||||
// the handedness, which comes out left-handed for an axis of +Z. Copied rather than "corrected", so
|
||||
// the preview wraps the texture the same way round as the bake.
|
||||
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - right
|
||||
// handed, so the angle taken from it grows anticlockwise about the axis, which seen from outside the
|
||||
// cylinder is to the viewer's right rather than mirrored.
|
||||
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
|
||||
{
|
||||
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
|
||||
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
|
||||
right = normalize(cross(up, arbitrary));
|
||||
fwd = normalize(cross(right, up));
|
||||
fwd = normalize(cross(up, right));
|
||||
}
|
||||
|
||||
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
|
||||
// sign(), which returns 0 there and would collapse the coordinate onto a line.
|
||||
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
|
||||
|
||||
// The raw, millimetre-valued projection of `p` (a position in the texture frame), before the layer's
|
||||
// tiling/rotation/aspect/offset - a term-for-term transcription of libslic3r's project_planar(),
|
||||
// project_cylindrical() and project_spherical(). `n` is read by the planar mode only.
|
||||
@@ -94,7 +103,7 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
vec3 rel = p - patch_center;
|
||||
float x = dot(rel, right);
|
||||
float y = dot(rel, fwd);
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
|
||||
}
|
||||
if (projection_mode == 2) { // Spherical: (longitude, latitude) * radius
|
||||
vec3 rel = p - patch_center;
|
||||
@@ -102,10 +111,18 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
if (radius < 1e-8)
|
||||
return vec2(0.0);
|
||||
vec3 dir = rel / radius;
|
||||
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
}
|
||||
vec3 an = abs(n); // Triplanar: drop the dominant normal axis
|
||||
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
|
||||
// Triplanar: drop the dominant normal axis. v is negated so the image's first pixel row (v = 0)
|
||||
// sits at the top of the model instead of upside down, and u is flipped on the far side of each
|
||||
// plane so the two faces sharing it are not mirror images. libslic3r's box_plane_yz() and its two
|
||||
// siblings, term for term.
|
||||
vec3 an = abs(n);
|
||||
if (an.x >= an.y && an.x >= an.z)
|
||||
return vec2(box_face_sign(n.x) * p.y, -p.z);
|
||||
if (an.y >= an.x && an.y >= an.z)
|
||||
return vec2(-box_face_sign(n.y) * p.x, -p.z);
|
||||
return vec2(box_face_sign(n.z) * p.x, -p.y);
|
||||
}
|
||||
|
||||
// The two surface directions projection_raw()'s u and v run along at `p`, plus how many raw units one
|
||||
@@ -124,7 +141,7 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
|
||||
vec2 xy = vec2(dot(rel, right), dot(rel, fwd));
|
||||
float r = length(xy);
|
||||
t = (r > 1e-6) ? (fwd * xy.x - right * xy.y) / r : right; // circumferential: u runs along it
|
||||
b = up; // v is the distance along the axis
|
||||
b = -up; // v is the distance *against* the axis
|
||||
return;
|
||||
}
|
||||
if (projection_mode == 2) {
|
||||
@@ -133,20 +150,20 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
|
||||
vec3 dir = (r > 1e-8) ? rel / r : vec3(0.0, 0.0, 1.0);
|
||||
float c = length(dir.xy); // cos(latitude)
|
||||
t = (c > 1e-6) ? vec3(-dir.y, dir.x, 0.0) / c : vec3(1.0, 0.0, 0.0);
|
||||
b = cross(dir, t); // increasing latitude, unit length
|
||||
b = -cross(dir, t); // v grows away from the pole, unit length
|
||||
units_per_mm = vec2(1.0 / max(c, 1e-3), 1.0);
|
||||
return;
|
||||
}
|
||||
vec3 an = abs(n);
|
||||
if (an.x >= an.y && an.x >= an.z) { // planar = p.yz
|
||||
t = vec3(0.0, 1.0, 0.0);
|
||||
b = vec3(0.0, 0.0, 1.0);
|
||||
} else if (an.y >= an.x && an.y >= an.z) { // planar = p.xz
|
||||
t = vec3(1.0, 0.0, 0.0);
|
||||
b = vec3(0.0, 0.0, 1.0);
|
||||
} else { // planar = p.xy
|
||||
t = vec3(1.0, 0.0, 0.0);
|
||||
b = vec3(0.0, 1.0, 0.0);
|
||||
vec3 an = abs(n); // the same signed basis projection_raw() uses
|
||||
if (an.x >= an.y && an.x >= an.z) { // planar = (+-y, -z)
|
||||
t = vec3(0.0, box_face_sign(n.x), 0.0);
|
||||
b = vec3(0.0, 0.0, -1.0);
|
||||
} else if (an.y >= an.x && an.y >= an.z) { // planar = (+-x, -z)
|
||||
t = vec3(-box_face_sign(n.y), 0.0, 0.0);
|
||||
b = vec3(0.0, 0.0, -1.0);
|
||||
} else { // planar = (+-x, -y)
|
||||
t = vec3(box_face_sign(n.z), 0.0, 0.0);
|
||||
b = vec3(0.0, -1.0, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,6 +235,14 @@ int nearest_palette_entry(vec3 rgb)
|
||||
return best;
|
||||
}
|
||||
|
||||
// True where this uv has texture on it: everywhere when the layer repeats, and only inside the
|
||||
// single placed copy when it does not. The bake's own sampler draws the same line (see
|
||||
// DecodedHeightTexture::sample), so the preview now stops at the same edge it does.
|
||||
bool in_tile(vec2 uv)
|
||||
{
|
||||
return tile_enabled || (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(clipping_planes_dots, ZERO)))
|
||||
@@ -243,9 +268,9 @@ void main()
|
||||
? vec2(dot(island_delta_lin.xy, vertex_uv), dot(island_delta_lin.zw, vertex_uv)) + island_delta_tr
|
||||
: vertex_uv;
|
||||
color_uv = uv;
|
||||
have_uv = true;
|
||||
have_uv = in_tile(uv);
|
||||
float h = texture2D(height_tex, uv).r;
|
||||
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
|
||||
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) * (have_uv ? 1.0 : 0.0);
|
||||
vec3 sigmaS = dFdx(world_pos.xyz);
|
||||
vec3 sigmaT = dFdy(world_pos.xyz);
|
||||
vec3 R1 = cross(sigmaT, triangle_normal);
|
||||
@@ -262,10 +287,12 @@ void main()
|
||||
|
||||
// Parallax occlusion mapping: march the view ray through the height shell and shade at the
|
||||
// first point where it drops below the displaced surface (see header).
|
||||
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
|
||||
// uv first: outside a single placed copy there is no shell to march through.
|
||||
vec2 uv = project_uv(tex_pos, triangle_normal);
|
||||
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) *
|
||||
(in_tile(uv) ? 1.0 : 0.0);
|
||||
vec3 view_dir = normalize(eye_model_pos - tex_pos);
|
||||
float v_dot_n = dot(view_dir, triangle_normal);
|
||||
vec2 uv = project_uv(tex_pos, triangle_normal);
|
||||
|
||||
// The shell the displaced surface lives inside, as signed heights along the normal. Taken from
|
||||
// both ends of h in [0, 1] so it stays correct for an inverted layer or a raised midlevel,
|
||||
@@ -302,7 +329,7 @@ void main()
|
||||
}
|
||||
|
||||
color_uv = uv; // after the parallax march, so colour and relief stay registered
|
||||
have_uv = true;
|
||||
have_uv = in_tile(uv);
|
||||
|
||||
float hL = texture2D(height_tex, uv - vec2(height_tex_texel.x, 0.0)).r;
|
||||
float hR = texture2D(height_tex, uv + vec2(height_tex_texel.x, 0.0)).r;
|
||||
@@ -311,7 +338,8 @@ void main()
|
||||
|
||||
vec2 dh_duv = vec2((hR - hL) / (2.0 * height_tex_texel.x), (hU - hD) / (2.0 * height_tex_texel.y));
|
||||
float inv_tiling = (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
|
||||
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0);
|
||||
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0) *
|
||||
(have_uv ? 1.0 : 0.0);
|
||||
|
||||
float cs = cos(rotation_rad);
|
||||
float sn = sin(rotation_rad);
|
||||
@@ -341,7 +369,12 @@ void main()
|
||||
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
|
||||
// the same material under the same light, and the relief this preview exists to show is unaffected.
|
||||
vec3 albedo = uniform_color.rgb;
|
||||
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
|
||||
albedo = palette_rgb[nearest_palette_entry(texture2D(color_tex, color_uv).rgb)];
|
||||
// The fourth channel is coverage: where the picture is not there, the surface keeps its own
|
||||
// colour rather than being painted the black that a transparent texel's rgb reads as.
|
||||
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0) {
|
||||
vec4 tex_rgba = texture2D(color_tex, color_uv);
|
||||
if (tex_rgba.a >= 0.5)
|
||||
albedo = palette_rgb[nearest_palette_entry(tex_rgba.rgb)];
|
||||
}
|
||||
gl_FragColor = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
|
||||
}
|
||||
|
||||
@@ -36,14 +36,20 @@ varying vec4 world_pos;
|
||||
varying float distortion;
|
||||
varying vec2 vertex_uv;
|
||||
|
||||
// Right handed (up x right), like libslic3r's project_cylindrical(), so the angle taken from it grows
|
||||
// anticlockwise about the axis - to the viewer's right when seen from outside the cylinder.
|
||||
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
|
||||
{
|
||||
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
|
||||
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
|
||||
right = normalize(cross(up, arbitrary));
|
||||
fwd = normalize(cross(right, up));
|
||||
fwd = normalize(cross(up, right));
|
||||
}
|
||||
|
||||
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
|
||||
// sign(), which returns 0 there and would collapse the coordinate onto a line.
|
||||
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
|
||||
|
||||
// Term for term libslic3r's project_planar() / project_cylindrical() / project_spherical(), in mm.
|
||||
vec2 projection_raw(vec3 p, vec3 n)
|
||||
{
|
||||
@@ -53,7 +59,7 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
vec3 rel = p - patch_center;
|
||||
float x = dot(rel, right);
|
||||
float y = dot(rel, fwd);
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
|
||||
}
|
||||
if (projection_mode == 2) {
|
||||
vec3 rel = p - patch_center;
|
||||
@@ -61,10 +67,16 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
if (radius < 1e-8)
|
||||
return vec2(0.0);
|
||||
vec3 dir = rel / radius;
|
||||
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
}
|
||||
// v negated so the image's first pixel row sits at the top of the model, u flipped on the far side
|
||||
// of each plane so the two faces sharing it are not mirror images - see libslic3r's box_plane_yz().
|
||||
vec3 an = abs(n);
|
||||
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
|
||||
if (an.x >= an.y && an.x >= an.z)
|
||||
return vec2(box_face_sign(n.x) * p.y, -p.z);
|
||||
if (an.y >= an.x && an.y >= an.z)
|
||||
return vec2(-box_face_sign(n.y) * p.x, -p.z);
|
||||
return vec2(box_face_sign(n.z) * p.x, -p.y);
|
||||
}
|
||||
|
||||
vec2 project_uv(vec3 p, vec3 n)
|
||||
|
||||
@@ -110,6 +110,11 @@ uniform float tex_aspect;
|
||||
uniform float rotation_rad;
|
||||
uniform vec2 uv_offset;
|
||||
uniform bool invert;
|
||||
// False means the layer places a single copy rather than repeating: outside that copy there is
|
||||
// simply no texture. DecodedHeightTexture::sample() has always returned 0 there, so the bake got
|
||||
// this right while the preview wrapped the image and showed a tiled pattern that was never going
|
||||
// to be printed.
|
||||
uniform bool tile_enabled;
|
||||
uniform float midlevel; // the height that means "don't move"; needed by the parallax step
|
||||
uniform vec3 eye_model_pos; // camera position in the texture frame (world minus tex_anchor)
|
||||
uniform vec3 tex_anchor; // the volume's origin in world space: the texture frame's origin
|
||||
@@ -138,17 +143,21 @@ in vec2 vertex_uv;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - including
|
||||
// the handedness, which comes out left-handed for an axis of +Z. Copied rather than "corrected", so
|
||||
// the preview wraps the texture the same way round as the bake.
|
||||
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - right
|
||||
// handed, so the angle taken from it grows anticlockwise about the axis, which seen from outside the
|
||||
// cylinder is to the viewer's right rather than mirrored.
|
||||
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
|
||||
{
|
||||
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
|
||||
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
|
||||
right = normalize(cross(up, arbitrary));
|
||||
fwd = normalize(cross(right, up));
|
||||
fwd = normalize(cross(up, right));
|
||||
}
|
||||
|
||||
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
|
||||
// sign(), which returns 0 there and would collapse the coordinate onto a line.
|
||||
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
|
||||
|
||||
// The raw, millimetre-valued projection of `p` (a position in the texture frame), before the layer's
|
||||
// tiling/rotation/aspect/offset - a term-for-term transcription of libslic3r's project_planar(),
|
||||
// project_cylindrical() and project_spherical(). `n` is read by the planar mode only.
|
||||
@@ -160,7 +169,7 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
vec3 rel = p - patch_center;
|
||||
float x = dot(rel, right);
|
||||
float y = dot(rel, fwd);
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
|
||||
}
|
||||
if (projection_mode == 2) { // Spherical: (longitude, latitude) * radius
|
||||
vec3 rel = p - patch_center;
|
||||
@@ -168,10 +177,18 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
if (radius < 1e-8)
|
||||
return vec2(0.0);
|
||||
vec3 dir = rel / radius;
|
||||
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
}
|
||||
vec3 an = abs(n); // Triplanar: drop the dominant normal axis
|
||||
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
|
||||
// Triplanar: drop the dominant normal axis. v is negated so the image's first pixel row (v = 0)
|
||||
// sits at the top of the model instead of upside down, and u is flipped on the far side of each
|
||||
// plane so the two faces sharing it are not mirror images. libslic3r's box_plane_yz() and its two
|
||||
// siblings, term for term.
|
||||
vec3 an = abs(n);
|
||||
if (an.x >= an.y && an.x >= an.z)
|
||||
return vec2(box_face_sign(n.x) * p.y, -p.z);
|
||||
if (an.y >= an.x && an.y >= an.z)
|
||||
return vec2(-box_face_sign(n.y) * p.x, -p.z);
|
||||
return vec2(box_face_sign(n.z) * p.x, -p.y);
|
||||
}
|
||||
|
||||
// The two surface directions projection_raw()'s u and v run along at `p`, plus how many raw units one
|
||||
@@ -190,7 +207,7 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
|
||||
vec2 xy = vec2(dot(rel, right), dot(rel, fwd));
|
||||
float r = length(xy);
|
||||
t = (r > 1e-6) ? (fwd * xy.x - right * xy.y) / r : right; // circumferential: u runs along it
|
||||
b = up; // v is the distance along the axis
|
||||
b = -up; // v is the distance *against* the axis
|
||||
return;
|
||||
}
|
||||
if (projection_mode == 2) {
|
||||
@@ -199,20 +216,20 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
|
||||
vec3 dir = (r > 1e-8) ? rel / r : vec3(0.0, 0.0, 1.0);
|
||||
float c = length(dir.xy); // cos(latitude)
|
||||
t = (c > 1e-6) ? vec3(-dir.y, dir.x, 0.0) / c : vec3(1.0, 0.0, 0.0);
|
||||
b = cross(dir, t); // increasing latitude, unit length
|
||||
b = -cross(dir, t); // v grows away from the pole, unit length
|
||||
units_per_mm = vec2(1.0 / max(c, 1e-3), 1.0);
|
||||
return;
|
||||
}
|
||||
vec3 an = abs(n);
|
||||
if (an.x >= an.y && an.x >= an.z) { // planar = p.yz
|
||||
t = vec3(0.0, 1.0, 0.0);
|
||||
b = vec3(0.0, 0.0, 1.0);
|
||||
} else if (an.y >= an.x && an.y >= an.z) { // planar = p.xz
|
||||
t = vec3(1.0, 0.0, 0.0);
|
||||
b = vec3(0.0, 0.0, 1.0);
|
||||
} else { // planar = p.xy
|
||||
t = vec3(1.0, 0.0, 0.0);
|
||||
b = vec3(0.0, 1.0, 0.0);
|
||||
vec3 an = abs(n); // the same signed basis projection_raw() uses
|
||||
if (an.x >= an.y && an.x >= an.z) { // planar = (+-y, -z)
|
||||
t = vec3(0.0, box_face_sign(n.x), 0.0);
|
||||
b = vec3(0.0, 0.0, -1.0);
|
||||
} else if (an.y >= an.x && an.y >= an.z) { // planar = (+-x, -z)
|
||||
t = vec3(-box_face_sign(n.y), 0.0, 0.0);
|
||||
b = vec3(0.0, 0.0, -1.0);
|
||||
} else { // planar = (+-x, -y)
|
||||
t = vec3(box_face_sign(n.z), 0.0, 0.0);
|
||||
b = vec3(0.0, -1.0, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -284,6 +301,14 @@ int nearest_palette_entry(vec3 rgb)
|
||||
return best;
|
||||
}
|
||||
|
||||
// True where this uv has texture on it: everywhere when the layer repeats, and only inside the
|
||||
// single placed copy when it does not. The bake's own sampler draws the same line (see
|
||||
// DecodedHeightTexture::sample), so the preview now stops at the same edge it does.
|
||||
bool in_tile(vec2 uv)
|
||||
{
|
||||
return tile_enabled || (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(clipping_planes_dots, ZERO)))
|
||||
@@ -321,9 +346,9 @@ void main()
|
||||
? vec2(dot(island_delta_lin.xy, vertex_uv), dot(island_delta_lin.zw, vertex_uv)) + island_delta_tr
|
||||
: vertex_uv;
|
||||
color_uv = uv;
|
||||
have_uv = true;
|
||||
have_uv = in_tile(uv);
|
||||
float h = texture(height_tex, uv).r;
|
||||
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
|
||||
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) * (have_uv ? 1.0 : 0.0);
|
||||
vec3 sigmaS = dFdx(world_pos.xyz);
|
||||
vec3 sigmaT = dFdy(world_pos.xyz);
|
||||
vec3 R1 = cross(sigmaT, triangle_normal);
|
||||
@@ -343,10 +368,12 @@ void main()
|
||||
|
||||
// Parallax occlusion mapping: march the view ray through the height shell and shade at the
|
||||
// first point where it drops below the displaced surface (see header).
|
||||
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
|
||||
// uv first: outside a single placed copy there is no shell to march through.
|
||||
vec2 uv = project_uv(tex_pos, triangle_normal);
|
||||
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) *
|
||||
(in_tile(uv) ? 1.0 : 0.0);
|
||||
vec3 view_dir = normalize(eye_model_pos - tex_pos);
|
||||
float v_dot_n = dot(view_dir, triangle_normal);
|
||||
vec2 uv = project_uv(tex_pos, triangle_normal);
|
||||
|
||||
// The shell the displaced surface lives inside, as signed heights along the normal. Taken from
|
||||
// both ends of h in [0, 1] so it stays correct for an inverted layer or a raised midlevel,
|
||||
@@ -383,7 +410,7 @@ void main()
|
||||
}
|
||||
|
||||
color_uv = uv; // after the parallax march, so colour and relief stay registered
|
||||
have_uv = true;
|
||||
have_uv = in_tile(uv);
|
||||
|
||||
float hL = texture(height_tex, uv - vec2(height_tex_texel.x, 0.0)).r;
|
||||
float hR = texture(height_tex, uv + vec2(height_tex_texel.x, 0.0)).r;
|
||||
@@ -396,7 +423,8 @@ void main()
|
||||
// uv -> mm is 1/tiling_scale for the triplanar projection, so this turns the uv-space
|
||||
// gradient into a real surface slope.
|
||||
float inv_tiling = (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
|
||||
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0);
|
||||
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0) *
|
||||
(have_uv ? 1.0 : 0.0);
|
||||
// uv was rotated by project_uv() while t/b are the unrotated model axes, so rotate the
|
||||
// gradient back into the axes' frame.
|
||||
float cs = cos(rotation_rad);
|
||||
@@ -429,7 +457,12 @@ void main()
|
||||
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
|
||||
// the same material under the same light, and the relief this preview exists to show is unaffected.
|
||||
vec3 albedo = uniform_color.rgb;
|
||||
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
|
||||
albedo = palette_rgb[nearest_palette_entry(texture(color_tex, color_uv).rgb)];
|
||||
// The fourth channel is coverage: where the picture is not there, the surface keeps its own
|
||||
// colour rather than being painted the black that a transparent texel's rgb reads as.
|
||||
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0) {
|
||||
vec4 tex_rgba = texture(color_tex, color_uv);
|
||||
if (tex_rgba.a >= 0.5)
|
||||
albedo = palette_rgb[nearest_palette_entry(tex_rgba.rgb)];
|
||||
}
|
||||
out_color = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
|
||||
}
|
||||
|
||||
@@ -47,14 +47,20 @@ in vec2 vertex_uv;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
// Right handed (up x right), like libslic3r's project_cylindrical(), so the angle taken from it grows
|
||||
// anticlockwise about the axis - to the viewer's right when seen from outside the cylinder.
|
||||
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
|
||||
{
|
||||
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
|
||||
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
|
||||
right = normalize(cross(up, arbitrary));
|
||||
fwd = normalize(cross(right, up));
|
||||
fwd = normalize(cross(up, right));
|
||||
}
|
||||
|
||||
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
|
||||
// sign(), which returns 0 there and would collapse the coordinate onto a line.
|
||||
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
|
||||
|
||||
// Term for term libslic3r's project_planar() / project_cylindrical() / project_spherical(), in mm.
|
||||
vec2 projection_raw(vec3 p, vec3 n)
|
||||
{
|
||||
@@ -64,7 +70,7 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
vec3 rel = p - patch_center;
|
||||
float x = dot(rel, right);
|
||||
float y = dot(rel, fwd);
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
|
||||
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
|
||||
}
|
||||
if (projection_mode == 2) {
|
||||
vec3 rel = p - patch_center;
|
||||
@@ -72,10 +78,16 @@ vec2 projection_raw(vec3 p, vec3 n)
|
||||
if (radius < 1e-8)
|
||||
return vec2(0.0);
|
||||
vec3 dir = rel / radius;
|
||||
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
|
||||
}
|
||||
// v negated so the image's first pixel row sits at the top of the model, u flipped on the far side
|
||||
// of each plane so the two faces sharing it are not mirror images - see libslic3r's box_plane_yz().
|
||||
vec3 an = abs(n);
|
||||
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
|
||||
if (an.x >= an.y && an.x >= an.z)
|
||||
return vec2(box_face_sign(n.x) * p.y, -p.z);
|
||||
if (an.y >= an.x && an.y >= an.z)
|
||||
return vec2(-box_face_sign(n.y) * p.x, -p.z);
|
||||
return vec2(box_face_sign(n.z) * p.x, -p.y);
|
||||
}
|
||||
|
||||
vec2 project_uv(vec3 p, vec3 n)
|
||||
|
||||
@@ -1,21 +1,27 @@
|
||||
#!/usr/bin/env bash
|
||||
# Lets a pull request's macOS deps build wait for a push build of the base
|
||||
# branch that builds the same deps, from a Linux job. `check` runs after a cache
|
||||
# miss and names a queued or running base build with the same deps/ and .github/
|
||||
# to wait for, unless the pull request changes either. `wait` waits until that
|
||||
# build saves KEY. actions/cache then confirms the entry can be restored.
|
||||
# Lets a pull request's macOS deps build, or its clang-tidy job, wait for a
|
||||
# build that saves the deps cache it needs, from a Linux job. `check` runs after
|
||||
# a cache miss and names a queued or running push build of the base branch with
|
||||
# the same deps/ and .github/ to wait for, unless the pull request changes either.
|
||||
# `own` names the pull request's own build instead, for clang-tidy when the pull
|
||||
# request changes deps/. `wait` waits until that build saves KEY under CACHE_REF,
|
||||
# or its deps job fails. actions/cache then confirms the entry can be restored.
|
||||
#
|
||||
# Environment: GH_TOKEN, REPO, WORKFLOW_REF and BASE_REF, plus KEY_INPUTS,
|
||||
# WAIT_FOR, WAIT_SINCE, WAIT_MINUTES, KEY and ARCH for `wait`.
|
||||
# Environment: GH_TOKEN, REPO, WORKFLOW_REF (or WORKFLOW, the build workflow's
|
||||
# file name) and BASE_REF, plus HEAD_SHA for `own`, and KEY_INPUTS, WAIT_FOR,
|
||||
# WAIT_SINCE, WAIT_MINUTES, KEY, CACHE_REF (default the base branch) and ARCH
|
||||
# (or JOB, the matrix job's name) for `wait`.
|
||||
# Writes key-inputs, wait-for and wait-since to $GITHUB_OUTPUT.
|
||||
set -uo pipefail
|
||||
|
||||
workflow=${WORKFLOW_REF%%@*}
|
||||
workflow=${workflow##*/}
|
||||
workflow=${WORKFLOW_REF:-}
|
||||
workflow=${workflow%%@*}
|
||||
workflow=${WORKFLOW:-${workflow##*/}}
|
||||
|
||||
# Must match the job names in build_all.yml, build_check_cache.yml and build_deps.yml.
|
||||
check_job_name="build_macos_arch (${ARCH:-}) / Check Cache"
|
||||
deps_job_name="build_macos_arch (${ARCH:-}) / Build Deps / Build Deps"
|
||||
job=${JOB:-build_macos_arch (${ARCH:-})}
|
||||
check_job_name="$job / Check Cache"
|
||||
deps_job_name="$job / Build Deps / Build Deps"
|
||||
|
||||
out() { echo "$1" >> "${GITHUB_OUTPUT:-/dev/stdout}"; }
|
||||
|
||||
@@ -63,8 +69,27 @@ check() {
|
||||
fi
|
||||
}
|
||||
|
||||
own() {
|
||||
out "key-inputs=$(local_key_inputs HEAD)"
|
||||
local id
|
||||
# The build can be created a moment after this job.
|
||||
for _ in 1 2 3 4 5; do
|
||||
id=$(gh api -X GET "repos/$REPO/actions/workflows/$workflow/runs" \
|
||||
-f head_sha="$HEAD_SHA" -f event=pull_request -f per_page=1 --jq '.workflow_runs[0].id // empty' < /dev/null)
|
||||
[ -n "$id" ] && break
|
||||
sleep 30
|
||||
done
|
||||
if [ -n "$id" ]; then
|
||||
echo "Waiting for the deps cache of build $id of this pull request."
|
||||
out "wait-for=$id"
|
||||
out "wait-since=$(date +%s)"
|
||||
else
|
||||
echo "No build of this pull request is building its deps."
|
||||
fi
|
||||
}
|
||||
|
||||
key_saved() {
|
||||
gh cache list -R "$REPO" --ref "refs/heads/$BASE_REF" --key "$KEY" --json key < /dev/null \
|
||||
gh cache list -R "$REPO" --ref "${CACHE_REF:-refs/heads/$BASE_REF}" --key "$KEY" --json key < /dev/null \
|
||||
| jq -e --arg key "$KEY" 'any(.[]; .key == $key)' > /dev/null
|
||||
}
|
||||
|
||||
@@ -87,11 +112,11 @@ wait_for() {
|
||||
key_saved && { echo "Found $KEY."; return; }
|
||||
sleep 20
|
||||
done
|
||||
echo "Build $id of $BASE_REF finished its deps without saving $KEY."
|
||||
echo "Build $id finished its deps without saving $KEY."
|
||||
return ;;
|
||||
"completed cancelled") ;;
|
||||
completed*)
|
||||
echo "The deps job of build $id of $BASE_REF did not succeed."
|
||||
echo "The deps job of build $id did not succeed."
|
||||
return ;;
|
||||
# The deps job exists only once the build's cache check has succeeded.
|
||||
"")
|
||||
@@ -100,7 +125,7 @@ wait_for() {
|
||||
completed*)
|
||||
check=$(jq -r --arg name "$check_job_name" 'first(.jobs[] | select(.name == $name) | .conclusion) // ""' <<< "$jobs")
|
||||
if [ -z "$warned" ] && { [ -z "$check" ] || [ "$check" = success ]; }; then
|
||||
echo "::warning title=Deps wait::Build $id of $BASE_REF has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
|
||||
echo "::warning title=Deps wait::Build $id has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
|
||||
warned=1
|
||||
fi ;;
|
||||
*)
|
||||
@@ -118,11 +143,12 @@ wait_for() {
|
||||
seen="$seen $id"
|
||||
echo "Following build $id of $BASE_REF."
|
||||
done
|
||||
echo "No build of $BASE_REF saved $KEY."
|
||||
echo "No build saved $KEY."
|
||||
}
|
||||
|
||||
case "${1:-}" in
|
||||
check) check ;;
|
||||
own) own ;;
|
||||
wait) wait_for ;;
|
||||
*) echo "usage: $0 check|wait" >&2; exit 2 ;;
|
||||
*) echo "usage: $0 check|own|wait" >&2; exit 2 ;;
|
||||
esac
|
||||
|
||||
@@ -1,793 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Draws the illustrations the texture-displacement tooltips show.
|
||||
|
||||
The panel's tooltips can carry a picture under their text (see GLGizmoTextureDisplacement's
|
||||
panel_tooltip()). A good many of those settings - the ones that are a shape rather than a photograph -
|
||||
are better drawn from the same arithmetic the feature uses than captured from the screen, which is
|
||||
what this script does: it shades a height field exactly as a relief would catch the light, so
|
||||
"what Rotation turns" and "what Tile repeats" are visible rather than described.
|
||||
|
||||
Settings that involve the model, the mesh or colour are not here: those want a capture of the real
|
||||
tool. See docs/HLSD/tooltip-illustrations.md.
|
||||
|
||||
Output goes to resources/images/texture_displacement/. Run it after changing one of the patterns
|
||||
below; nothing in the build depends on it.
|
||||
|
||||
python3 scripts/gen_texture_displacement_tips.py
|
||||
|
||||
Needs numpy and pillow.
|
||||
"""
|
||||
|
||||
import os
|
||||
|
||||
import numpy as np
|
||||
from PIL import Image, ImageDraw
|
||||
|
||||
SIZE = 256 # px, square - the panel draws these at whatever width the tooltip has
|
||||
GIF_SIZE = 192 # animations are the same picture, smaller: every frame of one ships in resources/
|
||||
RELIEF = 30.0 # how hard the shading reacts to a slope; purely cosmetic
|
||||
|
||||
OUT_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "resources", "images", "texture_displacement")
|
||||
|
||||
# Neutral enough to sit in a tooltip in either theme: a dark ground, a mid grey for the flat surface
|
||||
# and a cool near-white for the lit slopes.
|
||||
SHADOW = np.array([0.13, 0.14, 0.15])
|
||||
MIDTONE = np.array([0.40, 0.42, 0.43])
|
||||
HIGHLIGHT = np.array([0.78, 0.84, 0.83])
|
||||
LIGHT = np.array([-0.45, -0.62, 0.65])
|
||||
LIGHT /= np.linalg.norm(LIGHT)
|
||||
|
||||
|
||||
def grid(size=SIZE):
|
||||
"""Unit coordinates, -0.5 .. 0.5, y down as in an image."""
|
||||
a = (np.arange(size) + 0.5) / size - 0.5
|
||||
return np.meshgrid(a, a)
|
||||
|
||||
|
||||
def shade(height):
|
||||
"""A height field in 0..1, lit as a relief: the picture the tooltip shows."""
|
||||
# The slope has to mean the same thing at either size, so the gradient is taken per unit of the
|
||||
# picture rather than per pixel - otherwise the smaller animations would come out twice as flat.
|
||||
gy, gx = np.gradient(height * RELIEF * (height.shape[0] / float(SIZE)))
|
||||
normal = np.dstack([-gx, -gy, np.ones_like(height)])
|
||||
normal /= np.linalg.norm(normal, axis=2, keepdims=True)
|
||||
lam = np.clip(normal @ LIGHT, 0.0, 1.0)
|
||||
|
||||
# Two ramps rather than one: the dark half separates the slopes, the lit half picks up the
|
||||
# accent, and the flat ground lands in the middle of both.
|
||||
low = SHADOW + (MIDTONE - SHADOW) * (lam / 0.5)[..., None]
|
||||
high = MIDTONE + (HIGHLIGHT - MIDTONE) * ((lam - 0.5) / 0.5)[..., None]
|
||||
rgb = np.where((lam < 0.5)[..., None], low, high)
|
||||
|
||||
# A touch of the height itself, so a tall feature still reads as tall where it is flat on top.
|
||||
#
|
||||
# Deliberately almost grey: these say what a shape does, and a relief catching the light is grey.
|
||||
# A coloured one would read as a third thing the setting does, and the amount of colour would move
|
||||
# with the slope - a pattern at 45 degrees would flash where the same pattern upright did not.
|
||||
rgb = np.clip(rgb * (0.88 + 0.18 * height[..., None]), 0.0, 1.0)
|
||||
return (rgb * 255.0 + 0.5).astype(np.uint8)
|
||||
|
||||
|
||||
def vignette(rgb):
|
||||
"""Rounds the picture off at its border, so it does not end in a hard rectangle."""
|
||||
x, y = grid(rgb.shape[0])
|
||||
edge = np.clip((0.5 - np.maximum(np.abs(x), np.abs(y))) / 0.045, 0.0, 1.0)
|
||||
return (rgb * edge[..., None]).astype(np.uint8)
|
||||
|
||||
|
||||
def save_png(name, rgb):
|
||||
path = os.path.join(OUT_DIR, name)
|
||||
Image.fromarray(vignette(rgb)).save(path, optimize=True)
|
||||
print("wrote", os.path.normpath(path), os.path.getsize(path) // 1024, "KB")
|
||||
|
||||
|
||||
def save_gif(name, frames, delay_ms):
|
||||
path = os.path.join(OUT_DIR, name)
|
||||
images = [Image.fromarray(vignette(f)).convert("P", palette=Image.ADAPTIVE, colors=24) for f in frames]
|
||||
images[0].save(path, save_all=True, append_images=images[1:], duration=delay_ms, loop=0, optimize=True)
|
||||
print("wrote", os.path.normpath(path), os.path.getsize(path) // 1024, "KB")
|
||||
|
||||
|
||||
def smoothstep(edge0, edge1, x):
|
||||
t = np.clip((x - edge0) / (edge1 - edge0), 0.0, 1.0)
|
||||
return t * t * (3.0 - 2.0 * t)
|
||||
|
||||
|
||||
def blur(a, radius):
|
||||
"""Separable box blur, run twice - near enough a gaussian for a picture of a blur."""
|
||||
for _ in range(2):
|
||||
for axis in (0, 1):
|
||||
padded = np.pad(a, [(radius, radius) if i == axis else (0, 0) for i in range(2)], mode="edge")
|
||||
cumulative = np.cumsum(padded, axis=axis)
|
||||
cumulative = np.concatenate([np.zeros_like(np.take(cumulative, [0], axis=axis)), cumulative], axis=axis)
|
||||
n = a.shape[axis]
|
||||
hi = np.take(cumulative, np.arange(n) + 2 * radius + 1, axis=axis)
|
||||
lo = np.take(cumulative, np.arange(n), axis=axis)
|
||||
a = (hi - lo) / (2.0 * radius + 1.0)
|
||||
return a
|
||||
|
||||
|
||||
# --- the patterns ------------------------------------------------------------------------------
|
||||
#
|
||||
# One motif runs through nearly all of them - a ring inside a square frame. Using the same shape for
|
||||
# every setting is what lets the pictures be compared: whatever changes between two of them is the
|
||||
# setting, because nothing else is different.
|
||||
|
||||
|
||||
def _motif_cell(u, v):
|
||||
"""The motif within one cell, u and v in -0.5 .. 0.5."""
|
||||
r = np.hypot(u, v)
|
||||
ring = np.clip(1.0 - np.abs(r - 0.26) / 0.085, 0.0, 1.0)
|
||||
frame_d = np.maximum(np.abs(u), np.abs(v))
|
||||
frame = np.clip(1.0 - np.abs(frame_d - 0.42) / 0.055, 0.0, 1.0)
|
||||
return np.clip(np.maximum(ring, frame) ** 0.7, 0.0, 1.0)
|
||||
|
||||
|
||||
def motif(repeats, size=SIZE):
|
||||
"""The motif laid out `repeats` times across the picture."""
|
||||
x, y = grid(size)
|
||||
return _motif_cell((x * repeats) % 1.0 - 0.5, (y * repeats) % 1.0 - 0.5)
|
||||
|
||||
|
||||
def decal(motif_scale=0.46):
|
||||
"""One copy of the motif in the middle of a flat field - what Tile off leaves."""
|
||||
x, y = grid()
|
||||
u, v = x / motif_scale, y / motif_scale
|
||||
inside = (np.maximum(np.abs(u), np.abs(v)) <= 0.5).astype(float)
|
||||
return _motif_cell(u, v) * inside
|
||||
|
||||
|
||||
def ridges(angle_deg, period=0.16, size=SIZE):
|
||||
"""Parallel ridges at an angle: the simplest pattern whose direction is unmistakable."""
|
||||
x, y = grid(size)
|
||||
a = np.radians(angle_deg)
|
||||
t = (x * np.cos(a) + y * np.sin(a)) / period
|
||||
return 0.2 + 0.6 * (0.5 + 0.5 * np.sin(2.0 * np.pi * t))
|
||||
|
||||
|
||||
def bosses(repeats, size=SIZE):
|
||||
"""Rounded domes standing on a flat field - a shape with an unmistakable right way up."""
|
||||
x, y = grid(size)
|
||||
u = (x * repeats) % 1.0 - 0.5
|
||||
v = (y * repeats) % 1.0 - 0.5
|
||||
return smoothstep(0.36, 0.08, np.hypot(u, v))
|
||||
|
||||
|
||||
def chevron_tiles(mirrored, repeats=3):
|
||||
"""Cells of diagonal ridges, laid out repeated or mirrored.
|
||||
|
||||
Repeated, every cell starts the pattern over and the seam between two of them is a step; mirrored,
|
||||
each cell is the reflection of its neighbour and the ridges meet across the seam as chevrons. That
|
||||
seam is the whole of what the Repeat/Mirror pair does, and a motif symmetric in itself would hide
|
||||
it entirely.
|
||||
"""
|
||||
|
||||
def axis(t):
|
||||
if not mirrored:
|
||||
return (t * repeats) % 1.0
|
||||
s = (t * repeats) % 2.0
|
||||
return np.where(s < 1.0, s, 2.0 - s)
|
||||
|
||||
x, y = grid()
|
||||
t = (axis(x + 0.5) + axis(y + 0.5)) * 1.5
|
||||
return 0.22 + 0.56 * (0.5 + 0.5 * np.cos(2.0 * np.pi * t))
|
||||
|
||||
|
||||
def painted_area(size=SIZE, radius=0.44):
|
||||
"""A round painted area in the middle of bare surface, with a soft edge so it does not alias."""
|
||||
x, y = grid(size)
|
||||
return smoothstep(radius, radius - 1.5 / size, np.hypot(x, y))
|
||||
|
||||
|
||||
def painted_patch(fade, size=SIZE):
|
||||
"""The motif inside a painted area, either stopping at its edge or fading into it."""
|
||||
x, y = grid(size)
|
||||
r = np.hypot(x, y) / 0.44
|
||||
amount = smoothstep(1.0, 0.55, r) if fade else 1.0
|
||||
return motif(3, size) * painted_area(size) * amount
|
||||
|
||||
|
||||
def profile_wave(size=SIZE, periods=2.5):
|
||||
"""A one-dimensional height profile with clear highs, lows and a flat stretch between them."""
|
||||
t = (np.arange(size) + 0.5) / size * periods * 2.0 * np.pi
|
||||
h = 0.5 + 0.34 * np.cos(t) + 0.16 * np.cos(2.0 * t + 0.9)
|
||||
return np.clip((h - h.min()) / (h.max() - h.min()), 0.0, 1.0)
|
||||
|
||||
|
||||
def profile_view(height_1d, midlevel, amplitude=0.26, size=SIZE):
|
||||
"""A side view of the surface: material below, air above, and the bare surface as a dashed line.
|
||||
|
||||
Shading cannot say how high something is - it reads slopes, and a height field moved up or down as
|
||||
a whole has exactly the slopes it had before. Midlevel is entirely about where the texture sits
|
||||
relative to the surface it is on, so it is drawn in section, where that is the one thing visible.
|
||||
"""
|
||||
base = 0.52 * size
|
||||
surface = base - (height_1d - midlevel) * amplitude * size
|
||||
rows = np.arange(size)[:, None]
|
||||
|
||||
covered = np.clip(rows - surface[None, :] + 0.5, 0.0, 1.0) # 1 where there is material
|
||||
air = np.array([0.11, 0.12, 0.13])
|
||||
material = np.array([0.44, 0.46, 0.47])
|
||||
rgb = air * (1.0 - covered)[..., None] + material * covered[..., None]
|
||||
|
||||
# The lit top face, and the bare surface the texture is measured against.
|
||||
edge = np.clip(1.0 - np.abs(rows - surface[None, :]) / 1.6, 0.0, 1.0)
|
||||
rgb = rgb * (1.0 - edge[..., None]) + np.array([0.80, 0.86, 0.85]) * edge[..., None]
|
||||
dash = ((np.arange(size) // 7) % 2 == 0)[None, :]
|
||||
line = (np.abs(rows - base) < 0.9) & dash
|
||||
rgb[line] = np.array([0.58, 0.62, 0.62])
|
||||
return (np.clip(rgb, 0.0, 1.0) * 255.0 + 0.5).astype(np.uint8)
|
||||
|
||||
|
||||
def dome(size=SIZE):
|
||||
"""One broad swell filling the picture - the layer underneath, for the blend pictures."""
|
||||
x, y = grid(size)
|
||||
return smoothstep(0.52, 0.02, np.hypot(x, y))
|
||||
|
||||
|
||||
# --- meshes, cursors and sections ---------------------------------------------------------------
|
||||
#
|
||||
# The second family of pictures. The settings above are about a pattern, and a shaded relief is what a
|
||||
# pattern looks like; these are about a tool or about the mesh, where what matters is which triangles
|
||||
# exist and which of them are painted. So they are drawn flat, the way the panel's own wireframe and
|
||||
# paint overlays draw them, with one accent colour meaning "painted" and nothing else coloured.
|
||||
|
||||
SS = 3 # supersampling: PIL fills polygons without antialiasing, so draw big and shrink
|
||||
|
||||
INK = (0.62, 0.67, 0.67) # mesh edges
|
||||
BARE = (0.28, 0.30, 0.31) # unpainted surface
|
||||
PAINT = (0.20, 0.47, 0.45) # painted with the active layer, in the panel's own accent
|
||||
CURSOR = (0.92, 0.95, 0.95)
|
||||
MARGIN = 0.05 # keeps the mesh off the picture's border, where the vignette darkens it
|
||||
|
||||
|
||||
def _px(p, size):
|
||||
"""Unit coordinates to pixels, inside the margin."""
|
||||
return ((MARGIN + p[0] * (1.0 - 2.0 * MARGIN)) * size, (MARGIN + p[1] * (1.0 - 2.0 * MARGIN)) * size)
|
||||
|
||||
|
||||
def _rgb255(c):
|
||||
return tuple(int(round(v * 255.0)) for v in c)
|
||||
|
||||
|
||||
def raster(draw_fn, size=SIZE, background=BARE):
|
||||
"""Runs draw_fn(draw, size_in_pixels) on a supersampled canvas and hands back the shrunk result.
|
||||
|
||||
`background` is a colour, or a picture already drawn by the relief half of this script - which is
|
||||
how a mesh is shown sitting on the surface it refines.
|
||||
"""
|
||||
if isinstance(background, np.ndarray):
|
||||
image = Image.fromarray(background).resize((size * SS, size * SS), Image.BILINEAR)
|
||||
else:
|
||||
image = Image.new("RGB", (size * SS, size * SS), _rgb255(background))
|
||||
draw_fn(ImageDraw.Draw(image), size * SS)
|
||||
return np.asarray(image.resize((size, size), Image.LANCZOS)).astype(np.uint8)
|
||||
|
||||
|
||||
def tri_mesh(n, jitter=0.0, seed=1):
|
||||
"""A square patch of triangles, optionally with its inner vertices nudged off the grid.
|
||||
|
||||
Jitter is not decoration: a perfectly regular grid reads as graph paper, and the point of these
|
||||
pictures is a mesh over a surface.
|
||||
"""
|
||||
rng = np.random.default_rng(seed)
|
||||
v = np.stack(np.meshgrid(np.linspace(0.0, 1.0, n + 1), np.linspace(0.0, 1.0, n + 1)), axis=-1)
|
||||
if jitter:
|
||||
v[1:n, 1:n] += (rng.random((n - 1, n - 1, 2)) - 0.5) * (jitter / n)
|
||||
tris = []
|
||||
for i in range(n):
|
||||
for j in range(n):
|
||||
tris.append((v[i, j], v[i, j + 1], v[i + 1, j + 1]))
|
||||
tris.append((v[i, j], v[i + 1, j + 1], v[i + 1, j]))
|
||||
return tris
|
||||
|
||||
|
||||
def centroids(tris):
|
||||
return np.array([np.mean(t, axis=0) for t in tris])
|
||||
|
||||
|
||||
def neighbours(tris):
|
||||
"""Which triangles share an edge with which, keyed on the rounded vertex positions."""
|
||||
edges = {}
|
||||
for i, t in enumerate(tris):
|
||||
for a, b in ((0, 1), (1, 2), (2, 0)):
|
||||
key = tuple(sorted((tuple(np.round(t[a], 6)), tuple(np.round(t[b], 6)))))
|
||||
edges.setdefault(key, []).append(i)
|
||||
out = [[] for _ in tris]
|
||||
for shared in edges.values():
|
||||
if len(shared) == 2:
|
||||
out[shared[0]].append(shared[1])
|
||||
out[shared[1]].append(shared[0])
|
||||
return out
|
||||
|
||||
|
||||
def draw_mesh(draw, size, tris, painted=None, edge=INK, edge_width=0.7):
|
||||
fill_bare, fill_paint = _rgb255(BARE), _rgb255(PAINT)
|
||||
for i, t in enumerate(tris):
|
||||
draw.polygon([_px(p, size) for p in t],
|
||||
fill=fill_paint if painted is not None and painted[i] else fill_bare,
|
||||
outline=_rgb255(edge), width=max(1, int(edge_width * SS)))
|
||||
|
||||
|
||||
def draw_brush(draw, size, centre, radius, filled=False):
|
||||
"""The brush cursor: a ring, which is how the gizmo draws it on the model."""
|
||||
c = _px(centre, size)
|
||||
r = radius * (1.0 - 2.0 * MARGIN) * size
|
||||
if filled:
|
||||
draw.ellipse([c[0] - r, c[1] - r, c[0] + r, c[1] + r], fill=(255, 255, 255, 40))
|
||||
draw.ellipse([c[0] - r, c[1] - r, c[0] + r, c[1] + r], outline=_rgb255(CURSOR), width=max(1, int(1.6 * SS)))
|
||||
|
||||
|
||||
def draw_pointer(draw, size, at):
|
||||
"""A small arrow, for the tools that are clicked rather than dragged."""
|
||||
x, y = _px(at, size)
|
||||
k = 0.055 * size
|
||||
draw.polygon([(x, y), (x, y + 1.45 * k), (x + 0.38 * k, y + 1.05 * k),
|
||||
(x + 0.62 * k, y + 1.55 * k), (x + 0.90 * k, y + 1.40 * k),
|
||||
(x + 0.66 * k, y + 0.92 * k), (x + 1.05 * k, y + 0.84 * k)],
|
||||
fill=_rgb255(CURSOR), outline=(30, 32, 34), width=max(1, int(0.9 * SS)))
|
||||
|
||||
|
||||
def stroke_path(t):
|
||||
"""The path a demonstrated brush stroke follows, t in 0..1."""
|
||||
return np.array([0.14 + 0.72 * t, 0.46 + 0.22 * np.sin(2.0 * np.pi * t * 1.1)])
|
||||
|
||||
|
||||
def brush_frames(size, erase, steps=14, radius=0.115, hold=3):
|
||||
tris = tri_mesh(9, jitter=0.55)
|
||||
cents = centroids(tris)
|
||||
painted = np.ones(len(tris), bool) if erase else np.zeros(len(tris), bool)
|
||||
frames = []
|
||||
for k in range(steps):
|
||||
centre = stroke_path(k / (steps - 1.0))
|
||||
hit = np.linalg.norm(cents - centre, axis=1) < radius
|
||||
painted = painted & ~hit if erase else painted | hit
|
||||
state = painted.copy()
|
||||
frames.append(raster(lambda d, s, st=state, c=centre: (draw_mesh(d, s, tris, st), draw_brush(d, s, c, radius)), size))
|
||||
frames += [frames[-1]] * hold
|
||||
return frames
|
||||
|
||||
|
||||
def face_frames(size, steps=9, hold=3):
|
||||
"""The Face tool: one triangle per click, under a pointer."""
|
||||
tris = tri_mesh(7, jitter=0.5, seed=4)
|
||||
cents = centroids(tris)
|
||||
order = np.argsort(np.linalg.norm(cents - np.array([0.5, 0.5]), axis=1))[:steps]
|
||||
painted = np.zeros(len(tris), bool)
|
||||
frames = []
|
||||
for i in order:
|
||||
painted[i] = True
|
||||
state = painted.copy()
|
||||
at = cents[i]
|
||||
frames.append(raster(lambda d, s, st=state, a=at: (draw_mesh(d, s, tris, st), draw_pointer(d, s, a)), size))
|
||||
frames += [frames[-1]] * hold
|
||||
return frames
|
||||
|
||||
|
||||
def flood_frames(size, creases, steps=12, hold=3, seed=7):
|
||||
"""The Connected area tool: a flood from one click, stopped by the creases it may not cross.
|
||||
|
||||
`creases` is a list of x positions; a triangle pair straddling one cannot pass the fill between
|
||||
them, which is what an edge sharper than the angle threshold does on the model.
|
||||
"""
|
||||
tris = tri_mesh(9, jitter=0.5, seed=seed)
|
||||
cents = centroids(tris)
|
||||
adj = neighbours(tris)
|
||||
blocked = lambda i, j: any((cents[i][0] - x) * (cents[j][0] - x) < 0.0 for x in creases)
|
||||
|
||||
seed_tri = int(np.argmin(np.linalg.norm(cents - np.array([0.22, 0.5]), axis=1)))
|
||||
painted = np.zeros(len(tris), bool)
|
||||
painted[seed_tri] = True
|
||||
frontier = [seed_tri]
|
||||
frames = []
|
||||
for _ in range(steps):
|
||||
state = painted.copy()
|
||||
frames.append(raster(lambda d, s, st=state: (draw_mesh(d, s, tris, st),
|
||||
draw_creases(d, s, creases),
|
||||
draw_pointer(d, s, cents[seed_tri])), size))
|
||||
nxt = []
|
||||
for i in frontier:
|
||||
for j in adj[i]:
|
||||
if not painted[j] and not blocked(i, j):
|
||||
painted[j] = True
|
||||
nxt.append(j)
|
||||
frontier = nxt
|
||||
frames += [frames[-1]] * hold
|
||||
return frames
|
||||
|
||||
|
||||
def draw_creases(draw, size, creases):
|
||||
"""A fold too sharp for the fill to cross: drawn dark with a bright crest, like a real one."""
|
||||
for x in creases:
|
||||
a, b = _px((x, -0.02), size), _px((x, 1.02), size)
|
||||
draw.line([a, b], fill=_rgb255((0.08, 0.09, 0.10)), width=max(1, int(4.0 * SS)))
|
||||
draw.line([a, b], fill=_rgb255((0.97, 0.99, 0.99)), width=max(1, int(1.4 * SS)))
|
||||
|
||||
|
||||
|
||||
def split4(tri):
|
||||
a, b, c = tri
|
||||
ab, bc, ca = (a + b) * 0.5, (b + c) * 0.5, (c + a) * 0.5
|
||||
return [(a, ab, ca), (ab, b, bc), (ca, bc, c), (ab, bc, ca)]
|
||||
|
||||
|
||||
def refine(tris, density, max_depth, threshold=0.45):
|
||||
"""Splits a triangle into four wherever `density` at its middle asks for it, up to max_depth."""
|
||||
|
||||
def go(tri, depth):
|
||||
if depth >= max_depth:
|
||||
return [tri]
|
||||
centre = np.mean(tri, axis=0)
|
||||
if density(centre[0], centre[1]) < threshold:
|
||||
return [tri]
|
||||
return [out for part in split4(tri) for out in go(part, depth + 1)]
|
||||
|
||||
return [out for tri in tris for out in go(tri, 0)]
|
||||
|
||||
|
||||
def sampler(field):
|
||||
"""Looks a numpy field up at unit coordinates, for use as a density."""
|
||||
n = field.shape[0]
|
||||
return lambda x, y: float(field[int(np.clip(y * n, 0, n - 1)), int(np.clip(x * n, 0, n - 1))])
|
||||
|
||||
|
||||
def feature_density(size=192):
|
||||
"""High where the pattern bends, which is where feature-adaptive refinement spends triangles.
|
||||
|
||||
One large copy of the motif rather than a field of them: the point is that the triangles gather
|
||||
somewhere and not elsewhere, and a pattern that bends everywhere has no elsewhere to show.
|
||||
"""
|
||||
m = motif(1, size)
|
||||
gy, gx = np.gradient(m)
|
||||
g = blur(np.hypot(gx, gy), 2)
|
||||
return g / max(g.max(), 1e-6)
|
||||
|
||||
|
||||
def irregular_mesh(seed=3):
|
||||
"""The uneven mesh a model arrives with: coarse here, fine there, nothing of one size."""
|
||||
rng = np.random.default_rng(seed)
|
||||
tris = tri_mesh(4, jitter=0.9, seed=seed)
|
||||
out = []
|
||||
for t in tris:
|
||||
out.extend(split4(t) if rng.random() < 0.45 else [t])
|
||||
final = []
|
||||
for t in out:
|
||||
final.extend(split4(t) if rng.random() < 0.3 else [t])
|
||||
return final
|
||||
|
||||
|
||||
def snap_to_crease(tris, crease, distance=0.07):
|
||||
"""Pulls every vertex near the crease onto it, so mesh edges run along it instead of across."""
|
||||
(x0, y0), (x1, y1) = crease
|
||||
d = np.array([x1 - x0, y1 - y0], float)
|
||||
d /= np.linalg.norm(d)
|
||||
|
||||
def snap(p):
|
||||
t = np.dot(p - np.array([x0, y0]), d)
|
||||
foot = np.array([x0, y0]) + t * d
|
||||
return foot if np.linalg.norm(p - foot) < distance else p
|
||||
|
||||
return [tuple(snap(np.asarray(v, float)) for v in t) for t in tris]
|
||||
|
||||
|
||||
def sliver_mesh(seed=5):
|
||||
"""A mesh carrying the thin triangles refinement inherits from a model's own triangulation."""
|
||||
rng = np.random.default_rng(seed)
|
||||
tris = tri_mesh(7, jitter=0.4, seed=seed)
|
||||
out = []
|
||||
for t in tris:
|
||||
if rng.random() < 0.45:
|
||||
a, b, c = (np.asarray(v, float) for v in t)
|
||||
mid = (b + c) * 0.5
|
||||
a = mid + (a - mid) * 0.08 # all but flattened onto the opposite edge
|
||||
out.append((a, b, c))
|
||||
else:
|
||||
out.append(t)
|
||||
return out
|
||||
|
||||
|
||||
def draw_profile(draw, size, height_1d, baseline=0.62, amplitude=0.30):
|
||||
"""A side view of a surface, as a filled region under its profile."""
|
||||
n = len(height_1d)
|
||||
top = [(i / (n - 1.0) * size, (baseline - (height_1d[i] - 0.5) * amplitude) * size) for i in range(n)]
|
||||
draw.polygon(top + [(size, size * 1.1), (0, size * 1.1)], fill=_rgb255((0.44, 0.46, 0.47)))
|
||||
draw.line(top, fill=_rgb255((0.82, 0.88, 0.87)), width=max(1, int(1.8 * SS)))
|
||||
|
||||
|
||||
def bayer(size, n=4):
|
||||
"""An ordered dither matrix tiled over the picture, for the mixing illustrations."""
|
||||
m = np.array([[0]])
|
||||
while m.shape[0] < n:
|
||||
m = np.block([[4 * m, 4 * m + 2], [4 * m + 3, 4 * m + 1]])
|
||||
m = (m + 0.5) / m.size
|
||||
return np.tile(m, (size // m.shape[0] + 1, size // m.shape[1] + 1))[:size, :size]
|
||||
|
||||
|
||||
def levels_image(levels, dither=False, speckle=0.0, size=SIZE, seed=11):
|
||||
"""A smooth ramp reduced to a handful of greys - what a bake does to a photograph's colours.
|
||||
|
||||
Flat rather than lit: this family of settings is about which filament a pixel ends up as, and a
|
||||
relief would only add a second thing changing between two pictures that are meant to differ in
|
||||
one.
|
||||
"""
|
||||
x, y = grid(size)
|
||||
ramp = np.clip(0.5 + 0.5 * np.cos(2.0 * np.pi * (x + 0.25 * y)), 0.0, 1.0)
|
||||
noise = bayer(size) - 0.5 if dither else 0.0
|
||||
q = np.round(np.clip(ramp + noise / max(levels - 1, 1), 0.0, 1.0) * (levels - 1)) / (levels - 1)
|
||||
if speckle > 0.0:
|
||||
rng = np.random.default_rng(seed)
|
||||
hit = rng.random((size, size)) < speckle
|
||||
q = np.where(hit, rng.integers(0, levels, (size, size)) / (levels - 1), q)
|
||||
grey = 0.16 + 0.62 * q
|
||||
return (np.dstack([grey, grey * 1.03, grey * 1.02]).clip(0.0, 1.0) * 255.0 + 0.5).astype(np.uint8)
|
||||
|
||||
|
||||
def draw_mesh_lines(draw, size, tris, colour=(0.90, 0.94, 0.94), width=0.8):
|
||||
"""Only the edges, for drawing a mesh over a picture of the surface it sits on."""
|
||||
for t in tris:
|
||||
pts = [_px(p, size) for p in t]
|
||||
draw.line(pts + [pts[0]], fill=_rgb255(colour), width=max(1, int(width * SS)))
|
||||
|
||||
|
||||
def draw_line(draw, size, segment, colour=(0.97, 0.99, 0.99)):
|
||||
a, b = _px(segment[0], size), _px(segment[1], size)
|
||||
draw.line([a, b], fill=_rgb255((0.08, 0.09, 0.10)), width=max(1, int(4.0 * SS)))
|
||||
draw.line([a, b], fill=_rgb255(colour), width=max(1, int(1.4 * SS)))
|
||||
|
||||
|
||||
def posterize(rgb, levels):
|
||||
"""The shaded picture reduced to flat bands - what the fast preview's per-fragment quantizing
|
||||
does to a surface that the real preview shades smoothly."""
|
||||
v = rgb.astype(float) / 255.0
|
||||
return (np.round(v * (levels - 1)) / (levels - 1) * 255.0 + 0.5).astype(np.uint8)
|
||||
|
||||
|
||||
def with_checker(rgb, squares=10, strength=0.30, warp=False):
|
||||
"""A checker laid over the surface, evenly or stretched.
|
||||
|
||||
Even squares are what the Checker view is for - a texture laid out without stretching. The warped
|
||||
version is the same squares through a mapping that does stretch, which is what the Distortion view
|
||||
is there to find: cells crowded in one place and pulled apart in another.
|
||||
"""
|
||||
size = rgb.shape[0]
|
||||
x, y = grid(size)
|
||||
u, v = (np.sign(x) * np.abs(2.0 * x) ** 2.4 * 0.5, y * (1.0 + 0.9 * np.abs(x))) if warp else (x, y)
|
||||
cells = (np.floor((u + 0.5) * squares) + np.floor((v + 0.5) * squares)) % 2.0
|
||||
return (rgb * (1.0 - strength * cells)[..., None]).astype(np.uint8)
|
||||
|
||||
|
||||
def projected_sphere(kind, size=SIZE, squares=9):
|
||||
"""A ball with a checker laid on it by one of the panel's projections.
|
||||
|
||||
One shape, five mappings: what differs between the pictures is only where the squares go, which is
|
||||
the whole of what choosing a projection does. A sphere is the shape that shows it - every one of
|
||||
these mappings is well behaved on a flat face and tells itself apart on a curved one.
|
||||
"""
|
||||
a = (np.arange(size) + 0.5) / size * 2.24 - 1.12
|
||||
x, y = np.meshgrid(a, a)
|
||||
inside = x * x + y * y <= 1.0
|
||||
z = np.sqrt(np.clip(1.0 - x * x - y * y, 0.0, 1.0))
|
||||
|
||||
lam = np.clip(x * LIGHT[0] + y * LIGHT[1] + z * LIGHT[2], 0.0, 1.0)
|
||||
rgb = SHADOW + (HIGHLIGHT - SHADOW) * (lam ** 0.85)[..., None]
|
||||
|
||||
around = np.arctan2(x, z) / (2.0 * np.pi) + 0.5
|
||||
if kind == "sphere":
|
||||
u, v = around, np.arccos(np.clip(-y, -1.0, 1.0)) / np.pi
|
||||
elif kind == "cylinder":
|
||||
u, v = around, (y + 1.0) * 0.5
|
||||
elif kind == "view":
|
||||
u, v = (x + 1.0) * 0.5, (y + 1.0) * 0.5
|
||||
elif kind == "cube":
|
||||
axis = np.argmax(np.abs(np.dstack([x, y, z])), axis=2)
|
||||
u = np.where(axis == 0, z, x)
|
||||
v = np.where(axis == 1, z, y)
|
||||
u, v = (u + 1.0) * 0.5, (v + 1.0) * 0.5
|
||||
else:
|
||||
raise ValueError(kind)
|
||||
|
||||
cells = (np.floor(u * squares * 2.0) + np.floor(v * squares)) % 2.0
|
||||
rgb = rgb * (1.0 - 0.34 * cells)[..., None]
|
||||
rgb = np.where(inside[..., None], rgb, np.array([0.13, 0.14, 0.15]))
|
||||
return (np.clip(rgb, 0.0, 1.0) * 255.0 + 0.5).astype(np.uint8)
|
||||
|
||||
|
||||
def uv_islands(size=SIZE, squares=9, seed=12):
|
||||
"""The flat layout an unwrap produces: the surface cut into islands and laid out side by side.
|
||||
|
||||
Not a projection onto the model like the other four, so not drawn on one - an unwrap is the model
|
||||
carrying its own coordinates, and this is what those look like.
|
||||
"""
|
||||
rng = np.random.default_rng(seed)
|
||||
x, y = grid(size)
|
||||
cells = (np.floor((x + 0.5) * squares * 2.0) + np.floor((y + 0.5) * squares)) % 2.0
|
||||
checker = (np.array([0.40, 0.43, 0.43]) + np.array([0.22, 0.24, 0.24]) * (1.0 - cells)[..., None])
|
||||
|
||||
def blob(centre, radius, lobes):
|
||||
angles = np.linspace(0.0, 2.0 * np.pi, 26, endpoint=False)
|
||||
wobble = 1.0 + 0.22 * np.sin(lobes * angles + rng.random() * 6.0)
|
||||
return [(centre[0] + np.cos(t) * radius * w, centre[1] + np.sin(t) * radius * w)
|
||||
for t, w in zip(angles, wobble)]
|
||||
|
||||
islands = [blob((0.31, 0.32), 0.21, 3), blob((0.72, 0.30), 0.17, 4),
|
||||
blob((0.34, 0.74), 0.17, 4), blob((0.72, 0.71), 0.20, 3)]
|
||||
|
||||
mask = np.asarray(raster(lambda d, px: [d.polygon([(p[0] * px, p[1] * px) for p in island], fill=(255, 255, 255))
|
||||
for island in islands],
|
||||
size, background=(0.0, 0.0, 0.0))).astype(float)[..., 0] / 255.0
|
||||
rgb = checker * mask[..., None] + np.array([0.13, 0.14, 0.15]) * (1.0 - mask)[..., None]
|
||||
out = (np.clip(rgb, 0.0, 1.0) * 255.0 + 0.5).astype(np.uint8)
|
||||
return raster(lambda d, px: [d.polygon([(p[0] * px, p[1] * px) for p in island], outline=_rgb255(INK),
|
||||
width=max(1, int(1.1 * SS)))
|
||||
for island in islands],
|
||||
size, background=out)
|
||||
|
||||
|
||||
def main():
|
||||
os.makedirs(OUT_DIR, exist_ok=True)
|
||||
|
||||
# Tile: one copy against the pattern filling the painted area.
|
||||
save_png("tile_off.png", shade(decal()))
|
||||
save_png("tile_on.png", shade(motif(3)))
|
||||
|
||||
# Tile size: how wide one copy is.
|
||||
save_png("tile_size_large.png", shade(motif(2)))
|
||||
save_png("tile_size_small.png", shade(motif(5)))
|
||||
|
||||
# Repeat against Mirror, where the seam between two copies is the whole point.
|
||||
save_png("tile_repeat.png", shade(chevron_tiles(mirrored=False)))
|
||||
save_png("tile_mirror.png", shade(chevron_tiles(mirrored=True)))
|
||||
|
||||
# Invert: the negative of the image. Domes rather than the ring motif, which is close enough to
|
||||
# its own negative that inverting it would look like nothing had happened.
|
||||
save_png("invert_off.png", shade(bosses(3)))
|
||||
save_png("invert_on.png", shade(1.0 - bosses(3)))
|
||||
|
||||
# Smoothing: a stepped image against the same one blurred before it is used. Domes again, where
|
||||
# the steps show up as contour rings - what a photograph with too few grey levels does.
|
||||
stepped = np.floor(bosses(3) * 5.0) / 4.0
|
||||
save_png("smoothing_off.png", shade(np.clip(stepped, 0.0, 1.0)))
|
||||
save_png("smoothing_on.png", shade(np.clip(blur(stepped, max(2, SIZE // 40)), 0.0, 1.0)))
|
||||
|
||||
# Edge fade: relief that stops at the edge of the painted area against relief that sinks into it.
|
||||
save_png("edge_fade_off.png", shade(painted_patch(fade=False)))
|
||||
save_png("edge_fade_on.png", shade(painted_patch(fade=True)))
|
||||
|
||||
# Blend: piling relief on top of the layer below against using it as a mask over it. Add keeps
|
||||
# both shapes, Multiply keeps the motif only where the layer under it is high.
|
||||
base = dome()
|
||||
save_png("blend_add.png", shade(np.clip(0.55 * base + 0.42 * motif(3), 0.0, 1.0)))
|
||||
save_png("blend_multiply.png", shade(base * motif(3)))
|
||||
|
||||
# Rotation: a half turn brings parallel ridges back onto themselves, so a single sweep loops with
|
||||
# no jump and the file stays a fraction of the size a there-and-back one would be.
|
||||
steps = 16
|
||||
save_gif("rotation.gif", [shade(ridges(180.0 * i / steps, size=GIF_SIZE)) for i in range(steps)], delay_ms=100)
|
||||
|
||||
# Depth and Midlevel are both about where the relief sits relative to the surface it is on, so
|
||||
# both are drawn as a painted area in the middle of bare surface, which is that reference. Without
|
||||
# it neither would show: shading reads slopes, and a height field that moves up or down as a whole
|
||||
# has exactly the same slopes it had before.
|
||||
#
|
||||
# A cosine over the frame count starts and ends at the same value with no step in between, so a
|
||||
# single pass through it loops.
|
||||
area = painted_area(GIF_SIZE)
|
||||
pattern = motif(3, GIF_SIZE)
|
||||
sweep = [0.5 - 0.5 * np.cos(2.0 * np.pi * i / steps) for i in range(steps)]
|
||||
|
||||
# Depth: the relief growing out of the surface and settling back flush with it.
|
||||
frames = [shade(np.clip(0.5 + 0.45 * pattern * (0.08 + 0.92 * t) * area, 0.0, 1.0)) for t in sweep]
|
||||
save_gif("depth.gif", frames, delay_ms=100)
|
||||
|
||||
# Midlevel: the grey that stays put, sweeping from "the whole texture pushes out" through
|
||||
# "mid-grey stays where the surface is" to "the whole of it cuts in". Drawn in section - see
|
||||
# profile_view() for why this one is not a relief like the rest.
|
||||
wave = profile_wave(GIF_SIZE)
|
||||
frames = [profile_view(wave, t, size=GIF_SIZE) for t in sweep]
|
||||
save_gif("midlevel.gif", frames, delay_ms=100)
|
||||
|
||||
# The paint tools, each shown doing the one thing that tells it apart from the others.
|
||||
save_gif("paint.gif", brush_frames(GIF_SIZE, erase=False), delay_ms=110)
|
||||
save_gif("erase.gif", brush_frames(GIF_SIZE, erase=True), delay_ms=110)
|
||||
save_gif("tool_face.gif", face_frames(GIF_SIZE), delay_ms=180)
|
||||
save_gif("tool_smart_fill.gif", flood_frames(GIF_SIZE, creases=[0.63]), delay_ms=110)
|
||||
|
||||
# Brush size: the ring, and what it covers, over one size and back.
|
||||
brush_tris = tri_mesh(9, jitter=0.55, seed=2)
|
||||
brush_cents = centroids(brush_tris)
|
||||
frames = []
|
||||
for i in range(steps):
|
||||
r = 0.07 + 0.16 * (0.5 - 0.5 * np.cos(2.0 * np.pi * i / steps))
|
||||
under = np.linalg.norm(brush_cents - np.array([0.5, 0.5]), axis=1) < r
|
||||
frames.append(raster(lambda d, sz, u=under, rr=r: (draw_mesh(d, sz, brush_tris, u),
|
||||
draw_brush(d, sz, (0.5, 0.5), rr)), GIF_SIZE))
|
||||
save_gif("cursor_size.gif", frames, delay_ms=90)
|
||||
|
||||
# Angle threshold: the same fill, let past one fold and then past both.
|
||||
for name, creases in (("smart_fill_angle_low.png", [0.40, 0.70]), ("smart_fill_angle_high.png", [0.70])):
|
||||
done = flood_frames(SIZE, creases=creases, steps=22, hold=0)[-1]
|
||||
save_png(name, done)
|
||||
|
||||
# Whole model: every face painted, and every face cleared.
|
||||
whole = tri_mesh(9, jitter=0.55, seed=2)
|
||||
save_png("select_all.png", raster(lambda d, sz: draw_mesh(d, sz, whole, np.ones(len(whole), bool)), SIZE))
|
||||
save_png("erase_all.png", raster(lambda d, sz: draw_mesh(d, sz, whole, np.zeros(len(whole), bool)), SIZE))
|
||||
|
||||
# The views the panel offers over the painted area.
|
||||
relief = shade(motif(3))
|
||||
save_png("view_fast.png", posterize(relief, 3))
|
||||
# Checker and Distortion are about how the texture is laid out, not about the texture, so they go
|
||||
# on a plain swell where the checker itself is what there is to look at.
|
||||
plain = shade(0.25 + 0.5 * dome())
|
||||
save_png("view_checker.png", with_checker(plain, squares=7, strength=0.40))
|
||||
save_png("view_distortion.png", with_checker(plain, squares=7, strength=0.40, warp=True))
|
||||
save_png("view_wireframe.png", raster(lambda d, sz: draw_mesh_lines(d, sz, tri_mesh(9, jitter=0.55, seed=2)),
|
||||
SIZE, background=relief))
|
||||
|
||||
# The projections: one ball, the checker put on it five different ways.
|
||||
for kind in ("cube", "cylinder", "sphere", "view"):
|
||||
save_png("map_%s.png" % kind, projected_sphere(kind))
|
||||
save_png("map_unwrap.png", uv_islands())
|
||||
|
||||
# Refinement: where the triangles go, and how many.
|
||||
density_feature = sampler(feature_density())
|
||||
coarse = tri_mesh(3)
|
||||
save_png("adaptive_off.png", raster(lambda d, sz: draw_mesh(d, sz, refine(coarse, lambda x, y: 1.0, 2)), SIZE))
|
||||
save_png("adaptive_on.png", raster(lambda d, sz: draw_mesh(d, sz, refine(coarse, density_feature, 3)), SIZE))
|
||||
|
||||
disc = sampler(painted_area(192, radius=0.34))
|
||||
painted_mesh = refine(coarse, disc, 3)
|
||||
save_png("painted_only_on.png",
|
||||
raster(lambda d, sz: draw_mesh(d, sz, painted_mesh,
|
||||
np.array([disc(*np.mean(t, axis=0)) > 0.5 for t in painted_mesh])), SIZE))
|
||||
everywhere = refine(coarse, lambda x, y: 1.0, 3)
|
||||
save_png("painted_only_off.png",
|
||||
raster(lambda d, sz: draw_mesh(d, sz, everywhere,
|
||||
np.array([disc(*np.mean(t, axis=0)) > 0.5 for t in everywhere])), SIZE))
|
||||
|
||||
# Subdivide: every triangle into four, a step at a time.
|
||||
level = tri_mesh(2)
|
||||
frames = []
|
||||
for _ in range(4):
|
||||
frames.append(raster(lambda d, sz, m=level: draw_mesh(d, sz, m), GIF_SIZE))
|
||||
level = [out for t in level for out in split4(t)]
|
||||
save_gif("subdivide.gif", frames, delay_ms=650)
|
||||
|
||||
# Remesh: the model's own uneven triangulation, rebuilt at one size.
|
||||
save_png("remesh_before.png", raster(lambda d, sz: draw_mesh(d, sz, irregular_mesh()), SIZE))
|
||||
save_png("remesh_after.png", raster(lambda d, sz: draw_mesh(d, sz, tri_mesh(8, jitter=0.35, seed=9)), SIZE))
|
||||
|
||||
# Hard edges: a fold the remesh runs across, against one it lays its edges along.
|
||||
crease = ((0.06, 0.84), (0.94, 0.20))
|
||||
across = tri_mesh(5, jitter=0.45, seed=6)
|
||||
save_png("preserve_edges_off.png",
|
||||
raster(lambda d, sz: (draw_mesh(d, sz, across), draw_line(d, sz, crease)), SIZE))
|
||||
save_png("preserve_edges_on.png",
|
||||
raster(lambda d, sz: (draw_mesh(d, sz, snap_to_crease(across, crease, 0.13)),
|
||||
draw_line(d, sz, crease)), SIZE))
|
||||
|
||||
# Thin triangles, and the same mesh without them.
|
||||
save_png("collapse_slivers_off.png", raster(lambda d, sz: draw_mesh(d, sz, sliver_mesh()), SIZE))
|
||||
save_png("collapse_slivers_on.png", raster(lambda d, sz: draw_mesh(d, sz, tri_mesh(7, jitter=0.4, seed=5)), SIZE))
|
||||
|
||||
# Smoothing the geometry after the texture is in it: the steps relax out of the surface.
|
||||
stepped_profile = np.floor(profile_wave(GIF_SIZE, periods=2.0) * 5.0) / 4.0
|
||||
frames = []
|
||||
for t in sweep:
|
||||
h = stepped_profile.copy()
|
||||
for _ in range(int(round(t * 6))):
|
||||
h = blur(h[None, :], 2)[0]
|
||||
frames.append(raster(lambda d, sz, hh=h: draw_profile(d, sz, hh), GIF_SIZE, background=(0.11, 0.12, 0.13)))
|
||||
save_gif("geometry_smoothing.gif", frames, delay_ms=100)
|
||||
|
||||
# Mixing, how many mixes, and denoise - all about which filament a spot ends up as, so all flat.
|
||||
save_png("mix_off.png", levels_image(4))
|
||||
save_png("mix_on.png", levels_image(4, dither=True))
|
||||
save_png("mixed_colors_few.png", levels_image(3, dither=True))
|
||||
save_png("mixed_colors_many.png", levels_image(8, dither=True))
|
||||
save_png("denoise_off.png", levels_image(5, dither=True, speckle=0.05))
|
||||
save_png("denoise_on.png", levels_image(5, dither=True))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -99,6 +99,7 @@
|
||||
#include "libslic3r/Preset.hpp"
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
#include "libslic3r/GCode.hpp"
|
||||
#include "libslic3r/MeshRepair.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/ModelArrange.hpp"
|
||||
#include "libslic3r/Platform.hpp"
|
||||
@@ -206,7 +207,7 @@ std::map<int, std::string> cli_errors = {
|
||||
{CLI_OBJECT_ORIENT_FAILED, "An error occurred when auto-orienting object(s)."},
|
||||
{CLI_MODIFIED_PARAMS_TO_PRINTER, "Found modified parameter in printer preset in the 3mf file, which should not be changed."},
|
||||
{CLI_FILE_VERSION_NOT_SUPPORTED, "Unsupported 3MF version. Please make sure the 3MF file was created with the official version of Bambu Studio, not a beta version."},
|
||||
{CLI_NO_SUITABLE_OBJECTS, "One of the plate is empty or has no object fully inside it. Please check that the 3mf contains no empty plate in Orca Slicer before uploading."},
|
||||
{CLI_NO_SUITABLE_OBJECTS, "The plate has nothing to slice: it is empty, or no object on it is both printable and fully inside the print volume."},
|
||||
{CLI_VALIDATE_ERROR, "There are some incorrect slicing parameters in the 3mf. Please verify the slicing of all plates in Orca Slicer before uploading."},
|
||||
{CLI_OBJECTS_PARTLY_INSIDE, "Some objects are located over the boundary of the heated bed."},
|
||||
{CLI_EXPORT_CACHE_DIRECTORY_CREATE_FAILED, "Failed creating directory when exporting cache data."},
|
||||
@@ -1463,7 +1464,7 @@ int CLI::run(int argc, char **argv)
|
||||
//int arrange_option;
|
||||
int plate_to_slice = 0, filament_count = 0, duplicate_count = 0, real_duplicate_count = 0, current_extruder_count = 1, new_extruder_count = 1, current_printer_variant_count = 1, current_print_variant_count = 1, new_printer_variant_count = 1;
|
||||
bool first_file = true, is_bbl_3mf = false, need_arrange = true, has_thumbnails = false, up_config_to_date = false, normative_check = true, duplicate_single_object = false, use_first_fila_as_default = false, minimum_save = false, enable_timelapse = false;
|
||||
bool allow_rotations = true, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
|
||||
bool allow_rotations = false, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
|
||||
Semver file_version;
|
||||
std::map<size_t, bool> orients_requirement;
|
||||
std::vector<Preset*> project_presets;
|
||||
@@ -5130,9 +5131,19 @@ int CLI::run(int argc, char **argv)
|
||||
}
|
||||
}
|
||||
} else if (opt_key == "repair") {
|
||||
// Models are repaired by default.
|
||||
//for (auto &model : m_models)
|
||||
// model.repair();
|
||||
if (m_config.opt_bool(opt_key))
|
||||
for (Model &model : m_models)
|
||||
for (ModelObject *object : model.objects) {
|
||||
for (ModelVolume *volume : object->volumes) {
|
||||
MeshRepairStats stats;
|
||||
std::string error;
|
||||
if (!volume->repair(true, &stats, &error))
|
||||
BOOST_LOG_TRIVIAL(warning) << "repair of " << object->name << " / " << volume->name << " failed: " << error;
|
||||
else if (stats.modified)
|
||||
BOOST_LOG_TRIVIAL(info) << "repaired " << object->name << " / " << volume->name;
|
||||
}
|
||||
object->invalidate_bounding_box();
|
||||
}
|
||||
} else {
|
||||
boost::nowide::cerr << "error: option not implemented yet: " << opt_key << std::endl;
|
||||
record_exit_reson(outfile_dir, CLI_UNSUPPORTED_OPERATION, 0, cli_errors[CLI_UNSUPPORTED_OPERATION], sliced_info);
|
||||
@@ -5142,6 +5153,7 @@ int CLI::run(int argc, char **argv)
|
||||
|
||||
BOOST_LOG_TRIVIAL(info) << "finished model pre-process commands\n";
|
||||
bool oriented_or_arranged = false;
|
||||
bool arranged_without_rotations = false;
|
||||
//BBS: add orient and arrange logic here
|
||||
for (auto& model : m_models)
|
||||
{
|
||||
@@ -5409,6 +5421,7 @@ int CLI::run(int argc, char **argv)
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("start plate %1%'s arranging...") % (i + 1);
|
||||
arrangement::arrange(selected, unselected, beds, arrange_cfg);
|
||||
//arrangement::arrange(unprintable, {}, beds, arrange_cfg);
|
||||
arranged_without_rotations |= !arrange_cfg.allow_rotations;
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("finished plate %1%'s arranging") % (i + 1);
|
||||
|
||||
//step-4: postprocess the bed index and result
|
||||
@@ -5881,6 +5894,7 @@ int CLI::run(int argc, char **argv)
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("start %1% th arranging...")%arrange_count;
|
||||
arrangement::arrange(selected, unselected, beds, arrange_cfg);
|
||||
arrangement::arrange(unprintable, {}, beds, arrange_cfg);
|
||||
arranged_without_rotations |= !arrange_cfg.allow_rotations;
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("finished %1% th arranging...")%arrange_count;
|
||||
|
||||
//Step-4:postprocess by partplate list&&apply the result
|
||||
@@ -6425,7 +6439,15 @@ int CLI::run(int argc, char **argv)
|
||||
|
||||
if (count == 0) {
|
||||
BOOST_LOG_TRIVIAL(error) << "plate "<< index+1<< ": Nothing to be sliced, Either the print is empty or no object is fully inside the print volume before apply." << std::endl;
|
||||
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, cli_errors[CLI_NO_SUITABLE_OBJECTS], sliced_info);
|
||||
std::string no_objects_reason = cli_errors[CLI_NO_SUITABLE_OBJECTS];
|
||||
if (arranged_without_rotations) {
|
||||
//ORCA: result.json is only written on Linux, so also print the reason to stderr.
|
||||
no_objects_reason = "No object is fully inside the print volume. Arrange ran without rotations."
|
||||
" If an object only fits the bed when rotated, pass --allow-rotations."
|
||||
" Otherwise the plate is empty or an object is larger than the printable area or height.";
|
||||
boost::nowide::cerr << "plate " << index+1 << ": " << no_objects_reason << std::endl;
|
||||
}
|
||||
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, no_objects_reason, sliced_info);
|
||||
flush_and_exit(CLI_NO_SUITABLE_OBJECTS);
|
||||
}
|
||||
else if ((plate_to_slice != 0) || pre_check) {
|
||||
|
||||
@@ -625,6 +625,7 @@ add_library(libslic3r_cgal STATIC
|
||||
CutSurface.hpp CutSurface.cpp
|
||||
IntersectionPoints.hpp IntersectionPoints.cpp
|
||||
MeshBoolean.hpp MeshBoolean.cpp
|
||||
MeshRepair.hpp MeshRepair.cpp
|
||||
TryCatchSignal.hpp TryCatchSignal.cpp
|
||||
Triangulation.hpp Triangulation.cpp
|
||||
)
|
||||
@@ -652,7 +653,9 @@ if (IS_CLANG_CL)
|
||||
target_compile_options(libslic3r_cgal PRIVATE -Wno-overriding-option)
|
||||
endif ()
|
||||
|
||||
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs)
|
||||
# Lets CGAL algorithms given CGAL::Parallel_if_available_tag run on TBB.
|
||||
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_LINKED_WITH_TBB)
|
||||
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs TBB::tbb)
|
||||
|
||||
if (MSVC AND "${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") # 32 bit MSVC workaround
|
||||
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_DO_NOT_USE_MPZF)
|
||||
|
||||
@@ -236,19 +236,29 @@ static void getNamedSolids(const TopLoc_Location& location,
|
||||
int i = 0;
|
||||
switch (shape_type) {
|
||||
case TopAbs_COMPOUND:
|
||||
if (!isSplitCompound) {
|
||||
namedSolids.emplace_back(TopoDS::Compound(transform.Shape()), fullName);
|
||||
break;
|
||||
}
|
||||
case TopAbs_COMPSOLID:
|
||||
if (!isSplitCompound) {
|
||||
namedSolids.emplace_back(TopoDS::CompSolid(transform.Shape()), fullName);
|
||||
namedSolids.emplace_back(transform.Shape(), fullName);
|
||||
} else {
|
||||
for (explorer.Init(transform.Shape(), TopAbs_SOLID); explorer.More(); explorer.Next()) {
|
||||
i++;
|
||||
const TopoDS_Shape& currentShape = explorer.Current();
|
||||
namedSolids.emplace_back(TopoDS::Solid(currentShape), fullName + "-SOLID-" + std::to_string(i));
|
||||
}
|
||||
// Surface models have no solids: each shell outside a solid is a part, and loose faces stay together.
|
||||
i = 0;
|
||||
for (explorer.Init(transform.Shape(), TopAbs_SHELL, TopAbs_SOLID); explorer.More(); explorer.Next())
|
||||
namedSolids.emplace_back(explorer.Current(), fullName + "-SHELL-" + std::to_string(++i));
|
||||
TopoDS_Compound loose_faces;
|
||||
TopoDS_Builder builder;
|
||||
builder.MakeCompound(loose_faces);
|
||||
bool has_loose_faces = false;
|
||||
for (explorer.Init(transform.Shape(), TopAbs_FACE, TopAbs_SHELL); explorer.More(); explorer.Next()) {
|
||||
builder.Add(loose_faces, explorer.Current());
|
||||
has_loose_faces = true;
|
||||
}
|
||||
if (has_loose_faces)
|
||||
namedSolids.emplace_back(loose_faces, fullName);
|
||||
}
|
||||
break;
|
||||
case TopAbs_SOLID:
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "libslic3r/BrimEarsPoint.hpp"
|
||||
#include "libslic3r/Config.hpp"
|
||||
#include "libslic3r/CustomGCode.hpp"
|
||||
#include "libslic3r/TextureDisplacement.hpp"
|
||||
#include "libslic3r_version.h"
|
||||
|
||||
#include "bbs_3mf.hpp"
|
||||
@@ -354,6 +355,13 @@ static constexpr const char* CUSTOM_SUPPORTS_ATTR = "paint_supports";
|
||||
static constexpr const char* CUSTOM_FUZZY_SKIN_ATTR = "paint_fuzzy_skin";
|
||||
static constexpr const char* CUSTOM_SEAM_ATTR = "paint_seam";
|
||||
static constexpr const char* MMU_SEGMENTATION_ATTR = "paint_color";
|
||||
// Texture displacement. One paint mask per layer slot, mirroring paint_color; the layer stack itself is
|
||||
// a JSON file in the archive, named by the volume metadata key below (see add_texture_displacement()).
|
||||
static constexpr const char* TEXTURE_DISPLACEMENT_ATTRS[Slic3r::TEXTURE_DISPLACEMENT_MAX_LAYERS] = {
|
||||
"paint_texture_0", "paint_texture_1", "paint_texture_2", "paint_texture_3",
|
||||
"paint_texture_4", "paint_texture_5", "paint_texture_6", "paint_texture_7" };
|
||||
static constexpr const char* TEXTURE_DISPLACEMENT_KEY = "texture_displacement";
|
||||
static constexpr const char* TEXTURE_DISPLACEMENT_DIR = "Metadata/texture_displacement/";
|
||||
// BBS
|
||||
static constexpr const char* FACE_PROPERTY_ATTR = "face_property";
|
||||
|
||||
@@ -847,6 +855,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
std::vector<std::string> custom_seam;
|
||||
std::vector<std::string> mmu_segmentation;
|
||||
std::vector<std::string> fuzzy_skin;
|
||||
// One per texture displacement layer slot, indexed like `triangles` but stored only as far as the
|
||||
// slot's last painted triangle: empty when the slot has no paint, which is nearly every file.
|
||||
std::vector<std::string> texture_displacement[TEXTURE_DISPLACEMENT_MAX_LAYERS];
|
||||
// BBS
|
||||
std::vector<std::string> face_properties;
|
||||
|
||||
@@ -867,6 +878,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
custom_seam.clear();
|
||||
mmu_segmentation.clear();
|
||||
fuzzy_skin.clear();
|
||||
for (std::vector<std::string> &slot : texture_displacement)
|
||||
slot.clear();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1200,6 +1213,11 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
/*IdToSlaSupportPointsMap m_sla_support_points;
|
||||
IdToSlaDrainHolesMap m_sla_drain_holes;*/
|
||||
PathToEmbossShapeFileMap m_path_to_emboss_shape_files;
|
||||
// Texture displacement: every file under Metadata/texture_displacement/, by archive path. Volumes
|
||||
// are built only after the whole archive has been walked, so by the time a volume names its JSON
|
||||
// every file it could refer to is already in here, whatever order the archive happened to be in.
|
||||
std::map<std::string, std::string> m_texture_displacement_files;
|
||||
void _apply_texture_displacement(ModelVolume &volume, const std::string &json_path);
|
||||
std::string m_curr_metadata_name;
|
||||
std::string m_curr_characters;
|
||||
std::string m_name;
|
||||
@@ -2073,6 +2091,13 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
else if (_is_svg_shape_file(name)) {
|
||||
_extract_embossed_svg_shape_file(name, archive, stat);
|
||||
}
|
||||
else if (boost::algorithm::istarts_with(name, TEXTURE_DISPLACEMENT_DIR)) {
|
||||
std::string contents(stat.m_uncomp_size, '\0');
|
||||
if (mz_zip_reader_extract_to_mem(&archive, stat.m_file_index, contents.data(), stat.m_uncomp_size, 0))
|
||||
m_texture_displacement_files.emplace(name, std::move(contents));
|
||||
else
|
||||
add_error("Error while reading texture displacement data");
|
||||
}
|
||||
else if (!dont_load_config && boost::algorithm::iequals(name, SLICE_INFO_CONFIG_FILE)) {
|
||||
m_parsing_slice_info = true;
|
||||
//extract slice info from archive
|
||||
@@ -3310,6 +3335,45 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
}
|
||||
}*/
|
||||
|
||||
// Restores one volume's texture displacement stack from the JSON it named. Called while the volume is
|
||||
// being built, which is after the whole archive has been walked - so every file it can refer to is
|
||||
// already extracted, and no deferral is needed.
|
||||
//
|
||||
// A missing or malformed JSON leaves the volume with no layers but keeps the paint mask it already
|
||||
// loaded, which is the same state as a project saved by a build without the feature: recoverable by
|
||||
// picking the texture again rather than a hard failure.
|
||||
void _BBS_3MF_Importer::_apply_texture_displacement(ModelVolume &volume, const std::string &json_path)
|
||||
{
|
||||
const auto json = m_texture_displacement_files.find(json_path);
|
||||
if (json == m_texture_displacement_files.end()) {
|
||||
add_error("Missing texture displacement data: " + json_path);
|
||||
return;
|
||||
}
|
||||
std::vector<TextureDisplacementLayer> layers;
|
||||
TextureDisplacementOptions options;
|
||||
if (!texture_displacement_layers_from_json(json->second, layers, options)) {
|
||||
add_error("Malformed texture displacement data: " + json_path);
|
||||
return;
|
||||
}
|
||||
// The archive is the only source of a layer's pixels. `path` comes from the project file, so loading
|
||||
// the project must never read the file it names: that would let whoever made the project pick any
|
||||
// local (or, on Windows, network) file to read, and the next save would embed it in the archive.
|
||||
// `path` stays a label of where the texture came from; a layer the archive carries no image for
|
||||
// loads without one, its settings intact, until the user picks a texture again.
|
||||
for (TextureDisplacementLayer &layer : layers) {
|
||||
if (layer.path_in_3mf.empty())
|
||||
continue;
|
||||
const auto image = m_texture_displacement_files.find(layer.path_in_3mf);
|
||||
if (image == m_texture_displacement_files.end()) {
|
||||
add_error("Missing texture displacement image: " + layer.path_in_3mf);
|
||||
continue;
|
||||
}
|
||||
layer.image_data = std::make_shared<std::vector<unsigned char>>(image->second.begin(), image->second.end());
|
||||
}
|
||||
volume.texture_displacement_layers = std::move(layers);
|
||||
volume.texture_displacement_options = options;
|
||||
}
|
||||
|
||||
void _BBS_3MF_Importer::_extract_embossed_svg_shape_file(const std::string &filename, mz_zip_archive &archive, const mz_zip_archive_file_stat &stat){
|
||||
assert(m_path_to_emboss_shape_files.find(filename) == m_path_to_emboss_shape_files.end());
|
||||
auto file = std::make_unique<std::string>(stat.m_uncomp_size, '\0');
|
||||
@@ -3966,6 +4030,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
m_curr_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
|
||||
m_curr_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
|
||||
m_curr_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
|
||||
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
|
||||
std::vector<std::string> &mask = m_curr_object->geometry.texture_displacement[slot];
|
||||
mask.resize(m_curr_object->geometry.triangles.size());
|
||||
mask.back() = paint;
|
||||
}
|
||||
// BBS
|
||||
m_curr_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
|
||||
}
|
||||
@@ -5317,6 +5387,18 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
volume->mmu_segmentation_facets.touch();
|
||||
volume->fuzzy_skin_facets.shrink_to_fit();
|
||||
volume->fuzzy_skin_facets.touch();
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
|
||||
const std::vector<std::string> &mask = sub_object->geometry.texture_displacement[slot];
|
||||
if (mask.empty())
|
||||
continue; // no triangle painted on this slot
|
||||
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
|
||||
facets.reserve(triangles_count);
|
||||
for (size_t i = 0; i < triangles_count && i < mask.size(); ++i)
|
||||
if (!mask[i].empty())
|
||||
facets.set_triangle_from_string(i, mask[i]);
|
||||
facets.shrink_to_fit();
|
||||
facets.touch();
|
||||
}
|
||||
}
|
||||
|
||||
volume->set_type(volume_data->part_type);
|
||||
@@ -5332,6 +5414,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
for (const Metadata& metadata : volume_data->metadata) {
|
||||
if (metadata.key == NAME_KEY)
|
||||
volume->name = metadata.value;
|
||||
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
|
||||
_apply_texture_displacement(*volume, metadata.value);
|
||||
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
|
||||
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
|
||||
//for old format
|
||||
@@ -5496,12 +5580,28 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
volume->seam_facets.shrink_to_fit();
|
||||
volume->mmu_segmentation_facets.shrink_to_fit();
|
||||
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
|
||||
const std::vector<std::string> &mask = geometry.texture_displacement[slot];
|
||||
if (mask.empty())
|
||||
continue; // written by a build without the feature
|
||||
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
|
||||
facets.reserve(triangles_count);
|
||||
for (size_t i = 0; i < triangles_count; ++i) {
|
||||
const size_t index = volume_data.first_triangle_id + i;
|
||||
if (index < mask.size() && !mask[index].empty())
|
||||
facets.set_triangle_from_string(i, mask[index]);
|
||||
}
|
||||
facets.shrink_to_fit();
|
||||
facets.touch();
|
||||
}
|
||||
volume->set_type(volume_data.part_type);
|
||||
|
||||
// apply the remaining volume's metadata
|
||||
for (const Metadata& metadata : volume_data.metadata) {
|
||||
if (metadata.key == NAME_KEY)
|
||||
volume->name = metadata.value;
|
||||
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
|
||||
_apply_texture_displacement(*volume, metadata.value);
|
||||
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
|
||||
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
|
||||
//for old format
|
||||
@@ -5805,6 +5905,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
current_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
|
||||
current_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
|
||||
current_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
|
||||
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
|
||||
std::vector<std::string> &mask = current_object->geometry.texture_displacement[slot];
|
||||
mask.resize(current_object->geometry.triangles.size());
|
||||
mask.back() = paint;
|
||||
}
|
||||
// BBS
|
||||
current_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
|
||||
}
|
||||
@@ -6808,6 +6914,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
stream << " <Default Extension=\"rels\" ContentType=\"application/vnd.openxmlformats-package.relationships+xml\"/>\n";
|
||||
stream << " <Default Extension=\"model\" ContentType=\"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\"/>\n";
|
||||
stream << " <Default Extension=\"png\" ContentType=\"image/png\"/>\n";
|
||||
stream << " <Default Extension=\"jpg\" ContentType=\"image/jpeg\"/>\n";
|
||||
stream << " <Default Extension=\"jpeg\" ContentType=\"image/jpeg\"/>\n";
|
||||
stream << " <Default Extension=\"json\" ContentType=\"application/json\"/>\n";
|
||||
stream << " <Default Extension=\"gcode\" ContentType=\"text/x.gcode\"/>\n";
|
||||
stream << "</Types>";
|
||||
|
||||
@@ -7232,10 +7341,14 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
if (iter != m_shared_meshes.end())
|
||||
{
|
||||
const ModelVolume* shared_volume = iter->second.second;
|
||||
bool same_texture_paint = true;
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS) && same_texture_paint; ++slot)
|
||||
same_texture_paint = shared_volume->texture_displacement_facet(slot).equals(volume->texture_displacement_facet(slot));
|
||||
if ((shared_volume->supported_facets.equals(volume->supported_facets))
|
||||
&& (shared_volume->seam_facets.equals(volume->seam_facets))
|
||||
&& (shared_volume->mmu_segmentation_facets.equals(volume->mmu_segmentation_facets))
|
||||
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets)))
|
||||
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets))
|
||||
&& same_texture_paint)
|
||||
{
|
||||
auto data = iter->second.first;
|
||||
const_cast<_BBS_3MF_Exporter *>(this)->m_volume_paths.insert({volume, {data->sub_path, data->volumes_objectID.find(iter->second.second)->second}});
|
||||
@@ -7651,6 +7764,20 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
output_buffer += "\"";
|
||||
}
|
||||
|
||||
// One attribute per texture displacement layer slot. Older readers ignore attributes they do
|
||||
// not know, so a project written here still opens in a build without the feature - it just
|
||||
// loses the paint, which is also all it could have done with it.
|
||||
for (int slot = 0; slot < TEXTURE_DISPLACEMENT_MAX_LAYERS; ++slot) {
|
||||
const std::string texture_paint = volume->texture_displacement_facet(slot).get_triangle_as_string(i);
|
||||
if (texture_paint.empty())
|
||||
continue;
|
||||
output_buffer += " ";
|
||||
output_buffer += TEXTURE_DISPLACEMENT_ATTRS[slot];
|
||||
output_buffer += "=\"";
|
||||
output_buffer += texture_paint;
|
||||
output_buffer += "\"";
|
||||
}
|
||||
|
||||
// BBS
|
||||
if (i < its.properties.size()) {
|
||||
std::string prop_str = its.properties[i].to_string();
|
||||
@@ -8100,7 +8227,42 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
return file_path;
|
||||
}
|
||||
|
||||
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
|
||||
// Writes a volume's texture displacement stack into the archive and points the volume's metadata at it.
|
||||
// The layer settings go in as JSON and each layer's texture as the image file it was loaded from, both
|
||||
// referenced by path - the same split EmbossShape makes for its SVG. The image deliberately stays out of
|
||||
// the XML: it is binary and routinely megabytes, and base64 in an attribute would bloat the one file
|
||||
// every reader has to parse just to list the objects.
|
||||
static void add_texture_displacement(std::stringstream &stream, const ModelVolume &volume, mz_zip_archive &archive,
|
||||
const std::string &id)
|
||||
{
|
||||
if (volume.texture_displacement_layers.empty())
|
||||
return;
|
||||
|
||||
// A copy, because path_in_3mf is only meaningful inside the archive being written and the volume
|
||||
// being exported is const (and may be saved again, elsewhere, with different paths).
|
||||
std::vector<TextureDisplacementLayer> layers = volume.texture_displacement_layers;
|
||||
for (TextureDisplacementLayer &layer : layers) {
|
||||
layer.path_in_3mf.clear();
|
||||
if (!layer.image_data || layer.image_data->empty())
|
||||
continue;
|
||||
// Always .png: the importer converts whatever the user picked (jpg, bmp, ...) to an 8-bit
|
||||
// greyscale PNG, so image_data is PNG whatever layer.path happens to be named.
|
||||
const std::string path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + "_" + std::to_string(layer.slot) + ".png";
|
||||
// No deflate: a PNG is already compressed, so a second pass only costs time.
|
||||
if (mz_zip_writer_add_mem(&archive, path.c_str(), layer.image_data->data(), layer.image_data->size(),
|
||||
MZ_NO_COMPRESSION))
|
||||
layer.path_in_3mf = path;
|
||||
}
|
||||
|
||||
const std::string json = texture_displacement_layers_to_json(layers, volume.texture_displacement_options);
|
||||
const std::string json_path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + ".json";
|
||||
if (!mz_zip_writer_add_mem(&archive, json_path.c_str(), json.data(), json.size(), MZ_DEFAULT_COMPRESSION))
|
||||
return;
|
||||
stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << TEXTURE_DISPLACEMENT_KEY << "\" "
|
||||
<< VALUE_ATTR << "=\"" << xml_escape(json_path) << "\"/>\n";
|
||||
}
|
||||
|
||||
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
|
||||
{
|
||||
std::stringstream stream;
|
||||
// Store mesh transformation in full precision, as the volumes are stored transformed and they need to be transformed back
|
||||
@@ -8211,6 +8373,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
if (const std::optional<EmbossShape> &es = volume->emboss_shape; es.has_value()) {
|
||||
to_xml(stream, *es, *volume, archive, m_fullpath_sources);
|
||||
}
|
||||
|
||||
add_texture_displacement(stream, *volume, archive, std::to_string(volume->id().id));
|
||||
|
||||
if (const std::optional<TextConfiguration> &tc = volume->text_configuration;
|
||||
tc.has_value())
|
||||
|
||||
@@ -1033,6 +1033,15 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
|
||||
return buf;
|
||||
}
|
||||
|
||||
// FanMover consumes these markers (and drops them) to avoid splitting a G1 inside custom gcode.
|
||||
// Only written when FanMover runs, the same gate as its construction in GCode::process_layers.
|
||||
static std::string wrap_custom_gcode_for_fan_mover(const FullPrintConfig &config, const std::string &gcode)
|
||||
{
|
||||
if (config.fan_speedup_time.value == 0 && config.fan_kickstart.value <= 0)
|
||||
return gcode;
|
||||
return ";_FAN_MOVER_SKIP_START\n" + gcode + ";_FAN_MOVER_SKIP_END\n";
|
||||
}
|
||||
|
||||
std::string WipeTowerIntegration::append_tcr(GCode& gcodegen, const WipeTower::ToolChangeResult& tcr, int new_filament_id, double z) const
|
||||
{
|
||||
if (new_filament_id != -1 && new_filament_id != tcr.new_tool)
|
||||
@@ -1384,6 +1393,9 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
|
||||
toolchange_gcode_str = gcodegen.placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &config);
|
||||
|
||||
check_add_eol(toolchange_gcode_str);
|
||||
// Type1 wipe tower path (every BBL printer): bracket the same way set_extruder() does,
|
||||
// so FanMover doesn't split a G1 inside this custom gcode either.
|
||||
toolchange_gcode_str = wrap_custom_gcode_for_fan_mover(gcodegen.config(), toolchange_gcode_str);
|
||||
|
||||
//BBS
|
||||
{
|
||||
@@ -4250,7 +4262,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
|
||||
config.set_key_value("nozzle_diameter_at_nozzle_id", new ConfigOptionFloats(get_nozzle_diameters_by_nozzle_id(group_result.get())));
|
||||
config.set_key_value("nozzle_volume_types", new ConfigOptionStrings(get_nozzle_volume_types_by_nozzle_id(group_result.get())));
|
||||
config.set_key_value("layer_num", new ConfigOptionInt(m_layer_index));
|
||||
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.values.at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
|
||||
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.get_at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
|
||||
file.writeln(filament_start_gcode);
|
||||
// Mark the first filament used in print. Multi-nozzle printers (H2C) get ";VT%d H%d" where
|
||||
// H = dynamic ? nozzle_id : -1; existing single-nozzle printers keep the bare ";VT%d" so their
|
||||
@@ -10895,7 +10907,8 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo
|
||||
|
||||
toolchange_gcode_parsed = placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &dyn_config);
|
||||
check_add_eol(toolchange_gcode_parsed);
|
||||
gcode += toolchange_gcode_parsed;
|
||||
// toolchange_gcode_parsed is still read below (get_last_z_from_gcode, custom_gcode_changes_tool).
|
||||
gcode += wrap_custom_gcode_for_fan_mover(m_config, toolchange_gcode_parsed);
|
||||
|
||||
//BBS
|
||||
{
|
||||
|
||||
@@ -445,6 +445,11 @@ void FanMover::_process_gcode_line(GCodeReader& reader, const GCodeReader::GCode
|
||||
std::string extrusion_string = line.raw().substr(6, line.raw().size() - 6);
|
||||
current_role = ExtrusionEntity::string_to_role(extrusion_string);
|
||||
}
|
||||
if (line.raw().rfind(";_FAN_MOVER_SKIP_", 0) == 0) {
|
||||
// Internal markers: read here, then dropped from the output.
|
||||
m_is_custom_gcode = line.raw().rfind(";_FAN_MOVER_SKIP_START", 0) == 0;
|
||||
time = -1;
|
||||
}
|
||||
if (line.raw().size() > 16) {
|
||||
if (line.raw().rfind("; custom gcode", 0) != std::string::npos) {
|
||||
if (line.raw().rfind("; custom gcode end", 0) != std::string::npos)
|
||||
|
||||
@@ -2602,12 +2602,13 @@ void GCodeProcessorResult::reset() {
|
||||
//BBS: add mutex for protection of gcode result
|
||||
lock();
|
||||
|
||||
moves.clear();
|
||||
// moves and lines_ends grow with the print: free them, as no reset result reuses the capacity.
|
||||
clear_and_shrink(moves);
|
||||
plate_mass = {};
|
||||
object_masses.clear();
|
||||
body_masses.clear();
|
||||
support_masses.clear();
|
||||
lines_ends.clear();
|
||||
clear_and_shrink(lines_ends);
|
||||
printable_area = Pointfs();
|
||||
//BBS: add bed exclude area
|
||||
bed_exclude_area = Pointfs();
|
||||
@@ -3598,6 +3599,10 @@ void GCodeProcessor::apply_config(const DynamicPrintConfig& config)
|
||||
if (has_scarf_joint_seam != nullptr)
|
||||
m_detect_layer_based_on_tag = m_detect_layer_based_on_tag || has_scarf_joint_seam->value;
|
||||
|
||||
const ConfigOptionBool* manual_filament_change = config.option<ConfigOptionBool>("manual_filament_change");
|
||||
if (manual_filament_change != nullptr)
|
||||
m_manual_filament_change = manual_filament_change->value;
|
||||
|
||||
const ConfigOptionEnumGeneric *bed_type = config.option<ConfigOptionEnumGeneric>("curr_bed_type");
|
||||
if (bed_type != nullptr)
|
||||
m_result.bed_type = (BedType)bed_type->value;
|
||||
|
||||
@@ -1228,7 +1228,7 @@ inline constexpr float DEFAULT_FILAMENT_DENSITY = 1.245f;
|
||||
// m_result.nozzle_group_result, which is handed over only after the stream for the
|
||||
// pre-heat injector's second pass and gates the richer change-time model.
|
||||
std::shared_ptr<MultiNozzleUtils::NozzleGroupResultBase> m_nozzle_group_result;
|
||||
bool m_manual_filament_change;
|
||||
bool m_manual_filament_change{ false };
|
||||
|
||||
//BBS: x, y offset for gcode generated
|
||||
double m_x_offset{ 0 };
|
||||
|
||||
@@ -1,349 +0,0 @@
|
||||
#include "JumpPointSearch.hpp"
|
||||
#include "BoundingBox.hpp"
|
||||
#include "ExPolygon.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "libslic3r/AStar.hpp"
|
||||
#include "libslic3r/KDTreeIndirect.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/Polyline.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <iterator>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <oneapi/tbb/scalable_allocator.h>
|
||||
|
||||
//#define DEBUG_FILES
|
||||
#ifdef DEBUG_FILES
|
||||
#include "libslic3r/SVG.hpp"
|
||||
#endif
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
// execute fn for each pixel on the line. If fn returns false, terminate the iteration
|
||||
template<typename PointFn> void dda(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
|
||||
{
|
||||
coord_t dx = abs(x1 - x0);
|
||||
coord_t dy = abs(y1 - y0);
|
||||
coord_t x = x0;
|
||||
coord_t y = y0;
|
||||
coord_t n = 1 + dx + dy;
|
||||
coord_t x_inc = (x1 > x0) ? 1 : -1;
|
||||
coord_t y_inc = (y1 > y0) ? 1 : -1;
|
||||
coord_t error = dx - dy;
|
||||
dx *= 2;
|
||||
dy *= 2;
|
||||
|
||||
for (; n > 0; --n) {
|
||||
if (!fn(x, y)) return;
|
||||
|
||||
if (error > 0) {
|
||||
x += x_inc;
|
||||
error -= dy;
|
||||
} else {
|
||||
y += y_inc;
|
||||
error += dx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// will draw the line twice, second time with and offset of 1 in the direction of normal
|
||||
// may call the fn on the same coordiantes multiple times!
|
||||
template<typename PointFn> void double_dda_with_offset(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
|
||||
{
|
||||
Vec2d normal = Point{y1 - y0, x1 - x0}.cast<double>().normalized();
|
||||
normal.x() = ceil(normal.x());
|
||||
normal.y() = ceil(normal.y());
|
||||
Point start_offset = Point(x0, y0) + (normal).cast<coord_t>();
|
||||
Point end_offset = Point(x1, y1) + (normal).cast<coord_t>();
|
||||
|
||||
dda(x0, y0, x1, y1, fn);
|
||||
dda(start_offset.x(), start_offset.y(), end_offset.x(), end_offset.y(), fn);
|
||||
}
|
||||
|
||||
template<typename CellPositionType, typename CellQueryFn> class JPSTracer
|
||||
{
|
||||
public:
|
||||
// Use incoming_dir [0,0] for starting points, so that all directions are checked from that point
|
||||
struct Node
|
||||
{
|
||||
CellPositionType position;
|
||||
CellPositionType incoming_dir;
|
||||
};
|
||||
|
||||
JPSTracer(CellPositionType target, CellQueryFn is_passable) : target(target), is_passable(is_passable) {}
|
||||
|
||||
private:
|
||||
CellPositionType target;
|
||||
CellQueryFn is_passable; // should return boolean whether the cell is passable or not
|
||||
|
||||
CellPositionType find_jump_point(CellPositionType start, CellPositionType forward_dir) const
|
||||
{
|
||||
CellPositionType next = start + forward_dir;
|
||||
while (next != target && is_passable(next) && !(is_jump_point(next, forward_dir))) { next = next + forward_dir; }
|
||||
|
||||
if (is_passable(next)) {
|
||||
return next;
|
||||
} else {
|
||||
return start;
|
||||
}
|
||||
}
|
||||
|
||||
bool is_jump_point(CellPositionType pos, CellPositionType forward_dir) const
|
||||
{
|
||||
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
|
||||
// diagonal
|
||||
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
|
||||
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
|
||||
|
||||
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) { return true; }
|
||||
|
||||
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) { return true; }
|
||||
|
||||
if (find_jump_point(pos, horizontal_check_dir) != pos) { return true; }
|
||||
|
||||
if (find_jump_point(pos, vertical_check_dir) != pos) { return true; }
|
||||
|
||||
return false;
|
||||
} else { // horizontal or vertical
|
||||
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
|
||||
|
||||
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { return true; }
|
||||
|
||||
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { return true; }
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
template<class Fn> void foreach_reachable(const Node &from, Fn &&fn) const
|
||||
{
|
||||
const CellPositionType & pos = from.position;
|
||||
const CellPositionType & forward_dir = from.incoming_dir;
|
||||
std::vector<CellPositionType> dirs_to_check{};
|
||||
|
||||
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 0) { // special case for starting point
|
||||
dirs_to_check = all_directions;
|
||||
} else if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
|
||||
// diagonal
|
||||
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
|
||||
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
|
||||
|
||||
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) {
|
||||
dirs_to_check.push_back(forward_dir - 2 * horizontal_check_dir);
|
||||
}
|
||||
|
||||
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) {
|
||||
dirs_to_check.push_back(forward_dir - 2 * vertical_check_dir);
|
||||
}
|
||||
|
||||
dirs_to_check.push_back(horizontal_check_dir);
|
||||
dirs_to_check.push_back(vertical_check_dir);
|
||||
dirs_to_check.push_back(forward_dir);
|
||||
|
||||
} else { // horizontal or vertical
|
||||
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
|
||||
|
||||
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { dirs_to_check.push_back(forward_dir + side_dir); }
|
||||
|
||||
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { dirs_to_check.push_back(forward_dir - side_dir); }
|
||||
dirs_to_check.push_back(forward_dir);
|
||||
}
|
||||
|
||||
for (const CellPositionType &dir : dirs_to_check) {
|
||||
CellPositionType jp = find_jump_point(pos, dir);
|
||||
if (jp != pos) fn(Node{jp, dir});
|
||||
}
|
||||
}
|
||||
|
||||
float distance(Node a, Node b) const { return (a.position - b.position).template cast<double>().norm(); }
|
||||
|
||||
float goal_heuristic(Node n) const { return n.position == target ? -1.f : (target - n.position).template cast<double>().norm(); }
|
||||
|
||||
size_t unique_id(Node n) const { return (static_cast<size_t>(uint16_t(n.position.x())) << 16) + static_cast<size_t>(uint16_t(n.position.y())); }
|
||||
|
||||
const std::vector<CellPositionType> all_directions{{1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}};
|
||||
};
|
||||
|
||||
void JPSPathFinder::clear()
|
||||
{
|
||||
inpassable.clear();
|
||||
max_search_box.max = Pixel(std::numeric_limits<coord_t>::min(), std::numeric_limits<coord_t>::min());
|
||||
max_search_box.min = Pixel(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
|
||||
add_obstacles(bed_shape);
|
||||
}
|
||||
|
||||
void JPSPathFinder::add_obstacles(const Lines &obstacles)
|
||||
{
|
||||
auto store_obstacle = [&](coord_t x, coord_t y) {
|
||||
max_search_box.max.x() = std::max(max_search_box.max.x(), x);
|
||||
max_search_box.max.y() = std::max(max_search_box.max.y(), y);
|
||||
max_search_box.min.x() = std::min(max_search_box.min.x(), x);
|
||||
max_search_box.min.y() = std::min(max_search_box.min.y(), y);
|
||||
inpassable.insert(Pixel{x, y});
|
||||
return true;
|
||||
};
|
||||
|
||||
for (const Line &l : obstacles) {
|
||||
Pixel start = pixelize(l.a);
|
||||
Pixel end = pixelize(l.b);
|
||||
double_dda_with_offset(start.x(), start.y(), end.x(), end.y(), store_obstacle);
|
||||
}
|
||||
}
|
||||
|
||||
Polyline JPSPathFinder::find_path(const Point &p0, const Point &p1)
|
||||
{
|
||||
Pixel start = pixelize(p0);
|
||||
Pixel end = pixelize(p1);
|
||||
if (inpassable.empty() || (start - end).cast<float>().norm() < 3.0) { return Polyline{p0, p1}; }
|
||||
|
||||
if (inpassable.find(start) != inpassable.end()) {
|
||||
dda(start.x(), start.y(), end.x(), end.y(), [&](coord_t x, coord_t y) {
|
||||
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
|
||||
start = Pixel(x, y);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
if (inpassable.find(end) != inpassable.end()) {
|
||||
dda(end.x(), end.y(), start.x(), start.y(), [&](coord_t x, coord_t y) {
|
||||
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
|
||||
end = Pixel(x, y);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
BoundingBox search_box = max_search_box;
|
||||
search_box.max -= Pixel(1, 1);
|
||||
search_box.min += Pixel(1, 1);
|
||||
|
||||
BoundingBox bounding_square(Points{start, end});
|
||||
bounding_square.max += Pixel(5, 5);
|
||||
bounding_square.min -= Pixel(5, 5);
|
||||
coord_t bounding_square_size = 2 * std::max(bounding_square.size().x(), bounding_square.size().y());
|
||||
bounding_square.max.x() += (bounding_square_size - bounding_square.size().x()) / 2;
|
||||
bounding_square.min.x() -= (bounding_square_size - bounding_square.size().x()) / 2;
|
||||
bounding_square.max.y() += (bounding_square_size - bounding_square.size().y()) / 2;
|
||||
bounding_square.min.y() -= (bounding_square_size - bounding_square.size().y()) / 2;
|
||||
|
||||
// Intersection - limit the search box to a square area around the start and end, to fasten the path searching
|
||||
search_box.max = search_box.max.cwiseMin(bounding_square.max);
|
||||
search_box.min = search_box.min.cwiseMax(bounding_square.min);
|
||||
|
||||
auto cell_query = [&](Pixel pixel) { return search_box.contains(pixel) && (pixel == start || pixel == end || inpassable.find(pixel) == inpassable.end()); };
|
||||
|
||||
JPSTracer<Pixel, decltype(cell_query)> tracer(end, cell_query);
|
||||
using QNode = astar::QNode<JPSTracer<Pixel, decltype(cell_query)>>;
|
||||
|
||||
std::unordered_map<size_t, QNode> astar_cache{};
|
||||
std::vector<Pixel, PointsAllocator<Pixel>> out_path;
|
||||
std::vector<decltype(tracer)::Node> out_nodes;
|
||||
|
||||
if (!astar::search_route(tracer, {start, {0, 0}}, std::back_inserter(out_nodes), astar_cache)) {
|
||||
// path not found - just reconstruct the best path from astar cache.
|
||||
// Note that astar_cache is NOT empty - at least the starting point should always be there
|
||||
auto coordiante_func = [&astar_cache](size_t idx, size_t dim) { return float(astar_cache[idx].node.position[dim]); };
|
||||
std::vector<size_t> keys;
|
||||
keys.reserve(astar_cache.size());
|
||||
for (const auto &pair : astar_cache) { keys.push_back(pair.first); }
|
||||
KDTreeIndirect<2, float, decltype(coordiante_func)> kd_tree(coordiante_func, keys);
|
||||
size_t closest_qnode = find_closest_point(kd_tree, end.cast<float>());
|
||||
|
||||
out_path.push_back(end);
|
||||
while (closest_qnode != astar::Unassigned) {
|
||||
out_path.push_back(astar_cache[closest_qnode].node.position);
|
||||
closest_qnode = astar_cache[closest_qnode].parent;
|
||||
}
|
||||
} else {
|
||||
for (const auto &node : out_nodes) { out_path.push_back(node.position); }
|
||||
out_path.push_back(start);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_FILES
|
||||
auto scaled_points = [](const Points &ps) {
|
||||
Points r;
|
||||
for (const Point &p : ps) { r.push_back(Point::new_scale(p.x(), p.y())); }
|
||||
return r;
|
||||
};
|
||||
auto scaled_point = [](const Point &p) { return Point::new_scale(p.x(), p.y()); };
|
||||
::Slic3r::SVG svg(debug_out_path(("path_jps" + std::to_string(print_z) + "_" + std::to_string(rand() % 1000)).c_str()).c_str(),
|
||||
BoundingBox(scaled_point(search_box.min), scaled_point(search_box.max)));
|
||||
for (const auto &p : inpassable) { svg.draw(scaled_point(p), "black", scale_(0.4)); }
|
||||
for (const auto &qn : astar_cache) { svg.draw(scaled_point(qn.second.node.position), "blue", scale_(0.3)); }
|
||||
svg.draw(Polyline(scaled_points(out_path)), "yellow", scale_(0.25));
|
||||
svg.draw(scaled_point(end), "purple", scale_(0.4));
|
||||
svg.draw(scaled_point(start), "green", scale_(0.4));
|
||||
#endif
|
||||
|
||||
std::vector<Pixel, PointsAllocator<Pixel>> tmp_path;
|
||||
tmp_path.reserve(out_path.size());
|
||||
// Some path found, reverse and remove points that do not change direction
|
||||
std::reverse(out_path.begin(), out_path.end());
|
||||
{
|
||||
tmp_path.push_back(out_path.front()); // first point
|
||||
for (size_t i = 1; i < out_path.size() - 1; i++) {
|
||||
if ((out_path[i] - out_path[i - 1]).cast<float>().normalized() != (out_path[i + 1] - out_path[i]).cast<float>().normalized()) { tmp_path.push_back(out_path[i]); }
|
||||
}
|
||||
tmp_path.push_back(out_path.back()); // last_point
|
||||
out_path = tmp_path;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_FILES
|
||||
svg.draw(Polyline(scaled_points(out_path)), "orange", scale_(0.20));
|
||||
#endif
|
||||
|
||||
tmp_path.clear();
|
||||
// remove redundant jump points - there are points that change direction but are not needed - this inefficiency arises from the
|
||||
// usage of grid search The removal alg tries to find the longest Px Px+k path without obstacles. If Px Px+k+1 is blocked, it will
|
||||
// insert the Px+k point to result and continue search from Px+k
|
||||
{
|
||||
tmp_path.push_back(out_path.front()); // first point
|
||||
size_t index_of_last_stored_point = 0;
|
||||
for (size_t i = 1; i < out_path.size(); i++) {
|
||||
if (i - index_of_last_stored_point < 2) continue;
|
||||
bool passable = true;
|
||||
auto store_obstacle = [&](coord_t x, coord_t y) {
|
||||
if (Pixel(x, y) != start && Pixel(x, y) != end && inpassable.find(Pixel(x, y)) != inpassable.end()) {
|
||||
passable = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
dda(tmp_path.back().x(), tmp_path.back().y(), out_path[i].x(), out_path[i].y(), store_obstacle);
|
||||
if (!passable) {
|
||||
tmp_path.push_back(out_path[i - 1]);
|
||||
index_of_last_stored_point = i - 1;
|
||||
}
|
||||
}
|
||||
tmp_path.push_back(out_path.back()); // last_point
|
||||
out_path = tmp_path;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_FILES
|
||||
svg.draw(Polyline(scaled_points(out_path)), "red", scale_(0.15));
|
||||
svg.Close();
|
||||
#endif
|
||||
|
||||
// before returing the path, transform it from pixels back to points.
|
||||
// Also replace the first and last pixel by input points so that result path patches input params exactly.
|
||||
for (Pixel &p : out_path) { p = unpixelize(p); }
|
||||
out_path.front() = p0;
|
||||
out_path.back() = p1;
|
||||
|
||||
return Polyline(out_path);
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
#include "Line.hpp"
|
||||
#ifndef SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
|
||||
#define SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
|
||||
|
||||
#include "BoundingBox.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include "libslic3r/Layer.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Polyline.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class JPSPathFinder
|
||||
{
|
||||
using Pixel = Point;
|
||||
std::unordered_set<Pixel, PointHash> inpassable;
|
||||
coordf_t print_z;
|
||||
BoundingBox max_search_box;
|
||||
Lines bed_shape;
|
||||
|
||||
const coord_t resolution = scaled(1.5);
|
||||
Pixel pixelize(const Point &p) { return p / resolution; }
|
||||
Point unpixelize(const Pixel &p) { return p * resolution; }
|
||||
|
||||
public:
|
||||
JPSPathFinder() = default;
|
||||
void init_bed_shape(const Points &bed_shape) { this->bed_shape = (to_lines(Polygon{bed_shape})); };
|
||||
void clear();
|
||||
void add_obstacles(const Lines &obstacles);
|
||||
Polyline find_path(const Point &start, const Point &end);
|
||||
};
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif /* SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_ */
|
||||
@@ -29,8 +29,6 @@
|
||||
#include <CGAL/Polygon_mesh_processing/triangulate_hole.h>
|
||||
#include <CGAL/Polygon_mesh_processing/stitch_borders.h>
|
||||
#include <CGAL/Polygon_mesh_processing/polygon_soup_to_polygon_mesh.h>
|
||||
#include <CGAL/Polygon_mesh_processing/repair_degeneracies.h>
|
||||
#include <CGAL/Polygon_mesh_processing/manifoldness.h>
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
@@ -50,7 +48,6 @@
|
||||
#include <CGAL/Polygon_mesh_processing/orient_polygon_soup.h>
|
||||
#include <CGAL/Polygon_mesh_processing/repair.h>
|
||||
#include <CGAL/Polygon_mesh_processing/remesh.h>
|
||||
#include <CGAL/Polygon_mesh_processing/repair_polygon_soup.h>
|
||||
#include <CGAL/Polygon_mesh_processing/orientation.h>
|
||||
// BBS: for segment
|
||||
#include <CGAL/mesh_segmentation.h>
|
||||
@@ -658,91 +655,6 @@ bool empty(const CGALMesh &mesh)
|
||||
return mesh.m.is_empty();
|
||||
}
|
||||
|
||||
bool repair(TriangleMesh& mesh, RepairedMeshErrors* repaired_errors, std::string* error)
|
||||
{
|
||||
namespace PMP = CGAL::Polygon_mesh_processing;
|
||||
|
||||
if (mesh.empty())
|
||||
return true;
|
||||
|
||||
try {
|
||||
// 1) Convert to polygon soup
|
||||
std::vector<_EpicMesh::Point> points;
|
||||
std::vector<std::vector<std::size_t>> polygons;
|
||||
|
||||
points.reserve(mesh.its.vertices.size());
|
||||
polygons.reserve(mesh.its.indices.size());
|
||||
|
||||
for (const auto& v : mesh.its.vertices)
|
||||
points.emplace_back(v.x(), v.y(), v.z());
|
||||
|
||||
for (const auto& f : mesh.its.indices)
|
||||
polygons.push_back({size_t(f[0]), size_t(f[1]), size_t(f[2])});
|
||||
|
||||
// 2) Aggressive soup cleanup
|
||||
PMP::repair_polygon_soup(points, polygons);
|
||||
|
||||
// 3) Convert soup → mesh
|
||||
_EpicMesh cgal_mesh;
|
||||
PMP::polygon_soup_to_polygon_mesh(points, polygons, cgal_mesh);
|
||||
|
||||
// 4) Remove degenerate geometry
|
||||
PMP::remove_degenerate_faces(cgal_mesh);
|
||||
PMP::remove_isolated_vertices(cgal_mesh);
|
||||
|
||||
// 5) Fix remaining non-manifold vertices
|
||||
PMP::duplicate_non_manifold_vertices(cgal_mesh);
|
||||
|
||||
// 6) Boolean union (keeps only outer shell)
|
||||
_EpicMesh tmp;
|
||||
if (PMP::corefine_and_compute_union(cgal_mesh, cgal_mesh, tmp)) {
|
||||
cgal_mesh = std::move(tmp);
|
||||
}
|
||||
// If it fails, continue anyway with previous mesh
|
||||
|
||||
// 7) Fill holes
|
||||
if (!CGAL::is_closed(cgal_mesh)) {
|
||||
using halfedge_descriptor = boost::graph_traits<_EpicMesh>::halfedge_descriptor;
|
||||
|
||||
std::vector<halfedge_descriptor> borders;
|
||||
CGAL::extract_boundary_cycles(cgal_mesh, std::back_inserter(borders));
|
||||
|
||||
for (halfedge_descriptor h : borders) {
|
||||
PMP::triangulate_and_refine_hole(cgal_mesh, h);
|
||||
}
|
||||
}
|
||||
|
||||
// 8) Final validity check
|
||||
if (!CGAL::is_closed(cgal_mesh)) {
|
||||
if (error)
|
||||
*error = "Repair failed: mesh still open after hole filling.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// 9) Ensure outward orientation
|
||||
if (!PMP::does_bound_a_volume(cgal_mesh))
|
||||
PMP::orient_to_bound_a_volume(cgal_mesh);
|
||||
|
||||
// 10) Convert back
|
||||
indexed_triangle_set its = cgal_to_indexed_triangle_set(cgal_mesh);
|
||||
|
||||
RepairedMeshErrors errs{};
|
||||
errs.facets_removed = 0;
|
||||
errs.edges_fixed = 0;
|
||||
|
||||
mesh = TriangleMesh(std::move(its), errs);
|
||||
|
||||
if (repaired_errors)
|
||||
*repaired_errors = errs;
|
||||
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
if (error)
|
||||
*error = e.what();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
CGALMeshPtr clone(const CGALMesh &m)
|
||||
{
|
||||
return CGALMeshPtr{new CGALMesh{m}};
|
||||
|
||||
@@ -77,9 +77,6 @@ TriangleMesh merge(std::vector<TriangleMesh> meshes);
|
||||
bool does_bound_a_volume(const CGALMesh &mesh);
|
||||
bool empty(const CGALMesh &mesh);
|
||||
|
||||
// Repair a mesh using CGAL. Returns true on success. Optionally returns a summary of repairs and an error string.
|
||||
bool repair(TriangleMesh &mesh, RepairedMeshErrors *repaired_errors = nullptr, std::string *error = nullptr);
|
||||
|
||||
// Real UV unwrap of an open mesh patch via CGAL's LSCM (Least Squares Conformal Maps) surface
|
||||
// parameterization. Returns one UV coordinate per input vertex (same indexing as `mesh.vertices`),
|
||||
// or nullopt if `mesh` isn't a single topological disk -- LSCM needs exactly one connected
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class TriangleMesh;
|
||||
|
||||
struct MeshRepairStats
|
||||
{
|
||||
std::size_t welded_vertices = 0;
|
||||
std::size_t removed_triangles = 0;
|
||||
std::size_t reversed_shells = 0;
|
||||
std::size_t filled_holes = 0;
|
||||
std::size_t removed_shells = 0;
|
||||
std::size_t self_intersections = 0;
|
||||
// False when the input already was closed, consistently oriented and free of self-intersections.
|
||||
bool modified = false;
|
||||
};
|
||||
|
||||
// Returns false, leaving the mesh untouched, if no solid can be built. progress gets the percentage done and may
|
||||
// throw to cancel. See docs/HLSD/mesh-repair.md.
|
||||
bool repair_mesh(TriangleMesh &mesh, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
|
||||
const std::function<void(int)> &progress = {});
|
||||
|
||||
} // namespace Slic3r
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "TriangleMeshSlicer.hpp"
|
||||
#include "TriangleSelector.hpp"
|
||||
#include "MaterialType.hpp"
|
||||
#include "MeshRepair.hpp"
|
||||
|
||||
#include "Format/AMF.hpp"
|
||||
#include "Format/svg.hpp"
|
||||
@@ -353,6 +354,24 @@ Model Model::read_from_file(const std::string&
|
||||
ObjInfo obj_info;
|
||||
ObjParser::MtlData mtl_data;
|
||||
result = load_obj(input_file.c_str(), &model, obj_info, message, nullptr, &mtl_data);
|
||||
// Keep the model's own UV channel on the volume, whatever the colour import then does with
|
||||
// the mesh: it is what TextureProjectionMethod::ModelUV maps a texture-displacement layer
|
||||
// through, so a model that arrives with a UV layout is textured on that layout instead of on
|
||||
// a fresh unwrap. load_obj() fills obj_info.uvs per face of the mesh it built, in the same
|
||||
// order (and only when every face named a known material, hence the size check). V is flipped
|
||||
// on the way in, to the convention DecodedHeightTexture samples in - the same flip
|
||||
// obj_to_textured_mesh() does for the colour importer.
|
||||
if (result && !obj_info.uvs.empty() && !model.objects.empty() && !model.objects.back()->volumes.empty()) {
|
||||
ModelVolume &volume = *model.objects.back()->volumes[0];
|
||||
const indexed_triangle_set &its = volume.mesh().its;
|
||||
if (obj_info.uvs.size() == its.indices.size()) {
|
||||
volume.texture_uv.resize(its.indices.size() * 3);
|
||||
for (size_t fi = 0; fi < obj_info.uvs.size(); ++fi)
|
||||
for (int k = 0; k < 3; ++k)
|
||||
volume.texture_uv[fi * 3 + size_t(k)] =
|
||||
Vec2f(obj_info.uvs[fi][size_t(k)].x(), 1.f - obj_info.uvs[fi][size_t(k)].y());
|
||||
}
|
||||
}
|
||||
if (result && obj_info.has_uv_png && !obj_info.uvs.empty() && !model.objects.empty()) {
|
||||
// Textured OBJ: hand the mesh + materials to the texture-to-color importer
|
||||
// instead of the flat per-face colour dialog.
|
||||
@@ -2133,6 +2152,10 @@ void ModelVolume::reset_extra_facets()
|
||||
// than left referring to a mesh that no longer matches it.
|
||||
for (int i = 0; i < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++i)
|
||||
this->texture_displacement_facet(i).reset();
|
||||
// Same reasoning for the model's own UV channel: it is indexed by triangle, so against a mesh
|
||||
// this no longer matches it would map the texture by another mesh's triangle numbering. A caller
|
||||
// that can carry it across - see transfer_uv_channel() - puts it back after this.
|
||||
this->reset_texture_uv();
|
||||
}
|
||||
|
||||
std::optional<TriangleSelector::SavedPainting> ModelVolume::save_painting() const
|
||||
@@ -2946,6 +2969,18 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
|
||||
if (text_configuration.has_value())
|
||||
text_configuration.reset();
|
||||
|
||||
// Parts without a convex hull enclose no volume; drop them here, as deleting volumes later could delete this one.
|
||||
std::vector<std::unique_ptr<ModelVolume>> parts;
|
||||
for (TriangleMesh &mesh : meshes)
|
||||
if (!mesh.empty()) {
|
||||
std::unique_ptr<ModelVolume> part(new ModelVolume(object, *this, std::move(mesh)));
|
||||
if (const std::shared_ptr<const TriangleMesh> &hull = part->get_convex_hull_shared_ptr();
|
||||
hull != nullptr && !hull->its.vertices.empty() && !hull->its.indices.empty())
|
||||
parts.emplace_back(std::move(part));
|
||||
}
|
||||
if (parts.empty())
|
||||
return 1;
|
||||
|
||||
std::optional<TriangleSelector::SavedPainting> saved_painting = remap_paint ? save_painting() :
|
||||
std::optional<TriangleSelector::SavedPainting>{};
|
||||
|
||||
@@ -2956,26 +2991,22 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
|
||||
unsigned int extruder_counter = 0;
|
||||
const Vec3d offset = this->get_offset();
|
||||
|
||||
for (TriangleMesh &mesh : meshes) {
|
||||
if (mesh.empty())
|
||||
// Repair may have removed unconnected triangles, thus emptying the mesh.
|
||||
continue;
|
||||
|
||||
for (std::unique_ptr<ModelVolume> &part : parts) {
|
||||
if (idx == 0) {
|
||||
this->set_mesh(std::move(mesh));
|
||||
this->calculate_convex_hull();
|
||||
this->set_mesh(part->m_mesh);
|
||||
m_convex_hull = part->m_convex_hull;
|
||||
this->invalidate_convex_hull_2d();
|
||||
// Assign a new unique ID, so that a new GLVolume will be generated.
|
||||
this->set_new_unique_id();
|
||||
// reset the source to disable reload from disk
|
||||
this->source = ModelVolume::Source();
|
||||
|
||||
// BBS: reset facet annotations
|
||||
this->reset_extra_facets();
|
||||
}
|
||||
else
|
||||
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), new ModelVolume(object, *this, std::move(mesh)));
|
||||
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), part.release());
|
||||
|
||||
// reset the source to disable reload from disk
|
||||
this->object->volumes[ivolume]->source = ModelVolume::Source();
|
||||
this->object->volumes[ivolume]->set_offset(Vec3d::Zero());
|
||||
this->object->volumes[ivolume]->center_geometry_after_creation();
|
||||
this->object->volumes[ivolume]->translate(offset);
|
||||
@@ -2989,21 +3020,29 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
|
||||
++ idx;
|
||||
}
|
||||
|
||||
// discard volumes for which the convex hull was not generated or is degenerate
|
||||
size_t i = 0;
|
||||
while (i < this->object->volumes.size()) {
|
||||
const std::shared_ptr<const TriangleMesh> &hull = this->object->volumes[i]->get_convex_hull_shared_ptr();
|
||||
if (hull == nullptr || hull->its.vertices.empty() || hull->its.indices.empty()) {
|
||||
this->object->delete_volume(i);
|
||||
--idx;
|
||||
--i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
bool ModelVolume::repair(bool keep_painting, MeshRepairStats *stats_out, std::string *error, const std::function<void(int)> &progress)
|
||||
{
|
||||
TriangleMesh mesh = this->mesh();
|
||||
MeshRepairStats stats;
|
||||
const bool ok = repair_mesh(mesh, &stats, error, progress);
|
||||
if (stats_out)
|
||||
*stats_out = stats;
|
||||
if (!ok || !stats.modified)
|
||||
return ok;
|
||||
|
||||
const std::optional<TriangleSelector::SavedPainting> saved_painting = keep_painting ? save_painting() : std::nullopt;
|
||||
this->set_mesh(std::move(mesh));
|
||||
this->calculate_convex_hull();
|
||||
this->invalidate_convex_hull_2d();
|
||||
// Assign a new unique ID, so that a new GLVolume will be generated.
|
||||
this->set_new_unique_id();
|
||||
this->restore_painting(saved_painting);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelVolume::translate(const Vec3d& displacement)
|
||||
{
|
||||
set_offset(get_offset() + displacement);
|
||||
|
||||
@@ -77,6 +77,7 @@ class Preset;
|
||||
class BBLProject;
|
||||
|
||||
class KeyStore;
|
||||
struct MeshRepairStats;
|
||||
|
||||
namespace UndoRedo {
|
||||
class StackImpl;
|
||||
@@ -887,13 +888,13 @@ public:
|
||||
// The triangular model.
|
||||
const TriangleMesh& mesh() const { return *m_mesh.get(); }
|
||||
std::shared_ptr<const TriangleMesh> mesh_ptr() const { return m_mesh; }
|
||||
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
|
||||
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
|
||||
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
|
||||
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
|
||||
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; }
|
||||
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); }
|
||||
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); }
|
||||
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
|
||||
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
|
||||
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
|
||||
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
|
||||
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; m_is_splittable = -1; }
|
||||
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); m_is_splittable = -1; }
|
||||
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); m_is_splittable = -1; }
|
||||
const std::shared_ptr<const TriangleMesh>& get_mesh_shared_ptr() const { return m_mesh; }
|
||||
// Configuration parameters specific to an object model geometry or a modifier volume,
|
||||
// overriding the global Slic3r settings and the ModelObject settings.
|
||||
@@ -974,6 +975,26 @@ public:
|
||||
// they are not a property of any single layer.
|
||||
TextureDisplacementOptions texture_displacement_options;
|
||||
|
||||
// The model's own texture coordinates, as the file it was imported from carried them: three per
|
||||
// triangle of mesh().its, in its triangle order (corner k of triangle i at 3i+k), V already
|
||||
// flipped to the sampling convention (V = 0 is the image's top row). Empty when the source had
|
||||
// none, which is every STL and every 3mf - only a textured OBJ brings one in today.
|
||||
//
|
||||
// Per corner rather than per vertex because that is what a UV layout is: the two sides of a seam
|
||||
// are the same vertex with two different coordinates, and collapsing them would smear the texture
|
||||
// across every island boundary. TextureProjectionMethod::ModelUV maps through it, which is what
|
||||
// lets a model that already carries a UV channel be textured on the artist's own layout instead
|
||||
// of on a fresh unwrap.
|
||||
//
|
||||
// Indexed by triangle, so anything that *replaces* the mesh has to bring it across (or drop it):
|
||||
// see transfer_uv_channel(), and reset_texture_uv() for the cases that cannot.
|
||||
std::vector<Vec2f> texture_uv;
|
||||
|
||||
bool has_texture_uv() const { return !texture_uv.empty() && texture_uv.size() == mesh().its.indices.size() * 3; }
|
||||
// Forgets the channel. For a mesh change that nothing can carry it across - a split, a boolean -
|
||||
// where leaving it would map the texture by another mesh's triangle numbering.
|
||||
void reset_texture_uv() { texture_uv.clear(); }
|
||||
|
||||
// Save painting data before reset_extra_facets() discards it.
|
||||
// Used for replacing mesh without losing painting data.
|
||||
// Only for model parts (not modifiers/connectors).
|
||||
@@ -1043,6 +1064,9 @@ public:
|
||||
// Return the number of volumes created from this one.
|
||||
// This is useful to assign different materials to different volumes of an object.
|
||||
size_t split(unsigned int max_extruders, bool remap_paint);
|
||||
// Replaces the mesh by its repair_mesh() result if that changed it. False if no solid can be built.
|
||||
bool repair(bool keep_painting, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
|
||||
const std::function<void(int)> &progress = {});
|
||||
void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
|
||||
void translate(const Vec3d& displacement);
|
||||
void scale(const Vec3d& scaling_factors);
|
||||
@@ -1236,6 +1260,7 @@ private:
|
||||
texture_displacement_facets_6(other.texture_displacement_facets_6), texture_displacement_facets_7(other.texture_displacement_facets_7),
|
||||
texture_displacement_layers(other.texture_displacement_layers),
|
||||
texture_displacement_options(other.texture_displacement_options),
|
||||
texture_uv(other.texture_uv),
|
||||
cut_info(other.cut_info), text_configuration(other.text_configuration), emboss_shape(other.emboss_shape)
|
||||
{
|
||||
assert(this->id().valid());
|
||||
@@ -1334,7 +1359,7 @@ private:
|
||||
cereal::load_by_value(ar, f);
|
||||
mesh_changed |= tf != f.timestamp();
|
||||
}
|
||||
ar(texture_displacement_layers, texture_displacement_options);
|
||||
ar(texture_displacement_layers, texture_displacement_options, texture_uv);
|
||||
cereal::load_by_value(ar, config);
|
||||
cereal::load(ar, text_configuration);
|
||||
cereal::load(ar, emboss_shape);
|
||||
@@ -1358,7 +1383,7 @@ private:
|
||||
cereal::save_by_value(ar, fuzzy_skin_facets);
|
||||
for (int i = 0; i < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++i)
|
||||
cereal::save_by_value(ar, texture_displacement_facet(i));
|
||||
ar(texture_displacement_layers, texture_displacement_options);
|
||||
ar(texture_displacement_layers, texture_displacement_options, texture_uv);
|
||||
cereal::save_by_value(ar, config);
|
||||
cereal::save(ar, text_configuration);
|
||||
cereal::save(ar, emboss_shape);
|
||||
|
||||
@@ -2164,6 +2164,16 @@ int PresetCollection::get_differed_values_to_update(Preset& preset, std::map<std
|
||||
DynamicPrintConfig temp_config;
|
||||
std::vector<std::string> dirty_options = preset.config.diff(parent_preset->config);
|
||||
|
||||
// Send the variant layout even when it matches the parent's, as the local save does: the loader
|
||||
// sizes the per-variant values by it and would otherwise keep only the first one.
|
||||
std::string extruder_id_name, extruder_variant_name;
|
||||
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
|
||||
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
|
||||
if (!extruder_id_name.empty())
|
||||
dirty_options.emplace_back(extruder_id_name);
|
||||
if (!extruder_variant_name.empty())
|
||||
dirty_options.emplace_back(extruder_variant_name);
|
||||
|
||||
for (auto option: dirty_options)
|
||||
{
|
||||
ConfigOption *opt_src = preset.config.option(option);
|
||||
@@ -2628,15 +2638,34 @@ bool PresetCollection::load_user_preset(std::string name, std::map<std::string,
|
||||
new_config = default_preset.config;
|
||||
}
|
||||
|
||||
std::string extruder_id_name, extruder_variant_name;
|
||||
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
|
||||
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
|
||||
|
||||
// Older uploads left out a variant layout equal to the parent's but still sent one value per
|
||||
// parent variant. Read those values against the parent's layout instead of cutting them to one.
|
||||
if (inherit_preset && !cloud_config.has(extruder_variant_name)) {
|
||||
const auto *parent_variants = inherit_preset->config.option<ConfigOptionStrings>(extruder_variant_name);
|
||||
const size_t variant_count = parent_variants ? parent_variants->size() : 0;
|
||||
bool values_per_variant = false;
|
||||
for (const std::string &key : cloud_config.keys()) {
|
||||
const size_t stride = key_set2->count(key) ? 2 : key_set1->count(key) ? 1 : 0;
|
||||
const auto *values = dynamic_cast<const ConfigOptionVectorBase *>(cloud_config.option(key));
|
||||
if (stride > 0 && key != extruder_id_name && values && variant_count > 1 && values->size() == variant_count * stride) {
|
||||
values_per_variant = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (values_per_variant)
|
||||
for (const std::string &key : {extruder_id_name, extruder_variant_name})
|
||||
if (!key.empty() && !cloud_config.has(key) && inherit_preset->config.has(key))
|
||||
cloud_config.set_key_value(key, inherit_preset->config.option(key)->clone());
|
||||
}
|
||||
|
||||
extend_default_config_length(cloud_config, false, {});
|
||||
|
||||
if (inherit_preset) {
|
||||
std::string extruder_id_name, extruder_variant_name;
|
||||
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
|
||||
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
|
||||
|
||||
if (inherit_preset)
|
||||
new_config.update_diff_values_to_child_config(cloud_config, extruder_id_name, extruder_variant_name, *key_set1, *key_set2);
|
||||
}
|
||||
else{
|
||||
new_config.apply(std::move(cloud_config));
|
||||
extend_default_config_length(new_config, true, default_preset.config);
|
||||
|
||||
@@ -2991,6 +2991,15 @@ void PrintObject::clear_shared_object()
|
||||
void PrintObject::copy_layers_from_shared_object()
|
||||
{
|
||||
if (m_shared_object) {
|
||||
// Orca: Print::process() calls this once per slice for each sharing object, after clear_shared_object() has
|
||||
// emptied any earlier alias, so the vectors hold only layers this object sliced itself before it started sharing
|
||||
// (or nothing). Free them here, as clear_support_layers() / clear_layers() would; those skip deletion while
|
||||
// m_shared_object is set. The belt-only data they also free is always empty here, because belt printers never
|
||||
// share layers.
|
||||
for (SupportLayer *layer : m_support_layers)
|
||||
delete layer;
|
||||
for (Layer *layer : m_layers)
|
||||
delete layer;
|
||||
m_layers.clear();
|
||||
m_support_layers.clear();
|
||||
|
||||
|
||||
@@ -12866,10 +12866,11 @@ CLITransformConfigDef::CLITransformConfigDef()
|
||||
//def->cli = "orient|o";
|
||||
def->set_default_value(new ConfigOptionInt(0));
|
||||
|
||||
/*def = this->add("repair", coBool);
|
||||
def = this->add("repair", coBool);
|
||||
def->label = L("Repair");
|
||||
def->tooltip = L("Repair the model's meshes if it is non-manifold mesh.");
|
||||
def->set_default_value(new ConfigOptionBool(false));*/
|
||||
def->tooltip = L("Repair the meshes of the models as Fix Model does: close holes and cracks, orient them outward and "
|
||||
"remove self-intersections.");
|
||||
def->set_default_value(new ConfigOptionBool(false));
|
||||
|
||||
def = this->add("rotate", coFloat);
|
||||
def->label = L("Rotate");
|
||||
@@ -13085,7 +13086,7 @@ CLIMiscConfigDef::CLIMiscConfigDef()
|
||||
def = this->add("allow_rotations", coBool);
|
||||
def->label = L("Allow rotation when arranging");
|
||||
def->tooltip = L("If enabled, Arrange will allow rotation when placing objects.");
|
||||
def->set_default_value(new ConfigOptionBool(true));
|
||||
def->set_default_value(new ConfigOptionBool(false));
|
||||
|
||||
def = this->add("align_to_y_axis", coBool);
|
||||
def->label = L("Align to Y axis when arranging");
|
||||
|
||||
@@ -982,6 +982,9 @@ void PrintObject::generate_support_material(bool with_belt_brim)
|
||||
this->_generate_support_material();
|
||||
m_print->throw_if_canceled();
|
||||
}
|
||||
// Orca: the tree support collision/avoidance caches and support nodes are only used while this step runs
|
||||
// (detect_overhangs() rebuilds them from scratch), so don't keep them resident until the next slice.
|
||||
this->clear_tree_support_preview_cache();
|
||||
// Belt brim rides here rather than in the brim step because its apron
|
||||
// prologue introduces print_z values below the object's first layer, and
|
||||
// those must exist before ToolOrdering is built at psWipeTower - one step
|
||||
|
||||
@@ -1532,7 +1532,7 @@ void PrintObject::slice_volumes()
|
||||
if (min_growth < 0.f || elfoot > 0.f) {
|
||||
// Apply the negative XY compensation. (the ones that is <0)
|
||||
ExPolygons trimming;
|
||||
static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
|
||||
const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
|
||||
if (elfoot > 0.f) {
|
||||
ExPolygons expolygons_to_compensate = offset_ex(layer->merged(eps), -eps);
|
||||
lslices_elfoot_uncompensated[layer_id] = expolygons_to_compensate;
|
||||
|
||||
@@ -1976,37 +1976,15 @@ coordf_t TreeSupport::get_radius(const SupportNode* node)
|
||||
return node->radius;
|
||||
}
|
||||
|
||||
ExPolygons TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
|
||||
// Orca: drop_nodes() calls these several times per node per layer, so they return a reference into the
|
||||
// TreeSupportData cache. The cache only ever inserts, so its entries never move while nodes drop in parallel.
|
||||
const ExPolygons& TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
|
||||
{
|
||||
#if USE_SUPPORT_3D
|
||||
if (m_model_volumes) {
|
||||
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
|
||||
const Polygons& avoid_polys = m_model_volumes->getAvoidance(radius, obj_layer_nr, TreeSupport3D::TreeModelVolumes::AvoidanceType::FastSafe, on_build_plate, true);
|
||||
ExPolygons expolys;
|
||||
for (auto& poly : avoid_polys)
|
||||
expolys.emplace_back(std::move(poly));
|
||||
return expolys;
|
||||
}
|
||||
return ExPolygons();
|
||||
#else
|
||||
return m_ts_data->get_avoidance(radius, obj_layer_nr);
|
||||
#endif
|
||||
}
|
||||
ExPolygons TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
|
||||
const ExPolygons& TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
|
||||
{
|
||||
#if USE_SUPPORT_3D
|
||||
if (m_model_volumes) {
|
||||
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
|
||||
const Polygons& collision_polys = m_model_volumes->getCollision(radius, layer_nr, true);
|
||||
ExPolygons expolys;
|
||||
for (auto& poly : collision_polys)
|
||||
expolys.emplace_back(std::move(poly));
|
||||
return expolys;
|
||||
}
|
||||
#else
|
||||
return m_ts_data->get_collision(radius, layer_nr);
|
||||
#endif
|
||||
return ExPolygons();
|
||||
}
|
||||
Polygons TreeSupport::get_collision_polys(coordf_t radius, size_t layer_nr)
|
||||
{
|
||||
@@ -2827,7 +2805,12 @@ void TreeSupport::draw_circles()
|
||||
#endif // SUPPORT_TREE_DEBUG_TO_SVG
|
||||
|
||||
SupportLayerPtrs& ts_layers = m_object->support_layers();
|
||||
auto iter = std::remove_if(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return ts_layer->height < EPSILON; });
|
||||
// Orca: the vector owns its layers, so the dropped ones are deleted before they are erased.
|
||||
// std::stable_partition (unlike std::remove_if) leaves exactly the dropped layers in the tail.
|
||||
// Only heights below EPSILON are dropped; written as !(height < EPSILON), a NaN height is kept.
|
||||
auto iter = std::stable_partition(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return !(ts_layer->height < EPSILON); });
|
||||
for (auto it = iter; it != ts_layers.end(); ++it)
|
||||
delete *it;
|
||||
ts_layers.erase(iter, ts_layers.end());
|
||||
for (int layer_nr = 0; layer_nr < ts_layers.size(); layer_nr++) {
|
||||
ts_layers[layer_nr]->upper_layer = layer_nr != ts_layers.size() - 1 ? ts_layers[layer_nr + 1] : nullptr;
|
||||
@@ -3071,7 +3054,7 @@ void TreeSupport::drop_nodes()
|
||||
//Insert a completely new node and let both original nodes fade.
|
||||
Point next_position = (node.position + neighbours[0]) / 2; //Average position of the two nodes.
|
||||
coordf_t next_radius = calc_radius(node.dist_mm_to_top+height_next);
|
||||
auto avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
const ExPolygons& avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
if (group_index == 0)
|
||||
{
|
||||
//Avoid collisions.
|
||||
@@ -3275,7 +3258,7 @@ void TreeSupport::drop_nodes()
|
||||
}
|
||||
#endif
|
||||
coordf_t next_radius = calc_radius(node.dist_mm_to_top + height_next);
|
||||
auto avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
const ExPolygons& avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
|
||||
Point to_outside = projection_onto(avoidance_next, node.position);
|
||||
Point direction_to_outer = to_outside - node.position;
|
||||
@@ -3337,7 +3320,7 @@ void TreeSupport::drop_nodes()
|
||||
p_node->to_buildplate = false;
|
||||
return; // from parallel_for_each lambda
|
||||
}
|
||||
auto next_collision = get_collision(0, obj_layer_nr_next);
|
||||
const ExPolygons& next_collision = get_collision(0, obj_layer_nr_next);
|
||||
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[obj_layer_nr_next], next_layer_vertex);
|
||||
// don't increase radius if next node will collide partially with the object (STUDIO-7883)
|
||||
to_outside = projection_onto(next_collision, next_layer_vertex);
|
||||
|
||||
@@ -536,9 +536,9 @@ private:
|
||||
coordf_t calc_branch_radius(coordf_t base_radius, coordf_t mm_to_top, double diameter_angle_scale_factor, bool use_min_distance=true);
|
||||
coordf_t calc_radius(coordf_t mm_to_top);
|
||||
coordf_t get_radius(const SupportNode* node);
|
||||
ExPolygons get_avoidance(coordf_t radius, size_t obj_layer_nr);
|
||||
const ExPolygons& get_avoidance(coordf_t radius, size_t obj_layer_nr);
|
||||
// layer's expolygon expanded by radius+m_xy_distance
|
||||
ExPolygons get_collision(coordf_t radius, size_t layer_nr);
|
||||
const ExPolygons& get_collision(coordf_t radius, size_t layer_nr);
|
||||
// get Polygons instead of ExPolygons
|
||||
Polygons get_collision_polys(coordf_t radius, size_t layer_nr);
|
||||
|
||||
|
||||
@@ -86,6 +86,17 @@ enum class TextureProjectionMethod : int
|
||||
// that is inherent to view projection and is the user's call, not a bug. The projector's two
|
||||
// in-plane axes live in TextureDisplacementLayer::view_project_right/up.
|
||||
ViewProjected = 4,
|
||||
// The model's own texture coordinates, as the file it was imported from carried them (see
|
||||
// ModelVolume::texture_uv). Nothing is unwrapped or projected: the artist's layout *is* the
|
||||
// placement, so a texture authored against that layout - the model's own albedo map, say - lands
|
||||
// exactly where it was painted. Automatically picked for a new layer on a volume that has a UV
|
||||
// channel, since re-unwrapping a model that already carries one can only be worse than using it.
|
||||
//
|
||||
// The uv is already normalized, so unlike every method above it is not measured in millimetres:
|
||||
// "Tile size" and the non-square aspect correction do not apply to it (the layer's rotation and
|
||||
// offset still do). Falls back to Triplanar when the volume has no channel, exactly as LSCM falls
|
||||
// back when a patch cannot be flattened.
|
||||
ModelUV = 5,
|
||||
};
|
||||
|
||||
// Dihedral angle (degrees) above which an edge between two painted triangles becomes a chart seam
|
||||
@@ -121,6 +132,11 @@ enum class TextureBlendMode : int
|
||||
Subtract = 1, // acc - value (carve this layer's relief out of the layers below)
|
||||
Multiply = 2, // acc * (value / 1mm) (mask/modulate the layers below by this layer)
|
||||
Divide = 3, // acc / (value / 1mm) (inverse mask; guarded against a zero/near-zero divisor)
|
||||
// acc = value: this layer replaces what is under it instead of combining with it, so where it is
|
||||
// painted only its own relief remains. The image editor's "Normal" mode, under the name the panel
|
||||
// uses. Note the stack's *colour* already behaves this way - a higher slot's colour overwrites a
|
||||
// lower one's where they overlap - so this is what makes the displacement agree with it.
|
||||
Override = 4,
|
||||
};
|
||||
|
||||
// Combines one layer's signed displacement `value` (mm) into `accumulated` (mm) per `mode`.
|
||||
@@ -154,6 +170,38 @@ struct TextureIsland
|
||||
// chart to its true mm area, so a freshly unwrapped patch has uniform texel density to begin with.
|
||||
void average_island_scales(std::vector<TextureIsland> &islands);
|
||||
|
||||
// Photo-style adjustments to a layer's source image, as the gizmo's image-adjustment panel sets them.
|
||||
//
|
||||
// These are *not* layer parameters: nothing here is stored on TextureDisplacementLayer and nothing here is
|
||||
// re-applied at bake time. The panel applies them once, to the image, and the result becomes the layer's
|
||||
// image - so the adjusted pixels feed the colour and the displacement together, and a brightness change
|
||||
// really does change the relief. That is the intended behaviour: one image, one source of truth, rather
|
||||
// than a second set of knobs the bake would have to replay in the right order.
|
||||
//
|
||||
// Contrast with TextureDisplacementLayer::smoothing, which *is* a layer parameter applied on every decode:
|
||||
// `blur` here is a destructive edit of the image, `smoothing` is a live low-pass over whatever the image is.
|
||||
struct TextureAdjustments
|
||||
{
|
||||
float brightness = 0.f; // [-1, 1]; 0 unchanged, -1 black, +1 white
|
||||
float contrast = 0.f; // [-1, 1]; 0 unchanged, -1 flat mid-grey, +1 hard threshold
|
||||
float sharpness = 0.f; // [0, 1]; 0 unchanged. Unsharp-mask amount
|
||||
float blur = 0.f; // [0, 1]; 0 unchanged. Fraction of SOURCE_BLUR_SPAN, as `smoothing` is
|
||||
float hue_deg = 0.f; // [-180, 180]; 0 unchanged. No effect on a grayscale image - grey has no hue
|
||||
|
||||
bool identity() const
|
||||
{
|
||||
return brightness == 0.f && contrast == 0.f && sharpness == 0.f && blur == 0.f && hue_deg == 0.f;
|
||||
}
|
||||
// Exact equality, which is what is wanted: these come straight off sliders, and the question asked of
|
||||
// them is "is this still the value the preview on screen was computed from", not "are these close".
|
||||
bool operator==(const TextureAdjustments &o) const
|
||||
{
|
||||
return brightness == o.brightness && contrast == o.contrast && sharpness == o.sharpness &&
|
||||
blur == o.blur && hue_deg == o.hue_deg;
|
||||
}
|
||||
bool operator!=(const TextureAdjustments &o) const { return !(*this == o); }
|
||||
};
|
||||
|
||||
// One texture asset plus its projection/displacement parameters. Several layers may be painted
|
||||
// onto overlapping areas of the same volume: their displacements are combined per vertex, in slot
|
||||
// order, each layer folding into the total via its own TextureBlendMode (see
|
||||
@@ -277,6 +325,18 @@ struct TextureDisplacementLayer
|
||||
// - zero or positive: a mesh vertex, every unwrapped copy of it (how edits were stored before).
|
||||
std::vector<std::pair<int, Vec2f>> lscm_uv_overrides;
|
||||
|
||||
// Live, unsaved image adjustments from the gizmo's image-adjustment panel, applied by
|
||||
// decode_height_texture() on top of the decoded image - so while the panel is open the relief, the
|
||||
// colour, the thumbnails and the bake all see the adjusted image, and moving a slider really does
|
||||
// change the displacement. See TextureAdjustments.
|
||||
//
|
||||
// Deliberately *not* serialized, by either save()/load() here or the .3mf: it is the state of an open
|
||||
// editor, not a property of the layer. The panel resets it when it closes, and "Save as copy" resolves
|
||||
// it by writing a new image and pointing the layer at that - which is the only way an adjustment
|
||||
// becomes permanent. A project saved mid-adjustment therefore stores the unadjusted image, which is
|
||||
// the honest answer: nothing was committed.
|
||||
TextureAdjustments preview_adjust;
|
||||
|
||||
// How this layer folds into the displacement accumulated by the layers below it. Ignored for
|
||||
// the lowest-slot painted layer, which has nothing beneath it to combine with (the GUI shows
|
||||
// it as the "Base" layer and hides the control).
|
||||
@@ -293,6 +353,32 @@ struct TextureDisplacementLayer
|
||||
// for the boundary to be drawn on.
|
||||
bool color_enabled = false;
|
||||
|
||||
// Colour correction, applied to the image's RGB before it is matched against the filaments and
|
||||
// before the preview quantizes it. Never to the height: the relief is what the grayscale says,
|
||||
// and a brightness slider has no business moving geometry. The defaults below are the identity,
|
||||
// so a layer that never meets the Image tool behaves exactly as it did.
|
||||
float brightness = 0.f; // -1 .. 1, added last, after contrast
|
||||
float contrast = 0.f; // -1 .. 1, pivoted on mid grey; -1 flattens to grey, 1 doubles the slope
|
||||
float hue = 0.f; // -180 .. 180 degrees, rotated about the grey axis at constant luma
|
||||
float sharpness = 0.f; // 0 .. 1 unsharp mask amount, 0 is off
|
||||
// How many colours the picture is allowed to use, 0 for as many as it likes. Reduced by k-means
|
||||
// in RGB before the filaments are matched, so the result uses at most this many of them: 2 for a
|
||||
// logo that should be two flat colours, 4 or 5 for a poster, off for a photograph.
|
||||
int color_count = 0; // 0, or 2 .. 12
|
||||
// Leaves the background of a picture unprinted, so the object's own colour shows through instead
|
||||
// of a slab of white behind a logo. Texels the source image marked transparent always count;
|
||||
// `bg_remove` additionally keys out one colour.
|
||||
bool bg_remove = false;
|
||||
float bg_tolerance = 0.15f; // 0 .. 1, distance from the keyed colour that still counts as background
|
||||
// The colour keyed out. Taken from the median of the picture's four corners while
|
||||
// `bg_from_corners` is set, which is right for nearly every logo on a flat card; the panel's
|
||||
// dropper and swatch clear it and put a colour of the user's own here.
|
||||
bool bg_from_corners = true;
|
||||
float bg_color[3] = { 1.f, 1.f, 1.f };
|
||||
float saturation = 1.f; // 0 .. 2, 1 leaves it alone, 0 is grayscale
|
||||
float gamma = 1.f; // 0.2 .. 5, 1 leaves it alone; above 1 lifts the midtones
|
||||
bool color_invert = false; // negative of the colour, as opposed to `invert` which flips relief
|
||||
|
||||
bool empty() const { return !image_data || image_data->empty(); }
|
||||
|
||||
template<class Archive> void save(Archive &ar) const
|
||||
@@ -302,7 +388,9 @@ struct TextureDisplacementLayer
|
||||
static_cast<int>(tile_method), static_cast<int>(projection_method), lscm_seam_angle_deg, islands,
|
||||
static_cast<int>(blend_mode), midlevel, island_padding_mm, lscm_seam_edges, view_project_right,
|
||||
view_project_up, smoothing, edge_smoothing, edge_smoothing_amount, auto_connect_islands, island_groups,
|
||||
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled);
|
||||
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled, brightness,
|
||||
contrast, saturation, gamma, color_invert, hue, sharpness, color_count, bg_remove,
|
||||
bg_tolerance, bg_from_corners, bg_color[0], bg_color[1], bg_color[2]);
|
||||
}
|
||||
template<class Archive> void load(Archive &ar)
|
||||
{
|
||||
@@ -314,7 +402,8 @@ struct TextureDisplacementLayer
|
||||
tile_method_int, projection_method_int, lscm_seam_angle_deg, islands, blend_mode_int, midlevel,
|
||||
island_padding_mm, lscm_seam_edges, view_project_right, view_project_up, smoothing, edge_smoothing,
|
||||
edge_smoothing_amount, auto_connect_islands, island_groups, lscm_uv_overrides, view_project_projective,
|
||||
view_project_matrix, color_enabled);
|
||||
view_project_matrix, color_enabled, brightness, contrast, saturation, gamma, color_invert, hue, sharpness,
|
||||
color_count, bg_remove, bg_tolerance, bg_from_corners, bg_color[0], bg_color[1], bg_color[2]);
|
||||
image_data = blob.empty() ? nullptr : std::make_shared<std::vector<unsigned char>>(blob.begin(), blob.end());
|
||||
tile_method = static_cast<TextureTileMethod>(tile_method_int);
|
||||
projection_method = static_cast<TextureProjectionMethod>(projection_method_int);
|
||||
@@ -397,14 +486,41 @@ struct TextureDisplacementOptions
|
||||
// finer than the mesh leaves behind, without eating features that are genuinely a facet wide.
|
||||
int color_despeckle = 2;
|
||||
|
||||
// Where the panel was left, rather than anything the bake reads. It lives with the volume because
|
||||
// that is what it describes: reopening a project should put the user back on the layer they were
|
||||
// editing, in the mode they were editing it in, not on slot 0 in Standard.
|
||||
int active_slot = 0;
|
||||
int panel_mode = 0; // 0 Standard, 1 Pro
|
||||
|
||||
template<class Archive> void serialize(Archive &ar)
|
||||
{
|
||||
ar(displace_border, smooth_enabled, smooth_strength, smooth_iterations, smooth_skip_border,
|
||||
pipeline_v2, v2_refine_mm, v2_regularize, v2_max_triangles_k,
|
||||
v2_relocate, color_mix_enabled, color_despeckle, color_mix_count);
|
||||
v2_relocate, v2_flip_edges, color_mix_enabled, color_despeckle, color_mix_count,
|
||||
active_slot, panel_mode);
|
||||
}
|
||||
};
|
||||
|
||||
// Project persistence (see bbs_3mf.cpp). The layer stack and the per-volume options are written to the
|
||||
// .3mf as JSON rather than through the cereal save()/load() above: those two are positional and
|
||||
// unversioned, which is right for the undo/redo stack they serve (one session, one binary) but would
|
||||
// make every future field a project-breaking change. A JSON object tolerates both directions - an
|
||||
// unknown key is ignored, a missing one keeps the member's default - so old projects keep loading and
|
||||
// new ones degrade gracefully in older builds.
|
||||
//
|
||||
// The texture image itself is *not* in here. It is a binary blob that belongs in the archive as a file
|
||||
// of its own, exactly as EmbossShape stores its SVG; `path_in_3mf` names that file, and the caller is
|
||||
// responsible for writing it and for filling `image_data` back in on load.
|
||||
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
|
||||
const TextureDisplacementOptions &options);
|
||||
// Returns false and leaves both outputs untouched when the text is not a valid JSON object, a number in a
|
||||
// layer's vector, matrix, seam, island or UV-override array has the wrong type, or a layer's slot is
|
||||
// missing or outside [0, TEXTURE_DISPLACEMENT_MAX_LAYERS). Any other value of the wrong type or shape
|
||||
// keeps its default.
|
||||
bool texture_displacement_layers_from_json(const std::string &text,
|
||||
std::vector<TextureDisplacementLayer> &layers,
|
||||
TextureDisplacementOptions &options);
|
||||
|
||||
// How much detail a height texture carries: central differences of the grey image, the mean gradient
|
||||
// and the share of texels steeper than 30 grey levels, mapped to how many texels one mesh edge may
|
||||
// span (1 for a hard-edged image, 4 for a smooth one). Cached per image, like the decode.
|
||||
@@ -448,11 +564,19 @@ struct DecodedHeightTexture
|
||||
// has_color() is what the whole colour feature keys off: a layer set to colour a model with a
|
||||
// grayscale texture on it simply colours nothing.
|
||||
std::vector<uint8_t> rgb;
|
||||
// Coverage: 0 where the picture is not there at all, 255 where it is fully there. Empty when the
|
||||
// source image had no alpha and nothing has keyed a background out, which is the common case and
|
||||
// means "opaque everywhere". Distinct from a black texel, which is a colour.
|
||||
std::vector<uint8_t> alpha;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
bool empty() const { return width <= 0 || height <= 0 || pixels.empty(); }
|
||||
bool has_color() const { return !empty() && rgb.size() == size_t(width) * size_t(height) * 3; }
|
||||
bool has_alpha() const { return !empty() && alpha.size() == size_t(width) * size_t(height); }
|
||||
// Coverage at a uv, bilinear, in [0, 1]. 1 everywhere when there is no alpha plane.
|
||||
float sample_alpha(const Vec2f &uv, bool tile_enabled = true,
|
||||
TextureTileMethod tile_method = TextureTileMethod::Repeat) const;
|
||||
// Bilinearly sampled height in [0, 1] at a normalized uv coordinate. When tile_enabled is false,
|
||||
// a uv outside [0, 1) samples as 0 - the texture simply is not there, rather than its border
|
||||
// row/column being smeared outward forever (which is what clamping the coordinate would do, and
|
||||
@@ -477,6 +601,36 @@ struct DecodedHeightTexture
|
||||
bool texel_tap(const Vec2f &uv, bool tile_enabled, TextureTileMethod tile_method, TexelTap &out) const;
|
||||
};
|
||||
|
||||
// Applies `adj` to `src` and returns the result; `src` is left alone. An empty `src`, or an identity
|
||||
// `adj`, gives back a copy.
|
||||
//
|
||||
// Order is tonal, then spatial: brightness, contrast and hue per texel first, then blur, then sharpness.
|
||||
// Sharpness last is what lets the two spatial knobs be used together - blur to kill speckle, then
|
||||
// sharpness to put the real edges back - instead of the blur simply undoing the sharpen.
|
||||
//
|
||||
// Grayscale in, grayscale out (`rgb` stays empty): promoting a grey image to RGB would hand the layer's
|
||||
// colour feature a row of identical greys to "colour" the model with, and triple the stored PNG for it.
|
||||
// For a colour image the height is recomputed as the luminance of the *adjusted* colour, with
|
||||
// decode_height_texture()'s own coefficients, so the relief and the colour can never drift apart.
|
||||
DecodedHeightTexture apply_texture_adjustments(const DecodedHeightTexture &src, const TextureAdjustments &adj);
|
||||
|
||||
// Blur radius, in texels, that TextureAdjustments::blur == 1 means on a `min(width, height)`-sized image:
|
||||
// the same 5%-of-the-short-side span the Smoothing slider uses, under the same 48-texel cost cap, so the
|
||||
// two controls bite at the same rate and a user moving between them is not surprised.
|
||||
float adjustment_blur_radius(float blur, int width, int height);
|
||||
|
||||
// Box-filters `src` down so neither side exceeds `max_px`, preserving aspect; never upscales, and
|
||||
// returns a copy when it already fits. Colour and height are filtered the same way, and the height
|
||||
// stays the height - it is not recomputed from the filtered colour, because a box filter is linear and
|
||||
// luminance is linear in the channels, so the two agree already.
|
||||
//
|
||||
// This is what lets the adjustment panel's live preview cost depend on the size of the box it is drawn
|
||||
// in rather than on the size of the image: adjusting a downscaled copy per slider frame, and the
|
||||
// full-size image only once, on commit. A box filter (rather than a plain decimation) is the point -
|
||||
// these textures are high-frequency by nature, and dropping texels would alias the preview into
|
||||
// showing detail the adjustment is not actually producing.
|
||||
DecodedHeightTexture downscale_height_texture(const DecodedHeightTexture &src, int max_px);
|
||||
|
||||
// Decode a layer's raw image bytes into sampleable height data, plus colour when the source has any.
|
||||
// Both 8-bit grayscale PNGs (the shipped library, and anything imported before colour was kept) and
|
||||
// colour PNGs are accepted; for a colour source the height is its luminance, using the same
|
||||
@@ -489,6 +643,19 @@ DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer
|
||||
// texture - cheap enough to ask every frame. Smoothing does not change it, so the raw decode is what is read.
|
||||
bool height_texture_has_color(const TextureDisplacementLayer &layer);
|
||||
|
||||
// True when `layer`'s colour correction is anything other than the identity, so callers can skip
|
||||
// both the work and the cache invalidation it would otherwise force.
|
||||
bool has_color_adjustments(const TextureDisplacementLayer &layer);
|
||||
|
||||
// Applies that correction to an already decoded image, in place, to `rgb` only. Order is gamma,
|
||||
// contrast, brightness, saturation, invert, each clamped back into range - the order a photo editor
|
||||
// applies them in, and the one that keeps contrast pivoted on mid grey rather than on a brightness
|
||||
// the slider has already moved.
|
||||
//
|
||||
// Deliberately not folded into decode_height_texture(): that result is cached per image, shared by
|
||||
// every layer using the same file, and keyed on the image bytes alone.
|
||||
void apply_color_adjustments(DecodedHeightTexture &tex, const TextureDisplacementLayer &layer);
|
||||
|
||||
// Maps a linear RGB colour in [0, 1] to an index into the caller's palette, or -1 for "no colour".
|
||||
//
|
||||
// Deliberately a callback rather than a function here: matching a colour to a filament is a
|
||||
@@ -524,11 +691,24 @@ struct TextureColorSettings
|
||||
bool empty() const { return palette.empty(); }
|
||||
};
|
||||
|
||||
// The two world directions the box projection takes its u and v along on a face whose outward
|
||||
// normal is `normal`: the plane is the one that normal is closest to, and the pair is oriented as a
|
||||
// viewer standing outside the model sees it - u to their right, v *down* the image, which is the
|
||||
// direction v runs in the texture (v = 0 is the image's first pixel row, see
|
||||
// DecodedHeightTexture::sample()). So an image comes out the way it looks in a file manager rather
|
||||
// than upside down, and it is not mirrored on the three faces facing the other way.
|
||||
//
|
||||
// Exposed because the GUI needs the same basis for the on-canvas "adjust texture placement" gizmo
|
||||
// (its ring's zero angle and its offset handle's plane), and it must not be a second, drifting copy
|
||||
// of the table.
|
||||
void box_projection_axes(const Vec3f &normal, Vec3f &u_axis, Vec3f &v_axis);
|
||||
|
||||
// Raw dominant-axis planar projection of `position` (in mm, not yet scaled/rotated/offset by any
|
||||
// layer), dropping the axis position that best aligns with `normal`. Exposed on its own (rather
|
||||
// than only inline inside project_texture_displacement_uv()) so GUI code - the on-canvas
|
||||
// "adjust texture placement" gizmo - can map a dragged 3D point into the exact same 2D space
|
||||
// tiling_scale/rotation_deg/offset operate in, without duplicating the axis-selection logic.
|
||||
// layer), dropping the axis position that best aligns with `normal`. Equivalent to projecting onto
|
||||
// box_projection_axes()' pair. Exposed on its own (rather than only inline inside
|
||||
// project_texture_displacement_uv()) so GUI code - the on-canvas "adjust texture placement" gizmo -
|
||||
// can map a dragged 3D point into the exact same 2D space tiling_scale/rotation_deg/offset operate
|
||||
// in, without duplicating the axis-selection logic.
|
||||
Vec2f project_planar(const Vec3f &position, const Vec3f &normal);
|
||||
|
||||
// Applies a layer's tiling_scale/rotation_deg/offset to an already-projected planar coordinate
|
||||
@@ -541,7 +721,13 @@ Vec2f project_planar(const Vec3f &position, const Vec3f &normal);
|
||||
// squeezed into a square tile: `tiling_scale` is the tile's size along u, and the tile is
|
||||
// `tiling_scale * height / width` mm along v, which keeps texels square. 1 (the default) is the
|
||||
// square case and leaves the coordinate exactly as it always was.
|
||||
Vec2f apply_uv_transform(const Vec2f &planar, const TextureDisplacementLayer &layer, float aspect = 1.f);
|
||||
//
|
||||
// `normalized_uv` says the coordinate is already a uv rather than a millimetre measurement on the
|
||||
// model - which is what TextureProjectionMethod::ModelUV hands in. Then neither the tiling scale (mm
|
||||
// per tile is meaningless for it) nor the aspect correction (the artist's layout already accounts for
|
||||
// the image's proportions) applies, and only the rotation and offset are left.
|
||||
Vec2f apply_uv_transform(const Vec2f &planar, const TextureDisplacementLayer &layer, float aspect = 1.f,
|
||||
bool normalized_uv = false);
|
||||
|
||||
// Applies a row-major 3x4 projective matrix (see TextureDisplacementLayer::view_project_matrix) to a
|
||||
// local-space point, writing the resulting texture uv. Returns false - and leaves `uv` untouched -
|
||||
@@ -578,6 +764,31 @@ bool sample_layer_color(const DecodedHeightTexture &texture, const TextureDispla
|
||||
const Vec3f &patch_center = Vec3f::Zero(), const Vec3f &patch_axis = Vec3f::UnitZ(),
|
||||
const Vec2f *lscm_uv = nullptr);
|
||||
|
||||
// Carries a per-facet paint annotation - the colour paint above all - from a mesh onto the mesh a
|
||||
// bake produced from it: every triangle of `dst_mesh` takes the state painted at its own foot point on
|
||||
// `src_mesh`, i.e. on the nearest point of the surface it was built from. Returned as one
|
||||
// EnforcerBlockerType per `dst_mesh` triangle, 0 (NONE) where that foot point carried no paint.
|
||||
//
|
||||
// ModelVolume::restore_painting() cannot do this. Its remap pairs a source paint triangle with a
|
||||
// target triangle that *overlaps* it to within 0.01 mm, which is right for a remesh or a
|
||||
// simplification - they leave the surface where it was - and useless after a bake, which moves the
|
||||
// surface by the relief depth. Measured on a model displaced by a tenth of its own size, that remap
|
||||
// kept a quarter of the colour and left the rest unpainted; this keeps essentially all of it, because
|
||||
// a foot point is exactly as far away as the relief is deep and the lookup does not care how far that
|
||||
// is.
|
||||
//
|
||||
// The source's *sub*-triangles are what is looked up, not its triangles, so the part of a triangle a
|
||||
// brush stroke only clipped a corner off keeps its own state rather than rounding to the whole
|
||||
// triangle's. No distance limit is needed or wanted: the nearest point on the source surface is where
|
||||
// a baked triangle came from however far the relief carried it, and an unpainted origin reports NONE
|
||||
// on its own.
|
||||
//
|
||||
// Returns an empty vector when `src_paint` is empty or either mesh is - the caller then has nothing to
|
||||
// carry, which is not the same as "carry nothing".
|
||||
std::vector<uint8_t> transfer_facet_paint(const indexed_triangle_set &src_mesh,
|
||||
const TriangleSelector::TriangleSplittingData &src_paint,
|
||||
const indexed_triangle_set &dst_mesh);
|
||||
|
||||
// Area-weighted centroid and average normal of a layer's currently painted patch, in mesh-local
|
||||
// coordinates - the same measurements build_texture_displacement() uses to pick its dominant
|
||||
// projection axis. Used by the GUI to anchor the on-canvas "adjust texture placement" gizmo to
|
||||
@@ -691,6 +902,55 @@ std::vector<Vec2f> compute_lscm_uvs(const indexed_triangle_set &patch, const Tex
|
||||
// Returns an empty vector if the patch has no triangles or the unwrap carries no source_face map.
|
||||
std::vector<Vec2f> compute_lscm_corner_uvs(const indexed_triangle_set &patch, const TextureDisplacementLayer &layer);
|
||||
|
||||
// Three UVs per patch triangle, read out of the model's *own* UV channel - the
|
||||
// TextureProjectionMethod::ModelUV counterpart of compute_lscm_corner_uvs(), and laid out the same way
|
||||
// (corner k of triangle i at index 3i+k).
|
||||
//
|
||||
// `model_uv` is the volume's channel: three uvs per triangle of `base_mesh`, in its triangle order
|
||||
// (see ModelVolume::texture_uv). `patch_source` maps each patch triangle back to the base-mesh
|
||||
// triangle it was cut from - TriangleSelector::get_facets_strict()'s out_source. A patch triangle is
|
||||
// always a piece of exactly one base triangle, so each of its corners is interpolated barycentrically
|
||||
// inside that triangle's three uvs. That is what keeps a sub-triangle the brush split (whose corners
|
||||
// are not base-mesh vertices at all) on the texture, and what keeps the two sides of a UV seam
|
||||
// reading from their own island instead of from one averaged coordinate.
|
||||
//
|
||||
// Returns an empty vector when the channel does not match `base_mesh`, when `patch_source` does not
|
||||
// match `patch`, or when either is empty - the callers treat that as "no placement" and fall back,
|
||||
// exactly as they do for an unwrap that failed.
|
||||
std::vector<Vec2f> compute_model_corner_uvs(const indexed_triangle_set &base_mesh,
|
||||
const std::vector<Vec2f> &model_uv,
|
||||
const indexed_triangle_set &patch,
|
||||
const std::vector<int> &patch_source);
|
||||
|
||||
// One UV per patch vertex, collapsed from a per-corner array: the first corner to reach a vertex wins.
|
||||
// This is the per-corner/per-vertex split compute_lscm_uvs() documents, applied to any corner array -
|
||||
// displacement is per-vertex, so a vertex on a seam has to settle on one of its copies.
|
||||
// Returns an empty vector if `corner` is not three per patch triangle.
|
||||
std::vector<Vec2f> collapse_corner_uvs(const indexed_triangle_set &patch, const std::vector<Vec2f> &corner);
|
||||
|
||||
// Resamples a per-corner UV channel from `src_mesh` onto `dst_mesh`, for when something replaces a
|
||||
// volume's mesh and the model's own UV channel has to come along: the colour import's painted mesh,
|
||||
// the gizmo's remesh/subdivide, the default bake pipeline's rebuild. Each destination corner takes the
|
||||
// uv of its closest point on the source surface, interpolated barycentrically inside the source
|
||||
// triangle it lands on - the same transfer LscmLookup does per point, run over every corner.
|
||||
//
|
||||
// Exact wherever the two meshes describe the same surface, which is the case for every caller here
|
||||
// (they subdivide, repair or displace it, they do not reshape it). A corner that lands nowhere near
|
||||
// the source - farther than `max_distance` (negative: no limit) - takes (0, 0).
|
||||
//
|
||||
// One thing a positional transfer cannot reproduce: a *seam* vertex, where one position carries a
|
||||
// different uv in each island that meets there. Position alone does not say which island a corner
|
||||
// belongs to, so corners on a seam all take whichever island the nearest-triangle lookup lands on,
|
||||
// and the texture can be off by up to one triangle in a band along the island borders. Doing better
|
||||
// needs a triangle-to-triangle correspondence, which only some of the stages that replace a mesh
|
||||
// have (a remesh has none at all).
|
||||
//
|
||||
// Returns an empty vector when `src_uv` is not three per source triangle, or when either mesh is empty.
|
||||
std::vector<Vec2f> transfer_uv_channel(const indexed_triangle_set &src_mesh,
|
||||
const std::vector<Vec2f> &src_uv,
|
||||
const indexed_triangle_set &dst_mesh,
|
||||
float max_distance = -1.f);
|
||||
|
||||
// The TextureDisplacementLayer::lscm_uv_overrides key for one unwrapped vertex (an index into PatchUnwrap::uvs).
|
||||
inline int lscm_uv_override_key(int unwrapped_vertex) { return -(unwrapped_vertex + 1); }
|
||||
|
||||
@@ -749,6 +1009,10 @@ using TextureDisplacementFacetsData = std::array<TriangleSelector::TriangleSplit
|
||||
//
|
||||
// `color`, when given, also reports which filament each triangle should print in - see
|
||||
// TextureColorRequest.
|
||||
//
|
||||
// `model_uv`, when given, is the volume's own UV channel (three uvs per base-mesh triangle, see
|
||||
// ModelVolume::texture_uv) and is what a TextureProjectionMethod::ModelUV layer maps through. A layer
|
||||
// set to ModelUV without it falls back to Triplanar.
|
||||
struct TextureColorRequest
|
||||
{
|
||||
// RGB -> palette index. Supplied by the GUI, which owns both the perceptual matching and the list
|
||||
@@ -823,7 +1087,9 @@ indexed_triangle_set build_texture_displacement(const indexed_triangle_set
|
||||
// stage, already brought back into `base_mesh`'s frame.
|
||||
BakeStageRecorder *debug = nullptr,
|
||||
// When given, receives what the bake spent.
|
||||
TextureBakeStats *stats = nullptr);
|
||||
TextureBakeStats *stats = nullptr,
|
||||
// The model's own UV channel; see above.
|
||||
const std::vector<Vec2f> *model_uv = nullptr);
|
||||
|
||||
// `volume`'s mesh coordinates -> world millimetres: its first instance's transform times its own.
|
||||
// The mesh is shared by every instance, so a multi-instance object can only be baked for one of
|
||||
@@ -898,11 +1164,15 @@ ColorFieldSampler make_combined_color_sampler(const indexed_triangle_set
|
||||
const std::vector<TextureDisplacementLayer> &layers,
|
||||
const TextureDisplacementFacetsData &facets_data,
|
||||
ColorQuantizeFn quantize,
|
||||
ColorQuantizeFn quantize_pure = nullptr);
|
||||
ColorQuantizeFn quantize_pure = nullptr,
|
||||
// The model's own UV channel, for ModelUV layers; see
|
||||
// build_texture_displacement().
|
||||
const std::vector<Vec2f> *model_uv = nullptr);
|
||||
|
||||
HeightFieldSampler make_combined_displacement_sampler(const indexed_triangle_set &base_mesh,
|
||||
const std::vector<TextureDisplacementLayer> &layers,
|
||||
const TextureDisplacementFacetsData &facets_data);
|
||||
const TextureDisplacementFacetsData &facets_data,
|
||||
const std::vector<Vec2f> *model_uv = nullptr);
|
||||
|
||||
// Uniformly subdivides `mesh` (every triangle recursively split into 4 via edge midpoints, using a
|
||||
// shared cache so a midpoint is computed once and reused by both triangles on either side of that
|
||||
@@ -1107,6 +1377,10 @@ struct TextureDisplacementPrepareResult
|
||||
{
|
||||
indexed_triangle_set mesh;
|
||||
TextureDisplacementFacetsData masks;
|
||||
// The model's own UV channel, resampled onto `mesh` (see transfer_uv_channel()). Empty when the
|
||||
// volume had none. Like the masks it is handed back rather than left to the caller to recompute,
|
||||
// because only the run itself knows which stages replaced the mesh.
|
||||
std::vector<Vec2f> uv;
|
||||
// The remesh landed but no layer's paint survived being carried onto it. Nothing is committed:
|
||||
// everything downstream is driven by that paint, so baking on would bake a flat mesh.
|
||||
bool paint_lost = false;
|
||||
|
||||