ExPikaPaka 56b559d36a Fix texture projection UV orientation
An image laid onto a model came out upside down under the ordinary box
(tri-planar) projection, and on three of a cube's six faces it was also
mirrored left to right, which reads as a 180 degree rotation.

DecodedHeightTexture::sample() defines v = 0 as the height map's first
pixel row, i.e. its top. Every projection built v from world +Z, so v
grew upward and the image landed bottom row up. The one path that was
already right is the projective "project from view" matrix, which
measures window y downward.

Both halves of the box basis were wrong:

- v is now negated on all three world planes, so the top of an image
  sits at the top of the model.
- u now carries a sign for the side of the plane the face is on, chosen
  so that u x v == -normal. Without it the two faces sharing a plane get
  one u and one of them is mirrored. The sign flips exactly where that
  plane's blend weight (the fourth power of a normal component) reaches
  zero, so the blended tri-planar sum stays continuous and the hard axis
  switch the old code removed does not come back.

The same v convention was missing from the other mapping modes:
cylindrical (which also had a left handed frame, right x up rather than
up x right, so its wrap ran mirrored), spherical, the affine branch of
view projection, and the flat chart fallback of the LSCM unwrap, which
now reuses the box basis so a cube face unwraps to the orientation
tri-planar would have given it.

The basis table is exported as box_projection_axes() and the gizmo's
adjust_tangent_basis() calls it instead of restating it, so the
placement ring and offset handle cannot drift from the bake. All four
preview shaders get the matching change, including projection_axes(),
whose tangent and bitangent have to flip with the coordinate or the
relief shading inverts.

Re-baking an existing project now places its texture upright, so it will
differ from how it looked before. Geometry already baked into a 3mf is
untouched, so nothing changes until the user re-bakes.

Verified by measuring the sampled texture row and column against world
position for every mapping mode on all six faces of a cube, and by a
full bake of a quadrant coded image, which lands each quadrant within
1e-3 mm of its expected depth.
2026-10-12 07:57:50 +02:00
2024-12-12 22:21:17 +08:00
2026-10-12 07:57:50 +02:00
2025-08-22 20:02:26 +08:00
2026-09-29 12:49:54 +08:00
2023-08-20 20:02:54 +08:00
2026-07-19 00:33:53 +08:00

OrcaSlicer logo

OrcaSlicer%2FOrcaSlicer | Trendshift

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OrcaSlicer: an open source Next-Gen Slicing Software for Precision 3D Prints.
Optimize your prints with ultra-fast slicing, intelligent support generation, and seamless printer compatibility—engineered for perfection.

Official links and community

Official Website:

OrcaSlicer.com

Github Repository:

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Our only official website is www.orcaslicer.com.

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Main features

Wiki

The wiki aims to provide a detailed explanation of the slicer settings, including how to maximize their use and how to calibrate and set up your printer.

Download

Stable Release

📥 Download the Latest Stable Release
Visit our GitHub Releases page for the latest stable version of OrcaSlicer, recommended for most users.

Nightly Builds

🌙 Download the Latest Nightly Build
Explore the latest developments in OrcaSlicer with our nightly builds. Feedback on these versions is highly appreciated.

How to install

Windows

Download the Windows Installer exe for your preferred version from the releases page. Both x64 and arm64 installers are published — pick the one matching your CPU.

Microsoft Store

Install from the Microsoft Store when you prefer a Store-signed package (helps on Windows 11 Smart App Control).

Windows Package Manager

winget install --id=SoftFever.OrcaSlicer -e

Mac

  1. Download the universal DMG, which runs on both Apple Silicon and Intel Macs.

  2. Drag OrcaSlicer.app to Application folder.

  3. If you want to run a build from a PR, you also need to follow the instructions below:

    Quarantine
    • Option 1 (You only need to do this once. After that the app can be opened normally.):

      • Step 1: Hold cmd and right click the app, from the context menu choose Open.
      • Step 2: A warning window will pop up, click Open
    • Option 2: Execute this command in terminal:

      xattr -dr com.apple.quarantine /Applications/OrcaSlicer.app
      
    • Option 3:

      • Step 1: open the app, a warning window will pop up
        mac_cant_open
      • Step 2: in System Settings -> Privacy & Security, click Open Anyway:
        mac_security_setting

Homebrew Cask

brew install --cask orcaslicer

The Homebrew cask installs the official macOS DMG from GitHub Releases.

Linux

OrcaSlicer is available through FlatHub:

Download on Flathub

Install from the command line:

flatpak install flathub com.orcaslicer.OrcaSlicer
flatpak run com.orcaslicer.OrcaSlicer

It can also be installed through graphical software managers (KDE Discover, GNOME Software, etc.) when Flathub is enabled. Search for OrcaSlicer in your software center.

AppImage

AppImages are published for both x86_64 and aarch64 (ARM64). Pick the file matching your CPU — the ARM64 build has aarch64 in its name (e.g. OrcaSlicer_Linux_AppImage_Ubuntu2404_aarch64_*.AppImage).

  1. Download App image from the releases page.

  2. Double click the downloaded file to run it.

  3. If you run into trouble executing it, try this command in the terminal: chmod +x /path_to_appimage/OrcaSlicer_Linux.AppImage

How to Compile

All updated build instructions for Windows, macOS, and Linux are now available on the official OrcaSlicer Wiki - How to build page.

Please refer to the wiki to ensure you're following the latest and most accurate steps for your platform.

Klipper Note

If you're running Klipper, it's recommended to add the following configuration to your printer.cfg file.

# Enable object exclusion
[exclude_object]

# Enable arcs support
[gcode_arcs]
resolution: 0.1

Supports

OrcaSlicer is an open-source project, and we're deeply grateful to all our sponsors and backers.
Their generous support helps fund filaments and other essential 3D printing materials for the project.
Thank you! :)

Sponsors

QIDI BIGTREE TECH

Backers:

Ko-fi supporters ☕: Backers list

Support the project



Some Background

Open-source slicing has always been built on a tradition of collaboration and attribution. Slic3r, created by Alessandro Ranellucci and the RepRap community, laid the foundation. PrusaSlicer by Prusa Research built on Slic3r and acknowledged that heritage. Bambu Studio in turn forked from PrusaSlicer, and SuperSlicer by @supermerill extended PrusaSlicer with community-driven enhancements. Each project carried the work of its predecessors forward, crediting those who came before.

OrcaSlicer began in that same spirit, drawing from BambuStudio, PrusaSlicer, and ideas inspired by CuraSlicer and SuperSlicer. But it has since grown far beyond its origins. Through relentless innovation — introducing advanced calibration tools, precise wall and seam control, tree supports, adaptive slicing, and hundreds of other features — OrcaSlicer has become the most widely used and actively developed open-source slicer in the 3D printing community. Many of its innovations have been adopted by other slicers, making it a driving force for the entire industry.

The OrcaSlicer logo was designed by community member Justin Levine.

License

  • OrcaSlicer is licensed under the GNU Affero General Public License, version 3.
  • The GNU Affero General Public License, version 3 ensures that if you use any part of this software in any way (even behind a web server), your software must be released under the same license.
  • OrcaSlicer includes a pressure advance calibration pattern test adapted from Andrew Ellis' generator, which is licensed under GNU General Public License, version 3. Ellis' generator is itself adapted from a generator developed by Sineos for Marlin, which is licensed under GNU General Public License, version 3.
  • The Bambu networking plugin is based on non-free libraries from BambuLab. It is optional to the OrcaSlicer and provides extended functionalities for Bambulab printer users.
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