mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-13 10:51:12 +00:00
Merge remote-tracking branch 'origin/image-gizmo' into image-gizmo
# Conflicts: # src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#include "GLGizmoImage.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/TextureDisplacement.hpp"
|
||||
#include "libslic3r/format.hpp"
|
||||
|
||||
@@ -10,17 +11,22 @@
|
||||
#include "slic3r/GUI/GUI.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/I18N.hpp"
|
||||
#include "slic3r/GUI/IconManager.hpp"
|
||||
#include "slic3r/GUI/ImGuiWrapper.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "slic3r/GUI/TextureLibrary.hpp"
|
||||
#include "slic3r/GUI/Shortcuts.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoUtils.hpp"
|
||||
#include "slic3r/GUI/Jobs/Worker.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <imgui.h>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
@@ -3780,6 +3780,7 @@ void GLGizmoTextureDisplacement::ensure_panel_icons()
|
||||
// a monochrome ("normal", grey in the current theme) and an original-colour variant.
|
||||
static const std::vector<std::string> names = {
|
||||
"texture_displacement_brush.svg", "texture_displacement_face.svg", "texture_displacement_connected_area.svg",
|
||||
"texture_displacement_pipette.svg", // the Image panel's background dropper
|
||||
"texture_displacement_real_preview.svg", "texture_displacement_fast_preview.svg",
|
||||
"texture_displacement_checker.svg", "texture_displacement_distortion.svg",
|
||||
"texture_displacement_wireframe.svg", "texture_displacement_cross.svg",
|
||||
@@ -3789,8 +3790,7 @@ void GLGizmoTextureDisplacement::ensure_panel_icons()
|
||||
"texture_displacement_add.svg", "texture_displacement_add_negative.svg", "circle_paint.svg",
|
||||
"menu_obj_sphere.svg", "menu_obj_cube.svg", "menu_obj_cylinder.svg", "texture_displacement_map_unwrap.svg",
|
||||
"texture_displacement_map_view.svg", "texture_displacement_tile_repeat.svg", "menu_mirror_x.svg",
|
||||
"texture_displacement_adjust.svg", "texture_displacement_pipette.svg", "canvas_drag.svg",
|
||||
"texture_displacement_move_up.svg",
|
||||
"texture_displacement_adjust.svg", "canvas_drag.svg", "texture_displacement_move_up.svg",
|
||||
"texture_displacement_move_down.svg", "texture_displacement_drag.svg",
|
||||
"texture_displacement_select_all.svg", "texture_displacement_erase_all.svg",
|
||||
// The "type a value instead" icon at the right end of every slider.
|
||||
|
||||
@@ -331,6 +331,15 @@ private:
|
||||
// Standard is active so what Preview shows is always what Bake will do. Returns true if it actually
|
||||
// changed something, so the caller can invalidate the preview.
|
||||
bool apply_standard_mode_presets(ModelVolume *mv);
|
||||
// Standard mode's Bake: remesh to an even density, refine where the texture bends, then displace.
|
||||
// The order matters and is the whole reason this is one button - a height map can only move
|
||||
// existing vertices, so the mesh has to be prepared first, and remeshing after painting would drop
|
||||
// the paint if it were not carried across (see prepare_mesh()).
|
||||
void bake_standard();
|
||||
// Copies the panel's own state (active layer, Standard/Pro) onto the volume, so the project file
|
||||
// can carry it. Cheap and idempotent - called wherever either of the two changes.
|
||||
void store_panel_state();
|
||||
|
||||
// Image mode's fixed values, on top of Standard's and pinned the same way (every frame, so the
|
||||
// preview cannot disagree with the bake): zero depth on every layer, and colour on wherever the
|
||||
// picture has any. Those two are what turn the displacement bake into "put this picture on the
|
||||
@@ -360,14 +369,6 @@ private:
|
||||
bool m_image_sec_place = true;
|
||||
bool m_image_sec_color = true;
|
||||
bool m_image_sec_bg = true;
|
||||
// Copies the panel's own state (active layer, Standard/Pro) onto the volume, so the project file
|
||||
// can carry it. Cheap and idempotent - called wherever either of the two changes.
|
||||
void store_panel_state();
|
||||
// Standard mode's Bake: remesh to an even density, refine where the texture bends, then displace.
|
||||
// The order matters and is the whole reason this is one button - a height map can only move
|
||||
// existing vertices, so the mesh has to be prepared first, and remeshing after painting would drop
|
||||
// the paint if it were not carried across (see prepare_mesh()).
|
||||
void bake_standard();
|
||||
|
||||
// Queues one prepare_mesh() run on the job worker and commits its result when it lands. Every
|
||||
// mesh-preparation button goes through here - Pro's Remesh, Pro's adaptive Subdivide and Standard's
|
||||
|
||||
Reference in New Issue
Block a user