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Author SHA1 Message Date
hikaru0602 b920116fbd Fix manual tool change handling when loading G-code files (#15379)
Opened or drag-dropped G-code files ignored `; MANUAL_TOOL_CHANGE` comments, so the preview showed every move on the first filament. Only `apply_config(const PrintConfig&)` read `manual_filament_change`, and loading a file goes through `apply_config(const DynamicPrintConfig&)`. Read the option there too, initialize the flag to false, and add a regression test.
2026-10-12 20:03:04 -05:00
Downtime 237586675f fix(gui): remove legacy fixed-function OpenGL texture calls (#16270)
Debug builds asserted on startup because these calls raise GL errors on a core-profile context. Both draws already use shaders, so removing the calls changes nothing on compatibility contexts.
2026-10-12 20:01:57 -05:00
Ian Bassi 6d35ff6b9a Rewrite Fix Model on CGAL 6.2, fix Split to parts, remove Win10 SDK leftovers (#16366)
* Add CGAL-based mesh repair, drop Netfabb remnants

Add repair_mesh() in MeshRepair.cpp, a CGAL-based repair that replaces MeshBoolean::cgal::repair(). It welds cracks, cancels coincident triangles, fixes orientation, fills holes (including planar annular regions), removes local self-intersections, and unites crossing shells with libigl's exact boolean while following the nonzero winding rule used by slicing.

FixModelByCgal now repairs each volume in place without splitting it into parts, and reports whether the mesh was modified so unchanged meshes keep their painting and ids. The texture import repair prompt no longer depends on the Windows SDK, and the FIX_THROUGH_CGAL_ALWAYS conditionals are removed. The commented-out Netfabb/WIN10SDK build code is deleted.

libslic3r_cgal now builds with CGAL_LINKED_WITH_TBB and links TBB. Add docs/HLSD/mesh-repair.md and unit tests in test_mesh_repair.cpp.

* Parallelize repair while preserving separate shells

Repair connected mesh units and shells independently in parallel, keep crossing shells separate, and limit self-intersection remeshing to local defects. Update mesh-repair documentation and tests for the revised behavior.

* Make mesh repair deterministic and report its progress

Flags written from parallel loops were std::vector<bool>, whose neighbouring
bits share a word, so shells could be kept or dropped at random; they are now
std::vector<char>. Holes of up to 100 edges are filled with the search over all
triangles: the search restricted to a 3D Delaunay triangulation picks between
equally good fills differently from run to run.

Shells of fewer than four faces are dropped, as the volumes of two triangles
back to back need not cancel exactly, and a shell that self-intersection removal
changed is split again so the pieces it cut off are dropped too.

repair_mesh() takes a progress callback in place of the cancel callback, and
Fix Model reports each stage. The object's bounding box is now invalidated even
when a cancel or an error stops the repair after some volumes were replaced.

The edge-use sort, union-find and box-overlap code shared by several stages is
factored out, the topology analysed for welding is reused to build the work
units, the orientation pass checks only the edges it cut, and the output is
written from the shells without joining them first.

* Fix Split to parts crashing on flat pieces and staying offered after a repair

ModelVolume::split() added every piece to the object and then deleted the
pieces without a convex hull. When the first piece was flat, as often in a
triangle soup, that deleted the volume being split while split() and its
caller kept using it. A part made only of flat pieces lost all its volumes,
and a soup added thousands of pieces, saving a backup of the object for each
one it deleted. Pieces without a convex hull are now dropped before any joins
the object, the volume being split keeps the first remaining piece, and a part
with no solid piece is left whole. Other parts of the object without a convex
hull are no longer deleted as a side effect.

ModelVolume caches whether its mesh can be split, and set_mesh() kept the
cached value, so after Fix Model, Simplify or Emboss replaced a mesh, Split to
parts could still be offered for a single piece. set_mesh() and reset_mesh()
now clear the cache.

* Import STEP surface models with Split compound enabled

Splitting a compound kept only its solids, so a surface model, which OCCT
reads as a compound of loose faces, gave nothing to mesh and the import failed
with "Meshing of a model file failed or no valid shape". Each shell outside a
solid now becomes a part too, and loose faces stay together as one part, as
they do without splitting.

* Add Fix All for plates and re-enable --repair on the command line

ModelVolume::repair() applies repair_mesh() to a part and replaces the mesh
only when the repair changed it. Fix Model, the new Fix All and Fix All Plates
items of the plate context menu, and the command line's --repair option, which
had been commented out since the Win10 SDK repair was dropped, all use it.

With Keep painted feature after mesh change off, Fix Model cleared the painting
of every part of an object before repairing. Now only a part whose mesh changes
loses its painting, so fixing a whole project does not wipe it. The
notification counts the models that needed no repair instead of listing them as
repaired, and objects that did not change are not refreshed.
2026-10-12 21:59:17 -03:00
HMITCHR 075b03975f Read the initial filament start G-code through get_at() (#16080)
A filament_start_gcode list shorter than the filament count made the Bambu start-of-export path throw std::out_of_range. Use get_at() like the other filament_start_gcode reads, and add a regression test.
2026-10-12 19:55:02 -05:00
Kris Austin a379ec4a67 ci(macOS): retry stapler staple after notarization (#16424)
stapler fetches the notarization ticket from Apple's CloudKit server,
and a dropped connection there (NSURLError -1005, exit 68) failed the
whole macOS universal job twice on 2026-10-12, after notarization had
already been accepted. Rerunning the job passed, but repeats the full
build and both notarizations.

Wrap both stapler calls in the existing retry helper already used for
hdiutil in this step.
2026-10-12 19:36:45 -05:00
Alexandre Folle de Menezes 6700d4c5df Verify and improve AI pt_BR translations (#16377) 2026-10-12 20:57:57 -03:00
Downtimeandkenrap a28c9c3a82 fix(gui): guard gizmo actions before deferred initialization (#16268)
GLGizmosManager can be called while its gizmo list is empty, either at startup before the canvas has loaded the gizmos or after their init() failed. reset_all_states(), open_gizmo(), open_gizmo_by_shortcut() and activate_gizmo() now return early in that case. This fixes a Debug-build assert when a new project resets the gizmos at startup, and an out-of-bounds read in release builds when a gizmo shortcut key is pressed after gizmo init failed. activate_gizmo(Undefined) still returns true, since no gizmo is open. The reset_all_states() guard was first proposed in #16074 by kenrap.

Co-authored-by: kenrap <101818165+kenrap@users.noreply.github.com>
2026-10-12 18:25:17 -05:00
packerlschupfer 3dd547c8be CLI: Fix the -50 error reason assuming a 3mf upload (#16339)
The reason recorded for CLI_NO_SUITABLE_OBJECTS (-50) assumed a 3mf being uploaded. The CLI also slices STL, OBJ and STEP input, so the reason now states what both -50 sites check: the plate is empty, or no object on it is both printable and fully inside the print volume. The exit code is unchanged.

Adds tests/cli/test_cli_no_suitable_objects.sh.
2026-10-12 18:23:55 -05:00
f0e9cdc470 raft expansion (#16416)
Update ConfigManipulation.cpp

Co-authored-by: Accelerator <22743445+acceleratorlastorder@users.noreply.github.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
2026-10-12 18:24:25 -03:00
Downtime 58a71331d0 fix(gui): balance ImGui style stacks in gizmo windows (#16269)
Pop the FramePadding style var before end() in the move and rotate gizmo windows. It was pushed inside the window and popped after End(), which failed ImGui's style stack check in Debug builds.
2026-10-12 15:32:59 -05:00
packerlschupfer f127b758ed CLI: Don't rotate objects when arranging unless --allow-rotations is passed (#15033)
The CLI's arrange no longer rotates objects unless --allow-rotations is passed, which matches the GUI's default. STL, OBJ and STEP inputs are arranged even without --arrange, so a part that only fits the bed when rotated now exits with -50 unless --allow-rotations is given. The CLI prints that reason to stderr.
2026-10-12 15:17:38 -05:00
Fernando Marino` 1494de66de Bracket a toolchange's own gcode against FanMover splitting its moves (#15904)
FanMover could split a move inside change_filament_gcode to place a delayed fan command. It computed the split point from the last position the G-code set, but on Bambu printers the firmware moves the head during the T command, so the inserted waypoint sent the head to a spot the template never visits (#15789).

Both toolchange paths, set_extruder() and the Type1 append_tcr(), now wrap the template output in ;_FAN_MOVER_SKIP_START/END tags when fan speed-up or kick-start is on. FanMover keeps fan commands inside them where they are and drops the tags from the output. multifilament_config() also sizes the per-filament options that the wipe tower reads by index.
2026-10-12 14:26:20 -05:00
SoftFever 3ca182a98e Fix H2C start G-code record-data comments (#16406)
This fixes the H2C start G-code template by commenting the two
`========== record data ==========` separator lines.

Those lines are currently emitted as raw text inside
`machine_start_gcode`. Since they are not comments or G-code commands,
they can make the generated start sequence invalid or firmware-dependent
when the template is used. The fix preserves the separators as comments.

Fixes #16218.

Validation:
- Parsed the modified JSON profile with Python `json.loads`.
- Checked both `record data` separator lines now start with `;` after
unescaping the G-code string.
2026-10-13 01:07:25 +08:00
SoftFever 5e19fc0e6c Stop leaking layers on re-slice and honor each object's slice closing radius (#16066)
# Description

Re-slicing no longer leaks layers in two places. Tree supports dropped
the support layers above the topmost overhang without freeing them. And
an object that had sliced itself, then became identical to another
object (for example a copy whose original lost a per-object setting or
modifier), leaked its own layers when it switched to sharing that
object's slices; it now frees them once it takes the shared layers over.
If slicing is cancelled before that point, they still leak, as before.
Tree support also stops copying its collision and avoidance areas on
every lookup, and releases its working cache once supports are generated
instead of keeping it until the next slice. Elephant-foot compensation
now uses each object's own slice closing radius, where the first object
sliced in a session used to fix the value for every later slice.

Slicing output changes only on layers with more than one region printed
with elephant-foot compensation and no raft, and only where an object's
slice closing radius differs from the value the session had fixed.

# Screenshots/Recordings/Graphs

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> Please attach relevant screenshots to showcase the UI changes.
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## Tests

Adds a regression test for an object that switches to sharing another
object's slices. The `fff_print` suite passes.

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2026-10-13 00:28:26 +08:00
SoftFever 3f4709aaa7 Fix stale and hidden highlights in the texture displacement gizmo (#16409)
# Description

Fixes highlights in the texture displacement gizmo that stayed on screen
after the state behind them changed, or were drawn where they could not
be seen. Erase whole model, Select whole model and Capture current view
update the paint highlight at once instead of on the next right-click. A
stroke released outside the 3D view ends on the next mouse move, in
every paint gizmo, rather than leaving the brush stuck in its pressed
colour. The layer textures stop showing an image that has been replaced.
Selecting islands in the UV editor switches a Normal view to Fast, where
their highlight is visible instead of buried under the displaced relief,
and Normal comes back once no island is selected unless another view was
picked in the meantime.

No change to slicing output; the changes are confined to the paint
gizmos and the UV editor.

# Screenshots/Recordings/Graphs

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> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

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> Please describe the tests that you have conducted to verify the
changes made in this PR.
-->

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> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
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2026-10-13 00:23:33 +08:00
SoftFever c63bd5d474 Switch to the Fast view while UV islands are selected in the texture gizmo
The island highlight was hidden under the Normal view's relief. Normal comes back once no island is selected, unless another view was picked in the meantime.
2026-10-13 00:18:51 +08:00
SoftFever 6263502697 Free a sharing object's own layers only when it takes over the shared ones 2026-10-13 00:15:07 +08:00
HanifKoh 1a9201690d Draw Preview Segments With 16-Bit Indices (#16389)
The segment draw switched to an element buffer of 8-bit indices. GCN 1/2
GPUs cannot read 8-bit indices in hardware, so the driver converts them,
and on a Mac Pro 2013 FirePro under Windows Boot Camp the toolpaths come
out as scattered spikes. 16-bit indices are supported everywhere and keep
the eight shader runs per segment.
2026-10-13 00:09:18 +08:00
SoftFever c6a338f35f Fix stale paint highlights and textures in the texture displacement gizmo
Erase whole model, Select whole model and Capture current view update the
highlight at once. A stroke released outside the 3D view ends on the next mouse
move, in every paint gizmo, instead of leaving the brush in its pressed colour.
The layer textures no longer show an image that was replaced.
2026-10-12 23:18:38 +08:00
HanifKoh 4f2d2ae11a Wait for the PR's Deps Cache in clang-tidy When deps/ Changes (#16374)
* Wait for the PR's Deps Cache in clang-tidy When deps/ Changes

* Fail the clang-tidy Deps Wait When Listing Caches Keeps Failing

* Wait for Deps Through ci_deps_cache.sh in clang-tidy

Reuse the macOS deps wait for Linux: the job names, workflow and cache
ref are passed in, and a new 'own' mode waits for the PR's own build
when it changes deps/. A PR that keeps deps/ now waits for a running base
build with the same deps, and warns when it falls back to older ones. The
wait ends as soon as the deps job fails.
2026-10-12 23:17:41 +08:00
SoftFever c57b5dc6c5 Merge branch 'main' into perf/slicing-core-memory 2026-10-12 22:16:10 +08:00
SoftFever 7149728219 Fix clang-cl dependency builds failing on a precompiled header from the compiler cache 2026-10-12 20:27:37 +08:00
SoftFever f49d49b5a6 Texture displacement: typed values on every panel slider (#16395)
Every slider in the texture displacement panel can now be given an exact
number, either by Ctrl+clicking the track or via a small edit icon at
its right end. Both routes reuse ImGui's own temp-input mode.

Each slider also gets a tooltip with its description and its range, and
the panel's `?` popup lists both ways in.

Draft: description to be refined.
2026-10-12 20:03:43 +08:00
SoftFever 08f2037cbd Texture displacement: save layers, textures and paint in the .3mf (#16148)
## General

Nothing about texture displacement was written to the `.3mf`, so a
painted relief did not survive closing the project.
Everything the user set up is saved now, so a project reopens with the
relief intact and still editable.

### What is saved
- The layer stack: every per-layer setting (depth, midlevel, smoothing,
tiling, projection blend mode, colour) and the per-volume options
- Each layer's texture, as a file in the archive (why? because user
might want to move .3mf to another computer where custom textures are
missing, or he saves .3mf then deletes textures, and returns back to
.3mf)
- The painted region, one mask per layer slot
- The UV work: LSCM seams, island placement, per-vertex overrides
- Editor state: the selected layer and Standard/Pro, so the panel
reopens where it was left

### What is not saved
- The preview mesh. It is a second copy of the model in the file, for
something the app rebuilds quickly on reopen.
- Panel docked/undocked, which goes to the application config instead

## Format

- `<volume id>.json` - the layer stack and the per-volume options
- `<volume id>_<slot>.png` - each layer's texture, referenced from the
JSON through `path_in_3mf`

Paint masks ride along as one per-triangle attribute per slot
(`paint_texture_0..7`), beside
the attributes the existing paint tools already write.

## Compatibility
Both ways:
- an older build ignores what it does not know and still opens the
project, losing only the relief
- a newer build finds nothing in an older project and leaves the volume
as today.
2026-10-12 20:00:17 +08:00
SoftFever d8cae3268a Merge branch 'main' into feature/texdisp-3mf-persistence 2026-10-12 19:47:05 +08:00
chenshj73 7d4ec3494c Fix H2C start G-code record-data comments 2026-10-12 19:30:32 +08:00
HanifKoh cccf53850e Remove Never-Built and Stub Source Files (#16361)
SysInfoDialog, JumpPointSearch and WebUpdatePlugin are in no CMake list on any platform, and nothing includes ConfigExceptions.hpp, wxinit.h or Utils/Profile.hpp. MultiTaskModel holds only empty namespaces. Also drop the empty GUI_App::system_info() and comments that still mention SysInfoDialog.
2026-10-12 18:53:32 +08:00
HanifKoh 5095733323 Fix Include Guards Copied From Other Headers (#16368)
TriangleMeshDeal.hpp reused Timer.hpp's guard and CloneDialog.hpp reused
SingleChoiceDialog.hpp's, so including both headers of a pair silently
dropped the second one. Use #pragma once instead.
2026-10-12 18:52:53 +08:00
SoftFever 3f78959a0c Harden loading and saving of texture displacement in projects
A project no longer reads texture files from outside its archive, and a
malformed value or layer slot drops only the texture layers instead of
failing the whole load. Copies of an object that share a mesh keep their
own texture paint when saved, and projects without texture paint no
longer use extra memory to load.
2026-10-12 17:47:04 +08:00
SoftFever 30e48183e3 Merge branch 'main' into feature/texdisp-3mf-persistence
# Conflicts:
#	src/libslic3r/TextureDisplacement.hpp
#	tests/libslic3r/test_texture_displacement.cpp
2026-10-12 16:58:03 +08:00
ExPikaPaka ed1f3e52c9 Texture displacement: typed values on every panel slider
Every slider in the texture displacement panel now takes an exact number,
either by Ctrl+clicking the track or through a small edit icon at its right
end. Both routes end in ImGui's own temp-input mode: the icon only asks ImGui
to focus the slider, which is what turns it into an input box, so the parsing,
the clamping and the Enter/click-away behaviour stay ImGui's rather than
becoming a second implementation.

The mechanism lives in one helper, typed_row(), with a float and an int form
over it. float_row() and int_row() are thin wrappers on those, and the six
sliders that previously built their widget inline (brush size, smart fill
angle, edge fade amount, remesh sharp angle, refine resolution and the uniform
triangle budget) now go through the same path.

Each slider carries a tooltip with its description and its range. The range is
derived from the bounds and the format string the slider is already given, so
no row states them twice and the tooltip cannot drift from the track. The
tooltip allows hovering while disabled, since several rows are drawn inside
disabled_begin(), where a greyed slider is exactly when the explanation is
wanted.

The panel's "?" popup gains an entry for each of the two ways in, appended to
every tool's shortcut list and shown on their own when no painting tool is
selected, where that popup was previously empty.
2026-10-12 07:57:07 +02:00
ExPikaPaka 8ecfee6a21 Save where the panel was left, and recover a texture the archive lacks
The project carried the layer stack but not the user's place in it: a reopened
project landed on slot 0 in Standard, whatever they had been editing. The active
layer and Standard/Pro now live on the volume, next to the rest of its options,
and come back with it. Docked/undocked goes to the application config instead -
it describes the user's window, not the model, so opening someone else's project
must not move their panel.

A layer whose image_data was empty at save time was written with no texture and
came back with none. It now falls back to the file the layer came from, which the
importer put in the user's own texture library, so a project reopened on the same
machine keeps its pixels.

The texture is always stored as .png: the importer converts whatever the user
picked, so the extension was being taken from a name that no longer described the
bytes.

Also adds v2_flip_edges to the cereal field list, which the undo stack was
silently dropping.
2026-10-09 09:35:35 +02:00
ExPikaPaka fbf4652e12 Fix the build and clang-tidy failures in the persistence change
The round-trip test named a TextureTileMethod enumerator that does not
exist (MirroredRepeat, not Mirror) and used a bare Approx, which Catch2 v3
keeps in its own namespace. The rest of the file compares floats with
WithinAbs, so these follow it rather than reaching for Catch::Approx.

bbs_3mf.cpp reads and writes the layer JSON but picked up the declarations
through another header, and the same for boost::to_lower.
2026-10-09 09:05:42 +02:00
ExPikaPaka be9ff50130 Merge remote-tracking branch 'origin/main' into feature/texdisp-3mf-persistence
# Conflicts:
#	src/libslic3r/TextureDisplacement.cpp
2026-10-09 09:03:51 +02:00
SoftFever dee1f1715f Merge branch 'main' into feature/texdisp-3mf-persistence 2026-10-09 12:15:16 +08:00
ExPikaPaka fcb1f62bd9 Save texture displacement in the project file
A painted relief did not survive closing the project: nothing about the feature
was written to the .3mf, so the layers, their textures and the paint mask were
all lost on save. The layer struct's cereal save()/load() serve the undo/redo
stack only, which is one session and one binary stream.

Write the layer stack and the per-volume options as JSON in the archive, and
each layer's texture as the image file it was loaded from, both referenced by
path - the same split EmbossShape already makes for its SVG. The image stays
out of the XML deliberately: it is binary and routinely megabytes, and base64
in an attribute would bloat the one file every reader parses just to list the
objects. JSON rather than the cereal stream next to it because that one is
positional and unversioned, which would make every future field a
project-breaking change; an unknown key is ignored and a missing one keeps its
default, so a project written by either side keeps loading.

The paint masks go in as one attribute per layer slot, mirroring paint_color.
Older readers ignore attributes they do not know, so a project written here
still opens in a build without the feature - it loses the relief, which is all
it could have done with it anyway.

The layers are restored while the volume is being built rather than after the
archive is walked: volumes are constructed only once the whole archive has been
read, so a hook placed after the walk ran before any volume existed and
restored nothing.
2026-10-05 08:36:22 +02:00
ExPikaPaka 391c53a8da Take the print config by reference while simplifying extrusions
simplify_path, simplify_multi_path and simplify_loop each copied the whole
PrintConfig, 10520 bytes with around 200 heap owning members, once per extrusion
entity, from inside the parallel_for over all layers. LayerRegion.cpp already
binds a reference a few hundred lines above. Three more sites in Layer.cpp do the
same thing.

The tree support changes in the same area: draw_circles() dropped layers from an
owning vector without deleting them, so every re-slice leaked the layers above
the topmost overhang. std::stable_partition rather than std::remove_if, because
remove_if leaves moved-from duplicates of kept pointers in the tail and deleting
those would be a double free. The collision and avoidance accessors returned
ExPolygons by value out of a cache that hands them out by reference, several
times per node per layer. The preview cache is released when the support step
finishes instead of at the start of the next slice; nothing reads it in between.

set_shared_object() now releases the layers the object still owns before it
starts aliasing another object's. Both clear functions are no-ops once the alias
is set, so this cannot free the sharee's layers.

PrintObjectSlice.cpp: eps was a function local static inside a parallel_for, so
slice_closing_radius was latched once per process. This one changes output for
projects that override it per object, or on a re-slice after editing it. The old
behaviour was undefined: whichever object won the race set it for the session.
2026-10-01 09:15:15 +02:00
96 changed files with 4092 additions and 3367 deletions
+2 -6
View File
@@ -341,12 +341,12 @@ jobs:
# Notarize main DMG
xcrun notarytool submit "OrcaSlicer_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
retry xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
# Notarize profile validator DMG if it exists
if [ -f "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" ]; then
xcrun notarytool submit "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
retry xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
fi
- name: Create DMG without notary
@@ -460,10 +460,6 @@ jobs:
- name: Build slicer Win
if: runner.os == 'Windows'
working-directory: ${{ github.workspace }}
# Orca: Removed Netfabb STL fixing service support in favor of CGAL.
# env:
# WindowsSdkDir: 'C:\Program Files (x86)\Windows Kits\10\'
# WindowsSDKVersion: '10.0.26100.0\'
# --tests builds the unit tests too; the unit_tests_windows_* jobs run them.
run: |
# cache-path is the install directory inside the deps build directory.
+70 -4
View File
@@ -16,6 +16,15 @@ on:
permissions:
contents: read
# Listing caches and builds while waiting for a deps cache.
actions: read
# Read by scripts/ci_deps_cache.sh.
env:
REPO: ${{ github.repository }}
WORKFLOW: build_all.yml
BASE_REF: ${{ github.base_ref }}
JOB: build_linux (${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }})
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
@@ -35,7 +44,7 @@ jobs:
# The PR merge commit plus its first parent, the base it is diffed against.
fetch-depth: 2
- name: Look for changed C++ files
- name: Look for changed files
id: changes
run: |
if git -c core.quotePath=false diff --name-only HEAD^1 -- src tests | grep -qE '\.(cpp|cc|cxx|hpp|h|hxx)$'; then
@@ -43,18 +52,75 @@ jobs:
else
echo "No C++ changes under src/ or tests/."
fi
if ! git diff --quiet HEAD^1 -- deps; then
echo "deps=true" >> "$GITHUB_OUTPUT"
fi
echo "deps-key=linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}" >> "$GITHUB_OUTPUT"
# Parsing needs the dependency headers, not a build of this PR's deps/, so
# a PR that changes deps/ falls back to the newest cache main has.
# Parsing needs the dependency headers, not a build of this PR's deps/.
# Without an exact match the job waits for the build that saves it: this
# PR's own when it changes deps/, otherwise a running push build of the
# base branch with the same deps. With neither, a PR that keeps deps/
# falls back to the newest cache.
- name: Restore cached deps
id: deps_cache
if: steps.changes.outputs.cpp == 'true'
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}
key: ${{ steps.changes.outputs.deps-key }}
- name: Look for a build to wait for
id: wait_check
if: steps.changes.outputs.cpp == 'true' && steps.deps_cache.outputs.cache-hit != 'true'
env:
GH_TOKEN: ${{ github.token }}
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
run: bash scripts/ci_deps_cache.sh ${{ steps.changes.outputs.deps == 'true' && 'own' || 'check' }}
# Linux Build Deps takes about 35 minutes on GitHub-hosted runners. The
# wait ends early when the deps job fails.
- name: Wait for the deps cache
if: steps.wait_check.outputs.wait-for != ''
timeout-minutes: 100
env:
GH_TOKEN: ${{ github.token }}
KEY: ${{ steps.changes.outputs.deps-key }}
CACHE_REF: ${{ steps.changes.outputs.deps == 'true' && github.ref || format('refs/heads/{0}', github.base_ref) }}
KEY_INPUTS: ${{ steps.wait_check.outputs.key-inputs }}
WAIT_FOR: ${{ steps.wait_check.outputs.wait-for }}
WAIT_SINCE: ${{ steps.wait_check.outputs.wait-since }}
WAIT_MINUTES: 90
run: bash scripts/ci_deps_cache.sh wait
- name: Restore the deps cache after waiting
id: waited_cache
if: steps.wait_check.outputs.wait-for != ''
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: ${{ steps.changes.outputs.deps-key }}
- name: Fail without this PR's deps cache
if: steps.changes.outputs.deps == 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
run: |
echo "::error::No deps cache ${{ steps.changes.outputs.deps-key }}. Check this PR's Linux Build Deps job, then rerun clang-tidy."
exit 1
- name: Restore the newest cached deps
id: newest_cache
if: steps.changes.outputs.deps != 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: ${{ steps.changes.outputs.deps-key }}
restore-keys: linux-clang-cache-orcaslicer_deps-build-
fail-on-cache-miss: true
- name: Warn about older deps
if: steps.newest_cache.outcome == 'success' && steps.newest_cache.outputs.cache-hit != 'true'
run: echo "::warning title=Older deps::No cache matches this PR's deps/, so clang-tidy parsed against ${{ steps.newest_cache.outputs.cache-matched-key }}. If it reports errors in code that uses a dependency, rerun clang-tidy once the base branch's Build all has saved the new deps."
- name: Apt-Install Dependencies
if: steps.changes.outputs.cpp == 'true' && !vars.SELF_HOSTED
uses: ./.github/actions/apt-install-deps
-41
View File
@@ -497,47 +497,6 @@ endif()
# Once we get rid of Perl and libslic3r is linked statically, we can get rid of -fPIC
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
# We pick it from environment if it is not defined in another way
# ORCA: Removed Netfabb STL fixing service support in favor of CGAL.
# if(WIN32)
# if(NOT DEFINED WIN10SDK_PATH)
# if(DEFINED ENV{WIN10SDK_PATH})
# set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
# endif()
# endif()
# if(DEFINED WIN10SDK_PATH)
# #BBS: modify win10sdk_path
# if (EXISTS "${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h")
# set(WIN10SDK_INCLUDE_PATH "${WIN10SDK_PATH}")
# else()
# message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
# message("${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h was not found")
# message("STL fixing by the Netfabb service will not be compiled")
# unset(WIN10SDK_PATH)
# endif()
# else()
# # Try to use the default Windows 10 SDK path.
# if (DEFINED ENV{WindowsSdkDir} AND DEFINED ENV{WindowsSDKVersion})
# set(WIN10SDK_INCLUDE_PATH "$ENV{WindowsSdkDir}/Include/$ENV{WindowsSDKVersion}")
# else ()
# set(WIN10SDK_INCLUDE_PATH "C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0")
# endif ()
# if (NOT EXISTS "${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h")
# message("${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h was not found")
# message("STL fixing by the Netfabb service will not be compiled")
# unset(WIN10SDK_INCLUDE_PATH)
# endif()
# endif()
# if(WIN10SDK_INCLUDE_PATH)
# message("Building with Win10 Netfabb STL fixing service support")
# add_definitions(-DHAS_WIN10SDK)
# include_directories(SYSTEM "${WIN10SDK_INCLUDE_PATH}")
# else()
# message("Building without Win10 Netfabb STL fixing service support")
# endif()
# endif()
if (APPLE)
message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
if (CMAKE_OSX_DEPLOYMENT_TARGET)
+8
View File
@@ -1,10 +1,18 @@
# ccache does not parse the -clang: arguments CMake uses for clang-cl's gcc-style
# depfile, so a cache hit writes the object and no depfile, and Ninja then records
# no headers for that object. ccache reproduces /showIncludes output on a hit.
#
# Clang also records the modification time of every input in a precompiled header
# and rejects the header once one differs. ccache caches the compile that creates
# the header, so a tree that regenerates cmake_pch.cxx gets back a header stamped
# with the old file's time, and every compile that uses it fails. The build system
# already rebuilds the header when an input changes. This covers the dependencies,
# such as wxWidgets; PrecompiledHeader.cmake does the same for OrcaSlicer's targets.
foreach (_lang C CXX)
if (CMAKE_${_lang}_COMPILER_ID STREQUAL "Clang" AND
CMAKE_${_lang}_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
set(CMAKE_DEPFILE_FLAGS_${_lang} "/showIncludes")
set(CMAKE_${_lang}_DEPFILE_FORMAT msvc)
list(APPEND CMAKE_${_lang}_COMPILE_OPTIONS_CREATE_PCH -Xclang -fno-pch-timestamp)
endif ()
endforeach ()
+135
View File
@@ -0,0 +1,135 @@
# Mesh repair — High Level Design
## Purpose and scope
Mesh repair turns a broken triangle mesh into closed, outward oriented shells that bound a solid, so that the
mesh slices predictably and the other mesh tools (booleans, cut, painting) get valid input. It runs on demand:
the *Fix Model* command of the context menu of an object or part and of the warning icon in the object list, *Fix
All* and *Fix All Plates* in the context menu of a plate, the prompt the Cut tool shows when a cut leaves open edges,
the *Repair and import* choice of texture import, and the `--repair` option of the command line. It is built on CGAL
and is the only repair the application has, on every platform.
`repair_mesh()` in `src/libslic3r/MeshRepair.cpp` does the work on one `TriangleMesh`, and `ModelVolume::repair()`
applies it to a part: it replaces the mesh only when the repair changed it, and remaps or drops the painting of a
replaced mesh. The GUI side, `fix_model_with_cgal_gui()` in `src/slic3r/Utils/FixModelByCgal.cpp`, runs it on a
worker thread for each volume of an object, or for one volume, behind a progress dialog. `repair_mesh()` reports its
progress between stages through a callback, which cancels the repair by throwing.
## What the repaired mesh is
The repair keeps what the slicer would print from the input. The slicer fills a layer where the winding number of
the input surface is not zero (`MeshSlicingParams::SlicingMode::Regular` uses Clipper's nonzero fill rule), so:
- Shells crossing each other print as their union. The repair keeps them as separate shells, as the parts of an
object are kept, and makes each of them an outward oriented solid.
- A shell inside a solid that is oriented like it adds nothing, and the repair removes it.
- A shell inside a solid that is oriented inward is a cavity, and stays one.
- A whole mesh turned inside out prints as a solid, and the repair turns it outward.
On top of that, it closes holes and cracks, gives inconsistently oriented triangles the orientation of their
neighbours, drops degenerate, duplicate and stray flat geometry, and removes small self-intersections inside a shell,
such as slivers and folds. Where none of this applies, it reports the mesh as unmodified and the caller keeps the
original mesh, its painting and its object id.
A volume is repaired in place and is never split into several parts: splitting by connectivity would turn a cavity
into a separate solid part and fill it. Each solid of the result is a shell of its own, so *Split to parts* still
separates them. Open pieces of the input whose borders meet exactly, which are pieces of one surface rather than
solids, come out as the one shell they form.
## Pipeline
The input is treated as a triangle soup. Every stage after the first only runs on what the previous ones could
not settle, so a valid mesh passes through quickly.
### Valid parts first
Parts of the input that are connected by vertex indices and are already closed, consistently oriented 2-manifolds
skip the soup stages and go straight to the shell stages. Merging their points with coincident points of other
parts would only make non-manifold junctions out of solids that touch, for example parts of an assembly exported
together or voxels written as separate cubes.
### Soup clean-up
The rest of the soup has its coincident points merged. Triangles with repeated corners are dropped. Coincident
triangles of opposite orientation are a wall between two solids touching face to face, so they cancel in pairs;
of the remaining copies of a triangle one is kept. A connected region that would vanish entirely through
cancelling is a two-sided export instead (every face written in both orientations), and keeps one copy of each
triangle.
Open edges then get their vertices welded within a tolerance of 1e-4 of the bounding box diagonal, which closes the
cracks some exporters leave between triangles that should share corners. A vertex is never welded further than a
quarter of its shortest edge, so welding cannot collapse fine detail. A soup that stays mostly open after welding has
cracks wider than that tolerance, and is welded again with ten and then a hundred times the tolerance.
### Work units
The soup is cut into units repaired independently and in parallel: its connected parts, except that open parts whose
bounding boxes touch share a unit, so that cracks and T-junctions between separately exported patches still close.
### Building the mesh
A unit whose edges are each shared by at most two triangles, running in opposite directions, and whose vertices each
have a single fan of triangles, becomes a `Surface_mesh` directly. Any other unit is oriented first. Triangles are
flipped so that neighbours across an edge shared by two of them agree, each part keeping the orientation the
majority of its area had, which keeps inward oriented cavities inward. Edges where that is impossible or that more
than two triangles share are cut, and each fan of triangles around a vertex gets its own copy of the vertex. If that
still leaves an invalid mesh, CGAL's `orient_polygon_soup()` orients the unit instead, and the parts it flipped
against their majority are reversed back. The linear pass exists because `orient_polygon_soup()` is several times
slower on large soups that need only a few fixes.
### Closing
Compatible borders are stitched, parts that can be stitched once reversed are merged, and borders still open are
snapped onto each other within the weld tolerance, which closes T-junctions. Exactly degenerate faces are removed.
Holes are filled last. Planar border loops that face each other in one plane, one inside the other, bound a single
region, such as a missing annulus at the end of a tube or a cap with features standing on it. Such a group is
triangulated at once with a 2D constrained Delaunay triangulation that fills only the faces at odd nesting depth,
so the openings inside the region stay open. The patch is used only if it closes every loop with the orientation
of the triangles around it. Every other loop is filled on its own with `triangulate_hole()`, which uses a 2D
constrained Delaunay triangulation when the loop is planar. Otherwise it searches the best triangulation among all
triangles over the loop for loops of up to 100 edges, and among the triangles of a 3D Delaunay triangulation for
longer ones, as the full search is cubic in the length of the loop. Beyond 200 edges the full search is not even
used as a fallback, and a fan around the loop's centroid closes a loop nothing else could.
The closed unit is split into its shells. The largest stays in place and the others are copied out, as converting
the whole mesh again costs seconds on large models.
### Shells
The shells of all units, together with the valid parts set aside at the start, are handled independently and in
parallel. Shells enclosing no volume, which hole filling makes out of stray flat patches, are dropped.
Self-intersections inside a shell are removed locally with `experimental::remove_self_intersections()`, which
remeshes the region around them. It is used only for local defects: a shell whose intersections involve more than
5 % of its faces is left as it is, and a result that changes the enclosed volume by more than 0.1 % is undone. On
heavily overlapping ornamental models the remeshing otherwise cuts parts down to slivers, while on genuine defects
it changes the volume by thousandths of a percent. Overlaps left in place slice correctly. Remeshing can cut
small pieces off a shell, so a shell it changed is split again and its pieces enclosing no volume are dropped.
Shells crossing others are found through their bounding boxes and an AABB tree per shell, and are made outward
oriented solids. For every other shell the winding number just outside it is summed from the orientation of the
shells containing it, tested from a point on its largest face. The shell bounds the solid only if the winding
number is zero on exactly one of its sides; it is then oriented so that the solid is inside, or dropped otherwise.
Crossing shells are not united. Slicing unites them anyway, uniting them exactly costs tens of seconds on models
made of many overlapping pieces, and it would fuse parts that *Split to parts* should keep apart.
## Robustness
The repair avoids `experimental::autorefine_and_remove_self_intersections()` and corefinement, which can crash on
messy input, and uses only steps whose failures it can detect. A step that fails keeps its input. CGAL precondition
failures surface as `repair_mesh()` returning false with the message as the error. The output is written in float,
as every mesh in the application is.
The result does not depend on thread scheduling. `libslic3r_cgal` is built with `CGAL_LINKED_WITH_TBB`. Units and
shells are processed in parallel, but each on its own data, and their results are gathered in a fixed order;
sorts compare complete keys, and the detected self-intersections are put in order before they are used. Snapping
stays sequential, as its parallel version gives different results from run to run. Holes are filled with the full
search wherever it is affordable, because the search among Delaunay triangles can choose between equally good fills
differently from run to run, so only non-planar holes of more than 100 edges may still vary. On some inputs
`experimental::remove_self_intersections()` itself places a few vertices differently from run to run.
## Verification
`tests/libslic3r/test_mesh_repair.cpp` covers each kind of defect above on small meshes with known volumes.
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "Bambulab",
"url": "http://www.bambulab.com/Parameters/vendor/BBL.json",
"version": "02.08.00.14",
"version": "02.08.00.15",
"force_update": "0",
"description": "the initial version of BBL configurations",
"machine_model_list": [
File diff suppressed because one or more lines are too long
-14
View File
@@ -548,20 +548,6 @@ body
overflow-y:auto;
}
/*---- Cloud mode: OrcaCloud is a native pane to the right of the app panel, so this page
is reduced to its left nav column (the class is toggled by SetCloudMode in js/home.js). ----*/
body.cloud-mode #RightBoard
{
display: none;
}
body.cloud-mode #LeftBoard
{
/*---- 262px of column plus its 1px separator is the width the app gives the nav. ----*/
height: 100%;
overflow-y: auto;
}
#ContentBoard
{
overflow-y:auto;
+1 -1
View File
@@ -90,7 +90,7 @@
<div class="BtnIcon "><img class="LeftIcon" src="img/i2.png" /></div>
<div data-i18n="recent">Recent</div>
</div>
<div class="BtnItem BtnShortcut" onClick="GotoCloud()">
<div class="BtnItem BtnShortcut" onClick="OpenUrlInLocalBrowser('https://cloud.orcaslicer.com')">
<div class="BtnIcon "><img class="ShortcutBrandIcon" src="../image/logo.png" /></div>
<div class="ShortcutTextRow">
<div>OrcaCloud</div>
-28
View File
@@ -145,36 +145,8 @@ function HandleStudio( pVal )
}
}
/*---- OrcaCloud opens as a native pane beside this page, so the shell only switches its
own cloud-mode state and asks the app to show or hide that pane (WebViewPanel::set_cloud_mode). ----*/
var m_CloudMode=false;
function SetCloudMode( bOn )
{
if( m_CloudMode==bOn )
return;
m_CloudMode=bOn;
$("body").toggleClass("cloud-mode", bOn);
}
function GotoCloud()
{
$(".BtnItem").removeClass("BtnItemSelected");
$(".BtnShortcut").addClass("BtnItemSelected");
SetCloudMode(true);
SendSimpleCommand("homepage_open_cloud");
}
function GotoMenu( strMenu )
{
/*---- Any board in the right region means leaving the cloud pane. ----*/
if( m_CloudMode )
{
SetCloudMode(false);
SendSimpleCommand("homepage_close_cloud");
}
let MenuList=$(".BtnItem");
let nAll=MenuList.length;
+43 -17
View File
@@ -1,21 +1,27 @@
#!/usr/bin/env bash
# Lets a pull request's macOS deps build wait for a push build of the base
# branch that builds the same deps, from a Linux job. `check` runs after a cache
# miss and names a queued or running base build with the same deps/ and .github/
# to wait for, unless the pull request changes either. `wait` waits until that
# build saves KEY. actions/cache then confirms the entry can be restored.
# Lets a pull request's macOS deps build, or its clang-tidy job, wait for a
# build that saves the deps cache it needs, from a Linux job. `check` runs after
# a cache miss and names a queued or running push build of the base branch with
# the same deps/ and .github/ to wait for, unless the pull request changes either.
# `own` names the pull request's own build instead, for clang-tidy when the pull
# request changes deps/. `wait` waits until that build saves KEY under CACHE_REF,
# or its deps job fails. actions/cache then confirms the entry can be restored.
#
# Environment: GH_TOKEN, REPO, WORKFLOW_REF and BASE_REF, plus KEY_INPUTS,
# WAIT_FOR, WAIT_SINCE, WAIT_MINUTES, KEY and ARCH for `wait`.
# Environment: GH_TOKEN, REPO, WORKFLOW_REF (or WORKFLOW, the build workflow's
# file name) and BASE_REF, plus HEAD_SHA for `own`, and KEY_INPUTS, WAIT_FOR,
# WAIT_SINCE, WAIT_MINUTES, KEY, CACHE_REF (default the base branch) and ARCH
# (or JOB, the matrix job's name) for `wait`.
# Writes key-inputs, wait-for and wait-since to $GITHUB_OUTPUT.
set -uo pipefail
workflow=${WORKFLOW_REF%%@*}
workflow=${workflow##*/}
workflow=${WORKFLOW_REF:-}
workflow=${workflow%%@*}
workflow=${WORKFLOW:-${workflow##*/}}
# Must match the job names in build_all.yml, build_check_cache.yml and build_deps.yml.
check_job_name="build_macos_arch (${ARCH:-}) / Check Cache"
deps_job_name="build_macos_arch (${ARCH:-}) / Build Deps / Build Deps"
job=${JOB:-build_macos_arch (${ARCH:-})}
check_job_name="$job / Check Cache"
deps_job_name="$job / Build Deps / Build Deps"
out() { echo "$1" >> "${GITHUB_OUTPUT:-/dev/stdout}"; }
@@ -63,8 +69,27 @@ check() {
fi
}
own() {
out "key-inputs=$(local_key_inputs HEAD)"
local id
# The build can be created a moment after this job.
for _ in 1 2 3 4 5; do
id=$(gh api -X GET "repos/$REPO/actions/workflows/$workflow/runs" \
-f head_sha="$HEAD_SHA" -f event=pull_request -f per_page=1 --jq '.workflow_runs[0].id // empty' < /dev/null)
[ -n "$id" ] && break
sleep 30
done
if [ -n "$id" ]; then
echo "Waiting for the deps cache of build $id of this pull request."
out "wait-for=$id"
out "wait-since=$(date +%s)"
else
echo "No build of this pull request is building its deps."
fi
}
key_saved() {
gh cache list -R "$REPO" --ref "refs/heads/$BASE_REF" --key "$KEY" --json key < /dev/null \
gh cache list -R "$REPO" --ref "${CACHE_REF:-refs/heads/$BASE_REF}" --key "$KEY" --json key < /dev/null \
| jq -e --arg key "$KEY" 'any(.[]; .key == $key)' > /dev/null
}
@@ -87,11 +112,11 @@ wait_for() {
key_saved && { echo "Found $KEY."; return; }
sleep 20
done
echo "Build $id of $BASE_REF finished its deps without saving $KEY."
echo "Build $id finished its deps without saving $KEY."
return ;;
"completed cancelled") ;;
completed*)
echo "The deps job of build $id of $BASE_REF did not succeed."
echo "The deps job of build $id did not succeed."
return ;;
# The deps job exists only once the build's cache check has succeeded.
"")
@@ -100,7 +125,7 @@ wait_for() {
completed*)
check=$(jq -r --arg name "$check_job_name" 'first(.jobs[] | select(.name == $name) | .conclusion) // ""' <<< "$jobs")
if [ -z "$warned" ] && { [ -z "$check" ] || [ "$check" = success ]; }; then
echo "::warning title=Deps wait::Build $id of $BASE_REF has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
echo "::warning title=Deps wait::Build $id has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
warned=1
fi ;;
*)
@@ -118,11 +143,12 @@ wait_for() {
seen="$seen $id"
echo "Following build $id of $BASE_REF."
done
echo "No build of $BASE_REF saved $KEY."
echo "No build saved $KEY."
}
case "${1:-}" in
check) check ;;
own) own ;;
wait) wait_for ;;
*) echo "usage: $0 check|wait" >&2; exit 2 ;;
*) echo "usage: $0 check|own|wait" >&2; exit 2 ;;
esac
+28 -6
View File
@@ -99,6 +99,7 @@
#include "libslic3r/Preset.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/GCode.hpp"
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/ModelArrange.hpp"
#include "libslic3r/Platform.hpp"
@@ -206,7 +207,7 @@ std::map<int, std::string> cli_errors = {
{CLI_OBJECT_ORIENT_FAILED, "An error occurred when auto-orienting object(s)."},
{CLI_MODIFIED_PARAMS_TO_PRINTER, "Found modified parameter in printer preset in the 3mf file, which should not be changed."},
{CLI_FILE_VERSION_NOT_SUPPORTED, "Unsupported 3MF version. Please make sure the 3MF file was created with the official version of Bambu Studio, not a beta version."},
{CLI_NO_SUITABLE_OBJECTS, "One of the plate is empty or has no object fully inside it. Please check that the 3mf contains no empty plate in Orca Slicer before uploading."},
{CLI_NO_SUITABLE_OBJECTS, "The plate has nothing to slice: it is empty, or no object on it is both printable and fully inside the print volume."},
{CLI_VALIDATE_ERROR, "There are some incorrect slicing parameters in the 3mf. Please verify the slicing of all plates in Orca Slicer before uploading."},
{CLI_OBJECTS_PARTLY_INSIDE, "Some objects are located over the boundary of the heated bed."},
{CLI_EXPORT_CACHE_DIRECTORY_CREATE_FAILED, "Failed creating directory when exporting cache data."},
@@ -1463,7 +1464,7 @@ int CLI::run(int argc, char **argv)
//int arrange_option;
int plate_to_slice = 0, filament_count = 0, duplicate_count = 0, real_duplicate_count = 0, current_extruder_count = 1, new_extruder_count = 1, current_printer_variant_count = 1, current_print_variant_count = 1, new_printer_variant_count = 1;
bool first_file = true, is_bbl_3mf = false, need_arrange = true, has_thumbnails = false, up_config_to_date = false, normative_check = true, duplicate_single_object = false, use_first_fila_as_default = false, minimum_save = false, enable_timelapse = false;
bool allow_rotations = true, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
bool allow_rotations = false, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
Semver file_version;
std::map<size_t, bool> orients_requirement;
std::vector<Preset*> project_presets;
@@ -5130,9 +5131,19 @@ int CLI::run(int argc, char **argv)
}
}
} else if (opt_key == "repair") {
// Models are repaired by default.
//for (auto &model : m_models)
// model.repair();
if (m_config.opt_bool(opt_key))
for (Model &model : m_models)
for (ModelObject *object : model.objects) {
for (ModelVolume *volume : object->volumes) {
MeshRepairStats stats;
std::string error;
if (!volume->repair(true, &stats, &error))
BOOST_LOG_TRIVIAL(warning) << "repair of " << object->name << " / " << volume->name << " failed: " << error;
else if (stats.modified)
BOOST_LOG_TRIVIAL(info) << "repaired " << object->name << " / " << volume->name;
}
object->invalidate_bounding_box();
}
} else {
boost::nowide::cerr << "error: option not implemented yet: " << opt_key << std::endl;
record_exit_reson(outfile_dir, CLI_UNSUPPORTED_OPERATION, 0, cli_errors[CLI_UNSUPPORTED_OPERATION], sliced_info);
@@ -5142,6 +5153,7 @@ int CLI::run(int argc, char **argv)
BOOST_LOG_TRIVIAL(info) << "finished model pre-process commands\n";
bool oriented_or_arranged = false;
bool arranged_without_rotations = false;
//BBS: add orient and arrange logic here
for (auto& model : m_models)
{
@@ -5409,6 +5421,7 @@ int CLI::run(int argc, char **argv)
BOOST_LOG_TRIVIAL(info) << boost::format("start plate %1%'s arranging...") % (i + 1);
arrangement::arrange(selected, unselected, beds, arrange_cfg);
//arrangement::arrange(unprintable, {}, beds, arrange_cfg);
arranged_without_rotations |= !arrange_cfg.allow_rotations;
BOOST_LOG_TRIVIAL(info) << boost::format("finished plate %1%'s arranging") % (i + 1);
//step-4: postprocess the bed index and result
@@ -5881,6 +5894,7 @@ int CLI::run(int argc, char **argv)
BOOST_LOG_TRIVIAL(info) << boost::format("start %1% th arranging...")%arrange_count;
arrangement::arrange(selected, unselected, beds, arrange_cfg);
arrangement::arrange(unprintable, {}, beds, arrange_cfg);
arranged_without_rotations |= !arrange_cfg.allow_rotations;
BOOST_LOG_TRIVIAL(info) << boost::format("finished %1% th arranging...")%arrange_count;
//Step-4:postprocess by partplate list&&apply the result
@@ -6425,7 +6439,15 @@ int CLI::run(int argc, char **argv)
if (count == 0) {
BOOST_LOG_TRIVIAL(error) << "plate "<< index+1<< ": Nothing to be sliced, Either the print is empty or no object is fully inside the print volume before apply." << std::endl;
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, cli_errors[CLI_NO_SUITABLE_OBJECTS], sliced_info);
std::string no_objects_reason = cli_errors[CLI_NO_SUITABLE_OBJECTS];
if (arranged_without_rotations) {
//ORCA: result.json is only written on Linux, so also print the reason to stderr.
no_objects_reason = "No object is fully inside the print volume. Arrange ran without rotations."
" If an object only fits the bed when rotated, pass --allow-rotations."
" Otherwise the plate is empty or an object is larger than the printable area or height.";
boost::nowide::cerr << "plate " << index+1 << ": " << no_objects_reason << std::endl;
}
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, no_objects_reason, sliced_info);
flush_and_exit(CLI_NO_SUITABLE_OBJECTS);
}
else if ((plate_to_slice != 0) || pre_check) {
+4 -1
View File
@@ -625,6 +625,7 @@ add_library(libslic3r_cgal STATIC
CutSurface.hpp CutSurface.cpp
IntersectionPoints.hpp IntersectionPoints.cpp
MeshBoolean.hpp MeshBoolean.cpp
MeshRepair.hpp MeshRepair.cpp
TryCatchSignal.hpp TryCatchSignal.cpp
Triangulation.hpp Triangulation.cpp
)
@@ -652,7 +653,9 @@ if (IS_CLANG_CL)
target_compile_options(libslic3r_cgal PRIVATE -Wno-overriding-option)
endif ()
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs)
# Lets CGAL algorithms given CGAL::Parallel_if_available_tag run on TBB.
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_LINKED_WITH_TBB)
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs TBB::tbb)
if (MSVC AND "${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") # 32 bit MSVC workaround
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_DO_NOT_USE_MPZF)
+15 -5
View File
@@ -236,19 +236,29 @@ static void getNamedSolids(const TopLoc_Location& location,
int i = 0;
switch (shape_type) {
case TopAbs_COMPOUND:
if (!isSplitCompound) {
namedSolids.emplace_back(TopoDS::Compound(transform.Shape()), fullName);
break;
}
case TopAbs_COMPSOLID:
if (!isSplitCompound) {
namedSolids.emplace_back(TopoDS::CompSolid(transform.Shape()), fullName);
namedSolids.emplace_back(transform.Shape(), fullName);
} else {
for (explorer.Init(transform.Shape(), TopAbs_SOLID); explorer.More(); explorer.Next()) {
i++;
const TopoDS_Shape& currentShape = explorer.Current();
namedSolids.emplace_back(TopoDS::Solid(currentShape), fullName + "-SOLID-" + std::to_string(i));
}
// Surface models have no solids: each shell outside a solid is a part, and loose faces stay together.
i = 0;
for (explorer.Init(transform.Shape(), TopAbs_SHELL, TopAbs_SOLID); explorer.More(); explorer.Next())
namedSolids.emplace_back(explorer.Current(), fullName + "-SHELL-" + std::to_string(++i));
TopoDS_Compound loose_faces;
TopoDS_Builder builder;
builder.MakeCompound(loose_faces);
bool has_loose_faces = false;
for (explorer.Init(transform.Shape(), TopAbs_FACE, TopAbs_SHELL); explorer.More(); explorer.Next()) {
builder.Add(loose_faces, explorer.Current());
has_loose_faces = true;
}
if (has_loose_faces)
namedSolids.emplace_back(loose_faces, fullName);
}
break;
case TopAbs_SOLID:
+166 -2
View File
@@ -22,6 +22,7 @@
#include "libslic3r/BrimEarsPoint.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/CustomGCode.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include "libslic3r_version.h"
#include "bbs_3mf.hpp"
@@ -354,6 +355,13 @@ static constexpr const char* CUSTOM_SUPPORTS_ATTR = "paint_supports";
static constexpr const char* CUSTOM_FUZZY_SKIN_ATTR = "paint_fuzzy_skin";
static constexpr const char* CUSTOM_SEAM_ATTR = "paint_seam";
static constexpr const char* MMU_SEGMENTATION_ATTR = "paint_color";
// Texture displacement. One paint mask per layer slot, mirroring paint_color; the layer stack itself is
// a JSON file in the archive, named by the volume metadata key below (see add_texture_displacement()).
static constexpr const char* TEXTURE_DISPLACEMENT_ATTRS[Slic3r::TEXTURE_DISPLACEMENT_MAX_LAYERS] = {
"paint_texture_0", "paint_texture_1", "paint_texture_2", "paint_texture_3",
"paint_texture_4", "paint_texture_5", "paint_texture_6", "paint_texture_7" };
static constexpr const char* TEXTURE_DISPLACEMENT_KEY = "texture_displacement";
static constexpr const char* TEXTURE_DISPLACEMENT_DIR = "Metadata/texture_displacement/";
// BBS
static constexpr const char* FACE_PROPERTY_ATTR = "face_property";
@@ -847,6 +855,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
std::vector<std::string> custom_seam;
std::vector<std::string> mmu_segmentation;
std::vector<std::string> fuzzy_skin;
// One per texture displacement layer slot, indexed like `triangles` but stored only as far as the
// slot's last painted triangle: empty when the slot has no paint, which is nearly every file.
std::vector<std::string> texture_displacement[TEXTURE_DISPLACEMENT_MAX_LAYERS];
// BBS
std::vector<std::string> face_properties;
@@ -867,6 +878,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
custom_seam.clear();
mmu_segmentation.clear();
fuzzy_skin.clear();
for (std::vector<std::string> &slot : texture_displacement)
slot.clear();
}
};
@@ -1200,6 +1213,11 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
/*IdToSlaSupportPointsMap m_sla_support_points;
IdToSlaDrainHolesMap m_sla_drain_holes;*/
PathToEmbossShapeFileMap m_path_to_emboss_shape_files;
// Texture displacement: every file under Metadata/texture_displacement/, by archive path. Volumes
// are built only after the whole archive has been walked, so by the time a volume names its JSON
// every file it could refer to is already in here, whatever order the archive happened to be in.
std::map<std::string, std::string> m_texture_displacement_files;
void _apply_texture_displacement(ModelVolume &volume, const std::string &json_path);
std::string m_curr_metadata_name;
std::string m_curr_characters;
std::string m_name;
@@ -2073,6 +2091,13 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
else if (_is_svg_shape_file(name)) {
_extract_embossed_svg_shape_file(name, archive, stat);
}
else if (boost::algorithm::istarts_with(name, TEXTURE_DISPLACEMENT_DIR)) {
std::string contents(stat.m_uncomp_size, '\0');
if (mz_zip_reader_extract_to_mem(&archive, stat.m_file_index, contents.data(), stat.m_uncomp_size, 0))
m_texture_displacement_files.emplace(name, std::move(contents));
else
add_error("Error while reading texture displacement data");
}
else if (!dont_load_config && boost::algorithm::iequals(name, SLICE_INFO_CONFIG_FILE)) {
m_parsing_slice_info = true;
//extract slice info from archive
@@ -3310,6 +3335,45 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
}
}*/
// Restores one volume's texture displacement stack from the JSON it named. Called while the volume is
// being built, which is after the whole archive has been walked - so every file it can refer to is
// already extracted, and no deferral is needed.
//
// A missing or malformed JSON leaves the volume with no layers but keeps the paint mask it already
// loaded, which is the same state as a project saved by a build without the feature: recoverable by
// picking the texture again rather than a hard failure.
void _BBS_3MF_Importer::_apply_texture_displacement(ModelVolume &volume, const std::string &json_path)
{
const auto json = m_texture_displacement_files.find(json_path);
if (json == m_texture_displacement_files.end()) {
add_error("Missing texture displacement data: " + json_path);
return;
}
std::vector<TextureDisplacementLayer> layers;
TextureDisplacementOptions options;
if (!texture_displacement_layers_from_json(json->second, layers, options)) {
add_error("Malformed texture displacement data: " + json_path);
return;
}
// The archive is the only source of a layer's pixels. `path` comes from the project file, so loading
// the project must never read the file it names: that would let whoever made the project pick any
// local (or, on Windows, network) file to read, and the next save would embed it in the archive.
// `path` stays a label of where the texture came from; a layer the archive carries no image for
// loads without one, its settings intact, until the user picks a texture again.
for (TextureDisplacementLayer &layer : layers) {
if (layer.path_in_3mf.empty())
continue;
const auto image = m_texture_displacement_files.find(layer.path_in_3mf);
if (image == m_texture_displacement_files.end()) {
add_error("Missing texture displacement image: " + layer.path_in_3mf);
continue;
}
layer.image_data = std::make_shared<std::vector<unsigned char>>(image->second.begin(), image->second.end());
}
volume.texture_displacement_layers = std::move(layers);
volume.texture_displacement_options = options;
}
void _BBS_3MF_Importer::_extract_embossed_svg_shape_file(const std::string &filename, mz_zip_archive &archive, const mz_zip_archive_file_stat &stat){
assert(m_path_to_emboss_shape_files.find(filename) == m_path_to_emboss_shape_files.end());
auto file = std::make_unique<std::string>(stat.m_uncomp_size, '\0');
@@ -3966,6 +4030,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
m_curr_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
m_curr_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
m_curr_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
std::vector<std::string> &mask = m_curr_object->geometry.texture_displacement[slot];
mask.resize(m_curr_object->geometry.triangles.size());
mask.back() = paint;
}
// BBS
m_curr_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
}
@@ -5317,6 +5387,18 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
volume->mmu_segmentation_facets.touch();
volume->fuzzy_skin_facets.shrink_to_fit();
volume->fuzzy_skin_facets.touch();
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
const std::vector<std::string> &mask = sub_object->geometry.texture_displacement[slot];
if (mask.empty())
continue; // no triangle painted on this slot
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
facets.reserve(triangles_count);
for (size_t i = 0; i < triangles_count && i < mask.size(); ++i)
if (!mask[i].empty())
facets.set_triangle_from_string(i, mask[i]);
facets.shrink_to_fit();
facets.touch();
}
}
volume->set_type(volume_data->part_type);
@@ -5332,6 +5414,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
for (const Metadata& metadata : volume_data->metadata) {
if (metadata.key == NAME_KEY)
volume->name = metadata.value;
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
_apply_texture_displacement(*volume, metadata.value);
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
//for old format
@@ -5496,12 +5580,28 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
volume->seam_facets.shrink_to_fit();
volume->mmu_segmentation_facets.shrink_to_fit();
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
const std::vector<std::string> &mask = geometry.texture_displacement[slot];
if (mask.empty())
continue; // written by a build without the feature
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
facets.reserve(triangles_count);
for (size_t i = 0; i < triangles_count; ++i) {
const size_t index = volume_data.first_triangle_id + i;
if (index < mask.size() && !mask[index].empty())
facets.set_triangle_from_string(i, mask[index]);
}
facets.shrink_to_fit();
facets.touch();
}
volume->set_type(volume_data.part_type);
// apply the remaining volume's metadata
for (const Metadata& metadata : volume_data.metadata) {
if (metadata.key == NAME_KEY)
volume->name = metadata.value;
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
_apply_texture_displacement(*volume, metadata.value);
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
//for old format
@@ -5805,6 +5905,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
current_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
current_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
current_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
std::vector<std::string> &mask = current_object->geometry.texture_displacement[slot];
mask.resize(current_object->geometry.triangles.size());
mask.back() = paint;
}
// BBS
current_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
}
@@ -6808,6 +6914,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
stream << " <Default Extension=\"rels\" ContentType=\"application/vnd.openxmlformats-package.relationships+xml\"/>\n";
stream << " <Default Extension=\"model\" ContentType=\"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\"/>\n";
stream << " <Default Extension=\"png\" ContentType=\"image/png\"/>\n";
stream << " <Default Extension=\"jpg\" ContentType=\"image/jpeg\"/>\n";
stream << " <Default Extension=\"jpeg\" ContentType=\"image/jpeg\"/>\n";
stream << " <Default Extension=\"json\" ContentType=\"application/json\"/>\n";
stream << " <Default Extension=\"gcode\" ContentType=\"text/x.gcode\"/>\n";
stream << "</Types>";
@@ -7232,10 +7341,14 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
if (iter != m_shared_meshes.end())
{
const ModelVolume* shared_volume = iter->second.second;
bool same_texture_paint = true;
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS) && same_texture_paint; ++slot)
same_texture_paint = shared_volume->texture_displacement_facet(slot).equals(volume->texture_displacement_facet(slot));
if ((shared_volume->supported_facets.equals(volume->supported_facets))
&& (shared_volume->seam_facets.equals(volume->seam_facets))
&& (shared_volume->mmu_segmentation_facets.equals(volume->mmu_segmentation_facets))
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets)))
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets))
&& same_texture_paint)
{
auto data = iter->second.first;
const_cast<_BBS_3MF_Exporter *>(this)->m_volume_paths.insert({volume, {data->sub_path, data->volumes_objectID.find(iter->second.second)->second}});
@@ -7651,6 +7764,20 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
output_buffer += "\"";
}
// One attribute per texture displacement layer slot. Older readers ignore attributes they do
// not know, so a project written here still opens in a build without the feature - it just
// loses the paint, which is also all it could have done with it.
for (int slot = 0; slot < TEXTURE_DISPLACEMENT_MAX_LAYERS; ++slot) {
const std::string texture_paint = volume->texture_displacement_facet(slot).get_triangle_as_string(i);
if (texture_paint.empty())
continue;
output_buffer += " ";
output_buffer += TEXTURE_DISPLACEMENT_ATTRS[slot];
output_buffer += "=\"";
output_buffer += texture_paint;
output_buffer += "\"";
}
// BBS
if (i < its.properties.size()) {
std::string prop_str = its.properties[i].to_string();
@@ -8100,7 +8227,42 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
return file_path;
}
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
// Writes a volume's texture displacement stack into the archive and points the volume's metadata at it.
// The layer settings go in as JSON and each layer's texture as the image file it was loaded from, both
// referenced by path - the same split EmbossShape makes for its SVG. The image deliberately stays out of
// the XML: it is binary and routinely megabytes, and base64 in an attribute would bloat the one file
// every reader has to parse just to list the objects.
static void add_texture_displacement(std::stringstream &stream, const ModelVolume &volume, mz_zip_archive &archive,
const std::string &id)
{
if (volume.texture_displacement_layers.empty())
return;
// A copy, because path_in_3mf is only meaningful inside the archive being written and the volume
// being exported is const (and may be saved again, elsewhere, with different paths).
std::vector<TextureDisplacementLayer> layers = volume.texture_displacement_layers;
for (TextureDisplacementLayer &layer : layers) {
layer.path_in_3mf.clear();
if (!layer.image_data || layer.image_data->empty())
continue;
// Always .png: the importer converts whatever the user picked (jpg, bmp, ...) to an 8-bit
// greyscale PNG, so image_data is PNG whatever layer.path happens to be named.
const std::string path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + "_" + std::to_string(layer.slot) + ".png";
// No deflate: a PNG is already compressed, so a second pass only costs time.
if (mz_zip_writer_add_mem(&archive, path.c_str(), layer.image_data->data(), layer.image_data->size(),
MZ_NO_COMPRESSION))
layer.path_in_3mf = path;
}
const std::string json = texture_displacement_layers_to_json(layers, volume.texture_displacement_options);
const std::string json_path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + ".json";
if (!mz_zip_writer_add_mem(&archive, json_path.c_str(), json.data(), json.size(), MZ_DEFAULT_COMPRESSION))
return;
stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << TEXTURE_DISPLACEMENT_KEY << "\" "
<< VALUE_ATTR << "=\"" << xml_escape(json_path) << "\"/>\n";
}
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
{
std::stringstream stream;
// Store mesh transformation in full precision, as the volumes are stored transformed and they need to be transformed back
@@ -8211,6 +8373,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
if (const std::optional<EmbossShape> &es = volume->emboss_shape; es.has_value()) {
to_xml(stream, *es, *volume, archive, m_fullpath_sources);
}
add_texture_displacement(stream, *volume, archive, std::to_string(volume->id().id));
if (const std::optional<TextConfiguration> &tc = volume->text_configuration;
tc.has_value())
+15 -2
View File
@@ -1033,6 +1033,15 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
return buf;
}
// FanMover consumes these markers (and drops them) to avoid splitting a G1 inside custom gcode.
// Only written when FanMover runs, the same gate as its construction in GCode::process_layers.
static std::string wrap_custom_gcode_for_fan_mover(const FullPrintConfig &config, const std::string &gcode)
{
if (config.fan_speedup_time.value == 0 && config.fan_kickstart.value <= 0)
return gcode;
return ";_FAN_MOVER_SKIP_START\n" + gcode + ";_FAN_MOVER_SKIP_END\n";
}
std::string WipeTowerIntegration::append_tcr(GCode& gcodegen, const WipeTower::ToolChangeResult& tcr, int new_filament_id, double z) const
{
if (new_filament_id != -1 && new_filament_id != tcr.new_tool)
@@ -1384,6 +1393,9 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
toolchange_gcode_str = gcodegen.placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &config);
check_add_eol(toolchange_gcode_str);
// Type1 wipe tower path (every BBL printer): bracket the same way set_extruder() does,
// so FanMover doesn't split a G1 inside this custom gcode either.
toolchange_gcode_str = wrap_custom_gcode_for_fan_mover(gcodegen.config(), toolchange_gcode_str);
//BBS
{
@@ -4250,7 +4262,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
config.set_key_value("nozzle_diameter_at_nozzle_id", new ConfigOptionFloats(get_nozzle_diameters_by_nozzle_id(group_result.get())));
config.set_key_value("nozzle_volume_types", new ConfigOptionStrings(get_nozzle_volume_types_by_nozzle_id(group_result.get())));
config.set_key_value("layer_num", new ConfigOptionInt(m_layer_index));
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.values.at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.get_at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
file.writeln(filament_start_gcode);
// Mark the first filament used in print. Multi-nozzle printers (H2C) get ";VT%d H%d" where
// H = dynamic ? nozzle_id : -1; existing single-nozzle printers keep the bare ";VT%d" so their
@@ -10895,7 +10907,8 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo
toolchange_gcode_parsed = placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &dyn_config);
check_add_eol(toolchange_gcode_parsed);
gcode += toolchange_gcode_parsed;
// toolchange_gcode_parsed is still read below (get_last_z_from_gcode, custom_gcode_changes_tool).
gcode += wrap_custom_gcode_for_fan_mover(m_config, toolchange_gcode_parsed);
//BBS
{
+5
View File
@@ -445,6 +445,11 @@ void FanMover::_process_gcode_line(GCodeReader& reader, const GCodeReader::GCode
std::string extrusion_string = line.raw().substr(6, line.raw().size() - 6);
current_role = ExtrusionEntity::string_to_role(extrusion_string);
}
if (line.raw().rfind(";_FAN_MOVER_SKIP_", 0) == 0) {
// Internal markers: read here, then dropped from the output.
m_is_custom_gcode = line.raw().rfind(";_FAN_MOVER_SKIP_START", 0) == 0;
time = -1;
}
if (line.raw().size() > 16) {
if (line.raw().rfind("; custom gcode", 0) != std::string::npos) {
if (line.raw().rfind("; custom gcode end", 0) != std::string::npos)
+4
View File
@@ -3598,6 +3598,10 @@ void GCodeProcessor::apply_config(const DynamicPrintConfig& config)
if (has_scarf_joint_seam != nullptr)
m_detect_layer_based_on_tag = m_detect_layer_based_on_tag || has_scarf_joint_seam->value;
const ConfigOptionBool* manual_filament_change = config.option<ConfigOptionBool>("manual_filament_change");
if (manual_filament_change != nullptr)
m_manual_filament_change = manual_filament_change->value;
const ConfigOptionEnumGeneric *bed_type = config.option<ConfigOptionEnumGeneric>("curr_bed_type");
if (bed_type != nullptr)
m_result.bed_type = (BedType)bed_type->value;
+1 -1
View File
@@ -1228,7 +1228,7 @@ inline constexpr float DEFAULT_FILAMENT_DENSITY = 1.245f;
// m_result.nozzle_group_result, which is handed over only after the stream for the
// pre-heat injector's second pass and gates the richer change-time model.
std::shared_ptr<MultiNozzleUtils::NozzleGroupResultBase> m_nozzle_group_result;
bool m_manual_filament_change;
bool m_manual_filament_change{ false };
//BBS: x, y offset for gcode generated
double m_x_offset{ 0 };
-349
View File
@@ -1,349 +0,0 @@
#include "JumpPointSearch.hpp"
#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
#include "Point.hpp"
#include "libslic3r/AStar.hpp"
#include "libslic3r/KDTreeIndirect.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/libslic3r.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <iterator>
#include <limits>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include <oneapi/tbb/scalable_allocator.h>
//#define DEBUG_FILES
#ifdef DEBUG_FILES
#include "libslic3r/SVG.hpp"
#endif
namespace Slic3r {
// execute fn for each pixel on the line. If fn returns false, terminate the iteration
template<typename PointFn> void dda(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
{
coord_t dx = abs(x1 - x0);
coord_t dy = abs(y1 - y0);
coord_t x = x0;
coord_t y = y0;
coord_t n = 1 + dx + dy;
coord_t x_inc = (x1 > x0) ? 1 : -1;
coord_t y_inc = (y1 > y0) ? 1 : -1;
coord_t error = dx - dy;
dx *= 2;
dy *= 2;
for (; n > 0; --n) {
if (!fn(x, y)) return;
if (error > 0) {
x += x_inc;
error -= dy;
} else {
y += y_inc;
error += dx;
}
}
}
// will draw the line twice, second time with and offset of 1 in the direction of normal
// may call the fn on the same coordiantes multiple times!
template<typename PointFn> void double_dda_with_offset(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
{
Vec2d normal = Point{y1 - y0, x1 - x0}.cast<double>().normalized();
normal.x() = ceil(normal.x());
normal.y() = ceil(normal.y());
Point start_offset = Point(x0, y0) + (normal).cast<coord_t>();
Point end_offset = Point(x1, y1) + (normal).cast<coord_t>();
dda(x0, y0, x1, y1, fn);
dda(start_offset.x(), start_offset.y(), end_offset.x(), end_offset.y(), fn);
}
template<typename CellPositionType, typename CellQueryFn> class JPSTracer
{
public:
// Use incoming_dir [0,0] for starting points, so that all directions are checked from that point
struct Node
{
CellPositionType position;
CellPositionType incoming_dir;
};
JPSTracer(CellPositionType target, CellQueryFn is_passable) : target(target), is_passable(is_passable) {}
private:
CellPositionType target;
CellQueryFn is_passable; // should return boolean whether the cell is passable or not
CellPositionType find_jump_point(CellPositionType start, CellPositionType forward_dir) const
{
CellPositionType next = start + forward_dir;
while (next != target && is_passable(next) && !(is_jump_point(next, forward_dir))) { next = next + forward_dir; }
if (is_passable(next)) {
return next;
} else {
return start;
}
}
bool is_jump_point(CellPositionType pos, CellPositionType forward_dir) const
{
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
// diagonal
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) { return true; }
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) { return true; }
if (find_jump_point(pos, horizontal_check_dir) != pos) { return true; }
if (find_jump_point(pos, vertical_check_dir) != pos) { return true; }
return false;
} else { // horizontal or vertical
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { return true; }
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { return true; }
return false;
}
}
public:
template<class Fn> void foreach_reachable(const Node &from, Fn &&fn) const
{
const CellPositionType & pos = from.position;
const CellPositionType & forward_dir = from.incoming_dir;
std::vector<CellPositionType> dirs_to_check{};
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 0) { // special case for starting point
dirs_to_check = all_directions;
} else if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
// diagonal
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) {
dirs_to_check.push_back(forward_dir - 2 * horizontal_check_dir);
}
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) {
dirs_to_check.push_back(forward_dir - 2 * vertical_check_dir);
}
dirs_to_check.push_back(horizontal_check_dir);
dirs_to_check.push_back(vertical_check_dir);
dirs_to_check.push_back(forward_dir);
} else { // horizontal or vertical
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { dirs_to_check.push_back(forward_dir + side_dir); }
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { dirs_to_check.push_back(forward_dir - side_dir); }
dirs_to_check.push_back(forward_dir);
}
for (const CellPositionType &dir : dirs_to_check) {
CellPositionType jp = find_jump_point(pos, dir);
if (jp != pos) fn(Node{jp, dir});
}
}
float distance(Node a, Node b) const { return (a.position - b.position).template cast<double>().norm(); }
float goal_heuristic(Node n) const { return n.position == target ? -1.f : (target - n.position).template cast<double>().norm(); }
size_t unique_id(Node n) const { return (static_cast<size_t>(uint16_t(n.position.x())) << 16) + static_cast<size_t>(uint16_t(n.position.y())); }
const std::vector<CellPositionType> all_directions{{1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}};
};
void JPSPathFinder::clear()
{
inpassable.clear();
max_search_box.max = Pixel(std::numeric_limits<coord_t>::min(), std::numeric_limits<coord_t>::min());
max_search_box.min = Pixel(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
add_obstacles(bed_shape);
}
void JPSPathFinder::add_obstacles(const Lines &obstacles)
{
auto store_obstacle = [&](coord_t x, coord_t y) {
max_search_box.max.x() = std::max(max_search_box.max.x(), x);
max_search_box.max.y() = std::max(max_search_box.max.y(), y);
max_search_box.min.x() = std::min(max_search_box.min.x(), x);
max_search_box.min.y() = std::min(max_search_box.min.y(), y);
inpassable.insert(Pixel{x, y});
return true;
};
for (const Line &l : obstacles) {
Pixel start = pixelize(l.a);
Pixel end = pixelize(l.b);
double_dda_with_offset(start.x(), start.y(), end.x(), end.y(), store_obstacle);
}
}
Polyline JPSPathFinder::find_path(const Point &p0, const Point &p1)
{
Pixel start = pixelize(p0);
Pixel end = pixelize(p1);
if (inpassable.empty() || (start - end).cast<float>().norm() < 3.0) { return Polyline{p0, p1}; }
if (inpassable.find(start) != inpassable.end()) {
dda(start.x(), start.y(), end.x(), end.y(), [&](coord_t x, coord_t y) {
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
start = Pixel(x, y);
return false;
}
return true;
});
}
if (inpassable.find(end) != inpassable.end()) {
dda(end.x(), end.y(), start.x(), start.y(), [&](coord_t x, coord_t y) {
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
end = Pixel(x, y);
return false;
}
return true;
});
}
BoundingBox search_box = max_search_box;
search_box.max -= Pixel(1, 1);
search_box.min += Pixel(1, 1);
BoundingBox bounding_square(Points{start, end});
bounding_square.max += Pixel(5, 5);
bounding_square.min -= Pixel(5, 5);
coord_t bounding_square_size = 2 * std::max(bounding_square.size().x(), bounding_square.size().y());
bounding_square.max.x() += (bounding_square_size - bounding_square.size().x()) / 2;
bounding_square.min.x() -= (bounding_square_size - bounding_square.size().x()) / 2;
bounding_square.max.y() += (bounding_square_size - bounding_square.size().y()) / 2;
bounding_square.min.y() -= (bounding_square_size - bounding_square.size().y()) / 2;
// Intersection - limit the search box to a square area around the start and end, to fasten the path searching
search_box.max = search_box.max.cwiseMin(bounding_square.max);
search_box.min = search_box.min.cwiseMax(bounding_square.min);
auto cell_query = [&](Pixel pixel) { return search_box.contains(pixel) && (pixel == start || pixel == end || inpassable.find(pixel) == inpassable.end()); };
JPSTracer<Pixel, decltype(cell_query)> tracer(end, cell_query);
using QNode = astar::QNode<JPSTracer<Pixel, decltype(cell_query)>>;
std::unordered_map<size_t, QNode> astar_cache{};
std::vector<Pixel, PointsAllocator<Pixel>> out_path;
std::vector<decltype(tracer)::Node> out_nodes;
if (!astar::search_route(tracer, {start, {0, 0}}, std::back_inserter(out_nodes), astar_cache)) {
// path not found - just reconstruct the best path from astar cache.
// Note that astar_cache is NOT empty - at least the starting point should always be there
auto coordiante_func = [&astar_cache](size_t idx, size_t dim) { return float(astar_cache[idx].node.position[dim]); };
std::vector<size_t> keys;
keys.reserve(astar_cache.size());
for (const auto &pair : astar_cache) { keys.push_back(pair.first); }
KDTreeIndirect<2, float, decltype(coordiante_func)> kd_tree(coordiante_func, keys);
size_t closest_qnode = find_closest_point(kd_tree, end.cast<float>());
out_path.push_back(end);
while (closest_qnode != astar::Unassigned) {
out_path.push_back(astar_cache[closest_qnode].node.position);
closest_qnode = astar_cache[closest_qnode].parent;
}
} else {
for (const auto &node : out_nodes) { out_path.push_back(node.position); }
out_path.push_back(start);
}
#ifdef DEBUG_FILES
auto scaled_points = [](const Points &ps) {
Points r;
for (const Point &p : ps) { r.push_back(Point::new_scale(p.x(), p.y())); }
return r;
};
auto scaled_point = [](const Point &p) { return Point::new_scale(p.x(), p.y()); };
::Slic3r::SVG svg(debug_out_path(("path_jps" + std::to_string(print_z) + "_" + std::to_string(rand() % 1000)).c_str()).c_str(),
BoundingBox(scaled_point(search_box.min), scaled_point(search_box.max)));
for (const auto &p : inpassable) { svg.draw(scaled_point(p), "black", scale_(0.4)); }
for (const auto &qn : astar_cache) { svg.draw(scaled_point(qn.second.node.position), "blue", scale_(0.3)); }
svg.draw(Polyline(scaled_points(out_path)), "yellow", scale_(0.25));
svg.draw(scaled_point(end), "purple", scale_(0.4));
svg.draw(scaled_point(start), "green", scale_(0.4));
#endif
std::vector<Pixel, PointsAllocator<Pixel>> tmp_path;
tmp_path.reserve(out_path.size());
// Some path found, reverse and remove points that do not change direction
std::reverse(out_path.begin(), out_path.end());
{
tmp_path.push_back(out_path.front()); // first point
for (size_t i = 1; i < out_path.size() - 1; i++) {
if ((out_path[i] - out_path[i - 1]).cast<float>().normalized() != (out_path[i + 1] - out_path[i]).cast<float>().normalized()) { tmp_path.push_back(out_path[i]); }
}
tmp_path.push_back(out_path.back()); // last_point
out_path = tmp_path;
}
#ifdef DEBUG_FILES
svg.draw(Polyline(scaled_points(out_path)), "orange", scale_(0.20));
#endif
tmp_path.clear();
// remove redundant jump points - there are points that change direction but are not needed - this inefficiency arises from the
// usage of grid search The removal alg tries to find the longest Px Px+k path without obstacles. If Px Px+k+1 is blocked, it will
// insert the Px+k point to result and continue search from Px+k
{
tmp_path.push_back(out_path.front()); // first point
size_t index_of_last_stored_point = 0;
for (size_t i = 1; i < out_path.size(); i++) {
if (i - index_of_last_stored_point < 2) continue;
bool passable = true;
auto store_obstacle = [&](coord_t x, coord_t y) {
if (Pixel(x, y) != start && Pixel(x, y) != end && inpassable.find(Pixel(x, y)) != inpassable.end()) {
passable = false;
return false;
}
return true;
};
dda(tmp_path.back().x(), tmp_path.back().y(), out_path[i].x(), out_path[i].y(), store_obstacle);
if (!passable) {
tmp_path.push_back(out_path[i - 1]);
index_of_last_stored_point = i - 1;
}
}
tmp_path.push_back(out_path.back()); // last_point
out_path = tmp_path;
}
#ifdef DEBUG_FILES
svg.draw(Polyline(scaled_points(out_path)), "red", scale_(0.15));
svg.Close();
#endif
// before returing the path, transform it from pixels back to points.
// Also replace the first and last pixel by input points so that result path patches input params exactly.
for (Pixel &p : out_path) { p = unpixelize(p); }
out_path.front() = p0;
out_path.back() = p1;
return Polyline(out_path);
}
} // namespace Slic3r
-39
View File
@@ -1,39 +0,0 @@
#pragma once
#include "Line.hpp"
#ifndef SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
#define SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
#include "BoundingBox.hpp"
#include "Polygon.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/libslic3r.h"
#include <unordered_map>
#include <unordered_set>
namespace Slic3r {
class JPSPathFinder
{
using Pixel = Point;
std::unordered_set<Pixel, PointHash> inpassable;
coordf_t print_z;
BoundingBox max_search_box;
Lines bed_shape;
const coord_t resolution = scaled(1.5);
Pixel pixelize(const Point &p) { return p / resolution; }
Point unpixelize(const Pixel &p) { return p * resolution; }
public:
JPSPathFinder() = default;
void init_bed_shape(const Points &bed_shape) { this->bed_shape = (to_lines(Polygon{bed_shape})); };
void clear();
void add_obstacles(const Lines &obstacles);
Polyline find_path(const Point &start, const Point &end);
};
} // namespace Slic3r
#endif /* SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_ */
-88
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@@ -29,8 +29,6 @@
#include <CGAL/Polygon_mesh_processing/triangulate_hole.h>
#include <CGAL/Polygon_mesh_processing/stitch_borders.h>
#include <CGAL/Polygon_mesh_processing/polygon_soup_to_polygon_mesh.h>
#include <CGAL/Polygon_mesh_processing/repair_degeneracies.h>
#include <CGAL/Polygon_mesh_processing/manifoldness.h>
#include <cstdint>
#include <map>
#include <algorithm>
@@ -50,7 +48,6 @@
#include <CGAL/Polygon_mesh_processing/orient_polygon_soup.h>
#include <CGAL/Polygon_mesh_processing/repair.h>
#include <CGAL/Polygon_mesh_processing/remesh.h>
#include <CGAL/Polygon_mesh_processing/repair_polygon_soup.h>
#include <CGAL/Polygon_mesh_processing/orientation.h>
// BBS: for segment
#include <CGAL/mesh_segmentation.h>
@@ -658,91 +655,6 @@ bool empty(const CGALMesh &mesh)
return mesh.m.is_empty();
}
bool repair(TriangleMesh& mesh, RepairedMeshErrors* repaired_errors, std::string* error)
{
namespace PMP = CGAL::Polygon_mesh_processing;
if (mesh.empty())
return true;
try {
// 1) Convert to polygon soup
std::vector<_EpicMesh::Point> points;
std::vector<std::vector<std::size_t>> polygons;
points.reserve(mesh.its.vertices.size());
polygons.reserve(mesh.its.indices.size());
for (const auto& v : mesh.its.vertices)
points.emplace_back(v.x(), v.y(), v.z());
for (const auto& f : mesh.its.indices)
polygons.push_back({size_t(f[0]), size_t(f[1]), size_t(f[2])});
// 2) Aggressive soup cleanup
PMP::repair_polygon_soup(points, polygons);
// 3) Convert soup → mesh
_EpicMesh cgal_mesh;
PMP::polygon_soup_to_polygon_mesh(points, polygons, cgal_mesh);
// 4) Remove degenerate geometry
PMP::remove_degenerate_faces(cgal_mesh);
PMP::remove_isolated_vertices(cgal_mesh);
// 5) Fix remaining non-manifold vertices
PMP::duplicate_non_manifold_vertices(cgal_mesh);
// 6) Boolean union (keeps only outer shell)
_EpicMesh tmp;
if (PMP::corefine_and_compute_union(cgal_mesh, cgal_mesh, tmp)) {
cgal_mesh = std::move(tmp);
}
// If it fails, continue anyway with previous mesh
// 7) Fill holes
if (!CGAL::is_closed(cgal_mesh)) {
using halfedge_descriptor = boost::graph_traits<_EpicMesh>::halfedge_descriptor;
std::vector<halfedge_descriptor> borders;
CGAL::extract_boundary_cycles(cgal_mesh, std::back_inserter(borders));
for (halfedge_descriptor h : borders) {
PMP::triangulate_and_refine_hole(cgal_mesh, h);
}
}
// 8) Final validity check
if (!CGAL::is_closed(cgal_mesh)) {
if (error)
*error = "Repair failed: mesh still open after hole filling.";
return false;
}
// 9) Ensure outward orientation
if (!PMP::does_bound_a_volume(cgal_mesh))
PMP::orient_to_bound_a_volume(cgal_mesh);
// 10) Convert back
indexed_triangle_set its = cgal_to_indexed_triangle_set(cgal_mesh);
RepairedMeshErrors errs{};
errs.facets_removed = 0;
errs.edges_fixed = 0;
mesh = TriangleMesh(std::move(its), errs);
if (repaired_errors)
*repaired_errors = errs;
return true;
} catch (const std::exception& e) {
if (error)
*error = e.what();
return false;
}
}
CGALMeshPtr clone(const CGALMesh &m)
{
return CGALMeshPtr{new CGALMesh{m}};
-3
View File
@@ -77,9 +77,6 @@ TriangleMesh merge(std::vector<TriangleMesh> meshes);
bool does_bound_a_volume(const CGALMesh &mesh);
bool empty(const CGALMesh &mesh);
// Repair a mesh using CGAL. Returns true on success. Optionally returns a summary of repairs and an error string.
bool repair(TriangleMesh &mesh, RepairedMeshErrors *repaired_errors = nullptr, std::string *error = nullptr);
// Real UV unwrap of an open mesh patch via CGAL's LSCM (Least Squares Conformal Maps) surface
// parameterization. Returns one UV coordinate per input vertex (same indexing as `mesh.vertices`),
// or nullopt if `mesh` isn't a single topological disk -- LSCM needs exactly one connected
File diff suppressed because it is too large Load Diff
+28
View File
@@ -0,0 +1,28 @@
#pragma once
#include <cstddef>
#include <functional>
#include <string>
namespace Slic3r {
class TriangleMesh;
struct MeshRepairStats
{
std::size_t welded_vertices = 0;
std::size_t removed_triangles = 0;
std::size_t reversed_shells = 0;
std::size_t filled_holes = 0;
std::size_t removed_shells = 0;
std::size_t self_intersections = 0;
// False when the input already was closed, consistently oriented and free of self-intersections.
bool modified = false;
};
// Returns false, leaving the mesh untouched, if no solid can be built. progress gets the percentage done and may
// throw to cancel. See docs/HLSD/mesh-repair.md.
bool repair_mesh(TriangleMesh &mesh, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
const std::function<void(int)> &progress = {});
} // namespace Slic3r
+39 -22
View File
@@ -29,6 +29,7 @@
#include "TriangleMeshSlicer.hpp"
#include "TriangleSelector.hpp"
#include "MaterialType.hpp"
#include "MeshRepair.hpp"
#include "Format/AMF.hpp"
#include "Format/svg.hpp"
@@ -2946,6 +2947,18 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
if (text_configuration.has_value())
text_configuration.reset();
// Parts without a convex hull enclose no volume; drop them here, as deleting volumes later could delete this one.
std::vector<std::unique_ptr<ModelVolume>> parts;
for (TriangleMesh &mesh : meshes)
if (!mesh.empty()) {
std::unique_ptr<ModelVolume> part(new ModelVolume(object, *this, std::move(mesh)));
if (const std::shared_ptr<const TriangleMesh> &hull = part->get_convex_hull_shared_ptr();
hull != nullptr && !hull->its.vertices.empty() && !hull->its.indices.empty())
parts.emplace_back(std::move(part));
}
if (parts.empty())
return 1;
std::optional<TriangleSelector::SavedPainting> saved_painting = remap_paint ? save_painting() :
std::optional<TriangleSelector::SavedPainting>{};
@@ -2956,26 +2969,22 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
unsigned int extruder_counter = 0;
const Vec3d offset = this->get_offset();
for (TriangleMesh &mesh : meshes) {
if (mesh.empty())
// Repair may have removed unconnected triangles, thus emptying the mesh.
continue;
for (std::unique_ptr<ModelVolume> &part : parts) {
if (idx == 0) {
this->set_mesh(std::move(mesh));
this->calculate_convex_hull();
this->set_mesh(part->m_mesh);
m_convex_hull = part->m_convex_hull;
this->invalidate_convex_hull_2d();
// Assign a new unique ID, so that a new GLVolume will be generated.
this->set_new_unique_id();
// reset the source to disable reload from disk
this->source = ModelVolume::Source();
// BBS: reset facet annotations
this->reset_extra_facets();
}
else
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), new ModelVolume(object, *this, std::move(mesh)));
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), part.release());
// reset the source to disable reload from disk
this->object->volumes[ivolume]->source = ModelVolume::Source();
this->object->volumes[ivolume]->set_offset(Vec3d::Zero());
this->object->volumes[ivolume]->center_geometry_after_creation();
this->object->volumes[ivolume]->translate(offset);
@@ -2989,21 +2998,29 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
++ idx;
}
// discard volumes for which the convex hull was not generated or is degenerate
size_t i = 0;
while (i < this->object->volumes.size()) {
const std::shared_ptr<const TriangleMesh> &hull = this->object->volumes[i]->get_convex_hull_shared_ptr();
if (hull == nullptr || hull->its.vertices.empty() || hull->its.indices.empty()) {
this->object->delete_volume(i);
--idx;
--i;
}
++i;
}
return idx;
}
bool ModelVolume::repair(bool keep_painting, MeshRepairStats *stats_out, std::string *error, const std::function<void(int)> &progress)
{
TriangleMesh mesh = this->mesh();
MeshRepairStats stats;
const bool ok = repair_mesh(mesh, &stats, error, progress);
if (stats_out)
*stats_out = stats;
if (!ok || !stats.modified)
return ok;
const std::optional<TriangleSelector::SavedPainting> saved_painting = keep_painting ? save_painting() : std::nullopt;
this->set_mesh(std::move(mesh));
this->calculate_convex_hull();
this->invalidate_convex_hull_2d();
// Assign a new unique ID, so that a new GLVolume will be generated.
this->set_new_unique_id();
this->restore_painting(saved_painting);
return true;
}
void ModelVolume::translate(const Vec3d& displacement)
{
set_offset(get_offset() + displacement);
+11 -7
View File
@@ -77,6 +77,7 @@ class Preset;
class BBLProject;
class KeyStore;
struct MeshRepairStats;
namespace UndoRedo {
class StackImpl;
@@ -887,13 +888,13 @@ public:
// The triangular model.
const TriangleMesh& mesh() const { return *m_mesh.get(); }
std::shared_ptr<const TriangleMesh> mesh_ptr() const { return m_mesh; }
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; }
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); }
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); }
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; m_is_splittable = -1; }
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); m_is_splittable = -1; }
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); m_is_splittable = -1; }
const std::shared_ptr<const TriangleMesh>& get_mesh_shared_ptr() const { return m_mesh; }
// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
@@ -1043,6 +1044,9 @@ public:
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
size_t split(unsigned int max_extruders, bool remap_paint);
// Replaces the mesh by its repair_mesh() result if that changed it. False if no solid can be built.
bool repair(bool keep_painting, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
const std::function<void(int)> &progress = {});
void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
void translate(const Vec3d& displacement);
void scale(const Vec3d& scaling_factors);
+9
View File
@@ -2991,6 +2991,15 @@ void PrintObject::clear_shared_object()
void PrintObject::copy_layers_from_shared_object()
{
if (m_shared_object) {
// Orca: Print::process() calls this once per slice for each sharing object, after clear_shared_object() has
// emptied any earlier alias, so the vectors hold only layers this object sliced itself before it started sharing
// (or nothing). Free them here, as clear_support_layers() / clear_layers() would; those skip deletion while
// m_shared_object is set. The belt-only data they also free is always empty here, because belt printers never
// share layers.
for (SupportLayer *layer : m_support_layers)
delete layer;
for (Layer *layer : m_layers)
delete layer;
m_layers.clear();
m_support_layers.clear();
+5 -4
View File
@@ -12866,10 +12866,11 @@ CLITransformConfigDef::CLITransformConfigDef()
//def->cli = "orient|o";
def->set_default_value(new ConfigOptionInt(0));
/*def = this->add("repair", coBool);
def = this->add("repair", coBool);
def->label = L("Repair");
def->tooltip = L("Repair the model's meshes if it is non-manifold mesh.");
def->set_default_value(new ConfigOptionBool(false));*/
def->tooltip = L("Repair the meshes of the models as Fix Model does: close holes and cracks, orient them outward and "
"remove self-intersections.");
def->set_default_value(new ConfigOptionBool(false));
def = this->add("rotate", coFloat);
def->label = L("Rotate");
@@ -13085,7 +13086,7 @@ CLIMiscConfigDef::CLIMiscConfigDef()
def = this->add("allow_rotations", coBool);
def->label = L("Allow rotation when arranging");
def->tooltip = L("If enabled, Arrange will allow rotation when placing objects.");
def->set_default_value(new ConfigOptionBool(true));
def->set_default_value(new ConfigOptionBool(false));
def = this->add("align_to_y_axis", coBool);
def->label = L("Align to Y axis when arranging");
+3
View File
@@ -982,6 +982,9 @@ void PrintObject::generate_support_material(bool with_belt_brim)
this->_generate_support_material();
m_print->throw_if_canceled();
}
// Orca: the tree support collision/avoidance caches and support nodes are only used while this step runs
// (detect_overhangs() rebuilds them from scratch), so don't keep them resident until the next slice.
this->clear_tree_support_preview_cache();
// Belt brim rides here rather than in the brim step because its apron
// prologue introduces print_z values below the object's first layer, and
// those must exist before ToolOrdering is built at psWipeTower - one step
+1 -1
View File
@@ -1532,7 +1532,7 @@ void PrintObject::slice_volumes()
if (min_growth < 0.f || elfoot > 0.f) {
// Apply the negative XY compensation. (the ones that is <0)
ExPolygons trimming;
static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
if (elfoot > 0.f) {
ExPolygons expolygons_to_compensate = offset_ex(layer->merged(eps), -eps);
lslices_elfoot_uncompensated[layer_id] = expolygons_to_compensate;
+13 -30
View File
@@ -1976,37 +1976,15 @@ coordf_t TreeSupport::get_radius(const SupportNode* node)
return node->radius;
}
ExPolygons TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
// Orca: drop_nodes() calls these several times per node per layer, so they return a reference into the
// TreeSupportData cache. The cache only ever inserts, so its entries never move while nodes drop in parallel.
const ExPolygons& TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
{
#if USE_SUPPORT_3D
if (m_model_volumes) {
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
const Polygons& avoid_polys = m_model_volumes->getAvoidance(radius, obj_layer_nr, TreeSupport3D::TreeModelVolumes::AvoidanceType::FastSafe, on_build_plate, true);
ExPolygons expolys;
for (auto& poly : avoid_polys)
expolys.emplace_back(std::move(poly));
return expolys;
}
return ExPolygons();
#else
return m_ts_data->get_avoidance(radius, obj_layer_nr);
#endif
}
ExPolygons TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
const ExPolygons& TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
{
#if USE_SUPPORT_3D
if (m_model_volumes) {
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
const Polygons& collision_polys = m_model_volumes->getCollision(radius, layer_nr, true);
ExPolygons expolys;
for (auto& poly : collision_polys)
expolys.emplace_back(std::move(poly));
return expolys;
}
#else
return m_ts_data->get_collision(radius, layer_nr);
#endif
return ExPolygons();
}
Polygons TreeSupport::get_collision_polys(coordf_t radius, size_t layer_nr)
{
@@ -2827,7 +2805,12 @@ void TreeSupport::draw_circles()
#endif // SUPPORT_TREE_DEBUG_TO_SVG
SupportLayerPtrs& ts_layers = m_object->support_layers();
auto iter = std::remove_if(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return ts_layer->height < EPSILON; });
// Orca: the vector owns its layers, so the dropped ones are deleted before they are erased.
// std::stable_partition (unlike std::remove_if) leaves exactly the dropped layers in the tail.
// Only heights below EPSILON are dropped; written as !(height < EPSILON), a NaN height is kept.
auto iter = std::stable_partition(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return !(ts_layer->height < EPSILON); });
for (auto it = iter; it != ts_layers.end(); ++it)
delete *it;
ts_layers.erase(iter, ts_layers.end());
for (int layer_nr = 0; layer_nr < ts_layers.size(); layer_nr++) {
ts_layers[layer_nr]->upper_layer = layer_nr != ts_layers.size() - 1 ? ts_layers[layer_nr + 1] : nullptr;
@@ -3071,7 +3054,7 @@ void TreeSupport::drop_nodes()
//Insert a completely new node and let both original nodes fade.
Point next_position = (node.position + neighbours[0]) / 2; //Average position of the two nodes.
coordf_t next_radius = calc_radius(node.dist_mm_to_top+height_next);
auto avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
const ExPolygons& avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
if (group_index == 0)
{
//Avoid collisions.
@@ -3275,7 +3258,7 @@ void TreeSupport::drop_nodes()
}
#endif
coordf_t next_radius = calc_radius(node.dist_mm_to_top + height_next);
auto avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
const ExPolygons& avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
Point to_outside = projection_onto(avoidance_next, node.position);
Point direction_to_outer = to_outside - node.position;
@@ -3337,7 +3320,7 @@ void TreeSupport::drop_nodes()
p_node->to_buildplate = false;
return; // from parallel_for_each lambda
}
auto next_collision = get_collision(0, obj_layer_nr_next);
const ExPolygons& next_collision = get_collision(0, obj_layer_nr_next);
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[obj_layer_nr_next], next_layer_vertex);
// don't increase radius if next node will collide partially with the object (STUDIO-7883)
to_outside = projection_onto(next_collision, next_layer_vertex);
+2 -2
View File
@@ -536,9 +536,9 @@ private:
coordf_t calc_branch_radius(coordf_t base_radius, coordf_t mm_to_top, double diameter_angle_scale_factor, bool use_min_distance=true);
coordf_t calc_radius(coordf_t mm_to_top);
coordf_t get_radius(const SupportNode* node);
ExPolygons get_avoidance(coordf_t radius, size_t obj_layer_nr);
const ExPolygons& get_avoidance(coordf_t radius, size_t obj_layer_nr);
// layer's expolygon expanded by radius+m_xy_distance
ExPolygons get_collision(coordf_t radius, size_t layer_nr);
const ExPolygons& get_collision(coordf_t radius, size_t layer_nr);
// get Polygons instead of ExPolygons
Polygons get_collision_polys(coordf_t radius, size_t layer_nr);
+256
View File
@@ -19,6 +19,7 @@
#include <mutex>
#include <numeric>
#include <optional>
#include "nlohmann/json.hpp"
#include <queue>
#include <ratio>
#include <string>
@@ -5166,5 +5167,260 @@ indexed_triangle_set cut_mesh_at_steps(const indexed_triangle_set &mesh, const s
return out;
}
// ---------------------------------------------------------------------------------------------
// Project persistence. See the declarations in TextureDisplacement.hpp for why this is JSON rather
// than the cereal stream next to them.
// ---------------------------------------------------------------------------------------------
namespace {
nlohmann::json vec2_to_json(const Vec2f &v) { return nlohmann::json::array({ v.x(), v.y() }); }
nlohmann::json vec3_to_json(const Vec3f &v) { return nlohmann::json::array({ v.x(), v.y(), v.z() }); }
Vec2f vec2_from_json(const nlohmann::json &j, const Vec2f &fallback)
{
if (!j.is_array() || j.size() != 2)
return fallback;
return Vec2f(j[0].get<float>(), j[1].get<float>());
}
Vec3f vec3_from_json(const nlohmann::json &j, const Vec3f &fallback)
{
if (!j.is_array() || j.size() != 3)
return fallback;
return Vec3f(j[0].get<float>(), j[1].get<float>(), j[2].get<float>());
}
// Reads key `k` into `out` when it is present and of the expected type, leaving `out` alone otherwise.
// That "leave it alone" is the whole point: every member starts at its struct default, so a project
// written by an older build simply keeps the defaults for whatever it did not know about.
template<class T> void read(const nlohmann::json &j, const char *k, T &out)
{
const auto it = j.find(k);
if (it == j.end())
return;
try {
out = it->get<T>();
} catch (...) {
}
}
void read_enum(const nlohmann::json &j, const char *k, int &out)
{
const auto it = j.find(k);
if (it != j.end() && it->is_number_integer())
out = it->get<int>();
}
} // namespace
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
const TextureDisplacementOptions &options)
{
nlohmann::json root;
root["version"] = 1;
nlohmann::json &opt = root["options"];
opt["displace_border"] = options.displace_border;
opt["smooth_enabled"] = options.smooth_enabled;
opt["smooth_strength"] = options.smooth_strength;
opt["smooth_iterations"] = options.smooth_iterations;
opt["smooth_skip_border"] = options.smooth_skip_border;
opt["pipeline_v2"] = options.pipeline_v2;
opt["v2_refine_mm"] = options.v2_refine_mm;
opt["v2_regularize"] = options.v2_regularize;
opt["v2_max_triangles_k"] = options.v2_max_triangles_k;
opt["v2_relocate"] = options.v2_relocate;
opt["v2_flip_edges"] = options.v2_flip_edges;
opt["color_mix_enabled"] = options.color_mix_enabled;
opt["color_despeckle"] = options.color_despeckle;
opt["color_mix_count"] = options.color_mix_count;
opt["active_slot"] = options.active_slot;
opt["panel_mode"] = options.panel_mode;
nlohmann::json &arr = root["layers"];
arr = nlohmann::json::array();
for (const TextureDisplacementLayer &l : layers) {
nlohmann::json j;
j["slot"] = l.slot;
j["name"] = l.name;
j["path"] = l.path;
j["path_in_3mf"] = l.path_in_3mf;
j["depth_mm"] = l.depth_mm;
j["tiling_scale"] = l.tiling_scale;
j["rotation_deg"] = l.rotation_deg;
j["offset"] = vec2_to_json(l.offset);
j["invert"] = l.invert;
j["midlevel"] = l.midlevel;
j["smoothing"] = l.smoothing;
j["edge_smoothing"] = l.edge_smoothing;
j["edge_smoothing_amount"] = l.edge_smoothing_amount;
j["auto_connect_islands"] = l.auto_connect_islands;
j["tile_enabled"] = l.tile_enabled;
j["tile_method"] = int(l.tile_method);
j["projection_method"] = int(l.projection_method);
j["blend_mode"] = int(l.blend_mode);
j["color_enabled"] = l.color_enabled;
j["lscm_seam_angle_deg"] = l.lscm_seam_angle_deg;
j["island_padding_mm"] = l.island_padding_mm;
j["view_project_right"] = vec3_to_json(l.view_project_right);
j["view_project_up"] = vec3_to_json(l.view_project_up);
j["view_project_projective"] = l.view_project_projective;
j["view_project_matrix"] = l.view_project_matrix;
// Flat pairs rather than nested arrays: shorter, and the reader can simply ignore a trailing
// odd element instead of having to validate every sub-array.
nlohmann::json &seams = j["lscm_seam_edges"];
seams = nlohmann::json::array();
for (const auto &[a, b] : l.lscm_seam_edges) {
seams.push_back(a);
seams.push_back(b);
}
nlohmann::json &islands = j["islands"];
islands = nlohmann::json::array();
for (const TextureIsland &island : l.islands)
islands.push_back(nlohmann::json::array(
{ island.offset.x(), island.offset.y(), island.rotation_deg, island.scale }));
j["island_groups"] = l.island_groups;
nlohmann::json &overrides = j["lscm_uv_overrides"];
overrides = nlohmann::json::array();
for (const auto &[key, uv] : l.lscm_uv_overrides)
overrides.push_back(nlohmann::json::array({ key, uv.x(), uv.y() }));
arr.push_back(std::move(j));
}
return root.dump();
}
bool texture_displacement_layers_from_json(const std::string &text,
std::vector<TextureDisplacementLayer> &layers,
TextureDisplacementOptions &options)
{
nlohmann::json root;
try {
root = nlohmann::json::parse(text);
} catch (...) {
return false;
}
if (!root.is_object())
return false;
TextureDisplacementOptions out_options;
if (const auto it = root.find("options"); it != root.end() && it->is_object()) {
const nlohmann::json &opt = *it;
read(opt, "displace_border", out_options.displace_border);
read(opt, "smooth_enabled", out_options.smooth_enabled);
read(opt, "smooth_strength", out_options.smooth_strength);
read(opt, "smooth_iterations", out_options.smooth_iterations);
read(opt, "smooth_skip_border", out_options.smooth_skip_border);
read(opt, "pipeline_v2", out_options.pipeline_v2);
read(opt, "v2_refine_mm", out_options.v2_refine_mm);
read(opt, "v2_regularize", out_options.v2_regularize);
read(opt, "v2_max_triangles_k", out_options.v2_max_triangles_k);
read(opt, "v2_relocate", out_options.v2_relocate);
read(opt, "v2_flip_edges", out_options.v2_flip_edges);
read(opt, "color_mix_enabled", out_options.color_mix_enabled);
read(opt, "color_despeckle", out_options.color_despeckle);
read(opt, "color_mix_count", out_options.color_mix_count);
read(opt, "active_slot", out_options.active_slot);
read(opt, "panel_mode", out_options.panel_mode);
out_options.active_slot = std::clamp(out_options.active_slot, 0, int(TEXTURE_DISPLACEMENT_MAX_LAYERS) - 1);
out_options.panel_mode = std::clamp(out_options.panel_mode, 0, 1);
}
std::vector<TextureDisplacementLayer> out_layers;
// read() skips a value of the wrong type, but the vector, matrix, seam, island and UV-override arrays
// below read their numbers with get<>(), which throws on one; that rejects the document, like text that
// does not parse.
try {
if (const auto it = root.find("layers"); it != root.end() && it->is_array()) {
for (const nlohmann::json &j : *it) {
if (!j.is_object())
continue;
TextureDisplacementLayer l;
read(j, "slot", l.slot);
// The panel and the paint masks are indexed by slot, so a layer without a valid one rejects the
// document rather than reaching them.
if (l.slot < 0 || l.slot >= int(TEXTURE_DISPLACEMENT_MAX_LAYERS))
return false;
read(j, "name", l.name);
read(j, "path", l.path);
read(j, "path_in_3mf", l.path_in_3mf);
read(j, "depth_mm", l.depth_mm);
read(j, "tiling_scale", l.tiling_scale);
read(j, "rotation_deg", l.rotation_deg);
if (const auto o = j.find("offset"); o != j.end())
l.offset = vec2_from_json(*o, l.offset);
read(j, "invert", l.invert);
read(j, "midlevel", l.midlevel);
read(j, "smoothing", l.smoothing);
read(j, "edge_smoothing", l.edge_smoothing);
read(j, "edge_smoothing_amount", l.edge_smoothing_amount);
read(j, "auto_connect_islands", l.auto_connect_islands);
read(j, "tile_enabled", l.tile_enabled);
read(j, "color_enabled", l.color_enabled);
int tile_method = int(l.tile_method), projection = int(l.projection_method), blend = int(l.blend_mode);
read_enum(j, "tile_method", tile_method);
read_enum(j, "projection_method", projection);
read_enum(j, "blend_mode", blend);
l.tile_method = TextureTileMethod(tile_method);
l.projection_method = TextureProjectionMethod(std::clamp(projection, 0, 4));
l.blend_mode = TextureBlendMode(blend);
read(j, "lscm_seam_angle_deg", l.lscm_seam_angle_deg);
read(j, "island_padding_mm", l.island_padding_mm);
if (const auto v = j.find("view_project_right"); v != j.end())
l.view_project_right = vec3_from_json(*v, l.view_project_right);
if (const auto v = j.find("view_project_up"); v != j.end())
l.view_project_up = vec3_from_json(*v, l.view_project_up);
read(j, "view_project_projective", l.view_project_projective);
if (const auto v = j.find("view_project_matrix"); v != j.end() && v->is_array() && v->size() == 12)
for (size_t i = 0; i < 12; ++i)
l.view_project_matrix[i] = (*v)[i].get<float>();
if (const auto v = j.find("lscm_seam_edges"); v != j.end() && v->is_array())
for (size_t i = 0; i + 1 < v->size(); i += 2)
l.lscm_seam_edges.emplace_back((*v)[i].get<int>(), (*v)[i + 1].get<int>());
if (const auto v = j.find("islands"); v != j.end() && v->is_array())
for (const nlohmann::json &e : *v) {
if (!e.is_array() || e.size() != 4)
continue;
TextureIsland island;
island.offset = Vec2f(e[0].get<float>(), e[1].get<float>());
island.rotation_deg = e[2].get<float>();
island.scale = e[3].get<float>();
l.islands.push_back(island);
}
read(j, "island_groups", l.island_groups);
if (const auto v = j.find("lscm_uv_overrides"); v != j.end() && v->is_array())
for (const nlohmann::json &e : *v) {
if (!e.is_array() || e.size() != 3)
continue;
l.lscm_uv_overrides.emplace_back(e[0].get<int>(), Vec2f(e[1].get<float>(), e[2].get<float>()));
}
out_layers.push_back(std::move(l));
}
}
} catch (const nlohmann::json::exception &) {
return false;
}
layers = std::move(out_layers);
options = out_options;
return true;
}
} // namespace Slic3r
+28 -1
View File
@@ -397,14 +397,41 @@ struct TextureDisplacementOptions
// finer than the mesh leaves behind, without eating features that are genuinely a facet wide.
int color_despeckle = 2;
// Where the panel was left, rather than anything the bake reads. It lives with the volume because
// that is what it describes: reopening a project should put the user back on the layer they were
// editing, in the mode they were editing it in, not on slot 0 in Standard.
int active_slot = 0;
int panel_mode = 0; // 0 Standard, 1 Pro
template<class Archive> void serialize(Archive &ar)
{
ar(displace_border, smooth_enabled, smooth_strength, smooth_iterations, smooth_skip_border,
pipeline_v2, v2_refine_mm, v2_regularize, v2_max_triangles_k,
v2_relocate, color_mix_enabled, color_despeckle, color_mix_count);
v2_relocate, v2_flip_edges, color_mix_enabled, color_despeckle, color_mix_count,
active_slot, panel_mode);
}
};
// Project persistence (see bbs_3mf.cpp). The layer stack and the per-volume options are written to the
// .3mf as JSON rather than through the cereal save()/load() above: those two are positional and
// unversioned, which is right for the undo/redo stack they serve (one session, one binary) but would
// make every future field a project-breaking change. A JSON object tolerates both directions - an
// unknown key is ignored, a missing one keeps the member's default - so old projects keep loading and
// new ones degrade gracefully in older builds.
//
// The texture image itself is *not* in here. It is a binary blob that belongs in the archive as a file
// of its own, exactly as EmbossShape stores its SVG; `path_in_3mf` names that file, and the caller is
// responsible for writing it and for filling `image_data` back in on load.
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
const TextureDisplacementOptions &options);
// Returns false and leaves both outputs untouched when the text is not a valid JSON object, a number in a
// layer's vector, matrix, seam, island or UV-override array has the wrong type, or a layer's slot is
// missing or outside [0, TEXTURE_DISPLACEMENT_MAX_LAYERS). Any other value of the wrong type or shape
// keeps its default.
bool texture_displacement_layers_from_json(const std::string &text,
std::vector<TextureDisplacementLayer> &layers,
TextureDisplacementOptions &options);
// How much detail a height texture carries: central differences of the grey image, the mean gradient
// and the share of texels steeper than 30 grey levels, mapped to how many texels one mesh edge may
// span (1 for a hard-edged image, 4 for a smooth one). Cached per image, like the decode.
@@ -673,14 +673,14 @@ static bool repair_cluster_smooth(
[&]() { return cancelled(); }, &repair_error);
if (repaired) {
if (cancelled()) return false;
BOOST_LOG_TRIVIAL(info) << log_prefix << ": Windows 3D mesh repair finished.";
BOOST_LOG_TRIVIAL(info) << log_prefix << ": mesh repair finished.";
if (!resample_face_colors(TriMesh(std::move(repaired_its))))
return false;
} else {
BOOST_LOG_TRIVIAL(warning) << log_prefix << ": Windows 3D mesh repair failed: " << repair_error;
BOOST_LOG_TRIVIAL(warning) << log_prefix << ": mesh repair failed: " << repair_error;
}
} else {
BOOST_LOG_TRIVIAL(info) << log_prefix << ": importing mesh without Windows 3D repair.";
BOOST_LOG_TRIVIAL(info) << log_prefix << ": importing mesh without repair.";
}
}
}
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef libslic3r_Timer_hpp_
#define libslic3r_Timer_hpp_
#pragma once
#include "TriangleMesh.hpp"
@@ -10,5 +9,3 @@ public:
static TriangleMesh smooth_triangle_mesh(const TriangleMesh &mesh,bool& ok);
};
} // namespace Slic3r
#endif // libslic3r_Timer_hpp_
-1
View File
@@ -109,7 +109,6 @@ extern std::string format_memsize_MB(size_t n);
extern std::string format_memsize(size_t bytes, unsigned int decimals = 1);
// Return string to be added to the boost::log output to inform about the current process memory allocation.
// The string is non-empty if the loglevel >= info (3) or ignore_loglevel==true.
// Latter is used to get the memory info from SysInfoDialog.
extern std::string log_memory_info(bool ignore_loglevel = false);
extern void disable_multi_threading();
// Returns the size of physical memory (RAM) in bytes.
+1 -3
View File
@@ -1744,9 +1744,7 @@ std::string format_diameter_to_str(double diameter, int precision)
return oss.str();
}
// Returns platform-specific string to be used as log output or parsed in SysInfoDialog.
// The latter parses the string with (semi)colons as separators, it should look about as
// "desc1: value1; desc2: value2" or similar (spaces should not matter).
// Returns platform-specific string to be used as log output.
std::string log_memory_info(bool ignore_loglevel)
{
std::string out;
+6 -4
View File
@@ -21,7 +21,9 @@ namespace libvgcode {
// the triangles that share it: the shader runs 8 times per segment instead of 24.
static constexpr const std::array<uint8_t, 8> VERTEX_DATA = { 0, 1, 2, 3, 4, 5, 6, 7 };
static constexpr const std::array<uint8_t, 24> INDEX_DATA = {
// 16-bit indices: GCN 1/2 GPUs have no 8-bit index support, and some of their drivers
// emulate it wrongly in instanced draws.
static constexpr const std::array<uint16_t, 24> INDEX_DATA = {
0, 1, 2, // front spike
0, 2, 3, // front spike
0, 3, 4, // right/bottom body
@@ -37,7 +39,7 @@ void SegmentTemplate::init()
if (m_vao_id != 0)
return;
m_size_in_bytes_gpu += (VERTEX_DATA.size() + INDEX_DATA.size()) * sizeof(uint8_t);
m_size_in_bytes_gpu += VERTEX_DATA.size() * sizeof(uint8_t) + INDEX_DATA.size() * sizeof(uint16_t);
int curr_vertex_array;
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
@@ -61,7 +63,7 @@ void SegmentTemplate::init()
// and restored together with the vao.
glsafe(glGenBuffers(1, &m_ibo_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint8_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint16_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer));
glsafe(glBindVertexArray(curr_vertex_array));
@@ -94,7 +96,7 @@ void SegmentTemplate::render(size_t count)
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
glsafe(glBindVertexArray(m_vao_id));
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_BYTE,
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_SHORT,
nullptr, static_cast<GLsizei>(count)));
glsafe(glBindVertexArray(curr_vertex_array));
}
-3
View File
@@ -416,8 +416,6 @@ set(SLIC3R_GUI_SOURCES
GUI/MultiSendMachineModel.hpp
GUI/MultiTaskManagerPage.cpp
GUI/MultiTaskManagerPage.hpp
GUI/MultiTaskModel.cpp
GUI/MultiTaskModel.hpp
GUI/NetworkTestDialog.cpp
GUI/NetworkTestDialog.hpp
GUI/Notebook.cpp
@@ -802,7 +800,6 @@ set(SLIC3R_GUI_SOURCES
Utils/PrintHost.hpp
Utils/Process.cpp
Utils/Process.hpp
Utils/Profile.hpp
Utils/RaycastManager.cpp
Utils/RaycastManager.hpp
Utils/Repetier.cpp
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef slic3r_GUI_SingleChoice_hpp_
#define slic3r_GUI_SingleChoice_hpp_
#pragma once
#include "GUI_Utils.hpp"
#include "Plater.hpp"
@@ -33,5 +32,3 @@ private:
};
}} // namespace Slic3r::GUI
#endif
-19
View File
@@ -1,19 +0,0 @@
#include <exception>
#include <stdexcept>
#include "libslic3r/Exception.hpp"
namespace Slic3r {
class ConfigError : public Slic3r::RuntimeError {
using Slic3r::RuntimeError::RuntimeError;
};
namespace GUI {
class ConfigGUITypeError : public ConfigError {
using ConfigError::ConfigError;
};
} // namespace GUI
} // namespace Slic3r
+4
View File
@@ -1105,6 +1105,10 @@ void ConfigManipulation::toggle_print_fff_options(DynamicPrintConfig *config, in
toggle_field("support_filament", have_support_material || have_skirt);
toggle_line("raft_contact_distance", have_raft && !have_support_soluble);
// Orca:Hide raft expansion when raft is not enabled
toggle_line("raft_expansion", have_raft);
// Orca: Slim, Strong and Hybrid tree supports size their raft by first layer expansion only.
toggle_field("raft_expansion", !(is_tree(support_type) && (support_style == smsTreeSlim || support_style == smsTreeStrong || support_style == smsTreeHybrid)));
// Orca: First-layer density is available for supports broadly.
toggle_field("raft_first_layer_density", have_support_material);
-4
View File
@@ -719,9 +719,6 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
// does not treat anti-aliased icon edges as window transparency.
glsafe(::glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
GLModel::Geometry init_data;
@@ -753,7 +750,6 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
glsafe(::glDisable(GL_TEXTURE_2D));
glsafe(::glDisable(GL_BLEND));
}
-42
View File
@@ -4862,12 +4862,6 @@ void GUI_App::recreate_GUI(const wxString &msg_name)
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "recreate_GUI exit";
}
void GUI_App::system_info()
{
//SysInfoDialog dlg;
//dlg.ShowModal();
}
void GUI_App::keyboard_shortcuts(ShortcutContext page, wxWindow* parent)
{
KBShortcutsDialog dlg(parent != nullptr ? parent : mainframe, page);
@@ -5419,20 +5413,6 @@ std::string GUI_App::handle_web_request(std::string cmd)
else if (command_str.compare("homepage_openproject") == 0) {
this->request_open_project({});
}
else if (command_str.compare("homepage_open_cloud") == 0) {
// Deferred: set_cloud_mode() may create a second native webview, which must
// not run inside this webview's script-message callback.
CallAfter([this]() {
if (WebViewPanel* home = WebViewPanel::if_built())
home->set_cloud_mode(true, cloud_webview_handoff());
});
}
else if (command_str.compare("homepage_close_cloud") == 0) {
CallAfter([]() {
if (WebViewPanel* home = WebViewPanel::if_built())
home->set_cloud_mode(false);
});
}
else if (command_str.compare("get_recent_projects") == 0) {
if (mainframe) {
if (WebViewPanel* home = WebViewPanel::if_built()) {
@@ -5849,22 +5829,6 @@ void GUI_App::on_update_machine_list(wxCommandEvent &evt)
}*/
}
wxString GUI_App::cloud_webview_handoff()
{
auto orca = m_agent ? std::dynamic_pointer_cast<OrcaCloudServiceAgent>(m_agent->get_cloud_agent()) : nullptr;
if (!orca || !orca->is_user_login())
return {};
// Never block the UI thread on a token refresh: that can take a cross-process lock plus a
// synchronous POST and retry. If the access token is missing or within a minute of expiry,
// skip the handoff for this open — set_cloud_mode then loads the plain cloud page and the next
// open retries. The pane is the app's guest: the app owns the session and re-injects a
// freshly-refreshed copy on each open (Supabase rotates refresh tokens, so a concurrent
// refresh by the SPA can invalidate the app's copy — a known, accepted trade-off).
if (orca->access_token_needs_refresh(std::chrono::seconds(60)))
return {};
return from_u8(orca->build_webview_handoff_url());
}
void GUI_App::on_user_login_handle(wxCommandEvent &evt)
{
if (!m_agent) { return; }
@@ -5920,12 +5884,6 @@ void GUI_App::on_user_login_handle(wxCommandEvent &evt)
if (app_config->get("sync_user_preset") == "true") {
start_sync_user_preset();
}
// Re-seed the embedded OrcaCloud pane if it is already open, so it picks up the new session
// without waiting for the next open. A closed pane is seeded when it is next opened.
if (WebViewPanel* home = WebViewPanel::if_built())
if (home->cloud_mode_active())
home->set_cloud_mode(true, cloud_webview_handoff());
}
-4
View File
@@ -519,7 +519,6 @@ public:
void check_printer_presets();
void recreate_GUI(const wxString& message);
void system_info();
void keyboard_shortcuts(ShortcutContext page, wxWindow* parent = nullptr); // the main frame when null
void troubleshoot();
void load_project(wxWindow *parent, wxString& input_file) const;
@@ -557,9 +556,6 @@ public:
void on_update_machine_list(wxCommandEvent& evt);
void on_user_login(wxCommandEvent &evt);
void on_user_login_handle(wxCommandEvent& evt);
// Returns the fragment handoff URL for the signed-in Orca Cloud session, refreshing the
// token first if needed. Empty when not signed in.
wxString cloud_webview_handoff();
void enable_user_preset_folder(bool enable);
// BBS
+10
View File
@@ -1952,6 +1952,16 @@ void MenuFactory::create_plate_menu()
},
"", nullptr, []() { return !plater()->get_partplate_list().get_selected_plate()->get_objects().empty(); }, m_parent);
// fix objects on current plate
append_menu_item(menu, wxID_ANY, _L("Fix All"), _L("Fix all models on the current plate"),
[](wxCommandEvent&) { obj_list()->fix_all_through_cgal(false); }, "", nullptr,
[]() { return !plater()->get_partplate_list().get_selected_plate()->empty(); }, m_parent);
// fix objects on all plates
append_menu_item(menu, wxID_ANY, _L("Fix All Plates"), _L("Fix all models on all plates"),
[](wxCommandEvent&) { obj_list()->fix_all_through_cgal(true); }, "", nullptr,
[]() { return !plater()->model().objects.empty(); }, m_parent);
// orient objects on current plate
append_menu_item(menu, wxID_ANY, _L("Auto Rotate"), _L("Auto rotate current plate"),
[](wxCommandEvent&) {
+65 -55
View File
@@ -6297,30 +6297,44 @@ void ObjectList::rename_item()
}
void ObjectList::fix_through_cgal()
{
std::vector<int> obj_idxs, vol_idxs;
get_selection_indexes(obj_idxs, vol_idxs);
fix_through_cgal(obj_idxs, vol_idxs);
}
void ObjectList::fix_all_through_cgal(bool all_plates)
{
std::vector<int> obj_idxs;
if (all_plates) {
for (int obj_idx = 0; obj_idx < int(m_objects->size()); ++obj_idx)
obj_idxs.push_back(obj_idx);
} else {
for (const ModelObject *mo : wxGetApp().plater()->get_partplate_list().get_selected_plate()->get_objects_on_this_plate())
obj_idxs.push_back(int(std::find(m_objects->begin(), m_objects->end(), mo) - m_objects->begin()));
std::sort(obj_idxs.begin(), obj_idxs.end());
obj_idxs.erase(std::unique(obj_idxs.begin(), obj_idxs.end()), obj_idxs.end());
}
fix_through_cgal(obj_idxs, {});
}
void ObjectList::fix_through_cgal(const std::vector<int> &obj_idxs, const std::vector<int> &vol_idxs)
{
// Do not fix anything when a gizmo is open. There might be issues with updates
// and what is worse, the snapshot time would refer to the internal stack.
if (!wxGetApp().plater()->get_view3D_canvas3D()->get_gizmos_manager().check_gizmos_closed_except(GLGizmosManager::Undefined))
if (obj_idxs.empty() || !wxGetApp().plater()->get_view3D_canvas3D()->get_gizmos_manager().check_gizmos_closed_except(GLGizmosManager::Undefined))
return;
// model_name
std::vector<std::string> succes_models;
// model_name failing reason
std::vector<std::pair<std::string, std::string>> failed_models;
std::vector<int> obj_idxs, vol_idxs;
get_selection_indexes(obj_idxs, vol_idxs);
size_t unchanged_models = 0;
bool painting_removed = false;
std::vector<std::string> model_names;
// clear selections from the non-broken models if any exists
// and than fill names of models to repairing
if (vol_idxs.empty()) {
#if !FIX_THROUGH_CGAL_ALWAYS
for (int i = int(obj_idxs.size())-1; i >= 0; --i)
if (object(obj_idxs[i])->get_repaired_errors_count() == 0)
obj_idxs.erase(obj_idxs.begin()+i);
#endif // FIX_THROUGH_CGAL_ALWAYS
for (int obj_idx : obj_idxs)
if (object(obj_idx))
model_names.push_back(object(obj_idx)->name);
@@ -6328,31 +6342,26 @@ void ObjectList::fix_through_cgal()
else {
ModelObject* obj = object(obj_idxs.front());
if (obj) {
#if !FIX_THROUGH_CGAL_ALWAYS
for (int i = int(vol_idxs.size()) - 1; i >= 0; --i)
if (obj->get_repaired_errors_count(vol_idxs[i]) == 0)
vol_idxs.erase(vol_idxs.begin() + i);
#endif // FIX_THROUGH_CGAL_ALWAYS
for (int vol_idx : vol_idxs)
model_names.push_back(obj->volumes[vol_idx]->name);
}
}
auto plater = wxGetApp().plater();
const bool keep_painting = GUI::wxGetApp().app_config->get_bool("keep_painting");
auto fix_and_update_progress = [this, plater, model_names](const int obj_idx, const int vol_idx,
int model_idx,
ProgressDialog& progress_dlg,
std::vector<std::string>& succes_models,
std::vector<std::pair<std::string, std::string>>& failed_models)
auto fix_and_update_progress = [&](const int obj_idx, const int vol_idx, int model_idx, ProgressDialog& progress_dlg)
{
if (!object(obj_idx))
ModelObject *mo = object(obj_idx);
if (!mo)
return false;
const std::string& model_name = model_names[model_idx];
wxString msg = _L("Repairing model object");
if (model_names.size() == 1)
msg += ": " + from_u8(model_name) + "\n";
else if (model_names.size() > 10)
msg += ": " + from_u8(model_name) + wxString::Format(" (%d/%d)", model_idx + 1, int(model_names.size())) + "\n";
else {
msg += ":\n";
for (int i = 0; i < int(model_names.size()); ++i)
@@ -6360,33 +6369,29 @@ void ObjectList::fix_through_cgal()
msg += "\n";
}
const bool keep_painting = GUI::wxGetApp().app_config->get_bool("keep_painting");
if (!keep_painting) {
plater->clear_before_change_mesh(obj_idx);
}
const size_t volumes_before = object(obj_idx)->volumes.size();
auto count_painted = [mo]() { return std::count_if(mo->volumes.begin(), mo->volumes.end(), [](const ModelVolume *mv) { return mv->is_any_painted(); }); };
const auto painted_before = count_painted();
std::string res;
if (!fix_model_with_cgal_gui(*(object(obj_idx)), vol_idx, progress_dlg, msg, res, keep_painting))
bool modified = false;
if (!fix_model_with_cgal_gui(*mo, vol_idx, progress_dlg, msg, res, keep_painting, &modified))
return false;
//wxGetApp().plater()->changed_mesh(obj_idx);
object(obj_idx)->ensure_on_bed();
plater->changed_mesh(obj_idx);
const size_t volumes_after = object(obj_idx)->volumes.size();
if (volumes_after != volumes_before)
add_volumes_to_object_in_list(obj_idx);
if (modified) {
painting_removed = painting_removed || count_painted() < painted_before;
mo->ensure_on_bed();
plater->changed_mesh(obj_idx);
plater->get_partplate_list().notify_instance_update(obj_idx, 0);
plater->sidebar().obj_list()->update_plate_values_for_items();
update_item_error_icon(obj_idx, vol_idx);
update_info_items(obj_idx);
}
plater->get_partplate_list().notify_instance_update(obj_idx, 0);
plater->sidebar().obj_list()->update_plate_values_for_items();
if (res.empty())
if (!res.empty())
failed_models.push_back({ model_name, res });
else if (modified)
succes_models.push_back(model_name);
else
failed_models.push_back({ model_name, res });
update_item_error_icon(obj_idx, vol_idx);
update_info_items(obj_idx);
++unchanged_models;
return true;
};
@@ -6399,11 +6404,7 @@ void ObjectList::fix_through_cgal()
if (vol_idxs.empty()) {
int vol_idx{ -1 };
for (int obj_idx : obj_idxs) {
#if !FIX_THROUGH_CGAL_ALWAYS
if (object(obj_idx)->get_repaired_errors_count(vol_idx) == 0)
continue;
#endif // FIX_THROUGH_CGAL_ALWAYS
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg, succes_models, failed_models))
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg))
break;
model_idx++;
}
@@ -6411,7 +6412,7 @@ void ObjectList::fix_through_cgal()
else {
int obj_idx{ obj_idxs.front() };
for (int vol_idx : vol_idxs) {
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg, succes_models, failed_models))
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg))
break;
model_idx++;
}
@@ -6419,20 +6420,29 @@ void ObjectList::fix_through_cgal()
// Close the progress dialog
progress_dlg.Update(100, "");
if (painting_removed)
plater->notify_painting_removed();
// Show info notification
wxString msg;
std::vector<wxString> blocks;
wxString bullet_suf = "\n - ";
if (!succes_models.empty()) {
msg = _L_PLURAL("The following model object has been repaired", "The following model objects have been repaired", succes_models.size()) + ":";
wxString block = _L_PLURAL("The following model object has been repaired", "The following model objects have been repaired", succes_models.size()) + ":";
for (auto& model : succes_models)
msg += bullet_suf + from_u8(model);
msg += "\n\n";
block += bullet_suf + from_u8(model);
blocks.push_back(block);
}
if (!failed_models.empty()) {
msg += _L_PLURAL("Failed to repair the following model object", "Failed to repair the following model objects", failed_models.size()) + ":\n";
wxString block = _L_PLURAL("Failed to repair the following model object", "Failed to repair the following model objects", failed_models.size()) + ":";
for (auto& model : failed_models)
msg += bullet_suf + from_u8(model.first) + ": " + _(model.second);
block += bullet_suf + from_u8(model.first) + ": " + _(model.second);
blocks.push_back(block);
}
if (unchanged_models > 0)
blocks.push_back(format_wxstr(_L_PLURAL("%1$d model object needed no repair.", "%1$d model objects needed no repair.", unchanged_models), unchanged_models));
wxString msg;
for (const wxString &block : blocks)
msg += (msg.IsEmpty() ? "" : "\n\n") + block;
if (msg.IsEmpty())
msg = _L("Repairing was canceled");
plater->get_notification_manager()->push_notification(NotificationType::CgalFinished, NotificationManager::NotificationLevel::PrintInfoShortNotificationLevel, into_u8(msg));
+3 -3
View File
@@ -47,9 +47,6 @@ typedef double coordf_t;
typedef std::pair<coordf_t, coordf_t> t_layer_height_range;
typedef std::map<t_layer_height_range, ModelConfig> t_layer_config_ranges;
// Manifold mesh may contain self-intersections, so we want to always allow fixing the mesh.
#define FIX_THROUGH_CGAL_ALWAYS 1
namespace GUI {
enum class Shortcut : uint8_t;
@@ -463,6 +460,9 @@ public:
void split_instances();
void rename_item();
void fix_through_cgal();
// Fixes every object on the selected plate, or on all plates.
void fix_all_through_cgal(bool all_plates);
void fix_through_cgal(const std::vector<int> &obj_idxs, const std::vector<int> &vol_idxs);
void simplify();
void smooth_mesh();
void update_item_error_icon(const int obj_idx, int vol_idx) const ;
@@ -1036,6 +1036,11 @@ bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
Vec2d mouse_pos = mouse_coord.cast<double>();
if (mouse_event.Moving()) {
// No button is down, yet a stroke is still open: its release went elsewhere, as a paint drag does not
// capture the mouse. End the stroke as that release would have.
if (m_button_down != Button::None)
gizmo_event(m_button_down == Button::Left ? SLAGizmoEventType::LeftUp : SLAGizmoEventType::RightUp, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(), false);
gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false);
return false;
}
@@ -1205,6 +1210,10 @@ void GLGizmoPainterBase::on_set_state()
m_old_mo_id = -1;
//m_iva.release_geometry();
m_triangle_selectors.clear();
// A stroke still open goes with the selectors. Its state must not carry into the next session, where the
// first move would end it as if released and the first press would paint a line from its last position.
m_button_down = Button::None;
m_last_mouse_click = Vec2d::Zero();
//Camera& camera = wxGetApp().plater()->get_camera();
//camera.look_at(camera.get_position(), m_previous_target, Vec3d::UnitZ());
@@ -494,7 +494,17 @@ bool GLGizmoTextureDisplacement::on_init()
{ctrl + _L("Mouse wheel"), m_desc["gap_area"]},
toggle_wireframe_shortcut
};
// Both ways into the same input box on any slider in the panel: ImGui turns a slider into one when
// it is Ctrl+clicked or when it is given the keyboard focus, which is what the edit icon asks for.
m_desc["type_value"] = _L("Type an exact value into a slider");
m_shortcuts_sliders = {
{ctrl + _L("Left mouse button"), m_desc["type_value"]},
{_L("Edit icon at a slider's right end"), m_desc["type_value"]},
};
for (std::vector<std::pair<wxString, wxString>> *list : {&m_shortcuts_brush, &m_shortcuts_bucket_fill, &m_shortcuts_gap_fill})
list->insert(list->end(), m_shortcuts_sliders.begin(), m_shortcuts_sliders.end());
return true;
}
@@ -552,6 +562,11 @@ void GLGizmoTextureDisplacement::on_shutdown()
m_shaded_island_delta = Eigen::Matrix<float, 2, 3>::Identity();
m_island_drag_active = false;
m_island_move_set.clear();
// The pane closes below, taking the highlight with it, and the view must not open the next session in a
// Fast the user never picked. Set directly: nothing is to be queued against a gizmo that is closing.
if (m_island_view.switched)
m_use_shaded_preview = false;
m_island_view = IslandViewFollow{};
m_adjust_texture_mode = false;
m_seam_edit_mode = false;
m_adjust_drag_handle = AdjustHandle::None;
@@ -717,18 +732,13 @@ void GLGizmoTextureDisplacement::render_painter_gizmo()
// The UV editor's island selection, shown on the model. Polled here rather than pushed: the pane
// changes its selection in its own mouse handling, and a compare of a few ints per frame is free.
{
const TextureDisplacementLayer *al = active_layer();
const UVEditorCanvas *uv_canvas = wxGetApp().plater()->get_uv_editor_canvas();
if (m_show_uv_editor && al != nullptr && al->projection_method == TextureProjectionMethod::LSCM &&
uv_canvas != nullptr && !m_uv_editor_unwrap.empty()) {
if (uv_canvas->selected_islands() != m_island_overlay_selection)
rebuild_island_overlay(uv_canvas->selected_islands());
render_island_overlay();
} else if (m_island_overlay_glmodel.is_initialized()) {
m_island_overlay_glmodel.reset();
m_island_overlay_selection.clear();
}
if (const std::vector<int> *islands = island_highlight_selection()) {
if (*islands != m_island_overlay_selection)
rebuild_island_overlay(*islands);
render_island_overlay();
} else if (m_island_overlay_glmodel.is_initialized()) {
m_island_overlay_glmodel.reset();
m_island_overlay_selection.clear();
}
// Diagnostic overlays, drawn on top of whatever preview is active (both pull toward the camera
@@ -1510,7 +1520,7 @@ void GLGizmoTextureDisplacement::render_shaded_preview_mesh()
// is box-filtered down to 128 px for a ~48 px row, and feeding it to the shader cost the preview
// three quarters of the height map's detail - and, since height_tex_texel is derived from it, also
// flattened the shading gradient and made the parallax march skip itself at angles where it should
// run. Cached on the image_data pointer + smoothing, so no PNG is decoded per frame.
// run. Cached per image_data and smoothing, so no PNG is decoded per frame.
GLTexture *tex = get_layer_height_texture(*layer);
if (tex == nullptr || tex->get_width() <= 0 || tex->get_height() <= 0)
return;
@@ -1916,6 +1926,16 @@ void GLGizmoTextureDisplacement::render_paint_overlay(GLModel &overlay)
shader->stop_using();
}
const std::vector<int> *GLGizmoTextureDisplacement::island_highlight_selection()
{
const TextureDisplacementLayer *al = active_layer();
const UVEditorCanvas *uv_canvas = wxGetApp().plater()->get_uv_editor_canvas();
if (m_show_uv_editor && al != nullptr && al->projection_method == TextureProjectionMethod::LSCM &&
uv_canvas != nullptr && !m_uv_editor_unwrap.empty())
return &uv_canvas->selected_islands();
return nullptr;
}
void GLGizmoTextureDisplacement::rebuild_island_overlay(const std::vector<int> &selection)
{
m_island_overlay_glmodel.reset();
@@ -2641,6 +2661,37 @@ void GLGizmoTextureDisplacement::apply_view_mode(int mode)
m_parent.set_as_dirty();
}
int GLGizmoTextureDisplacement::view_mode() const
{
return m_use_shaded_preview ? 1 :
m_uv_check_mode == UVCheckMode::Checker ? 2 :
m_uv_check_mode == UVCheckMode::Distortion ? 3 : 0;
}
int GLGizmoTextureDisplacement::IslandViewFollow::step(bool shown_now, int view, bool debug_open)
{
shown = shown_now;
if (!shown) {
// The view is back to Normal already if a debug stage took it, and Normal applied over a stage would
// queue a preview job that replaces the stage being inspected.
const bool restore = switched && view == 1;
switched = keep_normal = false;
return restore ? 0 : -1;
}
if (view != 0 || keep_normal || debug_open)
return -1;
switched = true;
return 1;
}
void GLGizmoTextureDisplacement::follow_island_highlight()
{
const std::vector<int> *islands = island_highlight_selection();
const int view = m_island_view.step(islands != nullptr && !islands->empty(), view_mode(), m_debug_stage >= 0);
if (view >= 0)
apply_view_mode(view);
}
void GLGizmoTextureDisplacement::push_uv_pane_state()
{
UVEditorCanvas *canvas = wxGetApp().plater()->get_uv_editor_canvas();
@@ -2881,7 +2932,8 @@ void GLGizmoTextureDisplacement::run_uv_command(int cmd, float value)
rebuild_preview();
}
}
// FrameAll/ToggleSnap are handled inside the canvas; ProjectFromView is not wired yet.
// FrameAll/ToggleSnap are handled inside the canvas; ProjectFromView is not wired yet. SelectionChanged
// only asks for this frame: follow_island_highlight() and the overlay read the selection back themselves.
m_parent.set_as_dirty();
}
@@ -3558,6 +3610,7 @@ const ModelVolume* GLGizmoTextureDisplacement::texture_volume() const
void GLGizmoTextureDisplacement::update_model_object()
{
store_panel_state();
bool updated = false;
ModelObject *mo = m_c->selection_info()->model_object();
int idx = -1;
@@ -3593,6 +3646,24 @@ void GLGizmoTextureDisplacement::update_from_model_object(bool first_update)
{
wxBusyCursor wait;
// Opening the gizmo puts the panel back where it was left: the layer and the mode come off the
// volume, because they are the user's place in this model's stack, and the dock state off the
// application config, because it is about their window. Only on open - this also runs on an
// undo/redo and on a layer switch, where overriding what the user is doing now would be wrong.
if (first_update) {
if (const ModelVolume *mv = texture_volume(); mv != nullptr) {
const TextureDisplacementOptions &opts = mv->texture_displacement_options;
m_panel_mode = std::clamp(opts.panel_mode, 0, 1);
// Only if that slot still holds a layer: the stack can have been edited by anything that
// does not go through the panel, and a selection pointing at nothing shows an empty panel.
const auto &stack = mv->texture_displacement_layers;
if (std::any_of(stack.begin(), stack.end(),
[&opts](const TextureDisplacementLayer &l) { return l.slot == opts.active_slot; }))
m_active_layer_slot = opts.active_slot;
}
m_undocked = wxGetApp().app_config->get_bool(UNDOCKED_CONFIG_KEY);
}
const ModelObject *mo = m_c->selection_info()->model_object();
m_triangle_selectors.clear();
// The base keeps the last mesh a fill tool hovered, and render_painter_gizmo() reads it as a hover that is
@@ -3641,6 +3712,14 @@ void GLGizmoTextureDisplacement::update_from_model_object(bool first_update)
rebuild_preview();
}
void GLGizmoTextureDisplacement::store_panel_state()
{
if (ModelVolume *mv = texture_volume(); mv != nullptr) {
mv->texture_displacement_options.active_slot = m_active_layer_slot;
mv->texture_displacement_options.panel_mode = m_panel_mode;
}
}
void GLGizmoTextureDisplacement::set_active_layer(int slot)
{
if (slot == m_active_layer_slot)
@@ -3649,6 +3728,7 @@ void GLGizmoTextureDisplacement::set_active_layer(int slot)
// reflect - otherwise they would be silently lost.
update_model_object();
m_active_layer_slot = slot;
store_panel_state();
update_from_model_object(false);
// The on-canvas gizmo (if on) is anchored to whichever layer is active - keep it in sync
// instead of leaving it pointing at the previous layer's (now stale) paint patch.
@@ -3680,6 +3760,8 @@ void GLGizmoTextureDisplacement::ensure_panel_icons()
"texture_displacement_adjust.svg", "canvas_drag.svg", "texture_displacement_move_up.svg",
"texture_displacement_move_down.svg", "texture_displacement_drag.svg",
"texture_displacement_select_all.svg", "texture_displacement_erase_all.svg",
// The "type a value instead" icon at the right end of every slider.
"edit.svg",
};
std::vector<std::string> paths;
paths.reserve(names.size());
@@ -3998,8 +4080,8 @@ void GLGizmoTextureDisplacement::remove_texture_layer(int slot)
if (slot >= 0 && slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS)) {
mv->texture_displacement_facet(slot).reset();
m_thumbnails[size_t(slot)].reset();
m_thumbnail_source[size_t(slot)] = nullptr;
m_layer_expanded[size_t(slot)] = false;
m_thumbnail_source[size_t(slot)].reset();
m_layer_expanded[size_t(slot)] = false;
}
if (m_picker_slot == slot)
m_picker_slot = -1;
@@ -4173,7 +4255,7 @@ int GLGizmoTextureDisplacement::select_visible_faces(const std::array<float, 12>
selector.reset();
for (unsigned i : unobscured)
selector.set_facet(int(front_facing[i]), EnforcerBlockerType::ENFORCER);
selector.request_update_render_data();
selector.request_update_render_data(true);
update_model_object();
m_parent.set_as_dirty();
@@ -4196,7 +4278,7 @@ void GLGizmoTextureDisplacement::select_whole_model()
const size_t facet_count = v->mesh().its.indices.size();
for (size_t i = 0; i < facet_count; ++i)
m_triangle_selectors[idx]->set_facet(int(i), EnforcerBlockerType::ENFORCER);
m_triangle_selectors[idx]->request_update_render_data();
m_triangle_selectors[idx]->request_update_render_data(true);
}
update_model_object();
m_parent.set_as_dirty();
@@ -5302,7 +5384,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_thumbnail(const TextureDisplace
return nullptr;
const size_t slot = size_t(layer.slot);
if (m_thumbnails[slot] && m_thumbnail_source[slot] == layer.image_data.get() &&
if (m_thumbnails[slot] && m_thumbnail_source[slot].lock() == layer.image_data &&
m_thumbnail_smoothing[slot] == layer.smoothing)
return m_thumbnails[slot].get();
@@ -5315,7 +5397,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_thumbnail(const TextureDisplace
return nullptr;
m_thumbnails[slot] = std::move(texture);
m_thumbnail_source[slot] = layer.image_data.get();
m_thumbnail_source[slot] = layer.image_data;
m_thumbnail_smoothing[slot] = layer.smoothing;
return m_thumbnails[slot].get();
}
@@ -5324,17 +5406,17 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_color_texture(const TextureDisp
{
if (layer.empty() || !layer.color_enabled)
return nullptr;
if (m_color_tex && m_color_tex_source == layer.image_data.get() && m_color_tex_smoothing == layer.smoothing)
if (m_color_tex && m_color_tex_source.lock() == layer.image_data && m_color_tex_smoothing == layer.smoothing)
return m_color_tex.get();
std::unique_ptr<GLTexture> texture = upload_color_texture(decode_height_texture(layer), HEIGHT_TEX_MAX_PX);
if (!texture) {
m_color_tex.reset();
m_color_tex_source = nullptr;
m_color_tex_source.reset();
return nullptr;
}
m_color_tex = std::move(texture);
m_color_tex_source = layer.image_data.get();
m_color_tex_source = layer.image_data;
m_color_tex_smoothing = layer.smoothing;
return m_color_tex.get();
}
@@ -5346,7 +5428,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_height_texture(const TextureDis
// One slot, not one per layer: the preview shader only ever shades the *active* layer, so a single
// full-resolution upload is enough and the VRAM cost stays at one texture rather than eight.
if (m_height_tex && m_height_tex_source == layer.image_data.get() && m_height_tex_smoothing == layer.smoothing)
if (m_height_tex && m_height_tex_source.lock() == layer.image_data && m_height_tex_smoothing == layer.smoothing)
return m_height_tex.get();
std::unique_ptr<GLTexture> texture = upload_height_thumbnail(decode_height_texture(layer), HEIGHT_TEX_MAX_PX);
@@ -5354,7 +5436,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_height_texture(const TextureDis
return nullptr;
m_height_tex = std::move(texture);
m_height_tex_source = layer.image_data.get();
m_height_tex_source = layer.image_data;
m_height_tex_smoothing = layer.smoothing;
return m_height_tex.get();
}
@@ -5795,6 +5877,9 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
GizmoImguiBegin(get_name(), flags);
ensure_panel_icons();
process_uv_commands(); // clicks from the UV editor pane, run here where the GL context is current
// After the pane's commands, which can close it or change the view, and before the View row, so the row
// lights the view this frame ends up in and a click on it has the last word.
follow_island_highlight();
const float previous_body_h = m_panel_body_h;
const float previous_footer_h = m_panel_footer_h;
@@ -5919,8 +6004,8 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
}
return s + "...";
};
// Label column + a slider filling the rest of the row, value printed inside the track. Ctrl+click on
// any of these types a value in. `right_inset` keeps a layer card's inner padding.
// Label column + a slider filling the rest of the row, value printed inside the track.
// `right_inset` keeps a layer card's inner padding.
const auto slider_label = [&](const wxString &label) {
const float x0 = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
@@ -5928,17 +6013,107 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
};
// ---- Typed values on sliders ----
// Every slider in the panel goes through typed_slider(), so all of them take a number the same
// two ways: Ctrl+click on the track, or the edit icon at the right end for the same box without
// the modifier. Both end up in ImGui's own "temp input" mode - the icon only asks ImGui to focus
// the slider, which is what turns it into an input box (see SliderScalar) - so the parsing,
// the clamping and the Enter/click-away behaviour are ImGui's, not a second implementation.
// Retires a click whose row is no longer being drawn - the panel changed mode in between - so that
// it cannot fire later when that row comes back. Before any row is drawn, so a live one still wins.
if (!m_slider_type_request.empty() && ImGui::GetFrameCount() > m_slider_type_request_frame + 1)
m_slider_type_request.clear();
// Exactly as tall as the slider it sits beside, so it lines up with the track without the row
// having to be re-centred around it; icon_button() pads the glyph itself down to about 0.7 of this.
const float edit_icon_w = frame_h;
// What the slider's own width has to give up for the icon beside it.
const float edit_icon_room = edit_icon_w + gap_s;
// One end of a range, through the slider's own format, so the bounds in the tooltip read exactly
// like the value in the track. A parenthesised note in the format - "(auto)" - is dropped: it
// describes the current state, not the bound.
const auto fmt_bound = [](const char *format, auto v) {
char buf[64];
std::snprintf(buf, sizeof(buf), format, v);
std::string out(buf);
const size_t paren = out.find('(');
if (paren != std::string::npos)
out.erase(paren);
while (!out.empty() && out.back() == ' ')
out.pop_back();
return out;
};
const auto range_text = [](const std::string &lo, const std::string &hi) {
return Slic3r::format(_u8L("Range: %1% to %2%"), lo, hi);
};
const auto edit_icon_tip = [&](const std::string &range) {
return _u8L("Type a value instead of dragging. Ctrl+click on the slider does the same.") + "\n\n" + range;
};
// Draws `slider` at `item_w` (SetNextItemWidth's convention: negative measures back from the right
// edge, and the caller has already left edit_icon_room in it), then the edit icon. `tip` and the
// range go on both. Returns whatever the slider returned.
const auto typed_row = [&](const char *id, float item_w, const wxString &tip, const std::string &range,
const std::function<bool()> &slider) -> bool {
// Deferred from the click a frame ago: SetKeyboardFocusHere() is a request for the *next*
// frame, so it has to be issued before the slider it names, not from the icon beside it.
if (m_slider_type_request == id) {
ImGui::SetKeyboardFocusHere();
m_slider_type_request.clear();
m_parent.set_as_dirty(); // the focus only lands on a frame that actually gets drawn
}
ImGui::SetNextItemWidth(item_w);
const bool changed = slider();
// AllowWhenDisabled: several of these rows are drawn inside disabled_begin(), and a greyed
// slider is exactly when the user needs to be told what it is and why it is not moving.
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
wxString full = tip;
if (!full.IsEmpty())
full += "\n\n";
m_imgui->tooltip(full + from_u8(range), wrap_w);
}
// SameLine() puts the cursor back at the slider's own top (ItemSize records the Y the item was
// drawn at), so an icon of the same height lands on the track wherever the row placed it.
ImGui::SameLine(0.f, gap_s);
if (icon_button(int(ImGui::GetID(id)), "edit.svg", edit_icon_w, _L("Edit"), from_u8(edit_icon_tip(range)))) {
m_slider_type_request = id;
m_slider_type_request_frame = ImGui::GetFrameCount();
m_parent.set_as_dirty(); // the next frame is where the request above is turned into focus
}
return changed;
};
// The two forms every slider in the panel is one of. They derive the range from the bounds they are
// already given, so no row states its bounds or its format twice and the tooltip cannot drift from
// the track. `item_w` is as typed_row() takes it.
const auto typed_slider = [&](const char *id, float item_w, float *v, float v_min, float v_max, const char *format,
bool log, const wxString &tip) -> bool {
return typed_row(id, item_w, tip, range_text(fmt_bound(format, v_min), fmt_bound(format, v_max)), [&] {
return ImGui::SliderFloat(id, v, v_min, v_max, format,
ImGuiSliderFlags_AlwaysClamp | (log ? ImGuiSliderFlags_Logarithmic : 0));
});
};
const auto typed_slider_int = [&](const char *id, float item_w, int *v, int v_min, int v_max, const char *format,
bool log, const wxString &tip) -> bool {
return typed_row(id, item_w, tip, range_text(fmt_bound(format, v_min), fmt_bound(format, v_max)), [&] {
return ImGui::SliderInt(id, v, v_min, v_max, format,
ImGuiSliderFlags_AlwaysClamp | (log ? ImGuiSliderFlags_Logarithmic : 0));
});
};
// Label column + the slider filling the rest of the row.
const auto float_row = [&](const char *id, const wxString &label, float *v, float v_min, float v_max, const char *format,
bool log, float right_inset) -> bool {
bool log, float right_inset, const wxString &tip) -> bool {
slider_label(label);
ImGui::SetNextItemWidth(-std::max(right_inset, 1.f));
return ImGui::SliderFloat(id, v, v_min, v_max, format, ImGuiSliderFlags_AlwaysClamp | (log ? ImGuiSliderFlags_Logarithmic : 0));
return typed_slider(id, -(std::max(right_inset, 1.f) + edit_icon_room), v, v_min, v_max, format, log, tip);
};
const auto int_row = [&](const char *id, const wxString &label, int *v, int v_min, int v_max, const char *format,
float right_inset) -> bool {
float right_inset, const wxString &tip) -> bool {
slider_label(label);
ImGui::SetNextItemWidth(-std::max(right_inset, 1.f));
return ImGui::SliderInt(id, v, v_min, v_max, format, ImGuiSliderFlags_AlwaysClamp);
return typed_slider_int(id, -(std::max(right_inset, 1.f) + edit_icon_room), v, v_min, v_max, format, false, tip);
};
const auto layer_name = [](const TextureDisplacementLayer &l) {
return l.name.empty() ? Slic3r::format(_u8L("Layer %1%"), l.slot + 1) : l.name;
@@ -5986,6 +6161,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
"not what you wanted and you know why."));
if (clicked && !on) {
m_panel_mode = m;
store_panel_state();
if (!pro_mode()) {
// Leaving the subdivision preview open would strand a wireframe whose controls just
// disappeared, so close it as part of the switch.
@@ -6008,6 +6184,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
_L("Detach this panel so it can be dragged anywhere over the 3D view, or dock it back beside "
"the toolbar.")))
m_undocked = !m_undocked;
wxGetApp().app_config->set_bool(UNDOCKED_CONFIG_KEY, m_undocked);
}
ImGui::Separator();
@@ -6149,7 +6326,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
if (v->is_model_part()) {
++idx;
m_triangle_selectors[idx]->reset();
m_triangle_selectors[idx]->request_update_render_data();
m_triangle_selectors[idx]->request_update_render_data(true);
}
update_model_object();
m_parent.set_as_dirty();
@@ -6160,11 +6337,10 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
const auto centre_on_row = [&](float h) { ImGui::SetCursorPosY(row_y + std::round((icon_md - h) * 0.5f)); };
vsep(icon_md);
if (is_brush_mode) {
ImGui::SetNextItemWidth(std::max(1.f, row_end - ImGui::GetCursorPosX() - (3.f * gap_s + 1.f + 2.f * icon_sm)));
centre_on_row(frame_h);
ImGui::SliderFloat("##cursor_radius", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f mm",
ImGuiSliderFlags_AlwaysClamp);
hover_tip(m_desc.at("cursor_size"));
typed_slider("##cursor_radius",
std::max(1.f, row_end - ImGui::GetCursorPosX() - (3.f * gap_s + 1.f + 2.f * icon_sm) - edit_icon_room),
&m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f mm", false, m_desc.at("cursor_size"));
vsep(icon_sm);
const bool is_circle = m_cursor_type == TriangleSelector::CursorType::CIRCLE;
centre_on_row(icon_sm);
@@ -6177,11 +6353,10 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
_L("Sphere - paints only within a ball around the point under the cursor")))
m_cursor_type = TriangleSelector::CursorType::SPHERE;
} else if (is_area_mode) {
ImGui::SetNextItemWidth(std::max(1.f, row_end - ImGui::GetCursorPosX()));
centre_on_row(frame_h);
ImGui::SliderFloat("##smart_fill_angle", &m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, "%.0f°",
ImGuiSliderFlags_AlwaysClamp);
hover_tip(_u8L("Angle threshold - the fill stops at edges sharper than this"));
typed_slider("##smart_fill_angle", std::max(1.f, row_end - ImGui::GetCursorPosX() - edit_icon_room),
&m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, "%.0f°", false,
_L("Angle threshold - the fill stops at edges sharper than this"));
} else {
centre_on_row(frame_h);
ImGui::AlignTextToFramePadding();
@@ -6193,10 +6368,9 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
// ---- View: Normal / Fast / Checker / Distortion as one group, Wireframe on its own ----
// The underlying state stays m_use_shaded_preview + m_uv_check_mode.
{
const int cur_mode = m_use_shaded_preview ? 1 :
m_uv_check_mode == UVCheckMode::Checker ? 2 :
m_uv_check_mode == UVCheckMode::Distortion ? 3 : 0;
const int cur_mode = view_mode();
int new_mode = cur_mode;
int picked = -1; // the button clicked, the active one included
bool wf_toggle = false;
bool open_uv_editor = false;
// Checker and Distortion both draw *the unwrap* - the first the texture grid laid over it, the second
@@ -6219,19 +6393,19 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + m_imgui->scaled(2.6f)));
if (icon_toggle(701, "texture_displacement_real_preview.svg", cur_mode == 0, icon_md, _L("Normal"),
_L("Normal - the real geometry, exactly what Bake will produce. Slower to update")))
new_mode = 0;
new_mode = picked = 0;
ImGui::SameLine(0.f, gap_s);
if (icon_toggle(702, "texture_displacement_fast_preview.svg", cur_mode == 1, icon_md, _L("Fast"),
_L("Fast - the relief is only shaded on, not built, and only for the layer you are "
"editing. Updates instantly while you paint")))
new_mode = 1;
new_mode = picked = 1;
ImGui::SameLine(0.f, gap_s);
if (icon_toggle(703, "texture_displacement_checker.svg", cur_mode == 2, icon_md, _L("Checker"),
_L("Checker - a test grid instead of the texture. Where the squares stay square the "
"texture is undistorted; where they stretch, it will too. Opens the UV editor if "
"it is closed"),
uv_view_na)) {
new_mode = 2;
new_mode = picked = 2;
open_uv_editor = true;
}
ImGui::SameLine(0.f, gap_s);
@@ -6239,7 +6413,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
_L("Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if "
"it is closed"),
uv_view_na)) {
new_mode = 3;
new_mode = picked = 3;
open_uv_editor = true;
}
vsep(icon_md);
@@ -6263,6 +6437,8 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
if (new_mode == cur_mode)
update_uv_editor(); // otherwise apply_view_mode() below does it
}
if (picked >= 0)
m_island_view.picked(picked);
if (new_mode != cur_mode)
apply_view_mode(new_mode);
if (wf_toggle) {
@@ -6451,16 +6627,16 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
// The three controls nearly every layer needs; everything else waits behind "More settings".
// Depth and tile size are logarithmic, so both ends of their wide ranges stay usable.
m_preview_params_dirty |= float_row("##depth", _L("Depth"), &layer.depth_mm, 0.01f, 10.f, "%.3f mm", true, card_pad);
hover_tip(_u8L("Height of the relief: how far white in the texture lifts the surface, in "
"millimetres. Black does not move it at all, unless Midlevel says otherwise."));
m_preview_params_dirty |= float_row("##tile_size", _L("Tile size"), &layer.tiling_scale, 0.2f, 200.f, "%.2f mm", true, card_pad);
hover_tip(_u8L("How wide one copy of the texture is on the model. Smaller repeats the pattern "
"more often and makes its detail finer; with Tile off, this is the size of the "
"single copy."));
m_preview_params_dirty |= float_row("##rotation", _L("Rotation"), &layer.rotation_deg, 0.f, 360.f, "%.0f°", false, card_pad);
hover_tip(_u8L("Turns the texture on the surface, in degrees - for lining a pattern up with an "
"edge of the model."));
m_preview_params_dirty |= float_row("##depth", _L("Depth"), &layer.depth_mm, 0.01f, 10.f, "%.3f mm", true, card_pad,
_L("Height of the relief: how far white in the texture lifts the surface, in "
"millimetres. Black does not move it at all, unless Midlevel says otherwise."));
m_preview_params_dirty |= float_row("##tile_size", _L("Tile size"), &layer.tiling_scale, 0.2f, 200.f, "%.2f mm", true, card_pad,
_L("How wide one copy of the texture is on the model. Smaller repeats the pattern "
"more often and makes its detail finer; with Tile off, this is the size of the "
"single copy."));
m_preview_params_dirty |= float_row("##rotation", _L("Rotation"), &layer.rotation_deg, 0.f, 360.f, "%.0f°", false, card_pad,
_L("Turns the texture on the surface, in degrees - for lining a pattern up with an "
"edge of the model."));
if (m_layer_expanded[size_t(layer.slot)]) {
{
@@ -6475,22 +6651,22 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
// Midlevel: the height that means "don't move". At 0 the surface only ever bulges outwards;
// at 0.5 mid-grey is neutral and darker texels cut inwards.
m_preview_params_dirty |= float_row("##midlevel", _L("Midlevel"), &layer.midlevel, 0.f, 10.f, "%.2f", false, card_pad);
hover_tip(_u8L("Which gray stays where the surface already is. At 0 the texture only pushes "
"outwards; at 0.5 mid-gray stays put, so darker grays cut in and lighter ones "
"still push out - one image both embosses and engraves.\n\n"
"What cuts in has to fit: inside a sharp corner or through a thin wall, a deep "
"cut can pass through the other side."));
m_preview_params_dirty |= float_row("##midlevel", _L("Midlevel"), &layer.midlevel, 0.f, 10.f, "%.2f", false, card_pad,
_L("Which gray stays where the surface already is. At 0 the texture only pushes "
"outwards; at 0.5 mid-gray stays put, so darker grays cut in and lighter ones "
"still push out - one image both embosses and engraves.\n\n"
"What cuts in has to fit: inside a sharp corner or through a thin wall, a deep "
"cut can pass through the other side."));
if (layer.midlevel > 0.f && layer.depth_mm > 1.f) {
ImGui::PushTextWrapPos(content_rx - card_pad);
m_imgui->warning_text(_L("Deep inward displacement may self-intersect."));
ImGui::PopTextWrapPos();
}
m_preview_params_dirty |= float_row("##smoothing", _L("Smoothing"), &layer.smoothing, 0.f, 1.f, "%.2f", false, card_pad);
hover_tip(_u8L("Blurs the image before it is used, which rounds off hard steps and removes "
"speckle from a noisy photo. Raise it if the relief looks harsh or grainy; it "
"costs fine detail."));
m_preview_params_dirty |= float_row("##smoothing", _L("Smoothing"), &layer.smoothing, 0.f, 1.f, "%.2f", false, card_pad,
_L("Blurs the image before it is used, which rounds off hard steps and removes "
"speckle from a noisy photo. Raise it if the relief looks harsh or grainy; it "
"costs fine detail."));
// Edge fade: the relief flattens toward the boundary of the painted area.
m_preview_params_dirty |= m_imgui->bbl_checkbox(_L("Edge fade") + "##edge_smoothing", layer.edge_smoothing);
@@ -6498,12 +6674,11 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
"blends into the bare surface instead of stopping at a step."));
ImGui::SameLine();
m_imgui->disabled_begin(!layer.edge_smoothing);
ImGui::SetNextItemWidth(-card_pad);
m_preview_params_dirty |= ImGui::SliderFloat("##edge_amount", &layer.edge_smoothing_amount, 0.02f, 1.f, "%.2f",
ImGuiSliderFlags_AlwaysClamp);
m_preview_params_dirty |= typed_slider("##edge_amount", -(card_pad + edit_icon_room),
&layer.edge_smoothing_amount, 0.02f, 1.f, "%.2f", false,
_L("How far in the fade reaches, as a share of the painted area. Small "
"values soften a narrow band at the edge; 1 flattens almost all of it."));
m_imgui->disabled_end();
hover_tip(_u8L("How far in the fade reaches, as a share of the painted area. Small values "
"soften a narrow band at the edge; 1 flattens almost all of it."));
// Invert and Colours share a row.
{
@@ -6548,19 +6723,19 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
// Every mix can become a filament slot, and there are only so many beside the
// physical filaments.
const int max_mixes = std::max(1, int(EnforcerBlockerType::ExtruderMax) - int(m_palette_filaments.size()));
if (int_row("##color_mix_count", _L("Mixed colors"), &opts.color_mix_count, 1, max_mixes, "%d", card_pad))
if (int_row("##color_mix_count", _L("Mixed colors"), &opts.color_mix_count, 1, max_mixes, "%d", card_pad,
_L("The most mixed filaments a bake may add. They are picked from the "
"texture's colors, and only the ones the bake actually uses are created.")))
m_preview_params_dirty = true;
hover_tip(_u8L("The most mixed filaments a bake may add. They are picked from the "
"texture's colors, and only the ones the bake actually uses are created."));
// After the slider, so a change shows in the same frame.
ImGui::TextDisabled("%s", Slic3r::format(_u8L("%1% printable colors from %2% filaments"),
int(cached_palette().size()), int(m_palette_filaments.size())).c_str());
}
if (int_row("##color_despeckle", _L("Denoise"), &opts.color_despeckle, 0, 6, "%d", card_pad))
m_preview_params_dirty = true;
hover_tip(_u8L("Cleans up single stray triangles of the wrong color, which detail finer "
if (int_row("##color_despeckle", _L("Denoise"), &opts.color_despeckle, 0, 6, "%d", card_pad,
_L("Cleans up single stray triangles of the wrong color, which detail finer "
"than the mesh leaves behind. Raise it if the result looks speckled, "
"lower it if small features are being swallowed."));
"lower it if small features are being swallowed.")))
m_preview_params_dirty = true;
}
}
@@ -6665,10 +6840,10 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
"gets the texture, and its border becomes the edge of the projection."));
if (projector_open) {
if (int_row("##projector_opacity", _L("Opacity"), &m_projector_opacity, 20, 255, "%d", card_pad))
if (int_row("##projector_opacity", _L("Opacity"), &m_projector_opacity, 20, 255, "%d", card_pad,
_L("How solid the frame window looks while you place it. Lower to see the "
"model through it; it does not affect the result.")))
m_projector_frame->set_opacity(m_projector_opacity);
hover_tip(_u8L("How solid the frame window looks while you place it. Lower to see the "
"model through it; it does not affect the result."));
if (m_imgui->button(_u8L("Apply projection frame"))) {
const int painted_count = apply_projection_frame();
@@ -6969,57 +7144,57 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
// pattern can sample four points that all happen to land at similar heights, report no error,
// and stall before refinement ever starts.
if (float_row("##subdiv_target", m_subdivide_feature ? _L("Max edge") : _L("Target edge"), &m_subdivide_target_mm,
0.001f, 20.f, "%.3f mm", true, 0.f))
0.001f, 20.f, "%.3f mm", true, 0.f,
m_subdivide_feature ?
_L("No triangle in the painted area stays larger than this, even where the texture "
"is flat. Keep it near the size of the smallest feature you want to come out.") :
_L("Triangles in the painted area are split until none is larger than this. Smaller "
"means finer detail and, fast, a lot more triangles.")))
preview_live();
hover_tip(m_subdivide_feature ?
_u8L("No triangle in the painted area stays larger than this, even where the texture "
"is flat. Keep it near the size of the smallest feature you want to come out.") :
_u8L("Triangles in the painted area are split until none is larger than this. Smaller "
"means finer detail and, fast, a lot more triangles."));
if (m_subdivide_feature) {
if (float_row("##subdiv_detail", _L("Detail"), &m_subdivide_detail_mm, 0.001f, 1.f, "%.3f mm", true, 0.f))
if (float_row("##subdiv_detail", _L("Detail"), &m_subdivide_detail_mm, 0.001f, 1.f, "%.3f mm", true, 0.f,
_L("How far the mesh may sit from the shape the texture describes, in millimetres. "
"Smaller follows fine detail and costs triangles; larger only chases the big "
"features.")))
preview_live();
hover_tip(_u8L("How far the mesh may sit from the shape the texture describes, in millimetres. "
"Smaller follows fine detail and costs triangles; larger only chases the big "
"features."));
if (float_row("##subdiv_min", _L("Min edge"), &m_subdivide_min_edge_mm, 0.001f, 20.f, "%.3f mm", true, 0.f))
if (float_row("##subdiv_min", _L("Min edge"), &m_subdivide_min_edge_mm, 0.001f, 20.f, "%.3f mm", true, 0.f,
_L("A floor on triangle size, so a sharp step in the texture cannot be chased "
"forever. Lower it for finer relief, raise it if the count runs away at hard "
"edges.")))
preview_live();
hover_tip(_u8L("A floor on triangle size, so a sharp step in the texture cannot be chased "
"forever. Lower it for finer relief, raise it if the count runs away at hard "
"edges."));
}
// Applies in both adaptive sub-modes: it is about the step the bake puts at the paint's edge, which
// exists whether or not "Follow texture detail" is on. 0 turns the band off.
if (float_row("##subdiv_border", _L("Edge detail"), &m_subdivide_border_mm, 0.f, 5.f, "%.3f mm", false, 0.f))
if (float_row("##subdiv_border", _L("Edge detail"), &m_subdivide_border_mm, 0.f, 5.f, "%.3f mm", false, 0.f,
_L("Triangle size along the outline of the painted area, where the relief drops back to the "
"bare surface. Lower it if that rim looks jagged; it only costs triangles along the "
"outline. 0 turns it off.")))
preview_live();
hover_tip(_u8L("Triangle size along the outline of the painted area, where the relief drops back to the "
"bare surface. Lower it if that rim looks jagged; it only costs triangles along the "
"outline. 0 turns it off."));
// Only worth showing when a layer is actually colouring: with no colour there is no boundary for it
// to refine and the control would do nothing whatever it is set to.
if (mv != nullptr && any_layer_colors(*mv)) {
if (float_row("##subdiv_color", _L("Color detail"), &m_subdivide_color_mm, 0.f, 5.f, "%.3f mm", false, 0.f))
if (float_row("##subdiv_color", _L("Color detail"), &m_subdivide_color_mm, 0.f, 5.f, "%.3f mm", false, 0.f,
_L("Triangle size where two colors meet. Each triangle prints in one filament, so a "
"color edge can only be as sharp as the triangles along it - and nothing else "
"refines there, since the surface is flat across a change of color. 0 turns it off.")))
preview_live();
hover_tip(_u8L("Triangle size where two colors meet. Each triangle prints in one filament, so a "
"color edge can only be as sharp as the triangles along it - and nothing else "
"refines there, since the surface is flat across a change of color. 0 turns it off."));
}
ImGui::TextDisabled("%s", _u8L("Triangle budget: set with Triangles, below.").c_str());
if (m_subdivide_editing && m_subdivide_preview_tris > 0)
m_imgui->text(Slic3r::format(_u8L("Preview: %1% triangles"), m_subdivide_preview_tris));
} else {
if (int_row("##subdiv_steps", _L("Steps"), &m_subdivide_count, 0, 5, "%d", 0.f)) {
if (int_row("##subdiv_steps", _L("Steps"), &m_subdivide_count, 0, 5, "%d", 0.f,
_L("Splits every triangle of the model into four, this many times over. Each step "
"quadruples the count - 3 turns 100 k triangles into 6.4 M - so prefer refining "
"only the painted area unless you need the whole model finer."))) {
if (m_subdivide_editing)
rebuild_subdivide_preview(); // a count of 0 clears the preview, it doesn't compute one
m_parent.set_as_dirty();
}
hover_tip(_u8L("Splits every triangle of the model into four, this many times over. Each step "
"quadruples the count - 3 turns 100 k triangles into 6.4 M - so prefer refining "
"only the painted area unless you need the whole model finer."));
}
{
@@ -7081,9 +7256,9 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
}
m_remesh_target_edge_mm = cnt > 0 ? std::clamp(float(sum / double(cnt)), 0.1f, 20.f) : 1.f;
}
float_row("##remesh_edge", _L("Target edge"), &m_remesh_target_edge_mm, 0.1f, 20.f, "%.2f mm", true, 0.f);
hover_tip(_u8L("Triangle size the whole model is rebuilt with, in millimetres. Displacement works best on an "
"even mesh; this is what makes one out of an uneven import."));
float_row("##remesh_edge", _L("Target edge"), &m_remesh_target_edge_mm, 0.1f, 20.f, "%.2f mm", true, 0.f,
_L("Triangle size the whole model is rebuilt with, in millimetres. Displacement works best on an "
"even mesh; this is what makes one out of an uneven import."));
m_imgui->bbl_checkbox(_L("Keep sharp edges") + "##remesh_sharp", m_remesh_keep_sharp_edges);
hover_tip(_u8L("Holds hard edges and open borders in place while the rest is remeshed. Without it "
@@ -7091,11 +7266,10 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
"a cube comes back with wobbly edges."));
ImGui::SameLine();
m_imgui->disabled_begin(!m_remesh_keep_sharp_edges);
ImGui::SetNextItemWidth(-1.f);
ImGui::SliderFloat("##remesh_sharp_angle", &m_remesh_sharp_angle_deg, 5.f, 90.f, "%.0f°", ImGuiSliderFlags_AlwaysClamp);
m_imgui->disabled_end();
hover_tip(_u8L("How sharp a fold has to be, in degrees, before the remesher treats it as an edge worth "
typed_slider("##remesh_sharp_angle", -(1.f + edit_icon_room), &m_remesh_sharp_angle_deg, 5.f, 90.f, "%.0f°", false,
_L("How sharp a fold has to be, in degrees, before the remesher treats it as an edge worth "
"keeping. Lower protects more of the model's shape; higher rebuilds more of it evenly."));
m_imgui->disabled_end();
m_imgui->disabled_begin(mv == nullptr || busy);
if (ImGui::Button(_u8L("Remesh").c_str()))
@@ -7123,16 +7297,16 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
"on a layer is a different thing: it blurs the image before it is used."));
if (opts.smooth_enabled) {
float percent = opts.smooth_strength * 100.f;
if (float_row("##dispsmooth", _L_CONTEXT("Strength", "Texture Displacement"), &percent, 1.f, 100.f, "%.0f %%", false, 0.f)) {
if (float_row("##dispsmooth", _L_CONTEXT("Strength", "Texture Displacement"), &percent, 1.f, 100.f, "%.0f %%", false, 0.f,
_L("How far each pass pulls a vertex towards its neighbours. High values round the "
"relief off quickly; low values need more passes but keep more of the detail."))) {
opts.smooth_strength = std::clamp(percent / 100.f, 0.01f, 1.f);
m_preview_params_dirty = true;
}
hover_tip(_u8L("How far each pass pulls a vertex towards its neighbours. High values round the "
"relief off quickly; low values need more passes but keep more of the detail."));
if (int_row("##dispsmoothit", _L("Passes"), &opts.smooth_iterations, 1, 10, "%d", 0.f))
if (int_row("##dispsmoothit", _L("Passes"), &opts.smooth_iterations, 1, 10, "%d", 0.f,
_L("How many smoothing passes to run. More passes spread the smoothing further across "
"the surface; Strength decides how much each one moves.")))
m_preview_params_dirty = true;
hover_tip(_u8L("How many smoothing passes to run. More passes spread the smoothing further across "
"the surface; Strength decides how much each one moves."));
m_preview_params_dirty |= m_imgui->bbl_checkbox(_L("Ignore outer ring"), opts.smooth_skip_border);
hover_tip(_u8L("Keeps the outer ring of the painted area out of the smoothing. Its neighbours "
@@ -7175,16 +7349,16 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
int shown_k = auto_budget ? v2_recommendation(*mv).budget_k : opts.v2_max_triangles_k;
m_imgui->disabled_begin(auto_budget);
// TRN Slider value: %d is the triangle budget in thousands
if (int_row("##v2budget", _L("Budget"), &shown_k, 0, 4000, auto_budget ? _u8L("%d k (auto)").c_str() : "%d k", 0.f)) {
if (int_row("##v2budget", _L("Budget"), &shown_k, 0, 4000, auto_budget ? _u8L("%d k (auto)").c_str() : "%d k", 0.f,
_L("How many thousand triangles this bake may spend on the area you painted. "
"Relief already baked into the rest of the model is kept on top of it, so a "
"second bake somewhere else gets the same budget as the first. Raise it if the "
"warning below Resolution says the detail will not fit; 0 keeps every triangle "
"the refinement produced, however many that is."))) {
opts.v2_max_triangles_k = shown_k;
m_preview_params_dirty = true;
}
m_imgui->disabled_end();
hover_tip(_u8L("How many thousand triangles this bake may spend on the area you painted. "
"Relief already baked into the rest of the model is kept on top of it, so a "
"second bake somewhere else gets the same budget as the first. Raise it if the "
"warning below Resolution says the detail will not fit; 0 keeps every triangle "
"the refinement produced, however many that is."));
}
if (SHOW_PIPELINE_DEV_CONTROLS && opts.pipeline_v2) {
// Keeping the relief above the plate is not a checkbox: it is unconditional, in both pipelines
@@ -7291,26 +7465,28 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
"default. Untick to set both yourself - worth doing for a texture much finer or "
"much coarser than the part it sits on."));
ImGui::SameLine();
ImGui::SetNextItemWidth(x0 + panel_w - ImGui::GetCursorPosX());
float shown = auto_res ? rec.edge_mm : opts.v2_refine_mm;
// Held in a local: the format outlives the call that reads it, and the slider and the
// range in its tooltip are then formatted the same way.
const std::string v2edge_format = auto_res ? _u8L("%.2f mm (auto)") : std::string("%.2f mm");
const wxString v2edge_tip =
auto_res && rec.edge_mm > 0.f ?
from_u8(Slic3r::format(_u8L("Chosen from the size of the model: %1$.2f mm triangles, "
"budget %2% k. Untick Auto to set them yourself."),
rec.edge_mm, rec.budget_k)) :
_L("How fine the mesh is made under the paint, in millimetres. It has to be "
"smaller than the detail you want out of the texture - a 0.5 mm groove needs "
"triangles well under 0.5 mm. Smaller costs triangles fast: halving it needs "
"four times as many, and once they no longer fit the budget the bake simplifies "
"back down and the detail goes with it.");
m_imgui->disabled_begin(busy || auto_res);
if (ImGui::SliderFloat("##v2edge", &shown, 0.02f, 2.f, auto_res ? _u8L("%.2f mm (auto)").c_str() : "%.2f mm",
ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic)) {
if (typed_slider("##v2edge", x0 + panel_w - ImGui::GetCursorPosX() - edit_icon_room, &shown, 0.02f, 2.f,
v2edge_format.c_str(), true, v2edge_tip)) {
opts.v2_refine_mm = shown;
m_preview_params_dirty = true;
m_parent.set_as_dirty();
}
m_imgui->disabled_end();
if (auto_res && rec.edge_mm > 0.f)
hover_tip(Slic3r::format(_u8L("Chosen from the size of the model: %1$.2f mm triangles, "
"budget %2% k. Untick Auto to set them yourself."),
rec.edge_mm, rec.budget_k));
else
hover_tip(_u8L("How fine the mesh is made under the paint, in millimetres. It has to be "
"smaller than the detail you want out of the texture - a 0.5 mm groove needs "
"triangles well under 0.5 mm. Smaller costs triangles fast: halving it needs "
"four times as many, and once they no longer fit the budget the bake simplifies "
"back down and the detail goes with it."));
// What this resolution costs over what is painted, against what the budget allows. Refining
// past the budget is not an error - the bake simplifies back down to it - but the result
@@ -7342,18 +7518,17 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
m_imgui->text(_L("Triangles"));
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
ImGui::SetNextItemWidth(x0 + panel_w - ImGui::GetCursorPosX());
m_imgui->disabled_begin(busy);
if (ImGui::SliderInt("##subdivbudget", &m_subdivide_budget_k, 10, 2000, "+%d k",
ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic)) {
if (typed_slider_int("##subdivbudget", x0 + panel_w - ImGui::GetCursorPosX() - edit_icon_room,
&m_subdivide_budget_k, 10, 2000, "+%d k", true,
_L("How many thousand triangles the refinement may add to the model. The triangle "
"that fits worst is always split first, so even a run that spends the lot has "
"spent it where it shows most. Raise it if the relief still looks coarse."))) {
if (m_subdivide_editing)
rebuild_subdivide_preview();
m_parent.set_as_dirty();
}
m_imgui->disabled_end();
hover_tip(_u8L("How many thousand triangles the refinement may add to the model. The triangle "
"that fits worst is always split first, so even a run that spends the lot has "
"spent it where it shows most. Raise it if the relief still looks coarse."));
}
const float button_h = std::round(frame_h * 1.25f);
@@ -7372,7 +7547,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
: m_tool_type == ToolType::SMART_FILL ? m_shortcuts_bucket_fill
: m_tool_type == ToolType::BRUSH ? m_shortcuts_brush
: m_tool_type == ToolType::GAP_FILL ? m_shortcuts_gap_fill
: std::vector<std::pair<wxString, wxString>>{};
: m_shortcuts_sliders; // the sliders are there whether or not a painting tool is
ImGui::SetCursorPosY(row_y + (row_h - icon_h) * .5f); // center vertically
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(int(m_imgui->scaled(.5f)), style.ItemSpacing.y));
@@ -197,6 +197,27 @@ public:
};
static PaintedColors painted_colors(const TriangleMesh &mesh, const TriangleSelector::TriangleSplittingData &paint);
// The view while the UV editor's selected islands are highlighted on the model. The highlight lies on the
// undisplaced surface, so the Normal view's relief hides it wherever it rises: Normal gives way to Fast
// while islands are selected and comes back once none are. A view the user clicks in the View row is
// theirs - the pane's background buttons are not a pick, Height only meaning "the texture view".
struct IslandViewFollow
{
bool shown = false; // the highlight, as of the last step()
bool switched = false; // Fast was switched on for the highlight, so Normal comes back once it is gone
bool keep_normal = false; // the user picked Normal in the View row while the highlight was shown
// The view to apply this frame (0 Normal, 1 Fast), or -1 for none. `view` is the one on screen, numbered as
// apply_view_mode() takes it; `debug_open` a debug stage on screen, which holds Normal itself.
int step(bool shown_now, int view, bool debug_open);
// A View row button clicked, the active one included. The row is drawn after step() in the same frame,
// so `shown` is this frame's.
void picked(int view)
{
switched = false;
keep_normal = shown && view == 0;
}
};
void render_painter_gizmo() override;
// Intercepts mouse input while "Adjust Texture" mode is on (dragging the on-canvas offset/
@@ -262,6 +283,9 @@ private:
// Standard is active so what Preview shows is always what Bake will do. Returns true if it actually
// changed something, so the caller can invalidate the preview.
bool apply_standard_mode_presets(ModelVolume *mv);
// Copies the panel's own state (active layer, Standard/Pro) onto the volume, so the project file
// can carry it. Cheap and idempotent - called wherever either of the two changes.
void store_panel_state();
// Standard mode's Bake: remesh to an even density, refine where the texture bends, then displace.
// The order matters and is the whole reason this is one button - a height map can only move
// existing vertices, so the mesh has to be prepared first, and remeshing after painting would drop
@@ -404,6 +428,12 @@ private:
// Per slot: whether the layer's card shows every setting or only Depth, Tile size and Rotation.
// Panel state only, not saved with the project.
std::array<bool, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_layer_expanded{};
// The slider whose edit icon was just clicked, as its ImGui id, and the frame it was clicked on.
// The row acts on it on the next frame - ImGui's keyboard-focus request only takes effect a frame
// later - and clears it; the frame number is what retires a request whose row has gone off screen
// in the meantime. Panel state only, not saved with the project.
std::string m_slider_type_request;
int m_slider_type_request_frame = 0;
// "Adjust Texture" mode: instead of painting, dragging an on-canvas handle changes the active
// layer's offset. The handle is a flat panel lying in the paint patch's own tangent plane
@@ -504,6 +534,11 @@ private:
// The panel's view modes: 0 Normal, 1 Fast, 2 Checker, 3 Distortion. Shared by the View row and the pane's
// background buttons, so both switch views the same way.
void apply_view_mode(int mode);
// The view on screen, numbered as apply_view_mode() takes it.
int view_mode() const;
// Run once a frame, after the pane's commands: switches the view as m_island_view says.
void follow_island_highlight();
IslandViewFollow m_island_view;
// The pane header's thumbnail of the active layer's texture, rebuilt only when its image changes.
static constexpr int UV_THUMB_PX = 64;
const void *m_uv_thumb_source = nullptr;
@@ -735,6 +770,8 @@ private:
// in place. Rebuilt whenever the pane's selection differs from the one it was built for.
GLModel m_island_overlay_glmodel;
std::vector<int> m_island_overlay_selection;
// The pane's selection while the overlay applies - the pane open over an unwrapped LSCM layer - else null.
const std::vector<int> *island_highlight_selection();
void rebuild_island_overlay(const std::vector<int> &selection);
void render_island_overlay();
// Set on every paint event, cleared when the overlay is rebuilt in render_painter_gizmo(). Kept
@@ -915,25 +952,26 @@ private:
bool m_preview_job_pending = false;
void queue_preview_job();
// Per-slot GPU thumbnail cache for the layer list panel, keyed by the image_data pointer that
// was current the last time each thumbnail was built (see get_layer_thumbnail()).
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
std::array<const void *, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source{};
// Per-slot GPU thumbnail cache for the layer list panel, each keyed by the image_data it was built from
// (see get_layer_thumbnail()). Held weakly rather than by address, as decode_height_texture()'s cache is:
// an image freed and replaced by another at the same address must not pass for it.
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
std::array<std::weak_ptr<const std::vector<unsigned char>>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source;
// The smoothing each cached thumbnail was built at, so a smoothing change re-uploads it.
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
// Full-resolution height texture for the preview shader, keyed the same way (see
// get_layer_height_texture()). A smoothing change re-uploads it, so the fast preview shows the
// blur the bake will apply.
std::unique_ptr<GLTexture> m_height_tex;
const void *m_height_tex_source = nullptr;
float m_height_tex_smoothing = -1.f;
std::unique_ptr<GLTexture> m_height_tex;
std::weak_ptr<const std::vector<unsigned char>> m_height_tex_source;
float m_height_tex_smoothing = -1.f;
// The same, for the layer's *colour*, which the fast preview quantizes per fragment so it shows
// the image at texel resolution rather than at the mesh's. Null for a grayscale texture.
std::unique_ptr<GLTexture> m_color_tex;
const void *m_color_tex_source = nullptr;
float m_color_tex_smoothing = -1.f;
std::unique_ptr<GLTexture> m_color_tex;
std::weak_ptr<const std::vector<unsigned char>> m_color_tex_source;
float m_color_tex_smoothing = -1.f;
// Library textures the picker has shown at least once, keyed by file path (see LibraryTexture).
std::map<std::string, LibraryTexture> m_library_textures;
@@ -971,9 +1009,12 @@ private:
PatchUnwrap m_uv_editor_unwrap;
// When set, the panel is a free-floating window the user can drag anywhere (with a title bar to
// grab), instead of being pinned to the right of the gizmo toolbar. Persisted across gizmo
// open/close within a session, so the choice sticks while working.
// grab), instead of being pinned to the right of the gizmo toolbar. Kept in the application
// config rather than in the project: it describes the user's window, not the model, so opening
// someone else's project must not move their panel.
bool m_undocked = false;
// The config key behind m_undocked.
static constexpr const char *UNDOCKED_CONFIG_KEY = "texture_displacement_panel_undocked";
// Smooth scrolling for the panel body (everything between the header and the pinned Bake footer).
// ImGui jumps a fixed number of lines per wheel notch, which on tall layer cards reads as a hard
@@ -1016,6 +1057,9 @@ private:
std::vector<std::pair<wxString, wxString>> m_shortcuts_bucket_fill;
// Contains all shortcuts in the format of {shortcut, description}, e.g. {alt + _L("Left mouse button"), _L("Part_selection")}
std::vector<std::pair<wxString, wxString>> m_shortcuts_gap_fill;
// The two ways every slider in the panel takes a typed value. They hold whatever tool is selected,
// so they are tacked onto each of the lists above and stand on their own when no tool is active.
std::vector<std::pair<wxString, wxString>> m_shortcuts_sliders;
// Icons for the panel's icon buttons (tools, views, mapping, tiling, layer actions). Loaded through IconManager with
// the same colour/monochrome variants the main toolbar uses, so an inactive button shows the icon in
+13 -5
View File
@@ -420,7 +420,10 @@ void GLGizmosManager::refresh_on_off_state()
void GLGizmosManager::reset_all_states()
{
if (! m_enabled || m_serializing)
// The restore/new-project event can run before deferred OpenGL resource
// loading has populated the gizmo list. There is nothing to reset until
// initialization completes.
if (! m_enabled || m_serializing || m_gizmos.empty())
return;
const EType current = get_current_type();
@@ -435,6 +438,9 @@ void GLGizmosManager::reset_all_states()
bool GLGizmosManager::open_gizmo(EType type)
{
if (m_gizmos.empty())
return false;
int idx = static_cast<int>(type);
// re-open same type cause closing
@@ -522,7 +528,7 @@ bool GLGizmosManager::is_running() const
bool GLGizmosManager::open_gizmo_by_shortcut(Shortcut shortcut)
{
if (!m_enabled)
if (!m_enabled || m_gizmos.empty())
return false;
// The text tool opens without a selection because it creates its own object.
@@ -1427,10 +1433,12 @@ void GLGizmosManager::update_hover_state(const EType &type)
bool GLGizmosManager::activate_gizmo(EType type)
{
assert(!m_gizmos.empty());
// already activated
if (m_current == type) return true;
if (m_current == type)
return true;
if (m_gizmos.empty())
return false;
if (m_current != Undefined) {
// clean up previous gizmo
@@ -925,8 +925,9 @@ void GizmoObjectManipulation::do_render_move_window(ImGuiWrapper *imgui_wrapper,
m_last_active_item = current_active_id;
last_move_input_window_width = ImGui::GetWindowWidth();
ImGui::PopStyleVar();
imgui_wrapper->end();
ImGui::PopStyleVar(2);
ImGui::PopStyleVar();
ImGuiWrapper::pop_toolbar_style();
}
@@ -1131,10 +1132,11 @@ void GizmoObjectManipulation::do_render_rotate_window(ImGuiWrapper *imgui_wrappe
m_last_active_item = current_active_id;
last_rotate_input_window_width = ImGui::GetWindowWidth();
ImGui::PopStyleVar();
imgui_wrapper->end();
// BBS
ImGui::PopStyleVar(2);
ImGui::PopStyleVar();
ImGuiWrapper::pop_toolbar_style();
}
-6
View File
@@ -1,6 +0,0 @@
namespace Slic3r {
namespace GUI {
} // namespace GUI
} // namespace Slic3r
-11
View File
@@ -1,11 +0,0 @@
#ifndef slic3r_MultiTaskModel_hpp_
#define slic3r_MultiTaskModel_hpp_
namespace Slic3r {
namespace GUI {
} // namespace GUI
} // namespace Slic3r
#endif
-7
View File
@@ -1880,13 +1880,6 @@ void PartPlate::render_exclude_area(bool force_default_color) {
// draw exclude area
glsafe(::glDepthMask(GL_FALSE));
if (m_selected) {
glsafe(::glColor4fv(select_color.data()));
}
else {
glsafe(::glColor4fv(unselect_color.data()));
}
m_exclude_triangles.set_color(m_selected ? select_color : unselect_color);
m_exclude_triangles.render();
glsafe(::glDepthMask(GL_TRUE));
+11 -24
View File
@@ -14984,24 +14984,8 @@ bool Plater::priv::can_fix_through_cgal() const
std::vector<int> obj_idxs, vol_idxs;
sidebar->obj_list()->get_selection_indexes(obj_idxs, vol_idxs);
#if FIX_THROUGH_CGAL_ALWAYS
// Fixing always.
// A closed mesh may still self-intersect, so fixing is always allowed.
return ! obj_idxs.empty() || ! vol_idxs.empty();
#else // FIX_THROUGH_CGAL_ALWAYS
// Fixing only if the model is not manifold.
if (vol_idxs.empty()) {
for (auto obj_idx : obj_idxs)
if (model.objects[obj_idx]->get_repaired_errors_count() > 0)
return true;
return false;
}
int obj_idx = obj_idxs.front();
for (auto vol_idx : vol_idxs)
if (model.objects[obj_idx]->get_repaired_errors_count(vol_idx) > 0)
return true;
return false;
#endif // FIX_THROUGH_CGAL_ALWAYS
}
bool Plater::priv::can_simplify() const
@@ -22041,13 +22025,16 @@ void Plater::clear_before_change_mesh(int obj_idx)
mv->mmu_segmentation_facets.reset();
mv->fuzzy_skin_facets.reset();
}
if (paint_removed) {
// snapshot_time is captured by copy so the lambda knows where to undo/redo to.
get_notification_manager()->push_notification(
NotificationType::CustomSupportsAndSeamRemovedAfterRepair,
NotificationManager::NotificationLevel::PrintInfoNotificationLevel,
_u8L("Custom supports and color painting were removed before repairing."));
}
if (paint_removed)
notify_painting_removed();
}
void Plater::notify_painting_removed()
{
get_notification_manager()->push_notification(
NotificationType::CustomSupportsAndSeamRemovedAfterRepair,
NotificationManager::NotificationLevel::PrintInfoNotificationLevel,
_u8L("Custom supports and color painting were removed before repairing."));
}
void Plater::changed_mesh(int obj_idx)
+1
View File
@@ -599,6 +599,7 @@ public:
void reslice_SLA_until_step(SLAPrintObjectStep step, const ModelObject &object, bool postpone_error_messages = false);
void clear_before_change_mesh(int obj_idx);
void notify_painting_removed();
void changed_mesh(int obj_idx);
void changed_object(ModelObject &object);
-232
View File
@@ -1,232 +0,0 @@
#include "SysInfoDialog.hpp"
#include "I18N.hpp"
#include "3DScene.hpp"
#include "GUI.hpp"
#include "../Utils/UndoRedo.hpp"
#include "Plater.hpp"
#include <string>
#include <Eigen/Core>
#include <wx/clipbrd.h>
#include <wx/platinfo.h>
#include "GUI_App.hpp"
#include "MainFrame.hpp"
#include "wxExtensions.hpp"
#include "libslic3r/BlacklistedLibraryCheck.hpp"
#include "libslic3r/Color.hpp"
#include "format.hpp"
#ifdef _WIN32
// The standard Windows includes.
#define WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#include <psapi.h>
#endif /* _WIN32 */
namespace Slic3r {
namespace GUI {
std::string get_main_info(bool format_as_html)
{
std::stringstream out;
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
if (!format_as_html)
out << b_start << (wxGetApp().is_editor() ? SLIC3R_APP_FULL_NAME : GCODEVIEWER_APP_NAME) << b_end << line_end;
out << b_start << "Version: " << b_end << SLIC3R_VERSION << line_end;
out << b_start << "Build: " << b_end << (wxGetApp().is_editor() ? SLIC3R_BUILD_ID : GCODEVIEWER_BUILD_ID) << line_end;
out << line_end;
out << b_start << "Operating System: " << b_end << wxPlatformInfo::Get().GetOperatingSystemFamilyName() << line_end;
out << b_start << "System Architecture: " << b_end << wxPlatformInfo::Get().GetArchName() << line_end;
out << b_start <<
#if defined _WIN32
"Windows Version: "
#else
// Hopefully some kind of unix / linux.
"System Version: "
#endif
<< b_end << wxPlatformInfo::Get().GetOperatingSystemDescription() << line_end;
out << b_start << "Total RAM size [MB]: " << b_end << Slic3r::format_memsize_MB(Slic3r::total_physical_memory());
return out.str();
}
std::string get_mem_info(bool format_as_html)
{
std::stringstream out;
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
std::string mem_info_str = log_memory_info(true);
std::istringstream mem_info(mem_info_str);
std::string value;
while (std::getline(mem_info, value, ':')) {
out << b_start << (value+": ") << b_end;
std::getline(mem_info, value, ';');
out << value << line_end;
}
const Slic3r::UndoRedo::Stack &stack = wxGetApp().plater()->undo_redo_stack_main();
out << b_start << "RAM size reserved for the Undo / Redo stack: " << b_end << Slic3r::format_memsize_MB(stack.get_memory_limit()) << line_end;
out << b_start << "RAM size occupied by the Undo / Redo stack: " << b_end << Slic3r::format_memsize_MB(stack.memsize()) << line_end << line_end;
return out.str();
}
SysInfoDialog::SysInfoDialog()
: DPIDialog(static_cast<wxWindow*>(wxGetApp().mainframe), wxID_ANY, (wxGetApp().is_editor() ? wxString(SLIC3R_APP_FULL_NAME) : wxString(GCODEVIEWER_APP_NAME)) + " - " + _L("System Information"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
wxColour bgr_clr = wxGetApp().get_window_default_clr();//wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
SetBackgroundColour(bgr_clr);
SetFont(wxGetApp().normal_font());
wxBoxSizer* hsizer = new wxBoxSizer(wxHORIZONTAL);
hsizer->SetMinSize(wxSize(50 * wxGetApp().em_unit(), -1));
auto main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(hsizer, 1, wxEXPAND | wxALL, 10);
// logo
m_logo_bmp = ScalableBitmap(this, wxGetApp().logo_name(), 192);
m_logo = new wxStaticBitmap(this, wxID_ANY, m_logo_bmp.bmp());
hsizer->Add(m_logo, 0, wxALIGN_CENTER_VERTICAL);
wxBoxSizer* vsizer = new wxBoxSizer(wxVERTICAL);
hsizer->Add(vsizer, 1, wxEXPAND|wxLEFT, 20);
// title
{
wxStaticText* title = new wxStaticText(this, wxID_ANY, wxGetApp().is_editor() ? SLIC3R_APP_FULL_NAME : GCODEVIEWER_APP_NAME, wxDefaultPosition, wxDefaultSize);
wxFont title_font = wxGetApp().bold_font();
title_font.SetFamily(wxFONTFAMILY_ROMAN);
title_font.SetPointSize(22);
title->SetFont(title_font);
vsizer->Add(title, 0, wxEXPAND | wxTOP, wxGetApp().em_unit()/*50*/);
}
// main_info_text
wxFont font = get_default_font(this);
const auto text_clr = wxGetApp().get_label_clr_default();//wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
auto text_clr_str = encode_color(ColorRGB(text_clr.Red(), text_clr.Green(), text_clr.Blue()));
auto bgr_clr_str = encode_color(ColorRGB(bgr_clr.Red(), bgr_clr.Green(), bgr_clr.Blue()));
const int fs = font.GetPointSize() - 1;
int size[] = { static_cast<int>(fs*1.5), static_cast<int>(fs*1.4), static_cast<int>(fs*1.3), fs, fs, fs, fs };
m_html = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_NEVER);
{
m_html->SetFonts(font.GetFaceName(), font.GetFaceName(), size);
m_html->SetBorders(2);
const auto text = wxString::Format(
"<html>"
"<body bgcolor= %s link= %s>"
"<font color=%s>"
"%s"
"</font>"
"</body>"
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
get_main_info(true));
m_html->SetPage(text);
vsizer->Add(m_html, 1, wxEXPAND | wxBOTTOM, wxGetApp().em_unit());
}
// opengl_info
m_opengl_info_html = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_AUTO);
{
m_opengl_info_html->SetMinSize(wxSize(-1, 16 * wxGetApp().em_unit()));
m_opengl_info_html->SetFonts(font.GetFaceName(), font.GetFaceName(), size);
m_opengl_info_html->SetBorders(10);
wxString blacklisted_libraries_message;
#ifdef WIN32
std::wstring blacklisted_libraries = BlacklistedLibraryCheck::get_instance().get_blacklisted_string().c_str();
if (! blacklisted_libraries.empty())
blacklisted_libraries_message = wxString("<br><b>") + _L("Blacklisted libraries loaded into OrcaSlicer process:") + "</b><br>" + blacklisted_libraries;
#endif // WIN32
const auto text = GUI::format_wxstr(
"<html>"
"<body bgcolor= %s link= %s>"
"<font color=%s>"
"%s<br>%s<br>%s<br>%s"
"</font>"
"</body>"
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
blacklisted_libraries_message,
get_mem_info(true), wxGetApp().get_gl_info(false),
"<b>" + _L("SIMD is supported:") + "</b> " + Eigen::SimdInstructionSetsInUse());
m_opengl_info_html->SetPage(text);
main_sizer->Add(m_opengl_info_html, 1, wxEXPAND | wxBOTTOM, 15);
}
wxStdDialogButtonSizer* buttons = this->CreateStdDialogButtonSizer(wxOK);
m_btn_copy_to_clipboard = new wxButton(this, wxID_ANY, _L("Copy to Clipboard"), wxDefaultPosition, wxDefaultSize);
buttons->Insert(0, m_btn_copy_to_clipboard, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, 5);
m_btn_copy_to_clipboard->Bind(wxEVT_BUTTON, &SysInfoDialog::onCopyToClipboard, this);
this->SetEscapeId(wxID_OK);
this->Bind(wxEVT_BUTTON, &SysInfoDialog::onCloseDialog, this, wxID_OK);
main_sizer->Add(buttons, 0, wxEXPAND | wxRIGHT | wxBOTTOM, 3);
wxGetApp().UpdateDlgDarkUI(this, true);
// this->Bind(wxEVT_LEFT_DOWN, &SysInfoDialog::onCloseDialog, this);
// logo->Bind(wxEVT_LEFT_DOWN, &SysInfoDialog::onCloseDialog, this);
SetSizer(main_sizer);
main_sizer->SetSizeHints(this);
}
void SysInfoDialog::on_dpi_changed(const wxRect &suggested_rect)
{
m_logo_bmp.msw_rescale();
m_logo->SetBitmap(m_logo_bmp.bmp());
wxFont font = get_default_font(this);
const int fs = font.GetPointSize() - 1;
int font_size[] = { static_cast<int>(fs*1.5), static_cast<int>(fs*1.4), static_cast<int>(fs*1.3), fs, fs, fs, fs };
m_html->SetFonts(font.GetFaceName(), font.GetFaceName(), font_size);
m_html->Refresh();
const int& em = em_unit();
msw_buttons_rescale(this, em, { wxID_OK, m_btn_copy_to_clipboard->GetId() });
m_opengl_info_html->SetMinSize(wxSize(-1, 16 * em));
m_opengl_info_html->SetFonts(font.GetFaceName(), font.GetFaceName(), font_size);
m_opengl_info_html->Refresh();
const wxSize& size = wxSize(65 * em, 55 * em);
SetMinSize(size);
Fit();
Refresh();
}
void SysInfoDialog::onCopyToClipboard(wxEvent &)
{
wxTheClipboard->Open();
const auto text = get_main_info(false) + "\n" + wxGetApp().get_gl_info(true);
wxTheClipboard->SetData(new wxTextDataObject(text));
wxTheClipboard->Close();
}
void SysInfoDialog::onCloseDialog(wxEvent &)
{
this->EndModal(wxID_CLOSE);
}
} // namespace GUI
} // namespace Slic3r
-36
View File
@@ -1,36 +0,0 @@
#ifndef slic3r_GUI_SysInfoDialog_hpp_
#define slic3r_GUI_SysInfoDialog_hpp_
#include <wx/event.h>
#include <wx/wx.h>
#include <wx/html/htmlwin.h>
#include "GUI_Utils.hpp"
#include "wxExtensions.hpp"
namespace Slic3r {
namespace GUI {
class SysInfoDialog : public DPIDialog
{
ScalableBitmap m_logo_bmp;
wxStaticBitmap* m_logo;
wxHtmlWindow* m_opengl_info_html;
wxHtmlWindow* m_html;
wxButton* m_btn_copy_to_clipboard;
public:
SysInfoDialog();
protected:
void on_dpi_changed(const wxRect &suggested_rect) override;
private:
void onCopyToClipboard(wxEvent &);
void onCloseDialog(wxEvent &);
};
} // namespace GUI
} // namespace Slic3r
#endif
+1
View File
@@ -3098,6 +3098,7 @@ void TabPrint::build()
optgroup = page->new_optgroup(L("Raft"), L"param_raft");
optgroup->append_single_option_line("raft_layers", "support_settings_raft");
optgroup->append_single_option_line("raft_contact_distance", "support_settings_raft");
optgroup->append_single_option_line("raft_expansion", "support_settings_raft");
optgroup = page->new_optgroup(L("Filament for Supports"), L"param_support_filament");
optgroup->append_single_option_line("support_filament", "support_settings_filament#base");
+17 -26
View File
@@ -14,7 +14,7 @@
#include "Widgets/StateColor.hpp"
#include "Widgets/StaticLine.hpp"
#include "libslic3r/ColorDecomposeRecipe.hpp"
#include "libslic3r/MeshBoolean.hpp"
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include <utility>
@@ -2436,25 +2436,25 @@ void TextureImportDialog::start_computation(bool auto_color, bool initial)
settings.target_colors_num = auto_color ? 0 : (size_t)m_param_color_count;
settings.smooth_weight = m_param_smooth / 10.0;
settings.mesh_repair_decision = m_mesh_repair_decision;
// BBS repairs the mesh through the Windows 3D SDK, which is only available on Windows
// builds that ship the SDK. Orca's CGAL-based repair (MeshBoolean::cgal::repair) works
// on all three platforms, so use that instead.
settings.mesh_repair_callback = [](const indexed_triangle_set& mesh,
indexed_triangle_set& repaired_mesh,
std::function<void(const char*, unsigned)> progress_callback,
std::function<bool()> cancel_callback,
std::string* error_message) -> bool {
if (cancel_callback && cancel_callback())
return false;
if (progress_callback)
progress_callback(_u8L("Repairing mesh").c_str(), 0);
struct Canceled {};
TriangleMesh tm(mesh);
if (!MeshBoolean::cgal::repair(tm, nullptr, error_message))
return false;
if (cancel_callback && cancel_callback())
try {
if (!repair_mesh(tm, nullptr, error_message, [&cancel_callback](int) {
if (cancel_callback && cancel_callback())
throw Canceled();
}))
return false;
} catch (const Canceled &) {
return false;
}
repaired_mesh = tm.its;
if (progress_callback)
progress_callback(_u8L("Repairing mesh").c_str(), 100);
@@ -2683,12 +2683,12 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
m_progress_dlg = nullptr;
}
#ifdef HAS_WIN10SDK
Slic3r::GUI::MessageDialog dlg(initial ? GetParent() : this,
_L("The mesh has non-manifold geometry or open boundaries. You can import it as-is or repair it with Windows 3D repair service before importing."),
_L("Mesh repair"), wxYES_NO | wxICON_WARNING | wxYES_DEFAULT);
_L("The mesh has non-manifold geometry or open boundaries. You can import it as-is or repair it before importing."),
_L("Mesh repair"), wxYES_NO | wxCANCEL | wxICON_WARNING | wxYES_DEFAULT);
dlg.SetButtonLabel(wxID_YES, _L("Import without repair"));
dlg.SetButtonLabel(wxID_NO, _L("Repair and import"), true);
dlg.SetButtonLabel(wxID_CANCEL, _L("Cancel"));
// "Repair and import" is the recommended action here, so the accent moves off the default YES
// button onto NO. MsgDialog::add_button already styled both as ButtonType::Choice, so restyling
// with the same type swaps only the palette and leaves the geometry alone.
@@ -2704,17 +2704,7 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
dlg.Fit();
dlg.CenterOnParent();
int ret = dlg.ShowModal();
m_mesh_repair_decision = (ret == wxID_NO)
? Slic3r::TexturePaintingSettings::MeshRepairDecision::RepairAndImport
: Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
#else
Slic3r::GUI::MessageDialog dlg(initial ? GetParent() : this,
_L("Please note that the mesh has non-manifold geometry or open boundaries."),
_L("Mesh issue"), wxOK | wxCANCEL | wxICON_WARNING | wxOK_DEFAULT);
dlg.SetButtonLabel(wxID_OK, _L("Continue"), true);
dlg.SetButtonLabel(wxID_CANCEL, _L("Cancel"));
int ret = dlg.ShowModal();
if (ret != wxID_OK) {
if (ret == wxID_CANCEL) {
m_cancel_flag = true;
if (initial) {
m_initial_computation_cancelled = true;
@@ -2727,8 +2717,9 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
}
return;
}
m_mesh_repair_decision = Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
#endif
m_mesh_repair_decision = (ret == wxID_NO)
? Slic3r::TexturePaintingSettings::MeshRepairDecision::RepairAndImport
: Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
start_computation(auto_color, initial);
}
+6 -1
View File
@@ -939,7 +939,8 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
m_active_edge = (hit.first >= 0 && is_edge_selected(hit)) ? hit : std::pair<int, int>{ -1, -1 };
m_gesture = (m_active_edge.first >= 0) ? Gesture::MoveEdge : Gesture::Pan;
} else {
const int hit = island_at(uv);
const std::vector<int> selection_before = m_selection;
const int hit = island_at(uv);
if (hit >= 0) {
if (evt.ShiftDown()) {
// Shift adds to the selection (and makes the clicked one the new primary).
@@ -969,6 +970,10 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
m_selected_island = -1;
}
m_gesture = (m_selected_island >= 0) ? Gesture::MoveIsland : Gesture::Pan;
// The owner shows the selection on the model and would not hear of this click otherwise in time: a
// click that clears the selection starts no gesture, and one that sets it reports only on release.
if (m_selection != selection_before)
run_command(Command::SelectionChanged);
}
grab_mouse();
Refresh();
+3 -1
View File
@@ -108,10 +108,12 @@ public:
// the command callback - the canvas has the selection and the view, the gizmo has the layer.
// `value` carries the new setting for the Set* commands (an angle, a flag as 0/1, or an index into
// SelectMode / Background) and is 0 otherwise.
// SelectionChanged is sent by the canvas itself when a click changes the island selection. It carries
// nothing: the owner reads selected_islands() back, and only needs telling that it should look.
enum class Command {
FrameAll, ToggleSnap, AverageScale, CutSelectedIsland, ProjectFromView, JoinSelected, UnjoinSelected,
Unwrap, SetSeamAngle, SetConnectIslands, SetSelectMode, SetMarkSeams, SetSeamPath, ClearSeams, ClearUVEdits,
SetBackground, PickTexture, PaneClosed
SetBackground, PickTexture, PaneClosed, SelectionChanged
};
void run_command(Command cmd, float value = 0.f);
using CommandFn = std::function<void(Command, float)>;
View File
View File
+6 -106
View File
@@ -55,13 +55,6 @@ namespace GUI {
#define LOGIN_INFO_UPDATE_TIMER_ID 10002
// OrcaCloud is a native pane of its own: the site refuses to be framed
// (x-frame-options: DENY / CSP frame-ancestors 'none').
static const char *const kCloudUrl = "https://cloud.orcaslicer.com";
// #LeftBoard in resources/web/homepage/css/home.css is a 262px column plus a 1px right
// border; the homepage keeps that width as the nav column while the cloud pane is open.
static const int kLeftNavWidth = 263;
// The home page's strings (resources/web/homepage), keyed by their data-i18n and T() ids.
static json home_page_strings()
{
@@ -141,11 +134,7 @@ WebViewPanel::WebViewPanel(wxWindow *parent)
m_reset_on_show = WebView::NeedsRecreateOnShow();
SetSizer(topsizer);
// The homepage shell is the left nav column; when OrcaCloud opens, its page lives in a
// second native pane beside it (the site refuses to be framed).
m_content_sizer = new wxBoxSizer(wxHORIZONTAL);
m_content_sizer->Add(m_browser, wxSizerFlags().Expand().Proportion(1));
topsizer->Add(m_content_sizer, wxSizerFlags().Expand().Proportion(1));
topsizer->Add(m_browser, wxSizerFlags().Expand().Proportion(1));
// Log backend information
/* m_browser->GetUserAgent() may lead crash
@@ -301,98 +290,12 @@ void WebViewPanel::create_browser()
m_browser->Hide();
}
// The cloud page gets its own native view, created on first use and kept alive afterwards
// so its session and scroll position survive hiding.
void WebViewPanel::create_cloud_browser()
{
m_cloud_browser = WebView::CreateWebView(this, wxEmptyString);
// Webview events are command events, so they would otherwise propagate up to the
// panel's handlers, which drive the homepage view. Keep the cloud pane's events here.
m_cloud_browser->Bind(wxEVT_WEBVIEW_NAVIGATING, &WebViewPanel::OnCloudWebViewEvent, this);
m_cloud_browser->Bind(wxEVT_WEBVIEW_NAVIGATED, &WebViewPanel::OnCloudWebViewEvent, this);
m_cloud_browser->Bind(wxEVT_WEBVIEW_LOADED, &WebViewPanel::OnCloudWebViewEvent, this);
m_cloud_browser->Bind(wxEVT_WEBVIEW_TITLE_CHANGED, &WebViewPanel::OnCloudWebViewEvent, this);
m_cloud_browser->Bind(wxEVT_WEBVIEW_ERROR, &WebViewPanel::OnCloudWebViewEvent, this);
m_cloud_browser->Bind(wxEVT_WEBVIEW_NEWWINDOW, &WebViewPanel::OnCloudWebViewEvent, this);
m_cloud_browser->Bind(wxEVT_WEBVIEW_SCRIPT_MESSAGE_RECEIVED, &WebViewPanel::OnCloudWebViewEvent, this);
m_cloud_browser->Hide();
if (m_content_sizer)
m_content_sizer->Add(m_cloud_browser, wxSizerFlags().Expand().Proportion(1));
}
// Consumed on the cloud view so it never reaches the homepage handlers; new windows open in
// the system browser, the same way PrinterWebView treats them.
void WebViewPanel::OnCloudWebViewEvent(wxWebViewEvent& evt)
{
if (evt.GetEventType() == wxEVT_WEBVIEW_NEWWINDOW) {
const wxString url = evt.GetURL();
if (!url.empty())
wxLaunchDefaultBrowser(url);
evt.Veto();
}
}
void WebViewPanel::apply_cloud_layout(bool cloud_on)
{
if (!m_content_sizer)
return;
// Cloud mode pins the homepage to the nav column width; otherwise it fills the panel.
if (m_browser) {
if (wxSizerItem* item = m_content_sizer->GetItem(m_browser))
item->SetProportion(cloud_on ? 0 : 1);
// kLeftNavWidth is in DIP: the web view's CSS px are DIP, so scale to physical pixels.
m_browser->SetMinSize(cloud_on ? m_browser->FromDIP(wxSize(kLeftNavWidth, -1)) : wxDefaultSize);
}
Layout();
}
void WebViewPanel::set_cloud_mode(bool on, const wxString& url)
{
if (on) {
if (!m_cloud_browser) {
create_cloud_browser();
if (url.empty()) {
WebView::LoadUrl(m_cloud_browser, wxString(kCloudUrl));
} else {
// Load the handoff directly: WebView::LoadUrl re-serializes through wxURI, which
// could alter the fragment that carries the session.
m_cloud_browser->LoadURL(url);
}
} else if (!url.empty()) {
// Re-inject a freshly-refreshed session whenever the pane is (re)opened.
m_cloud_browser->LoadURL(url);
}
m_cloud_browser->Show();
} else if (m_cloud_browser) {
m_cloud_browser->Hide();
// Supabase scrubs with window.location.hash='', so the token fragment can remain in
// history; drop it when the pane is closed.
m_cloud_browser->ClearHistory();
}
apply_cloud_layout(on && m_cloud_browser != nullptr);
}
void WebViewPanel::reset_browser()
{
// Rebuild both views the same way, keeping the cloud pane's open/closed state.
const bool cloud_on = m_cloud_browser && m_cloud_browser->IsShown();
m_browser->Destroy(); // also removes it from the sizer
create_browser();
m_content_sizer->Insert(size_t(0), m_browser, wxSizerFlags().Expand().Proportion(1));
if (m_cloud_browser) {
m_cloud_browser->Destroy();
m_cloud_browser = nullptr;
create_cloud_browser();
WebView::LoadUrl(m_cloud_browser, kCloudUrl);
m_cloud_browser->Show(cloud_on);
}
apply_cloud_layout(cloud_on);
GetSizer()->Add(m_browser, wxSizerFlags().Expand().Proportion(1));
Layout();
}
bool WebViewPanel::Show(bool show)
@@ -742,7 +645,7 @@ void WebViewPanel::update_mode()
*/
void WebViewPanel::OnNavigationRequest(wxWebViewEvent& evt)
{
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << ": " << WebView::RedactUrl(evt.GetURL()).ToUTF8().data();
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << ": " << evt.GetURL().ToUTF8().data();
const wxString &url = evt.GetURL();
if (url.StartsWith("File://") || url.StartsWith("file://")) {
if (!url.Contains("/web/homepage/index.html")) {
@@ -788,7 +691,7 @@ void WebViewPanel::OnNavigationComplete(wxWebViewEvent& evt)
{
m_browser->Show();
Layout();
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << ": " << WebView::RedactUrl(evt.GetURL()).ToUTF8().data();
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << ": " << evt.GetURL().ToUTF8().data();
if (wxGetApp().get_mode() == comDevelop)
wxLogMessage("%s", "Navigation complete; url='" + evt.GetURL() + "'");
UpdateState();
@@ -807,9 +710,6 @@ void WebViewPanel::OnDocumentLoaded(wxWebViewEvent& evt)
if (wxGetApp().get_mode() == comDevelop)
wxLogMessage("%s", "Document loaded; url='" + evt.GetURL() + "'");
}
// A reloaded homepage loses its cloud-mode class; restore it if the pane is open.
if (m_cloud_browser && m_cloud_browser->IsShown())
RunScript("SetCloudMode(true)");
UpdateState();
SendCloudProvidersInfo();
}
@@ -825,7 +725,7 @@ void WebViewPanel::OnTitleChanged(wxWebViewEvent &evt)
*/
void WebViewPanel::OnNewWindow(wxWebViewEvent& evt)
{
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << ": " << WebView::RedactUrl(evt.GetURL()).ToUTF8().data();
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << ": " << evt.GetURL().ToUTF8().data();
wxString flag = " (other)";
if (evt.GetNavigationAction() == wxWEBVIEW_NAV_ACTION_USER)
-16
View File
@@ -28,7 +28,6 @@
#include "wx/fs_mem.h"
#include "wx/stdpaths.h"
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/tbarbase.h>
#include "wx/textctrl.h"
#include <wx/timer.h>
@@ -115,27 +114,12 @@ public:
void update_mode();
// Shows/hides the native OrcaCloud pane beside this homepage nav column. When the pane is
// created, or when `on` is true with a non-empty `url`, that URL is loaded (the fragment
// carries a Supabase session handoff); `url` empty falls back to the cloud home page.
void set_cloud_mode(bool on, const wxString& url = wxString());
// True while the OrcaCloud pane exists and is visible.
bool cloud_mode_active() const { return m_cloud_browser && m_cloud_browser->IsShown(); }
bool Show(bool show = true) override;
private:
void create_browser();
void create_cloud_browser();
void reset_browser();
// Consumes the cloud pane's webview events so they stay off the homepage handlers.
void OnCloudWebViewEvent(wxWebViewEvent& evt);
// Re-applies the content sizer's proportions and min sizes for the cloud state.
void apply_cloud_layout(bool cloud_on);
wxWebView* m_browser;
wxWebView* m_cloud_browser{nullptr};
wxBoxSizer* m_content_sizer{nullptr};
wxString m_home_url;
bool m_reset_on_show{false};
wxButton * m_button_stop;
+1 -7
View File
@@ -418,12 +418,6 @@ bool WebView::DownloadAndInstallWebViewRuntime()
return DownloadAndInstallWV2RT() == 0;
}
#endif
wxString WebView::RedactUrl(const wxString& url)
{
const size_t cut = url.find_first_of(wxString("?#"));
return cut == wxString::npos ? url : url.Left(cut);
}
void WebView::LoadUrl(wxWebView * webView, wxString const &url)
{
auto url2 = url;
@@ -431,7 +425,7 @@ void WebView::LoadUrl(wxWebView * webView, wxString const &url)
url2.Replace("\\", "/");
#endif
if (!url2.empty()) { url2 = wxURI(url2).BuildURI(); }
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << RedactUrl(url2).ToUTF8();
BOOST_LOG_TRIVIAL(trace) << __FUNCTION__ << url2.ToUTF8();
webView->LoadURL(url2);
}
-4
View File
@@ -21,10 +21,6 @@ public:
#endif
static void LoadUrl(wxWebView * webView, wxString const &url);
// Returns the URL truncated at the first '?' or '#', so a query/fragment carrying secrets
// (e.g. a session-handoff token) is never written to a log.
static wxString RedactUrl(const wxString& url);
static bool RunScript(wxWebView * webView, wxString const & msg);
// Marks "wx" as registered so CreateWebView's deferred add skips the duplicate.
-15
View File
@@ -1,15 +0,0 @@
#ifndef slic3r_wxinit_hpp_
#define slic3r_wxinit_hpp_
#include <wx/wx.h>
#include <wx/intl.h>
#include <wx/html/htmlwin.h>
// Perl redefines a _ macro, so we undef this one
#undef _
// We do want to use translation however, so define it as __ so we can do a find/replace
// later when we no longer need to undef _
#define __(s) wxGetTranslation((s))
#endif
+60 -185
View File
@@ -3,240 +3,115 @@
#include <algorithm>
#include <atomic>
#include <chrono>
#include <cmath>
#include <condition_variable>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include <exception>
#include <cstddef>
#include "libslic3r/Exception.hpp"
#include <limits>
#include <exception>
#include <mutex>
#include "slic3r/GUI/Widgets/ProgressDialog.hpp"
#include <optional>
#include <string>
#include <thread>
#include <utility>
#include <vector>
#include <wx/string.h>
#include "libslic3r/MeshBoolean.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Format/bbs_3mf.hpp"
#include "libslic3r/format.hpp"
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Thread.hpp"
#include "../GUI/I18N.hpp"
#include "libslic3r/TriangleSelector.hpp"
// Orca: This file provides utilities for repairing 3D model meshes using the CGAL library, handling mesh splitting, merging, and boolean operations.
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Widgets/ProgressDialog.hpp"
namespace Slic3r {
namespace {
// Orca: Helper functions for analyzing mesh properties and transformations.
bool is_not_3dimensional_part(const TriangleMesh &mesh)
class RepairCanceledException : public std::exception
{
// Orca: Determines if a mesh is degenerate or represents a non-3dimensional part by checking volume and bounding box dimensions.
if (mesh.its.indices.empty())
return true;
indexed_triangle_set tmp = mesh.its;
its_remove_degenerate_faces(tmp, true);
if (tmp.indices.empty())
return true;
const BoundingBoxf3 bbox = mesh.bounding_box();
const Vec3d size = bbox.size();
const double min_dim = std::min(size.x(), std::min(size.y(), size.z()));
const double max_dim = std::max(size.x(), std::max(size.y(), size.z()));
if (min_dim <= EPSILON)
return true;
const double volume = std::abs(its_volume(mesh.its));
const double bbox_volume = size.x() * size.y() * size.z();
if (volume <= EPSILON)
return true;
const double min_relative_thickness = 1e-6;
const double min_volume_ratio = 1e-6;
if (min_dim / max_dim <= min_relative_thickness)
return true;
if (bbox_volume > 0.0 && volume / bbox_volume <= min_volume_ratio)
return true;
return false;
}
public:
const char *what() const noexcept override { return "Model repair has been canceled"; }
};
} // namespace
// Orca: Exception class for handling user-initiated cancellation of model repair operations.
class RepairCanceledException : public std::exception {
public:
const char* what() const noexcept override { return "Model repair has been canceled"; }
};
// Orca: Main function to repair model objects using CGAL, with progress dialog and cancellation support.
// Returns false if fixing was canceled. fix_result contains error message if failed.
bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dialog, const wxString &msg_header, std::string &fix_result, bool keep_painting)
bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dialog, const wxString &msg_header, std::string &fix_result, bool keep_painting,
bool *modified)
{
// Hold SaveObjectGaurd to prevent backup manager from racing concurrent mesh mutations (use-after-free).
// Keeps the backup manager from reading a mesh while the worker replaces it.
SaveObjectGaurd backup_gaurd(model_object);
// Orca: Synchronization primitives for progress updates between worker thread and GUI.
std::mutex mtx;
std::condition_variable condition;
struct Progress {
std::string message;
int percent = 0;
bool updated = false;
} progress;
std::vector<ModelVolume *> volumes;
if (volume_idx < 0)
volumes = model_object.volumes;
else if (std::size_t(volume_idx) < model_object.volumes.size())
volumes.push_back(model_object.volumes[volume_idx]);
std::mutex mtx;
std::condition_variable condition;
struct Progress
{
std::string message;
int percent = 0;
bool updated = false;
} progress;
std::atomic<bool> canceled = false;
std::atomic<bool> finished = false;
bool any_modified = false;
std::string errors;
bool success = false;
size_t ivolume = 0;
// Orca: Lambda for updating progress from worker thread.
auto on_progress = [&mtx, &condition, &ivolume, &model_object, &progress](const std::string &msg, unsigned prcnt) {
std::unique_lock<std::mutex> lock(mtx);
auto on_progress = [&mtx, &condition, &progress](const std::string &msg, int percent) {
std::lock_guard<std::mutex> lock(mtx);
progress.message = msg;
const size_t total = std::max<size_t>(1, model_object.volumes.size());
progress.percent = int(std::floor((float(prcnt) + float(ivolume) * 100.f) / float(total)));
progress.percent = percent;
progress.updated = true;
condition.notify_all();
};
// Orca: Worker thread that performs the actual model repair operations.
auto worker_thread = std::thread([&model_object, volume_idx, &ivolume, on_progress, &success, &canceled, &finished, &fix_result, keep_painting]() {
auto worker_thread = std::thread([&]() {
set_current_thread_name("cgal_fix_model");
try {
set_current_thread_name("cgal_fix_model");
for (std::size_t i = 0; i < volumes.size(); ++i) {
ModelVolume *volume = volumes[i];
const std::string name = volumes.size() > 1 ? volume->name : std::string();
const auto report = [&](int percent) {
if (canceled)
throw RepairCanceledException();
on_progress(name, int((100 * i + std::size_t(percent)) / volumes.size()));
};
report(0);
size_t start_volume = volume_idx == -1 ? 0 : size_t(volume_idx);
size_t end_volume = volume_idx == -1 ? std::numeric_limits<size_t>::max() : size_t(volume_idx);
for (ivolume = start_volume; ivolume < model_object.volumes.size(); ++ivolume) {
if (volume_idx != -1 && ivolume > end_volume)
break;
if (canceled)
throw RepairCanceledException();
on_progress(_u8L("Repairing model object"), 10);
ModelVolume *volume = model_object.volumes[ivolume];
// Orca: Split splittable volumes into parts for individual processing.
size_t parts_count = 1;
if (volume->is_splittable()) {
parts_count = volume->split(1, keep_painting);
if (parts_count > 1) {
const std::string msg = Slic3r::format(L("Split into %1% parts"), parts_count);
on_progress(msg, 10);
}
}
size_t part_end = std::min(ivolume + parts_count - 1, model_object.volumes.size() - 1);
if (volume_idx != -1)
end_volume = part_end;
size_t removed_parts = 0;
for (size_t idx = part_end + 1; idx > ivolume; --idx) {
const size_t part_idx = idx - 1;
const ModelVolume *part_volume = model_object.volumes[part_idx];
if (!is_not_3dimensional_part(part_volume->mesh()))
continue;
model_object.delete_volume(part_idx);
++removed_parts;
if (part_end > 0)
--part_end;
else
part_end = 0;
if (volume_idx != -1)
end_volume = part_end;
}
if (removed_parts >= parts_count) {
ivolume = part_end;
on_progress(_u8L("Repair finished"), 100);
continue;
}
for (size_t part_idx = ivolume; part_idx <= part_end && part_idx < model_object.volumes.size(); ++part_idx) {
ModelVolume *part_volume = model_object.volumes[part_idx];
TriangleMesh mesh = part_volume->mesh();
if (its_num_open_edges(mesh.its) != 0) {
// Save painting for later remap
const std::optional<TriangleSelector::SavedPainting> saved_painting = keep_painting ?
part_volume->save_painting() :
std::optional<TriangleSelector::SavedPainting>{};
std::string error;
if (!MeshBoolean::cgal::repair(mesh, nullptr, &error))
throw Slic3r::RuntimeError(error.empty() ? _u8L("Repair failed") : error);
part_volume->set_mesh(std::move(mesh));
part_volume->calculate_convex_hull();
part_volume->invalidate_convex_hull_2d();
part_volume->set_new_unique_id();
// Remap paint back
part_volume->restore_painting(saved_painting);
}
}
ivolume = part_end;
on_progress(_u8L("Repair finished"), 100);
MeshRepairStats stats;
std::string error;
if (!volume->repair(keep_painting, &stats, &error, report))
errors += (errors.empty() ? "" : "\n") + (volumes.size() > 1 ? volume->name + ": " : std::string()) + error;
any_modified = any_modified || stats.modified;
}
model_object.invalidate_bounding_box();
if (ivolume > 0)
--ivolume;
on_progress(_u8L("Repair finished"), 100);
success = true;
finished = true;
} catch (RepairCanceledException &) {
} catch (const RepairCanceledException &) {
canceled = true;
finished = true;
on_progress(_u8L("Repair canceled"), 100);
} catch (std::exception &ex) {
success = false;
finished = true;
fix_result = ex.what();
on_progress(ex.what(), 100);
} catch (const std::exception &ex) {
errors += (errors.empty() ? "" : "\n") + std::string(ex.what());
}
// Volumes repaired before a cancel or an error keep their new mesh.
model_object.invalidate_bounding_box();
finished = true;
on_progress(_u8L("Repair finished"), 100);
});
// Orca: Main GUI loop to update progress dialog and handle cancellation.
while (!finished) {
std::unique_lock<std::mutex> lock(mtx);
condition.wait_for(lock, std::chrono::milliseconds(250), [&progress]{ return progress.updated; });
// Decrease progress percent slightly to avoid auto-closing.
if (!progress_dialog.Update(progress.percent - 1, msg_header + _(progress.message)))
condition.wait_for(lock, std::chrono::milliseconds(250), [&progress] { return progress.updated; });
// One percent short of the maximum, so that the dialog does not close itself.
if (!progress_dialog.Update(std::max(0, progress.percent - 1), msg_header + wxString::FromUTF8(progress.message)))
canceled = true;
else
progress_dialog.Fit();
progress.updated = false;
}
if (canceled) {
// Nothing to show.
} else if (success) {
fix_result.clear();
}
if (worker_thread.joinable())
worker_thread.join();
fix_result = canceled ? std::string() : errors;
if (modified)
*modified = any_modified;
return !canceled;
}
+3 -2
View File
@@ -12,8 +12,9 @@ class Model;
class ModelObject;
class Print;
// Return false if fixing was canceled. fix_result is empty on success.
extern bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dlg, const wxString &msg_header, std::string &fix_result, bool keep_painting);
// Return false if fixing was canceled. fix_result is empty on success; modified tells whether any mesh changed.
extern bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dlg, const wxString &msg_header, std::string &fix_result, bool keep_painting,
bool *modified = nullptr);
} // namespace Slic3r
@@ -85,8 +85,6 @@ namespace {
constexpr const char* ORCA_DEFAULT_API_URL = "https://api.orcaslicer.com";
constexpr const char* ORCA_DEFAULT_AUTH_URL = "https://auth.orcaslicer.com";
constexpr const char* ORCA_DEFAULT_CLOUD_URL = "https://cloud.orcaslicer.com";
// Host component of ORCA_DEFAULT_CLOUD_URL. The handoff pins to it (build_webview_handoff_url).
constexpr const char* ORCA_DEFAULT_CLOUD_HOST = "cloud.orcaslicer.com";
// Orca: This is a public key with no secret, used to identify the client application to the backend.
constexpr const char* ORCA_DEFAULT_PUB_KEY = "sb_publishable_lvVe_whOi80SU9BPSxM1kA_tbt9AbR_";
@@ -3020,82 +3018,6 @@ std::string OrcaCloudServiceAgent::get_cloud_login_url(const std::string& langua
return url;
}
// True when the two strings are equal ignoring ASCII case.
static bool ascii_iequals(const std::string& a, const std::string& b)
{
return a.size() == b.size() &&
std::equal(a.begin(), a.end(), b.begin(),
[](char x, char y) { return std::tolower(static_cast<unsigned char>(x)) ==
std::tolower(static_cast<unsigned char>(y)); });
}
// Percent-encodes every byte outside the RFC 3986 unreserved set (A-Za-z0-9-._~), so token values
// survive fragment parsing intact. Deliberately tiny: no URL-encoder dependency.
static std::string percent_encode_unreserved(const std::string& s)
{
static const char* const hex = "0123456789ABCDEF";
std::string out;
out.reserve(s.size());
for (unsigned char c : s) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') ||
c == '-' || c == '.' || c == '_' || c == '~') {
out.push_back(static_cast<char>(c));
} else {
out.push_back('%');
out.push_back(hex[c >> 4]);
out.push_back(hex[c & 0x0F]);
}
}
return out;
}
std::string OrcaCloudServiceAgent::build_webview_handoff_url() const
{
if (cloud_base_url.empty())
return "";
// Pin the handoff to the known cloud origin: https, no userinfo, no port (or :443), and the
// exact host. The OrcaCloud pane hardcodes the same host as kCloudUrl in WebViewDialog.cpp, so
// the handoff must target that host; if the pane ever becomes configurable, both must move
// together. Rejecting anything else avoids handing the refresh token to a plaintext or
// attacker-controlled base URL.
const std::string https_prefix = "https://";
const bool https_scheme = cloud_base_url.size() >= https_prefix.size() &&
ascii_iequals(https_prefix, cloud_base_url.substr(0, https_prefix.size()));
const std::string authority = https_scheme ? cloud_base_url.substr(https_prefix.size()) : std::string();
// host_port = [userinfo@]host[:port], up to the first '/', '?' or '#'.
const std::string host_port = authority.substr(0, authority.find_first_of("/?#"));
const bool has_userinfo = host_port.find('@') != std::string::npos;
const size_t port_sep = host_port.find(':');
const std::string host = host_port.substr(0, port_sep);
const std::string port = port_sep == std::string::npos ? "" : host_port.substr(port_sep + 1);
const bool host_ok = ascii_iequals(host, ORCA_DEFAULT_CLOUD_HOST);
const bool port_ok = port.empty() || port == "443";
if (!https_scheme || has_userinfo || !host_ok || !port_ok) {
BOOST_LOG_TRIVIAL(warning) << "refusing OrcaCloud webview handoff: cloud URL is not the pinned https origin";
return "";
}
std::lock_guard<std::mutex> lock(session_mutex);
if (!session.logged_in || session.access_token.empty())
return "";
// Supabase's implicit flow (detectSessionInUrl) requires all four fragment parameters.
const auto expires_in = std::max<long long>(0,
std::chrono::duration_cast<std::chrono::seconds>(session.expires_at - std::chrono::system_clock::now()).count());
return cloud_base_url + "/#access_token=" + percent_encode_unreserved(session.access_token) +
"&refresh_token=" + percent_encode_unreserved(session.refresh_token) +
"&expires_in=" + std::to_string(expires_in) +
"&token_type=bearer";
}
bool OrcaCloudServiceAgent::access_token_needs_refresh(std::chrono::seconds skew) const
{
std::lock_guard<std::mutex> lock(session_mutex);
return should_refresh_locked(skew);
}
int OrcaCloudServiceAgent::get_mw_user_preference(std::function<void(std::string)> callback)
{
BOOST_LOG_TRIVIAL(debug) << "OrcaCloudServiceAgent: get_mw_user_preference (stub)";
@@ -203,11 +203,6 @@ public:
// ========================================================================
std::string get_cloud_service_host() override;
std::string get_cloud_login_url(const std::string& language = "") override;
// URL that hands the current session to the OrcaCloud SPA via the URL fragment
// (Supabase implicit flow / detectSessionInUrl). Empty when not signed in or no cloud URL.
std::string build_webview_handoff_url() const;
// True when the access token is missing or will expire within `skew` (no network).
bool access_token_needs_refresh(std::chrono::seconds skew) const;
int connect_server() override;
bool is_server_connected() override;
int refresh_connection() override;
-19
View File
@@ -1,19 +0,0 @@
#ifndef slic3r_GUI_Profile_hpp_
#define slic3r_GUI_Profile_hpp_
// Profiling support using the Shiny intrusive profiler
//#define SLIC3R_PROFILE_GUI
#if defined(SLIC3R_PROFILE) && defined(SLIC3R_PROFILE_GUI)
#include <Shiny/Shiny.h>
#define SLIC3R_GUI_PROFILE_FUNC() PROFILE_FUNC()
#define SLIC3R_GUI_PROFILE_BLOCK(name) PROFILE_BLOCK(name)
#define SLIC3R_GUI_PROFILE_UPDATE() PROFILE_UPDATE()
#define SLIC3R_GUI_PROFILE_OUTPUT(x) PROFILE_OUTPUT(x)
#else
#define SLIC3R_GUI_PROFILE_FUNC()
#define SLIC3R_GUI_PROFILE_BLOCK(name)
#define SLIC3R_GUI_PROFILE_UPDATE()
#define SLIC3R_GUI_PROFILE_OUTPUT(x)
#endif
#endif // slic3r_GUI_Profile_hpp_
+16
View File
@@ -31,6 +31,22 @@ set_tests_properties(cli_project_missing_keys PROPERTIES
SKIP_RETURN_CODE 77
TIMEOUT 900)
add_test(NAME cli_arrange_rotations
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_arrange_rotations.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON}
${CMAKE_SOURCE_DIR}/resources/profiles/BBL)
set_tests_properties(cli_arrange_rotations PROPERTIES
LABELS "CLI;RequiresApp"
SKIP_RETURN_CODE 77
TIMEOUT 900)
add_test(NAME cli_no_suitable_objects
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_no_suitable_objects.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON}
${CMAKE_SOURCE_DIR}/resources/profiles/BBL)
set_tests_properties(cli_no_suitable_objects PROPERTIES
LABELS "CLI;RequiresApp"
SKIP_RETURN_CODE 77
TIMEOUT 900)
add_test(NAME cli_malformed_input
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_malformed_input.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON})
set_tests_properties(cli_malformed_input PROPERTIES
+89
View File
@@ -0,0 +1,89 @@
#!/usr/bin/env bash
# End-to-end check of the CLI's arrange rotation policy.
#
# Arrange is translate-only unless --allow-rotations is passed, so a bar that fits the bed only
# diagonally is not placed and the plate ends up with nothing fully inside the print volume. The
# run must then say that rotations were off, on stderr as well as in result.json, because
# result.json is written on Linux only. Passing the flag must place the same bar and slice it, and
# an object that fits axis-aligned must be unaffected by the default.
#
# usage: test_cli_arrange_rotations.sh <orca-slicer binary> <python3> <resources/profiles/BBL>
set -u
BIN="${1:-}"
PY="${2:-python3}"
PROFILES="${3:-}"
# 77 is the test's SKIP_RETURN_CODE.
[ -x "$BIN" ] || { echo "SKIP: orca-slicer binary not found: $BIN"; exit 77; }
[ -d "$PROFILES" ] || { echo "FAIL: profiles directory not found: $PROFILES"; exit 1; }
WORK="$(mktemp -d "${TMPDIR:-/tmp}/orca-cli-arrange-rotations.XXXXXX")"
trap 'rm -rf "$WORK"' EXIT
# box <file> <x> <y> <z>: an ASCII STL box, so the test needs no fixture.
box() {
"$PY" - "$@" <<'EOF'
import sys
out, sx, sy, sz = sys.argv[1], float(sys.argv[2]), float(sys.argv[3]), float(sys.argv[4])
v = [(x, y, z) for z in (0, sz) for y in (0, sy) for x in (0, sx)]
with open(out, "w") as f:
f.write("solid box\n")
for a, b, c, d in ((0, 2, 3, 1), (4, 5, 7, 6), (0, 1, 5, 4), (2, 6, 7, 3), (0, 4, 6, 2), (1, 3, 7, 5)):
for tri in ((v[a], v[b], v[c]), (v[a], v[c], v[d])):
f.write("facet normal 0 0 0\nouter loop\n")
for p in tri:
f.write("vertex %g %g %g\n" % p)
f.write("endloop\nendfacet\n")
f.write("endsolid box\n")
EOF
}
# Longer than the 256 mm bed edge, shorter than its 362 mm diagonal: it fits only turned.
box "$WORK/bar.stl" 300 10 5
# Fits axis-aligned, so the default must not change anything for it.
box "$WORK/cube.stl" 10 10 10
# slice <tag> <input> [option...] -> $WORK/<tag>/{rc,stdout,stderr,result.json}
slice() {
local out="$WORK/$1" input="$2"; shift 2
mkdir -p "$out"
timeout 300 "$BIN" --datadir "$out/datadir" \
--load-settings "$PROFILES/machine/Bambu Lab X1 Carbon 0.4 nozzle.json;$PROFILES/process/0.20mm Standard @BBL X1C.json" \
--load-defaultfila "$@" --slice 0 --outputdir "$out" "$input" \
> "$out/stdout" 2> "$out/stderr"
echo "$?" > "$out/rc"
}
# exit_code <tag>: the CLI's negative code as the shell saw it, e.g. -50 arrives as 206.
exit_code() { "$PY" -c "import sys; rc = int(open(sys.argv[1]).read()); print(rc - 256 if rc > 127 else rc)" "$WORK/$1/rc"; }
fail() { echo "FAIL: $*"; exit 1; }
# 1. Default: no flag, so no rotations, so the bar does not fit and the reason names rotation.
slice default "$WORK/bar.stl"
[ "$(exit_code default)" = "-50" ] || fail "default: expected -50, got $(exit_code default)"
grep -q "Arrange ran without rotations" "$WORK/default/stderr" \
|| fail "default: stderr does not mention rotations: $(cat "$WORK/default/stderr")"
"$PY" - "$WORK/default/result.json" <<'EOF' || exit 1
import json, sys
result = json.load(open(sys.argv[1]))
if result["return_code"] != -50:
sys.exit("FAIL: result.json return_code %s, expected -50" % result["return_code"])
if "Arrange ran without rotations" not in result["error_string"]:
sys.exit("FAIL: result.json error_string does not mention rotations: %s" % result["error_string"])
EOF
# 2. The flag is coBool, so it takes no value: it must place the same bar and slice it.
slice rotations "$WORK/bar.stl" --allow-rotations
[ "$(exit_code rotations)" = "0" ] || fail "--allow-rotations: expected 0, got $(exit_code rotations); $(tail -n 5 "$WORK/rotations/stdout")"
[ -s "$WORK/rotations/plate_1.gcode" ] || fail "--allow-rotations: no g-code written"
# 3. An object that fits axis-aligned is unaffected by the default, and says nothing about rotation.
slice cube "$WORK/cube.stl"
[ "$(exit_code cube)" = "0" ] || fail "cube: expected 0, got $(exit_code cube); $(tail -n 5 "$WORK/cube/stdout")"
[ -s "$WORK/cube/plate_1.gcode" ] || fail "cube: no g-code written"
grep -q "Arrange ran without rotations" "$WORK/cube/stderr" && fail "cube: unexpected rotation message on a successful run"
echo "PASS: arrange rotation default, its failure message, and the opt-in flag"
+83
View File
@@ -0,0 +1,83 @@
#!/usr/bin/env bash
# The reason recorded for CLI_NO_SUITABLE_OBJECTS (-50) has to fit the input the CLI was given.
# Any input format is arranged and sliced, so an object larger than the bed empties the plate just
# as a 3mf with an empty plate does, and the recorded reason must not send such a caller off to
# inspect a 3mf or an upload that is not part of their run.
#
# usage: test_cli_no_suitable_objects.sh <orca-slicer binary> <python3> <resources/profiles/BBL>
set -u
BIN="${1:-}"
PY="${2:-python3}"
PROFILES="${3:-}"
# 77 is the test's SKIP_RETURN_CODE.
[ -x "$BIN" ] || { echo "SKIP: orca-slicer binary not found: $BIN"; exit 77; }
[ -d "$PROFILES" ] || { echo "FAIL: profiles directory not found: $PROFILES"; exit 1; }
WORK="$(mktemp -d "${TMPDIR:-/tmp}/orca-cli-no-suitable-objects.XXXXXX")"
trap 'rm -rf "$WORK"' EXIT
# box <file> <x> <y> <z>: an ASCII STL box, so the test needs no fixture.
box() {
"$PY" - "$@" <<'EOF'
import sys
out, sx, sy, sz = sys.argv[1], float(sys.argv[2]), float(sys.argv[3]), float(sys.argv[4])
v = [(x, y, z) for z in (0, sz) for y in (0, sy) for x in (0, sx)]
with open(out, "w") as f:
f.write("solid box\n")
for a, b, c, d in ((0, 2, 3, 1), (4, 5, 7, 6), (0, 1, 5, 4), (2, 6, 7, 3), (0, 4, 6, 2), (1, 3, 7, 5)):
for tri in ((v[a], v[b], v[c]), (v[a], v[c], v[d])):
f.write("facet normal 0 0 0\nouter loop\n")
for p in tri:
f.write("vertex %g %g %g\n" % p)
f.write("endloop\nendfacet\n")
f.write("endsolid box\n")
EOF
}
# Wider than the 256 mm bed and wider than its 362 mm diagonal, so no placement can fit it.
box "$WORK/slab.stl" 400 400 5
# Fits, so the run must succeed: proves the harness itself is sound.
box "$WORK/cube.stl" 10 10 10
# slice <tag> <input> [option...] -> $WORK/<tag>/{rc,stdout,stderr,result.json}
slice() {
local out="$WORK/$1" input="$2"; shift 2
mkdir -p "$out"
timeout 300 "$BIN" --datadir "$out/datadir" \
--load-settings "$PROFILES/machine/Bambu Lab X1 Carbon 0.4 nozzle.json;$PROFILES/process/0.20mm Standard @BBL X1C.json" \
"$@" --slice 0 --outputdir "$out" "$input" \
> "$out/stdout" 2> "$out/stderr"
echo "$?" > "$out/rc"
}
# exit_code <tag>: the CLI's negative code as the shell saw it, e.g. -50 arrives as 206.
exit_code() { "$PY" -c "import sys; rc = int(open(sys.argv[1]).read()); print(rc - 256 if rc > 127 else rc)" "$WORK/$1/rc"; }
fail() { echo "FAIL: $*"; exit 1; }
# --allow-rotations keeps this on the generic reason: a translate-only arrange has its own,
# more specific one. The slab is wider than the 362 mm bed diagonal, so rotation cannot place it.
slice slab "$WORK/slab.stl" --allow-rotations
[ "$(exit_code slab)" = "-50" ] || fail "slab: expected -50, got $(exit_code slab); $(tail -n 5 "$WORK/slab/stdout")"
"$PY" - "$WORK/slab/result.json" <<'EOF' || exit 1
import json, sys
result = json.load(open(sys.argv[1]))
if result["return_code"] != -50:
sys.exit("FAIL: result.json return_code %s, expected -50" % result["return_code"])
reason = result["error_string"]
if not reason.strip():
sys.exit("FAIL: result.json carries no error_string")
# The run was handed an STL and asked for g-code: neither a 3mf nor an upload exists to check.
for word in ("3mf", "3MF", "upload"):
if word in reason:
sys.exit("FAIL: error_string mentions %r for an STL run: %s" % (word, reason))
EOF
slice cube "$WORK/cube.stl"
[ "$(exit_code cube)" = "0" ] || fail "cube: expected 0, got $(exit_code cube); $(tail -n 5 "$WORK/cube/stdout")"
[ -s "$WORK/cube/plate_1.gcode" ] || fail "cube: no g-code written"
echo "PASS: the no-suitable-objects reason fits a non-3mf run"
@@ -0,0 +1,35 @@
ISO-10303-21;
HEADER;
FILE_DESCRIPTION((''),'2;1');
FILE_NAME('surface_model_geometric_set','2026-10-12T00:00:00',(''),(''),'','','');
FILE_SCHEMA(('CONFIG_CONTROL_DESIGN'));
ENDSEC;
DATA;
#1=APPLICATION_CONTEXT('configuration controlled 3d designs of mechanical parts and assemblies');
#2=APPLICATION_PROTOCOL_DEFINITION('international standard','config_control_design',1994,#1);
#3=MECHANICAL_CONTEXT('',#1,'mechanical');
#4=PRODUCT('surfaces','surfaces','',(#3));
#5=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE('','',#4,.NOT_KNOWN.);
#6=DESIGN_CONTEXT('',#1,'design');
#7=PRODUCT_DEFINITION('','',#5,#6);
#8=PRODUCT_DEFINITION_SHAPE('','',#7);
#9=SHAPE_DEFINITION_REPRESENTATION(#8,#20);
#10=(LENGTH_UNIT()NAMED_UNIT(*)SI_UNIT(.MILLI.,.METRE.));
#11=(NAMED_UNIT(*)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.));
#12=(NAMED_UNIT(*)SI_UNIT($,.STERADIAN.)SOLID_ANGLE_UNIT());
#13=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.E-6),#10,'distance_accuracy_value','');
#14=(GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#13))GLOBAL_UNIT_ASSIGNED_CONTEXT((#10,#11,#12))REPRESENTATION_CONTEXT('',''));
#15=CARTESIAN_POINT('',(0.,0.,0.));
#16=DIRECTION('',(0.,0.,1.));
#17=DIRECTION('',(1.,0.,0.));
#18=AXIS2_PLACEMENT_3D('',#15,#16,#17);
#19=GEOMETRIC_SET('',(#30,#40));
#20=GEOMETRICALLY_BOUNDED_SURFACE_SHAPE_REPRESENTATION('',(#18,#19),#14);
#30=RECTANGULAR_TRIMMED_SURFACE('',#31,0.,10.,0.,10.,.T.,.T.);
#31=PLANE('',#18);
#40=RECTANGULAR_TRIMMED_SURFACE('',#41,0.,10.,0.,10.,.T.,.T.);
#41=PLANE('',#42);
#42=AXIS2_PLACEMENT_3D('',#43,#16,#17);
#43=CARTESIAN_POINT('',(0.,0.,10.));
ENDSEC;
END-ISO-10303-21;
+55
View File
@@ -178,6 +178,61 @@ bool is_block_move(const GCodeProcessorResult::MoveVertex &move)
} // namespace
TEST_CASE("Loaded manual tool change comments switch subsequent moves when enabled", "[GCodeProcessor][Regression]")
{
const bool manual_filament_change = GENERATE(false, true);
CAPTURE(manual_filament_change);
const DynamicPrintConfig config = Test::multifilament_config(2, {
{ "gcode_flavor", "marlin" },
{ "filament_type", "PLA;PETG" },
{ "manual_filament_change", manual_filament_change },
});
const bool was_bbl_printer = GCodeProcessor::s_IsBBLPrinter;
const ScopeGuard restore_bbl_printer([was_bbl_printer] { GCodeProcessor::s_IsBBLPrinter = was_bbl_printer; });
GCodeProcessor::s_IsBBLPrinter = false;
ScopedTemporaryFile temp(".gcode");
{
std::ofstream out(temp.string());
REQUIRE(out.is_open());
out << "; generated by OrcaSlicer\n"
<< "G90\nM83\nT0\n"
<< "G1 X10 Y10 Z0.2 F3000\n"
<< "G1 X20 E1\n"
<< "; MANUAL_TOOL_CHANGE T1\n"
<< "G1 X30\nG1 X40 E1\nG1 X50\nG1 X60 E1\n";
// Let process_file load the embedded DynamicPrintConfig, as the standalone viewer does.
out << "; CONFIG_BLOCK_START\n";
for (const std::string &key : config.keys())
out << "; " << key << " = " << config.opt_serialize(key) << '\n';
out << "; CONFIG_BLOCK_END\n";
REQUIRE(out.good());
}
GCodeProcessor processor;
processor.process_file(temp.string());
const auto &result = processor.get_result();
REQUIRE(result.filaments_count == 2);
constexpr unsigned int tool_change_line = 7;
size_t before = 0;
size_t after = 0;
for (const auto &move : result.moves) {
if (!is_block_move(move))
continue;
CAPTURE(move.gcode_id, move.type);
if (move.gcode_id < tool_change_line) {
++before;
CHECK(move.extruder_id == 0);
} else if (move.gcode_id > tool_change_line) {
++after;
CHECK(move.extruder_id == (manual_filament_change ? 1 : 0));
}
}
REQUIRE(before > 0);
REQUIRE(after > 0);
}
TEST_CASE("Actual speed moves are inserted on their block's segment just before its move", "[GCodeProcessor]")
{
// 60 squares take several planner passes, which remap the blocks kept between passes.
+26
View File
@@ -1748,3 +1748,29 @@ TEST_CASE("Percent accelerations resolve against the option they are a percentag
REQUIRE(accelerations_by_role[role_name] == std::set<int>{ value });
}
}
TEST_CASE("Initial filament start G-code tolerates a list shorter than the filament count", "[GCodeWriter]")
{
// Two filaments but only one filament_start_gcode entry, and the only object prints on
// filament 2, so the BBL export starts on a filament past the end of the list.
DynamicPrintConfig config = multifilament_config(2);
config.set_key_value("filament_start_gcode", new ConfigOptionStrings({"; filament start"}));
Model model;
auto *obj = model.add_object();
obj->add_volume(cube(20));
obj->add_instance();
obj->config.set_key_value("extruder", new ConfigOptionInt(2));
Print print;
print.is_BBL_printer() = true;
arrange_objects_on_test_bed(model, config);
for (auto *mo : model.objects) {
mo->ensure_on_bed();
print.auto_assign_extruders(mo);
}
print.apply(model, config);
print.validate();
REQUIRE_NOTHROW(Slic3r::Test::gcode(print));
}
+4 -1
View File
@@ -223,7 +223,10 @@ DynamicPrintConfig multifilament_config(unsigned int filaments, std::initializer
// These are read by filament id during export but absent from filament_option_keys(),
// so set_num_filaments leaves them size 1; size them too, else out-of-range access.
const auto &defaults = FullPrintConfig::defaults();
for (const char *key : { "filament_type", "filament_vendor", "filament_start_gcode" })
for (const char *key : { "filament_type", "filament_vendor", "filament_start_gcode", "filament_change_length", "filament_change_length_nc",
"filament_ramming_travel_time", "filament_ramming_travel_time_nc",
"filament_ramming_volumetric_speed", "filament_ramming_volumetric_speed_nc",
"nozzle_temperature", "nozzle_temperature_initial_layer" })
static_cast<ConfigOptionVectorBase *>(config.option(key, true))->resize(filaments, defaults.option(key));
// flush_volumes_matrix must be sized filaments*filaments or export rejects it.
+73
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@@ -315,6 +315,79 @@ TEST_CASE("Per-object wall filament override is honored", "[MultiFilament]")
CHECK(tools_for_role(gcode, "infill") == std::set<int>{ 0 }); // infill not overridden: stays on F1
}
// FanMover's guard against splitting a G1 inside custom gcode keys off the ";_FAN_MOVER_SKIP_START/END"
// markers GCode::set_extruder() must emit around change_filament_gcode's output. Direct
// toolchanges and Type2's wipe-tower toolchange (append_tcr2() calls set_extruder()) both go
// through it; Type1's wipe-tower toolchange (WipeTowerIntegration::append_tcr(), append_tcr2's only
// sibling caller of change_filament_gcode) needs the same bracketing of its own.
TEST_CASE("Toolchange gcode is bracketed against FanMover splitting its moves", "[MultiFilament]")
{
const std::string custom_gcode = "; fan full\nM106 P1 S255\nM400 S3\nG1 X77 F5000\nG1 X91 F3000\n";
// "direct": no prime tower, GCode::set_extruder() runs the toolchange. By-object sequencing
// with a per-object filament override is what makes one happen at all without a tower.
// "type1": a Type1 prime tower routes the toolchange through WipeTowerIntegration::append_tcr()
// instead (append_tcr2, Type2's equivalent, itself calls set_extruder() - so Type2 needs no
// separate case here).
const std::string path = GENERATE(as<std::string>{}, "direct", "type1");
CAPTURE(path);
std::string gcode_str;
if (path == "direct") {
const std::vector<std::vector<Slic3r::ConfigBase::SetDeserializeItem>> per_object_overrides = {
{}, { { "outer_wall_filament_id", "2" }, { "inner_wall_filament_id", "2" } }
};
DynamicPrintConfig config = multifilament_config(2, {
{ "skirt_loops", 0 },
{ "brim_type", "no_brim" },
{ "print_sequence", "by object" },
{ "change_filament_gcode", custom_gcode },
{ "fan_speedup_time", 0.5 },
{ "fan_kickstart", 0.1 },
});
gcode_str = slice_with_object_overrides({ cube(20), cube(20) }, config, per_object_overrides);
} else {
const std::vector<std::vector<Slic3r::ConfigBase::SetDeserializeItem>> per_object_overrides = {
{ { "extruder", "1" } }, { { "extruder", "2" } }
};
DynamicPrintConfig config = multifilament_config(2, {
{ "change_filament_gcode", custom_gcode },
{ "fan_speedup_time", 0.5 },
{ "fan_kickstart", 0.1 },
{ "enable_prime_tower", true },
{ "wipe_tower_type", "type1" },
{ "prime_tower_width", 35 },
{ "wipe_tower_x", 120 },
{ "wipe_tower_y", 120 },
{ "printable_area", "0x0,200x0,200x200,0x200" },
{ "skirt_loops", 0 },
{ "brim_type", "no_brim" },
});
gcode_str = slice_with_object_overrides({ cube(20), cube(20) }, config, per_object_overrides);
}
// The resolved-settings config footer echoes "change_filament_gcode = ..." with its value
// escaped, so drop it before counting or its own copy of "G1 X77 F5000" is miscounted.
const size_t footer_start = gcode_str.find("; CONFIG_BLOCK_START");
REQUIRE(footer_start != std::string::npos);
gcode_str.erase(footer_start);
auto count_occurrences = [](const std::string &haystack, const std::string &needle) {
size_t count = 0, pos = 0;
while ((pos = haystack.find(needle, pos)) != std::string::npos) {
++count;
pos += needle.size();
}
return count;
};
const size_t total_waypoints = count_occurrences(gcode_str, "G1 X77 F5000");
const size_t bracketed = count_occurrences(gcode_str, "M400 S3\nG1 X77 F5000");
REQUIRE(total_waypoints > 0);
CHECK(bracketed == total_waypoints);
// FanMover drops its own markers; only the start-of-print toolchange, which it never processes, keeps them.
CHECK(count_occurrences(gcode_str, ";_FAN_MOVER_SKIP_START") <= 1);
}
// With wait_for_temp_on_wipe_tower the blocking M109 moves from right after the Tn command to
// a stop point parked beside the wipe tower (heat-up drool falls next to the tower, not onto
// its top): tagged with _WAIT_FOR_TEMP_ON_WIPE_TOWER, after the toolchange and before the
+76
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@@ -43,6 +43,7 @@
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/Exception.hpp"
#include "libslic3r/LifecycleEvents.hpp"
#include "libslic3r/Utils.hpp"
#include "test_helpers.hpp"
#include "test_utils.hpp"
@@ -156,6 +157,81 @@ SCENARIO("Changing the number of solid shell layers does not make all surfaces i
}
}
// Two copies of one object share a single slice. When a copy that has sliced itself becomes identical to an
// earlier object, it keeps its own layers while that object slices and only then takes the shared layers over.
TEST_CASE("An object that starts sharing another object's slices keeps its own layers until it takes them over", "[Print][Regression]")
{
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
config.set_deserialize_strict({
{ "layer_height", 0.2 },
{ "initial_layer_print_height", 0.2 },
{ "raft_layers", 1 }, // each object gets support layers of its own
{ "sparse_infill_density", "20%" }, // object_a's override below differs from this
});
// Activates the slicing-pipeline hook installed for the second slice below.
config.set_key_value("slicing_pipeline_plugin", new ConfigOptionStrings({"probe"}));
Print print;
Model model;
init_print({cube(20)}, print, model, config);
ModelObject *object_a = model.objects.front();
// add_object() gives the copy extruder 1, and objects only share slices when their configs match.
object_a->config.set_key_value("extruder", new ConfigOptionInt(1));
ModelObject *object_b = model.add_object(*object_a); // shares object_a's mesh
for (ModelInstance *instance : object_b->instances)
instance->set_offset(instance->get_offset() + Vec3d(40., 0., 0.));
// A per-object override makes the objects differ, so each slices itself.
object_a->config.set_key_value("sparse_infill_density", new ConfigOptionPercent(40));
print.apply(model, config);
print.process();
REQUIRE(print.objects().size() == 2);
// The non-const accessors hand out the layer vectors themselves, which the checks below compare.
PrintObject *print_b = print.get_object(1);
REQUIRE(print_b->model_object()->id() == object_b->id()); // Print slices its own copy of the model
REQUIRE(print_b->get_shared_object() == nullptr);
const LayerPtrs own_layers = print_b->layers();
const SupportLayerPtrs own_support_layers = print_b->support_layers();
REQUIRE(!own_layers.empty());
REQUIRE(!own_support_layers.empty());
// Without the override the objects are identical again: print_a redoes the steps the setting invalidated,
// and print_b shares it.
object_a->config.erase("sparse_infill_density");
print.apply(model, config);
REQUIRE(print.objects().size() == 2);
PrintObject *print_a = print.get_object(0);
// Erasing the override invalidates print_a's posPrepareInfill and the steps after it. Its hook is the first one
// print_a fires, and it runs after print_b starts sharing but before print_b takes the shared layers over.
bool hook_fired = false;
bool shared_while_a_runs = false;
bool kept_layers = false;
bool kept_support_layers = false;
{
Print::set_slicing_pipeline_hook_fn([&](Print &, const PrintObject *object, SlicingPipelineStepPlugin) {
if (object != print_a || hook_fired)
return;
hook_fired = true;
shared_while_a_runs = print_b->get_shared_object() == print_a;
kept_layers = print_b->layers() == own_layers;
kept_support_layers = print_b->support_layers() == own_support_layers;
});
const ScopeGuard reset_hook([] { Print::set_slicing_pipeline_hook_fn(nullptr); });
print.process();
}
REQUIRE(hook_fired);
CHECK(print.objects()[1] == print_b);
CHECK(shared_while_a_runs);
CHECK(kept_layers);
CHECK(kept_support_layers);
CHECK(print_b->get_shared_object() == print_a);
REQUIRE(!print_a->layers().empty());
CHECK(print_b->layers() == print_a->layers());
CHECK(print_b->support_layers() == print_a->support_layers());
}
// ---------------------------------------------------------------------------
// Print::validate() warning collection
//
+1
View File
@@ -53,6 +53,7 @@ add_executable(${_TEST_NAME}_tests
test_stl.cpp
test_triangle_selector.cpp
test_meshboolean.cpp
test_mesh_repair.cpp
test_trianglemesh_slicer.cpp
test_marchingsquares.cpp
test_lay_on_face.cpp
+178 -13
View File
@@ -28,6 +28,7 @@
#include <miniz.h>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include <memory>
#include <cstdint>
#include <ios>
@@ -38,6 +39,7 @@
#include <boost/algorithm/string/predicate.hpp>
#include <algorithm>
#include <functional>
#include <initializer_list>
#include <catch2/catch_tostring.hpp>
#include <Eigen/Core>
@@ -349,6 +351,24 @@ static bool replace_in_3mf_entry(const std::string& path, const std::string& suf
return replaced;
}
// Stores `model` as a one-plate project.
static void store_project(Model& model, const std::string& path, SaveStrategy strategy)
{
ScopedTemporaryDir backup_dir("orca_paint_src");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig cfg;
PlateData plate;
plate.plate_index = 0;
StoreParams sp;
sp.path = path.c_str();
sp.model = &model;
sp.config = &cfg;
sp.strategy = strategy;
sp.plate_data_list.push_back(&plate);
REQUIRE(store_bbs_3mf(sp));
}
// Stores a one-plate project holding a cube whose first two facets are painted Extruder2 and
// Extruder3, which the exporter writes as paint_color="8" and paint_color="0C".
static void store_painted_cube(const std::string& path)
@@ -363,19 +383,7 @@ static void store_painted_cube(const std::string& path)
selector.set_facet(1, EnforcerBlockerType::Extruder3);
REQUIRE(volume->mmu_segmentation_facets.set(selector));
}
ScopedTemporaryDir backup_dir("orca_paint_src");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig cfg;
PlateData plate;
plate.plate_index = 0;
StoreParams sp;
sp.path = path.c_str();
sp.model = &model;
sp.config = &cfg;
sp.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
sp.plate_data_list.push_back(&plate);
REQUIRE(store_bbs_3mf(sp));
store_project(model, path, SaveStrategy::Zip64 | SaveStrategy::Silence);
}
// Loads `path` through the BBS importer into `model`, releasing the plates it returns. The
@@ -501,6 +509,163 @@ TEST_CASE("A project with malformed paint data loads without the damaged facet",
REQUIRE(selector.num_facets(EnforcerBlockerType::Extruder3) == 1);
}
// Paints `triangles` of `volume` on texture displacement layer slot `slot`.
static void paint_texture_slot(ModelVolume& volume, int slot, std::initializer_list<int> triangles)
{
TriangleSelector selector(volume.mesh());
for (const int triangle : triangles)
selector.set_facet(triangle, EnforcerBlockerType::ENFORCER);
REQUIRE(volume.texture_displacement_facet(slot).set(selector));
}
// Every triangle's texture paint on every slot, in the form the exporter writes it, so two volumes
// compare equal only when the same triangles are painted on the same slots.
static std::vector<std::string> texture_paint(const ModelVolume& volume)
{
std::vector<std::string> paint;
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
for (size_t i = 0; i < volume.mesh().its.indices.size(); ++i)
paint.push_back(volume.texture_displacement_facet(slot).get_triangle_as_string(int(i)));
return paint;
}
// A cube with one texture displacement layer in slot 2 and texture paint on gapped triangles of two
// slots. The layer's image bytes need not decode: the archive stores them as they are.
static ModelVolume& add_texture_displaced_cube(Model& model)
{
ModelObject* object = model.add_object();
ModelVolume* volume = object->add_volume(make_cube(10., 10., 10.));
object->add_instance();
TextureDisplacementLayer layer;
layer.slot = 2;
layer.name = "Bark";
layer.depth_mm = 1.25f;
layer.image_data = std::make_shared<std::vector<unsigned char>>(std::vector<unsigned char>{ 0x89, 'P', 'N', 'G', 1, 2, 3 });
volume->texture_displacement_layers.push_back(layer);
volume->texture_displacement_options.active_slot = 2;
paint_texture_slot(*volume, 2, { 3, 7 });
paint_texture_slot(*volume, 5, { 10 });
return *volume;
}
TEST_CASE("Texture displacement layers, textures and paint survive a project round trip", "[3mf]")
{
// A single model file, and one file per object (read by a separate importer).
const SaveStrategy strategy = GENERATE(SaveStrategy::Zip64 | SaveStrategy::Silence,
SaveStrategy::Zip64 | SaveStrategy::Silence | SaveStrategy::SplitModel);
INFO("save strategy " << int(strategy));
ScopedTemporaryFile temp(".3mf");
Model source;
const ModelVolume& painted = add_texture_displaced_cube(source);
const std::vector<std::string> paint = texture_paint(painted);
REQUIRE(std::count_if(paint.begin(), paint.end(), [](const std::string& s) { return !s.empty(); }) == 3);
store_project(source, temp.string(), strategy);
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
REQUIRE(model.objects.size() == 1);
const ModelVolume& volume = *model.objects.front()->volumes.front();
REQUIRE(volume.texture_displacement_layers.size() == 1);
const TextureDisplacementLayer& layer = volume.texture_displacement_layers.front();
CHECK(layer.slot == 2);
CHECK(layer.name == "Bark");
CHECK_THAT(layer.depth_mm, Catch::Matchers::WithinAbs(1.25f, 1e-6f));
REQUIRE(layer.image_data);
CHECK(*layer.image_data == *painted.texture_displacement_layers.front().image_data);
CHECK(volume.texture_displacement_options.active_slot == 2);
CHECK(texture_paint(volume) == paint);
}
TEST_CASE("Volumes sharing a mesh keep their own texture displacement paint", "[3mf]")
{
Model source;
ModelObject* first_object = source.add_object();
ModelVolume* first = first_object->add_volume(make_cube(10., 10., 10.));
first_object->add_instance();
ModelVolume* second = source.add_object(*first_object)->volumes.front();
REQUIRE(second->mesh_ptr() == first->mesh_ptr());
paint_texture_slot(*first, 0, { 3 });
paint_texture_slot(*second, 0, { 7 });
// What a project save from the app uses: one file per object, an identical mesh written once.
ScopedTemporaryFile temp(".3mf");
store_project(source, temp.string(),
SaveStrategy::Zip64 | SaveStrategy::Silence | SaveStrategy::SplitModel | SaveStrategy::ShareMesh);
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
REQUIRE(model.objects.size() == 2);
CHECK(texture_paint(*model.objects[0]->volumes.front()) == texture_paint(*first));
CHECK(texture_paint(*model.objects[1]->volumes.front()) == texture_paint(*second));
}
TEST_CASE("A texture displacement layer never loads its image from outside the project", "[3mf]")
{
// A file the layer names, on the machine opening the project, that the project did not carry.
ScopedTemporaryFile texture(".png");
{
boost::nowide::ofstream file(texture.string(), std::ios::binary);
file << "not part of the project";
}
REQUIRE(boost::filesystem::file_size(texture.path()) > 0);
Model source;
ModelObject* object = source.add_object();
ModelVolume* volume = object->add_volume(make_cube(10., 10., 10.));
object->add_instance();
TextureDisplacementLayer layer;
layer.slot = 0;
layer.name = "Elsewhere";
layer.path = texture.string();
layer.depth_mm = 0.75f;
volume->texture_displacement_layers.push_back(layer);
ScopedTemporaryFile temp(".3mf");
store_project(source, temp.string(), SaveStrategy::Zip64 | SaveStrategy::Silence);
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
REQUIRE(model.objects.size() == 1);
const std::vector<TextureDisplacementLayer>& layers = model.objects.front()->volumes.front()->texture_displacement_layers;
REQUIRE(layers.size() == 1);
CHECK(layers.front().name == "Elsewhere");
CHECK_THAT(layers.front().depth_mm, Catch::Matchers::WithinAbs(0.75f, 1e-6f));
CHECK_FALSE(layers.front().image_data);
}
TEST_CASE("A project with a malformed texture displacement value still loads", "[3mf][Regression]")
{
const auto [from, to] = GENERATE(table<std::string, std::string>({
{ "\"islands\":[]", "\"islands\":[[null,0,0,1]]" }, // a number that is null
{ "\"slot\":2", "\"slot\":8" }, // a slot past the last
}));
INFO(from << " -> " << to);
ScopedTemporaryFile temp(".3mf");
Model source;
const ModelVolume& painted = add_texture_displaced_cube(source);
store_project(source, temp.string(), SaveStrategy::Zip64 | SaveStrategy::Silence);
REQUIRE(replace_in_3mf_entry(temp.string(), ".json", from, to));
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
bool loaded = false;
REQUIRE_NOTHROW(loaded = load_project(temp.string(), model, backup_dir));
REQUIRE(loaded);
REQUIRE(model.objects.size() == 1);
const ModelVolume& volume = *model.objects.front()->volumes.front();
// The layer stack is dropped as a whole; the paint, stored apart from it, still loads.
CHECK(volume.texture_displacement_layers.empty());
CHECK(texture_paint(volume) == texture_paint(painted));
}
// The recipe lives only in the BBS-native backend, because that is the only one that runs:
// store_bbs_3mf is the sole exporter the app calls, and 3mf.cpp's load_3mf is reached only for
// files fingerprinted as PrusaSlicer's, which never carry a recipe. This locks in both halves:
+255
View File
@@ -0,0 +1,255 @@
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <string>
#include <utility>
#include <vector>
#include <libslic3r/MeshBoolean.hpp>
#include <libslic3r/MeshRepair.hpp>
#include <libslic3r/Point.hpp>
#include <libslic3r/libslic3r.h>
#include <libslic3r/TriangleMesh.hpp>
using namespace Slic3r;
using Catch::Matchers::WithinRel;
namespace {
indexed_triangle_set cube(double size, const Vec3d &offset = Vec3d::Zero())
{
TriangleMesh mesh = make_cube(size, size, size);
mesh.translate(offset.cast<float>());
return mesh.its;
}
indexed_triangle_set merged(const std::vector<indexed_triangle_set> &parts)
{
indexed_triangle_set out;
for (const indexed_triangle_set &part : parts)
its_merge(out, part);
return out;
}
// Every triangle with its own three vertices, as some exporters write meshes.
indexed_triangle_set soup(const indexed_triangle_set &its)
{
indexed_triangle_set out;
for (const stl_triangle_vertex_indices &f : its.indices) {
const int first = int(out.vertices.size());
for (int k = 0; k < 3; ++k)
out.vertices.push_back(its.vertices[f[k]]);
out.indices.emplace_back(first, first + 1, first + 2);
}
return out;
}
double regular_polygon_area(int sides, double radius) { return 0.5 * sides * radius * radius * std::sin(2. * PI / sides); }
// Closed by vertex indices, outward oriented and free of self-intersections.
void check_solid(const TriangleMesh &mesh, double volume)
{
CHECK(its_num_open_edges(mesh.its) == 0);
CHECK_THAT(its_volume(mesh.its), WithinRel(volume, 1e-4));
CHECK_FALSE(MeshBoolean::cgal::does_self_intersect(mesh));
}
} // namespace
TEST_CASE("A triangle soup repairs into the solid it describes", "[MeshRepair]")
{
TriangleMesh mesh(soup(cube(20.)));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.modified);
check_solid(mesh, 20. * 20. * 20.);
CHECK(mesh.its.vertices.size() == 8);
}
TEST_CASE("Flipped triangles take the orientation of their neighbours", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
std::swap(its.indices[1][1], its.indices[1][2]);
std::swap(its.indices[5][1], its.indices[5][2]);
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("An inside-out mesh is turned outward", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
its_flip_triangles(its);
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("Holes are filled", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
its.indices.erase(its.indices.begin(), its.indices.begin() + 3);
TriangleMesh mesh(std::move(its));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.filled_holes > 0);
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("Cracks between triangles that should share corners are closed", "[MeshRepair]")
{
indexed_triangle_set its = soup(cube(20.));
// Shift the corners of two triangles by far less than a micron, as float rounding in an exporter would.
for (std::size_t v = 0; v < 6; ++v)
its.vertices[v] += Vec3f(1e-5f, -1e-5f, 1e-5f);
TriangleMesh mesh(std::move(its));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.welded_vertices > 0);
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("A T-junction is closed", "[MeshRepair]")
{
// The top of the cube is split at the middle of its front edge, which the front side does not share.
indexed_triangle_set its;
its.vertices = {{0, 0, 0}, {20, 0, 0}, {20, 20, 0}, {0, 20, 0}, {0, 0, 20}, {20, 0, 20}, {20, 20, 20}, {0, 20, 20}, {10, 0, 20}};
its.indices = {{0, 2, 1}, {0, 3, 2}, {4, 8, 7}, {8, 6, 7}, {8, 5, 6}, {0, 1, 5}, {0, 5, 4},
{1, 2, 6}, {1, 6, 5}, {2, 3, 7}, {2, 7, 6}, {3, 0, 4}, {3, 4, 7}};
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("Crossing shells stay separate parts and are made solid", "[MeshRepair]")
{
indexed_triangle_set inside_out = cube(20., {10., 10., 10.});
its_flip_triangles(inside_out);
TriangleMesh mesh(merged({cube(20.), inside_out}));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.reversed_shells == 1);
CHECK(its_num_open_edges(mesh.its) == 0);
CHECK_THAT(its_volume(mesh.its), WithinRel(2 * 8000., 1e-4));
CHECK(mesh.split().size() == 2);
}
TEST_CASE("Solids touching face to face in a soup lose the wall between them", "[MeshRepair]")
{
// The mirrored copy shares the wall at x = 10 with exactly the same triangles, reversed.
TriangleMesh right = make_cube(10., 10., 10.);
right.mirror(X);
right.translate(20.f, 0.f, 0.f);
TriangleMesh mesh(soup(merged({cube(10.), right.its})));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 2 * 1000.);
CHECK(mesh.split().size() == 1);
}
TEST_CASE("A shell inside a solid follows the nonzero winding rule of slicing", "[MeshRepair]")
{
SECTION("Oriented like the outer shell, it adds nothing and is removed")
{
TriangleMesh mesh(merged({cube(20.), cube(10., {5., 5., 5.})}));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 8000.);
CHECK(mesh.its.indices.size() == 12);
}
SECTION("Oriented inward, it is a cavity and stays")
{
indexed_triangle_set cavity = cube(10., {5., 5., 5.});
its_flip_triangles(cavity);
TriangleMesh mesh(merged({cube(20.), cavity}));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK_FALSE(stats.modified);
CHECK_THAT(its_volume(mesh.its), WithinRel(8000. - 1000., 1e-4));
}
}
TEST_CASE("A pipe missing its end caps gets annular caps", "[MeshRepair]")
{
const int n = 64;
const double h = 20., r_out = 10., r_in = 7.;
indexed_triangle_set its;
for (const double r : {r_out, r_in})
for (int k = 0; k < n; ++k) {
const double a = 2. * PI * k / n;
its.vertices.emplace_back(float(r * std::cos(a)), float(r * std::sin(a)), 0.f);
its.vertices.emplace_back(float(r * std::cos(a)), float(r * std::sin(a)), float(h));
}
for (int k = 0; k < n; ++k) {
const int a0 = 2 * k, b0 = a0 + 1, a1 = 2 * ((k + 1) % n), b1 = a1 + 1;
its.indices.emplace_back(a0, a1, b1);
its.indices.emplace_back(a0, b1, b0);
its.indices.emplace_back(2 * n + a0, 2 * n + b1, 2 * n + a1);
its.indices.emplace_back(2 * n + a0, 2 * n + b0, 2 * n + b1);
}
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, h * (regular_polygon_area(n, r_out) - regular_polygon_area(n, r_in)));
}
TEST_CASE("A stray flat triangle is dropped", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
its.vertices.insert(its.vertices.end(), {{30, 0, 0}, {40, 0, 0}, {30, 10, 0}});
its.indices.emplace_back(8, 9, 10);
TriangleMesh mesh(std::move(its));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.removed_shells == 1);
check_solid(mesh, 8000.);
}
TEST_CASE("A two-sided export keeps one side of each triangle", "[MeshRepair]")
{
indexed_triangle_set back = cube(20.);
its_flip_triangles(back);
TriangleMesh mesh(soup(merged({cube(20.), back})));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 8000.);
}
TEST_CASE("A valid mesh is left untouched", "[MeshRepair]")
{
TriangleMesh mesh = make_sphere(10., 2. * PI / 36.);
const TriangleMesh original = mesh;
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK_FALSE(stats.modified);
CHECK(mesh.its.vertices == original.its.vertices);
CHECK(mesh.its.indices == original.its.indices);
}
TEST_CASE("A mesh enclosing no volume is reported and left untouched", "[MeshRepair]")
{
indexed_triangle_set its;
its.vertices = {{0, 0, 0}, {10, 0, 0}, {10, 10, 0}, {0, 10, 0}};
its.indices = {{0, 1, 2}, {0, 2, 3}};
TriangleMesh mesh(its);
std::string error;
CHECK_FALSE(repair_mesh(mesh, nullptr, &error));
CHECK_FALSE(error.empty());
CHECK(mesh.its.indices.size() == 2);
}
TEST_CASE("Progress is reported in order and throwing from it cancels the repair", "[MeshRepair]")
{
TriangleMesh mesh(soup(cube(20.)));
std::vector<int> reported;
REQUIRE(repair_mesh(mesh, nullptr, nullptr, [&reported](int percent) { reported.push_back(percent); }));
CHECK_FALSE(reported.empty());
CHECK(std::is_sorted(reported.begin(), reported.end()));
struct Canceled {};
TriangleMesh canceled(soup(cube(20.)));
const TriangleMesh original = canceled;
CHECK_THROWS_AS(repair_mesh(canceled, nullptr, nullptr, [](int) { throw Canceled(); }), Canceled);
CHECK(canceled.its.vertices == original.its.vertices);
CHECK(canceled.its.indices == original.its.indices);
}
+103
View File
@@ -12,7 +12,9 @@
#include <catch2/generators/catch_generators.hpp>
#include <catch2/matchers/catch_matchers.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/libslic3r.h"
@@ -97,3 +99,104 @@ TEST_CASE("An instance added from another's scale, rotation and mirror matches i
original->get_rotation(), original->get_mirror());
CHECK(copy->get_matrix().linear().isApprox(original->get_matrix().linear(), 1e-9));
}
namespace {
// A flat triangle first, then a cube for each offset, all in one mesh.
TriangleMesh flat_triangle_then_cubes(const std::vector<double> &cube_offsets)
{
indexed_triangle_set its;
its.vertices = {{-20.f, 0.f, 0.f}, {-10.f, 0.f, 0.f}, {-15.f, 5.f, 0.f}};
its.indices = {{0, 1, 2}};
for (double offset : cube_offsets) {
TriangleMesh cube = make_cube(10, 10, 10);
cube.translate(float(offset), 0.f, 0.f);
its_merge(its, cube.its);
}
return TriangleMesh(its);
}
} // namespace
TEST_CASE("Splitting a part drops pieces enclosing no volume and keeps the part itself", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
ModelVolume *volume = object->add_volume(flat_triangle_then_cubes({0., 30.}), ModelVolumeType::MODEL_PART, false);
REQUIRE(volume->is_splittable());
CHECK(volume->split(1, false) == 2);
REQUIRE(object->volumes.size() == 2);
CHECK(std::find(object->volumes.begin(), object->volumes.end(), volume) != object->volumes.end());
for (const ModelVolume *part : object->volumes) {
CHECK(part->mesh().facets_count() == 12);
CHECK_FALSE(part->is_splittable());
}
}
TEST_CASE("Splitting a part with a single solid piece keeps just that piece", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
ModelVolume *volume = object->add_volume(flat_triangle_then_cubes({0.}), ModelVolumeType::MODEL_PART, false);
CHECK(volume->split(1, false) == 1);
REQUIRE(object->volumes.size() == 1);
CHECK(object->volumes.front() == volume);
CHECK(volume->mesh().facets_count() == 12);
}
TEST_CASE("Splitting a part made only of pieces enclosing no volume leaves it whole", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
indexed_triangle_set its;
its.vertices = {{0.f, 0.f, 0.f}, {10.f, 0.f, 0.f}, {5.f, 5.f, 0.f}, {20.f, 0.f, 0.f}, {30.f, 0.f, 0.f}, {25.f, 5.f, 0.f}};
its.indices = {{0, 1, 2}, {3, 4, 5}};
ModelVolume *volume = object->add_volume(TriangleMesh(its), ModelVolumeType::MODEL_PART, false);
CHECK(volume->split(1, false) == 1);
REQUIRE(object->volumes.size() == 1);
CHECK(object->volumes.front() == volume);
CHECK(volume->mesh().facets_count() == 2);
}
TEST_CASE("Replacing a part's mesh updates whether it can be split", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
TriangleMesh two_cubes = make_cube(10, 10, 10);
TriangleMesh second = make_cube(10, 10, 10);
second.translate(30.f, 0.f, 0.f);
two_cubes.merge(second);
ModelVolume *volume = object->add_volume(std::move(two_cubes), ModelVolumeType::MODEL_PART, false);
REQUIRE(volume->is_splittable());
volume->set_mesh(make_cube(10, 10, 10));
CHECK_FALSE(volume->is_splittable());
}
TEST_CASE("Repairing a part replaces its mesh only when the repair changes it", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
TriangleMesh flipped = make_cube(10, 10, 10);
std::swap(flipped.its.indices.front()[1], flipped.its.indices.front()[2]);
ModelVolume *broken = object->add_volume(std::move(flipped), ModelVolumeType::MODEL_PART, false);
TriangleMesh cube = make_cube(10, 10, 10);
cube.translate(30.f, 0.f, 0.f);
ModelVolume *valid = object->add_volume(std::move(cube), ModelVolumeType::MODEL_PART, false);
const ObjectID broken_id = broken->id();
const ObjectID valid_id = valid->id();
MeshRepairStats stats;
REQUIRE(broken->repair(false, &stats));
CHECK(stats.modified);
CHECK(broken->id() != broken_id);
CHECK_THAT(its_volume(broken->mesh().its), Catch::Matchers::WithinRel(1000., 1e-6));
CHECK_FALSE(broken->get_convex_hull().empty());
REQUIRE(valid->repair(false, &stats));
CHECK_FALSE(stats.modified);
CHECK(valid->id() == valid_id);
}
+21
View File
@@ -4,6 +4,7 @@
#include <string>
#include <ios>
#include <catch2/catch_message.hpp>
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include "libslic3r/Model.hpp"
@@ -91,6 +92,26 @@ TEST_CASE("A cone with a slightly tilted seam imports as a closed mesh", "[Step]
CHECK(its_num_open_edges(model.objects.front()->volumes.front()->mesh().its) == 0);
}
// The fixture holds two trimmed planes in a geometric set and no shells or solids, as some CAD exporters write
// surface models, so OCCT reads it as a compound of loose faces.
TEST_CASE("A surface model imports whether or not compounds are split", "[Step]")
{
const std::string path = std::string(TEST_DATA_DIR) + PATH_SEPARATOR "surface_model_geometric_set.step";
const bool split = GENERATE(false, true);
CAPTURE(split);
Model model;
bool cancel = false;
Step step(path);
REQUIRE(step.load() == Step::Step_Status::LOAD_SUCCESS);
REQUIRE(step.mesh(&model, cancel, split) == Step::Step_Status::MESH_SUCCESS);
REQUIRE(model.objects.size() == 1);
REQUIRE(model.objects.front()->volumes.size() == 1);
CHECK(model.objects.front()->volumes.front()->mesh().facets_count() > 0);
}
TEST_CASE("isUtf8 recognises two, three and four byte sequences", "[Step]")
{
CHECK(StepPreProcessor::isUtf8("\xC3\xA9")); // U+00E9
@@ -32,6 +32,7 @@
#include <fstream>
#include <limits>
#include <set>
#include <string>
#include <boost/filesystem.hpp>
#include "libslic3r/AABBMesh.hpp"
@@ -2157,6 +2158,177 @@ TEST_CASE("A second bake beside a first comes out as fine as a single bake", "[T
CHECK(second <= single * 5 / 4);
}
// The .3mf stores the layer stack as JSON (see texture_displacement_layers_to_json). Two properties
// matter: everything the UV editor and the panel can set has to survive a round trip, and a document
// written by a build that knew fewer fields has to keep loading, with the missing ones left at their
// defaults rather than zeroed.
TEST_CASE("Texture displacement layers survive a JSON round trip", "[TextureDisplacement]")
{
std::vector<TextureDisplacementLayer> layers(2);
TextureDisplacementLayer &a = layers[0];
a.slot = 0;
a.name = "Bark";
a.path = "/textures/bark.png";
a.depth_mm = 1.25f;
a.tiling_scale = 7.5f;
a.rotation_deg = 30.f;
a.offset = Vec2f(0.25f, -0.5f);
a.invert = true;
a.midlevel = 0.125f;
a.smoothing = 0.75f;
a.edge_smoothing = true;
a.edge_smoothing_amount = 0.25f;
a.auto_connect_islands = false;
a.tile_enabled = false;
a.tile_method = TextureTileMethod::MirroredRepeat;
a.projection_method = TextureProjectionMethod::LSCM;
a.blend_mode = TextureBlendMode::Subtract;
a.color_enabled = true;
a.lscm_seam_angle_deg = 45.f;
a.island_padding_mm = 0.5f;
a.lscm_seam_edges = { { 1, 2 }, { 3, 5 } };
a.islands = { TextureIsland{ Vec2f(1.f, 2.f), 15.f, 1.5f }, TextureIsland{} };
a.island_groups = { 0, 0 };
a.lscm_uv_overrides = { { -4, Vec2f(0.5f, 0.75f) } };
TextureDisplacementLayer &b = layers[1];
b.slot = 1;
b.projection_method = TextureProjectionMethod::ViewProjected;
b.view_project_right = Vec3f(0.f, 1.f, 0.f);
b.view_project_up = Vec3f(0.f, 0.f, 1.f);
b.view_project_projective = true;
for (size_t i = 0; i < b.view_project_matrix.size(); ++i)
b.view_project_matrix[i] = float(i) + 0.5f;
TextureDisplacementOptions options;
options.displace_border = false;
options.smooth_enabled = true;
options.smooth_strength = 0.6f;
options.smooth_iterations = 5;
options.pipeline_v2 = false;
options.v2_max_triangles_k = 250;
options.color_mix_count = 3;
options.color_despeckle = 4;
options.active_slot = 3;
options.panel_mode = 1;
const std::string json = texture_displacement_layers_to_json(layers, options);
std::vector<TextureDisplacementLayer> read_layers;
TextureDisplacementOptions read_options;
REQUIRE(texture_displacement_layers_from_json(json, read_layers, read_options));
REQUIRE(read_layers.size() == layers.size());
const TextureDisplacementLayer &ra = read_layers[0];
CHECK(ra.name == a.name);
CHECK(ra.path == a.path);
CHECK_THAT(ra.depth_mm, WithinAbs(a.depth_mm, 1e-6f));
CHECK_THAT(ra.tiling_scale, WithinAbs(a.tiling_scale, 1e-6f));
CHECK_THAT(ra.rotation_deg, WithinAbs(a.rotation_deg, 1e-6f));
CHECK(ra.offset.isApprox(a.offset));
CHECK(ra.invert == a.invert);
CHECK_THAT(ra.midlevel, WithinAbs(a.midlevel, 1e-6f));
CHECK_THAT(ra.smoothing, WithinAbs(a.smoothing, 1e-6f));
CHECK(ra.edge_smoothing == a.edge_smoothing);
CHECK_THAT(ra.edge_smoothing_amount, WithinAbs(a.edge_smoothing_amount, 1e-6f));
CHECK(ra.auto_connect_islands == a.auto_connect_islands);
CHECK(ra.tile_enabled == a.tile_enabled);
CHECK(ra.tile_method == a.tile_method);
CHECK(ra.projection_method == a.projection_method);
CHECK(ra.blend_mode == a.blend_mode);
CHECK(ra.color_enabled == a.color_enabled);
CHECK_THAT(ra.lscm_seam_angle_deg, WithinAbs(a.lscm_seam_angle_deg, 1e-6f));
CHECK_THAT(ra.island_padding_mm, WithinAbs(a.island_padding_mm, 1e-6f));
CHECK(ra.lscm_seam_edges == a.lscm_seam_edges);
REQUIRE(ra.islands.size() == a.islands.size());
CHECK(ra.islands[0].offset.isApprox(a.islands[0].offset));
CHECK_THAT(ra.islands[0].rotation_deg, WithinAbs(a.islands[0].rotation_deg, 1e-6f));
CHECK_THAT(ra.islands[0].scale, WithinAbs(a.islands[0].scale, 1e-6f));
CHECK(ra.island_groups == a.island_groups);
REQUIRE(ra.lscm_uv_overrides.size() == 1);
CHECK(ra.lscm_uv_overrides[0].first == -4);
CHECK(ra.lscm_uv_overrides[0].second.isApprox(Vec2f(0.5f, 0.75f)));
const TextureDisplacementLayer &rb = read_layers[1];
CHECK(rb.projection_method == TextureProjectionMethod::ViewProjected);
CHECK(rb.view_project_right.isApprox(b.view_project_right));
CHECK(rb.view_project_up.isApprox(b.view_project_up));
CHECK(rb.view_project_projective);
CHECK(rb.view_project_matrix == b.view_project_matrix);
CHECK(read_options.displace_border == options.displace_border);
CHECK(read_options.smooth_enabled == options.smooth_enabled);
CHECK_THAT(read_options.smooth_strength, WithinAbs(options.smooth_strength, 1e-6f));
CHECK(read_options.smooth_iterations == options.smooth_iterations);
CHECK(read_options.pipeline_v2 == options.pipeline_v2);
CHECK(read_options.v2_max_triangles_k == options.v2_max_triangles_k);
CHECK(read_options.color_mix_count == options.color_mix_count);
CHECK(read_options.color_despeckle == options.color_despeckle);
// Where the panel was left comes back with the rest, so a reopened project is on the same layer.
CHECK(read_options.active_slot == options.active_slot);
CHECK(read_options.panel_mode == options.panel_mode);
}
TEST_CASE("Texture displacement JSON keeps defaults for keys it does not carry", "[TextureDisplacement]")
{
// What a build that knew fewer fields would have written: one layer, almost nothing set.
const std::string sparse = R"({"version":1,"layers":[{"slot":2,"name":"Old","depth_mm":0.75}]})";
std::vector<TextureDisplacementLayer> layers;
TextureDisplacementOptions options;
REQUIRE(texture_displacement_layers_from_json(sparse, layers, options));
REQUIRE(layers.size() == 1);
const TextureDisplacementLayer &l = layers[0];
const TextureDisplacementLayer fresh;
const TextureDisplacementOptions defaults;
CHECK(l.slot == 2);
CHECK(l.name == "Old");
CHECK_THAT(l.depth_mm, WithinAbs(0.75f, 1e-6f));
// Everything absent keeps the struct's own default rather than becoming zero.
CHECK_THAT(l.tiling_scale, WithinAbs(fresh.tiling_scale, 1e-6f));
CHECK(l.auto_connect_islands == fresh.auto_connect_islands);
CHECK(l.tile_enabled == fresh.tile_enabled);
CHECK(l.projection_method == fresh.projection_method);
CHECK_THAT(l.lscm_seam_angle_deg, WithinAbs(fresh.lscm_seam_angle_deg, 1e-6f));
CHECK(options.color_mix_count == defaults.color_mix_count);
CHECK(options.pipeline_v2 == defaults.pipeline_v2);
CHECK(options.active_slot == defaults.active_slot);
CHECK(options.panel_mode == defaults.panel_mode);
std::vector<TextureDisplacementLayer> unused_layers;
TextureDisplacementOptions unused_options;
CHECK(!texture_displacement_layers_from_json("not json at all", unused_layers, unused_options));
}
TEST_CASE("Texture displacement JSON with a wrong-typed element or an out-of-range slot is rejected", "[TextureDisplacement]")
{
const std::string layer = GENERATE(as<std::string>{},
R"({"slot":0,"offset":["x",0]})",
R"({"slot":0,"view_project_right":[null,0,0]})",
R"({"slot":0,"view_project_matrix":[0,0,0,0,0,0,0,0,0,0,0,"x"]})",
R"({"slot":0,"lscm_seam_edges":[1,null]})",
R"({"slot":0,"islands":[[0,0,"x",1]]})",
R"({"slot":0,"lscm_uv_overrides":[[null,0,0]]})",
R"({"slot":8})",
R"({"slot":-1})",
R"({"slot":"x"})",
R"({"name":"No slot"})");
INFO(layer);
std::vector<TextureDisplacementLayer> layers(1);
layers.front().name = "Kept";
TextureDisplacementOptions options;
options.color_mix_count = 7;
bool parsed = true;
REQUIRE_NOTHROW(parsed = texture_displacement_layers_from_json(R"({"version":1,"layers":[)" + layer + "]}", layers, options));
CHECK_FALSE(parsed);
REQUIRE(layers.size() == 1);
CHECK(layers.front().name == "Kept");
CHECK(options.color_mix_count == 7);
}
TEST_CASE("whether a layer's texture has colour agrees with its decode", "[TextureDisplacement]")
{
TextureDisplacementLayer gray;
+1
View File
@@ -37,6 +37,7 @@ add_executable(${_TEST_NAME}_tests
test_plugin_json_depth.cpp
test_shortcuts.cpp
test_texture_color_palette.cpp
test_texture_island_view.cpp
test_file_url.cpp
test_user_manager.cpp
../fff_print/test_helpers.cpp
@@ -0,0 +1,99 @@
// How the texture displacement gizmo's view follows the UV editor's island highlight. The rules live in
// libslic3r_gui; this is the suite that links it. Same Windows include prologue as
// test_texture_color_palette.cpp (wx pulls in <windows.h>; keep WIN32_LEAN_AND_MEAN / NOMINMAX ahead of it).
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#endif
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
using Follow = Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow;
namespace {
// The View row's indices, and step()'s "apply nothing".
constexpr int NORMAL = 0, FAST = 1, CHECKER = 2, DISTORTION = 3, NONE = -1;
} // namespace
TEST_CASE("a Normal view gives way to Fast while islands are selected and comes back once none are", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
CHECK(f.step(false, NORMAL, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(true, FAST, false) == NONE);
CHECK(f.step(false, FAST, false) == NORMAL);
CHECK(f.step(false, NORMAL, false) == NONE);
}
TEST_CASE("a Fast, Checker or Distortion view is left alone by the island highlight", "[TextureIslandView][TextureDisplacement]")
{
const int view = GENERATE(FAST, CHECKER, DISTORTION);
Follow f;
CHECK(f.step(true, view, false) == NONE);
CHECK(f.step(false, view, false) == NONE);
}
TEST_CASE("arriving in Normal with islands already selected switches to Fast", "[TextureIslandView][TextureDisplacement]")
{
// The pane's Height button over Checker lands in Normal with the islands still selected.
Follow f;
CHECK(f.step(true, CHECKER, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(false, FAST, false) == NORMAL);
}
TEST_CASE("Normal picked while islands are selected stays until they are deselected", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
f.picked(NORMAL);
CHECK(f.step(true, NORMAL, false) == NONE);
// A debug stage opening and closing over it changes nothing.
CHECK(f.step(true, NORMAL, true) == NONE);
CHECK(f.step(true, NORMAL, false) == NONE);
CHECK(f.step(false, NORMAL, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("Fast picked while it was switched on stays after deselecting", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
f.picked(FAST);
CHECK(f.step(false, FAST, false) == NONE);
}
TEST_CASE("Normal picked with nothing selected does not hold off the next switch", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
CHECK(f.step(false, NORMAL, false) == NONE);
f.picked(NORMAL);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("a debug stage holds Normal while it is open, and the switch follows once it closes", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
// The stage takes Normal itself, with the islands still selected.
CHECK(f.step(true, NORMAL, true) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("islands deselected while a debug stage is open apply no view over it", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(false, NORMAL, true) == NONE);
CHECK(f.step(false, NORMAL, false) == NONE);
}