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Author SHA1 Message Date
SoftFever 3ca182a98e Fix H2C start G-code record-data comments (#16406)
This fixes the H2C start G-code template by commenting the two
`========== record data ==========` separator lines.

Those lines are currently emitted as raw text inside
`machine_start_gcode`. Since they are not comments or G-code commands,
they can make the generated start sequence invalid or firmware-dependent
when the template is used. The fix preserves the separators as comments.

Fixes #16218.

Validation:
- Parsed the modified JSON profile with Python `json.loads`.
- Checked both `record data` separator lines now start with `;` after
unescaping the G-code string.
2026-10-13 01:07:25 +08:00
SoftFever 5e19fc0e6c Stop leaking layers on re-slice and honor each object's slice closing radius (#16066)
# Description

Re-slicing no longer leaks layers in two places. Tree supports dropped
the support layers above the topmost overhang without freeing them. And
an object that had sliced itself, then became identical to another
object (for example a copy whose original lost a per-object setting or
modifier), leaked its own layers when it switched to sharing that
object's slices; it now frees them once it takes the shared layers over.
If slicing is cancelled before that point, they still leak, as before.
Tree support also stops copying its collision and avoidance areas on
every lookup, and releases its working cache once supports are generated
instead of keeping it until the next slice. Elephant-foot compensation
now uses each object's own slice closing radius, where the first object
sliced in a session used to fix the value for every later slice.

Slicing output changes only on layers with more than one region printed
with elephant-foot compensation and no raft, and only where an object's
slice closing radius differs from the value the session had fixed.

# Screenshots/Recordings/Graphs

<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

Adds a regression test for an object that switches to sharing another
object's slices. The `fff_print` suite passes.

<!--
> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-10-13 00:28:26 +08:00
SoftFever 3f4709aaa7 Fix stale and hidden highlights in the texture displacement gizmo (#16409)
# Description

Fixes highlights in the texture displacement gizmo that stayed on screen
after the state behind them changed, or were drawn where they could not
be seen. Erase whole model, Select whole model and Capture current view
update the paint highlight at once instead of on the next right-click. A
stroke released outside the 3D view ends on the next mouse move, in
every paint gizmo, rather than leaving the brush stuck in its pressed
colour. The layer textures stop showing an image that has been replaced.
Selecting islands in the UV editor switches a Normal view to Fast, where
their highlight is visible instead of buried under the displaced relief,
and Normal comes back once no island is selected unless another view was
picked in the meantime.

No change to slicing output; the changes are confined to the paint
gizmos and the UV editor.

# Screenshots/Recordings/Graphs

<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

<!--
> Please describe the tests that you have conducted to verify the
changes made in this PR.
-->

<!--
> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-10-13 00:23:33 +08:00
SoftFever c63bd5d474 Switch to the Fast view while UV islands are selected in the texture gizmo
The island highlight was hidden under the Normal view's relief. Normal comes back once no island is selected, unless another view was picked in the meantime.
2026-10-13 00:18:51 +08:00
SoftFever 6263502697 Free a sharing object's own layers only when it takes over the shared ones 2026-10-13 00:15:07 +08:00
HanifKoh 1a9201690d Draw Preview Segments With 16-Bit Indices (#16389)
The segment draw switched to an element buffer of 8-bit indices. GCN 1/2
GPUs cannot read 8-bit indices in hardware, so the driver converts them,
and on a Mac Pro 2013 FirePro under Windows Boot Camp the toolpaths come
out as scattered spikes. 16-bit indices are supported everywhere and keep
the eight shader runs per segment.
2026-10-13 00:09:18 +08:00
SoftFever c6a338f35f Fix stale paint highlights and textures in the texture displacement gizmo
Erase whole model, Select whole model and Capture current view update the
highlight at once. A stroke released outside the 3D view ends on the next mouse
move, in every paint gizmo, instead of leaving the brush in its pressed colour.
The layer textures no longer show an image that was replaced.
2026-10-12 23:18:38 +08:00
HanifKoh 4f2d2ae11a Wait for the PR's Deps Cache in clang-tidy When deps/ Changes (#16374)
* Wait for the PR's Deps Cache in clang-tidy When deps/ Changes

* Fail the clang-tidy Deps Wait When Listing Caches Keeps Failing

* Wait for Deps Through ci_deps_cache.sh in clang-tidy

Reuse the macOS deps wait for Linux: the job names, workflow and cache
ref are passed in, and a new 'own' mode waits for the PR's own build
when it changes deps/. A PR that keeps deps/ now waits for a running base
build with the same deps, and warns when it falls back to older ones. The
wait ends as soon as the deps job fails.
2026-10-12 23:17:41 +08:00
SoftFever c57b5dc6c5 Merge branch 'main' into perf/slicing-core-memory 2026-10-12 22:16:10 +08:00
SoftFever 7149728219 Fix clang-cl dependency builds failing on a precompiled header from the compiler cache 2026-10-12 20:27:37 +08:00
SoftFever f49d49b5a6 Texture displacement: typed values on every panel slider (#16395)
Every slider in the texture displacement panel can now be given an exact
number, either by Ctrl+clicking the track or via a small edit icon at
its right end. Both routes reuse ImGui's own temp-input mode.

Each slider also gets a tooltip with its description and its range, and
the panel's `?` popup lists both ways in.

Draft: description to be refined.
2026-10-12 20:03:43 +08:00
SoftFever 08f2037cbd Texture displacement: save layers, textures and paint in the .3mf (#16148)
## General

Nothing about texture displacement was written to the `.3mf`, so a
painted relief did not survive closing the project.
Everything the user set up is saved now, so a project reopens with the
relief intact and still editable.

### What is saved
- The layer stack: every per-layer setting (depth, midlevel, smoothing,
tiling, projection blend mode, colour) and the per-volume options
- Each layer's texture, as a file in the archive (why? because user
might want to move .3mf to another computer where custom textures are
missing, or he saves .3mf then deletes textures, and returns back to
.3mf)
- The painted region, one mask per layer slot
- The UV work: LSCM seams, island placement, per-vertex overrides
- Editor state: the selected layer and Standard/Pro, so the panel
reopens where it was left

### What is not saved
- The preview mesh. It is a second copy of the model in the file, for
something the app rebuilds quickly on reopen.
- Panel docked/undocked, which goes to the application config instead

## Format

- `<volume id>.json` - the layer stack and the per-volume options
- `<volume id>_<slot>.png` - each layer's texture, referenced from the
JSON through `path_in_3mf`

Paint masks ride along as one per-triangle attribute per slot
(`paint_texture_0..7`), beside
the attributes the existing paint tools already write.

## Compatibility
Both ways:
- an older build ignores what it does not know and still opens the
project, losing only the relief
- a newer build finds nothing in an older project and leaves the volume
as today.
2026-10-12 20:00:17 +08:00
SoftFever d8cae3268a Merge branch 'main' into feature/texdisp-3mf-persistence 2026-10-12 19:47:05 +08:00
chenshj73 7d4ec3494c Fix H2C start G-code record-data comments 2026-10-12 19:30:32 +08:00
HanifKoh cccf53850e Remove Never-Built and Stub Source Files (#16361)
SysInfoDialog, JumpPointSearch and WebUpdatePlugin are in no CMake list on any platform, and nothing includes ConfigExceptions.hpp, wxinit.h or Utils/Profile.hpp. MultiTaskModel holds only empty namespaces. Also drop the empty GUI_App::system_info() and comments that still mention SysInfoDialog.
2026-10-12 18:53:32 +08:00
HanifKoh 5095733323 Fix Include Guards Copied From Other Headers (#16368)
TriangleMeshDeal.hpp reused Timer.hpp's guard and CloneDialog.hpp reused
SingleChoiceDialog.hpp's, so including both headers of a pair silently
dropped the second one. Use #pragma once instead.
2026-10-12 18:52:53 +08:00
HanifKoh 0cec10748e Remove the /bot fix-tidy clang-tidy Fix Bot (#16400)
Its inline suggestions rarely apply: clang-tidy adds a missing include
to the include block at the top of the file, which a PR seldom touches,
and GitHub only accepts review suggestions on lines in the PR's diff.
2026-10-12 18:47:26 +08:00
HanifKoh c55f9c2251 Add a /bot fix-tidy Command That Suggests clang-tidy's Missing Includes (#16398)
* Add a /bot fix-tidy Command That Pushes clang-tidy's Missing Includes

A maintainer comments /bot fix-tidy on a PR. A read-only job runs
scripts/run_clang_tidy.sh --fix on the PR's merge commit and returns the
patch; a second job, which never runs the PR's code, accepts it only when
it adds nothing but #include lines to C++ files the PR already changes,
then commits it on the PR head and pushes with CLANG_TIDY_BOT_TOKEN.

* Post clang-tidy's Fix as Review Suggestions Instead of Pushing It

A failed clang-tidy check now runs once more with --fix and uploads the
patch as the clang-tidy-fix artifact; the check still fails. /bot
fix-tidy downloads that patch for the PR's latest commit, checks it adds
only includes to C++ files the PR changes, and posts one review: a
one-click suggestion for each include on a line the PR's diff shows, and
the whole patch with a git apply command. Nothing is pushed and no PR
code runs in the bot, so the PR's author can run it too and no token is
needed.

* Make the clang-tidy Fix in Its Own PR-Scoped Workflow on Request

clang_tidy.yml is back to main's version. clang_tidy_fix.yml runs on
every PR push but skips its job on the first attempt; /bot fix-tidy
re-runs it, so run_clang_tidy.sh --fix runs in the PR's own context
with a read-only token and the PR's cache, never main's, and the PR's
author can ask for it. When that re-run finishes, the bot posts the
patch as review suggestions as before. When the clang-tidy step fails,
the bot also comments asking the author to run the script or the
command, edits that comment on later failures, and deletes it once the
check passes.

* Give the clang-tidy Bot Write Access to PRs It Answers

* Tell /bot fix-tidy Users How to Start a Fix Run When There Is None to Re-Run
2026-10-12 18:31:03 +08:00
SoftFever 3f78959a0c Harden loading and saving of texture displacement in projects
A project no longer reads texture files from outside its archive, and a
malformed value or layer slot drops only the texture layers instead of
failing the whole load. Copies of an object that share a mesh keep their
own texture paint when saved, and projects without texture paint no
longer use extra memory to load.
2026-10-12 17:47:04 +08:00
SoftFever d2675f15d1 Fix Qidi start G-code ignoring the selected plate type (#16372)
# Description

With "Support multi bed types" enabled on a Qidi printer, the
first-layer bed temperature was always taken from the Smooth PEI / High
Temp Plate setting, whichever plate type was selected.

The slicer computes the right value (`first_layer_bed_temperature` in
the G-code footer follows the selected plate), but the machine start
G-code of these presets hardcoded `[hot_plate_temp_initial_layer]`:

- `fdm_qidi_x3_common` (base of X-Max 3, X-Plus 3, X-Smart 3, X-Plus 4,
Q1 Pro)
- `Qidi Q1 Pro 0.4 nozzle`
- `Qidi X-CF Pro 0.4 nozzle`

They now use `[bed_temperature_initial_layer_single]`, which follows the
selected plate type, as most other profiles do. The Qidi bundle version
is bumped to `02.04.00.17`.

With "Support multi bed types" disabled, these printers use the default
plate (Smooth PEI / High Temp Plate), so the temperature is unchanged
there.

# Screenshots/Recordings/Graphs

N/A — profile change only.

## Tests

`python3 scripts/orca_profile_tool.py check` passes.

Sliced on Qidi X-Max 3 0.4 nozzle with "Support multi bed types"
enabled, `0.20mm Standard @Qidi XMax3`, `Generic PLA @Qidi`, with a
different bed temperature set for each plate type (first layer / other
layers).

Before, with first layer set to 50–55 °C: `M190 S54` for every plate
type.

After, a two-layer print:

| Plate type | Set (first / other) | `M190` at start | `M140` at layer 2
|
| --- | --- | --- | --- |
| Cool Plate SuperTack | 51 / 61 | 51 | 61 |
| Cool Plate | 52 / 62 | 52 | 62 |
| Textured Cool Plate | 53 / 63 | 53 | 63 |
| Engineering Plate | 54 / 64 | 54 | 64 |
| Smooth PEI / High Temp Plate | 55 / 65 | 55 | 65 |
| Textured PEI Plate | 56 / 66 | 56 | 66 |

🤖 Generated with [Claude Code](https://claude.com/claude-code)4
2026-10-12 17:14:22 +08:00
HanifKoh 5371c85362 Refresh Dark Mode Colours When the System Theme Differs at Startup (#16390)
On Linux and macOS the app follows the system theme: at startup it
overwrites the saved dark_color_mode with the system appearance. The label
colours and the cached dark mode flag were already set from the saved value
by then, and the later "changed" check reads the mode only after the
overwrite, so it never fires. For that session every dialog that maps its
colours through UpdateDlgDarkUI keeps the old mode, e.g. white dialogs on a
dark main window after switching the desktop to dark, or on a fresh install
on a dark desktop.

Refresh the label colours and the flag when the system theme differs from
the saved mode.
2026-10-12 17:09:05 +08:00
SoftFever 30e48183e3 Merge branch 'main' into feature/texdisp-3mf-persistence
# Conflicts:
#	src/libslic3r/TextureDisplacement.hpp
#	tests/libslic3r/test_texture_displacement.cpp
2026-10-12 16:58:03 +08:00
SoftFever a243941b72 Add favorite filaments to AMS filament dropdown (#13946)
# Description

## Summary:

Adds favorite filament support to the AMS material selection dropdown.

Users can now click a star icon next to a selectable filament in the AMS Materials Setting dialog to mark it as a favorite. Favorited filaments appear in a new `Favorite filaments` section at the top of the dropdown, while all compatible filaments remain available in the `All filaments` section.

This PR also adds generic right-side action icon support to Orca's custom dropdown widget:

- Adds optional action icons to `DropDown::Item`.
- Adds a new `EVT_DROPDOWN_ITEM_ACTION` event for clicks on the action icon.
- Relays the action event through `ComboBox`.
- Adds `ComboBox::RefreshDropdownIfOpen()` so callers can refresh an already-open dropdown without changing normal `ForceDropdownOpen()` behavior.

The AMS favorites implementation:

- Uses existing bundled star assets:
  - `score_star_dark` for non-favorited filaments
  - `score_star_light` for favorited filaments
- Stores favorite filament IDs in app config under `ams_favorite_filament_ids`.
- Stores stable filament IDs instead of display names
- Uses existing C-style string escaping helpers for persistence.
- Keeps Bambu/RFID/read-only slot behavior unchanged

No new external dependencies.

**Note:** `AMSMaterialsSetting` now uses Orca's custom `ComboBox` on macOS as well, because the favorite-star UI depends on the custom `DropDown` item renderer. I was able to test this on Windows, but macOS/Linux smoke testing is still needed and would be appreciated.

# Screenshots/Recordings:

https://github.com/user-attachments/assets/41e881be-d4de-4a7d-8f99-4297567adef2

<img width="494" height="36" alt="Screenshot 2026-05-30 103432" src="https://github.com/user-attachments/assets/e7c34ed3-db7a-4705-a1cd-4bfe7ac1616a" />


## Tests

Tested on Windows:

- Built OrcaSlicer locally
- Opened the Device tab with Bambu Lab printer with AMS
- Opened the AMS Materials Setting dialog from an editable AMS slot
- Confirmed clicking a star toggles favorite state.
- Star clicks do not select the filament row.
- Dropdown remains open after toggling a favorite.
- Confirmed favorited filaments appear under `Favorite filaments`.
- All compatible filaments remain visible under `All filaments`.
- Confirmed Filament still selected as before
- Confirmed favorites persist after closing and reopening the dialog.
- Confirmed favorites persist after restarting OrcaSlicer.
- Confirmed the favorite IDs are saved in `OrcaSlicer.conf` under `ams_favorite_filament_ids`.
- Bambu/RFID/read-only filament slots continue using the existing read-only display behavior.

Not tested:

- macOS
- Linux/Wayland

These should be tested, `ComboBox` behavior not tested on macOS.

[How to Download Pull Requests Artifacts for Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-10-12 16:37:29 +08:00
SoftFever 6a1a5d51e9 Show an outline star for filaments that are not favorites 2026-10-12 16:03:49 +08:00
HanifKoh e625845b34 Keep Snapshot Suppression for the Whole Object List Edit (#16388)
Five Plater::TakeSnapshot guards in GUI_ObjectList were unnamed temporaries, so snapshots were allowed again as soon as the snapshot was taken. Naming them keeps the suppression until the edit is done, as everywhere else.
2026-10-12 16:02:43 +08:00
SoftFever 01b340dee1 Fix regressions in the AMS filament favorites dropdown 2026-10-12 14:54:17 +08:00
HanifKoh 4c2a63e11e Copy Plate Pick and Pattern File Paths When Loading a G-code 3MF (#16387)
The importer assigned pick_file.empty() and pattern_bbox_file.empty(), a bool, to the string fields, storing a one-character string instead of the path.
2026-10-12 14:14:28 +08:00
ExPikaPaka ed1f3e52c9 Texture displacement: typed values on every panel slider
Every slider in the texture displacement panel now takes an exact number,
either by Ctrl+clicking the track or through a small edit icon at its right
end. Both routes end in ImGui's own temp-input mode: the icon only asks ImGui
to focus the slider, which is what turns it into an input box, so the parsing,
the clamping and the Enter/click-away behaviour stay ImGui's rather than
becoming a second implementation.

The mechanism lives in one helper, typed_row(), with a float and an int form
over it. float_row() and int_row() are thin wrappers on those, and the six
sliders that previously built their widget inline (brush size, smart fill
angle, edge fade amount, remesh sharp angle, refine resolution and the uniform
triangle budget) now go through the same path.

Each slider carries a tooltip with its description and its range. The range is
derived from the bounds and the format string the slider is already given, so
no row states them twice and the tooltip cannot drift from the track. The
tooltip allows hovering while disabled, since several rows are drawn inside
disabled_begin(), where a greyed slider is exactly when the explanation is
wanted.

The panel's "?" popup gains an entry for each of the two ways in, appended to
every tool's shortcut list and shown on their own when no painting tool is
selected, where that popup was previously empty.
2026-10-12 07:57:07 +02:00
HanifKoh f8cf34c55b Reset the Fan Mover Instead of Releasing It (#16386)
Clearing per-export state called unique_ptr::release(), which gives up ownership without deleting. Every export uses a new GCode, so the pointer is still empty there today and nothing leaks; reset() states the intent and would free the object if a GCode were ever reused.
2026-10-12 13:42:19 +08:00
SoftFever 00d11a7ba0 Merge branch 'main' into UI-changes 2026-10-12 12:17:21 +08:00
Boris SamorodovandClaude Opus 5.5 546b9c621d Fix Qidi start G-code ignoring the selected plate type
The start G-code of fdm_qidi_x3_common, Qidi Q1 Pro 0.4 nozzle and
Qidi X-CF Pro 0.4 nozzle heated the bed to hot_plate_temp_initial_layer,
so with "Support multi bed types" enabled every plate type got the
Smooth PEI / High Temp Plate temperature. Use
bed_temperature_initial_layer_single, which follows the selected plate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 00:49:25 +02:00
ExPikaPaka 8ecfee6a21 Save where the panel was left, and recover a texture the archive lacks
The project carried the layer stack but not the user's place in it: a reopened
project landed on slot 0 in Standard, whatever they had been editing. The active
layer and Standard/Pro now live on the volume, next to the rest of its options,
and come back with it. Docked/undocked goes to the application config instead -
it describes the user's window, not the model, so opening someone else's project
must not move their panel.

A layer whose image_data was empty at save time was written with no texture and
came back with none. It now falls back to the file the layer came from, which the
importer put in the user's own texture library, so a project reopened on the same
machine keeps its pixels.

The texture is always stored as .png: the importer converts whatever the user
picked, so the extension was being taken from a name that no longer described the
bytes.

Also adds v2_flip_edges to the cereal field list, which the undo stack was
silently dropping.
2026-10-09 09:35:35 +02:00
ExPikaPaka fbf4652e12 Fix the build and clang-tidy failures in the persistence change
The round-trip test named a TextureTileMethod enumerator that does not
exist (MirroredRepeat, not Mirror) and used a bare Approx, which Catch2 v3
keeps in its own namespace. The rest of the file compares floats with
WithinAbs, so these follow it rather than reaching for Catch::Approx.

bbs_3mf.cpp reads and writes the layer JSON but picked up the declarations
through another header, and the same for boost::to_lower.
2026-10-09 09:05:42 +02:00
ExPikaPaka be9ff50130 Merge remote-tracking branch 'origin/main' into feature/texdisp-3mf-persistence
# Conflicts:
#	src/libslic3r/TextureDisplacement.cpp
2026-10-09 09:03:51 +02:00
SoftFever dee1f1715f Merge branch 'main' into feature/texdisp-3mf-persistence 2026-10-09 12:15:16 +08:00
ExPikaPaka fcb1f62bd9 Save texture displacement in the project file
A painted relief did not survive closing the project: nothing about the feature
was written to the .3mf, so the layers, their textures and the paint mask were
all lost on save. The layer struct's cereal save()/load() serve the undo/redo
stack only, which is one session and one binary stream.

Write the layer stack and the per-volume options as JSON in the archive, and
each layer's texture as the image file it was loaded from, both referenced by
path - the same split EmbossShape already makes for its SVG. The image stays
out of the XML deliberately: it is binary and routinely megabytes, and base64
in an attribute would bloat the one file every reader parses just to list the
objects. JSON rather than the cereal stream next to it because that one is
positional and unversioned, which would make every future field a
project-breaking change; an unknown key is ignored and a missing one keeps its
default, so a project written by either side keeps loading.

The paint masks go in as one attribute per layer slot, mirroring paint_color.
Older readers ignore attributes they do not know, so a project written here
still opens in a build without the feature - it loses the relief, which is all
it could have done with it anyway.

The layers are restored while the volume is being built rather than after the
archive is walked: volumes are constructed only once the whole archive has been
read, so a hook placed after the walk ran before any volume existed and
restored nothing.
2026-10-05 08:36:22 +02:00
ExPikaPaka 391c53a8da Take the print config by reference while simplifying extrusions
simplify_path, simplify_multi_path and simplify_loop each copied the whole
PrintConfig, 10520 bytes with around 200 heap owning members, once per extrusion
entity, from inside the parallel_for over all layers. LayerRegion.cpp already
binds a reference a few hundred lines above. Three more sites in Layer.cpp do the
same thing.

The tree support changes in the same area: draw_circles() dropped layers from an
owning vector without deleting them, so every re-slice leaked the layers above
the topmost overhang. std::stable_partition rather than std::remove_if, because
remove_if leaves moved-from duplicates of kept pointers in the tail and deleting
those would be a double free. The collision and avoidance accessors returned
ExPolygons by value out of a cache that hands them out by reference, several
times per node per layer. The preview cache is released when the support step
finishes instead of at the start of the next slice; nothing reads it in between.

set_shared_object() now releases the layers the object still owns before it
starts aliasing another object's. Both clear functions are no-ops once the alias
is set, so this cannot free the sharee's layers.

PrintObjectSlice.cpp: eps was a function local static inside a parallel_for, so
slice_closing_radius was latched once per process. This one changes output for
projects that override it per object, or on a re-slice after editing it. The old
behaviour was undefined: whichever object won the race set it for the session.
2026-10-01 09:15:15 +02:00
SoftFever a13089d357 Merge branch 'main' into UI-changes 2026-06-02 14:40:05 +08:00
KrishManan fb6c93963d Add AMS filament favorites 2026-05-30 17:45:03 +08:00
KrishManan 7688f7a16c Add dropdown item action icons 2026-05-30 17:45:03 +08:00
67 changed files with 1944 additions and 2737 deletions
+70 -4
View File
@@ -16,6 +16,15 @@ on:
permissions:
contents: read
# Listing caches and builds while waiting for a deps cache.
actions: read
# Read by scripts/ci_deps_cache.sh.
env:
REPO: ${{ github.repository }}
WORKFLOW: build_all.yml
BASE_REF: ${{ github.base_ref }}
JOB: build_linux (${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }})
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
@@ -35,7 +44,7 @@ jobs:
# The PR merge commit plus its first parent, the base it is diffed against.
fetch-depth: 2
- name: Look for changed C++ files
- name: Look for changed files
id: changes
run: |
if git -c core.quotePath=false diff --name-only HEAD^1 -- src tests | grep -qE '\.(cpp|cc|cxx|hpp|h|hxx)$'; then
@@ -43,18 +52,75 @@ jobs:
else
echo "No C++ changes under src/ or tests/."
fi
if ! git diff --quiet HEAD^1 -- deps; then
echo "deps=true" >> "$GITHUB_OUTPUT"
fi
echo "deps-key=linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}" >> "$GITHUB_OUTPUT"
# Parsing needs the dependency headers, not a build of this PR's deps/, so
# a PR that changes deps/ falls back to the newest cache main has.
# Parsing needs the dependency headers, not a build of this PR's deps/.
# Without an exact match the job waits for the build that saves it: this
# PR's own when it changes deps/, otherwise a running push build of the
# base branch with the same deps. With neither, a PR that keeps deps/
# falls back to the newest cache.
- name: Restore cached deps
id: deps_cache
if: steps.changes.outputs.cpp == 'true'
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}
key: ${{ steps.changes.outputs.deps-key }}
- name: Look for a build to wait for
id: wait_check
if: steps.changes.outputs.cpp == 'true' && steps.deps_cache.outputs.cache-hit != 'true'
env:
GH_TOKEN: ${{ github.token }}
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
run: bash scripts/ci_deps_cache.sh ${{ steps.changes.outputs.deps == 'true' && 'own' || 'check' }}
# Linux Build Deps takes about 35 minutes on GitHub-hosted runners. The
# wait ends early when the deps job fails.
- name: Wait for the deps cache
if: steps.wait_check.outputs.wait-for != ''
timeout-minutes: 100
env:
GH_TOKEN: ${{ github.token }}
KEY: ${{ steps.changes.outputs.deps-key }}
CACHE_REF: ${{ steps.changes.outputs.deps == 'true' && github.ref || format('refs/heads/{0}', github.base_ref) }}
KEY_INPUTS: ${{ steps.wait_check.outputs.key-inputs }}
WAIT_FOR: ${{ steps.wait_check.outputs.wait-for }}
WAIT_SINCE: ${{ steps.wait_check.outputs.wait-since }}
WAIT_MINUTES: 90
run: bash scripts/ci_deps_cache.sh wait
- name: Restore the deps cache after waiting
id: waited_cache
if: steps.wait_check.outputs.wait-for != ''
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: ${{ steps.changes.outputs.deps-key }}
- name: Fail without this PR's deps cache
if: steps.changes.outputs.deps == 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
run: |
echo "::error::No deps cache ${{ steps.changes.outputs.deps-key }}. Check this PR's Linux Build Deps job, then rerun clang-tidy."
exit 1
- name: Restore the newest cached deps
id: newest_cache
if: steps.changes.outputs.deps != 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: ${{ steps.changes.outputs.deps-key }}
restore-keys: linux-clang-cache-orcaslicer_deps-build-
fail-on-cache-miss: true
- name: Warn about older deps
if: steps.newest_cache.outcome == 'success' && steps.newest_cache.outputs.cache-hit != 'true'
run: echo "::warning title=Older deps::No cache matches this PR's deps/, so clang-tidy parsed against ${{ steps.newest_cache.outputs.cache-matched-key }}. If it reports errors in code that uses a dependency, rerun clang-tidy once the base branch's Build all has saved the new deps."
- name: Apt-Install Dependencies
if: steps.changes.outputs.cpp == 'true' && !vars.SELF_HOSTED
uses: ./.github/actions/apt-install-deps
+8
View File
@@ -1,10 +1,18 @@
# ccache does not parse the -clang: arguments CMake uses for clang-cl's gcc-style
# depfile, so a cache hit writes the object and no depfile, and Ninja then records
# no headers for that object. ccache reproduces /showIncludes output on a hit.
#
# Clang also records the modification time of every input in a precompiled header
# and rejects the header once one differs. ccache caches the compile that creates
# the header, so a tree that regenerates cmake_pch.cxx gets back a header stamped
# with the old file's time, and every compile that uses it fails. The build system
# already rebuilds the header when an input changes. This covers the dependencies,
# such as wxWidgets; PrecompiledHeader.cmake does the same for OrcaSlicer's targets.
foreach (_lang C CXX)
if (CMAKE_${_lang}_COMPILER_ID STREQUAL "Clang" AND
CMAKE_${_lang}_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
set(CMAKE_DEPFILE_FLAGS_${_lang} "/showIncludes")
set(CMAKE_${_lang}_DEPFILE_FORMAT msvc)
list(APPEND CMAKE_${_lang}_COMPILE_OPTIONS_CREATE_PCH -Xclang -fno-pch-timestamp)
endif ()
endforeach ()
+1 -3
View File
@@ -124,9 +124,7 @@ Control on the Global page, and from the `?` key on the page of the view that re
the dialog should list it; the row's section heading is the `section_table` entry
above it, so a new section needs an entry there too. Pick a default that does not
collide inside its contexts; the `[Shortcuts]` tests check every default against the
others. A default `KeyChord{}` leaves the action unbound: it is listed in the dialog
for the user to bind and matches nothing until they do, which is the honest answer
when every key its contexts can reach is already spoken for.
others.
2. Handle it in the dispatcher of its context: `MainFrame::handle_global_shortcut`,
`GLCanvas3D::handle_shortcut`, `ObjectList::dispatch_shortcut`, or a gizmo's
`on_tool_shortcut`. A gizmo that opens on a key sets `m_shortcut` in its constructor.
+3
View File
@@ -0,0 +1,3 @@
<svg width="28" height="27" viewBox="0 0 28 27" fill="none" xmlns="http://www.w3.org/2000/svg">
<path transform="matrix(0.9 0 0 0.9 1.4 1.35)" d="M11.9888 2.01601C12.8984 0.494662 15.1024 0.494662 16.012 2.01601L18.8677 6.79237C19.1958 7.34113 19.7339 7.73201 20.3572 7.87447L25.7821 9.11446C27.5101 9.50943 28.1913 11.6056 27.0254 12.9408L23.3652 17.1327C22.9449 17.6143 22.7394 18.2469 22.7964 18.8836L23.2936 24.4263C23.4519 26.1918 21.6687 27.4873 20.0386 26.7911L14.9209 24.6056C14.3329 24.3545 13.6679 24.3545 13.0799 24.6056L7.96209 26.7911C6.33196 27.4873 4.54887 26.1918 4.70722 24.4263L5.20434 18.8836C5.26145 18.2469 5.05595 17.6143 4.63544 17.1327L0.97533 12.9408C-0.19048 11.6056 0.490599 9.50943 2.21859 9.11446L7.64364 7.87447C8.2669 7.73201 8.80494 7.34113 9.13302 6.79237L11.9888 2.01601Z" stroke="#949494" stroke-width="2.4" stroke-linejoin="round"/>
</svg>

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Width:  |  Height:  |  Size: 876 B

@@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><g transform="rotate(-45 8 8)"><path d="M8 14.4 6.5 11.2 9.5 11.2 Z" style="fill:#009688"/><path d="M6.5 7.3 6.5 11.2 8 14.4 9.5 11.2 9.5 7.3" style="fill:none;stroke:#949494;stroke-width:0.4;stroke-linejoin:round;stroke-linecap:round"/><rect x="5.5" y="3.8" width="5" height="3.5" rx="0.9" style="fill:none;stroke:#949494;stroke-width:0.4;stroke-linejoin:round"/></g></svg>

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Width:  |  Height:  |  Size: 458 B

-1
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@@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><circle cx="5.9" cy="6.3" r="1.25" style="fill:#009688"/><path d="M3.4 11.9 6.4 7.7 8.8 10.7 10.4 8.6 12.6 11.9 Z" style="fill:#009688"/><rect x="2.375" y="2.375" width="11.25" height="11.25" rx="1.25" style="fill:none;stroke:#949494;stroke-width:0.4;stroke-linecap:round;stroke-linejoin:round"/></svg>

Before

Width:  |  Height:  |  Size: 386 B

+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "Bambulab",
"url": "http://www.bambulab.com/Parameters/vendor/BBL.json",
"version": "02.08.00.14",
"version": "02.08.00.15",
"force_update": "0",
"description": "the initial version of BBL configurations",
"machine_model_list": [
File diff suppressed because one or more lines are too long
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "Qidi",
"version": "02.04.00.16",
"version": "02.04.00.17",
"force_update": "0",
"description": "Qidi configurations",
"machine_model_list": [
@@ -83,7 +83,7 @@
"extruder_clearance_height_to_lid": "120",
"layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\nLOG_Z\nG92 E0\n",
"machine_end_gcode": "M141 S0\nM104 S0\nM140 S0\nG1 E-3 F1800\nG0 Z{min(max_print_height, max_layer_z + 3)} F600\nG0 X0 Y0 F12000\n{if max_layer_z < max_print_height / 2}G1 Z{max_print_height / 2 + 10} F600{else}G1 Z{min(max_print_height, max_layer_z + 3)}{endif}",
"machine_start_gcode": "PRINT_START BED=[hot_plate_temp_initial_layer] HOTEND=[nozzle_temperature_initial_layer] CHAMBER=[chamber_temperature]\nM83\nM140 S[hot_plate_temp_initial_layer]\nM104 S[nozzle_temperature_initial_layer]\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 3} Z0\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 6}\nG1 Z1 F600\n",
"machine_start_gcode": "PRINT_START BED=[bed_temperature_initial_layer_single] HOTEND=[nozzle_temperature_initial_layer] CHAMBER=[chamber_temperature]\nM83\nM140 S[bed_temperature_initial_layer_single]\nM104 S[nozzle_temperature_initial_layer]\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 3} Z0\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 6}\nG1 Z1 F600\n",
"thumbnails_format": "PNG",
"default_filament_profile": [
"Generic PLA @Qidi Q1 Pro 0.4 nozzle"
@@ -100,7 +100,7 @@
"default_filament_profile": [
"Generic PLA @Qidi"
],
"machine_start_gcode": "G28\nM140 S[hot_plate_temp_initial_layer]\nM190 S[hot_plate_temp_initial_layer]\nM109 S[nozzle_temperature_initial_layer]\nG92 E-19\nG0 Y5 Z0.3 F3600\nG1 X5 E0 F2400\n",
"machine_start_gcode": "G28\nM140 S[bed_temperature_initial_layer_single]\nM190 S[bed_temperature_initial_layer_single]\nM109 S[nozzle_temperature_initial_layer]\nG92 E-19\nG0 Y5 Z0.3 F3600\nG1 X5 E0 F2400\n",
"machine_end_gcode": "M104 S0\nM140 S0\n;Retract the filament\nG92 E0\nG1 E-3 F300\nG28\nM84\n",
"scan_first_layer": "0"
}
@@ -24,7 +24,7 @@
"210x210/COLPIC",
"110x110/PNG"
],
"machine_start_gcode": "PRINT_START\nG28\nM141 S0\nG0 Z50 F600\nM190 S[hot_plate_temp_initial_layer]\nG28 Z\nG29; mesh bed leveling ,comment this code to close it\nG0 X0 Y0 Z50 F6000\nM141 S{overall_chamber_temperature}\nM109 S[nozzle_temperature_initial_layer]\nM106 P3 S255\nM83\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 12} E{-10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 E{10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\n",
"machine_start_gcode": "PRINT_START\nG28\nM141 S0\nG0 Z50 F600\nM190 S[bed_temperature_initial_layer_single]\nG28 Z\nG29; mesh bed leveling ,comment this code to close it\nG0 X0 Y0 Z50 F6000\nM141 S{overall_chamber_temperature}\nM109 S[nozzle_temperature_initial_layer]\nM106 P3 S255\nM83\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 12} E{-10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 E{10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\n",
"machine_end_gcode": "M141 S0\nM104 S0\nM140 S0\nG1 E-3 F1800\nG0 Z{min(max_print_height, max_layer_z + 3)} F600\nG0 X0 Y0 F12000\n{if max_layer_z < max_print_height / 2}G1 Z{max_print_height / 2 + 10} F600{else}G1 Z{min(max_print_height, max_layer_z + 3)}{endif}",
"scan_first_layer": "0"
}
@@ -51,11 +51,6 @@ uniform float tex_aspect;
uniform float rotation_rad;
uniform vec2 uv_offset;
uniform bool invert;
// False means the layer places a single copy rather than repeating: outside that copy there is
// simply no texture. DecodedHeightTexture::sample() has always returned 0 there, so the bake got
// this right while the preview wrapped the image and showed a tiled pattern that was never going
// to be printed.
uniform bool tile_enabled;
uniform float midlevel; // the height that means "don't move"; needed by the parallax step
uniform vec3 eye_model_pos; // camera position in the texture frame (world minus tex_anchor)
uniform vec3 tex_anchor; // the volume's origin in world space: the texture frame's origin
@@ -223,14 +218,6 @@ int nearest_palette_entry(vec3 rgb)
return best;
}
// True where this uv has texture on it: everywhere when the layer repeats, and only inside the
// single placed copy when it does not. The bake's own sampler draws the same line (see
// DecodedHeightTexture::sample), so the preview now stops at the same edge it does.
bool in_tile(vec2 uv)
{
return tile_enabled || (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0);
}
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
@@ -256,9 +243,9 @@ void main()
? vec2(dot(island_delta_lin.xy, vertex_uv), dot(island_delta_lin.zw, vertex_uv)) + island_delta_tr
: vertex_uv;
color_uv = uv;
have_uv = in_tile(uv);
have_uv = true;
float h = texture2D(height_tex, uv).r;
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) * (have_uv ? 1.0 : 0.0);
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
vec3 sigmaS = dFdx(world_pos.xyz);
vec3 sigmaT = dFdy(world_pos.xyz);
vec3 R1 = cross(sigmaT, triangle_normal);
@@ -275,12 +262,10 @@ void main()
// Parallax occlusion mapping: march the view ray through the height shell and shade at the
// first point where it drops below the displaced surface (see header).
// uv first: outside a single placed copy there is no shell to march through.
vec2 uv = project_uv(tex_pos, triangle_normal);
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) *
(in_tile(uv) ? 1.0 : 0.0);
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
vec3 view_dir = normalize(eye_model_pos - tex_pos);
float v_dot_n = dot(view_dir, triangle_normal);
vec2 uv = project_uv(tex_pos, triangle_normal);
// The shell the displaced surface lives inside, as signed heights along the normal. Taken from
// both ends of h in [0, 1] so it stays correct for an inverted layer or a raised midlevel,
@@ -317,7 +302,7 @@ void main()
}
color_uv = uv; // after the parallax march, so colour and relief stay registered
have_uv = in_tile(uv);
have_uv = true;
float hL = texture2D(height_tex, uv - vec2(height_tex_texel.x, 0.0)).r;
float hR = texture2D(height_tex, uv + vec2(height_tex_texel.x, 0.0)).r;
@@ -326,8 +311,7 @@ void main()
vec2 dh_duv = vec2((hR - hL) / (2.0 * height_tex_texel.x), (hU - hD) / (2.0 * height_tex_texel.y));
float inv_tiling = (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0) *
(have_uv ? 1.0 : 0.0);
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0);
float cs = cos(rotation_rad);
float sn = sin(rotation_rad);
@@ -357,12 +341,7 @@ void main()
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
// the same material under the same light, and the relief this preview exists to show is unaffected.
vec3 albedo = uniform_color.rgb;
// The fourth channel is coverage: where the picture is not there, the surface keeps its own
// colour rather than being painted the black that a transparent texel's rgb reads as.
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0) {
vec4 tex_rgba = texture2D(color_tex, color_uv);
if (tex_rgba.a >= 0.5)
albedo = palette_rgb[nearest_palette_entry(tex_rgba.rgb)];
}
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
albedo = palette_rgb[nearest_palette_entry(texture2D(color_tex, color_uv).rgb)];
gl_FragColor = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
}
@@ -110,11 +110,6 @@ uniform float tex_aspect;
uniform float rotation_rad;
uniform vec2 uv_offset;
uniform bool invert;
// False means the layer places a single copy rather than repeating: outside that copy there is
// simply no texture. DecodedHeightTexture::sample() has always returned 0 there, so the bake got
// this right while the preview wrapped the image and showed a tiled pattern that was never going
// to be printed.
uniform bool tile_enabled;
uniform float midlevel; // the height that means "don't move"; needed by the parallax step
uniform vec3 eye_model_pos; // camera position in the texture frame (world minus tex_anchor)
uniform vec3 tex_anchor; // the volume's origin in world space: the texture frame's origin
@@ -289,14 +284,6 @@ int nearest_palette_entry(vec3 rgb)
return best;
}
// True where this uv has texture on it: everywhere when the layer repeats, and only inside the
// single placed copy when it does not. The bake's own sampler draws the same line (see
// DecodedHeightTexture::sample), so the preview now stops at the same edge it does.
bool in_tile(vec2 uv)
{
return tile_enabled || (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0);
}
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
@@ -334,9 +321,9 @@ void main()
? vec2(dot(island_delta_lin.xy, vertex_uv), dot(island_delta_lin.zw, vertex_uv)) + island_delta_tr
: vertex_uv;
color_uv = uv;
have_uv = in_tile(uv);
have_uv = true;
float h = texture(height_tex, uv).r;
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) * (have_uv ? 1.0 : 0.0);
float k = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
vec3 sigmaS = dFdx(world_pos.xyz);
vec3 sigmaT = dFdy(world_pos.xyz);
vec3 R1 = cross(sigmaT, triangle_normal);
@@ -356,12 +343,10 @@ void main()
// Parallax occlusion mapping: march the view ray through the height shell and shade at the
// first point where it drops below the displaced surface (see header).
// uv first: outside a single placed copy there is no shell to march through.
vec2 uv = project_uv(tex_pos, triangle_normal);
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0) *
(in_tile(uv) ? 1.0 : 0.0);
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
vec3 view_dir = normalize(eye_model_pos - tex_pos);
float v_dot_n = dot(view_dir, triangle_normal);
vec2 uv = project_uv(tex_pos, triangle_normal);
// The shell the displaced surface lives inside, as signed heights along the normal. Taken from
// both ends of h in [0, 1] so it stays correct for an inverted layer or a raised midlevel,
@@ -398,7 +383,7 @@ void main()
}
color_uv = uv; // after the parallax march, so colour and relief stay registered
have_uv = in_tile(uv);
have_uv = true;
float hL = texture(height_tex, uv - vec2(height_tex_texel.x, 0.0)).r;
float hR = texture(height_tex, uv + vec2(height_tex_texel.x, 0.0)).r;
@@ -411,8 +396,7 @@ void main()
// uv -> mm is 1/tiling_scale for the triplanar projection, so this turns the uv-space
// gradient into a real surface slope.
float inv_tiling = (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0) *
(have_uv ? 1.0 : 0.0);
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0);
// uv was rotated by project_uv() while t/b are the unrotated model axes, so rotate the
// gradient back into the axes' frame.
float cs = cos(rotation_rad);
@@ -445,12 +429,7 @@ void main()
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
// the same material under the same light, and the relief this preview exists to show is unaffected.
vec3 albedo = uniform_color.rgb;
// The fourth channel is coverage: where the picture is not there, the surface keeps its own
// colour rather than being painted the black that a transparent texel's rgb reads as.
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0) {
vec4 tex_rgba = texture(color_tex, color_uv);
if (tex_rgba.a >= 0.5)
albedo = palette_rgb[nearest_palette_entry(tex_rgba.rgb)];
}
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
albedo = palette_rgb[nearest_palette_entry(texture(color_tex, color_uv).rgb)];
out_color = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
}
+43 -17
View File
@@ -1,21 +1,27 @@
#!/usr/bin/env bash
# Lets a pull request's macOS deps build wait for a push build of the base
# branch that builds the same deps, from a Linux job. `check` runs after a cache
# miss and names a queued or running base build with the same deps/ and .github/
# to wait for, unless the pull request changes either. `wait` waits until that
# build saves KEY. actions/cache then confirms the entry can be restored.
# Lets a pull request's macOS deps build, or its clang-tidy job, wait for a
# build that saves the deps cache it needs, from a Linux job. `check` runs after
# a cache miss and names a queued or running push build of the base branch with
# the same deps/ and .github/ to wait for, unless the pull request changes either.
# `own` names the pull request's own build instead, for clang-tidy when the pull
# request changes deps/. `wait` waits until that build saves KEY under CACHE_REF,
# or its deps job fails. actions/cache then confirms the entry can be restored.
#
# Environment: GH_TOKEN, REPO, WORKFLOW_REF and BASE_REF, plus KEY_INPUTS,
# WAIT_FOR, WAIT_SINCE, WAIT_MINUTES, KEY and ARCH for `wait`.
# Environment: GH_TOKEN, REPO, WORKFLOW_REF (or WORKFLOW, the build workflow's
# file name) and BASE_REF, plus HEAD_SHA for `own`, and KEY_INPUTS, WAIT_FOR,
# WAIT_SINCE, WAIT_MINUTES, KEY, CACHE_REF (default the base branch) and ARCH
# (or JOB, the matrix job's name) for `wait`.
# Writes key-inputs, wait-for and wait-since to $GITHUB_OUTPUT.
set -uo pipefail
workflow=${WORKFLOW_REF%%@*}
workflow=${workflow##*/}
workflow=${WORKFLOW_REF:-}
workflow=${workflow%%@*}
workflow=${WORKFLOW:-${workflow##*/}}
# Must match the job names in build_all.yml, build_check_cache.yml and build_deps.yml.
check_job_name="build_macos_arch (${ARCH:-}) / Check Cache"
deps_job_name="build_macos_arch (${ARCH:-}) / Build Deps / Build Deps"
job=${JOB:-build_macos_arch (${ARCH:-})}
check_job_name="$job / Check Cache"
deps_job_name="$job / Build Deps / Build Deps"
out() { echo "$1" >> "${GITHUB_OUTPUT:-/dev/stdout}"; }
@@ -63,8 +69,27 @@ check() {
fi
}
own() {
out "key-inputs=$(local_key_inputs HEAD)"
local id
# The build can be created a moment after this job.
for _ in 1 2 3 4 5; do
id=$(gh api -X GET "repos/$REPO/actions/workflows/$workflow/runs" \
-f head_sha="$HEAD_SHA" -f event=pull_request -f per_page=1 --jq '.workflow_runs[0].id // empty' < /dev/null)
[ -n "$id" ] && break
sleep 30
done
if [ -n "$id" ]; then
echo "Waiting for the deps cache of build $id of this pull request."
out "wait-for=$id"
out "wait-since=$(date +%s)"
else
echo "No build of this pull request is building its deps."
fi
}
key_saved() {
gh cache list -R "$REPO" --ref "refs/heads/$BASE_REF" --key "$KEY" --json key < /dev/null \
gh cache list -R "$REPO" --ref "${CACHE_REF:-refs/heads/$BASE_REF}" --key "$KEY" --json key < /dev/null \
| jq -e --arg key "$KEY" 'any(.[]; .key == $key)' > /dev/null
}
@@ -87,11 +112,11 @@ wait_for() {
key_saved && { echo "Found $KEY."; return; }
sleep 20
done
echo "Build $id of $BASE_REF finished its deps without saving $KEY."
echo "Build $id finished its deps without saving $KEY."
return ;;
"completed cancelled") ;;
completed*)
echo "The deps job of build $id of $BASE_REF did not succeed."
echo "The deps job of build $id did not succeed."
return ;;
# The deps job exists only once the build's cache check has succeeded.
"")
@@ -100,7 +125,7 @@ wait_for() {
completed*)
check=$(jq -r --arg name "$check_job_name" 'first(.jobs[] | select(.name == $name) | .conclusion) // ""' <<< "$jobs")
if [ -z "$warned" ] && { [ -z "$check" ] || [ "$check" = success ]; }; then
echo "::warning title=Deps wait::Build $id of $BASE_REF has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
echo "::warning title=Deps wait::Build $id has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
warned=1
fi ;;
*)
@@ -118,11 +143,12 @@ wait_for() {
seen="$seen $id"
echo "Following build $id of $BASE_REF."
done
echo "No build of $BASE_REF saved $KEY."
echo "No build saved $KEY."
}
case "${1:-}" in
check) check ;;
own) own ;;
wait) wait_for ;;
*) echo "usage: $0 check|wait" >&2; exit 2 ;;
*) echo "usage: $0 check|own|wait" >&2; exit 2 ;;
esac
+168 -4
View File
@@ -22,6 +22,7 @@
#include "libslic3r/BrimEarsPoint.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/CustomGCode.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include "libslic3r_version.h"
#include "bbs_3mf.hpp"
@@ -354,6 +355,13 @@ static constexpr const char* CUSTOM_SUPPORTS_ATTR = "paint_supports";
static constexpr const char* CUSTOM_FUZZY_SKIN_ATTR = "paint_fuzzy_skin";
static constexpr const char* CUSTOM_SEAM_ATTR = "paint_seam";
static constexpr const char* MMU_SEGMENTATION_ATTR = "paint_color";
// Texture displacement. One paint mask per layer slot, mirroring paint_color; the layer stack itself is
// a JSON file in the archive, named by the volume metadata key below (see add_texture_displacement()).
static constexpr const char* TEXTURE_DISPLACEMENT_ATTRS[Slic3r::TEXTURE_DISPLACEMENT_MAX_LAYERS] = {
"paint_texture_0", "paint_texture_1", "paint_texture_2", "paint_texture_3",
"paint_texture_4", "paint_texture_5", "paint_texture_6", "paint_texture_7" };
static constexpr const char* TEXTURE_DISPLACEMENT_KEY = "texture_displacement";
static constexpr const char* TEXTURE_DISPLACEMENT_DIR = "Metadata/texture_displacement/";
// BBS
static constexpr const char* FACE_PROPERTY_ATTR = "face_property";
@@ -847,6 +855,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
std::vector<std::string> custom_seam;
std::vector<std::string> mmu_segmentation;
std::vector<std::string> fuzzy_skin;
// One per texture displacement layer slot, indexed like `triangles` but stored only as far as the
// slot's last painted triangle: empty when the slot has no paint, which is nearly every file.
std::vector<std::string> texture_displacement[TEXTURE_DISPLACEMENT_MAX_LAYERS];
// BBS
std::vector<std::string> face_properties;
@@ -867,6 +878,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
custom_seam.clear();
mmu_segmentation.clear();
fuzzy_skin.clear();
for (std::vector<std::string> &slot : texture_displacement)
slot.clear();
}
};
@@ -1200,6 +1213,11 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
/*IdToSlaSupportPointsMap m_sla_support_points;
IdToSlaDrainHolesMap m_sla_drain_holes;*/
PathToEmbossShapeFileMap m_path_to_emboss_shape_files;
// Texture displacement: every file under Metadata/texture_displacement/, by archive path. Volumes
// are built only after the whole archive has been walked, so by the time a volume names its JSON
// every file it could refer to is already in here, whatever order the archive happened to be in.
std::map<std::string, std::string> m_texture_displacement_files;
void _apply_texture_displacement(ModelVolume &volume, const std::string &json_path);
std::string m_curr_metadata_name;
std::string m_curr_characters;
std::string m_name;
@@ -1729,8 +1747,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
//plate->pattern_file = it->second->pattern_file;
plate->no_light_thumbnail_file = it->second->no_light_thumbnail_file;
plate->top_file = it->second->top_file;
plate->pick_file = it->second->pick_file.empty();
plate->pattern_bbox_file = it->second->pattern_bbox_file.empty();
plate->pick_file = it->second->pick_file;
plate->pattern_bbox_file = it->second->pattern_bbox_file;
plate->config = it->second->config;
if (!plate->thumbnail_file.empty())
@@ -2073,6 +2091,13 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
else if (_is_svg_shape_file(name)) {
_extract_embossed_svg_shape_file(name, archive, stat);
}
else if (boost::algorithm::istarts_with(name, TEXTURE_DISPLACEMENT_DIR)) {
std::string contents(stat.m_uncomp_size, '\0');
if (mz_zip_reader_extract_to_mem(&archive, stat.m_file_index, contents.data(), stat.m_uncomp_size, 0))
m_texture_displacement_files.emplace(name, std::move(contents));
else
add_error("Error while reading texture displacement data");
}
else if (!dont_load_config && boost::algorithm::iequals(name, SLICE_INFO_CONFIG_FILE)) {
m_parsing_slice_info = true;
//extract slice info from archive
@@ -3310,6 +3335,45 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
}
}*/
// Restores one volume's texture displacement stack from the JSON it named. Called while the volume is
// being built, which is after the whole archive has been walked - so every file it can refer to is
// already extracted, and no deferral is needed.
//
// A missing or malformed JSON leaves the volume with no layers but keeps the paint mask it already
// loaded, which is the same state as a project saved by a build without the feature: recoverable by
// picking the texture again rather than a hard failure.
void _BBS_3MF_Importer::_apply_texture_displacement(ModelVolume &volume, const std::string &json_path)
{
const auto json = m_texture_displacement_files.find(json_path);
if (json == m_texture_displacement_files.end()) {
add_error("Missing texture displacement data: " + json_path);
return;
}
std::vector<TextureDisplacementLayer> layers;
TextureDisplacementOptions options;
if (!texture_displacement_layers_from_json(json->second, layers, options)) {
add_error("Malformed texture displacement data: " + json_path);
return;
}
// The archive is the only source of a layer's pixels. `path` comes from the project file, so loading
// the project must never read the file it names: that would let whoever made the project pick any
// local (or, on Windows, network) file to read, and the next save would embed it in the archive.
// `path` stays a label of where the texture came from; a layer the archive carries no image for
// loads without one, its settings intact, until the user picks a texture again.
for (TextureDisplacementLayer &layer : layers) {
if (layer.path_in_3mf.empty())
continue;
const auto image = m_texture_displacement_files.find(layer.path_in_3mf);
if (image == m_texture_displacement_files.end()) {
add_error("Missing texture displacement image: " + layer.path_in_3mf);
continue;
}
layer.image_data = std::make_shared<std::vector<unsigned char>>(image->second.begin(), image->second.end());
}
volume.texture_displacement_layers = std::move(layers);
volume.texture_displacement_options = options;
}
void _BBS_3MF_Importer::_extract_embossed_svg_shape_file(const std::string &filename, mz_zip_archive &archive, const mz_zip_archive_file_stat &stat){
assert(m_path_to_emboss_shape_files.find(filename) == m_path_to_emboss_shape_files.end());
auto file = std::make_unique<std::string>(stat.m_uncomp_size, '\0');
@@ -3966,6 +4030,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
m_curr_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
m_curr_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
m_curr_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
std::vector<std::string> &mask = m_curr_object->geometry.texture_displacement[slot];
mask.resize(m_curr_object->geometry.triangles.size());
mask.back() = paint;
}
// BBS
m_curr_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
}
@@ -5317,6 +5387,18 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
volume->mmu_segmentation_facets.touch();
volume->fuzzy_skin_facets.shrink_to_fit();
volume->fuzzy_skin_facets.touch();
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
const std::vector<std::string> &mask = sub_object->geometry.texture_displacement[slot];
if (mask.empty())
continue; // no triangle painted on this slot
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
facets.reserve(triangles_count);
for (size_t i = 0; i < triangles_count && i < mask.size(); ++i)
if (!mask[i].empty())
facets.set_triangle_from_string(i, mask[i]);
facets.shrink_to_fit();
facets.touch();
}
}
volume->set_type(volume_data->part_type);
@@ -5332,6 +5414,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
for (const Metadata& metadata : volume_data->metadata) {
if (metadata.key == NAME_KEY)
volume->name = metadata.value;
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
_apply_texture_displacement(*volume, metadata.value);
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
//for old format
@@ -5496,12 +5580,28 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
volume->seam_facets.shrink_to_fit();
volume->mmu_segmentation_facets.shrink_to_fit();
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
const std::vector<std::string> &mask = geometry.texture_displacement[slot];
if (mask.empty())
continue; // written by a build without the feature
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
facets.reserve(triangles_count);
for (size_t i = 0; i < triangles_count; ++i) {
const size_t index = volume_data.first_triangle_id + i;
if (index < mask.size() && !mask[index].empty())
facets.set_triangle_from_string(i, mask[index]);
}
facets.shrink_to_fit();
facets.touch();
}
volume->set_type(volume_data.part_type);
// apply the remaining volume's metadata
for (const Metadata& metadata : volume_data.metadata) {
if (metadata.key == NAME_KEY)
volume->name = metadata.value;
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
_apply_texture_displacement(*volume, metadata.value);
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
//for old format
@@ -5805,6 +5905,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
current_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
current_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
current_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
std::vector<std::string> &mask = current_object->geometry.texture_displacement[slot];
mask.resize(current_object->geometry.triangles.size());
mask.back() = paint;
}
// BBS
current_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
}
@@ -6808,6 +6914,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
stream << " <Default Extension=\"rels\" ContentType=\"application/vnd.openxmlformats-package.relationships+xml\"/>\n";
stream << " <Default Extension=\"model\" ContentType=\"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\"/>\n";
stream << " <Default Extension=\"png\" ContentType=\"image/png\"/>\n";
stream << " <Default Extension=\"jpg\" ContentType=\"image/jpeg\"/>\n";
stream << " <Default Extension=\"jpeg\" ContentType=\"image/jpeg\"/>\n";
stream << " <Default Extension=\"json\" ContentType=\"application/json\"/>\n";
stream << " <Default Extension=\"gcode\" ContentType=\"text/x.gcode\"/>\n";
stream << "</Types>";
@@ -7232,10 +7341,14 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
if (iter != m_shared_meshes.end())
{
const ModelVolume* shared_volume = iter->second.second;
bool same_texture_paint = true;
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS) && same_texture_paint; ++slot)
same_texture_paint = shared_volume->texture_displacement_facet(slot).equals(volume->texture_displacement_facet(slot));
if ((shared_volume->supported_facets.equals(volume->supported_facets))
&& (shared_volume->seam_facets.equals(volume->seam_facets))
&& (shared_volume->mmu_segmentation_facets.equals(volume->mmu_segmentation_facets))
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets)))
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets))
&& same_texture_paint)
{
auto data = iter->second.first;
const_cast<_BBS_3MF_Exporter *>(this)->m_volume_paths.insert({volume, {data->sub_path, data->volumes_objectID.find(iter->second.second)->second}});
@@ -7651,6 +7764,20 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
output_buffer += "\"";
}
// One attribute per texture displacement layer slot. Older readers ignore attributes they do
// not know, so a project written here still opens in a build without the feature - it just
// loses the paint, which is also all it could have done with it.
for (int slot = 0; slot < TEXTURE_DISPLACEMENT_MAX_LAYERS; ++slot) {
const std::string texture_paint = volume->texture_displacement_facet(slot).get_triangle_as_string(i);
if (texture_paint.empty())
continue;
output_buffer += " ";
output_buffer += TEXTURE_DISPLACEMENT_ATTRS[slot];
output_buffer += "=\"";
output_buffer += texture_paint;
output_buffer += "\"";
}
// BBS
if (i < its.properties.size()) {
std::string prop_str = its.properties[i].to_string();
@@ -8100,7 +8227,42 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
return file_path;
}
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
// Writes a volume's texture displacement stack into the archive and points the volume's metadata at it.
// The layer settings go in as JSON and each layer's texture as the image file it was loaded from, both
// referenced by path - the same split EmbossShape makes for its SVG. The image deliberately stays out of
// the XML: it is binary and routinely megabytes, and base64 in an attribute would bloat the one file
// every reader has to parse just to list the objects.
static void add_texture_displacement(std::stringstream &stream, const ModelVolume &volume, mz_zip_archive &archive,
const std::string &id)
{
if (volume.texture_displacement_layers.empty())
return;
// A copy, because path_in_3mf is only meaningful inside the archive being written and the volume
// being exported is const (and may be saved again, elsewhere, with different paths).
std::vector<TextureDisplacementLayer> layers = volume.texture_displacement_layers;
for (TextureDisplacementLayer &layer : layers) {
layer.path_in_3mf.clear();
if (!layer.image_data || layer.image_data->empty())
continue;
// Always .png: the importer converts whatever the user picked (jpg, bmp, ...) to an 8-bit
// greyscale PNG, so image_data is PNG whatever layer.path happens to be named.
const std::string path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + "_" + std::to_string(layer.slot) + ".png";
// No deflate: a PNG is already compressed, so a second pass only costs time.
if (mz_zip_writer_add_mem(&archive, path.c_str(), layer.image_data->data(), layer.image_data->size(),
MZ_NO_COMPRESSION))
layer.path_in_3mf = path;
}
const std::string json = texture_displacement_layers_to_json(layers, volume.texture_displacement_options);
const std::string json_path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + ".json";
if (!mz_zip_writer_add_mem(&archive, json_path.c_str(), json.data(), json.size(), MZ_DEFAULT_COMPRESSION))
return;
stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << TEXTURE_DISPLACEMENT_KEY << "\" "
<< VALUE_ATTR << "=\"" << xml_escape(json_path) << "\"/>\n";
}
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
{
std::stringstream stream;
// Store mesh transformation in full precision, as the volumes are stored transformed and they need to be transformed back
@@ -8211,6 +8373,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
if (const std::optional<EmbossShape> &es = volume->emboss_shape; es.has_value()) {
to_xml(stream, *es, *volume, archive, m_fullpath_sources);
}
add_texture_displacement(stream, *volume, archive, std::to_string(volume->id().id));
if (const std::optional<TextConfiguration> &tc = volume->text_configuration;
tc.has_value())
+1 -1
View File
@@ -3295,7 +3295,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
m_is_role_based_fan_on.fill(false);
m_role_based_fan_marker_layer.fill(-1);
m_fan_mover.release();
m_fan_mover.reset();
m_ordering_cache.clear();
// Belt printer: initialize belt-specific writer via virtual hook.
-349
View File
@@ -1,349 +0,0 @@
#include "JumpPointSearch.hpp"
#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
#include "Point.hpp"
#include "libslic3r/AStar.hpp"
#include "libslic3r/KDTreeIndirect.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/libslic3r.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <iterator>
#include <limits>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include <oneapi/tbb/scalable_allocator.h>
//#define DEBUG_FILES
#ifdef DEBUG_FILES
#include "libslic3r/SVG.hpp"
#endif
namespace Slic3r {
// execute fn for each pixel on the line. If fn returns false, terminate the iteration
template<typename PointFn> void dda(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
{
coord_t dx = abs(x1 - x0);
coord_t dy = abs(y1 - y0);
coord_t x = x0;
coord_t y = y0;
coord_t n = 1 + dx + dy;
coord_t x_inc = (x1 > x0) ? 1 : -1;
coord_t y_inc = (y1 > y0) ? 1 : -1;
coord_t error = dx - dy;
dx *= 2;
dy *= 2;
for (; n > 0; --n) {
if (!fn(x, y)) return;
if (error > 0) {
x += x_inc;
error -= dy;
} else {
y += y_inc;
error += dx;
}
}
}
// will draw the line twice, second time with and offset of 1 in the direction of normal
// may call the fn on the same coordiantes multiple times!
template<typename PointFn> void double_dda_with_offset(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
{
Vec2d normal = Point{y1 - y0, x1 - x0}.cast<double>().normalized();
normal.x() = ceil(normal.x());
normal.y() = ceil(normal.y());
Point start_offset = Point(x0, y0) + (normal).cast<coord_t>();
Point end_offset = Point(x1, y1) + (normal).cast<coord_t>();
dda(x0, y0, x1, y1, fn);
dda(start_offset.x(), start_offset.y(), end_offset.x(), end_offset.y(), fn);
}
template<typename CellPositionType, typename CellQueryFn> class JPSTracer
{
public:
// Use incoming_dir [0,0] for starting points, so that all directions are checked from that point
struct Node
{
CellPositionType position;
CellPositionType incoming_dir;
};
JPSTracer(CellPositionType target, CellQueryFn is_passable) : target(target), is_passable(is_passable) {}
private:
CellPositionType target;
CellQueryFn is_passable; // should return boolean whether the cell is passable or not
CellPositionType find_jump_point(CellPositionType start, CellPositionType forward_dir) const
{
CellPositionType next = start + forward_dir;
while (next != target && is_passable(next) && !(is_jump_point(next, forward_dir))) { next = next + forward_dir; }
if (is_passable(next)) {
return next;
} else {
return start;
}
}
bool is_jump_point(CellPositionType pos, CellPositionType forward_dir) const
{
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
// diagonal
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) { return true; }
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) { return true; }
if (find_jump_point(pos, horizontal_check_dir) != pos) { return true; }
if (find_jump_point(pos, vertical_check_dir) != pos) { return true; }
return false;
} else { // horizontal or vertical
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { return true; }
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { return true; }
return false;
}
}
public:
template<class Fn> void foreach_reachable(const Node &from, Fn &&fn) const
{
const CellPositionType & pos = from.position;
const CellPositionType & forward_dir = from.incoming_dir;
std::vector<CellPositionType> dirs_to_check{};
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 0) { // special case for starting point
dirs_to_check = all_directions;
} else if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
// diagonal
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) {
dirs_to_check.push_back(forward_dir - 2 * horizontal_check_dir);
}
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) {
dirs_to_check.push_back(forward_dir - 2 * vertical_check_dir);
}
dirs_to_check.push_back(horizontal_check_dir);
dirs_to_check.push_back(vertical_check_dir);
dirs_to_check.push_back(forward_dir);
} else { // horizontal or vertical
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { dirs_to_check.push_back(forward_dir + side_dir); }
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { dirs_to_check.push_back(forward_dir - side_dir); }
dirs_to_check.push_back(forward_dir);
}
for (const CellPositionType &dir : dirs_to_check) {
CellPositionType jp = find_jump_point(pos, dir);
if (jp != pos) fn(Node{jp, dir});
}
}
float distance(Node a, Node b) const { return (a.position - b.position).template cast<double>().norm(); }
float goal_heuristic(Node n) const { return n.position == target ? -1.f : (target - n.position).template cast<double>().norm(); }
size_t unique_id(Node n) const { return (static_cast<size_t>(uint16_t(n.position.x())) << 16) + static_cast<size_t>(uint16_t(n.position.y())); }
const std::vector<CellPositionType> all_directions{{1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}};
};
void JPSPathFinder::clear()
{
inpassable.clear();
max_search_box.max = Pixel(std::numeric_limits<coord_t>::min(), std::numeric_limits<coord_t>::min());
max_search_box.min = Pixel(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
add_obstacles(bed_shape);
}
void JPSPathFinder::add_obstacles(const Lines &obstacles)
{
auto store_obstacle = [&](coord_t x, coord_t y) {
max_search_box.max.x() = std::max(max_search_box.max.x(), x);
max_search_box.max.y() = std::max(max_search_box.max.y(), y);
max_search_box.min.x() = std::min(max_search_box.min.x(), x);
max_search_box.min.y() = std::min(max_search_box.min.y(), y);
inpassable.insert(Pixel{x, y});
return true;
};
for (const Line &l : obstacles) {
Pixel start = pixelize(l.a);
Pixel end = pixelize(l.b);
double_dda_with_offset(start.x(), start.y(), end.x(), end.y(), store_obstacle);
}
}
Polyline JPSPathFinder::find_path(const Point &p0, const Point &p1)
{
Pixel start = pixelize(p0);
Pixel end = pixelize(p1);
if (inpassable.empty() || (start - end).cast<float>().norm() < 3.0) { return Polyline{p0, p1}; }
if (inpassable.find(start) != inpassable.end()) {
dda(start.x(), start.y(), end.x(), end.y(), [&](coord_t x, coord_t y) {
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
start = Pixel(x, y);
return false;
}
return true;
});
}
if (inpassable.find(end) != inpassable.end()) {
dda(end.x(), end.y(), start.x(), start.y(), [&](coord_t x, coord_t y) {
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
end = Pixel(x, y);
return false;
}
return true;
});
}
BoundingBox search_box = max_search_box;
search_box.max -= Pixel(1, 1);
search_box.min += Pixel(1, 1);
BoundingBox bounding_square(Points{start, end});
bounding_square.max += Pixel(5, 5);
bounding_square.min -= Pixel(5, 5);
coord_t bounding_square_size = 2 * std::max(bounding_square.size().x(), bounding_square.size().y());
bounding_square.max.x() += (bounding_square_size - bounding_square.size().x()) / 2;
bounding_square.min.x() -= (bounding_square_size - bounding_square.size().x()) / 2;
bounding_square.max.y() += (bounding_square_size - bounding_square.size().y()) / 2;
bounding_square.min.y() -= (bounding_square_size - bounding_square.size().y()) / 2;
// Intersection - limit the search box to a square area around the start and end, to fasten the path searching
search_box.max = search_box.max.cwiseMin(bounding_square.max);
search_box.min = search_box.min.cwiseMax(bounding_square.min);
auto cell_query = [&](Pixel pixel) { return search_box.contains(pixel) && (pixel == start || pixel == end || inpassable.find(pixel) == inpassable.end()); };
JPSTracer<Pixel, decltype(cell_query)> tracer(end, cell_query);
using QNode = astar::QNode<JPSTracer<Pixel, decltype(cell_query)>>;
std::unordered_map<size_t, QNode> astar_cache{};
std::vector<Pixel, PointsAllocator<Pixel>> out_path;
std::vector<decltype(tracer)::Node> out_nodes;
if (!astar::search_route(tracer, {start, {0, 0}}, std::back_inserter(out_nodes), astar_cache)) {
// path not found - just reconstruct the best path from astar cache.
// Note that astar_cache is NOT empty - at least the starting point should always be there
auto coordiante_func = [&astar_cache](size_t idx, size_t dim) { return float(astar_cache[idx].node.position[dim]); };
std::vector<size_t> keys;
keys.reserve(astar_cache.size());
for (const auto &pair : astar_cache) { keys.push_back(pair.first); }
KDTreeIndirect<2, float, decltype(coordiante_func)> kd_tree(coordiante_func, keys);
size_t closest_qnode = find_closest_point(kd_tree, end.cast<float>());
out_path.push_back(end);
while (closest_qnode != astar::Unassigned) {
out_path.push_back(astar_cache[closest_qnode].node.position);
closest_qnode = astar_cache[closest_qnode].parent;
}
} else {
for (const auto &node : out_nodes) { out_path.push_back(node.position); }
out_path.push_back(start);
}
#ifdef DEBUG_FILES
auto scaled_points = [](const Points &ps) {
Points r;
for (const Point &p : ps) { r.push_back(Point::new_scale(p.x(), p.y())); }
return r;
};
auto scaled_point = [](const Point &p) { return Point::new_scale(p.x(), p.y()); };
::Slic3r::SVG svg(debug_out_path(("path_jps" + std::to_string(print_z) + "_" + std::to_string(rand() % 1000)).c_str()).c_str(),
BoundingBox(scaled_point(search_box.min), scaled_point(search_box.max)));
for (const auto &p : inpassable) { svg.draw(scaled_point(p), "black", scale_(0.4)); }
for (const auto &qn : astar_cache) { svg.draw(scaled_point(qn.second.node.position), "blue", scale_(0.3)); }
svg.draw(Polyline(scaled_points(out_path)), "yellow", scale_(0.25));
svg.draw(scaled_point(end), "purple", scale_(0.4));
svg.draw(scaled_point(start), "green", scale_(0.4));
#endif
std::vector<Pixel, PointsAllocator<Pixel>> tmp_path;
tmp_path.reserve(out_path.size());
// Some path found, reverse and remove points that do not change direction
std::reverse(out_path.begin(), out_path.end());
{
tmp_path.push_back(out_path.front()); // first point
for (size_t i = 1; i < out_path.size() - 1; i++) {
if ((out_path[i] - out_path[i - 1]).cast<float>().normalized() != (out_path[i + 1] - out_path[i]).cast<float>().normalized()) { tmp_path.push_back(out_path[i]); }
}
tmp_path.push_back(out_path.back()); // last_point
out_path = tmp_path;
}
#ifdef DEBUG_FILES
svg.draw(Polyline(scaled_points(out_path)), "orange", scale_(0.20));
#endif
tmp_path.clear();
// remove redundant jump points - there are points that change direction but are not needed - this inefficiency arises from the
// usage of grid search The removal alg tries to find the longest Px Px+k path without obstacles. If Px Px+k+1 is blocked, it will
// insert the Px+k point to result and continue search from Px+k
{
tmp_path.push_back(out_path.front()); // first point
size_t index_of_last_stored_point = 0;
for (size_t i = 1; i < out_path.size(); i++) {
if (i - index_of_last_stored_point < 2) continue;
bool passable = true;
auto store_obstacle = [&](coord_t x, coord_t y) {
if (Pixel(x, y) != start && Pixel(x, y) != end && inpassable.find(Pixel(x, y)) != inpassable.end()) {
passable = false;
return false;
}
return true;
};
dda(tmp_path.back().x(), tmp_path.back().y(), out_path[i].x(), out_path[i].y(), store_obstacle);
if (!passable) {
tmp_path.push_back(out_path[i - 1]);
index_of_last_stored_point = i - 1;
}
}
tmp_path.push_back(out_path.back()); // last_point
out_path = tmp_path;
}
#ifdef DEBUG_FILES
svg.draw(Polyline(scaled_points(out_path)), "red", scale_(0.15));
svg.Close();
#endif
// before returing the path, transform it from pixels back to points.
// Also replace the first and last pixel by input points so that result path patches input params exactly.
for (Pixel &p : out_path) { p = unpixelize(p); }
out_path.front() = p0;
out_path.back() = p1;
return Polyline(out_path);
}
} // namespace Slic3r
-39
View File
@@ -1,39 +0,0 @@
#pragma once
#include "Line.hpp"
#ifndef SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
#define SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
#include "BoundingBox.hpp"
#include "Polygon.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/libslic3r.h"
#include <unordered_map>
#include <unordered_set>
namespace Slic3r {
class JPSPathFinder
{
using Pixel = Point;
std::unordered_set<Pixel, PointHash> inpassable;
coordf_t print_z;
BoundingBox max_search_box;
Lines bed_shape;
const coord_t resolution = scaled(1.5);
Pixel pixelize(const Point &p) { return p / resolution; }
Point unpixelize(const Pixel &p) { return p * resolution; }
public:
JPSPathFinder() = default;
void init_bed_shape(const Points &bed_shape) { this->bed_shape = (to_lines(Polygon{bed_shape})); };
void clear();
void add_obstacles(const Lines &obstacles);
Polyline find_path(const Point &start, const Point &end);
};
} // namespace Slic3r
#endif /* SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_ */
+9
View File
@@ -2991,6 +2991,15 @@ void PrintObject::clear_shared_object()
void PrintObject::copy_layers_from_shared_object()
{
if (m_shared_object) {
// Orca: Print::process() calls this once per slice for each sharing object, after clear_shared_object() has
// emptied any earlier alias, so the vectors hold only layers this object sliced itself before it started sharing
// (or nothing). Free them here, as clear_support_layers() / clear_layers() would; those skip deletion while
// m_shared_object is set. The belt-only data they also free is always empty here, because belt printers never
// share layers.
for (SupportLayer *layer : m_support_layers)
delete layer;
for (Layer *layer : m_layers)
delete layer;
m_layers.clear();
m_support_layers.clear();
+3
View File
@@ -982,6 +982,9 @@ void PrintObject::generate_support_material(bool with_belt_brim)
this->_generate_support_material();
m_print->throw_if_canceled();
}
// Orca: the tree support collision/avoidance caches and support nodes are only used while this step runs
// (detect_overhangs() rebuilds them from scratch), so don't keep them resident until the next slice.
this->clear_tree_support_preview_cache();
// Belt brim rides here rather than in the brim step because its apron
// prologue introduces print_z values below the object's first layer, and
// those must exist before ToolOrdering is built at psWipeTower - one step
+1 -1
View File
@@ -1532,7 +1532,7 @@ void PrintObject::slice_volumes()
if (min_growth < 0.f || elfoot > 0.f) {
// Apply the negative XY compensation. (the ones that is <0)
ExPolygons trimming;
static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
if (elfoot > 0.f) {
ExPolygons expolygons_to_compensate = offset_ex(layer->merged(eps), -eps);
lslices_elfoot_uncompensated[layer_id] = expolygons_to_compensate;
+13 -30
View File
@@ -1976,37 +1976,15 @@ coordf_t TreeSupport::get_radius(const SupportNode* node)
return node->radius;
}
ExPolygons TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
// Orca: drop_nodes() calls these several times per node per layer, so they return a reference into the
// TreeSupportData cache. The cache only ever inserts, so its entries never move while nodes drop in parallel.
const ExPolygons& TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
{
#if USE_SUPPORT_3D
if (m_model_volumes) {
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
const Polygons& avoid_polys = m_model_volumes->getAvoidance(radius, obj_layer_nr, TreeSupport3D::TreeModelVolumes::AvoidanceType::FastSafe, on_build_plate, true);
ExPolygons expolys;
for (auto& poly : avoid_polys)
expolys.emplace_back(std::move(poly));
return expolys;
}
return ExPolygons();
#else
return m_ts_data->get_avoidance(radius, obj_layer_nr);
#endif
}
ExPolygons TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
const ExPolygons& TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
{
#if USE_SUPPORT_3D
if (m_model_volumes) {
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
const Polygons& collision_polys = m_model_volumes->getCollision(radius, layer_nr, true);
ExPolygons expolys;
for (auto& poly : collision_polys)
expolys.emplace_back(std::move(poly));
return expolys;
}
#else
return m_ts_data->get_collision(radius, layer_nr);
#endif
return ExPolygons();
}
Polygons TreeSupport::get_collision_polys(coordf_t radius, size_t layer_nr)
{
@@ -2827,7 +2805,12 @@ void TreeSupport::draw_circles()
#endif // SUPPORT_TREE_DEBUG_TO_SVG
SupportLayerPtrs& ts_layers = m_object->support_layers();
auto iter = std::remove_if(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return ts_layer->height < EPSILON; });
// Orca: the vector owns its layers, so the dropped ones are deleted before they are erased.
// std::stable_partition (unlike std::remove_if) leaves exactly the dropped layers in the tail.
// Only heights below EPSILON are dropped; written as !(height < EPSILON), a NaN height is kept.
auto iter = std::stable_partition(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return !(ts_layer->height < EPSILON); });
for (auto it = iter; it != ts_layers.end(); ++it)
delete *it;
ts_layers.erase(iter, ts_layers.end());
for (int layer_nr = 0; layer_nr < ts_layers.size(); layer_nr++) {
ts_layers[layer_nr]->upper_layer = layer_nr != ts_layers.size() - 1 ? ts_layers[layer_nr + 1] : nullptr;
@@ -3071,7 +3054,7 @@ void TreeSupport::drop_nodes()
//Insert a completely new node and let both original nodes fade.
Point next_position = (node.position + neighbours[0]) / 2; //Average position of the two nodes.
coordf_t next_radius = calc_radius(node.dist_mm_to_top+height_next);
auto avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
const ExPolygons& avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
if (group_index == 0)
{
//Avoid collisions.
@@ -3275,7 +3258,7 @@ void TreeSupport::drop_nodes()
}
#endif
coordf_t next_radius = calc_radius(node.dist_mm_to_top + height_next);
auto avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
const ExPolygons& avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
Point to_outside = projection_onto(avoidance_next, node.position);
Point direction_to_outer = to_outside - node.position;
@@ -3337,7 +3320,7 @@ void TreeSupport::drop_nodes()
p_node->to_buildplate = false;
return; // from parallel_for_each lambda
}
auto next_collision = get_collision(0, obj_layer_nr_next);
const ExPolygons& next_collision = get_collision(0, obj_layer_nr_next);
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[obj_layer_nr_next], next_layer_vertex);
// don't increase radius if next node will collide partially with the object (STUDIO-7883)
to_outside = projection_onto(next_collision, next_layer_vertex);
+2 -2
View File
@@ -536,9 +536,9 @@ private:
coordf_t calc_branch_radius(coordf_t base_radius, coordf_t mm_to_top, double diameter_angle_scale_factor, bool use_min_distance=true);
coordf_t calc_radius(coordf_t mm_to_top);
coordf_t get_radius(const SupportNode* node);
ExPolygons get_avoidance(coordf_t radius, size_t obj_layer_nr);
const ExPolygons& get_avoidance(coordf_t radius, size_t obj_layer_nr);
// layer's expolygon expanded by radius+m_xy_distance
ExPolygons get_collision(coordf_t radius, size_t layer_nr);
const ExPolygons& get_collision(coordf_t radius, size_t layer_nr);
// get Polygons instead of ExPolygons
Polygons get_collision_polys(coordf_t radius, size_t layer_nr);
+260 -298
View File
@@ -19,6 +19,7 @@
#include <mutex>
#include <numeric>
#include <optional>
#include "nlohmann/json.hpp"
#include <queue>
#include <ratio>
#include <string>
@@ -115,20 +116,6 @@ float DecodedHeightTexture::sample(const Vec2f &uv, bool tile_enabled, TextureTi
return top * (1.f - ty) + bottom * ty;
}
float DecodedHeightTexture::sample_alpha(const Vec2f &uv, bool tile_enabled, TextureTileMethod tile_method) const
{
TexelTap tap;
if (!has_alpha())
return 1.f; // no coverage plane means the picture is everywhere, which is the usual case
if (!texel_tap(uv, tile_enabled, tile_method, tap))
return 0.f;
auto at = [this](int x, int y) { return float(alpha[size_t(y) * size_t(width) + size_t(x)]) / 255.f; };
const float top = at(tap.x0, tap.y0) * (1.f - tap.tx) + at(tap.x1, tap.y0) * tap.tx;
const float bottom = at(tap.x0, tap.y1) * (1.f - tap.tx) + at(tap.x1, tap.y1) * tap.tx;
return top * (1.f - tap.ty) + bottom * tap.ty;
}
Vec3f DecodedHeightTexture::sample_color(const Vec2f &uv, bool tile_enabled, TextureTileMethod tile_method) const
{
TexelTap tap;
@@ -275,272 +262,6 @@ bool height_texture_has_color(const TextureDisplacementLayer &layer)
return decode_height_texture(layer).has_color();
}
namespace {
// Unsharp mask over the colour: blur a copy and push each texel away from it. The blur is the same
// sliding-window helper the Smoothing slider uses, run per channel, so the cost is the image size
// rather than the image size times the radius.
//
// Worth having here for a reason it would not be in a photo editor: the picture is about to be
// reduced to a handful of flat colours, and a soft edge between two of them quantizes into a ragged
// band of both. Sharpening first makes that boundary land in one place.
void sharpen_rgb(DecodedHeightTexture &tex, float amount)
{
if (!tex.has_color() || amount <= 0.f)
return;
const size_t n = size_t(tex.width) * size_t(tex.height);
// A small radius, scaled with the image so a 4k picture is not sharpened a tenth as hard as a
// 512 one. Deliberately not tied to `amount`: that is how much, this is how wide.
const int radius = std::max(1, int(std::lround(double(std::min(tex.width, tex.height)) / 512.0)));
const float k = std::clamp(amount, 0.f, 1.f) * 1.5f;
std::vector<uint8_t> plane(n);
for (int c = 0; c < 3; ++c) {
for (size_t i = 0; i < n; ++i)
plane[i] = tex.rgb[i * 3 + size_t(c)];
smooth_height_pixels_box(plane, tex.width, tex.height, radius);
for (size_t i = 0; i < n; ++i) {
const float sharp = float(tex.rgb[i * 3 + size_t(c)]) + k * (float(tex.rgb[i * 3 + size_t(c)]) - float(plane[i]));
tex.rgb[i * 3 + size_t(c)] = uint8_t(std::lround(std::clamp(sharp, 0.f, 255.f)));
}
}
}
// Reduces the picture to at most `count` colours, by k-means in RGB.
//
// "At most": two of the chosen colours can still match the same filament, in which case the print
// uses fewer. The guarantee runs the right way round, which is the one that matters - asking for
// three colours cannot produce four.
//
// k-means rather than a fixed palette or an even split of the luma range, because the useful
// question is which colours this picture is actually made of. A tartan asks for its own handful of
// greens and reds; posterizing the range would hand it eight shades of mud instead. The clustering
// runs over a coarse histogram, not over the pixels: at 1024 x 1024 that is 4096 weighted points
// instead of a million, which is what makes it cheap enough to sit on a slider.
void reduce_colors(DecodedHeightTexture &tex, int count)
{
if (!tex.has_color() || count < 2 || count > 64)
return;
const size_t n = size_t(tex.width) * size_t(tex.height);
// 16 levels per channel, each bin keeping the mean of what fell in it, so a colour is not
// snapped to a bin corner before the clustering has had a say.
struct Bin { double r = 0, g = 0, b = 0; uint32_t n = 0; };
std::vector<Bin> bins(size_t(16 * 16 * 16));
for (size_t i = 0; i < n; ++i) {
const uint8_t r = tex.rgb[i * 3], g = tex.rgb[i * 3 + 1], b = tex.rgb[i * 3 + 2];
Bin &bin = bins[(size_t(r >> 4) << 8) | (size_t(g >> 4) << 4) | size_t(b >> 4)];
bin.r += r; bin.g += g; bin.b += b; ++bin.n;
}
struct Point { float c[3]; double w; };
std::vector<Point> pts;
pts.reserve(bins.size());
for (const Bin &bin : bins)
if (bin.n > 0)
pts.push_back({ { float(bin.r / bin.n), float(bin.g / bin.n), float(bin.b / bin.n) }, double(bin.n) });
if (pts.size() <= size_t(count))
return; // already no more colours than asked for
// Seeded the k-means++ way, deterministically: the heaviest point first, then each next one is
// whichever point is furthest from everything chosen so far, weighted by how much of the image
// it is. Picking the N fullest bins instead would put every centre inside the one dominant
// colour of a picture that has one.
std::vector<std::array<float, 3>> centre;
{
size_t best = 0;
for (size_t i = 1; i < pts.size(); ++i)
if (pts[i].w > pts[best].w)
best = i;
centre.push_back({ pts[best].c[0], pts[best].c[1], pts[best].c[2] });
std::vector<double> d2(pts.size(), std::numeric_limits<double>::max());
while (int(centre.size()) < count) {
const auto &last = centre.back();
double top = -1.0;
size_t pick = 0;
for (size_t i = 0; i < pts.size(); ++i) {
const double dr = pts[i].c[0] - last[0], dg = pts[i].c[1] - last[1], db = pts[i].c[2] - last[2];
d2[i] = std::min(d2[i], dr * dr + dg * dg + db * db);
if (const double score = d2[i] * pts[i].w; score > top) {
top = score;
pick = i;
}
}
if (top <= 0.0)
break; // fewer distinct colours than asked for
centre.push_back({ pts[pick].c[0], pts[pick].c[1], pts[pick].c[2] });
}
}
// Lloyd's algorithm over the weighted bins. Twelve passes: on a histogram this coarse it has
// stopped moving well before that, and a fixed count keeps the slider's cost predictable.
const int k = int(centre.size());
for (int iter = 0; iter < 12; ++iter) {
std::vector<std::array<double, 3>> sum(size_t(k), { 0.0, 0.0, 0.0 });
std::vector<double> wsum(size_t(k), 0.0);
for (const Point &p : pts) {
int best = 0;
double bd = std::numeric_limits<double>::max();
for (int c = 0; c < k; ++c) {
const double dr = p.c[0] - centre[size_t(c)][0], dg = p.c[1] - centre[size_t(c)][1],
db = p.c[2] - centre[size_t(c)][2];
if (const double d = dr * dr + dg * dg + db * db; d < bd) { bd = d; best = c; }
}
for (int ch = 0; ch < 3; ++ch)
sum[size_t(best)][size_t(ch)] += double(p.c[ch]) * p.w;
wsum[size_t(best)] += p.w;
}
for (int c = 0; c < k; ++c)
if (wsum[size_t(c)] > 0.0)
for (int ch = 0; ch < 3; ++ch)
centre[size_t(c)][size_t(ch)] = float(sum[size_t(c)][size_t(ch)] / wsum[size_t(c)]);
}
// Every texel takes its nearest centre. Parallel by rows, as the tonal pass is.
const size_t rows = size_t(tex.height), cols = size_t(tex.width);
tbb::parallel_for(tbb::blocked_range<size_t>(0, rows), [&](const tbb::blocked_range<size_t> &range) {
for (size_t y = range.begin(); y < range.end(); ++y)
for (size_t x = 0; x < cols; ++x) {
uint8_t *px = tex.rgb.data() + (y * cols + x) * 3;
int best = 0;
float bd = std::numeric_limits<float>::max();
for (int c = 0; c < k; ++c) {
const float dr = float(px[0]) - centre[size_t(c)][0], dg = float(px[1]) - centre[size_t(c)][1],
db = float(px[2]) - centre[size_t(c)][2];
if (const float d = dr * dr + dg * dg + db * db; d < bd) { bd = d; best = c; }
}
for (int ch = 0; ch < 3; ++ch)
px[size_t(ch)] = uint8_t(std::lround(std::clamp(centre[size_t(best)][size_t(ch)], 0.f, 255.f)));
}
});
}
// Keys one colour out, so a logo on a white card prints as the logo and the object's own colour
// shows through the rest.
//
// The corners are the default because a background that does not reach all four of them is not a
// background, and that makes the common case one click; the median of the four is taken so a single
// stray corner cannot decide it. The panel's dropper and swatch override it when the picture needs
// something else keyed out.
void remove_background(DecodedHeightTexture &tex, const TextureDisplacementLayer &layer)
{
if (!tex.has_color() || !layer.bg_remove || tex.width < 2 || tex.height < 2)
return;
const size_t n = size_t(tex.width) * size_t(tex.height);
float key[3];
if (layer.bg_from_corners) {
const size_t corner[4] = { 0, size_t(tex.width) - 1, (size_t(tex.height) - 1) * size_t(tex.width),
n - 1 };
for (int c = 0; c < 3; ++c) {
std::array<float, 4> v{};
for (int i = 0; i < 4; ++i)
v[size_t(i)] = float(tex.rgb[corner[i] * 3 + size_t(c)]);
std::sort(v.begin(), v.end());
key[c] = 0.5f * (v[1] + v[2]);
}
} else {
for (int c = 0; c < 3; ++c)
key[c] = std::clamp(layer.bg_color[c], 0.f, 1.f) * 255.f;
}
// Euclidean in 0..255 RGB, against a tolerance scaled to the diagonal of that cube, so the
// slider reads as "how different from the background still counts as background".
const float limit = std::clamp(layer.bg_tolerance, 0.f, 1.f) * 441.67f;
if (!tex.has_alpha())
tex.alpha.assign(n, 255);
for (size_t i = 0; i < n; ++i) {
const float dr = float(tex.rgb[i * 3]) - key[0];
const float dg = float(tex.rgb[i * 3 + 1]) - key[1];
const float db = float(tex.rgb[i * 3 + 2]) - key[2];
if (std::sqrt(dr * dr + dg * dg + db * db) <= limit)
tex.alpha[i] = 0;
}
}
} // namespace
bool has_color_adjustments(const TextureDisplacementLayer &layer)
{
return layer.brightness != 0.f || layer.contrast != 0.f || layer.saturation != 1.f ||
layer.gamma != 1.f || layer.color_invert || layer.hue != 0.f || layer.sharpness > 0.f ||
layer.color_count >= 2 || layer.bg_remove;
}
void apply_color_adjustments(DecodedHeightTexture &tex, const TextureDisplacementLayer &layer)
{
if (!tex.has_color() || !has_color_adjustments(layer))
return;
// A contrast of -1 collapses the image to mid grey and +1 doubles the slope about it, which is
// the range a single slider can offer without a scale nobody can read off the handle.
const float slope = 1.f + std::clamp(layer.contrast, -1.f, 1.f);
const float bright = std::clamp(layer.brightness, -1.f, 1.f);
const float sat = std::max(0.f, layer.saturation);
const float inv_g = 1.f / std::max(0.01f, layer.gamma);
const bool negate = layer.color_invert;
// Hue is a rotation of the colour about the grey axis. Rodrigues' formula about (1,1,1)/sqrt(3),
// then the luma is put back exactly (the rotation preserves R+G+B, not the Rec. 709 weighting),
// so turning the wheel changes which filament an area matches without also changing how light
// it is.
const float hue_rad = layer.hue * float(M_PI) / 180.f;
const float hue_cos = std::cos(hue_rad), hue_sin = std::sin(hue_rad);
const bool rotate = layer.hue != 0.f;
constexpr float LW[3] = { 0.2126f, 0.7152f, 0.0722f }; // Rec. 709 luma
// Each output byte depends only on its own pixel, so the rows are independent. At 1024 x 1024
// this runs on every preview rebuild and every bake, which is what makes it worth splitting.
const size_t rows = size_t(tex.height);
const size_t cols = size_t(tex.width);
tbb::parallel_for(tbb::blocked_range<size_t>(0, rows), [&](const tbb::blocked_range<size_t> &range) {
for (size_t y = range.begin(); y < range.end(); ++y) {
uint8_t *row = tex.rgb.data() + y * cols * 3;
for (size_t x = 0; x < cols; ++x) {
uint8_t *px = row + x * 3;
float c[3];
for (int k = 0; k < 3; ++k) {
float v = float(px[k]) * (1.f / 255.f);
v = std::pow(v, inv_g);
v = (v - 0.5f) * slope + 0.5f;
v += bright;
c[k] = v;
}
if (rotate) {
const float luma = LW[0] * c[0] + LW[1] * c[1] + LW[2] * c[2];
// The component of the colour across the grey axis, which is what a hue is.
const float mean = (c[0] + c[1] + c[2]) / 3.f;
const float p[3] = { c[0] - mean, c[1] - mean, c[2] - mean };
// k x p for the unit grey axis k = (1,1,1)/sqrt(3).
constexpr float INV_SQRT3 = 0.57735027f;
const float x[3] = { INV_SQRT3 * (p[1] - p[2]), INV_SQRT3 * (p[2] - p[0]),
INV_SQRT3 * (p[0] - p[1]) };
for (int k = 0; k < 3; ++k)
c[k] = mean + p[k] * hue_cos + x[k] * hue_sin;
const float luma_now = LW[0] * c[0] + LW[1] * c[1] + LW[2] * c[2];
for (float &v : c)
v += luma - luma_now;
}
if (sat != 1.f) {
// Rec. 709 luma, the same weights the rest of the colour path uses to decide
// what counts as light and dark.
const float luma = LW[0] * c[0] + LW[1] * c[1] + LW[2] * c[2];
for (float &v : c)
v = luma + (v - luma) * sat;
}
for (int k = 0; k < 3; ++k) {
float v = std::clamp(c[k], 0.f, 1.f);
if (negate)
v = 1.f - v;
px[k] = uint8_t(std::lround(v * 255.f));
}
}
}
});
// Sharpen, threshold and the background key are all passes over the whole image rather than
// per-texel arithmetic, so they come after the loop above and in this order: sharpening a
// thresholded image would only ring along the one edge it has left, and the key has to read the
// colours the user is actually looking at.
sharpen_rgb(tex, layer.sharpness);
reduce_colors(tex, layer.color_count);
remove_background(tex, layer);
}
DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer)
{
DecodedHeightTexture result;
@@ -593,10 +314,6 @@ DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer
result.height = h;
result.pixels.resize(size_t(w) * size_t(h));
result.rgb.resize(size_t(w) * size_t(h) * 3);
// A fourth channel is coverage, and it is the only thing that can say "the picture is
// not here" as opposed to "the picture is black here". Kept only when the source has it.
if (bpp >= 4)
result.alpha.resize(size_t(w) * size_t(h));
// decode_colored_png() hands its buffer back bottom-up - it is shared with the CLI's
// plate-thumbnail loader, which expects that - while this type, and decode_png()'s
// grayscale path above, are top-to-bottom. Reverse the rows on the way in so a colour
@@ -610,8 +327,6 @@ DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer
result.rgb[dst * 3 + 1] = g;
result.rgb[dst * 3 + 2] = b;
result.pixels[dst] = uint8_t(std::lround(0.299 * r + 0.587 * g + 0.114 * b));
if (bpp >= 4)
result.alpha[dst] = src[3];
}
}
@@ -2145,14 +1860,10 @@ bool sample_layer_color(const DecodedHeightTexture &texture, const TextureDispla
// Outside a non-tiled placement there is no texture at all - the same hard edge sample() gives the
// height. Checked explicitly because sample_color() reports it as black, which is a real colour.
auto covered = [&](const Vec2f &planar) {
if (layer.tile_enabled)
return true;
const Vec2f uv = xf(planar);
if (!layer.tile_enabled && !(uv.x() >= 0.f && uv.x() < 1.f && uv.y() >= 0.f && uv.y() < 1.f))
return false;
// Where the picture is transparent there is no colour to print, which is the same answer as
// being outside the placement - not black, which is a colour. Half coverage counts as
// covered: a triangle prints in one filament either way, so the only useful question is
// which side of the edge it falls on.
return texture.sample_alpha(uv, layer.tile_enabled, layer.tile_method) >= 0.5f;
return uv.x() >= 0.f && uv.x() < 1.f && uv.y() >= 0.f && uv.y() < 1.f;
};
if (lscm_uv != nullptr) {
@@ -3531,13 +3242,9 @@ std::shared_ptr<std::vector<PreparedLayer>> prepare_sampleable_layers(
const TriangleSelector::TriangleSplittingData &data = facets_data[size_t(layer->slot)];
if (data.triangles_to_split.empty())
continue;
DecodedHeightTexture tex = decode_height_texture(*layer);
const DecodedHeightTexture tex = decode_height_texture(*layer);
if (tex.empty() || (need_color && !tex.has_color()))
continue;
// The one place the bake and every preview job read a layer's colour from, so correcting it
// here is what keeps what the panel shows and what the bake prints the same image.
if (need_color)
apply_color_adjustments(tex, *layer);
TriangleSelector selector(selector_mesh);
selector.deserialize(data, false);
@@ -5460,5 +5167,260 @@ indexed_triangle_set cut_mesh_at_steps(const indexed_triangle_set &mesh, const s
return out;
}
// ---------------------------------------------------------------------------------------------
// Project persistence. See the declarations in TextureDisplacement.hpp for why this is JSON rather
// than the cereal stream next to them.
// ---------------------------------------------------------------------------------------------
namespace {
nlohmann::json vec2_to_json(const Vec2f &v) { return nlohmann::json::array({ v.x(), v.y() }); }
nlohmann::json vec3_to_json(const Vec3f &v) { return nlohmann::json::array({ v.x(), v.y(), v.z() }); }
Vec2f vec2_from_json(const nlohmann::json &j, const Vec2f &fallback)
{
if (!j.is_array() || j.size() != 2)
return fallback;
return Vec2f(j[0].get<float>(), j[1].get<float>());
}
Vec3f vec3_from_json(const nlohmann::json &j, const Vec3f &fallback)
{
if (!j.is_array() || j.size() != 3)
return fallback;
return Vec3f(j[0].get<float>(), j[1].get<float>(), j[2].get<float>());
}
// Reads key `k` into `out` when it is present and of the expected type, leaving `out` alone otherwise.
// That "leave it alone" is the whole point: every member starts at its struct default, so a project
// written by an older build simply keeps the defaults for whatever it did not know about.
template<class T> void read(const nlohmann::json &j, const char *k, T &out)
{
const auto it = j.find(k);
if (it == j.end())
return;
try {
out = it->get<T>();
} catch (...) {
}
}
void read_enum(const nlohmann::json &j, const char *k, int &out)
{
const auto it = j.find(k);
if (it != j.end() && it->is_number_integer())
out = it->get<int>();
}
} // namespace
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
const TextureDisplacementOptions &options)
{
nlohmann::json root;
root["version"] = 1;
nlohmann::json &opt = root["options"];
opt["displace_border"] = options.displace_border;
opt["smooth_enabled"] = options.smooth_enabled;
opt["smooth_strength"] = options.smooth_strength;
opt["smooth_iterations"] = options.smooth_iterations;
opt["smooth_skip_border"] = options.smooth_skip_border;
opt["pipeline_v2"] = options.pipeline_v2;
opt["v2_refine_mm"] = options.v2_refine_mm;
opt["v2_regularize"] = options.v2_regularize;
opt["v2_max_triangles_k"] = options.v2_max_triangles_k;
opt["v2_relocate"] = options.v2_relocate;
opt["v2_flip_edges"] = options.v2_flip_edges;
opt["color_mix_enabled"] = options.color_mix_enabled;
opt["color_despeckle"] = options.color_despeckle;
opt["color_mix_count"] = options.color_mix_count;
opt["active_slot"] = options.active_slot;
opt["panel_mode"] = options.panel_mode;
nlohmann::json &arr = root["layers"];
arr = nlohmann::json::array();
for (const TextureDisplacementLayer &l : layers) {
nlohmann::json j;
j["slot"] = l.slot;
j["name"] = l.name;
j["path"] = l.path;
j["path_in_3mf"] = l.path_in_3mf;
j["depth_mm"] = l.depth_mm;
j["tiling_scale"] = l.tiling_scale;
j["rotation_deg"] = l.rotation_deg;
j["offset"] = vec2_to_json(l.offset);
j["invert"] = l.invert;
j["midlevel"] = l.midlevel;
j["smoothing"] = l.smoothing;
j["edge_smoothing"] = l.edge_smoothing;
j["edge_smoothing_amount"] = l.edge_smoothing_amount;
j["auto_connect_islands"] = l.auto_connect_islands;
j["tile_enabled"] = l.tile_enabled;
j["tile_method"] = int(l.tile_method);
j["projection_method"] = int(l.projection_method);
j["blend_mode"] = int(l.blend_mode);
j["color_enabled"] = l.color_enabled;
j["lscm_seam_angle_deg"] = l.lscm_seam_angle_deg;
j["island_padding_mm"] = l.island_padding_mm;
j["view_project_right"] = vec3_to_json(l.view_project_right);
j["view_project_up"] = vec3_to_json(l.view_project_up);
j["view_project_projective"] = l.view_project_projective;
j["view_project_matrix"] = l.view_project_matrix;
// Flat pairs rather than nested arrays: shorter, and the reader can simply ignore a trailing
// odd element instead of having to validate every sub-array.
nlohmann::json &seams = j["lscm_seam_edges"];
seams = nlohmann::json::array();
for (const auto &[a, b] : l.lscm_seam_edges) {
seams.push_back(a);
seams.push_back(b);
}
nlohmann::json &islands = j["islands"];
islands = nlohmann::json::array();
for (const TextureIsland &island : l.islands)
islands.push_back(nlohmann::json::array(
{ island.offset.x(), island.offset.y(), island.rotation_deg, island.scale }));
j["island_groups"] = l.island_groups;
nlohmann::json &overrides = j["lscm_uv_overrides"];
overrides = nlohmann::json::array();
for (const auto &[key, uv] : l.lscm_uv_overrides)
overrides.push_back(nlohmann::json::array({ key, uv.x(), uv.y() }));
arr.push_back(std::move(j));
}
return root.dump();
}
bool texture_displacement_layers_from_json(const std::string &text,
std::vector<TextureDisplacementLayer> &layers,
TextureDisplacementOptions &options)
{
nlohmann::json root;
try {
root = nlohmann::json::parse(text);
} catch (...) {
return false;
}
if (!root.is_object())
return false;
TextureDisplacementOptions out_options;
if (const auto it = root.find("options"); it != root.end() && it->is_object()) {
const nlohmann::json &opt = *it;
read(opt, "displace_border", out_options.displace_border);
read(opt, "smooth_enabled", out_options.smooth_enabled);
read(opt, "smooth_strength", out_options.smooth_strength);
read(opt, "smooth_iterations", out_options.smooth_iterations);
read(opt, "smooth_skip_border", out_options.smooth_skip_border);
read(opt, "pipeline_v2", out_options.pipeline_v2);
read(opt, "v2_refine_mm", out_options.v2_refine_mm);
read(opt, "v2_regularize", out_options.v2_regularize);
read(opt, "v2_max_triangles_k", out_options.v2_max_triangles_k);
read(opt, "v2_relocate", out_options.v2_relocate);
read(opt, "v2_flip_edges", out_options.v2_flip_edges);
read(opt, "color_mix_enabled", out_options.color_mix_enabled);
read(opt, "color_despeckle", out_options.color_despeckle);
read(opt, "color_mix_count", out_options.color_mix_count);
read(opt, "active_slot", out_options.active_slot);
read(opt, "panel_mode", out_options.panel_mode);
out_options.active_slot = std::clamp(out_options.active_slot, 0, int(TEXTURE_DISPLACEMENT_MAX_LAYERS) - 1);
out_options.panel_mode = std::clamp(out_options.panel_mode, 0, 1);
}
std::vector<TextureDisplacementLayer> out_layers;
// read() skips a value of the wrong type, but the vector, matrix, seam, island and UV-override arrays
// below read their numbers with get<>(), which throws on one; that rejects the document, like text that
// does not parse.
try {
if (const auto it = root.find("layers"); it != root.end() && it->is_array()) {
for (const nlohmann::json &j : *it) {
if (!j.is_object())
continue;
TextureDisplacementLayer l;
read(j, "slot", l.slot);
// The panel and the paint masks are indexed by slot, so a layer without a valid one rejects the
// document rather than reaching them.
if (l.slot < 0 || l.slot >= int(TEXTURE_DISPLACEMENT_MAX_LAYERS))
return false;
read(j, "name", l.name);
read(j, "path", l.path);
read(j, "path_in_3mf", l.path_in_3mf);
read(j, "depth_mm", l.depth_mm);
read(j, "tiling_scale", l.tiling_scale);
read(j, "rotation_deg", l.rotation_deg);
if (const auto o = j.find("offset"); o != j.end())
l.offset = vec2_from_json(*o, l.offset);
read(j, "invert", l.invert);
read(j, "midlevel", l.midlevel);
read(j, "smoothing", l.smoothing);
read(j, "edge_smoothing", l.edge_smoothing);
read(j, "edge_smoothing_amount", l.edge_smoothing_amount);
read(j, "auto_connect_islands", l.auto_connect_islands);
read(j, "tile_enabled", l.tile_enabled);
read(j, "color_enabled", l.color_enabled);
int tile_method = int(l.tile_method), projection = int(l.projection_method), blend = int(l.blend_mode);
read_enum(j, "tile_method", tile_method);
read_enum(j, "projection_method", projection);
read_enum(j, "blend_mode", blend);
l.tile_method = TextureTileMethod(tile_method);
l.projection_method = TextureProjectionMethod(std::clamp(projection, 0, 4));
l.blend_mode = TextureBlendMode(blend);
read(j, "lscm_seam_angle_deg", l.lscm_seam_angle_deg);
read(j, "island_padding_mm", l.island_padding_mm);
if (const auto v = j.find("view_project_right"); v != j.end())
l.view_project_right = vec3_from_json(*v, l.view_project_right);
if (const auto v = j.find("view_project_up"); v != j.end())
l.view_project_up = vec3_from_json(*v, l.view_project_up);
read(j, "view_project_projective", l.view_project_projective);
if (const auto v = j.find("view_project_matrix"); v != j.end() && v->is_array() && v->size() == 12)
for (size_t i = 0; i < 12; ++i)
l.view_project_matrix[i] = (*v)[i].get<float>();
if (const auto v = j.find("lscm_seam_edges"); v != j.end() && v->is_array())
for (size_t i = 0; i + 1 < v->size(); i += 2)
l.lscm_seam_edges.emplace_back((*v)[i].get<int>(), (*v)[i + 1].get<int>());
if (const auto v = j.find("islands"); v != j.end() && v->is_array())
for (const nlohmann::json &e : *v) {
if (!e.is_array() || e.size() != 4)
continue;
TextureIsland island;
island.offset = Vec2f(e[0].get<float>(), e[1].get<float>());
island.rotation_deg = e[2].get<float>();
island.scale = e[3].get<float>();
l.islands.push_back(island);
}
read(j, "island_groups", l.island_groups);
if (const auto v = j.find("lscm_uv_overrides"); v != j.end() && v->is_array())
for (const nlohmann::json &e : *v) {
if (!e.is_array() || e.size() != 3)
continue;
l.lscm_uv_overrides.emplace_back(e[0].get<int>(), Vec2f(e[1].get<float>(), e[2].get<float>()));
}
out_layers.push_back(std::move(l));
}
}
} catch (const nlohmann::json::exception &) {
return false;
}
layers = std::move(out_layers);
options = out_options;
return true;
}
} // namespace Slic3r
+30 -53
View File
@@ -293,32 +293,6 @@ struct TextureDisplacementLayer
// for the boundary to be drawn on.
bool color_enabled = false;
// Colour correction, applied to the image's RGB before it is matched against the filaments and
// before the preview quantizes it. Never to the height: the relief is what the grayscale says,
// and a brightness slider has no business moving geometry. The defaults below are the identity,
// so a layer that never meets the Image tool behaves exactly as it did.
float brightness = 0.f; // -1 .. 1, added last, after contrast
float contrast = 0.f; // -1 .. 1, pivoted on mid grey; -1 flattens to grey, 1 doubles the slope
float hue = 0.f; // -180 .. 180 degrees, rotated about the grey axis at constant luma
float sharpness = 0.f; // 0 .. 1 unsharp mask amount, 0 is off
// How many colours the picture is allowed to use, 0 for as many as it likes. Reduced by k-means
// in RGB before the filaments are matched, so the result uses at most this many of them: 2 for a
// logo that should be two flat colours, 4 or 5 for a poster, off for a photograph.
int color_count = 0; // 0, or 2 .. 12
// Leaves the background of a picture unprinted, so the object's own colour shows through instead
// of a slab of white behind a logo. Texels the source image marked transparent always count;
// `bg_remove` additionally keys out one colour.
bool bg_remove = false;
float bg_tolerance = 0.15f; // 0 .. 1, distance from the keyed colour that still counts as background
// The colour keyed out. Taken from the median of the picture's four corners while
// `bg_from_corners` is set, which is right for nearly every logo on a flat card; the panel's
// dropper and swatch clear it and put a colour of the user's own here.
bool bg_from_corners = true;
float bg_color[3] = { 1.f, 1.f, 1.f };
float saturation = 1.f; // 0 .. 2, 1 leaves it alone, 0 is grayscale
float gamma = 1.f; // 0.2 .. 5, 1 leaves it alone; above 1 lifts the midtones
bool color_invert = false; // negative of the colour, as opposed to `invert` which flips relief
bool empty() const { return !image_data || image_data->empty(); }
template<class Archive> void save(Archive &ar) const
@@ -328,9 +302,7 @@ struct TextureDisplacementLayer
static_cast<int>(tile_method), static_cast<int>(projection_method), lscm_seam_angle_deg, islands,
static_cast<int>(blend_mode), midlevel, island_padding_mm, lscm_seam_edges, view_project_right,
view_project_up, smoothing, edge_smoothing, edge_smoothing_amount, auto_connect_islands, island_groups,
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled, brightness,
contrast, saturation, gamma, color_invert, hue, sharpness, color_count, bg_remove,
bg_tolerance, bg_from_corners, bg_color[0], bg_color[1], bg_color[2]);
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled);
}
template<class Archive> void load(Archive &ar)
{
@@ -342,8 +314,7 @@ struct TextureDisplacementLayer
tile_method_int, projection_method_int, lscm_seam_angle_deg, islands, blend_mode_int, midlevel,
island_padding_mm, lscm_seam_edges, view_project_right, view_project_up, smoothing, edge_smoothing,
edge_smoothing_amount, auto_connect_islands, island_groups, lscm_uv_overrides, view_project_projective,
view_project_matrix, color_enabled, brightness, contrast, saturation, gamma, color_invert, hue, sharpness,
color_count, bg_remove, bg_tolerance, bg_from_corners, bg_color[0], bg_color[1], bg_color[2]);
view_project_matrix, color_enabled);
image_data = blob.empty() ? nullptr : std::make_shared<std::vector<unsigned char>>(blob.begin(), blob.end());
tile_method = static_cast<TextureTileMethod>(tile_method_int);
projection_method = static_cast<TextureProjectionMethod>(projection_method_int);
@@ -426,14 +397,41 @@ struct TextureDisplacementOptions
// finer than the mesh leaves behind, without eating features that are genuinely a facet wide.
int color_despeckle = 2;
// Where the panel was left, rather than anything the bake reads. It lives with the volume because
// that is what it describes: reopening a project should put the user back on the layer they were
// editing, in the mode they were editing it in, not on slot 0 in Standard.
int active_slot = 0;
int panel_mode = 0; // 0 Standard, 1 Pro
template<class Archive> void serialize(Archive &ar)
{
ar(displace_border, smooth_enabled, smooth_strength, smooth_iterations, smooth_skip_border,
pipeline_v2, v2_refine_mm, v2_regularize, v2_max_triangles_k,
v2_relocate, color_mix_enabled, color_despeckle, color_mix_count);
v2_relocate, v2_flip_edges, color_mix_enabled, color_despeckle, color_mix_count,
active_slot, panel_mode);
}
};
// Project persistence (see bbs_3mf.cpp). The layer stack and the per-volume options are written to the
// .3mf as JSON rather than through the cereal save()/load() above: those two are positional and
// unversioned, which is right for the undo/redo stack they serve (one session, one binary) but would
// make every future field a project-breaking change. A JSON object tolerates both directions - an
// unknown key is ignored, a missing one keeps the member's default - so old projects keep loading and
// new ones degrade gracefully in older builds.
//
// The texture image itself is *not* in here. It is a binary blob that belongs in the archive as a file
// of its own, exactly as EmbossShape stores its SVG; `path_in_3mf` names that file, and the caller is
// responsible for writing it and for filling `image_data` back in on load.
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
const TextureDisplacementOptions &options);
// Returns false and leaves both outputs untouched when the text is not a valid JSON object, a number in a
// layer's vector, matrix, seam, island or UV-override array has the wrong type, or a layer's slot is
// missing or outside [0, TEXTURE_DISPLACEMENT_MAX_LAYERS). Any other value of the wrong type or shape
// keeps its default.
bool texture_displacement_layers_from_json(const std::string &text,
std::vector<TextureDisplacementLayer> &layers,
TextureDisplacementOptions &options);
// How much detail a height texture carries: central differences of the grey image, the mean gradient
// and the share of texels steeper than 30 grey levels, mapped to how many texels one mesh edge may
// span (1 for a hard-edged image, 4 for a smooth one). Cached per image, like the decode.
@@ -477,19 +475,11 @@ struct DecodedHeightTexture
// has_color() is what the whole colour feature keys off: a layer set to colour a model with a
// grayscale texture on it simply colours nothing.
std::vector<uint8_t> rgb;
// Coverage: 0 where the picture is not there at all, 255 where it is fully there. Empty when the
// source image had no alpha and nothing has keyed a background out, which is the common case and
// means "opaque everywhere". Distinct from a black texel, which is a colour.
std::vector<uint8_t> alpha;
int width = 0;
int height = 0;
bool empty() const { return width <= 0 || height <= 0 || pixels.empty(); }
bool has_color() const { return !empty() && rgb.size() == size_t(width) * size_t(height) * 3; }
bool has_alpha() const { return !empty() && alpha.size() == size_t(width) * size_t(height); }
// Coverage at a uv, bilinear, in [0, 1]. 1 everywhere when there is no alpha plane.
float sample_alpha(const Vec2f &uv, bool tile_enabled = true,
TextureTileMethod tile_method = TextureTileMethod::Repeat) const;
// Bilinearly sampled height in [0, 1] at a normalized uv coordinate. When tile_enabled is false,
// a uv outside [0, 1) samples as 0 - the texture simply is not there, rather than its border
// row/column being smeared outward forever (which is what clamping the coordinate would do, and
@@ -526,19 +516,6 @@ DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer
// texture - cheap enough to ask every frame. Smoothing does not change it, so the raw decode is what is read.
bool height_texture_has_color(const TextureDisplacementLayer &layer);
// True when `layer`'s colour correction is anything other than the identity, so callers can skip
// both the work and the cache invalidation it would otherwise force.
bool has_color_adjustments(const TextureDisplacementLayer &layer);
// Applies that correction to an already decoded image, in place, to `rgb` only. Order is gamma,
// contrast, brightness, saturation, invert, each clamped back into range - the order a photo editor
// applies them in, and the one that keeps contrast pivoted on mid grey rather than on a brightness
// the slider has already moved.
//
// Deliberately not folded into decode_height_texture(): that result is cached per image, shared by
// every layer using the same file, and keyed on the image bytes alone.
void apply_color_adjustments(DecodedHeightTexture &tex, const TextureDisplacementLayer &layer);
// Maps a linear RGB colour in [0, 1] to an index into the caller's palette, or -1 for "no colour".
//
// Deliberately a callback rather than a function here: matching a colour to a filament is a
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef libslic3r_Timer_hpp_
#define libslic3r_Timer_hpp_
#pragma once
#include "TriangleMesh.hpp"
@@ -10,5 +9,3 @@ public:
static TriangleMesh smooth_triangle_mesh(const TriangleMesh &mesh,bool& ok);
};
} // namespace Slic3r
#endif // libslic3r_Timer_hpp_
-1
View File
@@ -109,7 +109,6 @@ extern std::string format_memsize_MB(size_t n);
extern std::string format_memsize(size_t bytes, unsigned int decimals = 1);
// Return string to be added to the boost::log output to inform about the current process memory allocation.
// The string is non-empty if the loglevel >= info (3) or ignore_loglevel==true.
// Latter is used to get the memory info from SysInfoDialog.
extern std::string log_memory_info(bool ignore_loglevel = false);
extern void disable_multi_threading();
// Returns the size of physical memory (RAM) in bytes.
+1 -3
View File
@@ -1744,9 +1744,7 @@ std::string format_diameter_to_str(double diameter, int precision)
return oss.str();
}
// Returns platform-specific string to be used as log output or parsed in SysInfoDialog.
// The latter parses the string with (semi)colons as separators, it should look about as
// "desc1: value1; desc2: value2" or similar (spaces should not matter).
// Returns platform-specific string to be used as log output.
std::string log_memory_info(bool ignore_loglevel)
{
std::string out;
+6 -4
View File
@@ -21,7 +21,9 @@ namespace libvgcode {
// the triangles that share it: the shader runs 8 times per segment instead of 24.
static constexpr const std::array<uint8_t, 8> VERTEX_DATA = { 0, 1, 2, 3, 4, 5, 6, 7 };
static constexpr const std::array<uint8_t, 24> INDEX_DATA = {
// 16-bit indices: GCN 1/2 GPUs have no 8-bit index support, and some of their drivers
// emulate it wrongly in instanced draws.
static constexpr const std::array<uint16_t, 24> INDEX_DATA = {
0, 1, 2, // front spike
0, 2, 3, // front spike
0, 3, 4, // right/bottom body
@@ -37,7 +39,7 @@ void SegmentTemplate::init()
if (m_vao_id != 0)
return;
m_size_in_bytes_gpu += (VERTEX_DATA.size() + INDEX_DATA.size()) * sizeof(uint8_t);
m_size_in_bytes_gpu += VERTEX_DATA.size() * sizeof(uint8_t) + INDEX_DATA.size() * sizeof(uint16_t);
int curr_vertex_array;
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
@@ -61,7 +63,7 @@ void SegmentTemplate::init()
// and restored together with the vao.
glsafe(glGenBuffers(1, &m_ibo_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint8_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint16_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer));
glsafe(glBindVertexArray(curr_vertex_array));
@@ -94,7 +96,7 @@ void SegmentTemplate::render(size_t count)
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
glsafe(glBindVertexArray(m_vao_id));
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_BYTE,
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_SHORT,
nullptr, static_cast<GLsizei>(count)));
glsafe(glBindVertexArray(curr_vertex_array));
}
-5
View File
@@ -186,8 +186,6 @@ set(SLIC3R_GUI_SOURCES
GUI/Gizmos/GLGizmoFlatten.hpp
GUI/Gizmos/GLGizmoFuzzySkin.cpp
GUI/Gizmos/GLGizmoFuzzySkin.hpp
GUI/Gizmos/GLGizmoImage.cpp
GUI/Gizmos/GLGizmoImage.hpp
GUI/Gizmos/GLGizmoMeasure.cpp
GUI/Gizmos/GLGizmoMeasure.hpp
GUI/Gizmos/GLGizmoMeshBoolean.cpp
@@ -418,8 +416,6 @@ set(SLIC3R_GUI_SOURCES
GUI/MultiSendMachineModel.hpp
GUI/MultiTaskManagerPage.cpp
GUI/MultiTaskManagerPage.hpp
GUI/MultiTaskModel.cpp
GUI/MultiTaskModel.hpp
GUI/NetworkTestDialog.cpp
GUI/NetworkTestDialog.hpp
GUI/Notebook.cpp
@@ -804,7 +800,6 @@ set(SLIC3R_GUI_SOURCES
Utils/PrintHost.hpp
Utils/Process.cpp
Utils/Process.hpp
Utils/Profile.hpp
Utils/RaycastManager.cpp
Utils/RaycastManager.hpp
Utils/Repetier.cpp
+173 -49
View File
@@ -16,6 +16,7 @@
#include <wx/checklst.h>
#include "slic3r/GUI/GUI_Utils.hpp"
#include "slic3r/GUI/Widgets/Button.hpp"
#include "slic3r/GUI/Widgets/DropDown.hpp"
#include "slic3r/GUI/Widgets/Label.hpp"
#include <utility>
#include "slic3r/GUI/wxExtensions.hpp"
@@ -172,7 +173,26 @@ void AMSMaterialsSetting::create()
Bind(wxEVT_PAINT, &AMSMaterialsSetting::paintEvent, this);
Bind(EVT_SELECTED_COLOR, &AMSMaterialsSetting::on_picker_color, this);
m_comboBox_filament->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
m_comboBox_filament->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
m_comboBox_filament->Bind(EVT_DROPDOWN_ITEM_ACTION, &AMSMaterialsSetting::on_toggle_favorite_filament, this);
// Favorites toggled in the open list are regrouped just before it opens again, so rows never move
// under the cursor. These handlers run ahead of ComboBox's own, which then measure and show the
// rebuilt rows; wxEVT_COMBOBOX_DROPDOWN would be too late, as ComboBox sends it after showing the list.
auto regroup_favorites = [this]() {
if (!m_favorites_regroup || m_comboBox_filament->is_drop_down())
return;
const FilamentInfos* info = selected_filament_info();
const std::string filament_id = info ? info->filament_id : std::string();
rebuild_filament_dropdown_items(filament_id);
};
m_comboBox_filament->Bind(wxEVT_LEFT_DOWN, [regroup_favorites](wxMouseEvent& e) { regroup_favorites(); e.Skip(); });
m_comboBox_filament->Bind(wxEVT_LEFT_DCLICK, [regroup_favorites](wxMouseEvent& e) { regroup_favorites(); e.Skip(); });
m_comboBox_filament->Bind(wxEVT_KEY_DOWN, [regroup_favorites](wxKeyEvent& e) {
if (e.GetKeyCode() == WXK_RETURN || e.GetKeyCode() == WXK_SPACE) // the keys that open the list
regroup_favorites();
e.Skip();
});
m_comboBox_cali_result->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_cali_result), NULL, this);
}
@@ -191,11 +211,9 @@ void AMSMaterialsSetting::create_panel_normal(wxWindow* parent)
m_sizer_filament->Add(0, 0, 0, wxEXPAND, 0);
#ifdef __APPLE__
m_comboBox_filament = new wxComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, AMS_MATERIALS_SETTING_COMBOX_WIDTH, 0, nullptr, wxCB_READONLY);
#else
m_comboBox_filament = new ::ComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, AMS_MATERIALS_SETTING_COMBOX_WIDTH, 0, nullptr, wxCB_READONLY);
#endif
m_star_filled = ScalableBitmap(this, "score_star_light", 16);
m_star_empty = ScalableBitmap(this, "score_star_outline", 16);
m_sizer_filament->Add(m_comboBox_filament, 1, wxALIGN_CENTER, 0);
@@ -420,6 +438,7 @@ void AMSMaterialsSetting::paintEvent(wxPaintEvent &evt)
AMSMaterialsSetting::~AMSMaterialsSetting()
{
m_comboBox_filament->Disconnect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
m_comboBox_filament->Unbind(EVT_DROPDOWN_ITEM_ACTION, &AMSMaterialsSetting::on_toggle_favorite_filament, this);
m_comboBox_cali_result->Disconnect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_cali_result), NULL, this);
}
@@ -531,10 +550,9 @@ void AMSMaterialsSetting::on_select_reset(wxCommandEvent& event) {
std::string selected_ams_id;
PresetBundle *preset_bundle = wxGetApp().preset_bundle;
if (preset_bundle) {
const FilamentInfos* selected_info = selected_filament_info();
for (auto it = preset_bundle->filaments.begin(); it != preset_bundle->filaments.end(); it++) {
auto filament_item = map_filament_items[m_comboBox_filament->GetValue().ToStdString()];
std::string filament_id = filament_item.filament_id;
if (it->filament_id.compare(filament_id) == 0) {
if (selected_info && it->filament_id.compare(selected_info->filament_id) == 0) {
selected_ams_id = it->filament_id;
break;
}
@@ -682,12 +700,13 @@ void AMSMaterialsSetting::on_select_ok(wxCommandEvent &event)
ams_setting_id = "";
// the combobox item
auto filament_item = map_filament_items[m_comboBox_filament->GetValue().ToStdString()];
const FilamentInfos* selected_info = selected_filament_info();
const std::string filament_id = selected_info ? selected_info->filament_id : std::string();
// check filament info (rack-gated per-nozzle blacklist evaluation)
PresetBundle* preset_bundle = wxGetApp().preset_bundle;
const auto& fila_check_res = sCheckFilamentInfo(preset_bundle, obj, ams_id, slot_id,
filament_item.filament_id, ams_filament_id, ams_setting_id);
filament_id, ams_filament_id, ams_setting_id);
if (const auto& prohibit_items = fila_check_res.get_items_by_action("prohibition"); !prohibit_items.empty()) {
wxString info_msg;
@@ -986,6 +1005,133 @@ static void _collect_filament_info(const wxString& shown_name,
query_filament_types[shown_name] = filament.config.get_filament_type();
}
static const char* AMS_FAVORITE_FILAMENT_IDS_KEY = "ams_favorite_filament_ids";
const AMSMaterialsSetting::FilamentInfos* AMSMaterialsSetting::selected_filament_info() const
{
const int selection = m_comboBox_filament->GetSelection();
if (selection < 0 || selection >= int(m_filament_list_items.size()) || !m_filament_list_items[selection].is_filament)
return nullptr;
return &m_filament_list_items[selection].filament;
}
std::set<std::string> AMSMaterialsSetting::load_favorite_filament_ids() const
{
std::set<std::string> favorite_ids;
std::vector<std::string> values;
const std::string serialized = wxGetApp().app_config->get(AMS_FAVORITE_FILAMENT_IDS_KEY);
if (!serialized.empty() && Slic3r::unescape_strings_cstyle(serialized, values)) {
favorite_ids.insert(values.begin(), values.end());
}
return favorite_ids;
}
void AMSMaterialsSetting::save_favorite_filament_ids(const std::set<std::string>& favorite_ids)
{
std::vector<std::string> values(favorite_ids.begin(), favorite_ids.end());
wxGetApp().app_config->set(AMS_FAVORITE_FILAMENT_IDS_KEY, Slic3r::escape_strings_cstyle(values));
wxGetApp().app_config->save();
}
void AMSMaterialsSetting::rebuild_filament_dropdown_items(const std::string& selected_filament_id)
{
std::vector<DropDown::Item> items;
m_filament_list_items.clear();
auto append_header = [&items, this](const wxString& label) {
DropDown::Item item;
item.text = label;
item.style = DD_ITEM_STYLE_SPLIT_ITEM | DD_ITEM_STYLE_DISABLED;
items.push_back(item);
m_filament_list_items.push_back(FilamentListItem{});
};
auto append_filament = [&items, this](const wxString& name) {
auto info_it = map_filament_items.find(name);
if (info_it == map_filament_items.end())
return;
DropDown::Item item;
item.text = name;
items.push_back(item);
m_filament_list_items.push_back(FilamentListItem{info_it->second, true});
};
// Favorites are listed again at the top under their own header. Without any, the list is the
// plain filament list.
const std::set<std::string> favorite_ids = load_favorite_filament_ids();
std::vector<wxString> favorites;
for (const wxString& name : m_sorted_filament_items) {
auto info_it = map_filament_items.find(name);
if (info_it != map_filament_items.end() && favorite_ids.count(info_it->second.filament_id) > 0)
favorites.push_back(name);
}
if (!favorites.empty()) {
append_header(_L("Favorite filaments"));
for (const wxString& name : favorites)
append_filament(name);
append_header(_L("All filaments"));
}
for (const wxString& name : m_sorted_filament_items)
append_filament(name);
int selection_idx = -1;
if (!selected_filament_id.empty()) {
for (int i = 0; i < int(m_filament_list_items.size()); ++i) {
if (m_filament_list_items[i].is_filament && m_filament_list_items[i].filament.filament_id == selected_filament_id) {
selection_idx = i;
break;
}
}
}
// Clear() first: SetItems() keeps the old selection, and SetSelection() ignores an index equal to it,
// which would leave the previous filament's name on the combo.
m_comboBox_filament->Clear();
m_comboBox_filament->SetItems(items);
update_favorite_stars();
m_comboBox_filament->SetSelection(selection_idx);
m_favorites_regroup = false;
}
void AMSMaterialsSetting::update_favorite_stars()
{
const std::set<std::string> favorite_ids = load_favorite_filament_ids();
for (size_t i = 0; i < m_filament_list_items.size(); ++i) {
const FilamentListItem& row = m_filament_list_items[i];
if (row.is_filament) {
const bool favorite = favorite_ids.count(row.filament.filament_id) > 0;
m_comboBox_filament->SetItemActionBitmap(i, favorite ? m_star_filled.bmp() : m_star_empty.bmp());
}
}
}
void AMSMaterialsSetting::toggle_favorite_filament(const std::string& filament_id)
{
if (filament_id.empty())
return;
std::set<std::string> favorite_ids = load_favorite_filament_ids();
auto iter = favorite_ids.find(filament_id);
if (iter == favorite_ids.end())
favorite_ids.insert(filament_id);
else
favorite_ids.erase(iter);
save_favorite_filament_ids(favorite_ids);
}
void AMSMaterialsSetting::on_toggle_favorite_filament(wxCommandEvent& evt)
{
const int index = evt.GetInt();
if (index < 0 || index >= int(m_filament_list_items.size()) || !m_filament_list_items[index].is_filament)
return;
toggle_favorite_filament(m_filament_list_items[index].filament.filament_id);
update_favorite_stars();
m_favorites_regroup = true;
}
void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_min, wxString temp_max, wxString k, wxString n)
{
if (!obj) return;
@@ -999,13 +1145,12 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
m_input_k_val->GetTextCtrl()->SetValue(k);
m_input_n_val->GetTextCtrl()->SetValue(n);
wxArrayString filament_items;
wxString bambu_filament_name;
wxString hint_filament_name; // the hint type to be selected
std::unordered_map<wxString, wxString> query_filament_vendors;// some information for sort
std::unordered_map<wxString, wxString> query_filament_types; //
std::set<std::string> filament_id_set;
m_sorted_filament_items.clear();
// The alias keyed map has to start empty: it is a member, so a stale alias left by an earlier
// popup (a different printer, a different nozzle) would resolve to that printer's filament_id.
map_filament_items.clear();
@@ -1035,7 +1180,7 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
if (alias.empty())
continue;
filament_items.push_back(alias);
m_sorted_filament_items.push_back(alias);
_collect_filament_info(alias, *filament_it, query_filament_vendors, query_filament_types);
FilamentInfos filament_infos;
@@ -1044,7 +1189,6 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
map_filament_items[alias] = filament_infos;
if (filament_it->filament_id == ams_filament_id) {
hint_filament_name = from_u8(alias);
bambu_filament_name = from_u8(alias);
@@ -1215,24 +1359,11 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
return name_compare != 0 ? name_compare < 0 : left < right;
};
std::sort(filament_items.begin(), filament_items.end(), _filament_sorter);
std::sort(m_sorted_filament_items.begin(), m_sorted_filament_items.end(), _filament_sorter);
}
// traverse the hint selection idx
int selection_idx = -1;
{
for(int i = 0; i < filament_items.size(); i++)
{
if (hint_filament_name == filament_items[i])
{
selection_idx = i;
break;
}
}
}
m_comboBox_filament->Set(filament_items);
m_comboBox_filament->SetSelection(selection_idx);
rebuild_filament_dropdown_items(ams_filament_id);
int selection_idx = m_comboBox_filament->GetSelection();
post_select_event(selection_idx);
if (selection_idx < 0) {
@@ -1289,6 +1420,7 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
int* from_printer = static_cast<int*>(m_comboBox_filament->GetClientData());
m_filament_type = "";
const FilamentInfos* selected_info = selected_filament_info();
PresetBundle* preset_bundle = wxGetApp().preset_bundle;
if (preset_bundle) {
std::ostringstream stream;
@@ -1309,9 +1441,8 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
std::string nozzle_diameter_str = stream.str();
// Resolve the selection against the same list Popup() built the dropdown from, so the two
// halves of the dialog cannot disagree about which filaments this machine can use.
const std::string selected = m_comboBox_filament->GetValue().ToStdString();
if (!selected.empty()) {
const std::string filament_id = map_filament_items[selected].filament_id;
if (selected_info) {
const std::string& filament_id = selected_info->filament_id;
for (Preset *it : preset_bundle->get_filament_presets_for_machine(
DevPrinterConfigUtil::get_printer_display_name(obj->printer_type), nozzle_diameter_str, obj->is_support_user_preset)) {
if (it->filament_id != filament_id)
@@ -1364,7 +1495,7 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
//reset cali
int cali_select_idx = -1;
if ( !this->obj || m_filament_selection < 0) {
if ( !this->obj || m_filament_selection < 0 || !selected_info) {
m_input_k_val->Enable(false);
m_input_n_val->Enable(false);
m_button_confirm->Disable(); // ORCA No need to change style
@@ -1383,21 +1514,9 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
ams_filament_id = "";
ams_setting_id = "";
if (preset_bundle) {
for (auto it = preset_bundle->filaments.begin(); it != preset_bundle->filaments.end(); it++) {
auto itor = map_filament_items.find(m_comboBox_filament->GetValue().ToStdString());
if ( itor != map_filament_items.end()) {
ams_filament_id = itor->second.filament_id;
ams_setting_id = itor->second.setting_id;
break;
}
if (it->alias.compare(m_comboBox_filament->GetValue().ToStdString()) == 0) {
ams_filament_id = it->filament_id;
ams_setting_id = it->setting_id;
break;
}
}
if (selected_info) {
ams_filament_id = selected_info->filament_id;
ams_setting_id = selected_info->setting_id;
}
wxArrayString items;
@@ -1529,6 +1648,11 @@ void AMSMaterialsSetting::on_dpi_changed(const wxRect &suggested_rect)
m_button_reset->Rescale(); // ORCA
m_button_confirm->Rescale(); // ORCA
m_button_close->Rescale(); // ORCA
// An open list would keep the measurements of the old stars, so close it before replacing them.
m_comboBox_filament->CloseDropdown();
m_star_filled.msw_rescale();
m_star_empty.msw_rescale();
update_favorite_stars();
this->Refresh();
}
+21 -6
View File
@@ -31,6 +31,7 @@
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include <wx/panel.h>
#include <map>
#include <set>
#define AMS_MATERIALS_SETTING_DEF_COLOUR wxColour(255, 255, 255)
#define AMS_MATERIALS_SETTING_GREY900 wxColour(38, 46, 48)
@@ -156,6 +157,7 @@ protected:
void create_panel_kn(wxWindow* parent);
void on_dpi_changed(const wxRect &suggested_rect) override;
void on_select_filament(wxCommandEvent& evt);
void on_toggle_favorite_filament(wxCommandEvent& evt);
void on_select_cali_result(wxCommandEvent &evt);
void on_select_ok(wxCommandEvent &event);
void on_select_reset(wxCommandEvent &event);
@@ -163,6 +165,11 @@ protected:
void on_clr_picker(wxMouseEvent &event);
bool is_virtual_tray();
void update_widgets();
void rebuild_filament_dropdown_items(const std::string& selected_filament_id);
void update_favorite_stars();
std::set<std::string> load_favorite_filament_ids() const;
void save_favorite_filament_ids(const std::set<std::string>& favorite_ids);
void toggle_favorite_filament(const std::string& filament_id);
void update_filament_editing(bool is_printing);
// Orca: the variant index of the filament's per-variant options on the nozzle this tray feeds
@@ -202,12 +209,7 @@ protected:
int m_pa_cali_select_id = 0;
// Orca: native wxComboBox on macOS (the custom ComboBox mis-renders the filament dropdown there)
#ifdef __APPLE__
wxComboBox *m_comboBox_filament;
#else
ComboBox *m_comboBox_filament;
#endif
ComboBox * m_comboBox_cali_result;
TextInput* m_readonly_filament;
@@ -215,7 +217,20 @@ protected:
std::string filament_id;
std::string setting_id;
};
std::map<std::string, FilamentInfos> map_filament_items;
struct FilamentListItem {
FilamentInfos filament;
bool is_filament{false};
};
const FilamentInfos* selected_filament_info() const;
// Keyed by the same wxString the dropdown shows, so a row's name never has to be converted back.
std::map<wxString, FilamentInfos> map_filament_items;
std::vector<wxString> m_sorted_filament_items;
std::vector<FilamentListItem> m_filament_list_items;
ScalableBitmap m_star_filled;
ScalableBitmap m_star_empty;
// Favorites changed while the list was open; their rows are regrouped before it opens again.
bool m_favorites_regroup{false};
};
wxDECLARE_EVENT(EVT_SELECTED_COLOR, wxCommandEvent);
+1 -4
View File
@@ -1,5 +1,4 @@
#ifndef slic3r_GUI_SingleChoice_hpp_
#define slic3r_GUI_SingleChoice_hpp_
#pragma once
#include "GUI_Utils.hpp"
#include "Plater.hpp"
@@ -33,5 +32,3 @@ private:
};
}} // namespace Slic3r::GUI
#endif
-19
View File
@@ -1,19 +0,0 @@
#include <exception>
#include <stdexcept>
#include "libslic3r/Exception.hpp"
namespace Slic3r {
class ConfigError : public Slic3r::RuntimeError {
using Slic3r::RuntimeError::RuntimeError;
};
namespace GUI {
class ConfigGUITypeError : public ConfigError {
using ConfigError::ConfigError;
};
} // namespace GUI
} // namespace Slic3r
+7 -6
View File
@@ -3232,9 +3232,16 @@ bool GUI_App::on_init_inner()
#ifdef _MSW_DARK_MODE
#ifndef __WINDOWS__
// The label colours and the dark mode flag were set above from the saved mode. When the system theme
// differs from it, refresh them, or dialogs that map their colours stay in the old mode for this session.
const bool saved_dark_mode = dark_mode();
wxSystemAppearance app = wxSystemSettings::GetAppearance();
GUI::wxGetApp().app_config->set("dark_color_mode", app.IsDark() ? "1" : "0");
GUI::wxGetApp().app_config->save();
if (dark_mode() != saved_dark_mode) {
init_label_colours();
Update_dark_mode_flag();
}
#endif // __APPLE__
@@ -4855,12 +4862,6 @@ void GUI_App::recreate_GUI(const wxString &msg_name)
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "recreate_GUI exit";
}
void GUI_App::system_info()
{
//SysInfoDialog dlg;
//dlg.ShowModal();
}
void GUI_App::keyboard_shortcuts(ShortcutContext page, wxWindow* parent)
{
KBShortcutsDialog dlg(parent != nullptr ? parent : mainframe, page);
-1
View File
@@ -519,7 +519,6 @@ public:
void check_printer_presets();
void recreate_GUI(const wxString& message);
void system_info();
void keyboard_shortcuts(ShortcutContext page, wxWindow* parent = nullptr); // the main frame when null
void troubleshoot();
void load_project(wxWindow *parent, wxString& input_file) const;
+11 -8
View File
@@ -1617,7 +1617,7 @@ void ObjectList::list_manipulation(const wxPoint& mouse_pos, bool evt_context_me
int obj_idx, vol_idx;
get_selected_item_indexes(obj_idx, vol_idx, item);
if (obj_idx != -1) {
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
(*m_objects)[obj_idx]->ensure_on_bed();
cnv->reload_scene(true, true);
update_info_items(obj_idx);
@@ -2779,12 +2779,13 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
GLCanvas3D* cnv = plater->canvas3D();
switch (type) {
case InfoItemType::CustomSupports:
case InfoItemType::CustomSupports: {
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot(plater, "Remove support painting");
Plater::TakeSnapshot snapshot(plater, "Remove support painting");
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->supported_facets.reset();
break;
}
// BBS: remove CustomSeam
@@ -2795,19 +2796,21 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
}
break;
case InfoItemType::MmSegmentation:
case InfoItemType::MmSegmentation: {
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot(plater, "Remove color painting");
Plater::TakeSnapshot snapshot(plater, "Remove color painting");
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->mmu_segmentation_facets.reset();
break;
}
case InfoItemType::FuzzySkin:
case InfoItemType::FuzzySkin: {
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot(plater, _u8L("Remove paint-on fuzzy skin"));
Plater::TakeSnapshot snapshot(plater, _u8L("Remove paint-on fuzzy skin"));
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->fuzzy_skin_facets.reset();
break;
}
// BBS: remove Sinking
case InfoItemType::Undef : assert(false); break;
@@ -6718,7 +6721,7 @@ void ObjectList::OnEditingStarted(wxDataViewEvent &event)
else if (col == colSinking) {
Plater * plater = wxGetApp().plater();
GLCanvas3D *cnv = plater->canvas3D();
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
int obj_idx, vol_idx;
get_selected_item_indexes(obj_idx, vol_idx, item);
(*m_objects)[obj_idx]->ensure_on_bed();
-891
View File
@@ -1,891 +0,0 @@
#include "GLGizmoImage.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include "libslic3r/format.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GLTexture.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/IconManager.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/TextureLibrary.hpp"
#include "slic3r/GUI/Shortcuts.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoUtils.hpp"
#include "slic3r/GUI/Jobs/Worker.hpp"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <imgui.h>
#include <optional>
#include <string>
#include <vector>
#include <wx/string.h>
namespace Slic3r::GUI {
GLGizmoImage::GLGizmoImage(GLCanvas3D &parent, const std::string &icon_filename, unsigned int sprite_id)
: GLGizmoTextureDisplacement(parent, icon_filename, sprite_id)
{
}
bool GLGizmoImage::on_init()
{
if (!GLGizmoTextureDisplacement::on_init())
return false;
// Everything the base set up stays - it is the same painting machinery - except the key that
// opens it, which is this tool's own.
m_shortcut = Shortcut::GizmoImage;
return true;
}
std::string GLGizmoImage::on_get_name() const
{
return _u8L("Image");
}
wxString GLGizmoImage::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
{
// Same paint, same masks; only the undo step's wording follows the tool the user is in.
const bool erasing = shift_down || (m_erase_mode != (button_down == GLGizmoPainterBase::Button::Right));
return erasing ? _L("Remove image from the area") : _L("Place image");
}
bool GLGizmoTextureDisplacement::pick_background_at(const Vec2d &mouse_pos)
{
ModelVolume *mv = texture_volume();
ModelObject *mo = m_c->selection_info()->model_object();
TextureDisplacementLayer *layer = mv != nullptr ? active_layer() : nullptr;
if (mv == nullptr || mo == nullptr || layer == nullptr || layer->empty())
return false;
const int idx = texture_volume_raycaster_index();
if (idx < 0)
return false;
const Selection &selection = m_parent.get_selection();
const Transform3d trafo = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix();
const Camera &camera = wxGetApp().plater()->get_camera();
Vec3f hit = Vec3f::Zero(), normal = Vec3f::Zero();
if (!m_c->raycaster()->raycasters()[size_t(idx)]->unproject_on_mesh(
mouse_pos, trafo, camera, hit, normal,
m_c->object_clipper()->get_clipping_plane()))
return false;
// The picture's own colour at that point, read through the projection the bake uses, rather
// than the pixel on screen: the screen pixel carries the lighting and the filament the colour
// was already quantized to, so keying on it would remove the wrong thing.
//
// Uncorrected, deliberately. The key is applied at the end of the correction chain, against
// colours the earlier passes have already moved, so it has to be stated in those terms - the
// same reason the panel's dropper reads the corrected preview.
const indexed_triangle_set &base = mv->mesh().its;
const indexed_triangle_set patch =
extract_painted_patch(base, mv->texture_displacement_facet(layer->slot).get_data());
Vec3f center = Vec3f::Zero(), axis = Vec3f::UnitZ(), average_normal = Vec3f::UnitZ();
if (!patch.indices.empty())
texture_displacement_patch_frame(patch, texture_displacement_vertex_normals(base), center, axis,
average_normal);
DecodedHeightTexture tex = decode_height_texture(*layer);
apply_color_adjustments(tex, *layer);
Vec3f rgb;
if (!sample_layer_color(tex, *layer, hit, normal, rgb, center, axis))
return false;
for (int c = 0; c < 3; ++c)
layer->bg_color[c] = std::clamp(rgb[c], 0.f, 1.f);
layer->bg_from_corners = false;
layer->bg_remove = true;
m_image_bg_picking = false;
m_preview_params_dirty = true;
m_parent.set_as_dirty();
return true;
}
void GLGizmoTextureDisplacement::set_file_drag_over(bool over)
{
if (!image_mode() || m_file_drag_over == over)
return;
m_file_drag_over = over;
// A drag is not a mouse move as far as the canvas is concerned, so nothing would repaint and the
// zone would appear only once something else happened to trigger a frame.
m_parent.set_as_dirty();
m_parent.request_extra_frame();
}
// Drawn over the whole canvas on the foreground list, from inside the panel's ImGui frame, which is
// what puts it above the 3D view and above the panel itself.
void GLGizmoTextureDisplacement::render_image_drop_hint()
{
if (!m_file_drag_over)
return;
const ImVec2 size = ImGui::GetIO().DisplaySize;
if (size.x < 1.f || size.y < 1.f)
return;
ImDrawList *dl = ImGui::GetForegroundDrawList();
const ImU32 teal = ImGui::GetColorU32(ImGuiWrapper::COL_ORCA);
// Dim the view so the zone reads as a state the canvas is in, not as decoration on top of it.
dl->AddRectFilled(ImVec2(0.f, 0.f), size, IM_COL32(0, 0, 0, 70));
const float inset = std::round(ImGui::GetFontSize() * 1.2f);
const ImVec2 a(inset, inset), b(size.x - inset, size.y - inset);
if (b.x <= a.x || b.y <= a.y)
return;
// A dashed border, drawn as runs along the four edges: ImGui 1.83 has no dashed stroke.
const float dash = std::round(ImGui::GetFontSize() * 0.75f);
const float gap = dash;
const float th = std::max(2.f, std::round(ImGui::GetFontSize() * 0.12f));
for (float x = a.x; x < b.x; x += dash + gap) {
const float x1 = std::min(x + dash, b.x);
dl->AddLine(ImVec2(x, a.y), ImVec2(x1, a.y), teal, th);
dl->AddLine(ImVec2(x, b.y), ImVec2(x1, b.y), teal, th);
}
for (float y = a.y; y < b.y; y += dash + gap) {
const float y1 = std::min(y + dash, b.y);
dl->AddLine(ImVec2(a.x, y), ImVec2(a.x, y1), teal, th);
dl->AddLine(ImVec2(b.x, y), ImVec2(b.x, y1), teal, th);
}
// What dropping here will do. Worded as an invitation rather than a promise: anything that is
// not a picture falls through to the model loader, exactly as it did before this tool existed.
const std::string text = _u8L("Drop a picture to put it on the model");
const ImVec2 ts = ImGui::CalcTextSize(text.c_str());
const float pad = std::round(ImGui::GetFontSize() * 0.8f);
const ImVec2 c((a.x + b.x) * 0.5f, (a.y + b.y) * 0.5f);
const ImVec2 r0(c.x - ts.x * 0.5f - pad, c.y - ts.y * 0.5f - pad * 0.6f);
const ImVec2 r1(c.x + ts.x * 0.5f + pad, c.y + ts.y * 0.5f + pad * 0.6f);
dl->AddRectFilled(r0, r1, ImGui::GetColorU32(ImGuiCol_WindowBg, 0.92f), ImGui::GetStyle().FrameRounding);
dl->AddRect(r0, r1, teal, ImGui::GetStyle().FrameRounding, 0, th * 0.5f);
dl->AddText(ImVec2(c.x - ts.x * 0.5f, c.y - ts.y * 0.5f), ImGui::GetColorU32(ImGuiCol_Text), text.c_str());
}
bool GLGizmoTextureDisplacement::drop_image_file(const std::string &path)
{
if (!image_mode() || texture_volume() == nullptr)
return false;
// Imported rather than just read: the same thing the panel's Import tile does, so a dropped
// picture lands in "My images" and is there the next time without hunting for the file again.
std::string error;
const std::optional<TextureLibraryEntry> entry = import_texture_to_library(path, error);
if (!entry) {
show_error(nullptr, error);
return false;
}
// The tool starts with no layer at all, so a drop before anything is loaded has to make one.
if (active_layer() == nullptr)
add_texture_layer();
TextureDisplacementLayer *layer = active_layer();
if (layer == nullptr)
return false;
set_layer_texture(*layer, *entry);
m_parent.set_as_dirty();
return true;
}
// ---------------------------------------------------------------------------------------------
// The Image tool's window.
//
// A member of GLGizmoTextureDisplacement rather than of GLGizmoImage, and defined here rather than
// in that class's own file: it needs the same private machinery the displacement panel uses (the
// layer, the texture picker, the previews, the bake), and keeping it here leaves that 1700 line
// panel untouched instead of threading it with tests for which tool is drawing.
//
// What it deliberately leaves out, all of which only means something once the surface moves or once
// there is more than one picture: brushes and the erase toggle, the layer stack, blend modes, depth,
// midlevel, edge fade, tiling mode, the unwrap projection and its UV editor, seams, the wireframe
// and the mesh-preparation sections.
// ---------------------------------------------------------------------------------------------
void GLGizmoTextureDisplacement::render_image_input_window(float x, float y, float bottom_limit)
{
ModelObject *mo = m_c->selection_info()->model_object();
if (mo == nullptr)
return;
ModelVolume *mv = texture_volume();
// The palette follows project state nobody tells this gizmo about (the filaments in the
// sidebar), so it is checked once a frame and a change re-runs the preview.
cached_palette();
if (m_palette_changed)
m_preview_params_dirty = true;
// Everything this tool fixes, re-pinned each frame so what the preview shows is what Apply will
// produce: Standard's recipe, zero depth with colour on, a click that floods the connected
// surface rather than a brush, and the fast preview, which with no relief to build is both
// instant and exactly the final colour.
// Two statements, not one `||`: short-circuiting would skip the image presets on any frame the
// standard ones changed something.
const bool std_changed = apply_standard_mode_presets(mv);
const bool image_changed = apply_image_mode_presets(mv);
if (std_changed || image_changed)
m_preview_params_dirty = true;
m_tool_type = ToolType::SMART_FILL;
m_cursor_type = TriangleSelector::CursorType::POINTER;
m_erase_mode = false;
m_auto_update = true;
if (!m_use_shaded_preview)
apply_view_mode(1);
float scale = m_parent.get_scale();
#ifdef WIN32
const int dpi = get_dpi_for_window(wxGetApp().GetTopWindow());
scale *= (float) dpi / (float) DPI_DEFAULT;
#endif // WIN32
const float approx_height = m_imgui->scaled(22.f);
y = std::min(y, bottom_limit - approx_height);
// Docked (the default) it is pinned to the right edge of the 3D canvas and cannot be moved, the
// same place and the same rule as the displacement panel, so the two tools do not put their
// controls in different corners. Undocked it becomes an ordinary floating window with a title
// bar to drag it by; the position is deliberately not seeded on undock, so it stays exactly
// where it was and the user simply gains the ability to move it.
ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse;
if (!m_undocked) {
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar;
// Right-aligned (pivot 1), so the width the window auto-resized to last frame does not need
// to be known here.
float right = float(m_parent.get_canvas_size().get_width()) - m_imgui->scaled(0.5f);
GizmoImguiSetNextWIndowPos(right, y, 0.f, 0.f, ImGuiCond_Always, 1.0f, 0.0f);
}
ImGuiWrapper::push_toolbar_style(m_parent.get_scale());
GizmoImguiBegin(get_name(), flags);
ensure_panel_icons();
const float previous_body_h = m_panel_body_h;
const float previous_footer_h = m_panel_footer_h;
const ImGuiStyle &style = ImGui::GetStyle();
const bool busy = m_bake_in_progress || m_prepare_in_progress;
const float panel_w = m_imgui->scaled(16.f);
const float frame_h = ImGui::GetFrameHeight();
const float icon_sm = std::round(frame_h * 1.05f);
const float gap_s = std::round(m_imgui->scaled(0.4f));
const float label_w = m_imgui->scaled(4.6f);
const float wrap_w = m_imgui->scaled(15.f);
const ImVec4 orca = ImGuiWrapper::COL_ORCA;
const ImVec4 col_frame = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
const auto hover_tip = [&](const auto &text) {
if (ImGui::IsItemHovered())
m_imgui->tooltip(text, wrap_w);
};
// Label column plus a slider filling the rest of the row, the same shape the displacement panel
// uses, so the two tools read as one family.
const auto float_row = [&](const char *id, const wxString &label, float *v, float v_min, float v_max,
const char *format, bool log) -> bool {
const float x0 = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
m_imgui->text(label);
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
ImGui::SetNextItemWidth(x0 + panel_w - ImGui::GetCursorPosX());
return ImGui::SliderFloat(id, v, v_min, v_max, format,
ImGuiSliderFlags_AlwaysClamp | (log ? ImGuiSliderFlags_Logarithmic : 0));
};
// Borderless icon button, for the dock toggle: always the grey monochrome variant.
const auto icon_button = [&](int uid, const std::string &iconfile, const wxString &label,
const wxString &tip_text) -> bool {
const auto it = m_panel_icon_map.find(iconfile);
const float pad = std::max(1.f, std::round(icon_sm * 0.14f));
bool clicked = false;
ImGui::PushID(uid);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.f);
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.f, 0.f, 0.f, 0.f));
if (it != m_panel_icon_map.end() && !it->second.empty() && it->second[0]->is_valid()) {
const IconManager::Icon &ic = *it->second[0];
clicked = m_imgui->image_button((ImTextureID) (intptr_t) ic.tex_id,
ImVec2(icon_sm - 2.f * pad, icon_sm - 2.f * pad), ic.tl, ic.br, int(pad));
} else {
clicked = ImGui::Button(label.ToUTF8().data(), ImVec2(0.f, icon_sm));
}
ImGui::PopStyleColor();
ImGui::PopStyleVar();
ImGui::PopID();
hover_tip(tip_text);
return clicked;
};
// A section header that folds its contents away. ImGui's own CollapsingHeader draws a filled bar
// that is louder than anything else in this window, so this is the same triangle-and-text the
// displacement panel's "More settings" link uses, at heading weight.
const auto section = [&](const char *id, const wxString &label, bool &open) {
const float arrow = std::round(ImGui::GetFontSize() * 0.55f);
const ImVec2 ts = ImGui::CalcTextSize(label.ToUTF8().data());
const ImVec2 p = ImGui::GetCursorScreenPos();
ImGui::PushID(id);
if (ImGui::InvisibleButton("##sec", ImVec2(panel_w, ts.y + gap_s)))
open = !open;
const bool hot = ImGui::IsItemHovered();
ImDrawList *dl = ImGui::GetWindowDrawList();
const ImU32 col = ImGui::GetColorU32(hot ? ImGuiCol_Text : ImGuiCol_TextDisabled);
const float cx = p.x + 0.5f * arrow, cy = p.y + 0.5f * ts.y, hs = 0.32f * arrow;
if (open)
dl->AddTriangleFilled(ImVec2(cx - hs, cy - 0.5f * hs), ImVec2(cx + hs, cy - 0.5f * hs),
ImVec2(cx, cy + 0.5f * hs), col);
else
dl->AddTriangleFilled(ImVec2(cx - 0.5f * hs, cy - hs), ImVec2(cx - 0.5f * hs, cy + hs),
ImVec2(cx + 0.5f * hs, cy), col);
dl->AddText(ImVec2(p.x + arrow + gap_s, p.y), col, label.ToUTF8().data());
ImGui::PopID();
return open;
};
// The integer twin of float_row, for the colour count.
const auto int_row = [&](const char *id, const wxString &label, int *v, int v_min, int v_max,
const char *format) -> bool {
const float x0 = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
m_imgui->text(label);
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
ImGui::SetNextItemWidth(x0 + panel_w - ImGui::GetCursorPosX());
return ImGui::SliderInt(id, v, v_min, v_max, format, ImGuiSliderFlags_AlwaysClamp);
};
// Framed icon toggle, the displacement panel's one cut down to what this window needs.
const auto icon_toggle = [&](int uid, const std::string &iconfile, bool active, const wxString &label,
const wxString &tip_text) -> bool {
const auto it = m_panel_icon_map.find(iconfile);
const float pad = std::max(1.f, std::round(icon_sm * 0.14f));
bool clicked = false;
ImGui::PushID(uid);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.f);
ImGui::PushStyleColor(ImGuiCol_Button, active ? ImVec4(orca.x, orca.y, orca.z, 0.22f) : ImVec4(0.f, 0.f, 0.f, 0.f));
if (it != m_panel_icon_map.end() && int(it->second.size()) > (active ? 1 : 0) &&
it->second[active ? 1 : 0]->is_valid()) {
const IconManager::Icon &ic = *it->second[active ? 1 : 0];
clicked = m_imgui->image_button((ImTextureID) (intptr_t) ic.tex_id,
ImVec2(icon_sm - 2.f * pad, icon_sm - 2.f * pad), ic.tl, ic.br, int(pad));
} else {
clicked = ImGui::Button(label.ToUTF8().data(), ImVec2(0.f, icon_sm));
}
ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(),
ImGui::GetColorU32(active ? orca : col_frame), style.FrameRounding);
ImGui::PopStyleColor();
ImGui::PopStyleVar();
ImGui::PopID();
hover_tip(tip_text);
return clicked;
};
TextureDisplacementLayer *layer = mv != nullptr ? active_layer() : nullptr;
{
const float x0 = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
m_imgui->push_bold_font();
m_imgui->text(wxString::FromUTF8(get_name(false)));
m_imgui->pop_bold_font();
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + panel_w - icon_sm));
if (icon_button(920, "canvas_drag.svg", m_undocked ? _L("Dock panel") : _L("Undock panel"),
_L("Detach this panel so it can be dragged anywhere over the 3D view, or dock it back "
"against the right edge.")))
m_undocked = !m_undocked;
}
ImGui::Separator();
// Everything between the title and the footer scrolls as one, so Apply and Close stay on screen
// on a short canvas instead of being the first thing pushed off the bottom. Sized from last
// frame's content and footer heights, as the displacement panel's body is.
const float bottom = m_undocked ? ImGui::GetIO().DisplaySize.y : bottom_limit;
const float max_body_h = std::max(m_imgui->scaled(8.f), bottom - ImGui::GetCursorScreenPos().y -
m_panel_footer_h - style.WindowPadding.y -
style.ItemSpacing.y);
const float body_h = m_panel_body_h > 0.f ? std::min(m_panel_body_h + 1.f, max_body_h) : max_body_h;
const float scrollbar_w = m_imgui->scaled(0.5f);
const ImVec4 grab = wxGetApp().dark_mode() ? ImVec4(1.f, 1.f, 1.f, 0.26f) : ImVec4(0.f, 0.f, 0.f, 0.26f);
ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarSize, scrollbar_w);
ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarRounding, 0.5f * scrollbar_w);
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImVec4(0.f, 0.f, 0.f, 0.f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, grab);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(grab.x, grab.y, grab.z, 0.45f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(grab.x, grab.y, grab.z, 0.65f));
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.f, 0.f, 0.f, 0.f));
ImGui::BeginChild("##image_body", ImVec2(panel_w, body_h), false);
// The picture, shown whole and the full width of the window: it is the thing being placed, so a
// row-sized thumbnail beside a file name is the wrong size for it. Clicking it opens the library,
// which is also where Import lives, and before anything is loaded the same box is an empty frame
// with a plus in it - one target, in the same place, whichever state the tool is in.
const auto open_library = [&](int slot) {
m_picker_slot = slot;
m_picker_open_request = true;
};
// A layer with no picture on it is the starting state, not a broken one: the tool creates the
// layer empty and the panel stays on the frame below until a picture has been chosen.
const bool has_picture = layer != nullptr && !layer->empty();
const bool placed = mv != nullptr && mv->is_texture_displacement_painted();
// The handle comes up by itself the first moment there is something to anchor it to, so the
// picture can be nudged straight after the click that placed it without hunting for a toggle.
// Armed once: turning it back off has to stay off, not be undone on the next frame.
if (has_picture && placed && !m_image_handle_armed) {
m_image_handle_armed = true;
if (update_adjust_anchor())
m_adjust_texture_mode = true;
}
if (!has_picture) {
const float box_h = std::round(panel_w * 0.6f);
const ImVec2 p0 = ImGui::GetCursorScreenPos();
m_imgui->disabled_begin(busy || mv == nullptr);
const bool clicked = ImGui::InvisibleButton("##load", ImVec2(panel_w, box_h));
m_imgui->disabled_end();
const bool hot = ImGui::IsItemHovered();
ImDrawList *dl = ImGui::GetWindowDrawList();
const ImU32 col = ImGui::GetColorU32(hot ? orca : col_frame);
dl->AddRect(p0, ImVec2(p0.x + panel_w, p0.y + box_h), col, style.FrameRounding);
const float cx = p0.x + 0.5f * panel_w, cy = p0.y + 0.5f * box_h;
const float arm = std::round(box_h * 0.18f), thick = std::max(1.f, std::round(box_h * 0.035f));
dl->AddLine(ImVec2(cx - arm, cy), ImVec2(cx + arm, cy), col, thick);
dl->AddLine(ImVec2(cx, cy - arm), ImVec2(cx, cy + arm), col, thick);
hover_tip(_u8L("Choose a picture to put on the model."));
if (clicked) {
if (layer == nullptr)
add_texture_layer(); // created with no picture on it, on purpose
open_library(layer != nullptr ? layer->slot : m_active_layer_slot);
}
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + panel_w);
ImGui::TextDisabled("%s", _u8L("Choose a picture, then click the model to put it there.").c_str());
ImGui::PopTextWrapPos();
} else {
// The colour texture is the corrected image at full resolution, which is exactly what should
// be previewed - move a correction slider and the box follows. A grayscale picture has no
// colour texture, so it falls back to the height thumbnail.
GLTexture *shown = get_layer_color_texture(*layer);
if (shown == nullptr)
shown = get_layer_thumbnail(*layer);
const float aspect = std::max(0.05f, layer_texture_aspect(*layer));
const float box_h = std::clamp(std::round(panel_w / aspect), std::round(panel_w * 0.35f),
std::round(panel_w * 1.1f));
const ImVec2 box_min = ImGui::GetCursorScreenPos();
bool box_hit = false;
if (shown != nullptr) {
box_hit = ImGui::ImageButton((ImTextureID) (intptr_t) shown->get_id(), ImVec2(panel_w, box_h),
ImVec2(0.f, 0.f), ImVec2(1.f, 1.f), 0);
} else {
box_hit = ImGui::Button("?##thumb", ImVec2(panel_w, box_h));
}
hover_tip(m_image_bg_picking ?
_u8L("Click the background, here or on the model.") :
_u8L("Choose a different picture. Where you placed it and how it is corrected stay as "
"they are."));
if (box_hit) {
if (!m_image_bg_picking) {
open_library(layer->slot);
} else {
// Read straight out of the decoded image rather than off the screen: the preview is
// scaled, and it already has the corrections applied, so a screen read would key the
// corrected colour against itself.
const ImVec2 rel((ImGui::GetIO().MousePos.x - box_min.x) / panel_w,
(ImGui::GetIO().MousePos.y - box_min.y) / box_h);
const DecodedHeightTexture &tex = decode_height_texture(*layer);
if (tex.has_color()) {
const int px = std::clamp(int(rel.x * float(tex.width)), 0, tex.width - 1);
const int py = std::clamp(int(rel.y * float(tex.height)), 0, tex.height - 1);
const size_t i = (size_t(py) * size_t(tex.width) + size_t(px)) * 3;
for (int c = 0; c < 3; ++c)
layer->bg_color[c] = float(tex.rgb[i + size_t(c)]) / 255.f;
layer->bg_from_corners = false;
layer->bg_remove = true;
m_preview_params_dirty = true;
}
m_image_bg_picking = false;
}
}
const std::string name = layer->name.empty() ? _u8L("Image") : layer->name;
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + panel_w);
ImGui::TextDisabled("%s", name.c_str());
ImGui::PopTextWrapPos();
if (!height_texture_has_color(*layer)) {
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + panel_w);
m_imgui->warning_text(_L("This image is grayscale, so it has no colors to print. Choose a color picture."));
ImGui::PopTextWrapPos();
}
// Placing it: one click floods the surface it lands on, out to the first fold sharper than
// the angle below. No brush, no erase toggle - on a flat side or a cube face the click alone
// is the whole gesture, and the slider is there for the cases where it is not.
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + panel_w);
ImGui::TextDisabled("%s", placed ? _u8L("Click the model to move the picture somewhere else.").c_str() :
_u8L("Click the model to put the picture there.").c_str());
ImGui::PopTextWrapPos();
float fill_angle = m_smart_fill_angle;
if (float_row("##fill_angle", _L("Spread"), &fill_angle, SmartFillAngleMin, SmartFillAngleMax, "%.0f°", false))
m_smart_fill_angle = fill_angle;
hover_tip(_u8L("How far a click spreads from the spot you hit: it keeps going while the surface stays "
"flatter than this, and stops at a sharper fold. Small values keep it to one face."));
ImGui::Separator();
if (section("place", _L("Placement"), m_image_sec_place)) {
// Projection, minus Unwrap: that one is an editor's worth of UI (seams, islands, the UV pane)
// for a tool whose whole point is a click and a few sliders.
{
struct Mapping { const char *file; wxString label; wxString tip; TextureProjectionMethod method; };
const Mapping mappings[] = {
{ "menu_obj_cube.svg", _L("Flat"),
_L("Flat - lays the picture straight onto the surface from whichever axis it faces, and blends "
"where it wraps around an edge. The right choice for a face or a flat side."),
TextureProjectionMethod::Triplanar },
{ "menu_obj_cylinder.svg", _L("Around"),
_L("Around - wraps the picture around the area, for a round part like a mug or a tube."),
TextureProjectionMethod::Cylindrical },
{ "menu_obj_sphere.svg", _L("Ball"),
_L("Ball - wraps the picture around the area in both directions, for a dome or a sphere."),
TextureProjectionMethod::Spherical },
{ "texture_displacement_map_view.svg", _L("From view"),
_L("From view - throws the picture onto the area from where you are looking now, like a slide "
"projector. Line the view up with the surface first, because faces turned away stretch."),
TextureProjectionMethod::ViewProjected },
};
const float x0 = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
// Plain text, like every other label in this window: the displacement panel greys its
// headings because it has many, and here there are five rows in total.
m_imgui->text(_L_CONTEXT("Mapping", "Texture Displacement"));
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
for (int mi = 0; mi < int(IM_ARRAYSIZE(mappings)); ++mi) {
if (mi > 0)
ImGui::SameLine(0.f, gap_s);
const bool on = layer->projection_method == mappings[mi].method;
if (icon_toggle(900 + mi, mappings[mi].file, on, mappings[mi].label, mappings[mi].tip) && !on) {
// Capture the current view the moment "From view" is chosen, so it does something
// sensible immediately rather than projecting from a stale direction.
if (mappings[mi].method == TextureProjectionMethod::ViewProjected)
capture_view_projection(*layer);
layer->projection_method = mappings[mi].method;
m_preview_params_dirty = true;
}
}
}
if (layer->projection_method == TextureProjectionMethod::ViewProjected) {
if (m_imgui->button(_u8L("Capture current view"))) {
capture_view_projection(*layer);
m_preview_params_dirty = true;
}
hover_tip(_u8L("Throws the picture on again from where you are looking now. Orbit the model, press "
"this, and it is re-laid from the new angle."));
}
m_preview_params_dirty |= float_row("##size", _L("Size"), &layer->tiling_scale, 1.f, 300.f, "%.1f mm", true);
hover_tip(_u8L("How wide the picture is on the model, in millimetres."));
m_preview_params_dirty |= float_row("##rotation", _L("Rotation"), &layer->rotation_deg, 0.f, 360.f, "%.0f°", false);
hover_tip(_u8L("Turns the picture on the surface, for lining it up with an edge of the model."));
// Sliding it into place, and whether it repeats. Both belong on one row: the handle is the
// coarse control and Tile decides what it is sliding - one copy, or a pattern.
{
const float x0 = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Move"));
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
if (icon_toggle(910, "texture_displacement_adjust.svg", m_adjust_texture_mode, _L("Move on the model"),
_L("Move on the model - drag the handle that appears on the surface to slide the "
"picture around, or one of its two arrows to slide it along just that axis."))) {
if (!m_adjust_texture_mode) {
update_model_object(); // flush any pending placement before anchoring to it
if (update_adjust_anchor())
m_adjust_texture_mode = true;
else
show_error(nullptr, _u8L("Click the model to put the picture somewhere first."));
} else {
m_adjust_texture_mode = false;
m_adjust_drag_handle = AdjustHandle::None;
}
}
ImGui::SameLine(0.f, gap_s * 2.f);
if (m_imgui->bbl_checkbox(_L("Tile"), layer->tile_enabled))
m_preview_params_dirty = true;
hover_tip(_u8L("Repeats the picture over the area instead of placing a single copy. Off by "
"default, because a photo or a logo goes on once; Size then sets how big that "
"one copy is."));
}
// The one number that decides how sharp the printed picture is. Each triangle prints in a
// single filament, so the mesh under the paint has to be finer than the detail wanted out of
// the image - and the budget above is what stops that running away.
{
TextureDisplacementOptions &opts = mv->texture_displacement_options;
float edge = opts.v2_refine_mm;
m_imgui->disabled_begin(busy);
if (float_row("##resolution", _L("Detail"), &edge, 0.02f, 2.f, "%.2f mm", true)) {
opts.v2_refine_mm = edge;
m_preview_params_dirty = true;
}
m_imgui->disabled_end();
hover_tip(_u8L("How fine the mesh is made under the picture, in millimetres. Each triangle prints "
"in one filament, so this is how sharp an edge between two colors can come out. "
"Smaller costs triangles fast: halving it needs four times as many."));
// Refining past the budget is not an error - the bake simplifies back down to it - but the
// result then carries less of the picture than this slider asks for, and without saying so
// the only sign is a print that came out softer than expected.
const size_t budget = size_t(std::max(0, opts.v2_max_triangles_k)) * 1000;
const size_t needed = estimated_refined_triangles(*mv, edge);
if (budget > 0 && needed > budget * 5 / 4) {
const auto count = [](size_t n) {
return n >= 1000000 ? Slic3r::format("%1$.1f M", double(n) / 1000000.) :
Slic3r::format("%1% k", (n + 500) / 1000);
};
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + panel_w);
m_imgui->warning_text(Slic3r::format(_u8L("Needs about %1% triangles, budget %2% - it will be "
"simplified back down and come out softer."),
count(needed), count(budget)));
ImGui::PopTextWrapPos();
}
}
} // Placement
ImGui::Separator();
if (section("color", _L("Color"), m_image_sec_color)) {
// Colour correction. Every one of these changes which filament each area lands in, which is
// why they are here rather than left to whatever the file happened to contain: a photo that
// prints as mud usually only needs contrast.
m_preview_params_dirty |= float_row("##brightness", _L("Brightness"), &layer->brightness, -1.f, 1.f, "%.2f", false);
hover_tip(_u8L("Lightens or darkens the whole picture before it is matched to your filaments."));
m_preview_params_dirty |= float_row("##contrast", _L("Contrast"), &layer->contrast, -1.f, 1.f, "%.2f", false);
hover_tip(_u8L("Pushes light and dark apart. Raise it when a photo prints as mud; lower it when "
"everything collapses into the lightest and darkest filament."));
m_preview_params_dirty |= float_row("##saturation", _L("Saturation"), &layer->saturation, 0.f, 2.f, "%.2f", false);
hover_tip(_u8L("How strong the colors are. At 0 the picture is gray, so it prints in your grays and "
"blacks; raising it pushes each area towards a purer filament."));
m_preview_params_dirty |= float_row("##hue", _L("Hue"), &layer->hue, -180.f, 180.f, "%.0f°", false);
hover_tip(_u8L("Turns every color of the picture around the color wheel, without changing how light "
"it is. Your filaments are a fixed, arbitrary set, so this is what lets the picture "
"meet them: if you have orange loaded but no red, a small turn puts the reds on it."));
m_preview_params_dirty |= float_row("##gamma", _L("Gamma"), &layer->gamma, 0.2f, 5.f, "%.2f", true);
hover_tip(_u8L("Lifts or drops the midtones without touching the brightest and darkest parts. Use it "
"when the middle of the picture is the part coming out wrong."));
m_preview_params_dirty |= float_row("##sharpen", _L("Sharpen"), &layer->sharpness, 0.f, 1.f, "%.2f", false);
hover_tip(_u8L("Crisps up the edges before the picture is matched to your filaments. Worth more here "
"than in a photo: a soft edge between two colors quantizes into a ragged band of "
"both, and sharpening first makes it land in one place."));
// How many colours the picture may use. 2 is a logo in two flat colours, 4 or 5 a poster,
// off a photograph. This is not the same as the displacement tool's "Mixed colors", which
// caps how many mixed filament slots a bake may create rather than what the picture uses.
{
int count = layer->color_count;
if (int_row("##colors", _L("Colors"), &count, 0, 12, count == 0 ? _u8L("Off").c_str() : "%d")) {
// 1 is not a picture, so the slider steps over it on the way out of Off.
layer->color_count = count == 1 ? 2 : count;
m_preview_params_dirty = true;
}
hover_tip(_u8L("Reduces the picture to this many colors before your filaments are matched to "
"it, so it prints in at most that many. The colors are the ones the picture is "
"actually made of, not an even split of the range. Off leaves it alone."));
}
if (m_imgui->bbl_checkbox(_L("Negative"), layer->color_invert))
m_preview_params_dirty = true;
hover_tip(_u8L("Prints the picture inverted, light for dark and each color for its opposite."));
} // Color
ImGui::Separator();
if (!section("bg", _L("Background"), m_image_sec_bg)) {
// Folded away, but still worth saying whether it is doing anything.
ImGui::SameLine();
ImGui::TextDisabled("%s", layer->bg_remove ? _u8L("removed").c_str() : _u8L("kept").c_str());
} else {
if (m_imgui->bbl_checkbox(_L("Remove background"), layer->bg_remove))
m_preview_params_dirty = true;
hover_tip(_u8L("Leaves the background unprinted, so the object's own color shows through instead of "
"a slab of white behind a logo. A picture that is already transparent needs none of "
"this: those parts are left out either way."));
if (layer->bg_remove) {
// Which colour is being removed, shown rather than described: the swatch is also a
// picker, and the dropper beside it takes the colour from the preview above.
const float x0 = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Color"));
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
float shown_bg[3] = { layer->bg_color[0], layer->bg_color[1], layer->bg_color[2] };
if (layer->bg_from_corners) {
// Nothing has been picked, so show what the corners actually gave: the same median
// the bake will key on, not a placeholder white.
const DecodedHeightTexture &tex = decode_height_texture(*layer);
if (tex.has_color() && tex.width > 1 && tex.height > 1) {
const size_t n = size_t(tex.width) * size_t(tex.height);
const size_t corner[4] = { 0, size_t(tex.width) - 1,
(size_t(tex.height) - 1) * size_t(tex.width), n - 1 };
for (int c = 0; c < 3; ++c) {
std::array<float, 4> v{};
for (int i = 0; i < 4; ++i)
v[size_t(i)] = float(tex.rgb[corner[i] * 3 + size_t(c)]);
std::sort(v.begin(), v.end());
shown_bg[c] = 0.5f * (v[1] + v[2]) / 255.f;
}
}
}
ImGui::SetNextItemWidth(x0 + panel_w - ImGui::GetCursorPosX() - icon_sm - gap_s);
if (ImGui::ColorEdit3("##bg_color", shown_bg,
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel)) {
for (int c = 0; c < 3; ++c)
layer->bg_color[c] = shown_bg[c];
layer->bg_from_corners = false;
m_preview_params_dirty = true;
}
hover_tip(layer->bg_from_corners ?
_u8L("Taken from the four corners of the picture, which is right for a logo on a "
"plain card. Click to choose a color yourself instead.") :
_u8L("The color being removed. Click to change it."));
ImGui::SameLine(0.f, gap_s);
if (icon_toggle(930, "texture_displacement_pipette.svg", m_image_bg_picking, _L("Pick the color"),
_L("Pick the color - then click the background, either in the preview above or on "
"the model itself.")))
m_image_bg_picking = !m_image_bg_picking;
if (!layer->bg_from_corners) {
ImGui::SameLine(0.f, gap_s);
if (m_imgui->button(_u8L("Corners"))) {
layer->bg_from_corners = true;
m_preview_params_dirty = true;
}
hover_tip(_u8L("Back to taking the color from the picture's four corners."));
}
m_preview_params_dirty |= float_row("##bg_tol", _L("Tolerance"), &layer->bg_tolerance, 0.01f, 0.6f, "%.2f", false);
hover_tip(_u8L("How different from that color still counts as background. Raise it when a "
"shadow or a gradient is left behind; lower it when it starts eating the picture."));
}
} // Background
// Outside both sections, because it clears the colour corrections and the background key
// alike, and a reset that lives inside one of them would look like it only reached that far.
ImGui::Separator();
if (m_imgui->button(_u8L("Reset all"))) {
layer->brightness = 0.f;
layer->contrast = 0.f;
layer->saturation = 1.f;
layer->hue = 0.f;
layer->gamma = 1.f;
layer->sharpness = 0.f;
layer->color_count = 0;
layer->bg_remove = false;
layer->bg_tolerance = 0.15f;
layer->bg_from_corners = true;
layer->bg_color[0] = layer->bg_color[1] = layer->bg_color[2] = 1.f;
m_image_bg_picking = false;
layer->color_invert = false;
m_preview_params_dirty = true;
}
hover_tip(_u8L("Puts every correction and the background back to where they started, leaving the "
"picture as it was loaded. Where you placed it and how big it is are not touched."));
}
// The library popup lives in this window's scope, where its open request and the popup itself
// share one ID stack.
{
const ImVec2 win_min = ImGui::GetWindowPos();
const ImVec2 win_sz = ImGui::GetWindowSize();
render_texture_library_popup(win_min, ImVec2(win_min.x + win_sz.x, win_min.y + win_sz.y));
}
// ImGui sliders report "changed" on every frame of a drag, and a preview rebuild is real work,
// so with the mouse still down it waits for the release.
if (m_preview_params_dirty && !ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
rebuild_preview();
m_preview_params_dirty = false;
}
m_panel_body_h = ImGui::GetCursorPosY() - style.ItemSpacing.y;
ImGui::EndChild();
ImGui::PopStyleColor(5);
ImGui::PopStyleVar(2);
const float footer_top = ImGui::GetCursorScreenPos().y;
ImGui::Separator();
{
const bool painted = placed;
const bool no_colors = mv != nullptr && !any_layer_colors(*mv);
// Colour is the only thing this bake produces, so with a grayscale picture there would be
// nothing to show for it - and it is not a cheap no-op: the bake still refines the painted
// area and replaces the mesh with the result.
const bool can_apply = !busy && mv != nullptr && painted && !no_colors;
const float button_h = std::round(frame_h * 1.25f);
const float button_w = std::max({ ImGui::CalcTextSize(_u8L("Apply").c_str()).x,
ImGui::CalcTextSize(_u8L("Close").c_str()).x,
ImGui::CalcTextSize(_u8L("Stop").c_str()).x,
ImGui::CalcTextSize(_u8L("Working...").c_str()).x }) +
m_imgui->scaled(0.5f);
const float row_y = ImGui::GetCursorPosY();
const float icon_h = 21.f * scale;
const float row_h = std::max(icon_h, button_h);
ImGui::SetCursorPosY(row_y + (row_h - icon_h) * .5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(int(m_imgui->scaled(.5f)), style.ItemSpacing.y));
GLGizmoUtils::render_wiki_guide_button(m_parent, scale,
"https://www.orcaslicer.com/wiki/print_prepare/prepare_texture_displacement");
ImGui::PopStyleVar(1);
ImGui::SameLine(panel_w - button_w * 2 - style.ItemSpacing.x);
GLGizmoUtils::push_orca_button_style();
m_imgui->push_bold_font();
m_imgui->disabled_begin(!can_apply);
ImGui::SetCursorPosY(row_y + (row_h - button_h) * .5f);
const std::string apply_label = busy ? _u8L("Working...") : _u8L("Apply");
if (ImGui::Button((apply_label + "##apply").c_str(), ImVec2(button_w, button_h)))
bake_standard();
m_imgui->disabled_end();
m_imgui->pop_bold_font();
GLGizmoUtils::pop_orca_button_style();
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
m_imgui->tooltip(!has_picture ? _u8L("Choose a picture first.") :
!painted ? _u8L("Click the model to place the picture first.") :
no_colors ? _u8L("This picture is grayscale, so there is nothing to print. "
"Choose a color picture.") :
_u8L("Prints the picture where you placed it, in the nearest of your "
"loaded filaments. The surface itself is left exactly where it "
"is: this adds color, not relief."),
wrap_w);
ImGui::SameLine();
if (busy) {
if (ImGui::Button((_u8L("Stop") + "##stop").c_str(), ImVec2(button_w, button_h)))
wxGetApp().plater()->get_ui_job_worker().cancel_all();
hover_tip(_u8L("Stops it. Whatever it had already finished stays on the model, and can be undone."));
} else {
if (ImGui::Button((_u8L("Close") + "##close").c_str(), ImVec2(button_w, button_h)))
m_parent.reset_all_gizmos();
hover_tip(_u8L("Closes the tool. Your picture and where you put it stay with the model."));
}
}
m_panel_footer_h = ImGui::GetCursorScreenPos().y - footer_top;
// Both heights feed back into next frame's layout, so the window needs one more frame whenever
// either of them moved.
if (std::abs(m_panel_body_h - previous_body_h) > 0.5f || std::abs(m_panel_footer_h - previous_footer_h) > 0.5f)
m_parent.request_extra_frame();
// Last, on the foreground list, so it covers the panel as well as the view.
render_image_drop_hint();
GizmoImguiEnd();
ImGuiWrapper::pop_toolbar_style();
}
} // namespace Slic3r::GUI
-46
View File
@@ -1,46 +0,0 @@
#ifndef slic3r_GLGizmoImage_hpp_
#define slic3r_GLGizmoImage_hpp_
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
#include "slic3r/GUI/I18N.hpp"
#include <string>
#include <wx/string.h>
namespace Slic3r::GUI {
class GLCanvas3D;
// "Put this picture on the model": the texture-displacement gizmo with the relief taken out of it.
//
// There is no second engine here and no copy of one. It is GLGizmoTextureDisplacement with
// image_mode() on, which pins every layer to zero depth and colour on (see
// apply_image_mode_presets()) and leaves out the controls that only mean something once the surface
// moves. Painting, the layer stack, the texture library, the previews and the bake are the very same
// code, reached the very same way - a zero-depth bake refines the painted area and writes the
// colours exactly as a relief bake does, it just displaces by nothing.
//
// Its own toolbar button because the two are different jobs, not two settings of one: a user who
// wants a photo on a part should not have to know what a height map is, or find the one slider that
// has to be zero.
class GLGizmoImage : public GLGizmoTextureDisplacement
{
public:
GLGizmoImage(GLCanvas3D &parent, const std::string &icon_filename, unsigned int sprite_id);
protected:
bool image_mode() const override { return true; }
bool on_init() override;
std::string on_get_name() const override;
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
std::string get_gizmo_entering_text() const override { return _u8L("Entering Image painting"); }
std::string get_gizmo_leaving_text() const override { return _u8L("Leaving Image painting"); }
std::string get_action_snapshot_name() const override { return _u8L("Image editing"); }
};
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoImage_hpp_
@@ -1036,6 +1036,11 @@ bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
Vec2d mouse_pos = mouse_coord.cast<double>();
if (mouse_event.Moving()) {
// No button is down, yet a stroke is still open: its release went elsewhere, as a paint drag does not
// capture the mouse. End the stroke as that release would have.
if (m_button_down != Button::None)
gizmo_event(m_button_down == Button::Left ? SLAGizmoEventType::LeftUp : SLAGizmoEventType::RightUp, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(), false);
gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false);
return false;
}
@@ -1205,6 +1210,10 @@ void GLGizmoPainterBase::on_set_state()
m_old_mo_id = -1;
//m_iva.release_geometry();
m_triangle_selectors.clear();
// A stroke still open goes with the selectors. Its state must not carry into the next session, where the
// first move would end it as if released and the first press would paint a line from its last position.
m_button_down = Button::None;
m_last_mouse_click = Vec2d::Zero();
//Camera& camera = wxGetApp().plater()->get_camera();
//camera.look_at(camera.get_position(), m_previous_target, Vec3d::UnitZ());
File diff suppressed because it is too large Load Diff
@@ -154,33 +154,6 @@ public:
// What the cache was built from.
std::vector<ColorRGBA> m_palette_filaments;
std::vector<std::shared_ptr<std::vector<unsigned char>>> m_palette_images; // the colouring layers' images
// One layer's colour correction, as a value that can be compared and cached on. It belongs to
// every cache keyed on "what the image looks like", because a correction slider changes the
// pixels while leaving the image_data pointer alone.
struct ColorAdjustKey
{
float brightness = 0.f, contrast = 0.f, saturation = 1.f, gamma = 1.f, hue = 0.f;
float sharpness = 0.f, bg_tolerance = 0.15f;
float bg_r = 1.f, bg_g = 1.f, bg_b = 1.f;
int color_count = 0;
bool invert = false, bg_remove = false, bg_from_corners = true;
bool operator==(const ColorAdjustKey &o) const
{
return brightness == o.brightness && contrast == o.contrast && saturation == o.saturation &&
gamma == o.gamma && hue == o.hue && sharpness == o.sharpness &&
bg_tolerance == o.bg_tolerance && bg_r == o.bg_r && bg_g == o.bg_g && bg_b == o.bg_b &&
color_count == o.color_count && invert == o.invert && bg_remove == o.bg_remove &&
bg_from_corners == o.bg_from_corners;
}
bool operator!=(const ColorAdjustKey &o) const { return !(*this == o); }
static ColorAdjustKey of(const TextureDisplacementLayer &l)
{
return { l.brightness, l.contrast, l.saturation, l.gamma, l.hue,
l.sharpness, l.bg_tolerance, l.bg_color[0], l.bg_color[1], l.bg_color[2],
l.color_count, l.color_invert, l.bg_remove, l.bg_from_corners };
}
};
std::vector<ColorAdjustKey> m_palette_adjusts; // alongside m_palette_images, one per entry
std::optional<std::vector<PaletteEntry>> m_mix_ranking; // rank_mixes(), computed on demand
bool m_palette_mixing = false;
int m_palette_mix_count = 0;
@@ -224,31 +197,34 @@ public:
};
static PaintedColors painted_colors(const TriangleMesh &mesh, const TriangleSelector::TriangleSplittingData &paint);
// The view while the UV editor's selected islands are highlighted on the model. The highlight lies on the
// undisplaced surface, so the Normal view's relief hides it wherever it rises: Normal gives way to Fast
// while islands are selected and comes back once none are. A view the user clicks in the View row is
// theirs - the pane's background buttons are not a pick, Height only meaning "the texture view".
struct IslandViewFollow
{
bool shown = false; // the highlight, as of the last step()
bool switched = false; // Fast was switched on for the highlight, so Normal comes back once it is gone
bool keep_normal = false; // the user picked Normal in the View row while the highlight was shown
// The view to apply this frame (0 Normal, 1 Fast), or -1 for none. `view` is the one on screen, numbered as
// apply_view_mode() takes it; `debug_open` a debug stage on screen, which holds Normal itself.
int step(bool shown_now, int view, bool debug_open);
// A View row button clicked, the active one included. The row is drawn after step() in the same frame,
// so `shown` is this frame's.
void picked(int view)
{
switched = false;
keep_normal = shown && view == 0;
}
};
void render_painter_gizmo() override;
// Intercepts mouse input while "Adjust Texture" mode is on (dragging the on-canvas offset/
// rotation handles instead of painting); otherwise forwards to the normal painting handling.
bool on_mouse(const wxMouseEvent &mouse_event) override;
// Loads `path` as the Image tool's picture, importing it into the user's library on the way so
// it is there next time. For a drop onto the 3D view; see PlaterDropTarget::OnDropFiles(). False
// when this is not the Image tool, or the file could not be read.
bool drop_image_file(const std::string &path);
// Called while a file is being dragged over the 3D view, so the Image tool can show that
// dropping it there will do something. Without it the drag has no feedback at all and the only
// way to find out is to let go.
void set_file_drag_over(bool over);
protected:
// True in the Image tool (see GLGizmoImage): this same gizmo restricted to the one case where
// the surface does not move at all - a colour picture laid on the model. Everything behind the
// panel is shared and unchanged: the same layers, the same paint masks, the same bake. This flag
// only tells the panel which of the two tools it is drawing, and makes it pin the values the
// restricted case fixes (see apply_image_mode_presets()).
virtual bool image_mode() const { return false; }
bool on_init() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
// Never in the assemble view: its toolbar does not offer this gizmo, and every preview here is drawn
@@ -266,11 +242,8 @@ protected:
EnforcerBlockerType get_left_button_state_type() const override { return m_erase_mode ? EnforcerBlockerType::NONE : EnforcerBlockerType::ENFORCER; }
EnforcerBlockerType get_right_button_state_type() const override { return m_erase_mode ? EnforcerBlockerType::ENFORCER : EnforcerBlockerType::NONE; }
// Paint / Erase, from the panel. See get_left_button_state_type(). Protected because a subclass
// overriding handle_snapshot_action_name() has to read the same flag to name the undo step.
bool m_erase_mode = false;
private:
bool on_init() override;
void update_model_object() override;
void update_from_model_object(bool first_update) override;
void on_opening() override {}
@@ -310,42 +283,15 @@ private:
// Standard is active so what Preview shows is always what Bake will do. Returns true if it actually
// changed something, so the caller can invalidate the preview.
bool apply_standard_mode_presets(ModelVolume *mv);
// Copies the panel's own state (active layer, Standard/Pro) onto the volume, so the project file
// can carry it. Cheap and idempotent - called wherever either of the two changes.
void store_panel_state();
// Standard mode's Bake: remesh to an even density, refine where the texture bends, then displace.
// The order matters and is the whole reason this is one button - a height map can only move
// existing vertices, so the mesh has to be prepared first, and remeshing after painting would drop
// the paint if it were not carried across (see prepare_mesh()).
void bake_standard();
// Image mode's fixed values, on top of Standard's and pinned the same way (every frame, so the
// preview cannot disagree with the bake): zero depth on every layer, and colour on wherever the
// picture has any. Those two are what turn the displacement bake into "put this picture on the
// model" without a second code path. Returns true if it actually changed something.
bool apply_image_mode_presets(ModelVolume *mv);
// The Image tool's whole window: load a picture, click the model to place it, correct it, Apply.
// Defined in GLGizmoImage.cpp, beside the class it exists for, rather than here - it is a member
// only so that it can reach the same private machinery the displacement panel uses, and keeping
// it out of this file leaves that panel's 1700 lines alone.
void render_image_input_window(float x, float y, float bottom_limit);
// Set once the Image tool has switched its placement handle on for the current picture, so that
// turning the handle back off stays off instead of being re-armed on the next frame.
bool m_image_handle_armed = false;
// Set between a drag entering the 3D view and leaving or dropping on it; drives the drop zone
// render_image_input_window() draws over the canvas.
bool m_file_drag_over = false;
void render_image_drop_hint();
// Set while the panel's background dropper is armed: the next click on the picture preview takes
// the colour under it instead of opening the library.
bool m_image_bg_picking = false;
// Takes the background colour from the point of the model under `mouse_pos`: the picture's own
// colour there, read through the same projection the bake uses, not the lit pixel on screen.
// False when the ray misses or the layer does not colour that point, leaving the dropper armed.
bool pick_background_at(const Vec2d &mouse_pos);
// Which of the Image panel's sections are unfolded. Panel state for the session, deliberately
// not saved with the project.
bool m_image_sec_place = true;
bool m_image_sec_color = true;
bool m_image_sec_bg = true;
// Queues one prepare_mesh() run on the job worker and commits its result when it lands. Every
// mesh-preparation button goes through here - Pro's Remesh, Pro's adaptive Subdivide and Standard's
// Bake differ only in which stages `params` enables and in what happens afterwards:
@@ -477,9 +423,17 @@ private:
void set_layer_texture(TextureDisplacementLayer &layer, const TextureLibraryEntry &entry);
void import_custom_texture(TextureDisplacementLayer &layer);
// Paint / Erase, from the panel. See get_left_button_state_type().
bool m_erase_mode = false;
// Per slot: whether the layer's card shows every setting or only Depth, Tile size and Rotation.
// Panel state only, not saved with the project.
std::array<bool, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_layer_expanded{};
// The slider whose edit icon was just clicked, as its ImGui id, and the frame it was clicked on.
// The row acts on it on the next frame - ImGui's keyboard-focus request only takes effect a frame
// later - and clears it; the frame number is what retires a request whose row has gone off screen
// in the meantime. Panel state only, not saved with the project.
std::string m_slider_type_request;
int m_slider_type_request_frame = 0;
// "Adjust Texture" mode: instead of painting, dragging an on-canvas handle changes the active
// layer's offset. The handle is a flat panel lying in the paint patch's own tangent plane
@@ -580,6 +534,11 @@ private:
// The panel's view modes: 0 Normal, 1 Fast, 2 Checker, 3 Distortion. Shared by the View row and the pane's
// background buttons, so both switch views the same way.
void apply_view_mode(int mode);
// The view on screen, numbered as apply_view_mode() takes it.
int view_mode() const;
// Run once a frame, after the pane's commands: switches the view as m_island_view says.
void follow_island_highlight();
IslandViewFollow m_island_view;
// The pane header's thumbnail of the active layer's texture, rebuilt only when its image changes.
static constexpr int UV_THUMB_PX = 64;
const void *m_uv_thumb_source = nullptr;
@@ -811,6 +770,8 @@ private:
// in place. Rebuilt whenever the pane's selection differs from the one it was built for.
GLModel m_island_overlay_glmodel;
std::vector<int> m_island_overlay_selection;
// The pane's selection while the overlay applies - the pane open over an unwrapped LSCM layer - else null.
const std::vector<int> *island_highlight_selection();
void rebuild_island_overlay(const std::vector<int> &selection);
void render_island_overlay();
// Set on every paint event, cleared when the overlay is rebuilt in render_painter_gizmo(). Kept
@@ -991,26 +952,26 @@ private:
bool m_preview_job_pending = false;
void queue_preview_job();
// Per-slot GPU thumbnail cache for the layer list panel, keyed by the image_data pointer that
// was current the last time each thumbnail was built (see get_layer_thumbnail()).
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
std::array<const void *, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source{};
// Per-slot GPU thumbnail cache for the layer list panel, each keyed by the image_data it was built from
// (see get_layer_thumbnail()). Held weakly rather than by address, as decode_height_texture()'s cache is:
// an image freed and replaced by another at the same address must not pass for it.
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
std::array<std::weak_ptr<const std::vector<unsigned char>>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source;
// The smoothing each cached thumbnail was built at, so a smoothing change re-uploads it.
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
// Full-resolution height texture for the preview shader, keyed the same way (see
// get_layer_height_texture()). A smoothing change re-uploads it, so the fast preview shows the
// blur the bake will apply.
std::unique_ptr<GLTexture> m_height_tex;
const void *m_height_tex_source = nullptr;
float m_height_tex_smoothing = -1.f;
std::unique_ptr<GLTexture> m_height_tex;
std::weak_ptr<const std::vector<unsigned char>> m_height_tex_source;
float m_height_tex_smoothing = -1.f;
// The same, for the layer's *colour*, which the fast preview quantizes per fragment so it shows
// the image at texel resolution rather than at the mesh's. Null for a grayscale texture.
std::unique_ptr<GLTexture> m_color_tex;
const void *m_color_tex_source = nullptr;
float m_color_tex_smoothing = -1.f;
ColorAdjustKey m_color_tex_adjust;
std::unique_ptr<GLTexture> m_color_tex;
std::weak_ptr<const std::vector<unsigned char>> m_color_tex_source;
float m_color_tex_smoothing = -1.f;
// Library textures the picker has shown at least once, keyed by file path (see LibraryTexture).
std::map<std::string, LibraryTexture> m_library_textures;
@@ -1048,9 +1009,12 @@ private:
PatchUnwrap m_uv_editor_unwrap;
// When set, the panel is a free-floating window the user can drag anywhere (with a title bar to
// grab), instead of being pinned to the right of the gizmo toolbar. Persisted across gizmo
// open/close within a session, so the choice sticks while working.
// grab), instead of being pinned to the right of the gizmo toolbar. Kept in the application
// config rather than in the project: it describes the user's window, not the model, so opening
// someone else's project must not move their panel.
bool m_undocked = false;
// The config key behind m_undocked.
static constexpr const char *UNDOCKED_CONFIG_KEY = "texture_displacement_panel_undocked";
// Smooth scrolling for the panel body (everything between the header and the pinned Bake footer).
// ImGui jumps a fixed number of lines per wheel notch, which on tall layer cards reads as a hard
@@ -1093,6 +1057,9 @@ private:
std::vector<std::pair<wxString, wxString>> m_shortcuts_bucket_fill;
// Contains all shortcuts in the format of {shortcut, description}, e.g. {alt + _L("Left mouse button"), _L("Part_selection")}
std::vector<std::pair<wxString, wxString>> m_shortcuts_gap_fill;
// The two ways every slider in the panel takes a typed value. They hold whatever tool is selected,
// so they are tacked onto each of the lists above and stand on their own when no tool is active.
std::vector<std::pair<wxString, wxString>> m_shortcuts_sliders;
// Icons for the panel's icon buttons (tools, views, mapping, tiling, layer actions). Loaded through IconManager with
// the same colour/monochrome variants the main toolbar uses, so an inactive button shows the icon in
-13
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@@ -22,7 +22,6 @@
//#include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSeam.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoImage.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSimplify.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoEmboss.hpp"
@@ -202,11 +201,6 @@ void GLGizmosManager::switch_gizmos_icon_filename()
// light/dark switch.
gizmo->set_icon_filename("toolbar_texture_displacement.svg");
break;
case(EType::Image):
// Drawn flat in Orca's menu-icon palette, which reads on either background, so one file
// serves both themes here too.
gizmo->set_icon_filename("toolbar_image.svg");
break;
case(EType::MeshBoolean):
gizmo->set_icon_filename(m_is_dark ? "toolbar_meshboolean_dark.svg" : "toolbar_meshboolean.svg");
break;
@@ -258,8 +252,6 @@ bool GLGizmosManager::init()
m_gizmos.emplace_back(new GLGizmoMmuSegmentation(m_parent, m_is_dark ? "mmu_segmentation_dark.svg" : "mmu_segmentation.svg", EType::MmSegmentation));
// One shared icon (no dedicated dark variant yet); it recolours acceptably in both themes.
m_gizmos.emplace_back(new GLGizmoTextureDisplacement(m_parent, "toolbar_texture_displacement.svg", EType::TextureDisplacement));
// The same gizmo restricted to the zero-displacement case; see GLGizmoImage.
m_gizmos.emplace_back(new GLGizmoImage(m_parent, "toolbar_image.svg", EType::Image));
m_gizmos.emplace_back(new GLGizmoEmboss(m_parent, m_is_dark ? "toolbar_text_dark.svg" : "toolbar_text.svg", EType::Emboss));
m_gizmos.emplace_back(new GLGizmoSVG(m_parent));
m_gizmos.emplace_back(new GLGizmoMeasure(m_parent, m_is_dark ? "toolbar_measure_dark.svg" : "toolbar_measure.svg", EType::Measure));
@@ -593,8 +585,6 @@ bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_p
return dynamic_cast<GLGizmoFuzzySkin*>(m_gizmos[FuzzySkin].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
else if (m_current == TextureDisplacement)
return dynamic_cast<GLGizmoTextureDisplacement*>(m_gizmos[TextureDisplacement].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
else if (m_current == Image)
return dynamic_cast<GLGizmoImage*>(m_gizmos[Image].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
else if (m_current == MeshBoolean)
return dynamic_cast<GLGizmoMeshBoolean*>(m_gizmos[MeshBoolean].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
else if (m_current == BrimEars)
@@ -609,7 +599,6 @@ bool GLGizmosManager::is_paint_gizmo()
m_current == EType::MmSegmentation ||
m_current == EType::FuzzySkin ||
m_current == EType::TextureDisplacement ||
m_current == EType::Image ||
m_current == EType::Seam;
}
@@ -1561,8 +1550,6 @@ std::string get_name_from_gizmo_etype(GLGizmosManager::EType type)
return "Fuzzy Skin Painting";
case GLGizmosManager::EType::TextureDisplacement:
return "Texture Displacement";
case GLGizmosManager::EType::Image:
return "Image";
default:
return "";
}
@@ -96,7 +96,6 @@ public:
FuzzySkin,
MmSegmentation,
TextureDisplacement,
Image,
Emboss,
Svg,
Measure,
-6
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@@ -1,6 +0,0 @@
namespace Slic3r {
namespace GUI {
} // namespace GUI
} // namespace Slic3r
-11
View File
@@ -1,11 +0,0 @@
#ifndef slic3r_MultiTaskModel_hpp_
#define slic3r_MultiTaskModel_hpp_
namespace Slic3r {
namespace GUI {
} // namespace GUI
} // namespace Slic3r
#endif
-59
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@@ -67,7 +67,6 @@
#include "slic3r/GUI/Field.hpp"
#include "slic3r/GUI/Widgets/PopupWindow.hpp"
#include <set>
#include <wx/filename.h>
#include "slic3r/GUI/Widgets/StaticLine.hpp"
#include "slic3r/GUI/GUI_ObjectSettings.hpp"
#include "slic3r/GUI/ColorDecomposeDialog.hpp"
@@ -247,7 +246,6 @@
#include "DeviceCore/DevNozzleSystem.h" // DevNozzle, GetExtNozzles / GetRackNozzles
#include "ProjectDirtyStateManager.hpp"
#include "Gizmos/GLGizmoSimplify.hpp" // create suggestion notification
#include "Gizmos/GLGizmoImage.hpp" // Drop an image onto the Image tool
#include "Gizmos/GLGizmoSVG.hpp" // Drop SVG file
#include "Gizmos/GizmoObjectManipulation.hpp"
@@ -7112,9 +7110,6 @@ void Sidebar::can_search()
p->can_search();
}
// Defined with the other drop helpers below; forward declared because the drop target uses it.
void set_image_drag_over(Plater &plater, bool over);
class PlaterDropTarget : public wxFileDropTarget
{
public:
@@ -7124,53 +7119,12 @@ public:
virtual bool OnDropFiles(wxCoord x, wxCoord y, const wxArrayString &filenames);
// A drag has no feedback of its own, so the Image tool is told when one is over the view and
// draws a drop zone for as long as it is. wxWidgets cannot hand us the file names before the
// drop on GTK, so this says nothing about what is being dragged: the zone invites a picture,
// and anything else still falls through to the model loader.
virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
{
set_image_drag_over(m_plater, true);
return wxFileDropTarget::OnEnter(x, y, def);
}
virtual void OnLeave()
{
set_image_drag_over(m_plater, false);
wxFileDropTarget::OnLeave();
}
private:
MainFrame& m_mainframe;
Plater& m_plater;
};
namespace {
// The Image gizmo, but only while it is the open one. Null otherwise, which is what keeps a drag or
// a drop from meaning anything different with the tool closed.
GLGizmoImage *open_image_gizmo(Plater &plater)
{
GLCanvas3D *canvas = plater.canvas3D();
if (canvas == nullptr)
return nullptr;
GLGizmosManager &gizmos = canvas->get_gizmos_manager();
if (gizmos.get_current_type() != GLGizmosManager::Image)
return nullptr;
return dynamic_cast<GLGizmoImage *>(gizmos.get_gizmo(GLGizmosManager::Image));
}
// True when `file` is a picture and the Image gizmo is the one currently open, in which case it has
// taken the file. Mirrors emboss_svg() below, which does the same for an SVG and the text tool.
bool drop_image_on_gizmo(Plater &plater, const wxString &file)
{
static const std::set<wxString> image_ext = { "png", "jpg", "jpeg", "bmp" };
const wxString ext = wxFileName(file).GetExt().Lower();
if (image_ext.count(ext) == 0)
return false;
GLGizmoImage *image = open_image_gizmo(plater);
return image != nullptr && image->drop_image_file(into_u8(file));
}
bool emboss_svg(Plater& plater, const wxString &svg_file, const Vec2d& mouse_drop_position)
{
std::string svg_file_str = into_u8(svg_file);
@@ -7829,12 +7783,6 @@ const std::regex Plater::priv::pattern_zip_amf(".*[.]zip[.]amf", std::regex::ica
const std::regex Plater::priv::pattern_any_amf(".*[.](amf|amf[.]xml|zip[.]amf)", std::regex::icase);
const std::regex Plater::priv::pattern_prusa(".*bbl", std::regex::icase);
void set_image_drag_over(Plater &plater, bool over)
{
if (GLGizmoImage *image = open_image_gizmo(plater))
image->set_file_drag_over(over);
}
bool PlaterDropTarget::OnDropFiles(wxCoord x, wxCoord y, const wxArrayString &filenames)
{
#ifdef WIN32
@@ -7842,18 +7790,11 @@ bool PlaterDropTarget::OnDropFiles(wxCoord x, wxCoord y, const wxArrayString &fi
this->MSWUpdateDragImageOnLeave();
#endif // WIN32
set_image_drag_over(m_plater, false); // the drag is over, whoever ends up taking the file
m_mainframe.Raise();
m_mainframe.select_tab(TAB_ID_PREPARE);
if (wxGetApp().is_editor())
m_plater.select_view_3D("3D");
// A picture dropped while the Image tool is open is that tool's input, not a model to load. Only
// then: with the tool closed a dropped PNG goes on doing whatever it did before.
if (filenames.size() == 1 && drop_image_on_gizmo(m_plater, filenames.Last()))
return true;
// When only one .svg file is dropped on scene
if (filenames.size() == 1) {
const wxString &filename = filenames.Last();
-3
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@@ -114,9 +114,6 @@ constexpr std::array<ShortcutInfo, size_t(Shortcut::Count)> shortcut_table = {{
SHORTCUT(GizmoAssembly, "gizmo_assembly", L("Gizmo assemble"), PLATER, { 'Y' }),
SHORTCUT(GizmoBrimEars, "gizmo_brim_ears", L("Gizmo brim ears"), PLATER, { 'E' }),
SHORTCUT(GizmoDisplacement, "gizmo_displacement", L("Gizmo texture displacement painting"), PLATER, { 'D' }),
// Unbound by default: every single letter this context can reach is already taken, and a default
// that shadows one of them is worse than none. The shortcuts dialog lists it for binding.
SHORTCUT(GizmoImage, "gizmo_image", L("Gizmo image painting"), PLATER, KeyChord{}),
// Sliders
SHORTCUT(GoToLayer, "go_to_layer", L("Jump to layer"), PREVIEW, { 'G', SHIFT }),
+1 -1
View File
@@ -38,7 +38,7 @@ enum class Shortcut : uint8_t {
MoveSelectionLeft, MoveSelectionRight, MoveSelectionUp, MoveSelectionDown, RotateSelectionLeft, RotateSelectionRight,
// Gizmos
GizmoMove, GizmoRotate, GizmoScale, GizmoFlatten, GizmoCut, GizmoMeshBoolean, GizmoFdmSupports, GizmoSeam, GizmoFuzzySkin,
GizmoMmuSegmentation, GizmoEmboss, GizmoMeasure, GizmoAssembly, GizmoBrimEars, GizmoDisplacement, GizmoImage,
GizmoMmuSegmentation, GizmoEmboss, GizmoMeasure, GizmoAssembly, GizmoBrimEars, GizmoDisplacement,
// Sliders
GoToLayer, LayerSliderUp, LayerSliderDown, MovesSliderLeft, MovesSliderRight, MovesSliderStart, MovesSliderEnd,
// Painting tools
-232
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@@ -1,232 +0,0 @@
#include "SysInfoDialog.hpp"
#include "I18N.hpp"
#include "3DScene.hpp"
#include "GUI.hpp"
#include "../Utils/UndoRedo.hpp"
#include "Plater.hpp"
#include <string>
#include <Eigen/Core>
#include <wx/clipbrd.h>
#include <wx/platinfo.h>
#include "GUI_App.hpp"
#include "MainFrame.hpp"
#include "wxExtensions.hpp"
#include "libslic3r/BlacklistedLibraryCheck.hpp"
#include "libslic3r/Color.hpp"
#include "format.hpp"
#ifdef _WIN32
// The standard Windows includes.
#define WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#include <psapi.h>
#endif /* _WIN32 */
namespace Slic3r {
namespace GUI {
std::string get_main_info(bool format_as_html)
{
std::stringstream out;
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
if (!format_as_html)
out << b_start << (wxGetApp().is_editor() ? SLIC3R_APP_FULL_NAME : GCODEVIEWER_APP_NAME) << b_end << line_end;
out << b_start << "Version: " << b_end << SLIC3R_VERSION << line_end;
out << b_start << "Build: " << b_end << (wxGetApp().is_editor() ? SLIC3R_BUILD_ID : GCODEVIEWER_BUILD_ID) << line_end;
out << line_end;
out << b_start << "Operating System: " << b_end << wxPlatformInfo::Get().GetOperatingSystemFamilyName() << line_end;
out << b_start << "System Architecture: " << b_end << wxPlatformInfo::Get().GetArchName() << line_end;
out << b_start <<
#if defined _WIN32
"Windows Version: "
#else
// Hopefully some kind of unix / linux.
"System Version: "
#endif
<< b_end << wxPlatformInfo::Get().GetOperatingSystemDescription() << line_end;
out << b_start << "Total RAM size [MB]: " << b_end << Slic3r::format_memsize_MB(Slic3r::total_physical_memory());
return out.str();
}
std::string get_mem_info(bool format_as_html)
{
std::stringstream out;
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
std::string mem_info_str = log_memory_info(true);
std::istringstream mem_info(mem_info_str);
std::string value;
while (std::getline(mem_info, value, ':')) {
out << b_start << (value+": ") << b_end;
std::getline(mem_info, value, ';');
out << value << line_end;
}
const Slic3r::UndoRedo::Stack &stack = wxGetApp().plater()->undo_redo_stack_main();
out << b_start << "RAM size reserved for the Undo / Redo stack: " << b_end << Slic3r::format_memsize_MB(stack.get_memory_limit()) << line_end;
out << b_start << "RAM size occupied by the Undo / Redo stack: " << b_end << Slic3r::format_memsize_MB(stack.memsize()) << line_end << line_end;
return out.str();
}
SysInfoDialog::SysInfoDialog()
: DPIDialog(static_cast<wxWindow*>(wxGetApp().mainframe), wxID_ANY, (wxGetApp().is_editor() ? wxString(SLIC3R_APP_FULL_NAME) : wxString(GCODEVIEWER_APP_NAME)) + " - " + _L("System Information"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
wxColour bgr_clr = wxGetApp().get_window_default_clr();//wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
SetBackgroundColour(bgr_clr);
SetFont(wxGetApp().normal_font());
wxBoxSizer* hsizer = new wxBoxSizer(wxHORIZONTAL);
hsizer->SetMinSize(wxSize(50 * wxGetApp().em_unit(), -1));
auto main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(hsizer, 1, wxEXPAND | wxALL, 10);
// logo
m_logo_bmp = ScalableBitmap(this, wxGetApp().logo_name(), 192);
m_logo = new wxStaticBitmap(this, wxID_ANY, m_logo_bmp.bmp());
hsizer->Add(m_logo, 0, wxALIGN_CENTER_VERTICAL);
wxBoxSizer* vsizer = new wxBoxSizer(wxVERTICAL);
hsizer->Add(vsizer, 1, wxEXPAND|wxLEFT, 20);
// title
{
wxStaticText* title = new wxStaticText(this, wxID_ANY, wxGetApp().is_editor() ? SLIC3R_APP_FULL_NAME : GCODEVIEWER_APP_NAME, wxDefaultPosition, wxDefaultSize);
wxFont title_font = wxGetApp().bold_font();
title_font.SetFamily(wxFONTFAMILY_ROMAN);
title_font.SetPointSize(22);
title->SetFont(title_font);
vsizer->Add(title, 0, wxEXPAND | wxTOP, wxGetApp().em_unit()/*50*/);
}
// main_info_text
wxFont font = get_default_font(this);
const auto text_clr = wxGetApp().get_label_clr_default();//wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
auto text_clr_str = encode_color(ColorRGB(text_clr.Red(), text_clr.Green(), text_clr.Blue()));
auto bgr_clr_str = encode_color(ColorRGB(bgr_clr.Red(), bgr_clr.Green(), bgr_clr.Blue()));
const int fs = font.GetPointSize() - 1;
int size[] = { static_cast<int>(fs*1.5), static_cast<int>(fs*1.4), static_cast<int>(fs*1.3), fs, fs, fs, fs };
m_html = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_NEVER);
{
m_html->SetFonts(font.GetFaceName(), font.GetFaceName(), size);
m_html->SetBorders(2);
const auto text = wxString::Format(
"<html>"
"<body bgcolor= %s link= %s>"
"<font color=%s>"
"%s"
"</font>"
"</body>"
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
get_main_info(true));
m_html->SetPage(text);
vsizer->Add(m_html, 1, wxEXPAND | wxBOTTOM, wxGetApp().em_unit());
}
// opengl_info
m_opengl_info_html = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_AUTO);
{
m_opengl_info_html->SetMinSize(wxSize(-1, 16 * wxGetApp().em_unit()));
m_opengl_info_html->SetFonts(font.GetFaceName(), font.GetFaceName(), size);
m_opengl_info_html->SetBorders(10);
wxString blacklisted_libraries_message;
#ifdef WIN32
std::wstring blacklisted_libraries = BlacklistedLibraryCheck::get_instance().get_blacklisted_string().c_str();
if (! blacklisted_libraries.empty())
blacklisted_libraries_message = wxString("<br><b>") + _L("Blacklisted libraries loaded into OrcaSlicer process:") + "</b><br>" + blacklisted_libraries;
#endif // WIN32
const auto text = GUI::format_wxstr(
"<html>"
"<body bgcolor= %s link= %s>"
"<font color=%s>"
"%s<br>%s<br>%s<br>%s"
"</font>"
"</body>"
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
blacklisted_libraries_message,
get_mem_info(true), wxGetApp().get_gl_info(false),
"<b>" + _L("SIMD is supported:") + "</b> " + Eigen::SimdInstructionSetsInUse());
m_opengl_info_html->SetPage(text);
main_sizer->Add(m_opengl_info_html, 1, wxEXPAND | wxBOTTOM, 15);
}
wxStdDialogButtonSizer* buttons = this->CreateStdDialogButtonSizer(wxOK);
m_btn_copy_to_clipboard = new wxButton(this, wxID_ANY, _L("Copy to Clipboard"), wxDefaultPosition, wxDefaultSize);
buttons->Insert(0, m_btn_copy_to_clipboard, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, 5);
m_btn_copy_to_clipboard->Bind(wxEVT_BUTTON, &SysInfoDialog::onCopyToClipboard, this);
this->SetEscapeId(wxID_OK);
this->Bind(wxEVT_BUTTON, &SysInfoDialog::onCloseDialog, this, wxID_OK);
main_sizer->Add(buttons, 0, wxEXPAND | wxRIGHT | wxBOTTOM, 3);
wxGetApp().UpdateDlgDarkUI(this, true);
// this->Bind(wxEVT_LEFT_DOWN, &SysInfoDialog::onCloseDialog, this);
// logo->Bind(wxEVT_LEFT_DOWN, &SysInfoDialog::onCloseDialog, this);
SetSizer(main_sizer);
main_sizer->SetSizeHints(this);
}
void SysInfoDialog::on_dpi_changed(const wxRect &suggested_rect)
{
m_logo_bmp.msw_rescale();
m_logo->SetBitmap(m_logo_bmp.bmp());
wxFont font = get_default_font(this);
const int fs = font.GetPointSize() - 1;
int font_size[] = { static_cast<int>(fs*1.5), static_cast<int>(fs*1.4), static_cast<int>(fs*1.3), fs, fs, fs, fs };
m_html->SetFonts(font.GetFaceName(), font.GetFaceName(), font_size);
m_html->Refresh();
const int& em = em_unit();
msw_buttons_rescale(this, em, { wxID_OK, m_btn_copy_to_clipboard->GetId() });
m_opengl_info_html->SetMinSize(wxSize(-1, 16 * em));
m_opengl_info_html->SetFonts(font.GetFaceName(), font.GetFaceName(), font_size);
m_opengl_info_html->Refresh();
const wxSize& size = wxSize(65 * em, 55 * em);
SetMinSize(size);
Fit();
Refresh();
}
void SysInfoDialog::onCopyToClipboard(wxEvent &)
{
wxTheClipboard->Open();
const auto text = get_main_info(false) + "\n" + wxGetApp().get_gl_info(true);
wxTheClipboard->SetData(new wxTextDataObject(text));
wxTheClipboard->Close();
}
void SysInfoDialog::onCloseDialog(wxEvent &)
{
this->EndModal(wxID_CLOSE);
}
} // namespace GUI
} // namespace Slic3r
-36
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@@ -1,36 +0,0 @@
#ifndef slic3r_GUI_SysInfoDialog_hpp_
#define slic3r_GUI_SysInfoDialog_hpp_
#include <wx/event.h>
#include <wx/wx.h>
#include <wx/html/htmlwin.h>
#include "GUI_Utils.hpp"
#include "wxExtensions.hpp"
namespace Slic3r {
namespace GUI {
class SysInfoDialog : public DPIDialog
{
ScalableBitmap m_logo_bmp;
wxStaticBitmap* m_logo;
wxHtmlWindow* m_opengl_info_html;
wxHtmlWindow* m_html;
wxButton* m_btn_copy_to_clipboard;
public:
SysInfoDialog();
protected:
void on_dpi_changed(const wxRect &suggested_rect) override;
private:
void onCopyToClipboard(wxEvent &);
void onCloseDialog(wxEvent &);
};
} // namespace GUI
} // namespace Slic3r
#endif
+6 -1
View File
@@ -939,7 +939,8 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
m_active_edge = (hit.first >= 0 && is_edge_selected(hit)) ? hit : std::pair<int, int>{ -1, -1 };
m_gesture = (m_active_edge.first >= 0) ? Gesture::MoveEdge : Gesture::Pan;
} else {
const int hit = island_at(uv);
const std::vector<int> selection_before = m_selection;
const int hit = island_at(uv);
if (hit >= 0) {
if (evt.ShiftDown()) {
// Shift adds to the selection (and makes the clicked one the new primary).
@@ -969,6 +970,10 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
m_selected_island = -1;
}
m_gesture = (m_selected_island >= 0) ? Gesture::MoveIsland : Gesture::Pan;
// The owner shows the selection on the model and would not hear of this click otherwise in time: a
// click that clears the selection starts no gesture, and one that sets it reports only on release.
if (m_selection != selection_before)
run_command(Command::SelectionChanged);
}
grab_mouse();
Refresh();
+3 -1
View File
@@ -108,10 +108,12 @@ public:
// the command callback - the canvas has the selection and the view, the gizmo has the layer.
// `value` carries the new setting for the Set* commands (an angle, a flag as 0/1, or an index into
// SelectMode / Background) and is 0 otherwise.
// SelectionChanged is sent by the canvas itself when a click changes the island selection. It carries
// nothing: the owner reads selected_islands() back, and only needs telling that it should look.
enum class Command {
FrameAll, ToggleSnap, AverageScale, CutSelectedIsland, ProjectFromView, JoinSelected, UnjoinSelected,
Unwrap, SetSeamAngle, SetConnectIslands, SetSelectMode, SetMarkSeams, SetSeamPath, ClearSeams, ClearUVEdits,
SetBackground, PickTexture, PaneClosed
SetBackground, PickTexture, PaneClosed, SelectionChanged
};
void run_command(Command cmd, float value = 0.f);
using CommandFn = std::function<void(Command, float)>;
View File
View File
+29 -9
View File
@@ -82,6 +82,11 @@ ComboBox::ComboBox(wxWindow *parent,
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
drop.Bind(EVT_DROPDOWN_ITEM_ACTION, [this](wxCommandEvent &e) {
e.SetEventObject(this);
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
drop.Bind(EVT_DISMISS, [this](auto &) {
drop_down = false;
wxCommandEvent e(wxEVT_COMBOBOX_CLOSEUP);
@@ -251,7 +256,7 @@ int ComboBox::Append(const wxString &text,
int style)
{
auto valid_bit_map = bitmap.IsOk() ? bitmap : wxNullBitmap;
Item item{text, wxEmptyString, valid_bit_map, valid_bit_map, clientData, group_key, group_label};
Item item{text, wxEmptyString, valid_bit_map, valid_bit_map, wxNullBitmap, clientData, group_key, group_label};
item.style = style;
items.push_back(item);
SetClientDataType(wxClientData_Void);
@@ -297,6 +302,12 @@ void ComboBox::ForceDropdownOpen()
}
}
void ComboBox::CloseDropdown()
{
if (drop.IsShown())
drop.DismissAndNotify();
}
unsigned int ComboBox::GetCount() const { return items.size(); }
void ComboBox::set_replace_text(wxString text, wxString image_name)
@@ -350,6 +361,13 @@ void ComboBox::SetItemBitmap(unsigned int n, wxBitmap const &bitmap)
drop.Invalidate();
}
void ComboBox::SetItemActionBitmap(unsigned int n, wxBitmap const &bitmap)
{
if (n >= items.size()) return;
items[n].action_icon = bitmap.IsOk() ? bitmap : wxNullBitmap;
drop.Invalidate();
}
int ComboBox::DoInsertItems(const wxArrayStringsAdapter &items,
unsigned int pos,
void ** clientData,
@@ -357,7 +375,7 @@ int ComboBox::DoInsertItems(const wxArrayStringsAdapter &items,
{
if (pos > this->items.size()) return -1;
for (int i = 0; i < items.GetCount(); ++i) {
Item item { items[i], wxEmptyString, wxNullBitmap, wxNullBitmap, clientData ? clientData[i] : NULL };
Item item { items[i], wxEmptyString, wxNullBitmap, wxNullBitmap, wxNullBitmap, clientData ? clientData[i] : NULL };
this->items.insert(this->items.begin() + pos, item);
++pos;
}
@@ -419,16 +437,18 @@ void ComboBox::keyDown(wxKeyEvent& event)
case WXK_UP:
case WXK_DOWN:
case WXK_LEFT:
case WXK_RIGHT:
if ((event.GetKeyCode() == WXK_UP || event.GetKeyCode() == WXK_LEFT) && GetSelection() > 0) {
SetSelection(GetSelection() - 1);
} else if ((event.GetKeyCode() == WXK_DOWN || event.GetKeyCode() == WXK_RIGHT) && GetSelection() + 1 < items.size()) {
SetSelection(GetSelection() + 1);
} else {
case WXK_RIGHT: {
// Step over disabled rows: the mouse cannot select them either.
const int step = (event.GetKeyCode() == WXK_UP || event.GetKeyCode() == WXK_LEFT) ? -1 : 1;
int n = GetSelection() + step;
while (n >= 0 && n < int(items.size()) && (items[n].style & DD_ITEM_STYLE_DISABLED))
n += step;
if (n < 0 || n >= int(items.size()))
break;
}
SetSelection(n);
sendComboBoxEvent();
break;
}
case WXK_TAB:
HandleAsNavigationKey(event);
break;
+2
View File
@@ -96,10 +96,12 @@ public:
wxBitmap GetItemBitmap(unsigned int n);
void SetItemBitmap(unsigned int n, wxBitmap const &bitmap);
void SetItemActionBitmap(unsigned int n, wxBitmap const &bitmap);
bool is_drop_down(){return drop_down;}
void DeleteOneItem(unsigned int pos) { DoDeleteOneItem(pos); }
void ForceDropdownOpen();
void CloseDropdown();
protected:
virtual int DoInsertItems(const wxArrayStringsAdapter &items,
+64 -4
View File
@@ -30,6 +30,7 @@
#include "slic3r/GUI/wxExtensions.hpp"
wxDEFINE_EVENT(EVT_DISMISS, wxCommandEvent);
wxDEFINE_EVENT(EVT_DROPDOWN_ITEM_ACTION, wxCommandEvent);
BEGIN_EVENT_TABLE(DropDown, PopupWindow)
@@ -242,6 +243,19 @@ static wxSize GetBmpSize(wxBitmap & bmp)
#endif
}
// The x-range [first, second) of the column at the right of the rows that holds the items' action
// icons, empty when no item has one. render() draws the icons in it and mouseReleased() hit-tests
// clicks against it, so the drawn icon and its clickable area always match.
std::pair<int, int> DropDown::actionColumn() const
{
if (actionIconWidth <= 0)
return {0, 0};
int right = rowSize.x;
if (rowSize.y * count > GetSize().y) // position bar
right -= 6;
return {right - actionIconWidth - FromDIP(16), right};
}
static void _DrawSplitItem(const wxWindow* w, wxDC& dc, wxString split_text, wxPoint start_pt, int item_width, int item_height)
{
// save dc
@@ -371,6 +385,10 @@ void DropDown::render(wxDC &dc)
rcContent.width -= szBmp.x + 5;
}
const auto action_column = actionColumn();
if (action_column.second > action_column.first)
rcContent.width = action_column.first - rcContent.x;
std::set<wxString> groups;
// draw texts & icons
int index = 0;
@@ -434,13 +452,24 @@ void DropDown::render(wxDC &dc)
auto text = group.IsEmpty()
? (item.group_key.IsEmpty() ? item.text : item.group_label)
: item.text;
if (item.action_icon.IsOk()) {
auto action_size = GetBmpSize(item.action_icon);
wxPoint action_pt(action_column.second - action_size.x - FromDIP(8),
rcContent.y + (rcContent.height - action_size.y) / 2);
dc.DrawBitmap(item.action_icon, action_pt);
}
if (!text_off && !text.IsEmpty()) {
wxSize tSize = dc.GetMultiLineTextExtent(text);
if (pt.x + tSize.x > rcContent.GetRight()) {
if (is_hover && item.tip.IsEmpty())
SetToolTip(text);
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END,
rcContent.GetRight() - pt.x);
int max_text_width = rcContent.GetRight() - pt.x;
if (max_text_width <= 0) {
text.clear();
} else {
if (is_hover && item.tip.IsEmpty())
SetToolTip(text);
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END, max_text_width);
}
}
pt.y += (rcContent.height - textSize.y) / 2;
dc.SetFont(GetFont());
@@ -529,6 +558,7 @@ void DropDown::messureSize()
if (!need_sync) return;
textSize = wxSize();
iconSize = wxSize();
actionIconWidth = 0;
count = 0;
wxClientDC dc(GetParent() ? GetParent() : this);
dc.SetFont(GetFont());
@@ -565,8 +595,13 @@ void DropDown::messureSize()
size1.x += size2.x + (text_off ? 0 : 5);
}
}
if (item.action_icon.IsOk())
actionIconWidth = std::max(actionIconWidth, GetBmpSize(item.action_icon).x);
if (size1.x > textSize.x) textSize = size1;
}
// Every row leaves room for the action column, as render() and actionColumn() lay it out.
if (actionIconWidth > 0)
textSize.x += actionIconWidth + FromDIP(16);
if (!align_icon) iconSize.x = 0;
wxSize szContent = textSize;
if (szContent.x < FromDIP(120) && !use_content_width)
@@ -636,6 +671,11 @@ void DropDown::messureSize()
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
subDropDown->Bind(EVT_DROPDOWN_ITEM_ACTION, [this](wxCommandEvent &e) {
e.SetEventObject(this);
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
}
need_sync = false;
}
@@ -714,6 +754,15 @@ void DropDown::mouseReleased(wxMouseEvent& event)
if (hover_item < 0)
return;
if (hover_item >= 0 && (subDropDown == nullptr || subDropDown->group.empty())) { // not moved
int index = hoverIndex();
if (index >= 0 && items[index].action_icon.IsOk()) {
const auto action_column = actionColumn();
if (event.GetX() >= action_column.first && event.GetX() < action_column.second) {
sendDropDownActionEvent(index);
paintNow();
return;
}
}
sendDropDownEvent();
if (mainDropDown)
mainDropDown->hover_item = -1; // To Dismiss mainDropDown
@@ -830,6 +879,17 @@ void DropDown::sendDropDownEvent()
GetEventHandler()->ProcessEvent(event);
}
void DropDown::sendDropDownActionEvent(int index)
{
if (index < 0 || index >= int(items.size()) || (items[index].style & DD_ITEM_STYLE_DISABLED))
return;
wxCommandEvent event(EVT_DROPDOWN_ITEM_ACTION, GetId());
event.SetEventObject(this);
event.SetInt(index);
event.SetString(items[index].text);
GetEventHandler()->ProcessEvent(event);
}
void DropDown::Dismiss()
{
if (subDropDown && subDropDown->IsShown())
+6
View File
@@ -5,6 +5,7 @@
#include <wx/event.h>
#include <vector>
#include <cstddef>
#include <utility>
#include <wx/gdicmn.h>
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include <boost/date_time/posix_time/ptime.hpp>
@@ -27,6 +28,7 @@ class wxWindow;
#define DD_ITEM_STYLE_DIMMED 0x0004 // gray text, but still selectable
wxDECLARE_EVENT(EVT_DISMISS, wxCommandEvent);
wxDECLARE_EVENT(EVT_DROPDOWN_ITEM_ACTION, wxCommandEvent);
class DropDown : public PopupWindow
{
@@ -37,6 +39,7 @@ public:
wxString text_static_tips;// display static tips for TextInput.eg.PrinterInfoBox
wxBitmap icon;
wxBitmap icon_textctrl;// display icon for TextInput.eg.PrinterInfoBox
wxBitmap action_icon;
void * data{nullptr};
wxString group_key{};
wxString group_label{};
@@ -65,6 +68,7 @@ private:
wxSize textSize;
wxSize iconSize;
int actionIconWidth = 0;
wxSize rowSize;
StateHandler state_handler;
@@ -135,6 +139,7 @@ private:
int hoverIndex();
int selectedItem();
std::pair<int, int> actionColumn() const;
friend class ComboBox;
void messureSize();
@@ -148,6 +153,7 @@ private:
void mouseWheelMoved(wxMouseEvent &event);
void sendDropDownEvent();
void sendDropDownActionEvent(int index);
DECLARE_EVENT_TABLE()
-15
View File
@@ -1,15 +0,0 @@
#ifndef slic3r_wxinit_hpp_
#define slic3r_wxinit_hpp_
#include <wx/wx.h>
#include <wx/intl.h>
#include <wx/html/htmlwin.h>
// Perl redefines a _ macro, so we undef this one
#undef _
// We do want to use translation however, so define it as __ so we can do a find/replace
// later when we no longer need to undef _
#define __(s) wxGetTranslation((s))
#endif
-19
View File
@@ -1,19 +0,0 @@
#ifndef slic3r_GUI_Profile_hpp_
#define slic3r_GUI_Profile_hpp_
// Profiling support using the Shiny intrusive profiler
//#define SLIC3R_PROFILE_GUI
#if defined(SLIC3R_PROFILE) && defined(SLIC3R_PROFILE_GUI)
#include <Shiny/Shiny.h>
#define SLIC3R_GUI_PROFILE_FUNC() PROFILE_FUNC()
#define SLIC3R_GUI_PROFILE_BLOCK(name) PROFILE_BLOCK(name)
#define SLIC3R_GUI_PROFILE_UPDATE() PROFILE_UPDATE()
#define SLIC3R_GUI_PROFILE_OUTPUT(x) PROFILE_OUTPUT(x)
#else
#define SLIC3R_GUI_PROFILE_FUNC()
#define SLIC3R_GUI_PROFILE_BLOCK(name)
#define SLIC3R_GUI_PROFILE_UPDATE()
#define SLIC3R_GUI_PROFILE_OUTPUT(x)
#endif
#endif // slic3r_GUI_Profile_hpp_
+76
View File
@@ -43,6 +43,7 @@
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/Exception.hpp"
#include "libslic3r/LifecycleEvents.hpp"
#include "libslic3r/Utils.hpp"
#include "test_helpers.hpp"
#include "test_utils.hpp"
@@ -156,6 +157,81 @@ SCENARIO("Changing the number of solid shell layers does not make all surfaces i
}
}
// Two copies of one object share a single slice. When a copy that has sliced itself becomes identical to an
// earlier object, it keeps its own layers while that object slices and only then takes the shared layers over.
TEST_CASE("An object that starts sharing another object's slices keeps its own layers until it takes them over", "[Print][Regression]")
{
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
config.set_deserialize_strict({
{ "layer_height", 0.2 },
{ "initial_layer_print_height", 0.2 },
{ "raft_layers", 1 }, // each object gets support layers of its own
{ "sparse_infill_density", "20%" }, // object_a's override below differs from this
});
// Activates the slicing-pipeline hook installed for the second slice below.
config.set_key_value("slicing_pipeline_plugin", new ConfigOptionStrings({"probe"}));
Print print;
Model model;
init_print({cube(20)}, print, model, config);
ModelObject *object_a = model.objects.front();
// add_object() gives the copy extruder 1, and objects only share slices when their configs match.
object_a->config.set_key_value("extruder", new ConfigOptionInt(1));
ModelObject *object_b = model.add_object(*object_a); // shares object_a's mesh
for (ModelInstance *instance : object_b->instances)
instance->set_offset(instance->get_offset() + Vec3d(40., 0., 0.));
// A per-object override makes the objects differ, so each slices itself.
object_a->config.set_key_value("sparse_infill_density", new ConfigOptionPercent(40));
print.apply(model, config);
print.process();
REQUIRE(print.objects().size() == 2);
// The non-const accessors hand out the layer vectors themselves, which the checks below compare.
PrintObject *print_b = print.get_object(1);
REQUIRE(print_b->model_object()->id() == object_b->id()); // Print slices its own copy of the model
REQUIRE(print_b->get_shared_object() == nullptr);
const LayerPtrs own_layers = print_b->layers();
const SupportLayerPtrs own_support_layers = print_b->support_layers();
REQUIRE(!own_layers.empty());
REQUIRE(!own_support_layers.empty());
// Without the override the objects are identical again: print_a redoes the steps the setting invalidated,
// and print_b shares it.
object_a->config.erase("sparse_infill_density");
print.apply(model, config);
REQUIRE(print.objects().size() == 2);
PrintObject *print_a = print.get_object(0);
// Erasing the override invalidates print_a's posPrepareInfill and the steps after it. Its hook is the first one
// print_a fires, and it runs after print_b starts sharing but before print_b takes the shared layers over.
bool hook_fired = false;
bool shared_while_a_runs = false;
bool kept_layers = false;
bool kept_support_layers = false;
{
Print::set_slicing_pipeline_hook_fn([&](Print &, const PrintObject *object, SlicingPipelineStepPlugin) {
if (object != print_a || hook_fired)
return;
hook_fired = true;
shared_while_a_runs = print_b->get_shared_object() == print_a;
kept_layers = print_b->layers() == own_layers;
kept_support_layers = print_b->support_layers() == own_support_layers;
});
const ScopeGuard reset_hook([] { Print::set_slicing_pipeline_hook_fn(nullptr); });
print.process();
}
REQUIRE(hook_fired);
CHECK(print.objects()[1] == print_b);
CHECK(shared_while_a_runs);
CHECK(kept_layers);
CHECK(kept_support_layers);
CHECK(print_b->get_shared_object() == print_a);
REQUIRE(!print_a->layers().empty());
CHECK(print_b->layers() == print_a->layers());
CHECK(print_b->support_layers() == print_a->support_layers());
}
// ---------------------------------------------------------------------------
// Print::validate() warning collection
//
+215 -13
View File
@@ -28,6 +28,7 @@
#include <miniz.h>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include <memory>
#include <cstdint>
#include <ios>
@@ -38,6 +39,7 @@
#include <boost/algorithm/string/predicate.hpp>
#include <algorithm>
#include <functional>
#include <initializer_list>
#include <catch2/catch_tostring.hpp>
#include <Eigen/Core>
@@ -349,6 +351,24 @@ static bool replace_in_3mf_entry(const std::string& path, const std::string& suf
return replaced;
}
// Stores `model` as a one-plate project.
static void store_project(Model& model, const std::string& path, SaveStrategy strategy)
{
ScopedTemporaryDir backup_dir("orca_paint_src");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig cfg;
PlateData plate;
plate.plate_index = 0;
StoreParams sp;
sp.path = path.c_str();
sp.model = &model;
sp.config = &cfg;
sp.strategy = strategy;
sp.plate_data_list.push_back(&plate);
REQUIRE(store_bbs_3mf(sp));
}
// Stores a one-plate project holding a cube whose first two facets are painted Extruder2 and
// Extruder3, which the exporter writes as paint_color="8" and paint_color="0C".
static void store_painted_cube(const std::string& path)
@@ -363,19 +383,7 @@ static void store_painted_cube(const std::string& path)
selector.set_facet(1, EnforcerBlockerType::Extruder3);
REQUIRE(volume->mmu_segmentation_facets.set(selector));
}
ScopedTemporaryDir backup_dir("orca_paint_src");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig cfg;
PlateData plate;
plate.plate_index = 0;
StoreParams sp;
sp.path = path.c_str();
sp.model = &model;
sp.config = &cfg;
sp.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
sp.plate_data_list.push_back(&plate);
REQUIRE(store_bbs_3mf(sp));
store_project(model, path, SaveStrategy::Zip64 | SaveStrategy::Silence);
}
// Loads `path` through the BBS importer into `model`, releasing the plates it returns. The
@@ -501,6 +509,163 @@ TEST_CASE("A project with malformed paint data loads without the damaged facet",
REQUIRE(selector.num_facets(EnforcerBlockerType::Extruder3) == 1);
}
// Paints `triangles` of `volume` on texture displacement layer slot `slot`.
static void paint_texture_slot(ModelVolume& volume, int slot, std::initializer_list<int> triangles)
{
TriangleSelector selector(volume.mesh());
for (const int triangle : triangles)
selector.set_facet(triangle, EnforcerBlockerType::ENFORCER);
REQUIRE(volume.texture_displacement_facet(slot).set(selector));
}
// Every triangle's texture paint on every slot, in the form the exporter writes it, so two volumes
// compare equal only when the same triangles are painted on the same slots.
static std::vector<std::string> texture_paint(const ModelVolume& volume)
{
std::vector<std::string> paint;
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
for (size_t i = 0; i < volume.mesh().its.indices.size(); ++i)
paint.push_back(volume.texture_displacement_facet(slot).get_triangle_as_string(int(i)));
return paint;
}
// A cube with one texture displacement layer in slot 2 and texture paint on gapped triangles of two
// slots. The layer's image bytes need not decode: the archive stores them as they are.
static ModelVolume& add_texture_displaced_cube(Model& model)
{
ModelObject* object = model.add_object();
ModelVolume* volume = object->add_volume(make_cube(10., 10., 10.));
object->add_instance();
TextureDisplacementLayer layer;
layer.slot = 2;
layer.name = "Bark";
layer.depth_mm = 1.25f;
layer.image_data = std::make_shared<std::vector<unsigned char>>(std::vector<unsigned char>{ 0x89, 'P', 'N', 'G', 1, 2, 3 });
volume->texture_displacement_layers.push_back(layer);
volume->texture_displacement_options.active_slot = 2;
paint_texture_slot(*volume, 2, { 3, 7 });
paint_texture_slot(*volume, 5, { 10 });
return *volume;
}
TEST_CASE("Texture displacement layers, textures and paint survive a project round trip", "[3mf]")
{
// A single model file, and one file per object (read by a separate importer).
const SaveStrategy strategy = GENERATE(SaveStrategy::Zip64 | SaveStrategy::Silence,
SaveStrategy::Zip64 | SaveStrategy::Silence | SaveStrategy::SplitModel);
INFO("save strategy " << int(strategy));
ScopedTemporaryFile temp(".3mf");
Model source;
const ModelVolume& painted = add_texture_displaced_cube(source);
const std::vector<std::string> paint = texture_paint(painted);
REQUIRE(std::count_if(paint.begin(), paint.end(), [](const std::string& s) { return !s.empty(); }) == 3);
store_project(source, temp.string(), strategy);
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
REQUIRE(model.objects.size() == 1);
const ModelVolume& volume = *model.objects.front()->volumes.front();
REQUIRE(volume.texture_displacement_layers.size() == 1);
const TextureDisplacementLayer& layer = volume.texture_displacement_layers.front();
CHECK(layer.slot == 2);
CHECK(layer.name == "Bark");
CHECK_THAT(layer.depth_mm, Catch::Matchers::WithinAbs(1.25f, 1e-6f));
REQUIRE(layer.image_data);
CHECK(*layer.image_data == *painted.texture_displacement_layers.front().image_data);
CHECK(volume.texture_displacement_options.active_slot == 2);
CHECK(texture_paint(volume) == paint);
}
TEST_CASE("Volumes sharing a mesh keep their own texture displacement paint", "[3mf]")
{
Model source;
ModelObject* first_object = source.add_object();
ModelVolume* first = first_object->add_volume(make_cube(10., 10., 10.));
first_object->add_instance();
ModelVolume* second = source.add_object(*first_object)->volumes.front();
REQUIRE(second->mesh_ptr() == first->mesh_ptr());
paint_texture_slot(*first, 0, { 3 });
paint_texture_slot(*second, 0, { 7 });
// What a project save from the app uses: one file per object, an identical mesh written once.
ScopedTemporaryFile temp(".3mf");
store_project(source, temp.string(),
SaveStrategy::Zip64 | SaveStrategy::Silence | SaveStrategy::SplitModel | SaveStrategy::ShareMesh);
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
REQUIRE(model.objects.size() == 2);
CHECK(texture_paint(*model.objects[0]->volumes.front()) == texture_paint(*first));
CHECK(texture_paint(*model.objects[1]->volumes.front()) == texture_paint(*second));
}
TEST_CASE("A texture displacement layer never loads its image from outside the project", "[3mf]")
{
// A file the layer names, on the machine opening the project, that the project did not carry.
ScopedTemporaryFile texture(".png");
{
boost::nowide::ofstream file(texture.string(), std::ios::binary);
file << "not part of the project";
}
REQUIRE(boost::filesystem::file_size(texture.path()) > 0);
Model source;
ModelObject* object = source.add_object();
ModelVolume* volume = object->add_volume(make_cube(10., 10., 10.));
object->add_instance();
TextureDisplacementLayer layer;
layer.slot = 0;
layer.name = "Elsewhere";
layer.path = texture.string();
layer.depth_mm = 0.75f;
volume->texture_displacement_layers.push_back(layer);
ScopedTemporaryFile temp(".3mf");
store_project(source, temp.string(), SaveStrategy::Zip64 | SaveStrategy::Silence);
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
REQUIRE(model.objects.size() == 1);
const std::vector<TextureDisplacementLayer>& layers = model.objects.front()->volumes.front()->texture_displacement_layers;
REQUIRE(layers.size() == 1);
CHECK(layers.front().name == "Elsewhere");
CHECK_THAT(layers.front().depth_mm, Catch::Matchers::WithinAbs(0.75f, 1e-6f));
CHECK_FALSE(layers.front().image_data);
}
TEST_CASE("A project with a malformed texture displacement value still loads", "[3mf][Regression]")
{
const auto [from, to] = GENERATE(table<std::string, std::string>({
{ "\"islands\":[]", "\"islands\":[[null,0,0,1]]" }, // a number that is null
{ "\"slot\":2", "\"slot\":8" }, // a slot past the last
}));
INFO(from << " -> " << to);
ScopedTemporaryFile temp(".3mf");
Model source;
const ModelVolume& painted = add_texture_displaced_cube(source);
store_project(source, temp.string(), SaveStrategy::Zip64 | SaveStrategy::Silence);
REQUIRE(replace_in_3mf_entry(temp.string(), ".json", from, to));
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
Model model;
bool loaded = false;
REQUIRE_NOTHROW(loaded = load_project(temp.string(), model, backup_dir));
REQUIRE(loaded);
REQUIRE(model.objects.size() == 1);
const ModelVolume& volume = *model.objects.front()->volumes.front();
// The layer stack is dropped as a whole; the paint, stored apart from it, still loads.
CHECK(volume.texture_displacement_layers.empty());
CHECK(texture_paint(volume) == texture_paint(painted));
}
// The recipe lives only in the BBS-native backend, because that is the only one that runs:
// store_bbs_3mf is the sole exporter the app calls, and 3mf.cpp's load_3mf is reached only for
// files fingerprinted as PrusaSlicer's, which never carry a recipe. This locks in both halves:
@@ -2043,3 +2208,40 @@ TEST_CASE("3MF XML entries declaring more than an int can hold fail to load", "[
CHECK_FALSE(parser.check_3mf_from_prusa(path));
}
}
TEST_CASE("Loading a gcode.3mf from a stream keeps the plate's pick and pattern file paths", "[3mf][Regression]")
{
Model model;
REQUIRE(load_stl((std::string(TEST_DATA_DIR) + "/test_3mf/Prusa.stl").c_str(), &model));
model.add_default_instances();
ScopedTemporaryDir backup_dir("orca_pick");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
auto plate = std::make_unique<PlateData>();
plate->plate_index = 0;
plate->pick_file = (backup_dir.path() / "pick.png").string();
plate->pattern_bbox_file = (backup_dir.path() / "plate.json").string();
ScopedTemporaryFile temp(".3mf");
const std::string test_file = temp.string();
StoreParams store_params;
store_params.path = test_file.c_str();
store_params.model = &model;
store_params.config = &config;
store_params.plate_data_list.push_back(plate.get());
store_params.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
REQUIRE(store_bbs_3mf(store_params));
boost::nowide::ifstream in(test_file, std::ios::binary);
Model dst_model;
DynamicPrintConfig dst_config;
PlateDataPtrs dst_plates;
Semver file_version;
dst_model.set_backup_path(backup_dir.string());
REQUIRE(load_gcode_3mf_from_stream(in, &dst_config, &dst_model, &dst_plates, &file_version));
REQUIRE(dst_plates.size() == 1);
CHECK(dst_plates.front()->pick_file == "Metadata/pick_1.png");
CHECK(dst_plates.front()->pattern_bbox_file == "Metadata/plate_1.json");
release_PlateData_list(dst_plates);
}
@@ -32,6 +32,7 @@
#include <fstream>
#include <limits>
#include <set>
#include <string>
#include <boost/filesystem.hpp>
#include "libslic3r/AABBMesh.hpp"
@@ -2157,6 +2158,177 @@ TEST_CASE("A second bake beside a first comes out as fine as a single bake", "[T
CHECK(second <= single * 5 / 4);
}
// The .3mf stores the layer stack as JSON (see texture_displacement_layers_to_json). Two properties
// matter: everything the UV editor and the panel can set has to survive a round trip, and a document
// written by a build that knew fewer fields has to keep loading, with the missing ones left at their
// defaults rather than zeroed.
TEST_CASE("Texture displacement layers survive a JSON round trip", "[TextureDisplacement]")
{
std::vector<TextureDisplacementLayer> layers(2);
TextureDisplacementLayer &a = layers[0];
a.slot = 0;
a.name = "Bark";
a.path = "/textures/bark.png";
a.depth_mm = 1.25f;
a.tiling_scale = 7.5f;
a.rotation_deg = 30.f;
a.offset = Vec2f(0.25f, -0.5f);
a.invert = true;
a.midlevel = 0.125f;
a.smoothing = 0.75f;
a.edge_smoothing = true;
a.edge_smoothing_amount = 0.25f;
a.auto_connect_islands = false;
a.tile_enabled = false;
a.tile_method = TextureTileMethod::MirroredRepeat;
a.projection_method = TextureProjectionMethod::LSCM;
a.blend_mode = TextureBlendMode::Subtract;
a.color_enabled = true;
a.lscm_seam_angle_deg = 45.f;
a.island_padding_mm = 0.5f;
a.lscm_seam_edges = { { 1, 2 }, { 3, 5 } };
a.islands = { TextureIsland{ Vec2f(1.f, 2.f), 15.f, 1.5f }, TextureIsland{} };
a.island_groups = { 0, 0 };
a.lscm_uv_overrides = { { -4, Vec2f(0.5f, 0.75f) } };
TextureDisplacementLayer &b = layers[1];
b.slot = 1;
b.projection_method = TextureProjectionMethod::ViewProjected;
b.view_project_right = Vec3f(0.f, 1.f, 0.f);
b.view_project_up = Vec3f(0.f, 0.f, 1.f);
b.view_project_projective = true;
for (size_t i = 0; i < b.view_project_matrix.size(); ++i)
b.view_project_matrix[i] = float(i) + 0.5f;
TextureDisplacementOptions options;
options.displace_border = false;
options.smooth_enabled = true;
options.smooth_strength = 0.6f;
options.smooth_iterations = 5;
options.pipeline_v2 = false;
options.v2_max_triangles_k = 250;
options.color_mix_count = 3;
options.color_despeckle = 4;
options.active_slot = 3;
options.panel_mode = 1;
const std::string json = texture_displacement_layers_to_json(layers, options);
std::vector<TextureDisplacementLayer> read_layers;
TextureDisplacementOptions read_options;
REQUIRE(texture_displacement_layers_from_json(json, read_layers, read_options));
REQUIRE(read_layers.size() == layers.size());
const TextureDisplacementLayer &ra = read_layers[0];
CHECK(ra.name == a.name);
CHECK(ra.path == a.path);
CHECK_THAT(ra.depth_mm, WithinAbs(a.depth_mm, 1e-6f));
CHECK_THAT(ra.tiling_scale, WithinAbs(a.tiling_scale, 1e-6f));
CHECK_THAT(ra.rotation_deg, WithinAbs(a.rotation_deg, 1e-6f));
CHECK(ra.offset.isApprox(a.offset));
CHECK(ra.invert == a.invert);
CHECK_THAT(ra.midlevel, WithinAbs(a.midlevel, 1e-6f));
CHECK_THAT(ra.smoothing, WithinAbs(a.smoothing, 1e-6f));
CHECK(ra.edge_smoothing == a.edge_smoothing);
CHECK_THAT(ra.edge_smoothing_amount, WithinAbs(a.edge_smoothing_amount, 1e-6f));
CHECK(ra.auto_connect_islands == a.auto_connect_islands);
CHECK(ra.tile_enabled == a.tile_enabled);
CHECK(ra.tile_method == a.tile_method);
CHECK(ra.projection_method == a.projection_method);
CHECK(ra.blend_mode == a.blend_mode);
CHECK(ra.color_enabled == a.color_enabled);
CHECK_THAT(ra.lscm_seam_angle_deg, WithinAbs(a.lscm_seam_angle_deg, 1e-6f));
CHECK_THAT(ra.island_padding_mm, WithinAbs(a.island_padding_mm, 1e-6f));
CHECK(ra.lscm_seam_edges == a.lscm_seam_edges);
REQUIRE(ra.islands.size() == a.islands.size());
CHECK(ra.islands[0].offset.isApprox(a.islands[0].offset));
CHECK_THAT(ra.islands[0].rotation_deg, WithinAbs(a.islands[0].rotation_deg, 1e-6f));
CHECK_THAT(ra.islands[0].scale, WithinAbs(a.islands[0].scale, 1e-6f));
CHECK(ra.island_groups == a.island_groups);
REQUIRE(ra.lscm_uv_overrides.size() == 1);
CHECK(ra.lscm_uv_overrides[0].first == -4);
CHECK(ra.lscm_uv_overrides[0].second.isApprox(Vec2f(0.5f, 0.75f)));
const TextureDisplacementLayer &rb = read_layers[1];
CHECK(rb.projection_method == TextureProjectionMethod::ViewProjected);
CHECK(rb.view_project_right.isApprox(b.view_project_right));
CHECK(rb.view_project_up.isApprox(b.view_project_up));
CHECK(rb.view_project_projective);
CHECK(rb.view_project_matrix == b.view_project_matrix);
CHECK(read_options.displace_border == options.displace_border);
CHECK(read_options.smooth_enabled == options.smooth_enabled);
CHECK_THAT(read_options.smooth_strength, WithinAbs(options.smooth_strength, 1e-6f));
CHECK(read_options.smooth_iterations == options.smooth_iterations);
CHECK(read_options.pipeline_v2 == options.pipeline_v2);
CHECK(read_options.v2_max_triangles_k == options.v2_max_triangles_k);
CHECK(read_options.color_mix_count == options.color_mix_count);
CHECK(read_options.color_despeckle == options.color_despeckle);
// Where the panel was left comes back with the rest, so a reopened project is on the same layer.
CHECK(read_options.active_slot == options.active_slot);
CHECK(read_options.panel_mode == options.panel_mode);
}
TEST_CASE("Texture displacement JSON keeps defaults for keys it does not carry", "[TextureDisplacement]")
{
// What a build that knew fewer fields would have written: one layer, almost nothing set.
const std::string sparse = R"({"version":1,"layers":[{"slot":2,"name":"Old","depth_mm":0.75}]})";
std::vector<TextureDisplacementLayer> layers;
TextureDisplacementOptions options;
REQUIRE(texture_displacement_layers_from_json(sparse, layers, options));
REQUIRE(layers.size() == 1);
const TextureDisplacementLayer &l = layers[0];
const TextureDisplacementLayer fresh;
const TextureDisplacementOptions defaults;
CHECK(l.slot == 2);
CHECK(l.name == "Old");
CHECK_THAT(l.depth_mm, WithinAbs(0.75f, 1e-6f));
// Everything absent keeps the struct's own default rather than becoming zero.
CHECK_THAT(l.tiling_scale, WithinAbs(fresh.tiling_scale, 1e-6f));
CHECK(l.auto_connect_islands == fresh.auto_connect_islands);
CHECK(l.tile_enabled == fresh.tile_enabled);
CHECK(l.projection_method == fresh.projection_method);
CHECK_THAT(l.lscm_seam_angle_deg, WithinAbs(fresh.lscm_seam_angle_deg, 1e-6f));
CHECK(options.color_mix_count == defaults.color_mix_count);
CHECK(options.pipeline_v2 == defaults.pipeline_v2);
CHECK(options.active_slot == defaults.active_slot);
CHECK(options.panel_mode == defaults.panel_mode);
std::vector<TextureDisplacementLayer> unused_layers;
TextureDisplacementOptions unused_options;
CHECK(!texture_displacement_layers_from_json("not json at all", unused_layers, unused_options));
}
TEST_CASE("Texture displacement JSON with a wrong-typed element or an out-of-range slot is rejected", "[TextureDisplacement]")
{
const std::string layer = GENERATE(as<std::string>{},
R"({"slot":0,"offset":["x",0]})",
R"({"slot":0,"view_project_right":[null,0,0]})",
R"({"slot":0,"view_project_matrix":[0,0,0,0,0,0,0,0,0,0,0,"x"]})",
R"({"slot":0,"lscm_seam_edges":[1,null]})",
R"({"slot":0,"islands":[[0,0,"x",1]]})",
R"({"slot":0,"lscm_uv_overrides":[[null,0,0]]})",
R"({"slot":8})",
R"({"slot":-1})",
R"({"slot":"x"})",
R"({"name":"No slot"})");
INFO(layer);
std::vector<TextureDisplacementLayer> layers(1);
layers.front().name = "Kept";
TextureDisplacementOptions options;
options.color_mix_count = 7;
bool parsed = true;
REQUIRE_NOTHROW(parsed = texture_displacement_layers_from_json(R"({"version":1,"layers":[)" + layer + "]}", layers, options));
CHECK_FALSE(parsed);
REQUIRE(layers.size() == 1);
CHECK(layers.front().name == "Kept");
CHECK(options.color_mix_count == 7);
}
TEST_CASE("whether a layer's texture has colour agrees with its decode", "[TextureDisplacement]")
{
TextureDisplacementLayer gray;
+1
View File
@@ -37,6 +37,7 @@ add_executable(${_TEST_NAME}_tests
test_plugin_json_depth.cpp
test_shortcuts.cpp
test_texture_color_palette.cpp
test_texture_island_view.cpp
test_file_url.cpp
test_user_manager.cpp
../fff_print/test_helpers.cpp
@@ -0,0 +1,99 @@
// How the texture displacement gizmo's view follows the UV editor's island highlight. The rules live in
// libslic3r_gui; this is the suite that links it. Same Windows include prologue as
// test_texture_color_palette.cpp (wx pulls in <windows.h>; keep WIN32_LEAN_AND_MEAN / NOMINMAX ahead of it).
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#endif
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
using Follow = Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow;
namespace {
// The View row's indices, and step()'s "apply nothing".
constexpr int NORMAL = 0, FAST = 1, CHECKER = 2, DISTORTION = 3, NONE = -1;
} // namespace
TEST_CASE("a Normal view gives way to Fast while islands are selected and comes back once none are", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
CHECK(f.step(false, NORMAL, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(true, FAST, false) == NONE);
CHECK(f.step(false, FAST, false) == NORMAL);
CHECK(f.step(false, NORMAL, false) == NONE);
}
TEST_CASE("a Fast, Checker or Distortion view is left alone by the island highlight", "[TextureIslandView][TextureDisplacement]")
{
const int view = GENERATE(FAST, CHECKER, DISTORTION);
Follow f;
CHECK(f.step(true, view, false) == NONE);
CHECK(f.step(false, view, false) == NONE);
}
TEST_CASE("arriving in Normal with islands already selected switches to Fast", "[TextureIslandView][TextureDisplacement]")
{
// The pane's Height button over Checker lands in Normal with the islands still selected.
Follow f;
CHECK(f.step(true, CHECKER, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(false, FAST, false) == NORMAL);
}
TEST_CASE("Normal picked while islands are selected stays until they are deselected", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
f.picked(NORMAL);
CHECK(f.step(true, NORMAL, false) == NONE);
// A debug stage opening and closing over it changes nothing.
CHECK(f.step(true, NORMAL, true) == NONE);
CHECK(f.step(true, NORMAL, false) == NONE);
CHECK(f.step(false, NORMAL, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("Fast picked while it was switched on stays after deselecting", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
f.picked(FAST);
CHECK(f.step(false, FAST, false) == NONE);
}
TEST_CASE("Normal picked with nothing selected does not hold off the next switch", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
CHECK(f.step(false, NORMAL, false) == NONE);
f.picked(NORMAL);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("a debug stage holds Normal while it is open, and the switch follows once it closes", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
// The stage takes Normal itself, with the islands still selected.
CHECK(f.step(true, NORMAL, true) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("islands deselected while a debug stage is open apply no view over it", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(false, NORMAL, true) == NONE);
CHECK(f.step(false, NORMAL, false) == NONE);
}