Commit Graph

28980 Commits

Author SHA1 Message Date
Noisyfox
f8a18e7656 Remap paint after mesh boolean (from context menu) 2026-05-10 00:41:18 +08:00
Noisyfox
3aadd6e080 Remap paint after mesh boolean 2026-05-09 21:48:52 +08:00
Noisyfox
e6b3f6ccef Add option to keep existing painting while mapping new paintings to it 2026-05-09 21:47:40 +08:00
Noisyfox
b3a513eab9 Remove redundent mmu facets assign because that's already done in new_object->add_volume(*volume) 2026-05-09 17:36:17 +08:00
Noisyfox
fb0cf966cf Remap paint after split to parts 2026-05-09 17:06:19 +08:00
Noisyfox
c2d33bea08 Remap paint after split to objects 2026-05-09 17:02:46 +08:00
Noisyfox
bfde91685e Rearrange code a little bit to make it more reusable 2026-05-09 16:16:31 +08:00
Noisyfox
4490dccade Fix issue that support/seam/fuzzy skin painting not kept after split 2026-05-09 10:12:36 +08:00
Noisyfox
2f160ad8bc Rearrange code a little bit to make it more reusable 2026-05-08 22:54:20 +08:00
Noisyfox
fad680fcc1 Simplify mesh transform 2026-05-08 21:23:38 +08:00
Noisyfox
83e9f17aa8 Fix issue that Geometry::deg2rad() do calculation in the same type as the parameter, which means if the parameter is int then you lose all the precision 2026-05-07 22:32:56 +08:00
Noisyfox
8b716d43e5 Merge branch 'main' into dev/cut-keep-paint 2026-05-07 08:49:57 +08:00
Noisyfox
100a9a20d1 Fix unicode preset name issue (#13503) 2026-05-06 23:45:32 +08:00
GeordieTomo
97c7afa2af Feature/fuzzy skin ripple mode (#13471)
* fuzzy skin ripple mode

add fuzzy skin ripple mode, which is a uniform pattern option. fixes #13325

* remove unused wall width parameter

* remove cmath import

* style consistency

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-06 23:02:42 +08:00
SoftFever
02c9ab6a02 update profile validator (#13494) 2026-05-06 18:43:23 +08:00
yw4z
d84ac149d1 Fix filamanent / printer selection stucks on loading (#13492)
* Update re3D rPP.json

* add vector type check

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-06 18:42:25 +08:00
LH
57cee529b4 Add LH Stinger printer profiles (#13410) 2026-05-05 14:33:30 -03:00
yw4z
c2ac0baa05 Fix iconic button sizes on widgets (paint modes and gcode viewer buttons) (#13365)
* init

* update
2026-05-06 00:07:15 +08:00
Noisyfox
be141d32c1 Speed up calculation by caching barycentric independent variables 2026-05-05 21:53:58 +08:00
yw4z
1433521f98 Improvements for Color paint widget (#13421)
* init

* fix build error

* Update GLGizmoMmuSegmentation.cpp

* Update GLGizmoMmuSegmentation.cpp

* Update GLGizmoMmuSegmentation.cpp

* fix popup positioning and add tooltip for remap info
2026-05-05 20:35:31 +08:00
yw4z
b3482265e0 Simplify drawing splash screen using wxPaintDC and Fix scaling & blank rendering issues (#12586)
* Update GUI_App.cpp

* Update GUI_App.cpp

* make splash screen parentless
2026-05-05 20:34:10 +08:00
Noisyfox
5978e96ff5 Add option to enable/disable paint keep 2026-05-05 18:39:50 +08:00
Noisyfox
368563e14e Fix part offset 2026-05-05 18:11:44 +08:00
Noisyfox
01e0013b16 Don't remap paint unless it's the final cut 2026-05-05 17:08:53 +08:00
SoftFever
aa35d3ae17 preserve a single trailing newline when reformatting JSON files 2026-05-05 14:58:26 +08:00
Noisyfox
4b489339c6 Check normal before expanding the painting to neighboring faces 2026-05-05 11:59:20 +08:00
Noisyfox
e451df27f7 Fix issue of pojection calculation 2026-05-05 11:05:48 +08:00
Jakub Hencl
7ecf2225a4 Update Czech translations in OrcaSlicer_cs.po (#13465) 2026-05-04 19:12:34 -03:00
Ian Bassi
62ccd979c6 EFC Density description (#13476) 2026-05-04 12:37:54 -03:00
Ian Bassi
a943252b6a Wiki redirections (#13474) 2026-05-04 11:19:21 -03:00
Noisyfox
24458ba5a2 Remapping the paintings after cut 2026-05-04 20:41:00 +08:00
Noisyfox
ded2e72dcc Refine code 2026-05-04 20:33:13 +08:00
Noisyfox
07173a8de4 Remove unused facets 2026-05-04 20:33:13 +08:00
Dennis Klappe
8e9906f747 Fix Ender-3 V3 KE nozzle switching (#13438)
Fix Ender-3 V3 KE nozzle switching by adding printer_variant

The four Creality Ender-3 V3 KE 0.X nozzle profiles were missing the
printer_variant key, so OrcaSlicer could not map a UI nozzle selection
to a specific profile and reverted every choice to 0.2mm. Add the
matching printer_variant to each, following the CR-10 SE / K1C pattern.
2026-05-04 17:41:07 +08:00
Ian Bassi
84ccee7fe6 Add indentation check to profile workflow (#13417)
Introduce an 'indentation_check' job step to .github/workflows/check_profiles.yml that validates profile JSON files under resources/profiles use tab-only indentation (1 tab per level). The step runs an inline Python check, emits a log (indentation_check.log) with errors and a fix tip, and exits non‑zero on violations. Workflow conditionals for preparing the PR comment artifact, uploading the artifact, and failing the job were updated to include the new step so indentation failures are reported alongside other profile validation failures.
2026-05-04 15:57:50 +08:00
yw4z
988b500f33 [Linux] Fix Black borders on checkbox and switch button (#13362)
init
2026-05-04 15:54:17 +08:00
Rodrigo Faselli
1d4c7c56a2 Fix crash ZAA (#13450)
fix crash zaa

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-04 15:52:34 +08:00
Kiss Lorand
a3f229f406 Fix extrusion of some support layers at wrong Z height (again) (#13460)
Fix extrusion of some support layers at wrong Z height

Fixes the issue that PR #12736 (github.com/OrcaSlicer/OrcaSlicer/pull/12736) reverted the changes of PR #13327 (github.com/OrcaSlicer/OrcaSlicer/pull/13327)
2026-05-03 23:36:02 +08:00
Ian Bassi
d7955cad16 ZAA Wiki redirection + tooltip (#13446)
* ZAA Wiki redirection + puntutation

* Clarify tooltip text for Z parameters
2026-05-03 11:51:42 -03:00
SoftFever
84d896bbd3 fixes an issue that devmgr ping cloud server every second
Co-authored-by: Copilot <copilot@github.com>
2026-05-03 16:59:30 +08:00
SoftFever
522343a193 make the uuid generation more robust 2026-05-03 16:04:22 +08:00
SoftFever
66b3d5e263 Fix/fixed unicode preset name issue (#13458)
* fixed an issue for unicode preset name
2026-05-03 15:42:45 +08:00
Valerii Bokhan
6fd4984cad Fix: Fixing the range check in ZAA code (#13452) 2026-05-02 18:35:15 -03:00
Kiss Lorand
0ee62a9662 Fix role-based fan speeds being lost on layer change (#13390) 2026-05-02 18:24:09 -03:00
Kiss Lorand
0c415708d7 PR #12525 follow-up (#13440)
Decouple chamber temperature

- make chamber_temperature variable always accessible
2026-05-02 12:11:34 +01:00
SoftFever
e66ec7fd70 Add processor mapping for ARM64 -> DEPS_ARCH=arm64 (#13424)
# Description

With this change, builds on ARM64 hosts will successfully kick off!
Unfortunately there are still missing/outdated dependencies, so the
build doesn't yet succeed. This makes it much easier to check what we're
failing on though.
I've also added the processor/arch to "Unknown X" error messages for
easier debugging.

Follow-up to #10183

Affects #5783

# Screenshots/Recordings/Graphs

N/A

## Tests

Kicked off `build_release_vs.bat` on my Windows ARM machine. Observed
progress in the build process!

<!--
> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-05-02 12:00:59 +08:00
SoftFever
0f366ddff1 feat: Add Z Anti-Aliasing (ZAA) contouring support (updated) (#12736)
This PR supersedes #12225, which originally proposed this feature but
appears inactive.

The feature originated from work I developed earlier in
[BambuStudio-ZAA](https://github.com/adob/BambuStudio-ZAA), a private
fork of Bambu Studio

Compared to #12225, I updated the implementation for current upstream
and fixed the following issues:
 - fixed broken tests
 - removed references to nonplanar directory

Reviewers may want to compare against #12225 for earlier
discussion/context.

## Summary

Port of **Z Anti-Aliasing (ZAA)** from
[BambuStudio-ZAA](https://github.com/adob/BambuStudio-ZAA) to
OrcaSlicer.

ZAA eliminates visible stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and
micro-adjusting its Z height to follow the actual surface geometry. The
result is visibly smoother domes, chamfers, and shallow slopes — without
post-processing.

## How It Works

1. The slicer runs normally, then a **posContouring** step processes
each layer
2. `ContourZ.cpp` raycasts every extrusion point vertically against the
source mesh
3. Each point's Z is adjusted to the mesh intersection, converting flat
`Polyline` paths into `Polyline3` paths with per-point Z coordinates
4. The G-code writer emits the adjusted Z values, so the printer follows
the true surface

## Configuration

Five new settings under **Print Settings > Quality**:

| Setting | Type | Default | Description |
|---------|------|---------|-------------|
| `zaa_enabled` | bool | off | Master enable/disable switch |
| `zaa_min_z` | float | 0.06 mm | Minimum Z layer height; controls
slicing plane offset |
| `zaa_minimize_perimeter_height` | float | 35° | Reduce perimeter
heights on slopes below this angle (0 = disabled) |
| `zaa_dont_alternate_fill_direction` | bool | off | Keep fill direction
consistent instead of alternating |
| `zaa_region_disable` | bool | off | Disable ZAA for a specific print
region/material |

## Key Changes

- **Core algorithm**: New `src/libslic3r/ContourZ.cpp` (~330 lines) —
raycasting engine
- **3D geometry**: `Point3`, `Line3`, `Polyline3`, `MultiPoint3` extend
existing 2D types
- **Arc fitting**: Templated to work with both 2D and 3D geometry
- **Pipeline**: `ExtrusionPath::polyline` changed from `Polyline` to
`Polyline3`; new `posContouring` step in `PrintObject.cpp`
- **G-code**: `GCode.cpp` writes per-point Z when `path.z_contoured` is
set
- **UI**: ZAA settings exposed in Print Settings > Quality panel
- **Documentation**: `docs/ZAA.md` with usage and implementation details

57 files changed, ~1800 insertions, ~200 deletions.

## Test Plan

- [ ] Load a model with curved top surfaces (sphere, dome, chamfered
box)
- [ ] Enable **Z contouring** in Print Settings > Quality
- [ ] Slice and verify G-code has varying Z values within contoured
layers
- [ ] Build on macOS (verified), test on Linux and Windows
2026-05-02 11:03:00 +08:00
Rodrigo Faselli
3cf187c727 Correct center grid multiline (#13422) 2026-05-01 20:43:13 -03:00
yogihybo
699a11f75e Fix to raft checking logic for slow down layers (#13415) 2026-05-01 14:32:39 -03:00
Bhall338
6b96ce45dd Fix: Expose support_chamber_temp_control flag outside developer mode (#12924) (#13393)
* Refactor chamber temperature control logic in TabFilament

* Enhance chamber temperature control logic in TabFilament
2026-05-01 14:31:09 -03:00