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Collecting every candidate within the radius into a vector cost more than the search itself. Same order, so the seams are unchanged; align_seam_points ~19.6 s at 0.1 mm / 2000k, was ~21.
67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
#include <catch2/catch_all.hpp>
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#include <random>
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#include <vector>
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#include "libslic3r/KDTreeIndirect.hpp"
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#include "libslic3r/Point.hpp"
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using namespace Slic3r;
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TEST_CASE("Visiting the nearby points gives what collecting them gives", "[KDTree]") {
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std::mt19937 rng(19937);
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std::uniform_real_distribution<float> coord(-50.f, 50.f);
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// Points in a box, so that a radius search returns anything from none of them to all of them.
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std::vector<Vec3f> points(2000);
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for (Vec3f &p : points)
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p = Vec3f(coord(rng), coord(rng), coord(rng));
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auto coordinate = [&points](size_t idx, size_t dimension) { return points[idx](int(dimension)); };
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KDTreeIndirect<3, float, decltype(coordinate)> tree(coordinate);
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std::vector<size_t> indices(points.size());
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std::iota(indices.begin(), indices.end(), 0);
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tree.build(indices);
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const float radius = GENERATE(0.5f, 5.f, 25.f, 200.f);
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for (int i = 0; i < 20; ++ i) {
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const Vec3f center(coord(rng), coord(rng), coord(rng));
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const std::vector<size_t> collected = find_nearby_points(tree, center, radius);
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std::vector<size_t> visited;
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visit_nearby_points(tree, center, radius, [&visited](size_t idx) { visited.emplace_back(idx); });
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// Same points, and in the same order: a caller that keeps the first of several equally good ones
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// must get the same answer either way.
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REQUIRE(visited == collected);
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}
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}
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TEST_CASE("A radius search returns every point within the radius and no other", "[KDTree]") {
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std::mt19937 rng(2024);
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std::uniform_real_distribution<float> coord(-20.f, 20.f);
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std::vector<Vec3f> points(500);
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for (Vec3f &p : points)
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p = Vec3f(coord(rng), coord(rng), coord(rng));
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auto coordinate = [&points](size_t idx, size_t dimension) { return points[idx](int(dimension)); };
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KDTreeIndirect<3, float, decltype(coordinate)> tree(coordinate);
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std::vector<size_t> indices(points.size());
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std::iota(indices.begin(), indices.end(), 0);
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tree.build(indices);
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const Vec3f center(1.f, -2.f, 3.f);
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const float radius = 7.f;
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std::vector<size_t> expected;
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for (size_t i = 0; i < points.size(); ++ i)
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if ((points[i] - center).squaredNorm() < radius * radius)
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expected.emplace_back(i);
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std::vector<size_t> visited;
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visit_nearby_points(tree, center, radius, [&visited](size_t idx) { visited.emplace_back(idx); });
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std::sort(visited.begin(), visited.end());
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REQUIRE(! expected.empty());
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REQUIRE(visited == expected);
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}
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