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OrcaSlicer/docs/CAD/ux/interaction-model.md
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Claude c74ddf8bb5 Design tab: translatable offer, one vocabulary, reports in the status line
- Offer table: user-facing strings carry the L() marker so xgettext
  extracts them; DesignOffer.hpp, DesignSketchTool.cpp and
  SketchInlineEditor.cpp are listed in localization/i18n/list.txt.
- Offer: model-mode Constrain sits in the same row as the sketch one;
  Interference is wired; Rib shows its R key; a verb that accepts the
  selection but is blocked by the document stays greyed with its reason
  instead of vanishing from the submenu; one refusal wording per verb.
- Extrude infers Join when the profile touches a solid (new
  CadDocument::body_touching_sketch) and on face push/pull; New body in
  free space. Revolve/Sweep/Loft/Boolean use the same result words.
- Interference and volume/area reports go to the status line in mm3/mm2
  instead of modal dialogs; Delete Body no longer asks (it is undoable).
- New feature names match the card header ("Extrude 3"), translated;
  "Coordinate system", "Angle (°)", center/color spelling, translated
  face and length readouts, slot hints say width.
- CAD gizmos in Prepare are selectable only with the CAD feature on; the
  sketch auto-close setting is stored per design.
- Docs: confirm/cancel rules, enabling the feature and MCP in
  design_tab.md; drift-only right-click in interaction-model.md; the
  portability note rewritten to describe the integration as it is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-09-30 08:34:25 +00:00

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8.2 KiB
Markdown

# Design tab — interaction model
The contract for Esc, the right mouse button, and the states between them. Code that changes any
of the three changes this file in the same commit.
## 1. The state machine
`src/slic3r/GUI/CAD/DesignInteraction.hpp` — a four-level LIFO stack. The enum value *is* the
depth, so "which level does this press belong to" is a comparison rather than a chain of
special cases spread over three files.
```cpp
enum class CadLevel : int {
Idle = 0, // nothing transient is up: Esc clears the selection
Tool = 1, // a feature card / armed sketch tool / constrain session: Esc exits it
Gesture = 2, // an uncommitted delta (entity being drawn, body being dragged): Esc reverts it
Transient = 3, // a value field or a popup menu: Esc closes just that
};
struct CadInteractionState { // the four bits routing actually needs
bool value_field_open{false};
bool gesture_active{false};
bool tool_armed{false};
bool has_selection{false};
};
constexpr CadLevel cad_escape_level(const CadInteractionState& s)
{
if (s.value_field_open) return CadLevel::Transient;
if (s.gesture_active) return CadLevel::Gesture;
if (s.tool_armed) return CadLevel::Tool;
return CadLevel::Idle;
}
```
The rule is a `constexpr` free function over a POD, not a method on the panel, so the ordering
that is the entire contract is checkable without a window, a GL context or an event loop. Five
`static_assert`s in the header do exactly that, at compile time.
**Strict invariant.** No level of Esc deletes a feature, discards a sketch that holds geometry,
or rolls history back. Destroying work needs a gesture that says so:
| To destroy | Gesture |
|---|---|
| a feature | Delete / Backspace on an explicit selection |
| a drawn sketch | the ribbon's ✗ Cancel, which asks first |
| the last committed change | Ctrl+Z |
## 2. Event routing
**`OnKeyDown(WXK_ESCAPE)`** — `DesignPanel`'s `wxEVT_CHAR_HOOK`, one line:
```cpp
if (key == WXK_ESCAPE) { escape(); return; }
```
Every Esc in the tab goes through it, whatever holds focus. `DesignPanel::escape_level()` answers
the four questions of `CadInteractionState` about this panel; `DesignPanel::escape()` acts on the
one level that answer names, and on no other:
| Level | What one press does | What it must not touch |
|---|---|---|
| `Transient` | close the value field (`cancel_value` / `inline_cancel`) | the tool, which stays armed |
| `Gesture` | drop the clicks of the entity being drawn, or put a moved body back at the pose it had when the gizmo appeared | everything already committed |
| `Tool` | discard a feature card's *candidate*; drop an armed sketch tool to Select; end Constrain | committed features; entities already drawn |
| `Idle` | clear the selection (model and sketch); leave a sketch session **only if it is empty** | a sketch holding geometry — it is left through Finish or Cancel |
A sketch *session* is deliberately not a `Tool`. It is the environment the Idle level lives in,
which is what makes the destructive path unrepresentable rather than merely unlikely.
**`OnRightDown` / `OnRightUp`** — `DesignCanvas::set_on_context_menu`, bound after `GLCanvas3D`'s
own handlers so it can consume the event before them:
```cpp
RIGHT_DOWN: remember the press position, clear `travelled`, then Skip() // the canvas still seeds the orbit
MOTION: travelled |= drift from the press > 3 px // an orbit that came back still orbited
RIGHT_UP: terminated = sketch_tool.take_right_consumed(); // read-and-clear, always
is_click = !travelled && drift <= 3 px; // otherwise it was navigation
if (callback && !terminated && !inline_busy && is_click) {
select_at_screen(press.x, press.y); // raycast at the PRESS, not the release
on_context_menu(ClientToScreen(press));
return; // consumed
}
Skip(); // orbit / pan / the handlers underneath
```
Only distance decides, never time (charter §6.2: no timing-dependent gestures): a slow, deliberate
right-click is still a click. The drift is tracked over the whole press, not just at release, so a
careful orbit that ends where it started does not pop a menu. `take_right_consumed()` is how a right-click that
already meant something to the armed sketch tool (terminate a chain, drop an edit-op) declines to
also mean "open a menu".
## 3. Transition table
`sel` = something is picked. Blank = the input does nothing at that state.
| State | Left-click | Right-click | Esc | Enter |
|---|---|---|---|---|
| **Idle — model view** | pick / escalate the pick | offer menu for what is under the cursor | clear the selection | — |
| **Idle — sketch, empty** | pick | sketch offer menu | leave the session (nothing to lose) | Finish sketch |
| **Idle — sketch, drawn** | pick | sketch offer menu | clear the selection; status says the sketch is kept | Finish sketch |
| **Tool — feature card** | pick the card's next reference | offer menu | discard the candidate, close the card | commit the feature |
| **Tool — sketch tool armed** | place the first point | drop the tool to Select | drop the tool to Select | — |
| **Tool — constrain** | pick an entity | offer menu | end the session | apply |
| **Gesture — drawing** | place the next point | terminate the chain (keep what is drawn) | drop the in-progress entity, tool stays armed | commit the entity as drawn |
| **Gesture — moving a body** | drop the body here | end the move | revert to the pose at move-start | keep the placement |
| **Transient — value field** | — | — | close the field, tool stays armed | commit the value, advance the chain |
| **Transient — popup menu** | run the entry | — | close the menu | run the highlighted entry |
| **any** | — | — | *never* deletes, discards or rolls back | — |
Right-hold-and-drag is not in the table on purpose: once it has travelled past 3 px it is navigation, and
navigation does not transition the state machine.
## 4. Visual scaffolding
Entering a sketch changes three things at once, so the state is legible from across the room:
- **Banner.** A teal strip across the top of the viewport: `Editing: Sketch N · N = look normal to
the plane · Finish or Cancel in the toolbar`. Indicator only — Confirm and Cancel stay on the one
ribbon action bar, per the Design UX contract. It is a sibling above the canvas, not a floating
child over it: a child window over a `wxGLCanvas` is a native window on GTK and does not reliably
stack over GL, and this banner's job is to be unmissable rather than clever.
- **The printer bed is muted.** A plate grid and a sketch grid are the same visual language, and
reading one as the other is how a sketch gets drawn against the wrong reference. The view
checkbox remains the stored preference and is restored on the way out; ticking it mid-sketch
still shows the bed, because that is a deliberate act and this is only a default.
- **`N` looks normal to the plane**, keeping the current zoom, with the plane's own y axis as up.
Sketch key map only — in Feature mode the navigator orb owns orientation.
## 5. Context menu content
The offer is generated from `docs/CAD/ux/tool_atlas.json`; its 8-row shape and permanent row
indices are ratified and are not changed here. Checked against the per-context vocabularies asked
for in the 2026-09-05 interaction brief, the atlas already carries all of them except two, both on
a planar face:
| Asked for | Status |
|---|---|
| Revolve on a planar face | **not offered, and should not be**: `revolve` accepts `sk_loop` only, because the kernel takes a sketch profile — a face is not one |
| Offset Face | offered as **Thicken** (`thicken`, accepts `face_planar`); `surf_offset` is the sheet-body verb and accepts `body_sheet` |
View and document actions — Zoom to Fit, View Isometric, Clear Selection, Finish Sketch, Normal to
Sketch — stay in chrome by the atlas's own rule: the offer describes verbs that consume a
*selection*, and these act on the document or the camera. Esc covers Clear Selection, `N` covers
Normal to Sketch, and the ribbon covers Finish.