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Author SHA1 Message Date
ExPikaPaka 56b559d36a Fix texture projection UV orientation
An image laid onto a model came out upside down under the ordinary box
(tri-planar) projection, and on three of a cube's six faces it was also
mirrored left to right, which reads as a 180 degree rotation.

DecodedHeightTexture::sample() defines v = 0 as the height map's first
pixel row, i.e. its top. Every projection built v from world +Z, so v
grew upward and the image landed bottom row up. The one path that was
already right is the projective "project from view" matrix, which
measures window y downward.

Both halves of the box basis were wrong:

- v is now negated on all three world planes, so the top of an image
  sits at the top of the model.
- u now carries a sign for the side of the plane the face is on, chosen
  so that u x v == -normal. Without it the two faces sharing a plane get
  one u and one of them is mirrored. The sign flips exactly where that
  plane's blend weight (the fourth power of a normal component) reaches
  zero, so the blended tri-planar sum stays continuous and the hard axis
  switch the old code removed does not come back.

The same v convention was missing from the other mapping modes:
cylindrical (which also had a left handed frame, right x up rather than
up x right, so its wrap ran mirrored), spherical, the affine branch of
view projection, and the flat chart fallback of the LSCM unwrap, which
now reuses the box basis so a cube face unwraps to the orientation
tri-planar would have given it.

The basis table is exported as box_projection_axes() and the gizmo's
adjust_tangent_basis() calls it instead of restating it, so the
placement ring and offset handle cannot drift from the bake. All four
preview shaders get the matching change, including projection_axes(),
whose tangent and bitangent have to flip with the coordinate or the
relief shading inverts.

Re-baking an existing project now places its texture upright, so it will
differ from how it looked before. Geometry already baked into a 3mf is
untouched, so nothing changes until the user re-bakes.

Verified by measuring the sampled texture row and column against world
position for every mapping mode on all six faces of a cube, and by a
full bake of a quadrant coded image, which lands each quadrant within
1e-3 mm of its expected depth.
2026-10-12 07:57:50 +02:00
25 changed files with 621 additions and 451 deletions
-3
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@@ -1,3 +0,0 @@
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Before

Width:  |  Height:  |  Size: 876 B

+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "Qidi",
"version": "02.04.00.17",
"version": "02.04.00.16",
"force_update": "0",
"description": "Qidi configurations",
"machine_model_list": [
@@ -83,7 +83,7 @@
"extruder_clearance_height_to_lid": "120",
"layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\nLOG_Z\nG92 E0\n",
"machine_end_gcode": "M141 S0\nM104 S0\nM140 S0\nG1 E-3 F1800\nG0 Z{min(max_print_height, max_layer_z + 3)} F600\nG0 X0 Y0 F12000\n{if max_layer_z < max_print_height / 2}G1 Z{max_print_height / 2 + 10} F600{else}G1 Z{min(max_print_height, max_layer_z + 3)}{endif}",
"machine_start_gcode": "PRINT_START BED=[bed_temperature_initial_layer_single] HOTEND=[nozzle_temperature_initial_layer] CHAMBER=[chamber_temperature]\nM83\nM140 S[bed_temperature_initial_layer_single]\nM104 S[nozzle_temperature_initial_layer]\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 3} Z0\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 6}\nG1 Z1 F600\n",
"machine_start_gcode": "PRINT_START BED=[hot_plate_temp_initial_layer] HOTEND=[nozzle_temperature_initial_layer] CHAMBER=[chamber_temperature]\nM83\nM140 S[hot_plate_temp_initial_layer]\nM104 S[nozzle_temperature_initial_layer]\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1] - 5, first_layer_print_min[1] + 80) - 85), 0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 3} Z0\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85), 0) + 6}\nG1 Z1 F600\n",
"thumbnails_format": "PNG",
"default_filament_profile": [
"Generic PLA @Qidi Q1 Pro 0.4 nozzle"
@@ -100,7 +100,7 @@
"default_filament_profile": [
"Generic PLA @Qidi"
],
"machine_start_gcode": "G28\nM140 S[bed_temperature_initial_layer_single]\nM190 S[bed_temperature_initial_layer_single]\nM109 S[nozzle_temperature_initial_layer]\nG92 E-19\nG0 Y5 Z0.3 F3600\nG1 X5 E0 F2400\n",
"machine_start_gcode": "G28\nM140 S[hot_plate_temp_initial_layer]\nM190 S[hot_plate_temp_initial_layer]\nM109 S[nozzle_temperature_initial_layer]\nG92 E-19\nG0 Y5 Z0.3 F3600\nG1 X5 E0 F2400\n",
"machine_end_gcode": "M104 S0\nM140 S0\n;Retract the filament\nG92 E0\nG1 E-3 F300\nG28\nM84\n",
"scan_first_layer": "0"
}
@@ -24,7 +24,7 @@
"210x210/COLPIC",
"110x110/PNG"
],
"machine_start_gcode": "PRINT_START\nG28\nM141 S0\nG0 Z50 F600\nM190 S[bed_temperature_initial_layer_single]\nG28 Z\nG29; mesh bed leveling ,comment this code to close it\nG0 X0 Y0 Z50 F6000\nM141 S{overall_chamber_temperature}\nM109 S[nozzle_temperature_initial_layer]\nM106 P3 S255\nM83\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 12} E{-10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 E{10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\n",
"machine_start_gcode": "PRINT_START\nG28\nM141 S0\nG0 Z50 F600\nM190 S[hot_plate_temp_initial_layer]\nG28 Z\nG29; mesh bed leveling ,comment this code to close it\nG0 X0 Y0 Z50 F6000\nM141 S{overall_chamber_temperature}\nM109 S[nozzle_temperature_initial_layer]\nM106 P3 S255\nM83\nG4 P3000\nG0 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0)} Z5 F6000\nG0 Z[initial_layer_print_height] F600\nG1 E3 F1800\nG1 X{(min(print_bed_max[0], first_layer_print_min[0] + 80))} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0)} E{85 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 85} E{83 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 2} E{2 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 Y{max((min(print_bed_max[1], first_layer_print_min[1] + 80) - 85),0) + 3} E{82 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 X{max((min(print_bed_max[0], first_layer_print_min[0] + 80) - 85),0) + 12} E{-10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\nG1 E{10 * 0.5 * initial_layer_print_height * nozzle_diameter[0]} F3000\n",
"machine_end_gcode": "M141 S0\nM104 S0\nM140 S0\nG1 E-3 F1800\nG0 Z{min(max_print_height, max_layer_z + 3)} F600\nG0 X0 Y0 F12000\n{if max_layer_z < max_print_height / 2}G1 Z{max_print_height / 2 + 10} F600{else}G1 Z{min(max_print_height, max_layer_z + 3)}{endif}",
"scan_first_layer": "0"
}
@@ -72,17 +72,21 @@ varying float weight;
varying float island_active;
varying vec2 vertex_uv;
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - including
// the handedness, which comes out left-handed for an axis of +Z. Copied rather than "corrected", so
// the preview wraps the texture the same way round as the bake.
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - right
// handed, so the angle taken from it grows anticlockwise about the axis, which seen from outside the
// cylinder is to the viewer's right rather than mirrored.
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
{
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
right = normalize(cross(up, arbitrary));
fwd = normalize(cross(right, up));
fwd = normalize(cross(up, right));
}
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
// sign(), which returns 0 there and would collapse the coordinate onto a line.
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
// The raw, millimetre-valued projection of `p` (a position in the texture frame), before the layer's
// tiling/rotation/aspect/offset - a term-for-term transcription of libslic3r's project_planar(),
// project_cylindrical() and project_spherical(). `n` is read by the planar mode only.
@@ -94,7 +98,7 @@ vec2 projection_raw(vec3 p, vec3 n)
vec3 rel = p - patch_center;
float x = dot(rel, right);
float y = dot(rel, fwd);
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
}
if (projection_mode == 2) { // Spherical: (longitude, latitude) * radius
vec3 rel = p - patch_center;
@@ -102,10 +106,18 @@ vec2 projection_raw(vec3 p, vec3 n)
if (radius < 1e-8)
return vec2(0.0);
vec3 dir = rel / radius;
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
}
vec3 an = abs(n); // Triplanar: drop the dominant normal axis
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
// Triplanar: drop the dominant normal axis. v is negated so the image's first pixel row (v = 0)
// sits at the top of the model instead of upside down, and u is flipped on the far side of each
// plane so the two faces sharing it are not mirror images. libslic3r's box_plane_yz() and its two
// siblings, term for term.
vec3 an = abs(n);
if (an.x >= an.y && an.x >= an.z)
return vec2(box_face_sign(n.x) * p.y, -p.z);
if (an.y >= an.x && an.y >= an.z)
return vec2(-box_face_sign(n.y) * p.x, -p.z);
return vec2(box_face_sign(n.z) * p.x, -p.y);
}
// The two surface directions projection_raw()'s u and v run along at `p`, plus how many raw units one
@@ -124,7 +136,7 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
vec2 xy = vec2(dot(rel, right), dot(rel, fwd));
float r = length(xy);
t = (r > 1e-6) ? (fwd * xy.x - right * xy.y) / r : right; // circumferential: u runs along it
b = up; // v is the distance along the axis
b = -up; // v is the distance *against* the axis
return;
}
if (projection_mode == 2) {
@@ -133,20 +145,20 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
vec3 dir = (r > 1e-8) ? rel / r : vec3(0.0, 0.0, 1.0);
float c = length(dir.xy); // cos(latitude)
t = (c > 1e-6) ? vec3(-dir.y, dir.x, 0.0) / c : vec3(1.0, 0.0, 0.0);
b = cross(dir, t); // increasing latitude, unit length
b = -cross(dir, t); // v grows away from the pole, unit length
units_per_mm = vec2(1.0 / max(c, 1e-3), 1.0);
return;
}
vec3 an = abs(n);
if (an.x >= an.y && an.x >= an.z) { // planar = p.yz
t = vec3(0.0, 1.0, 0.0);
b = vec3(0.0, 0.0, 1.0);
} else if (an.y >= an.x && an.y >= an.z) { // planar = p.xz
t = vec3(1.0, 0.0, 0.0);
b = vec3(0.0, 0.0, 1.0);
} else { // planar = p.xy
t = vec3(1.0, 0.0, 0.0);
b = vec3(0.0, 1.0, 0.0);
vec3 an = abs(n); // the same signed basis projection_raw() uses
if (an.x >= an.y && an.x >= an.z) { // planar = (+-y, -z)
t = vec3(0.0, box_face_sign(n.x), 0.0);
b = vec3(0.0, 0.0, -1.0);
} else if (an.y >= an.x && an.y >= an.z) { // planar = (+-x, -z)
t = vec3(-box_face_sign(n.y), 0.0, 0.0);
b = vec3(0.0, 0.0, -1.0);
} else { // planar = (+-x, -y)
t = vec3(box_face_sign(n.z), 0.0, 0.0);
b = vec3(0.0, -1.0, 0.0);
}
}
@@ -36,14 +36,20 @@ varying vec4 world_pos;
varying float distortion;
varying vec2 vertex_uv;
// Right handed (up x right), like libslic3r's project_cylindrical(), so the angle taken from it grows
// anticlockwise about the axis - to the viewer's right when seen from outside the cylinder.
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
{
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
right = normalize(cross(up, arbitrary));
fwd = normalize(cross(right, up));
fwd = normalize(cross(up, right));
}
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
// sign(), which returns 0 there and would collapse the coordinate onto a line.
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
// Term for term libslic3r's project_planar() / project_cylindrical() / project_spherical(), in mm.
vec2 projection_raw(vec3 p, vec3 n)
{
@@ -53,7 +59,7 @@ vec2 projection_raw(vec3 p, vec3 n)
vec3 rel = p - patch_center;
float x = dot(rel, right);
float y = dot(rel, fwd);
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
}
if (projection_mode == 2) {
vec3 rel = p - patch_center;
@@ -61,10 +67,16 @@ vec2 projection_raw(vec3 p, vec3 n)
if (radius < 1e-8)
return vec2(0.0);
vec3 dir = rel / radius;
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
}
// v negated so the image's first pixel row sits at the top of the model, u flipped on the far side
// of each plane so the two faces sharing it are not mirror images - see libslic3r's box_plane_yz().
vec3 an = abs(n);
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
if (an.x >= an.y && an.x >= an.z)
return vec2(box_face_sign(n.x) * p.y, -p.z);
if (an.y >= an.x && an.y >= an.z)
return vec2(-box_face_sign(n.y) * p.x, -p.z);
return vec2(box_face_sign(n.z) * p.x, -p.y);
}
vec2 project_uv(vec3 p, vec3 n)
@@ -138,17 +138,21 @@ in vec2 vertex_uv;
out vec4 out_color;
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - including
// the handedness, which comes out left-handed for an axis of +Z. Copied rather than "corrected", so
// the preview wraps the texture the same way round as the bake.
// The cylinder's own frame, built exactly as libslic3r's project_cylindrical() builds it - right
// handed, so the angle taken from it grows anticlockwise about the axis, which seen from outside the
// cylinder is to the viewer's right rather than mirrored.
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
{
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
right = normalize(cross(up, arbitrary));
fwd = normalize(cross(right, up));
fwd = normalize(cross(up, right));
}
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
// sign(), which returns 0 there and would collapse the coordinate onto a line.
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
// The raw, millimetre-valued projection of `p` (a position in the texture frame), before the layer's
// tiling/rotation/aspect/offset - a term-for-term transcription of libslic3r's project_planar(),
// project_cylindrical() and project_spherical(). `n` is read by the planar mode only.
@@ -160,7 +164,7 @@ vec2 projection_raw(vec3 p, vec3 n)
vec3 rel = p - patch_center;
float x = dot(rel, right);
float y = dot(rel, fwd);
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
}
if (projection_mode == 2) { // Spherical: (longitude, latitude) * radius
vec3 rel = p - patch_center;
@@ -168,10 +172,18 @@ vec2 projection_raw(vec3 p, vec3 n)
if (radius < 1e-8)
return vec2(0.0);
vec3 dir = rel / radius;
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
}
vec3 an = abs(n); // Triplanar: drop the dominant normal axis
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
// Triplanar: drop the dominant normal axis. v is negated so the image's first pixel row (v = 0)
// sits at the top of the model instead of upside down, and u is flipped on the far side of each
// plane so the two faces sharing it are not mirror images. libslic3r's box_plane_yz() and its two
// siblings, term for term.
vec3 an = abs(n);
if (an.x >= an.y && an.x >= an.z)
return vec2(box_face_sign(n.x) * p.y, -p.z);
if (an.y >= an.x && an.y >= an.z)
return vec2(-box_face_sign(n.y) * p.x, -p.z);
return vec2(box_face_sign(n.z) * p.x, -p.y);
}
// The two surface directions projection_raw()'s u and v run along at `p`, plus how many raw units one
@@ -190,7 +202,7 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
vec2 xy = vec2(dot(rel, right), dot(rel, fwd));
float r = length(xy);
t = (r > 1e-6) ? (fwd * xy.x - right * xy.y) / r : right; // circumferential: u runs along it
b = up; // v is the distance along the axis
b = -up; // v is the distance *against* the axis
return;
}
if (projection_mode == 2) {
@@ -199,20 +211,20 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
vec3 dir = (r > 1e-8) ? rel / r : vec3(0.0, 0.0, 1.0);
float c = length(dir.xy); // cos(latitude)
t = (c > 1e-6) ? vec3(-dir.y, dir.x, 0.0) / c : vec3(1.0, 0.0, 0.0);
b = cross(dir, t); // increasing latitude, unit length
b = -cross(dir, t); // v grows away from the pole, unit length
units_per_mm = vec2(1.0 / max(c, 1e-3), 1.0);
return;
}
vec3 an = abs(n);
if (an.x >= an.y && an.x >= an.z) { // planar = p.yz
t = vec3(0.0, 1.0, 0.0);
b = vec3(0.0, 0.0, 1.0);
} else if (an.y >= an.x && an.y >= an.z) { // planar = p.xz
t = vec3(1.0, 0.0, 0.0);
b = vec3(0.0, 0.0, 1.0);
} else { // planar = p.xy
t = vec3(1.0, 0.0, 0.0);
b = vec3(0.0, 1.0, 0.0);
vec3 an = abs(n); // the same signed basis projection_raw() uses
if (an.x >= an.y && an.x >= an.z) { // planar = (+-y, -z)
t = vec3(0.0, box_face_sign(n.x), 0.0);
b = vec3(0.0, 0.0, -1.0);
} else if (an.y >= an.x && an.y >= an.z) { // planar = (+-x, -z)
t = vec3(-box_face_sign(n.y), 0.0, 0.0);
b = vec3(0.0, 0.0, -1.0);
} else { // planar = (+-x, -y)
t = vec3(box_face_sign(n.z), 0.0, 0.0);
b = vec3(0.0, -1.0, 0.0);
}
}
@@ -47,14 +47,20 @@ in vec2 vertex_uv;
out vec4 out_color;
// Right handed (up x right), like libslic3r's project_cylindrical(), so the angle taken from it grows
// anticlockwise about the axis - to the viewer's right when seen from outside the cylinder.
void cylinder_frame(out vec3 up, out vec3 right, out vec3 fwd)
{
up = (length(patch_axis) > 1e-8) ? normalize(patch_axis) : vec3(0.0, 0.0, 1.0);
vec3 arbitrary = (abs(up.z) < 0.9) ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
right = normalize(cross(up, arbitrary));
fwd = normalize(cross(right, up));
fwd = normalize(cross(up, right));
}
// Which side of a world plane a face is on, with zero counting as the positive side. Not GLSL's own
// sign(), which returns 0 there and would collapse the coordinate onto a line.
float box_face_sign(float n) { return n >= 0.0 ? 1.0 : -1.0; }
// Term for term libslic3r's project_planar() / project_cylindrical() / project_spherical(), in mm.
vec2 projection_raw(vec3 p, vec3 n)
{
@@ -64,7 +70,7 @@ vec2 projection_raw(vec3 p, vec3 n)
vec3 rel = p - patch_center;
float x = dot(rel, right);
float y = dot(rel, fwd);
return vec2(atan(y, x) * sqrt(x * x + y * y), dot(rel, up));
return vec2(atan(y, x) * sqrt(x * x + y * y), -dot(rel, up));
}
if (projection_mode == 2) {
vec3 rel = p - patch_center;
@@ -72,10 +78,16 @@ vec2 projection_raw(vec3 p, vec3 n)
if (radius < 1e-8)
return vec2(0.0);
vec3 dir = rel / radius;
return vec2(atan(dir.y, dir.x), asin(clamp(dir.z, -1.0, 1.0))) * radius;
return vec2(atan(dir.y, dir.x), -asin(clamp(dir.z, -1.0, 1.0))) * radius;
}
// v negated so the image's first pixel row sits at the top of the model, u flipped on the far side
// of each plane so the two faces sharing it are not mirror images - see libslic3r's box_plane_yz().
vec3 an = abs(n);
return (an.x >= an.y && an.x >= an.z) ? p.yz : ((an.y >= an.x && an.y >= an.z) ? p.xz : p.xy);
if (an.x >= an.y && an.x >= an.z)
return vec2(box_face_sign(n.x) * p.y, -p.z);
if (an.y >= an.x && an.y >= an.z)
return vec2(-box_face_sign(n.y) * p.x, -p.z);
return vec2(box_face_sign(n.z) * p.x, -p.y);
}
vec2 project_uv(vec3 p, vec3 n)
+2 -2
View File
@@ -1729,8 +1729,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
//plate->pattern_file = it->second->pattern_file;
plate->no_light_thumbnail_file = it->second->no_light_thumbnail_file;
plate->top_file = it->second->top_file;
plate->pick_file = it->second->pick_file;
plate->pattern_bbox_file = it->second->pattern_bbox_file;
plate->pick_file = it->second->pick_file.empty();
plate->pattern_bbox_file = it->second->pattern_bbox_file.empty();
plate->config = it->second->config;
if (!plate->thumbnail_file.empty())
+1 -1
View File
@@ -3295,7 +3295,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
m_is_role_based_fan_on.fill(false);
m_role_based_fan_marker_layer.fill(-1);
m_fan_mover.reset();
m_fan_mover.release();
m_ordering_cache.clear();
// Belt printer: initialize belt-specific writer via virtual hook.
+102 -23
View File
@@ -491,6 +491,57 @@ V2Resolution recommend_v2_resolution(const indexed_triangle_set
return out;
}
namespace {
// Which side of a world plane a face is on, with an exactly zero component counted as the positive
// side. The tie never shows: a normal component of zero carries zero tri-planar blend weight (see
// triplanar_weights()), so the plane it orients contributes nothing at that point.
inline float box_face_sign(float n) { return n >= 0.f ? 1.f : -1.f; }
// The box projection's 2D basis for one of the three world planes, oriented the way a viewer
// standing outside the model sees that face.
//
// v runs *down* the image, because that is what v means to the sampler: v = 0 is the texture's first
// pixel row, i.e. its top (DecodedHeightTexture::sample(); the UV editor negates Y on screen for the
// same reason, see UVEditorCanvas::render()). So v = -z on the four upright planes and v = -y on the
// horizontal one, which is what puts the top of an image at the top of the model rather than
// upside down.
//
// u then has to depend on which *side* of the plane the face is on, or one of the two faces sharing
// a plane comes out left-right mirrored: with a single u per plane, a portrait image reads upright on
// +X and 180 degrees round on -X. Fixing that is the sign below, chosen so that u x v == -normal,
// i.e. (right, down, into the surface) is right-handed for a viewer outside:
//
// face u v face u v face u v
// +X +y -z +Y -x -z +Z +x -y
// -X -y -z -Y +x -z -Z -x -y
//
// The sign flips where its own normal component crosses zero, and the blend weight of the plane it
// belongs to is exactly zero there, so the blended tri-planar sum stays continuous across the flip -
// it is not a return of the hard axis switch described on TextureProjectionMethod::Triplanar.
inline Vec2f box_plane_yz(const Vec3f &p, float nx) { return Vec2f(box_face_sign(nx) * p.y(), -p.z()); }
inline Vec2f box_plane_xz(const Vec3f &p, float ny) { return Vec2f(-box_face_sign(ny) * p.x(), -p.z()); }
inline Vec2f box_plane_xy(const Vec3f &p, float nz) { return Vec2f(box_face_sign(nz) * p.x(), -p.y()); }
} // namespace
void box_projection_axes(const Vec3f &normal, Vec3f &u_axis, Vec3f &v_axis)
{
// The same table as box_plane_yz()/box_plane_xz()/box_plane_xy(), handed out as a pair of world
// directions for the plane the normal is closest to. Two shapes of one table, because the bake's
// hot path wants the closed form and the GUI wants the axes; the test suite checks them against
// each other so they cannot drift apart.
const Vec3f n = normal.cwiseAbs();
if (n.x() >= n.y() && n.x() >= n.z()) {
u_axis = box_face_sign(normal.x()) * Vec3f::UnitY();
v_axis = -Vec3f::UnitZ();
} else if (n.y() >= n.x() && n.y() >= n.z()) {
u_axis = -box_face_sign(normal.y()) * Vec3f::UnitX();
v_axis = -Vec3f::UnitZ();
} else {
u_axis = box_face_sign(normal.z()) * Vec3f::UnitX();
v_axis = -Vec3f::UnitY();
}
}
Vec2f project_planar(const Vec3f &position, const Vec3f &normal)
{
// Planar-project onto the two axes orthogonal to the dominant component of `normal`. Called
@@ -501,23 +552,26 @@ Vec2f project_planar(const Vec3f &position, const Vec3f &normal)
// other face in the same patch - exactly the bug an earlier version of this feature had).
const Vec3f n = normal.cwiseAbs();
if (n.x() >= n.y() && n.x() >= n.z())
return Vec2f(position.y(), position.z());
return box_plane_yz(position, normal.x());
if (n.y() >= n.x() && n.y() >= n.z())
return Vec2f(position.x(), position.z());
return Vec2f(position.x(), position.y());
return box_plane_xz(position, normal.y());
return box_plane_xy(position, normal.z());
}
namespace {
// Wrapped around patch_axis, centered at patch_center. u is the arc length (mm) around the axis at
// this point's own radius, v is the signed distance along the axis - a reasonable approximation
// for roughly cylindrical selections, not an exact fit for arbitrary geometry.
// this point's own radius, v is the distance along the axis, measured *against* it - a reasonable
// approximation for roughly cylindrical selections, not an exact fit for arbitrary geometry.
Vec2f project_cylindrical(const Vec3f &position, const Vec3f &patch_center, const Vec3f &patch_axis)
{
Vec3f up = patch_axis;
up = (up.norm() > 1e-8f) ? Vec3f(up.normalized()) : Vec3f::UnitZ();
const Vec3f arbitrary = (std::abs(up.dot(Vec3f::UnitZ())) < 0.9f) ? Vec3f::UnitZ() : Vec3f::UnitX();
const Vec3f right = Vec3f(up.cross(arbitrary).normalized());
const Vec3f fwd = Vec3f(right.cross(up).normalized());
// up x right, not right x up: that makes (right, fwd, up) right-handed, so the angle below grows
// anticlockwise about the axis - which, seen from outside the cylinder, is to the viewer's right.
// The other way round the texture wraps on mirrored, as if seen through the model from behind.
const Vec3f fwd = Vec3f(up.cross(right).normalized());
const Vec3f rel = position - patch_center;
const float along_axis = rel.dot(up);
@@ -526,7 +580,9 @@ Vec2f project_cylindrical(const Vec3f &position, const Vec3f &patch_center, cons
const float radius = std::sqrt(x * x + y * y);
const float angle = std::atan2(y, x);
return Vec2f(angle * radius, along_axis);
// Negated, like every other projection's v: v = 0 is the texture's top row, so v has to grow
// *down* the axis for the top of the image to sit at the top of the model.
return Vec2f(angle * radius, -along_axis);
}
// Longitude/latitude around patch_center. u/v are scaled by this point's own distance from the
@@ -542,7 +598,9 @@ Vec2f project_spherical(const Vec3f &position, const Vec3f &patch_center)
const Vec3f dir = rel / radius;
const float longitude = std::atan2(dir.y(), dir.x());
const float latitude = std::asin(std::clamp(dir.z(), -1.f, 1.f));
return Vec2f(longitude, latitude) * radius;
// Longitude already grows to the right as seen from outside; latitude grows toward the north
// pole, so it is negated to put the image's top row (v = 0) at the top of the model.
return Vec2f(longitude, -latitude) * radius;
}
// CGAL's LSCM parameterizer expects a clean mesh with no isolated (unreferenced) vertices - but
@@ -837,9 +895,26 @@ std::vector<int> segment_into_charts(const indexed_triangle_set &mesh, const std
// solve at all, and why this also serves as the fallback for a chart LSCM cannot handle.
std::vector<Vec2f> project_to_tangent_plane(const indexed_triangle_set &chart, const Vec3f &normal)
{
const Vec3f seed = (std::abs(normal.z()) < 0.9f) ? Vec3f::UnitZ() : Vec3f::UnitX();
const Vec3f u = Vec3f(seed.cross(normal).normalized());
const Vec3f v = Vec3f(normal.cross(u).normalized());
// Oriented like the box projection (see box_projection_axes()), so a chart reads the right way up
// and unmirrored instead of being flattened to whichever basis a cross product happened to give.
// For a chart whose normal *is* a world axis - a cube face, which is the common case once the
// seam angle has cut the patch along its sharp edges - this is exactly the box basis, so such a
// face unwraps to the same orientation Triplanar would have given it.
Vec3f u, v;
box_projection_axes(normal, u, v);
// The box axes lie in the tangent plane already when the normal is a world axis; for any other
// normal, u is squared up against it and v follows. u x v == -normal keeps the chart the way
// round a viewer outside the model sees it (a plain normal x u would mirror it).
u = u - normal * normal.dot(u);
if (u.norm() <= 1e-6f) {
// Out of reach for a unit normal - the box basis puts u perpendicular to the normal's own
// dominant axis, so the two can never be within 45 degrees of each other - but a caller
// handing over an unnormalized normal should still get a usable basis rather than a NaN.
const Vec3f seed = (std::abs(normal.z()) < 0.9f) ? Vec3f::UnitZ() : Vec3f::UnitX();
u = seed.cross(normal);
}
u = Vec3f(u.normalized());
v = Vec3f(u.cross(normal).normalized());
std::vector<Vec2f> uvs(chart.vertices.size());
for (size_t i = 0; i < chart.vertices.size(); ++i)
@@ -1814,8 +1889,10 @@ float sample_layer_height(const DecodedHeightTexture &texture, const TextureDisp
return texture.sample(uv, layer.tile_enabled, layer.tile_method);
}
// Flat projection onto the captured projector plane. Single-valued per point, so unlike
// blended triplanar it is one sample, and it is what "project from view" places.
return sample_at(Vec2f(position.dot(layer.view_project_right), position.dot(layer.view_project_up)));
// blended triplanar it is one sample, and it is what "project from view" places. The
// projector's up axis is negated because v runs *down* the image (v = 0 is its first pixel
// row), the same reason the projective branch above measures window y downward.
return sample_at(Vec2f(position.dot(layer.view_project_right), -position.dot(layer.view_project_up)));
case TextureProjectionMethod::LSCM: // no usable unwrap for this patch - fall back to Triplanar
case TextureProjectionMethod::Triplanar:
default: break;
@@ -1830,14 +1907,15 @@ float sample_layer_height(const DecodedHeightTexture &texture, const TextureDisp
const float w_sum = w.x() + w.y() + w.z();
if (w_sum < 1e-8f)
// Degenerate normal: no axis is meaningfully dominant, so no blend is meaningful either.
return sample_at(Vec2f(position.x(), position.y()));
return sample_at(box_plane_xy(position, normal.z()));
w /= w_sum;
// Each plane drops the axis it is named for, matching project_planar()'s own convention (which
// the GUI's on-canvas placement gizmo also relies on).
return w.x() * sample_at(Vec2f(position.y(), position.z())) +
w.y() * sample_at(Vec2f(position.x(), position.z())) +
w.z() * sample_at(Vec2f(position.x(), position.y()));
// Each plane drops the axis it is named for and is oriented for the side of that plane the normal
// points to, matching project_planar()'s own convention (which the GUI's on-canvas placement
// gizmo also relies on). See box_plane_yz() for why the orientation is not simply (y, z).
return w.x() * sample_at(box_plane_yz(position, normal.x())) +
w.y() * sample_at(box_plane_xz(position, normal.y())) +
w.z() * sample_at(box_plane_xy(position, normal.z()));
}
bool sample_layer_color(const DecodedHeightTexture &texture, const TextureDisplacementLayer &layer,
@@ -1899,7 +1977,8 @@ bool sample_layer_color(const DecodedHeightTexture &texture, const TextureDispla
out = texture.sample_color(uv, layer.tile_enabled, layer.tile_method);
return true;
} else {
const Vec2f p(position.dot(layer.view_project_right), position.dot(layer.view_project_up));
// Negated up, exactly as sample_layer_height() does it.
const Vec2f p(position.dot(layer.view_project_right), -position.dot(layer.view_project_up));
if (!covered(p))
return false;
out = sample_at(p);
@@ -1915,7 +1994,7 @@ bool sample_layer_color(const DecodedHeightTexture &texture, const TextureDispla
Vec3f w = triplanar_weights(normal);
const float w_sum = w.x() + w.y() + w.z();
if (w_sum < 1e-8f) {
const Vec2f p(position.x(), position.y());
const Vec2f p = box_plane_xy(position, normal.z());
if (!covered(p))
return false;
out = sample_at(p);
@@ -1926,8 +2005,8 @@ bool sample_layer_color(const DecodedHeightTexture &texture, const TextureDispla
// A blend of three planes is only "not covered" where *every* contributing plane is outside the
// placement; where some are, the covered ones are renormalised so the colour does not fade toward
// black at the edge of an untiled tri-planar layer.
const std::array<Vec2f, 3> planes = { Vec2f(position.y(), position.z()), Vec2f(position.x(), position.z()),
Vec2f(position.x(), position.y()) };
const std::array<Vec2f, 3> planes = { box_plane_yz(position, normal.x()), box_plane_xz(position, normal.y()),
box_plane_xy(position, normal.z()) };
Vec3f acc = Vec3f::Zero();
float acc_w = 0.f;
for (int i = 0; i < 3; ++i)
+17 -4
View File
@@ -524,11 +524,24 @@ struct TextureColorSettings
bool empty() const { return palette.empty(); }
};
// The two world directions the box projection takes its u and v along on a face whose outward
// normal is `normal`: the plane is the one that normal is closest to, and the pair is oriented as a
// viewer standing outside the model sees it - u to their right, v *down* the image, which is the
// direction v runs in the texture (v = 0 is the image's first pixel row, see
// DecodedHeightTexture::sample()). So an image comes out the way it looks in a file manager rather
// than upside down, and it is not mirrored on the three faces facing the other way.
//
// Exposed because the GUI needs the same basis for the on-canvas "adjust texture placement" gizmo
// (its ring's zero angle and its offset handle's plane), and it must not be a second, drifting copy
// of the table.
void box_projection_axes(const Vec3f &normal, Vec3f &u_axis, Vec3f &v_axis);
// Raw dominant-axis planar projection of `position` (in mm, not yet scaled/rotated/offset by any
// layer), dropping the axis position that best aligns with `normal`. Exposed on its own (rather
// than only inline inside project_texture_displacement_uv()) so GUI code - the on-canvas
// "adjust texture placement" gizmo - can map a dragged 3D point into the exact same 2D space
// tiling_scale/rotation_deg/offset operate in, without duplicating the axis-selection logic.
// layer), dropping the axis position that best aligns with `normal`. Equivalent to projecting onto
// box_projection_axes()' pair. Exposed on its own (rather than only inline inside
// project_texture_displacement_uv()) so GUI code - the on-canvas "adjust texture placement" gizmo -
// can map a dragged 3D point into the exact same 2D space tiling_scale/rotation_deg/offset operate
// in, without duplicating the axis-selection logic.
Vec2f project_planar(const Vec3f &position, const Vec3f &normal);
// Applies a layer's tiling_scale/rotation_deg/offset to an already-projected planar coordinate
+49 -173
View File
@@ -16,7 +16,6 @@
#include <wx/checklst.h>
#include "slic3r/GUI/GUI_Utils.hpp"
#include "slic3r/GUI/Widgets/Button.hpp"
#include "slic3r/GUI/Widgets/DropDown.hpp"
#include "slic3r/GUI/Widgets/Label.hpp"
#include <utility>
#include "slic3r/GUI/wxExtensions.hpp"
@@ -173,26 +172,7 @@ void AMSMaterialsSetting::create()
Bind(wxEVT_PAINT, &AMSMaterialsSetting::paintEvent, this);
Bind(EVT_SELECTED_COLOR, &AMSMaterialsSetting::on_picker_color, this);
m_comboBox_filament->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
m_comboBox_filament->Bind(EVT_DROPDOWN_ITEM_ACTION, &AMSMaterialsSetting::on_toggle_favorite_filament, this);
// Favorites toggled in the open list are regrouped just before it opens again, so rows never move
// under the cursor. These handlers run ahead of ComboBox's own, which then measure and show the
// rebuilt rows; wxEVT_COMBOBOX_DROPDOWN would be too late, as ComboBox sends it after showing the list.
auto regroup_favorites = [this]() {
if (!m_favorites_regroup || m_comboBox_filament->is_drop_down())
return;
const FilamentInfos* info = selected_filament_info();
const std::string filament_id = info ? info->filament_id : std::string();
rebuild_filament_dropdown_items(filament_id);
};
m_comboBox_filament->Bind(wxEVT_LEFT_DOWN, [regroup_favorites](wxMouseEvent& e) { regroup_favorites(); e.Skip(); });
m_comboBox_filament->Bind(wxEVT_LEFT_DCLICK, [regroup_favorites](wxMouseEvent& e) { regroup_favorites(); e.Skip(); });
m_comboBox_filament->Bind(wxEVT_KEY_DOWN, [regroup_favorites](wxKeyEvent& e) {
if (e.GetKeyCode() == WXK_RETURN || e.GetKeyCode() == WXK_SPACE) // the keys that open the list
regroup_favorites();
e.Skip();
});
m_comboBox_filament->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
m_comboBox_cali_result->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_cali_result), NULL, this);
}
@@ -211,9 +191,11 @@ void AMSMaterialsSetting::create_panel_normal(wxWindow* parent)
m_sizer_filament->Add(0, 0, 0, wxEXPAND, 0);
#ifdef __APPLE__
m_comboBox_filament = new wxComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, AMS_MATERIALS_SETTING_COMBOX_WIDTH, 0, nullptr, wxCB_READONLY);
#else
m_comboBox_filament = new ::ComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, AMS_MATERIALS_SETTING_COMBOX_WIDTH, 0, nullptr, wxCB_READONLY);
m_star_filled = ScalableBitmap(this, "score_star_light", 16);
m_star_empty = ScalableBitmap(this, "score_star_outline", 16);
#endif
m_sizer_filament->Add(m_comboBox_filament, 1, wxALIGN_CENTER, 0);
@@ -438,7 +420,6 @@ void AMSMaterialsSetting::paintEvent(wxPaintEvent &evt)
AMSMaterialsSetting::~AMSMaterialsSetting()
{
m_comboBox_filament->Disconnect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
m_comboBox_filament->Unbind(EVT_DROPDOWN_ITEM_ACTION, &AMSMaterialsSetting::on_toggle_favorite_filament, this);
m_comboBox_cali_result->Disconnect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_cali_result), NULL, this);
}
@@ -550,9 +531,10 @@ void AMSMaterialsSetting::on_select_reset(wxCommandEvent& event) {
std::string selected_ams_id;
PresetBundle *preset_bundle = wxGetApp().preset_bundle;
if (preset_bundle) {
const FilamentInfos* selected_info = selected_filament_info();
for (auto it = preset_bundle->filaments.begin(); it != preset_bundle->filaments.end(); it++) {
if (selected_info && it->filament_id.compare(selected_info->filament_id) == 0) {
auto filament_item = map_filament_items[m_comboBox_filament->GetValue().ToStdString()];
std::string filament_id = filament_item.filament_id;
if (it->filament_id.compare(filament_id) == 0) {
selected_ams_id = it->filament_id;
break;
}
@@ -700,13 +682,12 @@ void AMSMaterialsSetting::on_select_ok(wxCommandEvent &event)
ams_setting_id = "";
// the combobox item
const FilamentInfos* selected_info = selected_filament_info();
const std::string filament_id = selected_info ? selected_info->filament_id : std::string();
auto filament_item = map_filament_items[m_comboBox_filament->GetValue().ToStdString()];
// check filament info (rack-gated per-nozzle blacklist evaluation)
PresetBundle* preset_bundle = wxGetApp().preset_bundle;
const auto& fila_check_res = sCheckFilamentInfo(preset_bundle, obj, ams_id, slot_id,
filament_id, ams_filament_id, ams_setting_id);
filament_item.filament_id, ams_filament_id, ams_setting_id);
if (const auto& prohibit_items = fila_check_res.get_items_by_action("prohibition"); !prohibit_items.empty()) {
wxString info_msg;
@@ -1005,133 +986,6 @@ static void _collect_filament_info(const wxString& shown_name,
query_filament_types[shown_name] = filament.config.get_filament_type();
}
static const char* AMS_FAVORITE_FILAMENT_IDS_KEY = "ams_favorite_filament_ids";
const AMSMaterialsSetting::FilamentInfos* AMSMaterialsSetting::selected_filament_info() const
{
const int selection = m_comboBox_filament->GetSelection();
if (selection < 0 || selection >= int(m_filament_list_items.size()) || !m_filament_list_items[selection].is_filament)
return nullptr;
return &m_filament_list_items[selection].filament;
}
std::set<std::string> AMSMaterialsSetting::load_favorite_filament_ids() const
{
std::set<std::string> favorite_ids;
std::vector<std::string> values;
const std::string serialized = wxGetApp().app_config->get(AMS_FAVORITE_FILAMENT_IDS_KEY);
if (!serialized.empty() && Slic3r::unescape_strings_cstyle(serialized, values)) {
favorite_ids.insert(values.begin(), values.end());
}
return favorite_ids;
}
void AMSMaterialsSetting::save_favorite_filament_ids(const std::set<std::string>& favorite_ids)
{
std::vector<std::string> values(favorite_ids.begin(), favorite_ids.end());
wxGetApp().app_config->set(AMS_FAVORITE_FILAMENT_IDS_KEY, Slic3r::escape_strings_cstyle(values));
wxGetApp().app_config->save();
}
void AMSMaterialsSetting::rebuild_filament_dropdown_items(const std::string& selected_filament_id)
{
std::vector<DropDown::Item> items;
m_filament_list_items.clear();
auto append_header = [&items, this](const wxString& label) {
DropDown::Item item;
item.text = label;
item.style = DD_ITEM_STYLE_SPLIT_ITEM | DD_ITEM_STYLE_DISABLED;
items.push_back(item);
m_filament_list_items.push_back(FilamentListItem{});
};
auto append_filament = [&items, this](const wxString& name) {
auto info_it = map_filament_items.find(name);
if (info_it == map_filament_items.end())
return;
DropDown::Item item;
item.text = name;
items.push_back(item);
m_filament_list_items.push_back(FilamentListItem{info_it->second, true});
};
// Favorites are listed again at the top under their own header. Without any, the list is the
// plain filament list.
const std::set<std::string> favorite_ids = load_favorite_filament_ids();
std::vector<wxString> favorites;
for (const wxString& name : m_sorted_filament_items) {
auto info_it = map_filament_items.find(name);
if (info_it != map_filament_items.end() && favorite_ids.count(info_it->second.filament_id) > 0)
favorites.push_back(name);
}
if (!favorites.empty()) {
append_header(_L("Favorite filaments"));
for (const wxString& name : favorites)
append_filament(name);
append_header(_L("All filaments"));
}
for (const wxString& name : m_sorted_filament_items)
append_filament(name);
int selection_idx = -1;
if (!selected_filament_id.empty()) {
for (int i = 0; i < int(m_filament_list_items.size()); ++i) {
if (m_filament_list_items[i].is_filament && m_filament_list_items[i].filament.filament_id == selected_filament_id) {
selection_idx = i;
break;
}
}
}
// Clear() first: SetItems() keeps the old selection, and SetSelection() ignores an index equal to it,
// which would leave the previous filament's name on the combo.
m_comboBox_filament->Clear();
m_comboBox_filament->SetItems(items);
update_favorite_stars();
m_comboBox_filament->SetSelection(selection_idx);
m_favorites_regroup = false;
}
void AMSMaterialsSetting::update_favorite_stars()
{
const std::set<std::string> favorite_ids = load_favorite_filament_ids();
for (size_t i = 0; i < m_filament_list_items.size(); ++i) {
const FilamentListItem& row = m_filament_list_items[i];
if (row.is_filament) {
const bool favorite = favorite_ids.count(row.filament.filament_id) > 0;
m_comboBox_filament->SetItemActionBitmap(i, favorite ? m_star_filled.bmp() : m_star_empty.bmp());
}
}
}
void AMSMaterialsSetting::toggle_favorite_filament(const std::string& filament_id)
{
if (filament_id.empty())
return;
std::set<std::string> favorite_ids = load_favorite_filament_ids();
auto iter = favorite_ids.find(filament_id);
if (iter == favorite_ids.end())
favorite_ids.insert(filament_id);
else
favorite_ids.erase(iter);
save_favorite_filament_ids(favorite_ids);
}
void AMSMaterialsSetting::on_toggle_favorite_filament(wxCommandEvent& evt)
{
const int index = evt.GetInt();
if (index < 0 || index >= int(m_filament_list_items.size()) || !m_filament_list_items[index].is_filament)
return;
toggle_favorite_filament(m_filament_list_items[index].filament.filament_id);
update_favorite_stars();
m_favorites_regroup = true;
}
void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_min, wxString temp_max, wxString k, wxString n)
{
if (!obj) return;
@@ -1145,12 +999,13 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
m_input_k_val->GetTextCtrl()->SetValue(k);
m_input_n_val->GetTextCtrl()->SetValue(n);
wxArrayString filament_items;
wxString bambu_filament_name;
wxString hint_filament_name; // the hint type to be selected
std::unordered_map<wxString, wxString> query_filament_vendors;// some information for sort
std::unordered_map<wxString, wxString> query_filament_types; //
std::set<std::string> filament_id_set;
m_sorted_filament_items.clear();
// The alias keyed map has to start empty: it is a member, so a stale alias left by an earlier
// popup (a different printer, a different nozzle) would resolve to that printer's filament_id.
map_filament_items.clear();
@@ -1180,7 +1035,7 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
if (alias.empty())
continue;
m_sorted_filament_items.push_back(alias);
filament_items.push_back(alias);
_collect_filament_info(alias, *filament_it, query_filament_vendors, query_filament_types);
FilamentInfos filament_infos;
@@ -1189,6 +1044,7 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
map_filament_items[alias] = filament_infos;
if (filament_it->filament_id == ams_filament_id) {
hint_filament_name = from_u8(alias);
bambu_filament_name = from_u8(alias);
@@ -1359,11 +1215,24 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
return name_compare != 0 ? name_compare < 0 : left < right;
};
std::sort(m_sorted_filament_items.begin(), m_sorted_filament_items.end(), _filament_sorter);
std::sort(filament_items.begin(), filament_items.end(), _filament_sorter);
}
rebuild_filament_dropdown_items(ams_filament_id);
int selection_idx = m_comboBox_filament->GetSelection();
// traverse the hint selection idx
int selection_idx = -1;
{
for(int i = 0; i < filament_items.size(); i++)
{
if (hint_filament_name == filament_items[i])
{
selection_idx = i;
break;
}
}
}
m_comboBox_filament->Set(filament_items);
m_comboBox_filament->SetSelection(selection_idx);
post_select_event(selection_idx);
if (selection_idx < 0) {
@@ -1420,7 +1289,6 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
int* from_printer = static_cast<int*>(m_comboBox_filament->GetClientData());
m_filament_type = "";
const FilamentInfos* selected_info = selected_filament_info();
PresetBundle* preset_bundle = wxGetApp().preset_bundle;
if (preset_bundle) {
std::ostringstream stream;
@@ -1441,8 +1309,9 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
std::string nozzle_diameter_str = stream.str();
// Resolve the selection against the same list Popup() built the dropdown from, so the two
// halves of the dialog cannot disagree about which filaments this machine can use.
if (selected_info) {
const std::string& filament_id = selected_info->filament_id;
const std::string selected = m_comboBox_filament->GetValue().ToStdString();
if (!selected.empty()) {
const std::string filament_id = map_filament_items[selected].filament_id;
for (Preset *it : preset_bundle->get_filament_presets_for_machine(
DevPrinterConfigUtil::get_printer_display_name(obj->printer_type), nozzle_diameter_str, obj->is_support_user_preset)) {
if (it->filament_id != filament_id)
@@ -1495,7 +1364,7 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
//reset cali
int cali_select_idx = -1;
if ( !this->obj || m_filament_selection < 0 || !selected_info) {
if ( !this->obj || m_filament_selection < 0) {
m_input_k_val->Enable(false);
m_input_n_val->Enable(false);
m_button_confirm->Disable(); // ORCA No need to change style
@@ -1514,9 +1383,21 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
ams_filament_id = "";
ams_setting_id = "";
if (selected_info) {
ams_filament_id = selected_info->filament_id;
ams_setting_id = selected_info->setting_id;
if (preset_bundle) {
for (auto it = preset_bundle->filaments.begin(); it != preset_bundle->filaments.end(); it++) {
auto itor = map_filament_items.find(m_comboBox_filament->GetValue().ToStdString());
if ( itor != map_filament_items.end()) {
ams_filament_id = itor->second.filament_id;
ams_setting_id = itor->second.setting_id;
break;
}
if (it->alias.compare(m_comboBox_filament->GetValue().ToStdString()) == 0) {
ams_filament_id = it->filament_id;
ams_setting_id = it->setting_id;
break;
}
}
}
wxArrayString items;
@@ -1648,11 +1529,6 @@ void AMSMaterialsSetting::on_dpi_changed(const wxRect &suggested_rect)
m_button_reset->Rescale(); // ORCA
m_button_confirm->Rescale(); // ORCA
m_button_close->Rescale(); // ORCA
// An open list would keep the measurements of the old stars, so close it before replacing them.
m_comboBox_filament->CloseDropdown();
m_star_filled.msw_rescale();
m_star_empty.msw_rescale();
update_favorite_stars();
this->Refresh();
}
+6 -21
View File
@@ -31,7 +31,6 @@
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include <wx/panel.h>
#include <map>
#include <set>
#define AMS_MATERIALS_SETTING_DEF_COLOUR wxColour(255, 255, 255)
#define AMS_MATERIALS_SETTING_GREY900 wxColour(38, 46, 48)
@@ -157,7 +156,6 @@ protected:
void create_panel_kn(wxWindow* parent);
void on_dpi_changed(const wxRect &suggested_rect) override;
void on_select_filament(wxCommandEvent& evt);
void on_toggle_favorite_filament(wxCommandEvent& evt);
void on_select_cali_result(wxCommandEvent &evt);
void on_select_ok(wxCommandEvent &event);
void on_select_reset(wxCommandEvent &event);
@@ -165,11 +163,6 @@ protected:
void on_clr_picker(wxMouseEvent &event);
bool is_virtual_tray();
void update_widgets();
void rebuild_filament_dropdown_items(const std::string& selected_filament_id);
void update_favorite_stars();
std::set<std::string> load_favorite_filament_ids() const;
void save_favorite_filament_ids(const std::set<std::string>& favorite_ids);
void toggle_favorite_filament(const std::string& filament_id);
void update_filament_editing(bool is_printing);
// Orca: the variant index of the filament's per-variant options on the nozzle this tray feeds
@@ -209,7 +202,12 @@ protected:
int m_pa_cali_select_id = 0;
// Orca: native wxComboBox on macOS (the custom ComboBox mis-renders the filament dropdown there)
#ifdef __APPLE__
wxComboBox *m_comboBox_filament;
#else
ComboBox *m_comboBox_filament;
#endif
ComboBox * m_comboBox_cali_result;
TextInput* m_readonly_filament;
@@ -217,20 +215,7 @@ protected:
std::string filament_id;
std::string setting_id;
};
struct FilamentListItem {
FilamentInfos filament;
bool is_filament{false};
};
const FilamentInfos* selected_filament_info() const;
// Keyed by the same wxString the dropdown shows, so a row's name never has to be converted back.
std::map<wxString, FilamentInfos> map_filament_items;
std::vector<wxString> m_sorted_filament_items;
std::vector<FilamentListItem> m_filament_list_items;
ScalableBitmap m_star_filled;
ScalableBitmap m_star_empty;
// Favorites changed while the list was open; their rows are regrouped before it opens again.
bool m_favorites_regroup{false};
std::map<std::string, FilamentInfos> map_filament_items;
};
wxDECLARE_EVENT(EVT_SELECTED_COLOR, wxCommandEvent);
-7
View File
@@ -3232,16 +3232,9 @@ bool GUI_App::on_init_inner()
#ifdef _MSW_DARK_MODE
#ifndef __WINDOWS__
// The label colours and the dark mode flag were set above from the saved mode. When the system theme
// differs from it, refresh them, or dialogs that map their colours stay in the old mode for this session.
const bool saved_dark_mode = dark_mode();
wxSystemAppearance app = wxSystemSettings::GetAppearance();
GUI::wxGetApp().app_config->set("dark_color_mode", app.IsDark() ? "1" : "0");
GUI::wxGetApp().app_config->save();
if (dark_mode() != saved_dark_mode) {
init_label_colours();
Update_dark_mode_flag();
}
#endif // __APPLE__
+8 -11
View File
@@ -1617,7 +1617,7 @@ void ObjectList::list_manipulation(const wxPoint& mouse_pos, bool evt_context_me
int obj_idx, vol_idx;
get_selected_item_indexes(obj_idx, vol_idx, item);
if (obj_idx != -1) {
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
(*m_objects)[obj_idx]->ensure_on_bed();
cnv->reload_scene(true, true);
update_info_items(obj_idx);
@@ -2779,13 +2779,12 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
GLCanvas3D* cnv = plater->canvas3D();
switch (type) {
case InfoItemType::CustomSupports: {
case InfoItemType::CustomSupports:
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot snapshot(plater, "Remove support painting");
Plater::TakeSnapshot(plater, "Remove support painting");
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->supported_facets.reset();
break;
}
// BBS: remove CustomSeam
@@ -2796,21 +2795,19 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
}
break;
case InfoItemType::MmSegmentation: {
case InfoItemType::MmSegmentation:
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot snapshot(plater, "Remove color painting");
Plater::TakeSnapshot(plater, "Remove color painting");
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->mmu_segmentation_facets.reset();
break;
}
case InfoItemType::FuzzySkin: {
case InfoItemType::FuzzySkin:
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot snapshot(plater, _u8L("Remove paint-on fuzzy skin"));
Plater::TakeSnapshot(plater, _u8L("Remove paint-on fuzzy skin"));
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->fuzzy_skin_facets.reset();
break;
}
// BBS: remove Sinking
case InfoItemType::Undef : assert(false); break;
@@ -6721,7 +6718,7 @@ void ObjectList::OnEditingStarted(wxDataViewEvent &event)
else if (col == colSinking) {
Plater * plater = wxGetApp().plater();
GLCanvas3D *cnv = plater->canvas3D();
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
int obj_idx, vol_idx;
get_selected_item_indexes(obj_idx, vol_idx, item);
(*m_objects)[obj_idx]->ensure_on_bed();
@@ -1252,8 +1252,9 @@ std::vector<Vec2f> GLGizmoTextureDisplacement::compute_layer_vertex_uvs(const in
uv[vi] = Vec2f(-1e6f, -1e6f);
continue;
}
// Negated up, as sample_layer_height()'s affine branch has it: v runs down the image.
const Vec2f planar(patch.vertices[vi].dot(layer.view_project_right),
patch.vertices[vi].dot(layer.view_project_up));
-patch.vertices[vi].dot(layer.view_project_up));
uv[vi] = apply_uv_transform(planar, layer, aspect);
}
return uv;
@@ -3292,19 +3293,10 @@ Vec3f GLGizmoTextureDisplacement::adjust_handle_center(const TextureDisplacement
void GLGizmoTextureDisplacement::adjust_tangent_basis(Vec3f &u_axis, Vec3f &v_axis) const
{
// Mirrors project_planar()'s own dominant-axis choice exactly, so the ring's "0 degrees" and
// the offset handle's plane always agree with what project_texture_displacement_uv() does.
const Vec3f n = m_adjust_anchor_normal.cwiseAbs();
if (n.x() >= n.y() && n.x() >= n.z()) {
u_axis = Vec3f::UnitY();
v_axis = Vec3f::UnitZ();
} else if (n.y() >= n.x() && n.y() >= n.z()) {
u_axis = Vec3f::UnitX();
v_axis = Vec3f::UnitZ();
} else {
u_axis = Vec3f::UnitX();
v_axis = Vec3f::UnitY();
}
// libslic3r's own basis, asked for rather than restated here, so the ring's "0 degrees" and the
// offset handle's plane always agree with what project_texture_displacement_uv() does - including
// v pointing *down* the texture and u flipping on the far side of each plane.
box_projection_axes(m_adjust_anchor_normal, u_axis, v_axis);
}
void GLGizmoTextureDisplacement::render_adjust_texture_gizmo()
@@ -423,8 +423,8 @@ private:
// obvious whether the next stroke adds paint (default) or erases it (Shift). Uses ImGui's
// foreground draw list, so it must be called from inside the gizmo's ImGui frame.
void render_paint_cursor_hint();
// Mesh-local tangent-plane basis at m_adjust_anchor_normal, matching project_planar()'s
// dominant-axis convention so dragging on-canvas maps consistently onto offset.
// Mesh-local tangent-plane basis at m_adjust_anchor_normal: box_projection_axes(), so dragging
// on-canvas maps consistently onto offset whichever face the anchor is on.
void adjust_tangent_basis(Vec3f &u_axis, Vec3f &v_axis) const;
// The plane a drag is measured against: the paint patch's anchor, lifted clear of the surface.
+9 -29
View File
@@ -82,11 +82,6 @@ ComboBox::ComboBox(wxWindow *parent,
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
drop.Bind(EVT_DROPDOWN_ITEM_ACTION, [this](wxCommandEvent &e) {
e.SetEventObject(this);
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
drop.Bind(EVT_DISMISS, [this](auto &) {
drop_down = false;
wxCommandEvent e(wxEVT_COMBOBOX_CLOSEUP);
@@ -256,7 +251,7 @@ int ComboBox::Append(const wxString &text,
int style)
{
auto valid_bit_map = bitmap.IsOk() ? bitmap : wxNullBitmap;
Item item{text, wxEmptyString, valid_bit_map, valid_bit_map, wxNullBitmap, clientData, group_key, group_label};
Item item{text, wxEmptyString, valid_bit_map, valid_bit_map, clientData, group_key, group_label};
item.style = style;
items.push_back(item);
SetClientDataType(wxClientData_Void);
@@ -302,12 +297,6 @@ void ComboBox::ForceDropdownOpen()
}
}
void ComboBox::CloseDropdown()
{
if (drop.IsShown())
drop.DismissAndNotify();
}
unsigned int ComboBox::GetCount() const { return items.size(); }
void ComboBox::set_replace_text(wxString text, wxString image_name)
@@ -361,13 +350,6 @@ void ComboBox::SetItemBitmap(unsigned int n, wxBitmap const &bitmap)
drop.Invalidate();
}
void ComboBox::SetItemActionBitmap(unsigned int n, wxBitmap const &bitmap)
{
if (n >= items.size()) return;
items[n].action_icon = bitmap.IsOk() ? bitmap : wxNullBitmap;
drop.Invalidate();
}
int ComboBox::DoInsertItems(const wxArrayStringsAdapter &items,
unsigned int pos,
void ** clientData,
@@ -375,7 +357,7 @@ int ComboBox::DoInsertItems(const wxArrayStringsAdapter &items,
{
if (pos > this->items.size()) return -1;
for (int i = 0; i < items.GetCount(); ++i) {
Item item { items[i], wxEmptyString, wxNullBitmap, wxNullBitmap, wxNullBitmap, clientData ? clientData[i] : NULL };
Item item { items[i], wxEmptyString, wxNullBitmap, wxNullBitmap, clientData ? clientData[i] : NULL };
this->items.insert(this->items.begin() + pos, item);
++pos;
}
@@ -437,18 +419,16 @@ void ComboBox::keyDown(wxKeyEvent& event)
case WXK_UP:
case WXK_DOWN:
case WXK_LEFT:
case WXK_RIGHT: {
// Step over disabled rows: the mouse cannot select them either.
const int step = (event.GetKeyCode() == WXK_UP || event.GetKeyCode() == WXK_LEFT) ? -1 : 1;
int n = GetSelection() + step;
while (n >= 0 && n < int(items.size()) && (items[n].style & DD_ITEM_STYLE_DISABLED))
n += step;
if (n < 0 || n >= int(items.size()))
case WXK_RIGHT:
if ((event.GetKeyCode() == WXK_UP || event.GetKeyCode() == WXK_LEFT) && GetSelection() > 0) {
SetSelection(GetSelection() - 1);
} else if ((event.GetKeyCode() == WXK_DOWN || event.GetKeyCode() == WXK_RIGHT) && GetSelection() + 1 < items.size()) {
SetSelection(GetSelection() + 1);
} else {
break;
SetSelection(n);
}
sendComboBoxEvent();
break;
}
case WXK_TAB:
HandleAsNavigationKey(event);
break;
-2
View File
@@ -96,12 +96,10 @@ public:
wxBitmap GetItemBitmap(unsigned int n);
void SetItemBitmap(unsigned int n, wxBitmap const &bitmap);
void SetItemActionBitmap(unsigned int n, wxBitmap const &bitmap);
bool is_drop_down(){return drop_down;}
void DeleteOneItem(unsigned int pos) { DoDeleteOneItem(pos); }
void ForceDropdownOpen();
void CloseDropdown();
protected:
virtual int DoInsertItems(const wxArrayStringsAdapter &items,
+4 -64
View File
@@ -30,7 +30,6 @@
#include "slic3r/GUI/wxExtensions.hpp"
wxDEFINE_EVENT(EVT_DISMISS, wxCommandEvent);
wxDEFINE_EVENT(EVT_DROPDOWN_ITEM_ACTION, wxCommandEvent);
BEGIN_EVENT_TABLE(DropDown, PopupWindow)
@@ -243,19 +242,6 @@ static wxSize GetBmpSize(wxBitmap & bmp)
#endif
}
// The x-range [first, second) of the column at the right of the rows that holds the items' action
// icons, empty when no item has one. render() draws the icons in it and mouseReleased() hit-tests
// clicks against it, so the drawn icon and its clickable area always match.
std::pair<int, int> DropDown::actionColumn() const
{
if (actionIconWidth <= 0)
return {0, 0};
int right = rowSize.x;
if (rowSize.y * count > GetSize().y) // position bar
right -= 6;
return {right - actionIconWidth - FromDIP(16), right};
}
static void _DrawSplitItem(const wxWindow* w, wxDC& dc, wxString split_text, wxPoint start_pt, int item_width, int item_height)
{
// save dc
@@ -385,10 +371,6 @@ void DropDown::render(wxDC &dc)
rcContent.width -= szBmp.x + 5;
}
const auto action_column = actionColumn();
if (action_column.second > action_column.first)
rcContent.width = action_column.first - rcContent.x;
std::set<wxString> groups;
// draw texts & icons
int index = 0;
@@ -452,24 +434,13 @@ void DropDown::render(wxDC &dc)
auto text = group.IsEmpty()
? (item.group_key.IsEmpty() ? item.text : item.group_label)
: item.text;
if (item.action_icon.IsOk()) {
auto action_size = GetBmpSize(item.action_icon);
wxPoint action_pt(action_column.second - action_size.x - FromDIP(8),
rcContent.y + (rcContent.height - action_size.y) / 2);
dc.DrawBitmap(item.action_icon, action_pt);
}
if (!text_off && !text.IsEmpty()) {
wxSize tSize = dc.GetMultiLineTextExtent(text);
if (pt.x + tSize.x > rcContent.GetRight()) {
int max_text_width = rcContent.GetRight() - pt.x;
if (max_text_width <= 0) {
text.clear();
} else {
if (is_hover && item.tip.IsEmpty())
SetToolTip(text);
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END, max_text_width);
}
if (is_hover && item.tip.IsEmpty())
SetToolTip(text);
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END,
rcContent.GetRight() - pt.x);
}
pt.y += (rcContent.height - textSize.y) / 2;
dc.SetFont(GetFont());
@@ -558,7 +529,6 @@ void DropDown::messureSize()
if (!need_sync) return;
textSize = wxSize();
iconSize = wxSize();
actionIconWidth = 0;
count = 0;
wxClientDC dc(GetParent() ? GetParent() : this);
dc.SetFont(GetFont());
@@ -595,13 +565,8 @@ void DropDown::messureSize()
size1.x += size2.x + (text_off ? 0 : 5);
}
}
if (item.action_icon.IsOk())
actionIconWidth = std::max(actionIconWidth, GetBmpSize(item.action_icon).x);
if (size1.x > textSize.x) textSize = size1;
}
// Every row leaves room for the action column, as render() and actionColumn() lay it out.
if (actionIconWidth > 0)
textSize.x += actionIconWidth + FromDIP(16);
if (!align_icon) iconSize.x = 0;
wxSize szContent = textSize;
if (szContent.x < FromDIP(120) && !use_content_width)
@@ -671,11 +636,6 @@ void DropDown::messureSize()
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
subDropDown->Bind(EVT_DROPDOWN_ITEM_ACTION, [this](wxCommandEvent &e) {
e.SetEventObject(this);
e.SetId(GetId());
GetEventHandler()->ProcessEvent(e);
});
}
need_sync = false;
}
@@ -754,15 +714,6 @@ void DropDown::mouseReleased(wxMouseEvent& event)
if (hover_item < 0)
return;
if (hover_item >= 0 && (subDropDown == nullptr || subDropDown->group.empty())) { // not moved
int index = hoverIndex();
if (index >= 0 && items[index].action_icon.IsOk()) {
const auto action_column = actionColumn();
if (event.GetX() >= action_column.first && event.GetX() < action_column.second) {
sendDropDownActionEvent(index);
paintNow();
return;
}
}
sendDropDownEvent();
if (mainDropDown)
mainDropDown->hover_item = -1; // To Dismiss mainDropDown
@@ -879,17 +830,6 @@ void DropDown::sendDropDownEvent()
GetEventHandler()->ProcessEvent(event);
}
void DropDown::sendDropDownActionEvent(int index)
{
if (index < 0 || index >= int(items.size()) || (items[index].style & DD_ITEM_STYLE_DISABLED))
return;
wxCommandEvent event(EVT_DROPDOWN_ITEM_ACTION, GetId());
event.SetEventObject(this);
event.SetInt(index);
event.SetString(items[index].text);
GetEventHandler()->ProcessEvent(event);
}
void DropDown::Dismiss()
{
if (subDropDown && subDropDown->IsShown())
-6
View File
@@ -5,7 +5,6 @@
#include <wx/event.h>
#include <vector>
#include <cstddef>
#include <utility>
#include <wx/gdicmn.h>
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include <boost/date_time/posix_time/ptime.hpp>
@@ -28,7 +27,6 @@ class wxWindow;
#define DD_ITEM_STYLE_DIMMED 0x0004 // gray text, but still selectable
wxDECLARE_EVENT(EVT_DISMISS, wxCommandEvent);
wxDECLARE_EVENT(EVT_DROPDOWN_ITEM_ACTION, wxCommandEvent);
class DropDown : public PopupWindow
{
@@ -39,7 +37,6 @@ public:
wxString text_static_tips;// display static tips for TextInput.eg.PrinterInfoBox
wxBitmap icon;
wxBitmap icon_textctrl;// display icon for TextInput.eg.PrinterInfoBox
wxBitmap action_icon;
void * data{nullptr};
wxString group_key{};
wxString group_label{};
@@ -68,7 +65,6 @@ private:
wxSize textSize;
wxSize iconSize;
int actionIconWidth = 0;
wxSize rowSize;
StateHandler state_handler;
@@ -139,7 +135,6 @@ private:
int hoverIndex();
int selectedItem();
std::pair<int, int> actionColumn() const;
friend class ComboBox;
void messureSize();
@@ -153,7 +148,6 @@ private:
void mouseWheelMoved(wxMouseEvent &event);
void sendDropDownEvent();
void sendDropDownActionEvent(int index);
DECLARE_EVENT_TABLE()
-37
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@@ -2043,40 +2043,3 @@ TEST_CASE("3MF XML entries declaring more than an int can hold fail to load", "[
CHECK_FALSE(parser.check_3mf_from_prusa(path));
}
}
TEST_CASE("Loading a gcode.3mf from a stream keeps the plate's pick and pattern file paths", "[3mf][Regression]")
{
Model model;
REQUIRE(load_stl((std::string(TEST_DATA_DIR) + "/test_3mf/Prusa.stl").c_str(), &model));
model.add_default_instances();
ScopedTemporaryDir backup_dir("orca_pick");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
auto plate = std::make_unique<PlateData>();
plate->plate_index = 0;
plate->pick_file = (backup_dir.path() / "pick.png").string();
plate->pattern_bbox_file = (backup_dir.path() / "plate.json").string();
ScopedTemporaryFile temp(".3mf");
const std::string test_file = temp.string();
StoreParams store_params;
store_params.path = test_file.c_str();
store_params.model = &model;
store_params.config = &config;
store_params.plate_data_list.push_back(plate.get());
store_params.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
REQUIRE(store_bbs_3mf(store_params));
boost::nowide::ifstream in(test_file, std::ios::binary);
Model dst_model;
DynamicPrintConfig dst_config;
PlateDataPtrs dst_plates;
Semver file_version;
dst_model.set_backup_path(backup_dir.string());
REQUIRE(load_gcode_3mf_from_stream(in, &dst_config, &dst_model, &dst_plates, &file_version));
REQUIRE(dst_plates.size() == 1);
CHECK(dst_plates.front()->pick_file == "Metadata/pick_1.png");
CHECK(dst_plates.front()->pattern_bbox_file == "Metadata/plate_1.json");
release_PlateData_list(dst_plates);
}
@@ -2174,3 +2174,318 @@ TEST_CASE("whether a layer's texture has colour agrees with its decode", "[Textu
CHECK_FALSE(height_texture_has_color(TextureDisplacementLayer{}));
}
// ---------------------------------------------------------------------------------------------
// UV orientation: which way up a texture lands on the model.
//
// v = 0 is the height map's *first* pixel row, i.e. its top (DecodedHeightTexture::sample(), and
// the UV editor negates Y on screen for the same reason). So "the image is the right way up" is the
// statement that the row a point samples gets *lower* as the point moves up the face, and "it is
// not left-right mirrored" is that the column gets higher as the point moves to the right of a
// viewer standing outside the model. Both are measured below by sampling a ramp whose value says
// which row (or column) it came from, which settles the question without having to reason about the
// uv transform at all.
static constexpr int RAMP_N = 64; // the ramp texture's size, in texels
static constexpr float RAMP_TILING = 40.f; // mm per tile
static constexpr float CUBE_HALF = 5.f; // half extent of the cube the probes walk over
// How far a probe steps off a face centre. Short on purpose: the cylindrical and spherical u is an
// arc length (angle * radius), so a long step also changes the radius, and that term swamps the
// angular one. It is symmetric about the face centre, so at a short step it cancels between the two
// readings a check compares.
static constexpr float RAMP_STEP = 1.f;
// What one step's worth of travel is in ramp rows: 2 * RAMP_STEP mm of separation, RAMP_N texels per
// RAMP_TILING mm. Halved as the margin a check demands, so "flat" cannot pass as either direction.
static constexpr double RAMP_MARGIN = RAMP_N * RAMP_STEP / RAMP_TILING;
// A height map whose rows (or columns) carry a linear ramp: row r holds 3 + 4r, so the sampled
// height identifies the row. Built directly rather than through a PNG because these tests are about
// the projection, not the decoder - decode_height_texture() has its own tests.
static DecodedHeightTexture ramp_texture(bool by_row)
{
DecodedHeightTexture t;
t.width = t.height = RAMP_N;
t.pixels.resize(size_t(RAMP_N) * size_t(RAMP_N));
for (int y = 0; y < RAMP_N; ++y)
for (int x = 0; x < RAMP_N; ++x)
t.pixels[size_t(y) * size_t(RAMP_N) + size_t(x)] = uint8_t(3 + 4 * (by_row ? y : x));
return t;
}
// uv 0.5 at the cube's centre, and a tile wide enough that every point the probes visit stays well
// inside the one tile - so no reading is a wrapped-around neighbour of the one it is compared with.
static TextureDisplacementLayer ramp_layer(TextureProjectionMethod method)
{
TextureDisplacementLayer layer;
layer.projection_method = method;
layer.tiling_scale = RAMP_TILING;
layer.offset = Vec2f(0.5f, 0.5f);
layer.depth_mm = 1.f;
return layer;
}
// Which row (or column) of `ramp` the layer reads at `p`. Fractional, because a point between two
// texels reads the ramp between them; only the direction it moves in matters here.
static double ramp_index(const DecodedHeightTexture &ramp, const TextureDisplacementLayer &layer, const Vec3f &p,
const Vec3f &n, const Vec3f &center = Vec3f(Vec3f::Zero()),
const Vec3f &axis = Vec3f(Vec3f::UnitZ()))
{
return (double(sample_layer_height(ramp, layer, p, n, center, axis, nullptr)) * 255.0 - 3.0) / 4.0;
}
// How a viewer standing outside the model sees a face: their right, and their up. Up is world +Z on
// the four upright faces; on the top and bottom, where +Z is edge on, it is world +Y.
static void outside_viewer_frame(const Vec3f &n, Vec3f &right, Vec3f &up)
{
up = (std::abs(n.z()) < 0.9f) ? Vec3f(0.f, 0.f, 1.f) : Vec3f(0.f, 1.f, 0.f);
right = Vec3f((-n).cross(up).normalized());
}
static const std::array<std::pair<const char *, Vec3f>, 6> CUBE_FACES = { {
{ "+X", Vec3f(1.f, 0.f, 0.f) },
{ "-X", Vec3f(-1.f, 0.f, 0.f) },
{ "+Y", Vec3f(0.f, 1.f, 0.f) },
{ "-Y", Vec3f(0.f, -1.f, 0.f) },
{ "+Z", Vec3f(0.f, 0.f, 1.f) },
{ "-Z", Vec3f(0.f, 0.f, -1.f) },
} };
TEST_CASE("the box projection lands a texture upright and unmirrored on all six faces of a cube",
"[TextureDisplacement]")
{
const DecodedHeightTexture rows = ramp_texture(true);
const DecodedHeightTexture cols = ramp_texture(false);
const TextureDisplacementLayer layer = ramp_layer(TextureProjectionMethod::Triplanar);
for (const auto &[name, n] : CUBE_FACES) {
DYNAMIC_SECTION("face " << name)
{
Vec3f right, up;
outside_viewer_frame(n, right, up);
const Vec3f centre = n * CUBE_HALF;
// Upright: the row read near the top of the face is nearer the image's first row.
const double row_up = ramp_index(rows, layer, centre + up * RAMP_STEP, n);
const double row_down = ramp_index(rows, layer, centre - up * RAMP_STEP, n);
INFO("row at the top of the face " << row_up << ", at the bottom " << row_down);
CHECK(row_down - row_up > RAMP_MARGIN);
// Unmirrored: the column read to the viewer's right is further into the image. Without a
// per-side sign this fails on exactly the three faces facing away - -X, +Y and -Z - which
// is the mirroring a bare v flip leaves behind.
const double col_left = ramp_index(cols, layer, centre - right * RAMP_STEP, n);
const double col_right = ramp_index(cols, layer, centre + right * RAMP_STEP, n);
INFO("column at the left of the face " << col_left << ", at the right " << col_right);
CHECK(col_right - col_left > RAMP_MARGIN);
}
}
}
TEST_CASE("every projection method lands a texture upright on an upright face", "[TextureDisplacement]")
{
const DecodedHeightTexture rows = ramp_texture(true);
// ViewProjected is one flat projection from the captured camera rather than a per-face map, so its
// "up" is the projector's own (view_project_up), which the default capture puts at +Y.
const auto method = GENERATE(TextureProjectionMethod::Triplanar, TextureProjectionMethod::Cylindrical,
TextureProjectionMethod::Spherical, TextureProjectionMethod::ViewProjected);
const TextureDisplacementLayer layer = ramp_layer(method);
for (const auto &[name, n] : CUBE_FACES) {
// Only the four upright faces: on the top and bottom a cylinder's v is constant (they are its
// caps) and a sphere's is at an extremum (they are its poles), so neither says anything about
// which way up the image is.
if (std::abs(n.z()) > 0.9f)
continue;
DYNAMIC_SECTION("method " << int(method) << ", face " << name)
{
const Vec3f up = (method == TextureProjectionMethod::ViewProjected) ? layer.view_project_up :
Vec3f(0.f, 0.f, 1.f);
const Vec3f centre = n * CUBE_HALF;
const double row_up = ramp_index(rows, layer, centre + up * RAMP_STEP, n);
const double row_down = ramp_index(rows, layer, centre - up * RAMP_STEP, n);
INFO("row at the top " << row_up << ", at the bottom " << row_down);
CHECK(row_down - row_up > RAMP_MARGIN);
}
}
}
TEST_CASE("the cylindrical and spherical wraps run left to right as seen from outside", "[TextureDisplacement]")
{
const DecodedHeightTexture cols = ramp_texture(false);
const auto method = GENERATE(TextureProjectionMethod::Cylindrical, TextureProjectionMethod::Spherical);
const TextureDisplacementLayer layer = ramp_layer(method);
for (const auto &[name, n] : CUBE_FACES) {
// The caps and poles are out, as above - u is undefined on the axis. So is whichever face the
// atan2 branch cut runs through, where u jumps from +pi to -pi: that is a real seam in both
// projections, and a reading taken across it compares two opposite sides of the model.
if (std::abs(n.z()) > 0.9f)
continue;
const bool on_the_cut = (method == TextureProjectionMethod::Cylindrical) ? (n.y() < -0.9f) : (n.x() < -0.9f);
if (on_the_cut)
continue;
DYNAMIC_SECTION("method " << int(method) << ", face " << name)
{
Vec3f right, up;
outside_viewer_frame(n, right, up);
const Vec3f centre = n * CUBE_HALF;
const double col_left = ramp_index(cols, layer, centre - right * RAMP_STEP, n);
const double col_right = ramp_index(cols, layer, centre + right * RAMP_STEP, n);
INFO("column at the left " << col_left << ", at the right " << col_right);
CHECK(col_right - col_left > RAMP_MARGIN);
}
}
}
TEST_CASE("an unwrapped cube's flat charts are laid out the right way up", "[TextureDisplacement]")
{
indexed_triangle_set cube = its_make_cube(2. * CUBE_HALF, 2. * CUBE_HALF, 2. * CUBE_HALF);
for (Vec3f &v : cube.vertices)
v -= Vec3f(CUBE_HALF, CUBE_HALF, CUBE_HALF);
const PatchUnwrap unwrap = compute_patch_unwrap(cube, LSCM_DEFAULT_SEAM_ANGLE_DEG);
REQUIRE_FALSE(unwrap.empty());
REQUIRE(unwrap.chart_count == 6); // one flat chart per face, cut at the 90-degree edges
// Each chart carries one face. The four upright ones span world Z, and their v has to grow
// downwards like every other projection's - whatever the packing then did with the island.
int upright_charts = 0;
for (int c = 0; c < unwrap.chart_count; ++c) {
int top = -1, bottom = -1;
for (size_t i = 0; i < unwrap.uvs.size(); ++i) {
if (unwrap.vertex_chart[i] != c)
continue;
const float z = cube.vertices[size_t(unwrap.source_vertex[i])].z();
if (top < 0 || z > cube.vertices[size_t(unwrap.source_vertex[size_t(top)])].z())
top = int(i);
if (bottom < 0 || z < cube.vertices[size_t(unwrap.source_vertex[size_t(bottom)])].z())
bottom = int(i);
}
REQUIRE(top >= 0);
REQUIRE(bottom >= 0);
const float v_top = unwrap.uvs[size_t(top)].y(), v_bottom = unwrap.uvs[size_t(bottom)].y();
if (std::abs(v_top - v_bottom) < 1e-3f)
continue; // a cap: the whole chart is at one height, so it has no up
++upright_charts;
DYNAMIC_SECTION("chart " << c)
{
INFO("v at the chart's topmost vertex " << v_top << ", at its bottommost " << v_bottom);
CHECK(v_bottom - v_top > 1.f);
}
}
CHECK(upright_charts == 4); // the four sides; the top and bottom faces are the caps skipped above
}
TEST_CASE("project_planar agrees with the box projection's own axes", "[TextureDisplacement]")
{
// The two express the same table in different shapes - one a pair of world axes for the GUI, the
// other the closed form the bake's hot path uses - so they are checked against each other here
// rather than left to drift apart.
const Vec3f p(2.f, -3.f, 7.f);
for (const auto &[name, n] : CUBE_FACES) {
DYNAMIC_SECTION("face " << name)
{
Vec3f u_axis, v_axis;
box_projection_axes(n, u_axis, v_axis);
const Vec2f planar = project_planar(p, n);
CHECK_THAT(planar.x(), WithinAbs(p.dot(u_axis), 1e-5f));
CHECK_THAT(planar.y(), WithinAbs(p.dot(v_axis), 1e-5f));
// Right-handed for a viewer outside the model: u to their right, v down, so u x v points
// into the surface. Getting this wrong is exactly what mirrors a face.
CHECK_THAT(u_axis.cross(v_axis).dot(n), WithinAbs(-1.f, 1e-5f));
}
}
}
// An image with a different value in each quadrant, so one bake says both which way up it landed
// and whether it came out mirrored. Distinct enough that a wrong quadrant cannot be mistaken for the
// right one: top-left 255, top-right 170, bottom-left 85, bottom-right 0.
static std::shared_ptr<std::vector<unsigned char>> make_quadrant_marker_png(size_t w = 32, size_t h = 32)
{
std::vector<uint8_t> pixels(w * h);
for (size_t y = 0; y < h; ++y)
for (size_t x = 0; x < w; ++x)
pixels[y * w + x] = (y < h / 2) ? ((x < w / 2) ? 255 : 170) : ((x < w / 2) ? 85 : 0);
const boost::filesystem::path tmp_path = boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path("texdisp_test_%%%%%%%%.png");
REQUIRE(Slic3r::png::write_gray_to_file(tmp_path.string(), w, h, pixels));
std::vector<unsigned char> bytes;
{
std::ifstream ifs(tmp_path.string(), std::ios::binary);
bytes.assign(std::istreambuf_iterator<char>(ifs), std::istreambuf_iterator<char>());
}
boost::system::error_code ec;
boost::filesystem::remove(tmp_path, ec);
REQUIRE_FALSE(bytes.empty());
return std::make_shared<std::vector<unsigned char>>(std::move(bytes));
}
TEST_CASE("baking an asymmetric image puts the top of the image at the top of the model", "[TextureDisplacement]")
{
// An upright wall in the plane y = 0, facing -Y, tessellated so that each of the image's four
// quadrants gets a vertex at its centre. A flat sheet rather than a cube because every vertex
// normal is then exactly the face normal, which is what makes the expected depth below an exact
// number instead of a tri-planar blend of three of them.
constexpr int STEPS = 4; // cells per side, so 5x5 vertices
constexpr float SPAN = 20.f; // mm, the wall's width and height
indexed_triangle_set wall;
for (int j = 0; j <= STEPS; ++j)
for (int i = 0; i <= STEPS; ++i)
wall.vertices.emplace_back(-SPAN / 2.f + SPAN * float(i) / float(STEPS), 0.f,
SPAN * float(j) / float(STEPS));
const auto at = [](int i, int j) { return j * (STEPS + 1) + i; };
for (int j = 0; j < STEPS; ++j)
for (int i = 0; i < STEPS; ++i) {
// Wound so that (+x) x (+z) = -y: the wall faces -Y, away from the origin.
wall.indices.emplace_back(at(i, j), at(i + 1, j), at(i + 1, j + 1));
wall.indices.emplace_back(at(i, j), at(i + 1, j + 1), at(i, j + 1));
}
TextureDisplacementFacetsData facets{};
facets[0] = paint_whole_mesh(wall);
TextureDisplacementLayer layer;
layer.slot = 0;
layer.projection_method = TextureProjectionMethod::Triplanar;
layer.image_data = make_quadrant_marker_png();
layer.depth_mm = 2.f;
// The wall is 20 mm across and one tile is 40 mm, so it covers the middle half of the image in
// both axes: the quadrant boundaries land on x = 0 and z = 10, and the probed vertices sit a
// whole number of texels away from both.
layer.tiling_scale = 40.f;
layer.offset = Vec2f(0.5f, 0.75f);
// A single decal rather than a repeat, so that getting the orientation wrong cannot be masked by
// the wrap bringing the flipped coordinate back into the image at a plausible-looking row. With
// tiling off, uv stays inside [0.25, 0.75] in both axes only while v runs the right way.
layer.tile_enabled = false;
const indexed_triangle_set result = build_texture_displacement(wall, { layer }, facets, classic_options());
REQUIRE(result.vertices.size() == wall.vertices.size());
// Seen from outside this face the viewer's right is +X and their up is +Z, so the image's
// top-left quadrant has to land at low x and high z. Each entry: the vertex, and the image value
// whose quadrant it must have read.
const std::array<std::tuple<const char *, int, int, int>, 4> expected = { {
{ "top-left (255)", 1, 3, 255 },
{ "top-right (170)", 3, 3, 170 },
{ "bottom-left (85)", 1, 1, 85 },
{ "bottom-right (0)", 3, 1, 0 },
} };
for (const auto &[name, i, j, value] : expected) {
DYNAMIC_SECTION("quadrant " << name)
{
const size_t vi = size_t(at(i, j));
// The whole displacement is along -Y, so this is the relief's height at that vertex.
const float raised = wall.vertices[vi].y() - result.vertices[vi].y();
INFO("vertex at " << wall.vertices[vi].x() << ", " << wall.vertices[vi].z());
CHECK_THAT(raised, WithinAbs(layer.depth_mm * float(value) / 255.f, 1e-3f));
// Nothing moved sideways or vertically: a mirrored or rotated basis would still have
// displaced along the normal, so this is here to catch the relief leaning instead.
CHECK_THAT(result.vertices[vi].x(), WithinAbs(wall.vertices[vi].x(), 1e-4f));
CHECK_THAT(result.vertices[vi].z(), WithinAbs(wall.vertices[vi].z(), 1e-4f));
}
}
}