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a1ad2b4425 |
@@ -7,15 +7,9 @@ CheckOptions:
|
||||
misc-include-cleaner.UnusedIncludes: false
|
||||
# Headers that declare a symbol but are not the one to include: per-platform
|
||||
# implementations of wxWidgets and Boost.Thread (a Linux run would suggest the
|
||||
# GTK or pthread one), library internals and forward declarations (MSVC's STL
|
||||
# __msvc_* and the Windows UCRT's corecrt_* included), CPython's headers behind
|
||||
# Python.h (python3.x/ on Linux and macOS, libpython/include/ on Windows),
|
||||
# curl's behind curl.h, oneTBB's behind tbb/, and
|
||||
# GTK or pthread one), library internals and forward declarations, CPython's
|
||||
# headers behind Python.h, curl's behind curl.h, oneTBB's behind tbb/, and
|
||||
# admesh's stl.h, which the include path also exposes without its directory.
|
||||
# Clipper's own clipper.hpp is only included through libslic3r/clipper.hpp or
|
||||
# clipper_z.hpp, which configure it first, and Boost.Polygon's headers only
|
||||
# work through boost/polygon/polygon.hpp or voronoi.hpp. minilzo's config
|
||||
# headers are internal to minilzo.h.
|
||||
# FFmpeg's C headers are left alone because they are only included inside
|
||||
# extern "C", which an inserted include would miss. OS-specific headers (GLib,
|
||||
# GTK, D-Bus, POSIX, the Windows SDK) are only used inside platform #if blocks,
|
||||
@@ -29,11 +23,7 @@ CheckOptions:
|
||||
.*[/\\]impl[/\\].*;
|
||||
.*_fwd\.hpp;
|
||||
python3\.[0-9]+[/\\].*;
|
||||
libpython[/\\]include[/\\].*;
|
||||
bits[/\\].*;
|
||||
corecrt_.*\.h;
|
||||
__msvc_.*\.hpp;
|
||||
boost[/\\]multiprecision[/\\]fwd\.hpp;
|
||||
imconfig\.h;
|
||||
expat_external\.h;
|
||||
admesh[/\\]stl\.h;
|
||||
@@ -54,9 +44,4 @@ CheckOptions:
|
||||
fcntl\.h;
|
||||
termios\.h;
|
||||
[/\\](um|shared)[/\\].*;
|
||||
sal\.h;
|
||||
clipper[/\\]clipper\.hpp;
|
||||
png(lib)?conf\.h;
|
||||
mcut[/\\]platform\.h;
|
||||
boost[/\\]polygon[/\\].*;
|
||||
lzo(conf|defs)\.h
|
||||
sal\.h
|
||||
|
||||
@@ -259,6 +259,7 @@ jobs:
|
||||
# Thanks to RaySajuuk, it's working now
|
||||
- name: Sign app and notary
|
||||
if: github.repository == 'OrcaSlicer/OrcaSlicer' && (github.ref == 'refs/heads/main' || github.ref == 'refs/heads/belt-printer' || startsWith(github.ref, 'refs/heads/release/')) && runner.os == 'macOS' && inputs.macos-combine-only
|
||||
timeout-minutes: 30
|
||||
working-directory: ${{ github.workspace }}
|
||||
env:
|
||||
BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }}
|
||||
|
||||
@@ -15,7 +15,6 @@ add_subdirectory(stb_dxt) # Header-only STB DXT compression library
|
||||
# Static libraries
|
||||
add_subdirectory(Shiny)
|
||||
add_subdirectory(admesh)
|
||||
add_subdirectory(clipper)
|
||||
add_subdirectory(clipper2)
|
||||
add_subdirectory(expat)
|
||||
add_subdirectory(glu-libtess)
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
project(clipper)
|
||||
|
||||
add_library(clipper STATIC
|
||||
# We are using ClipperLib compiled as part of the libslic3r project using Slic3r::Point as its base type.
|
||||
# clipper.cpp
|
||||
# clipper.hpp
|
||||
clipper_z.cpp
|
||||
clipper_z.hpp
|
||||
)
|
||||
|
||||
target_include_directories(clipper SYSTEM
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
|
||||
target_link_libraries(clipper
|
||||
PUBLIC Eigen3::Eigen
|
||||
PRIVATE TBB::tbb TBB::tbbmalloc
|
||||
)
|
||||
@@ -1,606 +0,0 @@
|
||||
/*******************************************************************************
|
||||
* *
|
||||
* Author : Angus Johnson *
|
||||
* Version : 6.4.2 *
|
||||
* Date : 27 February 2017 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2017 *
|
||||
* *
|
||||
* License: *
|
||||
* Use, modification & distribution is subject to Boost Software License Ver 1. *
|
||||
* http://www.boost.org/LICENSE_1_0.txt *
|
||||
* *
|
||||
* Attributions: *
|
||||
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
|
||||
* "A generic solution to polygon clipping" *
|
||||
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
|
||||
* http://portal.acm.org/citation.cfm?id=129906 *
|
||||
* *
|
||||
* Computer graphics and geometric modeling: implementation and algorithms *
|
||||
* By Max K. Agoston *
|
||||
* Springer; 1 edition (January 4, 2005) *
|
||||
* http://books.google.com/books?q=vatti+clipping+agoston *
|
||||
* *
|
||||
* See also: *
|
||||
* "Polygon Offsetting by Computing Winding Numbers" *
|
||||
* Paper no. DETC2005-85513 pp. 565-575 *
|
||||
* ASME 2005 International Design Engineering Technical Conferences *
|
||||
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
|
||||
* September 24-28, 2005 , Long Beach, California, USA *
|
||||
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
|
||||
* *
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef clipper_hpp
|
||||
#define clipper_hpp
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <functional>
|
||||
|
||||
#include <Eigen/Geometry>
|
||||
|
||||
#include <oneapi/tbb/scalable_allocator.h>
|
||||
|
||||
#define CLIPPER_VERSION "6.2.6"
|
||||
|
||||
//CLIPPERLIB_USE_XYZ: adds a Z member to IntPoint. Adds a minor cost to perfomance.
|
||||
//#define CLIPPERLIB_USE_XYZ
|
||||
|
||||
//use_lines: Enables line clipping. Adds a very minor cost to performance.
|
||||
#define use_lines
|
||||
|
||||
//use_deprecated: Enables temporary support for the obsolete functions
|
||||
//#define use_deprecated
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <ostream>
|
||||
#include <functional>
|
||||
#include <queue>
|
||||
|
||||
#ifdef CLIPPERLIB_NAMESPACE_PREFIX
|
||||
namespace CLIPPERLIB_NAMESPACE_PREFIX {
|
||||
#endif // CLIPPERLIB_NAMESPACE_PREFIX
|
||||
|
||||
#ifdef CLIPPERLIB_USE_XYZ
|
||||
namespace ClipperLib_Z {
|
||||
#else
|
||||
namespace ClipperLib {
|
||||
#endif
|
||||
|
||||
enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
|
||||
enum PolyType { ptSubject, ptClip };
|
||||
//By far the most widely used winding rules for polygon filling are
|
||||
//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
|
||||
//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
|
||||
//see http://glprogramming.com/red/chapter11.html
|
||||
enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
|
||||
|
||||
// If defined, Clipper will work with 32bit signed int coordinates to reduce memory
|
||||
// consumption and to speed up exact orientation predicate calculation.
|
||||
// In that case, coordinates and their differences (vectors of the coordinates) have to fit int32_t.
|
||||
// #define CLIPPERLIB_INT32
|
||||
|
||||
// Point coordinate type
|
||||
#ifdef CLIPPERLIB_INT32
|
||||
// Coordinates and their differences (vectors of the coordinates) have to fit int32_t.
|
||||
using cInt = int32_t;
|
||||
using CrossProductType = int64_t;
|
||||
#else
|
||||
using cInt = int64_t;
|
||||
using CrossProductType = double;
|
||||
// Maximum cInt value to allow a cross product calculation using 32bit expressions.
|
||||
static constexpr cInt const loRange = 0x3FFFFFFF; // 0x3FFFFFFF = 1 073 741 823
|
||||
// Maximum allowed cInt value.
|
||||
static constexpr cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
|
||||
#endif // CLIPPERLIB_INT32
|
||||
|
||||
#ifdef CLIPPERLIB_INTPOINT_TYPE
|
||||
using IntPoint = CLIPPERLIB_INTPOINT_TYPE;
|
||||
#else // CLIPPERLIB_INTPOINT_TYPE
|
||||
using IntPoint = Eigen::Matrix<cInt,
|
||||
#ifdef CLIPPERLIB_USE_XYZ
|
||||
3
|
||||
#else // CLIPPERLIB_USE_XYZ
|
||||
2
|
||||
#endif // CLIPPERLIB_USE_XYZ
|
||||
, 1, Eigen::DontAlign>;
|
||||
#endif // CLIPPERLIB_INTPOINT_TYPE
|
||||
|
||||
using DoublePoint = Eigen::Matrix<double, 2, 1, Eigen::DontAlign>;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
template<typename BaseType>
|
||||
using Allocator = tbb::scalable_allocator<BaseType>;
|
||||
//using Allocator = std::allocator<BaseType>;
|
||||
using Path = std::vector<IntPoint, Allocator<IntPoint>>;
|
||||
using Paths = std::vector<Path, Allocator<Path>>;
|
||||
|
||||
inline Path& operator <<(Path& poly, const IntPoint& p) {poly.push_back(p); return poly;}
|
||||
inline Paths& operator <<(Paths& polys, const Path& p) {polys.push_back(p); return polys;}
|
||||
|
||||
std::ostream& operator <<(std::ostream &s, const IntPoint &p);
|
||||
std::ostream& operator <<(std::ostream &s, const Path &p);
|
||||
std::ostream& operator <<(std::ostream &s, const Paths &p);
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
#ifdef CLIPPERLIB_USE_XYZ
|
||||
typedef std::function<void(const IntPoint& e1bot, const IntPoint& e1top, const IntPoint& e2bot, const IntPoint& e2top, IntPoint& pt)> ZFillCallback;
|
||||
#endif
|
||||
|
||||
enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
|
||||
enum JoinType {jtSquare, jtRound, jtMiter};
|
||||
enum EndType {etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound};
|
||||
|
||||
class PolyNode;
|
||||
typedef std::vector<PolyNode*, Allocator<PolyNode*>> PolyNodes;
|
||||
|
||||
class PolyNode
|
||||
{
|
||||
public:
|
||||
PolyNode() : Parent(0), Index(0), m_IsOpen(false) {}
|
||||
virtual ~PolyNode(){};
|
||||
Path Contour;
|
||||
PolyNodes Childs;
|
||||
PolyNode* Parent;
|
||||
// Traversal of the polygon tree in a depth first fashion.
|
||||
PolyNode* GetNext() const { return Childs.empty() ? GetNextSiblingUp() : Childs.front(); }
|
||||
bool IsHole() const;
|
||||
bool IsOpen() const { return m_IsOpen; }
|
||||
int ChildCount() const { return (int)Childs.size(); }
|
||||
private:
|
||||
unsigned Index; //node index in Parent.Childs
|
||||
bool m_IsOpen;
|
||||
JoinType m_jointype;
|
||||
EndType m_endtype;
|
||||
PolyNode* GetNextSiblingUp() const { return Parent ? ((Index == Parent->Childs.size() - 1) ? Parent->GetNextSiblingUp() : Parent->Childs[Index + 1]) : nullptr; }
|
||||
void AddChild(PolyNode& child);
|
||||
friend class Clipper; //to access Index
|
||||
friend class ClipperOffset;
|
||||
friend class PolyTree; //to implement the PolyTree::move operator
|
||||
};
|
||||
|
||||
class PolyTree: public PolyNode
|
||||
{
|
||||
public:
|
||||
PolyTree() {}
|
||||
PolyTree(PolyTree &&src) { *this = std::move(src); }
|
||||
virtual ~PolyTree(){Clear();};
|
||||
PolyTree& operator=(PolyTree &&src) {
|
||||
AllNodes = std::move(src.AllNodes);
|
||||
Contour = std::move(src.Contour);
|
||||
Childs = std::move(src.Childs);
|
||||
Parent = nullptr;
|
||||
Index = src.Index;
|
||||
m_IsOpen = src.m_IsOpen;
|
||||
m_jointype = src.m_jointype;
|
||||
m_endtype = src.m_endtype;
|
||||
for (size_t i = 0; i < Childs.size(); ++ i)
|
||||
Childs[i]->Parent = this;
|
||||
return *this;
|
||||
}
|
||||
PolyNode* GetFirst() const { return Childs.empty() ? nullptr : Childs.front(); }
|
||||
void Clear() { AllNodes.clear(); Childs.clear(); }
|
||||
int Total() const;
|
||||
void RemoveOutermostPolygon();
|
||||
private:
|
||||
PolyTree(const PolyTree &src) = delete;
|
||||
PolyTree& operator=(const PolyTree &src) = delete;
|
||||
std::vector<PolyNode, Allocator<PolyNode>> AllNodes;
|
||||
friend class Clipper; //to access AllNodes
|
||||
};
|
||||
|
||||
double Area(const Path &poly);
|
||||
inline bool Orientation(const Path &poly) { return Area(poly) >= 0; }
|
||||
int PointInPolygon(const IntPoint &pt, const Path &path);
|
||||
|
||||
// Union with "strictly simple" fix enabled.
|
||||
Paths SimplifyPolygon(const Path &in_poly, PolyFillType fillType = pftNonZero, bool strictly_simple = true);
|
||||
|
||||
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
|
||||
void CleanPolygon(Path& poly, double distance = 1.415);
|
||||
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
|
||||
void CleanPolygons(Paths& polys, double distance = 1.415);
|
||||
|
||||
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
|
||||
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
|
||||
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);
|
||||
|
||||
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
|
||||
void PolyTreeToPaths(PolyTree&& polytree, Paths& paths);
|
||||
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
|
||||
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);
|
||||
|
||||
void ReversePath(Path& p);
|
||||
void ReversePaths(Paths& p);
|
||||
|
||||
struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
|
||||
|
||||
//enums that are used internally ...
|
||||
enum EdgeSide { esLeft = 1, esRight = 2};
|
||||
|
||||
// namespace Internal {
|
||||
//forward declarations (for stuff used internally) ...
|
||||
struct TEdge {
|
||||
// Bottom point of this edge (with minimum Y).
|
||||
IntPoint Bot;
|
||||
// Current position.
|
||||
IntPoint Curr;
|
||||
// Top point of this edge (with maximum Y).
|
||||
IntPoint Top;
|
||||
// Slope (dx/dy). For horiontal edges, the slope is set to HORIZONTAL (-1.0E+40).
|
||||
double Dx;
|
||||
PolyType PolyTyp;
|
||||
EdgeSide Side;
|
||||
// Winding number delta. 1 or -1 depending on winding direction, 0 for open paths and flat closed paths.
|
||||
int WindDelta;
|
||||
int WindCnt;
|
||||
int WindCnt2; //winding count of the opposite polytype
|
||||
int OutIdx;
|
||||
// Next edge in the input path.
|
||||
TEdge *Next;
|
||||
// Previous edge in the input path.
|
||||
TEdge *Prev;
|
||||
// Next edge in the Local Minima List chain.
|
||||
TEdge *NextInLML;
|
||||
TEdge *NextInAEL;
|
||||
TEdge *PrevInAEL;
|
||||
TEdge *NextInSEL;
|
||||
TEdge *PrevInSEL;
|
||||
};
|
||||
|
||||
struct IntersectNode {
|
||||
IntersectNode(TEdge *Edge1, TEdge *Edge2, IntPoint Pt) :
|
||||
Edge1(Edge1), Edge2(Edge2), Pt(Pt) {}
|
||||
TEdge *Edge1;
|
||||
TEdge *Edge2;
|
||||
IntPoint Pt;
|
||||
};
|
||||
|
||||
struct LocalMinimum {
|
||||
cInt Y;
|
||||
TEdge *LeftBound;
|
||||
TEdge *RightBound;
|
||||
};
|
||||
|
||||
// Point of an output polygon.
|
||||
// 36B on 64bit system without CLIPPERLIB_USE_XYZ.
|
||||
struct OutPt {
|
||||
// 4B
|
||||
int Idx;
|
||||
// 16B without CLIPPERLIB_USE_XYZ / 24B with CLIPPERLIB_USE_XYZ
|
||||
IntPoint Pt;
|
||||
// 4B on 32bit system, 8B on 64bit system
|
||||
OutPt *Next;
|
||||
// 4B on 32bit system, 8B on 64bit system
|
||||
OutPt *Prev;
|
||||
};
|
||||
|
||||
using OutPts = std::vector<OutPt, Allocator<OutPt>>;
|
||||
|
||||
// Output polygon.
|
||||
struct OutRec {
|
||||
int Idx;
|
||||
bool IsHole;
|
||||
bool IsOpen;
|
||||
//The 'FirstLeft' field points to another OutRec that contains or is the
|
||||
//'parent' of OutRec. It is 'first left' because the ActiveEdgeList (AEL) is
|
||||
//parsed left from the current edge (owning OutRec) until the owner OutRec
|
||||
//is found. This field simplifies sorting the polygons into a tree structure
|
||||
//which reflects the parent/child relationships of all polygons.
|
||||
//This field should be renamed Parent, and will be later.
|
||||
OutRec* FirstLeft;
|
||||
// Used only by void Clipper::BuildResult2(PolyTree& polytree)
|
||||
PolyNode* PolyNd;
|
||||
// Linked list of output points, dynamically allocated.
|
||||
OutPt* Pts;
|
||||
OutPt* BottomPt;
|
||||
};
|
||||
|
||||
struct Join {
|
||||
Join(OutPt *OutPt1, OutPt *OutPt2, IntPoint OffPt) :
|
||||
OutPt1(OutPt1), OutPt2(OutPt2), OffPt(OffPt) {}
|
||||
OutPt *OutPt1;
|
||||
OutPt *OutPt2;
|
||||
IntPoint OffPt;
|
||||
};
|
||||
// }; // namespace Internal
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//ClipperBase is the ancestor to the Clipper class. It should not be
|
||||
//instantiated directly. This class simply abstracts the conversion of sets of
|
||||
//polygon coordinates into edge objects that are stored in a LocalMinima list.
|
||||
class ClipperBase
|
||||
{
|
||||
public:
|
||||
ClipperBase() :
|
||||
#ifndef CLIPPERLIB_INT32
|
||||
m_UseFullRange(false),
|
||||
#endif // CLIPPERLIB_INT32
|
||||
m_HasOpenPaths(false) {}
|
||||
~ClipperBase() { Clear(); }
|
||||
bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
|
||||
|
||||
template<typename PathsProvider>
|
||||
bool AddPaths(PathsProvider &&paths_provider, PolyType PolyTyp, bool Closed)
|
||||
{
|
||||
size_t num_paths = paths_provider.size();
|
||||
if (num_paths == 0)
|
||||
return false;
|
||||
if (num_paths == 1)
|
||||
return AddPath(*paths_provider.begin(), PolyTyp, Closed);
|
||||
|
||||
std::vector<int, Allocator<int>> num_edges(num_paths, 0);
|
||||
int num_edges_total = 0;
|
||||
size_t i = 0;
|
||||
for (const Path &pg : paths_provider) {
|
||||
// Remove duplicate end point from a closed input path.
|
||||
// Remove duplicate points from the end of the input path.
|
||||
int highI = (int)pg.size() -1;
|
||||
if (Closed)
|
||||
while (highI > 0 && (pg[highI] == pg[0]))
|
||||
--highI;
|
||||
while (highI > 0 && (pg[highI] == pg[highI -1]))
|
||||
--highI;
|
||||
if ((Closed && highI < 2) || (!Closed && highI < 1))
|
||||
highI = -1;
|
||||
num_edges[i ++] = highI + 1;
|
||||
num_edges_total += highI + 1;
|
||||
}
|
||||
if (num_edges_total == 0)
|
||||
return false;
|
||||
|
||||
// Allocate a new edge array.
|
||||
std::vector<TEdge, Allocator<TEdge>> edges(num_edges_total);
|
||||
// Fill in the edge array.
|
||||
bool result = false;
|
||||
TEdge *p_edge = edges.data();
|
||||
i = 0;
|
||||
for (const Path &pg : paths_provider) {
|
||||
if (num_edges[i] && !pg.empty()) {
|
||||
bool res = AddPathInternal(pg, num_edges[i] - 1, PolyTyp, Closed, p_edge);
|
||||
if (res) {
|
||||
p_edge += num_edges[i];
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
++ i;
|
||||
}
|
||||
if (result)
|
||||
// At least some edges were generated. Remember the edge array.
|
||||
m_edges.emplace_back(std::move(edges));
|
||||
return result;
|
||||
}
|
||||
|
||||
void Clear();
|
||||
IntRect GetBounds();
|
||||
// By default, when three or more vertices are collinear in input polygons (subject or clip), the Clipper object removes the 'inner' vertices before clipping.
|
||||
// When enabled the PreserveCollinear property prevents this default behavior to allow these inner vertices to appear in the solution.
|
||||
bool PreserveCollinear() const {return m_PreserveCollinear;};
|
||||
void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
|
||||
protected:
|
||||
bool AddPathInternal(const Path &pg, int highI, PolyType PolyTyp, bool Closed, TEdge* edges);
|
||||
TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
|
||||
void Reset();
|
||||
TEdge* ProcessBound(TEdge* E, bool IsClockwise);
|
||||
TEdge* DescendToMin(TEdge *&E);
|
||||
void AscendToMax(TEdge *&E, bool Appending, bool IsClosed);
|
||||
|
||||
// Local minima (Y, left edge, right edge) sorted by ascending Y.
|
||||
std::vector<LocalMinimum, Allocator<LocalMinimum>> m_MinimaList;
|
||||
|
||||
#ifdef CLIPPERLIB_INT32
|
||||
static constexpr const bool m_UseFullRange = false;
|
||||
#else // CLIPPERLIB_INT32
|
||||
// True if the input polygons have abs values higher than loRange, but lower than hiRange.
|
||||
// False if the input polygons have abs values lower or equal to loRange.
|
||||
bool m_UseFullRange;
|
||||
#endif // CLIPPERLIB_INT32
|
||||
|
||||
// A vector of edges per each input path.
|
||||
using Edges = std::vector<TEdge, Allocator<TEdge>>;
|
||||
std::vector<Edges, Allocator<Edges>> m_edges;
|
||||
// Don't remove intermediate vertices of a collinear sequence of points.
|
||||
bool m_PreserveCollinear;
|
||||
// Is any of the paths inserted by AddPath() or AddPaths() open?
|
||||
bool m_HasOpenPaths;
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
class Clipper : public ClipperBase
|
||||
{
|
||||
public:
|
||||
Clipper(int initOptions = 0);
|
||||
~Clipper() { Clear(); }
|
||||
void Clear() { ClipperBase::Clear(); DisposeAllOutRecs(); }
|
||||
bool Execute(ClipType clipType,
|
||||
Paths &solution,
|
||||
PolyFillType fillType = pftEvenOdd)
|
||||
{ return Execute(clipType, solution, fillType, fillType); }
|
||||
bool Execute(ClipType clipType,
|
||||
Paths &solution,
|
||||
PolyFillType subjFillType,
|
||||
PolyFillType clipFillType);
|
||||
bool Execute(ClipType clipType,
|
||||
PolyTree &polytree,
|
||||
PolyFillType fillType = pftEvenOdd)
|
||||
{ return Execute(clipType, polytree, fillType, fillType); }
|
||||
bool Execute(ClipType clipType,
|
||||
PolyTree &polytree,
|
||||
PolyFillType subjFillType,
|
||||
PolyFillType clipFillType);
|
||||
bool ReverseSolution() const { return m_ReverseOutput; };
|
||||
void ReverseSolution(bool value) {m_ReverseOutput = value;};
|
||||
bool StrictlySimple() const {return m_StrictSimple;};
|
||||
void StrictlySimple(bool value) {m_StrictSimple = value;};
|
||||
//set the callback function for z value filling on intersections (otherwise Z is 0)
|
||||
#ifdef CLIPPERLIB_USE_XYZ
|
||||
void ZFillFunction(ZFillCallback zFillFunc) { m_ZFill = zFillFunc; }
|
||||
#endif
|
||||
protected:
|
||||
void Reset();
|
||||
virtual bool ExecuteInternal();
|
||||
private:
|
||||
|
||||
// Output polygons.
|
||||
std::deque<OutRec, Allocator<OutRec>> m_PolyOuts;
|
||||
// Output points, allocated by a continuous sets of m_OutPtsChunkSize.
|
||||
static constexpr const size_t m_OutPtsChunkSize = 32;
|
||||
std::deque<std::array<OutPt, m_OutPtsChunkSize>, Allocator<std::array<OutPt, m_OutPtsChunkSize>>> m_OutPts;
|
||||
// List of free output points, to be used before taking a point from m_OutPts or allocating a new chunk.
|
||||
OutPt *m_OutPtsFree;
|
||||
size_t m_OutPtsChunkLast;
|
||||
|
||||
std::vector<Join, Allocator<Join>> m_Joins;
|
||||
std::vector<Join, Allocator<Join>> m_GhostJoins;
|
||||
std::vector<IntersectNode, Allocator<IntersectNode>> m_IntersectList;
|
||||
ClipType m_ClipType;
|
||||
// A priority queue (a binary heap) of Y coordinates.
|
||||
using cInts = std::vector<cInt, Allocator<cInt>>;
|
||||
std::priority_queue<cInt, cInts> m_Scanbeam;
|
||||
// Maxima are collected by ProcessEdgesAtTopOfScanbeam(), consumed by ProcessHorizontal().
|
||||
cInts m_Maxima;
|
||||
TEdge *m_ActiveEdges;
|
||||
TEdge *m_SortedEdges;
|
||||
PolyFillType m_ClipFillType;
|
||||
PolyFillType m_SubjFillType;
|
||||
bool m_ReverseOutput;
|
||||
// Does the result go to a PolyTree or Paths?
|
||||
bool m_UsingPolyTree;
|
||||
bool m_StrictSimple;
|
||||
#ifdef CLIPPERLIB_USE_XYZ
|
||||
ZFillCallback m_ZFill; //custom callback
|
||||
#endif
|
||||
void SetWindingCount(TEdge& edge) const;
|
||||
bool IsEvenOddFillType(const TEdge& edge) const
|
||||
{ return (edge.PolyTyp == ptSubject) ? m_SubjFillType == pftEvenOdd : m_ClipFillType == pftEvenOdd; }
|
||||
bool IsEvenOddAltFillType(const TEdge& edge) const
|
||||
{ return (edge.PolyTyp == ptSubject) ? m_ClipFillType == pftEvenOdd : m_SubjFillType == pftEvenOdd; }
|
||||
void InsertLocalMinimaIntoAEL(const cInt botY);
|
||||
void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
|
||||
void AddEdgeToSEL(TEdge *edge);
|
||||
void CopyAELToSEL();
|
||||
void DeleteFromSEL(TEdge *e);
|
||||
void DeleteFromAEL(TEdge *e);
|
||||
void UpdateEdgeIntoAEL(TEdge *&e);
|
||||
void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
|
||||
bool IsContributing(const TEdge& edge) const;
|
||||
bool IsTopHorz(const cInt XPos);
|
||||
void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
|
||||
void DoMaxima(TEdge *e);
|
||||
void ProcessHorizontals();
|
||||
void ProcessHorizontal(TEdge *horzEdge);
|
||||
void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutRec* GetOutRec(int idx);
|
||||
void AppendPolygon(TEdge *e1, TEdge *e2);
|
||||
void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
|
||||
OutRec* CreateOutRec();
|
||||
OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
|
||||
OutPt* GetLastOutPt(TEdge *e);
|
||||
OutPt* AllocateOutPt();
|
||||
OutPt* DupOutPt(OutPt* outPt, bool InsertAfter);
|
||||
// Add the point to a list of free points.
|
||||
void DisposeOutPt(OutPt *pt) { pt->Next = m_OutPtsFree; m_OutPtsFree = pt; }
|
||||
void DisposeOutPts(OutPt*& pp) { if (pp != nullptr) { pp->Prev->Next = m_OutPtsFree; m_OutPtsFree = pp; } }
|
||||
void DisposeAllOutRecs();
|
||||
bool ProcessIntersections(const cInt topY);
|
||||
void BuildIntersectList(const cInt topY);
|
||||
void ProcessEdgesAtTopOfScanbeam(const cInt topY);
|
||||
void BuildResult(Paths& polys);
|
||||
void BuildResult2(PolyTree& polytree);
|
||||
void SetHoleState(TEdge *e, OutRec *outrec);
|
||||
bool FixupIntersectionOrder();
|
||||
void FixupOutPolygon(OutRec &outrec);
|
||||
void FixupOutPolyline(OutRec &outrec);
|
||||
bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
|
||||
void FixHoleLinkage(OutRec &outrec);
|
||||
bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
|
||||
bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b, const IntPoint &Pt, bool DiscardLeft);
|
||||
void JoinCommonEdges();
|
||||
void DoSimplePolygons();
|
||||
void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
|
||||
void FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec);
|
||||
void FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec);
|
||||
#ifdef CLIPPERLIB_USE_XYZ
|
||||
void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
|
||||
#endif
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
class ClipperOffset
|
||||
{
|
||||
public:
|
||||
ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25, double shortestEdgeLength = 0.) :
|
||||
MiterLimit(miterLimit), ArcTolerance(roundPrecision), ShortestEdgeLength(shortestEdgeLength), m_lowest(-1, 0) {}
|
||||
~ClipperOffset() { Clear(); }
|
||||
void AddPath(const Path& path, JoinType joinType, EndType endType);
|
||||
template<typename PathsProvider>
|
||||
void AddPaths(PathsProvider &&paths, JoinType joinType, EndType endType) {
|
||||
for (const Path &path : paths)
|
||||
AddPath(path, joinType, endType);
|
||||
}
|
||||
void Execute(Paths& solution, double delta);
|
||||
void Execute(PolyTree& solution, double delta);
|
||||
void Clear();
|
||||
double MiterLimit;
|
||||
double ArcTolerance;
|
||||
double ShortestEdgeLength;
|
||||
|
||||
private:
|
||||
Paths m_destPolys;
|
||||
Path m_srcPoly;
|
||||
Path m_destPoly;
|
||||
std::vector<DoublePoint, Allocator<DoublePoint>> m_normals;
|
||||
double m_delta, m_sinA, m_sin, m_cos;
|
||||
double m_miterLim, m_StepsPerRad;
|
||||
// x: index of the lowest contour in m_polyNodes
|
||||
// y: index of the lowest point in the lowest contour
|
||||
IntPoint m_lowest;
|
||||
PolyNode m_polyNodes;
|
||||
|
||||
void FixOrientations();
|
||||
void DoOffset(double delta);
|
||||
void OffsetPoint(int j, int& k, JoinType jointype);
|
||||
void DoSquare(int j, int k);
|
||||
void DoMiter(int j, int k, double r);
|
||||
void DoRound(int j, int k);
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
class clipperException : public std::exception
|
||||
{
|
||||
public:
|
||||
clipperException(const char* description): m_descr(description) {}
|
||||
virtual ~clipperException() throw() {}
|
||||
virtual const char* what() const throw() {return m_descr.c_str();}
|
||||
private:
|
||||
std::string m_descr;
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// Union with "strictly simple" fix enabled.
|
||||
template<typename PathsProvider>
|
||||
inline Paths SimplifyPolygons(PathsProvider &&in_polys, PolyFillType fillType = pftNonZero, bool strictly_simple = true) {
|
||||
Clipper c;
|
||||
c.StrictlySimple(strictly_simple);
|
||||
c.AddPaths(std::forward<PathsProvider>(in_polys), ptSubject, true);
|
||||
Paths out;
|
||||
c.Execute(ctUnion, out, fillType, fillType);
|
||||
return out;
|
||||
}
|
||||
|
||||
} //ClipperLib namespace
|
||||
|
||||
#ifdef CLIPPERLIB_NAMESPACE_PREFIX
|
||||
} // namespace CLIPPERLIB_NAMESPACE_PREFIX
|
||||
#endif // CLIPPERLIB_NAMESPACE_PREFIX
|
||||
|
||||
#endif //clipper_hpp
|
||||
@@ -1,7 +0,0 @@
|
||||
// Hackish wrapper around the ClipperLib library to compile the Clipper library with the Z support.
|
||||
|
||||
// Enable the Z coordinate support.
|
||||
#define CLIPPERLIB_USE_XYZ
|
||||
|
||||
// and let it compile
|
||||
#include "clipper.cpp"
|
||||
@@ -1,18 +0,0 @@
|
||||
// Hackish wrapper around the ClipperLib library to compile the Clipper library with the Z support.
|
||||
|
||||
#ifndef clipper_z_hpp
|
||||
#ifdef clipper_hpp
|
||||
#error "You should include clipper_z.hpp before clipper.hpp"
|
||||
#endif
|
||||
|
||||
#define clipper_z_hpp
|
||||
|
||||
// Enable the Z coordinate support.
|
||||
#define CLIPPERLIB_USE_XYZ
|
||||
|
||||
#include "clipper.hpp"
|
||||
|
||||
#undef clipper_hpp
|
||||
#undef CLIPPERLIB_USE_XYZ
|
||||
|
||||
#endif // clipper_z_hpp
|
||||
@@ -1,5 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(Clipper2 VERSION 1.5.2 LANGUAGES C CXX)
|
||||
project(Clipper2 VERSION 2.0.1 LANGUAGES C CXX)
|
||||
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
@@ -19,6 +19,7 @@ set(CLIPPER2_INC
|
||||
Clipper2Lib/include/clipper2/clipper.minkowski.h
|
||||
Clipper2Lib/include/clipper2/clipper.offset.h
|
||||
Clipper2Lib/include/clipper2/clipper.rectclip.h
|
||||
Clipper2Lib/include/clipper2/clipper.triangulation.h
|
||||
Clipper2Lib/include/clipper2/clipper2_z.hpp
|
||||
)
|
||||
|
||||
@@ -26,6 +27,7 @@ set(CLIPPER2_SRC
|
||||
Clipper2Lib/src/clipper.engine.cpp
|
||||
Clipper2Lib/src/clipper.offset.cpp
|
||||
Clipper2Lib/src/clipper.rectclip.cpp
|
||||
Clipper2Lib/src/clipper.triangulation.cpp
|
||||
Clipper2Lib/src/clipper2_z.cpp
|
||||
)
|
||||
|
||||
@@ -36,6 +38,9 @@ target_include_directories(Clipper2
|
||||
PUBLIC Clipper2Lib/include
|
||||
)
|
||||
|
||||
# Engine nodes are allocated through tbbmalloc (see clipper.engine.cpp).
|
||||
target_link_libraries(Clipper2 PRIVATE TBB::tbbmalloc)
|
||||
|
||||
if (WIN32)
|
||||
if (MSVC AND NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
target_compile_options(Clipper2 PRIVATE /W4 /WX)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 12 May 2024 *
|
||||
* Date : 12 October 2025 *
|
||||
* Website : https://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Copyright : Angus Johnson 2010-2025 *
|
||||
* Purpose : Core Clipper Library structures and functions *
|
||||
* License : https://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
@@ -251,6 +251,20 @@ namespace Clipper2Lib {
|
||||
template <typename T>
|
||||
using Paths = std::vector<Path<T>>;
|
||||
|
||||
template <typename T, typename T2=T>
|
||||
Path<T>& operator<<(Path<T>& poly, const Point<T2>& p)
|
||||
{
|
||||
poly.emplace_back(p);
|
||||
return poly;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Paths<T>& operator<<(Paths<T>& polys, const Path<T>& p)
|
||||
{
|
||||
polys.emplace_back(p);
|
||||
return polys;
|
||||
}
|
||||
|
||||
using Path64 = Path<int64_t>;
|
||||
using PathD = Path<double>;
|
||||
using Paths64 = std::vector< Path64>;
|
||||
@@ -685,32 +699,31 @@ namespace Clipper2Lib {
|
||||
|
||||
inline int TriSign(int64_t x) // returns 0, 1 or -1
|
||||
{
|
||||
return (x > 0) - (x < 0);
|
||||
return (x > 0) - (x < 0);
|
||||
}
|
||||
|
||||
struct MultiplyUInt64Result
|
||||
struct UInt128Struct
|
||||
{
|
||||
const uint64_t result = 0;
|
||||
const uint64_t carry = 0;
|
||||
const uint64_t lo = 0;
|
||||
const uint64_t hi = 0;
|
||||
|
||||
bool operator==(const MultiplyUInt64Result& other) const
|
||||
bool operator==(const UInt128Struct& other) const
|
||||
{
|
||||
return result == other.result && carry == other.carry;
|
||||
return lo == other.lo && hi == other.hi;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
inline MultiplyUInt64Result Multiply(uint64_t a, uint64_t b) // #834, #835
|
||||
inline UInt128Struct MultiplyUInt64(uint64_t a, uint64_t b) // #834, #835
|
||||
{
|
||||
// note to self - lamba expressions follow
|
||||
const auto lo = [](uint64_t x) { return x & 0xFFFFFFFF; };
|
||||
const auto hi = [](uint64_t x) { return x >> 32; };
|
||||
|
||||
const uint64_t x1 = lo(a) * lo(b);
|
||||
const uint64_t x2 = hi(a) * lo(b) + hi(x1);
|
||||
const uint64_t x3 = lo(a) * hi(b) + lo(x2);
|
||||
const uint64_t result = lo(x3) << 32 | lo(x1);
|
||||
const uint64_t carry = hi(a) * hi(b) + hi(x2) + hi(x3);
|
||||
|
||||
return { result, carry };
|
||||
return { uint64_t(lo(x3) << 32 | lo(x1)), uint64_t(hi(a) * hi(b) + hi(x2) + hi(x3)) };
|
||||
}
|
||||
|
||||
// returns true if (and only if) a * b == c * d
|
||||
@@ -727,14 +740,50 @@ namespace Clipper2Lib {
|
||||
const auto abs_c = static_cast<uint64_t>(std::abs(c));
|
||||
const auto abs_d = static_cast<uint64_t>(std::abs(d));
|
||||
|
||||
const auto abs_ab = Multiply(abs_a, abs_b);
|
||||
const auto abs_cd = Multiply(abs_c, abs_d);
|
||||
const auto ab = MultiplyUInt64(abs_a, abs_b);
|
||||
const auto cd = MultiplyUInt64(abs_c, abs_d);
|
||||
|
||||
// nb: it's important to differentiate 0 values here from other values
|
||||
const auto sign_ab = TriSign(a) * TriSign(b);
|
||||
const auto sign_cd = TriSign(c) * TriSign(d);
|
||||
|
||||
return abs_ab == abs_cd && sign_ab == sign_cd;
|
||||
return ab == cd && sign_ab == sign_cd;
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline int CrossProductSign(const Point<T>& pt1, const Point<T>& pt2, const Point<T>& pt3)
|
||||
{
|
||||
const auto a = pt2.x - pt1.x;
|
||||
const auto b = pt3.y - pt2.y;
|
||||
const auto c = pt2.y - pt1.y;
|
||||
const auto d = pt3.x - pt2.x;
|
||||
|
||||
#if (defined(__clang__) || defined(__GNUC__)) && UINTPTR_MAX >= UINT64_MAX
|
||||
const auto ab = static_cast<__int128_t>(a) * static_cast<__int128_t>(b);
|
||||
const auto cd = static_cast<__int128_t>(c) * static_cast<__int128_t>(d);
|
||||
if (ab > cd) return 1;
|
||||
else if (ab < cd) return -1;
|
||||
else return 0;
|
||||
#else
|
||||
const auto ab = MultiplyUInt64(std::abs(a), std::abs(b));
|
||||
const auto cd = MultiplyUInt64(std::abs(c), std::abs(d));
|
||||
|
||||
const auto sign_ab = TriSign(a) * TriSign(b);
|
||||
const auto sign_cd = TriSign(c) * TriSign(d);
|
||||
|
||||
if (sign_ab == sign_cd)
|
||||
{
|
||||
int result;
|
||||
if (ab.hi == cd.hi)
|
||||
{
|
||||
if (ab.lo == cd.lo) return 0;
|
||||
result = (ab.lo > cd.lo) ? 1 : -1;
|
||||
}
|
||||
else result = (ab.hi > cd.hi) ? 1 : -1;
|
||||
return (sign_ab > 0) ? result : -result;
|
||||
}
|
||||
return (sign_ab > sign_cd) ? 1 : -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -838,6 +887,10 @@ namespace Clipper2Lib {
|
||||
return Area<T>(poly) >= 0;
|
||||
}
|
||||
|
||||
// GetLineIntersectPt - a 'true' result is non-parallel. The 'ip' will also
|
||||
// be constrained to seg1. However, it's possible that 'ip' won't be inside
|
||||
// seg2, even when 'ip' hasn't been constrained (ie 'ip' is inside seg1).
|
||||
|
||||
#if CLIPPER2_HI_PRECISION
|
||||
// caution: this will compromise performance
|
||||
// https://github.com/AngusJohnson/Clipper2/issues/317#issuecomment-1314023253
|
||||
@@ -845,7 +898,7 @@ namespace Clipper2Lib {
|
||||
#define CC_MIN(x,y) ((x)>(y)?(y):(x))
|
||||
#define CC_MAX(x,y) ((x)<(y)?(y):(x))
|
||||
template<typename T>
|
||||
inline bool GetSegmentIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
|
||||
inline bool GetLineIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
|
||||
const Point<T>& ln2a, const Point<T>& ln2b, Point<T>& ip)
|
||||
{
|
||||
double ln1dy = static_cast<double>(ln1b.y - ln1a.y);
|
||||
@@ -891,11 +944,14 @@ namespace Clipper2Lib {
|
||||
ip.x = originx + static_cast<T>(hitx);
|
||||
ip.y = originy + static_cast<T>(hity);
|
||||
}
|
||||
#ifdef USINGZ
|
||||
ip.z = 0;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
template<typename T>
|
||||
inline bool GetSegmentIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
|
||||
inline bool GetLineIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
|
||||
const Point<T>& ln2a, const Point<T>& ln2b, Point<T>& ip)
|
||||
{
|
||||
// https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection
|
||||
@@ -913,7 +969,10 @@ namespace Clipper2Lib {
|
||||
{
|
||||
ip.x = static_cast<T>(ln1a.x + t * dx1);
|
||||
ip.y = static_cast<T>(ln1a.y + t * dy1);
|
||||
}
|
||||
#ifdef USINGZ
|
||||
ip.z = 0;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
@@ -940,30 +999,53 @@ namespace Clipper2Lib {
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline int GetSign(const T& val)
|
||||
{
|
||||
if (!val) return 0;
|
||||
inline int GetSign(const T& val)
|
||||
{
|
||||
if (!val) return 0;
|
||||
return (val > 0) ? 1 : -1;
|
||||
}
|
||||
|
||||
inline bool SegmentsIntersect(const Point64& seg1a, const Point64& seg1b,
|
||||
const Point64& seg2a, const Point64& seg2b, bool inclusive = false)
|
||||
{
|
||||
double dy1 = static_cast<double>(seg1b.y - seg1a.y);
|
||||
double dx1 = static_cast<double>(seg1b.x - seg1a.x);
|
||||
double dy2 = static_cast<double>(seg2b.y - seg2a.y);
|
||||
double dx2 = static_cast<double>(seg2b.x - seg2a.x);
|
||||
double cp = dy1 * dx2 - dy2 * dx1;
|
||||
if (cp == 0) return false; // ie parallel segments
|
||||
|
||||
if (inclusive)
|
||||
{
|
||||
double res1 = CrossProduct(seg1a, seg2a, seg2b);
|
||||
double res2 = CrossProduct(seg1b, seg2a, seg2b);
|
||||
if (res1 * res2 > 0) return false;
|
||||
double res3 = CrossProduct(seg2a, seg1a, seg1b);
|
||||
double res4 = CrossProduct(seg2b, seg1a, seg1b);
|
||||
if (res3 * res4 > 0) return false;
|
||||
return (res1 || res2 || res3 || res4); // ensures not collinear
|
||||
//result **includes** segments that touch at an end point
|
||||
double t = ((seg1a.x - seg2a.x) * dy2 - (seg1a.y - seg2a.y) * dx2);
|
||||
if (t == 0) return true;
|
||||
if (t > 0)
|
||||
{
|
||||
if (cp < 0 || t > cp) return false;
|
||||
}
|
||||
else if (cp > 0 || t < cp) return false; // false when t more neg. than cp
|
||||
|
||||
t = ((seg1a.x - seg2a.x) * dy1 - (seg1a.y - seg2a.y) * dx1);
|
||||
if (t == 0) return true;
|
||||
if (t > 0) return (cp > 0 && t <= cp);
|
||||
else return (cp < 0 && t >= cp); // true when t less neg. than cp
|
||||
}
|
||||
else {
|
||||
return (GetSign(CrossProduct(seg1a, seg2a, seg2b)) *
|
||||
GetSign(CrossProduct(seg1b, seg2a, seg2b)) < 0) &&
|
||||
(GetSign(CrossProduct(seg2a, seg1a, seg1b)) *
|
||||
GetSign(CrossProduct(seg2b, seg1a, seg1b)) < 0);
|
||||
else
|
||||
{
|
||||
//result **excludes** segments that touch at an end point
|
||||
double t = ((seg1a.x - seg2a.x) * dy2 - (seg1a.y - seg2a.y) * dx2);
|
||||
if (t == 0) return false;
|
||||
if (t > 0)
|
||||
{
|
||||
if (cp < 0 || t >= cp) return false;
|
||||
}
|
||||
else if (cp > 0 || t <= cp ) return false; // false when t more neg. than cp
|
||||
|
||||
t = ((seg1a.x - seg2a.x) * dy1 - (seg1a.y - seg2a.y) * dx1);
|
||||
if (t == 0) return false;
|
||||
if (t > 0) return (cp > 0 && t < cp);
|
||||
else return (cp < 0 && t > cp); // true when t less neg. than cp
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1051,7 +1133,7 @@ namespace Clipper2Lib {
|
||||
val = 1 - val; // toggle val
|
||||
else
|
||||
{
|
||||
double d = CrossProduct(*prev, *curr, pt);
|
||||
int d = CrossProductSign(*prev, *curr, pt);
|
||||
if (d == 0) return PointInPolygonResult::IsOn;
|
||||
if ((d < 0) == is_above) val = 1 - val;
|
||||
}
|
||||
@@ -1065,7 +1147,7 @@ namespace Clipper2Lib {
|
||||
if (curr == cend) curr = cbegin;
|
||||
if (curr == cbegin) prev = cend - 1;
|
||||
else prev = curr - 1;
|
||||
double d = CrossProduct(*prev, *curr, pt);
|
||||
int d = CrossProductSign(*prev, *curr, pt);
|
||||
if (d == 0) return PointInPolygonResult::IsOn;
|
||||
if ((d < 0) == is_above) val = 1 - val;
|
||||
}
|
||||
|
||||
@@ -15,6 +15,13 @@
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
// Orca: engine nodes are allocated through tbbmalloc, see clipper.engine.cpp.
|
||||
#define CLIPPER2_NODE_ALLOCATOR \
|
||||
static void* operator new(size_t size); \
|
||||
static void operator delete(void* ptr) noexcept; \
|
||||
static void* operator new[](size_t size); \
|
||||
static void operator delete[](void* ptr) noexcept;
|
||||
|
||||
#ifdef USINGZ
|
||||
namespace Clipper2Lib_Z {
|
||||
#else
|
||||
@@ -50,6 +57,7 @@ namespace Clipper2Lib {
|
||||
}
|
||||
|
||||
struct Vertex {
|
||||
CLIPPER2_NODE_ALLOCATOR
|
||||
Point64 pt;
|
||||
Vertex* next = nullptr;
|
||||
Vertex* prev = nullptr;
|
||||
@@ -57,6 +65,7 @@ namespace Clipper2Lib {
|
||||
};
|
||||
|
||||
struct OutPt {
|
||||
CLIPPER2_NODE_ALLOCATOR
|
||||
Point64 pt;
|
||||
OutPt* next = nullptr;
|
||||
OutPt* prev = nullptr;
|
||||
@@ -81,6 +90,7 @@ namespace Clipper2Lib {
|
||||
//OutRec: contains a path in the clipping solution. Edges in the AEL will
|
||||
//have OutRec pointers assigned when they form part of the clipping solution.
|
||||
struct OutRec {
|
||||
CLIPPER2_NODE_ALLOCATOR
|
||||
size_t idx = 0;
|
||||
OutRec* owner = nullptr;
|
||||
Active* front_edge = nullptr;
|
||||
@@ -106,6 +116,7 @@ namespace Clipper2Lib {
|
||||
///////////////////////////////////////////////////////////////////
|
||||
|
||||
struct Active {
|
||||
CLIPPER2_NODE_ALLOCATOR
|
||||
Point64 bot;
|
||||
Point64 top;
|
||||
int64_t curr_x = 0; //current (updated at every new scanline)
|
||||
@@ -133,6 +144,7 @@ namespace Clipper2Lib {
|
||||
};
|
||||
|
||||
struct LocalMinima {
|
||||
CLIPPER2_NODE_ALLOCATOR
|
||||
Vertex* vertex;
|
||||
PathType polytype;
|
||||
bool is_open;
|
||||
@@ -303,6 +315,7 @@ namespace Clipper2Lib {
|
||||
protected:
|
||||
PolyPath* parent_;
|
||||
public:
|
||||
CLIPPER2_NODE_ALLOCATOR
|
||||
PolyPath(PolyPath* parent = nullptr): parent_(parent){}
|
||||
virtual ~PolyPath() {};
|
||||
//https://en.cppreference.com/w/cpp/language/rule_of_three
|
||||
@@ -330,15 +343,16 @@ namespace Clipper2Lib {
|
||||
//Even levels except level 0
|
||||
return lvl && !(lvl & 1);
|
||||
}
|
||||
template<typename T>
|
||||
static double Clipper2LibArea(const Path<T> &poly)
|
||||
{
|
||||
// Area() of the namespace this header is compiled into (Clipper2Lib or Clipper2Lib_Z).
|
||||
template<typename T>
|
||||
static double Clipper2LibArea(const Path<T> &poly)
|
||||
{
|
||||
#ifdef USINGZ
|
||||
return Clipper2Lib_Z::Area<T>(poly);
|
||||
return Clipper2Lib_Z::Area<T>(poly);
|
||||
#else
|
||||
return Clipper2Lib::Area<T>(poly);
|
||||
return Clipper2Lib::Area<T>(poly);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
typedef typename std::vector<std::unique_ptr<PolyPath64>> PolyPath64List;
|
||||
@@ -388,7 +402,8 @@ namespace Clipper2Lib {
|
||||
|
||||
double Area() const
|
||||
{
|
||||
return std::accumulate(childs_.cbegin(), childs_.cend(), Clipper2LibArea<int64_t>(polygon_),
|
||||
return std::accumulate(childs_.cbegin(), childs_.cend(),
|
||||
Clipper2LibArea<int64_t>(polygon_),
|
||||
[](double a, const auto& child) {return a + child->Area(); });
|
||||
}
|
||||
|
||||
@@ -462,7 +477,8 @@ namespace Clipper2Lib {
|
||||
|
||||
double Area() const
|
||||
{
|
||||
return std::accumulate(childs_.begin(), childs_.end(), Clipper2LibArea<double>(polygon_),
|
||||
return std::accumulate(childs_.begin(), childs_.end(),
|
||||
Clipper2LibArea<double>(polygon_),
|
||||
[](double a, const auto& child) {return a + child->Area(); });
|
||||
}
|
||||
};
|
||||
|
||||
@@ -19,17 +19,17 @@
|
||||
|
||||
The path structures used extensively in other parts of this library are all
|
||||
based on std::vector classes. Since C++ classes can't be accessed by other
|
||||
languages, these paths are exported here as very simple array structures
|
||||
(either of int64_t or double) that can be parsed by just about any
|
||||
languages, these paths are exported here as very simple array structures
|
||||
(either of int64_t or double) that can be parsed by just about any
|
||||
programming language.
|
||||
|
||||
These 2D paths are defined by series of x and y coordinates together with an
|
||||
optional user-defined 'z' value (see Z-values below). Hence, a vertex refers
|
||||
to a single x and y coordinate (+/- a user-defined value). Data structures
|
||||
have names with suffixes that indicate the array type (either int64_t or
|
||||
double). For example, the data structure CPath64 contains an array of int64_t
|
||||
values, whereas the data structure CPathD contains an array of double.
|
||||
Where documentation omits the type suffix (eg CPath), it is referring to an
|
||||
to a single x and y coordinate (+/- a user-defined value). Data structures
|
||||
have names with suffixes that indicate the array type (either int64_t or
|
||||
double). For example, the data structure CPath64 contains an array of int64_t
|
||||
values, whereas the data structure CPathD contains an array of double.
|
||||
Where documentation omits the type suffix (eg CPath), it is referring to an
|
||||
array whose data type could be either int64_t or double.
|
||||
|
||||
For conciseness, the following letters are used in the diagrams below:
|
||||
@@ -39,10 +39,10 @@ A: Number of elements in an array
|
||||
|
||||
|
||||
CPath64 and CPathD:
|
||||
These are arrays of either int64_t or double values. Apart from
|
||||
the first two elements, these arrays are a series of vertices
|
||||
that together define a path. The very first element contains the
|
||||
number of vertices (N) in the path, while second element should
|
||||
These are arrays of either int64_t or double values. Apart from
|
||||
the first two elements, these arrays are a series of vertices
|
||||
that together define a path. The very first element contains the
|
||||
number of vertices (N) in the path, while second element should
|
||||
contain a 0 value.
|
||||
_______________________________________________________________
|
||||
| counters | vertex1 | vertex2 | ... | vertexN |
|
||||
@@ -52,9 +52,9 @@ _______________________________________________________________
|
||||
|
||||
CPaths64 and CPathsD:
|
||||
These are also arrays of either int64_t or double values that
|
||||
contain any number of consecutive CPath structures. However,
|
||||
contain any number of consecutive CPath structures. However,
|
||||
preceding the first path is a pair of values. The first value
|
||||
contains the length of the entire array structure (A), and the
|
||||
contains the length of the entire array structure (A), and the
|
||||
second contains the number (ie count) of contained paths (C).
|
||||
Memory allocation for CPaths64 = A * sizeof(int64_t)
|
||||
Memory allocation for CPathsD = A * sizeof(double)
|
||||
@@ -65,12 +65,12 @@ __________________________________________
|
||||
|
||||
|
||||
CPolytree64 and CPolytreeD:
|
||||
The entire polytree structure is an array of int64_t or double. The
|
||||
first element in the array indicates the array's total length (A).
|
||||
The second element indicates the number (C) of CPolyPath structures
|
||||
The entire polytree structure is an array of int64_t or double. The
|
||||
first element in the array indicates the array's total length (A).
|
||||
The second element indicates the number (C) of CPolyPath structures
|
||||
that are the TOP LEVEL CPolyPath in the polytree, and these top
|
||||
level CPolyPath immediately follow these first two array elements.
|
||||
These top level CPolyPath structures may, in turn, contain nested
|
||||
level CPolyPath immediately follow these first two array elements.
|
||||
These top level CPolyPath structures may, in turn, contain nested
|
||||
CPolyPath children, and these collectively make a tree structure.
|
||||
_________________________________________________________
|
||||
| counters | CPolyPath1 | CPolyPath2 | ... | CPolyPathC |
|
||||
@@ -116,13 +116,10 @@ the four vertices that define the two segments that are intersecting.
|
||||
#include "clipper2/clipper.engine.h"
|
||||
#include "clipper2/clipper.offset.h"
|
||||
#include "clipper2/clipper.rectclip.h"
|
||||
#include "clipper2/clipper.triangulation.h"
|
||||
#include <cstdlib>
|
||||
|
||||
#ifdef USINGZ
|
||||
namespace Clipper2Lib_Z {
|
||||
#else
|
||||
namespace Clipper2Lib {
|
||||
#endif
|
||||
|
||||
typedef int64_t* CPath64;
|
||||
typedef int64_t* CPaths64;
|
||||
@@ -254,9 +251,9 @@ ZCallback64 dllCallback64 = nullptr;
|
||||
ZCallbackD dllCallbackD = nullptr;
|
||||
|
||||
constexpr int EXPORT_VERTEX_DIMENSIONALITY = 3;
|
||||
#else
|
||||
#else
|
||||
constexpr int EXPORT_VERTEX_DIMENSIONALITY = 2;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
static void GetPathCountAndCPathsArrayLen(const Paths<T>& paths,
|
||||
@@ -396,7 +393,7 @@ static Path<T> ConvertCPathToPathT(T* path)
|
||||
#ifdef USINGZ
|
||||
z_type z = Reinterpret<z_type>(*v++);
|
||||
result.emplace_back(x, y, z);
|
||||
#else
|
||||
#else
|
||||
result.emplace_back(x, y);
|
||||
#endif
|
||||
}
|
||||
@@ -414,7 +411,7 @@ static Paths<T> ConvertCPathsToPathsT(T* paths)
|
||||
for (size_t i = 0; i < cnt; ++i)
|
||||
{
|
||||
size_t cnt2 = static_cast<size_t>(*v);
|
||||
v += 2;
|
||||
v += 2;
|
||||
Path<T> path;
|
||||
path.reserve(cnt2);
|
||||
for (size_t j = 0; j < cnt2; ++j)
|
||||
@@ -447,7 +444,7 @@ static Path64 ConvertCPathDToPath64WithScale(const CPathD path, double scale)
|
||||
#ifdef USINGZ
|
||||
z_type z = Reinterpret<z_type>(*v++);
|
||||
result.emplace_back(x, y, z);
|
||||
#else
|
||||
#else
|
||||
result.emplace_back(x, y);
|
||||
#endif
|
||||
}
|
||||
@@ -492,7 +489,7 @@ static void CreateCPolyPath64(const PolyPath64* pp, int64_t*& v)
|
||||
{
|
||||
*v++ = pt.x;
|
||||
*v++ = pt.y;
|
||||
#ifdef USINGZ
|
||||
#ifdef USINGZ
|
||||
* v++ = Reinterpret<int64_t>(pt.z); // raw memory copy
|
||||
#endif
|
||||
}
|
||||
@@ -508,7 +505,7 @@ static void CreateCPolyPathD(const PolyPathD* pp, double*& v)
|
||||
{
|
||||
*v++ = pt.x;
|
||||
*v++ = pt.y;
|
||||
#ifdef USINGZ
|
||||
#ifdef USINGZ
|
||||
* v++ = Reinterpret<double>(pt.z); // raw memory copy
|
||||
#endif
|
||||
}
|
||||
@@ -816,6 +813,24 @@ EXTERN_DLL_EXPORT CPaths64 MinkowskiDiff64(const CPath64& cpattern, const CPath6
|
||||
return CreateCPathsFromPathsT(solution);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPaths64 Triangulate64(const CPaths64 paths, bool use_delaunay)
|
||||
{
|
||||
Paths64 pp = ConvertCPathsToPathsT(paths);
|
||||
Paths64 sol;
|
||||
if (Triangulate(pp, sol, use_delaunay) != TriangulateResult::success) return nullptr;
|
||||
return CreateCPathsFromPathsT(sol);
|
||||
}
|
||||
|
||||
EXTERN_DLL_EXPORT CPathsD TriangulateD(const CPathsD paths, int decimal_precison, bool use_delaunay)
|
||||
{
|
||||
if (decimal_precison < -8 || decimal_precison > 8) return nullptr;
|
||||
const double scale = std::pow(10, decimal_precison);
|
||||
Paths64 pp = ConvertCPathsDToPaths64(paths, scale);
|
||||
Paths64 sol;
|
||||
if (Triangulate(pp, sol, use_delaunay) != TriangulateResult::success) return nullptr;
|
||||
return CreateCPathsDFromPaths64(sol, 1 / scale);
|
||||
}
|
||||
|
||||
#ifdef USINGZ
|
||||
typedef void (*DLLZCallback64)(const Point64& e1bot, const Point64& e1top, const Point64& e2bot, const Point64& e2top, Point64& pt);
|
||||
typedef void (*DLLZCallbackD)(const PointD& e1bot, const PointD& e1top, const PointD& e2bot, const PointD& e2top, PointD& pt);
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 27 April 2024 *
|
||||
* Date : 5 March 2025 *
|
||||
* Website : https://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Copyright : Angus Johnson 2010-2025 *
|
||||
* Purpose : This module provides a simple interface to the Clipper Library *
|
||||
* License : https://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
@@ -13,14 +13,15 @@
|
||||
#include "clipper2/clipper.core.h"
|
||||
#include "clipper2/clipper.engine.h"
|
||||
#include "clipper2/clipper.offset.h"
|
||||
#include "clipper2/clipper.minkowski.h"
|
||||
#include "clipper2/clipper.rectclip.h"
|
||||
#include "clipper2/clipper.minkowski.h"
|
||||
#include "clipper2/clipper.triangulation.h"
|
||||
#include <type_traits>
|
||||
|
||||
#ifdef USINGZ
|
||||
namespace Clipper2Lib_Z {
|
||||
namespace Clipper2Lib_Z {
|
||||
#else
|
||||
namespace Clipper2Lib {
|
||||
namespace Clipper2Lib {
|
||||
#endif
|
||||
|
||||
inline Paths64 BooleanOp(ClipType cliptype, FillRule fillrule,
|
||||
@@ -154,14 +155,14 @@
|
||||
if (!delta) return paths;
|
||||
if (error_code) return PathsD();
|
||||
const double scale = std::pow(10, precision);
|
||||
ClipperOffset clip_offset(miter_limit, arc_tolerance);
|
||||
ClipperOffset clip_offset(miter_limit, arc_tolerance * scale);
|
||||
clip_offset.AddPaths(ScalePaths<int64_t,double>(paths, scale, error_code), jt, et);
|
||||
if (error_code) return PathsD();
|
||||
Paths64 solution;
|
||||
clip_offset.Execute(delta * scale, solution);
|
||||
return ScalePaths<double, int64_t>(solution, 1 / scale, error_code);
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
inline Path<T> TranslatePath(const Path<T>& path, T dx, T dy)
|
||||
{
|
||||
@@ -355,6 +356,29 @@
|
||||
#endif
|
||||
}
|
||||
|
||||
inline size_t GetNext(size_t current, size_t high,
|
||||
const std::vector<bool>& flags)
|
||||
{
|
||||
++current;
|
||||
while (current <= high && flags[current]) ++current;
|
||||
if (current <= high) return current;
|
||||
current = 0;
|
||||
while (flags[current]) ++current;
|
||||
return current;
|
||||
}
|
||||
|
||||
inline size_t GetPrior(size_t current, size_t high,
|
||||
const std::vector<bool>& flags)
|
||||
{
|
||||
if (current == 0) current = high;
|
||||
else --current;
|
||||
while (current > 0 && flags[current]) --current;
|
||||
if (!flags[current]) return current;
|
||||
current = high;
|
||||
while (flags[current]) --current;
|
||||
return current;
|
||||
}
|
||||
|
||||
} // end details namespace
|
||||
|
||||
inline std::ostream& operator<< (std::ostream& os, const PolyTree64& pp)
|
||||
@@ -615,29 +639,6 @@
|
||||
return result;
|
||||
}
|
||||
|
||||
inline size_t GetNext(size_t current, size_t high,
|
||||
const std::vector<bool>& flags)
|
||||
{
|
||||
++current;
|
||||
while (current <= high && flags[current]) ++current;
|
||||
if (current <= high) return current;
|
||||
current = 0;
|
||||
while (flags[current]) ++current;
|
||||
return current;
|
||||
}
|
||||
|
||||
inline size_t GetPrior(size_t current, size_t high,
|
||||
const std::vector<bool>& flags)
|
||||
{
|
||||
if (current == 0) current = high;
|
||||
else --current;
|
||||
while (current > 0 && flags[current]) --current;
|
||||
if (!flags[current]) return current;
|
||||
current = high;
|
||||
while (flags[current]) --current;
|
||||
return current;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline Path<T> SimplifyPath(const Path<T> &path,
|
||||
double epsilon, bool isClosedPath = true)
|
||||
@@ -669,13 +670,13 @@
|
||||
start = curr;
|
||||
do
|
||||
{
|
||||
curr = GetNext(curr, high, flags);
|
||||
curr = details::GetNext(curr, high, flags);
|
||||
} while (curr != start && distSqr[curr] > epsSqr);
|
||||
if (curr == start) break;
|
||||
}
|
||||
|
||||
prior = GetPrior(curr, high, flags);
|
||||
next = GetNext(curr, high, flags);
|
||||
prior = details::GetPrior(curr, high, flags);
|
||||
next = details::GetNext(curr, high, flags);
|
||||
if (next == prior) break;
|
||||
|
||||
// flag for removal the smaller of adjacent 'distances'
|
||||
@@ -684,14 +685,14 @@
|
||||
prior2 = prior;
|
||||
prior = curr;
|
||||
curr = next;
|
||||
next = GetNext(next, high, flags);
|
||||
next = details::GetNext(next, high, flags);
|
||||
}
|
||||
else
|
||||
prior2 = GetPrior(prior, high, flags);
|
||||
prior2 = details::GetPrior(prior, high, flags);
|
||||
|
||||
flags[curr] = true;
|
||||
curr = next;
|
||||
next = GetNext(next, high, flags);
|
||||
next = details::GetNext(next, high, flags);
|
||||
|
||||
if (isClosedPath || ((curr != high) && (curr != 0)))
|
||||
distSqr[curr] = PerpendicDistFromLineSqrd(path[curr], path[prior], path[next]);
|
||||
@@ -716,6 +717,35 @@
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
inline bool Path2ContainsPath1(const Path<T>& path1, const Path<T>& path2)
|
||||
{
|
||||
// precondition: paths must not intersect, except for
|
||||
// transient (and presumed 'micro') path intersections
|
||||
PointInPolygonResult pip = PointInPolygonResult::IsOn;
|
||||
for (const Point<T>& pt : path1)
|
||||
{
|
||||
switch (PointInPolygon(pt, path2))
|
||||
{
|
||||
case PointInPolygonResult::IsOutside:
|
||||
if (pip == PointInPolygonResult::IsOutside) return false;
|
||||
pip = PointInPolygonResult::IsOutside;
|
||||
break;
|
||||
case PointInPolygonResult::IsInside:
|
||||
if (pip == PointInPolygonResult::IsInside) return true;
|
||||
pip = PointInPolygonResult::IsInside;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (pip != PointInPolygonResult::IsInside) return false;
|
||||
// result is likely true but check midpoint
|
||||
Point<T> mp1 = GetBounds(path1).MidPoint();
|
||||
return PointInPolygon(mp1, path2) == PointInPolygonResult::IsInside;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void RDP(const Path<T> path, std::size_t begin,
|
||||
std::size_t end, double epsSqrd, std::vector<bool>& flags)
|
||||
|
||||
@@ -39,7 +39,7 @@ private:
|
||||
class Group {
|
||||
public:
|
||||
Paths64 paths_in;
|
||||
std::optional<size_t> lowest_path_idx{};
|
||||
std::optional<size_t> lowest_path_idx{};
|
||||
bool is_reversed = false;
|
||||
JoinType join_type;
|
||||
EndType end_type;
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
void AddPath(const Path64& path, JoinType jt_, EndType et_);
|
||||
void AddPaths(const Paths64& paths, JoinType jt_, EndType et_);
|
||||
void Clear() { groups_.clear(); norms.clear(); };
|
||||
|
||||
|
||||
void Execute(double delta, Paths64& sols_64);
|
||||
void Execute(double delta, PolyTree64& polytree);
|
||||
void Execute(DeltaCallback64 delta_cb, Paths64& paths);
|
||||
@@ -114,7 +114,7 @@ public:
|
||||
|
||||
bool PreserveCollinear() const { return preserve_collinear_; }
|
||||
void PreserveCollinear(bool preserve_collinear){preserve_collinear_ = preserve_collinear;}
|
||||
|
||||
|
||||
bool ReverseSolution() const { return reverse_solution_; }
|
||||
void ReverseSolution(bool reverse_solution) {reverse_solution_ = reverse_solution;}
|
||||
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 6 December 2025 *
|
||||
* Release : BETA RELEASE *
|
||||
* Website : https://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2025 *
|
||||
* Purpose : Delaunay Triangulation *
|
||||
* License : https://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef CLIPPER_TRIANGULATION_H
|
||||
#define CLIPPER_TRIANGULATION_H
|
||||
|
||||
#include <stack>
|
||||
#include "clipper2/clipper.core.h"
|
||||
|
||||
#ifdef USINGZ
|
||||
namespace Clipper2Lib_Z {
|
||||
#else
|
||||
namespace Clipper2Lib {
|
||||
#endif
|
||||
|
||||
enum class TriangulateResult { success, fail, no_polygons, paths_intersect };
|
||||
|
||||
// Triangulate - this function will not accept intesecting paths
|
||||
TriangulateResult Triangulate(const Paths64& pp, Paths64& solution, bool useDelaunay = true);
|
||||
TriangulateResult Triangulate(const PathsD& pp, int decPlaces, PathsD& solution, bool useDelaunay = true);
|
||||
|
||||
} // Clipper2Lib namespace
|
||||
#endif // CLIPPER_TRIANGULATION_H
|
||||
@@ -1,6 +1,6 @@
|
||||
#ifndef CLIPPER_VERSION_H
|
||||
#define CLIPPER_VERSION_H
|
||||
|
||||
constexpr auto CLIPPER2_VERSION = "1.5.2";
|
||||
constexpr auto CLIPPER2_VERSION = "2.0.1";
|
||||
|
||||
#endif // CLIPPER_VERSION_H
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 17 September 2024 *
|
||||
* Date : 5 November 2025 *
|
||||
* Website : https://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Copyright : Angus Johnson 2010-2025 *
|
||||
* Purpose : This is the main polygon clipping module *
|
||||
* License : https://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
@@ -10,6 +10,8 @@
|
||||
#include "clipper2/clipper.engine.h"
|
||||
#include "clipper2/clipper.h"
|
||||
#include <stdexcept>
|
||||
#include <new>
|
||||
#include <oneapi/tbb/scalable_allocator.h>
|
||||
|
||||
// https://github.com/AngusJohnson/Clipper2/discussions/334
|
||||
// #discussioncomment-4248602
|
||||
@@ -27,10 +29,30 @@ namespace Clipper2Lib_Z {
|
||||
namespace Clipper2Lib {
|
||||
#endif
|
||||
|
||||
// Orca: tbbmalloc scales far better than the default heap when all slicing threads clip at once.
|
||||
static void* NodeAlloc(size_t size)
|
||||
{
|
||||
if (void* p = scalable_malloc(size)) return p;
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
|
||||
#define CLIPPER2_DEFINE_NODE_ALLOCATOR(T) \
|
||||
void* T::operator new(size_t size) { return NodeAlloc(size); } \
|
||||
void T::operator delete(void* ptr) noexcept { scalable_free(ptr); } \
|
||||
void* T::operator new[](size_t size) { return NodeAlloc(size); } \
|
||||
void T::operator delete[](void* ptr) noexcept { scalable_free(ptr); }
|
||||
CLIPPER2_DEFINE_NODE_ALLOCATOR(Vertex)
|
||||
CLIPPER2_DEFINE_NODE_ALLOCATOR(OutPt)
|
||||
CLIPPER2_DEFINE_NODE_ALLOCATOR(OutRec)
|
||||
CLIPPER2_DEFINE_NODE_ALLOCATOR(Active)
|
||||
CLIPPER2_DEFINE_NODE_ALLOCATOR(LocalMinima)
|
||||
CLIPPER2_DEFINE_NODE_ALLOCATOR(PolyPath)
|
||||
#undef CLIPPER2_DEFINE_NODE_ALLOCATOR
|
||||
|
||||
static const Rect64 invalid_rect = Rect64(false);
|
||||
|
||||
// Every closed path (ie polygon) is made up of a series of vertices forming edge
|
||||
// 'bounds' that alternate between ascending bounds (containing edges going up
|
||||
// Every closed path (ie polygon) is made up of a series of vertices forming edge
|
||||
// 'bounds' that alternate between ascending bounds (containing edges going up
|
||||
// relative to the Y-axis) and descending bounds. 'Local Minima' refers to
|
||||
// vertices where ascending and descending bounds join at the bottom, and
|
||||
// 'Local Maxima' are where ascending and descending bounds join at the top.
|
||||
@@ -482,8 +504,7 @@ namespace Clipper2Lib {
|
||||
inline void SetOwner(OutRec* outrec, OutRec* new_owner)
|
||||
{
|
||||
//precondition1: new_owner is never null
|
||||
while (new_owner->owner && !new_owner->owner->pts)
|
||||
new_owner->owner = new_owner->owner->owner;
|
||||
new_owner->owner = GetRealOutRec(new_owner->owner);
|
||||
OutRec* tmp = new_owner;
|
||||
while (tmp && tmp != outrec) tmp = tmp->owner;
|
||||
if (tmp) new_owner->owner = outrec->owner;
|
||||
@@ -536,9 +557,9 @@ namespace Clipper2Lib {
|
||||
val = 1 - val; // toggle val
|
||||
else
|
||||
{
|
||||
double d = CrossProduct(op2->prev->pt, op2->pt, pt);
|
||||
if (d == 0) return PointInPolygonResult::IsOn;
|
||||
if ((d < 0) == is_above) val = 1 - val;
|
||||
int i = CrossProductSign(op2->prev->pt, op2->pt, pt);
|
||||
if (i == 0) return PointInPolygonResult::IsOn;
|
||||
if ((i < 0) == is_above) val = 1 - val;
|
||||
}
|
||||
is_above = !is_above;
|
||||
op2 = op2->next;
|
||||
@@ -546,9 +567,9 @@ namespace Clipper2Lib {
|
||||
|
||||
if (is_above != starting_above)
|
||||
{
|
||||
double d = CrossProduct(op2->prev->pt, op2->pt, pt);
|
||||
if (d == 0) return PointInPolygonResult::IsOn;
|
||||
if ((d < 0) == is_above) val = 1 - val;
|
||||
int i = CrossProductSign(op2->prev->pt, op2->pt, pt);
|
||||
if (i == 0) return PointInPolygonResult::IsOn;
|
||||
if ((i < 0) == is_above) val = 1 - val;
|
||||
}
|
||||
|
||||
if (val == 0) return PointInPolygonResult::IsOutside;
|
||||
@@ -578,30 +599,31 @@ namespace Clipper2Lib {
|
||||
return result;
|
||||
}
|
||||
|
||||
inline bool Path1InsidePath2(OutPt* op1, OutPt* op2)
|
||||
inline bool Path2ContainsPath1(OutPt* op1, OutPt* op2)
|
||||
{
|
||||
// we need to make some accommodation for rounding errors
|
||||
// so we won't jump if the first vertex is found outside
|
||||
PointInPolygonResult result;
|
||||
int outside_cnt = 0;
|
||||
// this function accommodates rounding errors that
|
||||
// can cause path micro intersections
|
||||
PointInPolygonResult pip = PointInPolygonResult::IsOn;
|
||||
OutPt* op = op1;
|
||||
do
|
||||
{
|
||||
result = PointInOpPolygon(op->pt, op2);
|
||||
if (result == PointInPolygonResult::IsOutside) ++outside_cnt;
|
||||
else if (result == PointInPolygonResult::IsInside) --outside_cnt;
|
||||
do {
|
||||
switch (PointInOpPolygon(op->pt, op2))
|
||||
{
|
||||
case PointInPolygonResult::IsOutside:
|
||||
if (pip == PointInPolygonResult::IsOutside) return false;
|
||||
pip = PointInPolygonResult::IsOutside;
|
||||
break;
|
||||
case PointInPolygonResult::IsInside:
|
||||
if (pip == PointInPolygonResult::IsInside) return true;
|
||||
pip = PointInPolygonResult::IsInside;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
op = op->next;
|
||||
} while (op != op1 && std::abs(outside_cnt) < 2);
|
||||
if (std::abs(outside_cnt) > 1) return (outside_cnt < 0);
|
||||
// since path1's location is still equivocal, check its midpoint
|
||||
Point64 mp = GetBounds(GetCleanPath(op1)).MidPoint();
|
||||
Path64 path2 = GetCleanPath(op2);
|
||||
return PointInPolygon(mp, path2) != PointInPolygonResult::IsOutside;
|
||||
} while (op != op1);
|
||||
// result unclear, so try again using cleaned paths
|
||||
return Path2ContainsPath1(GetCleanPath(op1), GetCleanPath(op2)); // (#973)
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void AddLocMin(LocalMinimaList& list,
|
||||
Vertex& vert, PathType polytype, bool is_open)
|
||||
{
|
||||
@@ -1126,21 +1148,19 @@ namespace Clipper2Lib {
|
||||
return newcomer.curr_x > resident.curr_x;
|
||||
|
||||
//get the turning direction a1.top, a2.bot, a2.top
|
||||
double d = CrossProduct(resident.top, newcomer.bot, newcomer.top);
|
||||
if (d != 0) return d < 0;
|
||||
int i = CrossProductSign(resident.top, newcomer.bot, newcomer.top);
|
||||
if (i != 0) return i < 0;
|
||||
|
||||
//edges must be collinear to get here
|
||||
//for starting open paths, place them according to
|
||||
//the direction they're about to turn
|
||||
if (!IsMaxima(resident) && (resident.top.y > newcomer.top.y))
|
||||
{
|
||||
return CrossProduct(newcomer.bot,
|
||||
resident.top, NextVertex(resident)->pt) <= 0;
|
||||
return (CrossProductSign(newcomer.bot, resident.top, NextVertex(resident)->pt) <= 0);
|
||||
}
|
||||
else if (!IsMaxima(newcomer) && (newcomer.top.y > resident.top.y))
|
||||
{
|
||||
return CrossProduct(newcomer.bot,
|
||||
newcomer.top, NextVertex(newcomer)->pt) >= 0;
|
||||
return (CrossProductSign(newcomer.bot, newcomer.top, NextVertex(newcomer)->pt) >= 0);
|
||||
}
|
||||
|
||||
int64_t y = newcomer.bot.y;
|
||||
@@ -1155,7 +1175,7 @@ namespace Clipper2Lib {
|
||||
resident.bot, resident.top)) return true;
|
||||
else
|
||||
//compare turning direction of the alternate bound
|
||||
return (CrossProduct(PrevPrevVertex(resident)->pt,
|
||||
return (CrossProductSign(PrevPrevVertex(resident)->pt,
|
||||
newcomer.bot, PrevPrevVertex(newcomer)->pt) > 0) == newcomerIsLeft;
|
||||
}
|
||||
|
||||
@@ -1565,7 +1585,7 @@ namespace Clipper2Lib {
|
||||
FixSelfIntersects(outrec);
|
||||
}
|
||||
|
||||
void ClipperBase::DoSplitOp(OutRec* outrec, OutPt* splitOp)
|
||||
void ClipperBase::DoSplitOp (OutRec* outrec, OutPt* splitOp)
|
||||
{
|
||||
// splitOp.prev -> splitOp &&
|
||||
// splitOp.next -> splitOp.next.next are intersecting
|
||||
@@ -1574,7 +1594,7 @@ namespace Clipper2Lib {
|
||||
outrec->pts = prevOp;
|
||||
|
||||
Point64 ip;
|
||||
GetSegmentIntersectPt(prevOp->pt, splitOp->pt,
|
||||
GetLineIntersectPt(prevOp->pt, splitOp->pt,
|
||||
splitOp->next->pt, nextNextOp->pt, ip);
|
||||
|
||||
#ifdef USINGZ
|
||||
@@ -1630,7 +1650,7 @@ namespace Clipper2Lib {
|
||||
|
||||
if (using_polytree_)
|
||||
{
|
||||
if (Path1InsidePath2(prevOp, newOp))
|
||||
if (Path2ContainsPath1(prevOp, newOp))
|
||||
{
|
||||
newOr->splits = new OutRecList();
|
||||
newOr->splits->emplace_back(outrec);
|
||||
@@ -1652,19 +1672,32 @@ namespace Clipper2Lib {
|
||||
void ClipperBase::FixSelfIntersects(OutRec* outrec)
|
||||
{
|
||||
OutPt* op2 = outrec->pts;
|
||||
if (op2->prev == op2->next->next)
|
||||
return; // because triangles can't self-intersect
|
||||
for (; ; )
|
||||
{
|
||||
// triangles can't self-intersect
|
||||
if (op2->prev == op2->next->next) break;
|
||||
if (SegmentsIntersect(op2->prev->pt,
|
||||
op2->pt, op2->next->pt, op2->next->next->pt))
|
||||
{
|
||||
if (op2 == outrec->pts || op2->next == outrec->pts)
|
||||
outrec->pts = outrec->pts->prev;
|
||||
DoSplitOp(outrec, op2);
|
||||
if (!outrec->pts) break;
|
||||
op2 = outrec->pts;
|
||||
continue;
|
||||
if (SegmentsIntersect(op2->prev->pt,
|
||||
op2->pt, op2->next->next->pt, op2->next->next->next->pt))
|
||||
{
|
||||
// adjacent intersections (ie a micro self-intersections)
|
||||
op2 = DuplicateOp(op2, false);
|
||||
op2->pt = op2->next->next->next->pt;
|
||||
op2 = op2->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (op2 == outrec->pts || op2->next == outrec->pts)
|
||||
outrec->pts = outrec->pts->prev;
|
||||
DoSplitOp(outrec, op2);
|
||||
if (!outrec->pts) break;
|
||||
op2 = outrec->pts;
|
||||
if (op2->prev == op2->next->next)
|
||||
break; // again, because triangles can't self-intersect
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
op2 = op2->next;
|
||||
@@ -1805,14 +1838,14 @@ namespace Clipper2Lib {
|
||||
|
||||
switch (fillrule_)
|
||||
{
|
||||
case FillRule::Positive:
|
||||
if (edge_c->wind_cnt != 1) return;
|
||||
case FillRule::Positive:
|
||||
if (edge_c->wind_cnt != 1) return;
|
||||
break;
|
||||
case FillRule::Negative:
|
||||
if (edge_c->wind_cnt != -1) return;
|
||||
case FillRule::Negative:
|
||||
if (edge_c->wind_cnt != -1) return;
|
||||
break;
|
||||
default:
|
||||
if (std::abs(edge_c->wind_cnt) != 1) return;
|
||||
default:
|
||||
if (std::abs(edge_c->wind_cnt) != 1) return;
|
||||
}
|
||||
|
||||
#ifdef USINGZ
|
||||
@@ -1933,7 +1966,7 @@ namespace Clipper2Lib {
|
||||
const bool e1_windcnt_in_01 = old_e1_windcnt == 0 || old_e1_windcnt == 1;
|
||||
const bool e2_windcnt_in_01 = old_e2_windcnt == 0 || old_e2_windcnt == 1;
|
||||
|
||||
if ((!IsHotEdge(e1) && !e1_windcnt_in_01) ||
|
||||
if ((!IsHotEdge(e1) && !e1_windcnt_in_01) ||
|
||||
(!IsHotEdge(e2) && !e2_windcnt_in_01))
|
||||
return;
|
||||
|
||||
@@ -2112,10 +2145,9 @@ namespace Clipper2Lib {
|
||||
e->prev_in_sel = e->prev_in_ael;
|
||||
e->next_in_sel = e->next_in_ael;
|
||||
e->jump = e->next_in_sel;
|
||||
if (e->join_with == JoinWith::Left)
|
||||
e->curr_x = e->prev_in_ael->curr_x; // also avoids complications
|
||||
else
|
||||
e->curr_x = TopX(*e, top_y);
|
||||
// it is safe to ignore 'joined' edges here because
|
||||
// if necessary they will be split in IntersectEdges()
|
||||
e->curr_x = TopX(*e, top_y);
|
||||
e = e->next_in_ael;
|
||||
}
|
||||
}
|
||||
@@ -2262,15 +2294,14 @@ namespace Clipper2Lib {
|
||||
|
||||
void MoveSplits(OutRec* fromOr, OutRec* toOr)
|
||||
{
|
||||
if (!fromOr->splits) return;
|
||||
if (!toOr->splits) toOr->splits = new OutRecList();
|
||||
OutRecList::iterator orIter = fromOr->splits->begin();
|
||||
for (; orIter != fromOr->splits->end(); ++orIter)
|
||||
toOr->splits->emplace_back(*orIter);
|
||||
if (toOr != *orIter) // #987
|
||||
toOr->splits->emplace_back(*orIter);
|
||||
fromOr->splits->clear();
|
||||
}
|
||||
|
||||
|
||||
void ClipperBase::ProcessHorzJoins()
|
||||
{
|
||||
for (const HorzJoin& j : horz_join_list_)
|
||||
@@ -2299,8 +2330,8 @@ namespace Clipper2Lib {
|
||||
}
|
||||
|
||||
if (using_polytree_) //#498, #520, #584, D#576, #618
|
||||
{
|
||||
if (Path1InsidePath2(or1->pts, or2->pts))
|
||||
{
|
||||
if (Path2ContainsPath1(or1->pts, or2->pts))
|
||||
{
|
||||
//swap or1's & or2's pts
|
||||
OutPt* tmp = or1->pts;
|
||||
@@ -2311,7 +2342,7 @@ namespace Clipper2Lib {
|
||||
//or2 is now inside or1
|
||||
or2->owner = or1;
|
||||
}
|
||||
else if (Path1InsidePath2(or2->pts, or1->pts))
|
||||
else if (Path2ContainsPath1(or2->pts, or1->pts))
|
||||
{
|
||||
or2->owner = or1;
|
||||
}
|
||||
@@ -2324,13 +2355,14 @@ namespace Clipper2Lib {
|
||||
else
|
||||
or2->owner = or1;
|
||||
}
|
||||
else
|
||||
else // joining, not splitting
|
||||
{
|
||||
or2->pts = nullptr;
|
||||
if (using_polytree_)
|
||||
{
|
||||
SetOwner(or2, or1);
|
||||
MoveSplits(or2, or1); //#618
|
||||
if (or2->splits)
|
||||
MoveSplits(or2, or1); //#618
|
||||
}
|
||||
else
|
||||
or2->owner = or1;
|
||||
@@ -2350,7 +2382,7 @@ namespace Clipper2Lib {
|
||||
void ClipperBase::AddNewIntersectNode(Active& e1, Active& e2, int64_t top_y)
|
||||
{
|
||||
Point64 ip;
|
||||
if (!GetSegmentIntersectPt(e1.bot, e1.top, e2.bot, e2.top, ip))
|
||||
if (!GetLineIntersectPt(e1.bot, e1.top, e2.bot, e2.top, ip))
|
||||
ip = Point64(e1.curr_x, top_y); //parallel edges
|
||||
|
||||
//rounding errors can occasionally place the calculated intersection
|
||||
@@ -2934,22 +2966,28 @@ namespace Clipper2Lib {
|
||||
|
||||
bool ClipperBase::CheckSplitOwner(OutRec* outrec, OutRecList* splits)
|
||||
{
|
||||
for (auto split : *splits)
|
||||
// nb: use indexing (not an iterator) in case 'splits' is modified inside this loop (#1029)
|
||||
for (size_t idx = 0; idx < splits->size(); ++idx)
|
||||
{
|
||||
OutRec* split = (*splits)[idx];
|
||||
if (!split->pts && split->splits &&
|
||||
CheckSplitOwner(outrec, split->splits)) return true; //#942
|
||||
split = GetRealOutRec(split);
|
||||
if(!split || split == outrec || split->recursive_split == outrec) continue;
|
||||
if (!split || split == outrec || split->recursive_split == outrec) continue;
|
||||
split->recursive_split = outrec; // prevent infinite loops
|
||||
|
||||
if (split->splits && CheckSplitOwner(outrec, split->splits))
|
||||
return true;
|
||||
else if (CheckBounds(split) &&
|
||||
IsValidOwner(outrec, split) &&
|
||||
split->bounds.Contains(outrec->bounds) &&
|
||||
Path1InsidePath2(outrec->pts, split->pts))
|
||||
{
|
||||
outrec->owner = split; //found in split
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
|
||||
if (!CheckBounds(split) || !split->bounds.Contains(outrec->bounds) ||
|
||||
!Path2ContainsPath1(outrec->pts, split->pts)) continue;
|
||||
|
||||
if (!IsValidOwner(outrec, split)) // split is owned by outrec! (#957)
|
||||
split->owner = outrec->owner;
|
||||
|
||||
outrec->owner = split;
|
||||
return true;
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -2960,13 +2998,12 @@ namespace Clipper2Lib {
|
||||
// post-condition: if a valid path, outrec will have a polypath
|
||||
|
||||
if (outrec->polypath || outrec->bounds.IsEmpty()) return;
|
||||
|
||||
while (outrec->owner)
|
||||
{
|
||||
if (outrec->owner->splits && CheckSplitOwner(outrec, outrec->owner->splits)) break;
|
||||
if (outrec->owner->pts && CheckBounds(outrec->owner) &&
|
||||
outrec->owner->bounds.Contains(outrec->bounds) &&
|
||||
Path1InsidePath2(outrec->pts, outrec->owner->pts)) break;
|
||||
Path2ContainsPath1(outrec->pts, outrec->owner->pts)) break;
|
||||
outrec->owner = outrec->owner->owner;
|
||||
}
|
||||
|
||||
@@ -3029,6 +3066,7 @@ namespace Clipper2Lib {
|
||||
{
|
||||
OutRec* outrec = outrec_list_[i];
|
||||
if (!outrec || !outrec->pts) continue;
|
||||
|
||||
if (outrec->is_open)
|
||||
{
|
||||
Path64 path;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 22 January 2025 *
|
||||
* Date : 11 October 2025 *
|
||||
* Website : https://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2025 *
|
||||
* Purpose : Path Offset (Inflate/Shrink) *
|
||||
@@ -37,29 +37,35 @@ const double arc_const = 0.002; // <-- 1/500
|
||||
// Miscellaneous methods
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
std::optional<size_t> GetLowestClosedPathIdx(const Paths64& paths)
|
||||
void GetLowestClosedPathInfo(const Paths64& paths, std::optional<size_t>& idx, bool& is_neg_area)
|
||||
{
|
||||
std::optional<size_t> result;
|
||||
idx.reset();
|
||||
Point64 botPt = Point64(INT64_MAX, INT64_MIN);
|
||||
for (size_t i = 0; i < paths.size(); ++i)
|
||||
{
|
||||
double a = MAX_DBL;
|
||||
for (const Point64& pt : paths[i])
|
||||
{
|
||||
if ((pt.y < botPt.y) ||
|
||||
((pt.y == botPt.y) && (pt.x >= botPt.x))) continue;
|
||||
result = i;
|
||||
if (a == MAX_DBL)
|
||||
{
|
||||
a = Area(paths[i]);
|
||||
if (a == 0) break; // invalid closed path, so break from inner loop
|
||||
is_neg_area = a < 0;
|
||||
}
|
||||
idx = i;
|
||||
botPt.x = pt.x;
|
||||
botPt.y = pt.y;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
inline double Hypot(double x, double y)
|
||||
{
|
||||
// given that this is an internal function, and given the x and y parameters
|
||||
// will always be coordinate values (or the difference between coordinate values),
|
||||
// x and y should always be within INT64_MIN to INT64_MAX. Consequently,
|
||||
// x and y should always be within INT64_MIN to INT64_MAX. Consequently,
|
||||
// there should be no risk that the following computation will overflow
|
||||
// see https://stackoverflow.com/a/32436148/359538
|
||||
return std::sqrt(x * x + y * y);
|
||||
@@ -145,15 +151,16 @@ ClipperOffset::Group::Group(const Paths64& _paths, JoinType _join_type, EndType
|
||||
|
||||
if (end_type == EndType::Polygon)
|
||||
{
|
||||
lowest_path_idx = GetLowestClosedPathIdx(paths_in);
|
||||
bool is_neg_area;
|
||||
GetLowestClosedPathInfo(paths_in, lowest_path_idx, is_neg_area);
|
||||
// the lowermost path must be an outer path, so if its orientation is negative,
|
||||
// then flag the whole group is 'reversed' (will negate delta etc.)
|
||||
// as this is much more efficient than reversing every path.
|
||||
is_reversed = (lowest_path_idx.has_value()) && Area(paths_in[lowest_path_idx.value()]) < 0;
|
||||
is_reversed = lowest_path_idx.has_value() && is_neg_area;
|
||||
}
|
||||
else
|
||||
{
|
||||
lowest_path_idx = std::nullopt;
|
||||
lowest_path_idx.reset();
|
||||
is_reversed = false;
|
||||
}
|
||||
}
|
||||
@@ -236,7 +243,7 @@ void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
|
||||
{
|
||||
PointD pt4 = PointD(pt3.x + vec.x * group_delta_, pt3.y + vec.y * group_delta_);
|
||||
PointD pt = ptQ;
|
||||
GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
|
||||
GetLineIntersectPt(pt1, pt2, pt3, pt4, pt);
|
||||
//get the second intersect point through reflecion
|
||||
path_out.emplace_back(ReflectPoint(pt, ptQ));
|
||||
path_out.emplace_back(pt);
|
||||
@@ -245,7 +252,7 @@ void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
|
||||
{
|
||||
PointD pt4 = GetPerpendicD(path[j], norms[k], group_delta_);
|
||||
PointD pt = ptQ;
|
||||
GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
|
||||
GetLineIntersectPt(pt1, pt2, pt3, pt4, pt);
|
||||
path_out.emplace_back(pt);
|
||||
//get the second intersect point through reflecion
|
||||
path_out.emplace_back(ReflectPoint(pt, ptQ));
|
||||
@@ -291,7 +298,8 @@ void ClipperOffset::DoRound(const Path64& path, size_t j, size_t k, double angle
|
||||
#else
|
||||
path_out.emplace_back(pt.x + offsetVec.x, pt.y + offsetVec.y);
|
||||
#endif
|
||||
int steps = static_cast<int>(std::ceil(steps_per_rad_ * std::abs(angle))); // #448, #456
|
||||
// Orca: round the step count like Clipper1 did, so round offsets keep their vertices.
|
||||
int steps = std::max(static_cast<int>(std::round(steps_per_rad_ * std::abs(angle))), 1);
|
||||
for (int i = 1; i < steps; ++i) // ie 1 less than steps
|
||||
{
|
||||
offsetVec = PointD(offsetVec.x * step_cos_ - step_sin_ * offsetVec.y,
|
||||
@@ -333,9 +341,9 @@ void ClipperOffset::OffsetPoint(Group& group, const Path64& path, size_t j, size
|
||||
if (cos_a > -0.999 && (sin_a * group_delta_ < 0)) // test for concavity first (#593)
|
||||
{
|
||||
// is concave
|
||||
// by far the simplest way to construct concave joins, especially those joining very
|
||||
// short segments, is to insert 3 points that produce negative regions. These regions
|
||||
// will be removed later by the finishing union operation. This is also the best way
|
||||
// by far the simplest way to construct concave joins, especially those joining very
|
||||
// short segments, is to insert 3 points that produce negative regions. These regions
|
||||
// will be removed later by the finishing union operation. This is also the best way
|
||||
// to ensure that path reversals (ie over-shrunk paths) are removed.
|
||||
#ifdef USINGZ
|
||||
path_out.emplace_back(GetPerpendic(path[j], norms[k], group_delta_), path[j].z);
|
||||
@@ -366,11 +374,31 @@ void ClipperOffset::OffsetPoint(Group& group, const Path64& path, size_t j, size
|
||||
DoSquare(path, j, k);
|
||||
}
|
||||
|
||||
// Orca: join concave corners at the crossing of both edge offsets where safe, 3-point loops make dense inward offsets slow.
|
||||
static bool OffsetConcaveCrossing(const Path64& path, const PathD& norms, size_t j, size_t k, size_t next,
|
||||
double delta, Path64& path_out)
|
||||
{
|
||||
const double sin_a = CrossProduct(norms[j], norms[k]);
|
||||
const double cos_a = DotProduct(norms[j], norms[k]);
|
||||
if (cos_a <= -0.999 || sin_a * delta >= 0) return false;
|
||||
const double x = std::fabs(delta * sin_a) / (1 + cos_a);
|
||||
if (4 * x * x > DistanceSqr(path[k], path[j]) || 4 * x * x > DistanceSqr(path[j], path[next])) return false;
|
||||
const double q = delta / (1 + cos_a);
|
||||
#ifdef USINGZ
|
||||
path_out.emplace_back(path[j].x + (norms[k].x + norms[j].x) * q, path[j].y + (norms[k].y + norms[j].y) * q, path[j].z);
|
||||
#else
|
||||
path_out.emplace_back(path[j].x + (norms[k].x + norms[j].x) * q, path[j].y + (norms[k].y + norms[j].y) * q);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
void ClipperOffset::OffsetPolygon(Group& group, const Path64& path)
|
||||
{
|
||||
path_out.clear();
|
||||
for (Path64::size_type j = 0, k = path.size() - 1; j < path.size(); k = j, ++j)
|
||||
OffsetPoint(group, path, j, k);
|
||||
if (deltaCallback64_ || path[j] == path[k] ||
|
||||
!OffsetConcaveCrossing(path, norms, j, k, j + 1 == path.size() ? 0 : j + 1, group_delta_, path_out))
|
||||
OffsetPoint(group, path, j, k);
|
||||
solution->emplace_back(path_out);
|
||||
}
|
||||
|
||||
@@ -380,7 +408,7 @@ void ClipperOffset::OffsetOpenJoined(Group& group, const Path64& path)
|
||||
Path64 reverse_path(path);
|
||||
std::reverse(reverse_path.begin(), reverse_path.end());
|
||||
|
||||
//rebuild normals
|
||||
//rebuild normals
|
||||
std::reverse(norms.begin(), norms.end());
|
||||
norms.emplace_back(norms[0]);
|
||||
norms.erase(norms.begin());
|
||||
@@ -601,10 +629,10 @@ void ClipperOffset::ExecuteInternal(double delta)
|
||||
|
||||
if (!solution->size()) return;
|
||||
|
||||
bool paths_reversed = CheckReverseOrientation();
|
||||
bool paths_reversed = CheckReverseOrientation();
|
||||
//clean up self-intersections ...
|
||||
Clipper64 c;
|
||||
c.PreserveCollinear(false);
|
||||
c.PreserveCollinear(preserve_collinear_);
|
||||
//the solution should retain the orientation of the input
|
||||
c.ReverseSolution(reverse_solution_ != paths_reversed);
|
||||
#ifdef USINGZ
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/*******************************************************************************
|
||||
* Author : Angus Johnson *
|
||||
* Date : 5 July 2024 *
|
||||
* Date : 11 October 2025 *
|
||||
* Website : https://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2024 *
|
||||
* Copyright : Angus Johnson 2010-2025 *
|
||||
* Purpose : FAST rectangular clipping *
|
||||
* License : https://www.boost.org/LICENSE_1_0.txt *
|
||||
*******************************************************************************/
|
||||
@@ -77,8 +77,8 @@ namespace Clipper2Lib {
|
||||
bool GetSegmentIntersection(const Point64& p1,
|
||||
const Point64& p2, const Point64& p3, const Point64& p4, Point64& ip)
|
||||
{
|
||||
double res1 = CrossProduct(p1, p3, p4);
|
||||
double res2 = CrossProduct(p2, p3, p4);
|
||||
int res1 = CrossProductSign(p1, p3, p4);
|
||||
int res2 = CrossProductSign(p2, p3, p4);
|
||||
if (res1 == 0)
|
||||
{
|
||||
ip = p1;
|
||||
@@ -97,8 +97,8 @@ namespace Clipper2Lib {
|
||||
}
|
||||
if ((res1 > 0) == (res2 > 0)) return false;
|
||||
|
||||
double res3 = CrossProduct(p3, p1, p2);
|
||||
double res4 = CrossProduct(p4, p1, p2);
|
||||
int res3 = CrossProductSign(p3, p1, p2);
|
||||
int res4 = CrossProductSign(p4, p1, p2);
|
||||
if (res3 == 0)
|
||||
{
|
||||
ip = p3;
|
||||
@@ -116,7 +116,7 @@ namespace Clipper2Lib {
|
||||
if ((res3 > 0) == (res4 > 0)) return false;
|
||||
|
||||
// segments must intersect to get here
|
||||
return GetSegmentIntersectPt(p1, p2, p3, p4, ip);
|
||||
return GetLineIntersectPt(p1, p2, p3, p4, ip);
|
||||
}
|
||||
|
||||
inline bool GetIntersection(const Path64& rectPath,
|
||||
@@ -227,7 +227,7 @@ namespace Clipper2Lib {
|
||||
const Point64& prev_pt, const Point64& curr_pt, const Point64& rect_mp)
|
||||
{
|
||||
if (AreOpposites(prev, curr))
|
||||
return CrossProduct(prev_pt, rect_mp, curr_pt) < 0;
|
||||
return CrossProductSign(prev_pt, rect_mp, curr_pt) < 0;
|
||||
else
|
||||
return HeadingClockwise(prev, curr);
|
||||
}
|
||||
|
||||
@@ -6,3 +6,4 @@
|
||||
#include "clipper.engine.cpp"
|
||||
#include "clipper.offset.cpp"
|
||||
#include "clipper.rectclip.cpp"
|
||||
#include "clipper.triangulation.cpp"
|
||||
|
||||
@@ -132,14 +132,14 @@ template<>
|
||||
inline void offset(Slic3r::ExPolygon& sh, coord_t distance, const PolygonTag&)
|
||||
{
|
||||
#define DISABLE_BOOST_OFFSET
|
||||
auto res = Slic3r::offset_ex(sh, distance, Slic3r::ClipperLib::jtSquare);
|
||||
auto res = Slic3r::offset_ex(sh, distance, Slic3r::jtSquare);
|
||||
if (!res.empty()) sh = res.front();
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void offset(Slic3r::Polygon& sh, coord_t distance, const PathTag&)
|
||||
{
|
||||
auto res = Slic3r::offset(sh, distance, Slic3r::ClipperLib::jtSquare);
|
||||
auto res = Slic3r::offset(sh, distance, Slic3r::jtSquare);
|
||||
if (!res.empty()) sh = res.front();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
# Polygon Clipping — High Level Design
|
||||
|
||||
## Purpose and scope
|
||||
|
||||
Almost every stage of slicing works on 2D regions: slices, perimeters, infill
|
||||
areas, bridges, supports and brims are all produced by boolean operations and
|
||||
offsets on polygons. libslic3r does this through two interfaces, both built on
|
||||
the Clipper2 library vendored in `deps_src/clipper2`:
|
||||
|
||||
- `ClipperUtils` (`src/libslic3r/ClipperUtils.hpp`) takes and returns Slic3r
|
||||
geometry: `Polygon(s)`, `ExPolygon(s)`, `Polyline(s)`, `Lines` and
|
||||
`Surfaces`. It provides unions, intersections, differences and xor, closed
|
||||
and open offsets, morphological opening and closing, variable width offsets
|
||||
and polyline clipping.
|
||||
- `ClipperZUtils` (`src/libslic3r/ClipperZUtils.hpp`) clips paths whose
|
||||
vertices carry a Z value, which callers use to tag vertices with a source
|
||||
index or an extrusion width.
|
||||
|
||||
No other code calls Clipper2.
|
||||
|
||||
`ClipperUtils` declares its own `JoinType`, `EndType`, `PolyFillType` and
|
||||
`ClipType` enums and maps them to Clipper2's. Every call builds its own
|
||||
Clipper2 objects and shares no state, so slicing threads can clip
|
||||
concurrently.
|
||||
|
||||
Clipping is one of the largest costs of slicing, and nearly all of it goes
|
||||
through `ClipperUtils`. The layer is therefore designed for throughput as much
|
||||
as for predictable geometry.
|
||||
|
||||
## Vendored Clipper2
|
||||
|
||||
`deps_src/clipper2` builds the static target `Clipper2`. It carries four
|
||||
changes to the upstream sources that must be carried over when Clipper2 is
|
||||
updated. The namespace switch sits at the top of every header and source, the
|
||||
other three are marked with `Orca:` comments.
|
||||
|
||||
| Change | Files | Why |
|
||||
| --- | --- | --- |
|
||||
| Z build in its own namespace | all headers and sources, `clipper2_z.cpp`, `clipper2_z.hpp` | The library is compiled a second time with `USINGZ` in namespace `Clipper2Lib_Z`, so the 2D and the Z variants link into one binary. |
|
||||
| Engine nodes from tbbmalloc | `clipper.engine.h`, `clipper.engine.cpp` | Vertices, active edges, output points and records, local minima and `PolyTree` nodes are allocated one by one. `CLIPPER2_NODE_ALLOCATOR` routes them through `scalable_malloc`, because the default heap does not scale when all slicing threads clip at once. |
|
||||
| Concave joins at the edge crossing | `clipper.offset.cpp` | For closed paths, a concave corner is joined at the crossing of the two offset edges when that point lies within half of both adjacent edges. The upstream 3-point loop makes inward offsets of dense curves very slow to union. |
|
||||
| Rounded arc steps | `clipper.offset.cpp` | Round joins use the rounded number of steps, not the ceiling, which keeps the vertex count of round offsets that the rest of the code is tuned for. |
|
||||
|
||||
## ClipperUtils semantics
|
||||
|
||||
The callers of `ClipperUtils` rely on a fixed set of behaviours. Where
|
||||
Clipper2 behaves differently by default, the wrapper adjusts it.
|
||||
|
||||
### Booleans
|
||||
|
||||
- The fill rule is non-zero unless the function takes a `PolyFillType`. One
|
||||
rule applies to both subject and clip; Clipper2 has no per-operand rule.
|
||||
- Collinear vertices are removed from the result. Clipper2 keeps them by
|
||||
default, so every boolean sets `PreserveCollinear(false)`.
|
||||
- Outer contours are CCW and holes are CW. No output contour touches
|
||||
itself: where one would pass twice through a vertex, it is split there into
|
||||
two contours.
|
||||
- `ExPolygons` results are built from one `PolyTree64` pass. An island inside
|
||||
a hole becomes an `ExPolygon` of its own.
|
||||
- `ApplySafetyOffset::Yes` grows the clip polygons by `ClipperSafetyOffset`
|
||||
before an intersection or a difference, so that edges shared by subject and
|
||||
clip do not leave slivers.
|
||||
- Open polylines are clipped with the non-zero rule and keep their direction.
|
||||
|
||||
### Tiled booleans
|
||||
|
||||
The sweep slows down with the number of edges crossing a scan line, so a layer
|
||||
cut into thousands of pieces makes every whole-layer boolean expensive.
|
||||
`diff_ex_by_piece()` and `intersection_ex_by_piece()` take a subject of
|
||||
non-overlapping `ExPolygons`, group them into tiles with
|
||||
`ClipperUtils::tile_expolygons()`, and run each tile in parallel against only
|
||||
the clip polygons near it, cut to the tile's box. Below 128 pieces there is a
|
||||
single tile, and they are the plain `diff_ex()` / `intersection_ex()`.
|
||||
|
||||
The result covers the same area as the plain call. Without the safety offset
|
||||
the rings are the same. With it, each tile unites only the clip polygons near
|
||||
it, so a clip edge that the whole-layer union splits where it crosses a distant
|
||||
clip polygon stays whole, and a crossing with the subject can round 1 unit
|
||||
differently. The tiles' results are concatenated in tile order, so the order of
|
||||
the output `ExPolygons` differs from the plain call.
|
||||
|
||||
### Offsets
|
||||
|
||||
- Before offsetting, input vertices closer than
|
||||
`ClipperOffsetShortestEdgeFactor` × |delta| to the previously kept vertex
|
||||
are dropped. This bounds the work on dense contours, and the error it
|
||||
introduces is far below the offset distance.
|
||||
- The miter limit is at least 2. For `jtRound`, a positive `miterLimit`
|
||||
argument is the arc tolerance, capped at |delta| / 4, and 0.25 is used
|
||||
otherwise. Other joins use the smaller of 0.25 and |delta| / 4 for round end
|
||||
caps.
|
||||
- A single `Polygon` keeps its orientation: a CCW polygon grows with a
|
||||
positive delta, a CW polygon is a hole and shrinks.
|
||||
- `Polygons` follow the same rule per path. When every CW path lies strictly
|
||||
inside the bounding box of a CCW path, which is the usual case of contours
|
||||
with their holes, all paths are offset in one Clipper2 group. Otherwise
|
||||
each path is offset on its own and the results are united, with the
|
||||
non-zero rule when growing and the positive rule when shrinking.
|
||||
- `ExPolygons` and `Surfaces` are offset as one group after the contours are
|
||||
oriented CCW and the holes CW, whatever their input orientation.
|
||||
- Zero-area paths vanish under a negative offset instead of growing.
|
||||
- Polyline offsets use the requested end type. Clipper2 already unites the
|
||||
result, so no further union is done.
|
||||
|
||||
### Coordinate range
|
||||
|
||||
Clipper2 computes intersections and slopes in doubles, which hold integers
|
||||
exactly only up to 2^53 (about 9e15 units, 9,000 km). Geometry passed to
|
||||
`ClipperUtils` must stay well inside that range; near the int64 limit the
|
||||
results shift by hundreds of units. This is why the arrange `InfiniteBed` is a
|
||||
box of ±2^50 units around its centre rather than libnest2d's infinite box,
|
||||
which reaches ±2.3e18.
|
||||
|
||||
## ClipperZUtils
|
||||
|
||||
`ZPoint` is a `Vec3crd`, and a `ZPath` is a vector of them.
|
||||
`clip_zpaths()` runs one boolean with the non-zero rule on the Clipper2 Z
|
||||
build. The subject may be open, the clip is closed, and the result lists the
|
||||
closed paths before the open ones.
|
||||
|
||||
The Z of each output vertex follows these rules:
|
||||
|
||||
- An input vertex keeps its Z.
|
||||
- An intersection that lies on an end point of one of the two crossing edges
|
||||
takes that end point's Z, preferring the subject edge.
|
||||
- Any other intersection gets its Z from the callback, which receives both
|
||||
crossing edges, the subject edge first.
|
||||
|
||||
Clipper2 calls the callback only when it creates an output vertex at an
|
||||
intersection, not for every crossing it processes. A callback that records
|
||||
intersections, like `ClipperZIntersectionVisitor`, therefore sees only those.
|
||||
|
||||
The users are:
|
||||
|
||||
| User | Z carries |
|
||||
| --- | --- |
|
||||
| `Algorithm::wave_seeds()` (region expansion) | source and boundary index; intersections get a negative index into the visitor's list of crossing pairs |
|
||||
| `Algorithm::split_line()` | index of the source vertex; an intersection gets the negated index of its source edge, so the pieces can be put back in path order |
|
||||
| `PerimeterGenerator` overhang and top-surface clipping of Arachne walls | extrusion width, interpolated along the edge at intersections |
|
||||
| Tree support anchors in `SupportCommon` | index of the source contour, -1 at intersections |
|
||||
| `extrusion_paths_append()` | extrusion width, turned into extrusion paths |
|
||||
|
||||
## Testing
|
||||
|
||||
`tests/libslic3r/test_clipper_utils.cpp` and `test_clipper_offset.cpp` cover
|
||||
the wrapper's booleans, orientation and offset rules. The perimeter, support
|
||||
and region expansion users are exercised by the slicing tests in
|
||||
`tests/fff_print`.
|
||||
@@ -0,0 +1,93 @@
|
||||
# 3D Scene Benchmark: High Level Design
|
||||
|
||||
## Why it exists
|
||||
|
||||
Rendering changes, such as the realistic view, shadows or SSAO, need a number to compare
|
||||
before and after, and user reports of a slow viewport need a way to say how slow. The FPS
|
||||
overlay and the render timings overlay show live values while someone drags the camera,
|
||||
which varies from run to run with the model, the path of the mouse and the view.
|
||||
|
||||
The benchmark renders a fixed model along a fixed camera path in both 3D views, so two
|
||||
runs on the same machine differ only by the code or the settings, and prints a report that
|
||||
can be pasted into an issue.
|
||||
|
||||
## What it does
|
||||
|
||||
`run_scene_benchmark()` in `src/slic3r/GUI/SceneBenchmark.cpp` is reached from Help >
|
||||
Benchmark 3D Scene, the command palette and Preferences > Graphics. After a confirmation
|
||||
it starts a new project, which asks to save the current one if needed, loads the
|
||||
OrcaSliced Combo handy model and arranges it. A small dialog in a corner of the 3D view
|
||||
then shows the progress; every other window is disabled until the run ends, so a click
|
||||
cannot change the scene being measured. Cancel or Esc stops the run.
|
||||
|
||||
The run goes through these stages, driven by a timer while it waits and by idle events
|
||||
while it renders:
|
||||
|
||||
1. Loading: waits until the UI job worker is idle, so the arrange job has moved the
|
||||
objects. The orbit target is the center of the objects on the current plate, and the
|
||||
base zoom fits their bounding box in the viewport.
|
||||
2. Prepare: renders the scene in the Prepare view.
|
||||
3. Slicing: slices the plate and switches to Preview, then waits for the G-code preview
|
||||
to load. If slicing fails, the report holds Prepare alone.
|
||||
4. Preview: renders the scene in the Preview view, with the slicing progress notification
|
||||
hidden.
|
||||
5. Layers: renders the Preview view again while the layer slider moves, which is what
|
||||
makes dragging it feel slow on large prints.
|
||||
|
||||
The dialog then shows the report, with a button to copy it. A scene cut short, because its
|
||||
view was hidden, is left out of the report.
|
||||
|
||||
## Rendering a scene
|
||||
|
||||
Each scene renders 30 warm-up frames, then the camera path twice, 360 frames each time.
|
||||
|
||||
- The first pass times the frames. A frame's time is the interval between the starts of
|
||||
consecutive benchmark frames, so it includes the event loop between them.
|
||||
- The second pass averages the render timings. The frame profiler flushes the GL command
|
||||
queue after each section, which slows a frame down, so it only runs in this pass.
|
||||
`FrameProfiler::start_averaging()` flags every frame begun afterwards, and
|
||||
`finish_averaging()` waits for the flagged frames still on the GPU and returns the mean
|
||||
CPU and GPU time of each section per profiled frame.
|
||||
- A section's GPU time is taken between a timestamp before its commands and one after
|
||||
them. The first is only sent along with those commands, so when the GPU finishes a
|
||||
section before the CPU has issued the next one, the wait counts in neither.
|
||||
|
||||
The dialog renders one frame per idle event by calling `GLCanvas3D::render()`, which
|
||||
redraws the whole scene. While `GLCanvas3D::set_benchmarking()` is on, the canvas does not
|
||||
render from its own idle handler, so no other frame is drawn in between, and it skips the
|
||||
picking pass and the FPS and render timings overlays, which depend on the mouse and on
|
||||
preferences. The FPS cap does not apply, since it only paces idle redraws.
|
||||
|
||||
VSync is turned off for the scene through `wxGLCanvas::SetSwapInterval(0)`, so the frame
|
||||
rate is what the GPU and CPU can reach rather than the display's refresh rate, and the
|
||||
previous interval is restored afterwards. When the platform cannot report the current
|
||||
interval (EGL), it is left as it is and the report says so.
|
||||
|
||||
The camera path makes two turns around the target while the view rises three times from
|
||||
25 degrees below the plate to 85 degrees above it and the zoom goes twice between 0.6 and
|
||||
1.4 times the base zoom. The camera stays at the default distance, so the perspective is
|
||||
the same in every run. The camera the scene started with is restored at its end.
|
||||
|
||||
The Layers scene holds the camera at the start of that path and moves the top of the layer
|
||||
slider instead, from the last layer down to the first and back up in each pass. It goes
|
||||
through `IMSlider::SetHigherValue()`, as a drag does, so every frame applies a new layer
|
||||
range to the toolpaths and the objects before drawing them, including a new shadow map when
|
||||
the shadows are static. Its warm-up frames lead into the start of the path, so the slider
|
||||
moves in every frame. The slider position it started from is restored at its end.
|
||||
|
||||
## The report
|
||||
|
||||
The report is plain English text, so it reads the same in every language:
|
||||
|
||||
- The version and build commit, the GPU and OpenGL version, the viewport size and camera
|
||||
type, and the graphics settings that change the cost of a frame: MSAA samples as read
|
||||
from the framebuffer, FXAA, the scene cache, VSync and the realistic view options.
|
||||
- The printer and process presets the model was sliced with, marked when they have
|
||||
unsaved changes, and the toolpath vertices and layers they produced, since the Preview
|
||||
scenes cost more with more toolpaths.
|
||||
- For each scene, the average FPS and the average, median, 95th percentile, 99th
|
||||
percentile and maximum frame time. Percentiles are nearest-rank, so each is a measured
|
||||
frame (`frame_time_stats()`).
|
||||
- For each scene, the render timings table: the CPU and GPU milliseconds of each section
|
||||
of a frame, and their total. Without timer queries (OpenGL 3.3 or `ARB_timer_query`) the
|
||||
table says that the driver does not support them.
|
||||
@@ -0,0 +1,105 @@
|
||||
# Section view — High Level Design
|
||||
|
||||
## Purpose and scope
|
||||
|
||||
Section view hides whatever lies between the camera and a plane, so the user can look inside
|
||||
objects in Prepare and in the assembly view, and inside the toolpaths in Preview. It is a view
|
||||
setting: it changes nothing in the model, the slice or the project file, and it does not reach
|
||||
plate thumbnails.
|
||||
|
||||
The user controls it from the section button of the canvas toolbar in the bottom left corner of
|
||||
the 3D view. The button opens a panel above it with a slider for the depth of the cut, a "Set
|
||||
viewing angle" button that turns the plane to face the camera at the same depth, and a button that
|
||||
resets the depth to zero. The panel is an ordinary overlay window, not a popup, so the scene keeps
|
||||
taking clicks and drags while it is open; the button or Esc closes it again. Esc closes the panel
|
||||
before it closes a gizmo or clears the selection. The button is highlighted
|
||||
while a section cuts the scene and has shortcuts of its own: the mouse wheel over it moves the
|
||||
plane, a right click switches the section off and back on, and a middle click sets the viewing
|
||||
angle. Alt + mouse wheel moves the plane anywhere in the 3D view, with or without a gizmo open.
|
||||
|
||||
## State
|
||||
|
||||
Prepare and Preview share one section view, so a cut made in either tab is the same cut in the
|
||||
other. The assembly view, whose objects sit apart from their places on the plate, and the Design
|
||||
tab keep their own. The section itself is two values.
|
||||
|
||||
- **Ratio**, from 0 to 1. At 0 the section is off. As the ratio grows, the plane sweeps the
|
||||
sphere around the objects, from its side facing the camera to the opposite side, so at 1
|
||||
everything is cut away.
|
||||
- **Normal**, taken from the camera direction the first time the section is switched on, and
|
||||
again whenever the user sets the viewing angle. The plane keeps that orientation while the
|
||||
camera orbits and while the section is off, so the cut face can be seen from any side and
|
||||
bringing the depth back to 0 does not lose the angle.
|
||||
|
||||
The ratio in use when the section is switched off is kept, and the right click on the button
|
||||
brings the section back at that ratio, which restores the same cut. Whether the panel is open is
|
||||
shared along with the section.
|
||||
|
||||
The sphere is recomputed every frame from the volumes of the canvas the section view belongs to:
|
||||
the objects on the current plate, or every object when that plate is empty. Preview holds no
|
||||
objects of its own, so it places the plane across the volumes of Prepare, which makes it cut the
|
||||
toolpaths exactly where Prepare cuts the objects. Only G-code opened on its own, without objects,
|
||||
is measured by its toolpaths. In the assembly view the sphere is around the whole assembly. The
|
||||
ratio therefore keeps its meaning when objects move or the user switches plates. It is not a
|
||||
fixed position in world space.
|
||||
|
||||
Only the tab on screen can change the section, and switching tabs redraws the whole scene and
|
||||
closes the open gizmo, so neither tab ever shows a stale cut.
|
||||
|
||||
## Where the plane applies
|
||||
|
||||
`GLCanvas3D::_get_section_view_plane()` turns the state into a plane in the convention of
|
||||
`ClippingPlane::is_point_clipped()`. Everything that draws or picks the scene reads that plane.
|
||||
|
||||
- **Volumes.** The plane goes to the `clipping_plane` uniform of the volume shaders. The same
|
||||
uniform serves the gouraud, phong and X-ray passes and the colour picking pass.
|
||||
- **Cut faces.** Clipping only discards fragments, which would leave the cut volumes hollow.
|
||||
`_render_section_view_caps()` draws their cut faces with one `MeshClipper` per model part the
|
||||
plane passes through. A clipper recomputes its face only when the plane or the volume moves.
|
||||
Modifiers, the wipe tower and SLA auxiliaries get no face.
|
||||
- **Toolpaths.** libvgcode takes the plane through `Viewer::set_clipping_plane()`. It draws each
|
||||
extrusion as only the faces of a diamond-section prism that turn towards the camera, so
|
||||
discarding the fragments on the clipped side would leave open shells. Instead, the segment
|
||||
shader follows the view ray from a fragment that is cut away to the plane. When the
|
||||
extrusion's diamond section still holds that point, the fragment is shaded as the cut face, lit
|
||||
as the plane faces; otherwise it is discarded. The cut face keeps the depth of the fragment it
|
||||
replaces, which is safe: along that ray everything else still shown lies behind the plane. The
|
||||
shader writes no `gl_FragDepth`, so early depth testing survives. Option markers are cut away
|
||||
whole, by their centres. The shadow casters draw with a program of their own, which takes the
|
||||
plane and discards the fragments on the clipped side, so what is cut away casts no shadow either.
|
||||
Their cut faces are not drawn, since the part left behind casts the shadow of its own section.
|
||||
Preview shells are drawn by another shader and are not clipped.
|
||||
- **Picking.** `get_raycaster_clipping_plane()` returns the same plane, so hover, selection and
|
||||
the perspective pan anchor ignore what the user cannot see.
|
||||
|
||||
## Gizmos
|
||||
|
||||
A gizmo that clips its object itself owns the gizmo data pool's `ObjectClipper`, and its plane
|
||||
replaces the canvas section while the gizmo is open. `GLGizmosManager::get_clipping_plane()`
|
||||
reports that plane, or nothing when no open gizmo has a clipper. There are two cases.
|
||||
|
||||
- **Painting tools and brim ears** show the canvas section on the object they edit.
|
||||
`GLGizmosManager::update_section_view()` copies the ratio and normal into their clipper
|
||||
whenever the pool is updated or the section changes. The clipper then places the plane across
|
||||
the edited instance, which is the only object shown. The painting tools keep clipping their
|
||||
own triangles, raycasts and cut face through it. Brim ears always cut horizontally from the
|
||||
top, because the ears sit on the plate. At ratio 0 the clipper holds no plane at all, so the
|
||||
raycasts are not clipped.
|
||||
- **Cut and mesh boolean** use the clipper for their own purposes, so the canvas section is
|
||||
suspended while they are open.
|
||||
|
||||
Every other gizmo, including move, rotate and scale, leaves the canvas section in place.
|
||||
|
||||
## Alt + mouse wheel
|
||||
|
||||
The canvas handles Alt + wheel after the gizmos had their turn, so it works the same in every
|
||||
tab and with any gizmo open. On Windows, releasing Alt when no key was pressed since it went down
|
||||
opens the window menu, and a wheel turn does not count as a key. Under the custom title bar that
|
||||
menu is invisible, yet it takes the keyboard and the next click, which looks like a frozen 3D
|
||||
view. After Alt + wheel the canvas therefore consumes the Alt release instead of passing it on.
|
||||
|
||||
## Redraw
|
||||
|
||||
The button and the panel are part of the ImGui overlay, which is built after the frame's scene is
|
||||
drawn. A change to the section therefore marks the scene dirty and asks for one more frame. The
|
||||
cached scene is never reused across a change.
|
||||
@@ -180,6 +180,7 @@ src/slic3r/GUI/PrivacyUpdateDialog.cpp
|
||||
src/slic3r/GUI/PublishDialog.cpp
|
||||
src/slic3r/GUI/PublishSettingsDialog.cpp
|
||||
src/slic3r/GUI/SavePresetDialog.cpp
|
||||
src/slic3r/GUI/SceneBenchmark.cpp
|
||||
src/slic3r/GUI/Search.cpp
|
||||
src/slic3r/GUI/SettingsIndex.cpp
|
||||
src/slic3r/GUI/SpeedDialDialog.cpp
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#fafafa;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#2b3436; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#009688;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#ffffff; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#00675b;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#ffffff; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#008172;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#ffffff; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#26a69a;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#ffffff; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#ffffff; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#393c42;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#b6b6b6; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#283232;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#b6b6b6; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#b6b6b6; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" width="36" height="36" viewBox="0 0 36 36"><circle cx="17.5" cy="17.5" r="17.5" style="fill:#e5f0ee;"/><polygon points="13.82,11.62 21.18,15.88 21.18,23.38 13.82,19.12" style="fill:#2b3436; fill-opacity:.55;"/><polygon points="8.75,14.55 16.11,18.80 16.11,26.30 8.75,22.05" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="8.75,14.55 12.43,12.43 19.79,16.68 16.11,18.80" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polyline points="19.79,16.68 19.79,24.18 16.11,26.30" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round; stroke-opacity:.45;"/><polygon points="13.82,11.62 17.50,9.50 24.86,13.75 24.86,21.25 21.18,23.38 13.82,19.12" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round;"/><polyline points="13.82,11.62 21.18,15.88 24.86,13.75" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round;"/><line x1="21.18" y1="15.88" x2="21.18" y2="23.38" style="fill:none; stroke:#2b3436; stroke-linecap:round; stroke-linejoin:round;"/></svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -63,6 +63,10 @@ uniform float shadow_map_texel;
|
||||
|
||||
// LIGHT_TOP_DIR in eye space (matches the diffuse light used for shading in gouraud.vs).
|
||||
const vec3 SHADOW_LIGHT_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
// ORCA: realistic view - static shadows also light the scene from their fixed light.
|
||||
uniform bool use_static_light;
|
||||
uniform vec3 static_light_dir;
|
||||
vec3 top_light_dir() { return use_static_light ? static_light_dir : SHADOW_LIGHT_DIR; }
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
varying float color_clip_plane_dot;
|
||||
@@ -155,7 +159,7 @@ float shadow_shade()
|
||||
// Slope-scaled depth bias: larger where the surface grazes / faces away from the light. This
|
||||
// suppresses self-shadow acne without discarding real shadows cast by other objects onto
|
||||
// back-facing surfaces (e.g. the shaded back/tip of a cone sitting inside a larger shadow).
|
||||
float NdotL = dot(normalize(eye_normal), SHADOW_LIGHT_DIR);
|
||||
float NdotL = dot(normalize(eye_normal), top_light_dir());
|
||||
float bias = mix(0.0004, 0.004, clamp(1.0 - NdotL, 0.0, 1.0));
|
||||
// 5x5 PCF: softens shadow edges into a smooth penumbra and blurs residual facet acne.
|
||||
float sum = 0.0;
|
||||
|
||||
@@ -39,6 +39,10 @@ uniform vec2 z_range;
|
||||
uniform vec4 clipping_plane;
|
||||
// Color clip plane - general orientation. Used by the cut gizmo.
|
||||
uniform vec4 color_clip_plane;
|
||||
// ORCA: realistic view - static shadows also light the scene from their fixed light.
|
||||
uniform bool use_static_light;
|
||||
uniform vec3 static_light_dir;
|
||||
vec3 top_light_dir() { return use_static_light ? static_light_dir : LIGHT_TOP_DIR; }
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec3 v_normal;
|
||||
@@ -60,11 +64,11 @@ void main()
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
|
||||
float NdotL = max(dot(eye_normal, top_light_dir()), 0.0);
|
||||
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec4 position = view_model_matrix * vec4(v_position, 1.0);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-top_light_dir(), eye_normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular applied).
|
||||
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
|
||||
|
||||
@@ -70,6 +70,10 @@ uniform sampler2D shadow_map;
|
||||
uniform mat4 shadow_light_vp;
|
||||
uniform float shadow_intensity;
|
||||
uniform float shadow_map_texel;
|
||||
// ORCA: realistic view - static shadows also light the scene from their fixed light.
|
||||
uniform bool use_static_light;
|
||||
uniform vec3 static_light_dir;
|
||||
vec3 top_light_dir() { return use_static_light ? static_light_dir : LIGHT_TOP_DIR; }
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
varying float color_clip_plane_dot;
|
||||
@@ -193,7 +197,7 @@ float shadow_shade()
|
||||
// Slope-scaled depth bias: larger where the surface grazes / faces away from the light. This
|
||||
// suppresses self-shadow acne without discarding real shadows cast by other objects onto
|
||||
// back-facing surfaces (e.g. the shaded back/tip of a cone sitting inside a larger shadow).
|
||||
float NdotL = dot(normalize(eye_normal), LIGHT_TOP_DIR);
|
||||
float NdotL = dot(normalize(eye_normal), top_light_dir());
|
||||
float bias = mix(0.0004, 0.004, clamp(1.0 - NdotL, 0.0, 1.0));
|
||||
// 5x5 PCF: softens shadow edges into a smooth penumbra and blurs residual facet acne.
|
||||
float sum = 0.0;
|
||||
@@ -248,9 +252,9 @@ void main()
|
||||
vec3 normal = normalize(eye_normal);
|
||||
vec3 view_dir = normalize(-eye_position);
|
||||
|
||||
float NdotL_top = max(dot(normal, LIGHT_TOP_DIR), 0.0);
|
||||
float NdotL_top = max(dot(normal, top_light_dir()), 0.0);
|
||||
float diffuse = INTENSITY_AMBIENT + NdotL_top * LIGHT_TOP_DIFFUSE;
|
||||
vec3 half_top = normalize(LIGHT_TOP_DIR + view_dir);
|
||||
vec3 half_top = normalize(top_light_dir() + view_dir);
|
||||
float specular = LIGHT_TOP_SPECULAR * pow(max(dot(normal, half_top), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
float NdotL_front = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
|
||||
|
||||
@@ -6,6 +6,8 @@ uniform sampler2D shadow_map;
|
||||
uniform mat4 shadow_light_vp;
|
||||
uniform float shadow_intensity;
|
||||
uniform float shadow_map_texel;
|
||||
// Plate area a shadow can reach, min xy then max xy; the rest is skipped before any lookup.
|
||||
uniform vec4 shadow_bounds;
|
||||
|
||||
varying vec4 world_pos;
|
||||
|
||||
@@ -33,6 +35,8 @@ float shadow_occlusion()
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(world_pos.xy, shadow_bounds.xy)) || any(greaterThan(world_pos.xy, shadow_bounds.zw)))
|
||||
discard;
|
||||
float occ = shadow_occlusion();
|
||||
if (occ <= 0.0)
|
||||
discard;
|
||||
|
||||
@@ -72,6 +72,10 @@ uniform float shadow_map_texel;
|
||||
|
||||
// LIGHT_TOP_DIR in eye space (matches the diffuse light used for shading in gouraud.vs).
|
||||
const vec3 SHADOW_LIGHT_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
// ORCA: realistic view - static shadows also light the scene from their fixed light.
|
||||
uniform bool use_static_light;
|
||||
uniform vec3 static_light_dir;
|
||||
vec3 top_light_dir() { return use_static_light ? static_light_dir : SHADOW_LIGHT_DIR; }
|
||||
|
||||
in vec3 clipping_planes_dots;
|
||||
in float color_clip_plane_dot;
|
||||
@@ -206,7 +210,7 @@ float shadow_shade()
|
||||
// Slope-scaled depth bias: larger where the surface grazes / faces away from the light. This
|
||||
// suppresses self-shadow acne without discarding real shadows cast by other objects onto
|
||||
// back-facing surfaces (e.g. the shaded back/tip of a cone sitting inside a larger shadow).
|
||||
float NdotL = dot(normalize(eye_normal), SHADOW_LIGHT_DIR);
|
||||
float NdotL = dot(normalize(eye_normal), top_light_dir());
|
||||
float bias = mix(0.0004, 0.004, clamp(1.0 - NdotL, 0.0, 1.0));
|
||||
// 5x5 PCF: softens shadow edges into a smooth penumbra and blurs residual facet acne.
|
||||
float sum = 0.0;
|
||||
|
||||
@@ -39,6 +39,10 @@ uniform vec2 z_range;
|
||||
uniform vec4 clipping_plane;
|
||||
// Color clip plane - general orientation. Used by the cut gizmo.
|
||||
uniform vec4 color_clip_plane;
|
||||
// ORCA: realistic view - static shadows also light the scene from their fixed light.
|
||||
uniform bool use_static_light;
|
||||
uniform vec3 static_light_dir;
|
||||
vec3 top_light_dir() { return use_static_light ? static_light_dir : LIGHT_TOP_DIR; }
|
||||
|
||||
in vec3 v_position;
|
||||
in vec3 v_normal;
|
||||
@@ -60,11 +64,11 @@ void main()
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
|
||||
float NdotL = max(dot(eye_normal, top_light_dir()), 0.0);
|
||||
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec4 position = view_model_matrix * vec4(v_position, 1.0);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-top_light_dir(), eye_normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular applied).
|
||||
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
|
||||
|
||||
@@ -80,6 +80,10 @@ uniform sampler2D shadow_map;
|
||||
uniform mat4 shadow_light_vp;
|
||||
uniform float shadow_intensity;
|
||||
uniform float shadow_map_texel;
|
||||
// ORCA: realistic view - static shadows also light the scene from their fixed light.
|
||||
uniform bool use_static_light;
|
||||
uniform vec3 static_light_dir;
|
||||
vec3 top_light_dir() { return use_static_light ? static_light_dir : LIGHT_TOP_DIR; }
|
||||
|
||||
in vec3 clipping_planes_dots;
|
||||
in float color_clip_plane_dot;
|
||||
@@ -250,7 +254,7 @@ float shadow_shade()
|
||||
// Slope-scaled depth bias: larger where the surface grazes / faces away from the light. This
|
||||
// suppresses self-shadow acne without discarding real shadows cast by other objects onto
|
||||
// back-facing surfaces (e.g. the shaded back/tip of a cone sitting inside a larger shadow).
|
||||
float NdotL = dot(normalize(eye_normal), LIGHT_TOP_DIR);
|
||||
float NdotL = dot(normalize(eye_normal), top_light_dir());
|
||||
float bias = mix(0.0004, 0.004, clamp(1.0 - NdotL, 0.0, 1.0));
|
||||
// 5x5 PCF: softens shadow edges into a smooth penumbra and blurs residual facet acne.
|
||||
float sum = 0.0;
|
||||
@@ -305,9 +309,9 @@ void main()
|
||||
vec3 normal = normalize(eye_normal);
|
||||
vec3 view_dir = normalize(-eye_position);
|
||||
|
||||
float NdotL_top = max(dot(normal, LIGHT_TOP_DIR), 0.0);
|
||||
float NdotL_top = max(dot(normal, top_light_dir()), 0.0);
|
||||
float diffuse = INTENSITY_AMBIENT + NdotL_top * LIGHT_TOP_DIFFUSE;
|
||||
vec3 half_top = normalize(LIGHT_TOP_DIR + view_dir);
|
||||
vec3 half_top = normalize(top_light_dir() + view_dir);
|
||||
float specular = LIGHT_TOP_SPECULAR * pow(max(dot(normal, half_top), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
float NdotL_front = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
|
||||
|
||||
@@ -6,6 +6,8 @@ uniform sampler2D shadow_map;
|
||||
uniform mat4 shadow_light_vp;
|
||||
uniform float shadow_intensity;
|
||||
uniform float shadow_map_texel;
|
||||
// Plate area a shadow can reach, min xy then max xy; the rest is skipped before any lookup.
|
||||
uniform vec4 shadow_bounds;
|
||||
|
||||
in vec4 world_pos;
|
||||
|
||||
@@ -35,6 +37,8 @@ float shadow_occlusion()
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(world_pos.xy, shadow_bounds.xy)) || any(greaterThan(world_pos.xy, shadow_bounds.zw)))
|
||||
discard;
|
||||
float occ = shadow_occlusion();
|
||||
if (occ <= 0.0)
|
||||
discard;
|
||||
|
||||
@@ -1,19 +1,10 @@
|
||||
#include "AABBMesh.hpp"
|
||||
#include "Point.hpp"
|
||||
#include <Eigen/Core>
|
||||
#include <Execution/ExecutionTBB.hpp>
|
||||
|
||||
#include <igl/Hit.h>
|
||||
#include <cstddef>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <libslic3r/AABBTreeIndirect.hpp>
|
||||
#include <libslic3r/TriangleMesh.hpp>
|
||||
|
||||
#include <limits>
|
||||
#include <numeric>
|
||||
#include <vector>
|
||||
|
||||
#ifdef SLIC3R_HOLE_RAYCASTER
|
||||
#include <libslic3r/SLA/Hollowing.hpp>
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#ifndef PRUSASLICER_AABBMESH_H
|
||||
#define PRUSASLICER_AABBMESH_H
|
||||
|
||||
#include <cstddef>
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
|
||||
@@ -6,20 +6,15 @@
|
||||
#ifndef slic3r_AABBTreeIndirect_hpp_
|
||||
#define slic3r_AABBTreeIndirect_hpp_
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <cassert>
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <Eigen/Geometry>
|
||||
|
||||
#include "BoundingBox.hpp"
|
||||
#include "Utils.hpp" // for next_highest_power_of_2()
|
||||
#include "libslic3r.h"
|
||||
|
||||
// Definition of the ray intersection hit structure.
|
||||
#include <igl/Hit.h>
|
||||
|
||||
@@ -6,15 +6,9 @@
|
||||
#include "libslic3r.h"
|
||||
#include "libslic3r/AABBTreeIndirect.hpp"
|
||||
#include "libslic3r/Line.hpp"
|
||||
#include <Eigen/Core>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <tuple>
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
#ifndef ASTAR_HPP
|
||||
#define ASTAR_HPP
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath> // std::isinf() is here
|
||||
#include <type_traits>
|
||||
#include <cstddef>
|
||||
#include <limits>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "libslic3r/MutablePriorityQueue.hpp"
|
||||
|
||||
@@ -1,19 +1,8 @@
|
||||
#include "LineSplit.hpp"
|
||||
|
||||
#include "AABBTreeLines.hpp"
|
||||
#include "libslic3r/ClipperZUtils.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Line.hpp"
|
||||
#include "libslic3r/ExPolygon.hpp"
|
||||
#include "SVG.hpp"
|
||||
#include "Utils.hpp"
|
||||
#include <limits>
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <cassert>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
//#define DEBUG_SPLIT_LINE
|
||||
|
||||
@@ -25,7 +14,7 @@ static std::atomic<std::uint32_t> g_dbg_id = 0;
|
||||
#endif
|
||||
|
||||
// Z for points from clip polygon
|
||||
static constexpr auto CLIP_IDX = std::numeric_limits<ClipperLib_Z::cInt>::max();
|
||||
static constexpr auto CLIP_IDX = std::numeric_limits<coord_t>::max();
|
||||
|
||||
static void cb_split_line(const ClipperZUtils::ZPoint& e1bot,
|
||||
const ClipperZUtils::ZPoint& e1top,
|
||||
@@ -102,14 +91,7 @@ SplittedLine do_split_line(const ClipperZUtils::ZPath& path, const ExPolygons& c
|
||||
clip_path.emplace_back(ClipperZUtils::to_zpath<false>(hole.points, CLIP_IDX));
|
||||
}
|
||||
|
||||
ClipperLib_Z::Clipper zclipper;
|
||||
zclipper.PreserveCollinear(true);
|
||||
zclipper.ZFillFunction(cb_split_line);
|
||||
zclipper.AddPaths(clip_path, ClipperLib_Z::ptClip, true);
|
||||
zclipper.AddPath(path, ClipperLib_Z::ptSubject, false);
|
||||
ClipperLib_Z::PolyTree polytree;
|
||||
zclipper.Execute(ClipperLib_Z::ctIntersection, polytree, ClipperLib_Z::pftNonZero, ClipperLib_Z::pftNonZero);
|
||||
ClipperLib_Z::PolyTreeToPaths(std::move(polytree), intersections);
|
||||
intersections = ClipperZUtils::clip_zpaths(ctIntersection, ClipperZUtils::ZPaths{ path }, true, clip_path, cb_split_line, true);
|
||||
}
|
||||
if (intersections.empty()) {
|
||||
return {};
|
||||
|
||||
@@ -2,11 +2,6 @@
|
||||
#define SRC_LIBSLIC3R_ALGORITHM_LINE_SPLIT_HPP_
|
||||
|
||||
#include "ClipperZUtils.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include "libslic3r/ExPolygon.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
namespace Algorithm {
|
||||
@@ -55,7 +50,7 @@ SplittedLine split_line(const PathType& path, const ExPolygons& clip, bool close
|
||||
// Convert the input path into an open ZPath
|
||||
ClipperZUtils::ZPath p;
|
||||
p.reserve(path.size() + (closed ? 1 : 0));
|
||||
ClipperLib_Z::cInt z = 0;
|
||||
coord_t z = 0;
|
||||
for (const auto& point : path) {
|
||||
p.emplace_back(point.x(), point.y(), z);
|
||||
z++;
|
||||
|
||||
@@ -1,30 +1,16 @@
|
||||
#include "RegionExpansion.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/ExPolygon.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Polyline.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <cassert>
|
||||
#include <iterator>
|
||||
#include <cstdint>
|
||||
#include <libslic3r/AABBTreeIndirect.hpp>
|
||||
#include <libslic3r/ClipperZUtils.hpp>
|
||||
#include <libslic3r/ClipperUtils.hpp>
|
||||
#include <libslic3r/Utils.hpp>
|
||||
|
||||
#include <math.h>
|
||||
#include <numeric>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace Algorithm {
|
||||
|
||||
// Calculating radius discretization according to ClipperLib offsetter code, see void ClipperOffset::DoOffset(double delta)
|
||||
// Calculating radius discretization according to the Clipper offsetter code, see ClipperOffset::DoGroupOffset()
|
||||
inline double clipper_round_offset_error(double offset, double arc_tolerance)
|
||||
{
|
||||
static constexpr const double def_arc_tolerance = 0.25;
|
||||
@@ -75,7 +61,6 @@ RegionExpansionParameters RegionExpansionParameters::build(
|
||||
|
||||
// Accuracy of the offsetter for wave propagation.
|
||||
out.arc_tolerance = scaled<double>(0.1);
|
||||
out.shortest_edge_length = out.initial_step * ClipperOffsetShortestEdgeFactor;
|
||||
|
||||
// Maximum inflation of seed contours over the boundary. Used to trim boundary to speed up
|
||||
// clipping during wave propagation. Needs to be in sync with the offsetter accuracy.
|
||||
@@ -89,25 +74,20 @@ RegionExpansionParameters RegionExpansionParameters::build(
|
||||
|
||||
// similar to expolygons_to_zpaths(), but each contour is expanded before converted to zpath.
|
||||
// The expanded contours are then opened (the first point is repeated at the end).
|
||||
static ClipperLib_Z::Paths expolygons_to_zpaths_expanded_opened(
|
||||
static ClipperZUtils::ZPaths expolygons_to_zpaths_expanded_opened(
|
||||
const ExPolygons &src, const float expansion, coord_t &base_idx)
|
||||
{
|
||||
ClipperLib_Z::Paths out;
|
||||
ClipperZUtils::ZPaths out;
|
||||
out.reserve(2 * std::accumulate(src.begin(), src.end(), size_t(0),
|
||||
[](const size_t acc, const ExPolygon &expoly) { return acc + expoly.num_contours(); }));
|
||||
ClipperLib::ClipperOffset offsetter;
|
||||
offsetter.ShortestEdgeLength = expansion * ClipperOffsetShortestEdgeFactor;
|
||||
ClipperLib::Paths expansion_cache;
|
||||
for (const ExPolygon &expoly : src) {
|
||||
for (size_t icontour = 0; icontour < expoly.num_contours(); ++ icontour) {
|
||||
// Execute reorients the contours so that the outer most contour has a positive area. Thus the output
|
||||
// contours will be CCW oriented even though the input paths are CW oriented.
|
||||
// Offset is applied after contour reorientation, thus the signum of the offset value is reversed.
|
||||
offsetter.Clear();
|
||||
offsetter.AddPath(expoly.contour_or_hole(icontour).points, ClipperLib::jtSquare, ClipperLib::etClosedPolygon);
|
||||
expansion_cache.clear();
|
||||
offsetter.Execute(expansion_cache, icontour == 0 ? expansion : -expansion);
|
||||
append(out, ClipperZUtils::to_zpaths<true>(expansion_cache, base_idx));
|
||||
// Orient CCW, then grow the contour and shrink the holes. The output contours are CCW.
|
||||
Polygon contour = expoly.contour_or_hole(icontour);
|
||||
if (! contour.is_counter_clockwise())
|
||||
contour.reverse();
|
||||
for (const Polygon &expanded : offset(contour, icontour == 0 ? expansion : -expansion, jtSquare))
|
||||
out.emplace_back(ClipperZUtils::to_zpath<true>(expanded.points, base_idx));
|
||||
}
|
||||
++ base_idx;
|
||||
}
|
||||
@@ -118,21 +98,21 @@ static ClipperLib_Z::Paths expolygons_to_zpaths_expanded_opened(
|
||||
// Thus some pieces of the clipped polygons may now become split at the ends of the source polygons.
|
||||
// Those ends are sorted lexicographically in "splits".
|
||||
// Reconnect those split pieces.
|
||||
static inline void merge_splits(ClipperLib_Z::Paths &paths, std::vector<std::pair<ClipperLib_Z::IntPoint, int>> &splits)
|
||||
static inline void merge_splits(ClipperZUtils::ZPaths &paths, std::vector<std::pair<ClipperZUtils::ZPoint, int>> &splits)
|
||||
{
|
||||
for (auto it_path = paths.begin(); it_path != paths.end(); ) {
|
||||
ClipperLib_Z::Path &path = *it_path;
|
||||
ClipperZUtils::ZPath &path = *it_path;
|
||||
assert(path.size() >= 2);
|
||||
bool merged = false;
|
||||
if (path.size() >= 2) {
|
||||
const ClipperLib_Z::IntPoint &front = path.front();
|
||||
const ClipperLib_Z::IntPoint &back = path.back();
|
||||
const ClipperZUtils::ZPoint &front = path.front();
|
||||
const ClipperZUtils::ZPoint &back = path.back();
|
||||
// The path before clipping was supposed to cross the clipping boundary or be fully out of it.
|
||||
// Thus the clipped contour is supposed to become open, with one exception: The anchor expands into a closed hole.
|
||||
if (front.x() != back.x() || front.y() != back.y()) {
|
||||
// Look up the ends in "splits", possibly join the contours.
|
||||
// "splits" maps into the other piece connected to the same end point.
|
||||
auto find_end = [&splits](const ClipperLib_Z::IntPoint &pt) -> std::pair<ClipperLib_Z::IntPoint, int>* {
|
||||
auto find_end = [&splits](const ClipperZUtils::ZPoint &pt) -> std::pair<ClipperZUtils::ZPoint, int>* {
|
||||
auto it = std::lower_bound(splits.begin(), splits.end(), pt,
|
||||
[](const auto &l, const auto &r){ return ClipperZUtils::zpoint_lower(l.first, r); });
|
||||
return it != splits.end() && it->first == pt ? &(*it) : nullptr;
|
||||
@@ -150,7 +130,7 @@ static inline void merge_splits(ClipperLib_Z::Paths &paths, std::vector<std::pai
|
||||
end->second = int(it_path - paths.begin());
|
||||
} else {
|
||||
// Open end was found and matched with end->second
|
||||
ClipperLib_Z::Path &other_path = paths[end->second];
|
||||
ClipperZUtils::ZPath &other_path = paths[end->second];
|
||||
polylines_merge(other_path, other_path.front() == end->first, std::move(path), end_front);
|
||||
if (std::next(it_path) == paths.end()) {
|
||||
paths.pop_back();
|
||||
@@ -226,36 +206,29 @@ std::vector<WaveSeed> wave_seeds(
|
||||
using Intersection = ClipperZUtils::ClipperZIntersectionVisitor::Intersection;
|
||||
using Intersections = ClipperZUtils::ClipperZIntersectionVisitor::Intersections;
|
||||
|
||||
ClipperLib_Z::Paths segments;
|
||||
Intersections intersections;
|
||||
ClipperZUtils::ZPaths segments;
|
||||
Intersections intersections;
|
||||
|
||||
coord_t idx_boundary_begin = 1;
|
||||
coord_t idx_boundary_end = idx_boundary_begin;
|
||||
coord_t idx_src_end;
|
||||
coord_t idx_boundary_begin = 1;
|
||||
coord_t idx_boundary_end = idx_boundary_begin;
|
||||
coord_t idx_src_end;
|
||||
|
||||
{
|
||||
ClipperLib_Z::Clipper zclipper;
|
||||
ClipperZUtils::ClipperZIntersectionVisitor visitor(intersections);
|
||||
zclipper.ZFillFunction(visitor.clipper_callback());
|
||||
// as closed contours
|
||||
zclipper.AddPaths(ClipperZUtils::expolygons_to_zpaths(boundary, idx_boundary_end), ClipperLib_Z::ptClip, true);
|
||||
ClipperZUtils::ZPaths zboundary = ClipperZUtils::expolygons_to_zpaths(boundary, idx_boundary_end);
|
||||
// as open contours
|
||||
std::vector<std::pair<ClipperLib_Z::IntPoint, int>> zsrc_splits;
|
||||
{
|
||||
idx_src_end = idx_boundary_end;
|
||||
ClipperLib_Z::Paths zsrc = expolygons_to_zpaths_expanded_opened(src, tiny_expansion, idx_src_end);
|
||||
zclipper.AddPaths(zsrc, ClipperLib_Z::ptSubject, false);
|
||||
zsrc_splits.reserve(zsrc.size());
|
||||
for (const ClipperLib_Z::Path &path : zsrc) {
|
||||
assert(path.size() >= 2);
|
||||
assert(path.front() == path.back());
|
||||
zsrc_splits.emplace_back(path.front(), -1);
|
||||
}
|
||||
std::sort(zsrc_splits.begin(), zsrc_splits.end(), [](const auto &l, const auto &r){ return ClipperZUtils::zpoint_lower(l.first, r.first); });
|
||||
std::vector<std::pair<ClipperZUtils::ZPoint, int>> zsrc_splits;
|
||||
idx_src_end = idx_boundary_end;
|
||||
ClipperZUtils::ZPaths zsrc = expolygons_to_zpaths_expanded_opened(src, tiny_expansion, idx_src_end);
|
||||
zsrc_splits.reserve(zsrc.size());
|
||||
for (const ClipperZUtils::ZPath &path : zsrc) {
|
||||
assert(path.size() >= 2);
|
||||
assert(path.front() == path.back());
|
||||
zsrc_splits.emplace_back(path.front(), -1);
|
||||
}
|
||||
ClipperLib_Z::PolyTree polytree;
|
||||
zclipper.Execute(ClipperLib_Z::ctIntersection, polytree, ClipperLib_Z::pftNonZero, ClipperLib_Z::pftNonZero);
|
||||
ClipperLib_Z::PolyTreeToPaths(std::move(polytree), segments);
|
||||
std::sort(zsrc_splits.begin(), zsrc_splits.end(), [](const auto &l, const auto &r){ return ClipperZUtils::zpoint_lower(l.first, r.first); });
|
||||
segments = ClipperZUtils::clip_zpaths(ctIntersection, zsrc, true, zboundary, visitor.clipper_callback());
|
||||
merge_splits(segments, zsrc_splits);
|
||||
}
|
||||
|
||||
@@ -270,10 +243,10 @@ std::vector<WaveSeed> wave_seeds(
|
||||
WaveSeeds out;
|
||||
out.reserve(segments.size());
|
||||
int iseed = 0;
|
||||
for (const ClipperLib_Z::Path &path : segments) {
|
||||
for (const ClipperZUtils::ZPath &path : segments) {
|
||||
assert(path.size() >= 2);
|
||||
ClipperLib_Z::IntPoint front = path.front();
|
||||
ClipperLib_Z::IntPoint back = path.back();
|
||||
ClipperZUtils::ZPoint front = path.front();
|
||||
ClipperZUtils::ZPoint back = path.back();
|
||||
// Both ends of a seed segment are supposed to be inside a single boundary expolygon.
|
||||
// Thus as long as the seed contour is not closed, it should be open at a boundary point.
|
||||
assert((front == back && front.z() >= idx_boundary_end && front.z() < idx_src_end) ||
|
||||
@@ -294,7 +267,7 @@ std::vector<WaveSeed> wave_seeds(
|
||||
// boundary ID is not directly available).
|
||||
coord_t src_z = -1, boundary_z = -1;
|
||||
// Scan all path points for the information we need.
|
||||
for (const ClipperLib_Z::IntPoint &point : path) {
|
||||
for (const ClipperZUtils::ZPoint &point : path) {
|
||||
if (point.z() >= idx_boundary_end && point.z() < idx_src_end && src_z < 0)
|
||||
src_z = point.z();
|
||||
else if (point.z() >= idx_boundary_begin && point.z() < idx_boundary_end && boundary_z < 0)
|
||||
@@ -325,7 +298,7 @@ std::vector<WaveSeed> wave_seeds(
|
||||
// See https://github.com/prusa3d/PrusaSlicer/issues/12469.
|
||||
// Segement is open, yet its first point seems to be part of boundary polygon.
|
||||
// Take the first point with src polygon index.
|
||||
for (const ClipperLib_Z::IntPoint &point : path) {
|
||||
for (const ClipperZUtils::ZPoint &point : path) {
|
||||
if (point.z() >= idx_boundary_end) {
|
||||
front = point;
|
||||
back = point;
|
||||
@@ -374,17 +347,13 @@ std::vector<WaveSeed> wave_seeds(
|
||||
return out;
|
||||
}
|
||||
|
||||
static ClipperLib::Paths wavefront_initial(ClipperLib::ClipperOffset &co, const ClipperLib::Paths &polylines, float offset)
|
||||
static Polygons wavefront_initial(const VecOfPoints &polylines, float offset, double arc_tolerance)
|
||||
{
|
||||
ClipperLib::Paths out;
|
||||
Polygons out;
|
||||
out.reserve(polylines.size());
|
||||
ClipperLib::Paths out_this;
|
||||
for (const ClipperLib::Path &path : polylines) {
|
||||
for (const Points &path : polylines) {
|
||||
assert(path.size() >= 2);
|
||||
co.Clear();
|
||||
co.AddPath(path, jtRound, path.front() == path.back() ? ClipperLib::etClosedLine : ClipperLib::etOpenRound);
|
||||
co.Execute(out_this, offset);
|
||||
append(out, std::move(out_this));
|
||||
append(out, Slic3r::offset(Polyline(path), offset, jtRound, arc_tolerance, path.front() == path.back() ? etClosedLine : etOpenRound));
|
||||
}
|
||||
return out;
|
||||
}
|
||||
@@ -392,43 +361,24 @@ static ClipperLib::Paths wavefront_initial(ClipperLib::ClipperOffset &co, const
|
||||
// Input polygons may consist of multiple expolygons, even nested expolygons.
|
||||
// After inflation some polygons may thus overlap, however the overlap is being resolved during the successive
|
||||
// clipping operation, thus it is not being done here.
|
||||
static ClipperLib::Paths wavefront_step(ClipperLib::ClipperOffset &co, const ClipperLib::Paths &polygons, float offset)
|
||||
static Polygons wavefront_step(const Polygons &polygons, float offset, double arc_tolerance)
|
||||
{
|
||||
ClipperLib::Paths out;
|
||||
Polygons out;
|
||||
out.reserve(polygons.size());
|
||||
ClipperLib::Paths out_this;
|
||||
for (const ClipperLib::Path &polygon : polygons) {
|
||||
co.Clear();
|
||||
// Execute reorients the contours so that the outer most contour has a positive area. Thus the output
|
||||
// contours will be CCW oriented even though the input paths are CW oriented.
|
||||
// Offset is applied after contour reorientation, thus the signum of the offset value is reversed.
|
||||
co.AddPath(polygon, jtRound, ClipperLib::etClosedPolygon);
|
||||
bool ccw = ClipperLib::Orientation(polygon);
|
||||
co.Execute(out_this, ccw ? offset : - offset);
|
||||
if (! ccw) {
|
||||
// Reverse the resulting contours.
|
||||
for (ClipperLib::Path &path : out_this)
|
||||
std::reverse(path.begin(), path.end());
|
||||
}
|
||||
append(out, std::move(out_this));
|
||||
}
|
||||
for (const Polygon &polygon : polygons)
|
||||
// CCW contours grow, CW holes shrink.
|
||||
append(out, Slic3r::offset(polygon, offset, jtRound, arc_tolerance));
|
||||
return out;
|
||||
}
|
||||
|
||||
static ClipperLib::Paths wavefront_clip(const ClipperLib::Paths &wavefront, const Polygons &clipping)
|
||||
static Polygons wavefront_clip(const Polygons &wavefront, const Polygons &clipping)
|
||||
{
|
||||
ClipperLib::Clipper clipper;
|
||||
clipper.AddPaths(wavefront, ClipperLib::ptSubject, true);
|
||||
clipper.AddPaths(ClipperUtils::PolygonsProvider(clipping), ClipperLib::ptClip, true);
|
||||
ClipperLib::Paths out;
|
||||
clipper.Execute(ClipperLib::ctIntersection, out, ClipperLib::pftPositive, ClipperLib::pftPositive);
|
||||
return out;
|
||||
return intersection(wavefront, clipping, pftPositive);
|
||||
}
|
||||
|
||||
static Polygons propagate_wave_from_boundary(
|
||||
ClipperLib::ClipperOffset &co,
|
||||
// Seed of the wave: Open polylines very close to the boundary.
|
||||
const ClipperLib::Paths &seed,
|
||||
const VecOfPoints &seed,
|
||||
// Boundary inside which the waveform will propagate.
|
||||
const ExPolygon &boundary,
|
||||
// How much to inflate the seed lines to produce the first wave area.
|
||||
@@ -439,25 +389,24 @@ static Polygons propagate_wave_from_boundary(
|
||||
const size_t num_other_steps,
|
||||
// Maximum inflation of seed contours over the boundary. Used to trim boundary to speed up
|
||||
// clipping during wave propagation.
|
||||
const float max_inflation)
|
||||
const float max_inflation,
|
||||
// Accuracy of the round offsets.
|
||||
const double arc_tolerance)
|
||||
{
|
||||
assert(! seed.empty() && seed.front().size() >= 2);
|
||||
Polygons clipping = ClipperUtils::clip_clipper_polygons_with_subject_bbox(boundary, get_extents<true>(seed).inflated(max_inflation));
|
||||
ClipperLib::Paths polygons = wavefront_clip(wavefront_initial(co, seed, initial_step), clipping);
|
||||
Polygons polygons = wavefront_clip(wavefront_initial(seed, initial_step, arc_tolerance), clipping);
|
||||
// Now offset the remaining
|
||||
for (size_t ioffset = 0; ioffset < num_other_steps; ++ ioffset)
|
||||
polygons = wavefront_clip(wavefront_step(co, polygons, other_step), clipping);
|
||||
return to_polygons(polygons);
|
||||
polygons = wavefront_clip(wavefront_step(polygons, other_step, arc_tolerance), clipping);
|
||||
return polygons;
|
||||
}
|
||||
|
||||
// Resulting regions are sorted by boundary id and source id.
|
||||
std::vector<RegionExpansion> propagate_waves(const WaveSeeds &seeds, const ExPolygons &boundary, const RegionExpansionParameters ¶ms)
|
||||
{
|
||||
std::vector<RegionExpansion> out;
|
||||
ClipperLib::Paths paths;
|
||||
ClipperLib::ClipperOffset co;
|
||||
co.ArcTolerance = params.arc_tolerance;
|
||||
co.ShortestEdgeLength = params.shortest_edge_length;
|
||||
VecOfPoints paths;
|
||||
for (auto it_seed = seeds.begin(); it_seed != seeds.end();) {
|
||||
auto it = it_seed;
|
||||
paths.clear();
|
||||
@@ -466,7 +415,7 @@ std::vector<RegionExpansion> propagate_waves(const WaveSeeds &seeds, const ExPol
|
||||
// Propagate the wavefront while clipping it with the trimmed boundary.
|
||||
// Collect the expanded polygons, merge them with the source polygons.
|
||||
RegionExpansion re;
|
||||
for (Polygon &polygon : propagate_wave_from_boundary(co, paths, boundary[it_seed->boundary], params.initial_step, params.other_step, params.num_other_steps, params.max_inflation))
|
||||
for (Polygon &polygon : propagate_wave_from_boundary(paths, boundary[it_seed->boundary], params.initial_step, params.other_step, params.num_other_steps, params.max_inflation, params.arc_tolerance))
|
||||
out.push_back({ std::move(polygon), it_seed->src, it_seed->boundary });
|
||||
it_seed = it;
|
||||
}
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
#ifndef SRC_LIBSLIC3R_ALGORITHM_REGION_EXPANSION_HPP_
|
||||
#define SRC_LIBSLIC3R_ALGORITHM_REGION_EXPANSION_HPP_
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <libslic3r/Point.hpp>
|
||||
#include <libslic3r/Polygon.hpp>
|
||||
#include <libslic3r/ExPolygon.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace Algorithm {
|
||||
@@ -27,7 +25,6 @@ struct RegionExpansionParameters
|
||||
|
||||
// Accuracy of the offsetter for wave propagation.
|
||||
double arc_tolerance;
|
||||
double shortest_edge_length;
|
||||
|
||||
static RegionExpansionParameters build(
|
||||
// Scaled expansion value
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef ANYPTR_HPP
|
||||
#define ANYPTR_HPP
|
||||
|
||||
#include <boost/variant/variant.hpp>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include <boost/variant.hpp>
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
#include "Technologies.hpp"
|
||||
#include "Config.hpp"
|
||||
#include "PrintConfig.hpp"
|
||||
#include "calib.hpp"
|
||||
#include "Semver.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Utils.hpp"
|
||||
#include "libslic3r/Format/DRC.hpp"
|
||||
@@ -14,18 +9,9 @@
|
||||
#include "LocalesUtils.hpp"
|
||||
#include "Thread.hpp"
|
||||
#include "format.hpp"
|
||||
#include "libslic3r_version.h"
|
||||
#include "nlohmann/json.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <exception>
|
||||
#include <boost/none.hpp>
|
||||
#include <cstddef>
|
||||
#include <system_error>
|
||||
#include <chrono>
|
||||
#include <map>
|
||||
#include <cstring>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <stdexcept>
|
||||
@@ -318,6 +304,9 @@ void AppConfig::set_defaults()
|
||||
if (get(SETTING_OPENGL_SHOW_FPS_OVERLAY).empty())
|
||||
set_bool(SETTING_OPENGL_SHOW_FPS_OVERLAY, false);
|
||||
|
||||
if (get(SETTING_OPENGL_SHOW_RENDER_TIMINGS).empty())
|
||||
set_bool(SETTING_OPENGL_SHOW_RENDER_TIMINGS, false);
|
||||
|
||||
if (get(SETTING_OPENGL_REALISTIC_MODE).empty())
|
||||
set_bool(SETTING_OPENGL_REALISTIC_MODE, false);
|
||||
|
||||
@@ -330,8 +319,9 @@ void AppConfig::set_defaults()
|
||||
if (get(SETTING_OPENGL_SHADING_MODEL).empty())
|
||||
set(SETTING_OPENGL_SHADING_MODEL, "gouraud");
|
||||
|
||||
if (get(SETTING_OPENGL_PHONG_BASIC_PLATE_SHADOWS).empty())
|
||||
set_bool(SETTING_OPENGL_PHONG_BASIC_PLATE_SHADOWS, false);
|
||||
// Replaces the on/off setting, whose shadows turned with the camera.
|
||||
if (get(SETTING_OPENGL_REALISTIC_SHADOWS).empty())
|
||||
set(SETTING_OPENGL_REALISTIC_SHADOWS, get_bool(SETTING_OPENGL_PHONG_BASIC_PLATE_SHADOWS) ? "orbit" : "off");
|
||||
|
||||
if (get(SETTING_OPENGL_PHONG_SMOOTH_NORMALS).empty())
|
||||
set_bool(SETTING_OPENGL_PHONG_SMOOTH_NORMALS, false);
|
||||
|
||||
@@ -5,11 +5,8 @@
|
||||
#include <chrono>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include "LocalesUtils.hpp"
|
||||
#include "nlohmann/json.hpp"
|
||||
#include <boost/algorithm/string/trim_all.hpp>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "libslic3r/Config.hpp"
|
||||
#include "libslic3r/Semver.hpp"
|
||||
@@ -40,10 +37,13 @@ using namespace nlohmann;
|
||||
#define SETTING_OPENGL_SCENE_CACHE "opengl_scene_cache"
|
||||
#define SETTING_OPENGL_SKIP_IDENTICAL_FRAMES "opengl_skip_identical_frames"
|
||||
#define SETTING_OPENGL_SHOW_FPS_OVERLAY "opengl_show_fps_overlay"
|
||||
#define SETTING_OPENGL_SHOW_RENDER_TIMINGS "opengl_show_render_timings"
|
||||
#define SETTING_OPENGL_REALISTIC_MODE "opengl_realistic_mode"
|
||||
#define SETTING_OPENGL_REALISTIC_PHONG "opengl_realistic_phong"
|
||||
#define SETTING_OPENGL_SHADING_MODEL "opengl_shading_model"
|
||||
#define SETTING_OPENGL_PHONG_BASIC_PLATE_SHADOWS "opengl_phong_basic_plate_shadows"
|
||||
// off, static (light fixed in the world) or orbit (light turning with the camera)
|
||||
#define SETTING_OPENGL_REALISTIC_SHADOWS "opengl_realistic_shadows"
|
||||
#define SETTING_OPENGL_PHONG_SSAO "opengl_phong_ssao"
|
||||
#define SETTING_OPENGL_PHONG_SMOOTH_NORMALS "opengl_phong_smooth_normals"
|
||||
#define SETTING_OPENGL_REALISTIC_PREVIEW "opengl_realistic_preview"
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
//CuraEngine is released under the terms of the AGPLv3 or higher.
|
||||
|
||||
#include "BeadingStrategy.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
{
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "DistributedBeadingStrategy.hpp"
|
||||
#include "RedistributeBeadingStrategy.hpp"
|
||||
#include "OuterWallInsetBeadingStrategy.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
|
||||
namespace Slic3r::Arachne {
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <cassert>
|
||||
|
||||
#include "DistributedBeadingStrategy.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
|
||||
@@ -3,12 +3,10 @@
|
||||
|
||||
#include <boost/log/trivial.hpp>
|
||||
#include <cassert>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <cstddef>
|
||||
|
||||
#include "LimitedBeadingStrategy.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <algorithm>
|
||||
#include <utility>
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include <numeric>
|
||||
#include <utility>
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
|
||||
@@ -4,11 +4,8 @@
|
||||
#include "WideningBeadingStrategy.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
|
||||
@@ -10,18 +10,10 @@
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <math.h>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
#include "libslic3r/Geometry/VoronoiUtils.hpp"
|
||||
#include "ankerl/unordered_dense.h"
|
||||
#include "libslic3r/Arachne/SkeletalTrapezoidationEdge.hpp"
|
||||
|
||||
@@ -4,12 +4,10 @@
|
||||
#ifndef SKELETAL_TRAPEZOIDATION_EDGE_H
|
||||
#define SKELETAL_TRAPEZOIDATION_EDGE_H
|
||||
|
||||
#include <cassert>
|
||||
#include <memory> // smart pointers
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "utils/ExtrusionJunction.hpp"
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
|
||||
@@ -6,17 +6,11 @@
|
||||
#include <ankerl/unordered_dense.h>
|
||||
#include <boost/log/trivial.hpp>
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
#include <cassert>
|
||||
#include <cinttypes>
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
#include "../Line.hpp"
|
||||
#include "libslic3r/Arachne/utils/HalfEdge.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Arachne/utils/HalfEdgeNode.hpp"
|
||||
#include "libslic3r/Arachne/SkeletalTrapezoidationEdge.hpp"
|
||||
#include "libslic3r/Arachne/SkeletalTrapezoidationJoint.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
#include <memory> // smart pointers
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
|
||||
@@ -2,31 +2,12 @@
|
||||
// CuraEngine is released under the terms of the AGPLv3 or higher.
|
||||
|
||||
#include <algorithm> //For std::partition_copy and std::min_element.
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <math.h>
|
||||
#include <limits>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "WallToolPaths.hpp"
|
||||
|
||||
#include "libslic3r/PrintConfig.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/Arachne/utils/ExtrusionLine.hpp"
|
||||
#include "libslic3r/Line.hpp"
|
||||
#include "libslic3r/Arachne/utils/PolygonsPointIndex.hpp"
|
||||
#include "libslic3r/Flow.hpp"
|
||||
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategyFactory.hpp"
|
||||
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
|
||||
#include "libslic3r/Arachne/utils/SparsePointGrid.hpp"
|
||||
#include "libslic3r/Arachne/utils/SquareGrid.hpp"
|
||||
#include "SkeletalTrapezoidation.hpp"
|
||||
#include "../ClipperUtils.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "utils/linearAlg2D.hpp"
|
||||
#include "EdgeGrid.hpp"
|
||||
#include "utils/SparseLineGrid.hpp"
|
||||
@@ -36,8 +17,6 @@
|
||||
#include "Utils.hpp"
|
||||
|
||||
#include <boost/log/trivial.hpp>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
//#define ARACHNE_STITCH_PATCH_DEBUG
|
||||
|
||||
@@ -284,10 +263,8 @@ std::unique_ptr<LocToLineGrid> cre
|
||||
*/
|
||||
void fixSelfIntersections(const coord_t epsilon, Polygons &thiss)
|
||||
{
|
||||
if (epsilon < 1) {
|
||||
ClipperLib::SimplifyPolygons(ClipperUtils::PolygonsProvider(thiss), ClipperLib::pftEvenOdd);
|
||||
if (epsilon < 1)
|
||||
return;
|
||||
}
|
||||
|
||||
const int64_t half_epsilon = (epsilon + 1) / 2;
|
||||
|
||||
@@ -325,8 +302,6 @@ void fixSelfIntersections(const coord_t epsilon, Polygons &thiss)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ClipperLib::SimplifyPolygons(ClipperUtils::PolygonsProvider(thiss), ClipperLib::pftEvenOdd);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -373,18 +348,11 @@ void removeDegenerateVerts(Polygons &thiss)
|
||||
|
||||
void removeSmallAreas(Polygons &thiss, const double min_area_size, const bool remove_holes)
|
||||
{
|
||||
auto to_path = [](const Polygon &poly) -> ClipperLib::Path {
|
||||
ClipperLib::Path out;
|
||||
for (const Point &pt : poly.points)
|
||||
out.emplace_back(ClipperLib::cInt(pt.x()), ClipperLib::cInt(pt.y()));
|
||||
return out;
|
||||
};
|
||||
|
||||
auto new_end = thiss.end();
|
||||
if (remove_holes) {
|
||||
for (auto it = thiss.begin(); it < new_end;) {
|
||||
// All polygons smaller than target are removed by replacing them with a polygon from the back of the vector.
|
||||
if (fabs(ClipperLib::Area(to_path(*it))) < min_area_size) {
|
||||
if (fabs(it->area()) < min_area_size) {
|
||||
--new_end;
|
||||
*it = std::move(*new_end);
|
||||
continue; // Don't increment the iterator such that the polygon just swapped in is checked next.
|
||||
@@ -395,7 +363,7 @@ void removeSmallAreas(Polygons &thiss, const double min_area_size, const bool re
|
||||
// For each polygon, computes the signed area, move small outlines at the end of the vector and keep pointer on small holes
|
||||
Polygons small_holes;
|
||||
for (auto it = thiss.begin(); it < new_end;) {
|
||||
if (double area = ClipperLib::Area(to_path(*it)); fabs(area) < min_area_size) {
|
||||
if (double area = it->area(); fabs(area) < min_area_size) {
|
||||
if (area >= 0) {
|
||||
--new_end;
|
||||
if (it < new_end) {
|
||||
@@ -794,7 +762,7 @@ void WallToolPaths::separateOutInnerContour()
|
||||
//To get a correct shape, we need to make the outside contour positive and any holes inside negative.
|
||||
//This can be done by applying the even-odd rule to the shape. This rule is not sensitive to the winding order of the polygon.
|
||||
//The even-odd rule would be incorrect if the polygon self-intersects, but that should never be generated by the skeletal trapezoidation.
|
||||
inner_contour = union_(inner_contour, ClipperLib::PolyFillType::pftEvenOdd);
|
||||
inner_contour = union_(inner_contour, pftEvenOdd);
|
||||
}
|
||||
|
||||
const Polygons& WallToolPaths::getInnerContour()
|
||||
|
||||
@@ -4,16 +4,10 @@
|
||||
#ifndef CURAENGINE_WALLTOOLPATHS_H
|
||||
#define CURAENGINE_WALLTOOLPATHS_H
|
||||
|
||||
#include <cstddef>
|
||||
#include <boost/container_hash/hash.hpp>
|
||||
#include <memory>
|
||||
#include <ankerl/unordered_dense.h>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
#include "BeadingStrategy/BeadingStrategyFactory.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "utils/ExtrusionLine.hpp"
|
||||
#include "../Polygon.hpp"
|
||||
#include "../PrintConfig.hpp"
|
||||
|
||||
@@ -6,9 +6,6 @@
|
||||
#define UTILS_EXTRUSION_JUNCTION_H
|
||||
|
||||
#include "../../Point.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
{
|
||||
|
||||
@@ -2,16 +2,11 @@
|
||||
//CuraEngine is released under the terms of the AGPLv3 or higher.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
|
||||
#include "ExtrusionLine.hpp"
|
||||
#include "../../VariableWidth.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#include "libslic3r/ExtrusionEntity.hpp"
|
||||
@@ -292,9 +287,9 @@ double ExtrusionLine::area() const
|
||||
} // namespace Slic3r::Arachne
|
||||
|
||||
namespace Slic3r {
|
||||
void extrusion_paths_append(ExtrusionPaths &dst, const ClipperLib_Z::Paths &extrusion_paths, const ExtrusionRole role, const Flow &flow)
|
||||
void extrusion_paths_append(ExtrusionPaths &dst, const ClipperZUtils::ZPaths &extrusion_paths, const ExtrusionRole role, const Flow &flow)
|
||||
{
|
||||
for (const ClipperLib_Z::Path &extrusion_path : extrusion_paths) {
|
||||
for (const ClipperZUtils::ZPath &extrusion_path : extrusion_paths) {
|
||||
ThickPolyline thick_polyline = Arachne::to_thick_polyline(extrusion_path);
|
||||
Slic3r::append(dst, thick_polyline_to_multi_path(thick_polyline, role, flow, scaled<float>(0.05), float(SCALED_EPSILON)).paths);
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#ifndef UTILS_EXTRUSION_LINE_H
|
||||
#define UTILS_EXTRUSION_LINE_H
|
||||
|
||||
#include <clipper/clipper_z.hpp>
|
||||
#include "../../ClipperZUtils.hpp"
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -22,7 +22,6 @@
|
||||
#include "../../BoundingBox.hpp"
|
||||
#include "../../ExtrusionEntity.hpp"
|
||||
#include "../../Flow.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Point.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
@@ -295,7 +294,7 @@ using VariableWidthLines = std::vector<ExtrusionLine>; //<! The ExtrusionLines g
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
void extrusion_paths_append(ExtrusionPaths &dst, const ClipperLib_Z::Paths &extrusion_paths, const ExtrusionRole role, const Flow &flow);
|
||||
void extrusion_paths_append(ExtrusionPaths &dst, const ClipperZUtils::ZPaths &extrusion_paths, const ExtrusionRole role, const Flow &flow);
|
||||
void extrusion_paths_append(ExtrusionPaths &dst, const Arachne::ExtrusionLine &extrusion, const ExtrusionRole role, const Flow &flow);
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
#ifndef UTILS_POLYGONS_POINT_INDEX_H
|
||||
#define UTILS_POLYGONS_POINT_INDEX_H
|
||||
|
||||
#include <utility>
|
||||
#include <functional>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
#include "../../Point.hpp"
|
||||
|
||||
@@ -6,10 +6,7 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "PolygonsPointIndex.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
|
||||
namespace Slic3r::Arachne
|
||||
{
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "PolylineStitcher.hpp"
|
||||
|
||||
#include "ExtrusionLine.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Arachne/utils/PolygonsPointIndex.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
|
||||
|
||||
@@ -6,14 +6,11 @@
|
||||
#define UTILS_SPARSE_GRID_H
|
||||
|
||||
#include <cassert>
|
||||
#include <unordered_map>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
#include "../../Point.hpp"
|
||||
#include "SquareGrid.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
|
||||
namespace Slic3r::Arachne {
|
||||
|
||||
|
||||
@@ -6,15 +6,10 @@
|
||||
#define UTILS_SPARSE_LINE_GRID_H
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <utility>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "SparseGrid.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
|
||||
namespace Slic3r::Arachne {
|
||||
|
||||
|
||||
@@ -6,13 +6,9 @@
|
||||
#define UTILS_SPARSE_POINT_GRID_H
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "SparseGrid.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
|
||||
namespace Slic3r::Arachne {
|
||||
|
||||
|
||||
@@ -4,11 +4,7 @@
|
||||
#include "SquareGrid.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <utility>
|
||||
#include <functional>
|
||||
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "libslic3r/Point.hpp"
|
||||
|
||||
using namespace Slic3r::Arachne;
|
||||
|
||||
@@ -5,9 +5,6 @@
|
||||
#define UTILS_LINEAR_ALG_2D_H
|
||||
|
||||
#include "../../Point.hpp"
|
||||
#include <cstdint>
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
|
||||
namespace Slic3r::Arachne::LinearAlg2D
|
||||
{
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
#include "ArcFitter.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "Circle.hpp"
|
||||
#include "MultiPoint.hpp"
|
||||
#include "Polyline.hpp"
|
||||
#include "libslic3r.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
#define slic3r_ArcFitter_hpp_
|
||||
|
||||
#include "Circle.hpp"
|
||||
#include <cstddef>
|
||||
#include "Point.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,28 +1,9 @@
|
||||
#include "Arrange.hpp"
|
||||
#include "ExPolygon.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "Print.hpp"
|
||||
#include "BoundingBox.hpp"
|
||||
#include "PrintConfig.hpp"
|
||||
#include "libslic3r.h"
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <boost/geometry/index/parameters.hpp>
|
||||
#include <functional>
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <boost/geometry/algorithms/convert.hpp>
|
||||
#include <array>
|
||||
#include <boost/geometry/index/predicates.hpp>
|
||||
#include <iterator>
|
||||
#include <exception>
|
||||
#include <libnest2d/backends/libslic3r/geometries.hpp>
|
||||
#include "libnest2d/common.hpp"
|
||||
#include "libnest2d/geometry_traits_nfp.hpp"
|
||||
#include "libnest2d/nester.hpp"
|
||||
#include "libnest2d/geometry_traits.hpp"
|
||||
#include <libnest2d/optimizers/nlopt/subplex.hpp>
|
||||
#include <libnest2d/placers/nfpplacer.hpp>
|
||||
#include <libnest2d/selections/firstfit.hpp>
|
||||
@@ -32,11 +13,6 @@
|
||||
#include <ClipperUtils.hpp>
|
||||
|
||||
#include <boost/geometry/index/rtree.hpp>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <tuple>
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
||||
#if defined(_MSC_VER) && defined(__clang__)
|
||||
#define BOOST_NO_CXX17_HDR_STRING_VIEW
|
||||
@@ -79,7 +55,7 @@ namespace Slic3r {
|
||||
|
||||
template<class Tout = double, class = FloatingOnly<Tout>, int...EigenArgs>
|
||||
inline constexpr Eigen::Matrix<Tout, 2, EigenArgs...> unscaled(
|
||||
const Slic3r::ClipperLib::IntPoint &v) noexcept
|
||||
const Slic3r::Point &v) noexcept
|
||||
{
|
||||
return Eigen::Matrix<Tout, 2, EigenArgs...>{unscaled<Tout>(v.x()),
|
||||
unscaled<Tout>(v.y())};
|
||||
@@ -429,7 +405,7 @@ protected:
|
||||
// 2) X distance of item corner to bed corner (low weight)
|
||||
// 3) item row occupancy (useful when rotation is enabled)
|
||||
// 4)需要允许往屏蔽区域的左边或下边去一点,不然很多物体可能认为摆不进去,实际上我们最后是可以做平移的
|
||||
double dist_for_BOTTOM_LEFT(Box ibb, const ClipperLib::IntPoint& origin_pack)
|
||||
double dist_for_BOTTOM_LEFT(Box ibb, const Slic3r::Point& origin_pack)
|
||||
{
|
||||
double dist_corner_y = ibb.minCorner().y() - origin_pack.y();
|
||||
double dist_corner_x = ibb.minCorner().x() - origin_pack.x();
|
||||
@@ -445,7 +421,7 @@ protected:
|
||||
return bindist;
|
||||
}
|
||||
|
||||
double dist_to_bin(const Box& ibb, const ClipperLib::IntPoint& origin_pack, typename Packer::PlacementConfig::Alignment starting_point_alignment)
|
||||
double dist_to_bin(const Box& ibb, const Slic3r::Point& origin_pack, typename Packer::PlacementConfig::Alignment starting_point_alignment)
|
||||
{
|
||||
double bindist = 0;
|
||||
if (starting_point_alignment == PConfig::Alignment::BOTTOM_LEFT)
|
||||
@@ -463,7 +439,7 @@ protected:
|
||||
// as it possibly can be but at the same time, it has to provide
|
||||
// reasonable results.
|
||||
std::tuple<double /*score*/, Box /*farthest point from bin center*/>
|
||||
objfunc(const Item &item, const ClipperLib::IntPoint &origin_pack)
|
||||
objfunc(const Item &item, const Slic3r::Point &origin_pack)
|
||||
{
|
||||
const double bin_area = m_bin_area;
|
||||
const SpatIndex& spatindex = m_rtree;
|
||||
@@ -1038,7 +1014,12 @@ void _arrange(
|
||||
inline Box to_nestbin(const BoundingBox &bb) { return Box{{bb.min(X), bb.min(Y)}, {bb.max(X), bb.max(Y)}};}
|
||||
inline Circle to_nestbin(const CircleBed &c) { return Circle({c.center()(0), c.center()(1)}, c.radius()); }
|
||||
inline ExPolygon to_nestbin(const Polygon &p) { return ExPolygon{p}; }
|
||||
inline Box to_nestbin(const InfiniteBed &bed) { return Box::infinite({bed.center.x(), bed.center.y()}); }
|
||||
// libnest2d's infinite box reaches the int64 limit, where Clipper2's double math is no longer exact.
|
||||
inline Box to_nestbin(const InfiniteBed &bed)
|
||||
{
|
||||
const coord_t r = coord_t(1) << 50;
|
||||
return Box{{bed.center.x() - r, bed.center.y() - r}, {bed.center.x() + r, bed.center.y() + r}};
|
||||
}
|
||||
|
||||
inline coord_t width(const BoundingBox& box) { return box.max.x() - box.min.x(); }
|
||||
inline coord_t height(const BoundingBox& box) { return box.max.y() - box.min.y(); }
|
||||
@@ -1146,8 +1127,6 @@ void arrange(ArrangePolygons & arrangables,
|
||||
const BedT & bed,
|
||||
const ArrangeParams & params)
|
||||
{
|
||||
namespace clppr = Slic3r::ClipperLib;
|
||||
|
||||
std::vector<Item> items, fixeditems;
|
||||
items.reserve(arrangables.size());
|
||||
|
||||
|
||||
@@ -2,17 +2,8 @@
|
||||
#define ARRANGE_HPP
|
||||
|
||||
#include "ExPolygon.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include "PrintConfig.hpp"
|
||||
#include "Print.hpp"
|
||||
#include <cmath>
|
||||
#include "libslic3r.h"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
#include <ostream>
|
||||
|
||||
#define BED_SHRINK_SEQ_PRINT 5
|
||||
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "BoundingBox.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include "libslic3r.h"
|
||||
#include <Eigen/Core>
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
@@ -5,10 +5,7 @@
|
||||
#include "Exception.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <ostream>
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,18 +1,7 @@
|
||||
#include "BridgeDetector.hpp"
|
||||
#include "BoundingBox.hpp"
|
||||
#include "ClipperUtils.hpp"
|
||||
#include "ExPolygon.hpp"
|
||||
#include "Geometry.hpp"
|
||||
#include "libslic3r.h"
|
||||
#include "Polygon.hpp"
|
||||
#include "Line.hpp"
|
||||
#include "Polyline.hpp"
|
||||
#include "Point.hpp"
|
||||
#include <algorithm>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
#include <cmath>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -9,14 +9,7 @@
|
||||
#include "PrincipalComponents2D.hpp"
|
||||
#include "libslic3r.h"
|
||||
#include "ExPolygon.hpp"
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <limits>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,37 +1,18 @@
|
||||
#include "BoundingBox.hpp"
|
||||
#include "BrimEarsPoint.hpp"
|
||||
#include "ClipperUtils.hpp"
|
||||
#include "EdgeGrid.hpp"
|
||||
#include "ExPolygon.hpp"
|
||||
#include "Flow.hpp"
|
||||
#include "Geometry.hpp"
|
||||
#include "ExtrusionEntity.hpp"
|
||||
#include "Layer.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "ObjectID.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include "Line.hpp"
|
||||
#include "MultiPoint.hpp"
|
||||
#include "Polyline.hpp"
|
||||
#include "Print.hpp"
|
||||
#include "PrintBase.hpp"
|
||||
#include "ShortestPath.hpp"
|
||||
#include "libslic3r.h"
|
||||
#include "PrintConfig.hpp"
|
||||
#include "MaterialType.hpp"
|
||||
#include "Model.hpp"
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <tbb/parallel_for.h>
|
||||
|
||||
#include <boost/log/trivial.hpp>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#ifndef NDEBUG
|
||||
// #define BRIM_DEBUG_TO_SVG
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
#include "ExPolygon.hpp"
|
||||
#include "ObjectID.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "Polygon.hpp"
|
||||
|
||||
#include<map>
|
||||
#include <utility>
|
||||
#include<vector>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#ifndef BRIMEARSPOINT_HPP
|
||||
#define BRIMEARSPOINT_HPP
|
||||
|
||||
#include <cstdlib>
|
||||
#include "libslic3r.h"
|
||||
#include <libslic3r/Point.hpp>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@@ -1,24 +1,11 @@
|
||||
#include "BuildVolume.hpp"
|
||||
#include "BoundingBox.hpp"
|
||||
#include "ClipperUtils.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include "Geometry/Circle.hpp"
|
||||
#include "ExtrusionEntity.hpp"
|
||||
#include "TriangleMesh.hpp"
|
||||
#include "Geometry/ConvexHull.hpp"
|
||||
#include "GCode/GCodeProcessor.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "libslic3r.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <boost/log/trivial.hpp>
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <limits>
|
||||
#include <utility>
|
||||
#include <cstddef>
|
||||
#include <string_view>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -5,13 +5,9 @@
|
||||
#include "Geometry/Circle.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include "BoundingBox.hpp"
|
||||
#include "libslic3r.h"
|
||||
#include <admesh/stl.h>
|
||||
|
||||
#include <array>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
#include "libslic3r/CAD/CadDocument.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/CAD/SketchEngine.hpp"
|
||||
#include "libslic3r/CAD/GeometryEngine.hpp"
|
||||
#include "libslic3r/CAD/SketchConstraints.hpp"
|
||||
#include "libslic3r/CAD/SketchSolver.hpp"
|
||||
#include "libslic3r/CAD/SketchImport.hpp" // transform_regions for imported art
|
||||
|
||||
#include <Standard_Handle.hxx>
|
||||
#include <TopAbs_ShapeEnum.hxx>
|
||||
#include <Standard_TypeDef.hxx>
|
||||
#include <array>
|
||||
|
||||
#include <Standard_Failure.hxx>
|
||||
@@ -32,10 +26,6 @@
|
||||
#include <BRepOffsetAPI_DraftAngle.hxx>
|
||||
#include <Bnd_Box.hxx>
|
||||
#include <BRepBndLib.hxx>
|
||||
#include <functional>
|
||||
#include <exception>
|
||||
#include <cstdint>
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <gp_Pln.hxx>
|
||||
#include <TopTools_ListOfShape.hxx>
|
||||
#include <BRepPrimAPI_MakeCylinder.hxx>
|
||||
@@ -79,18 +69,12 @@
|
||||
#include <cmath>
|
||||
#include <cctype>
|
||||
#include <cstdio>
|
||||
#include <math.h>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
|
||||
#include <cereal/archives/binary.hpp>
|
||||
#include <BRepTools.hxx>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,20 +1,16 @@
|
||||
#ifndef slic3r_CadDocument_hpp_
|
||||
#define slic3r_CadDocument_hpp_
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
#include "libslic3r/CAD/SketchEngine.hpp"
|
||||
#include "libslic3r/CAD/GeometryEngine.hpp" // FaceGroup
|
||||
#include "libslic3r/Color.hpp" // ColorRGBA (per-body display colour override)
|
||||
|
||||
#include <TopoDS_Face.hxx>
|
||||
#include <TopoDS_Shape.hxx>
|
||||
#include <TopoDS_Wire.hxx>
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cereal/types/vector.hpp>
|
||||
#include <cereal/types/string.hpp>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <cereal/types/map.hpp>
|
||||
#include <string>
|
||||
|
||||
@@ -1,25 +1,12 @@
|
||||
#include "libslic3r/CAD/GeometryEngine.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
|
||||
#include <BRepMesh_IncrementalMesh.hxx>
|
||||
#include <BRep_Tool.hxx>
|
||||
#include <BRepAdaptor_Surface.hxx>
|
||||
#include <BRepLProp_SLProps.hxx>
|
||||
#include <TopAbs_ShapeEnum.hxx>
|
||||
#include <cstddef>
|
||||
#include <algorithm>
|
||||
#include <GeomAbs_SurfaceType.hxx>
|
||||
#include <TopAbs_Orientation.hxx>
|
||||
#include <Standard_Handle.hxx>
|
||||
#include <cstdint>
|
||||
#include <Poly_Triangle.hxx>
|
||||
#include <GeomAbs_CurveType.hxx>
|
||||
#include <gp_Cylinder.hxx>
|
||||
#include <BRepFilletAPI_MakeFillet.hxx>
|
||||
#include <BRepFilletAPI_MakeChamfer.hxx>
|
||||
#include <math.h>
|
||||
#include <gp_Mat.hxx>
|
||||
#include <stdexcept>
|
||||
#include <TopExp_Explorer.hxx>
|
||||
#include <TopoDS.hxx>
|
||||
@@ -56,9 +43,6 @@
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef slic3r_GeometryEngine_hpp_
|
||||
#define slic3r_GeometryEngine_hpp_
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
|
||||
#include <BRepPrimAPI_MakeBox.hxx>
|
||||
@@ -9,8 +8,6 @@
|
||||
#include <BRepPrimAPI_MakeSphere.hxx>
|
||||
#include <BRepPrimAPI_MakeCone.hxx>
|
||||
#include <BRepPrimAPI_MakeTorus.hxx>
|
||||
#include <TopoDS_Shape.hxx>
|
||||
#include <array>
|
||||
#include <gp_Ax2.hxx>
|
||||
#include <TopoDS_Solid.hxx>
|
||||
#include <TopoDS_Face.hxx>
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
#include "libslic3r/CAD/SketchConstraints.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include <Eigen/Core>
|
||||
#include <Eigen/Dense>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define slic3r_SketchConstraints_hpp_
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include <Eigen/Core>
|
||||
#include <vector>
|
||||
#include <Eigen/Dense>
|
||||
|
||||
|
||||
@@ -1,18 +1,7 @@
|
||||
#include "libslic3r/CAD/SketchEngine.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
|
||||
#include <Standard_Handle.hxx>
|
||||
#include <GeomAbs_SurfaceType.hxx>
|
||||
#include <GeomAbs_JoinType.hxx>
|
||||
#include <TopAbs_ShapeEnum.hxx>
|
||||
#include <Standard_TypeDef.hxx>
|
||||
#include <TopAbs_Orientation.hxx>
|
||||
#include <Poly_Triangle.hxx>
|
||||
#include <TopAbs_State.hxx>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <limits>
|
||||
|
||||
#include <BRepBuilderAPI_MakeWire.hxx>
|
||||
@@ -58,11 +47,8 @@
|
||||
#include <TopoDS_Wire.hxx>
|
||||
#include <GeomAPI_IntCS.hxx>
|
||||
#include <map>
|
||||
#include <math.h>
|
||||
#include <tuple>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "libslic3r/CAD/SketchImport.hpp"
|
||||
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/EmbossShape.hpp"
|
||||
#include "libslic3r/Emboss.hpp"
|
||||
#include "libslic3r/NSVGUtils.hpp"
|
||||
#include "libslic3r/ExPolygon.hpp"
|
||||
@@ -12,11 +9,6 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <nanosvg/nanosvg.h>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
#include "libslic3r/CAD/SketchInference.hpp"
|
||||
#include "libslic3r/CAD/SketchEngine.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
#include <optional>
|
||||
#include <math.h>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
||||