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Author SHA1 Message Date
Hanif Koh db0c4b277a Remove Header Usings and Aliases Nothing Depends On
- ClipperUtils.hpp imported jtMiter, jtRound and jtSquare into the
  global namespace for every includer. No code names them there.
- BBLStatusBar.hpp, BBLStatusBarBind.hpp, BBLStatusBarPrint.hpp,
  BBLStatusBarSend.hpp and ProgressStatusBar.hpp re-exported their class
  into Slic3r::GUI. Nothing refers to the class through that namespace.
- Jobs/SendJob.hpp, Jobs/BindJob.hpp, Jobs/UpgradeNetworkJob.hpp and
  AuxiliaryDataViewModel.hpp declared "namespace fs = boost::filesystem;"
  at global scope without using it.
2026-10-07 01:38:53 +08:00
Rodrigo Faselli 13d4a0d922 Avoid center plug for internal solid infill (spiral inset) (#15705)
avoid center plug for internal solid infill
2026-10-06 11:41:25 -03:00
Ian Bassi c74ac8a6c3 Keep FPS/timings overlay below the toolbar on narrow canvases (#16215) 2026-10-06 11:36:47 -03:00
Ian Bassi 2d90345d1e Move fill-pattern-tops wiki under 3D Honeycomb (#16214) 2026-10-06 10:34:28 -03:00
22 changed files with 43 additions and 152 deletions
-5
View File
@@ -23,11 +23,6 @@ enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
} // namespace Slic3r
// import these wherever we're included
using Slic3r::jtMiter;
using Slic3r::jtRound;
using Slic3r::jtSquare;
namespace Slic3r {
static constexpr const float ClipperSafetyOffset = 10.f;
+10
View File
@@ -352,6 +352,16 @@ void FillSpiralInset::_fill_surface_single(const FillParams& params,
assert(params.use_arachne);
assert(this->print_config != nullptr && this->print_object_config != nullptr);
// Internal solid infill must not add Arachne's standalone thin walls: one of those walls can
// become the extra centre point after the spiral has finished. Top and bottom surfaces keep
// Arachne, including the centre plug handled by generate_spiral_insets().
if (params.extrusion_role == erSolidInfill) {
Polylines polylines;
this->_fill_surface_single(params, thickness_layers, direction, expolygon, polylines);
append(thick_polylines_out, to_thick_polylines(std::move(polylines), scaled<coord_t>(this->spacing)));
return;
}
// Only a solid surface is worth the variable width walls; a sparse one falls back to plain loops.
if (params.density <= 0.9999f || params.dont_adjust) {
Polylines polylines;
@@ -18,8 +18,6 @@
class AuxiliaryModelNode;
WX_DEFINE_ARRAY_PTR(AuxiliaryModelNode*, AuxiliaryModelNodePtrArray);
namespace fs = boost::filesystem;
class AuxiliaryModelNode
{
public:
-4
View File
@@ -73,10 +73,6 @@ private:
CancelFn m_cancel_cb;
};
namespace GUI {
using Slic3r::BBLStatusBar;
}
}
#endif // BBLSTATUSBAR_HPP
-4
View File
@@ -80,10 +80,6 @@ private:
CancelFn m_cancel_cb_fina;
};
namespace GUI {
using Slic3r::BBLStatusBarBind;
}
} // namespace Slic3r
#endif // BBLSTATUSBAR_HPP
-4
View File
@@ -97,10 +97,6 @@ private:
CancelFn m_cancel_cb_fina;
};
namespace GUI {
using Slic3r::BBLStatusBarPrint;
}
wxDECLARE_EVENT(EVT_SHOW_ERROR_INFO, wxCommandEvent);
} // namespace Slic3r
-4
View File
@@ -99,10 +99,6 @@ private:
CancelFn m_cancel_cb_fina;
};
namespace GUI {
using Slic3r::BBLStatusBarSend;
}
wxDECLARE_EVENT(EVT_SHOW_ERROR_INFO_SEND, wxCommandEvent);
wxDECLARE_EVENT(EVT_SHOW_ERROR_FAIL_SEND, wxCommandEvent);
} // namespace Slic3r
-2
View File
@@ -58,8 +58,6 @@ public:
static bool parse_color(const std::string& scolor, unsigned char* rgb_out);
static bool parse_color4(const std::string& scolor, unsigned char* rgba_out);
// Rasterizes the SVG into a freshly generated GL texture; the caller owns it and has to delete
// it (ImGuiWrapper::svg_texture() caches the result for the whole session).
static bool load_from_svg_file_change_color(const std::string &filename, unsigned width, unsigned height, ImTextureID &texture_id, const char *hexColor);
+18 -28
View File
@@ -3416,8 +3416,7 @@ void GLCanvas3D::load_sla_preview()
void GLCanvas3D::bind_event_handlers()
{
// Every view switch binds, so binding twice would run each handler twice per event.
if (m_canvas != nullptr && !m_event_handlers_bound) {
if (m_canvas != nullptr) {
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
@@ -3427,9 +3426,9 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
m_toolbar_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); });
m_gizmo_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); });
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
@@ -3444,7 +3443,14 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_canvas->Bind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
m_canvas->Bind(wxEVT_KILL_FOCUS, [this](wxFocusEvent& evt) {
// The key-up that would commit a keyboard edit goes to whatever took the focus.
if (m_selection_edit.kind != SelectionEdit::None)
finish_selection_edit();
ImGui::SetWindowFocus(nullptr);
render();
evt.Skip();
});
m_event_handlers_bound = true;
m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
@@ -3482,9 +3488,6 @@ void GLCanvas3D::unbind_event_handlers()
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_canvas->Unbind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
m_canvas->Unbind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
m_canvas->Unbind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
m_event_handlers_bound = false;
m_canvas->Unbind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
@@ -5002,26 +5005,6 @@ void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
m_is_touchpad_navigation = wxGetApp().app_config->get_bool("camera_navigation_style");
}
void GLCanvas3D::on_kill_focus(wxFocusEvent& evt)
{
// The key-up that would commit a keyboard edit goes to whatever took the focus.
if (m_selection_edit.kind != SelectionEdit::None)
finish_selection_edit();
ImGui::SetWindowFocus(nullptr);
render();
evt.Skip();
}
void GLCanvas3D::on_toolbar_highlighter_timer(wxTimerEvent& evt)
{
m_toolbar_highlighter.blink();
}
void GLCanvas3D::on_gizmo_highlighter_timer(wxTimerEvent& evt)
{
m_gizmo_highlighter.blink();
}
bool GLCanvas3D::clicked_button_matches_action(const wxMouseEvent& evt, const MouseAction action, const std::map<MouseButton, MouseAction>& mappings) const
{
MouseButton clicked = MouseButton::None;
@@ -7987,9 +7970,16 @@ void GLCanvas3D::_render_fps_overlay(int fps) const
const float margin = 10.0f * get_scale();
const ImVec2 display_size = ImGui::GetIO().DisplaySize;
ImVec2 pos(display_size.x - margin, margin);
// Last frame's size; zero until the overlay has been shown once.
const ImGuiWindow* self = ImGui::FindWindowByName("###fps_overlay");
const float left = pos.x - (self != nullptr ? self->Size.x : 0.0f);
// The Preview legend takes the top-right corner.
if (const ImGuiWindow* legend = ImGui::FindWindowByName("Legend"); m_canvas_type == ECanvasType::CanvasPreview && legend != nullptr && legend->Active)
pos = ImVec2(legend->Pos.x - margin, legend->Pos.y);
// The toolbar row can reach the corner on a narrow canvas; stack the overlay below it then.
else if (m_main_toolbar.is_enabled() &&
get_main_toolbar_offset() + m_main_toolbar.get_width() + m_separator_toolbar.get_width() + m_gizmos.get_scaled_total_width() + m_assemble_view_toolbar.get_width() > left)
pos.y = std::max(m_main_toolbar.get_height(), m_gizmos.get_scaled_total_height()) + margin;
ImGui::SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowBgAlpha(0.35f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 8.0f * get_scale());
-3
View File
@@ -1203,9 +1203,6 @@ public:
void on_gesture(wxGestureEvent& evt);
void on_paint(wxPaintEvent& evt);
void on_set_focus(wxFocusEvent& evt);
void on_kill_focus(wxFocusEvent& evt);
void on_toolbar_highlighter_timer(wxTimerEvent& evt);
void on_gizmo_highlighter_timer(wxTimerEvent& evt);
void force_set_focus();
enum class MouseButton { None, Left, Middle, Right };
+6 -13
View File
@@ -25,7 +25,6 @@
#include <string>
#include <map>
#include <vector>
#include <memory>
#include "libslic3r/PrintConfig.hpp"
#include <wx/gdicmn.h>
#include "slic3r/GUI/wxExtensions.hpp"
@@ -2082,15 +2081,9 @@ wxMenu* MenuFactory::instance_menu()
return &m_instance_menu;
}
MenuWithSeparators* MenuFactory::new_transient_menu()
{
m_transient_menu = std::make_unique<MenuWithSeparators>();
return m_transient_menu.get();
}
wxMenu* MenuFactory::layer_menu()
{
MenuWithSeparators* menu = new_transient_menu();
MenuWithSeparators* menu = new MenuWithSeparators();
append_menu_item_settings(menu);
return menu;
@@ -2116,13 +2109,13 @@ wxMenu* MenuFactory::multi_selection_menu()
}
if (all_plates) {
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
append_menu_item_replace_all_with_stl(menu);
return menu;
}
if (undefined_type)
return nullptr;
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
if (!multi_volume) {
int index = 0;
if (obj_list()->can_merge_to_multipart_object()) {
@@ -2196,7 +2189,7 @@ wxMenu* MenuFactory::assemble_multi_selection_menu()
// show this menu only for Objects(Instances mixed with Objects)/Volumes selection
return nullptr;
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
append_menu_item_set_visible(menu);
//append_menu_item_fix_through_cgal(menu);
//append_menu_item_simplify(menu);
@@ -2242,7 +2235,7 @@ wxMenu* MenuFactory::plate_menu()
wxMenu* MenuFactory::assemble_object_menu()
{
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
// Set Visible
append_menu_item_set_visible(menu);
// Delete
@@ -2262,7 +2255,7 @@ wxMenu* MenuFactory::assemble_object_menu()
wxMenu* MenuFactory::assemble_part_menu()
{
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
append_menu_item_set_visible(menu);
append_menu_item_delete(menu);
-10
View File
@@ -2,7 +2,6 @@
#define slic3r_GUI_Factories_hpp_
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <array>
@@ -122,12 +121,6 @@ private:
MenuWithSeparators m_assemble_part_menu;
wxMenu m_filament_action_menu;
// The selection dependent menus are rebuilt for every popup, so they cannot be members that
// outlive a build like the ones above; this owns the current one and destroys the previous.
// One slot is enough because PopupMenu() is synchronous: the menu a caller was handed is gone
// from the screen before anything can ask for the next one.
std::unique_ptr<MenuWithSeparators> m_transient_menu;
// Removed/Prepended Items according to the view mode
@@ -135,9 +128,6 @@ private:
std::array<wxMenuItem*, mtCount> items_decrease;
std::array<wxMenuItem*, mtCount> items_set_number_of_copies;
// Replaces m_transient_menu with an empty menu and returns it.
MenuWithSeparators* new_transient_menu();
void create_default_menu();
void create_common_object_menu(wxMenu *menu);
void create_object_menu();
-4
View File
@@ -2317,10 +2317,6 @@ void GLGizmoMeasure::update_measurement_result()
void GLGizmoMeasure::reset_all_pick()
{
std::map<GLVolume*, std::shared_ptr<PickRaycaster>>().swap(m_mesh_raycaster_map);
// register_single_mesh_pick() fills both maps in lockstep, so the measurings have to go with
// the raycasters; otherwise the entries keyed on the GLVolumes of the previous selection stay
// behind for the rest of the session.
std::map<GLVolume*, std::shared_ptr<Measure::Measuring>>().swap(m_mesh_measure_map);
reset_gripper_pick(GripperType::UNDEFINE,true);
}
+3 -4
View File
@@ -37,7 +37,8 @@ enum class PainterGizmoType {
FDM_SUPPORTS,
SEAM,
MM_SEGMENTATION,
FUZZY_SKIN
FUZZY_SKIN,
TEXTURE_DISPLACEMENT
};
class TriangleSelectorGUI : public TriangleSelector {
@@ -111,9 +112,7 @@ class TriangleSelectorPatch : public TriangleSelectorGUI {
public:
explicit TriangleSelectorPatch(const TriangleMesh& mesh, const std::vector<ColorRGBA> ebt_colors, float edge_limit = 0.6f)
: TriangleSelectorGUI(mesh, edge_limit), m_ebt_colors(ebt_colors) {}
// Releases the VAO and the per-patch VBOs built by finalize_triangle_indices(). The base class
// already deletes GL buffers from its GLModel members here, so this needs no context of its own.
virtual ~TriangleSelectorPatch() { release_geometry(); }
virtual ~TriangleSelectorPatch() = default;
// Render current selection. Transformation matrices are supposed
// to be already set.
+4 -44
View File
@@ -385,7 +385,6 @@ ImGuiWrapper::~ImGuiWrapper()
{
//destroy_fonts_texture();
destroy_font();
destroy_svg_textures();
ImGui::DestroyContext();
}
@@ -567,12 +566,6 @@ bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
return ret;
}
// SVG icons rasterized into GL textures, keyed on file name, size and recolor. Cleared as a whole
// from new_frame() once it grows past MAX_SVG_TEXTURES, which is safe there: the previous frame has
// been rendered and the frame about to be recorded asks for every icon it draws again.
static std::map<std::string, ImTextureID> s_svg_textures;
static const size_t MAX_SVG_TEXTURES = 256;
void ImGuiWrapper::new_frame()
{
if (m_new_frame_open) {
@@ -583,11 +576,6 @@ void ImGuiWrapper::new_frame()
init_font(true);
}
// Recolored icons accumulate one texture per color the session has shown; drop them before
// anything references them again. This frame recreates the handful it actually draws.
if (s_svg_textures.size() > MAX_SVG_TEXTURES)
destroy_svg_textures();
ImGuiIO& io = ImGui::GetIO();
ImGui::NewFrame();
@@ -1840,7 +1828,8 @@ bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_si
if (icon_color != 0)
ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color);
else {
ImTextureID transparent = ImGuiWrapper::svg_texture(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y);
static ImTextureID transparent;
IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y, transparent);
window->DrawList->AddImage(transparent, icon_pos, icon_pos + icon_size, { 0,0 }, { 1,1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
}
}
@@ -3420,36 +3409,6 @@ bool ImGuiWrapper::display_initialized() const
return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
}
ImTextureID ImGuiWrapper::svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color)
{
std::string key = filename + "|" + std::to_string(width) + "x" + std::to_string(height);
if (hex_color != nullptr)
key += std::string("|") + hex_color;
const auto it = s_svg_textures.find(key);
if (it != s_svg_textures.end())
return it->second;
ImTextureID texture_id = nullptr;
const bool loaded = (hex_color != nullptr) ?
BitmapCache::load_from_svg_file_change_color(filename, width, height, texture_id, hex_color) :
IMTexture::load_from_svg_file(filename, width, height, texture_id);
if (!loaded)
return nullptr;
s_svg_textures.emplace(std::move(key), texture_id);
return texture_id;
}
void ImGuiWrapper::destroy_svg_textures()
{
for (const auto& texture : s_svg_textures) {
GLuint texture_id = (GLuint)(intptr_t)texture.second;
glsafe(::glDeleteTextures(1, &texture_id));
}
s_svg_textures.clear();
}
void ImGuiWrapper::destroy_font()
{
if (m_font_texture != 0) {
@@ -3529,6 +3488,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1));
ImDrawList* draw_list = ImGui::GetWindowDrawList();
static ImTextureID transparent;
ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
// BBS image sizing based on text width (DPI scaling)
float img_width = ImGui::CalcTextSize("ABC").x;
@@ -3541,7 +3501,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
if (rgba[3] == 0x00) {
svg_path = "/images/outlined_rect_transparent.svg";
}
ImTextureID transparent = svg_texture(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, hex_color);
BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, transparent, hex_color);
ImGui::BeginGroup();
{
ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
-8
View File
@@ -108,14 +108,6 @@ public:
// Hash of every draw list's vertices, indices and commands.
static ImGuiID draw_data_signature(const ImDrawData* draw_data);
// A GL texture holding an SVG icon rasterized at width x height, optionally recolored.
// Rasterizing an SVG is far too expensive to redo for every frame that draws the icon, and the
// texture the previous frame generated would leak, so the result is kept until the frame that
// finds the cache overgrown drops it (and rebuilds only what it still draws).
static ImTextureID svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color = nullptr);
// Deletes every texture svg_texture() handed out. Requires a current GL context.
static void destroy_svg_textures();
float scaled(float x) const { return x * m_font_size; }
ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
/// <summary>
-2
View File
@@ -11,8 +11,6 @@
class wxWindow;
namespace fs = boost::filesystem;
namespace Slic3r {
namespace GUI {
-2
View File
@@ -11,8 +11,6 @@
#include "Job.hpp"
#include "PrintJob.hpp"
namespace fs = boost::filesystem;
namespace Slic3r {
namespace GUI {
@@ -12,8 +12,6 @@
class wxWindow;
namespace fs = boost::filesystem;
namespace Slic3r {
namespace GUI {
+1 -2
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@@ -2250,12 +2250,11 @@ void NotificationManager::close_and_delete_self(PopNotification * self)
}
void NotificationManager::remove_notification_of_type(const NotificationType type) {
// Seven notification types may have several instances alive at once, so erase every match:
// stopping at the first one leaves the rest (and the ObjectIDs they hold) behind.
for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) {
std::unique_ptr<PopNotification> &notification = *it;
if (notification->get_type() == type) {
it = m_pop_notifications.erase(it);
break;
} else
++it;
}
-4
View File
@@ -68,10 +68,6 @@ private:
CancelFn m_cancel_cb;
};
namespace GUI {
using Slic3r::ProgressStatusBar;
}
}
#endif // PROGRESSSTATUSBAR_HPP
+1 -1
View File
@@ -2928,7 +2928,7 @@ void TabPrint::build()
optgroup->append_single_option_line("skin_infill_line_width", "strength_settings_patterns#locked-zag");
optgroup->append_single_option_line("skeleton_infill_line_width", "strength_settings_patterns#locked-zag");
optgroup->append_single_option_line("symmetric_infill_y_axis", "strength_settings_infill#symmetric-infill-y-axis");
optgroup->append_single_option_line("infill_complete_top", "strength_settings_infill#infill-complete-top");
optgroup->append_single_option_line("infill_complete_top", "strength_settings_patterns#fill-pattern-tops");
optgroup->append_single_option_line("infill_shift_step", "strength_settings_patterns#cross-hatch");
optgroup->append_single_option_line("lateral_lattice_angle_1", "strength_settings_patterns#lateral-lattice");
optgroup->append_single_option_line("lateral_lattice_angle_2", "strength_settings_patterns#lateral-lattice");