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Author SHA1 Message Date
ExPikaPaka ae3e41eb02 Add a regression test for a cyclic component reference
Stores a painted cube, points its component back at the object that holds it and
expects the load to fail. Without the bound the test does not finish: the work
list grows until the process is killed.
2026-10-01 09:14:46 +02:00
ExPikaPaka 92ab583ecc Reject 3MF component references that form a cycle
_generate_current_object_list expands component references through a work list
with no bound. An object whose component points back at itself, or a pair that
point at each other, makes the list grow until the process runs out of memory:
a few hundred bytes of XML take the slicer past 20 GB of resident size.

Bound the expansion by the number of objects in the file. A reference chain
longer than that has to revisit an object, so this rejects every cycle and no
acyclic file, however deeply nested. A second bound on the number of expanded
components stops an acyclic graph that fans out exponentially.
2026-10-01 08:50:22 +02:00
12 changed files with 80 additions and 127 deletions
+25 -9
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@@ -1340,7 +1340,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
bool _handle_start_relationship(const char** attributes, unsigned int num_attributes);
void _generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap& current_objects);
bool _generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap& current_objects);
bool _generate_volumes_new(ModelObject& object, const std::vector<Component> &sub_objects, const ObjectMetadata::VolumeMetadataList& volumes, ConfigSubstitutionContext& config_substitutions);
//bool _generate_volumes(ModelObject& object, const Geometry& geometry, const ObjectMetadata::VolumeMetadataList& volumes, ConfigSubstitutionContext& config_substitutions);
@@ -2055,7 +2055,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
return false;
}
std::vector<Component> object_id_list;
_generate_current_object_list(object_id_list, object.first, m_current_objects);
if (!_generate_current_object_list(object_id_list, object.first, m_current_objects))
return false;
ObjectMetadata::VolumeMetadataList volumes;
ObjectMetadata::VolumeMetadataList* volumes_ptr = nullptr;
@@ -2154,7 +2155,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
}*/
std::vector<Component> object_id_list;
_generate_current_object_list(object_id_list, object.first, m_current_objects);
if (!_generate_current_object_list(object_id_list, object.first, m_current_objects))
return false;
ObjectMetadata::VolumeMetadataList volumes;
ObjectMetadata::VolumeMetadataList* volumes_ptr = nullptr;
@@ -5002,31 +5004,45 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
return true;
}
void _BBS_3MF_Importer::_generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap &current_objects)
bool _BBS_3MF_Importer::_generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap &current_objects)
{
std::list<std::pair<Component, Transform3d>> id_list;
id_list.push_back(std::make_pair(Component(object_id, Transform3d::Identity()), Transform3d::Identity()));
// A chain of component references longer than the number of objects has to visit an object
// twice, so the component graph contains a cycle and the expansion below would not stop.
const size_t max_depth = current_objects.size();
// An acyclic graph may still expand exponentially, so bound the number of expanded components
// as well. Way above the number of parts of any real object.
static constexpr size_t max_components = 100000;
std::list<std::tuple<Component, Transform3d, size_t>> id_list;
id_list.push_back(std::make_tuple(Component(object_id, Transform3d::Identity()), Transform3d::Identity(), 0));
size_t num_components = 0;
while (!id_list.empty())
{
auto current_item = id_list.front();
Component current_id = current_item.first;
Component current_id = std::get<0>(current_item);
id_list.pop_front();
if (std::get<2>(current_item) > max_depth || ++ num_components > max_components) {
add_error("invalid 3mf: cyclic or too deeply nested components");
sub_objects.clear();
return false;
}
IdToCurrentObjectMap::iterator current_object = current_objects.find(current_id.object_id);
if (current_object != current_objects.end()) {
//found one
if (!current_object->second.components.empty()) {
for (const Component &comp : current_object->second.components) {
id_list.push_back(std::pair(comp, current_item.second * comp.transform));
id_list.push_back(std::make_tuple(comp, std::get<1>(current_item) * comp.transform, std::get<2>(current_item) + 1));
}
}
else if (!(current_object->second.geometry.empty())) {
//CurrentObject* ptr = &(current_objects[current_id]);
//CurrentObject* ptr2 = &(current_object->second);
sub_objects.push_back({ current_object->first, current_item.second});
sub_objects.push_back({ current_object->first, std::get<1>(current_item)});
}
}
}
return true;
}
bool _BBS_3MF_Importer::_generate_volumes_new(ModelObject& object, const std::vector<Component> &sub_objects, const ObjectMetadata::VolumeMetadataList& volumes, ConfigSubstitutionContext& config_substitutions)
-2
View File
@@ -55,8 +55,6 @@ public:
static bool parse_color(const std::string& scolor, unsigned char* rgb_out);
static bool parse_color4(const std::string& scolor, unsigned char* rgba_out);
// Rasterizes the SVG into a freshly generated GL texture; the caller owns it and has to delete
// it (ImGuiWrapper::svg_texture() caches the result for the whole session).
static bool load_from_svg_file_change_color(const std::string &filename, unsigned width, unsigned height, ImTextureID &texture_id, const char *hexColor);
+11 -28
View File
@@ -3245,8 +3245,7 @@ void GLCanvas3D::load_sla_preview()
void GLCanvas3D::bind_event_handlers()
{
// Every view switch binds, so binding twice would run each handler twice per event.
if (m_canvas != nullptr && !m_event_handlers_bound) {
if (m_canvas != nullptr) {
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
@@ -3256,9 +3255,9 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
m_toolbar_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); });
m_gizmo_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); });
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
@@ -3273,7 +3272,14 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_canvas->Bind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
m_canvas->Bind(wxEVT_KILL_FOCUS, [this](wxFocusEvent& evt) {
// The key-up that would commit a keyboard edit goes to whatever took the focus.
if (m_selection_edit.kind != SelectionEdit::None)
finish_selection_edit();
ImGui::SetWindowFocus(nullptr);
render();
evt.Skip();
});
m_event_handlers_bound = true;
m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
@@ -3311,9 +3317,6 @@ void GLCanvas3D::unbind_event_handlers()
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_canvas->Unbind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
m_canvas->Unbind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
m_canvas->Unbind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
m_event_handlers_bound = false;
m_canvas->Unbind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
@@ -4890,26 +4893,6 @@ void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
m_is_touchpad_navigation = wxGetApp().app_config->get_bool("camera_navigation_style");
}
void GLCanvas3D::on_kill_focus(wxFocusEvent& evt)
{
// The key-up that would commit a keyboard edit goes to whatever took the focus.
if (m_selection_edit.kind != SelectionEdit::None)
finish_selection_edit();
ImGui::SetWindowFocus(nullptr);
render();
evt.Skip();
}
void GLCanvas3D::on_toolbar_highlighter_timer(wxTimerEvent& evt)
{
m_toolbar_highlighter.blink();
}
void GLCanvas3D::on_gizmo_highlighter_timer(wxTimerEvent& evt)
{
m_gizmo_highlighter.blink();
}
bool GLCanvas3D::clicked_button_matches_action(const wxMouseEvent& evt, const MouseAction action, const std::map<MouseButton, MouseAction>& mappings) const
{
MouseButton clicked = MouseButton::None;
-3
View File
@@ -1133,9 +1133,6 @@ public:
void on_gesture(wxGestureEvent& evt);
void on_paint(wxPaintEvent& evt);
void on_set_focus(wxFocusEvent& evt);
void on_kill_focus(wxFocusEvent& evt);
void on_toolbar_highlighter_timer(wxTimerEvent& evt);
void on_gizmo_highlighter_timer(wxTimerEvent& evt);
void force_set_focus();
enum class MouseButton { None, Left, Middle, Right };
+6 -12
View File
@@ -2057,15 +2057,9 @@ wxMenu* MenuFactory::instance_menu()
return &m_instance_menu;
}
MenuWithSeparators* MenuFactory::new_transient_menu()
{
m_transient_menu = std::make_unique<MenuWithSeparators>();
return m_transient_menu.get();
}
wxMenu* MenuFactory::layer_menu()
{
MenuWithSeparators* menu = new_transient_menu();
MenuWithSeparators* menu = new MenuWithSeparators();
append_menu_item_settings(menu);
return menu;
@@ -2091,13 +2085,13 @@ wxMenu* MenuFactory::multi_selection_menu()
}
if (all_plates) {
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
append_menu_item_replace_all_with_stl(menu);
return menu;
}
if (undefined_type)
return nullptr;
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
if (!multi_volume) {
int index = 0;
if (obj_list()->can_merge_to_multipart_object()) {
@@ -2171,7 +2165,7 @@ wxMenu* MenuFactory::assemble_multi_selection_menu()
// show this menu only for Objects(Instances mixed with Objects)/Volumes selection
return nullptr;
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
append_menu_item_set_visible(menu);
//append_menu_item_fix_through_cgal(menu);
//append_menu_item_simplify(menu);
@@ -2217,7 +2211,7 @@ wxMenu* MenuFactory::plate_menu()
wxMenu* MenuFactory::assemble_object_menu()
{
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
// Set Visible
append_menu_item_set_visible(menu);
// Delete
@@ -2237,7 +2231,7 @@ wxMenu* MenuFactory::assemble_object_menu()
wxMenu* MenuFactory::assemble_part_menu()
{
wxMenu* menu = new_transient_menu();
wxMenu* menu = new MenuWithSeparators();
append_menu_item_set_visible(menu);
append_menu_item_delete(menu);
-10
View File
@@ -2,7 +2,6 @@
#define slic3r_GUI_Factories_hpp_
#include <map>
#include <memory>
#include <vector>
#include <array>
#include <cstddef>
@@ -121,12 +120,6 @@ private:
MenuWithSeparators m_assemble_part_menu;
wxMenu m_filament_action_menu;
// The selection dependent menus are rebuilt for every popup, so they cannot be members that
// outlive a build like the ones above; this owns the current one and destroys the previous.
// One slot is enough because PopupMenu() is synchronous: the menu a caller was handed is gone
// from the screen before anything can ask for the next one.
std::unique_ptr<MenuWithSeparators> m_transient_menu;
// Removed/Prepended Items according to the view mode
@@ -134,9 +127,6 @@ private:
std::array<wxMenuItem*, mtCount> items_decrease;
std::array<wxMenuItem*, mtCount> items_set_number_of_copies;
// Replaces m_transient_menu with an empty menu and returns it.
MenuWithSeparators* new_transient_menu();
void create_default_menu();
void create_common_object_menu(wxMenu *menu);
void create_object_menu();
-4
View File
@@ -2272,10 +2272,6 @@ void GLGizmoMeasure::update_measurement_result()
void GLGizmoMeasure::reset_all_pick()
{
std::map<GLVolume*, std::shared_ptr<PickRaycaster>>().swap(m_mesh_raycaster_map);
// register_single_mesh_pick() fills both maps in lockstep, so the measurings have to go with
// the raycasters; otherwise the entries keyed on the GLVolumes of the previous selection stay
// behind for the rest of the session.
std::map<GLVolume*, std::shared_ptr<Measure::Measuring>>().swap(m_mesh_measure_map);
reset_gripper_pick(GripperType::UNDEFINE,true);
}
+3 -4
View File
@@ -27,7 +27,8 @@ enum class PainterGizmoType {
FDM_SUPPORTS,
SEAM,
MM_SEGMENTATION,
FUZZY_SKIN
FUZZY_SKIN,
TEXTURE_DISPLACEMENT
};
class TriangleSelectorGUI : public TriangleSelector {
@@ -101,9 +102,7 @@ class TriangleSelectorPatch : public TriangleSelectorGUI {
public:
explicit TriangleSelectorPatch(const TriangleMesh& mesh, const std::vector<ColorRGBA> ebt_colors, float edge_limit = 0.6f)
: TriangleSelectorGUI(mesh, edge_limit), m_ebt_colors(ebt_colors) {}
// Releases the VAO and the per-patch VBOs built by finalize_triangle_indices(). The base class
// already deletes GL buffers from its GLModel members here, so this needs no context of its own.
virtual ~TriangleSelectorPatch() { release_geometry(); }
virtual ~TriangleSelectorPatch() = default;
// Render current selection. Transformation matrices are supposed
// to be already set.
+9 -45
View File
@@ -361,7 +361,6 @@ ImGuiWrapper::~ImGuiWrapper()
{
//destroy_fonts_texture();
destroy_font();
destroy_svg_textures();
ImGui::DestroyContext();
}
@@ -543,12 +542,6 @@ bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
return ret;
}
// SVG icons rasterized into GL textures, keyed on file name, size and recolor. Cleared as a whole
// from new_frame() once it grows past MAX_SVG_TEXTURES, which is safe there: the previous frame has
// been rendered and the frame about to be recorded asks for every icon it draws again.
static std::map<std::string, ImTextureID> s_svg_textures;
static const size_t MAX_SVG_TEXTURES = 256;
void ImGuiWrapper::new_frame()
{
if (m_new_frame_open) {
@@ -559,11 +552,6 @@ void ImGuiWrapper::new_frame()
init_font(true);
}
// Recolored icons accumulate one texture per color the session has shown; drop them before
// anything references them again. This frame recreates the handful it actually draws.
if (s_svg_textures.size() > MAX_SVG_TEXTURES)
destroy_svg_textures();
ImGuiIO& io = ImGui::GetIO();
ImGui::NewFrame();
@@ -1816,7 +1804,8 @@ bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_si
if (icon_color != 0)
ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color);
else {
ImTextureID transparent = ImGuiWrapper::svg_texture(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y);
static ImTextureID transparent;
IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y, transparent);
window->DrawList->AddImage(transparent, icon_pos, icon_pos + icon_size, { 0,0 }, { 1,1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
}
}
@@ -2642,7 +2631,11 @@ void ImGuiWrapper::push_toolbar_style(const float scale)
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, COL_GREEN_LIGHT); // 12
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));//13
// The checkbox/radio frame behind this is drawn fully transparent (see FrameBg above,
// alpha 0), showing the light window background through it - a white check mark there is
// invisible. Dark mode doesn't have this problem (its window background is dark), so only
// this branch needs a check mark color with real contrast against a light background.
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(0.f, 156 / 255.f, 136 / 255.f, 1.00f));//13
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
@@ -3396,36 +3389,6 @@ bool ImGuiWrapper::display_initialized() const
return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
}
ImTextureID ImGuiWrapper::svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color)
{
std::string key = filename + "|" + std::to_string(width) + "x" + std::to_string(height);
if (hex_color != nullptr)
key += std::string("|") + hex_color;
const auto it = s_svg_textures.find(key);
if (it != s_svg_textures.end())
return it->second;
ImTextureID texture_id = nullptr;
const bool loaded = (hex_color != nullptr) ?
BitmapCache::load_from_svg_file_change_color(filename, width, height, texture_id, hex_color) :
IMTexture::load_from_svg_file(filename, width, height, texture_id);
if (!loaded)
return nullptr;
s_svg_textures.emplace(std::move(key), texture_id);
return texture_id;
}
void ImGuiWrapper::destroy_svg_textures()
{
for (const auto& texture : s_svg_textures) {
GLuint texture_id = (GLuint)(intptr_t)texture.second;
glsafe(::glDeleteTextures(1, &texture_id));
}
s_svg_textures.clear();
}
void ImGuiWrapper::destroy_font()
{
if (m_font_texture != 0) {
@@ -3505,6 +3468,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1));
ImDrawList* draw_list = ImGui::GetWindowDrawList();
static ImTextureID transparent;
ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
// BBS image sizing based on text width (DPI scaling)
float img_width = ImGui::CalcTextSize("ABC").x;
@@ -3517,7 +3481,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
if (rgba[3] == 0x00) {
svg_path = "/images/outlined_rect_transparent.svg";
}
ImTextureID transparent = svg_texture(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, hex_color);
BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, transparent, hex_color);
ImGui::BeginGroup();
{
ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
-8
View File
@@ -104,14 +104,6 @@ public:
// Hash of every draw list's vertices, indices and commands.
static ImGuiID draw_data_signature(const ImDrawData* draw_data);
// A GL texture holding an SVG icon rasterized at width x height, optionally recolored.
// Rasterizing an SVG is far too expensive to redo for every frame that draws the icon, and the
// texture the previous frame generated would leak, so the result is kept until the frame that
// finds the cache overgrown drops it (and rebuilds only what it still draws).
static ImTextureID svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color = nullptr);
// Deletes every texture svg_texture() handed out. Requires a current GL context.
static void destroy_svg_textures();
float scaled(float x) const { return x * m_font_size; }
ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
/// <summary>
+1 -2
View File
@@ -2225,12 +2225,11 @@ void NotificationManager::close_and_delete_self(PopNotification * self)
}
void NotificationManager::remove_notification_of_type(const NotificationType type) {
// Seven notification types may have several instances alive at once, so erase every match:
// stopping at the first one leaves the rest (and the ObjectIDs they hold) behind.
for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) {
std::unique_ptr<PopNotification> &notification = *it;
if (notification->get_type() == type) {
it = m_pop_notifications.erase(it);
break;
} else
++it;
}
+25
View File
@@ -27,6 +27,7 @@
#include <Eigen/Geometry>
#include <type_traits> // for std::enable_if_t
#include <typeinfo> // for typeid
#include <regex>
namespace Catch {
template <typename T>
@@ -321,6 +322,30 @@ TEST_CASE("A project with a plate id below 1 fails to load", "[3mf][Regression]"
REQUIRE_FALSE(loaded);
}
TEST_CASE("A project whose components reference themselves fails to load", "[3mf][Regression]")
{
ScopedTemporaryFile temp(".3mf");
store_painted_cube(temp.string());
// Point the component back at the object that holds it. Expanding that reference used to push
// into the work list forever, growing it until the process ran out of memory.
REQUIRE(rewrite_3mf_entries(temp.string(), [](std::string& name, std::string& data) {
if (!boost::algorithm::ends_with(name, "3dmodel.model"))
return false;
std::smatch match;
if (!std::regex_search(data, match, std::regex("<object id=\"([0-9]+)\"[^>]*>\\s*<components")))
return false;
data = std::regex_replace(data, std::regex("objectid=\"[0-9]+\""), "objectid=\"" + match[1].str() + "\"");
return true;
}));
ScopedTemporaryDir backup_dir("orca_cycle_dst");
Model model;
bool loaded = true;
REQUIRE_NOTHROW(loaded = load_project(temp.string(), model, backup_dir));
REQUIRE_FALSE(loaded);
}
TEST_CASE("A project with malformed paint data loads without the damaged facet", "[3mf][Regression]")
{
ScopedTemporaryFile temp(".3mf");