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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-03 05:41:10 +00:00
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2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ae3e41eb02 | ||
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92ab583ecc |
@@ -1340,7 +1340,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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bool _handle_start_relationship(const char** attributes, unsigned int num_attributes);
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void _generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap& current_objects);
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bool _generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap& current_objects);
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bool _generate_volumes_new(ModelObject& object, const std::vector<Component> &sub_objects, const ObjectMetadata::VolumeMetadataList& volumes, ConfigSubstitutionContext& config_substitutions);
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//bool _generate_volumes(ModelObject& object, const Geometry& geometry, const ObjectMetadata::VolumeMetadataList& volumes, ConfigSubstitutionContext& config_substitutions);
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@@ -2055,7 +2055,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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return false;
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}
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std::vector<Component> object_id_list;
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_generate_current_object_list(object_id_list, object.first, m_current_objects);
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if (!_generate_current_object_list(object_id_list, object.first, m_current_objects))
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return false;
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ObjectMetadata::VolumeMetadataList volumes;
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ObjectMetadata::VolumeMetadataList* volumes_ptr = nullptr;
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@@ -2154,7 +2155,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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}*/
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std::vector<Component> object_id_list;
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_generate_current_object_list(object_id_list, object.first, m_current_objects);
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if (!_generate_current_object_list(object_id_list, object.first, m_current_objects))
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return false;
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ObjectMetadata::VolumeMetadataList volumes;
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ObjectMetadata::VolumeMetadataList* volumes_ptr = nullptr;
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@@ -5002,31 +5004,45 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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return true;
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}
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void _BBS_3MF_Importer::_generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap ¤t_objects)
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bool _BBS_3MF_Importer::_generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap ¤t_objects)
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{
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std::list<std::pair<Component, Transform3d>> id_list;
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id_list.push_back(std::make_pair(Component(object_id, Transform3d::Identity()), Transform3d::Identity()));
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// A chain of component references longer than the number of objects has to visit an object
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// twice, so the component graph contains a cycle and the expansion below would not stop.
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const size_t max_depth = current_objects.size();
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// An acyclic graph may still expand exponentially, so bound the number of expanded components
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// as well. Way above the number of parts of any real object.
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static constexpr size_t max_components = 100000;
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std::list<std::tuple<Component, Transform3d, size_t>> id_list;
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id_list.push_back(std::make_tuple(Component(object_id, Transform3d::Identity()), Transform3d::Identity(), 0));
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size_t num_components = 0;
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while (!id_list.empty())
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{
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auto current_item = id_list.front();
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Component current_id = current_item.first;
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Component current_id = std::get<0>(current_item);
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id_list.pop_front();
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if (std::get<2>(current_item) > max_depth || ++ num_components > max_components) {
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add_error("invalid 3mf: cyclic or too deeply nested components");
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sub_objects.clear();
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return false;
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}
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IdToCurrentObjectMap::iterator current_object = current_objects.find(current_id.object_id);
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if (current_object != current_objects.end()) {
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//found one
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if (!current_object->second.components.empty()) {
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for (const Component &comp : current_object->second.components) {
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id_list.push_back(std::pair(comp, current_item.second * comp.transform));
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id_list.push_back(std::make_tuple(comp, std::get<1>(current_item) * comp.transform, std::get<2>(current_item) + 1));
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}
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}
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else if (!(current_object->second.geometry.empty())) {
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//CurrentObject* ptr = &(current_objects[current_id]);
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//CurrentObject* ptr2 = &(current_object->second);
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sub_objects.push_back({ current_object->first, current_item.second});
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sub_objects.push_back({ current_object->first, std::get<1>(current_item)});
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}
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}
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}
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return true;
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}
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bool _BBS_3MF_Importer::_generate_volumes_new(ModelObject& object, const std::vector<Component> &sub_objects, const ObjectMetadata::VolumeMetadataList& volumes, ConfigSubstitutionContext& config_substitutions)
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@@ -55,8 +55,6 @@ public:
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static bool parse_color(const std::string& scolor, unsigned char* rgb_out);
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static bool parse_color4(const std::string& scolor, unsigned char* rgba_out);
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// Rasterizes the SVG into a freshly generated GL texture; the caller owns it and has to delete
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// it (ImGuiWrapper::svg_texture() caches the result for the whole session).
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static bool load_from_svg_file_change_color(const std::string &filename, unsigned width, unsigned height, ImTextureID &texture_id, const char *hexColor);
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@@ -3245,8 +3245,7 @@ void GLCanvas3D::load_sla_preview()
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void GLCanvas3D::bind_event_handlers()
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{
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// Every view switch binds, so binding twice would run each handler twice per event.
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if (m_canvas != nullptr && !m_event_handlers_bound) {
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if (m_canvas != nullptr) {
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m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
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m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
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m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
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@@ -3256,9 +3255,9 @@ void GLCanvas3D::bind_event_handlers()
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m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
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m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
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m_toolbar_highlighter.set_timer_owner(m_canvas, 0);
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m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
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m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); });
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m_gizmo_highlighter.set_timer_owner(m_canvas, 0);
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m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
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m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); });
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m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
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@@ -3273,7 +3272,14 @@ void GLCanvas3D::bind_event_handlers()
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m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
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m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
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m_canvas->Bind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
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m_canvas->Bind(wxEVT_KILL_FOCUS, [this](wxFocusEvent& evt) {
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// The key-up that would commit a keyboard edit goes to whatever took the focus.
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if (m_selection_edit.kind != SelectionEdit::None)
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finish_selection_edit();
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ImGui::SetWindowFocus(nullptr);
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render();
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evt.Skip();
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});
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m_event_handlers_bound = true;
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m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
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@@ -3311,9 +3317,6 @@ void GLCanvas3D::unbind_event_handlers()
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m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
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m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
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m_canvas->Unbind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
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m_canvas->Unbind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
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m_canvas->Unbind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
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m_event_handlers_bound = false;
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m_canvas->Unbind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
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@@ -4890,26 +4893,6 @@ void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
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m_is_touchpad_navigation = wxGetApp().app_config->get_bool("camera_navigation_style");
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}
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void GLCanvas3D::on_kill_focus(wxFocusEvent& evt)
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{
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// The key-up that would commit a keyboard edit goes to whatever took the focus.
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if (m_selection_edit.kind != SelectionEdit::None)
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finish_selection_edit();
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ImGui::SetWindowFocus(nullptr);
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render();
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evt.Skip();
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}
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void GLCanvas3D::on_toolbar_highlighter_timer(wxTimerEvent& evt)
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{
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m_toolbar_highlighter.blink();
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}
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void GLCanvas3D::on_gizmo_highlighter_timer(wxTimerEvent& evt)
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{
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m_gizmo_highlighter.blink();
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}
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bool GLCanvas3D::clicked_button_matches_action(const wxMouseEvent& evt, const MouseAction action, const std::map<MouseButton, MouseAction>& mappings) const
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{
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MouseButton clicked = MouseButton::None;
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@@ -1133,9 +1133,6 @@ public:
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void on_gesture(wxGestureEvent& evt);
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void on_paint(wxPaintEvent& evt);
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void on_set_focus(wxFocusEvent& evt);
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void on_kill_focus(wxFocusEvent& evt);
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void on_toolbar_highlighter_timer(wxTimerEvent& evt);
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void on_gizmo_highlighter_timer(wxTimerEvent& evt);
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void force_set_focus();
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enum class MouseButton { None, Left, Middle, Right };
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@@ -2057,15 +2057,9 @@ wxMenu* MenuFactory::instance_menu()
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return &m_instance_menu;
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}
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MenuWithSeparators* MenuFactory::new_transient_menu()
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{
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m_transient_menu = std::make_unique<MenuWithSeparators>();
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return m_transient_menu.get();
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}
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wxMenu* MenuFactory::layer_menu()
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{
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MenuWithSeparators* menu = new_transient_menu();
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MenuWithSeparators* menu = new MenuWithSeparators();
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append_menu_item_settings(menu);
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return menu;
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@@ -2091,13 +2085,13 @@ wxMenu* MenuFactory::multi_selection_menu()
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}
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if (all_plates) {
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wxMenu* menu = new_transient_menu();
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wxMenu* menu = new MenuWithSeparators();
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append_menu_item_replace_all_with_stl(menu);
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return menu;
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}
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if (undefined_type)
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return nullptr;
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wxMenu* menu = new_transient_menu();
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wxMenu* menu = new MenuWithSeparators();
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if (!multi_volume) {
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int index = 0;
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if (obj_list()->can_merge_to_multipart_object()) {
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@@ -2171,7 +2165,7 @@ wxMenu* MenuFactory::assemble_multi_selection_menu()
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// show this menu only for Objects(Instances mixed with Objects)/Volumes selection
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return nullptr;
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wxMenu* menu = new_transient_menu();
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wxMenu* menu = new MenuWithSeparators();
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append_menu_item_set_visible(menu);
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//append_menu_item_fix_through_cgal(menu);
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//append_menu_item_simplify(menu);
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@@ -2217,7 +2211,7 @@ wxMenu* MenuFactory::plate_menu()
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wxMenu* MenuFactory::assemble_object_menu()
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{
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wxMenu* menu = new_transient_menu();
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wxMenu* menu = new MenuWithSeparators();
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// Set Visible
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append_menu_item_set_visible(menu);
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// Delete
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@@ -2237,7 +2231,7 @@ wxMenu* MenuFactory::assemble_object_menu()
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wxMenu* MenuFactory::assemble_part_menu()
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{
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wxMenu* menu = new_transient_menu();
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wxMenu* menu = new MenuWithSeparators();
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append_menu_item_set_visible(menu);
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append_menu_item_delete(menu);
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@@ -2,7 +2,6 @@
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#define slic3r_GUI_Factories_hpp_
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#include <map>
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#include <memory>
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#include <vector>
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#include <array>
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#include <cstddef>
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@@ -121,12 +120,6 @@ private:
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MenuWithSeparators m_assemble_part_menu;
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wxMenu m_filament_action_menu;
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// The selection dependent menus are rebuilt for every popup, so they cannot be members that
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// outlive a build like the ones above; this owns the current one and destroys the previous.
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// One slot is enough because PopupMenu() is synchronous: the menu a caller was handed is gone
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// from the screen before anything can ask for the next one.
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std::unique_ptr<MenuWithSeparators> m_transient_menu;
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// Removed/Prepended Items according to the view mode
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@@ -134,9 +127,6 @@ private:
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std::array<wxMenuItem*, mtCount> items_decrease;
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std::array<wxMenuItem*, mtCount> items_set_number_of_copies;
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// Replaces m_transient_menu with an empty menu and returns it.
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MenuWithSeparators* new_transient_menu();
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void create_default_menu();
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void create_common_object_menu(wxMenu *menu);
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void create_object_menu();
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@@ -2272,10 +2272,6 @@ void GLGizmoMeasure::update_measurement_result()
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void GLGizmoMeasure::reset_all_pick()
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{
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std::map<GLVolume*, std::shared_ptr<PickRaycaster>>().swap(m_mesh_raycaster_map);
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// register_single_mesh_pick() fills both maps in lockstep, so the measurings have to go with
|
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// the raycasters; otherwise the entries keyed on the GLVolumes of the previous selection stay
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// behind for the rest of the session.
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std::map<GLVolume*, std::shared_ptr<Measure::Measuring>>().swap(m_mesh_measure_map);
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reset_gripper_pick(GripperType::UNDEFINE,true);
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}
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@@ -27,7 +27,8 @@ enum class PainterGizmoType {
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FDM_SUPPORTS,
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SEAM,
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MM_SEGMENTATION,
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FUZZY_SKIN
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FUZZY_SKIN,
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TEXTURE_DISPLACEMENT
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};
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class TriangleSelectorGUI : public TriangleSelector {
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@@ -101,9 +102,7 @@ class TriangleSelectorPatch : public TriangleSelectorGUI {
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public:
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explicit TriangleSelectorPatch(const TriangleMesh& mesh, const std::vector<ColorRGBA> ebt_colors, float edge_limit = 0.6f)
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: TriangleSelectorGUI(mesh, edge_limit), m_ebt_colors(ebt_colors) {}
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// Releases the VAO and the per-patch VBOs built by finalize_triangle_indices(). The base class
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// already deletes GL buffers from its GLModel members here, so this needs no context of its own.
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virtual ~TriangleSelectorPatch() { release_geometry(); }
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virtual ~TriangleSelectorPatch() = default;
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// Render current selection. Transformation matrices are supposed
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// to be already set.
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@@ -361,7 +361,6 @@ ImGuiWrapper::~ImGuiWrapper()
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{
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//destroy_fonts_texture();
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destroy_font();
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destroy_svg_textures();
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ImGui::DestroyContext();
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}
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||||
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||||
@@ -543,12 +542,6 @@ bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
|
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return ret;
|
||||
}
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||||
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||||
// SVG icons rasterized into GL textures, keyed on file name, size and recolor. Cleared as a whole
|
||||
// from new_frame() once it grows past MAX_SVG_TEXTURES, which is safe there: the previous frame has
|
||||
// been rendered and the frame about to be recorded asks for every icon it draws again.
|
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static std::map<std::string, ImTextureID> s_svg_textures;
|
||||
static const size_t MAX_SVG_TEXTURES = 256;
|
||||
|
||||
void ImGuiWrapper::new_frame()
|
||||
{
|
||||
if (m_new_frame_open) {
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||||
@@ -559,11 +552,6 @@ void ImGuiWrapper::new_frame()
|
||||
init_font(true);
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||||
}
|
||||
|
||||
// Recolored icons accumulate one texture per color the session has shown; drop them before
|
||||
// anything references them again. This frame recreates the handful it actually draws.
|
||||
if (s_svg_textures.size() > MAX_SVG_TEXTURES)
|
||||
destroy_svg_textures();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
ImGui::NewFrame();
|
||||
@@ -1816,7 +1804,8 @@ bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_si
|
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if (icon_color != 0)
|
||||
ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color);
|
||||
else {
|
||||
ImTextureID transparent = ImGuiWrapper::svg_texture(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y);
|
||||
static ImTextureID transparent;
|
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IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y, transparent);
|
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window->DrawList->AddImage(transparent, icon_pos, icon_pos + icon_size, { 0,0 }, { 1,1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
|
||||
}
|
||||
}
|
||||
@@ -2642,7 +2631,11 @@ void ImGuiWrapper::push_toolbar_style(const float scale)
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
|
||||
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, COL_GREEN_LIGHT); // 12
|
||||
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));//13
|
||||
// The checkbox/radio frame behind this is drawn fully transparent (see FrameBg above,
|
||||
// alpha 0), showing the light window background through it - a white check mark there is
|
||||
// invisible. Dark mode doesn't have this problem (its window background is dark), so only
|
||||
// this branch needs a check mark color with real contrast against a light background.
|
||||
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(0.f, 156 / 255.f, 136 / 255.f, 1.00f));//13
|
||||
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
|
||||
@@ -3396,36 +3389,6 @@ bool ImGuiWrapper::display_initialized() const
|
||||
return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
|
||||
}
|
||||
|
||||
ImTextureID ImGuiWrapper::svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color)
|
||||
{
|
||||
std::string key = filename + "|" + std::to_string(width) + "x" + std::to_string(height);
|
||||
if (hex_color != nullptr)
|
||||
key += std::string("|") + hex_color;
|
||||
|
||||
const auto it = s_svg_textures.find(key);
|
||||
if (it != s_svg_textures.end())
|
||||
return it->second;
|
||||
|
||||
ImTextureID texture_id = nullptr;
|
||||
const bool loaded = (hex_color != nullptr) ?
|
||||
BitmapCache::load_from_svg_file_change_color(filename, width, height, texture_id, hex_color) :
|
||||
IMTexture::load_from_svg_file(filename, width, height, texture_id);
|
||||
if (!loaded)
|
||||
return nullptr;
|
||||
|
||||
s_svg_textures.emplace(std::move(key), texture_id);
|
||||
return texture_id;
|
||||
}
|
||||
|
||||
void ImGuiWrapper::destroy_svg_textures()
|
||||
{
|
||||
for (const auto& texture : s_svg_textures) {
|
||||
GLuint texture_id = (GLuint)(intptr_t)texture.second;
|
||||
glsafe(::glDeleteTextures(1, &texture_id));
|
||||
}
|
||||
s_svg_textures.clear();
|
||||
}
|
||||
|
||||
void ImGuiWrapper::destroy_font()
|
||||
{
|
||||
if (m_font_texture != 0) {
|
||||
@@ -3505,6 +3468,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
|
||||
//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
|
||||
std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1));
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
static ImTextureID transparent;
|
||||
ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
|
||||
// BBS image sizing based on text width (DPI scaling)
|
||||
float img_width = ImGui::CalcTextSize("ABC").x;
|
||||
@@ -3517,7 +3481,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
|
||||
if (rgba[3] == 0x00) {
|
||||
svg_path = "/images/outlined_rect_transparent.svg";
|
||||
}
|
||||
ImTextureID transparent = svg_texture(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, hex_color);
|
||||
BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, transparent, hex_color);
|
||||
ImGui::BeginGroup();
|
||||
{
|
||||
ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
|
||||
|
||||
@@ -104,14 +104,6 @@ public:
|
||||
// Hash of every draw list's vertices, indices and commands.
|
||||
static ImGuiID draw_data_signature(const ImDrawData* draw_data);
|
||||
|
||||
// A GL texture holding an SVG icon rasterized at width x height, optionally recolored.
|
||||
// Rasterizing an SVG is far too expensive to redo for every frame that draws the icon, and the
|
||||
// texture the previous frame generated would leak, so the result is kept until the frame that
|
||||
// finds the cache overgrown drops it (and rebuilds only what it still draws).
|
||||
static ImTextureID svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color = nullptr);
|
||||
// Deletes every texture svg_texture() handed out. Requires a current GL context.
|
||||
static void destroy_svg_textures();
|
||||
|
||||
float scaled(float x) const { return x * m_font_size; }
|
||||
ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
|
||||
/// <summary>
|
||||
|
||||
@@ -2225,12 +2225,11 @@ void NotificationManager::close_and_delete_self(PopNotification * self)
|
||||
}
|
||||
|
||||
void NotificationManager::remove_notification_of_type(const NotificationType type) {
|
||||
// Seven notification types may have several instances alive at once, so erase every match:
|
||||
// stopping at the first one leaves the rest (and the ObjectIDs they hold) behind.
|
||||
for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) {
|
||||
std::unique_ptr<PopNotification> ¬ification = *it;
|
||||
if (notification->get_type() == type) {
|
||||
it = m_pop_notifications.erase(it);
|
||||
break;
|
||||
} else
|
||||
++it;
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include <Eigen/Geometry>
|
||||
#include <type_traits> // for std::enable_if_t
|
||||
#include <typeinfo> // for typeid
|
||||
#include <regex>
|
||||
|
||||
namespace Catch {
|
||||
template <typename T>
|
||||
@@ -321,6 +322,30 @@ TEST_CASE("A project with a plate id below 1 fails to load", "[3mf][Regression]"
|
||||
REQUIRE_FALSE(loaded);
|
||||
}
|
||||
|
||||
TEST_CASE("A project whose components reference themselves fails to load", "[3mf][Regression]")
|
||||
{
|
||||
ScopedTemporaryFile temp(".3mf");
|
||||
store_painted_cube(temp.string());
|
||||
|
||||
// Point the component back at the object that holds it. Expanding that reference used to push
|
||||
// into the work list forever, growing it until the process ran out of memory.
|
||||
REQUIRE(rewrite_3mf_entries(temp.string(), [](std::string& name, std::string& data) {
|
||||
if (!boost::algorithm::ends_with(name, "3dmodel.model"))
|
||||
return false;
|
||||
std::smatch match;
|
||||
if (!std::regex_search(data, match, std::regex("<object id=\"([0-9]+)\"[^>]*>\\s*<components")))
|
||||
return false;
|
||||
data = std::regex_replace(data, std::regex("objectid=\"[0-9]+\""), "objectid=\"" + match[1].str() + "\"");
|
||||
return true;
|
||||
}));
|
||||
|
||||
ScopedTemporaryDir backup_dir("orca_cycle_dst");
|
||||
Model model;
|
||||
bool loaded = true;
|
||||
REQUIRE_NOTHROW(loaded = load_project(temp.string(), model, backup_dir));
|
||||
REQUIRE_FALSE(loaded);
|
||||
}
|
||||
|
||||
TEST_CASE("A project with malformed paint data loads without the damaged facet", "[3mf][Regression]")
|
||||
{
|
||||
ScopedTemporaryFile temp(".3mf");
|
||||
|
||||
Reference in New Issue
Block a user