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Author SHA1 Message Date
Hanif Koh 7c71ac0870 Clamp Ironing Line Spacing to a Usable Minimum
An ironing line spacing of 0 reached the fillers from a 3MF, the CLI or
the per-filament override, which has no GUI guard. Concentric ironing
then never finished slicing, because a zero inset never shrinks the
region, and rectilinear ironing was silently dropped. Tiny positive
values produced an unprintable number of lines.

Top surface and support ironing now clamp the spacing to the 0.05 mm
floor the process GUI guard already enforces, so these configurations
iron at that spacing. Spacings at or above the floor, including every
shipped profile, are unchanged. The concentric filler also returns early
on a non-positive step so no other caller can hang it, and the filament
settings page now resets a too-small override the same way the process
page does.
2026-09-28 13:00:25 +08:00
Ian Chua ec0d8c225f fix: slicing lifecycle event naming on cancellation (#15889)
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Avoid calling Print::output_filename() when a slice is canceled or
fails, since unresolved filename placeholders can throw before G-code
export completes.
Instead, we should use the model name in ctx.name and the stable model
ID in ctx.id, consistently across slice and G-code export events.

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Fix #15885
2026-09-28 12:20:08 +08:00
Ian Chua 3040ebaac1 Merge branch 'main' into fix/slicing-evt-name 2026-09-28 12:19:59 +08:00
Kris Austin 5298e49dd2 fix: Klipper/Moonraker upload errors show a raw Python traceback (#14841) 2026-09-27 19:08:27 -03:00
Kenneth Rapleeandyw4z 4964f49765 Fix size_t/%d format mismatch in MsgDialog::add_button (#15852)
Fix size_t/%d mismatch in MsgDialog button keys

`m_buttons.size()` is a `size_t`, which does not match the `%d` conversion in
printf-style variadics. Build the key with `std::to_string` instead; exact
for any size_t, no behavior change for realistic counts.

Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-09-27 19:21:03 +03:00
Chris Bennight ea471dc82d Fix model initialization without a wx application (#15866)
Guard the smooth-normals preference read when CLI thumbnail generation initializes geometry without a wx application. Use the existing flat-normal path in that case and preserve GUI preferences.
2026-09-27 18:53:11 +03:00
Kiss Lorand bd65cce3f4 Unify GUI scroll rates (#15902)
Use DPI-aware 20 DIP vertical scrolling for general-purpose GUI
scroll areas.

Keep list-based views aligned to their item height so one wheel increment follows the visible row rhythm.

This makes Preferences and other dialogs scroll consistently across
Windows DPI settings.
2026-09-27 16:58:10 +03:00
d976d9eb0c Release the DC after GetDC in get_dpi_for_window and font enumeration (#15919)
get_dpi_for_window's pre-8.1 fallback and get_font_list_by_enumeration
both called GetDC without a matching ReleaseDC, leaking a GDI handle
each call. get_dpi_for_window runs on every mouse-move over the 3D
viewport, so the leak exhausts the per-process GDI handle limit and
hangs the app within minutes on Windows 7/8.

Co-authored-by: Fernando Marino <f.marino@rheagroup.com>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-27 14:19:27 +03:00
Ian Chua d347a80ef8 Merge branch 'main' into fix/slicing-evt-name 2026-09-27 17:57:40 +08:00
peachismomo e340a13c18 fix: use current print for slicing lifecycle identity 2026-09-27 17:53:41 +08:00
peachismomo 9e16cdb23b fix: comment above reset_export 2026-09-27 17:29:25 +08:00
peachismomo 58842bab05 test: test for SliceStarted ensuring stable model ID is presetn when model name is absent 2026-09-27 17:29:01 +08:00
peachismomo 04204ec0d3 test: cover slicing lifecycle event context 2026-09-27 17:25:56 +08:00
Ian Chua ae27a795b6 fix: timestamp format for OFL OTA update endpoint (#15936)
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The OFL OTA workflow sent an ISO-8601 timestamp to the pending-clear
endpoint, which only accepts Unix epoch seconds. This caused the
scheduled workflow to fail with HTTP 400.

Use `data -u +%s` so that request matches the endpoint contract. 

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2026-09-27 16:40:04 +08:00
peachismomo ecd0be353c fix: timestamp format for OFL OTA update endpoint 2026-09-27 16:36:15 +08:00
Kiss Lorand 6a07853933 Fix crash with placeholders in file header G-code (#15915) 2026-09-26 17:09:56 -03:00
Noisyfox 5ae9015c82 Fix rare crash due to invalid pointer when vector::resize reallocate underlying memory (#15877) 2026-09-26 16:52:29 -03:00
0ddc730854 No fuzzy skin on bridge like overhangs perimeters (#13891)
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-09-26 16:42:44 -03:00
Ian Bassi ea280ba6f6 Wipe tower sparse layers combination (#15841) 2026-09-26 16:27:15 -03:00
Kris Austin 237cd10eb5 fix: Home start shows Prepare or a blank window, and Prepare opens slowly (#15878) 2026-09-26 14:23:52 -03:00
Ioannis Giannakas e77d179bbe Fix inner-outer-inner wall ordering falling back to outer-inner on narrow walls with Arachne (#15924)
* Fix wall ordering edge case
* IOI performance tuning - greedy stop when a first touch is identified.
2026-09-26 17:44:52 +01:00
Ioannis Giannakas d5aaa463c8 Fix MacOS 27 Xcode and Command Line build failures (#15923) 2026-09-26 13:20:17 -03:00
Ian BassiandRodrigo Faselli 8c03985818 Add Cubic Non-crossing multiline strategy (#15887)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-26 11:40:49 -03:00
Kris Austin 93b58a2034 fix(gui): keyboard shortcuts cleanup after #15706 (#15862) 2026-09-25 21:51:19 -03:00
weng haishi 6be6fdd7c7 feat: add timestamp to ofl update workflow so that concurrent post_merge_profiles are not silently dropped (#15898)
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If a vendor runs `/bot merge` while the cronjob is running, it might be
dropped because the table might be cleared before `post_merge_profiles`
completes. Instead we can add a timestamp so that we don't accidentally
drop any PR merges that occur while the OFL cronjob is running.

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2026-09-25 17:53:22 +08:00
Ian Chua 521a30a45c feat: add timestamp to ofl update workflow so that concurrent post_merge_profiles are not silently dropped 2026-09-25 16:53:45 +08:00
Ian Chua 35d5ff705b fix: cronjob checks against last ofl-ota-cronjob instead of post_merge_profiles (#15894)
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The previous implementation checks against the last successful
`post_merge_profiles` which can trigger when a normal OTA update for
non-OFL profiles are made. This causes the check to fail when OFL
changes are made before other regular profile changes are made in
`resources/profiles/<vendor>`

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2026-09-25 15:09:41 +08:00
Ian Chua 482fc1e719 fix: cronjob checks against last ofl-ota-cronjob instead of post_merge_profiles 2026-09-25 15:04:32 +08:00
Ian Chua d087941289 test: update profiles for ota update (WILL BE REVERTED) (#15891)
Merged by /bot merge on behalf of @peachismomo (id 52488812).
Grants: resources/profiles/OrcaFilamentLibrary/filament/Elegoo, resources/profiles/OrcaFilamentLibrary.json, resources/profiles/Elegoo, resources/profiles/Elegoo.json
Head: b73e9df4f4
2026-09-25 06:38:09 +00:00
Ian Chua 9d320954a0 feat: daily OTA publish for OFL (OrcaFilamentLibrary) (#15870)
# Description

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- `OrcaFilamentLibrary` (OFL) has no `FOLDER_MERGERS` delegation and
changes far more often than other vendors, so it can't go through the
existing merge-triggered, human-published OTA flow.
`post_merge_profiles.yml` gains an explicit `vendor` + `auto_publish`
`workflow_dispatch` path that bypasses the `FOLDER_MERGERS` check and
calls the OTA auto-publish API directly, making the update live with no
human step.
- `ofl-ota-cronjob.yml` drives that path daily across `main` and every
`release/vX.Y.Z` branch, checkpointed against
`post_merge_profiles.yml`'s own per-branch run history so a failed
publish is retried rather than silently dropped.
- Fixes a pre-existing bug in `post_merge_profiles.yml`: a single vendor
with no `FOLDER_MERGERS` grant in a push used to zero out the *entire*
vendor batch, silently dropping other, properly-authorized vendors'
publishes too. It now drops only the ungranted vendor, with a warning.

## Notes
Once v2.5.0 stable is released, we need to remove branch checking
against main in both these workflows.

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2026-09-25 14:17:03 +08:00
Ian Chua ca093d9bf4 Merge branch 'main' into fix/ota-updates-workflow 2026-09-25 14:16:56 +08:00
Ian Chua 9ed459e132 fix: slicing event name and ID 2026-09-25 13:25:45 +08:00
SoftFever da951ad7f3 Load profile includes so synced Bambu Lab presets get their G-code back (#15869)
# Description

This brings back the Bambu Lab profile sync with BambuStudio, reverted
from main, along with its bed-model offset fix. The synced printers and
filaments share their start and end G-code and dual-nozzle settings
through template files that Orca did not read, so those printers had no
machine G-code. Orca now loads these templates the same way BambuStudio
does, so every synced preset comes in complete. `profile_include_dump`,
a new developer tool, compares the result with BambuStudio's.

Other vendors' profiles are unaffected. Bambu Lab profiles move to
version 02.08.00.10, so installs that took the earlier sync update too.

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## Tests

Unit tests cover how template settings combine with inherited and preset
settings, loaded from JSON and from the preset cache. The profile
validator passes on every shipped vendor, and every Bambu Lab preset
gets the same template values in Orca as in BambuStudio.

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2026-09-25 13:17:43 +08:00
HanifKoh db10c719f6 Keep the Scarf Seam Free of Sub-Millimetre Segments (#15832)
A scarf joint split the loop at exactly the scarf length, so the remainder
of the segment the split landed in became the first flat segment, often a
fraction of a millimetre. The seam insertion also leaves segments of a few
micrometres at both ends of the loop, which a scarf extrudes through where a
plain loop would start or stop. With junction deviation the planner treats
such short moves as tight corners, limited by the Z axis acceleration at the
end of the ramp, and slows to a third of the wall speed or nearly halts at
the seam.

Extend the ramp to the next vertex when the remainder would be shorter than
half a scarf step, capped at a millimetre, beyond which planners treat a move
as ordinary; the scarf only grows, never shrinks. Drop the vertex next to the
seam point at either end when that segment is shorter than an eighth of a
common line width, so the loop still starts and ends at the seam; a trimmed
path loses its arc fitting and prints as line segments. Clamp the scarf
length to the trimmed loop so a scarf covering a whole loop still ends at
full flow. The descending pass reuses the same path, so both wedges stay
consistent, and a flat part that would collapse to a single point is dropped.
2026-09-25 12:32:05 +08:00
Lam Wei Lun 7cb7465ed8 Speed Dial Fixes (#15867)
# Description

- Force repaint on resize in an attempt to fix random occurrences of it
now working on macOS.
- Updated some text in the speed dial
2026-09-25 11:18:20 +08:00
HanifKoh ddf9b85169 Reserve the Prime Tower When the CLI Arranges a Project (#15837)
The global arrange branch, taken by --arrange with all plates selected, only
reserved the prime tower when filament ids had been given on the command
line for STL input. A project carries its filament use per plate and its own
tower positions, but that set was empty for it, so the tower was never an
obstacle: the arranged pile was centred over it and the slice then failed on
a G-code path conflict.

When no filament ids were given, count the filaments each plate uses and
reserve a tower on every plate that needs one, keeping the project's tower
position instead of resetting it to the default. Only a tower the slicer will
print is reserved: the prime tower must be enabled, and a by-object print
gets none unless a smooth timelapse needs it, as the per-plate arrange
decides. Overflow beds are sized for the busiest plate. The STL route is
unchanged.
2026-09-25 08:39:52 +08:00
HanifKoh af52da061f Report Per-Object Slicing Errors in the CLI (#15834)
G-code generation collects errors raised per object, such as an empty
first layer, into one SlicingErrors exception whose own message is just
"Errors". The CLI's generic handler printed that word and recorded the
generic slicing error text, so a headless caller had nothing to act on.

Let Print render the per-object messages with each object's name, and have
the CLI catch SlicingErrors ahead of the generic handler, print that text
and record it as the result's error string. The exit code is unchanged. A
unit test lifts a cube off the bed and checks the message names the object.
2026-09-25 08:37:28 +08:00
Kris Austin 87a5d20d4c fix(gtk): crash at startup when opening a project with Home as the start page (#15876)
Since #15811 the settings page is built when its tab is shown, so on a
Home start that opens a project the Quality page is built on screen. Its
flow-compensation-model field is a multiline text view that GTK maps as
it is created and that is hidden, because compensation is off, before
GTK first allocates it. The loading dialog's wxWindowDisabler then
desensitizes the frame, and GTK crashes in
gtk_text_layout_cursors_changed() on that text view.

On GTK the page view is now hidden while a page is built, so a control
that starts hidden is never realized and GTK realizes it when it is
shown. The deferred build is unchanged.
2026-09-24 17:37:46 -03:00
Kris Austin 0db1dc6480 build: keep header dependencies through a compiler cache hit on clang-cl (#15875)
For clang-cl, CMake sets the depfile flags to the gcc-style -MD, -MT and -MF,
passed through as -clang: arguments. ccache does not parse those, so a cache
hit writes only the object. Ninja has no depfile to read, so it records zero
header dependencies for that object and does not rebuild it after a header
edit. The stale object is still linked into the library and the DLL. sccache
0.15.0 reproduces the depfile on a hit and is unaffected.

Use /showIncludes instead. CMake already does that for MSVC, and ccache
reproduces it on a hit. A make-rules override sets the flags, because CMake
includes the override after Platform/Windows-Clang.cmake. It is forwarded to
each dependency because every one configures as its own CMake project, and it
is only set when the file exists, because scripts/flatpak/make_deps_tar.sh
packs deps/ alone.

In a build with a warm cache, 678 of 790 objects had no recorded headers.
Object code does not change. One GUI translation unit compiled both ways is
byte-identical apart from the COFF timestamp.
2026-09-24 14:06:24 -03:00
Kris Austin 42009cf385 fix: Linux Flatpak crash rendering plate thumbnails while slicing or saving (#15873) 2026-09-24 13:41:56 -03:00
SoftFever 0e2fbf781d restore transparent cover image 2026-09-25 00:17:09 +08:00
SoftFever b535a81064 Fix: support per-nozzle top_solid_infill_flow_ratio 2026-09-24 23:52:55 +08:00
Kris Austin 9859d788d4 fix: installed vendor profiles only update when OTA is enabled (#15831)
* preset updater: refresh installed vendors from resources regardless of enable_ota

Since c4fea8ad24 the resources check in check_installed_vendor_profiles()
sat behind enabled_config_update, which now follows enable_ota, a hidden
flag that defaults to off. The hotfix a93c6ea67b then made that gate skip
installed vendors entirely, so a new build's newer vendor profiles were
never installed over an existing vendor unless OTA had been turned on.
Before the gating the update URL always had a default, so the comparison
effectively always ran.

The resources shipped with a build are not an over-the-air update. Judge
installed vendors against them, and drop the ones no longer enabled,
regardless of the flag; enable_ota keeps gating the online sync.

* preset updater: stop reinstalling the filament library on every launch

check_installed_vendor_profiles() put OrcaFilamentLibrary on the install
list unconditionally, so every launch recopied the whole vendor from
resources and, in a build that ships the profile JSONs rather than a
preset cache, then re-parsed and re-cached it: about 0.3 s of a dev
build's startup, and a 3 MB copy in a release build, for a vendor that
had not changed.

The library was special-cased because it is never in the enabled-vendor
list. Treat it like the default bundle instead: always wanted, and
reinstalled only when the resources carry a newer version.
2026-09-24 09:05:41 -03:00
Ian Chua 879f6b67e9 fix: use --method GET 2026-09-24 19:56:51 +08:00
Ian Chua 4ccb5648e6 fix: OFL pending-record step, missing permission and event-type gap 2026-09-24 19:37:16 +08:00
Ian Chua aed0164ea1 fix: update pending db on merge 2026-09-24 16:15:19 +08:00
SoftFever 434ff3011f Fix: Update tree support wall count default value and improve G-code loading for Bambu Lab profiles 2026-09-24 15:45:35 +08:00
Lam Wei Lun 0ee529e283 Fixes missing Plugins category for installed plugins 2026-09-24 15:25:11 +08:00
Ian Chua 6e055e5d8b fix: invoke endpoint to clear pending queue 2026-09-24 14:59:53 +08:00
Ian Chua 15b64522a4 fix: single vendor with no grant in a push will zero out the entire vendor batch 2026-09-24 13:36:37 +08:00
SoftFever 2b602943a5 Load profile includes so synced Bambu Lab presets get their G-code back 2026-09-24 13:22:37 +08:00
SoftFever d51ad889fd Reapply "Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up"
This reverts commit bf024ed34e.
2026-09-24 13:15:14 +08:00
SoftFever edc2f8bf90 Reapply "Sync Bambu Lab profiles with BambuStudio"
This reverts commit b46916a8be.
2026-09-24 13:15:04 +08:00
Lam Wei Lun 7ae76e44b1 Merge branch 'main' into feat/speed-dial-fixes 2026-09-24 10:42:19 +08:00
Lam Wei Lun 54c32a54b4 Change some search actions and results text. Force repaint for when resizing and show happens 2026-09-24 10:41:55 +08:00
Valerii Bokhan 037b859447 Fix: Correct camera panning for the perspective view (#15212) 2026-09-23 20:38:26 -03:00
Ian BassiandRodrigo Faselli 02746cd0f5 Disable SSAO for grid (#15865)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-23 20:38:04 -03:00
Kris Austin 66b300987b feat: faster startup by lazy-loading main window panels on idle or first use (#15811) 2026-09-23 19:11:10 -03:00
Kris Austin 9bae19fcb3 fix: the 3D scene is drawn in the wrong view for the first half second of startup (#15830) 2026-09-23 18:21:16 -03:00
Ian Chua 0030bed519 fix: ota updates workflow 2026-09-23 20:37:25 +08:00
Lam Wei Lun fcd8131998 WebGuide's Filament Dialog Fix to ensure filaments inheritance chain is checked properly (#15855)
* fix: resolve filament vendor/type across split base presets

WebGuide's filament list dropped presets whose vendor and type came from different ancestors, and looped forever on inherits cycles. Walk the full inherits chain with a path-scoped guard, fill only missing values, and skip presets that still lack vendor or type. Add tests for split-base resolution and validate the real profile tree.

* Merge branch 'main' into feat/filament_dialog_fix

* Fixes unit test

* Merge branch 'main' into feat/filament_dialog_fix

* Merge branch 'main' into feat/filament_dialog_fix

* revert tests/fff_print/test_gcodewriter.cpp changes
2026-09-23 20:23:52 +08:00
a8f1061a02 Add Sovol Zero nozzle profiles and filament profiles (#15756)
* Add Sovol Zero nozzle profiles and filament updates

Preserve inherited tuning with Zero-only overrides so shared
Sovol defaults and other printers remain unchanged. Retain migration
aliases while using canonical names in compatibility references.

Co-authored-by: Codex <noreply@openai.com>

* Fix Sovol Zero bed model reference and ignored settings

Point the Zero model at the shipped bed mesh. Remove unsupported filament
and process keys that the loader silently discards, preserving effective
tuning and the existing preset names and IDs. Bump the Sovol bundle version.

Co-authored-by: Codex <noreply@openai.com>

* Fix Sovol Zero filament identity and vector formatting

Add hardened-steel nozzle variants with disjoint filament compatibility, retain generic product IDs and preserve renamed preset aliases. Convert 43 scalar vector fields to arrays without changing tuning values and bump the Sovol bundle version.

Co-authored-by: Codex <codex@openai.com>

* Keep only shipped names in the Sovol Zero profile renames

The Zero machines, processes, machine model and SPEEDBENCHY filament carried renamed_from entries for names that only ever existed inside this branch (Sovol ZERO ..., " - Brass", " - Hardened Steel"). Drop those, and keep only the redirects that matter to existing users: the historical Sovol Zero material names and the three deleted hardened-steel presets. The Sovol Zero machine model also sheds the setting_id, instantiation and from keys the model loader ignores.

---------

Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: Codex <codex@openai.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-23 20:05:01 +08:00
SoftFever b46916a8be Revert "Sync Bambu Lab profiles with BambuStudio"
This reverts commit cc883e458d.
2026-09-23 18:19:23 +08:00
SoftFever bf024ed34e Revert "Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up"
This reverts commit 7758332406.
2026-09-23 18:19:03 +08:00
Sylvain 0211277976 Add Wanhao Duplicator 9 profiles (D9/300, D9/400, D9/500) (#15773) 2026-09-23 17:24:17 +08:00
SoftFever 7758332406 Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up 2026-09-23 14:58:41 +08:00
SoftFever cc883e458d Sync Bambu Lab profiles with BambuStudio
Polymaker, Overture and eSUN presets move from brand subfolders to
BBL/filament/, matching BambuStudio's layout; their names and ids are
unchanged. Default filament lists keep pointing at presets that exist,
0.2 mm nozzles keep a default PLA, and user presets based on removed or
renamed presets still load. Generic SBS is no longer in the Bambu bundle;
new selections on those printers fall back to OrcaFilamentLibrary's
Generic SBS @System. The profile tool now recognises BambuStudio's new
filament id/name maps and support_recommended_params.json as data files.
2026-09-23 14:58:41 +08:00
SoftFever 24f380963b Move Orca-only third-party BBL filaments to OrcaFilamentLibrary
The Polymaker, BETA, COEX, Overture, addnorth, Numakers, FusRock and
AliZ presets that BambuStudio does not ship now live under
OrcaFilamentLibrary/filament/<Brand>/BBL. The BBL bundle now holds
only the filament presets BambuStudio ships, plus a few Bambu and
generic ones.

New "<product> @BBL base" presets carry the values these presets used
to get from BBL's own bases, so their settings on Bambu Lab printers
are unchanged.
2026-09-23 13:49:23 +08:00
HanifKoh ef956b995a Pick the Parity Build From the Unfiltered Run List and Allow Pinning One (#15823)
The nightly found its build with a filtered run listing (branch=main,
status=success) and trusted the first result. GitHub serves filtered
listings from a run search index that has intermittently returned
weeks-old results, so some nights tested a build from weeks earlier and
reported its differences as regressions. The same filter also matched
fork PR builds whose branch is named main.

The build is now picked from the unfiltered listing, which stays
current, and filtered here: a successful build_all run of this
repository on the requested branch. Fork PR builds are excluded by
repository. A feature branch is normally built only for its PR, so this
repository's own PR builds stay eligible, but a PR build compiles the PR
merged into its base rather than the head commit the later jobs check
out, so a push or dispatch build of the branch is preferred when the same
page of the listing has one. A scheduled run fails instead of testing a
build more than 48 hours old, and every run names the build it tested
in the job summary.

Manual runs scan further back, so a branch that last built weeks ago
can still be tested, and a new build_run_id input pins one build_all
run, read directly rather than through a search.
2026-09-23 12:57:15 +08:00
Ian Chua 82b860480f feat: initial draft of lifecycle events API for plugins (#15293)
# Description

This PR introduces lifecycle events to the plugin API. 
For all plugin capabilities, you can define a `on_lifecycle_event`
function in the plugin that takes in a event enum and a small payload
for some generic information on the lifecycle event.
The idea is to keep the payload generic and small, and if you want to
get more information, you should invoke other more targeted APIs to get
more information.
For example, lets say you are keeping track of the the `ObjectAdded*`
event hook for model transformation, addition or deletion. The payload
would tell you the name of the model, and you should use a targeted API
such as `orca.host.plater().model()` to get more information on the
model. This is the overall design principle of the API.

Currently the lifecycle events are the following:
```cpp
    enum class LifecycleEvent {
        // Project (3mf)
        NewProject,
        ProjectOpened,
        ProjectBeforeSave,
        ProjectAfterSave,
        ProjectClosed,
        ProjectDirtyChanged,

        // Slicing pipeline
        SliceStarted,
        SliceGeometryFinished,
        GCodeExportStarted,
        GCodeExportFinished,
        SlicingJobComplete,

        // Plate/model editing
        ObjectAdded,
        ObjectDeleted,
        ObjectTransformed,
        ObjectChanged,
        ObjectRenamed,
        PlateCreated,
        PlateDeleted,
        PlateSelected,
        PlateRenamed,

        // Preset
        PresetSelected,
        PresetSaved,

        // Printer/device
        PrintStateChanged,
        DeviceOnlineChanged,
        DeviceDiscovered,
        DeviceSelected,
        DeviceConnected,
        DeviceDisconnected,
        UploadStarted,
        UploadFinished,

        // Print/send jobs
        PrintJobStarted,
        PrintJobFinished,
        SendJobStarted,
        SendJobFinished,
    };
```

This is an initial draft and lifecycle events can be included later on.

[orca_telegram_notifier_plugin_any.py](https://github.com/user-attachments/files/31220973/orca_telegram_notifier_plugin_any.py)

If you're familiar with telegram bots, after you install the telegram
bot, in the config of this plugin, you can enter the Bot ID and the Chat
ID with said bot.

# Screenshots/Recordings/Graphs

<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

<!--
> Please describe the tests that you have conducted to verify the
changes made in this PR.
-->

For this plugin, I am testing it with a telegram bot that sends me a
message on lifecycle event.


<!--
> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-09-23 12:52:08 +08:00
HanifKoh 89dc4e1b99 Add an Align to Y Axis Option to the CLI Arrange (#15836)
The CLI turned "align to Y axis" on for every i3 printer with no way to opt
out. With rotations forbidden the pre-rotation is the result, so every object
ends up turned 90 degrees from how it was loaded. The GUI defaults the
checkbox the same way for i3 printers, but lets the user untick it.

Add --align-to-y-axis. When it is not given the printer-structure rule still
applies, so existing calls are unchanged; the CLI's own options are filled
with defaults after parsing, so the keys the user typed are remembered to
tell the two apart.
2026-09-23 12:43:08 +08:00
HanifKoh 12670a6e40 Answer the Preview's Per-Frame Lookups From Cached Sums and Draw Segments From an Index Buffer (#15833)
* Answer the Preview's Per-Frame Time Query From a Cached Sum

The G-code preview's cost is linear in the number of toolpath vertices, and on a
tall multi-filament print the wipe tower dominates that count: it emits a roughly
constant 160-180 moves on every layer whatever the object is, measured at 57-61%
of all moves on a three-filament print.

Four places scanned or allocated across the whole vertex array. None of them
needed to.

get_estimated_time_at re-accumulated the estimated time from vertex 0 on every
call, and its caller is the tool marker tooltip, which ImGui re-renders every
frame while the properties panel is unfolded. It now starts from a running sum
kept at each layer's first vertex, built at load in vertex order, and adds only
that layer's vertices: the same additions in the same order, so the float result
is unchanged, at a cost of one float per layer and time mode rather than per
vertex. At the 351k vertices of a 636-layer test print the call scanned the whole
print (238us); it now scans one layer.

update_view_full_range walked from vertex 0 to find where the layer range starts,
on every slider tick. It now starts at the first vertex of that layer. The index
is derived from the vertices rather than from Layers::Item::range, because
Layers::update folds a vertex whose layer_id arrives out of order into whichever
bucket is open, which makes that range the wrong answer in general; the index
costs four bytes per layer, not per vertex.

update_colors_texture allocated one float per vertex of the whole print on every
slider tick. It now reuses a buffer.

render_legend fetched the layer Zs and the per-layer times from inside loops over
the custom G-code items, and built whole vectors only to test them for emptiness.
The times are hoisted, the Zs are built lazily so a print with no colour change
does not pay for them at all, and the emptiness tests use the existing counters.

No rendering behaviour changes.

* Draw the Preview's Toolpath Segments From an Index Buffer

The preview's frame cost is dominated by one call: a single instanced draw of
every visible toolpath segment. On a tall multi-filament print the wipe tower
supplies most of those segments, which is why the preview of a large tower is
slow and why shrinking the layer range speeds it up again.

That draw is not fill bound. Shrinking the model to about a fortieth of its
screen area moved the frame from 419 ms to 401 ms, so the cost is per segment,
not per pixel, and it is paid in the vertex shader: five texelFetch calls plus
several cross/normalize per invocation.

Each segment is a box of eight corners, but it was submitted with
glDrawArraysInstanced over a 24 entry array, so every corner was transformed
once per triangle that touches it and the shader ran 24 times per segment. The
same 24 entries are now an element buffer over the eight distinct corners, which
lets the post-transform cache reuse them and drops the shader to 8 runs per
segment. The triangles, their winding and the vertex_id each corner receives are
unchanged.

Measured over 100 frames on the 636-layer, 351k-vertex three-filament fixture,
the segment draw goes from 381 ms to 322 ms per frame. That is a software
rasterizer, where triangle setup dominates and understates the win; the drop in
shader invocations is the transferable part.

Verified by loading the same project in this build and in a build of the parent
commit and comparing the canvas across three states - the default view, a
rotated camera, and a reduced layer range: pixel identical in all three. The
rotated case matters because the shader picks its corner offsets from the camera
direction. The only pixels that differ anywhere on screen are in the G-code text
panel, which prints a per-process object id that varies between any two runs.
2026-09-23 12:06:02 +08:00
9454ca7454 Add Prusa CORE One MMU3 profiles (#15757)
* Add Prusa CORE One MMU3 profiles

Dedicated MMU3 CoreOne profiles (like those used on prusaslicer 3).

Tested with latest coreone and mmu3 firmware, and works as well as prusaslicer.

Correct model default materials to reference compatible MMU3 filaments.

Co-authored-by: Codex <noreply@openai.com>

* Consolidate the CORE One MMU3 generic filaments

The bundle shipped two families covering the same four MMU3 variants for
each generic material: a standalone `Generic X @MMU3` and a
`Prusa Generic X @CORE One MMU3`. The `Prusa Generic` spelling was renamed
away from the rest of the tree, so re-name the CORE One-tuned family to
`Generic X @Prusa CORE One MMU3` (they inherit the CORE One tune and now the
shared generic product id) and drop the standalone files, which only carried
raw material-base values. Repoint the model default_materials and re-register
the index.

* Fix the CORE One MMU3 0.4 default process

default_print_profile named `0.20mm Speed @COREONE0.4 + MMU3`, but the
preset is `0.20mm SPEED @COREONE0.4 + MMU3`. Preset lookup is case-sensitive,
so the intended default never resolved and compatibility selection silently
picked another tier.

* Normalise the CORE One MMU3 process names

Match the bundle's all-caps quality ladder: `Fast Detail` -> `FAST DETAIL`,
`Speed` -> `SPEED`, `Structural` -> `STRUCTURAL`, `Balanced` -> `BALANCED`.
Filenames now equal their preset name, as every pre-existing Prusa process
file does, and the index is rebuilt for the renamed entries.

---------

Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-23 11:50:17 +08:00
Ian Bassi e71497738f Configurable default G-code preview view type (#15769) 2026-09-22 20:50:59 -03:00
Ian BassiandRodrigo Faselli d820303a3f Improve preview colors (#15809)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-22 20:50:18 -03:00
Ian Chua 01fcd71aa3 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-23 03:16:07 +08:00
peachismomo 9851874742 fix: fire PrintJobStarted only after preflight validation 2026-09-23 03:12:14 +08:00
peachismomo ff96cce7c3 fix: update lifecycle contract for printer connection 2026-09-23 03:09:03 +08:00
peachismomo 4a4c649dbb fix: dispatch task lifecycle events on one worktre thread 2026-09-23 02:51:35 +08:00
peachismomo fb825acbd5 fix: use original project name 2026-09-23 02:46:44 +08:00
Kris Austin f83bfa17ff ci: keep older compiler cache entries when the save wrote nothing (#15828)
#15668 saves the compiler cache on cancelled and failed builds and then
drops the older entries for the leg on the ref. actions/cache/save only
warns when its tar fails, so a cancelled build whose ccache directory
was still being written saved nothing, the drop ran anyway and deleted
the leg's last good entry. The next run on main restored nothing and
compiled cold, and so did every PR that restored in the gap. Run
35405244634 (Flatpak x86_64, 2026-09-18) did this to
ccache-Flatpak-x86_64-35397824860-1; between 13 and 18 September 9 of
87 cancelled main build jobs did the same.

Look the new entry up before deleting anything, and keep the older ones
when it is not there.
2026-09-22 15:41:30 -03:00
peachismomo 24ddd81d7d feat: stop lifecycle dispatch after slicing cancellation 2026-09-23 02:31:46 +08:00
peachismomo 0fb8f3d487 fix: synchronize lifecycle hook shutdown with active dispatches 2026-09-23 02:14:56 +08:00
7ca2b9ad9c update FlyingBear Ghost7 0.4 nozzle.json, InfiMech EX 0.4 nozzle.json… (#15707)
update FlyingBear Ghost7 0.4 nozzle.json, InfiMech EX 0.4 nozzle.json, InfiMech EX+APS 0.4 nozzle.json

Co-authored-by: Flyingbear <adam@3dflyingbear.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-09-23 01:46:05 +08:00
226e95f734 feat(profiles): add Lulzbot Mini 1 (#15476)
Adds the LulzBot Mini 1 (single extruder, 0.5 mm nozzle, 2.85 mm filament)
to the existing Lulzbot vendor, which previously shipped only TAZ models.

Values are taken from LulzBot's own current slicer configuration
(github.com/lulzbot3d/CuraLE) rather than estimated:

  - geometry and custom g-code from resources/definitions/single_mini_mini_1.def.json
    and resources/gcodes/mini_1/{mini_1_start,mini_1_end}.gcode
  - filament temperatures and cooling from resources/materials/*.xml.fdm_material,
    overridden by resources/quality/single_mini/<material>/*.inst.cfg

The start g-code reproduces the Mini's nozzle wipe and four-washer G29 probe,
with the filament-type temperature conditionals used by the sibling TAZ profiles.

One deliberate departure from current CuraLE: the pre-wipe retract is 30 mm,
the value used by Cura LE 4.13.x, rather than the 4 mm current CuraLE uses.
The Mini probes by electrical contact between nozzle and washer, so the nozzle
must stay clean through the wipe and all four touches. At 4 mm the melt zone
stays full and can ooze onto a washer, which caused auto-levelling failures on
hardware; 30 mm empties it. The cost is a ~24 s purge at print start.

The three filament presets follow docs/HLSD/filament_id.md rule 4: a vendor
tuning a generic material inherits Generic X @System, keeps the Generic X base
name and declares no filament_id, so identity stays with OrcaFilamentLibrary.
Their compatible_printers is the Mini alone, disjoint from Generic X @Lulzbot
(TAZ only) as rule 3 requires. They exist because temperature is a filament-scope
setting, so LulzBot's values need printer-scoped presets. All six plate types
carry the same temperature, because the Mini has a single bed and curr_bed_type
can hold a stale value carried over from another printer.

Strictly additive: no existing profile is modified, so TAZ behaviour is
unchanged and no migration is required. Lulzbot.json is bumped to 02.04.00.05.

Verified with scripts/orca_profile_tool.py check and scripts/check_profile.sh
on the full tree (profile tool, system validation, slice, filament subtypes and
custom-preset fixtures all pass), by diffing sliced output against LulzBot's own
Cura LE g-code for the same model and filament (temps, retraction, speeds and
the full wipe/probe sequence match), and by printing a 3DBenchy on a Mini 1 over
OctoPrint.


Claude-Session: https://claude.ai/code/session_012aLyqsXB7FKqwQdE2QF7Et

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-09-22 23:53:15 +08:00
SoftFever 37b3f9b0b5 Check preset names against the conventions during profile review 2026-09-22 23:21:04 +08:00
SoftFever 301f2ecba3 Reject a machine model name declared by two bundles
Preset::get_printer_type matches a preset's printer_model against every vendor's model names and returns the first hit, so two bundles declaring one name make the lookup order-dependent, and the Add Printer list shows the printer twice. The existing name check is per bundle, because base profiles share names across vendors by design; this one covers the global machine_model namespace and runs over the whole tree, like the setting_id and filament_id checks.
2026-09-22 22:15:36 +08:00
592a5ba777 Fix and rework Ultimaker profiles (#15383)
* Rework Ultimaker profiles

The Ultimaker profiles where not usable by default

* Fixes

* couple small fixes

* Rework Ultimaker profiles

The Ultimaker profiles where not usable by default

* Fixes

* couple small fixes

* Fixes

* fix errors

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-22 20:50:12 +08:00
jkuhl-devandSoftFever 346b44b24a Port over Prusament filament profiles for MK3/S and MK4/S from PrusaSlicer (#15336)
* Port over Prusament filament profiles for MK3 and MK4/S from PrusaSlicer

* fix errors

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-22 20:14:24 +08:00
WegerichandSoftFever f31e610b72 Ensure Snapmaker U1 filename respects filament selection (#15349)
Fixed bug to ensure filename format respects multi-extruder filament selection

Improved filename format to ensure that the selected filament is included in the filename and not the [0] filament

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-09-22 20:13:25 +08:00
Robert BakerandSoftFever bad4a4e66d Add file_start_gcode to Anker fdm_marlin_common.json (#15339)
This is needed for the AnkerMake M5 and M5c to have correct print time estimates. Fixes a random  super-long time on the M5 touchscreen.

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-09-22 20:08:26 +08:00
d5662b3e3c Fix buildplate asset references and refresh printer covers for some vendors (#15267)
* Anycubic Kobra 3 Max

* Update Anycubic Kobra S1 Max_cover.png

* Update Anycubic Kobra X_cover.png

* Update bbl-3dp-H2C.stl

* bbl

* creality

* Update creality_SPARKX_buildplate_model.stl

* creality sparkx

* ender3 v4

* Update Elegoo Centauri 2_cover.png

* Flashforge creator 5

* lh stinger

* Update Qidi.json

* Update Creality.json

* Update CoLiDo SR1_cover.png

* Update Cubicon xCeler-Mini_cover.png

* qidi xplus 5

* revert

* bump versions

---------

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-22 20:00:13 +08:00
a84c323b28 Fix Raise3D Pro3/Pro3 Plus printable_area (single vs dual extruder) (#15243)
Fix incorrect printable_area for Raise3D Pro3 and Pro3 Plus profiles

All Raise3D Pro3/Pro3 Plus machine profiles (Left, Right, Dual) shared
the same 340x300 printable_area regardless of single vs dual extruder
use. This overstated single-extruder X travel by 40mm and failed to
shrink the Dual profile to the real nozzle-overlap zone.

Corrected to Raise3D's published build volume specs:
- Single extruder (Left/Right): 300 x 300 mm
- Dual extruder: 255 x 300 mm

printable_height (300 for Pro3, 605 for Pro3 Plus) and origin (0,0)
are unchanged; both were already correct.

Source: https://www.raise3d.com/pro3-series/

Co-authored-by: Jon Ashton <ashtonj@zentechman.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-09-22 19:43:28 +08:00
d632843fca Creality K2 Plus Filament Profile Updates (#15237)
* Increase max volumetric speed for CR-ABS filament

* Update filament settings for CR-PETG profile

* Increase max volumetric speed from 16 to 18

* Increase max volumetric speed from 16 to 18

* Increase max volumetric speed for CR-PLA Matte

* Adjust filament temperature and speed settings

* Update filament settings for ENDER FAST PLA profile

* Modify pressure advance and filament load settings

* Adjust filament cost, speeds, and pressure advance

Updated filament settings for Hyper PETG @K2 Plus.

* Update filament cost and pressure advance values

* Increase max volumetric speed from 10 to 14

* Enable pressure advance in filament profile

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-22 19:36:25 +08:00
396a12064a profiles: add Anycubic Kobra 3 V2 support (#15229)
* profiles: add Anycubic Kobra 3 V2 support

* fix errors

---------

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-22 19:30:49 +08:00
6183007c28 profile: Wondermaker - reorganize the ZR Ultra family and fix the Ultra S tool count (#15179)
* profile: reorganize the ZR Ultra family and fix the Ultra S tool count

- Adds a new fdm_ultra_common profile to hold all common ZR Ultra toolchanger attributes.
- The S variants are the base machines plus an enclosure heater and filtration, so each now inherits its matching ZR Ultra profile instead of duplicating the per-nozzle values
- Also fixes Ultra S 0.6 and 0.8 - original were declared a single nozzle_diameter entry, so OrcaSlicer treated four-tool machines as single-extruder.
- ZR Ultra S 0.8's retraction_minimum_travel now matches the base Ultra.
- nozzle_diameter stays declared on each S variant rather than inherited, even
  though the value is identical to its parent's. Several profile consumers read
  these files without resolving `inherits` -- the config wizard's loader and the
  web Profiles page among them -- and 1012 of the 1013 instantiated machine
  profiles in the tree declare it, so this is the format's expectation rather
  than redundancy. The same rule is enforced for filaments' compatible_printers
  by scripts/orca_extra_profile_check.py.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix errors

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-22 19:03:25 +08:00
Kiss Lorand b23953d7cf Fix missing runtime DLLs in Windows Install target (#15791)
fix: install all Windows runtime DLLs

Keep the runtime DLL list local while it is assembled.

The previous PARENT_SCOPE assignment exported the initial list before the OCCT DLLs were appended. CMake then created a local list containing only the appended OCCT entries, causing the generated Install manifest to omit GMP, MPFR, WebView2, FreeType, and FFmpeg DLLs.

Export the completed list only after all runtime DLLs have been added.
2026-09-22 07:37:35 -03:00
cfc6be5001 Eryone (#14797)
* add eryone config

* add eryone config

* add eryone config

* Add 13 Eryone filament presets for the Thinker X400 0.4 nozzle

Rework the stale author branch onto the current Eryone bundle. Main already ships
the Thinker X400, so the duplicate "Eryone Thinker X400" machine and process family
from the branch is dropped and the new filaments are pinned to the existing
"Thinker X400 0.4 nozzle" variant. Hand-typed setting_id/filament_id values are
replaced with generated ones, the bundle version is bumped, the stray .info sidecars
are removed, and Eryone PETG-CF's filament_settings_id is corrected to match its name.

* fix errors

---------

Co-authored-by: Eryone <technical@eryone.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-09-22 18:36:08 +08:00
HanifKoh 19e094a1d1 Move the Cube with the Wipe Tower in the Profile Validator (#15799)
The slice check centres its cube on the bed, puts the prime tower beside
it, then pulls the tower alone inside the printable outline. On a bed too
narrow for the estimated footprint that pull drags the tower back over
the cube: Volumic EXO42 IDRE MIRROR MODE (189 mm wide, 87.6 mm estimate)
logged "gcode path conflicts found between WipeTower and cube" in every
run, and three ~105 mm beds were left with 0.15 to 3.3 mm of clearance.

The cube and the tower's footprint are now pulled inside as one rigid
pair, so the clearance between them is fixed by construction. A bed too
small for the pair keeps the old placement, and presets that were never
clamped keep their exact layout.
2026-09-22 18:22:42 +08:00
Lam Wei Lun a2c631753b Capitalize Open Speed Dial menu title (#15822) 2026-09-22 17:37:34 +08:00
Lam Wei Lun 29b9076440 Capitalize Open Speed Dial 2026-09-22 17:07:13 +08:00
Ian Chua 323cd3afe1 Keep Python Printer Agent Exceptions Out of the Host (#15819)
# Description
<!--
> Please provide a summary of the changes made in this PR. Include
details such as:
  > * What issue does this PR address or fix?
  > * What new features or enhancements does this PR introduce?
> * Are there any breaking changes or dependencies that need to be
considered?
-->

A Python printer agent plugin could take the host down, and one of its
operations could never report its result. This PR fixes both in
`PrinterAgentPluginCapabilityTrampoline.hpp`.

## Changes

### A faulty printer agent no longer throws into the GUI

`IPrinterAgent` reports failure through return values, and none of its
callers catch. A Python `raise`, a missing override or a wrongly typed
return from a printer agent plugin therefore escaped the trampoline as a
C++ exception.

Every trampoline operation now catches, logs `Printer agent plugin
'<key>': <operation> failed: <error>`, and answers with what
`NetworkAgent` returns when no printer agent is set. `BBLPrinterAgent`
returns the same values when the Bambu plug-in is unavailable:

- `-1` for every `int` status code
- `false` for `start_discovery` and `fetch_filament_info`
- `""` for `get_user_selected_machine`
- an empty `AgentInfo` for `get_agent_info` (registration already
rejects an empty agent ID)
- `FilamentSyncMode::none` for `get_filament_sync_mode`

`ORCA_PY_AGENT_OVERRIDE(ret, name, ...)` derives the fallback from the
return type through `printer_agent_failure<ret>()`, so the call sites
carry no fallback values of their own.

An exception is the safety net for plugin bugs, not an error channel. A
plugin reports an expected failure by returning a code, as the Bambu
plug-in does. A raise is logged as a failure and collapses to the
generic `-1`, so the GUI shows the generic message instead of the
specific one (`-18` cancelled, `-4020` FTP upload failed, …).

### `bind_detect` results now reach the host

`detect` is an out-parameter (`detectResult&`). pybind11 casts a
reference argument to an override with a copy, so a plugin that filled
in `detect` wrote to a throwaway object and the host always saw an empty
`detectResult`. It is now passed so that Python edits the caller's
struct. Plugins see the same `DetectResult` argument as before.

## TODO

- Expose the `BAMBU_NETWORK_*` return codes to Python (the
`orca.printer_agent` binding and the generated stub from
`scripts/generate_orca_python_stubs.py`). Plugins can already return
them, but only as hard-coded numbers.

# Screenshots/Recordings/Graphs

<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

<!--
> Please describe the tests that you have conducted to verify the
changes made in this PR.
-->

- New `tests/slic3rutils/test_plugin_printer_agent.cpp`: an agent whose
operations raise, one that omits them, and one that returns the wrong
type all answer like a missing agent, and the interpreter stays usable.
A working agent's answers reach the host unchanged, including
`request_bind_ticket`'s out-param and the fields a plugin writes into
`bind_detect`'s `detect`.
- The `bind_detect` check failed before the fix (`"" == "192.168.0.2"`)
and passes after.
- `slic3rutils` passes under `ctest` (144/144); full Release build clean
on Linux.
- End to end on Linux with a test plugin whose chosen operations raise
(`start_discovery`, `get_filament_sync_mode`, `disconnect_printer`):
selecting the plugin's agent in the printer preset and switching back
logged each raise as a `Printer agent plugin '…': <operation> failed`
line, and the app kept running and closed cleanly (exit 0). Without the
guard, the first raise (`start_discovery`, on selecting the agent) ended
the app with `Uncaught exception` and SIGABRT (exit 134); that run used
a build whose printer-agent files are identical to `main`.

<!--
> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-09-22 16:57:55 +08:00
Hanif Koh 57b3a040e2 Pass bind_detect's Result to Python by Reference
pybind11 copies a reference argument to an override, so a Python
printer agent that filled in detect wrote to a throwaway object and the
host always saw an empty detectResult. Pass it as a pointer so Python
edits the caller's struct.
2026-09-22 14:55:18 +08:00
SoftFever 811b587eb0 Document filament color as a runtime property, not a preset
Add the one-all-printer-preset-per-product rule to the orca-profiles skill:
color is chosen at runtime, a material family is a new product and a color is
not, and CI does not catch per-color presets so it stays a review call. Note
that @System is the all-printer convention rather than an enforced check.
2026-09-22 14:55:08 +08:00
HanifKoh 2876374b45 Add a Dockable HTML Panel API for Plugins (#15736)
orca.host.ui.create_dock_panel(html, title, width, height, on_message,
on_close, dock) hosts plugin HTML in a pane of the Plater's dock manager,
next to the sidebar, and returns a UiDockPanel handle
(post/show/hide/close/is_open). The arguments follow create_window(). The
panel uses the window.orca bridge of plugin windows, restores its position
and size from the saved window layout, hides with the Plater off the Prepare
and Preview tabs when floating, and is closed with its plugin; plugin panes
are removed in MainFrame::shutdown().

The web view hosting moves out of PluginPage into a shared WebPanel base:
bootstrap page and swap to the plugin HTML, theme, element-default and
bridge scripts, window.orca message parsing, delivery to the page, and live
re-theming, also re-applied on every load after the swap. Pages tabs and
docked panels both derive from it. Pages tabs now re-theme in place on a
theme change instead of being reloaded, and a window.orca call a host does
not support is logged.

What the hosts share no longer lives in one of them: the bootstrap page, the
base URL and the plugin-window bridge move to Widgets/WebHosting, used by
WebDialog and WebPanel alike. The Plater restores plugin panes with a new
saved-layout parser, GUI/AuiPaneLayout, kept in its own small header so
slic3rutils can test it without pulling in the Plater.

The web hosting classes carry no plugin name, so other hosts can reuse them:
PluginWebDialog becomes WebDialog (its bootstrap page moves to
resources/web/dialog/WebDialog), and destroy_for_plugin(),
load_plugin_content() and plugin_defaults_user_script() become
destroy_silently(), load_page_html() and element_defaults_user_script().

Includes a sample plugin (sandboxes/orca_dock_panel_plugin_any.py) and
binding and layout-helper tests in slic3rutils.
2026-09-22 14:52:25 +08:00
Hanif Koh fd9c1218a4 Keep Python Printer Agent Exceptions Out of the Host
IPrinterAgent callers do not catch, so a Python raise, a missing
override or a wrongly typed return from a printer agent plugin escaped
into the GUI. Each trampoline operation now logs the failure and
answers with NetworkAgent's no-agent value: -1 for status codes, the
empty value otherwise.
2026-09-22 14:35:14 +08:00
Ian Chua 3124943292 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-22 14:22:16 +08:00
Ian Chua 8240984ca8 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-22 14:21:36 +08:00
Ian Chua ce41b5a3cb fix: stale audit mode on_lifecycle_event 2026-09-18 22:33:46 +08:00
Ian Chua 8fd93907fd Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-18 21:35:09 +08:00
SoftFever 8056b32450 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-08-26 14:43:41 +08:00
Ian Chua fabd08af1e update GCodeExport to use model id for ctx.name 2026-08-25 15:59:17 +08:00
Ian Chua 33a8265a11 fix: slicer regression test 2026-08-25 15:37:15 +08:00
Ian Chua d96682a798 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-08-25 13:50:00 +08:00
Ian Chua 64d04a75f3 feat: additional events 2026-08-24 11:36:37 +08:00
Ian Chua bf22ef2a82 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-08-20 12:21:50 +08:00
Ian Chua dfd3444ae7 feat: initial draft of lifecycle events API for plugins 2026-08-19 19:20:31 +08:00
4207 changed files with 239586 additions and 304871 deletions
+4
View File
@@ -58,6 +58,9 @@ Paths below are relative to this skill. Commands run from the repository root.
9. **Run the full profile checks before reporting completion.** A vendor-scoped pass is only a
development loop. Review also covers version bumps, assets, non-default processes and hardware
tuning that CI cannot establish.
10. **One all-printer preset per product; color is a runtime property, never a preset.** Never ship
presets that differ only by color — CI accepts them, so this is a review call. See
[color is a runtime property](references/filament-profiles.md#color-is-a-runtime-property).
## Creating or modifying a profile
@@ -107,6 +110,7 @@ Paths below are relative to this skill. Commands run from the repository root.
| A setting has no effect | Key spelling/type, `handle_legacy`, or a config key placed on a `machine_model` |
| A preset exists but is not selectable | Index registration, `instantiation`, installation and compatibility |
| A filament is missing, duplicated, or matches the wrong spool | [Compatibility and alias shadowing](references/filament-profiles.md#compatible_printers); [ids](references/ids.md) |
| Presets differ only by color, or an all-printer library preset lacks `@System` | [Color is a runtime property](references/filament-profiles.md#color-is-a-runtime-property) |
| A bed temperature is ignored | [Plate-specific temperature keys](references/filament-profiles.md#bed-temperature-is-twelve-keys-not-one) |
| A change is absent from the running app | Version bump and [installed profile location](references/validation.md#testing-in-the-app) |
| A check fails | [Error → remedy](references/validation.md#error--remedy) |
@@ -52,6 +52,15 @@ a brand means adding a folder here; the folder name is a directory label only
collection, so there is no duplicate-name error.
- You may inherit from an instantiated preset as well as from a base; it is common.
## Color is a runtime property
`filament_id` identifies a product, not a color; filament sync/AMS reads the color from the spool at
runtime. A product ships one all-printer preset and the color is chosen at runtime — never a sibling
preset that differs only by color. A material family (PLA vs PLA Matte vs PLA Silk) is a new product; a
color is not. A printer tune keeps the product alias and does not multiply per color either.
CI does not catch this — per-color presets pass `check` — so it is a review call.
## The two most common contributions
**A printer vendor tuning a generic.** Keep the `Generic X` base name so the alias shadows the library
@@ -35,9 +35,10 @@ toolhead, a multi-material build) may drop the suffix — still an exact referen
## `process`
`<layer height>mm <quality> @<target>` — [process-profiles.md](process-profiles.md#naming) has the
quality ladder and the `fdm_process_*` base names. The `@<target>` is a human label, not a reference: it
usually does not equal a real variant, and compatibility comes from the resolved `compatible_printers`
list or condition.
quality ladder and the `fdm_process_*` base names. The quality label stays before `@` and the printer
target after it: a printer model in the quality slot leaves the tier undescribed. The `@<target>` is a
human label, not a reference: it usually does not equal a real variant, and compatibility comes from the
resolved `compatible_printers` list or condition.
## `filament`
@@ -46,12 +47,41 @@ to the first `@`; the target half is a label except for reserved forms:
- `@base` — a non-instantiated product root. `@base` is convention; a base is really identified by
`instantiation: "false"` and no `setting_id` ([the three-part shape](filament-profiles.md#the-three-part-shape)).
- `@System` — the OrcaFilamentLibrary selectable shim. The literal `Generic <mat> @System` is
load-bearing for 3MF/project recovery, beyond the alias rule ([alias shadowing](filament-profiles.md#alias-shadowing)).
- `@System` — the OrcaFilamentLibrary selectable shim, and the convention for an all-printer product
(`<Product> @System`, empty `compatible_printers`); not enforced, so a deviation is worth a review
comment. The literal `Generic <mat> @System` is load-bearing for 3MF/project recovery, beyond the
alias rule ([alias shadowing](filament-profiles.md#alias-shadowing)).
- `@<Vendor>`, `@<Vendor> <Model>`, `@<Vendor> <Model> <nozzle> nozzle` — printer tunes, BBL's shape.
Other vendors differ (a bare model, a printer serial, Creality's `@<Model>-all`). Specificity is judged
from `compatible_printers`, not the name
([one variant, one profile](filament-profiles.md#overlapping-coverage-one-variant-one-profile-per-product)).
- Color is not part of the product name: `<Product> <Color>` presets are not authored; the color is
chosen at runtime
([color is a runtime property](filament-profiles.md#color-is-a-runtime-property)).
## Checking names
Check every newly added profile's `name` against its type and role: model, selectable preset or base.
Apply the same checks to an intentional name change. The human-readable naming shapes are not enforced
by `check`: inspect the added or renamed profiles in the diff, using neighbouring names as context and
following the bundle's established style where the type-specific conventions allow variation.
For bases (`instantiation: "false"`), use the type-specific conventions:
| Type | Base names |
| --- | --- |
| `machine` | `fdm_machine_common`, `fdm_<vendor>_common`, or an established machine-family base name |
| `process` | `fdm_process_*`, including shared roots and per-layer-height / per-nozzle bases such as `fdm_process_single_0.20` |
| `filament` | `fdm_filament_*` material roots or `<Product> @base` product roots |
Shared base names across bundles are intentional, including product roots such as `Fiberon PA6-CF @base`.
Investigate a newly authored base that retains an unrelated selectable preset's name from a copy.
**Name uniqueness is checked by CI.** `check_preset_name_uniqueness` checks type + name within each
bundle. `check_machine_model_name_uniqueness` checks model names across the entire tree, even with
`--vendor`: `Preset::get_printer_type` matches `printer_model` against all vendors' models and returns
the first match, so a duplicate makes lookup depend on vendor order. Both run as part of
`python3 scripts/orca_profile_tool.py check`.
## Not the same as the filename
@@ -15,7 +15,9 @@ The table highlights gaps that need human review. What CI *does* run:
| Whether the intended default survived compatibility selection | The sweep can select a different compatible preset |
| A dangling `compatible_printers` inside an `instantiation: "false"` base | A base never becomes a `Preset`, so the reference check never sees it (a bad `inherits` in a base *is* caught) |
| A `renamed_from` whose old name is still a live preset | The redirect is inert while a live preset carries that name |
| A preset differentiated only by color, or an all-printer library preset without `@System` | Per-color presets split one product across ids and the selector fills with near-duplicates; CI stays green |
| Per-extruder vector length on a multi-nozzle printer | Silently padded (with the **first** value) or truncated |
| A name that ignores its type's convention — a model in a `process` quality slot, or an unrelated target label left in a copied preset | The selector misrepresents the preset's quality or intended printer |
## 1. Was the vendor `version` bumped?
@@ -168,6 +170,15 @@ vendor, and a filename that disagrees with the preset's `name` (common; the load
Check for Windows-invalid characters, reserved device names, trailing path-component spaces/dots,
and case mismatches in `sub_path` or asset paths. See [cross-platform paths](validation.md#cross-platform-paths).
## 16. Do the preset names follow the conventions?
Check **every newly added profile and intentional name change**, including models and bases,
against [the naming conventions](naming.md#checking-names). Preserve shipped names during
ordinary tuning; renaming a shipped selectable preset requires the migration in item 4.
*Why:* CI checks name uniqueness, but does not enforce the naming conventions. Catch naming
mistakes before the names ship and existing projects depend on them.
---
## Reporting the review
+8
View File
@@ -413,6 +413,14 @@ jobs:
GH_TOKEN: ${{ github.token }}
run: |
api="$GITHUB_API_URL/repos/$GITHUB_REPOSITORY/actions/caches"
# The save step reports success even when its tar failed, so keep
# the older entries unless the new one is listed.
if ! curl -sSf -H "Authorization: Bearer $GH_TOKEN" \
"$api?ref=$GITHUB_REF&key=$CCACHE_ENTRY" \
| jq -e --arg entry "$CCACHE_ENTRY" 'any(.actions_caches[]; .key == $entry)' > /dev/null; then
echo "$CCACHE_ENTRY was not saved; keeping the older entries."
exit 0
fi
curl -sSf -H "Authorization: Bearer $GH_TOKEN" \
"$api?ref=$GITHUB_REF&key=ccache-$CCACHE_LEG-&per_page=100" \
| jq -r --arg prefix "ccache-$CCACHE_LEG-" --argjson run "$GITHUB_RUN_ID" \
+7
View File
@@ -798,6 +798,13 @@ jobs:
env:
GH_TOKEN: ${{ github.token }}
run: |
# The save step reports success even when its tar failed, so keep
# the older entries unless the new one is listed.
if ! gh cache list --ref "$GITHUB_REF" --key "$CCACHE_ENTRY" --json key \
| jq -e --arg entry "$CCACHE_ENTRY" 'any(.[]; .key == $entry)' > /dev/null; then
echo "$CCACHE_ENTRY was not saved; keeping the older entries."
exit 0
fi
gh cache list --ref "$GITHUB_REF" --key "ccache-$CCACHE_LEG-" --limit 100 --json id,key \
| jq -r --arg prefix "ccache-$CCACHE_LEG-" --argjson run "$GITHUB_RUN_ID" \
'.[] | select((.key | ltrimstr($prefix) | split("-")[0] | tonumber?) < $run) | .id' \
+139
View File
@@ -0,0 +1,139 @@
name: Daily OFL OTA Update
# This workflow is intended for creating and publishing the OrcaFilamentLibrary (OFL) OPC package to
# https://github.com/OrcaSlicer/orcaslicer-profiles, which generates an OTA update.
# This cronjob runs daily at 00:00 UTC every day and scans main plus every release/vX.Y.Z branch for
# changes to resources/profiles/OrcaFilamentLibrary since that branch's own last successful run. Any
# branch with no changes is skipped; each changed branch gets its own post_merge_profiles.yml dispatch.
#
# OFL has no dedicated FOLDER_MERGERS grant (it isn't merged through the PR merge-bot delegation
# scheme), so post_merge_profiles.yml is dispatched with an explicit `vendor` input, which that
# workflow trusts and uses to bypass the FOLDER_MERGERS check for this trigger. That same explicit-
# vendor-dispatch path is also what makes post_merge_profiles.yml call the OTA auto-publish API after
# uploading - see post_merge_profiles.yml for both sides of that contract.
#
# At the start of each run, the pending-publish table is cleared up to a captured
# timestamp (POST /api/v1/ota/ofl/pending/clear?timestamp=...). Changes merged after
# that timestamp remain pending for the next run.
on:
schedule:
- cron: "0 0 * * *"
workflow_dispatch:
permissions:
actions: write # list this workflow's past runs and dispatch post_merge_profiles.yml
contents: read
env:
VENDOR: OrcaFilamentLibrary
jobs:
daily-job:
if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' }}
runs-on: ubuntu-24.04
steps:
- name: Capture start timestamp and clear OFL pending queue
id: start
shell: bash
env:
OTA_API_BASE_URL: ${{ vars.OTA_API_BASE_URL }}
OTA_API_KEY: ${{ secrets.OFL_OTA_PUBLISH_KEY }}
run: |
set -euo pipefail
[ -n "$OTA_API_BASE_URL" ] || { echo "::error::vars.OTA_API_BASE_URL is not set"; exit 1; }
[ -n "$OTA_API_KEY" ] || { echo "::error::secrets.OFL_OTA_PUBLISH_KEY is not set"; exit 1; }
timestamp="$(date -u +%s)"
echo "timestamp=$timestamp" >> "$GITHUB_OUTPUT"
resp_file="$RUNNER_TEMP/ota-pending-clear-response.json"
status="$(curl -sS -o "$resp_file" -w '%{http_code}' -X POST \
"${OTA_API_BASE_URL%/}/api/v1/ota/ofl/pending/clear?timestamp=$timestamp" \
-H "Authorization: Bearer $OTA_API_KEY")"
body="$(cat "$resp_file")"
echo "$body"
if [ "$status" != "200" ]; then
echo "::error::OTA pending-clear call failed with HTTP $status"
exit 1
fi
- name: Checkout repository
uses: actions/checkout@v7
with:
# Full history: the per-branch "since last successful run" check below
# needs to look arbitrarily far back if a prior run failed or was skipped.
fetch-depth: 0
- name: Fetch all branches
shell: bash
run: git fetch origin '+refs/heads/*:refs/remotes/origin/*'
- name: Scan branches and publish changed OFL profiles
shell: bash
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
SCAN_UNTIL: ${{ steps.start.outputs.timestamp }}
run: |
set -euo pipefail
mapfile -t branches < <(
gh api "repos/${{ github.repository }}/branches" --paginate --jq '.[].name' \
| grep -E '^(main|release/v[0-9]+\.[0-9]+\.[0-9]+)$' | sort -u
)
for branch in "${branches[@]}"; do
echo "::group::$branch"
# post_merge_profiles.yml's own run history, not this workflow's: this
# workflow only ever runs against main (schedule, or workflow_dispatch
# --ref main), so its head branch never varies - filtering ITS history
# by $branch would never match anything except main. post_merge_profiles.yml
# genuinely runs per-branch (this dispatch below sets --ref "$branch"),
# so its history is the real per-branch checkpoint. It also means a
# failed publish naturally gets retried tomorrow: the checkpoint only
# advances on a run that actually succeeded.
# --method GET is required, not cosmetic: gh api defaults to POST
# whenever -f fields are present unless a method is given
# explicitly, and POST on this list-runs endpoint 404s - confirmed
# on real Actions infrastructure, not just reasoned about.
since="$(gh api --method GET "repos/${{ github.repository }}/actions/workflows/post_merge_profiles.yml/runs" \
-f status=success -f branch="$branch" -f per_page=1 \
--jq '.workflow_runs[0].run_started_at // empty')"
if [ -z "$since" ]; then
echo "No prior successful run for $branch; checking OFL changes up to $SCAN_UNTIL."
changed_files="$(git log --until="$SCAN_UNTIL" --name-only --pretty=format: "origin/$branch" -- \
resources/profiles/OrcaFilamentLibrary resources/profiles/OrcaFilamentLibrary.json \
| sed '/^$/d')"
else
changed_files="$(git log --since="$since" --until="$SCAN_UNTIL" --name-only --pretty=format: "origin/$branch" -- \
resources/profiles/OrcaFilamentLibrary resources/profiles/OrcaFilamentLibrary.json \
| sed '/^$/d')"
fi
if [ -n "$changed_files" ]; then
echo "OFL changed on $branch from ${since:-the beginning} through $SCAN_UNTIL:"
echo "$changed_files"
changed=true
else
echo "No OFL changes on $branch through $SCAN_UNTIL."
changed=false
fi
if [ "$changed" = true ]; then
# Tolerate a per-branch failure (e.g. a pre-existing release branch
# whose post_merge_profiles.yml predates the vendor/auto_publish
# inputs) rather than aborting the whole scan under set -e.
if ! gh workflow run post_merge_profiles.yml \
--repo "${{ github.repository }}" \
--ref "$branch" \
-f vendor="$VENDOR" -f auto_publish=true; then
echo "::warning::failed to dispatch post_merge_profiles.yml for $branch - its post_merge_profiles.yml at this ref may predate the vendor/auto_publish inputs"
fi
fi
echo "::endgroup::"
done
+52 -8
View File
@@ -5,8 +5,9 @@
# re-sliced on its own to see whether it changes the G-code
# harness - the GUI-vs-CLI parity harness (metrics only, never fails)
# Both test the latest successful build_all.yml Linux AppImage from main, with
# sources checked out at the commit that build was made from. Nothing here
# gates a build or a PR.
# sources checked out at the commit that build was made from; a manual run can
# name another branch, or pin one build by its run id. Nothing here gates a
# build or a PR.
name: Parity Nightly
on:
@@ -20,9 +21,13 @@ on:
required: false
default: "main"
build_branch:
description: "branch whose latest successful build_all artifact to test"
description: "branch whose newest successful build_all artifact to test (a PR build is the PR merged into its base; sources are checked out at the PR head)"
required: false
default: "main"
build_run_id:
description: "build_all run id to test instead of build_branch's newest (same PR caveat)"
required: false
default: ""
fixtures:
description: "harness fixture ids, space-separated (empty = all)"
required: false
@@ -50,14 +55,53 @@ jobs:
env:
GH_TOKEN: ${{ github.token }}
GH_REPO: ${{ github.repository }}
BRANCH: ${{ inputs.build_branch || 'main' }}
RUN_ID: ${{ inputs.build_run_id }}
SCHEDULED: ${{ github.event_name == 'schedule' }}
run: |
set -euo pipefail
gh run list --workflow build_all.yml \
--branch "${{ inputs.build_branch || 'main' }}" \
--status success --limit 1 --json databaseId,headSha \
--jq '"run_id=\(.[0].databaseId)\nhead_sha=\(.[0].headSha)"' \
>> "$GITHUB_OUTPUT"
if [ -n "$RUN_ID" ]; then
[[ $RUN_ID =~ ^[0-9]+$ ]] || { echo "build_run_id must be a numeric run id, got '$RUN_ID'" >&2; exit 1; }
# a pinned build is read directly, not through a search; it must come
# from this repository, because the later jobs check out its commit here
found=$(gh api "repos/$GH_REPO/actions/runs/$RUN_ID" --jq \
'select(.path == ".github/workflows/build_all.yml" and .conclusion == "success"
and .head_repository.full_name == env.GH_REPO)
| "\(.id) \(.head_sha) \(.created_at)"')
[ -n "$found" ] || { echo "run $RUN_ID is not a successful build_all run of $GH_REPO" >&2; exit 1; }
else
# GitHub serves filtered run listings (branch=, status=, head_sha=, ...)
# from a search index that has returned weeks-old results, while the
# unfiltered listing stays current, so list unfiltered and filter here.
# The repository check keeps out fork PRs whose branch has the same
# name. A feature branch is normally built only for its PR, and a PR
# build compiles the PR merged into its base rather than head_sha, so
# a build of the branch itself (push or dispatch) is preferred when
# the same page has one.
pick='([.workflow_runs[] | select(.head_branch == env.BRANCH and .conclusion == "success"
and .head_repository.full_name == env.GH_REPO)]
| map(select(.event != "pull_request"))[0] // .[0])
| select(.) | "\(.id) \(.head_sha) \(.created_at)"'
# a page of 100 runs spans about a day and a half; a manual run may
# target a branch that last built weeks ago
pages=3
if [ "$SCHEDULED" != true ]; then pages=20; fi
found=""
for page in $(seq "$pages"); do
found=$(gh api "repos/$GH_REPO/actions/workflows/build_all.yml/runs?per_page=100&page=$page" --jq "$pick")
if [ -n "$found" ]; then break; fi
done
[ -n "$found" ] || { echo "no successful $BRANCH build among the last $((pages * 100)) build_all runs; pass build_run_id to test an older one" >&2; exit 1; }
fi
read -r run_id head_sha created <<< "$found"
# the nightly fails rather than report on a stale build
if [ "$SCHEDULED" = true ] && [ $(( $(date +%s) - $(date -d "$created" +%s) )) -gt 172800 ]; then
echo "newest $BRANCH build $run_id is from $created, over 48 hours old" >&2
exit 1
fi
printf 'run_id=%s\nhead_sha=%s\n' "$run_id" "$head_sha" >> "$GITHUB_OUTPUT"
cat "$GITHUB_OUTPUT"
echo "Testing build [$run_id](https://github.com/$GH_REPO/actions/runs/$run_id) of \`$head_sha\`, built $created" >> "$GITHUB_STEP_SUMMARY"
effect:
name: Override sweep effect stage (shard ${{ matrix.shard }})
+215 -10
View File
@@ -8,6 +8,19 @@ name: Post-merge profiles
# only then does it become a live OTA update - this workflow does none of that
# last part (no changelog, no R2, no webhook).
#
# A workflow_dispatch carrying a `vendor` input (e.g. the daily OFL cron - OFL has
# no FOLDER_MERGERS grant, since it isn't merged through the PR merge-bot delegation
# scheme) publishes that vendor directly and skips the FOLDER_MERGERS check below.
# workflow_dispatch is already a trusted, explicit trigger, unlike the automatic
# push-diff path the FOLDER_MERGERS check exists to gate.
#
# Separately, an ordinary push whose diff touches an OrcaFilamentLibrary company
# folder (resources/profiles/OrcaFilamentLibrary/filament/<Company>/**) records
# that PR as pending via POST /api/v1/ota/ofl/pending, regardless of whether
# OrcaFilamentLibrary as a whole is authorized to publish in this same run - a
# partner's OTA Manager dashboard should see a merged PR immediately, well
# before the daily cron actually builds and publishes it.
#
# Asset contract expected by OrcaCloud's release scanner:
# ^(\d+\.\d+\.\d+)_([^_]+)_(\d+(?:\.\d+){3})_(\d{12})\.zip$
# <orca_ver>_<vendor>_<profile_version>_<UTC yyyymmddHHMM>.zip (zip root: <vendor>.opc)
@@ -17,16 +30,39 @@ name: Post-merge profiles
on:
push:
branches:
# once v2.5.0 stable is released, this will be removed, so nightly won't receive OTA updates.
- main
- release/*
# release/vX.Y.Z point-release branches only, not the release/vX.Y working
# branch profile PRs land on first - "v*.*.*" requires two literal dots,
# which release/vX.Y (one dot) doesn't have.
- release/v*.*.*
paths:
- 'resources/profiles/**'
- '.github/workflows/post_merge_profiles.yml'
workflow_dispatch:
inputs:
vendor:
description: >-
Publish only this vendor, bypassing the FOLDER_MERGERS grant check.
For trusted explicit dispatches only (e.g. the OFL nightly cron).
Leave empty to fall back to diffing the triggering commit.
required: false
type: string
auto_publish:
description: >-
After publishing, also call the OTA auto-publish API to go live
immediately, skipping the human changelog/Publish step. Separate
from `vendor` on purpose: a maintainer can dispatch with just
`vendor` set to rebuild/republish an asset without it going live.
Only the OFL nightly cron should set this to true.
required: false
type: boolean
default: false
permissions:
contents: read
pull-requests: read # commits/{sha}/pulls lookup in the OFL-pending step
# One run per branch; let a run finish rather than cancel it, since it publishes.
concurrency:
@@ -66,8 +102,38 @@ jobs:
shell: bash
env:
FOLDER_MERGERS: ${{ vars.FOLDER_MERGERS }}
DISPATCH_VENDOR: ${{ github.event_name == 'workflow_dispatch' && inputs.vendor || '' }}
run: |
set -euo pipefail
# A vendor has a manifest plus either a preset directory or a version
# field; this drops non-vendor files such as blacklist.json. Shared by
# both the explicit-dispatch path below and the push-diff path further
# down, so the definition of "valid vendor" can't drift between them.
is_valid_vendor() {
local v="$1"
local json="resources/profiles/$v.json"
[ -f "$json" ] && { [ -d "resources/profiles/$v" ] || jq -e '.version' "$json" >/dev/null 2>&1; }
}
# Explicit vendor dispatch (e.g. the OFL cron): trust the caller and
# skip both the git-diff detection and the FOLDER_MERGERS check below.
if [ -n "$DISPATCH_VENDOR" ]; then
v="$DISPATCH_VENDOR"
# Becomes part of the release asset filename and the OTA API's
# payload; keep it to the same charset every real vendor name uses.
if ! [[ "$v" =~ ^[A-Za-z0-9]+$ ]]; then
echo "::error::vendor '$v' must be alphanumeric"
exit 1
fi
if ! is_valid_vendor "$v"; then
echo "::error::vendor '$v' has no resources/profiles/$v.json with a profile directory or version field"
exit 1
fi
echo "vendors=$v" >> "$GITHUB_OUTPUT"
exit 0
fi
base='${{ github.event.before }}'
head='${{ github.sha }}'
# Zero SHA (branch created / force push) or manual dispatch: fall back
@@ -75,6 +141,10 @@ jobs:
if [ -z "$base" ] || [ "$base" = "0000000000000000000000000000000000000000" ] || ! git cat-file -e "$base^{commit}" 2>/dev/null; then
base="$head^"
fi
# Exposed so the OFL-pending step below can reuse this exact diff
# range instead of re-deriving it (and drifting from this logic).
echo "base=$base" >> "$GITHUB_OUTPUT"
echo "head=$head" >> "$GITHUB_OUTPUT"
mapfile -t candidates < <(
git diff --name-only "$base" "$head" -- resources/profiles \
| sed -nE 's#^resources/profiles/([^/]+)/.*#\1#p; s#^resources/profiles/([^/]+)\.json$#\1#p' \
@@ -84,10 +154,7 @@ jobs:
vendors=()
for v in "${candidates[@]:-}"; do
[ -n "$v" ] || continue
json="resources/profiles/$v.json"
# A vendor has a manifest plus either a preset directory or a version
# field; this drops non-vendor files such as blacklist.json.
if [ -f "$json" ] && { [ -d "resources/profiles/$v" ] || jq -e '.version' "$json" >/dev/null 2>&1; }; then
if is_valid_vendor "$v"; then
vendors+=("$v")
fi
done
@@ -101,6 +168,9 @@ jobs:
# sibling bundle JSON are covered by at least one FOLDER_MERGERS
# grant. The account part is intentionally ignored here: this is a
# post-merge safety check, not an authorization check for a command.
# An ineligible vendor (e.g. OrcaFilamentLibrary, which has no grant)
# is dropped on its own - it never blocks other vendors in the same
# push from publishing.
grants=()
while IFS= read -r raw_line; do
line="${raw_line#"${raw_line%%[![:space:]]*}"}"
@@ -127,23 +197,29 @@ jobs:
return 1
}
authorized=()
unauthorized=()
for v in "${vendors[@]}"; do
if ! is_granted "resources/profiles/$v" || ! is_granted "resources/profiles/$v.json"; then
if is_granted "resources/profiles/$v" && is_granted "resources/profiles/$v.json"; then
authorized+=("$v")
else
unauthorized+=("$v")
fi
done
if [ "${#unauthorized[@]}" -ne 0 ]; then
echo "vendors=" >> "$GITHUB_OUTPUT"
exit 0
echo "::warning::skipping vendor(s) with no FOLDER_MERGERS grant (no asset built or published for them this run): ${unauthorized[*]}"
fi
echo "vendors=${vendors[*]}" >> "$GITHUB_OUTPUT"
echo "vendors=${authorized[*]}" >> "$GITHUB_OUTPUT"
- name: Resolve Orca version
id: orca
if: steps.vendors.outputs.vendors != ''
# Unconditional: needed both by the vendor-publish pipeline below (only
# when vendors is non-empty) and by the OFL-pending step at the end
# (which runs whenever OFL itself changed, even if vendors ends up
# empty because OFL has no FOLDER_MERGERS grant). Cheap and harmless
# to always resolve - version.inc is present on every commit.
shell: bash
run: |
set -euo pipefail
@@ -242,3 +318,132 @@ jobs:
echo "### Published to \`$repo\` release \`$RELEASE_TAG\`"
for f in "$ASSET_DIR"/*.zip; do echo "- \`$(basename "$f")\`"; done
} >> "$GITHUB_STEP_SUMMARY"
- name: Notify OTA auto-publish
# Gated on auto_publish specifically, not just "vendor was dispatched":
# a maintainer manually dispatching with vendor=OrcaFilamentLibrary (e.g.
# to rebuild/republish an asset while debugging) must not silently go
# live. Only a caller that explicitly opts in with auto_publish=true
# (the OFL nightly cron) skips the human changelog/Publish step.
if: >-
steps.vendors.outputs.vendors != '' && github.event_name == 'workflow_dispatch'
&& (inputs.auto_publish == true || inputs.auto_publish == 'true')
shell: bash
env:
OTA_API_BASE_URL: ${{ vars.OTA_API_BASE_URL }}
OTA_API_KEY: ${{ secrets.OFL_OTA_PUBLISH_KEY }}
ASSET_DIR: ${{ steps.pkg.outputs.dir }}
run: |
set -euo pipefail
[ -n "$OTA_API_BASE_URL" ] || { echo "::error::vars.OTA_API_BASE_URL is not set"; exit 1; }
[ -n "$OTA_API_KEY" ] || { echo "::error::secrets.OFL_OTA_PUBLISH_KEY is not set"; exit 1; }
mapfile -t zip_files < <(cd "$ASSET_DIR" && ls -1 *.zip)
filenames_json="$(printf '%s\n' "${zip_files[@]}" | jq -R . | jq -s .)"
payload="$(jq -n --argjson filenames "$filenames_json" '{filenames: $filenames}')"
resp_file="$RUNNER_TEMP/ota-auto-publish-response.json"
status="$(curl -sS -o "$resp_file" -w '%{http_code}' -X POST \
"${OTA_API_BASE_URL%/}/api/v1/ota/auto-publish" \
-H "Authorization: Bearer $OTA_API_KEY" \
-H 'Content-Type: application/json' \
-d "$payload")"
body="$(cat "$resp_file")"
echo "$body"
if [ "$status" != "200" ]; then
echo "::error::OTA auto-publish call failed with HTTP $status"
exit 1
fi
# A 200 can still carry per-file "error" results (e.g. NOT_FOUND); the
# asset is already safely published to the profiles release above, but
# it never went live, so treat that as a failure worth surfacing loudly.
error_count="$(jq '[.results[] | select(.status == "error")] | length' <<< "$body")"
if [ "$error_count" != "0" ]; then
jq -r '.results[] | select(.status == "error") | "::error::\(.filename): \(.code) - \(.message)"' <<< "$body"
exit 1
fi
- name: Record OFL pending changes
# A real merge, never the cron's explicit-vendor dispatch (that's
# automation publishing, not a new merge to report). This covers two
# trigger shapes: an ordinary push, and a vendor-less workflow_dispatch
# - the latter is exactly what pr-merge-bot.yml's re-dispatch after a
# successful /bot merge looks like (a GITHUB_TOKEN-authored merge fires
# no push event at all, which is why that re-dispatch exists). Both
# land in the same diff-fallback path in "Resolve changed vendors", so
# base/head/orca_ver are already correctly populated either way - only
# this condition needs widening.
# Placed last in the job on purpose: a failure here must never block
# the vendor-publish pipeline above, which a step failing earlier in
# the job would do (subsequent steps without always() get skipped).
if: >-
github.event_name == 'push' ||
(github.event_name == 'workflow_dispatch' && !inputs.vendor)
shell: bash
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
OTA_API_BASE_URL: ${{ vars.OTA_API_BASE_URL }}
OTA_API_KEY: ${{ secrets.OFL_OTA_PUBLISH_KEY }}
run: |
set -euo pipefail
base='${{ steps.vendors.outputs.base }}'
head='${{ steps.vendors.outputs.head }}'
orca_ver='${{ steps.orca.outputs.orca_ver }}'
# Only real vendor subdirectories under filament/, e.g.
# .../filament/Qidi/x.json -> "Qidi". This naturally excludes loose
# top-level files (.../filament/Generic PLA @System.json - no further
# slash to match) and is further filtered below to drop "base", the
# shared @base/@System inheritance folder, not a partner company.
mapfile -t ofl_companies < <(
git diff --name-only "$base" "$head" -- resources/profiles/OrcaFilamentLibrary/filament \
| sed -nE 's#^resources/profiles/OrcaFilamentLibrary/filament/([^/]+)/.*#\1#p' \
| grep -vx 'base' \
| sort -u
)
if [ "${#ofl_companies[@]}" -eq 0 ]; then
echo "No OFL company folders changed in this push."
exit 0
fi
[ -n "$OTA_API_BASE_URL" ] || { echo "::error::vars.OTA_API_BASE_URL is not set"; exit 1; }
[ -n "$OTA_API_KEY" ] || { echo "::error::secrets.OFL_OTA_PUBLISH_KEY is not set"; exit 1; }
# The head commit's own merged PR, not a per-commit walk: this
# assumes the ordinary one-PR-per-push shape every other merge path
# in this repo already assumes (pr-merge-bot.yml's re-dispatch logic
# does the same). A merge commit's parents don't matter here - this
# API call works the same regardless of merge strategy.
pr_json="$(gh api "repos/${{ github.repository }}/commits/$head/pulls" \
--jq '[.[] | select(.merged_at != null)] | sort_by(.merged_at) | last // empty')"
if [ -z "$pr_json" ]; then
echo "::warning::push $head touches OFL compan(y/ies) (${ofl_companies[*]}) but has no associated merged PR; skipping pending record(s)"
exit 0
fi
pr_number="$(jq -r '.number' <<< "$pr_json")"
pr_url="$(jq -r '.html_url' <<< "$pr_json")"
pr_title="$(jq -r '.title' <<< "$pr_json")"
for company in "${ofl_companies[@]}"; do
payload="$(jq -n --arg vendor "$company" --arg ver "$orca_ver" --argjson pr "$pr_number" \
--arg url "$pr_url" --arg title "$pr_title" \
'{vendor: $vendor, orcaSlicerVersion: $ver, prNumber: $pr, prUrl: $url, prTitle: $title}')"
resp_file="$RUNNER_TEMP/ofl-pending-$company.json"
status="$(curl -sS -o "$resp_file" -w '%{http_code}' -X POST \
"${OTA_API_BASE_URL%/}/api/v1/ota/ofl/pending" \
-H "Authorization: Bearer $OTA_API_KEY" \
-H 'Content-Type: application/json' \
-d "$payload")"
body="$(cat "$resp_file")"
echo "$body"
if [ "$status" != "200" ]; then
echo "::error::OFL pending record failed for vendor=$company (PR #$pr_number): HTTP $status"
exit 1
fi
done
+10 -3
View File
@@ -56,9 +56,9 @@ You can do this in Environment Variables settings.
endif ()
if (APPLE)
# if CMAKE_OSX_DEPLOYMENT_TARGET is not set, set it to 11.3
# if CMAKE_OSX_DEPLOYMENT_TARGET is not set, set it to 12.0 (the lowest Xcode 27 accepts)
if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.3" CACHE STRING "Minimum OS X deployment version" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING "Minimum OS X deployment version" FORCE)
endif ()
message(STATUS "CMAKE_OSX_DEPLOYMENT_TARGET: ${CMAKE_OSX_DEPLOYMENT_TARGET}")
endif ()
@@ -70,6 +70,9 @@ if (POLICY CMP0092)
cmake_policy(SET CMP0092 NEW)
endif ()
# project() reads this, so set it first.
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/cmake/modules/ClangClShowIncludes.cmake")
project(OrcaSlicer)
# Backward compatibility for old CMake versions
@@ -276,6 +279,11 @@ if (APPLE)
endif()
SET(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.orcaslicer.OrcaSlicer")
# The macOS CI jobs build with Ninja (build_release_macos.sh -x), so the Xcode generator
# is not covered. Xcode adds -Wshorten-64-to-32 by default ("Implicit Conversion to 32 Bit
# Type"); Ninja/-Wall does not, and under -Werror it fails Xcode builds on code CI accepts.
set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION "NO")
message(STATUS "Orca: IS_CROSS_COMPILE: ${IS_CROSS_COMPILE}")
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(CMAKE_INSTALL_RPATH "$ORIGIN")
@@ -1122,7 +1130,6 @@ function(orcaslicer_copy_dlls target config postfix output_dlls)
${_out_dir}/swresample-5.dll
${_out_dir}/swscale-8.dll
${_out_dir}/avutil-59.dll
PARENT_SCOPE
)
list(APPEND _dll_list ${_occt_staged})
set(${output_dlls} ${_dll_list} PARENT_SCOPE)
-581
View File
@@ -1,581 +0,0 @@
# Texture Displacement - Technical Notes
Branch: `feature/texture_displacement`. Reference for the feature as it stands: what it does, how the
algorithms work, and where the code lives.
## What it does
A paint-style gizmo (`GLGizmoTextureDisplacement`) that lets you:
- Paint one or more "layers" onto a model's surface, each a height-map texture with its own
depth/tiling/rotation/offset/invert/tile-mode/projection-mode/blend-mode.
- Pick a texture from a shipped library (`resources/textures/displacement/`) or import your own
(saved into `<data_dir>/textures/displacement/`, kept separate so app updates can't clobber it).
- Combine overlapping layers with image-editor-style blend modes (Add/Subtract/Multiply/Divide).
- Preview the true displaced result live, before baking (background job, not on the UI thread).
- Preview via a fast GPU shader instead (no real geometry movement) for a lighter-weight alternative.
- Bake into real mesh geometry on demand, restricted to the painted area only.
- Remesh and subdivide so a low-poly model has enough vertices to show fine detail.
- Unwrap a painted patch with a real CGAL LSCM parameterization and view it in a dedicated,
dockable 2D "UV Editor" pane.
## Standard vs Pro mode
A two-position slider in the panel header, right of the Dock/Undock button.
**Pro** shows every mesh-preparation control; Remesh, Subdivide and Bake are run separately by the user,
in whatever order they like.
**Standard** hides all of it and folds one fixed recipe into the Bake button, because a height map only
ever *moves vertices that already exist* - painting onto an imported 12-triangle box and pressing Bake
would otherwise do nothing visible. Standard's Bake is:
1. `plan_remesh()` + `replace_mesh_keep_all_paint()` - isotropic remesh to 1 mm, sharp edges above 40
degrees protected. Gives the subdivider an even starting density whatever the input looked like.
2. `plan_adaptive_subdivision()` + `apply_adaptive_subdivision()` - feature-adaptive refinement, max
edge 20 mm, detail 0.02 mm, min edge 0.02 mm.
3. `bake()` - the ordinary background displacement job.
Both preparation stages are *planned* before the undo snapshot and *applied* after it, so a stage with
nothing to do is skipped without leaving an empty undo step. The standalone Pro buttons share the same
plan/apply split.
**All three stages sit under one undo step.** `Plater::take_snapshot()` records the state *before* the
change, so a single snapshot taken at the top of `bake_standard()` means one Undo returns the mesh to
exactly what was imported. `TextureDisplacementBakeInput::take_snapshot` lets the caller say who owns
the undo step - true for the Pro-mode button, false for the pipeline, whose background job commits long
after that snapshot's scope has closed.
The presets live in one place (`STD_*` constants) and `apply_standard_mode_presets()` pins the hidden
controls to them every frame while Standard is active, so the live preview cannot disagree with what
Bake will do. Switching to Standard also closes the subdivision preview, whose controls have just gone.
One control survives into Standard: **"Added triangles (k)"**, the subdivision budget. It is deliberately
*not* pinned - pinning would fight the user's own slider every frame - because unlike the rest of the
recipe its right value depends on the part rather than on the method (a big model, or a fine texture,
simply needs more triangles). Default 1500. The widget is one lambda shared by both layouts.
Standard remeshes *after* painting, so the remesh has to preserve paint: `ModelVolume::restore_painting()`
only remaps the four standard channels, so `replace_mesh_keep_all_paint()` additionally runs
`TriangleSelector::remap_painting()` over the eight texture-displacement masks. The Pro Remesh button
goes through the same helper. If the remap comes back empty the pipeline stops with a message rather
than baking a flat mesh.
## Architecture
### Data model (per `ModelVolume`)
Each of up to `TEXTURE_DISPLACEMENT_MAX_LAYERS` (8) layers gets its **own independent
`FacetsAnnotation`** paint mask - the same `TriangleSelector`/`FacetsAnnotation` machinery every other
paint gizmo (FdmSupports, Seam, MMU, FuzzySkin) already uses, just one full instance per layer slot
instead of one per volume. This is what makes layered/blended painting work for free: the same triangle
can be `ENFORCER` in layer 2's mask and layer 5's mask simultaneously, and at bake/preview time each
layer displaces the surface left by the previous one (image-editor-layer semantics).
Whole-stack settings (border handling, post-process smoothing) live beside the layers in
`texture_displacement_options` (`TextureDisplacementOptions`), since they belong to no single layer.
### Bake algorithm (`libslic3r/TextureDisplacement.cpp`)
`build_texture_displacement(base_mesh, layers, facets_data, options)` is **accumulate-then-displace,
and topology-preserving**: the returned mesh has exactly the input's vertices and triangles, in the
same order - only the positions of displaced vertices differ.
1. `its_compactify_vertices()` on a copy of the input. In practice a no-op (it only drops
*unreferenced* vertices, and preserves the order and indices of the rest). It is there to
guarantee the index alignment step 3 depends on.
2. Area-weighted vertex normals of the **undisplaced** mesh, computed once. Every layer both projects
and displaces along these, so a vertex covered by several layers moves along one single well-defined
direction. Where the paint does *not* cover every triangle around a vertex, the normal is recomputed
from the painted triangles alone (the union over all layers, so it stays one direction per vertex):
on the rim of a fully painted top face the whole-mesh normal is the 45-degree bisector it shares with
the side wall, and displacing along that flares the rim outwards instead of raising it. Interior
vertices are unaffected - all their triangles are painted, so the two normals coincide. Paint
coverage per original triangle comes straight off `TriangleSplittingData::triangles_to_split`.
3. For each layer in slot order: deserialize its stored paint mask into a `TriangleSelector` against
the **base mesh** (never against a previous layer's output), then
`selector.get_facets_strict(ENFORCER)` → the painted patch. Two facts are exploited:
- `get_facets_strict()` returns the mesh's **entire** referenced vertex array regardless of which
state was asked for - only `.indices` is filtered by state. So `get_facets_strict(ENFORCER)`
and `get_facets_strict(NONE)` share identical vertex indexing, which is what lets boundary
detection be a plain index check instead of a position-hash lookup.
- The selector's vertex array *starts with* the mesh's own vertices (extra ones created where a
brush stroke split a triangle are appended after them), and `get_facets_strict()` emits the
referenced ones in order. Combined with step 1, **selector vertex index `i` is our vertex `i`**.
Split vertices live past the end of our array and are simply skipped - they sit on the paint
boundary anyway (splitting only happens at partial coverage).
4. A vertex used by at least one **unpainted** triangle is a border vertex. Whether it moves is
`TextureDisplacementOptions::displace_border`, and it does by default. Nothing can tear: the bake is
topology-preserving, so a border vertex is *one* vertex shared by both regions and moving it simply
tilts the unpainted triangles that use it. Pinning it instead clamps the outermost ring of relief to
zero, which on a fully painted face collapses the pattern into a ring of steep ramps at the edge; it
is kept as an option for when the relief must not spill past the paint at all. Either way the border
drives the `edge_smoothing` falloff.
5. Per interior vertex: sample the height texture (`sample_layer_height()`, see Projection methods)
and fold `height * depth_mm * (invert ? -1 : 1)` into that vertex's running total via the layer's
`TextureBlendMode` (see Blend modes). A `visited` set makes each layer fold in exactly **once**
per vertex, no matter how many of the patch's triangles share it - otherwise a Multiply/Subtract
layer would apply two or three times over depending on local triangle fan-out.
6. Move each touched vertex along its (step 2) normal by its accumulated total.
7. Optionally (`TextureDisplacementOptions::smooth_*`) relax the result - see Post-process smoothing.
### Post-process smoothing
`smooth_mesh_vertices(mesh, movable, strength, iterations)` - Laplacian relaxation, run after all layers
have been folded in, restricted to the vertices flagged in `movable`. Each pass moves a movable vertex a
`strength` fraction of the way to the average of its one-ring, read from a **snapshot** of the previous
pass so the result does not depend on vertex order (a Gauss-Seidel sweep would smooth several times as
hard at the end of the array as at the start). Neighbours come from a CSR-style adjacency built once per
call. Topology-preserving, like the bake.
Its job is to round off the hard steps a bitmap height map leaves behind - a different knob from
`TextureDisplacementLayer::smoothing`, which blurs the *height map* before it is ever sampled.
Two ways in, sharing one set of settings on the volume:
- The **"Smooth result"** checkbox + "Smoothing (%)" / "Passes" ride along with Preview and Bake.
`movable` is exactly the set of vertices the displacement moved, so the untouched part of the model
keeps its exact geometry and the ring just outside the displaced set anchors the relaxation (the
relief cannot creep outward).
- **"Smooth baked mesh now"** (`GLGizmoTextureDisplacement::smooth_model()`) applies the same settings to
the volume's *committed* geometry, for relief that is already baked in. `movable` there is the painted
triangles' vertices. Because smoothing never touches the triangle list, this is the one geometry
operation in the gizmo that keeps **every** paint channel verbatim - it saves and restores the eight
texture-displacement masks around `set_mesh()` rather than remapping or dropping them.
**"Ignore outer ring"** (`smooth_skip_border`, on by default) drops the patch's own outermost ring of
vertices from `movable`. That ring's neighbours *outside* the paint never move, so relaxing it drags the
rim of the relief down toward the flat surface and the pattern comes out half-melted where it meets the
edge. Held out, the border keeps the full depth the texture asked for and only the interior relaxes.
Turning it off softens the outer edge deliberately (a blunter version of the per-layer edge-smoothing
falloff). This is the *smoothing* rim, independent of whether that rim is displaced at all
(`displace_border`, step 4 above); both default to keeping the border sharp.
### Blend modes
`TextureBlendMode` {Add, Subtract, Multiply, Divide}, per layer, applied per vertex against the
total accumulated by the layers **below** it (lower slots). The quantity blended is a signed
displacement in **mm**, not a pixel value.
Add/Subtract are self-explanatory. Multiply/Divide are *scaling* operations and so need a unit
convention: they treat the layer's own value as a **factor relative to 1 mm**. That makes `depth_mm`
a gain, and - the property that makes a Multiply layer usable as a mask - a layer with depth 1 mm
sampling a white (1.0) texel multiplies by exactly 1, i.e. leaves the layers below unchanged.
Divide floors its divisor's magnitude at 0.05: a black texel samples to *exactly* zero, so the divisor
really does hit zero in ordinary use, and an unbounded `1/0` would fling vertices thousands of mm away
and poison the mesh's bounding box (and every plate/print-volume check downstream). The floor doubles as
a cap on how far Divide can amplify the relief beneath it: at most 20×.
The **lowest painted layer ignores its blend mode**: it has nothing beneath it, and Multiply/Divide
against an implicit zero base would annihilate (or blow up) it. Enforced in
`build_texture_displacement()` (the first layer to reach a given vertex always folds in additively) and
surfaced in the UI, which labels that layer "Base layer" instead of offering a control that does nothing.
### Projection methods
Five choices per layer (`TextureProjectionMethod`), all funneling through `apply_uv_transform()`
(scale by `1/tiling_scale`, rotate by `rotation_deg`, add `offset`). They are dispatched by
`sample_layer_height()`, which returns a **height**, not a UV - because Triplanar takes three
texture samples per vertex and so has no single UV that represents it.
- **Triplanar** (default) - samples the texture on all three world planes (`(y,z)`, `(x,z)`, `(x,y)`)
and blends the three by the vertex's own normal raised to `TRIPLANAR_BLEND_SHARPNESS` (4). Hard-picking
the single axis most aligned with the normal instead is discontinuous wherever that dominant axis
flips: on a +X face the planar coordinate is `(y, z)`, on a −Y face it is `(x, z)`, so at the shared
edge `u` jumps. A weighted blend is continuous across the transition by construction, since the weight
of the axis being left behind falls smoothly to zero. This removes the hard *seam*; some cross-fade
blurring in the band right at a 90° edge is inherent to triplanar mapping. A genuinely seam-free wrap
around a box needs a real unwrap - that is what the LSCM mode is for.
- **Cylindrical** - wraps around an axis through the patch centroid, axis auto-picked as the world
axis *least* aligned with the average normal (perpendicular to the outward radial normal, as a
cylinder's own axis would be). `u = angle * local_radius` (arc length in mm), `v = distance along
axis`. An approximation, not an exact fit for arbitrary geometry, and the axis/centre are not
user-overridable.
- **Spherical** - longitude/latitude around the centroid, scaled by local radius. Same caveat.
- **LSCM** - real UV unwrap via `MeshBoolean::cgal::parameterize_lscm()` (CGAL's
`Surface_mesh_parameterization` package, LSCM algorithm). Computed **once per patch** (not
per-vertex like the others - it's a single global least-squares solve), then each vertex looks up
its precomputed UV. Requires the patch to be a single topological disk (one connected component,
one boundary loop) - `compute_lscm_uvs()` returns empty and the layer falls back to Triplanar if not
(e.g. multiple disconnected painted islands, or a fully closed patch). CGAL's parameterizer needs a
mesh with no isolated/unreferenced vertices, but `get_facets_strict()` returns the *whole* mesh's
vertex array - so `compact_patch_with_map()` builds a clean sub-mesh plus an index map back to the
original vertex numbering, purely local to this file.
- **ViewProjected** ("From view") - a flat projection along a fixed direction captured from the 3D
camera, like a slide projector. `capture_view_projection()` takes the camera's right/up axes,
transforms them into the volume's *local* frame (so the projection rides along if the part is later
moved), and stores them as `TextureDisplacementLayer::view_project_right/up` (unit vectors, so the
projected coordinate stays in mm and `tiling_scale` keeps meaning mm). `sample_layer_height()`
projects `Vec2f(dot(pos, right), dot(pos, up))`. Single-valued per point, so - like LSCM but unlike
blended Triplanar - the fast preview and UV-check overlay precompute it per vertex
(`compute_layer_vertex_uvs()`) and drive the shader's `use_vertex_uv` path. Faces angled away from
the projector smear; that is inherent to view projection.
Two companions to this mode:
- **Projection frame overlay** (`TextureProjectorFrame`, see below) - a semi-transparent window
dragged over the 3D view whose border becomes the projection's edge. Applying it stores an exact
**projective** map in `view_project_matrix`, which supersedes the affine `right`/`up` axes above
for that layer (`view_project_projective`).
- **"Project only on visible"** (`select_visible_faces()`) - repaints the layer with exactly the
facets the camera can see, so the projected area matches the viewpoint the projector was captured
from. Two tests: a facing test (normal vs. view direction, per triangle - under perspective the
view direction varies across the model, so it is taken from the eye to each centroid), then
`MeshRaycaster::get_unobscured_idxs()` on the survivors to drop facets hidden behind other
geometry, so a concave part's far inner wall is correctly excluded. One ray query per front-facing
facet, hence click-driven (on the checkbox and on each "Capture current view"), never per frame.
It **replaces** the layer's paint rather than adding to it - "project onto what I can see" would
otherwise accumulate every angle the user had ever looked from.
### Manual seams and island cutting
`TextureDisplacementLayer::lscm_seam_edges` - undirected mesh-vertex-index edge pairs the unwrap is
forced to cut along, on top of the dihedral-angle seams. `segment_into_charts()` takes a set of these
(translated from mesh → compacted-patch numbering inside `compute_patch_unwrap()`) and refuses to
union two triangles across a marked edge whatever their angle. Both the unwrap cache key and the
gizmo's `UVEditorState` include the seam list, so marking a seam (which leaves the paint mask
untouched) still forces a re-solve. Like the paint masks, seams are mesh-index-space and so dropped on
any topology change.
Two ways to write to it:
- **Mark seam (manual)** - a "Mark seams" click mode (`m_seam_edit_mode`) that suppresses painting. A
click raycasts the volume (`m_c->raycaster()->raycasters()[idx]->unproject_on_mesh()`, `idx` = the
volume's slot among model-part volumes), finds the facet's edge nearest the hit point, and toggles it.
Marked edges render as a red overlay (`render_seam_overlay()`), pulled toward the camera so they read
on top. This is the Blender mark-seam workflow.
- **Cut island (auto)** - `cut_island()` takes the selected chart's triangles (back-mapped from the
unwrap via `source_vertex`), finds their 3D bounding box, and marks every edge that straddles the
mid-plane perpendicular to the longest axis. The re-unwrap then splits the chart across its narrow
waist. Exposed as the UV pane's **Cut** button.
### UV-check overlays (checker / distortion)
`resources/shaders/{110,140}/texture_displacement_uvcheck.{vs,fs}`, one shader with a `mode` uniform,
drawn over the painted patch (`rebuild_uvcheck_mesh()`/`render_uvcheck_mesh()`, P3N3T2: `normal.x` =
distortion, `tex_coord` = uv), pulled forward with a polygon offset. **Checker** samples a procedural
checkerboard at the layer's uv (per-vertex for LSCM/ViewProjected, in-shader triplanar otherwise) -
squares that stay square mean low distortion. **Distortion** colours each triangle blue→green→red by
`log2(uv_area / surface_area)` centred on the patch's *median* stretch (so a globally-scaled unwrap
reads as uniformly ideal and only relative stretch shows), averaged to vertices. A separate **Show mesh
wireframe** toggle draws the whole volume's triangle edges, rebuilt only when the vertex count changes
(not per stroke).
### Tiling
`DecodedHeightTexture::sample(uv, tile_enabled, tile_method)`. Two tile methods when enabled
(Repeat, MirroredRepeat). **When `tile_enabled` is false, sampling outside `[0,1)` returns `0`
directly** rather than clamping the *coordinate* into range, which would smear the border row/column of
pixels outward to infinity in every direction (streaky lines radiating out from the painted patch).
### Subdivision — two modes
**Uniform (`subdivide_mesh_uniform()`)** — whole-mesh, 1-to-4 split. Recursive edge-midpoint split with
a shared per-pass midpoint cache (keyed by sorted vertex-index pair) so triangles sharing an edge get
the *same* new vertex - capped at `max_iterations` (default 6). Whole-mesh so it never leaves a
T-junction, at the cost of densifying everywhere. Wired as a "Subdivide steps" slider (**0–5**, 0 =
no subdivision), Apply snaps back to 0. Drops texture-displacement paint (no remap) via the standard
`save_painting()`/`set_mesh()`/`restore_painting()` dance; the other four channels are remapped.
**Adaptive (`subdivide_mesh_adaptive()`)** — refine **only the painted area**, by **Rivara longest-edge
bisection**, which is *conformal by construction*. Only **terminal** edges are ever bisected - an edge
that is the longest edge of *every* triangle sharing it - which splits both those triangles along one
shared midpoint at once, so a hanging node is never created. The edge to split for a triangle that wants
refining is found by **longest-edge propagation (LEPP)**: walk to the longest edge of ever-longer-edged
neighbours until a terminal one is reached, and bisect that. Edge length strictly increases along the
path (ties broken by mesh-vertex key, which both sides of an edge compute identically), so the walk
cannot cycle, and Rivara's result is that repeating it refines the original triangle in a bounded number
of bisections. The transition triangles it pulls in just outside the painted patch are the graded band
that makes the size change conformal.
The win: a small decal on a big model no longer quadruples the *whole* model's triangle count.
**Run to completion, worst-first, against a triangle budget.** The refinement loop is not a fixed number
of sweeps: it holds every triangle that is over its criteria in a max-heap keyed by *how many times over*
it is, pops the worst, walks its LEPP, bisects, and re-scores. Edge adjacency (`nb[e]`, the triangle
across each edge) is built **once** and maintained incrementally through each bisection, so the cost
scales with the refined region rather than with the whole model. `max_triangles` is the only bound;
stopping on it leaves a perfectly valid, still-conformal mesh that spent its budget on the largest
errors. A fixed sweep count instead spends itself grading the *coarse surroundings* - whose edges are
the longest, so they win every terminal-edge contest - and never reaches the painted patch.
**It carries the paint forward**, which is what makes it usable (uniform subdivide drops paint). Because
the refinement is *driven by* the paint, the remap is trivial: `subdivide_mesh_adaptive()` fills an
`out_source[new_tri] = input_tri` map (children inherit their parent), and the gizmo rebuilds each
layer's mask on the new mesh - a new triangle is painted iff its source was fully painted in that
layer. `collect_paint_region()` derives both:
- the union refine-region: **exactly** the original triangles the brush touched, read straight off
`TriangleSplittingData::triangles_to_split` (`serialize()` records an entry per original triangle that
is either split - i.e. partially painted, the patch boundary - or carries a non-default state). No
dilation: marking every triangle that shares a *vertex* with the patch drags in a whole fan of huge
unpainted neighbours and refines *those* down to the resolution floor, since the height field the
detail test samples is not restricted to the painted area. The conformal closure already grades the
size change outward on its own.
- the per-layer fully-painted-triangle sets (a `get_facets_strict(ENFORCER)` sub-triangle with all three
*original* vertex indices == a whole, fully-painted original triangle; a partial stroke's sub-triangles
always carry a split vertex).
The other four channels ride the normal `restore_painting()` remap.
Both modes share the gizmo's Preview/Apply/Done flow; the **"Only painted area (adaptive)"** checkbox
picks the mode, and the adaptive preview follows the paint live (`rebuild_preview()` refreshes the
wireframe while the subdivide preview is open in adaptive mode). The panel shows the previewed triangle
count.
**Feature-adaptive (follow texture detail).** A sub-mode of adaptive (the **"Follow texture detail"**
checkbox) that puts triangles where the *displaced surface actually bends*, not evenly. A flat region or
a linear **ramp** needs no extra vertices (linear interpolation is exact for a ramp); what needs them is
**curvature** - the *second* derivative, not the gradient. So the extra predicate is a **chord-error**
test: sample the combined displacement at the triangle's three edge midpoints *and its centroid*
(sampling the interior is what catches a hill sitting inside a triangle, the blind spot of an edge-only
test) and take the largest departure from the flat triangle's barycentric interpolation. Refine while
that exceeds `chord_tolerance_mm` ("Detail (mm)"). Zero chord error on a ramp ⇒ untouched; high on a
hill/ridge/noise ⇒ refined until captured. Same conformal machinery, so still crack-free. The
per-triangle error is cached and recomputed only for the children of a split.
Four knobs bracket it, and all four matter:
- **"Max edge (mm)"** (`target_edge_length_mm`) is a **baseline that applies in feature mode too**.
Without it the chord test aliases: a big triangle over a fine pattern can sample four points that all
land at similar heights, report no error, and stall before refinement ever starts. The baseline
guarantees a sampling density fine enough for the curvature test to see the texture at all.
- **"Detail (mm)"** is the chord tolerance above.
- **"Min edge (mm)"** is a hard floor under both, and is what guarantees termination across a sharp
texture *step*, where the error never falls however fine the mesh gets.
- **"Added triangles (k)"** is the budget, passed as `max_triangles` (the model's own triangle count plus
the slider, so the control still means something on an already-dense model).
The height field is `make_combined_displacement_sampler()` - it mirrors `build_texture_displacement()`'s
per-layer setup (decode, patch centroid, cylinder axis, blend order, "lowest layer folds additively")
but evaluated per point. Two deliberate simplifications, both erring toward *more* detail (safe -
over-refinement is never a crack): every sampleable layer is sampled at every point (no per-point paint
test), and edge-smoothing falloff is ignored. The first is *why* the refine region must not be dilated -
outside the paint the sampler still reports full relief. **LSCM layers are skipped** (no per-point UV); a
purely LSCM stack yields a null sampler and the code falls back to the length baseline alone. Per-vertex
heights are sampled lazily, so a small patch on a huge model never pays for the rest of it.
### Fast preview (GPU-only, no CPU meshing)
`resources/shaders/{110,140}/texture_displacement_shaded.{vs,fs}`, registered as
`"texture_displacement_shaded"`. Shades the *displaced* surface without moving geometry - active-layer
only, selected from the View row, and the default when the gizmo opens (`m_use_shaded_preview = true`).
Vertex format is `GLModel::Geometry::EVertexLayout::P3N3T2`: `normal.x` carries the per-vertex paint
weight (0/1), `normal.y` flags the UV island currently being dragged, and `tex_coord` carries a
precomputed texture UV, so it can use `GLModel` normally instead of a hand-rolled VBO/VAO manager.
The mesh is **flat** (vertices not shared between triangles): every corner of a painted triangle gets
weight 1, every corner of an unpainted one weight 0. A coarse mesh needs that - one painted face of a raw
cube has no strictly-interior vertex, so per-vertex weighting would either bleed onto the neighbours or
vanish outright. Duplicating vertices costs no shading quality here because the shader takes its surface
normal from screen-space derivatives of position, not from a per-vertex normal.
**Both preview meshes work in the patch's vertex space, not the mesh's.** Those agree only until a
*brush* stroke splits a triangle: `get_facets_strict()` then appends the split vertices, so the patch
array is longer. `rebuild_shaded_preview_mesh()` and `rebuild_uvcheck_mesh()` therefore index
`patch.vertices` throughout. The weight buffer is rebuilt at the same cadence as the true-displacement
preview (stroke-end/slider-release) but from the **live** `TriangleSelector` state, not the flushed model
facets, so it does not lag by a full model round-trip.
The perturbed normal is the analytic one for a height field `H = ±depth_mm · h(uv)` displaced along
`N` over any orthonormal surface tangent pair `T`/`B`:
N' = normalize(N − (dH/da)·T − (dH/db)·B), a = dot(p,T), b = dot(p,B)
The two slopes have to be genuine **mm-per-mm** derivatives for the preview's apparent depth to match
the bake's.
**Two projection paths (`use_vertex_uv` uniform):**
- **Triplanar (`use_vertex_uv = 0`)** - `uv` and the `T`/`B` axes are both derived in-shader from
the dominant normal component, mirroring `project_planar()`/`apply_uv_transform()`, and the slope is
formed analytically. `T`/`B` are the projection's axis-aligned pair, exact only when the face is
axis-aligned; the shader drops the along-normal component to keep the gradient in the surface. Here
one `uv` unit is exactly `tiling_scale` mm, so the `1/tiling_scale` gradient factor is right.
- **Precomputed UV (`use_vertex_uv = 1`, used for LSCM and ViewProjected)** - `uv` comes per-vertex from
the CPU (`compute_layer_vertex_uvs()`, so island placement + tiling/rotation/offset are already folded
in), and the perturbed normal is built with **Mikkelsen's method** ("Bump Mapping Unparametrized
Surfaces on the GPU"): the surface gradient taken directly from the screen-space derivatives of the
*sampled height* and position. **This makes no uv→mm scale assumption**, which is essential, because an
LSCM map is **conformal, not isometric**: it is globally area-scaled but the *local* mm-per-uv varies
across the chart, so a single global `1/tiling_scale` factor gets the apparent depth wrong. `dFdx(h)`
captures the true on-screen rate of change however the chart is stretched. This path is also what makes
the fast preview follow the UV editor: move an island and its uv - hence its shading - moves with it
(the mesh rebuilds on drag-end, `on_island_edited(finished)` → `rebuild_preview()` →
`rebuild_shaded_preview_mesh()`). The branch is uniform and the paint weight gates by multiply, so the
texture derivatives stay well defined. A triangle straddling a seam has a discontinuous uv → the
`det≈0` guard skips it (a localised preview-only artifact, never in the bake).
**Parallax (triplanar path).** Perturbing the shading normal alone welds the pattern to the base surface:
it does not slide as the camera orbits, and does not get deeper as `depth_mm` grows. The triplanar path
therefore shades at the point the *displaced* surface would show at this pixel, found by **ray marching**
(parallax occlusion mapping). A point at ray parameter `s`, i.e. `P + V·s` (`P` the base point, `V` the
unit direction to the eye), sits at height `s·dot(V,n)` above the undisplaced surface. The displaced
surface lives in a shell between the extreme values of `amp·(h − midlevel)` - taken from both ends of
`h ∈ [0,1]`, so it holds for an inverted layer and a raised midlevel too, where the surface sits *below*
the undisplaced one. The march starts at the top of that shell, where the ray is outside the surface by
construction, and steps inward until the ray height drops below the sampled height. That crossing *is*
the visible point.
Solving `Q = P + V·(H(Q)/dot(V,n))` by fixed-point iteration instead is geometrically exact but the
divisor goes to zero edge-on; the sample then lands a large fraction of a tile away and the iteration
oscillates, which reads as a second, flat copy of the pattern ghosted over the real one. Clamping the
step to one tile does not help - a tile-sized shift lands on the neighbouring tile, the same pattern
again. Offset limiting (stepping along the tangential part of `V`) is stable but understates parallax
enough that the relief still flattens as soon as the camera tilts. Marching has neither problem.
The hit is interpolated between the last two samples, which keeps `PARALLAX_STEPS` (24) affordable, and
the whole march is skipped when sweeping the shell would move the sample point less than half a texel -
the head-on case, so the common view pays almost nothing. The 140 variant samples with
`textureLod(…, 0.0)` inside the loop, since implicit derivatives are undefined in non-uniform control
flow. Two uniforms exist for this: `midlevel` (parallax needs the real height, not just its derivative)
and `eye_model_pos` (the camera in the volume's local frame).
Parallax cannot change the model's silhouette or cast shadows; the View row's Normal mode is one click
away for that. The LSCM path stays plain Mikkelsen normal perturbation - it has no closed-form uv, so there is no cheap
way to re-project a marched position. One further approximation: the GPU sampler's wrap mode stands in
for `tile_enabled`/`tile_method`, so with tiling *off* the GPU repeats where the CPU returns 0 outside
`[0,1)`.
### On-canvas "Adjust Texture" gizmo
A per-active-layer toggle ("Adjust placement") that disables painting and shows a flat pan panel (free
2D drag on both axes) plus two arrows along the patch's own U/V axes (constrained single-axis drag).
Anchored to the painted patch's centroid/average-normal (`compute_layer_paint_anchor()`). Hit-testing is
screen-space distance/point-to-segment, not real 3D ray intersection against the handle geometry - simple
and good enough at this handle size.
### Projection frame overlay (ViewProjected)
`src/slic3r/GUI/TextureProjectorFrame.hpp/.cpp` - a semi-transparent, resizable `wxFrame` the user
drags **over the 3D view**, like a slide projector's gate. Whatever the model shows through it is what
the texture is projected onto, and the window's border becomes the hard edge of the displacement.
Press **Apply projection frame** and the gizmo reads the window's rectangle and commits it.
The window is deliberately **dumb**: it owns no placement state and reports nothing continuously. Its
position and size *are* the placement, read on demand at Apply - which is also when the expensive
visible-facet raycast runs. So dragging it is free and nothing recomputes until asked.
Plain 2D (`wxPaintDC`), not a `wxGLCanvas`: a second GL canvas would have to share the app's one real
`wxGLContext`. It only ever draws a bitmap and a border.
**The projective mapping (`apply_projection_frame()`)**. The frame defines a **screen-space** rectangle,
but the bake samples from a **local-space** position, so the two have to be reconciled.
`view_project_right/up` can only express an *affine* projection - exact under an orthographic camera, but
wrong under perspective, where the near end of a part projects larger than the far end and no pair of
axes reproduces that. So the layer instead stores a full projective map (`view_project_matrix`, row-major
3×4, `uv = (row0·p̃/row2·p̃, row1·p̃/row2·p̃)`), built like this:
- `K = projection · view · (instance · volume)`, i.e. local → clip, the same product the renderer uses.
Note `Camera::get_projection_matrix()` is typed `Transform3d` (nominally affine) but its perspective
form explicitly writes a `(0, 0, −1, 0)` bottom row into the underlying 4×4, so `clip.w = −z_eye` is
genuinely carried. The build therefore multiplies **`.matrix()` products** (plain `Matrix4d`), never
`Transform3d` products, which would not compose that row correctly.
- Window coordinates follow `igl::project`'s convention (as `CameraUtils::project` does), with y
measured downward. Writing `uv = (win − rect_origin) / rect_size` makes u and v affine in
`ndc = clip.xyz / clip.w`; multiplying through by `clip.w` leaves a plain linear combination of `K`'s
rows, which is exactly the 3×4 matrix - the perspective divide survives intact.
- `w > 0` is checked rather than divided blindly. A point behind the projector has `w < 0` and divides
to a plausible-looking but **mirrored** uv - the classic way a projected decal reappears on the back
of a model. `project_uv_projective()` returns false there and the caller treats it as no height.
The map already includes placement, so `apply_uv_transform()` is **not** applied on top of it - the
window's own position and size are the placement, and the tiling/rotation/offset sliders would shove
the result off the frame the user just aligned. A "Clear" button drops back to the affine path where
those controls mean something again.
Apply also sets `tile_enabled = false`, so `DecodedHeightTexture::sample()` returns 0 outside `[0,1)`
and the border is a hard edge rather than the first seam of an endless repeat, and repaints the layer
via `select_visible_faces(&matrix)` - the frame's uv square clips the selection, which both matches the
paint to the border and keeps the ray queries proportional to the framed area instead of the model.
Owned by the gizmo and **destroyed** (not just hidden) in `on_shutdown()`. Closing it only hides it, so
reopening keeps it where it was left.
### UV Editor pane
`UVEditorCanvas` (`src/slic3r/GUI/UVEditorCanvas.hpp/.cpp`) - a standalone `wxGLCanvas` rendering the
flattened LSCM islands (per-island wireframe + outline + fill) over the height texture (background
quad tiled across the whole unwrap), with mouse pan/zoom. It is wrapped in a **`UVEditorPanel`**
(same file) that adds a button row (Frame / Snap / Avg scale / Cut / Join / Unjoin) and a status line
along the bottom naming the current gesture and the shortcuts in play. The *panel* is what is
registered as a `wxAuiPaneInfo` pane on `Plater`'s `m_aui_mgr`; `Plater::show_uv_editor(bool)`
shows/hides it (deferred via `CallAfter`, since the gizmo calls it mid-3D-frame), and
`get_uv_editor_canvas()` returns the inner canvas the gizmo talks to.
Deliberately **shares the app's one real `wxGLContext`** (`wxGetApp().init_glcontext(*this)`, the
same call `View3D`/`Preview`/`AssembleView` make) rather than creating an independent context like
`SkipPartCanvas` does elsewhere in this codebase - this is what lets it reuse the already-registered
`"flat"`/`"flat_texture"` shaders and `GLModel` as-is, instead of needing its own shader
compilation/VBO management.
**Geometry is uploaded once, in the unwrap's own (raw, mm) coordinates**, one `GLModel` set per island;
each island is then drawn through its own 2x3 affine (`island_transform_matrix()` composed with the
layer's tiling/rotation/offset) passed as the `flat` shader's `view_model_matrix`. A drag updates one
matrix per island and touches no vertex buffer - `on_island_edited(!finished)` calls only
`set_island_transforms()`, and the full `set_islands()` rebuild happens solely when the unwrap itself
changes (`unwrap_changed` in `update_uv_editor()`).
**Gestures** (canvas-owned, reported to the gizmo as incremental deltas via `IslandEditFn`): left-drag
= move, right-drag or **R** = rotate (hold **Shift** to snap to 15° steps - quantised on the
*cumulative* rotation, not each delta, so it doesn't judder, and accumulated incrementally so it
survives crossing ±180°), **S** = scale (R/S modal, click/Enter to confirm, Esc to cancel), wheel =
zoom about the cursor, middle-drag = pan, **Home**/**F** = frame all. Scale writes
`TextureIsland::scale`; "Avg scale" (`average_island_scales()`) sets every island to the mean, so
one island scaled by hand can be matched back to its neighbours' texel density. **Snap** (canvas-owned
`m_snap_enabled`, toggled from the toolbar) sticks a dragged island's nearest boundary vertex onto a
neighbouring island's at drag-*end* only - a magnet that re-applies mid-drag is very hard to pull out
of. Toolbar commands the canvas can't service itself (Avg scale, Cut, Join, Unjoin) are forwarded to the
gizmo via `CommandFn`; view-only ones (Frame, Snap) it handles directly.
## File map
**libslic3r (core, no GUI dependency):**
- `src/libslic3r/TextureDisplacement.hpp/.cpp` - data model, bake algorithm, projection methods,
tiling, subdivision (uniform + adaptive longest-edge bisection), post-process smoothing
(`smooth_mesh_vertices()`), and `TextureDisplacementOptions` (the whole-stack settings). See doc
comments throughout, they're kept accurate and up to date.
- `src/libslic3r/MeshBoolean.hpp/.cpp` - `parameterize_lscm()` and `remesh_isotropic()` in the `cgal`
sub-namespace, reusing the existing `CGALMesh`/`_EpicMesh`/conversion-helper infrastructure already
there for mesh boolean ops. CGAL includes: `Polygon_mesh_processing/border.h`,
`Polygon_mesh_processing/connected_components.h`, `Surface_mesh_parameterization/{Error_code,
LSCM_parameterizer_3, parameterize}.h`. No new dependency - CGAL 5.6.3 is already vendored and the
`Surface_mesh_parameterization` package headers were already present.
- `src/libslic3r/Model.hpp/.cpp` - the 8 named `FacetsAnnotation` fields + accessor,
`texture_displacement_layers`, `texture_displacement_options`, and all the mirrored touch points
(see Data model above).
**GUI:**
- `src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp/.cpp` - the gizmo and its whole panel.
- `src/slic3r/GUI/TextureLibrary.hpp/.cpp` - scans the shipped + user texture folders, imports an
arbitrary image into the user folder (converting it to the 8-bit grayscale PNG libslic3r decodes),
and loads a library file's bytes for a layer. The image→grayscale-PNG conversion lives here, on the
GUI side, because libslic3r has no image toolkit; both the import path and the "pick a shipped
texture" path go through the same one function.
- `resources/textures/displacement/*.png` - the 10 shipped height maps (Bricks, Grid, Hexagons,
Knurl, Noise, Quilt, Studs, Waves, Weave, Wood Grain). All 512×512 8-bit grayscale and **seamless**
(each is periodic over the full image in both axes, so tiling shows no seam). Generated
procedurally; the whole `resources/` tree is installed recursively by CMake, so a new folder under
it ships with no build-system change.
- `src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.hpp/.cpp` - background bake commit.
- `src/slic3r/GUI/Jobs/TextureDisplacementPreviewJob.hpp/.cpp` - background preview compute
(mirrors the bake job's shape but commits nothing to the Model).
- `src/slic3r/GUI/TextureProjectorFrame.hpp/.cpp` - the semi-transparent projection-frame overlay for
ViewProjected layers (plain 2D `wxPaintDC`, no GL context - see its section above).
- `src/slic3r/GUI/UVEditorCanvas.hpp/.cpp` - the 2D UV unwrap viewer widget.
- `src/slic3r/GUI/Plater.hpp/.cpp` - `uv_editor_canvas` member, AUI pane registration,
`get_uv_editor_canvas()`/`show_uv_editor()`.
- `src/slic3r/GUI/GLShadersManager.cpp` - registers `"texture_displacement_shaded"`.
- `resources/shaders/{110,140}/texture_displacement_shaded.{vs,fs}` - the fast-preview shader.
- `src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp` - `PainterGizmoType::TEXTURE_DISPLACEMENT`.
- `src/slic3r/GUI/Gizmos/GLGizmosManager.hpp/.cpp` - `EType::TextureDisplacement` registration.
## Tests
`tests/libslic3r/test_texture_displacement.cpp`. Covers `decode_height_texture` round-trip, empty-layer
no-op, full-cube uniform displacement, a second layer over the same area contributing, all four blend
modes (table-driven), the lowest layer ignoring its blend mode, border displace/pin, post-process
smoothing and its mask guarantees, and adaptive subdivision: conformality (`every_edge_used_twice` on a
partially-refined cube - an exact crack detector for a closed mesh), the target edge length actually
being reached, the triangle budget capping the result without opening a crack, curvature-driven
refinement (a Gaussian hill refines at its centre, a linear ramp adds nothing), and the max-edge
baseline.
`BUILD_TESTS` is `OFF` in the checked-in build cache; flip it on to run them:
cmake -S . -B build -DBUILD_TESTS=ON
cmake --build build --config Release --target libslic3r_tests -- -m
./build/tests/libslic3r/Release/libslic3r_tests.exe "[TextureDisplacement]" --order rand
-326
View File
@@ -1,326 +0,0 @@
# Texture Displacement — Feature & Controls Guide
Texture Displacement is a paint-style gizmo that stamps height-map textures onto a model's surface
and turns them into real relief — engraved or embossed detail — either as a live preview or baked
into actual mesh geometry. You paint where the texture applies, stack multiple textures as blended
layers, choose how each is projected onto the surface, and (for the unwrap projection) lay the result
out by hand in a dedicated 2D **UV Editor** pane.
This document describes every feature and control. For the internal architecture and algorithms, see
`TEXTURE_DISPLACEMENT.md`.
---
## Table of contents
1. [Quick start](#quick-start)
2. [Entering the tool](#entering-the-tool)
3. [Selection modes](#selection-modes)
4. [View modes](#view-modes)
5. [Auto update](#auto-update)
6. [Texture layers](#texture-layers)
7. [Per-layer settings](#per-layer-settings)
8. [Projection methods](#projection-methods)
9. [The UV Editor](#the-uv-editor)
10. [Seams](#seams)
11. [Adjust placement (on-model)](#adjust-placement-on-model)
12. [Preparing the mesh: Subdivide & Remesh](#preparing-the-mesh-subdivide--remesh)
13. [Baking & resetting](#baking--resetting)
14. [Controls reference](#controls-reference)
15. [Tips & limitations](#tips--limitations)
---
## Quick start
1. Select an object and open the **Texture displacement** gizmo from the left toolbar.
2. A texture layer is added automatically. Pick a texture from the layer's picker, or import your own.
3. **Paint** the area you want the texture to affect (or press **Select whole model**).
4. The relief appears live on the model. Tune **Depth**, **Tile size**, **Rotation**, etc.
5. If the model is low-poly, use **Subdivide** or **Remesh** so there are enough vertices for detail.
6. Press **Bake** to convert the preview into real geometry, or leave it as a live preview.
> The tool only ever affects the **painted** area. Everything you don't paint keeps its original
> surface, and bake blends the relief seamlessly into it.
---
## Entering the tool
The gizmo lives on the left gizmo toolbar (icon: `toolbar_texture_displacement.svg`). Its settings
panel opens beside the toolbar. You can **Dock panel / Undock panel** (top of the panel) to pin it or
float it freely over the 3D view, and **Close** at the bottom exits the gizmo.
When you first open the tool on a never-textured object it starts with **one texture layer already
added**, so you can paint straight away.
---
## Selection modes
Choose *how* you paint. All three write into the **active layer's** mask.
| Mode | What it does |
|------|--------------|
| **Brush** | Free-hand painting with a round brush. Shows a **Brush size** slider and a **Circle / Sphere** choice (circle = surface disc, sphere = 3D ball that also paints around curves). |
| **Face** | Click a single triangle to paint it. |
| **Connected area** | Click to flood-fill a region; the **Angle threshold** slider limits how far the fill spreads across changes in surface angle. |
- **Select whole model** — marks the entire model as painted for the active layer, instead of
brushing it by hand.
---
## View modes
A row of icon buttons labelled **View** controls how the painted area is shown. The first four are a
radio group; **Wireframe** is an independent toggle. Hover any icon for its tooltip.
| View | Meaning |
|------|---------|
| **Normal** | The true displaced geometry — exactly what **Bake** produces. Rebuilt in the background. |
| **Fast** | A GPU shaded approximation of the *active layer only*. No real geometry movement — quick to update, not exact. Best while tuning or dragging islands. |
| **Checker** | A test grid painted over the unwrap so you can see stretching (squares stay square where the map isn't distorted). |
| **Distortion** | A blue→green→red heatmap of how much each area is compressed or stretched in UV space. Needs the **Unwrap (LSCM)** projection. |
| **Wireframe** | Overlays the mesh edges (white). Independent of the view above; in **Normal** view it sits on the displaced surface. |
---
## Auto update
**Auto update** (on by default) rebuilds the true displaced geometry as soon as *anything* changes —
painting, swapping textures, moving sliders. Turn it off on very heavy models to only rebuild when you
release a slider (painting still updates on stroke end).
---
## Texture layers
You can stack up to **8** texture layers. Each has its own independent paint mask, its own texture,
and its own parameters, and they combine in slot order like layers in an image editor.
- **Add a layer** — the **+ icon** to the right of the *Texture layers* heading (reuses the tool icon
for now).
- **Remove** — the button on each layer's header row.
- **Active layer** — click a layer's header (or anywhere in its block) to make it active. The active
layer is the one you paint into and the one whose block is tinted. Only one layer is active at a time.
- **Erase all** — clears the active layer's paint.
Each layer shows a texture **picker** (large preview + name). Open it to choose from the shipped
library or import your own image (any png/jpg/bmp; it's converted to an 8-bit grayscale height map and
copied into your user texture folder so app updates can't overwrite it).
---
## Per-layer settings
| Control | Range / options | What it does |
|---------|-----------------|--------------|
| **Depth (mm)** | 0.01–10 (log) | Maximum displacement along the surface normal. |
| **Tile size (mm)** | 0.2–200 (log) | Physical size of one texture tile on the surface. |
| **Rotation** | 0–360° | Rotates the texture on the surface. |
| **Midlevel** | 0–10 | The grey level that means "don't move". At 0 the texture only pushes outward; raise it and darker texels cut *inward* (one map both embosses and engraves). 0.5 makes mid-grey neutral. |
| **Smoothing** | 0–1 | Blurs the height texture before it displaces — rounds hard edges and removes speckle without needing a softer source image. |
| **Edge smoothing** | checkbox + **Edge amount** 0–1 | Fades the relief to flat toward the *edge of the painted area*, so it blends into the surrounding surface. A small amount softens only a thin band at the very edge; the maximum flattens the whole painted face. |
| **Invert** | checkbox | Flips the height map (peaks become valleys). |
| **Blend** | Add / Subtract / Multiply / Divide | How this layer combines with the layers **below** it where they overlap. Add/Subtract pile relief on or carve it away; Multiply/Divide scale the relief underneath (a mask). The lowest painted layer is the **Base** and always behaves additively. |
| **Tile** | checkbox + **Repeat / Mirrored repeat** | When off, the texture is placed once (a decal) instead of repeating. Mirrored repeat flips every other tile to hide seams. |
| **Projection** | see below | How the texture is mapped onto the painted surface. |
> **Midlevel warning:** cutting inward can fold the surface through itself in sharp concave corners or
> thin walls. Keep Depth small relative to the feature you're cutting into; the panel warns when a deep
> inward setting is risky.
---
## Projection methods
How the 2D texture is wrapped onto the 3D painted area.
| Method | Best for | Notes |
|--------|----------|-------|
| **Triplanar (blended)** | Patches wrapping around edges | Projects from all three axes at once and blends, so there's no seam across a sharp edge. |
| **Cylindrical** | Round, tube-like selections | Wraps the texture around the patch's own centre/axis. |
| **Spherical** | Ball-like selections | Longitude/latitude wrap around the patch centre. |
| **Unwrap (LSCM)** | Flat, controlled layout | A real conformal unwrap. Cuts the area into pieces at sharp edges (see **Seam angle**), flattens each, and lets you lay them out by hand in the **UV Editor**. Unlocks Checker/Distortion, seams, and island editing. |
| **From view** | Decals / slide-projector look | Projects straight onto the surface from the current camera direction. Use **Capture current view** to re-lay it from wherever you're looking. |
### LSCM-only controls
These appear when a layer uses **Unwrap (LSCM)**:
- **Seam angle** (5–90°) — edges sharper than this are cut so each piece lies flat. Lower cuts more
(less stretching, more seams); raise to keep more in one piece. A box's 90° corners are cut by
default. *Ignored once you've marked any seam by hand* (your seams then define the pieces).
- **Connect islands** (on by default) — lays the unwrap out as a **connected net**: pieces that share
an edge are unfolded next to each other (a cube becomes a joined net instead of six loose squares).
They stay separate islands, so you can still move any of them by hand. Turn off for the classic
packed-grid layout.
- **Open UV editor** — shows the flattened unwrap in a side pane (see below). Opens *only* when you
turn this on — it never pops up on its own.
- **Mark seams** / **Path** / **Clear seams** — see [Seams](#seams).
- An **Unwrap: N islands, F faces, V verts** read-out tells you what the unwrap actually produced.
---
## The UV Editor
A dockable 2D pane (enable **Open UV editor** on an LSCM layer) showing the flattened unwrap over the
height texture. Islands are the flattened pieces; you can rearrange them freely — nothing re-packs them
behind your back. Moving an island updates the model **live** (in Fast view it tracks the cursor
smoothly, via a shader uniform — no rebuild until you release).
### Navigation
| Action | Control |
|--------|---------|
| Pan | Middle-drag |
| Zoom | Mouse wheel (zooms about the cursor) |
| Frame everything | **Home** or **F**, or the **Frame** toolbar button |
### Editing an island
| Action | Control |
|--------|---------|
| Select | Left-click an island |
| Move | Left-drag |
| Rotate | Right-drag, or press **R** then move the mouse (click/Enter to confirm, Esc to cancel) |
| Rotate snapped | Hold **Shift** while rotating — snaps to **global** 15° marks (0/15/30…). A protractor dial with tick marks and the current angle is shown. |
| Scale | Press **S** then move the mouse (click/Enter to confirm, Esc to cancel) |
| Undo / Redo | **Ctrl+Z** / **Ctrl+Shift+Z** or **Ctrl+Y** |
The **selected** island gets a bold light-green outline and a brighter wireframe; unselected islands
are a translucent light-green wash. The texture underneath repeats exactly as it will when baked.
A **status line** along the bottom always names the current gesture and the shortcuts in play.
### Toolbar
| Button | Action |
|--------|--------|
| **Frame** | Frame all islands (same as Home). |
| **Snap** | Toggle magnetic snapping — a dragged island sticks its boundary to a neighbour's when they come close. |
| **Avg scale** | Give every island the same texel density (Blender's "Average Islands Scale"). |
| **Cut** | Split the selected island across its long axis (useful for very long islands). |
| **Join** | Unfold the selected island onto its nearest neighbour along their shared edge — keeps both as separate islands with their own borders. |
| **Unjoin** | Send the selected island back to its own packed position. |
> **Checker / Distortion in the UV editor:** selecting those View modes also colours the UV pane — a
> checker background, or a per-island distortion heatmap — so you can judge stretch in 2D as well as
> on the model.
---
## Seams
Seams are edges the unwrap is forced to cut along, on top of whatever the Seam angle cuts — the
Blender "mark seam" workflow. They let you control exactly where the unwrap splits.
Enable **Mark seams** on an active LSCM layer, then:
- **Click an edge** on the model to mark it (it turns **red**); click a red edge again to unmark it.
The edge under the cursor is highlighted **yellow** so you can see what a click will toggle.
- **Path mode** (the **Path** checkbox) — for dense meshes where clicking each edge is tedious: click a
start point, then an end point, and the whole **shortest path** between them is seamed at once. It
chains (each click extends from the last point); the start vertex is shown in **green**.
- **Ctrl+drag** rotates/pans the camera while in seam mode.
- **Clear seams** removes them all.
Once any seam is marked, the automatic Seam-angle cutting is disabled so *your* seams define the
islands — pieces you leave un-seamed merge together.
---
## Adjust placement (on-model)
**Adjust placement** (on an active layer) lets you position the texture by dragging a handle on the
model instead of nudging the Rotation/offset numbers. The handle is a flat panel in the patch's
tangent plane (drag anywhere on it to move freely) plus U/V arrows for single-axis nudges. It's
anchored to the painted patch, so paint something first.
---
## Preparing the mesh: Subdivide & Remesh
Displacement can only move vertices that exist, so a coarse model needs more of them first.
### Subdivide
Splits every triangle into four, **1–5 times** (each step roughly quadruples the triangle count).
- **Subdivide steps** (1–5) — how many times to split.
- **Preview subdivision** — shows the result as a **cyan wireframe** without changing the model.
- **Apply** — commits the subdivision to the geometry.
- **Done** — ends the preview and leaves the model as it is.
### Remesh
Rebuilds the whole model with triangles close to a target edge length — evens out a mesh with wildly
varying triangle sizes (CGAL isotropic remeshing).
- **Target edge (mm)** — desired triangle edge length (seeded to the model's current average).
- **Remesh** — splits the big triangles and merges the small ones to that size.
> Both Subdivide-Apply and Remesh **replace the geometry** and clear any *not-yet-baked* paint on it
> (already-baked relief is kept). If you had the mesh **Wireframe** on before, it stays on afterward.
---
## Baking & resetting
- **Bake** — converts the current preview into real, permanent mesh geometry, restricted to the
painted area. Runs in the background; the button shows *Baking…* while it works.
- **Erase all** — clears the active layer's paint.
Baking is the exact same algorithm as the **Normal** preview, so what you see is what you get.
---
## Controls reference
### Mouse — 3D view (while painting)
| Input | Action |
|-------|--------|
| Left-drag | Paint the active layer |
| Ctrl + drag | Rotate / pan the camera (works in seam mode too) |
| Wheel | Zoom |
### Mouse & keys — UV Editor
| Input | Action |
|-------|--------|
| Left-click | Select island |
| Left-drag | Move island |
| Right-drag | Rotate island |
| **R** / **S** | Modal rotate / scale (mouse drives it, click or Enter confirms, Esc cancels) |
| **Shift** (while rotating) | Snap to global 15° marks |
| Middle-drag | Pan |
| Wheel | Zoom about cursor |
| **Home** / **F** | Frame all islands |
| **Ctrl+Z** / **Ctrl+Shift+Z** / **Ctrl+Y** | Undo / redo |
### Seam mode
| Input | Action |
|-------|--------|
| Click edge | Mark / unmark a seam (yellow = hover, red = marked) |
| Click (Path mode) | Set start, then seam the shortest path to the next click |
| Ctrl + drag | Rotate / pan camera |
---
## Tips & limitations
- **Paint first, then bake.** The preview is free to explore; only Bake changes the real mesh.
- **Not enough detail?** Subdivide or Remesh before painting fine textures.
- **Inward cuts** (high Midlevel + big Depth) can self-intersect on thin walls or sharp concave
corners — keep Depth modest there.
- **Fast vs Normal:** Fast preview only shades the relief and shows only the active layer; use it for quick
tuning and smooth UV dragging, but trust **Normal**/**Bake** for the exact result.
- **Topology changes drop unbaked paint.** Subdivide-Apply, Remesh, and Simplify replace the mesh, and
texture-displacement paint isn't remapped across that change (already-baked relief is unaffected).
- **Island placements** are tied to the current unwrap. Re-painting or changing the Seam angle can
re-segment the charts and renumber them, so a re-unwrap re-lays the connected net and discards
hand placements made before it.
- **Connect islands** is on by default; turn it off (per layer) for the classic packed-grid layout, or
if an unfold looks wrong on an unusual mesh.
+2 -2
View File
@@ -53,7 +53,7 @@ while getopts ":dpa:snt:xbc:i:j:Tuh" opt; do
echo " -s: Build slicer only"
echo " -u: Build universal app only (requires existing arm64 and x86_64 app bundles)"
echo " -n: Nightly build"
echo " -t: Specify minimum version of the target platform, default is 11.3"
echo " -t: Specify minimum version of the target platform, default is 12.0"
echo " -x: Use Ninja Multi-Config CMake generator, default is Xcode"
echo " -b: Build without reconfiguring CMake"
echo " -c: Set CMake build configuration, default is Release"
@@ -95,7 +95,7 @@ if [ -z "$DEPS_CMAKE_GENERATOR" ]; then
fi
if [ -z "$OSX_DEPLOYMENT_TARGET" ]; then
export OSX_DEPLOYMENT_TARGET="11.3"
export OSX_DEPLOYMENT_TARGET="12.0"
fi
if [ -z "$CMAKE_IGNORE_PREFIX_PATH" ]; then
+10
View File
@@ -0,0 +1,10 @@
# ccache does not parse the -clang: arguments CMake uses for clang-cl's gcc-style
# depfile, so a cache hit writes the object and no depfile, and Ninja then records
# no headers for that object. ccache reproduces /showIncludes output on a hit.
foreach (_lang C CXX)
if (CMAKE_${_lang}_COMPILER_ID STREQUAL "Clang" AND
CMAKE_${_lang}_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
set(CMAKE_DEPFILE_FLAGS_${_lang} "/showIncludes")
set(CMAKE_${_lang}_DEPFILE_FORMAT msvc)
endif ()
endforeach ()
+12 -2
View File
@@ -26,9 +26,9 @@ endif()
cmake_minimum_required(VERSION 3.2)
if (APPLE)
# if CMAKE_OSX_DEPLOYMENT_TARGET is not set, set it to 11.3
# if CMAKE_OSX_DEPLOYMENT_TARGET is not set, set it to 12.0 (the lowest Xcode 27 accepts)
if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.3" CACHE STRING "Minimum OS X deployment version" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING "Minimum OS X deployment version" FORCE)
endif ()
message(STATUS "CMAKE_OSX_DEPLOYMENT_TARGET: ${CMAKE_OSX_DEPLOYMENT_TARGET}")
@@ -38,6 +38,14 @@ if(POLICY CMP0135) # DOWNLOAD_EXTRACT_TIMESTAMP
cmake_policy(SET CMP0135 NEW)
endif()
# project() reads this, so set it first. scripts/flatpak/make_deps_tar.sh packs deps/
# without cmake/, so the file is missing in a Flatpak build.
set(_rules_override "${CMAKE_CURRENT_LIST_DIR}/../cmake/modules/ClangClShowIncludes.cmake")
if (EXISTS "${_rules_override}")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${_rules_override}")
endif ()
unset(_rules_override)
project(OrcaSlicer-deps)
# Backward compatibility for old CMake versions
@@ -220,6 +228,7 @@ if (NOT IS_CROSS_COMPILE OR NOT APPLE)
-DCMAKE_CXX_COMPILER:STRING=${CMAKE_CXX_COMPILER}
-DCMAKE_C_COMPILER_LAUNCHER:STRING=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_CXX_COMPILER_LAUNCHER:STRING=${CMAKE_CXX_COMPILER_LAUNCHER}
-DCMAKE_USER_MAKE_RULES_OVERRIDE:STRING=${CMAKE_USER_MAKE_RULES_OVERRIDE}
-DCMAKE_TOOLCHAIN_FILE:STRING=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_EXE_LINKER_FLAGS:STRING=${CMAKE_EXE_LINKER_FLAGS}
-DCMAKE_SHARED_LINKER_FLAGS:STRING=${CMAKE_SHARED_LINKER_FLAGS}
@@ -267,6 +276,7 @@ else()
-DCMAKE_IGNORE_PREFIX_PATH:STRING=${CMAKE_IGNORE_PREFIX_PATH}
-DCMAKE_C_COMPILER_LAUNCHER:STRING=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_CXX_COMPILER_LAUNCHER:STRING=${CMAKE_CXX_COMPILER_LAUNCHER}
-DCMAKE_USER_MAKE_RULES_OVERRIDE:STRING=${CMAKE_USER_MAKE_RULES_OVERRIDE}
-DBUILD_SHARED_LIBS:BOOL=OFF
${_cmake_osx_arch}
"${_configs_line}"
+137
View File
@@ -0,0 +1,137 @@
# Deferred Page Construction: High Level Design
## Why it exists
The main window is a notebook of tabs, and only one of them is on screen when the first
frame appears. Others are opened later in the session, some never, and some only exist
for certain printers. Building every tab before the first frame makes each startup pay for
tabs the user may never open.
This subsystem builds a tab the first time it is shown, and builds the rest in small units
while the user is idle after startup. Startup pays only for what the first frame shows,
the other tabs are usually ready before anyone opens them, and a click that lands in the
middle of the idle build waits for one unit at most. Work that is not a tab, such as a
dialog or the 3D view's GL resources, uses the same machinery.
## The parts
The parts are independent. A holder can hold anything a factory makes, a placeholder page
is a holder with a widget, a staged object can live outside a holder, and the scheduler
knows none of them; it runs tasks, which the main window makes from the holders.
### The holder: `Lazy<T>`
A holder keeps one object and the factory that makes it. The rest of the app reads the
object if it exists, makes sure it exists now when about to show or navigate to it, or runs
something once it exists. A type with one instance in the app gets these as statics
through `LazyInstance<T>`, so callers need no reference to the main window, and all of them
are harmless while no holder exists.
The holder guarantees that callers see the object only once it is completely built. A
build cannot re-enter itself, so a nested request finds nothing yet, and a factory that
returns null or a unit that throws leaves the holder and the scheduler able to carry on.
The holder does not own the object; its wx parent does, as for any window. The holder has
no wx dependency and is unit-tested.
### The placeholder page: `LazyPage<Panel>`
The notebook needs a page object for a tab to exist and for tabs to be inserted and
removed by pointer, and the placeholder is that object. It builds the real panel inside
itself the first time it is shown and forwards showing and hiding afterwards, so a panel's
own show handling stays its activation hook. Nothing builds while the main window is
hidden; the window's first show builds the start page. A page that is out of the book is
not prebuilt. A panel built while its page is hidden stays hidden, and gets the theming
the window applied before the panel existed.
### Staged construction: `StagedBuild`
A constructor too big to be one unit builds a skeleton and queues the rest as steps, which
run one per unit. A child panel's steps can be forwarded to its parent, and the parent is
complete only once the child is. Nothing may use what a step builds before the last step
has run, so staged panels follow these constraints:
- members created in steps start out null, so a partly built panel can be destroyed;
- timers, event handlers and destructors that touch step content check that the panel is
complete first;
- nothing takes focus while off screen, since a unit may run while the user is typing
elsewhere;
- a widget added by a step keeps its place in the sizer through an empty slot the skeleton
creates.
### The scheduler: `IdleScheduler` and `PrebuildQueue`
The queue holds tasks in order, and a slice runs units of the first pending task until
the task finishes, the time budget is spent, or input arrives. It has no wx dependency and
is unit-tested with a fake clock. A task whose work goes away, such as a tab removed from
the book, is skipped, and becomes pending again if the work comes back.
A slice runs only once the user has been idle for a short quiet time, and each slice is its
own timer message, so paint, timers and input queued in between are handled before the
next slice. Posting slices as pending events would not do that, because wx drains every
pending event before the next native message. On GTK a timer that is always due starves
the lower-priority sources that repaint and deliver posted events, so slices are a few
milliseconds apart. On Windows a slice also waits while the native queue holds input,
not counting mouse moves, which Windows synthesizes whenever a window appears under the
cursor. A slice never runs inside a `wxYield()`, where it would build pages in the middle of
the code that yielded. A unit cannot be interrupted, so the largest unit bounds how long a
click can wait.
When nothing is pending the timer stops and the subsystem costs nothing.
The main window owns the scheduler because it owns what the tasks build, and clearing the
queue with the window keeps a task from outliving its object. Each owner provides its own
tasks, such as a tab, a dialog, the Prepare tab's settings page one option group at a
time, the Prepare page's layout at the size the book gives its pages, or the 3D view's GL
resources.
### The 3D view's GL resources
OpenGL is loaded on the Prepare tab's canvas. When the start page is not Prepare, loading
it is an idle task that makes the context current on the hidden canvas, so the start page
paints first and Prepare never appears. Loading it on a shown canvas under `Freeze()` holds
back the start page's paint, and on GTK `Freeze()` cannot hide the canvas, which is a
native child window or a Wayland subsurface drawn outside GTK. A hidden Windows child
window keeps its device context, macOS attaches the context to a hidden view, and GTK
creates the canvas's surface when the widget is realized, so on GTK the task realizes the
canvas first. If the context cannot be made current, the canvas's first render loads the
resources.
## Rules
**Before the first frame.** Only the start page and the Prepare tab's plater are built
before the first frame. Everything else goes through a holder.
**Reaching a lazy object.** Callers use the type's statics. Reading it if built is for
things the object can live without, such as a rescale, a color change or a status refresh.
Making sure it exists is for navigating to it or showing it. Running something once it is
built is for state it would not fetch for itself on construction. A panel that pulls its
state when constructed only ever needs to be read if built.
**Unit size.** A unit should fit in one slice on a fast machine. A constructor over that is
staged, and a single widget over it is accepted unless the widget itself can be split.
**Order.** Tasks run cheapest and most likely to be opened first. Each holder's order is
given where it is created, with gaps so a new task fits between its neighbors. A negative
order is never prebuilt, for something few sessions open that costs more to build unasked
than it saves.
## Adopting it
A lazy tab needs a panel type deriving from `LazyInstance`, a placeholder page the main
window creates once with its order and registers for the idle build, and every use of the
panel outside the main window going through the statics. Its constructor has to cope with
the main window already existing and the user being busy elsewhere, so it takes no focus
while off screen, and it does all of its own setup, since the main window does nothing to a
panel after creating it.
To stage a heavy constructor, keep the skeleton in the constructor, move the rest into
steps in its original order, and follow the staged-construction constraints. Measure the
units; a step that is still one big widget is split inside the widget or accepted.
## Verifying
The log lists the queue when it is registered, reports each completed task at info level
and each slice and unit at debug level, and reports every on-demand build with its units
and time. A task's completion line counts only the slice it finished in. A run from the
configured start page should show every registered task complete in order, with no unit
longer than intended. A click on a tab during the idle build should show an on-demand
build for what was left, with the slices resuming once the user is idle again.
+123
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@@ -0,0 +1,123 @@
# Multiline infill — High Level Design
## Purpose and scope
`fill_multiline` prints every sparse infill wall as N adjacent lines instead of
one, so a wall is `d1 = N * spacing` thick. Only internal sparse infill uses it.
Each pattern first builds its single-line centerlines at N times the usual line
spacing (so the density holds), and `multiline_fill()` then replaces each
centerline by the lines of that wall: the centerline itself when N is odd, and
closed outlines around it at every `spacing` out to `d1 / 2`. The outlines are
clipped to the fill region contracted by half a line width, then connected like
any other infill.
Outlines of centerlines that cross each other overlap at every crossing, which
over-extrudes the wall intersections. The line-crossing patterns Grid,
Triangles, Tri-hexagon and Cubic therefore build centerlines that never cross
(`FillRectilinear::fill_surface_trapezoidal()`), and so do Adaptive Cubic and
Support Cubic (`FillAdaptive`); the other patterns outline their usual
centerlines.
## Non-crossing centerlines
The crossing lines are resolved into x-monotone paths, the levels of the line
arrangement: walking along x, the k-th path is always the k-th line from the
bottom. At every crossing, the two paths bounce off each other instead of
passing through. Adjacent paths meet only at crossings, so their outlines touch
there and nowhere overlap.
Where two paths meet, each is cut short by a line perpendicular to the bisector
of its bend, `d1 / 2` from the crossing. The two cut segments are parallel and
`d1` apart, so the outermost lines of the two walls sit exactly `spacing` apart,
like the lines inside a wall. Where three lines meet at one point, the middle
path runs straight through and the outer two are cut `d1` from it.
Each pattern builds its rows along x in a rotated frame. Grid lines run at ±45°
there, and its rows are trapezoid waves that transpose on alternate layers. The three families of Triangles, Tri-hexagon and
Cubic run at 0°, 60° and 120°. Those rows rotate by 120° every layer about a
3-fold center of the arrangement, so each family takes every role in turn.
The pattern is phased on fixed positions, so it lines up across layers and
across the regions of one layer. Rounding the corners with
`sparse_infill_smooth_factor` happens before `multiline_fill()`.
## Cubic
Single-line Cubic draws the three families at the same spacing `h` and shifts
them with z: by `+dx`, `-dx` and `+dx`, `dx = z / sqrt(2)`. The multiline paths
follow the same lines. In the frame where one family is horizontal, the other two
cross in rows `h` apart, alternating by half a period, at height
`tau = -3 * dx (mod h)` above the horizontal line below them. The crossings split
every band between horizontal lines into up-pointing triangles of height `tau`,
down-pointing triangles of height `h - tau`, and hexagons. At `tau = 0` (and `h`)
all three families meet at common points, as in Triangles. At `tau = h / 2` the
triangles are equal, as in Tri-hexagon. The origin of that frame is always a
3-fold center, whatever z is, so the per-layer rotation keeps the lines in place.
Each band holds two paths that touch at its crossings: the upper one takes the
V below the crossing and runs along the top horizontal line, and the lower one
takes the inverted V above it and runs along the bottom line. Both are the same function
of `tau`, the lower one mirrored with `h - tau`. `cubic_upper_level()` builds one
period of the upper path as the lower envelope of five lines, clipped from below:
- the two slanted lines through the crossings,
- the horizontal line, lowered when the triangle above it is less than `1.5 * d1` high,
- the two chamfers where the path turns onto and off the horizontal line, `d1 / 2`
from those crossings,
- the flat cut into the V at the crossing.
The cut height `clamp(tau - d1 / 2, 0, h - d1) + d1` is what makes the pattern
continuous in z. While both triangles are at least `1.5 * d1` high, every
crossing is a pair of bends `d1 / 2` from it, as in Tri-hexagon. When a triangle
is thinner, its three paths stack like a triple crossing. The path through it
flattens toward its base line and lies on it once the triangle is under `d1 / 2`
high, and the paths beside it are pushed `d1` away. The layout thus reaches the
Triangles one where the families meet. Adjacent paths stay at least `d1` apart
at every `tau` and at every density up to 100%.
## Adaptive Cubic
Adaptive Cubic and Support Cubic take their lines from an octree of cubes
standing on a corner. On each layer every cube cuts its three mid-planes into
segments of the same three 60° families as Cubic, but the pattern is not
periodic. Smaller cubes near the surface add finer lines, and a finer line ends
where it meets the wall of its coarser cube, so the lines form crossings and
T-junctions. `FillAdaptive::multiline_paths()` builds the paths from these
segments directly, for each fill region and within `4 * d1` of it.
At a crossing the two paths bounce as in Cubic. At a T-junction the through line
runs straight on and the path of the ending line stops there. Every path still
runs left to right in the frame where one family is horizontal, and that family
rotates with the layer.
Every line of every cube size lies on one fine lattice, so crossings closer than
a few `d1` are the corners of one small triangle of that lattice, as in Cubic.
The cuts follow the Cubic rules without a closed formula:
- The two bends of a crossing are cut `d1` apart, `d1 / 2` each, perpendicular
to their bisector, so their walls touch. A cut goes no further than the path
end, and the other bend takes the rest of `d1`.
- At the tip of a small triangle, between the two slanted families, a cut also
goes no further than the neighbouring bend turning the other way, and the
path beyond that bend is kept a wall away from it. The bends onto the
horizontal family are not limited this way: pushing their paths apart would
open gaps between walls that should touch.
- A cut moves the path only where the cut line lies beyond it, near its bend.
The sharp bends between the two slanted families are cut after the bends onto
the horizontal family, so the tip of a small triangle wins, as in Cubic.
- A path stopping at a T-junction is trimmed until it is `d1` less half a line
spacing from every other path, so that its end overlaps the wall it stops on
by half a line and bonds to it. The paths are trimmed one at a time against
the others as already trimmed, so two ends facing each other meet instead of
both backing off. A path stopping on the line of another is trimmed before
that one, so it gives way and the other still reaches the line it stops on. A
second round trims every path again from its full length, so an end grows
back where the ends it gave way to were trimmed later, and a last round only
shortens them, keeping them that far apart. Paths shorter than `d1` are left
out.
- A line that ends on another less than `2 * d1` past a crossing stops at that
crossing instead, the shorter one where both do. The path along such a stub
would be trimmed away, leaving a hole between the walls that were cut to
touch it.
Short paths enclosed by coarser lines still print as closed outlines, but most
paths run on across several cells.
+17 -13
View File
@@ -76,9 +76,10 @@ and the count of errors the original parse hit.
Each entry is one preset **in source form**: what its JSON sub-file states and nothing
that resolving it derives — the preset's own config diff, the name of the preset it
inherits, and the parse metadata (name, sub-path, description, instantiation, setting
and filament ids, renames). Non-instantiated base presets are stored too; the children
that inherit from them cannot resolve without them.
inherits, the names of the presets it includes, and the parse metadata (name, sub-path,
description, instantiation, setting and filament ids, renames). Non-instantiated base
presets are stored too; the children that inherit from or include them cannot resolve
without them.
**The payload names its own keys.** The dictionary holds the distinct `opt_key`s the
file uses, the `ConfigOptionType` each was written as, and the distinct enum *value
@@ -161,9 +162,9 @@ cache nothing can invalidate is worse than no cache.
Vendors load in a fixed order, because filament inheritance crosses exactly one
boundary: any vendor's filament may inherit from the shared Orca filament library,
and nothing else reaches across vendors. The library therefore goes first, alone;
every other vendor follows in parallel, resolving against it; and the results are
merged in a stable order:
and nothing else reaches across vendors — an `include` is always vendor-local. The
library therefore goes first, alone; every other vendor follows in parallel, resolving
against it; and the results are merged in a stable order:
```mermaid
flowchart LR
@@ -211,13 +212,16 @@ and its cache was never written back.
Serving from a cache is not a memory-image restore. The entries are deserialized and
then installed one by one — inheritance resolved against the presets installed before
them and the currently loaded filament library, configs flattened onto the collection
defaults, validated and registered — by the same function the JSON path calls straight
after parsing a sub-file. The two paths share everything below the parse, which is what
makes a cache-loaded bundle indistinguishable from a JSON-loaded one by construction
rather than by test coverage. Installation also rebuilds each preset's file path from
the local data directory, so a shipped cache never carries the generating machine's
paths.
them and the currently loaded filament library, includes layered in, configs flattened
onto the collection defaults, validated and registered — by the same function the JSON
path calls straight after parsing a sub-file. An `include` layers what the included
base states, between the parent and the preset's own keys: the base's diff against the
default, taken when the base itself was installed and before the per-variant padding
`inherits` sees, so only what a template sets reaches the presets including it. The two
paths share everything below the parse, which is what makes a cache-loaded bundle
indistinguishable from a JSON-loaded one by construction rather than by test coverage.
Installation also rebuilds each preset's file path from the local data directory, so a
shipped cache never carries the generating machine's paths.
App upgrades work because a cache normally survives one. Only a deliberate
`CACHE_VERSION` bump makes an installed cache unreadable, and that is handled at
+197
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@@ -0,0 +1,197 @@
# Prime tower sparse layers — High Level Design
## Purpose and scope
A prime tower exists to absorb filament changes, but it is planned on every
object layer below the topmost change, not only on the layers that purge. The
layers in between carry no filament change and print nothing but a block of the
tower's own footprint to keep its top level. They are called sparse layers, and
on a print with few changes they are most of the tower: they cost time, filament
and a travel to the tower on every layer.
Two settings trade that cost against something else. `wipe_tower_no_sparse_layers`
drops them, which sinks the tower below the model. `wipe_tower_sparse_layers_combination`
merges runs of them into fewer, thicker layers, which keeps the tower level with
the model. Both are off by default, and with both off the tower prints one layer
per object layer as it always has.
The decisions belong to tower planning and G-code emission. They do not change
sliced object geometry, but they do change the emitted G-code, the filament and
time estimates, and — for the compacted case — whether a plate is printable at
all. Changing either setting invalidates the tower step.
## What a sparse layer is
`ToolOrdering::fill_wipe_tower_partitions` counts the filament changes per layer
and propagates that count downwards, so every layer below the topmost change is
marked as carrying a tower. It then fills any gap between two tower layers, so
the tower is continuous from the bed to its last purge. `wipe_tower_layer_height`
is the distance from the previous tower layer, which is the object's layer height
whenever the tower prints on every layer.
`Print::_make_wipe_tower` plans one tower layer per such object layer. A layer
whose only call keeps the current filament leaves no toolchange in the plan, and
the layer it generates is a single result whose initial and new tool are equal.
That is what `wipe_tower_layer_is_sparse` recognises, and it is the unit both
settings work on.
The plan stays one entry per tower layer in every case. The G-code emitter walks
`WipeTowerData::tool_changes` by layer index, advancing once per object layer
that carries a tower, so a planner that removed entries would silently shift
every later layer onto the wrong tower geometry. Layers that print nothing are
therefore still planned and still generated; they are marked, and the emitter
drops them.
## Shared rules
Tower planning, G-code emission and the plate validation all have to agree about
which layers print and where. They ask one set of free functions, declared beside
the tower classes, rather than each re-deriving the answer from the raw options:
- `wipe_tower_sparse_layers_skipped` — whether sparse layers are really dropped.
Smooth timelapse and clumping detection park the nozzle on the tower every
layer, so with either of them on no layer is ever dropped and the option reads
as off everywhere.
- `wipe_tower_sparse_layers_combined` — whether runs are really merged. The same
two rule it out, and so does `wipe_tower_no_sparse_layers`: dropping the layers
outright is the stronger answer to the same problem, so the two settings are
exclusive and the GUI greys out the second while the first is on.
- `wipe_tower_layer_is_sparse`, `wipe_tower_layer_is_combined_away` — per-layer
questions the emitter asks about generated results.
- `compute_compacted_wipe_tower_z` — the tower's print z per planned layer when
it is compacted.
- `combine_sparse_wipe_tower_layers` and its `combine_sparse_wipe_tower_plan`
wrapper — the merge rule, applied to either generator's plan.
Both tower generators are driven through these. `WipeTower` (Type 1, the block
tower) and `WipeTower2` (Type 2, the default) keep separate plans with the same
per-layer shape — print z, layer height, toolchanges, and a `combined_away` flag
— so one template covers both.
## Dropping sparse layers
With `wipe_tower_no_sparse_layers`, the tower only grows on layers that carry a
real change. It therefore falls one layer height behind the object for every
sparse layer, and by the top of a tall print it can sit far below the model. The
nozzle has to reach down to it at each purge.
`compute_compacted_wipe_tower_z` derives that z once, from the generated results,
so the emitter and the validator cannot disagree. Emission descends to it, but
only once the nozzle is parked over the tower: descending while still over the
model would drive the nozzle into the print, so a descent that would do that is
deferred until after the travel to the tower. Extrusions emitted without an
explicit z — the nozzle-change wipe in particular — are pulled down to the
compacted z for the same reason.
Reaching down is only safe if nothing tall stands near the tower. `Print.hpp`
carries the clearance rule: a keep-out zone grown from the tower's footprint by
the spiral z-hop envelope, and a per-object limit on how high an object may rise
near it, tiered by the nozzle cone, the head body, the rod and the lid. The same
rule serves the precise check on real extrusions, the pre-slice estimate that
feeds the plater, and the outlines the plater draws while an object is dragged,
so that the ring the user sees touches the object's outline exactly when the
check trips.
## Merging sparse layers
With `wipe_tower_sparse_layers_combination`, no layer is dropped and nothing is
compacted: the tower keeps following the object, and the nozzle never descends.
Instead a run of consecutive sparse layers prints once, on the run's last layer,
at the accumulated height of everything it covers — the same way infill
combination merges sparse infill. The layers below it in the run print nothing.
`combine_sparse_wipe_tower_plan` runs before the tower's depths are planned,
because the heights it rewrites feed the extrusion flow of every later pass. It
raises `height` in place on the layer that prints a run and sets `combined_away`
on the rest; generation then proceeds unchanged, and the flag is copied onto the
results so the emitter can drop them.
Four constraints shape the rule:
- **Whole layers only.** A tower layer is entered at the object's z, so a merged
layer has to end on an object layer boundary. The merged height is therefore a
sum of whole layer heights, never a clamped value.
- **The nozzle's maximum layer height.** A run stops growing as soon as one more
layer would pass `max_layer_height` for the nozzle printing it — three quarters
of the nozzle diameter when that is left at 0, as elsewhere in slicing. The cap
is read through the filament-to-nozzle map, since `max_layer_height` is per
nozzle while the tower indexes filaments. This is what makes the setting inert
at common layer heights: two 0.2 mm layers are 0.4 mm and do not fit under a
0.3 mm maximum, so nothing merges until the layer height is 0.15 mm or below,
or the maximum is raised.
- **A filament change purges at its own z.** A layer with a real change can
neither be merged away nor absorb the run below it, so a run always ends on its
own last sparse layer and the change above it is untouched.
- **The first layer stays on the bed.** It carries the brim and is never merged.
A run holds one filament throughout — that is what makes it sparse — so the cap
is uniform across it, and the tower reserves depth only for the purges above a
layer, so a run has one footprint and the merged layer covers exactly the area
the layers it replaces would have.
## Emission and accounting
`WipeTowerIntegration` drops a layer whose results are marked, for both settings,
through the same `ignore_sparse` path in `tool_change` and
`is_empty_wipe_tower_gcode`. A dropped layer emits no travel to the tower and no
extrusion.
Filament used is accumulated by the generators while they write, so a layer that
will be dropped must not be charged. Type 1 asks `layer_is_printed` at each of
its accumulation points; Type 2 guards the equivalent block in `finish_layer`,
which also stops a merged-away layer from adding height of its own — the layer
that prints the run carries all of it.
A merged layer is the only case where the tower's layer height differs from the
object layer it sits on, and therefore the only case where the height the
exporter already emitted for that layer is wrong for the tower. Both generators
do declare a height, but each hardcodes a tag dialect — the block tower forces
the BBL tag, the other writes the compatible one — while the G-code processor
reads only the tag its printer uses. On a non-BBL printer with a Type 1 tower the
declaration is dropped, and the merged layer is drawn and costed as a thin one.
`WipeTowerIntegration::tower_height_tag` therefore declares it at export time,
where the printer is known, and only when the tower's own G-code does not already
carry the tag that will be read. The object's height returns on the next object
path, because emission forces the processor role to the tower on any layer that
carries one.
## Constraints
A layer that prints nothing prints nothing at all, including any interface work
the tower planner scheduled there. The Type 1 block planner marks a layer as a
contact layer when a filament category stops or starts being used relative to the
layer below, and a sparse layer immediately above a change qualifies. Merging a
run, like dropping its layers, replaces that interface with the run's single
layer. Both settings are off by default for this among other reasons.
Neither setting changes what the tower is for. A plate that needs a tower on
every layer — smooth timelapse, clumping detection — gets one, and the settings
read as off rather than compacting or merging in one place and not another.
## Implementation and verification
- [WipeTower.hpp](../../src/libslic3r/GCode/WipeTower.hpp) declares the shared
rules and the plan-merging template;
[WipeTower.cpp](../../src/libslic3r/GCode/WipeTower.cpp) implements them and
the Type 1 tower, [WipeTower2.cpp](../../src/libslic3r/GCode/WipeTower2.cpp)
the Type 2 tower.
- [ToolOrdering.cpp](../../src/libslic3r/GCode/ToolOrdering.cpp) decides which
layers carry a tower at all, and
[Print.cpp](../../src/libslic3r/Print.cpp) plans it and runs the clearance
check whose rule lives in [Print.hpp](../../src/libslic3r/Print.hpp).
- [GCode.cpp](../../src/libslic3r/GCode.cpp) emits the tower, drops the layers
that print nothing, and declares a merged layer's height;
[PrintConfig.cpp](../../src/libslic3r/PrintConfig.cpp) defines the settings and
[ConfigManipulation.cpp](../../src/slic3r/GUI/ConfigManipulation.cpp) their
mutual exclusion.
- [GLCanvas3D.cpp](../../src/slic3r/GUI/GLCanvas3D.cpp) and
[PartPlate.cpp](../../src/slic3r/GUI/PartPlate.cpp) draw the compacted tower's
keep-out outlines live while the user drags.
- [Rule tests](../../tests/libslic3r/test_wipe_tower.cpp) cover the gating of
both settings, the per-layer predicates, the compacted z, the merge rule's run
flushing, height conservation, the nozzle cap and the first-layer exemption,
and the clearance geometry the plater draws.
- [Slicing tests](../../tests/fff_print/test_wipe_tower.cpp) slice a real print
and check that a run folds, that the tower still covers the object exactly
once, that a run too thin for the cap is left alone, and that a merged layer
declares its height in the tag the printer's processor reads.
+4 -4
View File
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -6161,9 +6161,6 @@ msgstr ""
msgid "Preferences"
msgstr ""
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr ""
@@ -6171,6 +6168,9 @@ msgstr ""
msgid "View"
msgstr ""
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr ""
+4 -4
View File
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2025-03-15 10:55+0100\n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -6637,9 +6637,6 @@ msgstr "Mostrar el contorn al voltant de l'objecte seleccionat a l'escena 3D"
msgid "Preferences"
msgstr "Preferències"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6648,6 +6645,9 @@ msgstr "Edita"
msgid "View"
msgstr "Vista"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Paquet de perfils"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Jakub Hencl\n"
"Language-Team: \n"
@@ -6602,9 +6602,6 @@ msgstr "Zobrazit obrys kolem vybraného objektu ve 3D scéně."
msgid "Preferences"
msgstr "Předvolby"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6613,6 +6610,9 @@ msgstr "Upravit"
msgid "View"
msgstr "Zobrazit"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Balík předvoleb"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Heiko Liebscher <hliebschergmail.com>\n"
"Language-Team: \n"
@@ -6490,9 +6490,6 @@ msgstr "Kontur um das ausgewählte Objekt in der 3D-Szene anzeigen."
msgid "Preferences"
msgstr "Einstellungen"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6501,6 +6498,9 @@ msgstr "Bearbeiten"
msgid "View"
msgstr "Ansicht"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Vorlagen-Bundle"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-06-17 15:44-0300\n"
"Last-Translator: Alexandre Folle de Menezes\n"
"Language-Team: \n"
@@ -6157,9 +6157,6 @@ msgstr ""
msgid "Preferences"
msgstr ""
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr ""
@@ -6167,6 +6164,9 @@ msgstr ""
msgid "View"
msgstr ""
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr ""
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Ian A. Bassi <>\n"
"Language-Team: \n"
@@ -6346,9 +6346,6 @@ msgstr "Mostrar el contorno alrededor del objeto seleccionado en la escena 3D."
msgid "Preferences"
msgstr "Preferencias"
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr "Edición"
@@ -6356,6 +6353,9 @@ msgstr "Edición"
msgid "View"
msgstr "Vista"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Paquete de perfiles"
+4 -4
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-07-20 13:33+0200\n"
"Last-Translator: Manu Goiogana <mgoiogana@gmail.com>\n"
"Language-Team: \n"
@@ -6392,9 +6392,6 @@ msgstr "Erakutsi hautatutako objektuaren inguruko ingerada 3D eszenan."
msgid "Preferences"
msgstr "Hobespenak"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6403,6 +6400,9 @@ msgstr "Editatu"
msgid "View"
msgstr "Bista"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Aurrezarpen-paketea"
+4 -4
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@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: Guislain Cyril, Thomas Lété\n"
@@ -6439,9 +6439,6 @@ msgstr "Afficher le tracé contour de l’objet sélectionné dans la scène 3D.
msgid "Preferences"
msgstr "Préférences"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6450,6 +6447,9 @@ msgstr "Édition"
msgid "View"
msgstr "Affichage"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Paquet de préréglages"
+4 -4
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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@@ -6541,9 +6541,6 @@ msgstr "Körvonal megjelenítése a kijelölt objektum körül a 3D nézetben."
msgid "Preferences"
msgstr "Beállítások"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6552,6 +6549,9 @@ msgstr "Szerkesztés"
msgid "View"
msgstr "Nézet"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Beállításcsomag"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -6543,9 +6543,6 @@ msgstr "Mostra il contorno attorno all'oggetto selezionato nella scena 3D."
msgid "Preferences"
msgstr "Preferenze"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6554,6 +6551,9 @@ msgstr "Modifica"
msgid "View"
msgstr "Vista"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Pacchetto profili"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -6553,9 +6553,6 @@ msgstr "3Dシーンで選択したオブジェクトの周りにアウトライ
msgid "Preferences"
msgstr "設定"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6564,6 +6561,9 @@ msgstr "編集"
msgid "View"
msgstr "表示"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "プリセットバンドル"
+4 -4
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2025-06-02 17:12+0900\n"
"Last-Translator: crwusiz <crwusiz@gmail.com>\n"
"Language-Team: \n"
@@ -6566,9 +6566,6 @@ msgstr "3D 장면에서 선택한 객체 주변에 윤곽선 표시"
msgid "Preferences"
msgstr "기본 설정"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6577,6 +6574,9 @@ msgstr "편집"
msgid "View"
msgstr "시점"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "사전 설정 번들"
+4 -4
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-07-02 14:13+0300\n"
"Last-Translator: Gintaras Kučinskas <sharanchius@gmail.com>\n"
"Language-Team: \n"
@@ -6528,9 +6528,6 @@ msgstr "Rodyti kontūrą aplink pasirinktą objektą 3D scenoje."
msgid "Preferences"
msgstr "Parinktys"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6539,6 +6536,9 @@ msgstr "Redaguoti"
msgid "View"
msgstr "Vaizdas"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Profilių rinkinys"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -7122,9 +7122,6 @@ msgstr "Toon een omtrek rond het geselecteerde object in de 3D-scène."
msgid "Preferences"
msgstr "Voorkeuren"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -7133,6 +7130,9 @@ msgstr "Bewerken"
msgid "View"
msgstr "Weergave"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Voorinstellingenbundel"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OrcaSlicer 2.3.0-rc\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: Krzysztof Morga <<tlumaczeniebs@gmail.com>>\n"
"Language-Team: \n"
@@ -6689,9 +6689,6 @@ msgstr "Przełącza wyświetlanie konturu wokół zaznaczonego obiektu w scenie
msgid "Preferences"
msgstr "Preferencje"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6700,6 +6697,9 @@ msgstr "Edycja"
msgid "View"
msgstr "Widok"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Pakiet profili"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-07-26 11:14-0300\n"
"Last-Translator: Alexandre Folle de Menezes\n"
"Language-Team: Portuguese, Brazilian\n"
@@ -6363,9 +6363,6 @@ msgstr "Mostrar contorno ao redor do objeto selecionado na cena 3D."
msgid "Preferences"
msgstr "Preferências"
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr "Editar"
@@ -6373,6 +6370,9 @@ msgstr "Editar"
msgid "View"
msgstr "Visualizar"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Pacote de Predefinições"
+4 -4
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OrcaSlicer V2.5.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-02-25 13:38+0300\n"
"Last-Translator: Felix14_v2\n"
"Language-Team: Felix14_v2 (ДС/ТГ: @felix14_v2, почта: aleks111001@list.ru), Andylg <andylg@yandex.ru>\n"
@@ -6597,9 +6597,6 @@ msgstr "Отображение контура вокруг выбранных м
msgid "Preferences"
msgstr "Настройки"
msgid "Open speed dial"
msgstr ""
msgctxt "Menu"
msgid "Edit"
msgstr "Правка"
@@ -6607,6 +6604,9 @@ msgstr "Правка"
msgid "View"
msgstr "Вид"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Пакет профилей"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@@ -7205,9 +7205,6 @@ msgstr "Visa en kontur runt det markerade objektet i 3D-scenen."
msgid "Preferences"
msgstr "Inställningar"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -7216,6 +7213,9 @@ msgstr "Redigera"
msgid "View"
msgstr "Vy"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Förinställningspaket"
+4 -4
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-06-19 13:40+0700\n"
"Last-Translator: Icezaza\n"
"Language-Team: Thai\n"
@@ -6520,9 +6520,6 @@ msgstr "แสดงเค้าร่างรอบๆ วัตถุที
msgid "Preferences"
msgstr "การตั้งค่า"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6531,6 +6528,9 @@ msgstr "แก้ไข"
msgid "View"
msgstr "มุมมอง"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "ชุดที่ตั้งไว้ล่วงหน้า"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-08-21 23:18+0300\n"
"Last-Translator: GlauTech\n"
"Language-Team: \n"
@@ -6588,9 +6588,6 @@ msgstr "3D sahnede seçilen nesnenin etrafındaki ana hatları göster."
msgid "Preferences"
msgstr "Tercihler"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6599,6 +6596,9 @@ msgstr "Düzen"
msgid "View"
msgstr "Görünüm"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Ön ayar paketi"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: orcaslicerua\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-07-17 16:25+0300\n"
"Last-Translator: Andrij Mizyk <andm1zyk@proton.me>\n"
"Language-Team: Ukrainian\n"
@@ -6557,9 +6557,6 @@ msgstr "Показувати контур навколо виділеного о
msgid "Preferences"
msgstr "Налаштування"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6568,6 +6565,9 @@ msgstr "Редагування"
msgid "View"
msgstr "Вигляд"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "Набір пресетів"
+4 -4
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2025-10-02 17:43+0700\n"
"Last-Translator: \n"
"Language-Team: hainguyen.ts13@gmail.com\n"
@@ -6907,9 +6907,6 @@ msgstr "Hiện đường viền xung quanh vật thể đã chọn trong cảnh
msgid "Preferences"
msgstr "Tùy chọn"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6918,6 +6915,9 @@ msgstr "Chỉnh sửa"
msgid "View"
msgstr "Xem"
msgid "Open Speed Dial"
msgstr ""
# AI Translated
msgid "Preset Bundle"
msgstr "Gói cài đặt sẵn"
+4 -4
View File
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Slic3rPE\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2026-06-11 12:37-0300\n"
"Last-Translator: Handle <mail@bysb.net>\n"
"Language-Team: \n"
@@ -6375,9 +6375,6 @@ msgstr "在3D场景中显示选中对象的轮廓"
msgid "Preferences"
msgstr "偏好设置"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6386,6 +6383,9 @@ msgstr "编辑"
msgid "View"
msgstr "视图"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "预设包"
+4 -4
View File
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-09-22 12:39+0800\n"
"POT-Creation-Date: 2026-09-22 17:02+0800\n"
"PO-Revision-Date: 2025-11-28 13:48-0600\n"
"Last-Translator: tntchn <15895303+tntchn@users.noreply.github.com>\n"
"Language-Team: \n"
@@ -6505,9 +6505,6 @@ msgstr "在 3D 場景中顯示選定物件的輪廓"
msgid "Preferences"
msgstr "偏好設定"
msgid "Open speed dial"
msgstr ""
# AI Translated
msgctxt "Menu"
msgid "Edit"
@@ -6516,6 +6513,9 @@ msgstr "編輯"
msgid "View"
msgstr "視角"
msgid "Open Speed Dial"
msgstr ""
msgid "Preset Bundle"
msgstr "設定檔組"
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Before

Width:  |  Height:  |  Size: 8.1 KiB

@@ -6,6 +6,7 @@
"instantiation": "false",
"gcode_flavor": "marlin2",
"before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\nG92 E0.0\n;[layer_z]\n\n",
"file_start_gcode": ";TIME:{print_time_sec}s",
"machine_start_gcode": "M4899 T3 ; Enable v3 jerk and S-curve acceleration \nM104 S150 ; Set hotend temp to 150 degrees to prevent ooze\nM190 S{first_layer_bed_temperature[0]} ; set and wait for bed temp to stabilize\nM109 S{first_layer_temperature[0]} ; set final nozzle temp to stabilize\nG28 ;Home\n;LAYER_COUNT:{total_layer_count}",
"machine_end_gcode": "M104 S0\nM140 S0\n;Retract the filament\nG92 E1\nG1 E-1 F300\nG28 X0 Y0\nM18",
"change_filament_gcode": "M600",
+193 -1
View File
@@ -1,6 +1,6 @@
{
"name": "Anycubic",
"version": "02.04.00.05",
"version": "02.04.00.07",
"force_update": "0",
"description": "Anycubic configurations",
"machine_model_list": [
@@ -48,6 +48,10 @@
"name": "Anycubic Kobra 3 Max",
"sub_path": "machine/Anycubic Kobra 3 Max.json"
},
{
"name": "Anycubic Kobra 3 V2",
"sub_path": "machine/Anycubic Kobra 3 V2.json"
},
{
"name": "Anycubic Kobra Max",
"sub_path": "machine/Anycubic Kobra Max.json"
@@ -102,6 +106,10 @@
"name": "0.08mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.08mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "0.08mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.08mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.08mm Standard @Anycubic Kobra S1 Max 0.25 nozzle",
"sub_path": "process/0.08mm Standard @Anycubic Kobra S1 Max 0.25 nozzle.json"
@@ -118,6 +126,10 @@
"name": "0.10mm Detail @Anycubic Kobra 3 0.2 nozzle",
"sub_path": "process/0.10mm Detail @Anycubic Kobra 3 0.2 nozzle.json"
},
{
"name": "0.10mm Standard @Anycubic Kobra 3 V2 0.2 nozzle",
"sub_path": "process/0.10mm Standard @Anycubic Kobra 3 V2 0.2 nozzle.json"
},
{
"name": "0.10mm Standard @Anycubic Kobra S1 Max 0.25 nozzle",
"sub_path": "process/0.10mm Standard @Anycubic Kobra S1 Max 0.25 nozzle.json"
@@ -142,6 +154,10 @@
"name": "0.12mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.12mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "0.12mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.12mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.12mm Standard @Anycubic Kobra S1 Max 0.25 nozzle",
"sub_path": "process/0.12mm Standard @Anycubic Kobra S1 Max 0.25 nozzle.json"
@@ -214,6 +230,10 @@
"name": "0.16mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.16mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
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"sub_path": "process/0.16mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.16mm Standard @Anycubic Kobra Neo 0.4 nozzle",
"sub_path": "process/0.16mm Standard @Anycubic Kobra Neo 0.4 nozzle.json"
@@ -286,6 +306,10 @@
"name": "0.20mm Standard @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "process/0.20mm Standard @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "0.20mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.20mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.20mm Standard @Anycubic Kobra Neo 0.4 nozzle",
"sub_path": "process/0.20mm Standard @Anycubic Kobra Neo 0.4 nozzle.json"
@@ -342,6 +366,10 @@
"name": "0.24mm Standard @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "0.24mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.24mm Standard @Anycubic Kobra S1 Max 0.4 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra S1 Max 0.4 nozzle.json"
@@ -370,6 +398,10 @@
"name": "0.28mm Standard @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "process/0.28mm Standard @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "0.28mm Standard @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.28mm Standard @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.28mm Standard @Anycubic Kobra Neo 0.4 nozzle",
"sub_path": "process/0.28mm Standard @Anycubic Kobra Neo 0.4 nozzle.json"
@@ -426,6 +458,10 @@
"name": "0.30mm Standard @Anycubic Kobra 3 Max 0.6 nozzle",
"sub_path": "process/0.30mm Standard @Anycubic Kobra 3 Max 0.6 nozzle.json"
},
{
"name": "0.30mm Standard @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "process/0.30mm Standard @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "0.30mm Standard @Anycubic Kobra S1 Max 0.6 nozzle",
"sub_path": "process/0.30mm Standard @Anycubic Kobra S1 Max 0.6 nozzle.json"
@@ -454,6 +490,10 @@
"name": "0.40mm Standard @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "process/0.40mm Standard @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "0.40mm Standard @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "process/0.40mm Standard @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "0.40mm Standard @Anycubic Kobra S1 Max 0.8 nozzle",
"sub_path": "process/0.40mm Standard @Anycubic Kobra S1 Max 0.8 nozzle.json"
@@ -477,6 +517,34 @@
{
"name": "0.56mm Standard @Anycubic Kobra S1 Max 0.8 nozzle",
"sub_path": "process/0.56mm Standard @Anycubic Kobra S1 Max 0.8 nozzle.json"
},
{
"name": "0.12mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.12mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.16mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.16mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.20mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "process/0.20mm High Quality @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "0.24mm Standard @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "process/0.24mm Standard @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "0.36mm Standard @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "process/0.36mm Standard @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "0.32mm Standard @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "process/0.32mm Standard @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "0.48mm Standard @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "process/0.48mm Standard @Anycubic Kobra 3 V2 0.8 nozzle.json"
}
],
"filament_list": [
@@ -528,6 +596,10 @@
"name": "Anycubic ABS @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic ABS @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic ABS @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic ABS @Anycubic Kobra S1 0.4 nozzle.json"
@@ -564,6 +636,10 @@
"name": "Anycubic ASA @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic ASA @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic ASA @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic ASA @Anycubic Kobra S1 0.4 nozzle.json"
@@ -704,6 +780,10 @@
"name": "Anycubic PETG @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra S1 0.4 nozzle.json"
@@ -768,6 +848,22 @@
"name": "Anycubic PLA @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle.json"
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{
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 3 V2 0.6 nozzle.json"
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{
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},
{
"name": "Anycubic PLA @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra S1 0.4 nozzle.json"
@@ -792,6 +888,22 @@
"name": "Anycubic PLA @Anycubic Kobra X 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra X 0.4 nozzle.json"
},
{
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"sub_path": "filament/Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
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{
"name": "Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PLA Galaxy @Anycubic Kobra 3 V2 0.8 nozzle.json"
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{
"name": "Anycubic PLA Glow @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Glow @Anycubic Kobra 3 V2 0.4 nozzle.json"
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{
"name": "Anycubic PLA Glow @Anycubic Kobra X 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Glow @Anycubic Kobra X 0.4 nozzle.json"
@@ -800,6 +912,10 @@
"name": "Anycubic PLA High Speed @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA High Speed @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
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"sub_path": "filament/Anycubic PLA High Speed @Anycubic Kobra 3 V2 0.4 nozzle.json"
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{
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"sub_path": "filament/Anycubic PLA High Speed @Anycubic Kobra S1 0.4 nozzle.json"
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"name": "Anycubic PLA Luminous @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Luminous @Anycubic Kobra 3 Max 0.4 nozzle.json"
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{
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{
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{
"name": "Anycubic PLA Matte @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Matte @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Matte @Anycubic Kobra S1 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra S1 Max 0.4 nozzle.json"
@@ -844,10 +976,30 @@
"name": "Anycubic PLA Matte @Anycubic Kobra X 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Matte @Anycubic Kobra X 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Metal @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Metal @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Metal @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PLA Metal @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PLA Metal @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PLA Metal @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA SE @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA SE @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Silk @Anycubic Kobra 3 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra 3 Max 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Silk @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Silk @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra S1 0.4 nozzle.json"
@@ -868,6 +1020,10 @@
"name": "Anycubic PLA Silk @Anycubic Kobra X 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra X 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Translucent @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Translucent @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic PLA Translucent @Anycubic Kobra S1 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA Translucent @Anycubic Kobra S1 Max 0.4 nozzle.json"
@@ -980,6 +1136,10 @@
"name": "Anycubic TPU @Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "filament/Anycubic TPU @Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic TPU @Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "filament/Anycubic TPU @Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic TPU @Anycubic Kobra S1 0.4 nozzle",
"sub_path": "filament/Anycubic TPU @Anycubic Kobra S1 0.4 nozzle.json"
@@ -1016,6 +1176,22 @@
"name": "Anycubic PETG @Anycubic Kobra 3 0.4 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 0.4 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PLA Silk @Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA Silk @Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "filament/Anycubic PLA Silk @Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic PLA @Anycubic Kobra 2 Max 0.4 nozzle",
"sub_path": "filament/Anycubic PLA @Anycubic Kobra 2 Max 0.4 nozzle.json"
@@ -1174,6 +1350,22 @@
"name": "Anycubic Kobra 3 Max 0.8 nozzle",
"sub_path": "machine/Anycubic Kobra 3 Max 0.8 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.2 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.2 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.4 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.4 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.6 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.6 nozzle.json"
},
{
"name": "Anycubic Kobra 3 V2 0.8 nozzle",
"sub_path": "machine/Anycubic Kobra 3 V2 0.8 nozzle.json"
},
{
"name": "Anycubic Kobra Max 0.4 nozzle",
"sub_path": "machine/Anycubic Kobra Max 0.4 nozzle.json"
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@@ -0,0 +1,255 @@
{
"type": "filament",
"name": "Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_abs",
"from": "system",
"setting_id": "LXkKhWH9YcYPr3IT",
"filament_id": "OF223rZv",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic ABS @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_type": [
"ABS"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"5"
],
"nozzle_temperature": [
"250"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"5"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"20"
],
"fan_max_speed": [
"15"
],
"fan_min_speed": [
"1"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"0"
],
"filament_density": [
"1.05"
],
"filament_deretraction_speed": [
"80"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"70%"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
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],
"filament_retract_when_changing_layer": [
"1"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"2"
],
"filament_retraction_minimum_travel": [
"1"
],
"filament_retraction_speed": [
"80"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"1"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"100"
],
"hot_plate_temp": [
"90"
],
"hot_plate_temp_initial_layer": [
"90"
],
"nozzle_temperature_initial_layer": [
"250"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"15"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"16"
],
"slow_down_min_speed": [
"25"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"90"
],
"textured_plate_temp_initial_layer": [
"90"
]
}
@@ -0,0 +1,255 @@
{
"type": "filament",
"name": "Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_asa",
"from": "system",
"setting_id": "cWBQa7XzDl3czIOs",
"filament_id": "OF0yFLkY",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic ASA @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_type": [
"ASA"
],
"filament_flow_ratio": [
"0.95"
],
"filament_max_volumetric_speed": [
"12"
],
"nozzle_temperature": [
"270"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"5"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"20"
],
"fan_max_speed": [
"15"
],
"fan_min_speed": [
"1"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"30"
],
"filament_density": [
"1.04"
],
"filament_deretraction_speed": [
"80"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"70%"
],
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"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"1"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"2"
],
"filament_retraction_minimum_travel": [
"1"
],
"filament_retraction_speed": [
"80"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"1"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"100"
],
"hot_plate_temp": [
"100"
],
"hot_plate_temp_initial_layer": [
"100"
],
"nozzle_temperature_initial_layer": [
"270"
],
"nozzle_temperature_range_high": [
"280"
],
"nozzle_temperature_range_low": [
"240"
],
"overhang_fan_speed": [
"15"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"16"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"110"
],
"textured_plate_temp": [
"100"
],
"textured_plate_temp_initial_layer": [
"100"
]
}
@@ -0,0 +1,255 @@
{
"type": "filament",
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle",
"inherits": "fdm_filament_pet",
"from": "system",
"setting_id": "suyxKj9qKLtpBhhU",
"filament_id": "OFo6n2pB",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic PETG @Anycubic Kobra 3 V2 0.4 nozzle"
],
"filament_type": [
"PETG"
],
"filament_flow_ratio": [
"0.95"
],
"filament_max_volumetric_speed": [
"8"
],
"nozzle_temperature": [
"230"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.4 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"5"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"20"
],
"fan_max_speed": [
"80"
],
"fan_min_speed": [
"15"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"0"
],
"filament_density": [
"1.23"
],
"filament_deretraction_speed": [
"80"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"80%"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"1"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"2"
],
"filament_retraction_minimum_travel": [
"1"
],
"filament_retraction_speed": [
"80"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"1"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"6"
],
"hot_plate_temp": [
"70"
],
"hot_plate_temp_initial_layer": [
"70"
],
"nozzle_temperature_initial_layer": [
"230"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"90"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"10"
],
"slow_down_min_speed": [
"25"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"70"
],
"textured_plate_temp_initial_layer": [
"70"
]
}
@@ -1,77 +1,69 @@
{
"type": "filament",
"name": "Sovol Zero PETG HS Nozzle",
"inherits": "Generic PETG @System",
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.6 nozzle",
"inherits": "Anycubic PLA @Anycubic Kobra 3 V2 0.6 nozzle",
"from": "system",
"setting_id": "AfxHmpdOkMDJa2fk",
"filament_id": "OFymnal9",
"setting_id": "0uOqeEk5YgyZH4Yy",
"filament_id": "OFo6n2pB",
"instantiation": "true",
"filament_settings_id": [
"Anycubic PETG @Anycubic Kobra 3 V2 0.6 nozzle"
],
"filament_type": [
"PETG"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.6 nozzle"
],
"filament_flow_ratio": [
"0.98"
"0.96"
],
"enable_pressure_advance": "1",
"pressure_advance": "0.048",
"filament_max_volumetric_speed": [
"15"
],
"nozzle_temperature_initial_layer": [
"265"
"8"
],
"nozzle_temperature": [
"250"
],
"nozzle_temperature_range_low": [
"230"
],
"nozzle_temperature_range_high": [
"280"
"close_fan_the_first_x_layers": [
"3"
],
"hot_plate_temp": [
"85"
],
"hot_plate_temp_initial_layer": [
"85"
"fan_cooling_layer_time": [
"30"
],
"fan_min_speed": [
"10"
],
"fan_max_speed": [
"40"
],
"fan_cooling_layer_time": [
"50"
"filament_density": [
"1.23"
],
"full_fan_speed_layer": [
"3"
"0"
],
"slow_down_layer_time": [
"10"
"hot_plate_temp": [
"75"
],
"slow_down_min_speed": [
"10"
"hot_plate_temp_initial_layer": [
"75"
],
"nozzle_temperature_initial_layer": [
"230"
],
"nozzle_temperature_range_high": [
"260"
],
"nozzle_temperature_range_low": [
"210"
],
"overhang_fan_speed": [
"70"
"80"
],
"overhang_fan_threshold": [
"10%"
],
"slow_down_layer_time": [
"10"
],
"temperature_vitrification": [
"60"
],
"close_fan_the_first_x_layers": [
"1"
],
"filament_retraction_length": [
"0.5"
],
"filament_z_hop": [
"0.4"
],
"activate_air_filtration": "1",
"during_print_exhaust_fan_speed": "50",
"complete_print_exhaust_fan_speed": "50",
"compatible_printers": [
"Sovol Zero 0.4 nozzle"
"70"
]
}
@@ -0,0 +1,42 @@
{
"type": "filament",
"name": "Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle",
"inherits": "Anycubic PLA @Anycubic Kobra 3 V2 0.8 nozzle",
"from": "system",
"setting_id": "OOOjWFMFhP1fMhFf",
"filament_id": "OFo6n2pB",
"instantiation": "true",
"filament_settings_id": [
"Anycubic PETG @Anycubic Kobra 3 V2 0.8 nozzle"
],
"filament_vendor": [
"Anycubic"
],
"filament_type": [
"PETG"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.8 nozzle"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"12"
],
"nozzle_temperature": [
"220"
],
"filament_retraction_length": [
"0.8"
],
"hot_plate_temp": [
"70"
],
"hot_plate_temp_initial_layer": [
"70"
],
"nozzle_temperature_initial_layer": [
"220"
]
}
@@ -0,0 +1,255 @@
{
"type": "filament",
"name": "Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle",
"inherits": "fdm_filament_pla",
"from": "system",
"setting_id": "uJRZr6orTVm79FeE",
"filament_id": "OFmjN2bc",
"instantiation": "true",
"filament_vendor": [
"Anycubic"
],
"filament_settings_id": [
"Anycubic PLA @Anycubic Kobra 3 V2 0.2 nozzle"
],
"filament_type": [
"PLA"
],
"filament_flow_ratio": [
"0.98"
],
"filament_max_volumetric_speed": [
"1.6"
],
"nozzle_temperature": [
"230"
],
"compatible_printers": [
"Anycubic Kobra 3 V2 0.2 nozzle"
],
"activate_air_filtration": [
"0"
],
"activate_chamber_temp_control": [
"0"
],
"additional_cooling_fan_speed": [
"0"
],
"bed_type": [
"High Temp Plate"
],
"chamber_temperature": [
"0"
],
"close_fan_the_first_x_layers": [
"1"
],
"compatible_printers_condition": "",
"compatible_prints": [],
"compatible_prints_condition": "",
"complete_print_exhaust_fan_speed": [
"80"
],
"cool_plate_temp": [
"35"
],
"cool_plate_temp_initial_layer": [
"35"
],
"default_filament_colour": [
""
],
"during_print_exhaust_fan_speed": [
"60"
],
"enable_overhang_bridge_fan": [
"1"
],
"enable_pressure_advance": [
"0"
],
"eng_plate_temp": [
"0"
],
"eng_plate_temp_initial_layer": [
"0"
],
"fan_cooling_layer_time": [
"100"
],
"fan_max_speed": [
"100"
],
"fan_min_speed": [
"80"
],
"filament_cooling_final_speed": [
"0"
],
"filament_cooling_initial_speed": [
"0"
],
"filament_cooling_moves": [
"0"
],
"filament_cost": [
"20"
],
"filament_density": [
"1.24"
],
"filament_deretraction_speed": [
"nil"
],
"filament_diameter": [
"1.75"
],
"filament_end_gcode": [
"; filament end gcode\n"
],
"filament_is_support": [
"0"
],
"filament_loading_speed": [
"0"
],
"filament_loading_speed_start": [
"0"
],
"filament_long_retractions_when_cut": [
"nil"
],
"filament_minimal_purge_on_wipe_tower": [
"15"
],
"filament_multitool_ramming": [
"0"
],
"filament_multitool_ramming_flow": [
"0"
],
"filament_multitool_ramming_volume": [
"0"
],
"filament_notes": [
""
],
"filament_ramming_parameters": [
"120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
],
"filament_retract_before_wipe": [
"nil"
],
"filament_retract_lift_above": [
"nil"
],
"filament_retract_lift_below": [
"nil"
],
"filament_retract_lift_enforce": [
"nil"
],
"filament_retract_restart_extra": [
"nil"
],
"filament_retract_when_changing_layer": [
"nil"
],
"filament_retraction_distances_when_cut": [
"nil"
],
"filament_retraction_length": [
"nil"
],
"filament_retraction_minimum_travel": [
"nil"
],
"filament_retraction_speed": [
"nil"
],
"filament_shrink": [
"100%"
],
"filament_soluble": [
"0"
],
"filament_start_gcode": [
"; filament start gcode"
],
"filament_toolchange_delay": [
"0"
],
"filament_unloading_speed": [
"0"
],
"filament_unloading_speed_start": [
"0"
],
"filament_wipe": [
"nil"
],
"filament_wipe_distance": [
"nil"
],
"filament_z_hop": [
"nil"
],
"filament_z_hop_types": [
"nil"
],
"full_fan_speed_layer": [
"0"
],
"hot_plate_temp": [
"60"
],
"hot_plate_temp_initial_layer": [
"60"
],
"nozzle_temperature_initial_layer": [
"230"
],
"nozzle_temperature_range_high": [
"230"
],
"nozzle_temperature_range_low": [
"190"
],
"overhang_fan_speed": [
"100"
],
"overhang_fan_threshold": [
"50%"
],
"pressure_advance": [
"0.05"
],
"reduce_fan_stop_start_freq": [
"1"
],
"required_nozzle_HRC": [
"0"
],
"slow_down_for_layer_cooling": [
"1"
],
"slow_down_layer_time": [
"8"
],
"slow_down_min_speed": [
"20"
],
"support_material_interface_fan_speed": [
"-1"
],
"temperature_vitrification": [
"60"
],
"textured_plate_temp": [
"60"
],
"textured_plate_temp_initial_layer": [
"60"
]
}

Some files were not shown because too many files have changed in this diff Show More