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391c53a8da |
@@ -341,12 +341,12 @@ jobs:
|
||||
|
||||
# Notarize main DMG
|
||||
xcrun notarytool submit "OrcaSlicer_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
|
||||
xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
|
||||
retry xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
|
||||
|
||||
# Notarize profile validator DMG if it exists
|
||||
if [ -f "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" ]; then
|
||||
xcrun notarytool submit "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
|
||||
xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
|
||||
retry xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
|
||||
fi
|
||||
|
||||
- name: Create DMG without notary
|
||||
@@ -460,10 +460,6 @@ jobs:
|
||||
- name: Build slicer Win
|
||||
if: runner.os == 'Windows'
|
||||
working-directory: ${{ github.workspace }}
|
||||
# Orca: Removed Netfabb STL fixing service support in favor of CGAL.
|
||||
# env:
|
||||
# WindowsSdkDir: 'C:\Program Files (x86)\Windows Kits\10\'
|
||||
# WindowsSDKVersion: '10.0.26100.0\'
|
||||
# --tests builds the unit tests too; the unit_tests_windows_* jobs run them.
|
||||
run: |
|
||||
# cache-path is the install directory inside the deps build directory.
|
||||
|
||||
@@ -16,6 +16,15 @@ on:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
# Listing caches and builds while waiting for a deps cache.
|
||||
actions: read
|
||||
|
||||
# Read by scripts/ci_deps_cache.sh.
|
||||
env:
|
||||
REPO: ${{ github.repository }}
|
||||
WORKFLOW: build_all.yml
|
||||
BASE_REF: ${{ github.base_ref }}
|
||||
JOB: build_linux (${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }})
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
|
||||
@@ -35,7 +44,7 @@ jobs:
|
||||
# The PR merge commit plus its first parent, the base it is diffed against.
|
||||
fetch-depth: 2
|
||||
|
||||
- name: Look for changed C++ files
|
||||
- name: Look for changed files
|
||||
id: changes
|
||||
run: |
|
||||
if git -c core.quotePath=false diff --name-only HEAD^1 -- src tests | grep -qE '\.(cpp|cc|cxx|hpp|h|hxx)$'; then
|
||||
@@ -43,18 +52,75 @@ jobs:
|
||||
else
|
||||
echo "No C++ changes under src/ or tests/."
|
||||
fi
|
||||
if ! git diff --quiet HEAD^1 -- deps; then
|
||||
echo "deps=true" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
echo "deps-key=linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
# Parsing needs the dependency headers, not a build of this PR's deps/, so
|
||||
# a PR that changes deps/ falls back to the newest cache main has.
|
||||
# Parsing needs the dependency headers, not a build of this PR's deps/.
|
||||
# Without an exact match the job waits for the build that saves it: this
|
||||
# PR's own when it changes deps/, otherwise a running push build of the
|
||||
# base branch with the same deps. With neither, a PR that keeps deps/
|
||||
# falls back to the newest cache.
|
||||
- name: Restore cached deps
|
||||
id: deps_cache
|
||||
if: steps.changes.outputs.cpp == 'true'
|
||||
uses: actions/cache/restore@v6
|
||||
with:
|
||||
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
|
||||
key: linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}
|
||||
key: ${{ steps.changes.outputs.deps-key }}
|
||||
|
||||
- name: Look for a build to wait for
|
||||
id: wait_check
|
||||
if: steps.changes.outputs.cpp == 'true' && steps.deps_cache.outputs.cache-hit != 'true'
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
|
||||
run: bash scripts/ci_deps_cache.sh ${{ steps.changes.outputs.deps == 'true' && 'own' || 'check' }}
|
||||
|
||||
# Linux Build Deps takes about 35 minutes on GitHub-hosted runners. The
|
||||
# wait ends early when the deps job fails.
|
||||
- name: Wait for the deps cache
|
||||
if: steps.wait_check.outputs.wait-for != ''
|
||||
timeout-minutes: 100
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
KEY: ${{ steps.changes.outputs.deps-key }}
|
||||
CACHE_REF: ${{ steps.changes.outputs.deps == 'true' && github.ref || format('refs/heads/{0}', github.base_ref) }}
|
||||
KEY_INPUTS: ${{ steps.wait_check.outputs.key-inputs }}
|
||||
WAIT_FOR: ${{ steps.wait_check.outputs.wait-for }}
|
||||
WAIT_SINCE: ${{ steps.wait_check.outputs.wait-since }}
|
||||
WAIT_MINUTES: 90
|
||||
run: bash scripts/ci_deps_cache.sh wait
|
||||
|
||||
- name: Restore the deps cache after waiting
|
||||
id: waited_cache
|
||||
if: steps.wait_check.outputs.wait-for != ''
|
||||
uses: actions/cache/restore@v6
|
||||
with:
|
||||
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
|
||||
key: ${{ steps.changes.outputs.deps-key }}
|
||||
|
||||
- name: Fail without this PR's deps cache
|
||||
if: steps.changes.outputs.deps == 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
echo "::error::No deps cache ${{ steps.changes.outputs.deps-key }}. Check this PR's Linux Build Deps job, then rerun clang-tidy."
|
||||
exit 1
|
||||
|
||||
- name: Restore the newest cached deps
|
||||
id: newest_cache
|
||||
if: steps.changes.outputs.deps != 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
|
||||
uses: actions/cache/restore@v6
|
||||
with:
|
||||
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
|
||||
key: ${{ steps.changes.outputs.deps-key }}
|
||||
restore-keys: linux-clang-cache-orcaslicer_deps-build-
|
||||
fail-on-cache-miss: true
|
||||
|
||||
- name: Warn about older deps
|
||||
if: steps.newest_cache.outcome == 'success' && steps.newest_cache.outputs.cache-hit != 'true'
|
||||
run: echo "::warning title=Older deps::No cache matches this PR's deps/, so clang-tidy parsed against ${{ steps.newest_cache.outputs.cache-matched-key }}. If it reports errors in code that uses a dependency, rerun clang-tidy once the base branch's Build all has saved the new deps."
|
||||
|
||||
- name: Apt-Install Dependencies
|
||||
if: steps.changes.outputs.cpp == 'true' && !vars.SELF_HOSTED
|
||||
uses: ./.github/actions/apt-install-deps
|
||||
|
||||
@@ -497,47 +497,6 @@ endif()
|
||||
# Once we get rid of Perl and libslic3r is linked statically, we can get rid of -fPIC
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
|
||||
# We pick it from environment if it is not defined in another way
|
||||
# ORCA: Removed Netfabb STL fixing service support in favor of CGAL.
|
||||
# if(WIN32)
|
||||
# if(NOT DEFINED WIN10SDK_PATH)
|
||||
# if(DEFINED ENV{WIN10SDK_PATH})
|
||||
# set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
|
||||
# endif()
|
||||
# endif()
|
||||
# if(DEFINED WIN10SDK_PATH)
|
||||
# #BBS: modify win10sdk_path
|
||||
# if (EXISTS "${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h")
|
||||
# set(WIN10SDK_INCLUDE_PATH "${WIN10SDK_PATH}")
|
||||
# else()
|
||||
# message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
|
||||
# message("${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h was not found")
|
||||
# message("STL fixing by the Netfabb service will not be compiled")
|
||||
# unset(WIN10SDK_PATH)
|
||||
# endif()
|
||||
# else()
|
||||
# # Try to use the default Windows 10 SDK path.
|
||||
# if (DEFINED ENV{WindowsSdkDir} AND DEFINED ENV{WindowsSDKVersion})
|
||||
# set(WIN10SDK_INCLUDE_PATH "$ENV{WindowsSdkDir}/Include/$ENV{WindowsSDKVersion}")
|
||||
# else ()
|
||||
# set(WIN10SDK_INCLUDE_PATH "C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0")
|
||||
# endif ()
|
||||
# if (NOT EXISTS "${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h")
|
||||
# message("${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h was not found")
|
||||
# message("STL fixing by the Netfabb service will not be compiled")
|
||||
# unset(WIN10SDK_INCLUDE_PATH)
|
||||
# endif()
|
||||
# endif()
|
||||
# if(WIN10SDK_INCLUDE_PATH)
|
||||
# message("Building with Win10 Netfabb STL fixing service support")
|
||||
# add_definitions(-DHAS_WIN10SDK)
|
||||
# include_directories(SYSTEM "${WIN10SDK_INCLUDE_PATH}")
|
||||
# else()
|
||||
# message("Building without Win10 Netfabb STL fixing service support")
|
||||
# endif()
|
||||
# endif()
|
||||
|
||||
if (APPLE)
|
||||
message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
|
||||
if (CMAKE_OSX_DEPLOYMENT_TARGET)
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
# ccache does not parse the -clang: arguments CMake uses for clang-cl's gcc-style
|
||||
# depfile, so a cache hit writes the object and no depfile, and Ninja then records
|
||||
# no headers for that object. ccache reproduces /showIncludes output on a hit.
|
||||
#
|
||||
# Clang also records the modification time of every input in a precompiled header
|
||||
# and rejects the header once one differs. ccache caches the compile that creates
|
||||
# the header, so a tree that regenerates cmake_pch.cxx gets back a header stamped
|
||||
# with the old file's time, and every compile that uses it fails. The build system
|
||||
# already rebuilds the header when an input changes. This covers the dependencies,
|
||||
# such as wxWidgets; PrecompiledHeader.cmake does the same for OrcaSlicer's targets.
|
||||
foreach (_lang C CXX)
|
||||
if (CMAKE_${_lang}_COMPILER_ID STREQUAL "Clang" AND
|
||||
CMAKE_${_lang}_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
|
||||
set(CMAKE_DEPFILE_FLAGS_${_lang} "/showIncludes")
|
||||
set(CMAKE_${_lang}_DEPFILE_FORMAT msvc)
|
||||
list(APPEND CMAKE_${_lang}_COMPILE_OPTIONS_CREATE_PCH -Xclang -fno-pch-timestamp)
|
||||
endif ()
|
||||
endforeach ()
|
||||
|
||||
@@ -1,239 +0,0 @@
|
||||
# ChromaStack - High Level Design
|
||||
|
||||
## Purpose and scope
|
||||
|
||||
ChromaStack prints a colour picture on a single face of a model: a few filaments are printed one on
|
||||
top of another, the printer swaps filament at fixed layer boundaries, and the *height* of every
|
||||
pixel decides how many of those layers reach it. Filament is translucent, so a pixel that stops
|
||||
part-way through a run shows a blend of that run's filament and whatever is under it, which is
|
||||
where the colours come from - far more of them than there are filaments loaded.
|
||||
|
||||
This is that model inside OrcaSlicer, as a mode of a texture displacement layer. The picture and
|
||||
the filament stack are the input; the output is a grayscale height map and a set of filament swaps.
|
||||
Nothing about it is a new pipeline: the height map is handed to the layer the user painted, so the
|
||||
existing projection, preview and bake turn it into real geometry, and the swaps are handed to the
|
||||
object's height ranges, which is the slicer's own way of printing a Z band in another filament.
|
||||
|
||||
It does not import other filament-painting tools' project files, and it does not choose the filaments or
|
||||
their order - that is the user's artistic decision, and the panel exists to make its result
|
||||
visible before the print.
|
||||
|
||||
## The colour model
|
||||
|
||||
`libslic3r/ChromaStack.hpp` holds the whole of it, free of any GUI dependency, which is what lets the
|
||||
solve run against plain image bytes and be unit tested.
|
||||
|
||||
A **stack** (`ChromaStack`) is a list of **bands** (`ChromaBand`), bottom-up: a filament and
|
||||
how many layers it gets. Alongside them it carries the print's layer height, which the colours
|
||||
depend on directly, and the **base**: how many layers of solid backing the picture sits on.
|
||||
|
||||
The base is not a band. It is a measurement of the model - everything below the painted face, often
|
||||
a hundred layers or more on a tall part - while a band is a handful of layers the user chooses. It
|
||||
prints in the bottom band's filament, because that is what is loaded when the print starts, so it
|
||||
extends that band's height range down to the first layer instead of being a swap of its own. Only
|
||||
the bands are quantized into the height map, which is why the 255-layer limit
|
||||
(`CHROMA_MAX_RELIEF_LAYERS`) bounds the picture and not the stack.
|
||||
|
||||
Each filament carries its **transmission distance** (TD), the usual measure for how deep
|
||||
light gets into it: about 1 for an opaque filament, 4 to 7 for a usefully translucent one, 8 and
|
||||
above for a nearly clear one. TD lives in the filament preset, as
|
||||
`filament_transmission_distance` - it is a property of the material, so it belongs with the
|
||||
material and ships with a profile rather than being retyped per project. It has no effect on
|
||||
slicing.
|
||||
|
||||
`chroma_palette()` turns a stack into the colour it shows at every possible column height, which
|
||||
is all the solver ever needs. The model is Beer-Lambert absorption, layer by layer: a layer of
|
||||
thickness `h` in a filament of transmission distance `TD` passes
|
||||
|
||||
T = exp(-h / (CHROMA_TD_OPAQUE_FRACTION * TD / 3))
|
||||
|
||||
of the light from under it and shows its own colour with the rest, so walking up from an opaque
|
||||
base,
|
||||
|
||||
C_k = (1 - T_k) * c_k + T_k * C_(k-1), C_0 = c_1
|
||||
|
||||
The constants say what TD means in physical terms: a filament stops showing what is behind it at
|
||||
about a tenth of its TD number (`CHROMA_TD_OPAQUE_FRACTION`), and three e-folding lengths of
|
||||
absorption pass 5% of the light, which is where the eye stops seeing through. Those are calibrated
|
||||
against how the community's TD step prints behave, not derived from first principles - TD is an
|
||||
empirical scale.
|
||||
|
||||
How fast that happens is the single most useful fact about a stack, and `chroma_layers_to_opaque()`
|
||||
is it: a filament hides what is under it at about a tenth of its TD, so how many *layers* that takes
|
||||
depends entirely on how thick they are. TD 4 covers in two layers at 0.2 mm and in five at 0.08 mm.
|
||||
Below about two layers a band has no intermediate colours at all - the picture can only use the
|
||||
filament or not use it - which is why an otherwise sound stack prints as flat steps at a coarse
|
||||
layer height. The panel reports the number under the palette ramp, and warns when it falls below
|
||||
two, because nothing else makes it visible: the filaments look fine, the bands look long enough, and
|
||||
the result looks like the colour model is wrong when it is the layer height.
|
||||
|
||||
How many of a picture's layers actually earn their place is a second question, and
|
||||
`chroma_distinct_levels()` answers it: a band eventually hides what is under it, and another layer of
|
||||
it then shows the colour the one below already showed. It is measured against the palette rather than
|
||||
against TD, because how long a band keeps paying depends on what is under it as much as on the
|
||||
filament - a light band over a dark one is finished in four or five layers, while a dark one over a
|
||||
light one goes on moving the colour perceptibly well past the depth at which it is nominally opaque,
|
||||
since the last few percent of light coming through still shifts a near-black colour. `Trim` shortens
|
||||
each band to its last layer that still changes anything.
|
||||
|
||||
Beer-Lambert is also the only model that stays self-consistent applied per layer: transmittance
|
||||
multiplies, so a run of n layers of one filament passes `exp(-n h / d)` whether it is composited in
|
||||
one step or n, and the palette therefore does not depend on how the stack happens to be cut into
|
||||
bands. A unit test asserts exactly that. Compositing is done on linear light, because the quantity
|
||||
being attenuated is light rather than an sRGB code.
|
||||
|
||||
The base is assumed opaque. That is what makes a column's colour depend only on the layers above it,
|
||||
and it is why the panel warns when the base is thin.
|
||||
|
||||
## The solve
|
||||
|
||||
`chroma_solve()` maps each pixel of the picture to the column height whose palette colour is
|
||||
closest to it, perceptually: both sides go to CIELAB and the match is a CIE76 distance. A 1-D
|
||||
palette of a few dozen entries makes the extra accuracy of CIEDE2000 hard to see and the cost of it
|
||||
easy to feel - several hundred million comparisons for a large picture - so the cheaper metric is
|
||||
the deliberate choice here, unlike the texture colour quantizer, which matches against a
|
||||
two-dimensional palette of filament mixes and uses a precomputed CIEDE2000 cube.
|
||||
|
||||
Optional Floyd-Steinberg error diffusion, serpentine, trades the bands a photograph shows across a
|
||||
sky or a cheek for fine stipple. Off by default, since stipple is the artifact rather than the cure
|
||||
for flat-coloured artwork.
|
||||
|
||||
Three things come back: the per-pixel layer count, the same thing as an 8-bit grayscale height map
|
||||
(0 at the base, 255 at the top of the stack), and the palette colours chosen, as an RGB image. The
|
||||
quantization belongs to the solve rather than to the displacement because the relief's steps have
|
||||
to land on layer boundaries, and a grey level is the only channel the displacement reads.
|
||||
|
||||
The solve also reports the mean and worst colour difference it had to accept. That is the only
|
||||
honest answer to "will this stack reproduce my picture": under about 5 is a good match, over about
|
||||
15 means the filaments cannot reach the picture's colours and no number of layers will help.
|
||||
|
||||
## How it attaches to a texture displacement layer
|
||||
|
||||
A ChromaStack layer is an ordinary `TextureDisplacementLayer` whose height map is computed rather than
|
||||
imported:
|
||||
|
||||
- `chroma_source` keeps the picture the user chose, so the solve can be redone whenever the stack,
|
||||
the layer height or the picture changes;
|
||||
- `chroma` is the stack;
|
||||
- `image_data` - the same field every other layer uses - holds whatever the last solve produced.
|
||||
|
||||
So everything downstream needs no changes at all and knows nothing about colour stacks. It also
|
||||
means the solve writes `depth_mm` (the relief is exactly as tall as the layers above the base) and
|
||||
pins `invert`, `midlevel` and `smoothing`: blurring a solved height map moves its steps off the
|
||||
layer boundaries they were solved for.
|
||||
|
||||
Colour by filament swap and the layer's own `color_enabled` (one filament per triangle, via
|
||||
`mmu_segmentation_facets`) are mutually exclusive, and the panel enforces it. They are two
|
||||
different ways of colouring the same surface, and painting the relief per triangle would hide the
|
||||
very stack the heights were solved against.
|
||||
|
||||
## The filament swaps
|
||||
|
||||
`chroma_ranges()` turns the bands into Z bands in the object's own coordinates, merging any two
|
||||
adjacent bands that share a filament, since nothing is swapped between them. The panel writes them
|
||||
onto the object as `layer_config_ranges`, each range carrying `extruder` - which
|
||||
`apply_to_print_region_config()` spreads over every feature filament the range does not otherwise
|
||||
override, i.e. the whole band prints in that filament - and `layer_height`, both because the solve
|
||||
is only valid at the height it was run at and because `layer_height_profile_from_ranges()` reads
|
||||
that option without checking it is there.
|
||||
|
||||
Height ranges rather than colour-change custom G-code: they are object-relative, so they survive
|
||||
the object being moved, they are saved in the project file, and they appear in the object list where
|
||||
the user can see and edit them. The cost is that an object can only have one set of them, so
|
||||
applying a stack replaces whatever ranges the object had, with a confirmation when it had any.
|
||||
|
||||
`ObjectList::rebuild_layer_ranges()` mirrors them in the object tree without touching the
|
||||
selection - changing the selection while a gizmo is open tears the gizmo down under the user.
|
||||
|
||||
## Geometry the model assumes
|
||||
|
||||
A filament swap happens at one Z across the whole plate, and the relief grows along the painted
|
||||
surface's normal. The two agree only where that surface is horizontal, so:
|
||||
|
||||
- the painted patch's height above the bottom of the object is what the base layer count has to
|
||||
match, and the panel measures it from the patch and offers the number rather than leaving the user
|
||||
to work it out;
|
||||
- a patch that is not flat in Z gets a warning, because its colours will only be right where it is
|
||||
level. The relief itself is still computed, since a gently domed plaque is a legitimate thing to
|
||||
print and only the user can judge how much error is acceptable.
|
||||
|
||||
The model itself is the user's: the stack needs a slab of the base thickness with a face to paint,
|
||||
and nothing here creates or thickens geometry.
|
||||
|
||||
## Seeing the colours
|
||||
|
||||
The colours are blends of translucent filaments. No single filament makes them, so they cannot be
|
||||
expressed as the per-triangle filament assignment the 3D scene paints with, and there is nothing for
|
||||
the ordinary view to draw. They exist in two places: the sliced preview, which shows the filament
|
||||
bands as they print, and an overlay the gizmo draws over whatever surface is on screen.
|
||||
|
||||
That overlay is a shader, `resources/shaders/*/chromastack.*`, and it reads the colour from each
|
||||
fragment's own **print Z** rather than from the height map or from anything in the mesh. A filament
|
||||
swap happens at one Z across the whole plate, so the layer a point sits in is what decides its
|
||||
colour whatever the picture says. Two things follow. A band edge lands exactly on the layer boundary
|
||||
however coarse the triangles are - a per-triangle colouring puts it wherever the mesh happens to
|
||||
have an edge. And it keeps working after a bake, when the relief is real geometry, the paint has
|
||||
been cleared and the height map is attached to nothing on screen; the overlay is built from the live
|
||||
preview's displaced mesh before a bake and from the volume's own mesh after one.
|
||||
|
||||
The stack's colours reach the shader as a texture of one texel per printed layer, because a base can
|
||||
be several hundred layers and no uniform array holds that. The mesh carries nothing about the stack,
|
||||
so editing the stack costs a palette upload rather than a mesh rebuild.
|
||||
|
||||
On top of the colour the shader tries to look like printed plastic, because a flat shaded colour
|
||||
reads as a rendering and the whole point of the overlay is judging a print:
|
||||
|
||||
- the terminator is **wrapped** and the grazing angles **glow**, both scaled by the transmission
|
||||
distance of the filament on top - filament translucent enough to be worth stacking scatters light
|
||||
rather than reflecting it, and an opaque stack correctly gets neither;
|
||||
- the walls carry **layer lines**, a groove at every layer boundary that also modulates the
|
||||
specular, so a wall glints in stripes as a printed one does. Terraces get none: a terrace is one
|
||||
layer's top surface and has no lines to show.
|
||||
|
||||
Both effects are driven by the fragment's height, so they are free of any texture or UV, and both
|
||||
fade out through `fwidth` once a pixel covers more than about half a layer - lines finer than a
|
||||
pixel are noise, and a colour read from one layer out of the dozen under a pixel flickers as the
|
||||
camera moves. The palette lookup slides off the texel centres over the same range so the linear
|
||||
filter averages the bands a pixel covers instead of picking one of them.
|
||||
|
||||
The overlay is drawn pulled forward and without depth writes, the same pass the painted-colour
|
||||
overlay uses, since it is the same surface as whatever is underneath it.
|
||||
|
||||
## What the panel shows
|
||||
|
||||
The kind of a layer is the layer's own, chosen when it is added and fixed from then on: **Add layer**
|
||||
offers *Relief layer* or *ChromaStack picture*, and the card carries its kind as a chip. There is no
|
||||
panel-wide mode, so one object can hold a picture on its face and a knurl on its rim, and a card
|
||||
never shows a control that cannot do anything on it.
|
||||
|
||||
What the two cards do not share:
|
||||
|
||||
| Control | Relief card | ChromaStack card |
|
||||
| --- | --- | --- |
|
||||
| Depth | slider | the solve writes it; the card prints the result |
|
||||
| Tile size | repeats the pattern | **Picture size**, the same number named for what it does |
|
||||
| Midlevel, Smoothing, Invert, Edge fade | present | absent: each would move the steps off the layer boundaries |
|
||||
| Colors, Mix filaments, Denoise | one filament per triangle | absent: swaps are how this card colours |
|
||||
| Tile, tile method | present | absent: one copy, never tiled |
|
||||
| Blend | four modes | absent: it is the top layer and replaces what is under it |
|
||||
| Picture, prediction, stack, palette, match, Dither, Solve, Apply swaps | absent | present |
|
||||
|
||||
A ChromaStack card has no grip and cannot be reordered: its colours come from swapping filament at a
|
||||
height, so anything printed above it would bury them. An object may hold only one, refused when the
|
||||
layer is added rather than when the swaps are applied, because the swaps are the object's own height
|
||||
ranges and there is one set of those.
|
||||
|
||||
The card itself, top to bottom: what it is in one line, the picture and the predicted print side by
|
||||
side at the same size, the match figures, the base with the measurement from the painted face offered
|
||||
beside it, a row per band - swatch, filament, layer count, TD - the colours the stack reaches as a
|
||||
ramp, the totals, dither with the layer height it is solved against, and the two actions. Base and
|
||||
band counts are typed fields rather than sliders: a base is measured in hundreds of layers and a band
|
||||
in single digits, and dragging past the end of a slider's range is how a stack silently loses its
|
||||
backing.
|
||||
|
||||
The ramp is computed from the stack alone, before any solve. It is what answers "can these filaments
|
||||
print this picture" without spending a solve to find out they cannot: a short or flat ramp means the
|
||||
filaments are too alike, or too opaque, to give the picture anything to work with.
|
||||
|
||||
A per-slot flag records that the stack has been edited since the last solve, because a stale height
|
||||
map looks exactly like a good one.
|
||||
@@ -0,0 +1,135 @@
|
||||
# Mesh repair — High Level Design
|
||||
|
||||
## Purpose and scope
|
||||
|
||||
Mesh repair turns a broken triangle mesh into closed, outward oriented shells that bound a solid, so that the
|
||||
mesh slices predictably and the other mesh tools (booleans, cut, painting) get valid input. It runs on demand:
|
||||
the *Fix Model* command of the context menu of an object or part and of the warning icon in the object list, *Fix
|
||||
All* and *Fix All Plates* in the context menu of a plate, the prompt the Cut tool shows when a cut leaves open edges,
|
||||
the *Repair and import* choice of texture import, and the `--repair` option of the command line. It is built on CGAL
|
||||
and is the only repair the application has, on every platform.
|
||||
|
||||
`repair_mesh()` in `src/libslic3r/MeshRepair.cpp` does the work on one `TriangleMesh`, and `ModelVolume::repair()`
|
||||
applies it to a part: it replaces the mesh only when the repair changed it, and remaps or drops the painting of a
|
||||
replaced mesh. The GUI side, `fix_model_with_cgal_gui()` in `src/slic3r/Utils/FixModelByCgal.cpp`, runs it on a
|
||||
worker thread for each volume of an object, or for one volume, behind a progress dialog. `repair_mesh()` reports its
|
||||
progress between stages through a callback, which cancels the repair by throwing.
|
||||
|
||||
## What the repaired mesh is
|
||||
|
||||
The repair keeps what the slicer would print from the input. The slicer fills a layer where the winding number of
|
||||
the input surface is not zero (`MeshSlicingParams::SlicingMode::Regular` uses Clipper's nonzero fill rule), so:
|
||||
|
||||
- Shells crossing each other print as their union. The repair keeps them as separate shells, as the parts of an
|
||||
object are kept, and makes each of them an outward oriented solid.
|
||||
- A shell inside a solid that is oriented like it adds nothing, and the repair removes it.
|
||||
- A shell inside a solid that is oriented inward is a cavity, and stays one.
|
||||
- A whole mesh turned inside out prints as a solid, and the repair turns it outward.
|
||||
|
||||
On top of that, it closes holes and cracks, gives inconsistently oriented triangles the orientation of their
|
||||
neighbours, drops degenerate, duplicate and stray flat geometry, and removes small self-intersections inside a shell,
|
||||
such as slivers and folds. Where none of this applies, it reports the mesh as unmodified and the caller keeps the
|
||||
original mesh, its painting and its object id.
|
||||
|
||||
A volume is repaired in place and is never split into several parts: splitting by connectivity would turn a cavity
|
||||
into a separate solid part and fill it. Each solid of the result is a shell of its own, so *Split to parts* still
|
||||
separates them. Open pieces of the input whose borders meet exactly, which are pieces of one surface rather than
|
||||
solids, come out as the one shell they form.
|
||||
|
||||
## Pipeline
|
||||
|
||||
The input is treated as a triangle soup. Every stage after the first only runs on what the previous ones could
|
||||
not settle, so a valid mesh passes through quickly.
|
||||
|
||||
### Valid parts first
|
||||
|
||||
Parts of the input that are connected by vertex indices and are already closed, consistently oriented 2-manifolds
|
||||
skip the soup stages and go straight to the shell stages. Merging their points with coincident points of other
|
||||
parts would only make non-manifold junctions out of solids that touch, for example parts of an assembly exported
|
||||
together or voxels written as separate cubes.
|
||||
|
||||
### Soup clean-up
|
||||
|
||||
The rest of the soup has its coincident points merged. Triangles with repeated corners are dropped. Coincident
|
||||
triangles of opposite orientation are a wall between two solids touching face to face, so they cancel in pairs;
|
||||
of the remaining copies of a triangle one is kept. A connected region that would vanish entirely through
|
||||
cancelling is a two-sided export instead (every face written in both orientations), and keeps one copy of each
|
||||
triangle.
|
||||
|
||||
Open edges then get their vertices welded within a tolerance of 1e-4 of the bounding box diagonal, which closes the
|
||||
cracks some exporters leave between triangles that should share corners. A vertex is never welded further than a
|
||||
quarter of its shortest edge, so welding cannot collapse fine detail. A soup that stays mostly open after welding has
|
||||
cracks wider than that tolerance, and is welded again with ten and then a hundred times the tolerance.
|
||||
|
||||
### Work units
|
||||
|
||||
The soup is cut into units repaired independently and in parallel: its connected parts, except that open parts whose
|
||||
bounding boxes touch share a unit, so that cracks and T-junctions between separately exported patches still close.
|
||||
|
||||
### Building the mesh
|
||||
|
||||
A unit whose edges are each shared by at most two triangles, running in opposite directions, and whose vertices each
|
||||
have a single fan of triangles, becomes a `Surface_mesh` directly. Any other unit is oriented first. Triangles are
|
||||
flipped so that neighbours across an edge shared by two of them agree, each part keeping the orientation the
|
||||
majority of its area had, which keeps inward oriented cavities inward. Edges where that is impossible or that more
|
||||
than two triangles share are cut, and each fan of triangles around a vertex gets its own copy of the vertex. If that
|
||||
still leaves an invalid mesh, CGAL's `orient_polygon_soup()` orients the unit instead, and the parts it flipped
|
||||
against their majority are reversed back. The linear pass exists because `orient_polygon_soup()` is several times
|
||||
slower on large soups that need only a few fixes.
|
||||
|
||||
### Closing
|
||||
|
||||
Compatible borders are stitched, parts that can be stitched once reversed are merged, and borders still open are
|
||||
snapped onto each other within the weld tolerance, which closes T-junctions. Exactly degenerate faces are removed.
|
||||
|
||||
Holes are filled last. Planar border loops that face each other in one plane, one inside the other, bound a single
|
||||
region, such as a missing annulus at the end of a tube or a cap with features standing on it. Such a group is
|
||||
triangulated at once with a 2D constrained Delaunay triangulation that fills only the faces at odd nesting depth,
|
||||
so the openings inside the region stay open. The patch is used only if it closes every loop with the orientation
|
||||
of the triangles around it. Every other loop is filled on its own with `triangulate_hole()`, which uses a 2D
|
||||
constrained Delaunay triangulation when the loop is planar. Otherwise it searches the best triangulation among all
|
||||
triangles over the loop for loops of up to 100 edges, and among the triangles of a 3D Delaunay triangulation for
|
||||
longer ones, as the full search is cubic in the length of the loop. Beyond 200 edges the full search is not even
|
||||
used as a fallback, and a fan around the loop's centroid closes a loop nothing else could.
|
||||
|
||||
The closed unit is split into its shells. The largest stays in place and the others are copied out, as converting
|
||||
the whole mesh again costs seconds on large models.
|
||||
|
||||
### Shells
|
||||
|
||||
The shells of all units, together with the valid parts set aside at the start, are handled independently and in
|
||||
parallel. Shells enclosing no volume, which hole filling makes out of stray flat patches, are dropped.
|
||||
|
||||
Self-intersections inside a shell are removed locally with `experimental::remove_self_intersections()`, which
|
||||
remeshes the region around them. It is used only for local defects: a shell whose intersections involve more than
|
||||
5 % of its faces is left as it is, and a result that changes the enclosed volume by more than 0.1 % is undone. On
|
||||
heavily overlapping ornamental models the remeshing otherwise cuts parts down to slivers, while on genuine defects
|
||||
it changes the volume by thousandths of a percent. Overlaps left in place slice correctly. Remeshing can cut
|
||||
small pieces off a shell, so a shell it changed is split again and its pieces enclosing no volume are dropped.
|
||||
|
||||
Shells crossing others are found through their bounding boxes and an AABB tree per shell, and are made outward
|
||||
oriented solids. For every other shell the winding number just outside it is summed from the orientation of the
|
||||
shells containing it, tested from a point on its largest face. The shell bounds the solid only if the winding
|
||||
number is zero on exactly one of its sides; it is then oriented so that the solid is inside, or dropped otherwise.
|
||||
|
||||
Crossing shells are not united. Slicing unites them anyway, uniting them exactly costs tens of seconds on models
|
||||
made of many overlapping pieces, and it would fuse parts that *Split to parts* should keep apart.
|
||||
|
||||
## Robustness
|
||||
|
||||
The repair avoids `experimental::autorefine_and_remove_self_intersections()` and corefinement, which can crash on
|
||||
messy input, and uses only steps whose failures it can detect. A step that fails keeps its input. CGAL precondition
|
||||
failures surface as `repair_mesh()` returning false with the message as the error. The output is written in float,
|
||||
as every mesh in the application is.
|
||||
|
||||
The result does not depend on thread scheduling. `libslic3r_cgal` is built with `CGAL_LINKED_WITH_TBB`. Units and
|
||||
shells are processed in parallel, but each on its own data, and their results are gathered in a fixed order;
|
||||
sorts compare complete keys, and the detected self-intersections are put in order before they are used. Snapping
|
||||
stays sequential, as its parallel version gives different results from run to run. Holes are filled with the full
|
||||
search wherever it is affordable, because the search among Delaunay triangles can choose between equally good fills
|
||||
differently from run to run, so only non-planar holes of more than 100 edges may still vary. On some inputs
|
||||
`experimental::remove_self_intersections()` itself places a few vertices differently from run to run.
|
||||
|
||||
## Verification
|
||||
|
||||
`tests/libslic3r/test_mesh_repair.cpp` covers each kind of defect above on small meshes with known volumes.
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "Bambulab",
|
||||
"url": "http://www.bambulab.com/Parameters/vendor/BBL.json",
|
||||
"version": "02.08.00.14",
|
||||
"version": "02.08.00.15",
|
||||
"force_update": "0",
|
||||
"description": "the initial version of BBL configurations",
|
||||
"machine_model_list": [
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
@@ -1,92 +0,0 @@
|
||||
#version 110
|
||||
|
||||
// What a ChromaStack print looks like, shaded per fragment.
|
||||
//
|
||||
// The colour is not a vertex attribute and not a texture on the surface: it is read from the
|
||||
// fragment's own height. A filament swap happens at one print Z across the whole plate, so the layer
|
||||
// a point sits in is what decides its colour - which means a band edge lands exactly on the layer
|
||||
// boundary however coarse the mesh is, and the same shader is right before a bake (on the preview's
|
||||
// displaced mesh) and after one (on the volume's own).
|
||||
//
|
||||
// On top of that it tries to look like printed plastic rather than like flat shaded colour: the
|
||||
// terminator is wrapped and the grazing angles glow, because filament translucent enough to be worth
|
||||
// stacking scatters light rather than reflecting it; and the walls carry layer lines, because that is
|
||||
// the first thing the eye uses to read a print as a print.
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
// The stack's colours, one texel per printed layer, bottom to top. A texture rather than a uniform
|
||||
// array because a base can be several hundred layers and no uniform array survives that.
|
||||
uniform sampler2D palette;
|
||||
uniform float palette_size; // texels in `palette`, i.e. the stack's total printed layers
|
||||
uniform float base_z; // world Z of the bottom of the object
|
||||
uniform float layer_height; // mm
|
||||
// How translucent the stack reads, 0 to 1, from the transmission distance of the filament on top.
|
||||
// It drives the wrap and the rim: an opaque stack should not glow.
|
||||
uniform float translucency;
|
||||
uniform float alpha;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
varying vec3 eye_normal;
|
||||
varying vec3 eye_position;
|
||||
varying vec3 world_normal;
|
||||
varying float world_z;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(clipping_planes_dots, vec3(0.0))))
|
||||
discard;
|
||||
|
||||
float z_rel = world_z - base_z;
|
||||
float layers = max(z_rel / layer_height, 0.0);
|
||||
// How much of a layer one pixel covers. Everything below is faded out as this grows: layer lines
|
||||
// finer than a pixel are noise, and a colour read from one layer out of the dozen under a pixel
|
||||
// flickers as the camera moves.
|
||||
float px = fwidth(layers);
|
||||
|
||||
// The layer this fragment sits in, 1-based. Up close that is an exact texel of the palette; once a
|
||||
// pixel spans a layer or more it slides to a continuous coordinate so the linear filter averages
|
||||
// the bands it covers instead of picking one of them at random.
|
||||
float stepped = clamp(ceil(layers - 1.0e-4), 1.0, palette_size) - 0.5;
|
||||
float smooth_ = clamp(layers, 0.5, palette_size - 0.5);
|
||||
float u = mix(stepped, smooth_, clamp(px - 0.5, 0.0, 1.0)) / palette_size;
|
||||
vec3 albedo = texture2D(palette, vec2(u, 0.5)).rgb;
|
||||
|
||||
vec3 N = normalize(eye_normal);
|
||||
vec3 V = normalize(-eye_position);
|
||||
|
||||
// Layer lines, on the walls only: a terrace is one layer's top surface and has none to show. The
|
||||
// groove runs round the part at every layer boundary, so it is a function of height alone.
|
||||
float wall = 1.0 - abs(world_normal.z);
|
||||
float phase = fract(layers);
|
||||
float groove = smoothstep(0.0, 0.16, phase) * smoothstep(1.0, 0.84, phase);
|
||||
groove = mix(groove, 0.65, clamp(px * 1.5, 0.0, 1.0)); // fade to flat when too fine to resolve
|
||||
float lines = mix(1.0, 0.84 + 0.16 * groove, wall * 0.9);
|
||||
albedo *= lines;
|
||||
|
||||
// Diffuse, with a wrapped terminator: light entering translucent filament comes back out a little
|
||||
// way round the curve, so the shaded side never goes as dark as an opaque surface's would.
|
||||
float wrap = 0.25 + 0.45 * translucency;
|
||||
float ndotl = dot(N, LIGHT_TOP_DIR);
|
||||
float diffuse = max((ndotl + wrap) / (1.0 + wrap), 0.0) * LIGHT_TOP_DIFFUSE;
|
||||
diffuse += max((dot(N, LIGHT_FRONT_DIR) + wrap) / (1.0 + wrap), 0.0) * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
// Specular, strongest along a layer line, which is what makes a printed wall glint in stripes
|
||||
// rather than evenly.
|
||||
float spec = LIGHT_TOP_SPECULAR * pow(max(dot(V, reflect(-LIGHT_TOP_DIR, N)), 0.0), LIGHT_TOP_SHININESS);
|
||||
spec *= mix(1.0, 0.35 + 0.65 * groove, wall * 0.9);
|
||||
|
||||
// Scattering out of the edges: a translucent part lights up where it is seen at a grazing angle
|
||||
// and where it is thin. Tinted by the filament, because what comes back out has been through it.
|
||||
float rim = pow(1.0 - clamp(dot(N, V), 0.0, 1.0), 4.0);
|
||||
|
||||
vec3 color = albedo * (INTENSITY_AMBIENT + diffuse) + vec3(spec) + albedo * rim * translucency * 0.55;
|
||||
gl_FragColor = vec4(color, alpha);
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat3 view_normal_matrix;
|
||||
uniform mat4 volume_world_matrix;
|
||||
// The volume's normal matrix in world space, so the fragment shader can tell a wall from a terrace -
|
||||
// which is what decides whether layer lines show at all.
|
||||
uniform mat3 world_normal_matrix;
|
||||
// Clipping plane, x = min z, y = max z (the FFF/SLA preview's top/bottom cut).
|
||||
uniform vec2 z_range;
|
||||
// Clipping plane, general orientation (the section view).
|
||||
uniform vec4 clipping_plane;
|
||||
|
||||
// GLModel's P3N3 layout, which is what init_from(indexed_triangle_set) produces - this shader needs
|
||||
// nothing per vertex that the mesh does not already carry, because the colour comes from the
|
||||
// fragment's own height rather than from anything baked into the vertices.
|
||||
attribute vec3 v_position;
|
||||
attribute vec3 v_normal;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
varying vec3 eye_normal;
|
||||
varying vec3 eye_position;
|
||||
varying vec3 world_normal;
|
||||
varying float world_z;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 model_pos = vec4(v_position, 1.0);
|
||||
vec4 world_pos = volume_world_matrix * model_pos;
|
||||
world_z = world_pos.z;
|
||||
world_normal = normalize(world_normal_matrix * v_normal);
|
||||
eye_normal = normalize(view_normal_matrix * v_normal);
|
||||
|
||||
vec4 eye_pos = view_model_matrix * model_pos;
|
||||
eye_position = eye_pos.xyz;
|
||||
gl_Position = projection_matrix * eye_pos;
|
||||
|
||||
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
#version 140
|
||||
|
||||
// What a ChromaStack print looks like, shaded per fragment.
|
||||
//
|
||||
// The colour is not a vertex attribute and not a texture on the surface: it is read from the
|
||||
// fragment's own height. A filament swap happens at one print Z across the whole plate, so the layer
|
||||
// a point sits in is what decides its colour - which means a band edge lands exactly on the layer
|
||||
// boundary however coarse the mesh is, and the same shader is right before a bake (on the preview's
|
||||
// displaced mesh) and after one (on the volume's own).
|
||||
//
|
||||
// On top of that it tries to look like printed plastic rather than like flat shaded colour: the
|
||||
// terminator is wrapped and the grazing angles glow, because filament translucent enough to be worth
|
||||
// stacking scatters light rather than reflecting it; and the walls carry layer lines, because that is
|
||||
// the first thing the eye uses to read a print as a print.
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
// The stack's colours, one texel per printed layer, bottom to top. A texture rather than a uniform
|
||||
// array because a base can be several hundred layers and no uniform array survives that.
|
||||
uniform sampler2D palette;
|
||||
uniform float palette_size; // texels in `palette`, i.e. the stack's total printed layers
|
||||
uniform float base_z; // world Z of the bottom of the object
|
||||
uniform float layer_height; // mm
|
||||
// How translucent the stack reads, 0 to 1, from the transmission distance of the filament on top.
|
||||
// It drives the wrap and the rim: an opaque stack should not glow.
|
||||
uniform float translucency;
|
||||
uniform float alpha;
|
||||
|
||||
in vec3 clipping_planes_dots;
|
||||
in vec3 eye_normal;
|
||||
in vec3 eye_position;
|
||||
in vec3 world_normal;
|
||||
in float world_z;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(clipping_planes_dots, vec3(0.0))))
|
||||
discard;
|
||||
|
||||
float z_rel = world_z - base_z;
|
||||
float layers = max(z_rel / layer_height, 0.0);
|
||||
// How much of a layer one pixel covers. Everything below is faded out as this grows: layer lines
|
||||
// finer than a pixel are noise, and a colour read from one layer out of the dozen under a pixel
|
||||
// flickers as the camera moves.
|
||||
float px = fwidth(layers);
|
||||
|
||||
// The layer this fragment sits in, 1-based. Up close that is an exact texel of the palette; once a
|
||||
// pixel spans a layer or more it slides to a continuous coordinate so the linear filter averages
|
||||
// the bands it covers instead of picking one of them at random.
|
||||
float stepped = clamp(ceil(layers - 1.0e-4), 1.0, palette_size) - 0.5;
|
||||
float smooth_ = clamp(layers, 0.5, palette_size - 0.5);
|
||||
float u = mix(stepped, smooth_, clamp(px - 0.5, 0.0, 1.0)) / palette_size;
|
||||
vec3 albedo = texture(palette, vec2(u, 0.5)).rgb;
|
||||
|
||||
vec3 N = normalize(eye_normal);
|
||||
vec3 V = normalize(-eye_position);
|
||||
|
||||
// Layer lines, on the walls only: a terrace is one layer's top surface and has none to show. The
|
||||
// groove runs round the part at every layer boundary, so it is a function of height alone.
|
||||
float wall = 1.0 - abs(world_normal.z);
|
||||
float phase = fract(layers);
|
||||
float groove = smoothstep(0.0, 0.16, phase) * smoothstep(1.0, 0.84, phase);
|
||||
groove = mix(groove, 0.65, clamp(px * 1.5, 0.0, 1.0)); // fade to flat when too fine to resolve
|
||||
float lines = mix(1.0, 0.84 + 0.16 * groove, wall * 0.9);
|
||||
albedo *= lines;
|
||||
|
||||
// Diffuse, with a wrapped terminator: light entering translucent filament comes back out a little
|
||||
// way round the curve, so the shaded side never goes as dark as an opaque surface's would.
|
||||
float wrap = 0.25 + 0.45 * translucency;
|
||||
float ndotl = dot(N, LIGHT_TOP_DIR);
|
||||
float diffuse = max((ndotl + wrap) / (1.0 + wrap), 0.0) * LIGHT_TOP_DIFFUSE;
|
||||
diffuse += max((dot(N, LIGHT_FRONT_DIR) + wrap) / (1.0 + wrap), 0.0) * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
// Specular, strongest along a layer line, which is what makes a printed wall glint in stripes
|
||||
// rather than evenly.
|
||||
float spec = LIGHT_TOP_SPECULAR * pow(max(dot(V, reflect(-LIGHT_TOP_DIR, N)), 0.0), LIGHT_TOP_SHININESS);
|
||||
spec *= mix(1.0, 0.35 + 0.65 * groove, wall * 0.9);
|
||||
|
||||
// Scattering out of the edges: a translucent part lights up where it is seen at a grazing angle
|
||||
// and where it is thin. Tinted by the filament, because what comes back out has been through it.
|
||||
float rim = pow(1.0 - clamp(dot(N, V), 0.0, 1.0), 4.0);
|
||||
|
||||
vec3 color = albedo * (INTENSITY_AMBIENT + diffuse) + vec3(spec) + albedo * rim * translucency * 0.55;
|
||||
out_color = vec4(color, alpha);
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
#version 140
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat3 view_normal_matrix;
|
||||
uniform mat4 volume_world_matrix;
|
||||
// The volume's normal matrix in world space, so the fragment shader can tell a wall from a terrace -
|
||||
// which is what decides whether layer lines show at all.
|
||||
uniform mat3 world_normal_matrix;
|
||||
// Clipping plane, x = min z, y = max z (the FFF/SLA preview's top/bottom cut).
|
||||
uniform vec2 z_range;
|
||||
// Clipping plane, general orientation (the section view).
|
||||
uniform vec4 clipping_plane;
|
||||
|
||||
// GLModel's P3N3 layout, which is what init_from(indexed_triangle_set) produces - this shader needs
|
||||
// nothing per vertex that the mesh does not already carry, because the colour comes from the
|
||||
// fragment's own height rather than from anything baked into the vertices.
|
||||
in vec3 v_position;
|
||||
in vec3 v_normal;
|
||||
|
||||
out vec3 clipping_planes_dots;
|
||||
out vec3 eye_normal;
|
||||
out vec3 eye_position;
|
||||
out vec3 world_normal;
|
||||
out float world_z;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 model_pos = vec4(v_position, 1.0);
|
||||
vec4 world_pos = volume_world_matrix * model_pos;
|
||||
world_z = world_pos.z;
|
||||
world_normal = normalize(world_normal_matrix * v_normal);
|
||||
eye_normal = normalize(view_normal_matrix * v_normal);
|
||||
|
||||
vec4 eye_pos = view_model_matrix * model_pos;
|
||||
eye_position = eye_pos.xyz;
|
||||
gl_Position = projection_matrix * eye_pos;
|
||||
|
||||
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
|
||||
}
|
||||
+43
-17
@@ -1,21 +1,27 @@
|
||||
#!/usr/bin/env bash
|
||||
# Lets a pull request's macOS deps build wait for a push build of the base
|
||||
# branch that builds the same deps, from a Linux job. `check` runs after a cache
|
||||
# miss and names a queued or running base build with the same deps/ and .github/
|
||||
# to wait for, unless the pull request changes either. `wait` waits until that
|
||||
# build saves KEY. actions/cache then confirms the entry can be restored.
|
||||
# Lets a pull request's macOS deps build, or its clang-tidy job, wait for a
|
||||
# build that saves the deps cache it needs, from a Linux job. `check` runs after
|
||||
# a cache miss and names a queued or running push build of the base branch with
|
||||
# the same deps/ and .github/ to wait for, unless the pull request changes either.
|
||||
# `own` names the pull request's own build instead, for clang-tidy when the pull
|
||||
# request changes deps/. `wait` waits until that build saves KEY under CACHE_REF,
|
||||
# or its deps job fails. actions/cache then confirms the entry can be restored.
|
||||
#
|
||||
# Environment: GH_TOKEN, REPO, WORKFLOW_REF and BASE_REF, plus KEY_INPUTS,
|
||||
# WAIT_FOR, WAIT_SINCE, WAIT_MINUTES, KEY and ARCH for `wait`.
|
||||
# Environment: GH_TOKEN, REPO, WORKFLOW_REF (or WORKFLOW, the build workflow's
|
||||
# file name) and BASE_REF, plus HEAD_SHA for `own`, and KEY_INPUTS, WAIT_FOR,
|
||||
# WAIT_SINCE, WAIT_MINUTES, KEY, CACHE_REF (default the base branch) and ARCH
|
||||
# (or JOB, the matrix job's name) for `wait`.
|
||||
# Writes key-inputs, wait-for and wait-since to $GITHUB_OUTPUT.
|
||||
set -uo pipefail
|
||||
|
||||
workflow=${WORKFLOW_REF%%@*}
|
||||
workflow=${workflow##*/}
|
||||
workflow=${WORKFLOW_REF:-}
|
||||
workflow=${workflow%%@*}
|
||||
workflow=${WORKFLOW:-${workflow##*/}}
|
||||
|
||||
# Must match the job names in build_all.yml, build_check_cache.yml and build_deps.yml.
|
||||
check_job_name="build_macos_arch (${ARCH:-}) / Check Cache"
|
||||
deps_job_name="build_macos_arch (${ARCH:-}) / Build Deps / Build Deps"
|
||||
job=${JOB:-build_macos_arch (${ARCH:-})}
|
||||
check_job_name="$job / Check Cache"
|
||||
deps_job_name="$job / Build Deps / Build Deps"
|
||||
|
||||
out() { echo "$1" >> "${GITHUB_OUTPUT:-/dev/stdout}"; }
|
||||
|
||||
@@ -63,8 +69,27 @@ check() {
|
||||
fi
|
||||
}
|
||||
|
||||
own() {
|
||||
out "key-inputs=$(local_key_inputs HEAD)"
|
||||
local id
|
||||
# The build can be created a moment after this job.
|
||||
for _ in 1 2 3 4 5; do
|
||||
id=$(gh api -X GET "repos/$REPO/actions/workflows/$workflow/runs" \
|
||||
-f head_sha="$HEAD_SHA" -f event=pull_request -f per_page=1 --jq '.workflow_runs[0].id // empty' < /dev/null)
|
||||
[ -n "$id" ] && break
|
||||
sleep 30
|
||||
done
|
||||
if [ -n "$id" ]; then
|
||||
echo "Waiting for the deps cache of build $id of this pull request."
|
||||
out "wait-for=$id"
|
||||
out "wait-since=$(date +%s)"
|
||||
else
|
||||
echo "No build of this pull request is building its deps."
|
||||
fi
|
||||
}
|
||||
|
||||
key_saved() {
|
||||
gh cache list -R "$REPO" --ref "refs/heads/$BASE_REF" --key "$KEY" --json key < /dev/null \
|
||||
gh cache list -R "$REPO" --ref "${CACHE_REF:-refs/heads/$BASE_REF}" --key "$KEY" --json key < /dev/null \
|
||||
| jq -e --arg key "$KEY" 'any(.[]; .key == $key)' > /dev/null
|
||||
}
|
||||
|
||||
@@ -87,11 +112,11 @@ wait_for() {
|
||||
key_saved && { echo "Found $KEY."; return; }
|
||||
sleep 20
|
||||
done
|
||||
echo "Build $id of $BASE_REF finished its deps without saving $KEY."
|
||||
echo "Build $id finished its deps without saving $KEY."
|
||||
return ;;
|
||||
"completed cancelled") ;;
|
||||
completed*)
|
||||
echo "The deps job of build $id of $BASE_REF did not succeed."
|
||||
echo "The deps job of build $id did not succeed."
|
||||
return ;;
|
||||
# The deps job exists only once the build's cache check has succeeded.
|
||||
"")
|
||||
@@ -100,7 +125,7 @@ wait_for() {
|
||||
completed*)
|
||||
check=$(jq -r --arg name "$check_job_name" 'first(.jobs[] | select(.name == $name) | .conclusion) // ""' <<< "$jobs")
|
||||
if [ -z "$warned" ] && { [ -z "$check" ] || [ "$check" = success ]; }; then
|
||||
echo "::warning title=Deps wait::Build $id of $BASE_REF has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
|
||||
echo "::warning title=Deps wait::Build $id has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
|
||||
warned=1
|
||||
fi ;;
|
||||
*)
|
||||
@@ -118,11 +143,12 @@ wait_for() {
|
||||
seen="$seen $id"
|
||||
echo "Following build $id of $BASE_REF."
|
||||
done
|
||||
echo "No build of $BASE_REF saved $KEY."
|
||||
echo "No build saved $KEY."
|
||||
}
|
||||
|
||||
case "${1:-}" in
|
||||
check) check ;;
|
||||
own) own ;;
|
||||
wait) wait_for ;;
|
||||
*) echo "usage: $0 check|wait" >&2; exit 2 ;;
|
||||
*) echo "usage: $0 check|own|wait" >&2; exit 2 ;;
|
||||
esac
|
||||
|
||||
+28
-6
@@ -99,6 +99,7 @@
|
||||
#include "libslic3r/Preset.hpp"
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
#include "libslic3r/GCode.hpp"
|
||||
#include "libslic3r/MeshRepair.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/ModelArrange.hpp"
|
||||
#include "libslic3r/Platform.hpp"
|
||||
@@ -206,7 +207,7 @@ std::map<int, std::string> cli_errors = {
|
||||
{CLI_OBJECT_ORIENT_FAILED, "An error occurred when auto-orienting object(s)."},
|
||||
{CLI_MODIFIED_PARAMS_TO_PRINTER, "Found modified parameter in printer preset in the 3mf file, which should not be changed."},
|
||||
{CLI_FILE_VERSION_NOT_SUPPORTED, "Unsupported 3MF version. Please make sure the 3MF file was created with the official version of Bambu Studio, not a beta version."},
|
||||
{CLI_NO_SUITABLE_OBJECTS, "One of the plate is empty or has no object fully inside it. Please check that the 3mf contains no empty plate in Orca Slicer before uploading."},
|
||||
{CLI_NO_SUITABLE_OBJECTS, "The plate has nothing to slice: it is empty, or no object on it is both printable and fully inside the print volume."},
|
||||
{CLI_VALIDATE_ERROR, "There are some incorrect slicing parameters in the 3mf. Please verify the slicing of all plates in Orca Slicer before uploading."},
|
||||
{CLI_OBJECTS_PARTLY_INSIDE, "Some objects are located over the boundary of the heated bed."},
|
||||
{CLI_EXPORT_CACHE_DIRECTORY_CREATE_FAILED, "Failed creating directory when exporting cache data."},
|
||||
@@ -1463,7 +1464,7 @@ int CLI::run(int argc, char **argv)
|
||||
//int arrange_option;
|
||||
int plate_to_slice = 0, filament_count = 0, duplicate_count = 0, real_duplicate_count = 0, current_extruder_count = 1, new_extruder_count = 1, current_printer_variant_count = 1, current_print_variant_count = 1, new_printer_variant_count = 1;
|
||||
bool first_file = true, is_bbl_3mf = false, need_arrange = true, has_thumbnails = false, up_config_to_date = false, normative_check = true, duplicate_single_object = false, use_first_fila_as_default = false, minimum_save = false, enable_timelapse = false;
|
||||
bool allow_rotations = true, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
|
||||
bool allow_rotations = false, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
|
||||
Semver file_version;
|
||||
std::map<size_t, bool> orients_requirement;
|
||||
std::vector<Preset*> project_presets;
|
||||
@@ -5130,9 +5131,19 @@ int CLI::run(int argc, char **argv)
|
||||
}
|
||||
}
|
||||
} else if (opt_key == "repair") {
|
||||
// Models are repaired by default.
|
||||
//for (auto &model : m_models)
|
||||
// model.repair();
|
||||
if (m_config.opt_bool(opt_key))
|
||||
for (Model &model : m_models)
|
||||
for (ModelObject *object : model.objects) {
|
||||
for (ModelVolume *volume : object->volumes) {
|
||||
MeshRepairStats stats;
|
||||
std::string error;
|
||||
if (!volume->repair(true, &stats, &error))
|
||||
BOOST_LOG_TRIVIAL(warning) << "repair of " << object->name << " / " << volume->name << " failed: " << error;
|
||||
else if (stats.modified)
|
||||
BOOST_LOG_TRIVIAL(info) << "repaired " << object->name << " / " << volume->name;
|
||||
}
|
||||
object->invalidate_bounding_box();
|
||||
}
|
||||
} else {
|
||||
boost::nowide::cerr << "error: option not implemented yet: " << opt_key << std::endl;
|
||||
record_exit_reson(outfile_dir, CLI_UNSUPPORTED_OPERATION, 0, cli_errors[CLI_UNSUPPORTED_OPERATION], sliced_info);
|
||||
@@ -5142,6 +5153,7 @@ int CLI::run(int argc, char **argv)
|
||||
|
||||
BOOST_LOG_TRIVIAL(info) << "finished model pre-process commands\n";
|
||||
bool oriented_or_arranged = false;
|
||||
bool arranged_without_rotations = false;
|
||||
//BBS: add orient and arrange logic here
|
||||
for (auto& model : m_models)
|
||||
{
|
||||
@@ -5409,6 +5421,7 @@ int CLI::run(int argc, char **argv)
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("start plate %1%'s arranging...") % (i + 1);
|
||||
arrangement::arrange(selected, unselected, beds, arrange_cfg);
|
||||
//arrangement::arrange(unprintable, {}, beds, arrange_cfg);
|
||||
arranged_without_rotations |= !arrange_cfg.allow_rotations;
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("finished plate %1%'s arranging") % (i + 1);
|
||||
|
||||
//step-4: postprocess the bed index and result
|
||||
@@ -5881,6 +5894,7 @@ int CLI::run(int argc, char **argv)
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("start %1% th arranging...")%arrange_count;
|
||||
arrangement::arrange(selected, unselected, beds, arrange_cfg);
|
||||
arrangement::arrange(unprintable, {}, beds, arrange_cfg);
|
||||
arranged_without_rotations |= !arrange_cfg.allow_rotations;
|
||||
BOOST_LOG_TRIVIAL(info) << boost::format("finished %1% th arranging...")%arrange_count;
|
||||
|
||||
//Step-4:postprocess by partplate list&&apply the result
|
||||
@@ -6425,7 +6439,15 @@ int CLI::run(int argc, char **argv)
|
||||
|
||||
if (count == 0) {
|
||||
BOOST_LOG_TRIVIAL(error) << "plate "<< index+1<< ": Nothing to be sliced, Either the print is empty or no object is fully inside the print volume before apply." << std::endl;
|
||||
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, cli_errors[CLI_NO_SUITABLE_OBJECTS], sliced_info);
|
||||
std::string no_objects_reason = cli_errors[CLI_NO_SUITABLE_OBJECTS];
|
||||
if (arranged_without_rotations) {
|
||||
//ORCA: result.json is only written on Linux, so also print the reason to stderr.
|
||||
no_objects_reason = "No object is fully inside the print volume. Arrange ran without rotations."
|
||||
" If an object only fits the bed when rotated, pass --allow-rotations."
|
||||
" Otherwise the plate is empty or an object is larger than the printable area or height.";
|
||||
boost::nowide::cerr << "plate " << index+1 << ": " << no_objects_reason << std::endl;
|
||||
}
|
||||
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, no_objects_reason, sliced_info);
|
||||
flush_and_exit(CLI_NO_SUITABLE_OBJECTS);
|
||||
}
|
||||
else if ((plate_to_slice != 0) || pre_check) {
|
||||
|
||||
@@ -325,8 +325,6 @@ set(lisbslic3r_sources
|
||||
Geometry/VoronoiUtils.cpp
|
||||
Geometry/VoronoiUtils.hpp
|
||||
Geometry/VoronoiVisualUtils.hpp
|
||||
ChromaStack.cpp
|
||||
ChromaStack.hpp
|
||||
IMEXArrange.cpp
|
||||
IMEXArrange.hpp
|
||||
IMEXHelpers.cpp
|
||||
@@ -627,6 +625,7 @@ add_library(libslic3r_cgal STATIC
|
||||
CutSurface.hpp CutSurface.cpp
|
||||
IntersectionPoints.hpp IntersectionPoints.cpp
|
||||
MeshBoolean.hpp MeshBoolean.cpp
|
||||
MeshRepair.hpp MeshRepair.cpp
|
||||
TryCatchSignal.hpp TryCatchSignal.cpp
|
||||
Triangulation.hpp Triangulation.cpp
|
||||
)
|
||||
@@ -654,7 +653,9 @@ if (IS_CLANG_CL)
|
||||
target_compile_options(libslic3r_cgal PRIVATE -Wno-overriding-option)
|
||||
endif ()
|
||||
|
||||
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs)
|
||||
# Lets CGAL algorithms given CGAL::Parallel_if_available_tag run on TBB.
|
||||
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_LINKED_WITH_TBB)
|
||||
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs TBB::tbb)
|
||||
|
||||
if (MSVC AND "${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") # 32 bit MSVC workaround
|
||||
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_DO_NOT_USE_MPZF)
|
||||
|
||||
@@ -1,394 +0,0 @@
|
||||
#include "ChromaStack.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <cstdlib>
|
||||
#include <numeric>
|
||||
|
||||
#include <tbb/blocked_range.h>
|
||||
#include <tbb/parallel_for.h>
|
||||
|
||||
#include <miniz.h>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
// How many e-folding lengths of absorption count as "the colour beneath no longer shows". Three
|
||||
// passes 5% of the light, which is about where the eye stops seeing what is under a layer.
|
||||
static constexpr float OPAQUE_EFOLDS = 3.f;
|
||||
|
||||
// TD is a filament property, so a zero or negative value in a preset is a data error rather than a
|
||||
// request for an infinitely opaque filament. Clamp instead: below this the filament is opaque at a
|
||||
// single layer anyway.
|
||||
static constexpr float TD_MIN_MM = 0.05f;
|
||||
static constexpr float TD_MAX_MM = 100.f;
|
||||
|
||||
static float srgb_to_linear(float c)
|
||||
{
|
||||
return c <= 0.04045f ? c / 12.92f : std::pow((c + 0.055f) / 1.055f, 2.4f);
|
||||
}
|
||||
|
||||
static float linear_to_srgb(float c)
|
||||
{
|
||||
return c <= 0.0031308f ? c * 12.92f : 1.055f * std::pow(c, 1.f / 2.4f) - 0.055f;
|
||||
}
|
||||
|
||||
// CIELAB under D65, from non-linear sRGB in [0, 1]. Only used for nearest-colour search, so the
|
||||
// absolute white point matters far less than both sides using the same one.
|
||||
struct Lab
|
||||
{
|
||||
float l = 0.f, a = 0.f, b = 0.f;
|
||||
};
|
||||
|
||||
static Lab srgb_to_lab(float r, float g, float b)
|
||||
{
|
||||
const float rl = srgb_to_linear(r), gl = srgb_to_linear(g), bl = srgb_to_linear(b);
|
||||
const float x = (0.4124f * rl + 0.3576f * gl + 0.1805f * bl) / 0.95047f;
|
||||
const float y = (0.2126f * rl + 0.7152f * gl + 0.0722f * bl);
|
||||
const float z = (0.0193f * rl + 0.1192f * gl + 0.9505f * bl) / 1.08883f;
|
||||
auto f = [](float t) {
|
||||
return t > 0.008856f ? std::cbrt(t) : (7.787f * t + 16.f / 116.f);
|
||||
};
|
||||
const float fx = f(x), fy = f(y), fz = f(z);
|
||||
return Lab{ 116.f * fy - 16.f, 500.f * (fx - fy), 200.f * (fy - fz) };
|
||||
}
|
||||
|
||||
static float delta_e(const Lab &p, const Lab &q)
|
||||
{
|
||||
const float dl = p.l - q.l, da = p.a - q.a, db = p.b - q.b;
|
||||
return std::sqrt(dl * dl + da * da + db * db);
|
||||
}
|
||||
|
||||
int ChromaStack::relief_layers() const
|
||||
{
|
||||
int n = 0;
|
||||
for (const ChromaBand &band : bands)
|
||||
n += std::max(0, band.layers);
|
||||
return n;
|
||||
}
|
||||
|
||||
int ChromaStack::total_layers() const { return std::max(0, base_layers) + relief_layers(); }
|
||||
|
||||
float ChromaStack::depth_mm() const { return float(relief_layers()) * layer_height_mm; }
|
||||
|
||||
std::vector<ColorRGB> chroma_palette(const ChromaStack &stack)
|
||||
{
|
||||
const int total = stack.total_layers();
|
||||
// No bands means no picture and no filament to print the base in, whatever base_layers says.
|
||||
if (total <= 0 || stack.bands.empty() || stack.layer_height_mm <= 0.f)
|
||||
return {};
|
||||
|
||||
// The filament each printed layer is in, bottom-up: the base first, in the bottom band's filament,
|
||||
// then the bands themselves.
|
||||
std::vector<const ChromaFilament *> per_layer;
|
||||
per_layer.reserve(size_t(total));
|
||||
for (int i = 0; i < std::max(0, stack.base_layers); ++i)
|
||||
per_layer.push_back(&stack.bands.front().filament);
|
||||
for (const ChromaBand &band : stack.bands)
|
||||
for (int i = 0; i < band.layers; ++i)
|
||||
per_layer.push_back(&band.filament);
|
||||
|
||||
std::vector<ColorRGB> palette(size_t(total) + 1);
|
||||
|
||||
// Linear light, walking up from an opaque base: C_0 is the bottom layer's own colour, so a
|
||||
// column one layer tall comes out exactly that colour however translucent the filament is.
|
||||
std::array<float, 3> acc{ srgb_to_linear(per_layer.front()->color.r()), srgb_to_linear(per_layer.front()->color.g()),
|
||||
srgb_to_linear(per_layer.front()->color.b()) };
|
||||
auto store = [&palette](size_t k, const std::array<float, 3> &lin) {
|
||||
palette[k] = ColorRGB(std::clamp(linear_to_srgb(lin[0]), 0.f, 1.f), std::clamp(linear_to_srgb(lin[1]), 0.f, 1.f),
|
||||
std::clamp(linear_to_srgb(lin[2]), 0.f, 1.f));
|
||||
};
|
||||
store(0, acc);
|
||||
|
||||
for (int k = 1; k <= total; ++k) {
|
||||
const ChromaFilament &f = *per_layer[size_t(k - 1)];
|
||||
const float td = std::clamp(f.td_mm, TD_MIN_MM, TD_MAX_MM);
|
||||
// The depth at which this filament hides what is behind it, turned into the e-folding length
|
||||
// of its absorption; see CHROMA_TD_OPAQUE_FRACTION.
|
||||
const float efold = CHROMA_TD_OPAQUE_FRACTION * td / OPAQUE_EFOLDS;
|
||||
const float t = std::exp(-stack.layer_height_mm / efold);
|
||||
const std::array<float, 3> own{ srgb_to_linear(f.color.r()), srgb_to_linear(f.color.g()),
|
||||
srgb_to_linear(f.color.b()) };
|
||||
for (int c = 0; c < 3; ++c)
|
||||
acc[size_t(c)] = (1.f - t) * own[size_t(c)] + t * acc[size_t(c)];
|
||||
store(size_t(k), acc);
|
||||
}
|
||||
return palette;
|
||||
}
|
||||
|
||||
ChromaSolve chroma_solve(const uint8_t *rgb, int width, int height, const ChromaStack &stack)
|
||||
{
|
||||
ChromaSolve solve;
|
||||
const int total = stack.total_layers();
|
||||
const int base = std::max(0, stack.base_layers);
|
||||
const int relief = stack.relief_layers();
|
||||
if (rgb == nullptr || width <= 0 || height <= 0 || relief <= 0 || relief > CHROMA_MAX_RELIEF_LAYERS)
|
||||
return solve;
|
||||
|
||||
const std::vector<ColorRGB> palette = chroma_palette(stack);
|
||||
if (int(palette.size()) != total + 1)
|
||||
return solve;
|
||||
|
||||
// Only the heights the solver may choose: base (nothing of the relief printed) up to total.
|
||||
const int choices = relief + 1;
|
||||
const size_t choice_count = size_t(choices);
|
||||
std::vector<Lab> choice_lab(choice_count);
|
||||
std::vector<std::array<uint8_t, 3>> choice_rgb(choice_count);
|
||||
for (int i = 0; i < choices; ++i) {
|
||||
const ColorRGB &c = palette[size_t(base + i)];
|
||||
choice_lab[size_t(i)] = srgb_to_lab(c.r(), c.g(), c.b());
|
||||
choice_rgb[size_t(i)] = { uint8_t(std::lround(c.r() * 255.f)), uint8_t(std::lround(c.g() * 255.f)),
|
||||
uint8_t(std::lround(c.b() * 255.f)) };
|
||||
}
|
||||
|
||||
const size_t count = size_t(width) * size_t(height);
|
||||
solve.width = width;
|
||||
solve.height = height;
|
||||
solve.levels.resize(count);
|
||||
solve.grey.resize(count);
|
||||
solve.preview.resize(count * 3);
|
||||
|
||||
std::vector<float> errors(count, 0.f);
|
||||
|
||||
auto pick = [&](float r, float g, float b, float &out_error) {
|
||||
const Lab target = srgb_to_lab(std::clamp(r, 0.f, 1.f), std::clamp(g, 0.f, 1.f), std::clamp(b, 0.f, 1.f));
|
||||
int best = 0;
|
||||
float best_d = std::numeric_limits<float>::max();
|
||||
for (int i = 0; i < choices; ++i) {
|
||||
const float d = delta_e(target, choice_lab[size_t(i)]);
|
||||
if (d < best_d) {
|
||||
best_d = d;
|
||||
best = i;
|
||||
}
|
||||
}
|
||||
out_error = best_d;
|
||||
return best;
|
||||
};
|
||||
|
||||
// The grey level a chosen height is written as. Rounded to the nearest of 256 levels, which for
|
||||
// any practical layer budget (a few dozen) maps every height to its own level exactly - the
|
||||
// relief's steps stay on layer boundaries, which is the whole point of quantizing here.
|
||||
auto grey_of = [relief](int choice) {
|
||||
return uint8_t(std::lround(255.0 * double(choice) / double(relief)));
|
||||
};
|
||||
|
||||
auto write = [&](size_t px, int choice, float err) {
|
||||
solve.levels[px] = uint16_t(base + choice);
|
||||
solve.grey[px] = grey_of(choice);
|
||||
solve.preview[px * 3] = choice_rgb[size_t(choice)][0];
|
||||
solve.preview[px * 3 + 1] = choice_rgb[size_t(choice)][1];
|
||||
solve.preview[px * 3 + 2] = choice_rgb[size_t(choice)][2];
|
||||
errors[px] = err;
|
||||
};
|
||||
|
||||
if (stack.dither) {
|
||||
// Floyd-Steinberg, serpentine so the error does not drift consistently to one side. The
|
||||
// diffusion buffer holds the two rows the kernel reaches, in sRGB - which is where the
|
||||
// artifact being traded away lives, and what every reference implementation diffuses in.
|
||||
const size_t row_len = size_t(width);
|
||||
std::vector<std::array<float, 3>> row(row_len), next(row_len);
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const uint8_t *src = rgb + size_t(x) * 3;
|
||||
row[size_t(x)] = { src[0] / 255.f, src[1] / 255.f, src[2] / 255.f };
|
||||
}
|
||||
for (int y = 0; y < height; ++y) {
|
||||
if (y + 1 < height)
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const uint8_t *src = rgb + (size_t(y + 1) * size_t(width) + size_t(x)) * 3;
|
||||
next[size_t(x)] = { src[0] / 255.f, src[1] / 255.f, src[2] / 255.f };
|
||||
}
|
||||
const bool ltr = (y % 2) == 0;
|
||||
for (int i = 0; i < width; ++i) {
|
||||
const int x = ltr ? i : width - 1 - i;
|
||||
const size_t px = size_t(y) * size_t(width) + size_t(x);
|
||||
float err = 0.f;
|
||||
const int choice = pick(row[size_t(x)][0], row[size_t(x)][1], row[size_t(x)][2], err);
|
||||
write(px, choice, err);
|
||||
|
||||
std::array<float, 3> residual{};
|
||||
for (int c = 0; c < 3; ++c)
|
||||
residual[size_t(c)] = row[size_t(x)][size_t(c)] - choice_rgb[size_t(choice)][size_t(c)] / 255.f;
|
||||
|
||||
const int ahead = ltr ? x + 1 : x - 1;
|
||||
const int back = ltr ? x - 1 : x + 1;
|
||||
auto spread = [&](std::vector<std::array<float, 3>> &dst, int at, float w) {
|
||||
if (at < 0 || at >= width)
|
||||
return;
|
||||
for (int c = 0; c < 3; ++c)
|
||||
dst[size_t(at)][size_t(c)] += residual[size_t(c)] * w;
|
||||
};
|
||||
spread(row, ahead, 7.f / 16.f);
|
||||
if (y + 1 < height) {
|
||||
spread(next, back, 3.f / 16.f);
|
||||
spread(next, x, 5.f / 16.f);
|
||||
spread(next, ahead, 1.f / 16.f);
|
||||
}
|
||||
}
|
||||
row.swap(next);
|
||||
}
|
||||
} else {
|
||||
tbb::parallel_for(tbb::blocked_range<int>(0, height), [&](const tbb::blocked_range<int> &range) {
|
||||
for (int y = range.begin(); y < range.end(); ++y)
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const size_t px = size_t(y) * size_t(width) + size_t(x);
|
||||
const uint8_t *src = rgb + px * 3;
|
||||
float err = 0.f;
|
||||
write(px, pick(src[0] / 255.f, src[1] / 255.f, src[2] / 255.f, err), err);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
solve.mean_delta_e = count == 0 ? 0. : std::accumulate(errors.begin(), errors.end(), 0.) / double(count);
|
||||
solve.max_delta_e = errors.empty() ? 0. : double(*std::max_element(errors.begin(), errors.end()));
|
||||
return solve;
|
||||
}
|
||||
|
||||
float chroma_layers_to_opaque(float td_mm, float layer_height_mm)
|
||||
{
|
||||
if (layer_height_mm <= 0.f)
|
||||
return 0.f;
|
||||
return CHROMA_TD_OPAQUE_FRACTION * std::clamp(td_mm, TD_MIN_MM, TD_MAX_MM) / layer_height_mm;
|
||||
}
|
||||
|
||||
// Below about one dE two colours are the same colour to the eye. Half of that is the threshold for
|
||||
// "this layer changed something", so a step has to be comfortably invisible before a layer is called
|
||||
// wasted.
|
||||
static constexpr float VISIBLE_DE = 0.5f;
|
||||
|
||||
static float step_delta_e(const ColorRGB &a, const ColorRGB &b)
|
||||
{
|
||||
return delta_e(srgb_to_lab(a.r(), a.g(), a.b()), srgb_to_lab(b.r(), b.g(), b.b()));
|
||||
}
|
||||
|
||||
int chroma_distinct_levels(const ChromaStack &stack)
|
||||
{
|
||||
const std::vector<ColorRGB> palette = chroma_palette(stack);
|
||||
const int base = std::max(0, stack.base_layers);
|
||||
if (int(palette.size()) <= base + 1)
|
||||
return 0;
|
||||
int n = 0;
|
||||
for (size_t i = size_t(base) + 1; i < palette.size(); ++i)
|
||||
if (step_delta_e(palette[i - 1], palette[i]) > VISIBLE_DE)
|
||||
++n;
|
||||
return n;
|
||||
}
|
||||
|
||||
void chroma_trim_bands(ChromaStack &stack)
|
||||
{
|
||||
// Walked over the stack's own palette rather than over the filaments' TD, because how fast a band
|
||||
// runs out of anything to say depends on what is under it as much as on the filament. A light band
|
||||
// over a dark one is finished in four or five layers; a dark one over a light one goes on paying
|
||||
// for many more, long past the depth at which it is nominally opaque, because the last few percent
|
||||
// of light coming through still moves a near-black colour perceptibly.
|
||||
const std::vector<ColorRGB> palette = chroma_palette(stack);
|
||||
if (palette.empty())
|
||||
return;
|
||||
int layer = std::max(0, stack.base_layers); // palette index of the layer under the band being looked at
|
||||
for (ChromaBand &band : stack.bands) {
|
||||
int keep = 1;
|
||||
for (int i = 1; i <= band.layers; ++i) {
|
||||
const size_t cur = size_t(layer) + size_t(i);
|
||||
if (cur >= palette.size())
|
||||
break;
|
||||
if (step_delta_e(palette[cur - 1], palette[cur]) > VISIBLE_DE)
|
||||
keep = i; // the last layer of this band that still changes the colour
|
||||
}
|
||||
layer += band.layers;
|
||||
band.layers = std::clamp(keep, 1, band.layers);
|
||||
}
|
||||
}
|
||||
|
||||
int chroma_level_at(const ChromaStack &stack, double z_mm)
|
||||
{
|
||||
const int total = stack.total_layers();
|
||||
if (total <= 0 || stack.layer_height_mm <= 0.f)
|
||||
return 0;
|
||||
// Layer k occupies ((k-1)h, k h], so a point inside it rounds up. The epsilon keeps a surface
|
||||
// sitting exactly on a layer boundary in the layer that printed it rather than in the one above,
|
||||
// which is the difference between a terrace showing its own colour and showing the next band's.
|
||||
const int k = int(std::ceil(z_mm / double(stack.layer_height_mm) - 1e-6));
|
||||
return std::clamp(k, 1, total);
|
||||
}
|
||||
|
||||
std::vector<unsigned char> chroma_encode_height_png(const ChromaSolve &solve)
|
||||
{
|
||||
if (solve.empty())
|
||||
return {};
|
||||
size_t size = 0;
|
||||
void *png = tdefl_write_image_to_png_file_in_memory_ex(solve.grey.data(), solve.width, solve.height, 1, &size,
|
||||
MZ_DEFAULT_LEVEL, MZ_FALSE);
|
||||
if (png == nullptr || size == 0)
|
||||
return {};
|
||||
const unsigned char *bytes = static_cast<const unsigned char *>(png);
|
||||
std::vector<unsigned char> out(bytes, bytes + size);
|
||||
mz_free(png);
|
||||
return out;
|
||||
}
|
||||
|
||||
std::vector<ChromaRange> chroma_ranges(const ChromaStack &stack, double z_bottom)
|
||||
{
|
||||
std::vector<ChromaRange> out;
|
||||
if (stack.layer_height_mm <= 0.f)
|
||||
return out;
|
||||
// The layer height is stored as a float, like every other dimension of a texture displacement
|
||||
// layer, so multiplying it up leaves noise in the last few digits - 5 layers of 0.1 mm come out as
|
||||
// 0.5000000074. The slicer derives its own layer boundaries from the print config in double
|
||||
// precision and lands on 0.5 exactly, and a boundary that misses it by any amount is a boundary a
|
||||
// layer can fall on the wrong side of. Rounding to the nanometre removes the noise without
|
||||
// disturbing any layer height a profile can express.
|
||||
const auto snap = [](double z) { return std::round(z * 1e6) / 1e6; };
|
||||
|
||||
// The base is printed in the bottom band's filament - it is what is loaded when the print starts -
|
||||
// so it extends that band's range down to the first layer instead of being a swap of its own.
|
||||
int layer = std::max(0, stack.base_layers);
|
||||
bool first = true;
|
||||
for (const ChromaBand &band : stack.bands) {
|
||||
if (band.layers <= 0)
|
||||
continue;
|
||||
const double z_min = snap(z_bottom + (first ? 0. : double(layer) * double(stack.layer_height_mm)));
|
||||
first = false;
|
||||
layer += band.layers;
|
||||
const double z_max = snap(z_bottom + double(layer) * double(stack.layer_height_mm));
|
||||
if (!out.empty() && out.back().filament == band.filament.filament)
|
||||
out.back().z_max = z_max; // no swap happens here, so it is one range
|
||||
else
|
||||
out.push_back(ChromaRange{ z_min, z_max, band.filament.filament });
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
ChromaStack chroma_default_stack(const std::vector<ChromaFilament> &filaments, float layer_height_mm,
|
||||
int base_layers, int relief_layers)
|
||||
{
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = layer_height_mm > 0.f ? layer_height_mm : 0.08f;
|
||||
stack.base_layers = std::max(0, base_layers);
|
||||
if (filaments.empty() || relief_layers <= 0)
|
||||
return stack;
|
||||
|
||||
std::vector<ChromaFilament> ordered = filaments;
|
||||
std::stable_sort(ordered.begin(), ordered.end(), [](const ChromaFilament &a, const ChromaFilament &b) {
|
||||
// Relative luminance of the linear colour: the perceptual order, so a saturated yellow
|
||||
// counts as light and a saturated blue as dark, which a plain r+g+b sum gets wrong.
|
||||
auto lum = [](const ColorRGB &c) {
|
||||
return 0.2126f * srgb_to_linear(c.r()) + 0.7152f * srgb_to_linear(c.g()) + 0.0722f * srgb_to_linear(c.b());
|
||||
};
|
||||
return lum(a.color) > lum(b.color);
|
||||
});
|
||||
|
||||
const int count = int(ordered.size());
|
||||
int left = relief_layers;
|
||||
for (int i = 0; i < count; ++i) {
|
||||
// Spread the remainder over the first bands rather than piling it onto the last one.
|
||||
const int share = left / (count - i) + ((left % (count - i)) > 0 ? 1 : 0);
|
||||
ChromaBand band;
|
||||
band.filament = ordered[size_t(i)];
|
||||
band.layers = std::max(1, share);
|
||||
left -= share;
|
||||
stack.bands.push_back(band);
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
@@ -1,286 +0,0 @@
|
||||
#ifndef slic3r_ChromaStack_hpp_
|
||||
#define slic3r_ChromaStack_hpp_
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
#include "Color.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
// ChromaStack-style colour printing: a picture is reproduced on a single face by stacking thin layers
|
||||
// of a few filaments, swapping filament at fixed layer boundaries, and varying the *height* of each
|
||||
// pixel's column. Where the column is low, the layers above it are missing and the filament below
|
||||
// shows; where it is high, the topmost filament covers everything beneath it. Because filament is
|
||||
// translucent, a column that stops part-way through a run shows a blend of that run's filament and
|
||||
// what is under it, which is what gives far more colours than there are filaments loaded.
|
||||
//
|
||||
// So there are only two things to compute, and they are both here:
|
||||
// - the *palette*: the colour the stack shows at every possible column height (chroma_palette());
|
||||
// - the *height map*: per pixel, the column height whose palette colour is closest to the picture
|
||||
// (chroma_solve()).
|
||||
//
|
||||
// Everything else is machinery that already exists. The height map is handed to a texture
|
||||
// displacement layer as its height texture, so the existing projection/preview/bake pipeline turns
|
||||
// it into real geometry (see TextureDisplacement.hpp), and the filament swaps are handed to the
|
||||
// object's height ranges (ModelObject::layer_config_ranges), which is the slicer's own way of
|
||||
// saying "print this Z band with that filament".
|
||||
|
||||
// The depth of filament that blocks essentially all the light behind it, as a fraction of the
|
||||
// filament's transmission distance (TD).
|
||||
//
|
||||
// TD's scale is empirical, not physical: its values run from about 1
|
||||
// for an opaque filament to 10 and above for a nearly clear one, and the community's calibration
|
||||
// prints (the "seashell" step test) read a TD off the step where the colour beneath stops showing.
|
||||
// That step is about a tenth of the TD number, which is the only thing this constant encodes - a
|
||||
// filament of TD 2 stops hiding what is under it at roughly 0.2 mm, i.e. after two or three layers,
|
||||
// while one of TD 8 needs most of a millimetre. The model below turns that into a per-layer
|
||||
// transmittance; see chroma_palette().
|
||||
static constexpr float CHROMA_TD_OPAQUE_FRACTION = 0.1f;
|
||||
|
||||
// What a fresh stack gets above the base. Twenty-four layers is about two millimetres at a fine layer
|
||||
// height: enough steps for a continuous tonal ramp, and still a print that finishes in an evening.
|
||||
static constexpr int CHROMA_DEFAULT_RELIEF_LAYERS = 24;
|
||||
|
||||
// The most picture layers the solve can express. A column's height above the base is stored as one
|
||||
// byte per pixel in the 8-bit grayscale height map the displacement reads, so beyond this two
|
||||
// different heights would have to share a grey level and the relief's steps would stop landing on
|
||||
// layer boundaries - which is the one thing the quantization exists to guarantee.
|
||||
//
|
||||
// It bounds the bands, not the stack: the base is whatever the model already is under the painted
|
||||
// face, often hundreds of layers on a tall part, and nothing about it is quantized into the height
|
||||
// map. As a limit on the picture it is not one in practice - 255 layers is 20 mm of relief at
|
||||
// 0.08 mm, far past where a picture gains anything.
|
||||
static constexpr int CHROMA_MAX_RELIEF_LAYERS = 255;
|
||||
|
||||
// The most filament changes one stack may hold. Every band is a swap the printer has to make, so this is
|
||||
// a limit on patience rather than on the model; the palette itself is bounded by the layer count.
|
||||
static constexpr size_t CHROMA_MAX_BANDS = 16;
|
||||
|
||||
// One filament as the colour model sees it: what colour it is, and how far light gets into it.
|
||||
struct ChromaFilament
|
||||
{
|
||||
// 0-based index into the project's filaments, which is what a height range's `extruder` option
|
||||
// (1-based) is written from. -1 for a filament that is not loaded, which the GUI refuses to
|
||||
// solve with rather than silently printing in the wrong colour.
|
||||
int filament = -1;
|
||||
ColorRGB color;
|
||||
// The filament preset's own name, so the panel can say which filament this is. Six similar greys
|
||||
// are six identical swatches and six identical numbers otherwise. Stored rather than looked up on
|
||||
// demand because a stack outlives the project's filament list - a preset can be swapped out from
|
||||
// under a saved stack, and then the name is the only record of what it was solved against.
|
||||
std::string name;
|
||||
// Transmission distance, mm, as the filament preset reports it
|
||||
// (`filament_transmission_distance`). Clamped to a sane range when the palette is built: zero
|
||||
// would make a layer infinitely opaque and a negative value is meaningless.
|
||||
float td_mm = 4.f;
|
||||
|
||||
template<class Archive> void serialize(Archive &ar)
|
||||
{
|
||||
float r = color.r(), g = color.g(), b = color.b();
|
||||
ar(filament, r, g, b, td_mm, name);
|
||||
color = ColorRGB(r, g, b);
|
||||
}
|
||||
};
|
||||
|
||||
// A run of consecutive layers printed in one filament. The stack is a list of these, bottom-up, so
|
||||
// a band boundary is exactly where the print pauses and the filament is changed.
|
||||
struct ChromaBand
|
||||
{
|
||||
ChromaFilament filament;
|
||||
int layers = 1;
|
||||
|
||||
template<class Archive> void serialize(Archive &ar) { ar(filament, layers); }
|
||||
};
|
||||
|
||||
// The whole recipe: which filaments, in which order, how thick a layer is, and how much of the
|
||||
// bottom is solid backing rather than picture.
|
||||
struct ChromaStack
|
||||
{
|
||||
std::vector<ChromaBand> bands; // bottom-up; bands.front() is the one the base is printed in
|
||||
|
||||
// The print's layer height, mm. Taken from the print profile rather than chosen here - a stack
|
||||
// solved against 0.08 mm layers prints as the wrong picture at 0.2 mm, so the GUI re-solves when
|
||||
// the profile's layer height changes.
|
||||
float layer_height_mm = 0.08f;
|
||||
|
||||
// Layers of solid backing under the picture: everything the model already is below the painted
|
||||
// face. Not part of any band - the bands are the picture - but printed in the bottom band's
|
||||
// filament, since that is what is loaded when the print starts.
|
||||
//
|
||||
// Keeping it out of the bands is what lets it be what it really is: a measurement of the model,
|
||||
// often a hundred layers or more, while a band is a handful. Folding the two together put a
|
||||
// three-digit number on a slider meant for single digits and made "how thick is the backing" and
|
||||
// "how many layers does the first filament get" the same control, which they are not.
|
||||
//
|
||||
// The colour model treats the base as opaque. That is what makes a column's colour depend only on
|
||||
// the layers above it, and why the panel warns about a base thin enough to let the plate show
|
||||
// through.
|
||||
int base_layers = 4;
|
||||
|
||||
// Whether `base_layers` follows the model or was typed in. It follows by default, and it should:
|
||||
// the painted face is wherever the geometry puts it, and a base that disagrees with it shifts
|
||||
// every colour in the picture - the stack ends up anchored at the bottom of the part instead of
|
||||
// under the face, so the picture's whole range is squeezed into the first few millimetres and
|
||||
// everything above it clamps to the top band.
|
||||
//
|
||||
// It cannot be measured once and left: a layer is created, and its picture chosen, before there
|
||||
// is any paint to measure, and the face moves again whenever the part is scaled or the layer
|
||||
// height changes. So the panel re-measures it every frame while this is set.
|
||||
bool base_auto = true;
|
||||
|
||||
// Spread the quantization error into neighbouring pixels (Floyd-Steinberg, serpentine) instead
|
||||
// of rounding each pixel to its nearest palette colour on its own. A palette of twenty or thirty
|
||||
// colours has to cover a photograph's whole range, so plain rounding leaves visible bands across
|
||||
// a sky or a cheek; diffusing the error trades them for fine stipple, which at a tenth of a
|
||||
// millimetre per pixel reads as the intermediate colour. Off for flat-coloured artwork, where
|
||||
// stipple is the artifact rather than the cure.
|
||||
bool dither = false;
|
||||
|
||||
// Total printed layers, base included: what the tallest column is.
|
||||
int total_layers() const;
|
||||
// Layers the picture is built from, i.e. the bands' own total above the base.
|
||||
int relief_layers() const;
|
||||
// The relief's height in mm, which is the `depth_mm` of the texture displacement layer the
|
||||
// height map is handed to.
|
||||
float depth_mm() const;
|
||||
bool empty() const { return bands.empty(); }
|
||||
|
||||
template<class Archive> void serialize(Archive &ar) { ar(bands, layer_height_mm, base_layers, dither, base_auto); }
|
||||
};
|
||||
|
||||
// The colour the stack shows at every column height: entry k is a column of exactly k printed
|
||||
// layers, so the vector has total_layers() + 1 entries.
|
||||
//
|
||||
// The model is Beer-Lambert absorption, layer by layer. A layer of thickness h in a filament of
|
||||
// transmission distance TD passes
|
||||
//
|
||||
// T = exp(-h / (CHROMA_TD_OPAQUE_FRACTION * TD / 3))
|
||||
//
|
||||
// of the light coming from under it and shows its own colour with the rest, so
|
||||
//
|
||||
// C_k = (1 - T_k) * c_k + T_k * C_(k-1)
|
||||
//
|
||||
// walking up from an opaque base, C_0 = c_1. The divisor is what makes "opaque at
|
||||
// CHROMA_TD_OPAQUE_FRACTION * TD" true: three e-folding lengths pass 5% of the light, which is
|
||||
// where the colour beneath stops being visible to the eye.
|
||||
//
|
||||
// Beer-Lambert is not just the physically honest choice here, it is the only one that stays
|
||||
// consistent when applied per layer: transmittance multiplies, so a run of n layers of one filament
|
||||
// passes exp(-n h / d) whether it is composited in one step or n, and the palette does not depend on
|
||||
// how the stack happens to be cut into bands.
|
||||
//
|
||||
// Compositing is done on linear light and the entries are converted back to sRGB, because the
|
||||
// quantity being attenuated is light, not an sRGB code.
|
||||
std::vector<ColorRGB> chroma_palette(const ChromaStack &stack);
|
||||
|
||||
// What chroma_solve() produced.
|
||||
struct ChromaSolve
|
||||
{
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
// Per pixel, row-major and top-to-bottom like DecodedHeightTexture: the column's printed layer
|
||||
// count, between base_layers and total_layers(). Sixteen bits because it counts from the build
|
||||
// plate, and the base alone can be several hundred layers on a tall part.
|
||||
std::vector<uint16_t> levels;
|
||||
// The same thing as the 8-bit grayscale height map the displacement samples: 0 at base_layers,
|
||||
// 255 at total_layers(). This is what gets encoded as a PNG into the layer's `image_data`, which
|
||||
// is why the solve has to be the thing that owns the quantization - the relief's steps have to
|
||||
// land on layer boundaries, and a grey level is the only channel the displacement reads.
|
||||
std::vector<uint8_t> grey;
|
||||
// Per pixel RGB: the palette colour the solve chose, i.e. what the print is predicted to look
|
||||
// like. Shown in the panel next to the source picture, since the 3D view can only show the
|
||||
// relief - the colours do not exist until the print swaps filament.
|
||||
std::vector<uint8_t> preview;
|
||||
|
||||
// How far the prediction landed from the picture, as a mean and worst-case CIE76 dE over all
|
||||
// pixels. The panel reports it because it is the only honest answer to "will this stack
|
||||
// reproduce my image": under about 5 is a good match, over about 15 means the filaments cannot
|
||||
// reach the picture's colours and no amount of layers will fix it.
|
||||
double mean_delta_e = 0.;
|
||||
double max_delta_e = 0.;
|
||||
|
||||
bool empty() const { return width <= 0 || height <= 0 || levels.empty(); }
|
||||
};
|
||||
|
||||
// Solves `rgb` (width * height * 3 bytes, row-major, top-to-bottom) against the stack's palette.
|
||||
// An empty stack, a zero-sized image or a stack with no relief layers gives an empty result.
|
||||
ChromaSolve chroma_solve(const uint8_t *rgb, int width, int height, const ChromaStack &stack);
|
||||
|
||||
// How many layers of this filament it takes to hide what is under it, at this layer height. The
|
||||
// single most useful number about a stack and the one nothing else makes visible: it is what decides
|
||||
// whether a band is a gradient or a step.
|
||||
//
|
||||
// A filament hides what is behind it at about CHROMA_TD_OPAQUE_FRACTION of its TD (see
|
||||
// chroma_palette()), so this is that depth in layers. Below two the band has no intermediate colours
|
||||
// at all - the picture can only use the filament or not use it - which is what a coarse layer height
|
||||
// does to an otherwise good stack: TD 4 at 0.2 mm covers in two layers, the same filament at 0.08 mm
|
||||
// in five.
|
||||
float chroma_layers_to_opaque(float td_mm, float layer_height_mm);
|
||||
|
||||
// How many of the picture's layers actually change the colour.
|
||||
//
|
||||
// A band eventually stops saying anything: once it hides what is under it, another layer of it shows
|
||||
// the colour the one below already showed. Those layers still cost print time and still take up
|
||||
// relief height, and nothing about the stack makes them visible - the band looks like ten layers of
|
||||
// gradient and is, say, five of gradient and five of flat.
|
||||
//
|
||||
// Measured against the palette rather than against TD, because how long a band keeps paying depends
|
||||
// on what is under it as much as on the filament: a light band over a dark one is finished in four or
|
||||
// five layers, while a dark one over a light one goes on moving the colour perceptibly well past the
|
||||
// depth at which it is nominally opaque.
|
||||
int chroma_distinct_levels(const ChromaStack &stack);
|
||||
|
||||
// Shortens every band to its last layer that still changes the colour. Bands already shorter than
|
||||
// that are left alone: they are still inside their fade, where every layer counts.
|
||||
void chroma_trim_bands(ChromaStack &stack);
|
||||
|
||||
// The printed layer a point `z_mm` above the bottom of the object falls in: 1-based, clamped to the
|
||||
// stack, 0 for a stack that prints nothing. Pair it with chroma_palette() to get the colour shown
|
||||
// there.
|
||||
//
|
||||
// This, rather than the height map, is what decides the colour a surface shows. A filament swap
|
||||
// happens at one print Z across the whole plate, so every surface crossing that height changes colour
|
||||
// whatever the picture says - the terraces of the relief, the walls between them, and the sides of the
|
||||
// model alike. Colouring a preview this way is therefore not an approximation of the print; it is what
|
||||
// the print does, and it keeps working after the relief has been baked into the mesh and the height
|
||||
// map is no longer attached to anything on screen.
|
||||
int chroma_level_at(const ChromaStack &stack, double z_mm);
|
||||
|
||||
// The solve's height map as an 8-bit grayscale PNG, ready to be stored in a
|
||||
// TextureDisplacementLayer's `image_data`.
|
||||
std::vector<unsigned char> chroma_encode_height_png(const ChromaSolve &solve);
|
||||
|
||||
// One filament swap as an object height range: the Z band, in the object's own coordinates (0 at its
|
||||
// bottom), that prints in `filament` (0-based).
|
||||
struct ChromaRange
|
||||
{
|
||||
double z_min = 0.;
|
||||
double z_max = 0.;
|
||||
int filament = -1;
|
||||
};
|
||||
|
||||
// The stack's bands as height ranges, in object coordinates, starting at `z_bottom` (which is 0 for
|
||||
// a stack whose base starts at the object's first layer). Bands printed in the same filament as the
|
||||
// band below are merged, so a stack that repeats a filament does not produce a pointless swap.
|
||||
std::vector<ChromaRange> chroma_ranges(const ChromaStack &stack, double z_bottom = 0.);
|
||||
|
||||
// A starting point for a stack: the given filaments, lightest at the bottom, each with an equal
|
||||
// share of `relief_layers` on top of `base_layers`.
|
||||
//
|
||||
// Light-to-dark is the convention filament-painting guides teach, and it is not arbitrary: a dark
|
||||
// filament over a light one reads as a midtone at one or two layers and as the dark colour at four,
|
||||
// so putting the dark filaments last is what buys the long tonal ramp. The reverse order gives a few
|
||||
// washed-out steps and then nothing.
|
||||
ChromaStack chroma_default_stack(const std::vector<ChromaFilament> &filaments, float layer_height_mm,
|
||||
int base_layers, int relief_layers);
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_ChromaStack_hpp_
|
||||
@@ -236,19 +236,29 @@ static void getNamedSolids(const TopLoc_Location& location,
|
||||
int i = 0;
|
||||
switch (shape_type) {
|
||||
case TopAbs_COMPOUND:
|
||||
if (!isSplitCompound) {
|
||||
namedSolids.emplace_back(TopoDS::Compound(transform.Shape()), fullName);
|
||||
break;
|
||||
}
|
||||
case TopAbs_COMPSOLID:
|
||||
if (!isSplitCompound) {
|
||||
namedSolids.emplace_back(TopoDS::CompSolid(transform.Shape()), fullName);
|
||||
namedSolids.emplace_back(transform.Shape(), fullName);
|
||||
} else {
|
||||
for (explorer.Init(transform.Shape(), TopAbs_SOLID); explorer.More(); explorer.Next()) {
|
||||
i++;
|
||||
const TopoDS_Shape& currentShape = explorer.Current();
|
||||
namedSolids.emplace_back(TopoDS::Solid(currentShape), fullName + "-SOLID-" + std::to_string(i));
|
||||
}
|
||||
// Surface models have no solids: each shell outside a solid is a part, and loose faces stay together.
|
||||
i = 0;
|
||||
for (explorer.Init(transform.Shape(), TopAbs_SHELL, TopAbs_SOLID); explorer.More(); explorer.Next())
|
||||
namedSolids.emplace_back(explorer.Current(), fullName + "-SHELL-" + std::to_string(++i));
|
||||
TopoDS_Compound loose_faces;
|
||||
TopoDS_Builder builder;
|
||||
builder.MakeCompound(loose_faces);
|
||||
bool has_loose_faces = false;
|
||||
for (explorer.Init(transform.Shape(), TopAbs_FACE, TopAbs_SHELL); explorer.More(); explorer.Next()) {
|
||||
builder.Add(loose_faces, explorer.Current());
|
||||
has_loose_faces = true;
|
||||
}
|
||||
if (has_loose_faces)
|
||||
namedSolids.emplace_back(loose_faces, fullName);
|
||||
}
|
||||
break;
|
||||
case TopAbs_SOLID:
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "libslic3r/BrimEarsPoint.hpp"
|
||||
#include "libslic3r/Config.hpp"
|
||||
#include "libslic3r/CustomGCode.hpp"
|
||||
#include "libslic3r/TextureDisplacement.hpp"
|
||||
#include "libslic3r_version.h"
|
||||
|
||||
#include "bbs_3mf.hpp"
|
||||
@@ -354,6 +355,13 @@ static constexpr const char* CUSTOM_SUPPORTS_ATTR = "paint_supports";
|
||||
static constexpr const char* CUSTOM_FUZZY_SKIN_ATTR = "paint_fuzzy_skin";
|
||||
static constexpr const char* CUSTOM_SEAM_ATTR = "paint_seam";
|
||||
static constexpr const char* MMU_SEGMENTATION_ATTR = "paint_color";
|
||||
// Texture displacement. One paint mask per layer slot, mirroring paint_color; the layer stack itself is
|
||||
// a JSON file in the archive, named by the volume metadata key below (see add_texture_displacement()).
|
||||
static constexpr const char* TEXTURE_DISPLACEMENT_ATTRS[Slic3r::TEXTURE_DISPLACEMENT_MAX_LAYERS] = {
|
||||
"paint_texture_0", "paint_texture_1", "paint_texture_2", "paint_texture_3",
|
||||
"paint_texture_4", "paint_texture_5", "paint_texture_6", "paint_texture_7" };
|
||||
static constexpr const char* TEXTURE_DISPLACEMENT_KEY = "texture_displacement";
|
||||
static constexpr const char* TEXTURE_DISPLACEMENT_DIR = "Metadata/texture_displacement/";
|
||||
// BBS
|
||||
static constexpr const char* FACE_PROPERTY_ATTR = "face_property";
|
||||
|
||||
@@ -847,6 +855,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
std::vector<std::string> custom_seam;
|
||||
std::vector<std::string> mmu_segmentation;
|
||||
std::vector<std::string> fuzzy_skin;
|
||||
// One per texture displacement layer slot, indexed like `triangles` but stored only as far as the
|
||||
// slot's last painted triangle: empty when the slot has no paint, which is nearly every file.
|
||||
std::vector<std::string> texture_displacement[TEXTURE_DISPLACEMENT_MAX_LAYERS];
|
||||
// BBS
|
||||
std::vector<std::string> face_properties;
|
||||
|
||||
@@ -867,6 +878,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
custom_seam.clear();
|
||||
mmu_segmentation.clear();
|
||||
fuzzy_skin.clear();
|
||||
for (std::vector<std::string> &slot : texture_displacement)
|
||||
slot.clear();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1200,6 +1213,11 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
/*IdToSlaSupportPointsMap m_sla_support_points;
|
||||
IdToSlaDrainHolesMap m_sla_drain_holes;*/
|
||||
PathToEmbossShapeFileMap m_path_to_emboss_shape_files;
|
||||
// Texture displacement: every file under Metadata/texture_displacement/, by archive path. Volumes
|
||||
// are built only after the whole archive has been walked, so by the time a volume names its JSON
|
||||
// every file it could refer to is already in here, whatever order the archive happened to be in.
|
||||
std::map<std::string, std::string> m_texture_displacement_files;
|
||||
void _apply_texture_displacement(ModelVolume &volume, const std::string &json_path);
|
||||
std::string m_curr_metadata_name;
|
||||
std::string m_curr_characters;
|
||||
std::string m_name;
|
||||
@@ -2073,6 +2091,13 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
else if (_is_svg_shape_file(name)) {
|
||||
_extract_embossed_svg_shape_file(name, archive, stat);
|
||||
}
|
||||
else if (boost::algorithm::istarts_with(name, TEXTURE_DISPLACEMENT_DIR)) {
|
||||
std::string contents(stat.m_uncomp_size, '\0');
|
||||
if (mz_zip_reader_extract_to_mem(&archive, stat.m_file_index, contents.data(), stat.m_uncomp_size, 0))
|
||||
m_texture_displacement_files.emplace(name, std::move(contents));
|
||||
else
|
||||
add_error("Error while reading texture displacement data");
|
||||
}
|
||||
else if (!dont_load_config && boost::algorithm::iequals(name, SLICE_INFO_CONFIG_FILE)) {
|
||||
m_parsing_slice_info = true;
|
||||
//extract slice info from archive
|
||||
@@ -3310,6 +3335,45 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
}
|
||||
}*/
|
||||
|
||||
// Restores one volume's texture displacement stack from the JSON it named. Called while the volume is
|
||||
// being built, which is after the whole archive has been walked - so every file it can refer to is
|
||||
// already extracted, and no deferral is needed.
|
||||
//
|
||||
// A missing or malformed JSON leaves the volume with no layers but keeps the paint mask it already
|
||||
// loaded, which is the same state as a project saved by a build without the feature: recoverable by
|
||||
// picking the texture again rather than a hard failure.
|
||||
void _BBS_3MF_Importer::_apply_texture_displacement(ModelVolume &volume, const std::string &json_path)
|
||||
{
|
||||
const auto json = m_texture_displacement_files.find(json_path);
|
||||
if (json == m_texture_displacement_files.end()) {
|
||||
add_error("Missing texture displacement data: " + json_path);
|
||||
return;
|
||||
}
|
||||
std::vector<TextureDisplacementLayer> layers;
|
||||
TextureDisplacementOptions options;
|
||||
if (!texture_displacement_layers_from_json(json->second, layers, options)) {
|
||||
add_error("Malformed texture displacement data: " + json_path);
|
||||
return;
|
||||
}
|
||||
// The archive is the only source of a layer's pixels. `path` comes from the project file, so loading
|
||||
// the project must never read the file it names: that would let whoever made the project pick any
|
||||
// local (or, on Windows, network) file to read, and the next save would embed it in the archive.
|
||||
// `path` stays a label of where the texture came from; a layer the archive carries no image for
|
||||
// loads without one, its settings intact, until the user picks a texture again.
|
||||
for (TextureDisplacementLayer &layer : layers) {
|
||||
if (layer.path_in_3mf.empty())
|
||||
continue;
|
||||
const auto image = m_texture_displacement_files.find(layer.path_in_3mf);
|
||||
if (image == m_texture_displacement_files.end()) {
|
||||
add_error("Missing texture displacement image: " + layer.path_in_3mf);
|
||||
continue;
|
||||
}
|
||||
layer.image_data = std::make_shared<std::vector<unsigned char>>(image->second.begin(), image->second.end());
|
||||
}
|
||||
volume.texture_displacement_layers = std::move(layers);
|
||||
volume.texture_displacement_options = options;
|
||||
}
|
||||
|
||||
void _BBS_3MF_Importer::_extract_embossed_svg_shape_file(const std::string &filename, mz_zip_archive &archive, const mz_zip_archive_file_stat &stat){
|
||||
assert(m_path_to_emboss_shape_files.find(filename) == m_path_to_emboss_shape_files.end());
|
||||
auto file = std::make_unique<std::string>(stat.m_uncomp_size, '\0');
|
||||
@@ -3966,6 +4030,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
m_curr_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
|
||||
m_curr_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
|
||||
m_curr_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
|
||||
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
|
||||
std::vector<std::string> &mask = m_curr_object->geometry.texture_displacement[slot];
|
||||
mask.resize(m_curr_object->geometry.triangles.size());
|
||||
mask.back() = paint;
|
||||
}
|
||||
// BBS
|
||||
m_curr_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
|
||||
}
|
||||
@@ -5317,6 +5387,18 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
volume->mmu_segmentation_facets.touch();
|
||||
volume->fuzzy_skin_facets.shrink_to_fit();
|
||||
volume->fuzzy_skin_facets.touch();
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
|
||||
const std::vector<std::string> &mask = sub_object->geometry.texture_displacement[slot];
|
||||
if (mask.empty())
|
||||
continue; // no triangle painted on this slot
|
||||
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
|
||||
facets.reserve(triangles_count);
|
||||
for (size_t i = 0; i < triangles_count && i < mask.size(); ++i)
|
||||
if (!mask[i].empty())
|
||||
facets.set_triangle_from_string(i, mask[i]);
|
||||
facets.shrink_to_fit();
|
||||
facets.touch();
|
||||
}
|
||||
}
|
||||
|
||||
volume->set_type(volume_data->part_type);
|
||||
@@ -5332,6 +5414,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
for (const Metadata& metadata : volume_data->metadata) {
|
||||
if (metadata.key == NAME_KEY)
|
||||
volume->name = metadata.value;
|
||||
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
|
||||
_apply_texture_displacement(*volume, metadata.value);
|
||||
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
|
||||
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
|
||||
//for old format
|
||||
@@ -5496,12 +5580,28 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
volume->seam_facets.shrink_to_fit();
|
||||
volume->mmu_segmentation_facets.shrink_to_fit();
|
||||
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
|
||||
const std::vector<std::string> &mask = geometry.texture_displacement[slot];
|
||||
if (mask.empty())
|
||||
continue; // written by a build without the feature
|
||||
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
|
||||
facets.reserve(triangles_count);
|
||||
for (size_t i = 0; i < triangles_count; ++i) {
|
||||
const size_t index = volume_data.first_triangle_id + i;
|
||||
if (index < mask.size() && !mask[index].empty())
|
||||
facets.set_triangle_from_string(i, mask[index]);
|
||||
}
|
||||
facets.shrink_to_fit();
|
||||
facets.touch();
|
||||
}
|
||||
volume->set_type(volume_data.part_type);
|
||||
|
||||
// apply the remaining volume's metadata
|
||||
for (const Metadata& metadata : volume_data.metadata) {
|
||||
if (metadata.key == NAME_KEY)
|
||||
volume->name = metadata.value;
|
||||
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
|
||||
_apply_texture_displacement(*volume, metadata.value);
|
||||
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
|
||||
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
|
||||
//for old format
|
||||
@@ -5805,6 +5905,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
current_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
|
||||
current_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
|
||||
current_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
|
||||
if (const char *paint = bbs_get_attribute_value_charptr(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot])) {
|
||||
std::vector<std::string> &mask = current_object->geometry.texture_displacement[slot];
|
||||
mask.resize(current_object->geometry.triangles.size());
|
||||
mask.back() = paint;
|
||||
}
|
||||
// BBS
|
||||
current_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
|
||||
}
|
||||
@@ -6808,6 +6914,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
stream << " <Default Extension=\"rels\" ContentType=\"application/vnd.openxmlformats-package.relationships+xml\"/>\n";
|
||||
stream << " <Default Extension=\"model\" ContentType=\"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\"/>\n";
|
||||
stream << " <Default Extension=\"png\" ContentType=\"image/png\"/>\n";
|
||||
stream << " <Default Extension=\"jpg\" ContentType=\"image/jpeg\"/>\n";
|
||||
stream << " <Default Extension=\"jpeg\" ContentType=\"image/jpeg\"/>\n";
|
||||
stream << " <Default Extension=\"json\" ContentType=\"application/json\"/>\n";
|
||||
stream << " <Default Extension=\"gcode\" ContentType=\"text/x.gcode\"/>\n";
|
||||
stream << "</Types>";
|
||||
|
||||
@@ -7232,10 +7341,14 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
if (iter != m_shared_meshes.end())
|
||||
{
|
||||
const ModelVolume* shared_volume = iter->second.second;
|
||||
bool same_texture_paint = true;
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS) && same_texture_paint; ++slot)
|
||||
same_texture_paint = shared_volume->texture_displacement_facet(slot).equals(volume->texture_displacement_facet(slot));
|
||||
if ((shared_volume->supported_facets.equals(volume->supported_facets))
|
||||
&& (shared_volume->seam_facets.equals(volume->seam_facets))
|
||||
&& (shared_volume->mmu_segmentation_facets.equals(volume->mmu_segmentation_facets))
|
||||
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets)))
|
||||
&& (shared_volume->fuzzy_skin_facets.equals(volume->fuzzy_skin_facets))
|
||||
&& same_texture_paint)
|
||||
{
|
||||
auto data = iter->second.first;
|
||||
const_cast<_BBS_3MF_Exporter *>(this)->m_volume_paths.insert({volume, {data->sub_path, data->volumes_objectID.find(iter->second.second)->second}});
|
||||
@@ -7651,6 +7764,20 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
output_buffer += "\"";
|
||||
}
|
||||
|
||||
// One attribute per texture displacement layer slot. Older readers ignore attributes they do
|
||||
// not know, so a project written here still opens in a build without the feature - it just
|
||||
// loses the paint, which is also all it could have done with it.
|
||||
for (int slot = 0; slot < TEXTURE_DISPLACEMENT_MAX_LAYERS; ++slot) {
|
||||
const std::string texture_paint = volume->texture_displacement_facet(slot).get_triangle_as_string(i);
|
||||
if (texture_paint.empty())
|
||||
continue;
|
||||
output_buffer += " ";
|
||||
output_buffer += TEXTURE_DISPLACEMENT_ATTRS[slot];
|
||||
output_buffer += "=\"";
|
||||
output_buffer += texture_paint;
|
||||
output_buffer += "\"";
|
||||
}
|
||||
|
||||
// BBS
|
||||
if (i < its.properties.size()) {
|
||||
std::string prop_str = its.properties[i].to_string();
|
||||
@@ -8100,7 +8227,42 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
return file_path;
|
||||
}
|
||||
|
||||
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
|
||||
// Writes a volume's texture displacement stack into the archive and points the volume's metadata at it.
|
||||
// The layer settings go in as JSON and each layer's texture as the image file it was loaded from, both
|
||||
// referenced by path - the same split EmbossShape makes for its SVG. The image deliberately stays out of
|
||||
// the XML: it is binary and routinely megabytes, and base64 in an attribute would bloat the one file
|
||||
// every reader has to parse just to list the objects.
|
||||
static void add_texture_displacement(std::stringstream &stream, const ModelVolume &volume, mz_zip_archive &archive,
|
||||
const std::string &id)
|
||||
{
|
||||
if (volume.texture_displacement_layers.empty())
|
||||
return;
|
||||
|
||||
// A copy, because path_in_3mf is only meaningful inside the archive being written and the volume
|
||||
// being exported is const (and may be saved again, elsewhere, with different paths).
|
||||
std::vector<TextureDisplacementLayer> layers = volume.texture_displacement_layers;
|
||||
for (TextureDisplacementLayer &layer : layers) {
|
||||
layer.path_in_3mf.clear();
|
||||
if (!layer.image_data || layer.image_data->empty())
|
||||
continue;
|
||||
// Always .png: the importer converts whatever the user picked (jpg, bmp, ...) to an 8-bit
|
||||
// greyscale PNG, so image_data is PNG whatever layer.path happens to be named.
|
||||
const std::string path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + "_" + std::to_string(layer.slot) + ".png";
|
||||
// No deflate: a PNG is already compressed, so a second pass only costs time.
|
||||
if (mz_zip_writer_add_mem(&archive, path.c_str(), layer.image_data->data(), layer.image_data->size(),
|
||||
MZ_NO_COMPRESSION))
|
||||
layer.path_in_3mf = path;
|
||||
}
|
||||
|
||||
const std::string json = texture_displacement_layers_to_json(layers, volume.texture_displacement_options);
|
||||
const std::string json_path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + ".json";
|
||||
if (!mz_zip_writer_add_mem(&archive, json_path.c_str(), json.data(), json.size(), MZ_DEFAULT_COMPRESSION))
|
||||
return;
|
||||
stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << TEXTURE_DISPLACEMENT_KEY << "\" "
|
||||
<< VALUE_ATTR << "=\"" << xml_escape(json_path) << "\"/>\n";
|
||||
}
|
||||
|
||||
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
|
||||
{
|
||||
std::stringstream stream;
|
||||
// Store mesh transformation in full precision, as the volumes are stored transformed and they need to be transformed back
|
||||
@@ -8211,6 +8373,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
if (const std::optional<EmbossShape> &es = volume->emboss_shape; es.has_value()) {
|
||||
to_xml(stream, *es, *volume, archive, m_fullpath_sources);
|
||||
}
|
||||
|
||||
add_texture_displacement(stream, *volume, archive, std::to_string(volume->id().id));
|
||||
|
||||
if (const std::optional<TextConfiguration> &tc = volume->text_configuration;
|
||||
tc.has_value())
|
||||
|
||||
+15
-2
@@ -1033,6 +1033,15 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
|
||||
return buf;
|
||||
}
|
||||
|
||||
// FanMover consumes these markers (and drops them) to avoid splitting a G1 inside custom gcode.
|
||||
// Only written when FanMover runs, the same gate as its construction in GCode::process_layers.
|
||||
static std::string wrap_custom_gcode_for_fan_mover(const FullPrintConfig &config, const std::string &gcode)
|
||||
{
|
||||
if (config.fan_speedup_time.value == 0 && config.fan_kickstart.value <= 0)
|
||||
return gcode;
|
||||
return ";_FAN_MOVER_SKIP_START\n" + gcode + ";_FAN_MOVER_SKIP_END\n";
|
||||
}
|
||||
|
||||
std::string WipeTowerIntegration::append_tcr(GCode& gcodegen, const WipeTower::ToolChangeResult& tcr, int new_filament_id, double z) const
|
||||
{
|
||||
if (new_filament_id != -1 && new_filament_id != tcr.new_tool)
|
||||
@@ -1384,6 +1393,9 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
|
||||
toolchange_gcode_str = gcodegen.placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &config);
|
||||
|
||||
check_add_eol(toolchange_gcode_str);
|
||||
// Type1 wipe tower path (every BBL printer): bracket the same way set_extruder() does,
|
||||
// so FanMover doesn't split a G1 inside this custom gcode either.
|
||||
toolchange_gcode_str = wrap_custom_gcode_for_fan_mover(gcodegen.config(), toolchange_gcode_str);
|
||||
|
||||
//BBS
|
||||
{
|
||||
@@ -4250,7 +4262,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
|
||||
config.set_key_value("nozzle_diameter_at_nozzle_id", new ConfigOptionFloats(get_nozzle_diameters_by_nozzle_id(group_result.get())));
|
||||
config.set_key_value("nozzle_volume_types", new ConfigOptionStrings(get_nozzle_volume_types_by_nozzle_id(group_result.get())));
|
||||
config.set_key_value("layer_num", new ConfigOptionInt(m_layer_index));
|
||||
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.values.at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
|
||||
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.get_at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
|
||||
file.writeln(filament_start_gcode);
|
||||
// Mark the first filament used in print. Multi-nozzle printers (H2C) get ";VT%d H%d" where
|
||||
// H = dynamic ? nozzle_id : -1; existing single-nozzle printers keep the bare ";VT%d" so their
|
||||
@@ -10895,7 +10907,8 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo
|
||||
|
||||
toolchange_gcode_parsed = placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &dyn_config);
|
||||
check_add_eol(toolchange_gcode_parsed);
|
||||
gcode += toolchange_gcode_parsed;
|
||||
// toolchange_gcode_parsed is still read below (get_last_z_from_gcode, custom_gcode_changes_tool).
|
||||
gcode += wrap_custom_gcode_for_fan_mover(m_config, toolchange_gcode_parsed);
|
||||
|
||||
//BBS
|
||||
{
|
||||
|
||||
@@ -445,6 +445,11 @@ void FanMover::_process_gcode_line(GCodeReader& reader, const GCodeReader::GCode
|
||||
std::string extrusion_string = line.raw().substr(6, line.raw().size() - 6);
|
||||
current_role = ExtrusionEntity::string_to_role(extrusion_string);
|
||||
}
|
||||
if (line.raw().rfind(";_FAN_MOVER_SKIP_", 0) == 0) {
|
||||
// Internal markers: read here, then dropped from the output.
|
||||
m_is_custom_gcode = line.raw().rfind(";_FAN_MOVER_SKIP_START", 0) == 0;
|
||||
time = -1;
|
||||
}
|
||||
if (line.raw().size() > 16) {
|
||||
if (line.raw().rfind("; custom gcode", 0) != std::string::npos) {
|
||||
if (line.raw().rfind("; custom gcode end", 0) != std::string::npos)
|
||||
|
||||
@@ -2602,12 +2602,13 @@ void GCodeProcessorResult::reset() {
|
||||
//BBS: add mutex for protection of gcode result
|
||||
lock();
|
||||
|
||||
moves.clear();
|
||||
// moves and lines_ends grow with the print: free them, as no reset result reuses the capacity.
|
||||
clear_and_shrink(moves);
|
||||
plate_mass = {};
|
||||
object_masses.clear();
|
||||
body_masses.clear();
|
||||
support_masses.clear();
|
||||
lines_ends.clear();
|
||||
clear_and_shrink(lines_ends);
|
||||
printable_area = Pointfs();
|
||||
//BBS: add bed exclude area
|
||||
bed_exclude_area = Pointfs();
|
||||
@@ -3598,6 +3599,10 @@ void GCodeProcessor::apply_config(const DynamicPrintConfig& config)
|
||||
if (has_scarf_joint_seam != nullptr)
|
||||
m_detect_layer_based_on_tag = m_detect_layer_based_on_tag || has_scarf_joint_seam->value;
|
||||
|
||||
const ConfigOptionBool* manual_filament_change = config.option<ConfigOptionBool>("manual_filament_change");
|
||||
if (manual_filament_change != nullptr)
|
||||
m_manual_filament_change = manual_filament_change->value;
|
||||
|
||||
const ConfigOptionEnumGeneric *bed_type = config.option<ConfigOptionEnumGeneric>("curr_bed_type");
|
||||
if (bed_type != nullptr)
|
||||
m_result.bed_type = (BedType)bed_type->value;
|
||||
|
||||
@@ -1228,7 +1228,7 @@ inline constexpr float DEFAULT_FILAMENT_DENSITY = 1.245f;
|
||||
// m_result.nozzle_group_result, which is handed over only after the stream for the
|
||||
// pre-heat injector's second pass and gates the richer change-time model.
|
||||
std::shared_ptr<MultiNozzleUtils::NozzleGroupResultBase> m_nozzle_group_result;
|
||||
bool m_manual_filament_change;
|
||||
bool m_manual_filament_change{ false };
|
||||
|
||||
//BBS: x, y offset for gcode generated
|
||||
double m_x_offset{ 0 };
|
||||
|
||||
@@ -1,349 +0,0 @@
|
||||
#include "JumpPointSearch.hpp"
|
||||
#include "BoundingBox.hpp"
|
||||
#include "ExPolygon.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "libslic3r/AStar.hpp"
|
||||
#include "libslic3r/KDTreeIndirect.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/Polyline.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <iterator>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <oneapi/tbb/scalable_allocator.h>
|
||||
|
||||
//#define DEBUG_FILES
|
||||
#ifdef DEBUG_FILES
|
||||
#include "libslic3r/SVG.hpp"
|
||||
#endif
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
// execute fn for each pixel on the line. If fn returns false, terminate the iteration
|
||||
template<typename PointFn> void dda(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
|
||||
{
|
||||
coord_t dx = abs(x1 - x0);
|
||||
coord_t dy = abs(y1 - y0);
|
||||
coord_t x = x0;
|
||||
coord_t y = y0;
|
||||
coord_t n = 1 + dx + dy;
|
||||
coord_t x_inc = (x1 > x0) ? 1 : -1;
|
||||
coord_t y_inc = (y1 > y0) ? 1 : -1;
|
||||
coord_t error = dx - dy;
|
||||
dx *= 2;
|
||||
dy *= 2;
|
||||
|
||||
for (; n > 0; --n) {
|
||||
if (!fn(x, y)) return;
|
||||
|
||||
if (error > 0) {
|
||||
x += x_inc;
|
||||
error -= dy;
|
||||
} else {
|
||||
y += y_inc;
|
||||
error += dx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// will draw the line twice, second time with and offset of 1 in the direction of normal
|
||||
// may call the fn on the same coordiantes multiple times!
|
||||
template<typename PointFn> void double_dda_with_offset(coord_t x0, coord_t y0, coord_t x1, coord_t y1, const PointFn &fn)
|
||||
{
|
||||
Vec2d normal = Point{y1 - y0, x1 - x0}.cast<double>().normalized();
|
||||
normal.x() = ceil(normal.x());
|
||||
normal.y() = ceil(normal.y());
|
||||
Point start_offset = Point(x0, y0) + (normal).cast<coord_t>();
|
||||
Point end_offset = Point(x1, y1) + (normal).cast<coord_t>();
|
||||
|
||||
dda(x0, y0, x1, y1, fn);
|
||||
dda(start_offset.x(), start_offset.y(), end_offset.x(), end_offset.y(), fn);
|
||||
}
|
||||
|
||||
template<typename CellPositionType, typename CellQueryFn> class JPSTracer
|
||||
{
|
||||
public:
|
||||
// Use incoming_dir [0,0] for starting points, so that all directions are checked from that point
|
||||
struct Node
|
||||
{
|
||||
CellPositionType position;
|
||||
CellPositionType incoming_dir;
|
||||
};
|
||||
|
||||
JPSTracer(CellPositionType target, CellQueryFn is_passable) : target(target), is_passable(is_passable) {}
|
||||
|
||||
private:
|
||||
CellPositionType target;
|
||||
CellQueryFn is_passable; // should return boolean whether the cell is passable or not
|
||||
|
||||
CellPositionType find_jump_point(CellPositionType start, CellPositionType forward_dir) const
|
||||
{
|
||||
CellPositionType next = start + forward_dir;
|
||||
while (next != target && is_passable(next) && !(is_jump_point(next, forward_dir))) { next = next + forward_dir; }
|
||||
|
||||
if (is_passable(next)) {
|
||||
return next;
|
||||
} else {
|
||||
return start;
|
||||
}
|
||||
}
|
||||
|
||||
bool is_jump_point(CellPositionType pos, CellPositionType forward_dir) const
|
||||
{
|
||||
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
|
||||
// diagonal
|
||||
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
|
||||
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
|
||||
|
||||
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) { return true; }
|
||||
|
||||
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) { return true; }
|
||||
|
||||
if (find_jump_point(pos, horizontal_check_dir) != pos) { return true; }
|
||||
|
||||
if (find_jump_point(pos, vertical_check_dir) != pos) { return true; }
|
||||
|
||||
return false;
|
||||
} else { // horizontal or vertical
|
||||
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
|
||||
|
||||
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { return true; }
|
||||
|
||||
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { return true; }
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
template<class Fn> void foreach_reachable(const Node &from, Fn &&fn) const
|
||||
{
|
||||
const CellPositionType & pos = from.position;
|
||||
const CellPositionType & forward_dir = from.incoming_dir;
|
||||
std::vector<CellPositionType> dirs_to_check{};
|
||||
|
||||
if (abs(forward_dir.x()) + abs(forward_dir.y()) == 0) { // special case for starting point
|
||||
dirs_to_check = all_directions;
|
||||
} else if (abs(forward_dir.x()) + abs(forward_dir.y()) == 2) {
|
||||
// diagonal
|
||||
CellPositionType horizontal_check_dir = CellPositionType{forward_dir.x(), 0};
|
||||
CellPositionType vertical_check_dir = CellPositionType{0, forward_dir.y()};
|
||||
|
||||
if (!is_passable(pos - horizontal_check_dir) && is_passable(pos + forward_dir - 2 * horizontal_check_dir)) {
|
||||
dirs_to_check.push_back(forward_dir - 2 * horizontal_check_dir);
|
||||
}
|
||||
|
||||
if (!is_passable(pos - vertical_check_dir) && is_passable(pos + forward_dir - 2 * vertical_check_dir)) {
|
||||
dirs_to_check.push_back(forward_dir - 2 * vertical_check_dir);
|
||||
}
|
||||
|
||||
dirs_to_check.push_back(horizontal_check_dir);
|
||||
dirs_to_check.push_back(vertical_check_dir);
|
||||
dirs_to_check.push_back(forward_dir);
|
||||
|
||||
} else { // horizontal or vertical
|
||||
CellPositionType side_dir = CellPositionType(forward_dir.y(), forward_dir.x());
|
||||
|
||||
if (!is_passable(pos + side_dir) && is_passable(pos + forward_dir + side_dir)) { dirs_to_check.push_back(forward_dir + side_dir); }
|
||||
|
||||
if (!is_passable(pos - side_dir) && is_passable(pos + forward_dir - side_dir)) { dirs_to_check.push_back(forward_dir - side_dir); }
|
||||
dirs_to_check.push_back(forward_dir);
|
||||
}
|
||||
|
||||
for (const CellPositionType &dir : dirs_to_check) {
|
||||
CellPositionType jp = find_jump_point(pos, dir);
|
||||
if (jp != pos) fn(Node{jp, dir});
|
||||
}
|
||||
}
|
||||
|
||||
float distance(Node a, Node b) const { return (a.position - b.position).template cast<double>().norm(); }
|
||||
|
||||
float goal_heuristic(Node n) const { return n.position == target ? -1.f : (target - n.position).template cast<double>().norm(); }
|
||||
|
||||
size_t unique_id(Node n) const { return (static_cast<size_t>(uint16_t(n.position.x())) << 16) + static_cast<size_t>(uint16_t(n.position.y())); }
|
||||
|
||||
const std::vector<CellPositionType> all_directions{{1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}};
|
||||
};
|
||||
|
||||
void JPSPathFinder::clear()
|
||||
{
|
||||
inpassable.clear();
|
||||
max_search_box.max = Pixel(std::numeric_limits<coord_t>::min(), std::numeric_limits<coord_t>::min());
|
||||
max_search_box.min = Pixel(std::numeric_limits<coord_t>::max(), std::numeric_limits<coord_t>::max());
|
||||
add_obstacles(bed_shape);
|
||||
}
|
||||
|
||||
void JPSPathFinder::add_obstacles(const Lines &obstacles)
|
||||
{
|
||||
auto store_obstacle = [&](coord_t x, coord_t y) {
|
||||
max_search_box.max.x() = std::max(max_search_box.max.x(), x);
|
||||
max_search_box.max.y() = std::max(max_search_box.max.y(), y);
|
||||
max_search_box.min.x() = std::min(max_search_box.min.x(), x);
|
||||
max_search_box.min.y() = std::min(max_search_box.min.y(), y);
|
||||
inpassable.insert(Pixel{x, y});
|
||||
return true;
|
||||
};
|
||||
|
||||
for (const Line &l : obstacles) {
|
||||
Pixel start = pixelize(l.a);
|
||||
Pixel end = pixelize(l.b);
|
||||
double_dda_with_offset(start.x(), start.y(), end.x(), end.y(), store_obstacle);
|
||||
}
|
||||
}
|
||||
|
||||
Polyline JPSPathFinder::find_path(const Point &p0, const Point &p1)
|
||||
{
|
||||
Pixel start = pixelize(p0);
|
||||
Pixel end = pixelize(p1);
|
||||
if (inpassable.empty() || (start - end).cast<float>().norm() < 3.0) { return Polyline{p0, p1}; }
|
||||
|
||||
if (inpassable.find(start) != inpassable.end()) {
|
||||
dda(start.x(), start.y(), end.x(), end.y(), [&](coord_t x, coord_t y) {
|
||||
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
|
||||
start = Pixel(x, y);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
if (inpassable.find(end) != inpassable.end()) {
|
||||
dda(end.x(), end.y(), start.x(), start.y(), [&](coord_t x, coord_t y) {
|
||||
if (inpassable.find(Pixel(x, y)) == inpassable.end() || start == end) { // new start not found yet, and xy passable
|
||||
end = Pixel(x, y);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
BoundingBox search_box = max_search_box;
|
||||
search_box.max -= Pixel(1, 1);
|
||||
search_box.min += Pixel(1, 1);
|
||||
|
||||
BoundingBox bounding_square(Points{start, end});
|
||||
bounding_square.max += Pixel(5, 5);
|
||||
bounding_square.min -= Pixel(5, 5);
|
||||
coord_t bounding_square_size = 2 * std::max(bounding_square.size().x(), bounding_square.size().y());
|
||||
bounding_square.max.x() += (bounding_square_size - bounding_square.size().x()) / 2;
|
||||
bounding_square.min.x() -= (bounding_square_size - bounding_square.size().x()) / 2;
|
||||
bounding_square.max.y() += (bounding_square_size - bounding_square.size().y()) / 2;
|
||||
bounding_square.min.y() -= (bounding_square_size - bounding_square.size().y()) / 2;
|
||||
|
||||
// Intersection - limit the search box to a square area around the start and end, to fasten the path searching
|
||||
search_box.max = search_box.max.cwiseMin(bounding_square.max);
|
||||
search_box.min = search_box.min.cwiseMax(bounding_square.min);
|
||||
|
||||
auto cell_query = [&](Pixel pixel) { return search_box.contains(pixel) && (pixel == start || pixel == end || inpassable.find(pixel) == inpassable.end()); };
|
||||
|
||||
JPSTracer<Pixel, decltype(cell_query)> tracer(end, cell_query);
|
||||
using QNode = astar::QNode<JPSTracer<Pixel, decltype(cell_query)>>;
|
||||
|
||||
std::unordered_map<size_t, QNode> astar_cache{};
|
||||
std::vector<Pixel, PointsAllocator<Pixel>> out_path;
|
||||
std::vector<decltype(tracer)::Node> out_nodes;
|
||||
|
||||
if (!astar::search_route(tracer, {start, {0, 0}}, std::back_inserter(out_nodes), astar_cache)) {
|
||||
// path not found - just reconstruct the best path from astar cache.
|
||||
// Note that astar_cache is NOT empty - at least the starting point should always be there
|
||||
auto coordiante_func = [&astar_cache](size_t idx, size_t dim) { return float(astar_cache[idx].node.position[dim]); };
|
||||
std::vector<size_t> keys;
|
||||
keys.reserve(astar_cache.size());
|
||||
for (const auto &pair : astar_cache) { keys.push_back(pair.first); }
|
||||
KDTreeIndirect<2, float, decltype(coordiante_func)> kd_tree(coordiante_func, keys);
|
||||
size_t closest_qnode = find_closest_point(kd_tree, end.cast<float>());
|
||||
|
||||
out_path.push_back(end);
|
||||
while (closest_qnode != astar::Unassigned) {
|
||||
out_path.push_back(astar_cache[closest_qnode].node.position);
|
||||
closest_qnode = astar_cache[closest_qnode].parent;
|
||||
}
|
||||
} else {
|
||||
for (const auto &node : out_nodes) { out_path.push_back(node.position); }
|
||||
out_path.push_back(start);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_FILES
|
||||
auto scaled_points = [](const Points &ps) {
|
||||
Points r;
|
||||
for (const Point &p : ps) { r.push_back(Point::new_scale(p.x(), p.y())); }
|
||||
return r;
|
||||
};
|
||||
auto scaled_point = [](const Point &p) { return Point::new_scale(p.x(), p.y()); };
|
||||
::Slic3r::SVG svg(debug_out_path(("path_jps" + std::to_string(print_z) + "_" + std::to_string(rand() % 1000)).c_str()).c_str(),
|
||||
BoundingBox(scaled_point(search_box.min), scaled_point(search_box.max)));
|
||||
for (const auto &p : inpassable) { svg.draw(scaled_point(p), "black", scale_(0.4)); }
|
||||
for (const auto &qn : astar_cache) { svg.draw(scaled_point(qn.second.node.position), "blue", scale_(0.3)); }
|
||||
svg.draw(Polyline(scaled_points(out_path)), "yellow", scale_(0.25));
|
||||
svg.draw(scaled_point(end), "purple", scale_(0.4));
|
||||
svg.draw(scaled_point(start), "green", scale_(0.4));
|
||||
#endif
|
||||
|
||||
std::vector<Pixel, PointsAllocator<Pixel>> tmp_path;
|
||||
tmp_path.reserve(out_path.size());
|
||||
// Some path found, reverse and remove points that do not change direction
|
||||
std::reverse(out_path.begin(), out_path.end());
|
||||
{
|
||||
tmp_path.push_back(out_path.front()); // first point
|
||||
for (size_t i = 1; i < out_path.size() - 1; i++) {
|
||||
if ((out_path[i] - out_path[i - 1]).cast<float>().normalized() != (out_path[i + 1] - out_path[i]).cast<float>().normalized()) { tmp_path.push_back(out_path[i]); }
|
||||
}
|
||||
tmp_path.push_back(out_path.back()); // last_point
|
||||
out_path = tmp_path;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_FILES
|
||||
svg.draw(Polyline(scaled_points(out_path)), "orange", scale_(0.20));
|
||||
#endif
|
||||
|
||||
tmp_path.clear();
|
||||
// remove redundant jump points - there are points that change direction but are not needed - this inefficiency arises from the
|
||||
// usage of grid search The removal alg tries to find the longest Px Px+k path without obstacles. If Px Px+k+1 is blocked, it will
|
||||
// insert the Px+k point to result and continue search from Px+k
|
||||
{
|
||||
tmp_path.push_back(out_path.front()); // first point
|
||||
size_t index_of_last_stored_point = 0;
|
||||
for (size_t i = 1; i < out_path.size(); i++) {
|
||||
if (i - index_of_last_stored_point < 2) continue;
|
||||
bool passable = true;
|
||||
auto store_obstacle = [&](coord_t x, coord_t y) {
|
||||
if (Pixel(x, y) != start && Pixel(x, y) != end && inpassable.find(Pixel(x, y)) != inpassable.end()) {
|
||||
passable = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
dda(tmp_path.back().x(), tmp_path.back().y(), out_path[i].x(), out_path[i].y(), store_obstacle);
|
||||
if (!passable) {
|
||||
tmp_path.push_back(out_path[i - 1]);
|
||||
index_of_last_stored_point = i - 1;
|
||||
}
|
||||
}
|
||||
tmp_path.push_back(out_path.back()); // last_point
|
||||
out_path = tmp_path;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_FILES
|
||||
svg.draw(Polyline(scaled_points(out_path)), "red", scale_(0.15));
|
||||
svg.Close();
|
||||
#endif
|
||||
|
||||
// before returing the path, transform it from pixels back to points.
|
||||
// Also replace the first and last pixel by input points so that result path patches input params exactly.
|
||||
for (Pixel &p : out_path) { p = unpixelize(p); }
|
||||
out_path.front() = p0;
|
||||
out_path.back() = p1;
|
||||
|
||||
return Polyline(out_path);
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
#include "Line.hpp"
|
||||
#ifndef SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
|
||||
#define SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_
|
||||
|
||||
#include "BoundingBox.hpp"
|
||||
#include "Polygon.hpp"
|
||||
#include "libslic3r/Layer.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Polyline.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class JPSPathFinder
|
||||
{
|
||||
using Pixel = Point;
|
||||
std::unordered_set<Pixel, PointHash> inpassable;
|
||||
coordf_t print_z;
|
||||
BoundingBox max_search_box;
|
||||
Lines bed_shape;
|
||||
|
||||
const coord_t resolution = scaled(1.5);
|
||||
Pixel pixelize(const Point &p) { return p / resolution; }
|
||||
Point unpixelize(const Pixel &p) { return p * resolution; }
|
||||
|
||||
public:
|
||||
JPSPathFinder() = default;
|
||||
void init_bed_shape(const Points &bed_shape) { this->bed_shape = (to_lines(Polygon{bed_shape})); };
|
||||
void clear();
|
||||
void add_obstacles(const Lines &obstacles);
|
||||
Polyline find_path(const Point &start, const Point &end);
|
||||
};
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif /* SRC_LIBSLIC3R_JUMPPOINTSEARCH_HPP_ */
|
||||
@@ -29,8 +29,6 @@
|
||||
#include <CGAL/Polygon_mesh_processing/triangulate_hole.h>
|
||||
#include <CGAL/Polygon_mesh_processing/stitch_borders.h>
|
||||
#include <CGAL/Polygon_mesh_processing/polygon_soup_to_polygon_mesh.h>
|
||||
#include <CGAL/Polygon_mesh_processing/repair_degeneracies.h>
|
||||
#include <CGAL/Polygon_mesh_processing/manifoldness.h>
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
@@ -50,7 +48,6 @@
|
||||
#include <CGAL/Polygon_mesh_processing/orient_polygon_soup.h>
|
||||
#include <CGAL/Polygon_mesh_processing/repair.h>
|
||||
#include <CGAL/Polygon_mesh_processing/remesh.h>
|
||||
#include <CGAL/Polygon_mesh_processing/repair_polygon_soup.h>
|
||||
#include <CGAL/Polygon_mesh_processing/orientation.h>
|
||||
// BBS: for segment
|
||||
#include <CGAL/mesh_segmentation.h>
|
||||
@@ -658,91 +655,6 @@ bool empty(const CGALMesh &mesh)
|
||||
return mesh.m.is_empty();
|
||||
}
|
||||
|
||||
bool repair(TriangleMesh& mesh, RepairedMeshErrors* repaired_errors, std::string* error)
|
||||
{
|
||||
namespace PMP = CGAL::Polygon_mesh_processing;
|
||||
|
||||
if (mesh.empty())
|
||||
return true;
|
||||
|
||||
try {
|
||||
// 1) Convert to polygon soup
|
||||
std::vector<_EpicMesh::Point> points;
|
||||
std::vector<std::vector<std::size_t>> polygons;
|
||||
|
||||
points.reserve(mesh.its.vertices.size());
|
||||
polygons.reserve(mesh.its.indices.size());
|
||||
|
||||
for (const auto& v : mesh.its.vertices)
|
||||
points.emplace_back(v.x(), v.y(), v.z());
|
||||
|
||||
for (const auto& f : mesh.its.indices)
|
||||
polygons.push_back({size_t(f[0]), size_t(f[1]), size_t(f[2])});
|
||||
|
||||
// 2) Aggressive soup cleanup
|
||||
PMP::repair_polygon_soup(points, polygons);
|
||||
|
||||
// 3) Convert soup → mesh
|
||||
_EpicMesh cgal_mesh;
|
||||
PMP::polygon_soup_to_polygon_mesh(points, polygons, cgal_mesh);
|
||||
|
||||
// 4) Remove degenerate geometry
|
||||
PMP::remove_degenerate_faces(cgal_mesh);
|
||||
PMP::remove_isolated_vertices(cgal_mesh);
|
||||
|
||||
// 5) Fix remaining non-manifold vertices
|
||||
PMP::duplicate_non_manifold_vertices(cgal_mesh);
|
||||
|
||||
// 6) Boolean union (keeps only outer shell)
|
||||
_EpicMesh tmp;
|
||||
if (PMP::corefine_and_compute_union(cgal_mesh, cgal_mesh, tmp)) {
|
||||
cgal_mesh = std::move(tmp);
|
||||
}
|
||||
// If it fails, continue anyway with previous mesh
|
||||
|
||||
// 7) Fill holes
|
||||
if (!CGAL::is_closed(cgal_mesh)) {
|
||||
using halfedge_descriptor = boost::graph_traits<_EpicMesh>::halfedge_descriptor;
|
||||
|
||||
std::vector<halfedge_descriptor> borders;
|
||||
CGAL::extract_boundary_cycles(cgal_mesh, std::back_inserter(borders));
|
||||
|
||||
for (halfedge_descriptor h : borders) {
|
||||
PMP::triangulate_and_refine_hole(cgal_mesh, h);
|
||||
}
|
||||
}
|
||||
|
||||
// 8) Final validity check
|
||||
if (!CGAL::is_closed(cgal_mesh)) {
|
||||
if (error)
|
||||
*error = "Repair failed: mesh still open after hole filling.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// 9) Ensure outward orientation
|
||||
if (!PMP::does_bound_a_volume(cgal_mesh))
|
||||
PMP::orient_to_bound_a_volume(cgal_mesh);
|
||||
|
||||
// 10) Convert back
|
||||
indexed_triangle_set its = cgal_to_indexed_triangle_set(cgal_mesh);
|
||||
|
||||
RepairedMeshErrors errs{};
|
||||
errs.facets_removed = 0;
|
||||
errs.edges_fixed = 0;
|
||||
|
||||
mesh = TriangleMesh(std::move(its), errs);
|
||||
|
||||
if (repaired_errors)
|
||||
*repaired_errors = errs;
|
||||
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
if (error)
|
||||
*error = e.what();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
CGALMeshPtr clone(const CGALMesh &m)
|
||||
{
|
||||
return CGALMeshPtr{new CGALMesh{m}};
|
||||
|
||||
@@ -77,9 +77,6 @@ TriangleMesh merge(std::vector<TriangleMesh> meshes);
|
||||
bool does_bound_a_volume(const CGALMesh &mesh);
|
||||
bool empty(const CGALMesh &mesh);
|
||||
|
||||
// Repair a mesh using CGAL. Returns true on success. Optionally returns a summary of repairs and an error string.
|
||||
bool repair(TriangleMesh &mesh, RepairedMeshErrors *repaired_errors = nullptr, std::string *error = nullptr);
|
||||
|
||||
// Real UV unwrap of an open mesh patch via CGAL's LSCM (Least Squares Conformal Maps) surface
|
||||
// parameterization. Returns one UV coordinate per input vertex (same indexing as `mesh.vertices`),
|
||||
// or nullopt if `mesh` isn't a single topological disk -- LSCM needs exactly one connected
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class TriangleMesh;
|
||||
|
||||
struct MeshRepairStats
|
||||
{
|
||||
std::size_t welded_vertices = 0;
|
||||
std::size_t removed_triangles = 0;
|
||||
std::size_t reversed_shells = 0;
|
||||
std::size_t filled_holes = 0;
|
||||
std::size_t removed_shells = 0;
|
||||
std::size_t self_intersections = 0;
|
||||
// False when the input already was closed, consistently oriented and free of self-intersections.
|
||||
bool modified = false;
|
||||
};
|
||||
|
||||
// Returns false, leaving the mesh untouched, if no solid can be built. progress gets the percentage done and may
|
||||
// throw to cancel. See docs/HLSD/mesh-repair.md.
|
||||
bool repair_mesh(TriangleMesh &mesh, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
|
||||
const std::function<void(int)> &progress = {});
|
||||
|
||||
} // namespace Slic3r
|
||||
+39
-22
@@ -29,6 +29,7 @@
|
||||
#include "TriangleMeshSlicer.hpp"
|
||||
#include "TriangleSelector.hpp"
|
||||
#include "MaterialType.hpp"
|
||||
#include "MeshRepair.hpp"
|
||||
|
||||
#include "Format/AMF.hpp"
|
||||
#include "Format/svg.hpp"
|
||||
@@ -2946,6 +2947,18 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
|
||||
if (text_configuration.has_value())
|
||||
text_configuration.reset();
|
||||
|
||||
// Parts without a convex hull enclose no volume; drop them here, as deleting volumes later could delete this one.
|
||||
std::vector<std::unique_ptr<ModelVolume>> parts;
|
||||
for (TriangleMesh &mesh : meshes)
|
||||
if (!mesh.empty()) {
|
||||
std::unique_ptr<ModelVolume> part(new ModelVolume(object, *this, std::move(mesh)));
|
||||
if (const std::shared_ptr<const TriangleMesh> &hull = part->get_convex_hull_shared_ptr();
|
||||
hull != nullptr && !hull->its.vertices.empty() && !hull->its.indices.empty())
|
||||
parts.emplace_back(std::move(part));
|
||||
}
|
||||
if (parts.empty())
|
||||
return 1;
|
||||
|
||||
std::optional<TriangleSelector::SavedPainting> saved_painting = remap_paint ? save_painting() :
|
||||
std::optional<TriangleSelector::SavedPainting>{};
|
||||
|
||||
@@ -2956,26 +2969,22 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
|
||||
unsigned int extruder_counter = 0;
|
||||
const Vec3d offset = this->get_offset();
|
||||
|
||||
for (TriangleMesh &mesh : meshes) {
|
||||
if (mesh.empty())
|
||||
// Repair may have removed unconnected triangles, thus emptying the mesh.
|
||||
continue;
|
||||
|
||||
for (std::unique_ptr<ModelVolume> &part : parts) {
|
||||
if (idx == 0) {
|
||||
this->set_mesh(std::move(mesh));
|
||||
this->calculate_convex_hull();
|
||||
this->set_mesh(part->m_mesh);
|
||||
m_convex_hull = part->m_convex_hull;
|
||||
this->invalidate_convex_hull_2d();
|
||||
// Assign a new unique ID, so that a new GLVolume will be generated.
|
||||
this->set_new_unique_id();
|
||||
// reset the source to disable reload from disk
|
||||
this->source = ModelVolume::Source();
|
||||
|
||||
// BBS: reset facet annotations
|
||||
this->reset_extra_facets();
|
||||
}
|
||||
else
|
||||
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), new ModelVolume(object, *this, std::move(mesh)));
|
||||
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), part.release());
|
||||
|
||||
// reset the source to disable reload from disk
|
||||
this->object->volumes[ivolume]->source = ModelVolume::Source();
|
||||
this->object->volumes[ivolume]->set_offset(Vec3d::Zero());
|
||||
this->object->volumes[ivolume]->center_geometry_after_creation();
|
||||
this->object->volumes[ivolume]->translate(offset);
|
||||
@@ -2989,21 +2998,29 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
|
||||
++ idx;
|
||||
}
|
||||
|
||||
// discard volumes for which the convex hull was not generated or is degenerate
|
||||
size_t i = 0;
|
||||
while (i < this->object->volumes.size()) {
|
||||
const std::shared_ptr<const TriangleMesh> &hull = this->object->volumes[i]->get_convex_hull_shared_ptr();
|
||||
if (hull == nullptr || hull->its.vertices.empty() || hull->its.indices.empty()) {
|
||||
this->object->delete_volume(i);
|
||||
--idx;
|
||||
--i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
bool ModelVolume::repair(bool keep_painting, MeshRepairStats *stats_out, std::string *error, const std::function<void(int)> &progress)
|
||||
{
|
||||
TriangleMesh mesh = this->mesh();
|
||||
MeshRepairStats stats;
|
||||
const bool ok = repair_mesh(mesh, &stats, error, progress);
|
||||
if (stats_out)
|
||||
*stats_out = stats;
|
||||
if (!ok || !stats.modified)
|
||||
return ok;
|
||||
|
||||
const std::optional<TriangleSelector::SavedPainting> saved_painting = keep_painting ? save_painting() : std::nullopt;
|
||||
this->set_mesh(std::move(mesh));
|
||||
this->calculate_convex_hull();
|
||||
this->invalidate_convex_hull_2d();
|
||||
// Assign a new unique ID, so that a new GLVolume will be generated.
|
||||
this->set_new_unique_id();
|
||||
this->restore_painting(saved_painting);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelVolume::translate(const Vec3d& displacement)
|
||||
{
|
||||
set_offset(get_offset() + displacement);
|
||||
|
||||
+11
-7
@@ -77,6 +77,7 @@ class Preset;
|
||||
class BBLProject;
|
||||
|
||||
class KeyStore;
|
||||
struct MeshRepairStats;
|
||||
|
||||
namespace UndoRedo {
|
||||
class StackImpl;
|
||||
@@ -887,13 +888,13 @@ public:
|
||||
// The triangular model.
|
||||
const TriangleMesh& mesh() const { return *m_mesh.get(); }
|
||||
std::shared_ptr<const TriangleMesh> mesh_ptr() const { return m_mesh; }
|
||||
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
|
||||
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
|
||||
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
|
||||
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
|
||||
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; }
|
||||
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); }
|
||||
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); }
|
||||
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
|
||||
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
|
||||
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
|
||||
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
|
||||
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; m_is_splittable = -1; }
|
||||
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); m_is_splittable = -1; }
|
||||
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); m_is_splittable = -1; }
|
||||
const std::shared_ptr<const TriangleMesh>& get_mesh_shared_ptr() const { return m_mesh; }
|
||||
// Configuration parameters specific to an object model geometry or a modifier volume,
|
||||
// overriding the global Slic3r settings and the ModelObject settings.
|
||||
@@ -1043,6 +1044,9 @@ public:
|
||||
// Return the number of volumes created from this one.
|
||||
// This is useful to assign different materials to different volumes of an object.
|
||||
size_t split(unsigned int max_extruders, bool remap_paint);
|
||||
// Replaces the mesh by its repair_mesh() result if that changed it. False if no solid can be built.
|
||||
bool repair(bool keep_painting, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
|
||||
const std::function<void(int)> &progress = {});
|
||||
void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
|
||||
void translate(const Vec3d& displacement);
|
||||
void scale(const Vec3d& scaling_factors);
|
||||
|
||||
@@ -1487,7 +1487,7 @@ static std::vector<std::string> s_Preset_print_options{
|
||||
static std::vector<std::string> s_Preset_filament_options {/*"filament_colour", */ "default_filament_colour", "required_nozzle_HRC", "filament_diameter", "pellet_flow_coefficient", "volumetric_speed_coefficients", "filament_type",
|
||||
"filament_soluble", "filament_is_support", "filament_printable", "filament_extruder_compatibility",
|
||||
"filament_max_volumetric_speed", "filament_adaptive_volumetric_speed",
|
||||
"filament_flow_ratio", "filament_density", "filament_transmission_distance", "filament_adhesiveness_category", "filament_cost", "filament_minimal_purge_on_wipe_tower",
|
||||
"filament_flow_ratio", "filament_density", "filament_adhesiveness_category", "filament_cost", "filament_minimal_purge_on_wipe_tower",
|
||||
"filament_tower_interface_pre_extrusion_dist", "filament_tower_interface_pre_extrusion_length", "filament_tower_ironing_area", "filament_tower_interface_purge_volume",
|
||||
"filament_tower_interface_print_temp",
|
||||
"nozzle_temperature", "nozzle_temperature_initial_layer",
|
||||
@@ -2164,6 +2164,16 @@ int PresetCollection::get_differed_values_to_update(Preset& preset, std::map<std
|
||||
DynamicPrintConfig temp_config;
|
||||
std::vector<std::string> dirty_options = preset.config.diff(parent_preset->config);
|
||||
|
||||
// Send the variant layout even when it matches the parent's, as the local save does: the loader
|
||||
// sizes the per-variant values by it and would otherwise keep only the first one.
|
||||
std::string extruder_id_name, extruder_variant_name;
|
||||
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
|
||||
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
|
||||
if (!extruder_id_name.empty())
|
||||
dirty_options.emplace_back(extruder_id_name);
|
||||
if (!extruder_variant_name.empty())
|
||||
dirty_options.emplace_back(extruder_variant_name);
|
||||
|
||||
for (auto option: dirty_options)
|
||||
{
|
||||
ConfigOption *opt_src = preset.config.option(option);
|
||||
@@ -2628,15 +2638,34 @@ bool PresetCollection::load_user_preset(std::string name, std::map<std::string,
|
||||
new_config = default_preset.config;
|
||||
}
|
||||
|
||||
std::string extruder_id_name, extruder_variant_name;
|
||||
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
|
||||
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
|
||||
|
||||
// Older uploads left out a variant layout equal to the parent's but still sent one value per
|
||||
// parent variant. Read those values against the parent's layout instead of cutting them to one.
|
||||
if (inherit_preset && !cloud_config.has(extruder_variant_name)) {
|
||||
const auto *parent_variants = inherit_preset->config.option<ConfigOptionStrings>(extruder_variant_name);
|
||||
const size_t variant_count = parent_variants ? parent_variants->size() : 0;
|
||||
bool values_per_variant = false;
|
||||
for (const std::string &key : cloud_config.keys()) {
|
||||
const size_t stride = key_set2->count(key) ? 2 : key_set1->count(key) ? 1 : 0;
|
||||
const auto *values = dynamic_cast<const ConfigOptionVectorBase *>(cloud_config.option(key));
|
||||
if (stride > 0 && key != extruder_id_name && values && variant_count > 1 && values->size() == variant_count * stride) {
|
||||
values_per_variant = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (values_per_variant)
|
||||
for (const std::string &key : {extruder_id_name, extruder_variant_name})
|
||||
if (!key.empty() && !cloud_config.has(key) && inherit_preset->config.has(key))
|
||||
cloud_config.set_key_value(key, inherit_preset->config.option(key)->clone());
|
||||
}
|
||||
|
||||
extend_default_config_length(cloud_config, false, {});
|
||||
|
||||
if (inherit_preset) {
|
||||
std::string extruder_id_name, extruder_variant_name;
|
||||
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
|
||||
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
|
||||
|
||||
if (inherit_preset)
|
||||
new_config.update_diff_values_to_child_config(cloud_config, extruder_id_name, extruder_variant_name, *key_set1, *key_set2);
|
||||
}
|
||||
else{
|
||||
new_config.apply(std::move(cloud_config));
|
||||
extend_default_config_length(new_config, true, default_preset.config);
|
||||
|
||||
@@ -4188,6 +4188,16 @@ unsigned int PresetBundle::sync_ams_list(std::vector<std::pair<DynamicPrintConfi
|
||||
maps.erase(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (is_placeholder) {
|
||||
// Orca: an empty AMS slot is a placeholder, not a filament - never synthesize a
|
||||
// preset for it. Kept here only to keep index alignment with ams_infos; the sync
|
||||
// drops it so no filament slot is created or retained for an empty tray.
|
||||
ams_filament_presets.push_back("");
|
||||
ams_filament_colors.push_back("");
|
||||
ams_filament_color_types.push_back("");
|
||||
ams_multi_color_filment.push_back({});
|
||||
} else if (use_map) {
|
||||
ams_filament_presets.push_back("Generic PLA");//for unknow matieral
|
||||
auto default_unknown_color = "#CECECE";
|
||||
ams_filament_colors.push_back(default_unknown_color);
|
||||
@@ -4196,12 +4206,6 @@ unsigned int PresetBundle::sync_ams_list(std::vector<std::pair<DynamicPrintConfi
|
||||
filament_multi_color.push_back(default_unknown_color);
|
||||
}
|
||||
ams_multi_color_filment.push_back(filament_multi_color);
|
||||
} else if (is_placeholder) {
|
||||
// Orca: push placeholders to keep index alignment with ams_infos
|
||||
ams_filament_presets.push_back("");
|
||||
ams_filament_colors.push_back("");
|
||||
ams_filament_color_types.push_back("");
|
||||
ams_multi_color_filment.push_back({});
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -4565,6 +4569,10 @@ unsigned int PresetBundle::sync_ams_list(std::vector<std::pair<DynamicPrintConfi
|
||||
result_multi_colors.push_back(
|
||||
i < ams_multi_color_filment.size() ? ams_multi_color_filment[i]
|
||||
: std::vector<std::string>{ams_filament_colors[i]});
|
||||
} else if (i < ams_infos.size() && ams_infos[i].is_placeholder) {
|
||||
// Orca: an empty AMS slot is a placeholder, not a filament, so drop it instead of
|
||||
// keeping or filling a slot for it. The device AMS panel still shows the empty tray.
|
||||
continue;
|
||||
} else if (i < exist_presets.size()) {
|
||||
// Empty tray or beyond tray count: keep existing filament
|
||||
result_colors.push_back(exist_colors[i]);
|
||||
@@ -4589,8 +4597,8 @@ unsigned int PresetBundle::sync_ams_list(std::vector<std::pair<DynamicPrintConfi
|
||||
filament_color_type->values = result_color_types;
|
||||
this->filament_presets = result_presets;
|
||||
ams_multi_color_filment = result_multi_colors;
|
||||
filament_map->values.resize(total, 1);
|
||||
filament_volume_map->values.resize(total, static_cast<int>(NozzleVolumeType::nvtStandard));
|
||||
filament_map->values.resize(result_presets.size(), 1);
|
||||
filament_volume_map->values.resize(result_presets.size(), static_cast<int>(NozzleVolumeType::nvtStandard));
|
||||
} else {
|
||||
// BBL: existing wholesale replace
|
||||
filament_color->values = ams_filament_colors;
|
||||
|
||||
@@ -226,7 +226,6 @@ bool Print::invalidate_state_by_config_options(const ConfigOptionResolver & /* n
|
||||
"filament_diameter",
|
||||
"volumetric_speed_coefficients",
|
||||
"filament_density",
|
||||
"filament_transmission_distance",
|
||||
"filament_cost",
|
||||
"filament_notes",
|
||||
"outer_wall_acceleration",
|
||||
@@ -2992,6 +2991,15 @@ void PrintObject::clear_shared_object()
|
||||
void PrintObject::copy_layers_from_shared_object()
|
||||
{
|
||||
if (m_shared_object) {
|
||||
// Orca: Print::process() calls this once per slice for each sharing object, after clear_shared_object() has
|
||||
// emptied any earlier alias, so the vectors hold only layers this object sliced itself before it started sharing
|
||||
// (or nothing). Free them here, as clear_support_layers() / clear_layers() would; those skip deletion while
|
||||
// m_shared_object is set. The belt-only data they also free is always empty here, because belt printers never
|
||||
// share layers.
|
||||
for (SupportLayer *layer : m_support_layers)
|
||||
delete layer;
|
||||
for (Layer *layer : m_layers)
|
||||
delete layer;
|
||||
m_layers.clear();
|
||||
m_support_layers.clear();
|
||||
|
||||
|
||||
@@ -3441,20 +3441,6 @@ void PrintConfigDef::init_fff_params()
|
||||
def->mode = comAdvanced;
|
||||
def->set_default_value(new ConfigOptionFloats { 0. });
|
||||
|
||||
def = this->add("filament_transmission_distance", coFloats);
|
||||
def->label = L("Transmission distance");
|
||||
def->tooltip = L("How deep light gets into this filament, in millimetres, also called its "
|
||||
"transmission distance or TD. About 1 for an opaque filament, 4 to 7 for a usefully "
|
||||
"translucent one, 8 and above for a nearly clear one. Used only to predict the "
|
||||
"colours of a ChromaStack in the texture displacement tool; it has no effect on "
|
||||
"slicing. Measure it with a step test print, or take a published value for the "
|
||||
"filament.");
|
||||
def->sidetext = L("mm");
|
||||
def->min = 0;
|
||||
def->max = 100;
|
||||
def->mode = comAdvanced;
|
||||
def->set_default_value(new ConfigOptionFloats { 4. });
|
||||
|
||||
def = this->add("filament_type", coStrings);
|
||||
def->label = L("Type");
|
||||
def->tooltip = L("Filament material type");
|
||||
@@ -12880,10 +12866,11 @@ CLITransformConfigDef::CLITransformConfigDef()
|
||||
//def->cli = "orient|o";
|
||||
def->set_default_value(new ConfigOptionInt(0));
|
||||
|
||||
/*def = this->add("repair", coBool);
|
||||
def = this->add("repair", coBool);
|
||||
def->label = L("Repair");
|
||||
def->tooltip = L("Repair the model's meshes if it is non-manifold mesh.");
|
||||
def->set_default_value(new ConfigOptionBool(false));*/
|
||||
def->tooltip = L("Repair the meshes of the models as Fix Model does: close holes and cracks, orient them outward and "
|
||||
"remove self-intersections.");
|
||||
def->set_default_value(new ConfigOptionBool(false));
|
||||
|
||||
def = this->add("rotate", coFloat);
|
||||
def->label = L("Rotate");
|
||||
@@ -13099,7 +13086,7 @@ CLIMiscConfigDef::CLIMiscConfigDef()
|
||||
def = this->add("allow_rotations", coBool);
|
||||
def->label = L("Allow rotation when arranging");
|
||||
def->tooltip = L("If enabled, Arrange will allow rotation when placing objects.");
|
||||
def->set_default_value(new ConfigOptionBool(true));
|
||||
def->set_default_value(new ConfigOptionBool(false));
|
||||
|
||||
def = this->add("align_to_y_axis", coBool);
|
||||
def->label = L("Align to Y axis when arranging");
|
||||
|
||||
@@ -1709,9 +1709,6 @@ PRINT_CONFIG_CLASS_DEFINE(
|
||||
((ConfigOptionStrings, volumetric_speed_coefficients))
|
||||
((ConfigOptionInts, filament_adhesiveness_category))
|
||||
((ConfigOptionFloats, filament_density))
|
||||
// Transmission distance: how deep light gets into this filament. Not used by
|
||||
// slicing - it is the colour model of a ChromaStack stack (see ChromaStack.hpp).
|
||||
((ConfigOptionFloats, filament_transmission_distance))
|
||||
((ConfigOptionStrings, filament_type))
|
||||
((ConfigOptionBools, filament_soluble))
|
||||
((ConfigOptionStrings, filament_ids))
|
||||
|
||||
@@ -982,6 +982,9 @@ void PrintObject::generate_support_material(bool with_belt_brim)
|
||||
this->_generate_support_material();
|
||||
m_print->throw_if_canceled();
|
||||
}
|
||||
// Orca: the tree support collision/avoidance caches and support nodes are only used while this step runs
|
||||
// (detect_overhangs() rebuilds them from scratch), so don't keep them resident until the next slice.
|
||||
this->clear_tree_support_preview_cache();
|
||||
// Belt brim rides here rather than in the brim step because its apron
|
||||
// prologue introduces print_z values below the object's first layer, and
|
||||
// those must exist before ToolOrdering is built at psWipeTower - one step
|
||||
|
||||
@@ -1532,7 +1532,7 @@ void PrintObject::slice_volumes()
|
||||
if (min_growth < 0.f || elfoot > 0.f) {
|
||||
// Apply the negative XY compensation. (the ones that is <0)
|
||||
ExPolygons trimming;
|
||||
static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
|
||||
const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
|
||||
if (elfoot > 0.f) {
|
||||
ExPolygons expolygons_to_compensate = offset_ex(layer->merged(eps), -eps);
|
||||
lslices_elfoot_uncompensated[layer_id] = expolygons_to_compensate;
|
||||
|
||||
@@ -1976,37 +1976,15 @@ coordf_t TreeSupport::get_radius(const SupportNode* node)
|
||||
return node->radius;
|
||||
}
|
||||
|
||||
ExPolygons TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
|
||||
// Orca: drop_nodes() calls these several times per node per layer, so they return a reference into the
|
||||
// TreeSupportData cache. The cache only ever inserts, so its entries never move while nodes drop in parallel.
|
||||
const ExPolygons& TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
|
||||
{
|
||||
#if USE_SUPPORT_3D
|
||||
if (m_model_volumes) {
|
||||
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
|
||||
const Polygons& avoid_polys = m_model_volumes->getAvoidance(radius, obj_layer_nr, TreeSupport3D::TreeModelVolumes::AvoidanceType::FastSafe, on_build_plate, true);
|
||||
ExPolygons expolys;
|
||||
for (auto& poly : avoid_polys)
|
||||
expolys.emplace_back(std::move(poly));
|
||||
return expolys;
|
||||
}
|
||||
return ExPolygons();
|
||||
#else
|
||||
return m_ts_data->get_avoidance(radius, obj_layer_nr);
|
||||
#endif
|
||||
}
|
||||
ExPolygons TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
|
||||
const ExPolygons& TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
|
||||
{
|
||||
#if USE_SUPPORT_3D
|
||||
if (m_model_volumes) {
|
||||
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
|
||||
const Polygons& collision_polys = m_model_volumes->getCollision(radius, layer_nr, true);
|
||||
ExPolygons expolys;
|
||||
for (auto& poly : collision_polys)
|
||||
expolys.emplace_back(std::move(poly));
|
||||
return expolys;
|
||||
}
|
||||
#else
|
||||
return m_ts_data->get_collision(radius, layer_nr);
|
||||
#endif
|
||||
return ExPolygons();
|
||||
}
|
||||
Polygons TreeSupport::get_collision_polys(coordf_t radius, size_t layer_nr)
|
||||
{
|
||||
@@ -2827,7 +2805,12 @@ void TreeSupport::draw_circles()
|
||||
#endif // SUPPORT_TREE_DEBUG_TO_SVG
|
||||
|
||||
SupportLayerPtrs& ts_layers = m_object->support_layers();
|
||||
auto iter = std::remove_if(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return ts_layer->height < EPSILON; });
|
||||
// Orca: the vector owns its layers, so the dropped ones are deleted before they are erased.
|
||||
// std::stable_partition (unlike std::remove_if) leaves exactly the dropped layers in the tail.
|
||||
// Only heights below EPSILON are dropped; written as !(height < EPSILON), a NaN height is kept.
|
||||
auto iter = std::stable_partition(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return !(ts_layer->height < EPSILON); });
|
||||
for (auto it = iter; it != ts_layers.end(); ++it)
|
||||
delete *it;
|
||||
ts_layers.erase(iter, ts_layers.end());
|
||||
for (int layer_nr = 0; layer_nr < ts_layers.size(); layer_nr++) {
|
||||
ts_layers[layer_nr]->upper_layer = layer_nr != ts_layers.size() - 1 ? ts_layers[layer_nr + 1] : nullptr;
|
||||
@@ -3071,7 +3054,7 @@ void TreeSupport::drop_nodes()
|
||||
//Insert a completely new node and let both original nodes fade.
|
||||
Point next_position = (node.position + neighbours[0]) / 2; //Average position of the two nodes.
|
||||
coordf_t next_radius = calc_radius(node.dist_mm_to_top+height_next);
|
||||
auto avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
const ExPolygons& avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
if (group_index == 0)
|
||||
{
|
||||
//Avoid collisions.
|
||||
@@ -3275,7 +3258,7 @@ void TreeSupport::drop_nodes()
|
||||
}
|
||||
#endif
|
||||
coordf_t next_radius = calc_radius(node.dist_mm_to_top + height_next);
|
||||
auto avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
const ExPolygons& avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
|
||||
|
||||
Point to_outside = projection_onto(avoidance_next, node.position);
|
||||
Point direction_to_outer = to_outside - node.position;
|
||||
@@ -3337,7 +3320,7 @@ void TreeSupport::drop_nodes()
|
||||
p_node->to_buildplate = false;
|
||||
return; // from parallel_for_each lambda
|
||||
}
|
||||
auto next_collision = get_collision(0, obj_layer_nr_next);
|
||||
const ExPolygons& next_collision = get_collision(0, obj_layer_nr_next);
|
||||
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[obj_layer_nr_next], next_layer_vertex);
|
||||
// don't increase radius if next node will collide partially with the object (STUDIO-7883)
|
||||
to_outside = projection_onto(next_collision, next_layer_vertex);
|
||||
|
||||
@@ -536,9 +536,9 @@ private:
|
||||
coordf_t calc_branch_radius(coordf_t base_radius, coordf_t mm_to_top, double diameter_angle_scale_factor, bool use_min_distance=true);
|
||||
coordf_t calc_radius(coordf_t mm_to_top);
|
||||
coordf_t get_radius(const SupportNode* node);
|
||||
ExPolygons get_avoidance(coordf_t radius, size_t obj_layer_nr);
|
||||
const ExPolygons& get_avoidance(coordf_t radius, size_t obj_layer_nr);
|
||||
// layer's expolygon expanded by radius+m_xy_distance
|
||||
ExPolygons get_collision(coordf_t radius, size_t layer_nr);
|
||||
const ExPolygons& get_collision(coordf_t radius, size_t layer_nr);
|
||||
// get Polygons instead of ExPolygons
|
||||
Polygons get_collision_polys(coordf_t radius, size_t layer_nr);
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <mutex>
|
||||
#include <numeric>
|
||||
#include <optional>
|
||||
#include "nlohmann/json.hpp"
|
||||
#include <queue>
|
||||
#include <ratio>
|
||||
#include <string>
|
||||
@@ -5166,5 +5167,260 @@ indexed_triangle_set cut_mesh_at_steps(const indexed_triangle_set &mesh, const s
|
||||
return out;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
// Project persistence. See the declarations in TextureDisplacement.hpp for why this is JSON rather
|
||||
// than the cereal stream next to them.
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
namespace {
|
||||
|
||||
nlohmann::json vec2_to_json(const Vec2f &v) { return nlohmann::json::array({ v.x(), v.y() }); }
|
||||
nlohmann::json vec3_to_json(const Vec3f &v) { return nlohmann::json::array({ v.x(), v.y(), v.z() }); }
|
||||
|
||||
Vec2f vec2_from_json(const nlohmann::json &j, const Vec2f &fallback)
|
||||
{
|
||||
if (!j.is_array() || j.size() != 2)
|
||||
return fallback;
|
||||
return Vec2f(j[0].get<float>(), j[1].get<float>());
|
||||
}
|
||||
Vec3f vec3_from_json(const nlohmann::json &j, const Vec3f &fallback)
|
||||
{
|
||||
if (!j.is_array() || j.size() != 3)
|
||||
return fallback;
|
||||
return Vec3f(j[0].get<float>(), j[1].get<float>(), j[2].get<float>());
|
||||
}
|
||||
|
||||
// Reads key `k` into `out` when it is present and of the expected type, leaving `out` alone otherwise.
|
||||
// That "leave it alone" is the whole point: every member starts at its struct default, so a project
|
||||
// written by an older build simply keeps the defaults for whatever it did not know about.
|
||||
template<class T> void read(const nlohmann::json &j, const char *k, T &out)
|
||||
{
|
||||
const auto it = j.find(k);
|
||||
if (it == j.end())
|
||||
return;
|
||||
try {
|
||||
out = it->get<T>();
|
||||
} catch (...) {
|
||||
}
|
||||
}
|
||||
void read_enum(const nlohmann::json &j, const char *k, int &out)
|
||||
{
|
||||
const auto it = j.find(k);
|
||||
if (it != j.end() && it->is_number_integer())
|
||||
out = it->get<int>();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
|
||||
const TextureDisplacementOptions &options)
|
||||
{
|
||||
nlohmann::json root;
|
||||
root["version"] = 1;
|
||||
|
||||
nlohmann::json &opt = root["options"];
|
||||
opt["displace_border"] = options.displace_border;
|
||||
opt["smooth_enabled"] = options.smooth_enabled;
|
||||
opt["smooth_strength"] = options.smooth_strength;
|
||||
opt["smooth_iterations"] = options.smooth_iterations;
|
||||
opt["smooth_skip_border"] = options.smooth_skip_border;
|
||||
opt["pipeline_v2"] = options.pipeline_v2;
|
||||
opt["v2_refine_mm"] = options.v2_refine_mm;
|
||||
opt["v2_regularize"] = options.v2_regularize;
|
||||
opt["v2_max_triangles_k"] = options.v2_max_triangles_k;
|
||||
opt["v2_relocate"] = options.v2_relocate;
|
||||
opt["v2_flip_edges"] = options.v2_flip_edges;
|
||||
opt["color_mix_enabled"] = options.color_mix_enabled;
|
||||
opt["color_despeckle"] = options.color_despeckle;
|
||||
opt["color_mix_count"] = options.color_mix_count;
|
||||
opt["active_slot"] = options.active_slot;
|
||||
opt["panel_mode"] = options.panel_mode;
|
||||
|
||||
nlohmann::json &arr = root["layers"];
|
||||
arr = nlohmann::json::array();
|
||||
for (const TextureDisplacementLayer &l : layers) {
|
||||
nlohmann::json j;
|
||||
j["slot"] = l.slot;
|
||||
j["name"] = l.name;
|
||||
j["path"] = l.path;
|
||||
j["path_in_3mf"] = l.path_in_3mf;
|
||||
|
||||
j["depth_mm"] = l.depth_mm;
|
||||
j["tiling_scale"] = l.tiling_scale;
|
||||
j["rotation_deg"] = l.rotation_deg;
|
||||
j["offset"] = vec2_to_json(l.offset);
|
||||
j["invert"] = l.invert;
|
||||
j["midlevel"] = l.midlevel;
|
||||
j["smoothing"] = l.smoothing;
|
||||
|
||||
j["edge_smoothing"] = l.edge_smoothing;
|
||||
j["edge_smoothing_amount"] = l.edge_smoothing_amount;
|
||||
j["auto_connect_islands"] = l.auto_connect_islands;
|
||||
|
||||
j["tile_enabled"] = l.tile_enabled;
|
||||
j["tile_method"] = int(l.tile_method);
|
||||
j["projection_method"] = int(l.projection_method);
|
||||
j["blend_mode"] = int(l.blend_mode);
|
||||
j["color_enabled"] = l.color_enabled;
|
||||
|
||||
j["lscm_seam_angle_deg"] = l.lscm_seam_angle_deg;
|
||||
j["island_padding_mm"] = l.island_padding_mm;
|
||||
|
||||
j["view_project_right"] = vec3_to_json(l.view_project_right);
|
||||
j["view_project_up"] = vec3_to_json(l.view_project_up);
|
||||
j["view_project_projective"] = l.view_project_projective;
|
||||
j["view_project_matrix"] = l.view_project_matrix;
|
||||
|
||||
// Flat pairs rather than nested arrays: shorter, and the reader can simply ignore a trailing
|
||||
// odd element instead of having to validate every sub-array.
|
||||
nlohmann::json &seams = j["lscm_seam_edges"];
|
||||
seams = nlohmann::json::array();
|
||||
for (const auto &[a, b] : l.lscm_seam_edges) {
|
||||
seams.push_back(a);
|
||||
seams.push_back(b);
|
||||
}
|
||||
|
||||
nlohmann::json &islands = j["islands"];
|
||||
islands = nlohmann::json::array();
|
||||
for (const TextureIsland &island : l.islands)
|
||||
islands.push_back(nlohmann::json::array(
|
||||
{ island.offset.x(), island.offset.y(), island.rotation_deg, island.scale }));
|
||||
|
||||
j["island_groups"] = l.island_groups;
|
||||
|
||||
nlohmann::json &overrides = j["lscm_uv_overrides"];
|
||||
overrides = nlohmann::json::array();
|
||||
for (const auto &[key, uv] : l.lscm_uv_overrides)
|
||||
overrides.push_back(nlohmann::json::array({ key, uv.x(), uv.y() }));
|
||||
|
||||
arr.push_back(std::move(j));
|
||||
}
|
||||
return root.dump();
|
||||
}
|
||||
|
||||
bool texture_displacement_layers_from_json(const std::string &text,
|
||||
std::vector<TextureDisplacementLayer> &layers,
|
||||
TextureDisplacementOptions &options)
|
||||
{
|
||||
nlohmann::json root;
|
||||
try {
|
||||
root = nlohmann::json::parse(text);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
if (!root.is_object())
|
||||
return false;
|
||||
|
||||
TextureDisplacementOptions out_options;
|
||||
if (const auto it = root.find("options"); it != root.end() && it->is_object()) {
|
||||
const nlohmann::json &opt = *it;
|
||||
read(opt, "displace_border", out_options.displace_border);
|
||||
read(opt, "smooth_enabled", out_options.smooth_enabled);
|
||||
read(opt, "smooth_strength", out_options.smooth_strength);
|
||||
read(opt, "smooth_iterations", out_options.smooth_iterations);
|
||||
read(opt, "smooth_skip_border", out_options.smooth_skip_border);
|
||||
read(opt, "pipeline_v2", out_options.pipeline_v2);
|
||||
read(opt, "v2_refine_mm", out_options.v2_refine_mm);
|
||||
read(opt, "v2_regularize", out_options.v2_regularize);
|
||||
read(opt, "v2_max_triangles_k", out_options.v2_max_triangles_k);
|
||||
read(opt, "v2_relocate", out_options.v2_relocate);
|
||||
read(opt, "v2_flip_edges", out_options.v2_flip_edges);
|
||||
read(opt, "color_mix_enabled", out_options.color_mix_enabled);
|
||||
read(opt, "color_despeckle", out_options.color_despeckle);
|
||||
read(opt, "color_mix_count", out_options.color_mix_count);
|
||||
read(opt, "active_slot", out_options.active_slot);
|
||||
read(opt, "panel_mode", out_options.panel_mode);
|
||||
out_options.active_slot = std::clamp(out_options.active_slot, 0, int(TEXTURE_DISPLACEMENT_MAX_LAYERS) - 1);
|
||||
out_options.panel_mode = std::clamp(out_options.panel_mode, 0, 1);
|
||||
}
|
||||
|
||||
std::vector<TextureDisplacementLayer> out_layers;
|
||||
// read() skips a value of the wrong type, but the vector, matrix, seam, island and UV-override arrays
|
||||
// below read their numbers with get<>(), which throws on one; that rejects the document, like text that
|
||||
// does not parse.
|
||||
try {
|
||||
if (const auto it = root.find("layers"); it != root.end() && it->is_array()) {
|
||||
for (const nlohmann::json &j : *it) {
|
||||
if (!j.is_object())
|
||||
continue;
|
||||
TextureDisplacementLayer l;
|
||||
read(j, "slot", l.slot);
|
||||
// The panel and the paint masks are indexed by slot, so a layer without a valid one rejects the
|
||||
// document rather than reaching them.
|
||||
if (l.slot < 0 || l.slot >= int(TEXTURE_DISPLACEMENT_MAX_LAYERS))
|
||||
return false;
|
||||
read(j, "name", l.name);
|
||||
read(j, "path", l.path);
|
||||
read(j, "path_in_3mf", l.path_in_3mf);
|
||||
|
||||
read(j, "depth_mm", l.depth_mm);
|
||||
read(j, "tiling_scale", l.tiling_scale);
|
||||
read(j, "rotation_deg", l.rotation_deg);
|
||||
if (const auto o = j.find("offset"); o != j.end())
|
||||
l.offset = vec2_from_json(*o, l.offset);
|
||||
read(j, "invert", l.invert);
|
||||
read(j, "midlevel", l.midlevel);
|
||||
read(j, "smoothing", l.smoothing);
|
||||
|
||||
read(j, "edge_smoothing", l.edge_smoothing);
|
||||
read(j, "edge_smoothing_amount", l.edge_smoothing_amount);
|
||||
read(j, "auto_connect_islands", l.auto_connect_islands);
|
||||
|
||||
read(j, "tile_enabled", l.tile_enabled);
|
||||
read(j, "color_enabled", l.color_enabled);
|
||||
int tile_method = int(l.tile_method), projection = int(l.projection_method), blend = int(l.blend_mode);
|
||||
read_enum(j, "tile_method", tile_method);
|
||||
read_enum(j, "projection_method", projection);
|
||||
read_enum(j, "blend_mode", blend);
|
||||
l.tile_method = TextureTileMethod(tile_method);
|
||||
l.projection_method = TextureProjectionMethod(std::clamp(projection, 0, 4));
|
||||
l.blend_mode = TextureBlendMode(blend);
|
||||
|
||||
read(j, "lscm_seam_angle_deg", l.lscm_seam_angle_deg);
|
||||
read(j, "island_padding_mm", l.island_padding_mm);
|
||||
|
||||
if (const auto v = j.find("view_project_right"); v != j.end())
|
||||
l.view_project_right = vec3_from_json(*v, l.view_project_right);
|
||||
if (const auto v = j.find("view_project_up"); v != j.end())
|
||||
l.view_project_up = vec3_from_json(*v, l.view_project_up);
|
||||
read(j, "view_project_projective", l.view_project_projective);
|
||||
if (const auto v = j.find("view_project_matrix"); v != j.end() && v->is_array() && v->size() == 12)
|
||||
for (size_t i = 0; i < 12; ++i)
|
||||
l.view_project_matrix[i] = (*v)[i].get<float>();
|
||||
|
||||
if (const auto v = j.find("lscm_seam_edges"); v != j.end() && v->is_array())
|
||||
for (size_t i = 0; i + 1 < v->size(); i += 2)
|
||||
l.lscm_seam_edges.emplace_back((*v)[i].get<int>(), (*v)[i + 1].get<int>());
|
||||
|
||||
if (const auto v = j.find("islands"); v != j.end() && v->is_array())
|
||||
for (const nlohmann::json &e : *v) {
|
||||
if (!e.is_array() || e.size() != 4)
|
||||
continue;
|
||||
TextureIsland island;
|
||||
island.offset = Vec2f(e[0].get<float>(), e[1].get<float>());
|
||||
island.rotation_deg = e[2].get<float>();
|
||||
island.scale = e[3].get<float>();
|
||||
l.islands.push_back(island);
|
||||
}
|
||||
|
||||
read(j, "island_groups", l.island_groups);
|
||||
|
||||
if (const auto v = j.find("lscm_uv_overrides"); v != j.end() && v->is_array())
|
||||
for (const nlohmann::json &e : *v) {
|
||||
if (!e.is_array() || e.size() != 3)
|
||||
continue;
|
||||
l.lscm_uv_overrides.emplace_back(e[0].get<int>(), Vec2f(e[1].get<float>(), e[2].get<float>()));
|
||||
}
|
||||
|
||||
out_layers.push_back(std::move(l));
|
||||
}
|
||||
}
|
||||
} catch (const nlohmann::json::exception &) {
|
||||
return false;
|
||||
}
|
||||
|
||||
layers = std::move(out_layers);
|
||||
options = out_options;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "ChromaStack.hpp"
|
||||
#include "Point.hpp"
|
||||
#include "TriangleSelector.hpp"
|
||||
|
||||
@@ -294,33 +293,16 @@ struct TextureDisplacementLayer
|
||||
// for the boundary to be drawn on.
|
||||
bool color_enabled = false;
|
||||
|
||||
// ChromaStack (see ChromaStack.hpp): when set, `image_data` is not a texture the user picked but the
|
||||
// height map chroma_solve() computed, so that the whole displacement pipeline - preview, UV
|
||||
// editor, bake - goes on reading one grayscale height map and needs to know nothing about colour
|
||||
// stacks. The picture it was solved from is kept here instead, because the solve has to be redone
|
||||
// whenever the stack, the print's layer height or the picture itself changes.
|
||||
//
|
||||
// A ChromaStack layer gets its colour from filament swaps at fixed Z, which is what `chroma`
|
||||
// records and what the object's height ranges carry out. That is a different mechanism from
|
||||
// `color_enabled` (per-triangle filament assignment), and the two are mutually exclusive: the
|
||||
// panel turns colour off on a ChromaStack layer, since painting the relief in one filament per
|
||||
// triangle would hide the very stack the heights were solved against.
|
||||
bool chroma_enabled = false;
|
||||
ChromaStack chroma;
|
||||
std::shared_ptr<std::vector<unsigned char>> chroma_source;
|
||||
|
||||
bool empty() const { return !image_data || image_data->empty(); }
|
||||
|
||||
template<class Archive> void save(Archive &ar) const
|
||||
{
|
||||
std::string blob = image_data ? std::string(image_data->begin(), image_data->end()) : std::string();
|
||||
std::string source = chroma_source ? std::string(chroma_source->begin(), chroma_source->end()) : std::string();
|
||||
ar(slot, name, path, path_in_3mf, blob, depth_mm, tiling_scale, rotation_deg, offset, invert, tile_enabled,
|
||||
static_cast<int>(tile_method), static_cast<int>(projection_method), lscm_seam_angle_deg, islands,
|
||||
static_cast<int>(blend_mode), midlevel, island_padding_mm, lscm_seam_edges, view_project_right,
|
||||
view_project_up, smoothing, edge_smoothing, edge_smoothing_amount, auto_connect_islands, island_groups,
|
||||
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled, chroma_enabled, chroma,
|
||||
source);
|
||||
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled);
|
||||
}
|
||||
template<class Archive> void load(Archive &ar)
|
||||
{
|
||||
@@ -328,14 +310,12 @@ struct TextureDisplacementLayer
|
||||
int tile_method_int = 0;
|
||||
int projection_method_int = 0;
|
||||
int blend_mode_int = 0;
|
||||
std::string source;
|
||||
ar(slot, name, path, path_in_3mf, blob, depth_mm, tiling_scale, rotation_deg, offset, invert, tile_enabled,
|
||||
tile_method_int, projection_method_int, lscm_seam_angle_deg, islands, blend_mode_int, midlevel,
|
||||
island_padding_mm, lscm_seam_edges, view_project_right, view_project_up, smoothing, edge_smoothing,
|
||||
edge_smoothing_amount, auto_connect_islands, island_groups, lscm_uv_overrides, view_project_projective,
|
||||
view_project_matrix, color_enabled, chroma_enabled, chroma, source);
|
||||
view_project_matrix, color_enabled);
|
||||
image_data = blob.empty() ? nullptr : std::make_shared<std::vector<unsigned char>>(blob.begin(), blob.end());
|
||||
chroma_source = source.empty() ? nullptr : std::make_shared<std::vector<unsigned char>>(source.begin(), source.end());
|
||||
tile_method = static_cast<TextureTileMethod>(tile_method_int);
|
||||
projection_method = static_cast<TextureProjectionMethod>(projection_method_int);
|
||||
blend_mode = static_cast<TextureBlendMode>(blend_mode_int);
|
||||
@@ -417,14 +397,41 @@ struct TextureDisplacementOptions
|
||||
// finer than the mesh leaves behind, without eating features that are genuinely a facet wide.
|
||||
int color_despeckle = 2;
|
||||
|
||||
// Where the panel was left, rather than anything the bake reads. It lives with the volume because
|
||||
// that is what it describes: reopening a project should put the user back on the layer they were
|
||||
// editing, in the mode they were editing it in, not on slot 0 in Standard.
|
||||
int active_slot = 0;
|
||||
int panel_mode = 0; // 0 Standard, 1 Pro
|
||||
|
||||
template<class Archive> void serialize(Archive &ar)
|
||||
{
|
||||
ar(displace_border, smooth_enabled, smooth_strength, smooth_iterations, smooth_skip_border,
|
||||
pipeline_v2, v2_refine_mm, v2_regularize, v2_max_triangles_k,
|
||||
v2_relocate, color_mix_enabled, color_despeckle, color_mix_count);
|
||||
v2_relocate, v2_flip_edges, color_mix_enabled, color_despeckle, color_mix_count,
|
||||
active_slot, panel_mode);
|
||||
}
|
||||
};
|
||||
|
||||
// Project persistence (see bbs_3mf.cpp). The layer stack and the per-volume options are written to the
|
||||
// .3mf as JSON rather than through the cereal save()/load() above: those two are positional and
|
||||
// unversioned, which is right for the undo/redo stack they serve (one session, one binary) but would
|
||||
// make every future field a project-breaking change. A JSON object tolerates both directions - an
|
||||
// unknown key is ignored, a missing one keeps the member's default - so old projects keep loading and
|
||||
// new ones degrade gracefully in older builds.
|
||||
//
|
||||
// The texture image itself is *not* in here. It is a binary blob that belongs in the archive as a file
|
||||
// of its own, exactly as EmbossShape stores its SVG; `path_in_3mf` names that file, and the caller is
|
||||
// responsible for writing it and for filling `image_data` back in on load.
|
||||
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
|
||||
const TextureDisplacementOptions &options);
|
||||
// Returns false and leaves both outputs untouched when the text is not a valid JSON object, a number in a
|
||||
// layer's vector, matrix, seam, island or UV-override array has the wrong type, or a layer's slot is
|
||||
// missing or outside [0, TEXTURE_DISPLACEMENT_MAX_LAYERS). Any other value of the wrong type or shape
|
||||
// keeps its default.
|
||||
bool texture_displacement_layers_from_json(const std::string &text,
|
||||
std::vector<TextureDisplacementLayer> &layers,
|
||||
TextureDisplacementOptions &options);
|
||||
|
||||
// How much detail a height texture carries: central differences of the grey image, the mean gradient
|
||||
// and the share of texels steeper than 30 grey levels, mapped to how many texels one mesh edge may
|
||||
// span (1 for a hard-edged image, 4 for a smooth one). Cached per image, like the decode.
|
||||
|
||||
@@ -673,14 +673,14 @@ static bool repair_cluster_smooth(
|
||||
[&]() { return cancelled(); }, &repair_error);
|
||||
if (repaired) {
|
||||
if (cancelled()) return false;
|
||||
BOOST_LOG_TRIVIAL(info) << log_prefix << ": Windows 3D mesh repair finished.";
|
||||
BOOST_LOG_TRIVIAL(info) << log_prefix << ": mesh repair finished.";
|
||||
if (!resample_face_colors(TriMesh(std::move(repaired_its))))
|
||||
return false;
|
||||
} else {
|
||||
BOOST_LOG_TRIVIAL(warning) << log_prefix << ": Windows 3D mesh repair failed: " << repair_error;
|
||||
BOOST_LOG_TRIVIAL(warning) << log_prefix << ": mesh repair failed: " << repair_error;
|
||||
}
|
||||
} else {
|
||||
BOOST_LOG_TRIVIAL(info) << log_prefix << ": importing mesh without Windows 3D repair.";
|
||||
BOOST_LOG_TRIVIAL(info) << log_prefix << ": importing mesh without repair.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef libslic3r_Timer_hpp_
|
||||
#define libslic3r_Timer_hpp_
|
||||
#pragma once
|
||||
|
||||
#include "TriangleMesh.hpp"
|
||||
|
||||
@@ -10,5 +9,3 @@ public:
|
||||
static TriangleMesh smooth_triangle_mesh(const TriangleMesh &mesh,bool& ok);
|
||||
};
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // libslic3r_Timer_hpp_
|
||||
|
||||
@@ -109,7 +109,6 @@ extern std::string format_memsize_MB(size_t n);
|
||||
extern std::string format_memsize(size_t bytes, unsigned int decimals = 1);
|
||||
// Return string to be added to the boost::log output to inform about the current process memory allocation.
|
||||
// The string is non-empty if the loglevel >= info (3) or ignore_loglevel==true.
|
||||
// Latter is used to get the memory info from SysInfoDialog.
|
||||
extern std::string log_memory_info(bool ignore_loglevel = false);
|
||||
extern void disable_multi_threading();
|
||||
// Returns the size of physical memory (RAM) in bytes.
|
||||
|
||||
@@ -1744,9 +1744,7 @@ std::string format_diameter_to_str(double diameter, int precision)
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
// Returns platform-specific string to be used as log output or parsed in SysInfoDialog.
|
||||
// The latter parses the string with (semi)colons as separators, it should look about as
|
||||
// "desc1: value1; desc2: value2" or similar (spaces should not matter).
|
||||
// Returns platform-specific string to be used as log output.
|
||||
std::string log_memory_info(bool ignore_loglevel)
|
||||
{
|
||||
std::string out;
|
||||
|
||||
@@ -21,7 +21,9 @@ namespace libvgcode {
|
||||
// the triangles that share it: the shader runs 8 times per segment instead of 24.
|
||||
static constexpr const std::array<uint8_t, 8> VERTEX_DATA = { 0, 1, 2, 3, 4, 5, 6, 7 };
|
||||
|
||||
static constexpr const std::array<uint8_t, 24> INDEX_DATA = {
|
||||
// 16-bit indices: GCN 1/2 GPUs have no 8-bit index support, and some of their drivers
|
||||
// emulate it wrongly in instanced draws.
|
||||
static constexpr const std::array<uint16_t, 24> INDEX_DATA = {
|
||||
0, 1, 2, // front spike
|
||||
0, 2, 3, // front spike
|
||||
0, 3, 4, // right/bottom body
|
||||
@@ -37,7 +39,7 @@ void SegmentTemplate::init()
|
||||
if (m_vao_id != 0)
|
||||
return;
|
||||
|
||||
m_size_in_bytes_gpu += (VERTEX_DATA.size() + INDEX_DATA.size()) * sizeof(uint8_t);
|
||||
m_size_in_bytes_gpu += VERTEX_DATA.size() * sizeof(uint8_t) + INDEX_DATA.size() * sizeof(uint16_t);
|
||||
|
||||
int curr_vertex_array;
|
||||
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
|
||||
@@ -61,7 +63,7 @@ void SegmentTemplate::init()
|
||||
// and restored together with the vao.
|
||||
glsafe(glGenBuffers(1, &m_ibo_id));
|
||||
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id));
|
||||
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint8_t), INDEX_DATA.data(), GL_STATIC_DRAW));
|
||||
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint16_t), INDEX_DATA.data(), GL_STATIC_DRAW));
|
||||
|
||||
glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer));
|
||||
glsafe(glBindVertexArray(curr_vertex_array));
|
||||
@@ -94,7 +96,7 @@ void SegmentTemplate::render(size_t count)
|
||||
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
|
||||
|
||||
glsafe(glBindVertexArray(m_vao_id));
|
||||
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_BYTE,
|
||||
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_SHORT,
|
||||
nullptr, static_cast<GLsizei>(count)));
|
||||
glsafe(glBindVertexArray(curr_vertex_array));
|
||||
}
|
||||
|
||||
@@ -927,15 +927,17 @@ void ViewerImpl::reset()
|
||||
m_used_extruders.clear();
|
||||
m_total_time = { 0.0f, 0.0f };
|
||||
m_travels_time = { 0.0f, 0.0f };
|
||||
m_vertices.clear();
|
||||
m_vertices_colors.clear();
|
||||
// swap rather than clear: these are sized by the print, and a reset means the memory
|
||||
// should go back, not sit reserved until the next load
|
||||
std::vector<PathVertex>().swap(m_vertices);
|
||||
std::vector<float>().swap(m_vertices_colors);
|
||||
for (std::vector<float>& times : m_layer_start_times)
|
||||
std::vector<float>().swap(times);
|
||||
std::vector<uint32_t>().swap(m_layer_first_vertex);
|
||||
m_layers_in_vertex_order = false;
|
||||
m_valid_lines_bitset.clear();
|
||||
// BitSet::clear() only zeroes the bits, it keeps the blocks allocated; load() builds a new
|
||||
// bitset anyway and it is never read while m_vertices is empty
|
||||
m_valid_lines_bitset = BitSet<>();
|
||||
#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS
|
||||
m_cog_marker.reset();
|
||||
#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS
|
||||
@@ -1834,6 +1836,7 @@ size_t ViewerImpl::get_used_cpu_memory() const
|
||||
ret += sizeof(m_extrusion_roles_colors);
|
||||
ret += sizeof(m_options_colors);
|
||||
ret += STDVEC_MEMSIZE(m_vertices, PathVertex);
|
||||
ret += STDVEC_MEMSIZE(m_vertices_colors, float);
|
||||
for (const std::vector<float>& times : m_layer_start_times)
|
||||
ret += STDVEC_MEMSIZE(times, float);
|
||||
ret += STDVEC_MEMSIZE(m_layer_first_vertex, uint32_t);
|
||||
|
||||
@@ -416,8 +416,6 @@ set(SLIC3R_GUI_SOURCES
|
||||
GUI/MultiSendMachineModel.hpp
|
||||
GUI/MultiTaskManagerPage.cpp
|
||||
GUI/MultiTaskManagerPage.hpp
|
||||
GUI/MultiTaskModel.cpp
|
||||
GUI/MultiTaskModel.hpp
|
||||
GUI/NetworkTestDialog.cpp
|
||||
GUI/NetworkTestDialog.hpp
|
||||
GUI/Notebook.cpp
|
||||
@@ -802,7 +800,6 @@ set(SLIC3R_GUI_SOURCES
|
||||
Utils/PrintHost.hpp
|
||||
Utils/Process.cpp
|
||||
Utils/Process.hpp
|
||||
Utils/Profile.hpp
|
||||
Utils/RaycastManager.cpp
|
||||
Utils/RaycastManager.hpp
|
||||
Utils/Repetier.cpp
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef slic3r_GUI_SingleChoice_hpp_
|
||||
#define slic3r_GUI_SingleChoice_hpp_
|
||||
#pragma once
|
||||
|
||||
#include "GUI_Utils.hpp"
|
||||
#include "Plater.hpp"
|
||||
@@ -33,5 +32,3 @@ private:
|
||||
|
||||
};
|
||||
}} // namespace Slic3r::GUI
|
||||
|
||||
#endif
|
||||
@@ -1,19 +0,0 @@
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "libslic3r/Exception.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class ConfigError : public Slic3r::RuntimeError {
|
||||
using Slic3r::RuntimeError::RuntimeError;
|
||||
};
|
||||
|
||||
namespace GUI {
|
||||
|
||||
class ConfigGUITypeError : public ConfigError {
|
||||
using ConfigError::ConfigError;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
@@ -1105,6 +1105,10 @@ void ConfigManipulation::toggle_print_fff_options(DynamicPrintConfig *config, in
|
||||
toggle_field("support_filament", have_support_material || have_skirt);
|
||||
|
||||
toggle_line("raft_contact_distance", have_raft && !have_support_soluble);
|
||||
// Orca:Hide raft expansion when raft is not enabled
|
||||
toggle_line("raft_expansion", have_raft);
|
||||
// Orca: Slim, Strong and Hybrid tree supports size their raft by first layer expansion only.
|
||||
toggle_field("raft_expansion", !(is_tree(support_type) && (support_style == smsTreeSlim || support_style == smsTreeStrong || support_style == smsTreeHybrid)));
|
||||
|
||||
// Orca: First-layer density is available for supports broadly.
|
||||
toggle_field("raft_first_layer_density", have_support_material);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <cstdlib>
|
||||
#include <chrono>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <wx/app.h>
|
||||
#include <wx/colour.h>
|
||||
#include <string>
|
||||
#include <wx/string.h>
|
||||
@@ -33,6 +34,36 @@
|
||||
using namespace nlohmann;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
bool devPrinterUtil::IsVirtualSlot(int ams_id)
|
||||
{
|
||||
// When the app or preset bundle is unavailable we cannot know the vendor's
|
||||
// extruder count, so fall back deterministically to the fixed Bambu pair
|
||||
// {255, 254} rather than guessing from an unknown generic layout.
|
||||
if (wxTheApp == nullptr || GUI::wxGetApp().preset_bundle == nullptr || GUI::wxGetApp().preset_bundle->is_bbl_vendor())
|
||||
return ams_id == VIRTUAL_TRAY_MAIN_ID || ams_id == VIRTUAL_TRAY_DEPUTY_ID;
|
||||
|
||||
const int extruder_count = GUI::wxGetApp().preset_bundle->get_printer_extruder_count();
|
||||
return ams_id >= VIRTUAL_TRAY_MAIN_ID - extruder_count + 1 && ams_id <= VIRTUAL_TRAY_MAIN_ID;
|
||||
}
|
||||
|
||||
bool devPrinterUtil::IsVirtualSlot(const std::string& ams_id)
|
||||
{
|
||||
// Strict: only a fully numeric string is a valid slot id. std::stoi alone
|
||||
// would accept trailing garbage (e.g. "255abc" -> 255).
|
||||
if (ams_id.empty())
|
||||
return false;
|
||||
for (char c : ams_id) {
|
||||
if (c < '0' || c > '9')
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
return IsVirtualSlot(std::stoi(ams_id));
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static int _hex_digit_to_int(const char c) { return (c >= '0' && c <= '9') ? c - '0' : (c >= 'A' && c <= 'F') ? c - 'A' + 10 : (c >= 'a' && c <= 'f') ? c - 'a' + 10 : -1; }
|
||||
|
||||
wxColour DevAmsTray::decode_color(const std::string &color)
|
||||
@@ -200,18 +231,22 @@ wxString DevAms::GetDisplayName() const
|
||||
|
||||
int DevAms::GetSlotCount() const
|
||||
{
|
||||
// GetAmsType() maps AMS_LITE_MIXED -> AMS_LITE, so N9 reports 4 slots like AMS-Lite.
|
||||
auto ams_type = GetAmsType();
|
||||
if (ams_type == AMS || ams_type == AMS_LITE || ams_type == N3F)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
else if (ams_type == N3S)
|
||||
{
|
||||
// N3S is a 1-slot Bambu contract, so report 1 regardless of whether the
|
||||
// preset bundle is momentarily unavailable (m_trays.size() can be 0).
|
||||
if (GetAmsType() == N3S)
|
||||
return 1;
|
||||
|
||||
if (wxTheApp != nullptr && GUI::wxGetApp().preset_bundle != nullptr &&
|
||||
GUI::wxGetApp().preset_bundle->is_bbl_vendor()) {
|
||||
// GetAmsType() maps AMS_LITE_MIXED -> AMS_LITE, so N9 reports 4 slots like AMS-Lite.
|
||||
auto ams_type = GetAmsType();
|
||||
if (ams_type == AMS || ams_type == AMS_LITE || ams_type == N3F)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
return static_cast<int>(m_trays.size());
|
||||
}
|
||||
|
||||
DevAmsTray* DevAms::GetTray(const std::string& tray_id) const
|
||||
@@ -302,13 +337,21 @@ int DevFilaSystem::GetExtruderIdByAmsId(const std::string& ams_id) const
|
||||
{
|
||||
return it->second->GetExtruderId();
|
||||
}
|
||||
else if (stoi(ams_id) == VIRTUAL_TRAY_MAIN_ID)
|
||||
{
|
||||
return MAIN_EXTRUDER_ID;
|
||||
|
||||
const bool is_bbl_vendor = wxTheApp != nullptr && GUI::wxGetApp().preset_bundle != nullptr && GUI::wxGetApp().preset_bundle->is_bbl_vendor();
|
||||
if (!is_bbl_vendor && GetOwner()) {
|
||||
for (const auto& tray : GetOwner()->vt_slot) {
|
||||
if (tray.id == ams_id)
|
||||
return VIRTUAL_TRAY_MAIN_ID - std::stoi(ams_id);
|
||||
}
|
||||
}
|
||||
else if (stoi(ams_id) == VIRTUAL_TRAY_DEPUTY_ID)
|
||||
{
|
||||
|
||||
if (is_bbl_vendor && ams_id == VIRTUAL_AMS_MAIN_ID_STR)
|
||||
return MAIN_EXTRUDER_ID;
|
||||
if (is_bbl_vendor && ams_id == VIRTUAL_AMS_DEPUTY_ID_STR)
|
||||
return DEPUTY_EXTRUDER_ID;
|
||||
if (!is_bbl_vendor && devPrinterUtil::IsVirtualSlot(ams_id)) {
|
||||
return VIRTUAL_TRAY_MAIN_ID - std::stoi(ams_id);
|
||||
}
|
||||
|
||||
assert(false && __FUNCTION__);
|
||||
@@ -325,9 +368,22 @@ std::string DevFilaSystem::GetNozzleFlowStringByAmsId(const std::string& ams_id)
|
||||
std::map<int, DevAmsSlotId> DevFilaSystem::GetTrayIndexMap()
|
||||
{
|
||||
std::map<int, DevAmsSlotId> tray_id_map;
|
||||
tray_id_map[VIRTUAL_TRAY_MAIN_ID] = DevAmsSlotId{VIRTUAL_TRAY_MAIN_ID, 0};
|
||||
tray_id_map[VIRTUAL_TRAY_DEPUTY_ID] = DevAmsSlotId{VIRTUAL_TRAY_DEPUTY_ID, 0};
|
||||
const bool is_bbl_vendor = wxTheApp != nullptr && GUI::wxGetApp().preset_bundle != nullptr && GUI::wxGetApp().preset_bundle->is_bbl_vendor();
|
||||
if (is_bbl_vendor) {
|
||||
tray_id_map[VIRTUAL_TRAY_MAIN_ID] = DevAmsSlotId{VIRTUAL_TRAY_MAIN_ID, 0};
|
||||
tray_id_map[VIRTUAL_TRAY_DEPUTY_ID] = DevAmsSlotId{VIRTUAL_TRAY_DEPUTY_ID, 0};
|
||||
} else if (GetOwner()) {
|
||||
for (const auto& tray : GetOwner()->vt_slot) {
|
||||
try {
|
||||
const int tray_id = std::stoi(tray.id);
|
||||
tray_id_map[tray_id] = DevAmsSlotId{tray_id, 0};
|
||||
} catch (...) {
|
||||
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << " invalid virtual tray id: " << tray.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int generic_tray_index = 0;
|
||||
for (auto& [ams_id, ams_item] : GetAmsList()) {
|
||||
for (auto &[slot_id, slot_item] : ams_item->GetTrays()) {
|
||||
if (ams_item && slot_item) {
|
||||
@@ -335,9 +391,11 @@ std::map<int, DevAmsSlotId> DevFilaSystem::GetTrayIndexMap()
|
||||
int ams_id_int = stoi(ams_id);
|
||||
int slot_id_int = stoi(slot_id);
|
||||
int tray_index = -1;
|
||||
if (ams_item->GetAmsType() == DevAms::N3S) {
|
||||
if (!is_bbl_vendor) {
|
||||
tray_index = generic_tray_index + slot_id_int;
|
||||
} else if (ams_item->GetAmsType() == DevAms::N3S) {
|
||||
tray_index = ams_id_int;
|
||||
} else if(ams_item->GetAmsType() == DevAms::AMS_LITE && ams_item->IsAmsLiteMixed()) {
|
||||
} else if (ams_item->GetAmsType() == DevAms::AMS_LITE && ams_item->IsAmsLiteMixed()) {
|
||||
tray_index = 24 + slot_id_int;
|
||||
} else {
|
||||
tray_index = (ams_id_int * 4 + slot_id_int);
|
||||
@@ -348,6 +406,8 @@ std::map<int, DevAmsSlotId> DevFilaSystem::GetTrayIndexMap()
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!is_bbl_vendor)
|
||||
generic_tray_index += static_cast<int>(ams_item->GetTrays().size());
|
||||
}
|
||||
|
||||
return tray_id_map;
|
||||
@@ -456,6 +516,13 @@ void DevFilaSystemParser::ParseV1_0(const json& jj, MachineObject* obj, DevFilaS
|
||||
ams_id_set.insert(it->first);
|
||||
}
|
||||
|
||||
// Bambu trays index their exist bit as ams_id*4+tray_id; a generic (non-Bambu) unit
|
||||
// reports its own lane count, so its trays carry a cumulative lane index instead.
|
||||
// Same index DevFilaSystem::GetTrayIndexMap() builds and the agent sets bits with.
|
||||
const bool is_bbl_vendor = wxTheApp != nullptr && GUI::wxGetApp().preset_bundle != nullptr &&
|
||||
GUI::wxGetApp().preset_bundle->is_bbl_vendor();
|
||||
int generic_tray_base = 0;
|
||||
|
||||
for (auto it = j_ams.begin(); it != j_ams.end(); it++)
|
||||
{
|
||||
if (!it->contains("id")) continue;
|
||||
@@ -795,7 +862,18 @@ void DevFilaSystemParser::ParseV1_0(const json& jj, MachineObject* obj, DevFilaS
|
||||
|
||||
if (type_id < 4)
|
||||
{
|
||||
curr_tray->is_exists = (obj->tray_exist_bits & (1 << (ams_id_int * 4 + tray_id_int))) != 0 ? true : false;
|
||||
if (is_bbl_vendor)
|
||||
{
|
||||
curr_tray->is_exists = (obj->tray_exist_bits & (1 << (ams_id_int * 4 + tray_id_int))) != 0 ? true : false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// A generic unit is not four slots wide, so its trays carry a
|
||||
// cumulative lane index across units instead of ams_id*4+tray_id.
|
||||
const int tray_bit = generic_tray_base + tray_id_int;
|
||||
curr_tray->is_exists = tray_bit >= 0 && tray_bit < 32 &&
|
||||
(obj->tray_exist_bits & (1UL << tray_bit)) != 0;
|
||||
}
|
||||
}
|
||||
else if (type_id == DevAms::AMS_LITE_MIXED)
|
||||
{
|
||||
@@ -851,6 +929,9 @@ void DevFilaSystemParser::ParseV1_0(const json& jj, MachineObject* obj, DevFilaS
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!is_bbl_vendor && it->contains("tray") && (*it)["tray"].is_array()) {
|
||||
generic_tray_base += static_cast<int>((*it)["tray"].size());
|
||||
}
|
||||
}
|
||||
// remove not in amsList
|
||||
for (auto it = ams_id_set.begin(); it != ams_id_set.end(); it++)
|
||||
@@ -913,6 +994,8 @@ void DevFilaSystemParser::ParseAgentFilament(const json& data, MachineObject* ob
|
||||
}
|
||||
|
||||
ams->m_exist = true;
|
||||
ams->m_binded_extruder_set = {ext_id};
|
||||
ams->m_binded_switcher_pos.reset();
|
||||
ams->m_current_temperature = u.value("temperature", (float) INVALID_AMS_TEMPERATURE);
|
||||
ams->m_humidity_percent = u.value("humidity_percent", -1);
|
||||
ams->m_left_dry_time = u.value("dry_time_min", 0);
|
||||
@@ -995,16 +1078,22 @@ void DevFilaSystemParser::ParseAgentFilament(const json& data, MachineObject* ob
|
||||
}
|
||||
|
||||
// --- external / direct spools -> obj->vt_slot ---
|
||||
// extruder 0 -> main virtual slot, extruder >0 -> deputy.
|
||||
// Keep one virtual slot per extruder. The legacy two-extruder mapping uses
|
||||
// 255 for extruder 0 and 254 for extruder 1; continue that sequence for
|
||||
// additional extruders (253, 252, ...).
|
||||
if (obj && data.contains("external") && data["external"].is_array())
|
||||
{
|
||||
std::map<int, DevAmsTray> external_slots;
|
||||
obj->vt_slot.clear();
|
||||
for (const auto& e : data["external"])
|
||||
{
|
||||
if (!e.is_object())
|
||||
continue;
|
||||
const int ext = e.value("extruder", MAIN_EXTRUDER_ID);
|
||||
const int vt_id = (ext == MAIN_EXTRUDER_ID) ? VIRTUAL_TRAY_MAIN_ID : VIRTUAL_TRAY_DEPUTY_ID;
|
||||
if (ext < MAIN_EXTRUDER_ID || ext >= VIRTUAL_TRAY_MAIN_ID)
|
||||
continue;
|
||||
|
||||
const int vt_id = VIRTUAL_TRAY_MAIN_ID - ext;
|
||||
DevAmsTray tray(std::to_string(vt_id));
|
||||
tray.is_exists = e.value("loaded", false);
|
||||
tray.m_fila_type = e.value("material", std::string());
|
||||
@@ -1013,8 +1102,11 @@ void DevFilaSystemParser::ParseAgentFilament(const json& data, MachineObject* ob
|
||||
tray.nozzle_temp_min = std::to_string(e.value("nozzle_temp_min", 0));
|
||||
tray.nozzle_temp_max = std::to_string(e.value("nozzle_temp_max", 0));
|
||||
tray.remain = e.value("remain_percent", -1);
|
||||
obj->vt_slot.push_back(tray);
|
||||
external_slots.insert_or_assign(ext, std::move(tray));
|
||||
}
|
||||
|
||||
for (auto& entry : external_slots)
|
||||
obj->vt_slot.push_back(std::move(entry.second));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1514,6 +1514,8 @@ wxDEFINE_EVENT(EVT_GLCANVAS_PRINTABLE, SimpleEvent);
|
||||
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
|
||||
const double GLCanvas3D::DefaultCameraZoomToBedMarginFactor = 2.00;
|
||||
const double GLCanvas3D::DefaultCameraZoomToPlateMarginFactor = 1.25;
|
||||
// Main-thread only: _render_frame never runs off it, so no atomic is needed.
|
||||
int GLCanvas3D::s_frames_in_progress = 0;
|
||||
|
||||
void GLCanvas3D::load_arrange_settings()
|
||||
{
|
||||
@@ -2468,7 +2470,8 @@ void GLCanvas3D::_render_frame(bool scene_dirty, bool only_init)
|
||||
}
|
||||
|
||||
m_in_render = true;
|
||||
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
|
||||
++s_frames_in_progress;
|
||||
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; --s_frames_in_progress; });
|
||||
(void)in_render_guard;
|
||||
|
||||
if (m_canvas == nullptr)
|
||||
@@ -2713,15 +2716,31 @@ void GLCanvas3D::_render_frame(bool scene_dirty, bool only_init)
|
||||
|
||||
// On Wayland, eglSwapBuffers blocks when the canvas is hidden or
|
||||
// occluded. Skip the swap to avoid stalling the render loop.
|
||||
if (m_canvas->IsShownOnScreen()) {
|
||||
// Code run from inside this frame - a modal dialog a gizmo opened from its ImGui panel, a
|
||||
// synchronous paint of another canvas - may have made a different surface current. Bind this one
|
||||
// again before presenting, so the swap is not issued against a window the context no longer
|
||||
// belongs to: on Mesa/X11 that is a fatal BadMatch, not the no-op it is on other platforms. Draws
|
||||
// already issued before this point cannot be redirected - only this swap is protected.
|
||||
if (m_canvas->IsShownOnScreen() && _set_current()) {
|
||||
m_canvas->SwapBuffers();
|
||||
m_frame_profiler.mark("swap");
|
||||
if (!overlay_tick)
|
||||
m_render_stats.increment_fps_counter();
|
||||
m_presented_signature = signature;
|
||||
}
|
||||
else
|
||||
else {
|
||||
if (m_canvas->IsShownOnScreen()) {
|
||||
// Logged once: if the rebind fails it does so every frame, and a warning per frame would
|
||||
// bury everything else.
|
||||
static bool rebind_failure_logged = false;
|
||||
if (!rebind_failure_logged) {
|
||||
rebind_failure_logged = true;
|
||||
BOOST_LOG_TRIVIAL(warning) << "GLCanvas3D: could not rebind the GL context to this canvas before "
|
||||
"SwapBuffers(); the frame is not presented";
|
||||
}
|
||||
}
|
||||
m_presented_signature.reset();
|
||||
}
|
||||
}
|
||||
|
||||
// Everything drawn into the 3D scene, from the clear to the post processing passes, ending in the
|
||||
|
||||
@@ -643,6 +643,8 @@ private:
|
||||
#endif
|
||||
unsigned int m_last_w, m_last_h;
|
||||
bool m_in_render;
|
||||
// How many canvases are inside _render_frame() right now - see is_frame_in_progress().
|
||||
static int s_frames_in_progress;
|
||||
wxTimer m_timer;
|
||||
wxTimer m_timer_set_color;
|
||||
// Armed by each frame that draws the FPS overlay; its tick requests an overlay-only frame.
|
||||
@@ -974,6 +976,11 @@ public:
|
||||
void on_change_color_mode(bool is_dark, bool reinit = true);
|
||||
const bool get_dark_mode_status() { return m_is_dark; }
|
||||
void set_as_dirty() { m_dirty = true; }
|
||||
// True while any GLCanvas3D is inside _render_frame(). The other surfaces that share the app's one
|
||||
// GL context (the UV editor canvas) check this before making themselves current: a frame interrupted
|
||||
// by another surface finishes drawing into that surface and then presents a window the context no
|
||||
// longer belongs to, which on Mesa/X11 is a fatal X error (BadMatch) rather than a no-op.
|
||||
static bool is_frame_in_progress() { return s_frames_in_progress > 0; }
|
||||
void requires_check_outside_state() { m_requires_check_outside_state = true; }
|
||||
|
||||
unsigned int get_volumes_count() const { return (unsigned int)m_volumes.volumes.size(); }
|
||||
|
||||
@@ -114,8 +114,6 @@ std::pair<bool, std::string> GLShadersManager::init()
|
||||
valid &= append_shader("mm_gouraud", { prefix + "mm_gouraud.vs", prefix + "mm_gouraud.fs" });
|
||||
// Fast shaded preview for the texture displacement gizmo (see libslic3r/TextureDisplacement.hpp).
|
||||
valid &= append_shader("texture_displacement_shaded", { prefix + "texture_displacement_shaded.vs", prefix + "texture_displacement_shaded.fs" });
|
||||
// ChromaStack: the printed colours on the model, read per fragment from its own height.
|
||||
valid &= append_shader("chromastack", { prefix + "chromastack.vs", prefix + "chromastack.fs" });
|
||||
// UV-check overlay for the same gizmo: a procedural checker or a distortion heatmap over the
|
||||
// painted patch, to sanity-check the unwrap.
|
||||
valid &= append_shader("texture_displacement_uvcheck", { prefix + "texture_displacement_uvcheck.vs", prefix + "texture_displacement_uvcheck.fs" });
|
||||
|
||||
@@ -719,9 +719,6 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
|
||||
// does not treat anti-aliased icon edges as window transparency.
|
||||
glsafe(::glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
glsafe(::glEnable(GL_TEXTURE_2D));
|
||||
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
|
||||
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
@@ -753,7 +750,6 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
|
||||
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||
|
||||
glsafe(::glDisable(GL_TEXTURE_2D));
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
}
|
||||
|
||||
|
||||
@@ -4862,12 +4862,6 @@ void GUI_App::recreate_GUI(const wxString &msg_name)
|
||||
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "recreate_GUI exit";
|
||||
}
|
||||
|
||||
void GUI_App::system_info()
|
||||
{
|
||||
//SysInfoDialog dlg;
|
||||
//dlg.ShowModal();
|
||||
}
|
||||
|
||||
void GUI_App::keyboard_shortcuts(ShortcutContext page, wxWindow* parent)
|
||||
{
|
||||
KBShortcutsDialog dlg(parent != nullptr ? parent : mainframe, page);
|
||||
|
||||
@@ -519,7 +519,6 @@ public:
|
||||
void check_printer_presets();
|
||||
|
||||
void recreate_GUI(const wxString& message);
|
||||
void system_info();
|
||||
void keyboard_shortcuts(ShortcutContext page, wxWindow* parent = nullptr); // the main frame when null
|
||||
void troubleshoot();
|
||||
void load_project(wxWindow *parent, wxString& input_file) const;
|
||||
|
||||
@@ -1952,6 +1952,16 @@ void MenuFactory::create_plate_menu()
|
||||
},
|
||||
"", nullptr, []() { return !plater()->get_partplate_list().get_selected_plate()->get_objects().empty(); }, m_parent);
|
||||
|
||||
// fix objects on current plate
|
||||
append_menu_item(menu, wxID_ANY, _L("Fix All"), _L("Fix all models on the current plate"),
|
||||
[](wxCommandEvent&) { obj_list()->fix_all_through_cgal(false); }, "", nullptr,
|
||||
[]() { return !plater()->get_partplate_list().get_selected_plate()->empty(); }, m_parent);
|
||||
|
||||
// fix objects on all plates
|
||||
append_menu_item(menu, wxID_ANY, _L("Fix All Plates"), _L("Fix all models on all plates"),
|
||||
[](wxCommandEvent&) { obj_list()->fix_all_through_cgal(true); }, "", nullptr,
|
||||
[]() { return !plater()->model().objects.empty(); }, m_parent);
|
||||
|
||||
// orient objects on current plate
|
||||
append_menu_item(menu, wxID_ANY, _L("Auto Rotate"), _L("Auto rotate current plate"),
|
||||
[](wxCommandEvent&) {
|
||||
|
||||
@@ -2875,37 +2875,6 @@ void ObjectList::del_layer_from_object(const int obj_idx, const t_layer_height_r
|
||||
changed_object(obj_idx);
|
||||
}
|
||||
|
||||
void ObjectList::rebuild_layer_ranges(const int obj_idx)
|
||||
{
|
||||
if (obj_idx < 0 || obj_idx >= int(m_objects->size()))
|
||||
return;
|
||||
const wxDataViewItem obj_item = m_objects_model->GetItemById(obj_idx);
|
||||
if (!obj_item.IsOk())
|
||||
return;
|
||||
|
||||
const t_layer_config_ranges& ranges = object(obj_idx)->layer_config_ranges;
|
||||
// Adding and deleting tree items fires selection events on GTK; suppress them as every other
|
||||
// bulk edit of the tree here does.
|
||||
const bool prevent_events = m_prevent_list_events;
|
||||
m_prevent_list_events = true;
|
||||
wxDataViewItem root = m_objects_model->GetLayerRootItem(obj_item);
|
||||
if (root.IsOk()) {
|
||||
m_objects_model->DeleteChildren(root);
|
||||
if (ranges.empty())
|
||||
m_objects_model->Delete(root);
|
||||
else {
|
||||
for (const auto& range : ranges)
|
||||
add_layer_item(range.first, root);
|
||||
Expand(root);
|
||||
}
|
||||
} else {
|
||||
add_layer_root_item(obj_item);
|
||||
}
|
||||
m_prevent_list_events = prevent_events;
|
||||
|
||||
changed_object(obj_idx);
|
||||
}
|
||||
|
||||
void ObjectList::del_layers_from_object(const int obj_idx)
|
||||
{
|
||||
object(obj_idx)->layer_config_ranges.clear();
|
||||
@@ -6328,30 +6297,44 @@ void ObjectList::rename_item()
|
||||
}
|
||||
|
||||
void ObjectList::fix_through_cgal()
|
||||
{
|
||||
std::vector<int> obj_idxs, vol_idxs;
|
||||
get_selection_indexes(obj_idxs, vol_idxs);
|
||||
fix_through_cgal(obj_idxs, vol_idxs);
|
||||
}
|
||||
|
||||
void ObjectList::fix_all_through_cgal(bool all_plates)
|
||||
{
|
||||
std::vector<int> obj_idxs;
|
||||
if (all_plates) {
|
||||
for (int obj_idx = 0; obj_idx < int(m_objects->size()); ++obj_idx)
|
||||
obj_idxs.push_back(obj_idx);
|
||||
} else {
|
||||
for (const ModelObject *mo : wxGetApp().plater()->get_partplate_list().get_selected_plate()->get_objects_on_this_plate())
|
||||
obj_idxs.push_back(int(std::find(m_objects->begin(), m_objects->end(), mo) - m_objects->begin()));
|
||||
std::sort(obj_idxs.begin(), obj_idxs.end());
|
||||
obj_idxs.erase(std::unique(obj_idxs.begin(), obj_idxs.end()), obj_idxs.end());
|
||||
}
|
||||
fix_through_cgal(obj_idxs, {});
|
||||
}
|
||||
|
||||
void ObjectList::fix_through_cgal(const std::vector<int> &obj_idxs, const std::vector<int> &vol_idxs)
|
||||
{
|
||||
// Do not fix anything when a gizmo is open. There might be issues with updates
|
||||
// and what is worse, the snapshot time would refer to the internal stack.
|
||||
if (!wxGetApp().plater()->get_view3D_canvas3D()->get_gizmos_manager().check_gizmos_closed_except(GLGizmosManager::Undefined))
|
||||
if (obj_idxs.empty() || !wxGetApp().plater()->get_view3D_canvas3D()->get_gizmos_manager().check_gizmos_closed_except(GLGizmosManager::Undefined))
|
||||
return;
|
||||
|
||||
// model_name
|
||||
std::vector<std::string> succes_models;
|
||||
// model_name failing reason
|
||||
std::vector<std::pair<std::string, std::string>> failed_models;
|
||||
|
||||
std::vector<int> obj_idxs, vol_idxs;
|
||||
get_selection_indexes(obj_idxs, vol_idxs);
|
||||
size_t unchanged_models = 0;
|
||||
bool painting_removed = false;
|
||||
|
||||
std::vector<std::string> model_names;
|
||||
|
||||
// clear selections from the non-broken models if any exists
|
||||
// and than fill names of models to repairing
|
||||
if (vol_idxs.empty()) {
|
||||
#if !FIX_THROUGH_CGAL_ALWAYS
|
||||
for (int i = int(obj_idxs.size())-1; i >= 0; --i)
|
||||
if (object(obj_idxs[i])->get_repaired_errors_count() == 0)
|
||||
obj_idxs.erase(obj_idxs.begin()+i);
|
||||
#endif // FIX_THROUGH_CGAL_ALWAYS
|
||||
for (int obj_idx : obj_idxs)
|
||||
if (object(obj_idx))
|
||||
model_names.push_back(object(obj_idx)->name);
|
||||
@@ -6359,31 +6342,26 @@ void ObjectList::fix_through_cgal()
|
||||
else {
|
||||
ModelObject* obj = object(obj_idxs.front());
|
||||
if (obj) {
|
||||
#if !FIX_THROUGH_CGAL_ALWAYS
|
||||
for (int i = int(vol_idxs.size()) - 1; i >= 0; --i)
|
||||
if (obj->get_repaired_errors_count(vol_idxs[i]) == 0)
|
||||
vol_idxs.erase(vol_idxs.begin() + i);
|
||||
#endif // FIX_THROUGH_CGAL_ALWAYS
|
||||
for (int vol_idx : vol_idxs)
|
||||
model_names.push_back(obj->volumes[vol_idx]->name);
|
||||
}
|
||||
}
|
||||
|
||||
auto plater = wxGetApp().plater();
|
||||
const bool keep_painting = GUI::wxGetApp().app_config->get_bool("keep_painting");
|
||||
|
||||
auto fix_and_update_progress = [this, plater, model_names](const int obj_idx, const int vol_idx,
|
||||
int model_idx,
|
||||
ProgressDialog& progress_dlg,
|
||||
std::vector<std::string>& succes_models,
|
||||
std::vector<std::pair<std::string, std::string>>& failed_models)
|
||||
auto fix_and_update_progress = [&](const int obj_idx, const int vol_idx, int model_idx, ProgressDialog& progress_dlg)
|
||||
{
|
||||
if (!object(obj_idx))
|
||||
ModelObject *mo = object(obj_idx);
|
||||
if (!mo)
|
||||
return false;
|
||||
|
||||
const std::string& model_name = model_names[model_idx];
|
||||
wxString msg = _L("Repairing model object");
|
||||
if (model_names.size() == 1)
|
||||
msg += ": " + from_u8(model_name) + "\n";
|
||||
else if (model_names.size() > 10)
|
||||
msg += ": " + from_u8(model_name) + wxString::Format(" (%d/%d)", model_idx + 1, int(model_names.size())) + "\n";
|
||||
else {
|
||||
msg += ":\n";
|
||||
for (int i = 0; i < int(model_names.size()); ++i)
|
||||
@@ -6391,33 +6369,29 @@ void ObjectList::fix_through_cgal()
|
||||
msg += "\n";
|
||||
}
|
||||
|
||||
const bool keep_painting = GUI::wxGetApp().app_config->get_bool("keep_painting");
|
||||
if (!keep_painting) {
|
||||
plater->clear_before_change_mesh(obj_idx);
|
||||
}
|
||||
const size_t volumes_before = object(obj_idx)->volumes.size();
|
||||
auto count_painted = [mo]() { return std::count_if(mo->volumes.begin(), mo->volumes.end(), [](const ModelVolume *mv) { return mv->is_any_painted(); }); };
|
||||
const auto painted_before = count_painted();
|
||||
std::string res;
|
||||
if (!fix_model_with_cgal_gui(*(object(obj_idx)), vol_idx, progress_dlg, msg, res, keep_painting))
|
||||
bool modified = false;
|
||||
if (!fix_model_with_cgal_gui(*mo, vol_idx, progress_dlg, msg, res, keep_painting, &modified))
|
||||
return false;
|
||||
//wxGetApp().plater()->changed_mesh(obj_idx);
|
||||
object(obj_idx)->ensure_on_bed();
|
||||
plater->changed_mesh(obj_idx);
|
||||
|
||||
const size_t volumes_after = object(obj_idx)->volumes.size();
|
||||
if (volumes_after != volumes_before)
|
||||
add_volumes_to_object_in_list(obj_idx);
|
||||
if (modified) {
|
||||
painting_removed = painting_removed || count_painted() < painted_before;
|
||||
mo->ensure_on_bed();
|
||||
plater->changed_mesh(obj_idx);
|
||||
plater->get_partplate_list().notify_instance_update(obj_idx, 0);
|
||||
plater->sidebar().obj_list()->update_plate_values_for_items();
|
||||
update_item_error_icon(obj_idx, vol_idx);
|
||||
update_info_items(obj_idx);
|
||||
}
|
||||
|
||||
plater->get_partplate_list().notify_instance_update(obj_idx, 0);
|
||||
plater->sidebar().obj_list()->update_plate_values_for_items();
|
||||
|
||||
if (res.empty())
|
||||
if (!res.empty())
|
||||
failed_models.push_back({ model_name, res });
|
||||
else if (modified)
|
||||
succes_models.push_back(model_name);
|
||||
else
|
||||
failed_models.push_back({ model_name, res });
|
||||
|
||||
update_item_error_icon(obj_idx, vol_idx);
|
||||
update_info_items(obj_idx);
|
||||
|
||||
++unchanged_models;
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -6430,11 +6404,7 @@ void ObjectList::fix_through_cgal()
|
||||
if (vol_idxs.empty()) {
|
||||
int vol_idx{ -1 };
|
||||
for (int obj_idx : obj_idxs) {
|
||||
#if !FIX_THROUGH_CGAL_ALWAYS
|
||||
if (object(obj_idx)->get_repaired_errors_count(vol_idx) == 0)
|
||||
continue;
|
||||
#endif // FIX_THROUGH_CGAL_ALWAYS
|
||||
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg, succes_models, failed_models))
|
||||
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg))
|
||||
break;
|
||||
model_idx++;
|
||||
}
|
||||
@@ -6442,7 +6412,7 @@ void ObjectList::fix_through_cgal()
|
||||
else {
|
||||
int obj_idx{ obj_idxs.front() };
|
||||
for (int vol_idx : vol_idxs) {
|
||||
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg, succes_models, failed_models))
|
||||
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg))
|
||||
break;
|
||||
model_idx++;
|
||||
}
|
||||
@@ -6450,20 +6420,29 @@ void ObjectList::fix_through_cgal()
|
||||
// Close the progress dialog
|
||||
progress_dlg.Update(100, "");
|
||||
|
||||
if (painting_removed)
|
||||
plater->notify_painting_removed();
|
||||
|
||||
// Show info notification
|
||||
wxString msg;
|
||||
std::vector<wxString> blocks;
|
||||
wxString bullet_suf = "\n - ";
|
||||
if (!succes_models.empty()) {
|
||||
msg = _L_PLURAL("The following model object has been repaired", "The following model objects have been repaired", succes_models.size()) + ":";
|
||||
wxString block = _L_PLURAL("The following model object has been repaired", "The following model objects have been repaired", succes_models.size()) + ":";
|
||||
for (auto& model : succes_models)
|
||||
msg += bullet_suf + from_u8(model);
|
||||
msg += "\n\n";
|
||||
block += bullet_suf + from_u8(model);
|
||||
blocks.push_back(block);
|
||||
}
|
||||
if (!failed_models.empty()) {
|
||||
msg += _L_PLURAL("Failed to repair the following model object", "Failed to repair the following model objects", failed_models.size()) + ":\n";
|
||||
wxString block = _L_PLURAL("Failed to repair the following model object", "Failed to repair the following model objects", failed_models.size()) + ":";
|
||||
for (auto& model : failed_models)
|
||||
msg += bullet_suf + from_u8(model.first) + ": " + _(model.second);
|
||||
block += bullet_suf + from_u8(model.first) + ": " + _(model.second);
|
||||
blocks.push_back(block);
|
||||
}
|
||||
if (unchanged_models > 0)
|
||||
blocks.push_back(format_wxstr(_L_PLURAL("%1$d model object needed no repair.", "%1$d model objects needed no repair.", unchanged_models), unchanged_models));
|
||||
wxString msg;
|
||||
for (const wxString &block : blocks)
|
||||
msg += (msg.IsEmpty() ? "" : "\n\n") + block;
|
||||
if (msg.IsEmpty())
|
||||
msg = _L("Repairing was canceled");
|
||||
plater->get_notification_manager()->push_notification(NotificationType::CgalFinished, NotificationManager::NotificationLevel::PrintInfoShortNotificationLevel, into_u8(msg));
|
||||
|
||||
@@ -47,9 +47,6 @@ typedef double coordf_t;
|
||||
typedef std::pair<coordf_t, coordf_t> t_layer_height_range;
|
||||
typedef std::map<t_layer_height_range, ModelConfig> t_layer_config_ranges;
|
||||
|
||||
// Manifold mesh may contain self-intersections, so we want to always allow fixing the mesh.
|
||||
#define FIX_THROUGH_CGAL_ALWAYS 1
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class Shortcut : uint8_t;
|
||||
@@ -324,11 +321,6 @@ public:
|
||||
void del_settings_from_config(const wxDataViewItem& parent_item);
|
||||
void del_instances_from_object(const int obj_idx);
|
||||
void del_layer_from_object(const int obj_idx, const t_layer_height_range& layer_range);
|
||||
// Mirrors an object's height ranges in the tree after they have been rewritten from outside the
|
||||
// list - the texture displacement gizmo writes a whole set at once for a ChromaStack stack's
|
||||
// filament swaps. Deliberately leaves the selection alone: changing it while a gizmo is open
|
||||
// tears the gizmo down under the user.
|
||||
void rebuild_layer_ranges(const int obj_idx);
|
||||
void del_layers_from_object(const int obj_idx);
|
||||
bool del_from_cut_object(bool is_connector, bool is_model_part = false, bool is_negative_volume = false);
|
||||
bool del_subobject_from_object(const int obj_idx, const int idx, const int type);
|
||||
@@ -468,6 +460,9 @@ public:
|
||||
void split_instances();
|
||||
void rename_item();
|
||||
void fix_through_cgal();
|
||||
// Fixes every object on the selected plate, or on all plates.
|
||||
void fix_all_through_cgal(bool all_plates);
|
||||
void fix_through_cgal(const std::vector<int> &obj_idxs, const std::vector<int> &vol_idxs);
|
||||
void simplify();
|
||||
void smooth_mesh();
|
||||
void update_item_error_icon(const int obj_idx, int vol_idx) const ;
|
||||
|
||||
@@ -1036,6 +1036,11 @@ bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
|
||||
Vec2d mouse_pos = mouse_coord.cast<double>();
|
||||
|
||||
if (mouse_event.Moving()) {
|
||||
// No button is down, yet a stroke is still open: its release went elsewhere, as a paint drag does not
|
||||
// capture the mouse. End the stroke as that release would have.
|
||||
if (m_button_down != Button::None)
|
||||
gizmo_event(m_button_down == Button::Left ? SLAGizmoEventType::LeftUp : SLAGizmoEventType::RightUp, mouse_pos,
|
||||
mouse_event.ShiftDown(), mouse_event.AltDown(), false);
|
||||
gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false);
|
||||
return false;
|
||||
}
|
||||
@@ -1205,6 +1210,10 @@ void GLGizmoPainterBase::on_set_state()
|
||||
m_old_mo_id = -1;
|
||||
//m_iva.release_geometry();
|
||||
m_triangle_selectors.clear();
|
||||
// A stroke still open goes with the selectors. Its state must not carry into the next session, where the
|
||||
// first move would end it as if released and the first press would paint a line from its last position.
|
||||
m_button_down = Button::None;
|
||||
m_last_mouse_click = Vec2d::Zero();
|
||||
|
||||
//Camera& camera = wxGetApp().plater()->get_camera();
|
||||
//camera.look_at(camera.get_position(), m_previous_target, Vec3d::UnitZ());
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -197,6 +197,27 @@ public:
|
||||
};
|
||||
static PaintedColors painted_colors(const TriangleMesh &mesh, const TriangleSelector::TriangleSplittingData &paint);
|
||||
|
||||
// The view while the UV editor's selected islands are highlighted on the model. The highlight lies on the
|
||||
// undisplaced surface, so the Normal view's relief hides it wherever it rises: Normal gives way to Fast
|
||||
// while islands are selected and comes back once none are. A view the user clicks in the View row is
|
||||
// theirs - the pane's background buttons are not a pick, Height only meaning "the texture view".
|
||||
struct IslandViewFollow
|
||||
{
|
||||
bool shown = false; // the highlight, as of the last step()
|
||||
bool switched = false; // Fast was switched on for the highlight, so Normal comes back once it is gone
|
||||
bool keep_normal = false; // the user picked Normal in the View row while the highlight was shown
|
||||
// The view to apply this frame (0 Normal, 1 Fast), or -1 for none. `view` is the one on screen, numbered as
|
||||
// apply_view_mode() takes it; `debug_open` a debug stage on screen, which holds Normal itself.
|
||||
int step(bool shown_now, int view, bool debug_open);
|
||||
// A View row button clicked, the active one included. The row is drawn after step() in the same frame,
|
||||
// so `shown` is this frame's.
|
||||
void picked(int view)
|
||||
{
|
||||
switched = false;
|
||||
keep_normal = shown && view == 0;
|
||||
}
|
||||
};
|
||||
|
||||
void render_painter_gizmo() override;
|
||||
|
||||
// Intercepts mouse input while "Adjust Texture" mode is on (dragging the on-canvas offset/
|
||||
@@ -235,11 +256,7 @@ private:
|
||||
ModelVolume* texture_volume();
|
||||
const ModelVolume* texture_volume() const;
|
||||
|
||||
// `chroma` picks the kind: a relief layer, a height map pushed into the surface, or a ChromaStack
|
||||
// picture, a colour picture made of filament swaps. The kind is a property of the layer and is
|
||||
// fixed when it is created - there is no panel-wide mode, so a plaque can carry a picture on its
|
||||
// face and a knurl on its rim at the same time.
|
||||
void add_texture_layer(bool chroma = false);
|
||||
void add_texture_layer();
|
||||
void remove_texture_layer(int slot);
|
||||
// Moves the layer in `slot` to position `to_index` of the slot-ordered stack (an insertion index,
|
||||
// 0..layer count), which is the order blend modes apply in. Layers keep their data; what moves is
|
||||
@@ -266,6 +283,9 @@ private:
|
||||
// Standard is active so what Preview shows is always what Bake will do. Returns true if it actually
|
||||
// changed something, so the caller can invalidate the preview.
|
||||
bool apply_standard_mode_presets(ModelVolume *mv);
|
||||
// Copies the panel's own state (active layer, Standard/Pro) onto the volume, so the project file
|
||||
// can carry it. Cheap and idempotent - called wherever either of the two changes.
|
||||
void store_panel_state();
|
||||
// Standard mode's Bake: remesh to an even density, refine where the texture bends, then displace.
|
||||
// The order matters and is the whole reason this is one button - a height map can only move
|
||||
// existing vertices, so the mesh has to be prepared first, and remeshing after painting would drop
|
||||
@@ -403,114 +423,17 @@ private:
|
||||
void set_layer_texture(TextureDisplacementLayer &layer, const TextureLibraryEntry &entry);
|
||||
void import_custom_texture(TextureDisplacementLayer &layer);
|
||||
|
||||
// ---- ChromaStack (see libslic3r/ChromaStack.hpp) ----
|
||||
//
|
||||
// A ChromaStack layer is an ordinary texture displacement layer whose height map is computed rather
|
||||
// than imported: the picture the user picked is kept in `chroma_source`, the stack in
|
||||
// `chroma`, and `image_data` holds whatever the last solve produced. Everything downstream -
|
||||
// projection, preview, bake - therefore needs no changes at all, and this is the whole of the
|
||||
// feature's GUI side: pick a picture, edit the stack, solve, hand the filament swaps to the
|
||||
// object's height ranges.
|
||||
|
||||
// The project's loaded filaments as the colour model sees them: colour from the project, TD from
|
||||
// each filament's preset. Index is the filament index the swaps are written from.
|
||||
static std::vector<ChromaFilament> chroma_filaments();
|
||||
// The layer height the print profile is set to, mm; 0 when there is no print preset. The solve is
|
||||
// only valid for the layer height it was run at, so the panel compares it against the stack's.
|
||||
static float print_layer_height();
|
||||
|
||||
// Where the active layer's painted patch sits, in the object's own printed coordinates - which is
|
||||
// what the stack has to be lined up with, because a filament swap happens at a print Z and the
|
||||
// relief grows upward from this patch.
|
||||
struct ChromaPatch
|
||||
{
|
||||
bool valid = false;
|
||||
float top_mm = 0.f; // the patch's surface above the bottom of the object
|
||||
float spread_mm = 0.f; // how far from flat the patch is in Z; 0 is a horizontal face
|
||||
// The patch's extent in the plane the texture is projected from, in the bake frame - i.e. the
|
||||
// (x, y) the Z-facing plane of the tri-planar projection samples by. This is what the picture
|
||||
// has to be placed against: tiling_scale and offset are in that space, not in the patch's.
|
||||
Vec2f planar_min = Vec2f::Zero();
|
||||
Vec2f planar_max = Vec2f::Zero();
|
||||
};
|
||||
ChromaPatch chroma_patch(const TextureDisplacementLayer &layer) const;
|
||||
// The painted face's height in layers, which is what the stack's base has to be: -1 when nothing
|
||||
// is painted yet or there is no layer height to divide by.
|
||||
int chroma_measured_base(const TextureDisplacementLayer &layer) const;
|
||||
// Extracting the painted patch is far too expensive to repeat once a frame, which is how often the
|
||||
// panel wants the number. The paint's own timestamp and the transform the patch was measured in are
|
||||
// between them everything the answer depends on.
|
||||
mutable std::array<ChromaPatch, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_patch_cache{};
|
||||
mutable std::array<uint64_t, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_patch_stamp{};
|
||||
mutable std::array<Transform3d, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_patch_trafo{};
|
||||
// The patch is measured in two frames at once - the instance's, for the print height, and the
|
||||
// bake's, for the placement - so both are part of what the cached answer depends on.
|
||||
mutable std::array<Transform3d, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_patch_bake{};
|
||||
|
||||
// Picks a colour picture for the layer, turns ChromaStack on, and seeds a stack from the loaded
|
||||
// filaments and the patch if the layer has none yet. Solves straight away, so the relief appears
|
||||
// without a second click.
|
||||
void chroma_pick_picture(TextureDisplacementLayer &layer);
|
||||
// Re-runs the solve and replaces the layer's height map with its result. False (with the reason
|
||||
// shown to the user) when the layer has no picture, no stack or no relief layers.
|
||||
bool chroma_solve_layer(TextureDisplacementLayer &layer);
|
||||
// Writes the stack's filament swaps onto the object as height ranges, replacing whatever ranges it
|
||||
// had. Takes its own undo snapshot.
|
||||
void chroma_apply_swaps(const TextureDisplacementLayer &layer);
|
||||
// The stack's swaps as the object's height ranges already express them: true when applying would
|
||||
// change nothing, which is what the panel's hint keys off.
|
||||
bool chroma_swaps_applied(const TextureDisplacementLayer &layer) const;
|
||||
// The whole of a ChromaStack card between its header and More settings: the picture and the print
|
||||
// it predicts, the base, the filaments and the colours they reach, and the two actions.
|
||||
void render_chroma_card(TextureDisplacementLayer &layer, float card_pad, float label_w, float wrap_w);
|
||||
|
||||
// The surface drawn in the colours the stack will print, over whatever neutral surface is there:
|
||||
// the live preview's displaced mesh before a bake, the volume's own mesh after one. Every triangle
|
||||
// takes the palette colour of the printed layer its centroid falls in (chroma_level_at()), which
|
||||
// is what the eye will see at that height - so the relief's terraces read as the picture, the walls
|
||||
// between them show the bands they cut through, and looking straight down gives the blended colours
|
||||
// the whole feature exists to produce.
|
||||
//
|
||||
// Nothing else in the application can show this: the colours are blends of translucent filaments
|
||||
// that no single filament can make, so they cannot be expressed as the per-triangle filament
|
||||
// assignment the 3D scene paints with. They exist only here and in the sliced preview.
|
||||
void rebuild_chroma_colors(const TextureDisplacementLayer &layer);
|
||||
bool render_chroma_colors(const TextureDisplacementLayer &layer);
|
||||
GLModel m_chroma_color_model;
|
||||
// The surface the overlay was built from. The mesh alone: the colours are not in it, so a change
|
||||
// to the stack costs a palette upload rather than a mesh rebuild.
|
||||
size_t m_chroma_color_key = 0;
|
||||
// The stack's colours, one texel per printed layer, and what they were built from. A texture
|
||||
// because a uniform array cannot hold a base of several hundred layers.
|
||||
std::unique_ptr<GLTexture> m_chroma_palette_tex;
|
||||
size_t m_chroma_palette_key = 0;
|
||||
bool m_show_chroma_colors = true;
|
||||
|
||||
// What the last solve of each slot reported, for the panel. Not saved: it is a property of the
|
||||
// solve, and a project is reopened with whatever height map the solve produced.
|
||||
struct ChromaReport
|
||||
{
|
||||
bool valid = false;
|
||||
double mean = 0.;
|
||||
double max = 0.;
|
||||
};
|
||||
std::array<ChromaReport, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_report{};
|
||||
// The predicted print, per slot: the palette colours the solve chose, as a panel thumbnail. The
|
||||
// 3D view cannot show this - the colours do not exist until the print swaps filament - so it is
|
||||
// the only place the user sees what the stack will actually produce.
|
||||
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_preview;
|
||||
// The source picture's thumbnail, beside the prediction, keyed by the image it was built from.
|
||||
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_source_thumb;
|
||||
std::array<const void *, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_source_key{};
|
||||
// Per slot: the stack has been edited since the height map was solved, so the relief on screen is the
|
||||
// previous stack's. Nothing else can show this - a stale height map looks like a perfectly good one.
|
||||
std::array<bool, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_chroma_stale{};
|
||||
|
||||
// Paint / Erase, from the panel. See get_left_button_state_type().
|
||||
bool m_erase_mode = false;
|
||||
// Per slot: whether the layer's card shows every setting or only Depth, Tile size and Rotation.
|
||||
// Panel state only, not saved with the project.
|
||||
std::array<bool, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_layer_expanded{};
|
||||
// The slider whose edit icon was just clicked, as its ImGui id, and the frame it was clicked on.
|
||||
// The row acts on it on the next frame - ImGui's keyboard-focus request only takes effect a frame
|
||||
// later - and clears it; the frame number is what retires a request whose row has gone off screen
|
||||
// in the meantime. Panel state only, not saved with the project.
|
||||
std::string m_slider_type_request;
|
||||
int m_slider_type_request_frame = 0;
|
||||
|
||||
// "Adjust Texture" mode: instead of painting, dragging an on-canvas handle changes the active
|
||||
// layer's offset. The handle is a flat panel lying in the paint patch's own tangent plane
|
||||
@@ -611,6 +534,11 @@ private:
|
||||
// The panel's view modes: 0 Normal, 1 Fast, 2 Checker, 3 Distortion. Shared by the View row and the pane's
|
||||
// background buttons, so both switch views the same way.
|
||||
void apply_view_mode(int mode);
|
||||
// The view on screen, numbered as apply_view_mode() takes it.
|
||||
int view_mode() const;
|
||||
// Run once a frame, after the pane's commands: switches the view as m_island_view says.
|
||||
void follow_island_highlight();
|
||||
IslandViewFollow m_island_view;
|
||||
// The pane header's thumbnail of the active layer's texture, rebuilt only when its image changes.
|
||||
static constexpr int UV_THUMB_PX = 64;
|
||||
const void *m_uv_thumb_source = nullptr;
|
||||
@@ -842,6 +770,8 @@ private:
|
||||
// in place. Rebuilt whenever the pane's selection differs from the one it was built for.
|
||||
GLModel m_island_overlay_glmodel;
|
||||
std::vector<int> m_island_overlay_selection;
|
||||
// The pane's selection while the overlay applies - the pane open over an unwrapped LSCM layer - else null.
|
||||
const std::vector<int> *island_highlight_selection();
|
||||
void rebuild_island_overlay(const std::vector<int> &selection);
|
||||
void render_island_overlay();
|
||||
// Set on every paint event, cleared when the overlay is rebuilt in render_painter_gizmo(). Kept
|
||||
@@ -1022,25 +952,26 @@ private:
|
||||
bool m_preview_job_pending = false;
|
||||
void queue_preview_job();
|
||||
|
||||
// Per-slot GPU thumbnail cache for the layer list panel, keyed by the image_data pointer that
|
||||
// was current the last time each thumbnail was built (see get_layer_thumbnail()).
|
||||
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
|
||||
std::array<const void *, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source{};
|
||||
// Per-slot GPU thumbnail cache for the layer list panel, each keyed by the image_data it was built from
|
||||
// (see get_layer_thumbnail()). Held weakly rather than by address, as decode_height_texture()'s cache is:
|
||||
// an image freed and replaced by another at the same address must not pass for it.
|
||||
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
|
||||
std::array<std::weak_ptr<const std::vector<unsigned char>>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source;
|
||||
// The smoothing each cached thumbnail was built at, so a smoothing change re-uploads it.
|
||||
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
|
||||
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
|
||||
|
||||
// Full-resolution height texture for the preview shader, keyed the same way (see
|
||||
// get_layer_height_texture()). A smoothing change re-uploads it, so the fast preview shows the
|
||||
// blur the bake will apply.
|
||||
std::unique_ptr<GLTexture> m_height_tex;
|
||||
const void *m_height_tex_source = nullptr;
|
||||
float m_height_tex_smoothing = -1.f;
|
||||
std::unique_ptr<GLTexture> m_height_tex;
|
||||
std::weak_ptr<const std::vector<unsigned char>> m_height_tex_source;
|
||||
float m_height_tex_smoothing = -1.f;
|
||||
|
||||
// The same, for the layer's *colour*, which the fast preview quantizes per fragment so it shows
|
||||
// the image at texel resolution rather than at the mesh's. Null for a grayscale texture.
|
||||
std::unique_ptr<GLTexture> m_color_tex;
|
||||
const void *m_color_tex_source = nullptr;
|
||||
float m_color_tex_smoothing = -1.f;
|
||||
std::unique_ptr<GLTexture> m_color_tex;
|
||||
std::weak_ptr<const std::vector<unsigned char>> m_color_tex_source;
|
||||
float m_color_tex_smoothing = -1.f;
|
||||
|
||||
// Library textures the picker has shown at least once, keyed by file path (see LibraryTexture).
|
||||
std::map<std::string, LibraryTexture> m_library_textures;
|
||||
@@ -1078,9 +1009,12 @@ private:
|
||||
PatchUnwrap m_uv_editor_unwrap;
|
||||
|
||||
// When set, the panel is a free-floating window the user can drag anywhere (with a title bar to
|
||||
// grab), instead of being pinned to the right of the gizmo toolbar. Persisted across gizmo
|
||||
// open/close within a session, so the choice sticks while working.
|
||||
// grab), instead of being pinned to the right of the gizmo toolbar. Kept in the application
|
||||
// config rather than in the project: it describes the user's window, not the model, so opening
|
||||
// someone else's project must not move their panel.
|
||||
bool m_undocked = false;
|
||||
// The config key behind m_undocked.
|
||||
static constexpr const char *UNDOCKED_CONFIG_KEY = "texture_displacement_panel_undocked";
|
||||
|
||||
// Smooth scrolling for the panel body (everything between the header and the pinned Bake footer).
|
||||
// ImGui jumps a fixed number of lines per wheel notch, which on tall layer cards reads as a hard
|
||||
@@ -1123,6 +1057,9 @@ private:
|
||||
std::vector<std::pair<wxString, wxString>> m_shortcuts_bucket_fill;
|
||||
// Contains all shortcuts in the format of {shortcut, description}, e.g. {alt + _L("Left mouse button"), _L("Part_selection")}
|
||||
std::vector<std::pair<wxString, wxString>> m_shortcuts_gap_fill;
|
||||
// The two ways every slider in the panel takes a typed value. They hold whatever tool is selected,
|
||||
// so they are tacked onto each of the lists above and stand on their own when no tool is active.
|
||||
std::vector<std::pair<wxString, wxString>> m_shortcuts_sliders;
|
||||
|
||||
// Icons for the panel's icon buttons (tools, views, mapping, tiling, layer actions). Loaded through IconManager with
|
||||
// the same colour/monochrome variants the main toolbar uses, so an inactive button shows the icon in
|
||||
|
||||
@@ -420,7 +420,10 @@ void GLGizmosManager::refresh_on_off_state()
|
||||
|
||||
void GLGizmosManager::reset_all_states()
|
||||
{
|
||||
if (! m_enabled || m_serializing)
|
||||
// The restore/new-project event can run before deferred OpenGL resource
|
||||
// loading has populated the gizmo list. There is nothing to reset until
|
||||
// initialization completes.
|
||||
if (! m_enabled || m_serializing || m_gizmos.empty())
|
||||
return;
|
||||
|
||||
const EType current = get_current_type();
|
||||
@@ -435,6 +438,9 @@ void GLGizmosManager::reset_all_states()
|
||||
|
||||
bool GLGizmosManager::open_gizmo(EType type)
|
||||
{
|
||||
if (m_gizmos.empty())
|
||||
return false;
|
||||
|
||||
int idx = static_cast<int>(type);
|
||||
|
||||
// re-open same type cause closing
|
||||
@@ -522,7 +528,7 @@ bool GLGizmosManager::is_running() const
|
||||
|
||||
bool GLGizmosManager::open_gizmo_by_shortcut(Shortcut shortcut)
|
||||
{
|
||||
if (!m_enabled)
|
||||
if (!m_enabled || m_gizmos.empty())
|
||||
return false;
|
||||
|
||||
// The text tool opens without a selection because it creates its own object.
|
||||
@@ -1427,10 +1433,12 @@ void GLGizmosManager::update_hover_state(const EType &type)
|
||||
|
||||
bool GLGizmosManager::activate_gizmo(EType type)
|
||||
{
|
||||
assert(!m_gizmos.empty());
|
||||
|
||||
// already activated
|
||||
if (m_current == type) return true;
|
||||
if (m_current == type)
|
||||
return true;
|
||||
|
||||
if (m_gizmos.empty())
|
||||
return false;
|
||||
|
||||
if (m_current != Undefined) {
|
||||
// clean up previous gizmo
|
||||
|
||||
@@ -925,8 +925,9 @@ void GizmoObjectManipulation::do_render_move_window(ImGuiWrapper *imgui_wrapper,
|
||||
|
||||
m_last_active_item = current_active_id;
|
||||
last_move_input_window_width = ImGui::GetWindowWidth();
|
||||
ImGui::PopStyleVar();
|
||||
imgui_wrapper->end();
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleVar();
|
||||
ImGuiWrapper::pop_toolbar_style();
|
||||
}
|
||||
|
||||
@@ -1131,10 +1132,11 @@ void GizmoObjectManipulation::do_render_rotate_window(ImGuiWrapper *imgui_wrappe
|
||||
|
||||
m_last_active_item = current_active_id;
|
||||
last_rotate_input_window_width = ImGui::GetWindowWidth();
|
||||
ImGui::PopStyleVar();
|
||||
imgui_wrapper->end();
|
||||
|
||||
// BBS
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleVar();
|
||||
ImGuiWrapper::pop_toolbar_style();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef slic3r_MultiTaskModel_hpp_
|
||||
#define slic3r_MultiTaskModel_hpp_
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif
|
||||
@@ -1880,13 +1880,6 @@ void PartPlate::render_exclude_area(bool force_default_color) {
|
||||
// draw exclude area
|
||||
glsafe(::glDepthMask(GL_FALSE));
|
||||
|
||||
if (m_selected) {
|
||||
glsafe(::glColor4fv(select_color.data()));
|
||||
}
|
||||
else {
|
||||
glsafe(::glColor4fv(unselect_color.data()));
|
||||
}
|
||||
|
||||
m_exclude_triangles.set_color(m_selected ? select_color : unselect_color);
|
||||
m_exclude_triangles.render();
|
||||
glsafe(::glDepthMask(GL_TRUE));
|
||||
|
||||
+27
-25
@@ -6070,6 +6070,8 @@ void Sidebar::on_bed_type_change(BedType bed_type)
|
||||
* - Map key encoding:
|
||||
* - Virtual trays: 0x10000 + vt_tray.id (first/main extruder), or just vt_tray.id (secondary)
|
||||
* - AMS trays: 0x10000 + (ams_id * 4 + slot_id) (main extruder), or (ams_id * 4 + slot_id) (secondary)
|
||||
* - Generic (non-Bambu) units are not four slots wide: their trays index by a cumulative lane
|
||||
* count across units instead of ams_id * 4 + slot_id
|
||||
* - The 0x10000 flag indicates the main/right extruder
|
||||
* - Map value: DynamicPrintConfig with filament properties (id, type, color, etc.)
|
||||
*
|
||||
@@ -6135,13 +6137,26 @@ std::map<int, DynamicPrintConfig> Sidebar::build_filament_ams_list(MachineObject
|
||||
return std::string();
|
||||
};
|
||||
|
||||
const bool is_bbl_vendor = wxTheApp != nullptr && wxGetApp().preset_bundle != nullptr && wxGetApp().preset_bundle->is_bbl_vendor();
|
||||
|
||||
auto list = obj->GetFilaSystem()->GetAmsList();
|
||||
for (auto ams : list) {
|
||||
int ams_id = std::stoi(ams.first);
|
||||
int extruder = ams.second->GetExtruderId() ? 0 : 0x10000; // Main (first) extruder at right
|
||||
// Bambu units are four slots wide; a generic unit reports its own lane count and its trays
|
||||
// carry a cumulative lane index. The AMS map is keyed by string id, so count preceding units
|
||||
// numerically to keep this the same index the parser and the agent use.
|
||||
int generic_tray_base = 0;
|
||||
if (!is_bbl_vendor) {
|
||||
for (const auto& other : list) {
|
||||
if (std::stoi(other.first) < ams_id)
|
||||
generic_tray_base += static_cast<int>(other.second->GetTrays().size());
|
||||
}
|
||||
}
|
||||
for (auto tray : ams.second->GetTrays()) {
|
||||
int slot_id = std::stoi(tray.first);
|
||||
filament_ams_list.emplace(extruder + (ams_id * 4 + slot_id),
|
||||
const int tray_index = is_bbl_vendor ? ams_id * 4 + slot_id : generic_tray_base + slot_id;
|
||||
filament_ams_list.emplace(extruder + tray_index,
|
||||
build_tray_config(*tray.second, get_ams_name(ams_id, slot_id), std::to_string(ams_id), std::to_string(slot_id)));
|
||||
}
|
||||
}
|
||||
@@ -14984,24 +14999,8 @@ bool Plater::priv::can_fix_through_cgal() const
|
||||
std::vector<int> obj_idxs, vol_idxs;
|
||||
sidebar->obj_list()->get_selection_indexes(obj_idxs, vol_idxs);
|
||||
|
||||
#if FIX_THROUGH_CGAL_ALWAYS
|
||||
// Fixing always.
|
||||
// A closed mesh may still self-intersect, so fixing is always allowed.
|
||||
return ! obj_idxs.empty() || ! vol_idxs.empty();
|
||||
#else // FIX_THROUGH_CGAL_ALWAYS
|
||||
// Fixing only if the model is not manifold.
|
||||
if (vol_idxs.empty()) {
|
||||
for (auto obj_idx : obj_idxs)
|
||||
if (model.objects[obj_idx]->get_repaired_errors_count() > 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
int obj_idx = obj_idxs.front();
|
||||
for (auto vol_idx : vol_idxs)
|
||||
if (model.objects[obj_idx]->get_repaired_errors_count(vol_idx) > 0)
|
||||
return true;
|
||||
return false;
|
||||
#endif // FIX_THROUGH_CGAL_ALWAYS
|
||||
}
|
||||
|
||||
bool Plater::priv::can_simplify() const
|
||||
@@ -22041,13 +22040,16 @@ void Plater::clear_before_change_mesh(int obj_idx)
|
||||
mv->mmu_segmentation_facets.reset();
|
||||
mv->fuzzy_skin_facets.reset();
|
||||
}
|
||||
if (paint_removed) {
|
||||
// snapshot_time is captured by copy so the lambda knows where to undo/redo to.
|
||||
get_notification_manager()->push_notification(
|
||||
NotificationType::CustomSupportsAndSeamRemovedAfterRepair,
|
||||
NotificationManager::NotificationLevel::PrintInfoNotificationLevel,
|
||||
_u8L("Custom supports and color painting were removed before repairing."));
|
||||
}
|
||||
if (paint_removed)
|
||||
notify_painting_removed();
|
||||
}
|
||||
|
||||
void Plater::notify_painting_removed()
|
||||
{
|
||||
get_notification_manager()->push_notification(
|
||||
NotificationType::CustomSupportsAndSeamRemovedAfterRepair,
|
||||
NotificationManager::NotificationLevel::PrintInfoNotificationLevel,
|
||||
_u8L("Custom supports and color painting were removed before repairing."));
|
||||
}
|
||||
|
||||
void Plater::changed_mesh(int obj_idx)
|
||||
|
||||
@@ -599,6 +599,7 @@ public:
|
||||
void reslice_SLA_until_step(SLAPrintObjectStep step, const ModelObject &object, bool postpone_error_messages = false);
|
||||
|
||||
void clear_before_change_mesh(int obj_idx);
|
||||
void notify_painting_removed();
|
||||
void changed_mesh(int obj_idx);
|
||||
|
||||
void changed_object(ModelObject &object);
|
||||
|
||||
@@ -1,232 +0,0 @@
|
||||
#include "SysInfoDialog.hpp"
|
||||
#include "I18N.hpp"
|
||||
#include "3DScene.hpp"
|
||||
#include "GUI.hpp"
|
||||
#include "../Utils/UndoRedo.hpp"
|
||||
#include "Plater.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <Eigen/Core>
|
||||
|
||||
#include <wx/clipbrd.h>
|
||||
#include <wx/platinfo.h>
|
||||
#include "GUI_App.hpp"
|
||||
#include "MainFrame.hpp"
|
||||
#include "wxExtensions.hpp"
|
||||
#include "libslic3r/BlacklistedLibraryCheck.hpp"
|
||||
#include "libslic3r/Color.hpp"
|
||||
#include "format.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
// The standard Windows includes.
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
#include <Windows.h>
|
||||
#include <psapi.h>
|
||||
#endif /* _WIN32 */
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
std::string get_main_info(bool format_as_html)
|
||||
{
|
||||
std::stringstream out;
|
||||
|
||||
std::string b_start = format_as_html ? "<b>" : "";
|
||||
std::string b_end = format_as_html ? "</b>" : "";
|
||||
std::string line_end = format_as_html ? "<br>" : "\n";
|
||||
|
||||
if (!format_as_html)
|
||||
out << b_start << (wxGetApp().is_editor() ? SLIC3R_APP_FULL_NAME : GCODEVIEWER_APP_NAME) << b_end << line_end;
|
||||
out << b_start << "Version: " << b_end << SLIC3R_VERSION << line_end;
|
||||
out << b_start << "Build: " << b_end << (wxGetApp().is_editor() ? SLIC3R_BUILD_ID : GCODEVIEWER_BUILD_ID) << line_end;
|
||||
out << line_end;
|
||||
out << b_start << "Operating System: " << b_end << wxPlatformInfo::Get().GetOperatingSystemFamilyName() << line_end;
|
||||
out << b_start << "System Architecture: " << b_end << wxPlatformInfo::Get().GetArchName() << line_end;
|
||||
out << b_start <<
|
||||
#if defined _WIN32
|
||||
"Windows Version: "
|
||||
#else
|
||||
// Hopefully some kind of unix / linux.
|
||||
"System Version: "
|
||||
#endif
|
||||
<< b_end << wxPlatformInfo::Get().GetOperatingSystemDescription() << line_end;
|
||||
out << b_start << "Total RAM size [MB]: " << b_end << Slic3r::format_memsize_MB(Slic3r::total_physical_memory());
|
||||
|
||||
return out.str();
|
||||
}
|
||||
|
||||
std::string get_mem_info(bool format_as_html)
|
||||
{
|
||||
std::stringstream out;
|
||||
|
||||
std::string b_start = format_as_html ? "<b>" : "";
|
||||
std::string b_end = format_as_html ? "</b>" : "";
|
||||
std::string line_end = format_as_html ? "<br>" : "\n";
|
||||
|
||||
std::string mem_info_str = log_memory_info(true);
|
||||
std::istringstream mem_info(mem_info_str);
|
||||
std::string value;
|
||||
while (std::getline(mem_info, value, ':')) {
|
||||
out << b_start << (value+": ") << b_end;
|
||||
std::getline(mem_info, value, ';');
|
||||
out << value << line_end;
|
||||
}
|
||||
|
||||
const Slic3r::UndoRedo::Stack &stack = wxGetApp().plater()->undo_redo_stack_main();
|
||||
out << b_start << "RAM size reserved for the Undo / Redo stack: " << b_end << Slic3r::format_memsize_MB(stack.get_memory_limit()) << line_end;
|
||||
out << b_start << "RAM size occupied by the Undo / Redo stack: " << b_end << Slic3r::format_memsize_MB(stack.memsize()) << line_end << line_end;
|
||||
|
||||
return out.str();
|
||||
}
|
||||
|
||||
SysInfoDialog::SysInfoDialog()
|
||||
: DPIDialog(static_cast<wxWindow*>(wxGetApp().mainframe), wxID_ANY, (wxGetApp().is_editor() ? wxString(SLIC3R_APP_FULL_NAME) : wxString(GCODEVIEWER_APP_NAME)) + " - " + _L("System Information"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
|
||||
{
|
||||
wxColour bgr_clr = wxGetApp().get_window_default_clr();//wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
|
||||
SetBackgroundColour(bgr_clr);
|
||||
SetFont(wxGetApp().normal_font());
|
||||
|
||||
wxBoxSizer* hsizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
hsizer->SetMinSize(wxSize(50 * wxGetApp().em_unit(), -1));
|
||||
|
||||
auto main_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
main_sizer->Add(hsizer, 1, wxEXPAND | wxALL, 10);
|
||||
|
||||
// logo
|
||||
m_logo_bmp = ScalableBitmap(this, wxGetApp().logo_name(), 192);
|
||||
m_logo = new wxStaticBitmap(this, wxID_ANY, m_logo_bmp.bmp());
|
||||
hsizer->Add(m_logo, 0, wxALIGN_CENTER_VERTICAL);
|
||||
|
||||
wxBoxSizer* vsizer = new wxBoxSizer(wxVERTICAL);
|
||||
hsizer->Add(vsizer, 1, wxEXPAND|wxLEFT, 20);
|
||||
|
||||
// title
|
||||
{
|
||||
wxStaticText* title = new wxStaticText(this, wxID_ANY, wxGetApp().is_editor() ? SLIC3R_APP_FULL_NAME : GCODEVIEWER_APP_NAME, wxDefaultPosition, wxDefaultSize);
|
||||
wxFont title_font = wxGetApp().bold_font();
|
||||
title_font.SetFamily(wxFONTFAMILY_ROMAN);
|
||||
title_font.SetPointSize(22);
|
||||
title->SetFont(title_font);
|
||||
vsizer->Add(title, 0, wxEXPAND | wxTOP, wxGetApp().em_unit()/*50*/);
|
||||
}
|
||||
|
||||
// main_info_text
|
||||
wxFont font = get_default_font(this);
|
||||
const auto text_clr = wxGetApp().get_label_clr_default();//wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
|
||||
auto text_clr_str = encode_color(ColorRGB(text_clr.Red(), text_clr.Green(), text_clr.Blue()));
|
||||
auto bgr_clr_str = encode_color(ColorRGB(bgr_clr.Red(), bgr_clr.Green(), bgr_clr.Blue()));
|
||||
|
||||
const int fs = font.GetPointSize() - 1;
|
||||
int size[] = { static_cast<int>(fs*1.5), static_cast<int>(fs*1.4), static_cast<int>(fs*1.3), fs, fs, fs, fs };
|
||||
|
||||
m_html = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_NEVER);
|
||||
{
|
||||
m_html->SetFonts(font.GetFaceName(), font.GetFaceName(), size);
|
||||
m_html->SetBorders(2);
|
||||
const auto text = wxString::Format(
|
||||
"<html>"
|
||||
"<body bgcolor= %s link= %s>"
|
||||
"<font color=%s>"
|
||||
"%s"
|
||||
"</font>"
|
||||
"</body>"
|
||||
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
|
||||
get_main_info(true));
|
||||
m_html->SetPage(text);
|
||||
vsizer->Add(m_html, 1, wxEXPAND | wxBOTTOM, wxGetApp().em_unit());
|
||||
}
|
||||
|
||||
// opengl_info
|
||||
m_opengl_info_html = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_AUTO);
|
||||
{
|
||||
m_opengl_info_html->SetMinSize(wxSize(-1, 16 * wxGetApp().em_unit()));
|
||||
m_opengl_info_html->SetFonts(font.GetFaceName(), font.GetFaceName(), size);
|
||||
m_opengl_info_html->SetBorders(10);
|
||||
wxString blacklisted_libraries_message;
|
||||
#ifdef WIN32
|
||||
std::wstring blacklisted_libraries = BlacklistedLibraryCheck::get_instance().get_blacklisted_string().c_str();
|
||||
if (! blacklisted_libraries.empty())
|
||||
blacklisted_libraries_message = wxString("<br><b>") + _L("Blacklisted libraries loaded into OrcaSlicer process:") + "</b><br>" + blacklisted_libraries;
|
||||
#endif // WIN32
|
||||
const auto text = GUI::format_wxstr(
|
||||
"<html>"
|
||||
"<body bgcolor= %s link= %s>"
|
||||
"<font color=%s>"
|
||||
"%s<br>%s<br>%s<br>%s"
|
||||
"</font>"
|
||||
"</body>"
|
||||
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
|
||||
blacklisted_libraries_message,
|
||||
get_mem_info(true), wxGetApp().get_gl_info(false),
|
||||
"<b>" + _L("SIMD is supported:") + "</b> " + Eigen::SimdInstructionSetsInUse());
|
||||
|
||||
m_opengl_info_html->SetPage(text);
|
||||
main_sizer->Add(m_opengl_info_html, 1, wxEXPAND | wxBOTTOM, 15);
|
||||
}
|
||||
|
||||
wxStdDialogButtonSizer* buttons = this->CreateStdDialogButtonSizer(wxOK);
|
||||
m_btn_copy_to_clipboard = new wxButton(this, wxID_ANY, _L("Copy to Clipboard"), wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
buttons->Insert(0, m_btn_copy_to_clipboard, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, 5);
|
||||
m_btn_copy_to_clipboard->Bind(wxEVT_BUTTON, &SysInfoDialog::onCopyToClipboard, this);
|
||||
|
||||
this->SetEscapeId(wxID_OK);
|
||||
this->Bind(wxEVT_BUTTON, &SysInfoDialog::onCloseDialog, this, wxID_OK);
|
||||
main_sizer->Add(buttons, 0, wxEXPAND | wxRIGHT | wxBOTTOM, 3);
|
||||
|
||||
wxGetApp().UpdateDlgDarkUI(this, true);
|
||||
|
||||
// this->Bind(wxEVT_LEFT_DOWN, &SysInfoDialog::onCloseDialog, this);
|
||||
// logo->Bind(wxEVT_LEFT_DOWN, &SysInfoDialog::onCloseDialog, this);
|
||||
|
||||
SetSizer(main_sizer);
|
||||
main_sizer->SetSizeHints(this);
|
||||
}
|
||||
|
||||
void SysInfoDialog::on_dpi_changed(const wxRect &suggested_rect)
|
||||
{
|
||||
m_logo_bmp.msw_rescale();
|
||||
m_logo->SetBitmap(m_logo_bmp.bmp());
|
||||
|
||||
wxFont font = get_default_font(this);
|
||||
const int fs = font.GetPointSize() - 1;
|
||||
int font_size[] = { static_cast<int>(fs*1.5), static_cast<int>(fs*1.4), static_cast<int>(fs*1.3), fs, fs, fs, fs };
|
||||
|
||||
m_html->SetFonts(font.GetFaceName(), font.GetFaceName(), font_size);
|
||||
m_html->Refresh();
|
||||
|
||||
const int& em = em_unit();
|
||||
|
||||
msw_buttons_rescale(this, em, { wxID_OK, m_btn_copy_to_clipboard->GetId() });
|
||||
|
||||
m_opengl_info_html->SetMinSize(wxSize(-1, 16 * em));
|
||||
m_opengl_info_html->SetFonts(font.GetFaceName(), font.GetFaceName(), font_size);
|
||||
m_opengl_info_html->Refresh();
|
||||
|
||||
const wxSize& size = wxSize(65 * em, 55 * em);
|
||||
|
||||
SetMinSize(size);
|
||||
Fit();
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
void SysInfoDialog::onCopyToClipboard(wxEvent &)
|
||||
{
|
||||
wxTheClipboard->Open();
|
||||
const auto text = get_main_info(false) + "\n" + wxGetApp().get_gl_info(true);
|
||||
wxTheClipboard->SetData(new wxTextDataObject(text));
|
||||
wxTheClipboard->Close();
|
||||
}
|
||||
|
||||
void SysInfoDialog::onCloseDialog(wxEvent &)
|
||||
{
|
||||
this->EndModal(wxID_CLOSE);
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef slic3r_GUI_SysInfoDialog_hpp_
|
||||
#define slic3r_GUI_SysInfoDialog_hpp_
|
||||
|
||||
#include <wx/event.h>
|
||||
#include <wx/wx.h>
|
||||
#include <wx/html/htmlwin.h>
|
||||
|
||||
#include "GUI_Utils.hpp"
|
||||
#include "wxExtensions.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
class SysInfoDialog : public DPIDialog
|
||||
{
|
||||
ScalableBitmap m_logo_bmp;
|
||||
wxStaticBitmap* m_logo;
|
||||
wxHtmlWindow* m_opengl_info_html;
|
||||
wxHtmlWindow* m_html;
|
||||
|
||||
wxButton* m_btn_copy_to_clipboard;
|
||||
|
||||
public:
|
||||
SysInfoDialog();
|
||||
|
||||
protected:
|
||||
void on_dpi_changed(const wxRect &suggested_rect) override;
|
||||
|
||||
private:
|
||||
void onCopyToClipboard(wxEvent &);
|
||||
void onCloseDialog(wxEvent &);
|
||||
};
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif
|
||||
@@ -3098,6 +3098,7 @@ void TabPrint::build()
|
||||
optgroup = page->new_optgroup(L("Raft"), L"param_raft");
|
||||
optgroup->append_single_option_line("raft_layers", "support_settings_raft");
|
||||
optgroup->append_single_option_line("raft_contact_distance", "support_settings_raft");
|
||||
optgroup->append_single_option_line("raft_expansion", "support_settings_raft");
|
||||
|
||||
optgroup = page->new_optgroup(L("Filament for Supports"), L"param_support_filament");
|
||||
optgroup->append_single_option_line("support_filament", "support_settings_filament#base");
|
||||
@@ -4533,7 +4534,6 @@ void TabFilament::build()
|
||||
optgroup->append_single_option_line("filament_adhesiveness_category", "material_basic_information#adhesiveness-category");
|
||||
|
||||
optgroup->append_single_option_line("filament_density", "material_basic_information#density");
|
||||
optgroup->append_single_option_line("filament_transmission_distance", "material_basic_information#transmission-distance");
|
||||
optgroup->append_single_option_line("filament_shrink", "material_basic_information#shrinkage-xy");
|
||||
optgroup->append_single_option_line("filament_shrinkage_compensation_z", "material_basic_information#shrinkage-z");
|
||||
optgroup->append_single_option_line("filament_cost", "material_basic_information#price");
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "Widgets/StateColor.hpp"
|
||||
#include "Widgets/StaticLine.hpp"
|
||||
#include "libslic3r/ColorDecomposeRecipe.hpp"
|
||||
#include "libslic3r/MeshBoolean.hpp"
|
||||
#include "libslic3r/MeshRepair.hpp"
|
||||
#include "libslic3r/TriangleSelector.hpp"
|
||||
|
||||
#include <utility>
|
||||
@@ -2436,25 +2436,25 @@ void TextureImportDialog::start_computation(bool auto_color, bool initial)
|
||||
settings.target_colors_num = auto_color ? 0 : (size_t)m_param_color_count;
|
||||
settings.smooth_weight = m_param_smooth / 10.0;
|
||||
settings.mesh_repair_decision = m_mesh_repair_decision;
|
||||
// BBS repairs the mesh through the Windows 3D SDK, which is only available on Windows
|
||||
// builds that ship the SDK. Orca's CGAL-based repair (MeshBoolean::cgal::repair) works
|
||||
// on all three platforms, so use that instead.
|
||||
settings.mesh_repair_callback = [](const indexed_triangle_set& mesh,
|
||||
indexed_triangle_set& repaired_mesh,
|
||||
std::function<void(const char*, unsigned)> progress_callback,
|
||||
std::function<bool()> cancel_callback,
|
||||
std::string* error_message) -> bool {
|
||||
if (cancel_callback && cancel_callback())
|
||||
return false;
|
||||
if (progress_callback)
|
||||
progress_callback(_u8L("Repairing mesh").c_str(), 0);
|
||||
|
||||
struct Canceled {};
|
||||
TriangleMesh tm(mesh);
|
||||
if (!MeshBoolean::cgal::repair(tm, nullptr, error_message))
|
||||
return false;
|
||||
|
||||
if (cancel_callback && cancel_callback())
|
||||
try {
|
||||
if (!repair_mesh(tm, nullptr, error_message, [&cancel_callback](int) {
|
||||
if (cancel_callback && cancel_callback())
|
||||
throw Canceled();
|
||||
}))
|
||||
return false;
|
||||
} catch (const Canceled &) {
|
||||
return false;
|
||||
}
|
||||
repaired_mesh = tm.its;
|
||||
if (progress_callback)
|
||||
progress_callback(_u8L("Repairing mesh").c_str(), 100);
|
||||
@@ -2683,12 +2683,12 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
|
||||
m_progress_dlg = nullptr;
|
||||
}
|
||||
|
||||
#ifdef HAS_WIN10SDK
|
||||
Slic3r::GUI::MessageDialog dlg(initial ? GetParent() : this,
|
||||
_L("The mesh has non-manifold geometry or open boundaries. You can import it as-is or repair it with Windows 3D repair service before importing."),
|
||||
_L("Mesh repair"), wxYES_NO | wxICON_WARNING | wxYES_DEFAULT);
|
||||
_L("The mesh has non-manifold geometry or open boundaries. You can import it as-is or repair it before importing."),
|
||||
_L("Mesh repair"), wxYES_NO | wxCANCEL | wxICON_WARNING | wxYES_DEFAULT);
|
||||
dlg.SetButtonLabel(wxID_YES, _L("Import without repair"));
|
||||
dlg.SetButtonLabel(wxID_NO, _L("Repair and import"), true);
|
||||
dlg.SetButtonLabel(wxID_CANCEL, _L("Cancel"));
|
||||
// "Repair and import" is the recommended action here, so the accent moves off the default YES
|
||||
// button onto NO. MsgDialog::add_button already styled both as ButtonType::Choice, so restyling
|
||||
// with the same type swaps only the palette and leaves the geometry alone.
|
||||
@@ -2704,17 +2704,7 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
|
||||
dlg.Fit();
|
||||
dlg.CenterOnParent();
|
||||
int ret = dlg.ShowModal();
|
||||
m_mesh_repair_decision = (ret == wxID_NO)
|
||||
? Slic3r::TexturePaintingSettings::MeshRepairDecision::RepairAndImport
|
||||
: Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
|
||||
#else
|
||||
Slic3r::GUI::MessageDialog dlg(initial ? GetParent() : this,
|
||||
_L("Please note that the mesh has non-manifold geometry or open boundaries."),
|
||||
_L("Mesh issue"), wxOK | wxCANCEL | wxICON_WARNING | wxOK_DEFAULT);
|
||||
dlg.SetButtonLabel(wxID_OK, _L("Continue"), true);
|
||||
dlg.SetButtonLabel(wxID_CANCEL, _L("Cancel"));
|
||||
int ret = dlg.ShowModal();
|
||||
if (ret != wxID_OK) {
|
||||
if (ret == wxID_CANCEL) {
|
||||
m_cancel_flag = true;
|
||||
if (initial) {
|
||||
m_initial_computation_cancelled = true;
|
||||
@@ -2727,8 +2717,9 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
|
||||
}
|
||||
return;
|
||||
}
|
||||
m_mesh_repair_decision = Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
|
||||
#endif
|
||||
m_mesh_repair_decision = (ret == wxID_NO)
|
||||
? Slic3r::TexturePaintingSettings::MeshRepairDecision::RepairAndImport
|
||||
: Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
|
||||
|
||||
start_computation(auto_color, initial);
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
|
||||
#include "3DScene.hpp"
|
||||
#include "BitmapCache.hpp"
|
||||
#include "GLCanvas3D.hpp"
|
||||
#include "GLShader.hpp"
|
||||
#include "GUI_App.hpp"
|
||||
#include "I18N.hpp"
|
||||
@@ -939,7 +940,8 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
|
||||
m_active_edge = (hit.first >= 0 && is_edge_selected(hit)) ? hit : std::pair<int, int>{ -1, -1 };
|
||||
m_gesture = (m_active_edge.first >= 0) ? Gesture::MoveEdge : Gesture::Pan;
|
||||
} else {
|
||||
const int hit = island_at(uv);
|
||||
const std::vector<int> selection_before = m_selection;
|
||||
const int hit = island_at(uv);
|
||||
if (hit >= 0) {
|
||||
if (evt.ShiftDown()) {
|
||||
// Shift adds to the selection (and makes the clicked one the new primary).
|
||||
@@ -969,6 +971,10 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
|
||||
m_selected_island = -1;
|
||||
}
|
||||
m_gesture = (m_selected_island >= 0) ? Gesture::MoveIsland : Gesture::Pan;
|
||||
// The owner shows the selection on the model and would not hear of this click otherwise in time: a
|
||||
// click that clears the selection starts no gesture, and one that sets it reports only on release.
|
||||
if (m_selection != selection_before)
|
||||
run_command(Command::SelectionChanged);
|
||||
}
|
||||
grab_mouse();
|
||||
Refresh();
|
||||
@@ -1319,8 +1325,13 @@ void UVEditorCanvas::on_size(wxSizeEvent &evt)
|
||||
// Update() flushes it immediately - still through the normal paint path (unlike calling
|
||||
// render() directly), which matters because this canvas shares the app's one GL context with
|
||||
// the 3D view and must not hijack it outside its own paint.
|
||||
// Not while a 3D canvas frame is in progress, though: wxGTK delivers this size event synchronously
|
||||
// when the texture displacement gizmo relays out the pane from its ImGui panel, i.e. from inside
|
||||
// that frame, and flushing the paint there would take the shared context away from it. The Refresh()
|
||||
// then runs the paint once the frame is over.
|
||||
Refresh();
|
||||
Update();
|
||||
if (!GLCanvas3D::is_frame_in_progress())
|
||||
Update();
|
||||
}
|
||||
|
||||
void UVEditorCanvas::on_leave(wxMouseEvent &evt)
|
||||
@@ -1341,6 +1352,16 @@ void UVEditorCanvas::render()
|
||||
{
|
||||
if (m_context == nullptr || !IsShownOnScreen())
|
||||
return;
|
||||
// Painted from inside a 3D canvas frame - a modal dialog the gizmo opened from its ImGui panel runs
|
||||
// this paint, as does any other synchronous event raised there. Making this surface current now
|
||||
// would take the shared context away from that canvas mid-frame: its remaining draws would land
|
||||
// here and, on Mesa/X11, its SwapBuffers() would be a fatal BadMatch. Skip, but ask for another
|
||||
// paint so the skipped one is not simply lost. The pane stays stale for as long as a nested modal
|
||||
// loop keeps a frame on the stack, which is behind the dialog anyway.
|
||||
if (GLCanvas3D::is_frame_in_progress()) {
|
||||
Refresh();
|
||||
return;
|
||||
}
|
||||
|
||||
// wxGLCanvas::SetCurrent() genuinely fails (returns false) on a canvas that isn't shown on
|
||||
// screen, and can also fail on a pixel-format mismatch with the context - and every GL call
|
||||
|
||||
@@ -108,10 +108,12 @@ public:
|
||||
// the command callback - the canvas has the selection and the view, the gizmo has the layer.
|
||||
// `value` carries the new setting for the Set* commands (an angle, a flag as 0/1, or an index into
|
||||
// SelectMode / Background) and is 0 otherwise.
|
||||
// SelectionChanged is sent by the canvas itself when a click changes the island selection. It carries
|
||||
// nothing: the owner reads selected_islands() back, and only needs telling that it should look.
|
||||
enum class Command {
|
||||
FrameAll, ToggleSnap, AverageScale, CutSelectedIsland, ProjectFromView, JoinSelected, UnjoinSelected,
|
||||
Unwrap, SetSeamAngle, SetConnectIslands, SetSelectMode, SetMarkSeams, SetSeamPath, ClearSeams, ClearUVEdits,
|
||||
SetBackground, PickTexture, PaneClosed
|
||||
SetBackground, PickTexture, PaneClosed, SelectionChanged
|
||||
};
|
||||
void run_command(Command cmd, float value = 0.f);
|
||||
using CommandFn = std::function<void(Command, float)>;
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef slic3r_wxinit_hpp_
|
||||
#define slic3r_wxinit_hpp_
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/intl.h>
|
||||
#include <wx/html/htmlwin.h>
|
||||
|
||||
// Perl redefines a _ macro, so we undef this one
|
||||
#undef _
|
||||
|
||||
// We do want to use translation however, so define it as __ so we can do a find/replace
|
||||
// later when we no longer need to undef _
|
||||
#define __(s) wxGetTranslation((s))
|
||||
|
||||
#endif
|
||||
@@ -3,240 +3,115 @@
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <condition_variable>
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include <exception>
|
||||
#include <cstddef>
|
||||
#include "libslic3r/Exception.hpp"
|
||||
#include <limits>
|
||||
#include <exception>
|
||||
#include <mutex>
|
||||
#include "slic3r/GUI/Widgets/ProgressDialog.hpp"
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <wx/string.h>
|
||||
|
||||
#include "libslic3r/MeshBoolean.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/Format/bbs_3mf.hpp"
|
||||
#include "libslic3r/format.hpp"
|
||||
#include "libslic3r/MeshRepair.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/Thread.hpp"
|
||||
#include "../GUI/I18N.hpp"
|
||||
#include "libslic3r/TriangleSelector.hpp"
|
||||
|
||||
// Orca: This file provides utilities for repairing 3D model meshes using the CGAL library, handling mesh splitting, merging, and boolean operations.
|
||||
#include "slic3r/GUI/I18N.hpp"
|
||||
#include "slic3r/GUI/Widgets/ProgressDialog.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace {
|
||||
|
||||
// Orca: Helper functions for analyzing mesh properties and transformations.
|
||||
|
||||
bool is_not_3dimensional_part(const TriangleMesh &mesh)
|
||||
class RepairCanceledException : public std::exception
|
||||
{
|
||||
// Orca: Determines if a mesh is degenerate or represents a non-3dimensional part by checking volume and bounding box dimensions.
|
||||
if (mesh.its.indices.empty())
|
||||
return true;
|
||||
|
||||
indexed_triangle_set tmp = mesh.its;
|
||||
its_remove_degenerate_faces(tmp, true);
|
||||
if (tmp.indices.empty())
|
||||
return true;
|
||||
|
||||
const BoundingBoxf3 bbox = mesh.bounding_box();
|
||||
const Vec3d size = bbox.size();
|
||||
const double min_dim = std::min(size.x(), std::min(size.y(), size.z()));
|
||||
const double max_dim = std::max(size.x(), std::max(size.y(), size.z()));
|
||||
if (min_dim <= EPSILON)
|
||||
return true;
|
||||
|
||||
const double volume = std::abs(its_volume(mesh.its));
|
||||
const double bbox_volume = size.x() * size.y() * size.z();
|
||||
if (volume <= EPSILON)
|
||||
return true;
|
||||
|
||||
const double min_relative_thickness = 1e-6;
|
||||
const double min_volume_ratio = 1e-6;
|
||||
if (min_dim / max_dim <= min_relative_thickness)
|
||||
return true;
|
||||
if (bbox_volume > 0.0 && volume / bbox_volume <= min_volume_ratio)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
public:
|
||||
const char *what() const noexcept override { return "Model repair has been canceled"; }
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
// Orca: Exception class for handling user-initiated cancellation of model repair operations.
|
||||
class RepairCanceledException : public std::exception {
|
||||
public:
|
||||
const char* what() const noexcept override { return "Model repair has been canceled"; }
|
||||
};
|
||||
|
||||
// Orca: Main function to repair model objects using CGAL, with progress dialog and cancellation support.
|
||||
// Returns false if fixing was canceled. fix_result contains error message if failed.
|
||||
bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dialog, const wxString &msg_header, std::string &fix_result, bool keep_painting)
|
||||
bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dialog, const wxString &msg_header, std::string &fix_result, bool keep_painting,
|
||||
bool *modified)
|
||||
{
|
||||
// Hold SaveObjectGaurd to prevent backup manager from racing concurrent mesh mutations (use-after-free).
|
||||
// Keeps the backup manager from reading a mesh while the worker replaces it.
|
||||
SaveObjectGaurd backup_gaurd(model_object);
|
||||
|
||||
// Orca: Synchronization primitives for progress updates between worker thread and GUI.
|
||||
std::mutex mtx;
|
||||
std::condition_variable condition;
|
||||
struct Progress {
|
||||
std::string message;
|
||||
int percent = 0;
|
||||
bool updated = false;
|
||||
} progress;
|
||||
std::vector<ModelVolume *> volumes;
|
||||
if (volume_idx < 0)
|
||||
volumes = model_object.volumes;
|
||||
else if (std::size_t(volume_idx) < model_object.volumes.size())
|
||||
volumes.push_back(model_object.volumes[volume_idx]);
|
||||
|
||||
std::mutex mtx;
|
||||
std::condition_variable condition;
|
||||
struct Progress
|
||||
{
|
||||
std::string message;
|
||||
int percent = 0;
|
||||
bool updated = false;
|
||||
} progress;
|
||||
std::atomic<bool> canceled = false;
|
||||
std::atomic<bool> finished = false;
|
||||
bool any_modified = false;
|
||||
std::string errors;
|
||||
|
||||
bool success = false;
|
||||
size_t ivolume = 0;
|
||||
|
||||
// Orca: Lambda for updating progress from worker thread.
|
||||
auto on_progress = [&mtx, &condition, &ivolume, &model_object, &progress](const std::string &msg, unsigned prcnt) {
|
||||
std::unique_lock<std::mutex> lock(mtx);
|
||||
auto on_progress = [&mtx, &condition, &progress](const std::string &msg, int percent) {
|
||||
std::lock_guard<std::mutex> lock(mtx);
|
||||
progress.message = msg;
|
||||
const size_t total = std::max<size_t>(1, model_object.volumes.size());
|
||||
progress.percent = int(std::floor((float(prcnt) + float(ivolume) * 100.f) / float(total)));
|
||||
progress.percent = percent;
|
||||
progress.updated = true;
|
||||
condition.notify_all();
|
||||
};
|
||||
|
||||
// Orca: Worker thread that performs the actual model repair operations.
|
||||
auto worker_thread = std::thread([&model_object, volume_idx, &ivolume, on_progress, &success, &canceled, &finished, &fix_result, keep_painting]() {
|
||||
auto worker_thread = std::thread([&]() {
|
||||
set_current_thread_name("cgal_fix_model");
|
||||
try {
|
||||
set_current_thread_name("cgal_fix_model");
|
||||
for (std::size_t i = 0; i < volumes.size(); ++i) {
|
||||
ModelVolume *volume = volumes[i];
|
||||
const std::string name = volumes.size() > 1 ? volume->name : std::string();
|
||||
const auto report = [&](int percent) {
|
||||
if (canceled)
|
||||
throw RepairCanceledException();
|
||||
on_progress(name, int((100 * i + std::size_t(percent)) / volumes.size()));
|
||||
};
|
||||
report(0);
|
||||
|
||||
size_t start_volume = volume_idx == -1 ? 0 : size_t(volume_idx);
|
||||
size_t end_volume = volume_idx == -1 ? std::numeric_limits<size_t>::max() : size_t(volume_idx);
|
||||
|
||||
for (ivolume = start_volume; ivolume < model_object.volumes.size(); ++ivolume) {
|
||||
if (volume_idx != -1 && ivolume > end_volume)
|
||||
break;
|
||||
if (canceled)
|
||||
throw RepairCanceledException();
|
||||
|
||||
on_progress(_u8L("Repairing model object"), 10);
|
||||
|
||||
ModelVolume *volume = model_object.volumes[ivolume];
|
||||
|
||||
// Orca: Split splittable volumes into parts for individual processing.
|
||||
size_t parts_count = 1;
|
||||
if (volume->is_splittable()) {
|
||||
parts_count = volume->split(1, keep_painting);
|
||||
if (parts_count > 1) {
|
||||
const std::string msg = Slic3r::format(L("Split into %1% parts"), parts_count);
|
||||
on_progress(msg, 10);
|
||||
}
|
||||
}
|
||||
|
||||
size_t part_end = std::min(ivolume + parts_count - 1, model_object.volumes.size() - 1);
|
||||
if (volume_idx != -1)
|
||||
end_volume = part_end;
|
||||
|
||||
size_t removed_parts = 0;
|
||||
for (size_t idx = part_end + 1; idx > ivolume; --idx) {
|
||||
const size_t part_idx = idx - 1;
|
||||
const ModelVolume *part_volume = model_object.volumes[part_idx];
|
||||
if (!is_not_3dimensional_part(part_volume->mesh()))
|
||||
continue;
|
||||
|
||||
model_object.delete_volume(part_idx);
|
||||
++removed_parts;
|
||||
if (part_end > 0)
|
||||
--part_end;
|
||||
else
|
||||
part_end = 0;
|
||||
if (volume_idx != -1)
|
||||
end_volume = part_end;
|
||||
}
|
||||
|
||||
if (removed_parts >= parts_count) {
|
||||
ivolume = part_end;
|
||||
on_progress(_u8L("Repair finished"), 100);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (size_t part_idx = ivolume; part_idx <= part_end && part_idx < model_object.volumes.size(); ++part_idx) {
|
||||
ModelVolume *part_volume = model_object.volumes[part_idx];
|
||||
TriangleMesh mesh = part_volume->mesh();
|
||||
if (its_num_open_edges(mesh.its) != 0) {
|
||||
|
||||
// Save painting for later remap
|
||||
const std::optional<TriangleSelector::SavedPainting> saved_painting = keep_painting ?
|
||||
part_volume->save_painting() :
|
||||
std::optional<TriangleSelector::SavedPainting>{};
|
||||
|
||||
std::string error;
|
||||
if (!MeshBoolean::cgal::repair(mesh, nullptr, &error))
|
||||
throw Slic3r::RuntimeError(error.empty() ? _u8L("Repair failed") : error);
|
||||
|
||||
part_volume->set_mesh(std::move(mesh));
|
||||
part_volume->calculate_convex_hull();
|
||||
part_volume->invalidate_convex_hull_2d();
|
||||
part_volume->set_new_unique_id();
|
||||
|
||||
// Remap paint back
|
||||
part_volume->restore_painting(saved_painting);
|
||||
}
|
||||
}
|
||||
|
||||
ivolume = part_end;
|
||||
|
||||
on_progress(_u8L("Repair finished"), 100);
|
||||
MeshRepairStats stats;
|
||||
std::string error;
|
||||
if (!volume->repair(keep_painting, &stats, &error, report))
|
||||
errors += (errors.empty() ? "" : "\n") + (volumes.size() > 1 ? volume->name + ": " : std::string()) + error;
|
||||
any_modified = any_modified || stats.modified;
|
||||
}
|
||||
|
||||
model_object.invalidate_bounding_box();
|
||||
|
||||
if (ivolume > 0)
|
||||
--ivolume;
|
||||
on_progress(_u8L("Repair finished"), 100);
|
||||
success = true;
|
||||
finished = true;
|
||||
} catch (RepairCanceledException &) {
|
||||
} catch (const RepairCanceledException &) {
|
||||
canceled = true;
|
||||
finished = true;
|
||||
on_progress(_u8L("Repair canceled"), 100);
|
||||
} catch (std::exception &ex) {
|
||||
success = false;
|
||||
finished = true;
|
||||
fix_result = ex.what();
|
||||
on_progress(ex.what(), 100);
|
||||
} catch (const std::exception &ex) {
|
||||
errors += (errors.empty() ? "" : "\n") + std::string(ex.what());
|
||||
}
|
||||
// Volumes repaired before a cancel or an error keep their new mesh.
|
||||
model_object.invalidate_bounding_box();
|
||||
finished = true;
|
||||
on_progress(_u8L("Repair finished"), 100);
|
||||
});
|
||||
|
||||
// Orca: Main GUI loop to update progress dialog and handle cancellation.
|
||||
while (!finished) {
|
||||
std::unique_lock<std::mutex> lock(mtx);
|
||||
condition.wait_for(lock, std::chrono::milliseconds(250), [&progress]{ return progress.updated; });
|
||||
|
||||
// Decrease progress percent slightly to avoid auto-closing.
|
||||
if (!progress_dialog.Update(progress.percent - 1, msg_header + _(progress.message)))
|
||||
condition.wait_for(lock, std::chrono::milliseconds(250), [&progress] { return progress.updated; });
|
||||
// One percent short of the maximum, so that the dialog does not close itself.
|
||||
if (!progress_dialog.Update(std::max(0, progress.percent - 1), msg_header + wxString::FromUTF8(progress.message)))
|
||||
canceled = true;
|
||||
else
|
||||
progress_dialog.Fit();
|
||||
|
||||
progress.updated = false;
|
||||
}
|
||||
|
||||
if (canceled) {
|
||||
// Nothing to show.
|
||||
} else if (success) {
|
||||
fix_result.clear();
|
||||
}
|
||||
|
||||
if (worker_thread.joinable())
|
||||
worker_thread.join();
|
||||
|
||||
fix_result = canceled ? std::string() : errors;
|
||||
if (modified)
|
||||
*modified = any_modified;
|
||||
return !canceled;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,8 +12,9 @@ class Model;
|
||||
class ModelObject;
|
||||
class Print;
|
||||
|
||||
// Return false if fixing was canceled. fix_result is empty on success.
|
||||
extern bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dlg, const wxString &msg_header, std::string &fix_result, bool keep_painting);
|
||||
// Return false if fixing was canceled. fix_result is empty on success; modified tells whether any mesh changed.
|
||||
extern bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dlg, const wxString &msg_header, std::string &fix_result, bool keep_painting,
|
||||
bool *modified = nullptr);
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
|
||||
@@ -59,6 +59,42 @@ namespace websocket = beast::websocket;
|
||||
namespace net = boost::asio;
|
||||
using tcp = net::ip::tcp;
|
||||
|
||||
// Decimal value of a string that is nothing but digits, or -1 when it is empty or not a number.
|
||||
int decimal_number(const std::string& digits)
|
||||
{
|
||||
if (digits.empty() || !std::all_of(digits.begin(), digits.end(), [](unsigned char c) { return std::isdigit(c) != 0; }))
|
||||
return -1;
|
||||
try {
|
||||
return std::stoi(digits);
|
||||
} catch (...) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Lane database keys address a lane either as "T<N>" (0-based tool index) or as "lane<N>"
|
||||
// (1-based, the AFC/Happy Hare style). Returns -1 when the key carries no usable lane number.
|
||||
int lane_index_from_key(const std::string& lane_key)
|
||||
{
|
||||
if (lane_key.size() > 1 && (lane_key[0] == 'T' || lane_key[0] == 't'))
|
||||
return decimal_number(lane_key.substr(1));
|
||||
if (lane_key.size() > 4 && lane_key.compare(0, 4, "lane") == 0) {
|
||||
const int lane_number = decimal_number(lane_key.substr(4));
|
||||
return lane_number > 0 ? lane_number - 1 : -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// AFC names toolheads "extruder", "extruder1", ... and derives the toolhead index from the name
|
||||
// itself (AFC_lane.lane_extruder_index): no suffix is 0, otherwise the suffix is the index.
|
||||
int extruder_index_from_name(const std::string& toolhead)
|
||||
{
|
||||
if (toolhead == "extruder")
|
||||
return 0;
|
||||
if (toolhead.size() > 8 && toolhead.compare(0, 8, "extruder") == 0)
|
||||
return decimal_number(toolhead.substr(8));
|
||||
return -1;
|
||||
}
|
||||
|
||||
struct WsEndpoint
|
||||
{
|
||||
std::string host;
|
||||
@@ -441,19 +477,7 @@ int MoonrakerPrinterAgent::set_queue_on_main_fn(QueueOnMainFn fn)
|
||||
|
||||
void MoonrakerPrinterAgent::build_ams_payload(int ams_count, int max_lane_index, const std::vector<AmsTrayData>& trays)
|
||||
{
|
||||
|
||||
// Look up MachineObject via DeviceManager
|
||||
auto* dev_manager = GUI::wxGetApp().getDeviceManager();
|
||||
if (!dev_manager) {
|
||||
return;
|
||||
}
|
||||
MachineObject* obj = dev_manager->get_my_machine(device_info.dev_id);
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Build BBL-format JSON for DevFilaSystemParser::ParseV1_0
|
||||
nlohmann::json ams_json = nlohmann::json::object();
|
||||
nlohmann::json ams_array = nlohmann::json::array();
|
||||
|
||||
// Calculate ams_exist_bits and tray_exist_bits
|
||||
@@ -461,11 +485,9 @@ void MoonrakerPrinterAgent::build_ams_payload(int ams_count, int max_lane_index,
|
||||
unsigned long tray_exist_bits = 0;
|
||||
|
||||
for (int ams_id = 0; ams_id < ams_count; ++ams_id) {
|
||||
ams_exist_bits |= (1 << ams_id);
|
||||
|
||||
nlohmann::json ams_unit = nlohmann::json::object();
|
||||
ams_unit["id"] = std::to_string(ams_id);
|
||||
ams_unit["info"] = "0002"; // treat as AMS_LITE
|
||||
if (ams_id < 32) {
|
||||
ams_exist_bits |= (1UL << ams_id);
|
||||
}
|
||||
|
||||
nlohmann::json tray_array = nlohmann::json::array();
|
||||
int max_slot_in_this_ams = std::min(3, max_lane_index - ams_id * 4);
|
||||
@@ -481,43 +503,135 @@ void MoonrakerPrinterAgent::build_ams_payload(int ams_count, int max_lane_index,
|
||||
}
|
||||
}
|
||||
|
||||
nlohmann::json tray_json = nlohmann::json::object();
|
||||
tray_json["id"] = std::to_string(slot_id);
|
||||
tray_json["tag_uid"] = "0000000000000000";
|
||||
|
||||
if (tray && tray->has_filament) {
|
||||
tray_exist_bits |= (1 << slot_index);
|
||||
|
||||
tray_json["tray_info_idx"] = tray->tray_info_idx;
|
||||
tray_json["tray_type"] = tray->tray_type;
|
||||
tray_json["tray_color"] = normalize_color_value(tray->tray_color);
|
||||
|
||||
// Add temperature data if provided
|
||||
if (tray->bed_temp > 0) {
|
||||
tray_json["bed_temp"] = std::to_string(tray->bed_temp);
|
||||
}
|
||||
if (tray->nozzle_temp > 0) {
|
||||
tray_json["nozzle_temp_max"] = std::to_string(tray->nozzle_temp);
|
||||
}
|
||||
} else {
|
||||
tray_json["tray_info_idx"] = "";
|
||||
tray_json["tray_type"] = "";
|
||||
tray_json["tray_color"] = "00000000";
|
||||
tray_json["tray_slot_placeholder"] = "1";
|
||||
if (tray && tray->has_filament && slot_index < 32) {
|
||||
tray_exist_bits |= (1UL << slot_index);
|
||||
}
|
||||
|
||||
tray_array.push_back(tray_json);
|
||||
static const AmsTrayData empty_tray;
|
||||
tray_array.push_back(make_ams_tray_json(std::to_string(slot_id), tray ? *tray : empty_tray));
|
||||
}
|
||||
|
||||
nlohmann::json ams_unit = nlohmann::json::object();
|
||||
ams_unit["id"] = std::to_string(ams_id);
|
||||
// Generic unit: type 1 (AMS) maps to AMSModel::GENERIC_AMS, which drives the
|
||||
// variable-lane rendering. This is not a real Bambu AMS-Lite.
|
||||
ams_unit["info"] = "0001";
|
||||
ams_unit["tray"] = tray_array;
|
||||
ams_array.push_back(ams_unit);
|
||||
}
|
||||
|
||||
BOOST_LOG_TRIVIAL(info) << "MoonrakerPrinterAgent::build_ams_payload: Parsed " << trays.size() << " trays";
|
||||
submit_ams_payload(ams_array, ams_exist_bits, tray_exist_bits);
|
||||
}
|
||||
|
||||
void MoonrakerPrinterAgent::build_ams_payload_grouped(const std::vector<AmsTrayData>& trays)
|
||||
{
|
||||
// One AMS box per extruder, best effort. Lane-data changers (AFC, recent Happy Hare) report an
|
||||
// extruder per lane but no physical box layout, so a box here is a logical feed group, not a
|
||||
// discovered unit. Lanes without an extruder fall back to the main extruder.
|
||||
std::map<int, std::vector<const AmsTrayData*>> boxes;
|
||||
for (const auto& tray : trays) {
|
||||
boxes[tray.extruder_id].push_back(&tray);
|
||||
}
|
||||
|
||||
nlohmann::json ams_array = nlohmann::json::array();
|
||||
unsigned long ams_exist_bits = 0;
|
||||
unsigned long tray_exist_bits = 0;
|
||||
|
||||
int ams_id = 0;
|
||||
// Cumulative lane index across all boxes, in box then slot order. A lane maps to exactly one
|
||||
// extruder, so this is the lane's identity; the parser derives the same index for generic units.
|
||||
int lane_index = 0;
|
||||
for (auto& [extruder_id, lanes] : boxes) {
|
||||
if (ams_id < 32) {
|
||||
ams_exist_bits |= (1UL << ams_id);
|
||||
}
|
||||
|
||||
// Keep a deterministic slot order within the box.
|
||||
std::stable_sort(lanes.begin(), lanes.end(),
|
||||
[](const AmsTrayData* a, const AmsTrayData* b) { return a->slot_index < b->slot_index; });
|
||||
|
||||
nlohmann::json tray_array = nlohmann::json::array();
|
||||
for (size_t slot = 0; slot < lanes.size(); ++slot) {
|
||||
const AmsTrayData& tray = *lanes[slot];
|
||||
// A logical feed group is not a four-slot Bambu AMS: the bit is the lane's cumulative
|
||||
// index, not ams_id*4+slot. DevFilaSystemParser::ParseV1_0 reads the same index.
|
||||
const int bit = lane_index++;
|
||||
if (tray.has_filament && bit < 32) {
|
||||
tray_exist_bits |= (1UL << bit);
|
||||
}
|
||||
tray_array.push_back(make_ams_tray_json(std::to_string(slot), tray));
|
||||
}
|
||||
|
||||
nlohmann::json ams_unit = nlohmann::json::object();
|
||||
ams_unit["id"] = std::to_string(ams_id);
|
||||
// info: bits 0-3 = unit type (1 = AMS, i.e. AMSModel::GENERIC_AMS), bits 8-11 = bound
|
||||
// extruder id. A logical feed group is a generic unit, not a Bambu AMS-Lite.
|
||||
const int info_val = 1 | ((extruder_id & 0x0F) << 8);
|
||||
const char* hex_digits = "0123456789ABCDEF";
|
||||
std::string info = "0000";
|
||||
info[3] = hex_digits[info_val & 0x0F];
|
||||
info[2] = hex_digits[(info_val >> 4) & 0x0F];
|
||||
info[1] = hex_digits[(info_val >> 8) & 0x0F];
|
||||
info[0] = hex_digits[(info_val >> 12) & 0x0F];
|
||||
ams_unit["info"] = info;
|
||||
ams_unit["tray"] = tray_array;
|
||||
ams_array.push_back(ams_unit);
|
||||
++ams_id;
|
||||
}
|
||||
|
||||
BOOST_LOG_TRIVIAL(info) << "MoonrakerPrinterAgent::build_ams_payload_grouped: Parsed " << trays.size()
|
||||
<< " trays in " << boxes.size() << " extruder box(es)";
|
||||
submit_ams_payload(ams_array, ams_exist_bits, tray_exist_bits);
|
||||
}
|
||||
|
||||
nlohmann::json MoonrakerPrinterAgent::make_ams_tray_json(const std::string& tray_id, const AmsTrayData& tray)
|
||||
{
|
||||
nlohmann::json tray_json = nlohmann::json::object();
|
||||
tray_json["id"] = tray_id;
|
||||
tray_json["tag_uid"] = "0000000000000000";
|
||||
|
||||
if (tray.has_filament) {
|
||||
tray_json["tray_info_idx"] = tray.tray_info_idx;
|
||||
tray_json["tray_type"] = tray.tray_type;
|
||||
tray_json["tray_color"] = normalize_color_value(tray.tray_color);
|
||||
|
||||
// Add temperature data if provided
|
||||
if (tray.bed_temp > 0) {
|
||||
tray_json["bed_temp"] = std::to_string(tray.bed_temp);
|
||||
}
|
||||
if (tray.nozzle_temp > 0) {
|
||||
tray_json["nozzle_temp_max"] = std::to_string(tray.nozzle_temp);
|
||||
}
|
||||
} else {
|
||||
tray_json["tray_info_idx"] = "";
|
||||
tray_json["tray_type"] = "";
|
||||
tray_json["tray_color"] = "00000000";
|
||||
tray_json["tray_slot_placeholder"] = "1";
|
||||
}
|
||||
|
||||
return tray_json;
|
||||
}
|
||||
|
||||
void MoonrakerPrinterAgent::submit_ams_payload(const nlohmann::json& ams_array, unsigned long ams_exist_bits, unsigned long tray_exist_bits)
|
||||
{
|
||||
// Look up MachineObject via DeviceManager
|
||||
auto* dev_manager = GUI::wxGetApp().getDeviceManager();
|
||||
if (!dev_manager) {
|
||||
return;
|
||||
}
|
||||
MachineObject* obj = dev_manager->get_my_machine(device_info.dev_id);
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Format as hex strings (matching BBL protocol)
|
||||
std::ostringstream ams_exist_ss;
|
||||
ams_exist_ss << std::hex << std::uppercase << ams_exist_bits;
|
||||
std::ostringstream tray_exist_ss;
|
||||
tray_exist_ss << std::hex << std::uppercase << tray_exist_bits;
|
||||
|
||||
nlohmann::json ams_json = nlohmann::json::object();
|
||||
ams_json["ams"] = ams_array;
|
||||
ams_json["ams_exist_bits"] = ams_exist_ss.str();
|
||||
ams_json["tray_exist_bits"] = tray_exist_ss.str();
|
||||
@@ -528,7 +642,6 @@ void MoonrakerPrinterAgent::build_ams_payload(int ams_count, int max_lane_index,
|
||||
|
||||
// Call the parser to populate DevFilaSystem
|
||||
DevFilaSystemParser::ParseV1_0(print_json, obj, obj->GetFilaSystem().get(), false);
|
||||
BOOST_LOG_TRIVIAL(info) << "MoonrakerPrinterAgent::build_ams_payload: Parsed " << trays.size() << " trays";
|
||||
|
||||
// Set printer_type so update_sync_status() can match it against the preset's printer type.
|
||||
// Without this, the comparison fails and all sync badges are cleared.
|
||||
@@ -568,17 +681,15 @@ bool MoonrakerPrinterAgent::fetch_filament_info(std::string dev_id, FilamentSync
|
||||
if (fetch_moonraker_filament_data(trays, max_lane_index)) {
|
||||
BOOST_LOG_TRIVIAL(info) << "MoonrakerPrinterAgent::fetch_filament_info: Detected Moonraker filament system with "
|
||||
<< (max_lane_index + 1) << " lanes";
|
||||
int ams_count = (max_lane_index + 4) / 4;
|
||||
build_ams_payload(ams_count, max_lane_index, trays);
|
||||
build_ams_payload_grouped(trays);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Attempt Happy Hare first (more widely adopted, supports more filament changers)
|
||||
// Fall back to the Happy Hare `mmu` object for HH builds that do not publish lane_data
|
||||
if (fetch_hh_filament_info(trays, max_lane_index)) {
|
||||
BOOST_LOG_TRIVIAL(info) << "MoonrakerPrinterAgent::fetch_filament_info: Detected Happy Hare MMU with "
|
||||
<< (max_lane_index + 1) << " gates";
|
||||
int ams_count = (max_lane_index + 4) / 4;
|
||||
build_ams_payload(ams_count, max_lane_index, trays);
|
||||
build_ams_payload_grouped(trays);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -684,6 +795,30 @@ int MoonrakerPrinterAgent::safe_json_int(const nlohmann::json& obj, const char*
|
||||
return 0;
|
||||
}
|
||||
|
||||
int MoonrakerPrinterAgent::safe_json_int_flexible(const nlohmann::json& obj, const char* key, int default_value)
|
||||
{
|
||||
auto it = obj.find(key);
|
||||
if (it == obj.end())
|
||||
return default_value;
|
||||
if (it->is_number_integer())
|
||||
return it->get<int>();
|
||||
if (it->is_string()) {
|
||||
const std::string s = it->get<std::string>();
|
||||
if (s.empty())
|
||||
return default_value;
|
||||
try {
|
||||
std::size_t consumed = 0;
|
||||
const int value = std::stoi(s, &consumed);
|
||||
if (consumed != s.size()) // reject partial parses such as "2oops"
|
||||
return default_value;
|
||||
return value;
|
||||
} catch (...) {
|
||||
return default_value;
|
||||
}
|
||||
}
|
||||
return default_value;
|
||||
}
|
||||
|
||||
std::string MoonrakerPrinterAgent::safe_array_string(const nlohmann::json& arr, int idx)
|
||||
{
|
||||
if (arr.is_array() && idx >= 0 && idx < static_cast<int>(arr.size()) && arr[idx].is_string())
|
||||
@@ -787,28 +922,39 @@ bool MoonrakerPrinterAgent::fetch_moonraker_filament_data(std::vector<AmsTrayDat
|
||||
trays.clear();
|
||||
max_lane_index = 0;
|
||||
|
||||
// The lane_data namespace carries no extruder field; read the lane -> toolhead binding from the
|
||||
// AFC printer objects so lanes on different toolheads end up in different AMS boxes.
|
||||
std::map<std::string, int> lane_extruder;
|
||||
fetch_afc_lane_extruders(lane_extruder);
|
||||
|
||||
for (const auto& [lane_key, lane_obj] : value.items()) {
|
||||
if (!lane_obj.is_object()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Extract lane index from the "lane" field (tool number, 0-based)
|
||||
std::string lane_str = safe_json_string(lane_obj, "lane");
|
||||
int lane_index = -1;
|
||||
if (!lane_str.empty()) {
|
||||
try {
|
||||
lane_index = std::stoi(lane_str);
|
||||
} catch (...) {
|
||||
lane_index = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Lane tool number (0-based). AFC reports it as a string in the documented sample but it
|
||||
// can also be a number; accept either and skip lanes without a usable index. Databases
|
||||
// written without a "lane" field fall back to the key, which names the lane either as
|
||||
// "T<N>" (0-based) or as "lane<N>" (1-based).
|
||||
int lane_index = safe_json_int_flexible(lane_obj, "lane", -1);
|
||||
if (lane_index < 0) {
|
||||
continue;
|
||||
lane_index = lane_index_from_key(lane_key);
|
||||
if (lane_index < 0) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
AmsTrayData tray;
|
||||
tray.slot_index = lane_index;
|
||||
// AFC exposes the lane's extruder/toolhead as "extruder_index"; tolerate "extruder_id" as
|
||||
// an alias. lane_data has neither, so fall back to the AFC lane objects and only then to
|
||||
// the main extruder (best effort).
|
||||
tray.extruder_id = safe_json_int_flexible(lane_obj, "extruder_index",
|
||||
safe_json_int_flexible(lane_obj, "extruder_id", -1));
|
||||
if (tray.extruder_id < 0) {
|
||||
const auto it = lane_extruder.find(lane_key);
|
||||
tray.extruder_id = it != lane_extruder.end() ? it->second : 0;
|
||||
}
|
||||
tray.tray_color = safe_json_string(lane_obj, "color");
|
||||
tray.tray_type = safe_json_string(lane_obj, "material");
|
||||
tray.bed_temp = safe_json_int(lane_obj, "bed_temp");
|
||||
@@ -913,50 +1059,119 @@ bool MoonrakerPrinterAgent::fetch_hh_filament_info(std::vector<AmsTrayData>& tra
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse gate data
|
||||
// Parse gate data. Every gate becomes a lane so empty/unknown gates surface
|
||||
// as empty AMS slots rather than vanishing. HH is single-extruder, so all
|
||||
// lanes belong to feed group 0.
|
||||
trays.clear();
|
||||
max_lane_index = 0;
|
||||
|
||||
for (int gate_idx = 0; gate_idx < num_gates; ++gate_idx) {
|
||||
// Check gate_status: -1 = unknown, 0 = empty, 1 or 2 = available
|
||||
int status = safe_array_int(gate_status, gate_idx);
|
||||
if (status <= 0) {
|
||||
continue; // Skip unknown or empty gates
|
||||
}
|
||||
|
||||
// Extract gate data
|
||||
std::string material = safe_array_string(gate_material, gate_idx);
|
||||
std::string color = safe_array_string(gate_color, gate_idx);
|
||||
int nozzle_temp = safe_array_int(gate_temperature, gate_idx);
|
||||
|
||||
// Skip if no material type (empty gate)
|
||||
if (material.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AmsTrayData tray;
|
||||
tray.slot_index = gate_idx;
|
||||
tray.tray_type = material;
|
||||
tray.tray_color = color;
|
||||
tray.nozzle_temp = nozzle_temp;
|
||||
tray.bed_temp = 0; // HH doesn't provide bed temp in gate arrays
|
||||
tray.has_filament = true;
|
||||
tray.extruder_id = 0;
|
||||
|
||||
auto* bundle = GUI::wxGetApp().preset_bundle;
|
||||
tray.tray_info_idx = bundle
|
||||
? bundle->filaments.filament_id_by_type(tray.tray_type)
|
||||
: map_filament_type_to_generic_id(tray.tray_type);
|
||||
if (status > 0 && !material.empty()) {
|
||||
tray.tray_type = material;
|
||||
tray.tray_color = color;
|
||||
tray.nozzle_temp = nozzle_temp;
|
||||
tray.bed_temp = 0; // HH doesn't provide bed temp in gate arrays
|
||||
tray.has_filament = true;
|
||||
|
||||
auto* bundle = GUI::wxGetApp().preset_bundle;
|
||||
tray.tray_info_idx = bundle
|
||||
? bundle->filaments.filament_id_by_type(tray.tray_type)
|
||||
: map_filament_type_to_generic_id(tray.tray_type);
|
||||
} else {
|
||||
tray.has_filament = false;
|
||||
}
|
||||
|
||||
max_lane_index = std::max(max_lane_index, gate_idx);
|
||||
trays.push_back(tray);
|
||||
}
|
||||
|
||||
if (trays.empty()) {
|
||||
BOOST_LOG_TRIVIAL(info) << "MoonrakerPrinterAgent::fetch_hh_filament_info: No valid HH gates found";
|
||||
max_lane_index = num_gates - 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// AFC writes its filament data into the lane_data database namespace, and the records of the
|
||||
// fixture/agent write path carry no extruder field, so the lane -> toolhead binding has to be read
|
||||
// from the printer objects: each AFC_lane <name>.extruder names the toolhead its lane feeds, and
|
||||
// the toolhead's name carries its own index. Best effort: on failure every lane keeps the fallback
|
||||
// of the main extruder.
|
||||
bool MoonrakerPrinterAgent::fetch_afc_lane_extruders(std::map<std::string, int>& lane_extruder)
|
||||
{
|
||||
auto query_objects = [this](const std::string& query_string, nlohmann::json& out) {
|
||||
auto http = Http::get(join_url(device_info.base_url, "/printer/objects/query?" + query_string));
|
||||
if (!device_info.api_key.empty()) {
|
||||
http.header("X-Api-Key", device_info.api_key);
|
||||
}
|
||||
std::string body;
|
||||
unsigned status_code = 0;
|
||||
http.timeout_connect(5)
|
||||
.timeout_max(10)
|
||||
.on_complete([&](std::string response, unsigned status) {
|
||||
body = std::move(response);
|
||||
status_code = status;
|
||||
})
|
||||
.perform_sync();
|
||||
if (status_code != 200) {
|
||||
return false;
|
||||
}
|
||||
out = nlohmann::json::parse(body, nullptr, false, true);
|
||||
return !out.is_discarded();
|
||||
};
|
||||
|
||||
nlohmann::json afc_json;
|
||||
if (!query_objects("AFC", afc_json) || !afc_json.contains("result") ||
|
||||
!afc_json["result"].contains("status") || !afc_json["result"]["status"].contains("AFC")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
const auto& afc = afc_json["result"]["status"]["AFC"];
|
||||
const auto& lanes = afc.contains("lanes") ? afc["lanes"] : nlohmann::json::array();
|
||||
if (!lanes.is_array() || lanes.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Query every lane object in one request; the object names are "AFC_lane <lane name>".
|
||||
std::string query_string;
|
||||
for (const auto& lane : lanes) {
|
||||
if (!lane.is_string()) {
|
||||
return false;
|
||||
}
|
||||
if (!query_string.empty()) {
|
||||
query_string += "&";
|
||||
}
|
||||
query_string += "AFC_lane%20" + lane.get<std::string>();
|
||||
}
|
||||
|
||||
nlohmann::json lanes_json;
|
||||
if (!query_objects(query_string, lanes_json) || !lanes_json.contains("result") ||
|
||||
!lanes_json["result"].contains("status")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& status = lanes_json["result"]["status"];
|
||||
for (const auto& lane : lanes) {
|
||||
const std::string name = lane.get<std::string>();
|
||||
const std::string key = "AFC_lane " + name;
|
||||
if (!status.contains(key) || !status[key].is_object() || !status[key].contains("extruder") ||
|
||||
!status[key]["extruder"].is_string()) {
|
||||
continue;
|
||||
}
|
||||
const std::string toolhead = status[key]["extruder"].get<std::string>();
|
||||
const int toolhead_index = extruder_index_from_name(toolhead);
|
||||
if (toolhead_index >= 0) {
|
||||
lane_extruder[name] = toolhead_index;
|
||||
}
|
||||
}
|
||||
|
||||
return !lane_extruder.empty();
|
||||
}
|
||||
|
||||
int MoonrakerPrinterAgent::handle_request(const std::string& dev_id, const std::string& json_str)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <functional>
|
||||
#include <cstdint>
|
||||
#include <atomic>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
@@ -88,6 +89,7 @@ protected:
|
||||
// Tray data for AMS payload building
|
||||
struct AmsTrayData {
|
||||
int slot_index = 0; // 0-based slot index
|
||||
int extruder_id = 0; // Extruder this lane feeds (AFC extruder_index); 0 when unknown
|
||||
bool has_filament = false;
|
||||
std::string tray_type; // Material type (e.g., "PLA", "ASA")
|
||||
std::string tray_color; // Raw color (#RRGGBB, 0xRRGGBB, or RRGGBBAA)
|
||||
@@ -99,6 +101,10 @@ protected:
|
||||
// Build ams JSON and call parser
|
||||
void build_ams_payload(int ams_count, int max_lane_index, const std::vector<AmsTrayData>& trays);
|
||||
|
||||
// Build ams JSON with one box per extruder (best effort, for lane_data-based filament
|
||||
// changers such as AFC) and call the parser. Boxes are ordered by extruder id.
|
||||
void build_ams_payload_grouped(const std::vector<AmsTrayData>& trays);
|
||||
|
||||
// Methods that derived classes may need to override or access
|
||||
virtual bool init_device_info(const std::string& dev_id, const std::string& dev_ip, const std::string& username, const std::string& password, bool use_ssl, const std::string& port);
|
||||
virtual bool fetch_device_info(const std::string& base_url, const std::string& api_key, MoonrakerDeviceInfo& info, std::string& error) const;
|
||||
@@ -163,10 +169,22 @@ private:
|
||||
// System-specific filament fetch methods
|
||||
bool fetch_hh_filament_info(std::vector<AmsTrayData>& trays, int& max_lane_index);
|
||||
bool fetch_moonraker_filament_data(std::vector<AmsTrayData>& trays, int& max_lane_index);
|
||||
// Lane name -> toolhead index, read from the AFC printer objects (the lane_data database has no
|
||||
// extruder field). Returns false when AFC is not present or the objects cannot be read.
|
||||
bool fetch_afc_lane_extruders(std::map<std::string, int>& lane_extruder);
|
||||
|
||||
// Build one BBL tray JSON object (placeholder when the tray has no filament).
|
||||
static nlohmann::json make_ams_tray_json(const std::string& tray_id, const AmsTrayData& tray);
|
||||
|
||||
// Wrap the AMS boxes into the payload ParseV1_0 understands and apply the pull-mode
|
||||
// readiness state (printer_type, push counters, storage, module versions).
|
||||
void submit_ams_payload(const nlohmann::json& ams_array, unsigned long ams_exist_bits, unsigned long tray_exist_bits);
|
||||
|
||||
// JSON helper methods
|
||||
static std::string safe_json_string(const nlohmann::json& obj, const char* key);
|
||||
static int safe_json_int(const nlohmann::json& obj, const char* key);
|
||||
// Accepts either a JSON number or a numeric string (AFC reports some fields as strings).
|
||||
static int safe_json_int_flexible(const nlohmann::json& obj, const char* key, int default_value);
|
||||
static std::string safe_array_string(const nlohmann::json& arr, int idx);
|
||||
static int safe_array_int(const nlohmann::json& arr, int idx);
|
||||
static std::string normalize_color_value(const std::string& color);
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef slic3r_GUI_Profile_hpp_
|
||||
#define slic3r_GUI_Profile_hpp_
|
||||
|
||||
// Profiling support using the Shiny intrusive profiler
|
||||
//#define SLIC3R_PROFILE_GUI
|
||||
#if defined(SLIC3R_PROFILE) && defined(SLIC3R_PROFILE_GUI)
|
||||
#include <Shiny/Shiny.h>
|
||||
#define SLIC3R_GUI_PROFILE_FUNC() PROFILE_FUNC()
|
||||
#define SLIC3R_GUI_PROFILE_BLOCK(name) PROFILE_BLOCK(name)
|
||||
#define SLIC3R_GUI_PROFILE_UPDATE() PROFILE_UPDATE()
|
||||
#define SLIC3R_GUI_PROFILE_OUTPUT(x) PROFILE_OUTPUT(x)
|
||||
#else
|
||||
#define SLIC3R_GUI_PROFILE_FUNC()
|
||||
#define SLIC3R_GUI_PROFILE_BLOCK(name)
|
||||
#define SLIC3R_GUI_PROFILE_UPDATE()
|
||||
#define SLIC3R_GUI_PROFILE_OUTPUT(x)
|
||||
#endif
|
||||
|
||||
#endif // slic3r_GUI_Profile_hpp_
|
||||
@@ -31,6 +31,22 @@ set_tests_properties(cli_project_missing_keys PROPERTIES
|
||||
SKIP_RETURN_CODE 77
|
||||
TIMEOUT 900)
|
||||
|
||||
add_test(NAME cli_arrange_rotations
|
||||
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_arrange_rotations.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON}
|
||||
${CMAKE_SOURCE_DIR}/resources/profiles/BBL)
|
||||
set_tests_properties(cli_arrange_rotations PROPERTIES
|
||||
LABELS "CLI;RequiresApp"
|
||||
SKIP_RETURN_CODE 77
|
||||
TIMEOUT 900)
|
||||
|
||||
add_test(NAME cli_no_suitable_objects
|
||||
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_no_suitable_objects.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON}
|
||||
${CMAKE_SOURCE_DIR}/resources/profiles/BBL)
|
||||
set_tests_properties(cli_no_suitable_objects PROPERTIES
|
||||
LABELS "CLI;RequiresApp"
|
||||
SKIP_RETURN_CODE 77
|
||||
TIMEOUT 900)
|
||||
|
||||
add_test(NAME cli_malformed_input
|
||||
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_malformed_input.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON})
|
||||
set_tests_properties(cli_malformed_input PROPERTIES
|
||||
|
||||
Executable
+89
@@ -0,0 +1,89 @@
|
||||
#!/usr/bin/env bash
|
||||
# End-to-end check of the CLI's arrange rotation policy.
|
||||
#
|
||||
# Arrange is translate-only unless --allow-rotations is passed, so a bar that fits the bed only
|
||||
# diagonally is not placed and the plate ends up with nothing fully inside the print volume. The
|
||||
# run must then say that rotations were off, on stderr as well as in result.json, because
|
||||
# result.json is written on Linux only. Passing the flag must place the same bar and slice it, and
|
||||
# an object that fits axis-aligned must be unaffected by the default.
|
||||
#
|
||||
# usage: test_cli_arrange_rotations.sh <orca-slicer binary> <python3> <resources/profiles/BBL>
|
||||
set -u
|
||||
|
||||
BIN="${1:-}"
|
||||
PY="${2:-python3}"
|
||||
PROFILES="${3:-}"
|
||||
# 77 is the test's SKIP_RETURN_CODE.
|
||||
[ -x "$BIN" ] || { echo "SKIP: orca-slicer binary not found: $BIN"; exit 77; }
|
||||
[ -d "$PROFILES" ] || { echo "FAIL: profiles directory not found: $PROFILES"; exit 1; }
|
||||
|
||||
WORK="$(mktemp -d "${TMPDIR:-/tmp}/orca-cli-arrange-rotations.XXXXXX")"
|
||||
trap 'rm -rf "$WORK"' EXIT
|
||||
|
||||
# box <file> <x> <y> <z>: an ASCII STL box, so the test needs no fixture.
|
||||
box() {
|
||||
"$PY" - "$@" <<'EOF'
|
||||
import sys
|
||||
|
||||
out, sx, sy, sz = sys.argv[1], float(sys.argv[2]), float(sys.argv[3]), float(sys.argv[4])
|
||||
v = [(x, y, z) for z in (0, sz) for y in (0, sy) for x in (0, sx)]
|
||||
with open(out, "w") as f:
|
||||
f.write("solid box\n")
|
||||
for a, b, c, d in ((0, 2, 3, 1), (4, 5, 7, 6), (0, 1, 5, 4), (2, 6, 7, 3), (0, 4, 6, 2), (1, 3, 7, 5)):
|
||||
for tri in ((v[a], v[b], v[c]), (v[a], v[c], v[d])):
|
||||
f.write("facet normal 0 0 0\nouter loop\n")
|
||||
for p in tri:
|
||||
f.write("vertex %g %g %g\n" % p)
|
||||
f.write("endloop\nendfacet\n")
|
||||
f.write("endsolid box\n")
|
||||
EOF
|
||||
}
|
||||
|
||||
# Longer than the 256 mm bed edge, shorter than its 362 mm diagonal: it fits only turned.
|
||||
box "$WORK/bar.stl" 300 10 5
|
||||
# Fits axis-aligned, so the default must not change anything for it.
|
||||
box "$WORK/cube.stl" 10 10 10
|
||||
|
||||
# slice <tag> <input> [option...] -> $WORK/<tag>/{rc,stdout,stderr,result.json}
|
||||
slice() {
|
||||
local out="$WORK/$1" input="$2"; shift 2
|
||||
mkdir -p "$out"
|
||||
timeout 300 "$BIN" --datadir "$out/datadir" \
|
||||
--load-settings "$PROFILES/machine/Bambu Lab X1 Carbon 0.4 nozzle.json;$PROFILES/process/0.20mm Standard @BBL X1C.json" \
|
||||
--load-defaultfila "$@" --slice 0 --outputdir "$out" "$input" \
|
||||
> "$out/stdout" 2> "$out/stderr"
|
||||
echo "$?" > "$out/rc"
|
||||
}
|
||||
|
||||
# exit_code <tag>: the CLI's negative code as the shell saw it, e.g. -50 arrives as 206.
|
||||
exit_code() { "$PY" -c "import sys; rc = int(open(sys.argv[1]).read()); print(rc - 256 if rc > 127 else rc)" "$WORK/$1/rc"; }
|
||||
|
||||
fail() { echo "FAIL: $*"; exit 1; }
|
||||
|
||||
# 1. Default: no flag, so no rotations, so the bar does not fit and the reason names rotation.
|
||||
slice default "$WORK/bar.stl"
|
||||
[ "$(exit_code default)" = "-50" ] || fail "default: expected -50, got $(exit_code default)"
|
||||
grep -q "Arrange ran without rotations" "$WORK/default/stderr" \
|
||||
|| fail "default: stderr does not mention rotations: $(cat "$WORK/default/stderr")"
|
||||
"$PY" - "$WORK/default/result.json" <<'EOF' || exit 1
|
||||
import json, sys
|
||||
|
||||
result = json.load(open(sys.argv[1]))
|
||||
if result["return_code"] != -50:
|
||||
sys.exit("FAIL: result.json return_code %s, expected -50" % result["return_code"])
|
||||
if "Arrange ran without rotations" not in result["error_string"]:
|
||||
sys.exit("FAIL: result.json error_string does not mention rotations: %s" % result["error_string"])
|
||||
EOF
|
||||
|
||||
# 2. The flag is coBool, so it takes no value: it must place the same bar and slice it.
|
||||
slice rotations "$WORK/bar.stl" --allow-rotations
|
||||
[ "$(exit_code rotations)" = "0" ] || fail "--allow-rotations: expected 0, got $(exit_code rotations); $(tail -n 5 "$WORK/rotations/stdout")"
|
||||
[ -s "$WORK/rotations/plate_1.gcode" ] || fail "--allow-rotations: no g-code written"
|
||||
|
||||
# 3. An object that fits axis-aligned is unaffected by the default, and says nothing about rotation.
|
||||
slice cube "$WORK/cube.stl"
|
||||
[ "$(exit_code cube)" = "0" ] || fail "cube: expected 0, got $(exit_code cube); $(tail -n 5 "$WORK/cube/stdout")"
|
||||
[ -s "$WORK/cube/plate_1.gcode" ] || fail "cube: no g-code written"
|
||||
grep -q "Arrange ran without rotations" "$WORK/cube/stderr" && fail "cube: unexpected rotation message on a successful run"
|
||||
|
||||
echo "PASS: arrange rotation default, its failure message, and the opt-in flag"
|
||||
Executable
+83
@@ -0,0 +1,83 @@
|
||||
#!/usr/bin/env bash
|
||||
# The reason recorded for CLI_NO_SUITABLE_OBJECTS (-50) has to fit the input the CLI was given.
|
||||
# Any input format is arranged and sliced, so an object larger than the bed empties the plate just
|
||||
# as a 3mf with an empty plate does, and the recorded reason must not send such a caller off to
|
||||
# inspect a 3mf or an upload that is not part of their run.
|
||||
#
|
||||
# usage: test_cli_no_suitable_objects.sh <orca-slicer binary> <python3> <resources/profiles/BBL>
|
||||
set -u
|
||||
|
||||
BIN="${1:-}"
|
||||
PY="${2:-python3}"
|
||||
PROFILES="${3:-}"
|
||||
# 77 is the test's SKIP_RETURN_CODE.
|
||||
[ -x "$BIN" ] || { echo "SKIP: orca-slicer binary not found: $BIN"; exit 77; }
|
||||
[ -d "$PROFILES" ] || { echo "FAIL: profiles directory not found: $PROFILES"; exit 1; }
|
||||
|
||||
WORK="$(mktemp -d "${TMPDIR:-/tmp}/orca-cli-no-suitable-objects.XXXXXX")"
|
||||
trap 'rm -rf "$WORK"' EXIT
|
||||
|
||||
# box <file> <x> <y> <z>: an ASCII STL box, so the test needs no fixture.
|
||||
box() {
|
||||
"$PY" - "$@" <<'EOF'
|
||||
import sys
|
||||
|
||||
out, sx, sy, sz = sys.argv[1], float(sys.argv[2]), float(sys.argv[3]), float(sys.argv[4])
|
||||
v = [(x, y, z) for z in (0, sz) for y in (0, sy) for x in (0, sx)]
|
||||
with open(out, "w") as f:
|
||||
f.write("solid box\n")
|
||||
for a, b, c, d in ((0, 2, 3, 1), (4, 5, 7, 6), (0, 1, 5, 4), (2, 6, 7, 3), (0, 4, 6, 2), (1, 3, 7, 5)):
|
||||
for tri in ((v[a], v[b], v[c]), (v[a], v[c], v[d])):
|
||||
f.write("facet normal 0 0 0\nouter loop\n")
|
||||
for p in tri:
|
||||
f.write("vertex %g %g %g\n" % p)
|
||||
f.write("endloop\nendfacet\n")
|
||||
f.write("endsolid box\n")
|
||||
EOF
|
||||
}
|
||||
|
||||
# Wider than the 256 mm bed and wider than its 362 mm diagonal, so no placement can fit it.
|
||||
box "$WORK/slab.stl" 400 400 5
|
||||
# Fits, so the run must succeed: proves the harness itself is sound.
|
||||
box "$WORK/cube.stl" 10 10 10
|
||||
|
||||
# slice <tag> <input> [option...] -> $WORK/<tag>/{rc,stdout,stderr,result.json}
|
||||
slice() {
|
||||
local out="$WORK/$1" input="$2"; shift 2
|
||||
mkdir -p "$out"
|
||||
timeout 300 "$BIN" --datadir "$out/datadir" \
|
||||
--load-settings "$PROFILES/machine/Bambu Lab X1 Carbon 0.4 nozzle.json;$PROFILES/process/0.20mm Standard @BBL X1C.json" \
|
||||
"$@" --slice 0 --outputdir "$out" "$input" \
|
||||
> "$out/stdout" 2> "$out/stderr"
|
||||
echo "$?" > "$out/rc"
|
||||
}
|
||||
|
||||
# exit_code <tag>: the CLI's negative code as the shell saw it, e.g. -50 arrives as 206.
|
||||
exit_code() { "$PY" -c "import sys; rc = int(open(sys.argv[1]).read()); print(rc - 256 if rc > 127 else rc)" "$WORK/$1/rc"; }
|
||||
|
||||
fail() { echo "FAIL: $*"; exit 1; }
|
||||
|
||||
# --allow-rotations keeps this on the generic reason: a translate-only arrange has its own,
|
||||
# more specific one. The slab is wider than the 362 mm bed diagonal, so rotation cannot place it.
|
||||
slice slab "$WORK/slab.stl" --allow-rotations
|
||||
[ "$(exit_code slab)" = "-50" ] || fail "slab: expected -50, got $(exit_code slab); $(tail -n 5 "$WORK/slab/stdout")"
|
||||
"$PY" - "$WORK/slab/result.json" <<'EOF' || exit 1
|
||||
import json, sys
|
||||
|
||||
result = json.load(open(sys.argv[1]))
|
||||
if result["return_code"] != -50:
|
||||
sys.exit("FAIL: result.json return_code %s, expected -50" % result["return_code"])
|
||||
reason = result["error_string"]
|
||||
if not reason.strip():
|
||||
sys.exit("FAIL: result.json carries no error_string")
|
||||
# The run was handed an STL and asked for g-code: neither a 3mf nor an upload exists to check.
|
||||
for word in ("3mf", "3MF", "upload"):
|
||||
if word in reason:
|
||||
sys.exit("FAIL: error_string mentions %r for an STL run: %s" % (word, reason))
|
||||
EOF
|
||||
|
||||
slice cube "$WORK/cube.stl"
|
||||
[ "$(exit_code cube)" = "0" ] || fail "cube: expected 0, got $(exit_code cube); $(tail -n 5 "$WORK/cube/stdout")"
|
||||
[ -s "$WORK/cube/plate_1.gcode" ] || fail "cube: no g-code written"
|
||||
|
||||
echo "PASS: the no-suitable-objects reason fits a non-3mf run"
|
||||
@@ -0,0 +1,35 @@
|
||||
ISO-10303-21;
|
||||
HEADER;
|
||||
FILE_DESCRIPTION((''),'2;1');
|
||||
FILE_NAME('surface_model_geometric_set','2026-10-12T00:00:00',(''),(''),'','','');
|
||||
FILE_SCHEMA(('CONFIG_CONTROL_DESIGN'));
|
||||
ENDSEC;
|
||||
DATA;
|
||||
#1=APPLICATION_CONTEXT('configuration controlled 3d designs of mechanical parts and assemblies');
|
||||
#2=APPLICATION_PROTOCOL_DEFINITION('international standard','config_control_design',1994,#1);
|
||||
#3=MECHANICAL_CONTEXT('',#1,'mechanical');
|
||||
#4=PRODUCT('surfaces','surfaces','',(#3));
|
||||
#5=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE('','',#4,.NOT_KNOWN.);
|
||||
#6=DESIGN_CONTEXT('',#1,'design');
|
||||
#7=PRODUCT_DEFINITION('','',#5,#6);
|
||||
#8=PRODUCT_DEFINITION_SHAPE('','',#7);
|
||||
#9=SHAPE_DEFINITION_REPRESENTATION(#8,#20);
|
||||
#10=(LENGTH_UNIT()NAMED_UNIT(*)SI_UNIT(.MILLI.,.METRE.));
|
||||
#11=(NAMED_UNIT(*)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.));
|
||||
#12=(NAMED_UNIT(*)SI_UNIT($,.STERADIAN.)SOLID_ANGLE_UNIT());
|
||||
#13=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.E-6),#10,'distance_accuracy_value','');
|
||||
#14=(GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#13))GLOBAL_UNIT_ASSIGNED_CONTEXT((#10,#11,#12))REPRESENTATION_CONTEXT('',''));
|
||||
#15=CARTESIAN_POINT('',(0.,0.,0.));
|
||||
#16=DIRECTION('',(0.,0.,1.));
|
||||
#17=DIRECTION('',(1.,0.,0.));
|
||||
#18=AXIS2_PLACEMENT_3D('',#15,#16,#17);
|
||||
#19=GEOMETRIC_SET('',(#30,#40));
|
||||
#20=GEOMETRICALLY_BOUNDED_SURFACE_SHAPE_REPRESENTATION('',(#18,#19),#14);
|
||||
#30=RECTANGULAR_TRIMMED_SURFACE('',#31,0.,10.,0.,10.,.T.,.T.);
|
||||
#31=PLANE('',#18);
|
||||
#40=RECTANGULAR_TRIMMED_SURFACE('',#41,0.,10.,0.,10.,.T.,.T.);
|
||||
#41=PLANE('',#42);
|
||||
#42=AXIS2_PLACEMENT_3D('',#43,#16,#17);
|
||||
#43=CARTESIAN_POINT('',(0.,0.,10.));
|
||||
ENDSEC;
|
||||
END-ISO-10303-21;
|
||||
@@ -178,6 +178,61 @@ bool is_block_move(const GCodeProcessorResult::MoveVertex &move)
|
||||
|
||||
} // namespace
|
||||
|
||||
TEST_CASE("Loaded manual tool change comments switch subsequent moves when enabled", "[GCodeProcessor][Regression]")
|
||||
{
|
||||
const bool manual_filament_change = GENERATE(false, true);
|
||||
CAPTURE(manual_filament_change);
|
||||
const DynamicPrintConfig config = Test::multifilament_config(2, {
|
||||
{ "gcode_flavor", "marlin" },
|
||||
{ "filament_type", "PLA;PETG" },
|
||||
{ "manual_filament_change", manual_filament_change },
|
||||
});
|
||||
const bool was_bbl_printer = GCodeProcessor::s_IsBBLPrinter;
|
||||
const ScopeGuard restore_bbl_printer([was_bbl_printer] { GCodeProcessor::s_IsBBLPrinter = was_bbl_printer; });
|
||||
GCodeProcessor::s_IsBBLPrinter = false;
|
||||
|
||||
ScopedTemporaryFile temp(".gcode");
|
||||
{
|
||||
std::ofstream out(temp.string());
|
||||
REQUIRE(out.is_open());
|
||||
out << "; generated by OrcaSlicer\n"
|
||||
<< "G90\nM83\nT0\n"
|
||||
<< "G1 X10 Y10 Z0.2 F3000\n"
|
||||
<< "G1 X20 E1\n"
|
||||
<< "; MANUAL_TOOL_CHANGE T1\n"
|
||||
<< "G1 X30\nG1 X40 E1\nG1 X50\nG1 X60 E1\n";
|
||||
// Let process_file load the embedded DynamicPrintConfig, as the standalone viewer does.
|
||||
out << "; CONFIG_BLOCK_START\n";
|
||||
for (const std::string &key : config.keys())
|
||||
out << "; " << key << " = " << config.opt_serialize(key) << '\n';
|
||||
out << "; CONFIG_BLOCK_END\n";
|
||||
REQUIRE(out.good());
|
||||
}
|
||||
|
||||
GCodeProcessor processor;
|
||||
processor.process_file(temp.string());
|
||||
const auto &result = processor.get_result();
|
||||
REQUIRE(result.filaments_count == 2);
|
||||
|
||||
constexpr unsigned int tool_change_line = 7;
|
||||
size_t before = 0;
|
||||
size_t after = 0;
|
||||
for (const auto &move : result.moves) {
|
||||
if (!is_block_move(move))
|
||||
continue;
|
||||
CAPTURE(move.gcode_id, move.type);
|
||||
if (move.gcode_id < tool_change_line) {
|
||||
++before;
|
||||
CHECK(move.extruder_id == 0);
|
||||
} else if (move.gcode_id > tool_change_line) {
|
||||
++after;
|
||||
CHECK(move.extruder_id == (manual_filament_change ? 1 : 0));
|
||||
}
|
||||
}
|
||||
REQUIRE(before > 0);
|
||||
REQUIRE(after > 0);
|
||||
}
|
||||
|
||||
TEST_CASE("Actual speed moves are inserted on their block's segment just before its move", "[GCodeProcessor]")
|
||||
{
|
||||
// 60 squares take several planner passes, which remap the blocks kept between passes.
|
||||
|
||||
@@ -1748,3 +1748,29 @@ TEST_CASE("Percent accelerations resolve against the option they are a percentag
|
||||
REQUIRE(accelerations_by_role[role_name] == std::set<int>{ value });
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("Initial filament start G-code tolerates a list shorter than the filament count", "[GCodeWriter]")
|
||||
{
|
||||
// Two filaments but only one filament_start_gcode entry, and the only object prints on
|
||||
// filament 2, so the BBL export starts on a filament past the end of the list.
|
||||
DynamicPrintConfig config = multifilament_config(2);
|
||||
config.set_key_value("filament_start_gcode", new ConfigOptionStrings({"; filament start"}));
|
||||
|
||||
Model model;
|
||||
auto *obj = model.add_object();
|
||||
obj->add_volume(cube(20));
|
||||
obj->add_instance();
|
||||
obj->config.set_key_value("extruder", new ConfigOptionInt(2));
|
||||
|
||||
Print print;
|
||||
print.is_BBL_printer() = true;
|
||||
arrange_objects_on_test_bed(model, config);
|
||||
for (auto *mo : model.objects) {
|
||||
mo->ensure_on_bed();
|
||||
print.auto_assign_extruders(mo);
|
||||
}
|
||||
print.apply(model, config);
|
||||
print.validate();
|
||||
|
||||
REQUIRE_NOTHROW(Slic3r::Test::gcode(print));
|
||||
}
|
||||
|
||||
@@ -223,7 +223,10 @@ DynamicPrintConfig multifilament_config(unsigned int filaments, std::initializer
|
||||
// These are read by filament id during export but absent from filament_option_keys(),
|
||||
// so set_num_filaments leaves them size 1; size them too, else out-of-range access.
|
||||
const auto &defaults = FullPrintConfig::defaults();
|
||||
for (const char *key : { "filament_type", "filament_vendor", "filament_start_gcode" })
|
||||
for (const char *key : { "filament_type", "filament_vendor", "filament_start_gcode", "filament_change_length", "filament_change_length_nc",
|
||||
"filament_ramming_travel_time", "filament_ramming_travel_time_nc",
|
||||
"filament_ramming_volumetric_speed", "filament_ramming_volumetric_speed_nc",
|
||||
"nozzle_temperature", "nozzle_temperature_initial_layer" })
|
||||
static_cast<ConfigOptionVectorBase *>(config.option(key, true))->resize(filaments, defaults.option(key));
|
||||
|
||||
// flush_volumes_matrix must be sized filaments*filaments or export rejects it.
|
||||
|
||||
@@ -315,6 +315,79 @@ TEST_CASE("Per-object wall filament override is honored", "[MultiFilament]")
|
||||
CHECK(tools_for_role(gcode, "infill") == std::set<int>{ 0 }); // infill not overridden: stays on F1
|
||||
}
|
||||
|
||||
// FanMover's guard against splitting a G1 inside custom gcode keys off the ";_FAN_MOVER_SKIP_START/END"
|
||||
// markers GCode::set_extruder() must emit around change_filament_gcode's output. Direct
|
||||
// toolchanges and Type2's wipe-tower toolchange (append_tcr2() calls set_extruder()) both go
|
||||
// through it; Type1's wipe-tower toolchange (WipeTowerIntegration::append_tcr(), append_tcr2's only
|
||||
// sibling caller of change_filament_gcode) needs the same bracketing of its own.
|
||||
TEST_CASE("Toolchange gcode is bracketed against FanMover splitting its moves", "[MultiFilament]")
|
||||
{
|
||||
const std::string custom_gcode = "; fan full\nM106 P1 S255\nM400 S3\nG1 X77 F5000\nG1 X91 F3000\n";
|
||||
|
||||
// "direct": no prime tower, GCode::set_extruder() runs the toolchange. By-object sequencing
|
||||
// with a per-object filament override is what makes one happen at all without a tower.
|
||||
// "type1": a Type1 prime tower routes the toolchange through WipeTowerIntegration::append_tcr()
|
||||
// instead (append_tcr2, Type2's equivalent, itself calls set_extruder() - so Type2 needs no
|
||||
// separate case here).
|
||||
const std::string path = GENERATE(as<std::string>{}, "direct", "type1");
|
||||
CAPTURE(path);
|
||||
|
||||
std::string gcode_str;
|
||||
if (path == "direct") {
|
||||
const std::vector<std::vector<Slic3r::ConfigBase::SetDeserializeItem>> per_object_overrides = {
|
||||
{}, { { "outer_wall_filament_id", "2" }, { "inner_wall_filament_id", "2" } }
|
||||
};
|
||||
DynamicPrintConfig config = multifilament_config(2, {
|
||||
{ "skirt_loops", 0 },
|
||||
{ "brim_type", "no_brim" },
|
||||
{ "print_sequence", "by object" },
|
||||
{ "change_filament_gcode", custom_gcode },
|
||||
{ "fan_speedup_time", 0.5 },
|
||||
{ "fan_kickstart", 0.1 },
|
||||
});
|
||||
gcode_str = slice_with_object_overrides({ cube(20), cube(20) }, config, per_object_overrides);
|
||||
} else {
|
||||
const std::vector<std::vector<Slic3r::ConfigBase::SetDeserializeItem>> per_object_overrides = {
|
||||
{ { "extruder", "1" } }, { { "extruder", "2" } }
|
||||
};
|
||||
DynamicPrintConfig config = multifilament_config(2, {
|
||||
{ "change_filament_gcode", custom_gcode },
|
||||
{ "fan_speedup_time", 0.5 },
|
||||
{ "fan_kickstart", 0.1 },
|
||||
{ "enable_prime_tower", true },
|
||||
{ "wipe_tower_type", "type1" },
|
||||
{ "prime_tower_width", 35 },
|
||||
{ "wipe_tower_x", 120 },
|
||||
{ "wipe_tower_y", 120 },
|
||||
{ "printable_area", "0x0,200x0,200x200,0x200" },
|
||||
{ "skirt_loops", 0 },
|
||||
{ "brim_type", "no_brim" },
|
||||
});
|
||||
gcode_str = slice_with_object_overrides({ cube(20), cube(20) }, config, per_object_overrides);
|
||||
}
|
||||
|
||||
// The resolved-settings config footer echoes "change_filament_gcode = ..." with its value
|
||||
// escaped, so drop it before counting or its own copy of "G1 X77 F5000" is miscounted.
|
||||
const size_t footer_start = gcode_str.find("; CONFIG_BLOCK_START");
|
||||
REQUIRE(footer_start != std::string::npos);
|
||||
gcode_str.erase(footer_start);
|
||||
|
||||
auto count_occurrences = [](const std::string &haystack, const std::string &needle) {
|
||||
size_t count = 0, pos = 0;
|
||||
while ((pos = haystack.find(needle, pos)) != std::string::npos) {
|
||||
++count;
|
||||
pos += needle.size();
|
||||
}
|
||||
return count;
|
||||
};
|
||||
const size_t total_waypoints = count_occurrences(gcode_str, "G1 X77 F5000");
|
||||
const size_t bracketed = count_occurrences(gcode_str, "M400 S3\nG1 X77 F5000");
|
||||
REQUIRE(total_waypoints > 0);
|
||||
CHECK(bracketed == total_waypoints);
|
||||
// FanMover drops its own markers; only the start-of-print toolchange, which it never processes, keeps them.
|
||||
CHECK(count_occurrences(gcode_str, ";_FAN_MOVER_SKIP_START") <= 1);
|
||||
}
|
||||
|
||||
// With wait_for_temp_on_wipe_tower the blocking M109 moves from right after the Tn command to
|
||||
// a stop point parked beside the wipe tower (heat-up drool falls next to the tower, not onto
|
||||
// its top): tagged with _WAIT_FOR_TEMP_ON_WIPE_TOWER, after the toolchange and before the
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
#include "libslic3r/GCode/GCodeProcessor.hpp"
|
||||
#include "libslic3r/Exception.hpp"
|
||||
#include "libslic3r/LifecycleEvents.hpp"
|
||||
#include "libslic3r/Utils.hpp"
|
||||
|
||||
#include "test_helpers.hpp"
|
||||
#include "test_utils.hpp"
|
||||
@@ -156,6 +157,81 @@ SCENARIO("Changing the number of solid shell layers does not make all surfaces i
|
||||
}
|
||||
}
|
||||
|
||||
// Two copies of one object share a single slice. When a copy that has sliced itself becomes identical to an
|
||||
// earlier object, it keeps its own layers while that object slices and only then takes the shared layers over.
|
||||
TEST_CASE("An object that starts sharing another object's slices keeps its own layers until it takes them over", "[Print][Regression]")
|
||||
{
|
||||
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
|
||||
config.set_deserialize_strict({
|
||||
{ "layer_height", 0.2 },
|
||||
{ "initial_layer_print_height", 0.2 },
|
||||
{ "raft_layers", 1 }, // each object gets support layers of its own
|
||||
{ "sparse_infill_density", "20%" }, // object_a's override below differs from this
|
||||
});
|
||||
// Activates the slicing-pipeline hook installed for the second slice below.
|
||||
config.set_key_value("slicing_pipeline_plugin", new ConfigOptionStrings({"probe"}));
|
||||
|
||||
Print print;
|
||||
Model model;
|
||||
init_print({cube(20)}, print, model, config);
|
||||
ModelObject *object_a = model.objects.front();
|
||||
// add_object() gives the copy extruder 1, and objects only share slices when their configs match.
|
||||
object_a->config.set_key_value("extruder", new ConfigOptionInt(1));
|
||||
ModelObject *object_b = model.add_object(*object_a); // shares object_a's mesh
|
||||
for (ModelInstance *instance : object_b->instances)
|
||||
instance->set_offset(instance->get_offset() + Vec3d(40., 0., 0.));
|
||||
// A per-object override makes the objects differ, so each slices itself.
|
||||
object_a->config.set_key_value("sparse_infill_density", new ConfigOptionPercent(40));
|
||||
|
||||
print.apply(model, config);
|
||||
print.process();
|
||||
REQUIRE(print.objects().size() == 2);
|
||||
// The non-const accessors hand out the layer vectors themselves, which the checks below compare.
|
||||
PrintObject *print_b = print.get_object(1);
|
||||
REQUIRE(print_b->model_object()->id() == object_b->id()); // Print slices its own copy of the model
|
||||
REQUIRE(print_b->get_shared_object() == nullptr);
|
||||
const LayerPtrs own_layers = print_b->layers();
|
||||
const SupportLayerPtrs own_support_layers = print_b->support_layers();
|
||||
REQUIRE(!own_layers.empty());
|
||||
REQUIRE(!own_support_layers.empty());
|
||||
|
||||
// Without the override the objects are identical again: print_a redoes the steps the setting invalidated,
|
||||
// and print_b shares it.
|
||||
object_a->config.erase("sparse_infill_density");
|
||||
print.apply(model, config);
|
||||
REQUIRE(print.objects().size() == 2);
|
||||
PrintObject *print_a = print.get_object(0);
|
||||
|
||||
// Erasing the override invalidates print_a's posPrepareInfill and the steps after it. Its hook is the first one
|
||||
// print_a fires, and it runs after print_b starts sharing but before print_b takes the shared layers over.
|
||||
bool hook_fired = false;
|
||||
bool shared_while_a_runs = false;
|
||||
bool kept_layers = false;
|
||||
bool kept_support_layers = false;
|
||||
{
|
||||
Print::set_slicing_pipeline_hook_fn([&](Print &, const PrintObject *object, SlicingPipelineStepPlugin) {
|
||||
if (object != print_a || hook_fired)
|
||||
return;
|
||||
hook_fired = true;
|
||||
shared_while_a_runs = print_b->get_shared_object() == print_a;
|
||||
kept_layers = print_b->layers() == own_layers;
|
||||
kept_support_layers = print_b->support_layers() == own_support_layers;
|
||||
});
|
||||
const ScopeGuard reset_hook([] { Print::set_slicing_pipeline_hook_fn(nullptr); });
|
||||
print.process();
|
||||
}
|
||||
|
||||
REQUIRE(hook_fired);
|
||||
CHECK(print.objects()[1] == print_b);
|
||||
CHECK(shared_while_a_runs);
|
||||
CHECK(kept_layers);
|
||||
CHECK(kept_support_layers);
|
||||
CHECK(print_b->get_shared_object() == print_a);
|
||||
REQUIRE(!print_a->layers().empty());
|
||||
CHECK(print_b->layers() == print_a->layers());
|
||||
CHECK(print_b->support_layers() == print_a->support_layers());
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Print::validate() warning collection
|
||||
//
|
||||
|
||||
@@ -37,7 +37,6 @@ add_executable(${_TEST_NAME}_tests
|
||||
test_fill_plane_path.cpp
|
||||
test_fill_tpms_adaptive.cpp
|
||||
test_geometry.cpp
|
||||
test_chromastack.cpp
|
||||
test_imex_arrange.cpp
|
||||
test_imex_helpers.cpp
|
||||
test_imex_zones.cpp
|
||||
@@ -54,6 +53,7 @@ add_executable(${_TEST_NAME}_tests
|
||||
test_stl.cpp
|
||||
test_triangle_selector.cpp
|
||||
test_meshboolean.cpp
|
||||
test_mesh_repair.cpp
|
||||
test_trianglemesh_slicer.cpp
|
||||
test_marchingsquares.cpp
|
||||
test_lay_on_face.cpp
|
||||
|
||||
+178
-13
@@ -28,6 +28,7 @@
|
||||
#include <miniz.h>
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
#include "libslic3r/TriangleSelector.hpp"
|
||||
#include "libslic3r/TextureDisplacement.hpp"
|
||||
#include <memory>
|
||||
#include <cstdint>
|
||||
#include <ios>
|
||||
@@ -38,6 +39,7 @@
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <initializer_list>
|
||||
|
||||
#include <catch2/catch_tostring.hpp>
|
||||
#include <Eigen/Core>
|
||||
@@ -349,6 +351,24 @@ static bool replace_in_3mf_entry(const std::string& path, const std::string& suf
|
||||
return replaced;
|
||||
}
|
||||
|
||||
// Stores `model` as a one-plate project.
|
||||
static void store_project(Model& model, const std::string& path, SaveStrategy strategy)
|
||||
{
|
||||
ScopedTemporaryDir backup_dir("orca_paint_src");
|
||||
model.set_backup_path(backup_dir.string());
|
||||
|
||||
DynamicPrintConfig cfg;
|
||||
PlateData plate;
|
||||
plate.plate_index = 0;
|
||||
StoreParams sp;
|
||||
sp.path = path.c_str();
|
||||
sp.model = &model;
|
||||
sp.config = &cfg;
|
||||
sp.strategy = strategy;
|
||||
sp.plate_data_list.push_back(&plate);
|
||||
REQUIRE(store_bbs_3mf(sp));
|
||||
}
|
||||
|
||||
// Stores a one-plate project holding a cube whose first two facets are painted Extruder2 and
|
||||
// Extruder3, which the exporter writes as paint_color="8" and paint_color="0C".
|
||||
static void store_painted_cube(const std::string& path)
|
||||
@@ -363,19 +383,7 @@ static void store_painted_cube(const std::string& path)
|
||||
selector.set_facet(1, EnforcerBlockerType::Extruder3);
|
||||
REQUIRE(volume->mmu_segmentation_facets.set(selector));
|
||||
}
|
||||
ScopedTemporaryDir backup_dir("orca_paint_src");
|
||||
model.set_backup_path(backup_dir.string());
|
||||
|
||||
DynamicPrintConfig cfg;
|
||||
PlateData plate;
|
||||
plate.plate_index = 0;
|
||||
StoreParams sp;
|
||||
sp.path = path.c_str();
|
||||
sp.model = &model;
|
||||
sp.config = &cfg;
|
||||
sp.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
|
||||
sp.plate_data_list.push_back(&plate);
|
||||
REQUIRE(store_bbs_3mf(sp));
|
||||
store_project(model, path, SaveStrategy::Zip64 | SaveStrategy::Silence);
|
||||
}
|
||||
|
||||
// Loads `path` through the BBS importer into `model`, releasing the plates it returns. The
|
||||
@@ -501,6 +509,163 @@ TEST_CASE("A project with malformed paint data loads without the damaged facet",
|
||||
REQUIRE(selector.num_facets(EnforcerBlockerType::Extruder3) == 1);
|
||||
}
|
||||
|
||||
// Paints `triangles` of `volume` on texture displacement layer slot `slot`.
|
||||
static void paint_texture_slot(ModelVolume& volume, int slot, std::initializer_list<int> triangles)
|
||||
{
|
||||
TriangleSelector selector(volume.mesh());
|
||||
for (const int triangle : triangles)
|
||||
selector.set_facet(triangle, EnforcerBlockerType::ENFORCER);
|
||||
REQUIRE(volume.texture_displacement_facet(slot).set(selector));
|
||||
}
|
||||
|
||||
// Every triangle's texture paint on every slot, in the form the exporter writes it, so two volumes
|
||||
// compare equal only when the same triangles are painted on the same slots.
|
||||
static std::vector<std::string> texture_paint(const ModelVolume& volume)
|
||||
{
|
||||
std::vector<std::string> paint;
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
|
||||
for (size_t i = 0; i < volume.mesh().its.indices.size(); ++i)
|
||||
paint.push_back(volume.texture_displacement_facet(slot).get_triangle_as_string(int(i)));
|
||||
return paint;
|
||||
}
|
||||
|
||||
// A cube with one texture displacement layer in slot 2 and texture paint on gapped triangles of two
|
||||
// slots. The layer's image bytes need not decode: the archive stores them as they are.
|
||||
static ModelVolume& add_texture_displaced_cube(Model& model)
|
||||
{
|
||||
ModelObject* object = model.add_object();
|
||||
ModelVolume* volume = object->add_volume(make_cube(10., 10., 10.));
|
||||
object->add_instance();
|
||||
|
||||
TextureDisplacementLayer layer;
|
||||
layer.slot = 2;
|
||||
layer.name = "Bark";
|
||||
layer.depth_mm = 1.25f;
|
||||
layer.image_data = std::make_shared<std::vector<unsigned char>>(std::vector<unsigned char>{ 0x89, 'P', 'N', 'G', 1, 2, 3 });
|
||||
volume->texture_displacement_layers.push_back(layer);
|
||||
volume->texture_displacement_options.active_slot = 2;
|
||||
|
||||
paint_texture_slot(*volume, 2, { 3, 7 });
|
||||
paint_texture_slot(*volume, 5, { 10 });
|
||||
return *volume;
|
||||
}
|
||||
|
||||
TEST_CASE("Texture displacement layers, textures and paint survive a project round trip", "[3mf]")
|
||||
{
|
||||
// A single model file, and one file per object (read by a separate importer).
|
||||
const SaveStrategy strategy = GENERATE(SaveStrategy::Zip64 | SaveStrategy::Silence,
|
||||
SaveStrategy::Zip64 | SaveStrategy::Silence | SaveStrategy::SplitModel);
|
||||
INFO("save strategy " << int(strategy));
|
||||
|
||||
ScopedTemporaryFile temp(".3mf");
|
||||
Model source;
|
||||
const ModelVolume& painted = add_texture_displaced_cube(source);
|
||||
const std::vector<std::string> paint = texture_paint(painted);
|
||||
REQUIRE(std::count_if(paint.begin(), paint.end(), [](const std::string& s) { return !s.empty(); }) == 3);
|
||||
store_project(source, temp.string(), strategy);
|
||||
|
||||
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
|
||||
Model model;
|
||||
REQUIRE(load_project(temp.string(), model, backup_dir));
|
||||
REQUIRE(model.objects.size() == 1);
|
||||
const ModelVolume& volume = *model.objects.front()->volumes.front();
|
||||
|
||||
REQUIRE(volume.texture_displacement_layers.size() == 1);
|
||||
const TextureDisplacementLayer& layer = volume.texture_displacement_layers.front();
|
||||
CHECK(layer.slot == 2);
|
||||
CHECK(layer.name == "Bark");
|
||||
CHECK_THAT(layer.depth_mm, Catch::Matchers::WithinAbs(1.25f, 1e-6f));
|
||||
REQUIRE(layer.image_data);
|
||||
CHECK(*layer.image_data == *painted.texture_displacement_layers.front().image_data);
|
||||
CHECK(volume.texture_displacement_options.active_slot == 2);
|
||||
CHECK(texture_paint(volume) == paint);
|
||||
}
|
||||
|
||||
TEST_CASE("Volumes sharing a mesh keep their own texture displacement paint", "[3mf]")
|
||||
{
|
||||
Model source;
|
||||
ModelObject* first_object = source.add_object();
|
||||
ModelVolume* first = first_object->add_volume(make_cube(10., 10., 10.));
|
||||
first_object->add_instance();
|
||||
ModelVolume* second = source.add_object(*first_object)->volumes.front();
|
||||
REQUIRE(second->mesh_ptr() == first->mesh_ptr());
|
||||
paint_texture_slot(*first, 0, { 3 });
|
||||
paint_texture_slot(*second, 0, { 7 });
|
||||
|
||||
// What a project save from the app uses: one file per object, an identical mesh written once.
|
||||
ScopedTemporaryFile temp(".3mf");
|
||||
store_project(source, temp.string(),
|
||||
SaveStrategy::Zip64 | SaveStrategy::Silence | SaveStrategy::SplitModel | SaveStrategy::ShareMesh);
|
||||
|
||||
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
|
||||
Model model;
|
||||
REQUIRE(load_project(temp.string(), model, backup_dir));
|
||||
REQUIRE(model.objects.size() == 2);
|
||||
CHECK(texture_paint(*model.objects[0]->volumes.front()) == texture_paint(*first));
|
||||
CHECK(texture_paint(*model.objects[1]->volumes.front()) == texture_paint(*second));
|
||||
}
|
||||
|
||||
TEST_CASE("A texture displacement layer never loads its image from outside the project", "[3mf]")
|
||||
{
|
||||
// A file the layer names, on the machine opening the project, that the project did not carry.
|
||||
ScopedTemporaryFile texture(".png");
|
||||
{
|
||||
boost::nowide::ofstream file(texture.string(), std::ios::binary);
|
||||
file << "not part of the project";
|
||||
}
|
||||
REQUIRE(boost::filesystem::file_size(texture.path()) > 0);
|
||||
|
||||
Model source;
|
||||
ModelObject* object = source.add_object();
|
||||
ModelVolume* volume = object->add_volume(make_cube(10., 10., 10.));
|
||||
object->add_instance();
|
||||
TextureDisplacementLayer layer;
|
||||
layer.slot = 0;
|
||||
layer.name = "Elsewhere";
|
||||
layer.path = texture.string();
|
||||
layer.depth_mm = 0.75f;
|
||||
volume->texture_displacement_layers.push_back(layer);
|
||||
|
||||
ScopedTemporaryFile temp(".3mf");
|
||||
store_project(source, temp.string(), SaveStrategy::Zip64 | SaveStrategy::Silence);
|
||||
|
||||
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
|
||||
Model model;
|
||||
REQUIRE(load_project(temp.string(), model, backup_dir));
|
||||
REQUIRE(model.objects.size() == 1);
|
||||
const std::vector<TextureDisplacementLayer>& layers = model.objects.front()->volumes.front()->texture_displacement_layers;
|
||||
REQUIRE(layers.size() == 1);
|
||||
CHECK(layers.front().name == "Elsewhere");
|
||||
CHECK_THAT(layers.front().depth_mm, Catch::Matchers::WithinAbs(0.75f, 1e-6f));
|
||||
CHECK_FALSE(layers.front().image_data);
|
||||
}
|
||||
|
||||
TEST_CASE("A project with a malformed texture displacement value still loads", "[3mf][Regression]")
|
||||
{
|
||||
const auto [from, to] = GENERATE(table<std::string, std::string>({
|
||||
{ "\"islands\":[]", "\"islands\":[[null,0,0,1]]" }, // a number that is null
|
||||
{ "\"slot\":2", "\"slot\":8" }, // a slot past the last
|
||||
}));
|
||||
INFO(from << " -> " << to);
|
||||
|
||||
ScopedTemporaryFile temp(".3mf");
|
||||
Model source;
|
||||
const ModelVolume& painted = add_texture_displaced_cube(source);
|
||||
store_project(source, temp.string(), SaveStrategy::Zip64 | SaveStrategy::Silence);
|
||||
REQUIRE(replace_in_3mf_entry(temp.string(), ".json", from, to));
|
||||
|
||||
ScopedTemporaryDir backup_dir("orca_texdisp_dst");
|
||||
Model model;
|
||||
bool loaded = false;
|
||||
REQUIRE_NOTHROW(loaded = load_project(temp.string(), model, backup_dir));
|
||||
REQUIRE(loaded);
|
||||
REQUIRE(model.objects.size() == 1);
|
||||
const ModelVolume& volume = *model.objects.front()->volumes.front();
|
||||
// The layer stack is dropped as a whole; the paint, stored apart from it, still loads.
|
||||
CHECK(volume.texture_displacement_layers.empty());
|
||||
CHECK(texture_paint(volume) == texture_paint(painted));
|
||||
}
|
||||
|
||||
// The recipe lives only in the BBS-native backend, because that is the only one that runs:
|
||||
// store_bbs_3mf is the sole exporter the app calls, and 3mf.cpp's load_3mf is reached only for
|
||||
// files fingerprinted as PrusaSlicer's, which never carry a recipe. This locks in both halves:
|
||||
|
||||
@@ -1,379 +0,0 @@
|
||||
#include <catch2/catch_approx.hpp>
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <catch2/matchers/catch_matchers_floating_point.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include "libslic3r/Color.hpp"
|
||||
#include "libslic3r/ChromaStack.hpp"
|
||||
#include "libslic3r/PNGReadWrite.hpp"
|
||||
|
||||
using namespace Slic3r;
|
||||
using Catch::Matchers::WithinAbs;
|
||||
using Catch::Matchers::WithinRel;
|
||||
|
||||
namespace {
|
||||
|
||||
ChromaFilament filament(int index, const ColorRGB &color, float td_mm)
|
||||
{
|
||||
ChromaFilament f;
|
||||
f.filament = index;
|
||||
f.color = color;
|
||||
f.td_mm = td_mm;
|
||||
return f;
|
||||
}
|
||||
|
||||
ChromaBand band(const ChromaFilament &f, int layers)
|
||||
{
|
||||
ChromaBand b;
|
||||
b.filament = f;
|
||||
b.layers = layers;
|
||||
return b;
|
||||
}
|
||||
|
||||
// An opaque filament (TD 1 hides what is under it within 0.1 mm) and a translucent one (TD 8 needs
|
||||
// most of a millimetre), which is the whole range the model has to behave sensibly over.
|
||||
const ChromaFilament WHITE_OPAQUE = filament(0, ColorRGB(1.f, 1.f, 1.f), 1.f);
|
||||
const ChromaFilament BLACK_OPAQUE = filament(1, ColorRGB(0.f, 0.f, 0.f), 1.f);
|
||||
const ChromaFilament BLACK_TRANSLUCENT = filament(2, ColorRGB(0.f, 0.f, 0.f), 8.f);
|
||||
|
||||
float luminance(const ColorRGB &c) { return 0.2126f * c.r() + 0.7152f * c.g() + 0.0722f * c.b(); }
|
||||
|
||||
} // namespace
|
||||
|
||||
TEST_CASE("A stack's palette has one entry per printed layer", "[ChromaStack]")
|
||||
{
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.08f;
|
||||
stack.base_layers = 4;
|
||||
stack.bands = { band(WHITE_OPAQUE, 2), band(BLACK_TRANSLUCENT, 10) };
|
||||
|
||||
// The base is backing under the picture, not part of a band: the bands are the 12 layers the
|
||||
// picture is built from, and the stack is those on top of the 4 the model already has.
|
||||
REQUIRE(stack.relief_layers() == 12);
|
||||
REQUIRE(stack.total_layers() == 16);
|
||||
REQUIRE_THAT(stack.depth_mm(), WithinAbs(12 * 0.08f, 1e-6f));
|
||||
|
||||
const std::vector<ColorRGB> palette = chroma_palette(stack);
|
||||
REQUIRE(palette.size() == 17);
|
||||
// Index 0 is the base's own colour, so a column one layer tall is exactly its filament - whatever
|
||||
// that filament's transmission distance.
|
||||
REQUIRE(palette[0] == palette[1]);
|
||||
REQUIRE_THAT(luminance(palette[1]), WithinAbs(1.f, 1e-3f));
|
||||
}
|
||||
|
||||
TEST_CASE("A run of one filament gives the same palette however it is split into bands", "[ChromaStack]")
|
||||
{
|
||||
// The property that justifies compositing layer by layer at all: transmittance multiplies, so
|
||||
// cutting a run in two must not change the colours. A model without it would make the palette
|
||||
// depend on how the stack was typed in.
|
||||
ChromaStack one;
|
||||
one.layer_height_mm = 0.1f;
|
||||
one.base_layers = 0;
|
||||
one.bands = { band(WHITE_OPAQUE, 2), band(BLACK_TRANSLUCENT, 8) };
|
||||
|
||||
ChromaStack split = one;
|
||||
split.bands = { band(WHITE_OPAQUE, 2), band(BLACK_TRANSLUCENT, 3), band(BLACK_TRANSLUCENT, 5) };
|
||||
|
||||
const std::vector<ColorRGB> a = chroma_palette(one);
|
||||
const std::vector<ColorRGB> b = chroma_palette(split);
|
||||
REQUIRE(a.size() == b.size());
|
||||
for (size_t i = 0; i < a.size(); ++i)
|
||||
REQUIRE_THAT(luminance(a[i]), WithinAbs(luminance(b[i]), 1e-5f));
|
||||
}
|
||||
|
||||
TEST_CASE("A translucent filament darkens gradually and an opaque one at once", "[ChromaStack]")
|
||||
{
|
||||
ChromaStack translucent;
|
||||
translucent.layer_height_mm = 0.08f;
|
||||
translucent.base_layers = 0;
|
||||
translucent.bands = { band(WHITE_OPAQUE, 1), band(BLACK_TRANSLUCENT, 12) };
|
||||
const std::vector<ColorRGB> slow = chroma_palette(translucent);
|
||||
|
||||
// Monotonically darker, and still short of the filament's own black after a single layer: that
|
||||
// gradient is what a ChromaStack stack prints its midtones with.
|
||||
for (size_t i = 2; i < slow.size(); ++i)
|
||||
REQUIRE(luminance(slow[i]) < luminance(slow[i - 1]));
|
||||
REQUIRE(luminance(slow[2]) > 0.5f);
|
||||
// Twelve layers of a TD 8 filament pass under 3% of the light, which is the dark end of the ramp
|
||||
// rather than true black - and that is the honest prediction, not a rounding artifact.
|
||||
REQUIRE(luminance(slow.back()) < 0.25f);
|
||||
|
||||
ChromaStack opaque;
|
||||
opaque.layer_height_mm = 0.08f;
|
||||
opaque.base_layers = 0;
|
||||
opaque.bands = { band(WHITE_OPAQUE, 1), band(BLACK_OPAQUE, 12) };
|
||||
const std::vector<ColorRGB> fast = chroma_palette(opaque);
|
||||
// TD 1 is opaque within about 0.1 mm, so two layers of it leave little of the white showing.
|
||||
REQUIRE(luminance(fast[3]) < 0.2f);
|
||||
}
|
||||
|
||||
TEST_CASE("Solving a picture of the palette's own colors reproduces it exactly", "[ChromaStack]")
|
||||
{
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.08f;
|
||||
stack.base_layers = 2;
|
||||
stack.bands = { band(WHITE_OPAQUE, 2), band(BLACK_TRANSLUCENT, 8) };
|
||||
|
||||
const std::vector<ColorRGB> palette = chroma_palette(stack);
|
||||
const int relief = stack.relief_layers();
|
||||
|
||||
// One pixel per reachable height, in order.
|
||||
std::vector<uint8_t> rgb;
|
||||
for (int i = 0; i <= relief; ++i) {
|
||||
const ColorRGB &c = palette[size_t(stack.base_layers + i)];
|
||||
rgb.push_back(uint8_t(std::lround(c.r() * 255.f)));
|
||||
rgb.push_back(uint8_t(std::lround(c.g() * 255.f)));
|
||||
rgb.push_back(uint8_t(std::lround(c.b() * 255.f)));
|
||||
}
|
||||
|
||||
const ChromaSolve solve = chroma_solve(rgb.data(), relief + 1, 1, stack);
|
||||
REQUIRE_FALSE(solve.empty());
|
||||
REQUIRE(solve.width == relief + 1);
|
||||
REQUIRE(solve.levels.size() == size_t(relief + 1));
|
||||
// Every pixel comes back as the colour it was generated from, and the error is rounding only.
|
||||
//
|
||||
// The colour rather than the height: the bottom band prints in the same filament as the base, so
|
||||
// its first layers show exactly the colour the base already showed, and any of those heights is a
|
||||
// correct answer for that pixel. Asserting the height would be asserting which of several equally
|
||||
// right answers the search happens to reach first.
|
||||
for (int i = 0; i <= relief; ++i) {
|
||||
const int chosen = int(solve.levels[size_t(i)]);
|
||||
REQUIRE(chosen >= stack.base_layers);
|
||||
REQUIRE(chosen <= stack.total_layers());
|
||||
const ColorRGB &got = palette[size_t(chosen)];
|
||||
const ColorRGB &want = palette[size_t(stack.base_layers + i)];
|
||||
REQUIRE_THAT(got.r(), WithinAbs(want.r(), 2.f / 255.f));
|
||||
REQUIRE_THAT(got.g(), WithinAbs(want.g(), 2.f / 255.f));
|
||||
REQUIRE_THAT(got.b(), WithinAbs(want.b(), 2.f / 255.f));
|
||||
}
|
||||
// Only 8-bit rounding of the palette separates the two, which near black is still under one dE.
|
||||
REQUIRE(solve.max_delta_e < 2.);
|
||||
|
||||
// The height map's ends are the base and the top of the stack, which is what ties a grey level to
|
||||
// a printed layer.
|
||||
REQUIRE(solve.grey.front() == 0);
|
||||
REQUIRE(solve.grey.back() == 255);
|
||||
}
|
||||
|
||||
TEST_CASE("A picture the filaments cannot reach is reported as a poor match", "[ChromaStack]")
|
||||
{
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.08f;
|
||||
stack.base_layers = 2;
|
||||
stack.bands = { band(WHITE_OPAQUE, 2), band(BLACK_TRANSLUCENT, 8) };
|
||||
|
||||
// Saturated red against a stack of white and black: no height can produce it, and the panel's
|
||||
// warning depends on the solve saying so rather than silently picking a grey.
|
||||
const std::vector<uint8_t> red{ 255, 0, 0 };
|
||||
const ChromaSolve solve = chroma_solve(red.data(), 1, 1, stack);
|
||||
REQUIRE_FALSE(solve.empty());
|
||||
REQUIRE(solve.mean_delta_e > 15.);
|
||||
}
|
||||
|
||||
TEST_CASE("Dithering keeps every pixel in the stack's range", "[ChromaStack]")
|
||||
{
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.08f;
|
||||
stack.base_layers = 2;
|
||||
stack.bands = { band(WHITE_OPAQUE, 2), band(BLACK_TRANSLUCENT, 8) };
|
||||
stack.dither = true;
|
||||
|
||||
// A flat mid-grey: the error diffusion has to spread it over neighbouring heights without ever
|
||||
// leaving the stack, which is what a clamped palette index would quietly get wrong.
|
||||
std::vector<uint8_t> grey(size_t(16 * 16) * 3, 128);
|
||||
const ChromaSolve solve = chroma_solve(grey.data(), 16, 16, stack);
|
||||
REQUIRE_FALSE(solve.empty());
|
||||
REQUIRE(solve.levels.size() == size_t(16 * 16));
|
||||
const auto [lo, hi] = std::minmax_element(solve.levels.begin(), solve.levels.end());
|
||||
REQUIRE(int(*lo) >= stack.base_layers);
|
||||
REQUIRE(int(*hi) <= stack.total_layers());
|
||||
}
|
||||
|
||||
TEST_CASE("The solved height map is an 8-bit grayscale PNG of the picture's size", "[ChromaStack]")
|
||||
{
|
||||
// The displacement pipeline reads one thing from a layer: an 8-bit grayscale PNG. A solve that
|
||||
// produced anything else would leave the relief silently flat.
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.08f;
|
||||
stack.base_layers = 2;
|
||||
stack.bands = { band(WHITE_OPAQUE, 2), band(BLACK_TRANSLUCENT, 6) };
|
||||
|
||||
std::vector<uint8_t> picture(size_t(8 * 4) * 3);
|
||||
for (size_t i = 0; i < picture.size(); ++i)
|
||||
picture[i] = uint8_t(i % 256);
|
||||
|
||||
const ChromaSolve solve = chroma_solve(picture.data(), 8, 4, stack);
|
||||
const std::vector<unsigned char> png = chroma_encode_height_png(solve);
|
||||
REQUIRE_FALSE(png.empty());
|
||||
|
||||
const png::ReadBuf buf{ png.data(), png.size() };
|
||||
png::ImageGreyscale decoded;
|
||||
REQUIRE(png::is_png(buf));
|
||||
REQUIRE(png::decode_png(buf, decoded));
|
||||
REQUIRE(decoded.cols == 8);
|
||||
REQUIRE(decoded.rows == 4);
|
||||
REQUIRE(decoded.buf == solve.grey);
|
||||
}
|
||||
|
||||
TEST_CASE("Each band becomes a height range, and a repeated filament is not a swap", "[ChromaStack]")
|
||||
{
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.1f;
|
||||
stack.base_layers = 0;
|
||||
stack.bands = { band(WHITE_OPAQUE, 5), band(BLACK_OPAQUE, 3), band(BLACK_OPAQUE, 2) };
|
||||
|
||||
const std::vector<ChromaRange> ranges = chroma_ranges(stack, 0.);
|
||||
// Three bands, two filaments: the second and third merge, because nothing is swapped between them.
|
||||
REQUIRE(ranges.size() == 2);
|
||||
REQUIRE_THAT(ranges[0].z_min, WithinAbs(0., 1e-9));
|
||||
REQUIRE_THAT(ranges[0].z_max, WithinAbs(0.5, 1e-9));
|
||||
REQUIRE(ranges[0].filament == WHITE_OPAQUE.filament);
|
||||
REQUIRE_THAT(ranges[1].z_min, WithinAbs(0.5, 1e-9));
|
||||
REQUIRE_THAT(ranges[1].z_max, WithinAbs(1.0, 1e-9));
|
||||
REQUIRE(ranges[1].filament == BLACK_OPAQUE.filament);
|
||||
}
|
||||
|
||||
TEST_CASE("A default stack puts the lightest filament at the bottom", "[ChromaStack]")
|
||||
{
|
||||
// Light to dark is what gives the long tonal ramp; the order is the one thing a seeded stack has
|
||||
// to get right, since everything else is a layer count the user can drag.
|
||||
const std::vector<ChromaFilament> loaded{ BLACK_OPAQUE, WHITE_OPAQUE,
|
||||
filament(3, ColorRGB(0.5f, 0.5f, 0.5f), 4.f) };
|
||||
const ChromaStack stack = chroma_default_stack(loaded, 0.08f, 4, 24);
|
||||
|
||||
REQUIRE(stack.bands.size() == 3);
|
||||
REQUIRE(stack.bands.front().filament.filament == WHITE_OPAQUE.filament);
|
||||
REQUIRE(stack.bands.back().filament.filament == BLACK_OPAQUE.filament);
|
||||
REQUIRE(stack.base_layers == 4);
|
||||
// The base is printed in the bottom band, so the relief is what was asked for and the base sits
|
||||
// underneath it.
|
||||
REQUIRE(stack.total_layers() == 4 + 24);
|
||||
REQUIRE(stack.relief_layers() == 24);
|
||||
REQUIRE_THAT(stack.layer_height_mm, WithinRel(0.08f));
|
||||
}
|
||||
|
||||
TEST_CASE("An empty stack or picture solves to nothing", "[ChromaStack]")
|
||||
{
|
||||
ChromaStack empty;
|
||||
REQUIRE(chroma_palette(empty).empty());
|
||||
REQUIRE(chroma_ranges(empty, 0.).empty());
|
||||
|
||||
// A base with nothing on it: there is no picture to solve, and no filament to print the base in.
|
||||
ChromaStack base_only;
|
||||
base_only.layer_height_mm = 0.08f;
|
||||
base_only.base_layers = 4;
|
||||
REQUIRE(base_only.relief_layers() == 0);
|
||||
REQUIRE(chroma_palette(base_only).empty());
|
||||
const std::vector<uint8_t> pixel{ 128, 128, 128 };
|
||||
REQUIRE(chroma_solve(pixel.data(), 1, 1, base_only).empty());
|
||||
|
||||
ChromaStack usable;
|
||||
usable.layer_height_mm = 0.08f;
|
||||
usable.base_layers = 2;
|
||||
usable.bands = { band(WHITE_OPAQUE, 2), band(BLACK_OPAQUE, 4) };
|
||||
REQUIRE(chroma_solve(nullptr, 4, 4, usable).empty());
|
||||
}
|
||||
|
||||
TEST_CASE("The base extends the bottom band's range down to the first layer", "[ChromaStack]")
|
||||
{
|
||||
// The base is not a swap of its own: it prints in whatever is loaded at the start, which is the
|
||||
// bottom band's filament, so the first range has to reach the build plate.
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.1f;
|
||||
stack.base_layers = 20;
|
||||
stack.bands = { band(WHITE_OPAQUE, 5), band(BLACK_OPAQUE, 5) };
|
||||
|
||||
const std::vector<ChromaRange> ranges = chroma_ranges(stack, 0.);
|
||||
REQUIRE(ranges.size() == 2);
|
||||
REQUIRE_THAT(ranges[0].z_min, WithinAbs(0., 1e-9));
|
||||
REQUIRE_THAT(ranges[0].z_max, WithinAbs(2.5, 1e-9)); // 20 base + 5 band layers at 0.1 mm
|
||||
REQUIRE_THAT(ranges[1].z_min, WithinAbs(2.5, 1e-9));
|
||||
REQUIRE_THAT(ranges[1].z_max, WithinAbs(3.0, 1e-9));
|
||||
REQUIRE(ranges.back().z_max == Catch::Approx(double(stack.total_layers()) * double(stack.layer_height_mm)));
|
||||
}
|
||||
|
||||
TEST_CASE("A surface's color follows the printed layer it sits at", "[ChromaStack]")
|
||||
{
|
||||
// What the preview colours by: a swap happens at one print Z, so the layer a surface sits in is
|
||||
// what decides its colour, whatever the height map says.
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.1f;
|
||||
stack.base_layers = 2;
|
||||
stack.bands = { band(WHITE_OPAQUE, 3), band(BLACK_OPAQUE, 5) };
|
||||
|
||||
REQUIRE(chroma_level_at(stack, 0.05) == 1); // inside the first layer
|
||||
REQUIRE(chroma_level_at(stack, 0.10) == 1); // exactly its top, which that layer printed
|
||||
REQUIRE(chroma_level_at(stack, 0.15) == 2);
|
||||
REQUIRE(chroma_level_at(stack, 0.50) == 5); // the top of the base plus the white band
|
||||
// Clamped at both ends: below the plate and above the stack there is nothing else to show.
|
||||
REQUIRE(chroma_level_at(stack, -1.) == 1);
|
||||
REQUIRE(chroma_level_at(stack, 99.) == stack.total_layers());
|
||||
}
|
||||
|
||||
TEST_CASE("How fast a filament covers is its TD against the layer height", "[ChromaStack]")
|
||||
{
|
||||
// The number that decides whether a band is a gradient or a step, and the one the panel reports:
|
||||
// a filament hides what is under it at about a tenth of its TD, so how many layers that is
|
||||
// depends entirely on how thick they are.
|
||||
REQUIRE_THAT(chroma_layers_to_opaque(4.f, 0.2f), WithinRel(2.f, 1e-4f));
|
||||
REQUIRE_THAT(chroma_layers_to_opaque(4.f, 0.08f), WithinRel(5.f, 1e-4f));
|
||||
REQUIRE_THAT(chroma_layers_to_opaque(8.f, 0.08f), WithinRel(10.f, 1e-4f));
|
||||
// An opaque filament at a coarse layer height covers within one layer, which is where a stack
|
||||
// stops having any colours between its filaments at all.
|
||||
REQUIRE(chroma_layers_to_opaque(1.f, 0.2f) < 1.f);
|
||||
REQUIRE_THAT(chroma_layers_to_opaque(4.f, 0.f), WithinAbs(0.f, 1e-6f));
|
||||
}
|
||||
|
||||
TEST_CASE("A finer layer height buys colors between the filaments", "[ChromaStack]")
|
||||
{
|
||||
// The whole of the user-visible problem in one assertion: the same stack, the same filaments, two
|
||||
// layer heights. The coarse one steps from white to black in two layers; the fine one fades.
|
||||
const auto distinct = [](float layer_height) {
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = layer_height;
|
||||
stack.base_layers = 0;
|
||||
stack.bands = { band(WHITE_OPAQUE, 1), band(filament(5, ColorRGB(0.f, 0.f, 0.f), 8.f), 10) };
|
||||
const std::vector<ColorRGB> palette = chroma_palette(stack);
|
||||
int n = 0;
|
||||
for (size_t i = 1; i < palette.size(); ++i)
|
||||
if (std::abs(luminance(palette[i]) - luminance(palette[i - 1])) > 0.02f)
|
||||
++n;
|
||||
return n;
|
||||
};
|
||||
REQUIRE(distinct(0.08f) > distinct(0.3f));
|
||||
}
|
||||
|
||||
TEST_CASE("Layers past a filament's covering depth add no color", "[ChromaStack]")
|
||||
{
|
||||
// The band is twice as long as the filament needs to hide what is under it, so half of it shows a
|
||||
// colour the layer below already showed. That is invisible in the stack and obvious here.
|
||||
ChromaStack stack;
|
||||
stack.layer_height_mm = 0.08f;
|
||||
stack.base_layers = 0;
|
||||
stack.bands = { band(WHITE_OPAQUE, 1), band(filament(5, ColorRGB(0.f, 0.f, 0.f), 4.f), 10) };
|
||||
|
||||
// Trimming keeps every layer that still changes the colour and drops the rest, so the stack gets
|
||||
// shorter and loses none of its colours.
|
||||
const int distinct = chroma_distinct_levels(stack);
|
||||
const int before = stack.relief_layers();
|
||||
chroma_trim_bands(stack);
|
||||
REQUIRE(stack.relief_layers() <= before);
|
||||
REQUIRE(chroma_distinct_levels(stack) == distinct);
|
||||
// The white band is a single layer and has nothing to give up.
|
||||
REQUIRE(stack.bands.front().layers == 1);
|
||||
|
||||
// A light band over a dark one is the case where layers really are wasted: it saturates within a
|
||||
// few layers, and the rest of a long band shows what the layer below already showed.
|
||||
ChromaStack light_over_dark;
|
||||
light_over_dark.layer_height_mm = 0.08f;
|
||||
light_over_dark.base_layers = 0;
|
||||
light_over_dark.bands = { band(filament(5, ColorRGB(0.f, 0.f, 0.f), 4.f), 1), band(WHITE_OPAQUE, 14) };
|
||||
const int kept = chroma_distinct_levels(light_over_dark);
|
||||
chroma_trim_bands(light_over_dark);
|
||||
REQUIRE(light_over_dark.bands.back().layers < 14);
|
||||
REQUIRE(chroma_distinct_levels(light_over_dark) == kept);
|
||||
}
|
||||
@@ -0,0 +1,255 @@
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <catch2/matchers/catch_matchers.hpp>
|
||||
#include <catch2/matchers/catch_matchers_floating_point.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <libslic3r/MeshBoolean.hpp>
|
||||
#include <libslic3r/MeshRepair.hpp>
|
||||
#include <libslic3r/Point.hpp>
|
||||
#include <libslic3r/libslic3r.h>
|
||||
#include <libslic3r/TriangleMesh.hpp>
|
||||
|
||||
using namespace Slic3r;
|
||||
using Catch::Matchers::WithinRel;
|
||||
|
||||
namespace {
|
||||
|
||||
indexed_triangle_set cube(double size, const Vec3d &offset = Vec3d::Zero())
|
||||
{
|
||||
TriangleMesh mesh = make_cube(size, size, size);
|
||||
mesh.translate(offset.cast<float>());
|
||||
return mesh.its;
|
||||
}
|
||||
|
||||
indexed_triangle_set merged(const std::vector<indexed_triangle_set> &parts)
|
||||
{
|
||||
indexed_triangle_set out;
|
||||
for (const indexed_triangle_set &part : parts)
|
||||
its_merge(out, part);
|
||||
return out;
|
||||
}
|
||||
|
||||
// Every triangle with its own three vertices, as some exporters write meshes.
|
||||
indexed_triangle_set soup(const indexed_triangle_set &its)
|
||||
{
|
||||
indexed_triangle_set out;
|
||||
for (const stl_triangle_vertex_indices &f : its.indices) {
|
||||
const int first = int(out.vertices.size());
|
||||
for (int k = 0; k < 3; ++k)
|
||||
out.vertices.push_back(its.vertices[f[k]]);
|
||||
out.indices.emplace_back(first, first + 1, first + 2);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
double regular_polygon_area(int sides, double radius) { return 0.5 * sides * radius * radius * std::sin(2. * PI / sides); }
|
||||
|
||||
// Closed by vertex indices, outward oriented and free of self-intersections.
|
||||
void check_solid(const TriangleMesh &mesh, double volume)
|
||||
{
|
||||
CHECK(its_num_open_edges(mesh.its) == 0);
|
||||
CHECK_THAT(its_volume(mesh.its), WithinRel(volume, 1e-4));
|
||||
CHECK_FALSE(MeshBoolean::cgal::does_self_intersect(mesh));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
TEST_CASE("A triangle soup repairs into the solid it describes", "[MeshRepair]")
|
||||
{
|
||||
TriangleMesh mesh(soup(cube(20.)));
|
||||
MeshRepairStats stats;
|
||||
REQUIRE(repair_mesh(mesh, &stats));
|
||||
CHECK(stats.modified);
|
||||
check_solid(mesh, 20. * 20. * 20.);
|
||||
CHECK(mesh.its.vertices.size() == 8);
|
||||
}
|
||||
|
||||
TEST_CASE("Flipped triangles take the orientation of their neighbours", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set its = cube(20.);
|
||||
std::swap(its.indices[1][1], its.indices[1][2]);
|
||||
std::swap(its.indices[5][1], its.indices[5][2]);
|
||||
TriangleMesh mesh(std::move(its));
|
||||
REQUIRE(repair_mesh(mesh));
|
||||
check_solid(mesh, 20. * 20. * 20.);
|
||||
}
|
||||
|
||||
TEST_CASE("An inside-out mesh is turned outward", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set its = cube(20.);
|
||||
its_flip_triangles(its);
|
||||
TriangleMesh mesh(std::move(its));
|
||||
REQUIRE(repair_mesh(mesh));
|
||||
check_solid(mesh, 20. * 20. * 20.);
|
||||
}
|
||||
|
||||
TEST_CASE("Holes are filled", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set its = cube(20.);
|
||||
its.indices.erase(its.indices.begin(), its.indices.begin() + 3);
|
||||
TriangleMesh mesh(std::move(its));
|
||||
MeshRepairStats stats;
|
||||
REQUIRE(repair_mesh(mesh, &stats));
|
||||
CHECK(stats.filled_holes > 0);
|
||||
check_solid(mesh, 20. * 20. * 20.);
|
||||
}
|
||||
|
||||
TEST_CASE("Cracks between triangles that should share corners are closed", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set its = soup(cube(20.));
|
||||
// Shift the corners of two triangles by far less than a micron, as float rounding in an exporter would.
|
||||
for (std::size_t v = 0; v < 6; ++v)
|
||||
its.vertices[v] += Vec3f(1e-5f, -1e-5f, 1e-5f);
|
||||
TriangleMesh mesh(std::move(its));
|
||||
MeshRepairStats stats;
|
||||
REQUIRE(repair_mesh(mesh, &stats));
|
||||
CHECK(stats.welded_vertices > 0);
|
||||
check_solid(mesh, 20. * 20. * 20.);
|
||||
}
|
||||
|
||||
TEST_CASE("A T-junction is closed", "[MeshRepair]")
|
||||
{
|
||||
// The top of the cube is split at the middle of its front edge, which the front side does not share.
|
||||
indexed_triangle_set its;
|
||||
its.vertices = {{0, 0, 0}, {20, 0, 0}, {20, 20, 0}, {0, 20, 0}, {0, 0, 20}, {20, 0, 20}, {20, 20, 20}, {0, 20, 20}, {10, 0, 20}};
|
||||
its.indices = {{0, 2, 1}, {0, 3, 2}, {4, 8, 7}, {8, 6, 7}, {8, 5, 6}, {0, 1, 5}, {0, 5, 4},
|
||||
{1, 2, 6}, {1, 6, 5}, {2, 3, 7}, {2, 7, 6}, {3, 0, 4}, {3, 4, 7}};
|
||||
TriangleMesh mesh(std::move(its));
|
||||
REQUIRE(repair_mesh(mesh));
|
||||
check_solid(mesh, 20. * 20. * 20.);
|
||||
}
|
||||
|
||||
TEST_CASE("Crossing shells stay separate parts and are made solid", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set inside_out = cube(20., {10., 10., 10.});
|
||||
its_flip_triangles(inside_out);
|
||||
TriangleMesh mesh(merged({cube(20.), inside_out}));
|
||||
MeshRepairStats stats;
|
||||
REQUIRE(repair_mesh(mesh, &stats));
|
||||
CHECK(stats.reversed_shells == 1);
|
||||
CHECK(its_num_open_edges(mesh.its) == 0);
|
||||
CHECK_THAT(its_volume(mesh.its), WithinRel(2 * 8000., 1e-4));
|
||||
CHECK(mesh.split().size() == 2);
|
||||
}
|
||||
|
||||
TEST_CASE("Solids touching face to face in a soup lose the wall between them", "[MeshRepair]")
|
||||
{
|
||||
// The mirrored copy shares the wall at x = 10 with exactly the same triangles, reversed.
|
||||
TriangleMesh right = make_cube(10., 10., 10.);
|
||||
right.mirror(X);
|
||||
right.translate(20.f, 0.f, 0.f);
|
||||
TriangleMesh mesh(soup(merged({cube(10.), right.its})));
|
||||
REQUIRE(repair_mesh(mesh));
|
||||
check_solid(mesh, 2 * 1000.);
|
||||
CHECK(mesh.split().size() == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("A shell inside a solid follows the nonzero winding rule of slicing", "[MeshRepair]")
|
||||
{
|
||||
SECTION("Oriented like the outer shell, it adds nothing and is removed")
|
||||
{
|
||||
TriangleMesh mesh(merged({cube(20.), cube(10., {5., 5., 5.})}));
|
||||
REQUIRE(repair_mesh(mesh));
|
||||
check_solid(mesh, 8000.);
|
||||
CHECK(mesh.its.indices.size() == 12);
|
||||
}
|
||||
SECTION("Oriented inward, it is a cavity and stays")
|
||||
{
|
||||
indexed_triangle_set cavity = cube(10., {5., 5., 5.});
|
||||
its_flip_triangles(cavity);
|
||||
TriangleMesh mesh(merged({cube(20.), cavity}));
|
||||
MeshRepairStats stats;
|
||||
REQUIRE(repair_mesh(mesh, &stats));
|
||||
CHECK_FALSE(stats.modified);
|
||||
CHECK_THAT(its_volume(mesh.its), WithinRel(8000. - 1000., 1e-4));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("A pipe missing its end caps gets annular caps", "[MeshRepair]")
|
||||
{
|
||||
const int n = 64;
|
||||
const double h = 20., r_out = 10., r_in = 7.;
|
||||
indexed_triangle_set its;
|
||||
for (const double r : {r_out, r_in})
|
||||
for (int k = 0; k < n; ++k) {
|
||||
const double a = 2. * PI * k / n;
|
||||
its.vertices.emplace_back(float(r * std::cos(a)), float(r * std::sin(a)), 0.f);
|
||||
its.vertices.emplace_back(float(r * std::cos(a)), float(r * std::sin(a)), float(h));
|
||||
}
|
||||
for (int k = 0; k < n; ++k) {
|
||||
const int a0 = 2 * k, b0 = a0 + 1, a1 = 2 * ((k + 1) % n), b1 = a1 + 1;
|
||||
its.indices.emplace_back(a0, a1, b1);
|
||||
its.indices.emplace_back(a0, b1, b0);
|
||||
its.indices.emplace_back(2 * n + a0, 2 * n + b1, 2 * n + a1);
|
||||
its.indices.emplace_back(2 * n + a0, 2 * n + b0, 2 * n + b1);
|
||||
}
|
||||
TriangleMesh mesh(std::move(its));
|
||||
REQUIRE(repair_mesh(mesh));
|
||||
check_solid(mesh, h * (regular_polygon_area(n, r_out) - regular_polygon_area(n, r_in)));
|
||||
}
|
||||
|
||||
TEST_CASE("A stray flat triangle is dropped", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set its = cube(20.);
|
||||
its.vertices.insert(its.vertices.end(), {{30, 0, 0}, {40, 0, 0}, {30, 10, 0}});
|
||||
its.indices.emplace_back(8, 9, 10);
|
||||
TriangleMesh mesh(std::move(its));
|
||||
MeshRepairStats stats;
|
||||
REQUIRE(repair_mesh(mesh, &stats));
|
||||
CHECK(stats.removed_shells == 1);
|
||||
check_solid(mesh, 8000.);
|
||||
}
|
||||
|
||||
TEST_CASE("A two-sided export keeps one side of each triangle", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set back = cube(20.);
|
||||
its_flip_triangles(back);
|
||||
TriangleMesh mesh(soup(merged({cube(20.), back})));
|
||||
REQUIRE(repair_mesh(mesh));
|
||||
check_solid(mesh, 8000.);
|
||||
}
|
||||
|
||||
TEST_CASE("A valid mesh is left untouched", "[MeshRepair]")
|
||||
{
|
||||
TriangleMesh mesh = make_sphere(10., 2. * PI / 36.);
|
||||
const TriangleMesh original = mesh;
|
||||
MeshRepairStats stats;
|
||||
REQUIRE(repair_mesh(mesh, &stats));
|
||||
CHECK_FALSE(stats.modified);
|
||||
CHECK(mesh.its.vertices == original.its.vertices);
|
||||
CHECK(mesh.its.indices == original.its.indices);
|
||||
}
|
||||
|
||||
TEST_CASE("A mesh enclosing no volume is reported and left untouched", "[MeshRepair]")
|
||||
{
|
||||
indexed_triangle_set its;
|
||||
its.vertices = {{0, 0, 0}, {10, 0, 0}, {10, 10, 0}, {0, 10, 0}};
|
||||
its.indices = {{0, 1, 2}, {0, 2, 3}};
|
||||
TriangleMesh mesh(its);
|
||||
std::string error;
|
||||
CHECK_FALSE(repair_mesh(mesh, nullptr, &error));
|
||||
CHECK_FALSE(error.empty());
|
||||
CHECK(mesh.its.indices.size() == 2);
|
||||
}
|
||||
|
||||
TEST_CASE("Progress is reported in order and throwing from it cancels the repair", "[MeshRepair]")
|
||||
{
|
||||
TriangleMesh mesh(soup(cube(20.)));
|
||||
std::vector<int> reported;
|
||||
REQUIRE(repair_mesh(mesh, nullptr, nullptr, [&reported](int percent) { reported.push_back(percent); }));
|
||||
CHECK_FALSE(reported.empty());
|
||||
CHECK(std::is_sorted(reported.begin(), reported.end()));
|
||||
|
||||
struct Canceled {};
|
||||
TriangleMesh canceled(soup(cube(20.)));
|
||||
const TriangleMesh original = canceled;
|
||||
CHECK_THROWS_AS(repair_mesh(canceled, nullptr, nullptr, [](int) { throw Canceled(); }), Canceled);
|
||||
CHECK(canceled.its.vertices == original.its.vertices);
|
||||
CHECK(canceled.its.indices == original.its.indices);
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user