Commit Graph
13115 Commits
Author SHA1 Message Date
Tommaso BianchiandClaude Opus 5 f6f2edb906 CAD: the Plane card refuses a method it cannot build, instead of quietly building another one
Every method in CadDocument's plane dispatch falls back to offset_angle_plane()
when its references are missing. Picking Tangent and confirming with nothing
selected therefore produced an OFFSET plane, announced as "Plane added — pick it
as a sketch plane". The user asked for one construction and silently received a
different one, with nothing on screen to reveal the substitution.

Validate at the GUI boundary instead: Angle needs an edge, Midplane two faces
(and not the same face twice — that yields a plane coincident with the face,
which is well-defined and useless), Tangent a face, Two-edges two edges. Offset
and Coincident are unchanged: both are meaningful with no reference, since they
fall back to the base plane by design.

on_add_plane() now returns false when it refuses, and confirm_tool() skips
close_tool() in that case — a refusal that also threw away the picks the user
had already made would be worse than the bug.

The kernel keeps fallback_offset(): it must return something. It should just
never be reachable from a user gesture without a warning.

Verified on the Xvfb rig: Tangent with no pick refuses and creates no feature
(it created one before), the card stays open with the type preserved, Midplane
with no faces refuses with its own message, and Offset with no picks still
creates a plane as it always did.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-14 12:18:13 +02:00
Tommaso Bianchi 9a5e9dfc36 CAD: the wheel scrolls the card panel, it does not edit the field under it
wxSpinCtrlDouble takes the mouse wheel whenever the pointer is over it. A card
taller than the panel therefore could not be scrolled past without silently
incrementing whatever field the cursor happened to be over — measured on the
rig: eight notches over the Coord Sys card turned an X hint from 1,00 into 6,00
while the panel did not move at all. The same gesture over an Extrude distance,
a Hole diameter or a mate Offset is a silent model change made by someone who
believed they were navigating, and nothing on screen reports it.

Every spin in this panel comes from one factory, so the guard goes there: an
unfocused spin hands the wheel to its parent, and the scrolled cards panel gets
it. A spin the user has deliberately focused still takes the wheel, which is the
one case where editing is what was meant.

Verified on the rig with an Extrude card: eight notches over an unfocused
Distance leave it at 10,00; clicking into it first and scrolling takes it to
13,00.
2026-08-14 10:33:28 +02:00
Tommaso Bianchi 03fb81020e CAD: picking a face for a Coord Sys must also make it a face-based frame
A mate between two connectors committed cleanly, recomputed without error, and
moved nothing. apply_mate was reached and computed a translation of exactly
(0, 0, 0).

The connectors were the cause, not the mate. Picking a face stores
coordsys_face and coordsys_body but left the Type combo on its default,
Point (world) — and datum_frame ignores the pick entirely for that type,
resolving the connector to coordsys_point, which is (0,0,0) unless the user
typed otherwise. Two connectors built that way share one frame, so the mate
between them is an identity transform: everything reports success and the
assembly never moves.

Capturing a face or an edge now switches the type to FaceAndDirection. Picking
a face IS the choice of a face-based frame; asking for it twice, with no hint
that the second half is required, is what made every mate a silent no-op.

Verified on the rig, two bodies with a face-based connector each:
  before  Extrude4 [-71.6, 402.6, 156.5] .. [-8.8, 412.6, 237.3]
  after   Extrude4 [-31.4, -40.4, -10.0] .. [ 31.4,  40.4,  -0.0]
with the mate transform now (40.19, -196.88, 402.56) instead of (0, 0, 0).
That is the first mate in this tree that assembles anything.

Not the kernel: recompute applies mates exactly as preview does, proven by an
A/B harness over all five kinds — the two paths give identical bounding boxes.
2026-08-14 10:01:28 +02:00
Tommaso Bianchi c45f84edf4 CAD: three Design-tab fixes — consumed holed loop, constraint rows, hover ghost
1. A consumed loop WITH HOLES was never dropped from the sketch overlay.
   sync_sketch_display compares each region's entity list against what a per-loop
   extrude stored, but rebuilt the candidate from the region's OWN entities while
   the extrude stores the region's entities PLUS every hole's (see
   selected_loop_entities). For a plate with one bore that is 4 against 5, so the
   match never fired and the extruded rectangle stayed drawn on top of the solid
   it had become. Adds region_entity_indices_with_holes, which returns the same
   order the extrude uses, and compares against that; a matching region now drops
   its holes' entities too. Hole-less regions are unaffected.

   This is also the artefact that made a correct plate-with-a-bore read as a
   plate with a plug in it during rig testing.

2. The Constraints card drew its header and its first row on top of each other.
   The rows and the delete buttons were parented to m_form rather than m_cards,
   so they were laid out in the wrong window's coordinate space and started at
   the card's top edge. Re-parented; nothing else about the card changed.

3. The mate hover ghost never appeared. The highlight handler asked for a repaint
   with request_repaint(), which only queues a Refresh — and a wxMenu popup runs
   its own modal loop, so the paint was not serviced until the menu closed, by
   which time the ghost had been dropped. Adds DesignCanvas::repaint_now(), which
   flushes the paint immediately, mirroring the m_status->Update() the status line
   in the same function already needed for the same reason.

Delegated to opencode (DeepSeek V4 Pro) and reviewed by diff. Fix 1 needed an
accessor on DesignSketchTool because region_loops/RegionLoop are private — that
was outside the file list it was given, and it said so rather than working around
it.

Verified on the rig: a rectangle-plus-circle sketch extrudes to a plate with a
bore and NO overlay left on top of it, and the Constraints card shows its header
clear of eight readable rows.
2026-08-14 09:15:51 +02:00
Tommaso Bianchi 9340d4c7dc CAD: the DoF readout comes back in Constrain mode
Leaving Sketch clears the "N degrees of freedom" line, which is right — it
describes a sketch's constraint state and means nothing in Feature mode. But
entering CONSTRAIN left it blank too, and Constrain is where the number is the
whole point: the readout is fed only by a live solve, and no solve fires merely
because the mode changed, so the line stayed empty until the user happened to
change something.

The solve callback now caches its last result and the labelling is split into
apply_dof_status(), which set_ui_mode re-applies on entry to Constrain.

Verified on the rig: a rectangle reports "4 degrees of freedom" in Sketch, and
the same line is there after K enters Constrain.
2026-08-14 08:36:19 +02:00
Tommaso Bianchi 1631963ba1 CAD: pick tolerances scale with the face, so a narrow face is reachable
The edge and vertex tolerances were fixed at 8 and 11 px. On a face that is
barely wider than that on screen — a thin plate, or any part once you zoom out —
every point on it lies within the edge budget, so the pick alternated edge and
whole body and the FACE level could never be reached at all. That is not just
awkward: a face pick is what gives a Coord Sys its owning body, and a mate needs
one, so thin parts could not be assembled.

Both tolerances are now capped at a third of the face's shorter on-screen side,
measured from the edge samples the picker already walks. They only ever shrink,
so a face with room keeps the full budget and nothing changes for ordinary
geometry; a narrow one keeps its middle for itself.

Verified on the rig on a 16.7 mm-wide plate at three zoom levels including one
far enough out to make the face a thin sliver: the middle reports "face 5
selected" every time, while points near the rim still take the edge.
2026-08-14 08:32:19 +02:00
Tommaso Bianchi 76d7dd6946 CAD: an armed face/edge pick must not lose its click to the body escalation
A card that asks for a face ("Click a solid FACE in the viewport") could not be
satisfied. Clicking the same sub-element twice deliberately escalates to the
whole body — right for free picking, wrong here: the user clicks the very face
the card is pointing at, the escalation turns it into a whole-body pick, and the
armed capture rejects it and leaves "(none)". Both orders failed, so a
face-based Coord Sys was reachable only by accident of ordering. That mattered
beyond the card: a mate needs a connector with an owning body, and a face or
edge pick is the only thing that sets one.

Adds DesignSketchTool::set_escalate_on_repick, off while the Plane, Axis or
CoordSys card has a pick armed and back on as soon as it is captured or
abandoned. While armed, clicking a face means "this face", which is what the
prompt already says.

Verified on the rig: arm Pick Face, click the face, and it reads "#5" on the
first click. With nothing armed the escalation still alternates whole <-> face
as before.
2026-08-14 08:26:24 +02:00
Tommaso Bianchi 08ef43fad8 CAD: the mate palette fired nothing — two menu handlers were shadowing it
Right-clicking a document with two coordinate systems builds the mate palette
exactly as designed: a separator, a disabled "Mate: A -> B" header, then five
rows in fixed order. Hovering a row showed no ghost and left the previous status
message on screen; clicking one created nothing at all. The palette enumerated
perfectly and fired nothing, which put the whole M8 mate epic out of reach from
the UI.

The mate handlers were never invoked. show_offer_menu binds two pairs of
handlers to the SAME wxMenu: the mate pair (by mate_base, at base + 500) and the
generic verb pair. wxWidgets pushes dynamic entries to the FRONT of the handler
list, so the pair bound LAST runs FIRST for every id — and the generic pair was
last. A mate id lands outside the verb table's range, so both generic lambdas
returned early WITHOUT e.Skip(), which wx reads as "handled", and the mate
handlers behind them never saw the event.

Binds the two generic handlers to the verb id range [base, base + 499] so each
half only sees its own ids regardless of bind order.

Verified on the rig with a purpose-built assembly (two bodies 60 mm apart, a
Coord Sys on each): before, clicking Fastened produced no feature and no status
change; after, it produces a Mate feature. The verb rows keep working — the same
run created both coordinate systems through Reference > Coord Sys.

Note the mate then fails its recompute with "mate: mate_cs_b has no associated
body", because a Point(world) coordinate system belongs to no body while the
palette still advertises all five kinds as viable. That is a separate defect and
is filed; this commit is about the palette being reachable at all.
2026-08-14 07:34:33 +02:00
Tommaso Bianchi 7b953d564d CAD: a project whose model is a recipe is not an empty file
Reopening a saved CAD design ended on a modal "The file does not contain any
geometry data." warning. A CAD project legitimately carries no mesh — the model
lives in the feature tree (Metadata/SnapOrca_cad.bin) until Commit to Plate — so
the warning is false for one, and it is the last thing the user sees after
opening a design they spent an hour on. It reads as "your work is gone" at the
exact moment the recipe HAS just loaded and the Design tab is about to rehydrate
it, and the main window sits disabled behind the dialog until it is dismissed.

Counts a non-empty model.cad_recipe as geometry.

Verified on the rig: save without Commit to Plate, reopen, and the Design tab
comes up with Sketch1 -> Extrude2 -> Body 1 editable, with no dialog at all.
2026-08-14 00:15:46 +02:00
Tommaso Bianchi 5889f6640f CAD: extrude a sketch region with its holes, and stop crashing at startup
A rectangle with a circle inside it, drawn in ONE sketch, could not be extruded
to a plate with a bore from the GUI. Five defects were in the way. Each was
found by driving the app on a headless rig and measuring the result — the code
reads correctly at every one of these points, which is why they survived.

1. Wire orientation (kernel). SketchEngine::wires_to_face added every hole as
   wires[i].Reversed(), which is only right when the sketch happens to wind both
   loops the same way. A circle drawn clockwise inside a counter-clockwise
   rectangle came out matching the outer boundary, OCCT swept it as a SECOND
   contour, and the prism was the plate with its bore filled and the disc's
   volume counted twice. Measured: bbox 67.17 x 219.67 x 10 with volume
   152088 mm3 against a solid box of 147542 — a body larger than its own
   bounding box, which is the signature. Holes are now added as-is and
   ShapeFix_Face::FixOrientation() classifies them; that is winding-independent
   and is the idiom make_extrude_regions already used for imported glyphs, which
   is why holed TEXT always extruded correctly while a holed SKETCH never did.
   After the fix: 142996 mm3, implied bore radius 12.03 mm against the circle
   drawn.

2. The live-sketch click threw the picked region away. region_at() served only
   as a yes/no gate and on_face_selected() carried no argument, so Extrude fell
   back to whichever loop the resolver found first — clicking the material of a
   plate-with-a-hole extruded the disc. The region is now carried through, and
   DesignPanel also hands it to the tool with set_loop_pick(), AFTER open_tool()
   because that re-derives selection state, since extrude_uses_loop() reads
   selected_loop_entities() and that lives on the tool.

3. region_at() had no hole awareness and no innermost preference: it returned
   the first polygon containing the point. It now skips a region when the point
   lies inside one of that region's holes, and picks the smallest containing
   loop, so a click in the bore selects the disc and a click on the material
   selects the plate.

4. Startup segfault. DesignCanvas::request_repaint probed the GL backend via
   OpenGLManager::get_gl_info().get_renderer() before the canvas had initialised
   GL — glGetString with no context current and, before init_opengl(), no loaded
   function pointers. Anything that asked for a repaint while the panel was
   still being built landed there, with no window and nothing in the log. It now
   bails at the top on !is_initialized() and asks for a Refresh instead. Note
   the crash was in the PROBE, not in render(), which already guards itself.

5. A holed sketch on a plane whose normal points -Z came out as the full box PLUS
   a disc — 220274 mm3 where 163726 was due (192000 + 28274). wires_to_face took
   a SketchPlane parameter it never used and let OCCT infer a surface from the
   outer wire; when the inferred normal disagreed with the sketch's, the hole
   classification produced no hole. Every face is now built on the sketch's own
   gp_Pln.

Also in this change, from the same rig session:

- A right-click that only clears the sketch selection no longer reports itself
  as consumed, so it stops suppressing the offer menu. With any geometry in a
  live sketch there was no menu route left to add a second entity.
- Escape no longer discards a live sketch that holds drawn geometry; it says so
  and keeps the work (live_sketch_has_work()).
- The holed-region fill is an even-odd scanline instead of a keyhole bridge, so
  no corridor triangle leaks from the bore to the nearest corner.
- Cyan is reserved for the selection: an unselected region no longer wears a
  shade one step off the selected one.
- The origin planes follow the mode, so pressing Sketch on a document that
  already has a body offers them again instead of naming a plane you cannot see.

Tests: three [holes] cases over add_extrude_entities asserting the plate-with-bore
volume, solid and face counts on both a +Z and a -Z sketch plane, and the
by-name refusal of two disjoint regions. Full [CadDocument] suite green.
2026-08-13 23:43:36 +02:00
Tommaso Bianchi 57b42bc059 Offer the origin planes while choosing a sketch plane, not only before the first body
Delete a sketch on a document that still has a body and you could not start a new
one. Pressing Sketch said "click a face or a reference plane in the viewport" —
while update_reference_planes had already called clear_base_pick, because a body
existed. The instruction named something that was no longer there, and short of
finding a face to click there was no way back into sketching at all.

The planes are now offered when there is no solid yet OR while the UI is in
Sketch mode, and set_ui_mode refreshes them so they appear the moment you press
Sketch rather than at the next tree rebuild — which is not an event that pressing
Sketch causes.

Deliberately not always-on. m_dbp_active both RENDERS and picks, so leaving it
set would float three translucent planes over every finished model. Tying them to
the mode shows them exactly when they are the thing being chosen and takes them
away again on Finish.

Safe against stealing clicks: a base-plane pick is the last resort in on_mouse,
firing only on a click that hit no geometry, so solids and committed sketches
still win where they overlap.

Found on the rig by Tommaso: "if i remove a sketch, i cannot create sketches
anymore".
2026-08-13 17:36:24 +02:00
Tommaso Bianchi 81876a6ce6 Sketch regions understand holes, so the plate with the hole can be selected and extruded
A rectangle with a circle inside it extruded to a plain box. Tommaso reported it
exactly right on the first attempt — "no intersection selectable, hence no plate
with hole" — and it was a causal chain, not a guess.

Two things were wrong and they compounded.

region_loops() returned N independent filled polygons with no notion of nesting,
so the only selectable things were the rectangle alone and the circle alone. The
region a user actually wants — the bounded area WITH its hole — did not exist to
be pointed at. Worse, the first polygon containing the click won, so clicking
inside the circle selected the rectangle.

And extrude_uses_loop() hands selected_loop_entities() to add_extrude_entities,
which copied only that one loop's entities into the feature. So the circle never
reached the kernel, build_sketch_face saw a single loop, and the multi-loop path
added in 5c4ced91e7 never ran. Proven from his saved project: Sketch1 held 5
entities, Extrude2 held 4, and the committed mesh was 8 vertices — a box of
260.40 x 220.91 x 10.00. Eight vertices cannot describe a bore.

A RegionLoop now carries the loops nested inside it. Containment is decided by
testing one vertex, which is sufficient because loops in a well-formed sketch do
not cross, and each loop is assigned to the SMALLEST loop containing it so a hole
belongs to the region that actually bounds it. Picking respects holes: a click in
the plate selects the plate, a click in the bore selects the disc. The selection
hands over the region's own entities plus its holes', which is what finally
reaches the kernel. The highlight lights the holes with their region, because it
has to show what will be extruded.

The status line said "Loop selected"; it now says "Region selected". What is
selected is a bounded area that may contain holes, not a single closed curve —
the old wording described the old, broken behaviour.

snaporca-txp8, and it is what makes snaporca-88v reachable from the GUI at all:
the kernel could build the holed face all along (verified on his own recipe:
2 closed loops, wires_to_face OK, area 74812.119 mm2), but nothing could ask it to.

Reviewed and compiled (RC=0). NOT exercised — the rig check is the point.
2026-08-13 17:22:55 +02:00
Tommaso Bianchi b80f4e3036 Persist the CAD recipe on every save, not only on Commit to Plate
Modelling in the Design tab and pressing Ctrl+S saved a project with no feature
history at all, and the app reported success. Found on the rig: a project saved
after drawing a rectangle and a circle contained twelve archive entries, none of
them Metadata/SnapOrca_cad.bin, and a 3dmodel.model with zero vertices.

plater->model().cad_recipe was assigned in exactly one place — on_commit(),
immediately after load_mesh_object. The 3MF exporter was never at fault: it
faithfully wrote whatever the Model held, and on a save that had not gone through
Commit to Plate that string had never been set. The recipe reached the Model only
as a side effect of a different user action.

It now tracks the document instead. sync_recipe_to_model() is called after a
successful recompute, after tree edits (deletes, reorders and suppressions bypass
recompute_guarded), and from on_commit, which delegates rather than repeating the
rule. Only on success — a failed recompute leaves the document mid-edit, and
persisting that would save a model the user never had. An empty document still
clears it, so a non-CAD project carries no stale recipe.

Doing it here rather than in the save path is deliberate: Ctrl+S, Save As,
autosave and crash recovery all read model.cad_recipe, so keeping it current
after each change makes every one of them correct at once, instead of teaching
each save path to ask the Design tab. Commit to Plate means "send this to the
slicer" — making saving depend on it was the bug, not the cure.

Cost is one serialization per recompute, tens of KB against an OCCT rebuild that
has just run.

Why nothing caught it: the kernel round-trip tests serialize a CadDocument
directly, and the 3MF tests exercise the exporter with a recipe already present.
Neither can observe that the GUI never populates it, and every save in testing
happened to follow a Commit to Plate.

snaporca-vjk5. Reviewed and compiled (RC=0); persistence NOT yet confirmed on the
rig — that check is the reason the issue stays open.
2026-08-13 15:54:57 +02:00
SoftFever 6fd425505e fix build error 2026-08-13 16:28:28 +08:00
SoftFever 030e5f469e Merge branch 'main' into cad-mainline 2026-08-13 15:22:08 +08:00
Tommaso Bianchi 4b3ff99004 Project load: say WHY the CAD model could not be restored
deserialize_recipe distinguishes three cases that matter very differently to the
person reading the message — saved by a NEWER build, saved by an OLDER one, or
genuinely unreadable — and names the version in each. load_recipe threw all of
that away and printed one generic sentence, so the user could not tell "update
SnapOrca" from "your file is damaged", and had no way to find out.

Same error-loss class as the 31 McpControl sites fixed in 1de72de9ed: the message
existed, it was simply not passed on. The generic sentence stays as the fallback
for the case where the kernel really has nothing to say.

This does not make old projects loadable — that is snaporca-2txy, which the audit
behind this change opened. It only stops the reason being withheld.

snaporca-2txy (partial). Reviewed and compiled (RC=0), not exercised.
2026-08-13 09:01:18 +02:00
Tommaso Bianchi ad8b5a73fe Hover pre-highlight: show what a click would take, before it is taken
Third and last piece of the selection model. The other two turned out to be
built already — the rubber band is pick_bodies_in_rectangle and vertex picking
is SolidSel::Vertex with its camera-facing square, both live — so this closes
what the issue actually still described.

Vertex beats edge beats face is a rule the user cannot see until after they have
committed to a click. Showing the outcome under the pointer is what makes the
precedence learnable at all, and is the charter's L5 read honestly: one click,
one visible change means the change has to be predictable BEFORE the click, not
only explicable after it.

The resolution is now one function, resolve_solid_pick, const and writing only
into its out-parameter. The click applies it and then runs its escalation
unchanged; the hover applies nothing. Split this way the promise cannot drift
from the act — a second implementation of "what is under the cursor" would
eventually disagree with the first, and the disagreement would look like a
picking bug rather than a duplication one.

Rendering is likewise one function called twice. The pre-highlight draws first
so the committed selection paints over it, and is suppressed entirely when the
two are the same thing: two coats of the same colour reads as a rendering fault,
and a promise about a click that would change nothing is not worth making. It is
desaturated toward white rather than given its own hue — a distinct colour would
read as a distinct KIND of selection, when it is the same selection one moment
earlier.

Two things that would have been silent bugs. The edge ribbon and the vertex
square render with GL_BLEND off, so an alpha below 1 there is ignored; those two
are quietened by a muted rgb and only the blended face fill takes the alpha
multiplier. And the pre-highlight is cleared in clear_solid_selection, because it
names a face by an index into a shape a recompute has just rebuilt — left behind,
it would keep glowing on whatever now sits at that index, a real entity but not
the one meant.

Hover runs on plain motion only, with no button down and no band running: during
a drag the pointer is doing something else and a promise about clicking would be
a lie. It returns false so the event still reaches the camera — it asks for a
repaint, it does not consume the gesture.

snaporca-9xw. Reviewed and compiled (RC=0), not exercised.
2026-08-13 08:49:18 +02:00
Tommaso Bianchi 498c7ff8d1 Pattern/Cut/Boolean: grey the button when there is no body, and say why
Tommaso reported the array controls as missing. They were not — Shift+N opens a
Pattern card with every control correct — but the report was fair. With no body
the button accepts the click, opens nothing, and writes its refusal somewhere
other than where the click happened. From the user's seat that is
indistinguishable from a dead button, and the icon is one unlabelled glyph among
fourteen, which is how I mis-clicked it into Section view while reproducing this.

A control that cannot act should look like it cannot act, before it is pressed.
The three FEATURE buttons carrying a body-count guard — Pattern and Cut at one
body, Boolean at two — are now greyed below their threshold with a tooltip
naming what is missing.

Only those three. The same guard shape also appears on rows INSIDE the flyouts,
and those stay live: a drawer holds sketch-only entries too, so disabling the
drawer would hide tools that are perfectly usable. The keyboard shortcuts keep
running the guarded action rather than being gated — a key press has no
greyed-out state to see, so the sentence is the only feedback there is.

Re-evaluated in feed_bodies(), before its viewport early-return since this is
about the toolbar and not the canvas, and once after the toolbar is built: an
empty document is the state the bug was reported in and feed_bodies has not run
yet on a fresh tab.

snaporca-o9j. Reviewed and compiled (RC=0), not exercised.
2026-08-13 08:49:18 +02:00
Tommaso Bianchi 13922a52b6 Design status: clear the DoF line on leaving sketch mode, and wrap the HUD chip
Two independent leftovers, both in the same status area.

snaporca-752: the "N degrees of freedom" line described a sketch's constraint
state and stayed on screen after Confirm, Cancel and the Escape downgrade, in
Feature mode where it means nothing — visible in every Feature-mode screenshot of
the 2026-07-27 sweep. Cleared in set_ui_mode rather than at those three exits,
because that is the one place all of them pass through and a fourth exit added
later would otherwise reintroduce it. Constrain mode keeps the readout: that is
where the number is the whole point.

snaporca-8cc: moving the status out of the panel and into the viewport HUD
removed the clipping, but not the underlying problem. The chip is a top-level
popup that Fit()s to its text, so a long sentence grew past the right edge of the
canvas and hung over the window instead of being cut off inside it — the same
silent length limit wearing a different hat. The label now wraps to the room
actually available (canvas width minus the view-cube inset), which is what makes
the earlier promise that "a sentence can be a sentence" true at 1366 as well as
at 1920.

SetLabel + Wrap + Fit are now one function called from both the text change and
the placement. Wrap() rewrites the label it is handed, so it has to follow a
fresh SetLabel every time, and the placement path runs on resize — a chip wrapped
for the old width either overhangs a narrowed canvas or wastes a widened one.
The left inset is one constant now because the wrap width and the anchor have to
agree, or the chip wraps to a width it is not then given.

snaporca-752, snaporca-8cc. Reviewed and compiled (RC=0), not exercised.
2026-08-13 08:49:18 +02:00
Tommaso Bianchi 1a6252c88c Hole/Thread re-edit: restore the face latch from the feature, not from the last pick
m_hole_on_face and m_thread_on_face are cleared only by their tool's flyout and by
their plane combobox, so after any on-face hole or thread the flag stays true for
the rest of the session. load_feature_into_dialog restored the stored plane into
the dropdown but never touched the latch, so re-editing from the feature tree
ignored the plane it had just restored: hole_plane() returned the still-latched
face plane, which may belong to a different face, a different body, or a body
since rebuilt. Silent until snaporca-200 added the "On face" row, which then read
as a confidently wrong answer rather than as nothing.

The latch is now rebuilt from the stored feature, which is the only source that
describes THIS hole. Not from the dropdown row: index_from_plane snaps an
arbitrary face plane to the nearest XY/XZ/YZ, so driving the re-edit from the row
would MOVE a hole drilled on a slanted or offset face — that was the reason the
other candidate fix was rejected.

is_base_plane() decides which of the two a stored plane is. It compares the origin
as well as the axes (a plane parallel to XY but 12 mm up snaps to row 0 and would
come back at z=0), and adds modeling_origin before comparing, because hole_plane()
and thread_plane() add it to the dropdown plane before the feature stores it — a
document with a shifted origin would otherwise mistake every dropdown hole for a
face pick. Vector norms, not isApprox, which is relative to magnitude and useless
against the zero origin.

The face's (u,v) extent is not serialized, so m_hole_has_bounds is cleared: the
gizmo's footprint clamp goes unbounded, which is honest, where another face's
bounds are not. The label says which body the face belongs to instead of a face
number the feature does not carry; "(none — uses Hole plane)" is the one thing
that is definitely false there.

snaporca-uif9. Reviewed and compiled (RC=0), not exercised.
2026-08-13 07:35:39 +02:00
Tommaso Bianchi 6b3711fb08 Mate preview: hover a mate row and see the assembly move, commit nothing (G3)
refresh_preview() listed Tool::Mate among the features that produce no solid and
cleared the ghost, with a comment saying a mate has no 3D ghost. The kernel never
agreed: preview() routes a Mate candidate through apply_mate on a throwaway copy
of the bodies, and build_candidate already filled the mate fields. That one early
return was the whole of epic gap G3.

A mate makes no NEW geometry but it MOVES a body, and the moved assembly is the
ghost worth showing. Both the Mate card and the offer's mate palette now show it:
hovering a palette row previews that kind, leaving the row drops it, and choosing
one commits. Nothing is written to the document until the click.

The committed bodies are hidden while the ghost is up — it is the whole assembly
in its post-mate pose, not an added lump, so leaving them visible would draw the
mated body twice and z-fight every other body against its own copy. Same reason
Dressup and Draft hide them.

Cleanup is after PopupMenu rather than on a close event: PopupMenu is modal, so by
then the menu is gone and any command it raised has run. A flag distinguishes a
ghost this menu put up from a preview that was already on screen.

snaporca-b4sp. Reviewed and compiled (RC=0), not exercised.
2026-08-13 07:28:21 +02:00
Tommaso Bianchi 8e15ad23e2 Mate palette: five types on the offer, dimmed with the reason, naming the pair
snaporca-lukg part B. The issue describes building a contextual viewport palette
with a stable icon set, non-viable options dimmed and explained rather than
hidden, and edge-aware placement. show_offer_menu() already does all three — its
dead-row branch appends a disabled row with "   —   " and a reason, and wxMenu
places itself against the screen edge. So this is not a new widget. It is one
section added to that menu, fed by mate_options().

The header row names the pair: "Mate: A → B". That is epic gap G4 — the mate card
is abstract dropdowns and never says which body moves. B is the connector on the
body that MOVES, so B is the arrow's destination; the parameter order invites the
opposite guess, which is why it is commented at the point of use.

Five rows in one loop over the kernel's result, never reordered and never
filtered. The palette addresses rows by position, so a shorter list would move
every row below it — which is the whole argument for dimming instead of hiding.

The pair comes from the Mate card's combos when that card is open, so the offer
and the card cannot disagree about what they are acting on; otherwise the first
two enabled connectors, which is defensible only because the header names them.
An offer acting on an unnamed pair would be worse than no offer.

REVIEW CATCH: the five type names arrived as an array indexed by kind, read as
_L(table[i]). That compiles and is silently untranslatable — _L is a gettext
macro and the extractor scans SOURCE for literals, so five strings would have
shipped that are never in the catalogue. These names appear nowhere else in the
tree, so that would have been their only occurrence. Now a switch of literal
_L() calls.

G3 INVESTIGATED, NOT BUILT, as specified. preview() DOES handle a Mate candidate:
it copies the committed bodies to a temporary and routes the candidate through
apply_mate on that copy, committing nothing, and build_candidate already fills
the mate fields. The only blocker to a hover preview is refresh_preview()'s
Tool::Mate early return, which clears the preview on the belief that a mate has
no ghost. Nothing in the kernel refuses it. Filed rather than built.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-lukg.
2026-08-12 23:55:24 +02:00
Tommaso Bianchi a3398c6609 MCP: let a caller find out its face/edge ids went stale
snaporca-rgbj measured the damage: four chamfers on a box remove
0.400/0.397/0.397/0.395 mm3 when each id is re-read, and
0.400/0.008/0.397/0.280 when the four ids are captured up front. The kernel is
right in both runs — the second one asks for the wrong edges. Neither errors,
because a stale id still resolves to a real edge, just not the one that was
measured.

That makes it an API problem rather than a script bug. Reading the scene once and
then issuing several operations is the natural way to drive a socket, it is what
every agent will write, and it produced silently wrong geometry with nothing
anywhere reporting it.

CadDocument::topo_generation is bumped where the bodies are replaced — the single
line in recompute() where the face and edge maps actually change, so a feature
type added later cannot forget to bump it, which a per-mutator counter would
invite. describe_scene and query_topology return it. A caller may pass it back as
"generation" on any call, and a mismatch is refused with a message that says what
to do about it.

Two deliberate choices:

OPTIONAL, not mandatory. Every existing script keeps working unchanged; passing
the generation is what buys the guarantee. Making it required would break every
caller to fix a mistake only some of them make.

CHECKED AT THE DISPATCHER, not in each handler. One site covers fillet, chamfer,
shell, draft, coordsys, thicken, cut, project, delete_face and everything added
after them. A per-handler check is a list that goes stale the first time someone
adds a method in a hurry.

Not serialized: an id means something only within the run that produced it, so
persisting the counter would promise a stability the ids themselves do not have.
No recipe version change.

describe_tools now carries an id_lifetime note, because the guard only helps a
caller who knows to ask for it.

Kernel suite 167 cases / 2277 assertions green; libslic3r_gui builds. The guard
itself is NOT exercised — it needs the socket, so it is on snaporca-bdco.
snaporca-o1l2.
2026-08-12 23:27:11 +02:00
Tommaso Bianchi 488c94e957 SurfaceOffset and ThickenSurface: the arrow stands on a face, the tool still takes the sheet
These were the last tools from the charter audit with no handle at all, and the
issue filed against them offered three options, all of which changed the tool.
Reading on_add_surface_offset() dissolved the question instead.

The premise was that a distance handle needs a frame, a sheet body has no single
normal, and therefore the tool must start demanding a face. But the face was
never needed for the OPERATION — only for the ARROW. Both tools still offset or
thicken the entire sheet named in the combo. The picked face only says where to
stand the handle.

So the arrow appears whenever a face of that sheet is under selection, and its
absence costs nothing: the card alone works exactly as before. Purely additive —
no existing flow changes, and there is no new precondition for the user to learn.
That is strictly better than any of (a) anchor on the first face and be wrong on
a curved sheet, (b) sample a normal at the bbox centre and be arbitrary on a
folded one, or (c) require a face pick and change what the tool demands.

The arrow is refused when the picked face belongs to a DIFFERENT body than the
sheet in the combo. An arrow standing on one body while the tool acts on another
would name the wrong thing, which is worse than no arrow.

ThickenSurface was not on the audit's list — it is a distinct tool from Thicken,
with its own card and its own sheet-body combo, and it has exactly the same
shape. Fixing one and not the other would have left the same gap under a
different name.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-9fel.
2026-08-12 22:16:31 +02:00
Tommaso Bianchi 416e7f7321 Mate conflicts: mark the row that carries them, and name the way out
detect_mate_conflicts() has been filling m_doc.mate_conflicts on every recompute
since the kernel half landed, and nothing read it. The diagnostics existed and
were invisible — a conflicting assembly looked exactly like a working one.

The tree row is where they go, because the tree is where the user is already
looking for which feature to change. Three states, in precedence order:

  disabled  -> dim. A SUPPRESSED mate is the user's answer to a conflict, so it
               must read as suppressed rather than keep shouting about it.
  conflict  -> warn.
  otherwise -> normal.

Selecting a marked row puts the reason on the status line — "Mate3 already
positions Body 2", the cycle, the self-mate — and names the eye as the way to
suppress it. A message that describes a problem with no action is a message that
gets ignored; the action here is already one click away on the row just selected.

Deliberately NOT a modal, and deliberately not treated as a document error. The
document still evaluates with a conflict present: the mate graph merely has more
than one answer for a body, and which one wins is the thing the user needs to
see. Blocking the loop to say so would interrupt without helping.

The dimming of non-involved bodies from the original UX proposal is still not
implemented, on purpose: under transform composition a failure mid-chain
propagates, so "not involved" is not a well-defined set, and dimming the wrong
bodies would hide the context needed to understand the conflict.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-bioq.
2026-08-12 21:53:38 +02:00
Tommaso Bianchi 7311cb12cb Body-focus picking: fail open, and keep the combo and the viewport as one state
Two defects found by auditing the body-focus x-ray path, which shipped compiled
but never exercised. Neither is reachable from the happy path its test plan
walks, which is why compiling it proved nothing.

1. A STALE FOCUS KILLED THE VIEWPORT. The focus is a body INDEX held by the panel
   across recomputes, so it outlives the body it names: delete a body and the
   stored index can point past the end. body_pickable() then rejected EVERY body,
   because none of them equals an index that no longer exists — a viewport that
   silently accepts no clicks at all, with nothing on screen saying why. Out of
   range now means no restriction. Fail open, never dead.

2. THE COMBO AND THE FOCUS COULD DISAGREE. refresh_cs_body_choice() rebuilds the
   Body combo and, when the body list shrank, silently reset the selection to
   "(all)" — while the viewport stayed focused on the old index. Every other body
   kept its 25% alpha and picking stayed restricted to a body that might be gone.
   That is the exact mirror of the open_tool ordering bug this feature already
   fixed once: that one showed "Body N" over an opaque scene, this one shows
   "(all)" over a dimmed one. They are one state and are now written together.

   Guarded on CoordSys being the active tool, since it is the only card that owns
   this focus. In the edit path the function runs BEFORE open_tool with the
   previous tool still active, so the guard is false and the caller's explicit
   set_xray_focus still wins.

Also confirmed while reading, since the header asserts it: set_solid_pick() does
NOT touch m_pick_only_body, so the focus really does survive the mesh feed. That
claim now has a check behind it rather than a comment.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-bgvk.
2026-08-12 21:49:08 +02:00
Tommaso Bianchi 23585382ab Mate connector: a roll mark that survives a grazing view, and a quieter warning
Two open findings from the first rig judgement of the connector glyph.

F4 — the quadrant collapses to a blob at grazing angles, which is exactly when
the roll is hardest to read. Adds a radial tick along +X extending past the disc
rim. As the disc flattens to a line the sector loses all its area, but a radial
spoke keeps its length and its direction along the one axis that still projects.

The alternative on the issue was to billboard the quadrant while the disc stayed
in-plane. Rejected, and not on taste: at true grazing the view direction lies IN
the connector's plane, so every in-plane direction projects onto the same screen
line and the roll is geometrically unrecoverable. Billboarding would not recover
it — it would face the camera and read as a definite orientation that is not the
frame's. Degrading to a direction that can still be trusted beats drawing a
confident lie. The tick is additive, so unlike billboarding it cannot make the
non-grazing case worse; it still wants judging on the rig at a true grazing view
before F4 is called closed.

F5 — roll-undefined was a loud red: the strongest colour in the viewport spent on
the least important connector, pulling the eye off the mate being made. It marks
"this one could not be derived", not an error. Muted amber says look-here without
shouting.

No tick is drawn when the roll is undefined — a tick there would assert a
direction that does not exist, which is the silent guess the hatched quadrant
exists to avoid.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-wgsc.
2026-08-12 21:46:19 +02:00
Tommaso Bianchi e6a14b39c9 Rib: the thickness gets its handle, so the whole tool is draggable
Rib's depth already reused the Extrude arrow. Its thickness could not: the arrow
points along the plane normal, and thickness is an offset either side of the rib
line, IN the plane. Different direction, different handle.

Two square handles at mid ± perp·half, plus the slab's actual footprint drawn as
a thin closed rectangle — the footprint matters more than the dots, because what
a rib thickness means is how wide that slab lands on the body, and until now
there was no way to see it before committing.

A drag on either handle sets the FULL thickness, twice the perpendicular distance
from the line, because the slab is centred on the line and the handle sits at
half. Both handles behave identically for the same reason, so they share one
colour rather than pretending to be two different actions.

A zero-length line has no direction to grow a slab perpendicular to, so the
shared rib_frame() helper returns false and render and drag both draw nothing
rather than dividing by zero. Non-Line entities clear the gizmo instead of
guessing: the kernel is line-only and a gizmo that guesses would be lying about
what Confirm will build.

Unlike the helix callback this one goes through refresh_preview(), because Rib
builds a real solid ghost that has to rebuild. The helix has none and skips it
deliberately.

Both gizmos coexist and resolve the sketch and entity the same way, so the depth
arrow and the thickness handles can never disagree about which line they are on.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-plew.
2026-08-12 21:34:59 +02:00
Tommaso Bianchi e8306a6e9a Helix: draw the thing, then let the numbers be dragged
grep -i helix over the viewport code returned nothing at all. The tool was four
coupled numbers and a Confirm button — you typed radius, pitch, height and taper
blind and pressed OK to find out what you had made. So this is not only the
charter's L2 failure; the tool had no visible state whatsoever while it was open.

Adds a plane-anchored helix gizmo built on the datum-plane gizmo as its template,
being the closest existing thing: also plane-anchored, also driven by a card while
the sketch tool is inactive, also a render / hit-test / drag triad.

It draws the live curve and the axis, and puts a handle on each of the three
lengths: radius on the base circle, height at the top of the axis, pitch at the
end of the first turn — which is exactly where one pitch of rise lands, so the
handle means what it is standing on. Below one full turn the pitch handle moves
to the end of the curve rather than floating off a curve that does not exist yet.

Taper and handedness stay on the card. One is a shape modifier and the other a
flag; L2 governs numbers you can point at.

A drag reports the whole (radius, pitch, height) triple rather than one value,
because pitch and height are coupled through the turn count and writing one alone
would redraw a stale curve. The callback re-feeds the gizmo directly instead of
going through refresh_preview(), since Helix takes the produces-no-solid early
return and refresh_preview would rewrite the status line on every mouse move.

REVIEW CATCH, fixed here: the first cut read taper as a fraction of the radius
consumed over the turn count. It is an ANGLE IN DEGREES — helix_spine() builds a
Geom_ConicalSurface of half-angle taper and takes the top radius as R+H*tan(taper),
growing with the height risen. The wrong reading drew a preview that collapsed to
a point for any non-zero taper while the committed feature was perfectly fine. A
preview that lies is worse than no preview, which is what this commit replaced.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
2026-08-12 20:40:21 +02:00
Tommaso Bianchi a5bb41e340 Rib: the depth is the same arrow again
Rib's depth is a distance along the sketch plane normal, so it is the Extrude
arrow for the fourth time — anchored at the midpoint of the line the rib is
built on, because a rib's line IS its profile.

This is half of Rib's L2 failure. The thickness is an in-plane offset either
side of that line and no existing gizmo draws that; it needs a handle that does
not exist yet, filed as snaporca-plew rather than left implied. One of two
numbers draggable is strictly better than neither, and saying which half is
missing is the point.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
2026-08-12 20:12:01 +02:00
Tommaso Bianchi 4ed14eb0be SurfaceExtrude and Thicken: drag the distance instead of only typing it
Both tools produce exactly one number — a distance along a known normal — and
neither had a handle for it. That is the same shape as the Extrude depth arrow,
which was already written, already draggable and already had an editable label
on the geometry. So this adds no gizmo: it points the existing one at two more
tools.

SurfaceExtrude anchors on its sketch's plane, at the profile centroid.
Thicken anchors on the picked face, and reuses the face-as-profile recipe from
the Extrude path verbatim — including the two things that path learned the hard
way: look the face up on its OWNER body rather than the whole-document compound,
and carry that body's display Move transform onto both the origin and the
normal, or the arrow draws on the bed instead of on the face.

The drag callback routes by active tool. `second` stays Extrude's alone: it is
the two-sided pair, and the other two have a single distance each.

SurfaceOffset is the third tool in this group and is deliberately NOT here. Its
target is an arbitrary sheet body, which has no single normal to anchor an arrow
on — that is a design decision, not typing, and it stays on the audit.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-i3jc.
2026-08-12 20:09:29 +02:00
Tommaso Bianchi b7397b48bd Transform: drag the body, the numbers follow
The Placement > Transform verb opened a card of spin controls — dx/dy/dz, an
axis combo, an angle — with nothing on the geometry. The 3-axis drag gizmo the
charter asks for already existed and was fully implemented (arrows, rotation
rings, click-to-type per axis), reachable only from a small icon button in the
tree card header. The prominent verb opened the form; the geometry-first
control was hidden behind an icon. That was backwards.

Transform now arms that same gizmo on the target body. The card stays as L2's
typed half: the drag writes dx/dy/dz, the axis and the angle, and the pivot is
seeded from the body's centroid so the parametric feature reproduces exactly
what was dragged.

Decomposition is exact for the interaction that matters — the gizmo's rings are
per-world-axis, so a ring drag is an axial rotation. A pose composed from two
rings is not axial and the card can only name one axis, so it reports the
dominant one rather than refusing to answer.

Three things this had to get right:

- The gizmo bakes its drag into the display transform so the body follows the
  cursor, and the feature performs the same motion parametrically. Committing
  without reverting first would move the body twice.
- tool_confirm() and tool_cancel() both tested moving_body() BEFORE the active
  tool, so with the gizmo armed Confirm would have dropped the gizmo and never
  created the feature. Both are now guarded on Tool::None.
- close_tool() is the single revert point. Esc, Cancel and switching tools all
  pass through it, so a Transform that was never committed cannot leave the body
  displaced.

Edit mode is untouched: re-seeding the gizmo from a stored feature is a separate
problem, so editing an existing Transform still gets the card alone.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised. snaporca-qtf4.
2026-08-12 20:04:45 +02:00
Tommaso Bianchi 3f62d4d58d Bodies: colour that survives selection, hide that toggles twice, Delete that acts
Three defects behind one report ("bodies cannot be moved or hidden/shown or
deleted, colour does not work"). They are unrelated to each other; only the
symptom was shared.

1. The Color tool wrote a per-body override that was correct end to end —
   stored on CadBody, carried across recompute (CadDocument.cpp:3381), read
   back by DesignCanvas::body_color() — and then overpainted every frame.
   m_body_selected is a DOCUMENT-WIDE flag raised whenever a non-Sketch
   feature row is selected, which is the resting state after any modelling
   operation, and while it was true every body rendered gold. An explicit
   colour now outranks the selection tint; unpainted bodies still tint, which
   is all the tint was ever for.

2. The eye toggle re-selected the body row through m_tree, using item ids that
   belong to m_parts. The row came back unselected, so the second press found
   tree_body_selection() == -1 and fell through to the feature-level branch
   instead of un-hiding. Hide worked exactly once. The sibling call in
   refresh_parts() had it right.

3. The tree card's Delete button answered a selected body row with "select the
   FEATURE that created this body" — an instruction the user cannot act on,
   because the tree does not say which feature that is. on_delete_body()
   already resolves CadBody::source_feature and confirms by name; it was
   reachable only from the right-click offer. The button now routes to it.

Reviewed and compiled (libslic3r_gui, RC=0); not exercised — needs a session at
the machine to confirm all three in the viewport. snaporca-zjvg.
2026-08-12 19:57:14 +02:00
Tommaso BianchiandClaude Opus 5 606026a920 Home: axonometric view, fitted
DesignCanvas::set_view() and fit_view() were both written and then never called
from anywhere in the tree. The Design viewport has had no way back to a standard
view since it existed: no key, no button, nothing but orbiting by hand until the
model happens to drift into frame.

That is worse than a missing convenience. A camera left pointing along the bed
plane renders a scene that looks exactly like a failed renderer — geometry
present, nothing visible — and an hour went into blaming the software GL stack
before the real cause turned out to be two uncalled functions.

Home rather than a letter: every letter A-Z is already a Shift+letter tool
shortcut. Home is also the reset-the-view key most users arrive with. The
dispatcher needed no change, it keys on the raw wx keycode. set_view() already
does select_view + zoom_to_volumes, so this is fit and orient in one call.

Doc row added to the View toggles table in docs/design_tab.md.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-12 18:59:22 +02:00
Tommaso BianchiandClaude Opus 5 3eec65f2bd CoordSys: pick a body first, x-ray the rest
In an assembly the face you want for a mate connector is nearly always behind
another body, and a click only ever returns the frontmost hit. Hiding the
occluder from the Parts list works but means leaving the tool mid-pick.

The CoordSys card now carries a Body chooser. Pick a body and every other one
drops to 0.25 alpha AND stops catching clicks, so the wanted face is both
visible and reachable in one gesture. "(all)" restores normal picking.

Deliberately NOT hit cycling: repeated-click cycling was removed from solid
picking as a charter L5/§10 violation (DesignSketchTool.cpp, "NO CYCLE"), and
re-introducing it here would make "click a face" a multi-click gesture again.

Mechanics: DesignSketchTool::set_pick_only_body() gates body_pickable(), which
every pick path already consults; DesignCanvas::set_xray_focus() drives both it
and the per-body alpha in reload(). The chooser stays a pick FILTER only --
coordsys_body still comes from the actual pick, so nothing in the kernel moves.

Body focus follows the CoordSys card: open_tool() reads it back from the combo
rather than clearing outright, because editing a CoordSys feature loads the card
(and its body) before open_tool runs.

snaporca-bgvk. NOT COMPILED: deps/build lacks OpenVDB so the GUI tree will not
configure here; reviewed by diff only.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-12 13:45:37 +02:00
Ian Chua e9d421050e refactor: access codes and device tab (#15134) 2026-08-12 18:50:49 +08:00
Kiss Lorand 117ed0060d Fix Celsius symbol rendering in Preview (#15202) 2026-08-11 16:25:09 -03:00
Anson Liu b422636740 Move Generic vendor above Bambu vendor in AMS material setting. (#11306)
* Move Generic vendor above Bambu vendor in AMS material setting.

* Remove hardcoded sorted_names. Alphabetically sort Bambu with all vendors

* Fix sorting with case insensitive comparison

* Use arithmetic to get rank distance because priorities are stored in a vector. This lets us remove the <interator> include.
2026-08-11 14:51:25 +08:00
c806a09c7c Show current filaments at top of AMS filament dropdown (#11293)
* Move currently active filaments added to the Prepare sidebar to the top of the AMS Material Selection combo box.

It is likely the user wants to set the material to the currently active filament.

* Reduce logging verbosity.

* Refactor current active preset filament finding to find nested preset inheritance.

* Initialize pointer to null before usage.

* Remove old commit code

* Remove new line

---------

Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-08-10 11:04:17 +08:00
yw4z 1a8f39c5f7 Fix emboss gizmo font preview of style not rendering properly (#14612) 2026-08-09 13:24:04 +08:00
TheLegendTubaGuyandyw4z 9421e7fa9b Fix detached copies of system presets (#15173)
* Fix detached copies of system presets

* Clarify detached preset compatibility

* Show unique preset state in save dialog

* Update SavePresetDialog.cpp

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-08-09 02:08:54 +03:00
Kris Austin 8bff9aaf32 fix(GUI): honor "Ignore" when layer height exceeds the configured maximum (#14369)
* fix(GUI): honor "Ignore" when layer height exceeds the configured maximum

Entering a layer height above the printer's max_layer_height on the Print
Settings tab fired two guards in sequence. Tab::on_value_change prompts
"...Adjust to the set range automatically?" with an Adjust/Ignore choice, and
ConfigManipulation::update_print_fff_config then showed an OK-only "Too large
layer height. Reset to X" dialog whose result was never checked, so it always
reset the value. The second guard overrode the user's "Ignore", resetting the
layer height regardless.

Changes:
- Extract the shared Adjust/Ignore dialog into
  ConfigManipulation::layer_height_out_of_range_dialog, reused by the tab
  (Tab::on_value_change) and the per-object/part settings panels. The dialog now
  names the value it will clamp to and reads correctly for too-low as well as
  too-high.
- The tab/plate path is already covered by Tab::on_value_change, so the
  duplicate reset is dropped from update_print_fff_config.
- The per-object/part panels have no on_value_change hook, so add
  ConfigManipulation::check_object_layer_height and call it from the object
  settings update paths, gated on the edited option (changed_opt_key ==
  "layer_height"). It prompts once per layer-height edit and does not re-prompt
  when unrelated object settings change after the user chose "Ignore".

Fixes #14214

* refactor(GUI): unify the layer-height range check across tab and object panels

Copilot review of #14369 noted that the per-object check only guarded the
max at extruder 0 and skipped the too-low case, diverging from the tab.

Move the whole range check into ConfigManipulation::check_layer_height,
used by both Tab::on_value_change and the per-object/part panels. It takes
the widest [min, max] window across the printer's extruders, offers
Adjust/Ignore in both directions, and resets a near-zero value. The tab's
inline block collapses to one call, dropping the duplicated limit logic.

* fix(GUI): only enforce layer-height limits that are actually set

max_layer_height defaults to 0 (unset), so the unconditional range check
offered to clamp any layer height to 0 on presets that don't define it.
Guard each branch (near-zero, too-high, too-low) so an unset limit disables
that direction; the slice-time nozzle-diameter check still applies.

Also run check_layer_height before update_print_fff_config in the object
panels so a near-zero per-object value prompts the same way the tab does,
with update_print_fff_config's fallback still covering the no-minimum case.
2026-08-07 13:31:04 -03:00
Kris Austin 83723e2a7b fix: Slice all crash on a multi-plate project with an uninitialized toolbar (#15117)
_update_select_plate_toolbar_stats_item(true) runs from
on_action_slice_all before the select-plate toolbar has necessarily been
initialized. m_all_plates_stats_item is only assigned in
_init_select_plate_toolbar, so slicing a multi-plate project shortly
after startup (before the Preview tab has rendered) leaves the pointer
null while show_stats_item is true, and the branch dereferences it,
crashing with SIGSEGV.

Every other dereference of this pointer already null-checks it. Add the
same check here so the all-plates stats item is left unselected until the
toolbar is initialized instead of crashing.

Fixes #15116
2026-08-07 13:28:54 -03:00
Kiss Lorand f444176df8 Fix Windows crash after using "Replace all with 3D files" (#15102)
Fix Windows crash in Replace all with 3D file

Keep the replacement result message as wxString and substitute the volume
name directly.

On Windows, wxString::ToStdString() cannot encode the Unicode status icon
through the active ANSI code page and returns an empty string. Passing that
empty string to boost::format with a volume-name argument throws
boost::too_many_args and exits OrcaSlicer.
2026-08-07 17:13:25 +08:00
yw4z 945520b827 QOL Add parent preset information next to detach preset checkbox and match checkbox style on Save Preset dialog (#15076)
init
2026-08-06 22:58:39 +08:00
SoftFever 32a4e0fb37 Size the prime tower from the actual flush volumes
Prime towers reserved depth from the prime volume alone, ignoring the flush
matrix: rib-wall towers in both the engine and the preview, and rectangle and
cone towers in the preview, which never carried the flush-aware estimate the
engine already used. The preview also read the print preset, which does not
carry the printer- and filament-scope keys the estimate needs and so silently
fell back to defaults. On multi-nozzle printers the flush matrix, which holds
one block per nozzle, was additionally read as a single block. The tower could
come out too small for the purge it has to hold.

The flush-based estimate also skipped the height-based minimum depth that the
prime-volume one applies, so low-flush prints could estimate a tower shallower
than the one that actually gets built.
2026-08-06 17:58:41 +08:00
SoftFever 7c73739e1a Keep the prime tower and its approach travel on non-rectangular beds
The placement clamps and the tower-approach router both stood in the bed's
bounding box for the bed itself, so on a delta or hexagonal bed the prime tower
could be parked in a corner that does not exist and the nozzle could be routed
across it. Both now test the real printable outline, slicing reports a tower
that does not fit instead of printing it off the bed, and a tower parked near an
edge is routed along the clamped side rather than falling back to a straight
line across the tower.

Also fixes the placement validation rotating the tower hull by degrees read as
radians about the plate origin, and never rotating the generated tower footprint
at all.
2026-08-06 15:48:40 +08:00
SoftFever 408db4b3b0 Wait for the toolchange temperature on the wipe tower
Adds a printer option that picks up the new tool without a blocking temperature
wait, travels to the wipe tower, and waits there right before purging, parked
beside the tower so the ooze from the heat-up lands next to it rather than on the
model. The incoming filament's target is raised ahead of the tool change, so the
heat-up overlaps both the change itself and the travel to the tower.

Off by default, and only offered for multi-extruder printers using a Type 2 wipe
tower; the generic toolchanger profile enables it.
2026-08-06 12:24:00 +08:00
Dipl.-Ing. Raoul Rubien, BSc f73566dd2b Fixes 1 Technical Debt and 3 Compiler Warnings [-Wclass-memaccess] (#10707)
* fixes: memcpy(...) writing to an object of type OrientParams with no trivial copy-assignment; use copy-assignment or copy-initialization instead [-Wclass-memaccess]

* review result: replaces anonymous namespace with static
2026-08-05 21:45:48 +08:00
Dipl.-Ing. Raoul Rubien, BSc 23bd320076 Fixes 2 Bugs and 13 Compiler Warnings (#10670)
* fixes: %g directive writing between 1 and 13 bytes into a region of size between 6 and 18 [-Wformat-overflow=]

* fixes: %5s directive writing between 5 and 63 bytes into a region of size 58 [-Wformat-overflow=]

* fixes: catching polymorphic type by value [-Wcatch-value=]

* fixes: [-Wcomment]; removes whitespaces

* increases buffer size from 71B to 90B to avoid potential ovfl.
2026-08-05 21:41:04 +08:00