An extrude built a solid the user never drew: three sides of the handle plus the arc
that bulges outside the outline, with the bowl's second arc and the left edge missing.
Two faults met. entities_to_wires added edges in ENTITY-CREATION order, so a partial
wire rejects the next edge even when the sketch closes perfectly; and one joint of the
reported sketch is open by 2.28e-5 mm, wider than OCCT's 1e-7 vertex tolerance and
wider than this function's own EPS of 1e-6, so that edge was refused on geometry too.
Neither showed up, because BRepLib_MakeWire::Add DROPS a disconnected edge
(BRepLib_DisconnectedWire + NotDone) while every successful Add ends with
BRepLib_WireDone + Done() — overwriting the failure. `if (!wm.IsDone()) return {}`
was therefore asking only whether the LAST edge connected. Six edges in, four out,
IsDone() true.
Endpoints now weld into shared nodes at one tolerance (kSketchWeldTol) used by BOTH
the union-find grouping and the wire build — they disagreed before, which is how a
joint gets united into a loop and then refused by the builder. Each node becomes ONE
TopoDS_Vertex, so the builder matches on identity instead of proximity, with the
vertex tolerance widened because BRepLib_MakeEdge::Init projects a vertex onto the
curve within that tolerance and a welded node sits up to the weld gap off its
neighbour's curve. Members are then walked in traversal order. Finally the result is
counted: IsDone() alone is not evidence, edge_count == members.size() is.
Arc geometry is untouched — the midpoint from (start_angle+end_angle)/2 and the
solver's angle reflow both measured correct and were never part of this.
The regression case carries the reported sketch verbatim, open joint included. It
fails 4 == 6 without the fix, which was measured, not assumed. Kernel 66092
assertions / 604 cases green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
* build: enable /Zc:lambda for MSVC
MSVC keeps its legacy lambda processor under /std:c++17, which rejects
reading a constexpr constant inside a lambda that does not capture it
(C3493). No other compiler requires that capture, and clang reports it as
an unused one, so the two cannot both be satisfied without the flag.
/Zc:lambda selects the conforming lambda parser that clang and GCC
already use. It is implied by /std:c++20 and /permissive-, so it is only
needed while we are on C++17. clang-cl is conforming already and does not
take the flag.
It requires VS2019 16.8, so build_release_vs.bat now says 16.8+.
* build: clear 237 unused lambda capture warnings
236 captures across 81 files, 142 of them `this`. Removing an unused
capture changes no behavior; clang does not report a capture whose type
has a non-trivial destructor, so nothing held only to extend an object's
lifetime is in this set.
Nine of them are the second half of the warning, "is not required to be
captured for this use", where the capture is a const or constexpr value
the body does read. Those depend on the /Zc:lambda change in the previous
commit. One of them, in FillRectilinear.cpp, had been worked around with
an #ifndef __APPLE__ guard around the capture list, which is now gone.
GUI_ObjectTableSettings.cpp captured its reset button only to read it
inside #ifdef __WXOSX_MAC__. That branch now takes the button from the
event it is already handling.
* build: fail configure on MSVC older than 19.28 instead of dropping /Zc:lambda
cl.exe answers an unrecognized /Zc: sub-option with warning D9002 and keeps
going, so on VS2019 before 16.8 the flag is silently ignored and the build
instead dies with C3493 in FillRectilinear.cpp, nowhere near the cause.
* fix: delete three locals that are now unused
Their only remaining use was the lambda capture this branch removed. The
Clang builds set -Wno-unused-variable, so the build never flagged them.
---------
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* fix: prevent heap corruption in model repair with auto-backup
The CGAL model repair (fix_model_with_cgal_gui) runs on a worker thread
that mutates the live ModelObject (split / delete_volume / set_mesh).
Those mutators transitively call save_object_mesh(), which hands the
object to the auto-backup manager. The manager clones and serializes the
object on its own thread via an internal Model documented as "visit only
in main thread". Running that path from the repair worker races the
backup thread on the shared model, causing use-after-free / heap
corruption -- EXC_BAD_ACCESS and libmalloc "corruption of free block"
aborts, always with the "cgal_fix_model" worker on the stack inside
add_object_mesh -> Model::add_object / delete_object.
Wrap the repair in a SaveObjectGaurd so the backup manager ignores the
object for the duration of the repair; a single backup is taken when the
guard is released on the main thread after the worker joins. This mirrors
existing batch-edit usage of SaveObjectGaurd (Model.hpp, GUI_ObjectList).
Repro: repair a multi-part / splittable object with auto-backup enabled
(Preferences > Backup); crashed within a few repairs on macOS arm64.
* Update FixModelByCgal.cpp
---------
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* build: add build_win.bat, a Windows build script for deps, slicer and toolchain setup
build_release_vs.bat takes no options: what it builds is decided by editing
it. This adds build_win.bat alongside it, with short and long options, a
grouped help message, a dry-run mode that prints every command instead of
running it, and one option per thing a developer actually varies - the
configuration, the architecture, the compiler, the generator, the Visual
Studio release, how much gets rebuilt, and where the dependency tree lives.
It works from any directory, needs no developer command prompt in either
generator mode, and keeps CMake ahead of Strawberry Perl on PATH so a build
does not depend on how the user ordered their environment.
scripts/test_build_win.ps1 covers it with table-driven cases that run the
script under --dry-run and assert on the commands it prints, so nothing is
configured or built. The Windows build jobs wait on that suite.
Based on the script from OrcaSlicer#11097.
Co-authored-by: Ocraftyone <24759591+Ocraftyone@users.noreply.github.com>
* build: report what build_win.bat produced and what to do next
Every successful run now ends with a block naming what it built and the
commands to carry on with. Those commands repeat the flags that reproduce
the run, so a rebuild after a clang-cl Ninja build is not silently an MSVC
one. A failure gets a framed block naming the command that failed and a
retry scoped to the stage that failed, so a slicer error does not suggest
discarding an untouched dependency tree.
Installing is now opt-in behind -i. The install tree is a second full copy
of the build that exists mainly so the release can be zipped from it, while
the build tree is already runnable, with the DLLs beside the binary and
resources symlinked rather than copied.
Configuring against a dependency tree that was never built now names it
instead of failing several hundred lines into CMake's package resolution.
scripts/test_build_win.ps1 covers all of it, and gains -Name so one case
can be run without the full pass.
* build: let the test options stand alone, and say which build things apply to
--run-tests named two things to do and then did neither without -s, so
`build_win.bat -lx --run-tests` answered "Nothing to do". Both test
options now imply the slicer build they cannot happen without, unless
another action was already named, so -d --tests is still a dependency
build. --install-vs has turned on --install-deps the same way all along.
That makes them actions, so they move to the group that says so. -i goes
the other way, to the step toggles beside --no-configure and --no-gettext,
since it does not stand alone and adds a step rather than describing what
kind of build to make. An example shows the tests run with toolchain
flags, because flags pick which build gets tested and a bare --run-tests
would build and test a default tree the developer never asked for.
Two help lines named defaults that were not the defaults. --build-dir said
"instead of build/" and --deps-dir said "instead of deps/", but trees are
named for the configuration, compiler and architecture, so build/ is only
the default for a release x64 MSVC build, and deps/ is the source
directory rather than a tree anything is built in.
The hint for a missing dependency tree now carries the flags that
reproduce the run. It said "Build them with -d", which after a clang build
points at the MSVC tree, so following it left you no better off. Every
other suggestion the script makes already repeats them.
-k counted on the developer to read taskkill invocations as progress. It
now names each image and how many processes it is about to stop, which is
what explains the pause, and skips the ones that are not running instead
of printing taskkill's "not found" as though something had gone wrong. No
image can stop the rest.
The environment example set SLIC3R_ASAN, which -a already does, teaching
the long way round to a flag the script owns. It now sets options that
have no flag. The note under it said "Use these for a value containing
spaces. Ampersands are not supported", which named neither what "these"
were an alternative to nor where ampersands were a problem.
The test harness gains a NotExists field, because output cannot show what
a run did not create, and two cases needed to prove exactly that.
---------
Co-authored-by: Ocraftyone <24759591+Ocraftyone@users.noreply.github.com>
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* ci: build the Windows x64 dependencies and slicer with clang-cl
Passes -l -x from the Windows jobs, using the clang-cl and Ninja options
added in #15373. Ninja runs each dependency's build step as a plain command,
so the jobs set up a VC environment for OpenSSL's nmake. arm64 stays on MSVC
for now.
The deps cache key gains the compiler, so windows-x64 becomes
windows-x64-clang and windows-arm64 becomes windows-arm64-msvc.
* deps: select OpenSSL's ARM64 target from DEPS_ARCH
CMAKE_GENERATOR_PLATFORM is only set by -A, which Ninja never receives, so
the Ninja build selected the x64 target on ARM64. DEPS_ARCH is derived from
CMAKE_SYSTEM_PROCESSOR and is already independent of the generator.
* ci: build the Windows ARM64 dependencies and slicer with clang-cl
Three dependencies need handling first. libpng and OpenCV each build an ARM
SIMD path that does not compile with clang-cl, so those paths are off; PNG
already had the same opt-out for Apple ARM. OCCT is built with cl, since
clang-cl cannot emit one of its large generated files and there is no option
to turn that off. All three are gated to Windows ARM64 with clang.
The rows, their ✗ buttons and the click-to-highlight were all built against
m_doc.features[m_constrain_feat].entity_constraints — a COMMITTED feature. A live sketch
has no committed feature, so the card was hidden for the whole session and the list it
would have shown was empty by construction. Every constraint applied while drawing was
nameless: the badge said one existed, nothing said which.
rebuild_constraint_list now picks its source by scope. live_constraint_scope() is the same
discriminator apply_constraint already used to route to apply_live_constraint — both
Constrain modes set m_active, so is_sketching() alone would claim the live scope while the
committed manager is open. delete_constraint and highlight_constraint_entities branch on
it too, and the card shows in Sketch mode as well as Constrain.
Keeping the rows in step needed a signal that did not exist: on_solve_state fires on every
frame of a drag, so rebuilding from it would rebuild the list continuously. The tool now
fires on_constraints_changed only when the constraint SET changes — one added by
try_add_constraints, one removed by remove_constraint (the indexed form the badge click and
the ✗ row now share).
The rebuild is deferred through CallAfter. One of its callers is the ✗ button's own click
handler, and rebuild_constraint_list destroys those buttons: deleting the window whose
handler is still on the stack is a use-after-free.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
A glyph reads as decoration until something says otherwise, so the badges shipped
last commit were discoverable only by accident. Two places now say it, chosen because
they are where the eye already is:
- the moment of applying, which is the one the user is watching ("Applied constraint ·
its badge is on the sketch — click the badge to remove it"). The hint line could not
carry this alone: it only refreshes when the (mode, step, picks) tuple changes, and
applying a constraint changes none of them.
- the Select-mode hint line, appended only while the live sketch actually holds a
constraint, so it never advertises a badge that is not on screen.
Also fixes what the previous commit got wrong: remove_constraint_near solved through
solve_sketch_entities directly, which relaxes the geometry but leaves m_dof and the
per-entity conflict flags untouched and never fires on_solve_state. Deleting a
constraint therefore left the DoF readout describing the system as it was BEFORE the
deletion, and any red over-constrained tint stranded on screen. It goes through
resolve_live() now, the same path every other live edit uses.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
The constraint badges existed and had never once been drawn where they were needed.
build_constraint_glyphs read m_constrain_cons, a vector only the COMMITTED-feature
Constrain mode fills, and the draw call sat inside `if (m_mode == Mode::Constrain)`.
Every constraint applied during a live sketch — which is the path the Constrain buttons
take while drawing, the one added in "Constrain while you sketch" — went into
m_constraints and was rendered by nothing. You could not see that Parallel had applied,
so "nothing happens" was indistinguishable from "applied and invisible".
The glyph builder now takes its constraint list as a parameter: Constrain mode passes
m_constrain_cons as before, the live session passes its own m_constraints. Same glyphs,
same teal.
Seeing them is half of it. A constraint's entire state is exists / does not exist, so the
toggle is a delete, and there was no way to reach one during a session — the ✗ rows in
the panel list are bound to the committed feature. Each badge now records where it landed
(m_glyph_hits) and a plain left click in Select mode within its cell drops that constraint
and re-solves. Shift/Ctrl clicks are left alone so multi-select still works.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
Two reports, one root: the sketch tab could not show what was selected.
The bed grid landed last commit, and selection was painted pure white — a freshly
drawn line is auto-selected by the creation tool, so the first thing a new line did
was disappear into the grid. Selection now wears design_selection_color(), the same
cyan a picked solid already wears. White is kept for the hover handle alone.
That invisibility is also why "I apply Parallel and NOTHING HAPPENS": drawing two
lines leaves exactly ONE selected (the last), Parallel needs two, so the planner
correctly refused — but the status text named only the requirement, never the current
pick, which reads as a dead button. It now reports how many are selected and how to
pick the second.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
In CAD the centre IS the sketch origin -- GLCanvas3D already moves the axis
triad there for exactly that reason. The grid under it did not agree: it comes
from PartPlate::calc_gridlines, generated from m_origin, the plate's front-left
corner, with an adaptive step meant for a print bed.
Measured on a screenshot from the user's machine: the nearest grid line was 10 px
from the origin in a 23 px pitch. The origin floated mid-cell, in both axes.
Corner-origin is CORRECT for Prepare -- a print bed starts at a corner -- and the
plate list is SHARED with the plater, so re-centring it there would change the
bed for every user of the app to fix one tab. The seam used instead already
existed: _render_platelist takes show_grid, and m_axes_at_bed_center is already
the "this is the Design canvas" flag. The Design canvas suppresses the plate's
grid and draws its own.
Minor every 10 mm, major every 50 mm, both generated from bed_center() so a line
passes exactly THROUGH the origin in each axis. Two GLModels, rebuilt only when
the bed shape changes, not per frame.
White majors, grey minors, the SAME in both themes. There is no white bed to
vanish against: the plate is dark grey either way (DEFAULT_MODEL_COLOR
{0.326,0.337,0.337} light, DEFAULT_MODEL_COLOR_DARK {0.255,0.255,0.283} dark),
a difference of 0.07. An earlier draft inverted the palette on the light theme;
that was a branch buying nothing. For contrast with what this replaces: the
plate's grid draws BOTH its thin and bold families in one 0.43 grey, which is
most of why the stock grid reads as a flat mesh with no scale to it.
z = -0.26, the same value as PartPlate::GROUND_Z_GRIDLINE -- below the bed fill
at -0.03, above the bed model at -0.41, so no z-fighting. Matched by
construction, since that constant is file-static in another TU.
Known limit, commented: the grid is clipped to the bed's BOUNDING BOX, not its
polygon. Identical on a rectangular bed; on a circular one it would spill past
the round edge. The target printers are rectangular.
Verified on the rig, not just compiled: white majors over a fine grey mesh, and
a white line through the origin in both axes.
snaporca-kha0
Twenty buttons on the CONSTRAIN bar, nine of them exercised. The other eleven
were "implemented" in the sense that the kernel builds the right def for them --
which is exactly what was true of Parallel yesterday morning, right up until a
user pressed it and got nothing.
What a kernel test cannot see is whether the BUTTON is wired to the index its
name claims. CON_BTN is 449 + 42*i over a hand-written name list, and it has
drifted once already: six buttons were inserted, everything from index 6 on
pointed at the wrong control, and nothing caught it for months because no rung
pressed past index 5. D13 presses index 6; D14 through D22 press 8 to 19. The
map turned out to be intact, which is worth knowing rather than assuming.
D12 vertical, D13 equal_radius (its own button, not Equal's promotion),
D14 concentric, D15 tangent, D16 midpoint, D17 symmetric (the three-pick form),
D18 sym_h, D19 radius, D20 diameter, D21 fix, D22 dist_y.
Three are shaped around a specific way the code could be wrong rather than
around "does something happen":
D20 exists for a factor of two. Diameter wired to the Radius handler gives
r = 30 for a typed 30, and nothing on screen looks wrong.
D21 -- Fix alone is unfalsifiable: nothing moved, so nothing proves the
constraint exists. It only becomes observable when a SECOND constraint would
otherwise move the fixed point, so the rung drives the pair to a 70 mm gap and
checks which end travels.
D14 asserts the radii did NOT change. Concentric is about centres; a solve
that also equalised the radii would pass a naive check.
D17 failed on its first run and the rung was wrong, not the app: all three
entities are free, so the solver is entitled to satisfy the mirror by moving the
AXIS instead of the points -- and it did, landing the pair symmetric about
x = -8.18. It now measures signed perpendicular distance to the axis where the
axis actually is, which is the stronger property anyway.
Coverage: 20/20 buttons pressed, up from 9. Ladder 135 -> 177 properties across
43 rungs, all holding.
snaporca-l2vm
The FFmpeg camera view port made pkg-config a required build tool on
Windows. Windows does not ship one, so every Windows developer has to
install it before the build will configure:
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Call Stack (most recent call first):
CMakeLists.txt:480 (find_package)
Nothing on Windows needs it. FFmpeg there is a prebuilt zip unpacked
into the deps prefix, whose DLLs the top level CMakeLists already names
by exact soname. The version is fixed before configure runs, so
find_library against that prefix does the job, as on macOS.
Also drops the CI step that installed pkg-config, gated on !SELF_HOSTED
so it never ran on self-hosted runners, and re-comments the if(WIN32)
block that #15234 uncommented only for that find_package.
Five defects from ten minutes of real use, and the mode split behind the worst
of them. One commit because the changes overlap in the same functions; the
pieces are separable in the diff, not in the file.
CONSTRAINING NO LONGER NEEDS A COMMITTED SKETCH. A constraint could only be
applied by committing the sketch, selecting it in the feature tree, pressing the
padlock, and only then picking. While drawing, the CONSTRAIN toolbar was not even
on screen (set_ui_mode showed it in UiMode::Constrain alone) and apply_constraint
answered "Press Constrain on a sketch first" -- in a status line nobody looks at.
Draw two lines, press Parallel, get nothing: that is what a user reported as "the
UX is a mess", and they were right.
apply_constraint now takes the live session first, reading the picks from the
selection model the sketch tool already had (click, ctrl-click to extend,
double-click for the loop) and applying through try_add_constraints, which
already did append -> solve -> keep-or-rollback. The committed Constrain path
stays for editing an old sketch; it is no longer the only way in. The twenty
constraint buttons now show in Sketch mode as well.
The discriminator is is_sketching() && !is_constraining() &&
!is_constraining_entities(). Both begin_constrain and begin_constrain_entities
set m_active, so is_sketching() alone is true DURING a constrain session and the
new path would hijack the old one -- compiling perfectly and failing in
behaviour.
ONE PLANNER, NOT TWO. A second caller meant duplicating the logic that decides
whether a constraint is legal, which roles it binds and whether it needs a typed
value. That duplication is how today's Coincident bug survived: fixed in one
branch, alive in the next one down. plan_entity_constraint() now lives in the
kernel -- pure, no wx, no translation -- and both UI paths call it. DesignPanel
loses 304 lines and gains 155.
Being in the kernel makes it TESTABLE. The Parallel defect existed because a
constraint type met an entity type nobody had tried, and the only instrument was
a 13-minute GUI ladder. 19 new kernel cases cover the matrix: 264 -> 283 cases,
7648 -> 7867 assertions.
Parallel, Perpendicular and EqualLength gain the two-line guard they never had.
On non-lines they used to emit a def the solver silently dropped -- the sketch
reported itself constrained when it was not, the same class as Horizontal on a
Point. EqualLength on two rounds still promotes to EqualRadius first.
Symmetric is planned completely, including its axis pick: the plan carries a
VECTOR of defs because Symmetric on two lines is two constraints (P0/P0 and
P1/P1). A single def would have half-applied it -- one end pinned, one free,
looking correct until something moves.
A PLACED POINT SURVIVES THE COMMIT. Type::Point was created correctly and never
drawn once committed: both renderers skip it, correctly, since entity_polyline
gives a point nothing. What was missing is the vertex-marker path the live
session already used. rung_point passed throughout because it asserts the
document, and the point was always in the document -- the pixels lied.
ESC STOPS EATING AN UNSAVED SKETCH. The third press reached cancel_sketch(),
clearing m_entities with no warning and nothing to undo. live_sketch_has_work()
existed and was never consulted. The exit layer refuses once when there is work
and lets a second consecutive Esc through; the refusal re-arms on a button press,
never on mouse motion, or Esc could never exit while the hand moves.
TWO NEW RUNGS. D10 drives Parallel through the committed path -- it passes on
the PRE-fix binary, which is how we know the user's failure was the mode and not
the constraint. D11 is the acceptance for the collapse: draw, pick both, press
Parallel, no commit and no padlock. Ladder 126 -> 135 properties, all holding.
CON_BTN_SKETCH is measured, not derived: in Sketch mode the group renders after
the sketch toolbar, so the first button is at 677, not 449. Pitch 42, twenty
buttons, read off a screenshot. Deriving it by offset is how that table drifted
the last time.
Known limit, commented at the call site: a constraint added to a LIVE sketch is
not on the document undo stack, so Ctrl+Z will not take it back until the sketch
is committed.
snaporca-itp4, snaporca-oyhx, snaporca-l2vm
PartPlate::store_to_3mf_structure read first_layer_time from the indirect cali_bboxes_data struct,
which the GUI populates at Plater.cpp:10600 but the CLI never writes to. The result was uninitialized
memory leaking into slice_info.config
Read directly from get_slice_result()->initial_layer_time, which is populated by
GCodeProcessor::finalize() in both code paths and matches the pattern already used a few lines
above for gcode_prediction.
Also default-initialize PlateBBoxData::first_layer_time to 0.0f as a defense against any other consumer
reading it without an explicit write.
build: clear 54 dead private fields
54 of the 161 -Wunused-private-field warnings, across 31 files. These are
the ones needing no judgment. Each member is declared once and appears
nowhere else in src/, counting the .mm and .c sources as well as .cpp and
.hpp, so nothing writes them and nothing reads them. Every removal is a
whole line, and no declaration shares a line with another member.
The remaining 107 are left alone. Those members are mentioned elsewhere,
usually assigned and never read, where the fix might be deleting the
member or might be restoring a read that went missing.
build: clear 53 unused value warnings
49 of them are deliberate i18n markers. L(s) expands to s, so
L("Main Extruder"); is a string literal as a statement and its value is
discarded. The strings have to stay, because the real values come from
printers/*.json at runtime and xgettext cannot scan those. Each block is
now a static const char *const markers[], which uses the values rather
than discarding them. Extraction is unchanged: the xgettext invocation
from scripts/run_gettext.bat gives 76 msgids over the two marker files
before and after, with identical msgid and msgctxt sets.
The other 4 are statements with no effect. AMSItem.cpp:117 and :174
construct and drop a wxColour(255, 255, 255); AMS_TRAY_DEFAULT_COL is
that colour, and the line above already assigns it. UpgradePanel.cpp:865
reads a member and drops it.
wgtDeviceNozzleSelect.cpp:269 writes
if (item; auto ptr = m_nozzle_rack.lock()), which puts the null check in
the init-statement position where its value is discarded, so the check
never runs, and sGetNozzlePosId then dereferences item. Nothing reaches
that today, because the only sender of the event sets itself as the
event object and the dynamic_cast always succeeds. The check now runs.