The clang-tidy job on #14394 fails on 129 misc-include-cleaner findings:
the belt sources and tests use std::, Eigen, Point/PrintConfig and
BeltBrim symbols without including the header that provides them, which
only compiled because the precompiled header supplied it. Every include
the job names is added, in each file's existing include style ("../" in
the GCode/ and Support/ subdirectories, quoted libslic3r/ paths in the
GUI and tests). No code changes.
Verified with scripts/clang_tidy_diff.py -p build-tidy --base eb5b9a77b9
(SLIC3R_PCH=OFF compile database, clang-tidy 22.1.8): no findings left.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L6Kg5igmmMU2YLoK6HrsWV
load_as_gcode() skips the conversion and GPU upload when it is handed the
result it already shows, but belt printers were exempt from that cache,
because the designed/raw view changes the toolpath geometry for the same
result. So every preview reload of a belt print, switching back to the
Preview tab for one, converted and uploaded every toolpath again.
Remember the view the result was converted for and reuse it while both
match. Toggling the view (B, the legend checkbox, the toolbar menu) still
converts again. The print config the back-transform reads cannot change
without a new G-code result, so the result id covers it as it does on any
other printer.
Suggested by raistlin7447 on #14394.
Brings belt-printer up to main eb5b9a77b9. One conflict: main translates
the pressure advance test name (#16142) on the line after belt's guard that
keeps PA Line and PA Pattern off belt printers; both are kept.
* plates-toolbar-scrollbar-size
* update
* filament grouping dialog
* mixed filament list
* Update StepMeshDialog.cpp
* moves plot scrollbar
* fix position of popups
* printer agent combo box width
* match multiline text control background
* add dots to configure button
* also correct label color for multiline input
* side tools connecting text color
* recenter dialog text color
* preferences experimental features
* upgrade panel hyperlink color + right margin
* fix position of + sign on printer selector
* speed control popup
* bbl fan control window
* AMS materials setting
* monitor > ams section
* match background color of multiline text editor on project page
* Fix SwitchButton colors
* bbl camera popup
* BBL > Send print dialog
* Revert "BBL > Send print dialog"
This reverts commit 128e145897.
* Revert "bbl fan control window"
This reverts commit 4a0db62790.
* Revert "bbl camera popup"
This reverts commit e2301e3237.
* Revert "monitor > ams section"
This reverts commit 66e6894eb1.
* Revert "fix position of + sign on printer selector"
This reverts commit 1523ba24c0.
* Revert "upgrade panel hyperlink color + right margin"
This reverts commit 541f2514c5.
* Revert "side tools connecting text color"
This reverts commit a9ab074247.
* Revert "recenter dialog text color"
This reverts commit f4670d32b2.
* Revert "AMS materials setting"
This reverts commit b12827f9b5.
* Revert "Fix SwitchButton colors"
This reverts commit 2d4f1d1fe9.
* match object list background color
* match compare dialog wxDataViewCtrl background color
* fix centering of iconized buttons on linux
* fix compare dialog background color not applied on linux
* edit gcode dialog components background color
* Update Plater.cpp
* fix dev button font size
* Fix scaling issue on SwitchButton while using 150%
* transfer or discard changes dialog wiki label
* "Transfer or Discard changes" / "Unsaved Changes" dialog header color
* object table colors & header spacing
* progress dialog
* fix progressbar look on linux
* fix build
* fix build
* fix centering of iconized icon again
* fix header background color
* revert bbl fan control
* add includes
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
The only use of Slic3r::create_thread in this file sits behind
!BBL_RELEASE_TO_PUBLIC && __WINDOWS__, so the include looked unused in
every configuration CI builds. Windows Debug and RelWithDebInfo builds
failed without it.
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
The Design view drew sinking outlines by looking up its bodies in the
plate's model, reading past the end of an object's volumes once a body
was committed. The Design canvas no longer draws sinking outlines.
Commit to Plate now sends all visible bodies to Prepare as one object with a
part per body, so their relative placement survives. A dropdown beside the
button switches to Commit to Plate (as bodies), the previous one-object-per-body
behaviour, and the choice is remembered.
GLGizmoSlaSupports, GLGizmoHollow, GLGizmoFaceDetector, GLGizmoText and GLGizmoAdvancedCut were already left out of the build, and GLGizmos.hpp, the only header including some of them, had no includers. VoxelizeCSGMesh.hpp uses types that no longer exist, SLA/bicubic.h does not compile, and Utils/ProfileDescription.hpp is included nowhere. Their CMake and gettext source-list entries go with them.
Main's assignable shortcuts replaced the canvas key switch that carried
the belt "show designed / show raw G-code" toggle on B. Register it as
ToggleBeltRawGcode, bound to B in the Preview (B is only taken on the
Plater, by the mesh boolean gizmo), so it can be rebound and is listed in
the shortcuts dialog. The legend checkbox shows whatever key is bound.
Brings belt-printer up to main 4b4a261787. Resolutions:
- G-code header (#15897, #15915): main moved the header, config and
thumbnail block later in _do_export; write_belt_header() moves with it,
still after the thumbnails and outside the BTT_TFT gate.
- _extrude: first-layer acceleration keeps the per-path first-layer plane
test with main's cached nozzle index (#16028); main's set_speed out-param
form (#16108) everywhere else.
- GCodeWriter (#16108): the arc-to-polyline fallback for machine mappings
that cannot express G2/G3 now runs in the out-param extrude_arc_to_xy,
which is the overload GCode calls, and appends to the caller's string.
- GCodeProcessorResult: the belt fields join main's forwarding assign.
- Clipper2 (#15969): belt arrange helpers take Slic3r::Point; the tree
support join types lose their ClipperLib qualifier.
- CLI arrange (#15837): belt printers still reserve no wipe tower.
- Wipe tower options (#15841): the two new sparse-layer toggles are hidden
for belt printers like the rest of the tower options.
- Keyboard shortcuts (#15706): main's registry replaces the old key switch;
the belt view toggle is re-registered in the next commit.
- Print::process: the belt purge-plan undo runs before main's SliceStarted
event.
- scripts/filament_id_snapshot.json: deleted on main (a77209af8f).
- Includes and appended tests: union of both sides.
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.
Each Feature tree row now carries Edit, Show/hide and Delete, and each
Bodies row carries Move, Show/hide and Delete. These act on that row
instead of on the selection. The eye shows a closed eye when the item
is hidden. Every clickable icon in the sidebar now highlights on hover.
Rename and Color now come first in the right-click menu, as items of
their own instead of inside Modify. This applies wherever they appear,
whether opened from the viewport or from a Bodies row.
Clicking an already-selected row no longer starts a rename; use F2,
the row's right-click menu, or the Rename command.
Restore slicing progress after notification reset
Ensure the cleared slicing-progress controller is recreated before its initial state transition, and calculate the Daily Tips size before positioning the popup.
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
all_paths_inside() accepts the path bounding box only within 3*EPSILON of the
bed and otherwise tests every move; a belt print's moves are machine-frame
coordinates whose Z is belt travel, so that test can never pass, and the
designed view's min-corner anchor leaves the box a fraction of a millimetre
below zero. Every multi-object belt plate therefore reported a path beyond the
plate. The belt preview now judges the back-transformed box with a millimetre
of room.
ensure_belt_purge_tower only ever looked at the current plate and kept a single
prism, so the other plates had no tower and switching plates moved the one
prism around. Every plate is now planned on its own: a prism that lies on no
plate is stale, a plate whose prism matches its recorded inputs is left alone,
the rest are deleted and recreated, highest index first.
The plate's icons, number and name scale with the plate's depth, but they sit in
the gap to the next plate, which scales with its width. On a long, narrow bed
(a 95 x 500 mm belt) they came out 40 mm wide and ran across the neighbouring
plate. The scale is now also bounded by the gap, which leaves ordinary beds
unchanged.
Plater::set_bed_shape read the belt keys from the plater's own config, which
never carries them, so the branch that tilted the bed model, drew the slicing
arrow and plane and switched the build volume to belt mode never ran. The
Prepare view shows the bed as the slicing pipeline treats it, flat; the
gravity arrow from build_plate_tilt stays, as does the preview's belt view,
which takes its angle from the G-code header.
On a belt the parts print in belt order, so every colour change between parts
is a filament change. Arrange packs items in extruder order already, but it
grew the pile around its centre, so the colours ended up interleaved. A belt
print now packs from the leading end of the bed, each row filling across the
belt before the pile advances, and the objective charges an item for every
packed part of another colour it does not fully follow along the belt,
counting the tilted layers that reach cot(angle) * height past a part, so
each colour prints as one run. The direction follows the slicing rotation: a
rotation about X prints toward +Y, one about Y toward -X, and a negative angle
flips it. Packing from the edge also means the brim has to be kept on the
bed: a belt brim is printed brim_width wide for every brim type, so that much
is reserved along every edge (between parts the brims may overlap, as on any
printer).
The purge prism is regenerated from the arranged parts, flush with the far
edge of the bed, yet arrange moved it about like a part and packed parts into
the strip it comes back to. Arrange now skips the prism and reserves its strip
with a fixed virtual item, like a bed exclusion area, whenever the parts use
more than one filament.
The prism's length follows the parts plus a ramp per unit of height; with the
height at its cap that ran 100 mm past the end of a 500 mm belt and the project
could not print. The bar now stops at the plate end, and the purge planner's
existing warning reports what the shortened bar cannot absorb.
After undo, redo, New Design, a project load, a delete or a reorder, a sketch
profile picked beforehand stayed selected even though it was gone. The
right-click menu then offered "Sketch profile" over an empty design with Create
greyed out. Those operations now clear the selection.
The Confirm button no longer stays greyed in a sketch session after a card whose
preview was invalid has been closed.
Delete and reorder now wait while a sketch or constrain session, the Text dialog,
an Insert placement or the move gizmo is open, instead of editing whichever
feature took its place in the list.
* Save device url in all cases and load printer url after hot-reload finishes
* Recreate web view from scratch as only URL fix seems not robust enough
* Add the same robust browser recreation for WebViewDialog
It should eliminate possible issue with blank Home and other pages
in the same way as Printer page
* Remove redundant fallback leftover
* Fix webview reset state and replay Project info on page reload
The first-show webview reset now runs only on Windows, reloads the last
printer URL and resets the Project page's ready state. The Project tab
replays its 3MF info whenever the page reloads, so it no longer goes
blank after a theme switch or a slow first load. The Device tab no longer
loads an extra time on first open, and the Home tab no longer navigates
twice. NeedsRecreateOnShow() logs is_recreating_gui so one language
switch shows whether the reset ever fires.
* Build plugin pages on first show
A language switch rebuilt every plugin page's browser while the main
window was being recreated, which left plugin tabs blank on Windows.
Plugin pages are now lazy pages, never prebuilt, and are removed left
to right so removing pages never builds one only to destroy it.
A plugin page's script now starts when its tab is first opened;
messages posted before that are dropped.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
The sidebar can move to either side, float, be resized, and collapse with
the canvas button or Shift+Tab. Its layout is remembered separately from
Prepare's, starts where Prepare's sidebar is, and View > Reset Window
Layout resets both tabs.
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
A page built on first click is now built before it is shown, as the idle
prebuild already does, so its controls are not created inside a visible
window. This takes the Design tab's first open on Windows from ~9 s to ~1 s.
* Fix gizmo checkbox styling and Texture Displacement resize
Use shared BBL checkboxes in Texture Displacement and restore white toolbar checkmarks so other gizmos keep proper checkbox contrast. Also fix Texture Displacement resizing only after mouse movement by requesting additional frames while its layout is still changing.
* Fix gizmo checkbox styling and Texture Displacement resize
Use shared BBL checkboxes in Texture Displacement and restore white toolbar checkmarks so other gizmos keep proper checkbox contrast. Also fix Texture Displacement resizing only after mouse movement by requesting additional frames while its layout is still changing.
* Update GLGizmoTextureDisplacement.cpp
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>