Commit Graph

302 Commits

Author SHA1 Message Date
Hanno Witzleb
95e6d8d4fd Restructure Painting Tool UI Hierarchy - Follow Up (#13340)
changes "Pen size" to "Brush size",
moves "On overhangs only" underneath "Brush Size" and rephrases as "On highlighted overhangs only" in all translations

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-25 18:11:22 +08:00
Ian Bassi
a274b0e0ac CGAL Fix Model: New for Linux and Mac (#12155)
* CGAL Fix Model

Multi OS fix model with CGAL

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Clean unused variables

* Early exit

* Validation

* Orca comments

* Steps to fix

* Simplify fixer

* BY10 to BYCGAL Full refactor

* repair_polygon_soup

* Revert "repair_polygon_soup"

This reverts commit cb88841e7a72a42c148e144fbf0cab146a54c3c8.

* CGAL 6.1.1

Update CGAL.cmake

* Update MeshBoolean.cpp

* Revert "CGAL 6.1.1"

This reverts commit c581887adb5f84ec4af97b320067b152f8812f49.

* Funca with RF

New remake, it seems to be working fine...
por ahora

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/libslic3r/MeshBoolean.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Include cleanup

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update Part list

Revert "Update Part list"

This reverts commit 95cab337d7ea602682ee00be2986ef941d0b06c2.

Reapply "Update Part list"

This reverts commit e401bec579f64b97e3f6deeb4131a8e5a79a146d.

* Comments

* Update FixModelByCgal.cpp

* Remove no 3d parts

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Remove netfabb and w10 sdk

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/slic3r/Utils/FixModelByCgal.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* redundant check

* Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revet: suggestion from @RF47

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-24 16:28:28 +08:00
Hanno Witzleb
c26b6a2ef0 Restructure Text/Emboss Tool UI (#12864)
* restructures text tool ui,
moves style selector over font,
moves reset buttons after settings,
matches style popup styling to font popup

* makes operation setting single-line

* makes "Advanced" button bigger, matching BambuStudio

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 15:51:06 +08:00
Hanno Witzleb
babbdee5f5 Refactor Tooltip Button (#12848)
refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 15:49:36 +08:00
Hanno Witzleb
0082b60852 Restructure Painting Tool UI Hierarchy (#12852)
restructure painting tools
place "On Overhangs only" checkbox under Overhand slider,
place "Vertical"/"Horizontal" checkboxes under pen size,
move some separators,
fix changing window width in MMUSegmentation,
show "Section View" slider for gap fill too

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 14:26:41 +08:00
SoftFever
3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
SoftFever
845baaefbb Feature/fix crash on linux when clicking assemble feature (#12739)
* fix crash on Linux when clicking Assemble gizmo

* some qol changes for dev

* Revert "some qol changes for dev"

This reverts commit ffe321370b.
2026-03-12 19:38:36 +08:00
Noisyfox
6d6f7451d4 [Emboss] Fix issue that font search not working on macOS (#12531)
Fix issue that font search not working on macOS
2026-03-04 12:46:50 +08:00
Alexandre Folle de Menezes
72a4597107 Fix GUI strings that should start with uppercase (#12499) 2026-02-27 11:19:22 -03:00
Sabriel-Koh
1f4fce974f fix: filament remap should not "paint" unpainted triangles (#12437)
fix: filament remap should not "paint" unpainted triangles and should update the object extruder UI
2026-02-23 22:45:26 +08:00
Dipl.-Ing. Raoul Rubien, BSc
aa8b8620da Fixes 1 Bug and 8 Compiler Warnings (#10654)
* fixes: keys_map is initialized with itself [-Winit-self]

* fixes: operation on repeats may be undefined [-Wsequence-point]

* fixes: warning: suggest parentheses around && within || [-Wparentheses]

* fixes: moving brim_points to itself [-Wself-move]

* fixes: operation on unprintability may be undefined [-Wsequence-point]

* fixes: extra tokens at end of #endif directive [-Wendif-labels]

* fixes: converting to non-pointer type int from NULL [-Wconversion-null]

* review result: simplifies fix 'operation on repeats may be undefined'
2026-02-12 08:41:35 +08:00
tome9111991
8abf0f761d enh: Remap filament (#12016)
# Description

This Pr improve the Remap filament feature.
It now recognizes the filaments used in the object and makes them available only for remapping.
You can also see a small preview, showing which color will be changed to which.

Before PR:
![before](https://github.com/user-attachments/assets/e13f3622-2420-478e-a22c-9d7cdc12b24c)


After PR:
![after](https://github.com/user-attachments/assets/38d94230-f5bd-45f2-b9cd-c5bdff5ee801)
2026-01-26 15:21:18 +08:00
discip
b37f68d778 make Fuzzy skin options only available when Fuzzy skin is not disabled (#10312)
Mimicking the behavior of Ironing.

![demo](https://github.com/user-attachments/assets/443aa8c3-8b7c-4ab1-8445-4796185273d4)
2026-01-15 19:40:15 +08:00
SoftFever
1b355be432 Merge branch 'main' into libvgcode 2026-01-06 11:09:09 +08:00
yw4z
0330e86007 Introduce canvas menu (#11618)
* init

* update

* Update GLCanvas3D.cpp

* Update GLCanvas3D.cpp

* cleanup

* fix icon size

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2025-12-31 00:02:48 +08:00
Ioannis Giannakas
d6815653f4 Merge branch 'main' into libvgcode 2025-12-18 12:55:11 +00:00
yw4z
22d2fe9b37 UI fixes / improvements (#11617)
* fix margins on titlebar fold

* update

* Update Plater.cpp

* update

* Update toolbar_double_directional_arrow.svg

* Update toolbar_double_directional_arrow.svg

* object list variable height icon

* Update tab_multi_active.svg

* update ams icons

* match popup border color

* Update param_advanced.svg

* Update custom-gcode_advanced.svg

* match label & parameter box width on object table

* revert changes for orange colors

* match sizes of radio buttons on widgets

* Update GLGizmoSVG.cpp
2025-12-18 12:17:29 +00:00
Ioannis Giannakas
2440d669f0 Merge branch 'main' into libvgcode 2025-11-17 17:48:25 +00:00
Alexandre Folle de Menezes
77f7514d97 Fix spacing and punctuation issues (#11244) 2025-11-17 09:35:53 +00:00
Andrew Sun
7814605906 Merge remote-tracking branch 'upstream/main' into libvgcode
# Conflicts:
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/GCode/GCodeProcessor.hpp
#	src/slic3r/CMakeLists.txt
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GCodeViewer.hpp
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/GLCanvas3D.hpp
#	src/slic3r/GUI/GUI_Preview.cpp
2025-11-15 11:11:20 -05:00
Alexandre Folle de Menezes
14dd1078bf Spellcheck translatable strings (#11242)
* Spellcheck translatable strings
2025-11-09 11:52:27 +08:00
Alexandre Folle de Menezes
b1bb08b096 Fix casing on file extensions (#11265)
* Fix casing on file extensions
2025-11-09 11:38:45 +08:00
githubber4ever
2ae3378605 toggle axis visibility on canvas (#9666)
* toggle axis visibility on canvas

* set show_axes config on toggle
2025-11-02 00:23:26 +08:00
zhou.xu
f6784a2dda FIX:add set_only_support_model_part_flag api for support negative_volume and so on in boolean gizmo
jira: none
Change-Id: Id4bc54ff27652b587227c98c8fb4dc27c34da666
(cherry picked from commit 512012c8d2aaf5f91748b2b6cf9a491ca351d5cc)
2025-10-16 19:37:54 +08:00
Andrew Sun
fd22fc9131 More OpenGL Core Profile fixes 2025-09-24 22:49:14 -04:00
Andrew Sun
f8a7589354 Clean up TODOs and commented out code 2025-09-24 22:49:14 -04:00
Andrew Sun
c92328c9cc Port libvgcode from PrusaSlicer 2.8.0
Includes (but is not limited to) the following commits:

SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view
SPE-2218 - libvgcode - Fixed detection of fan speed range
SPE-2218 - libvgcode - Fixed detection of temperature range
SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view
SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer
SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4
libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range()
Tech ENABLE_GL_CORE_PROFILE set as default
Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES
libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt
Added missing include
libvgcode - Textures setup modified to work when building using emscripten
libvgcode - small optimization
libvgcode - fixed OpenGLWrapper::unload_opengl()
libvgcode - CMakeLists.txt modified to work with emscripten
libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES
libvgcode - Replace 'xor' with '^' Bitset.hpp
libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0
libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES
libvgcode - Fixes in glAssertRecentCallImpl()
libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES
Fixed ES shaders so they work with OpenGL ES 3.0
libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES
libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer)
libvgcode - refactoring of class OpenGLWrapper
libvgcode - small refactoring in shaders
libvgcode - replacement of glMapBuffer() call for OpenGL ES
Fixed warning
libvgcode - Changes into CMakeLists.txt
Fixed debug export of gcode data to be configuration indipendent
Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG
Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING
Code cleanup and techs removal - completed
Code cleanup and techs removal - step 1
SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour
SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code
SPE-1872: Actual speed profile - Further enhancements of imgui debug window
SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window
SPE-1872: New imgui widget to show actual speed profile
SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start
SPE-1872: Fixed rendering of wipe moves when actual speed view is selected
SPE-1872: Actual speed profile extended to travel and wipe moves
SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile
SPE-1872: Added debug graphic to show move actual speed profile
SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage
SPE-1872: Added visualization of actual volumetric flow rate
SPE-1872: Fixes in calculating actual speed
SPE-1872: Added visualization of actual speed in gcode preview
SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising
#12117: Reduced moire patterns by using the highest number of samples available for multisampling
New gcode visualization integration - Partially enabled imgui debug window
New gcode visualization integration - Fixed center of gravity calculation and rendering
New gcode visualization library - Interface for estimated times
New gcode visualization library - Tool marker rendering
New gcode visualization library - Axes aligned bounding boxes calculation
Removed obsolete debug code
New gcode visualization library - Added statistic of used memory
New gcode visualization library - Separation of tool colors and color changes colors to simplify client code
Added missing include
New gcode visualization library - Added print color changes detection
New gcode visualization library - Modified OpenGL ES context detection
New gcode visualization library - Another makefile cleanup
New gcode visualization library - Makefiles cleanup
New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022
New gcode visualization library - Compatibility with OpenGL ES
New gcode visualization library - Interface cleanup and documentation
New gcode visualization library - Extended interface to give access to estimated times
New gcode visualization integration - Toggling of top layer only view state
New gcode visualization integration - Removed imperial units from tool position data
Small refactoring
New gcode visualization library - Custom values for travel and wipe moves radius
New gcode visualization library - Allow customization of range colors
New gcode visualization library - Partial update of interface comments/documentation
New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed toolpaths reset
New gcode visualization library - Fixed method set_option_color()
New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color()
New gcode visualization library - Added methods to release gpu resources on demand.
New gcode visualization library - Travel and wipe moves as options
New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed management of gcode preview view type
New gcode visualization - Fixed wrong include
New gcode visualization - Added missing headers
New gcode visualization - Refactoring + added missing headers
New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions
New gcode visualization - Fixed errors and warnings when building the new code as a standalone library
New gcode visualization integration - Fixed layers ordering in pre-gcode preview
New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview
Code cleanup
New gcode visualization integration - Tool position properties data window
New gcode visualization integration - Fixed in export toolpaths to obj
New gcode visualization - Inlining in source code
Refactoring
New gcode visualization integration - Export toolpaths to obj
Some refactoring and warning fix
New gcode visualization integration - Customizable travel moves colors
New gcode visualization integration - Customizable options colors
New gcode visualization integration - Customizable extrusion roles colors
New gcode visualization integration - Fixed pre-gcode preview layers times
New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP
New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower)
New gcode visualization integration - Do not reset visible range when toggling options/roles visibility
New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled)
New gcode visualization - Customizable travels and wipes segment radius
New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS
New gcode visualization integration - Added check of OpenGL version
New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers
Another bunch of warnings fixes
Fixed warnings
New gcode visualization integration - Removal of old visualization
Fixed includes
New gcode visualization integration - File structure of new code separated in api + src
New gcode visualization integration - View ranges management moved to new visualizer
New gcode visualization integration - Fixed top layer only visualization for MMU printers
New gcode visualization integration - Removed dependency on imgui from new visualizer
Some refactoring
New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer
New gcode visualization integration - Moves' data conversion moved to client side
New gcode visualization: layers times refactoring
A bunch of fixes for the new gcode visualization
New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view
New gcode visualization integration - Tool colors
New gcode visualization integration - Layers times
New gcode visualization integration - Travels and Extrusion roles times
Fixed detection of start/end of contiguous extrusion paths
New gcode visualization integration - Extrusion roles
New gcode visualization integration - Colors
New gcode visualization integration - Tool position
Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor
Fixed rendering of options in new gcode visualization
Tool marker NOT rendered by the new visualization code
Center of gravity marker NOT rendered by the new visualization code
Fixed toolpaths_cog shaders
Tool position window for new gcode visualization
Top layer only coloring for neww gcode visualization
Refactoring in preview's new visualization
Hidden imgui debug dialog for new visualization in preview
Synchronization of moves between old and new visualization
Fixed missing gcode window in new visualization
Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing
Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths
Some refactoring and cleanup
Refatoring of PathVertex and Toolpaths::load()
SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP)
2025-09-24 22:49:14 -04:00
zhou.xu
6871bdd3b9 ENH:update text
jira: STUDIO-12117
Change-Id: Idb8af2fd8826c6e0098dbb9ece1da6b8b9109c96
(cherry picked from commit 38364e36c19ba3d35bf08656d5cc62bb5849f21f)
2025-09-23 09:05:19 +08:00
zhou.xu
596c897c80 FIX:Do not create a new MeshRaycaster repeatedly
jira: STUDIO-10905
Change-Id: I0a666ab7f9167c1bbd60f4cd6a5d0c78c9143275
(cherry picked from commit 51b5777b608bbf2a8bb8efa3c2d03bf548b17a6d)
2025-09-18 15:58:05 +08:00
zhou.xu
1e591ebd97 ENH:close paint gizmo and exit ""gap fill" function
jira: none
Change-Id: I88b87c594791890e87bb947fd9bed03a83eee20b
(cherry picked from commit 901791201f504c97a874dcb845f98ca4abe5404b)
2025-09-17 10:50:34 +08:00
Noisyfox
2375ab860a Merge remote-tracking branch 'upstream/main' into dev/h2d
# Conflicts:
#	resources/profiles/BBL.json
#	src/slic3r/GUI/AmsMappingPopup.cpp
#	src/slic3r/GUI/MediaFilePanel.cpp
#	src/slic3r/GUI/Plater.cpp
#	src/slic3r/GUI/StatusPanel.cpp
2025-09-16 14:46:40 +08:00
Alexandre Folle de Menezes
914425e526 Update strings for keyboard shortcuts (#10399)
* Update strings for keyboard shortcuts
2025-09-09 21:48:42 +08:00
zhou.xu
28e55e4ec8 ENH:move get_extruders_colors api to plater class
jira: none
Change-Id: I8c2b31d4963b01cb193b7f2a2a3650cf7252ebc5
(cherry picked from commit 3eeabc0722027b789c59130762bd57c2745cf188)
2025-09-07 18:52:14 +08:00
zhou.xu
6c026234e3 FIX:fix bug of model object in instance coordinates
in move gizmo
jira:STUDIO-9180

Change-Id: I5c637dcfd1b284c833102097d510af747fbf7769
(cherry picked from commit ab60fcae031c0a6ce548021d5d2c16a82f67df2d)
2025-09-05 17:44:18 +08:00
SoftFever
f27a40d29b Remap filament for pre-colored models (#10303)
* Add a new feature to allow users to remap filament for a pre-painted model.

* Fix the color issues to support the theme

* clean up code

* Fix broken freetype-2.12.1.tar.gz link
2025-08-03 13:28:03 +08:00
Noisyfox
50e64d5961 Add fuzzy skin painting (#9979)
* SPE-2486: Refactor function apply_mm_segmentation() to prepare support for fuzzy skin painting.

(cherry picked from commit 2c06c81159f7aadd6ac20c7a7583c8f4959a5601)

* SPE-2585: Fix empty layers when multi-material painting and modifiers are used.

(cherry picked from commit 4b3da02ec26d43bfad91897cb34779fb21419e3e)

* Update project structure to match Prusa

* SPE-2486: Add a new gizmo for fuzzy skin painting.

(cherry picked from commit 886faac74ebe6978b828f51be62d26176e2900e5)

* Fix render

* Remove duplicated painting gizmo `render_triangles` code

* SPE-2486: Extend multi-material segmentation to allow segmentation of any painted faces.

(cherry picked from commit 519f5eea8e3be0d7c2cd5d030323ff264727e3d0)

---------

Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>

* SPE-2486: Implement segmentation of layers based on fuzzy skin painting.

(cherry picked from commit 800b742b950438c5ed8323693074b6171300131c)

* SPE-2486: Separate fuzzy skin implementation into the separate file.

(cherry picked from commit efd95c1c66dc09fca7695fb82405056c687c2291)

* Move more fuzzy code to separate file

* Don't hide fuzzy skin option, so it can be applied to paint on fuzzy

* Fix build

* Add option group for fuzzy skin

* Update icon color

* Fix reset painting

* Update UI style

* Store fuzzy painting in bbs_3mf

* Add missing fuzzy paint code

* SPE-2486: Limit the depth of the painted fuzzy skin regions to make regions cover just external perimeters.

This reduces the possibility of artifacts that could happen during regions merging.

(cherry picked from commit fa2663f02647f80b239da4f45d92ef66f5ce048a)

* Update icons

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>

* Make the region compatible check a separate function

* Only warn about multi-material if it's truly multi-perimeters

* Improve gizmo UI & tooltips

---------

Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2025-07-18 16:01:25 +08:00
yw4z
0726819547 Color & Icon fixes / improvements (#9773)
* init

* update

* update

* revert changes for stepmesh dialog

* make highlight arrow more obvious

* reset to zero icons

* modernize return icon

* better dark mode icon for project page

* fix return arrow

* revert changes for hyperlinks

* update

* Update SelectMachine.cpp

* Update SendToPrinter.cpp

* update

* update plate icons

* dragcanvas dark mode support

* revert changes for calibration page

* revert changes for bind dialog

* Update BindDialog.cpp

* fix green text on bbl calibration window

* Update AmsMappingPopup.cpp

* match measure axis color

* fix

* update

* Update AmsMappingPopup.cpp

* revert color change for hyperlink

* Update NotificationManager.cpp

* update

* add icon for resonance avoidance

* update

* Fix wrong icon color after switching dark mode

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2025-07-17 15:26:55 +08:00
Dipl.-Ing. Raoul Rubien, BSc
3ecca6116d fixes compiler warnings (#9619)
* compiler warnings: adds SYSTEM to [target_]include_directories to skip warnings originating from dependencies

* compiler warnings: uninitialized/unused variables, missing parenthesis, pragma

* compiler warnings: redundant template type, missing curly braces, pass 0 instead of NULL as int argument

* compiler warnings: removes fclose(fp) where fp==nullptr since fclose() has attribute __nonnull((1))

* compiler warnings: uninitialized variables, missing parentheses, missing curly braces

* compiler warnings: ? as lower precedence than <<

* compiler warnings: unused variable

* compiler warnings: unused result

* compiler warnings: undefined/unused variable

* compiler warnings: uninitialized variable
2025-06-14 21:05:25 +08:00
Alexandre Folle de Menezes
b8c5ddd0ee Fix the spelling/grammar on the original english strings (#9487)
* Fix the spelling/grammar on english strings

* Fix the spelling/grammar on english strings, part 2
2025-06-01 19:32:36 +08:00
Alexandre Folle de Menezes
a2f87dc980 Fix casing issues on the original english strings (#9513)
* Use lowercase after comma

* Use uppercase after period
2025-06-01 19:31:55 +08:00
Noisyfox
a91fa2a40c Brim ear updates model object in real-time (#9625)
* ENH:Brim ear updates model object in real-time

jira: studio-8687 8683
Change-Id: Ic730957bf8c1e96c0464791cce60cb097d1a4dc9
(cherry picked from commit af174cb8b64e870929f926d3957d3471d0b09e29)
(cherry picked from commit a1037509aef57b2276bba3ddcab33a6bfeebf87a)

* Fix build error

---------

Co-authored-by: Mack <yongfang.bian@bambulab.com>
2025-05-16 23:52:48 +08:00
Alexandre Folle de Menezes
57a6f61349 Fix the spacing on the original english strings (#9596)
* Remove extra spaces between words

* Remove extra spaces after punctuation

* Remove extra spaces before punctuation

* Always needs a space after punctuation

* Always needs a space before parens

* Remove trailing spaces before newline
2025-05-16 16:31:58 +08:00
Kiss Lorand
1a5b238ba4 Gizmo shortcuts (#9604)
* Gizmo shortcuts

* Delete invalid comment
2025-05-12 22:11:39 +08:00
Noisyfox
bd67bd8270 Fix brim ear render when camera projection changed (#9605)
* Fix brim ear render when camera projection changed (SoftFever/OrcaSlicer#9602)

* Remove unnecessary shader uniform
2025-05-12 21:18:19 +08:00
Alexandre Folle de Menezes
3e48390cee Remove markers from strings that don't need to be translated (#8842)
Remove markers from text that does not need to be translated
2025-05-11 15:04:48 +08:00
yw4z
f0384e7bc3 Color & shape improvements for Axes (#9495)
init
2025-05-08 16:00:48 +08:00
yw4z
2a6c15d15a Fix: Rotation gizmo axis line colors not matches with axis colors (#9427)
Update GLGizmoRotate.cpp
2025-04-24 15:41:36 +08:00
Noisyfox
61a68fb497 Don't allow selection change in paint gizmo (#8776)
If object has modifier, in some paint gizmos such as seam and support
paint, if you click the modifier, the gizmo will exit:

![paint-modifier](https://github.com/user-attachments/assets/5680a19f-5de7-485e-bf73-3d79b6a080a9)

This PR fixes this issue so the gizmo won't accidentally exit.
2025-04-13 17:35:12 +08:00
Noisyfox
5ed855aeef Improve brim paint gizmo shortcuts (#9174)
* Change section view hotkey to alt+mouse wheel

* Use ctrl+mouse wheel up/down to change brim size

* Update current brim brush size
2025-04-13 17:34:05 +08:00
Noisyfox
ee07700aa7 Fix brim ear paint memory leaking & multi-selection with shift+left click (#9167)
* Fix issue that you cannot select multiple brim ears with shift+left click

* Fix brim ear size preview when dragging the slide

* Fix `render_hover_point` memory leaking by using `std::optional`
2025-04-13 17:32:39 +08:00