* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
Fix fan speed staying high
When fan speed-up time is enabled, layers can inherit a higher fan speed than intended.
If a layer ended with a role-driven fan change, the last applied fan speed
was not properly tracked. As a result, the next layer could start with an
incorrect fan state and keep the higher speed until another fan command
overrode it.
Ensure the emitted fan speed is always tracked correctly, including when
flushing buffered commands at the end of a layer.
The X1C's RTSPS server emits unreliable decode timestamps (wildly
non-monotonic jumps, sometimes none at all). The previous AVC1 path in
gstbambusrc forwarded sample.decode_time straight into the pipeline as
DTS, which made GStreamer's basesink wait for the pipeline clock to
catch up with timestamps that were thousands of seconds in the future,
freezing playback after a few seconds of streaming.
Replace the trust-the-printer approach with synthesized monotonic
timestamps, the same trick mpv uses when it reports "No video PTS!
Making something up.":
* stamp PTS = sttime + frame_count * period
* adapt period to the real inter-arrival rate via EWMA (the announced
frame_rate is also unreliable -- X1C reports 30 fps but delivers
~28 fps), keeping the synthesized timeline aligned with arrival
* apply a 100 ms lead so the sink has a small jitter buffer to
absorb the bursty 2-3-frames-then-gap delivery pattern of the
Bambu tunnel
* re-anchor only on large divergence (printer pause, stream resume,
fps change) instead of every few seconds
The MJPEG path was already wall-clock-stamping arrivals; this unifies
both formats on the same scheme.
Confirmed on an X1C in LAN-only mode (RTSPS) on Fedora 43; not tested
on P1/A1 hardware. Other Bambu printers share the same Linux source
and could see the same fix where their decode timestamps or announced
framerate are similarly unreliable, but that has not been verified.
No effect on Windows/macOS -- gstbambusrc.c is Linux-only. Trade-off
is +100 ms of camera-view latency, which is invisible for a print-
monitor use case.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
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Co-authored-by: SoftFever <softfeverever@gmail.com>
* Elefant foot compensation for solid layers
Elefant foot compensation for solid layers above bottommost by infill density manipulation.
* Update Fill.cpp
* change the option to expert cat
* use is_approx for float
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Co-authored-by: SoftFever <softfeverever@gmail.com>
changes "Pen size" to "Brush size",
moves "On overhangs only" underneath "Brush Size" and rephrases as "On highlighted overhangs only" in all translations
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
* feat: Add flow rate calibration pattern selector dialog
* feat: Integrate PR #11881 and improve Flow Rate Calibration Wizard
- Integrated PR #11881: Display layer duration in G-code viewer position window.
- Enhanced Flow Rate Calibration:
- Implemented a Wizard dialog (FlowRateCalibrationDialog) using DPIDialog for Dark Mode support.
- Restricted pattern selection to 'Archimedean Chords' and 'Monotonic'.
- Integrated logic to pass the selected pattern to the calibration generation.
* fix(UI): Refactor FlowRateCalibrationDialog to calib_dlg for macOS build fix and UI consistency
Moved FlowRateCalibrationDialog from MainFrame.cpp to calib_dlg.hpp/.cpp to resolve build errors on macOS. Updated UI to match Pressure Advance calibration dialog style (Dark Mode support, RadioGroups). Logic moved to dialog class.
* Update Wiki link for flow rate calibration
* ui: replace RadioGroup with BitmapComboBox for Flow Rate pattern selection
* fix(ui): use custom ComboBox widget for Flow Rate Calibration
Replaces wxBitmapComboBox with OrcaSlicer's custom ComboBox widget to fix rendering issues on Windows (empty selection) and compilation errors on Linux.
* Refactor: Cleanup unused includes and members in FlowRate calibration dialog
* Fix: Complete rename of Flow Rate to Flow ratio in calibration menus after merge
* Fix: Update Flow Rate to Flow Ratio in Calibration Dialog and Wiki Link
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Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
The OnText handler in ObjectTableDialog catches WXK_ESCAPE but swallows it. Invert the logic to call Close() on Esc, and pass anything else to evt.Skip().
While at it, fix a typo in the dialog's title.
* restructures text tool ui,
moves style selector over font,
moves reset buttons after settings,
matches style popup styling to font popup
* makes operation setting single-line
* makes "Advanced" button bigger, matching BambuStudio
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Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
* reduces number of clicks to change filament in objectlist
* dont set minimum width in dropdown if use_content_width == true
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Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
restructure painting tools
place "On Overhangs only" checkbox under Overhand slider,
place "Vertical"/"Horizontal" checkboxes under pen size,
move some separators,
fix changing window width in MMUSegmentation,
show "Section View" slider for gap fill too
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
* Add extrusion role change G-code options
Introduces new G-code options for handling extrusion role changes at the process and filament levels. Updates configuration, GUI, and GCode logic to support 'process_change_extrusion_role_gcode' and 'filament_change_extrusion_role_gcode', allowing custom G-code insertion when the extrusion role changes.
Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* Optimize extrusion role-change gcode handling
Cache gcode template strings and current filament id, and guard creation of DynamicConfig/placeholder processing behind a check that at least one role-change gcode is non-empty. This avoids redundant config lookups and DynamicConfig/placeholder parsing when no custom role-change gcode is defined, improving clarity and performance without changing behavior.
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Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* Add nightly build reproducibility checkbox
Add a required checkbox to the bug report template prompting reporters to verify the issue is reproducible in the latest nightly build (links to the nightly builds release). This helps catch issues already fixed in nightly releases and reduces duplicate reports.
* Add PR artifact download guide to template
Update the pull request template to include a commented section and a link to the OrcaSlicer wiki explaining how to download artifacts from a PR. This helps contributors and reviewers locate and retrieve build/test artifacts for verification and testing.
* Using bbs versioning for bbs atributes
* Orca tags
* Bump SLIC3R version to match current BBS
* New import logic
* to_string_sf
* 2.3.2 No tagged
* Update comment
wxWidgets defines _UNICODE globally, which causes Catch2's
catch_main.cpp to provide wmain() instead of main(). This leads to
LNK2001 "unresolved external symbol main" for all test executables
when building with BUILD_TESTS=ON on MSVC.
Add DO_NOT_USE_WMAIN compile definition to Catch2WithMain target
so that Catch2 provides the standard main() entry point.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* WIP: benchmarking caching vs multi-thread parsing json
* stick to just caching, other functions does not seem to have any duplicate traversals
* Remove benchmarking code
* cleanup leftover code and clear cache when loading is done
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Co-authored-by: SoftFever <softfeverever@gmail.com>
Fix missing dirty marker for edited system printer presets
System printer presets did not display the modified (“*”) marker in the sidebar when edited. Unlike other preset types, printer presets use `printer_model` as their display label, bypassing the normal dirty-state formatting.
This patch prepends the modified suffix to the displayed name when the selected system printer preset is dirty, restoring consistent UI behavior across all preset types.
In some rare support edge cases, Orca could start extruding a new layer before moving to the correct Z height.
This happened when two support layers were generated back-to-back and the next layer started exactly where the previous one ended. In that situation, there was no movement that naturally updated the Z position first.
The code was clearing the “pending layer change” flag too early, so it lost track of the fact that a Z move was still required.
This change ensures that if a layer change is still pending, Orca will always move to the correct Z height before the first extrusion of that layer.
This guarantees that every layer starts at the correct height and fixes the missing / incorrect support layers seen in those edge cases.
Fix support preview artifacts caused by incorrect gap subdivision
Support generation could sometimes split a gap into too many steps,
even when it should fit exactly into a single layer.
This was most noticeable when max_suport_layer_height was equal to
the print layer height (e.g. 0.2 mm).
This resulted in incorrect support layering and visible artifacts
in preview.
The issue was caused by floating-point precision, where values that
should be equal to the configured limit were treated as slightly larger.
Fix by biasing the subdivision calculation with EPSILON so near-equal
values are not split into extra steps.
Applied consistently to:
- SupportMaterial (normal supports)
- TreeSupportCommon (tree stepping)
- TreeSupport (layer creation)