Resolves two conflicts:
- GLCanvas3D.hpp: keep both the IMEX ghost render declarations and
upstream's _render_wireframe_overlay().
- test_gcodewriter.cpp: both sides appended test cases to the same
region; keep upstream's origin/machine-limit tests alongside the
pressure-advance and temperature scenarios.
Plater's pImpl (unique_ptr<priv> p) is destroyed before the wxWindow base
destructor runs DestroyChildren(), so child GLCanvas3D windows are torn down
after p is gone. GLCanvas3D::~GLCanvas3D() -> reset_volumes() then dereferences
the freed p through two paths:
- Selection::clear() -> plater()->canvas3D() -> p->get_current_canvas3D()
- _set_warning_notification() -> plater()->get_notification_manager()
Guard both with the existing wxGetApp().is_closing() flag; both are UI-only
side effects that are no-ops during shutdown, so normal-use behavior is
unchanged.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Catches the iXex/IDEX parallel-printing branch up to upstream main
(102 commits). Two content conflicts resolved:
- src/libslic3r/Preset.cpp: s_Preset_printer_options — kept upstream's
new "use_3mf" key and our iMEX printer-capability/mode keys.
- tests/fff_print/test_gcodewriter.cpp: upstream revived the disabled
suite (#14196), dropping the obsolete [.]-tagged lift() test and its
config_lift_unlift.ini; kept their set_speed + z_hop tests and appended
our 10 per-firmware set_pressure_advance/set_temperature scenarios.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Degrees symbol don't need localization
* The Z when referring to the axis should be uppercase
* Fix the spelling of "GitHub" to camelcase
* Unify the casing of mouse button shortcuts
* Always use G-code with an hyphen
* Fix the spelling of "restricted"
* More grammar fixes
* add missing modifications
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
124 upstream commits including CrealityPrint integration (added include
in Plater.cpp alongside the existing IMEXHelpers include), profile fixes
and version bumps (#14084, #14085, Polymaker), CI artifact publishing,
test refactors (arachne walls test added; test_3mf/test_config/
test_gcodewriter content moved/removed upstream — IMEX test file
preserved as it is feedback-only), translations.
Includes nozzle-diameter guards for printers without nozzle info (#13255,
now landed upstream) and manual-calibration nozzle mismatch fix (#13882).
# Conflicts:
# src/slic3r/GUI/GCodeViewer.cpp
# src/slic3r/GUI/GLCanvas3D.hpp
# src/slic3r/GUI/Tab.cpp
* unify footer
adds "Done" Buttons,
standardize "Reset" Buttons,
adds disabled logic to "Reset" Buttons
* adds ImGuiWrapper::COL_WARNING = ColorRGB:Warning,
replaces ColorRGB::Warning
* consistently display warnings,
moves assermbly warning after footer,
make cut warnings warning color
* adds separator above cut warnings
* adds tooltip entry in move, rotate & scale for auto-drop
* use wrapper tooltip in wrapper->button for consistent text color
* restructures brim ears button,
renames "Reset" button in painting tools to "Erase All",
small styling fixes
* small adjustments,
moves "Edge detection" checkbox in painting tool underneath,
moves "Section View" in Brim ears tool after buttons,
moves warnings in Assemble tool under footer
* small brim ear tool structure changes,
adds separator between "Head Diameter" and "Max angle",
adds tooltip to "Auto-generate" button,
rewords shortcut descriptions to match other tools
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
* Add logic to handle the left, middle and right buttons being assigned to do nothing, pan or rotate
* Add entries for setting the drag actions to preferences
* Allow the label text in preferences to wrap
* Show mouse mappings in Help -> Keyboard Shortcuts
* Re-add preferences in updated layout
* Add camera mouse options under camera
* Change mouse action strings to use L() for localization
* Display "None" when it is selected instead of blank in keyboard shortcuts
---------
Co-authored-by: Rob O <robertolabode@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* Expose Antialiasing velues
Expose Antialiasing multipliers.
Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality.
* FXAA
* Improve descriptions
* Require restart when MSAA setting changes
Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately.
* Revert "Require restart when MSAA setting changes"
This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22.
* Menu and FPS options
* Fix FPS limiter and remove VSYNC
* Grouped FPS settings and mode up rigth fps counter
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* bbl device selector search box
* align file and more menus with its button
* fix multiline inputbox border color on windows
* fix multiline inputbox border color on windows
* preferences: use content width on combobox dropdowns
* about: match version text size on macOS
* msg dialog improvements
* fix canvas menu overlapping with sliced plates toolbar
* bbl bind dialog button placement
* bbl color picker
* Update StepMeshDialog.cpp
* drop file dialog
* drop dialog revert fonts
* revert windows multiline border
* Update StepMeshDialog.cpp
* update
* Flushing Volumes: match style of combobox
* fix hyperlink color on canvas notifications
* fix possible issues with shared profiles notification
_render_imex_ghosts and _picking_pass_imex_ghosts both walked every
plate in the partplate list and rendered/hit-tested all ghosts found —
which meant background plates' ghosts bled through into the active
scene whenever GL state was shared (most visibly when entering paint
mode), and clicks could land on a ghost that belonged to a plate the
user wasn't actually looking at.
Switch both paths to read get_curr_plate() and skip the per-plate loop.
Per-plate ghost volumes still live on each PartPlate so 3MF
round-trips work and switching plates picks up the new active plate's
ghosts cleanly; we just don't draw or hit-test the ones whose plate
isn't the active one.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Felix14-v2 PR review feedback (https://github.com/OrcaSlicer/OrcaSlicer/pull/13086#issuecomment-4323696312)
plus the slice-time validation work that follows from his bug list.
UI polish:
- Capitalize "Primary" in display (right-click mode menu, plate tooltip).
Sentinel stays lowercase for wire compatibility.
- Pre-slice-warnings checkbox now uses Orca's ::CheckBox so it matches the
green toggle style of the rest of the IDEX/IQEX configuration page.
- DPI-scaled the IMEXModesCtrl (modes editor) sub-panels, button grid,
text wraps, gcode textarea, and the ghost-tooltip swatch (imgui.scaled).
Legend swatches sized to body-text height for visual balance.
- Primary mode tool buttons in the modes editor are now disabled (read-
only): cycling roles on the IMEX-off mode is a no-op and confusing.
- Modes editor sub-panels now explicitly inherit the app's window-default
dark colour so chromeless ScalableButtons don't render with a visible
light box around their icons on GTK dark themes.
- Per-mode-line reset arrows in the modes editor: each row gets a small
reset bitmap that snaps that row's name+tools+gcode triplet back to the
saved preset's value. matches_config() guard on the page-level reload
prevents the textbox-being-typed-into from being destroyed mid-keystroke.
- New View menu item "Show IDEX/IQEX Toolhead" — toggles the per-carriage
footprint boxes during G-code preview playback. Gated to Preview tab +
IMEX printer; backed by app_config so it persists.
Coordinated config migrations:
- imex_tool_layout and imex_viz_theme migrate from coString to coEnum
(ImexToolLayout / ImexVizTheme). Existing wire format preserved so
saved presets and 3MFs deserialize unchanged. Side-benefit: both now
pick up standard Field rendering and so finally show reset arrows.
Slice-time safeguards (the validation half):
- imex_suppresses_bare_toolchange(parallel_mode, count): suppresses the
slicer's bare T<n> at print-start in any IMEX parallel mode (the user's
imex_mode_gcode + machine_start_gcode owns tool activation there). Mid-
print T<n> emits normally — Print::validate blocks the configurations
where mid-print T<n> wouldn't make sense. Applied to both code paths
inside GCode::set_extruder (the long multi-extruder path AND the
single-extruder path that fires when multiple_extruders=false).
- imex_multicolor_block_reason(): hard-stop validator returning a user-
facing reason string when the active IMEX configuration can't physically
support multi-color. Catches IDEX (1 tool/gantry), 2-tool-active IQEX
(no within-gantry swap topology), and any MMU/AFC lane sharing among
used filaments. Wired into Print::validate as a slice blocker, and into
PartPlate::has_imex_multimaterial_conflict so the plater badge agrees
with the slice block (no more false positives where the badge warns but
the slice goes through).
- New imex_mode_types config option (parallel array to imex_mode_names)
and imex_mode_type_for() helper. Mode-type tag drives behaviour: zones,
ghosts, and validation interpret modes differently per type. Initial
types: "primary", "copy", "mirror", "split". Split modes are explicitly
designed for paired-gantry IQEX multi-color and bypass the gantry-pair
check in imex_multicolor_block_reason (MMU sharing still blocks them).
Test coverage:
- New unit tests cover imex_suppresses_bare_toolchange (4 cases),
imex_multicolor_block_reason (8 cases including IDEX, IQEX 2-/4-tool-
active, MMU sharing, missing primary, Split type), and imex_mode_type_for
(3 cases including legacy fallback). Total: 186 IMEX assertions across
71 test cases, all passing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
_picking_pass_imex_ghosts is what resets m_hover_ghost_head, but _picking_pass
early-returns (mouse drag, mouse off-canvas, gizmo drag) skip that reset. If
the user switches from an IMEX printer to a non-IMEX one during such a window
the plate clears its ghost volumes while the stale head index survives,
producing an orphan tooltip anchored to nothing.
Validate the hover state against live ghost volumes before rendering the
tooltip and self-heal the indices when they no longer point at anything.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the plater-icon popover with colored transparent ghost copies
of primary-head instances on the plate, one per secondary active head
under its Copy/Mirror role transform. Left-click on a ghost opens a
compact filament picker popover for the ghost's head (MMU lane override).
Ghosts track the primary through drag/rotate/scale/mirror and invalidate
on mode or pem changes.
Key pieces:
IMEXHelpers -- imex_head_transform (Primary/Copy/Mirror), shared role
parser, per-head filament resolution with X-axis Mirror anchor.
PartPlate -- ghost state, volume rebuild on mode/map/object mutation,
primary_origin plumbed for Mirror reflection across the primary-row
gantry plane.
GLCanvas3D -- ghost rendering with per-head filament color and
translucent blending; picking routed via volume composite id.
Plater -- ghost click + tooltip; plater icon left-click always cycles.
IMEXFilamentPickerPopover -- BitmapComboBox row for one secondary head,
writes imex_head_filament_map on selection.
bbs_3mf -- round-trip the per-plate imex_head_filament_map option.
PrintConfig -- add imex_head_filament_map as a plate option.
MMU/AFC routing for parallel modes relies on the printer profile's
physical_extruder_map (see prior commit for authoring format). Primary-
row heads and their per-plate filament overrides are resolved through
that map, so PA and temperature emission address the correct physical
extruder when multiple logical slots share one carriage.
Tests: IMEXHelpers coverage for Primary/Copy/Mirror transforms
including a 2x2 off-row regression guard for the X-axis reflection fix.
* identified code for snapping to buidlplate
* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions
* makes auto_drop a per-object setting, removes global setting
* remove adUndef, add auto_drop to constructor/serialize
* fixes drop() button
* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other
* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector
* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume floating
* adds arrow indicator on bounding box if auto_drop == false
* removes unneeded code, keeps "auto_drop" naming consistent
* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
- Add per-plate iXex mode icon to the plate toolbar (normal, hover, dark, dark-hover SVG variants)
- Left-click cycles through available modes; right-click shows a popup menu with all modes as radio items
- Mode changes are recorded in the undo/redo snapshot system
- Fix double context menu: suppress EVT_GLCANVAS_PLATE_RIGHT_CLICK and EVT_GLCANVAS_RIGHT_CLICK when the iXex icon popup was already shown
- Remove ixex_parallel_mode combo from Print Settings > Other > Special mode (superseded by per-plate icon)
- Remove dead code: refresh_ixex_mode_combo(), m_ixex_mode_combo member, related Tab reload hook
- iXex mode persisted in 3MF project files via existing plate metadata serialization
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix return from assembly linux
* Tie deferred callback to canvas lifetime and add shutdown guards
Use m_canvas->CallAfter instead of wxGetApp().CallAfter to ensure the callback is only executed if the canvas is still alive.
Add early returns if wxGetApp().is_closing() is true before accessing plater or the 3D canvas, reducing the risk of use-after-free during application shutdown.
Addresses feedback regarding potential UI teardown race conditions.
* copilot suggestion
* Use local reference to wxGetApp() in Return button callback
Replace multiple calls to wxGetApp() with a single local reference
to improve readability and avoid redundant function calls.
In GLCanvas3D::on_mouse, avoid calling SetFocus when the currently focused window is a text input control (wxTextCtrl, wxComboBox or wxSpinCtrl). This prevents deselection bugs when the mouse leaves the window while a text control is focused. Also commented out explicit wx text-control includes near the top of the file.
Only TextCtrl needed
cleaning
Removed unused wxWidgets header includes.
Update GLCanvas3D.cpp
Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
- Wrap GetToolTipCtrl() call in GUI_App.cpp with #if wxVERSION_NUMBER < 3300
guard, as this API may not be accessible in wxWidgets 3.3. The dark tooltip
theming is cosmetic and non-critical.
- Add explicit #include <wx/utils.h> to 7 source files that use functions from
that header (wxGetMousePosition, wxLaunchDefaultBrowser, wxGetDisplaySize,
wxBell) but relied on transitive includes. This preempts breakage from
wxWidgets 3.3 reducing transitive includes.
Files with wx/utils.h added: BBLTopbar.cpp, CreatePresetsDialog.cpp,
CameraPopup.cpp, GLCanvas3D.cpp, GCodeViewer.cpp, GUI_ObjectList.cpp,
FilamentMapPanel.cpp.
Skipped BindDialog.cpp and FilamentPickerDialog.cpp as they already include
wx/wx.h which provides wx/utils.h transitively.
Part of wxWidgets 3.1.5 -> 3.3.2 upgrade.
Flushing volumes only apply to SEMM and BBL printers. Multi-tool printers don't perform filament purging between tool changes, so the zero-volume warning was being incorrectly triggered.
The wipe tower config position (wipe_tower_x/y) could be outside the
plate boundary (e.g. default y=250 on a 200mm printer). No constraint
was applied at slice time, so the tower was generated out-of-bounds.
Fix hotkeys blocked in Prepare view when notification is shown
Restore SetFocus() in the GLCanvas3D mouse-entering handler so the
canvas reclaims wxWidget keyboard focus whenever the mouse enters it
(provided the main window is active). Without this, clicking a sidebar
control or a UI update triggered by slicing could leave the canvas
without focus, causing hotkeys like Tab to stop working until the user
clicked the canvas or dismissed the notification.