# Description
Extruder variants (Standard, High Flow, extra high flow) now work on any
printer. Any vendor profile can declare them, and a multi-variant
filament picks up the right variant on every printer. In the sidebar,
users can switch the printer variant and set the nozzle volume type of
each extruder on multi-extruder printers. This also fixes a later
filament printing at the first filament's temperature on a P1S or X1C
with a High Flow nozzle. The profile checks now reject variant arrays of
the wrong size and outdated variant strings. Every shipped vendor
profile passes them, and the orca-profiles skill documents the rules.
Slicing output changes only where the wrong variant was used before.
# Screenshots/Recordings/Graphs
<img width="393" height="218" alt="Screenshot 2026-09-28 at 11 28 07 PM"
src="https://github.com/user-attachments/assets/8bee4b0e-c38c-4039-8c11-096ace6fbad0"
/>
<img width="448" height="267" alt="Screenshot 2026-09-28 at 11 28 37 PM"
src="https://github.com/user-attachments/assets/e767cd97-a5d0-4728-b010-c8ea2bc94ca7"
/>
<img width="746" height="603" alt="Screenshot 2026-09-28 at 11 28 54 PM"
src="https://github.com/user-attachments/assets/23c8af3b-c679-46e5-9fd0-2e43df0449b3"
/>
https://github.com/user-attachments/assets/10d75d72-86a3-42e8-8a95-b1627bd58e91
## Tests
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* Add missing TopTools includes to GeometryEngine.cpp
* Add missing TDF_LabelSequence include in STEP.cpp
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
get_dpi_for_window's pre-8.1 fallback and get_font_list_by_enumeration
both called GetDC without a matching ReleaseDC, leaking a GDI handle
each call. get_dpi_for_window runs on every mouse-move over the 3D
viewport, so the leak exhausts the per-process GDI handle limit and
hangs the app within minutes on Windows 7/8.
Co-authored-by: Fernando Marino <f.marino@rheagroup.com>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
# Description
This brings back the Bambu Lab profile sync with BambuStudio, reverted
from main, along with its bed-model offset fix. The synced printers and
filaments share their start and end G-code and dual-nozzle settings
through template files that Orca did not read, so those printers had no
machine G-code. Orca now loads these templates the same way BambuStudio
does, so every synced preset comes in complete. `profile_include_dump`,
a new developer tool, compares the result with BambuStudio's.
Other vendors' profiles are unaffected. Bambu Lab profiles move to
version 02.08.00.10, so installs that took the earlier sync update too.
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# Screenshots/Recordings/Graphs
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## Tests
Unit tests cover how template settings combine with inherited and preset
settings, loaded from JSON and from the preset cache. The profile
validator passes on every shipped vendor, and every Bambu Lab preset
gets the same template values in Orca as in BambuStudio.
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A scarf joint split the loop at exactly the scarf length, so the remainder
of the segment the split landed in became the first flat segment, often a
fraction of a millimetre. The seam insertion also leaves segments of a few
micrometres at both ends of the loop, which a scarf extrudes through where a
plain loop would start or stop. With junction deviation the planner treats
such short moves as tight corners, limited by the Z axis acceleration at the
end of the ramp, and slows to a third of the wall speed or nearly halts at
the seam.
Extend the ramp to the next vertex when the remainder would be shorter than
half a scarf step, capped at a millimetre, beyond which planners treat a move
as ordinary; the scarf only grows, never shrinks. Drop the vertex next to the
seam point at either end when that segment is shorter than an eighth of a
common line width, so the loop still starts and ends at the seam; a trimmed
path loses its arc fitting and prints as line segments. Clamp the scarf
length to the trimmed loop so a scarf covering a whole loop still ends at
full flow. The descending pass reuses the same path, so both wedges stay
consistent, and a flat part that would collapse to a single point is dropped.
G-code generation collects errors raised per object, such as an empty
first layer, into one SlicingErrors exception whose own message is just
"Errors". The CLI's generic handler printed that word and recorded the
generic slicing error text, so a headless caller had nothing to act on.
Let Print render the per-object messages with each object's name, and have
the CLI catch SlicingErrors ahead of the generic handler, print that text
and record it as the result's error string. The exit code is unchanged. A
unit test lifts a cube off the bed and checks the message names the object.
libpng reports a corrupt image by longjmp()ing to the jump buffer the
decoder sets. Both decoders set theirs in a frame holding a PNGDescr and
a vector, and with exceptions enabled MSVC unwinds the stack as part of
longjmp - so returning from that frame afterwards crashed. A truncated
texture segfaulted the Windows test run and was fine everywhere else.
The calls that can fail now sit in two helpers that own nothing but
pointers, and the C++ objects stay in the callers' frames.
texture_displacement_patch_frame picks the world axis least aligned with
the patch's average normal. With no patch there is no normal either, and
the axis came out of the +Z fallback for it - so it was +X, while its
test asked for the upright frame the fallback is meant to give. An empty
patch now answers +Z outright.
The Windows build stopped on test_kdtree.cpp: it calls std::iota without
including <numeric>, which libstdc++ happens to pull in anyway. Added
there, and the same for <limits> and <algorithm>/<cmath> where the
recent changes rely on them being included by something else.
bridge_over_infill's helper for splitting polygons by proximity named
its locals near and far. The Windows headers define both as macros that
expand to nothing, so "Polygons near;" declared nothing and the uses of
it did not compile. Renamed; no behaviour change.
Nothing removed the even mesh over a texture's flat parts unless the
budget was lowered until simplification had to run. Collapses stay under
a thirty-second of the resolution: on the test map 387584 -> 369876
triangles, with the print unchanged (0.02% of the extrusion).
An earlier attempt was reverted for a 21% heavier result. That was the
colour despeckle switching itself off, not the collapsing: it keyed off
the face parent map, which any collapse empties.
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.
When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
# Description
This PR introduces lifecycle events to the plugin API.
For all plugin capabilities, you can define a `on_lifecycle_event`
function in the plugin that takes in a event enum and a small payload
for some generic information on the lifecycle event.
The idea is to keep the payload generic and small, and if you want to
get more information, you should invoke other more targeted APIs to get
more information.
For example, lets say you are keeping track of the the `ObjectAdded*`
event hook for model transformation, addition or deletion. The payload
would tell you the name of the model, and you should use a targeted API
such as `orca.host.plater().model()` to get more information on the
model. This is the overall design principle of the API.
Currently the lifecycle events are the following:
```cpp
enum class LifecycleEvent {
// Project (3mf)
NewProject,
ProjectOpened,
ProjectBeforeSave,
ProjectAfterSave,
ProjectClosed,
ProjectDirtyChanged,
// Slicing pipeline
SliceStarted,
SliceGeometryFinished,
GCodeExportStarted,
GCodeExportFinished,
SlicingJobComplete,
// Plate/model editing
ObjectAdded,
ObjectDeleted,
ObjectTransformed,
ObjectChanged,
ObjectRenamed,
PlateCreated,
PlateDeleted,
PlateSelected,
PlateRenamed,
// Preset
PresetSelected,
PresetSaved,
// Printer/device
PrintStateChanged,
DeviceOnlineChanged,
DeviceDiscovered,
DeviceSelected,
DeviceConnected,
DeviceDisconnected,
UploadStarted,
UploadFinished,
// Print/send jobs
PrintJobStarted,
PrintJobFinished,
SendJobStarted,
SendJobFinished,
};
```
This is an initial draft and lifecycle events can be included later on.
[orca_telegram_notifier_plugin_any.py](https://github.com/user-attachments/files/31220973/orca_telegram_notifier_plugin_any.py)
If you're familiar with telegram bots, after you install the telegram
bot, in the config of this plugin, you can enter the Bot ID and the Chat
ID with said bot.
# Screenshots/Recordings/Graphs
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For this plugin, I am testing it with a telegram bot that sends me a
message on lifecycle event.
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The CLI turned "align to Y axis" on for every i3 printer with no way to opt
out. With rotations forbidden the pre-rotation is the result, so every object
ends up turned 90 degrees from how it was loaded. The GUI defaults the
checkbox the same way for i3 printers, but lets the user untick it.
Add --align-to-y-axis. When it is not given the printer-structure rule still
applies, so existing calls are unchanged; the CLI's own options are filled
with defaults after parsing, so the keys the user typed are remembered to
tell the two apart.
Collecting every candidate within the radius into a vector cost more
than the search itself. Same order, so the seams are unchanged;
align_seam_points ~19.6 s at 0.1 mm / 2000k, was ~21.
detect_surfaces_type, process_external_surfaces and the vertical shells
each waited on their own heaviest layer in turn. The LOTR map plate
slices in ~10.5 min at 0.1 mm / 2000k, was ~11.5; ~87 s at normal
settings, was ~97.
MultiPoint had no rvalue constructor, so the derived move constructors
bound to the const reference and copied; append reserved exactly, so
collecting pieces one by one was quadratic. Colour segmentation ~3 s at
0.1 mm / 2000k, was ~40, and ordinary prints gain too.
Only the slices within the deepest shell offset decide the result, so
the work is done per tile of the face. Top and bottom segmentation
~130 s at 0.1 mm / 2000k, was ~180.
ClipperLib slows down with the number of edges on a scan line, and a
layer cut through a fine relief has tens of thousands of pieces.
detect_surfaces_type ~50 s at 0.1 mm / 2000k, was ~145.
The merge took anything from 3 to 38 minutes at 0.1 mm / 2000k, now
~2.5. Every region is grouped with the islands it overlaps, so the
result is the same.
A colour texture baked at 0.1 mm / 2000k made the top layers thousands
of islands and slicing never finished. Colour segmentation runs per
island, the merge subtracts piece by piece, the support check tests only
nearby islands, and the travel ordering finds crossings through a grid.