Commit Graph
4130 Commits
Author SHA1 Message Date
SoftFever 9d8257d2eb Support extruder variants on every printer (#15964)
# Description

Extruder variants (Standard, High Flow, extra high flow) now work on any
printer. Any vendor profile can declare them, and a multi-variant
filament picks up the right variant on every printer. In the sidebar,
users can switch the printer variant and set the nozzle volume type of
each extruder on multi-extruder printers. This also fixes a later
filament printing at the first filament's temperature on a P1S or X1C
with a High Flow nozzle. The profile checks now reject variant arrays of
the wrong size and outdated variant strings. Every shipped vendor
profile passes them, and the orca-profiles skill documents the rules.

Slicing output changes only where the wrong variant was used before. 
# Screenshots/Recordings/Graphs
<img width="393" height="218" alt="Screenshot 2026-09-28 at 11 28 07 PM"
src="https://github.com/user-attachments/assets/8bee4b0e-c38c-4039-8c11-096ace6fbad0"
/>
<img width="448" height="267" alt="Screenshot 2026-09-28 at 11 28 37 PM"
src="https://github.com/user-attachments/assets/e767cd97-a5d0-4728-b010-c8ea2bc94ca7"
/>
<img width="746" height="603" alt="Screenshot 2026-09-28 at 11 28 54 PM"
src="https://github.com/user-attachments/assets/23c8af3b-c679-46e5-9fd0-2e43df0449b3"
/>




https://github.com/user-attachments/assets/10d75d72-86a3-42e8-8a95-b1627bd58e91



## Tests

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2026-09-29 01:57:01 +08:00
SoftFever 185cfe4323 Slice-validate every custom G-code and filename_format in system profiles 2026-09-29 01:53:30 +08:00
Ian Chua 0a55e6ef83 fix: expose initial_no_support_extruder to the filename format template (#15950) 2026-09-29 01:52:25 +08:00
1846407e93 Add Precise Seam placement feature (#12974)
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-09-28 14:40:55 -03:00
SoftFever d48e63b5e3 Merge branch 'main' into feature/add-multi-variant 2026-09-28 23:30:14 +08:00
SoftFever 7a2daaa351 Make all vendor profiles pass the updated profile checks 2026-09-28 23:02:04 +08:00
SoftFever 71bb400e46 Add multi-variant support to the app 2026-09-28 19:08:35 +08:00
Kenneth Rapleeandyw4z f3a8f711fd Catch Standard_Failure before std::exception (OCCT >= 8) (#15826)
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-09-28 13:44:32 +03:00
Kenneth Rapleeandyw4z 00bde9265b Add missing OCCT (8.x) header includes (#15825)
* Add missing TopTools includes to GeometryEngine.cpp

* Add missing TDF_LabelSequence include in STEP.cpp

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-09-28 13:42:25 +03:00
Ioannis Giannakas 7707487252 Fix overhang slowdown and fan applied to whole walls ahead of an overhang (#15945) 2026-09-28 10:59:39 +01:00
Ian Chua 3040ebaac1 Merge branch 'main' into fix/slicing-evt-name 2026-09-28 12:19:59 +08:00
d976d9eb0c Release the DC after GetDC in get_dpi_for_window and font enumeration (#15919)
get_dpi_for_window's pre-8.1 fallback and get_font_list_by_enumeration
both called GetDC without a matching ReleaseDC, leaking a GDI handle
each call. get_dpi_for_window runs on every mouse-move over the 3D
viewport, so the leak exhausts the per-process GDI handle limit and
hangs the app within minutes on Windows 7/8.

Co-authored-by: Fernando Marino <f.marino@rheagroup.com>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-27 14:19:27 +03:00
Ian Chua d347a80ef8 Merge branch 'main' into fix/slicing-evt-name 2026-09-27 17:57:40 +08:00
Kiss Lorand 6a07853933 Fix crash with placeholders in file header G-code (#15915) 2026-09-26 17:09:56 -03:00
Noisyfox 5ae9015c82 Fix rare crash due to invalid pointer when vector::resize reallocate underlying memory (#15877) 2026-09-26 16:52:29 -03:00
0ddc730854 No fuzzy skin on bridge like overhangs perimeters (#13891)
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-09-26 16:42:44 -03:00
Ian Bassi ea280ba6f6 Wipe tower sparse layers combination (#15841) 2026-09-26 16:27:15 -03:00
Ioannis Giannakas e77d179bbe Fix inner-outer-inner wall ordering falling back to outer-inner on narrow walls with Arachne (#15924)
* Fix wall ordering edge case
* IOI performance tuning - greedy stop when a first touch is identified.
2026-09-26 17:44:52 +01:00
Ian BassiandRodrigo Faselli 8c03985818 Add Cubic Non-crossing multiline strategy (#15887)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-26 11:40:49 -03:00
Ian Chua 9ed459e132 fix: slicing event name and ID 2026-09-25 13:25:45 +08:00
SoftFever da951ad7f3 Load profile includes so synced Bambu Lab presets get their G-code back (#15869)
# Description

This brings back the Bambu Lab profile sync with BambuStudio, reverted
from main, along with its bed-model offset fix. The synced printers and
filaments share their start and end G-code and dual-nozzle settings
through template files that Orca did not read, so those printers had no
machine G-code. Orca now loads these templates the same way BambuStudio
does, so every synced preset comes in complete. `profile_include_dump`,
a new developer tool, compares the result with BambuStudio's.

Other vendors' profiles are unaffected. Bambu Lab profiles move to
version 02.08.00.10, so installs that took the earlier sync update too.

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# Screenshots/Recordings/Graphs

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## Tests

Unit tests cover how template settings combine with inherited and preset
settings, loaded from JSON and from the preset cache. The profile
validator passes on every shipped vendor, and every Bambu Lab preset
gets the same template values in Orca as in BambuStudio.

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2026-09-25 13:17:43 +08:00
HanifKoh db10c719f6 Keep the Scarf Seam Free of Sub-Millimetre Segments (#15832)
A scarf joint split the loop at exactly the scarf length, so the remainder
of the segment the split landed in became the first flat segment, often a
fraction of a millimetre. The seam insertion also leaves segments of a few
micrometres at both ends of the loop, which a scarf extrudes through where a
plain loop would start or stop. With junction deviation the planner treats
such short moves as tight corners, limited by the Z axis acceleration at the
end of the ramp, and slows to a third of the wall speed or nearly halts at
the seam.

Extend the ramp to the next vertex when the remainder would be shorter than
half a scarf step, capped at a millimetre, beyond which planners treat a move
as ordinary; the scarf only grows, never shrinks. Drop the vertex next to the
seam point at either end when that segment is shorter than an eighth of a
common line width, so the loop still starts and ends at the seam; a trimmed
path loses its arc fitting and prints as line segments. Clamp the scarf
length to the trimmed loop so a scarf covering a whole loop still ends at
full flow. The descending pass reuses the same path, so both wedges stay
consistent, and a flat part that would collapse to a single point is dropped.
2026-09-25 12:32:05 +08:00
HanifKoh af52da061f Report Per-Object Slicing Errors in the CLI (#15834)
G-code generation collects errors raised per object, such as an empty
first layer, into one SlicingErrors exception whose own message is just
"Errors". The CLI's generic handler printed that word and recorded the
generic slicing error text, so a headless caller had nothing to act on.

Let Print render the per-object messages with each object's name, and have
the CLI catch SlicingErrors ahead of the generic handler, print that text
and record it as the result's error string. The exit code is unchanged. A
unit test lifts a cube off the bed and checks the message names the object.
2026-09-25 08:37:28 +08:00
SoftFever b535a81064 Fix: support per-nozzle top_solid_infill_flow_ratio 2026-09-24 23:52:55 +08:00
Rodrigo Faselli 468b0bb94d Merge branch 'main' into main 2026-09-24 09:15:04 -03:00
SoftFever 434ff3011f Fix: Update tree support wall count default value and improve G-code loading for Bambu Lab profiles 2026-09-24 15:45:35 +08:00
SoftFever 2b602943a5 Load profile includes so synced Bambu Lab presets get their G-code back 2026-09-24 13:22:37 +08:00
ExPikaPaka 14ee1e3d3a Fix the Windows crash on a truncated PNG
libpng reports a corrupt image by longjmp()ing to the jump buffer the
decoder sets. Both decoders set theirs in a frame holding a PNGDescr and
a vector, and with exceptions enabled MSVC unwinds the stack as part of
longjmp - so returning from that frame afterwards crashed. A truncated
texture segfaulted the Windows test run and was fine everywhere else.

The calls that can fail now sit in two helpers that own nothing but
pointers, and the C++ objects stay in the callers' frames.
2026-09-23 22:53:45 +02:00
ExPikaPaka c4a19bff1d Give an empty patch an upright frame
texture_displacement_patch_frame picks the world axis least aligned with
the patch's average normal. With no patch there is no normal either, and
the axis came out of the +Z fallback for it - so it was +X, while its
test asked for the upright frame the fallback is meant to give. An empty
patch now answers +Z outright.
2026-09-23 18:01:46 +02:00
ExPikaPaka 4504f315ee Include what the new code uses
The Windows build stopped on test_kdtree.cpp: it calls std::iota without
including <numeric>, which libstdc++ happens to pull in anyway. Added
there, and the same for <limits> and <algorithm>/<cmath> where the
recent changes rely on them being included by something else.
2026-09-23 16:16:46 +02:00
ExPikaPaka 56092f0367 Fix the Windows build: near and far are macros there
bridge_over_infill's helper for splitting polygons by proximity named
its locals near and far. The Windows headers define both as macros that
expand to nothing, so "Polygons near;" declared nothing and the uses of
it did not compile. Renamed; no behaviour change.
2026-09-23 14:51:07 +02:00
ExPikaPaka 944f01c68a Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-09-23 14:08:47 +02:00
ExPikaPaka 1b029ff8fa Simplify flat faces even when a bake fits its budget
Nothing removed the even mesh over a texture's flat parts unless the
budget was lowered until simplification had to run. Collapses stay under
a thirty-second of the resolution: on the test map 387584 -> 369876
triangles, with the print unchanged (0.02% of the extrusion).

An earlier attempt was reverted for a 21% heavier result. That was the
colour despeckle switching itself off, not the collapsing: it keyed off
the face parent map, which any collapse empties.
2026-09-23 12:19:58 +02:00
ExPikaPaka 0a543644ef Give each bake its own budget, and warn when it is short
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.

When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
2026-09-23 10:26:24 +02:00
ExPikaPaka 9327e7770b Rename the fast preview to the shaded preview
Its shader files, the name they are registered under, its members and
the panel text now match what it does: shading only, no geometry.
2026-09-23 09:51:08 +02:00
Ian Chua 82b860480f feat: initial draft of lifecycle events API for plugins (#15293)
# Description

This PR introduces lifecycle events to the plugin API. 
For all plugin capabilities, you can define a `on_lifecycle_event`
function in the plugin that takes in a event enum and a small payload
for some generic information on the lifecycle event.
The idea is to keep the payload generic and small, and if you want to
get more information, you should invoke other more targeted APIs to get
more information.
For example, lets say you are keeping track of the the `ObjectAdded*`
event hook for model transformation, addition or deletion. The payload
would tell you the name of the model, and you should use a targeted API
such as `orca.host.plater().model()` to get more information on the
model. This is the overall design principle of the API.

Currently the lifecycle events are the following:
```cpp
    enum class LifecycleEvent {
        // Project (3mf)
        NewProject,
        ProjectOpened,
        ProjectBeforeSave,
        ProjectAfterSave,
        ProjectClosed,
        ProjectDirtyChanged,

        // Slicing pipeline
        SliceStarted,
        SliceGeometryFinished,
        GCodeExportStarted,
        GCodeExportFinished,
        SlicingJobComplete,

        // Plate/model editing
        ObjectAdded,
        ObjectDeleted,
        ObjectTransformed,
        ObjectChanged,
        ObjectRenamed,
        PlateCreated,
        PlateDeleted,
        PlateSelected,
        PlateRenamed,

        // Preset
        PresetSelected,
        PresetSaved,

        // Printer/device
        PrintStateChanged,
        DeviceOnlineChanged,
        DeviceDiscovered,
        DeviceSelected,
        DeviceConnected,
        DeviceDisconnected,
        UploadStarted,
        UploadFinished,

        // Print/send jobs
        PrintJobStarted,
        PrintJobFinished,
        SendJobStarted,
        SendJobFinished,
    };
```

This is an initial draft and lifecycle events can be included later on.

[orca_telegram_notifier_plugin_any.py](https://github.com/user-attachments/files/31220973/orca_telegram_notifier_plugin_any.py)

If you're familiar with telegram bots, after you install the telegram
bot, in the config of this plugin, you can enter the Bot ID and the Chat
ID with said bot.

# Screenshots/Recordings/Graphs

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## Tests

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changes made in this PR.
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For this plugin, I am testing it with a telegram bot that sends me a
message on lifecycle event.


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2026-09-23 12:52:08 +08:00
HanifKoh 89dc4e1b99 Add an Align to Y Axis Option to the CLI Arrange (#15836)
The CLI turned "align to Y axis" on for every i3 printer with no way to opt
out. With rotations forbidden the pre-rotation is the result, so every object
ends up turned 90 degrees from how it was loaded. The GUI defaults the
checkbox the same way for i3 printers, but lets the user untick it.

Add --align-to-y-axis. When it is not given the printer-structure rule still
applies, so existing calls are unchanged; the CLI's own options are filled
with defaults after parsing, so the keys the user typed are remembered to
tell the two apart.
2026-09-23 12:43:08 +08:00
ExPikaPaka 6e88ad7f52 Visit seam candidates as the search finds them
Collecting every candidate within the radius into a vector cost more
than the search itself. Same order, so the seams are unchanged;
align_seam_points ~19.6 s at 0.1 mm / 2000k, was ~21.
2026-09-23 02:04:49 +02:00
Ian Bassi e71497738f Configurable default G-code preview view type (#15769) 2026-09-22 20:50:59 -03:00
Ian BassiandRodrigo Faselli d820303a3f Improve preview colors (#15809)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-22 20:50:18 -03:00
ExPikaPaka 3023ca0d38 Run a layer's regions in parallel where they are independent
detect_surfaces_type, process_external_surfaces and the vertical shells
each waited on their own heaviest layer in turn. The LOTR map plate
slices in ~10.5 min at 0.1 mm / 2000k, was ~11.5; ~87 s at normal
settings, was ~97.
2026-09-22 22:14:39 +02:00
peachismomo ff96cce7c3 fix: update lifecycle contract for printer connection 2026-09-23 03:09:03 +08:00
peachismomo 24ddd81d7d feat: stop lifecycle dispatch after slicing cancellation 2026-09-23 02:31:46 +08:00
peachismomo 0fb8f3d487 fix: synchronize lifecycle hook shutdown with active dispatches 2026-09-23 02:14:56 +08:00
ExPikaPaka e46eecc716 Move polygons instead of copying them on move
MultiPoint had no rvalue constructor, so the derived move constructors
bound to the const reference and copied; append reserved exactly, so
collecting pieces one by one was quadratic. Colour segmentation ~3 s at
0.1 mm / 2000k, was ~40, and ordinary prints gain too.
2026-09-22 19:19:54 +02:00
ExPikaPaka d3485e8b63 Project painted faces onto the shell layers per tile
Only the slices within the deepest shell offset decide the result, so
the work is done per tile of the face. Top and bottom segmentation
~130 s at 0.1 mm / 2000k, was ~180.
2026-09-22 19:19:54 +02:00
ExPikaPaka 5baefd8a4e Tile the booleans on layers of many pieces
ClipperLib slows down with the number of edges on a scan line, and a
layer cut through a fine relief has tens of thousands of pieces.
detect_surfaces_type ~50 s at 0.1 mm / 2000k, was ~145.
2026-09-22 18:06:54 +02:00
ExPikaPaka b3963b2a49 Merge colour and top/bottom regions per island
The merge took anything from 3 to 38 minutes at 0.1 mm / 2000k, now
~2.5. Every region is grouped with the islands it overlaps, so the
result is the same.
2026-09-22 16:43:53 +02:00
ExPikaPaka cfde702d09 Slice fine texture relief without stalling
A colour texture baked at 0.1 mm / 2000k made the top layers thousands
of islands and slicing never finished. Colour segmentation runs per
island, the merge subtracts piece by piece, the support check tests only
nearby islands, and the travel ordering finds crossings through a grid.
2026-09-22 13:06:44 +02:00
SoftFever 211dd7daaa Merge branch 'main' into feature/texture_displacement 2026-09-22 14:46:36 +08:00