* feat: double-click object list row to frame object in 3D view
Resolves#13800.
Extends the existing wxEVT_DATAVIEW_ITEM_ACTIVATED handler in
ObjectList::create_objects_ctrl() so that double-clicking an
object / part / instance row calls GLCanvas3D::zoom_to_selection().
This mirrors the existing "Fit camera to scene or selected object"
canvas button, exposed via a natural mouse trigger from the list.
The current view angle is preserved (Blender-style "Frame Selected").
Scope kept intentionally small:
- Object / Part / Instance rows -> zoom_to_selection().
- Filament-color column -> unchanged (still opens color editor).
- Plate rows -> unchanged (no-op).
- Inert in slice-preview mode via get_current_canvas3D(true).
Authored with assistance from Claude (Anthropic).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix: no-op object-list double-click in slice-preview mode
Following up on #13800 / #13804. The original guard used
get_current_canvas3D(true)'s `exclude_preview` flag, expecting that to
return nullptr when the preview canvas is active. In fact the flag
falls through to the editor canvas as a default, so the handler was
still calling zoom_to_selection() on the editor canvas — and since the
camera is shared between the editor and preview canvases, the move
was visible in the preview view as the camera jumping to empty world
positions (sliced or excluded, sliced or not).
Replace the misnamed flag with an explicit is_preview_shown() guard
that returns early before any canvas lookup. Manually verified:
preview mode now ignores object-list double-clicks; prepare-mode
behavior unchanged.
Authored with assistance from Claude (Anthropic).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Bump Elegoo profile version to refresh installed bundle
Bumps the Elegoo vendor profile version so installed profile bundles are refreshed from bundled resources after the recent Elegoo profile sync.\n\nThe previous version stayed at 02.04.00.00 after the profile layout changed, so existing installs could keep loading stale system/Elegoo files. That stale bundle can abort during profile loading and cause user presets inheriting from Elegoo machines, such as OrangeStorm Giga and Neptune 3 Max, to report missing parents.\n\nValidation:\n- jq parsed resources/profiles/Elegoo.json\n- verified all Elegoo.json sub_path entries exist\n- git diff --check
* Fix Elegoo process profile manifest
* Don't show unsupported presets in drop down list, since it's not useful
* Add option to show unsupported presets
* Explicitly set the default value to `false`
* update filament list without restart on preference change
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Co-authored-by: yw4z <ywsyildiz@gmail.com>
Since the wxWidgets 3.3 upgrade the Slice/Print split-button's transient
popup was dismissed the moment the cursor entered the gap between the
button and the menu, making "Print -> Export" impossible to select.
Anchor the menu flush against the button (with a 2 px overlap) instead of
6 px below it, removing the dead-zone the cursor had to cross.
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Adds the approved design for a `file.open` JSON-RPC method that loads
files into a running OrcaSlicer via Plater::load_files (synchronous, GUI
thread). Dialog-driving approaches deferred.
The on-screen window capture is composited from the desktop framebuffer, so it
already includes the GL 3D viewport as currently shown (model in the editor,
toolpaths in Preview). The offscreen render_thumbnail path only ever drew the
model GLVolumeCollection — never the gcode toolpaths — and produced a blank image
after slicing because the app switches to the Preview panel. Rather than maintain a
second, more limited capture method, remove it entirely.
Removes the JSON-RPC method, IUiBackend/WxUiBackend implementation, dispatcher
route + capability entry, the now-dead opt_int/thumbnail_to_wximage helpers and
ThumbnailData include, the mock override + unit test, and the Python
screenshot_3d client method. Docs updated accordingly.
Blitting from the MainFrame's own wxClientDC clips out child HWNDs, so all of
OrcaSlicer's custom child-window controls (sidebar buttons/combos/panels) and the
GL canvas came back as uninitialized black bitmap memory. Read the window's
on-screen rectangle from the DWM-composited desktop via wxScreenDC instead, which
includes every child window, the OpenGL surface, and ImGui overlays.
Document the visible/unobscured requirement and the HiDPI logical-vs-physical
pixel caveat; clarify how screenshot.viewport3d differs and why it stays.