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Open the texture displacement tool in the Normal view
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@@ -648,11 +648,11 @@ private:
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// mouse button driving the drag hasn't been released yet - see on_render_input_window().
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bool m_preview_params_dirty = false;
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// See rebuild_shaded_preview_mesh()/render_shaded_preview_mesh(). On by default: it is the cheap,
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// instant-updating preview, so it is the better first impression while painting. The true-
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// displacement view (a background CPU remesh) is one click away in the View row when the user
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// wants an exact look at what Bake will produce.
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bool m_use_shaded_preview = true;
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// See rebuild_shaded_preview_mesh()/render_shaded_preview_mesh(). Off by default: the Normal
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// (true-displacement) view shows the real geometry Bake will produce, across every layer, so it is
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// the honest first impression. The cheap, instant-updating Fast view is one click away in the View
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// row for painting on a heavy model.
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bool m_use_shaded_preview = false;
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// Set from the UV editor's per-move island edits instead of rebuilding the (potentially large) shaded
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// mesh synchronously inside that mouse handler - doing the rebuild there stalled both the UV pane
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// and the 3D view. The rebuild is instead coalesced to once per 3D frame (render_painter_gizmo).
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