Open the texture displacement tool in the Normal view

This commit is contained in:
SoftFever
2026-09-30 21:01:45 +08:00
parent 9abad9619d
commit bd4306e8f8
@@ -648,11 +648,11 @@ private:
// mouse button driving the drag hasn't been released yet - see on_render_input_window().
bool m_preview_params_dirty = false;
// See rebuild_shaded_preview_mesh()/render_shaded_preview_mesh(). On by default: it is the cheap,
// instant-updating preview, so it is the better first impression while painting. The true-
// displacement view (a background CPU remesh) is one click away in the View row when the user
// wants an exact look at what Bake will produce.
bool m_use_shaded_preview = true;
// See rebuild_shaded_preview_mesh()/render_shaded_preview_mesh(). Off by default: the Normal
// (true-displacement) view shows the real geometry Bake will produce, across every layer, so it is
// the honest first impression. The cheap, instant-updating Fast view is one click away in the View
// row for painting on a heavy model.
bool m_use_shaded_preview = false;
// Set from the UV editor's per-move island edits instead of rebuilding the (potentially large) shaded
// mesh synchronously inside that mouse handler - doing the rebuild there stalled both the UV pane
// and the 3D view. The rebuild is instead coalesced to once per 3D frame (render_painter_gizmo).