From bd4306e8f8cca5e8086b28157c6fc1972ff5f2f9 Mon Sep 17 00:00:00 2001 From: SoftFever Date: Wed, 30 Sep 2026 21:01:45 +0800 Subject: [PATCH] Open the texture displacement tool in the Normal view --- src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp b/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp index 47de461f2b..705408b153 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp @@ -648,11 +648,11 @@ private: // mouse button driving the drag hasn't been released yet - see on_render_input_window(). bool m_preview_params_dirty = false; - // See rebuild_shaded_preview_mesh()/render_shaded_preview_mesh(). On by default: it is the cheap, - // instant-updating preview, so it is the better first impression while painting. The true- - // displacement view (a background CPU remesh) is one click away in the View row when the user - // wants an exact look at what Bake will produce. - bool m_use_shaded_preview = true; + // See rebuild_shaded_preview_mesh()/render_shaded_preview_mesh(). Off by default: the Normal + // (true-displacement) view shows the real geometry Bake will produce, across every layer, so it is + // the honest first impression. The cheap, instant-updating Fast view is one click away in the View + // row for painting on a heavy model. + bool m_use_shaded_preview = false; // Set from the UV editor's per-move island edits instead of rebuilding the (potentially large) shaded // mesh synchronously inside that mouse handler - doing the rebuild there stalled both the UV pane // and the 3D view. The rebuild is instead coalesced to once per 3D frame (render_painter_gizmo).