remove duplicated code

This commit is contained in:
RF47
2026-05-18 09:08:09 -03:00
parent c05142da91
commit 8420fb8adc
2 changed files with 5 additions and 7 deletions

View File

@@ -19,8 +19,6 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
#define LIGHT_FRONT_SPECULAR (0.20 * INTENSITY_CORRECTION)
#define LIGHT_FRONT_SHININESS 28.0
#define LIGHT_FRONT_SPECULAR (0.20 * INTENSITY_CORRECTION)
#define LIGHT_FRONT_SHININESS 28.0
#define INTENSITY_AMBIENT 0.22

View File

@@ -7930,11 +7930,11 @@ void GLCanvas3D::_render_cast_shadows_on_plate(const Transform3d& view_matrix, c
const ColorRGBA shadow_fill_color(0.0f, 0.0f, 0.0f, 0.4f); // Darker shadow for visibility
const ColorRGBA prev_bg_color = m_background.get_geometry().color;
m_background.set_color(shadow_fill_color);
shader->set_uniform("uniform_color", shadow_fill_color);
m_background.render(shader);
m_background.set_color(prev_bg_color);
shader->set_uniform("uniform_color", prev_bg_color);
m_background.set_color(shadow_fill_color);
shader->set_uniform("uniform_color", shadow_fill_color);
m_background.render(shader);
m_background.set_color(prev_bg_color);
shader->set_uniform("uniform_color", prev_bg_color);
shader->stop_using();