From 8420fb8adc4083162c83157b315333076d6e33fd Mon Sep 17 00:00:00 2001 From: RF47 <162915171+RF47@users.noreply.github.com> Date: Mon, 18 May 2026 09:08:09 -0300 Subject: [PATCH] remove duplicated code --- resources/shaders/140/phong.fs | 2 -- src/slic3r/GUI/GLCanvas3D.cpp | 10 +++++----- 2 files changed, 5 insertions(+), 7 deletions(-) diff --git a/resources/shaders/140/phong.fs b/resources/shaders/140/phong.fs index 80bcef376d..00e43f618d 100644 --- a/resources/shaders/140/phong.fs +++ b/resources/shaders/140/phong.fs @@ -19,8 +19,6 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); #define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) #define LIGHT_FRONT_SPECULAR (0.20 * INTENSITY_CORRECTION) #define LIGHT_FRONT_SHININESS 28.0 -#define LIGHT_FRONT_SPECULAR (0.20 * INTENSITY_CORRECTION) -#define LIGHT_FRONT_SHININESS 28.0 #define INTENSITY_AMBIENT 0.22 diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 1822799ba1..e3cefb6027 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -7930,11 +7930,11 @@ void GLCanvas3D::_render_cast_shadows_on_plate(const Transform3d& view_matrix, c const ColorRGBA shadow_fill_color(0.0f, 0.0f, 0.0f, 0.4f); // Darker shadow for visibility const ColorRGBA prev_bg_color = m_background.get_geometry().color; - m_background.set_color(shadow_fill_color); - shader->set_uniform("uniform_color", shadow_fill_color); - m_background.render(shader); - m_background.set_color(prev_bg_color); - shader->set_uniform("uniform_color", prev_bg_color); + m_background.set_color(shadow_fill_color); + shader->set_uniform("uniform_color", shadow_fill_color); + m_background.render(shader); + m_background.set_color(prev_bg_color); + shader->set_uniform("uniform_color", prev_bg_color); shader->stop_using();