Files
OrcaSlicer/resources
ExPikaPaka fb74c8710c Mix filament colours in the slicer instead of in the paint mask
Each mix in the palette now becomes a mixed filament slot, and the mask names
that slot. The slicer alternates its components from one print layer to the
next, so the blend is as fine as the layer height.

Painting the interleave into the mesh could never be finer than the triangles,
which is why color_band_mm() had to widen a band to two triangle rows and why
lowering the layer height did not make the bands thinner. That path is gone:
ColorMixMode, make_mix_resolver(), ColorResolveFn and the shaders' own
interleave go with it.

Sidebar::ensure_mixed_filament() creates or finds a slot, so a feature can ask
for a blend without the modal dialog. A paint mask names at most ExtruderMax
states, so the palette is capped to fit beside the physical filaments; a mix
with no slot left falls back to its dominant component.

The palette is built from physical filaments only - the slots it creates are
extruders too, and feeding them back in produced mixes of mixes with components
no blend can name. Preview colouring uses the full extruder list instead, since
the bake writes slot indices; grouping against the shorter list dropped those
triangles out of the mesh.

Also lowers PREFER_PURE_DE from 10 to 2: ten Delta E is not a visible step but a
different colour, and it turned most lookups that wanted a mix back into a plain
filament.
2026-10-07 08:52:45 +02:00
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2026-09-16 00:43:50 +08:00
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