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224 lines
8.1 KiB
Markdown
224 lines
8.1 KiB
Markdown
# U1 Local Z Dithering Design Draft
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Status: Draft for later implementation
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Last updated: 2026-02-10
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Owner: Snapmaker Orca engineering
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## 1. Problem Statement
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Current dithering support can alternate component filaments in Z, but layer height is still resolved globally per object layer.
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This means:
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- `dithering_z_step_size` can only change full layers (or full Z bands), not only painted XY zones.
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- The requested behavior (`---===`) is not achievable today:
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- non-painted area keeps base height (example: `0.12`)
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- painted mixed area is subdivided (example: `0.06 + 0.06`) in the same nominal Z interval
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## 2. Current Architecture Constraints
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Key code paths:
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- Layer heights are created before segmentation:
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- `src/libslic3r/PrintObjectSlice.cpp` (`update_layer_height_profile`, `generate_object_layers`)
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- Mixed painting segmentation is applied after layers already exist:
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- `src/libslic3r/PrintObjectSlice.cpp` (`apply_mm_segmentation`)
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- `src/libslic3r/MultiMaterialSegmentation.cpp`
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- `Layer` has one `height`, `slice_z`, `print_z` for the entire layer:
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- `src/libslic3r/Layer.hpp`
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Conclusion: existing pipeline assumes one global Z step per layer. Local per-XY sublayering needs a new planning model.
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## 3. Goals
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- Support local Z subdivision for mixed-painted zones only.
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- Keep base regions at user base layer height whenever possible.
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- Preserve current mixed filament alternation logic (A/B cadence).
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- Keep existing behavior when local mode is disabled.
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- Avoid regressions in non-mixed prints.
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## 4. Non-Goals (Phase 1)
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- Full non-planar slicing.
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- Arbitrary local adaptive mesh refinement outside mixed-painted zones.
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- Rewriting all perimeter/infill algorithms from scratch.
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## 5. Proposed Feature Model
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Add a new mode on top of current dithering:
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- `dithering_local_z_mode` (bool, default `false`)
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- Existing `dithering_z_step_size` remains the micro step for painted zones.
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- Existing `dithering_step_painted_zones_only` remains as compatibility switch for current global mode.
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When `dithering_local_z_mode = true`:
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- For each base Z interval `[z0, z1]`:
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- if no mixed paint intersects interval: print normally at base layer height.
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- if mixed paint intersects interval: split interval into sublayers at `dithering_z_step_size`.
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- mixed-painted XY polygons are printed on each sublayer with alternating components.
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- non-mixed XY polygons are printed as a base-height pass in that interval (not duplicated every sublayer).
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## 6. High-Level Architecture
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Introduce a two-level planning pipeline:
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1. Base Layer Plan (existing):
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- Build base object layers as today.
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2. Local Z Expansion Plan (new):
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- For base layers that intersect mixed-painted areas, build `SubLayerPlan` entries.
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3. Toolpath Assignment Plan (new):
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- Route painted polygons to sublayers.
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- Route non-painted polygons to one base-height pass within same interval.
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4. G-code Scheduler (extended):
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- Emit sublayer passes in Z order while respecting extrusion height per pass.
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## 7. New Data Structures (Draft)
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Add new planning structs (names tentative):
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```cpp
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struct LocalZInterval {
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double z_lo;
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double z_hi;
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double base_height; // e.g. 0.12
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double sublayer_height; // e.g. 0.06
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bool has_mixed_paint;
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};
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struct SubLayerPlan {
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double z_lo;
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double z_hi;
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double print_z;
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double flow_height;
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// per extruder painted masks for this sublayer
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std::vector<ExPolygons> painted_masks_by_extruder;
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// polygons printed as normal/non-mixed in this pass
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ExPolygons base_masks;
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};
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```
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Attach `std::vector<SubLayerPlan>` to `PrintObject` (or a dedicated planner cache) without immediately replacing `Layer`.
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## 8. Algorithm Draft
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### 8.1 Build Local Z Intervals
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- Start from base layer intervals from `generate_object_layers`.
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- For each base interval, query whether mixed-painted states are present in that Z range.
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- If not present, interval remains single-pass.
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- If present, split into `N = ceil(base_height / z_step)` subintervals.
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### 8.2 Build Painted Masks Per SubLayer
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- Re-run or adapt `multi_material_segmentation_by_painting` to produce painted masks at sublayer Z samples (not only base layer Z samples).
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- For each sublayer:
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- derive active mixed pair (A/B) based on cadence index.
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- assign painted XY polygons to active physical extruder for that sublayer.
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### 8.3 Preserve Base Regions at Base Height
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- For non-painted polygons inside a locally-split base interval:
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- emit once with `flow_height = base_height` in a designated pass (typically final sublayer pass of interval).
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- do not emit these polygons on intermediate sublayers.
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### 8.4 Boundary Handling
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- At boundaries between painted and non-painted masks:
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- enforce overlap/tolerance compensation to avoid cracks.
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- clip with robust polygon booleans and min-area filtering.
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- Add seam strategy notes for transitions (TBD in implementation).
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## 9. Required Code Areas
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Primary:
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- `src/libslic3r/PrintObjectSlice.cpp` (new local-Z planning stage, call ordering)
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- `src/libslic3r/MultiMaterialSegmentation.cpp` (sublayer mask generation)
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- `src/libslic3r/PrintObject.cpp` (cache invalidation + storage for local-Z plans)
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- `src/libslic3r/GCode/*` (scheduler/tool ordering to emit sublayer passes correctly)
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Likely:
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- `src/libslic3r/Layer*` (if promoting local-z plan into first-class layer abstraction)
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- `src/libslic3r/PrintApply.cpp` (config propagation and reset handling)
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- `src/slic3r/GUI/Tab.cpp` and `src/libslic3r/PrintConfig.*` (new option + tooltips)
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## 10. Compatibility and Migration
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- Keep existing `dithering_z_step_size` behavior when `dithering_local_z_mode=false`.
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- Hide/disable local-Z checkbox unless mixed virtual filament is enabled.
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- Project files without new key must load as current behavior.
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- Fallback: if local-Z planner fails, auto-fallback to current global mode with warning.
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## 11. Validation Plan
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### Unit/logic tests
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- Interval splitting:
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- no mixed paint -> no split
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- mixed paint -> expected number of sublayers
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- Cadence:
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- A/B alternation across sublayers matches configured ratio/step
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- Config changes:
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- step size changes between slices must invalidate planner cache
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### Integration tests
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- Painted stripe through object:
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- verify non-painted region keeps base pass count
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- verify painted region gets subdivided passes
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- Multi-object plate with only one mixed object.
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- Support + mixed paint interaction.
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### G-code assertions
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- In affected intervals:
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- expected `Z` move cadence in mixed zones
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- base region extrusion appears once per base interval
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- In unaffected intervals:
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- unchanged base layer Z cadence
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## 12. Risks
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- High complexity around perimeter/fill continuity at mask boundaries.
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- Performance impact from finer slicing and extra polygon clipping.
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- Increased memory use for per-sublayer painted masks.
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- Potential regressions in wipe tower/tool ordering and support synchronization.
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## 13. Rollout Plan
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Phase A - Planner skeleton (no G-code changes yet):
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- Build and debug `LocalZInterval` and `SubLayerPlan`.
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- Add debug export (SVG/JSON) for visual verification.
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Phase B - Limited emission path:
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- Enable local-Z only for perimeter walls on painted regions.
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- Keep infill/base regions on current behavior for early validation.
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Phase C - Full emission:
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- Perimeters + infill + top/bottom in local-Z path.
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- Boundary compensation and seam cleanup.
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Phase D - Stabilization:
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- Performance tuning, cache policy, presets/profile updates.
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- Expand regression suite and add fixture models.
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## 14. Open Questions
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- Should non-painted regions in split intervals be printed on first or last sublayer pass?
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- Do we allow base-height extrusion in an interval where painted sublayers already deposited material nearby, or enforce sublayer-only flow there?
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- How should top/bottom skin logic behave when only part of a layer is sublayered?
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- Should local-Z mode require a minimum nozzle/step ratio gate for print safety?
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## 15. Recommended Next Step
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Prototype only Phase A:
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- Build `LocalZInterval`/`SubLayerPlan` and dump debug artifacts.
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- No toolpath emission changes yet.
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- Use this to validate that painted masks and interval splitting are stable before committing to full pipeline rewrite.
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