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juli/OrcaSlicer
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mirror of https://github.com/OrcaSlicer/OrcaSlicer.git synced 2026-07-01 08:01:35 +00:00
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eb2debc2c6f212dfe3bed71f0a072bd674a20e5b
OrcaSlicer/resources/shaders
History
enricoturri1966 c797bed67d Changed vertex attributes syntax in gouraud_light_instanced.vs
2021-08-31 14:35:32 +02:00
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gouraud_light_instanced.fs
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
gouraud_light_instanced.vs
Changed vertex attributes syntax in gouraud_light_instanced.vs
2021-08-31 14:35:32 +02:00
gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
2021-08-02 14:59:03 +02:00
gouraud.vs
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mm_contour.fs
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
2021-08-26 12:08:21 +02:00
mm_contour.vs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
options_110.fs
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options_110.vs
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options_120.fs
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options_120.vs
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printbed.fs
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printbed.vs
Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card
2021-08-24 11:23:33 +02:00
toolpaths_lines.fs
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toolpaths_lines.vs
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variable_layer_height.fs
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variable_layer_height.vs
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