mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-16 18:12:10 +00:00
Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card
This commit is contained in:
@@ -7,6 +7,8 @@ varying vec2 tex_coords;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
|
||||
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
|
||||
// the following line leads to crash on some Intel graphics card
|
||||
//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
|
||||
tex_coords = v_tex_coords;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user