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juli/OrcaSlicer
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mirror of https://github.com/OrcaSlicer/OrcaSlicer.git synced 2026-07-04 09:31:36 +00:00
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cc2c2235e592de97a8d34029835b1a59147cccda
OrcaSlicer/resources/shaders
History
enricoturri1966 860f1b29f2 gouraud.fs shader - removed unused code
2021-12-01 12:37:39 +01:00
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gouraud_light_instanced.fs
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gouraud_light_instanced.vs
Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
gouraud.fs shader - removed unused code
2021-12-01 12:37:39 +01:00
gouraud.vs
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
mm_contour.fs
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mm_contour.vs
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mm_gouraud.fs
Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.
2021-10-25 08:41:41 +02:00
mm_gouraud.vs
Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
options_110.fs
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options_110.vs
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options_120.fs
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options_120.vs
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printbed.fs
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printbed.vs
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toolpaths_lines.fs
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toolpaths_lines.vs
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variable_layer_height.fs
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variable_layer_height.vs
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