Files
OrcaSlicer/src/slic3r/GUI/GUI_ObjectList.hpp
T
Ian Bassi 6d35ff6b9a Rewrite Fix Model on CGAL 6.2, fix Split to parts, remove Win10 SDK leftovers (#16366)
* Add CGAL-based mesh repair, drop Netfabb remnants

Add repair_mesh() in MeshRepair.cpp, a CGAL-based repair that replaces MeshBoolean::cgal::repair(). It welds cracks, cancels coincident triangles, fixes orientation, fills holes (including planar annular regions), removes local self-intersections, and unites crossing shells with libigl's exact boolean while following the nonzero winding rule used by slicing.

FixModelByCgal now repairs each volume in place without splitting it into parts, and reports whether the mesh was modified so unchanged meshes keep their painting and ids. The texture import repair prompt no longer depends on the Windows SDK, and the FIX_THROUGH_CGAL_ALWAYS conditionals are removed. The commented-out Netfabb/WIN10SDK build code is deleted.

libslic3r_cgal now builds with CGAL_LINKED_WITH_TBB and links TBB. Add docs/HLSD/mesh-repair.md and unit tests in test_mesh_repair.cpp.

* Parallelize repair while preserving separate shells

Repair connected mesh units and shells independently in parallel, keep crossing shells separate, and limit self-intersection remeshing to local defects. Update mesh-repair documentation and tests for the revised behavior.

* Make mesh repair deterministic and report its progress

Flags written from parallel loops were std::vector<bool>, whose neighbouring
bits share a word, so shells could be kept or dropped at random; they are now
std::vector<char>. Holes of up to 100 edges are filled with the search over all
triangles: the search restricted to a 3D Delaunay triangulation picks between
equally good fills differently from run to run.

Shells of fewer than four faces are dropped, as the volumes of two triangles
back to back need not cancel exactly, and a shell that self-intersection removal
changed is split again so the pieces it cut off are dropped too.

repair_mesh() takes a progress callback in place of the cancel callback, and
Fix Model reports each stage. The object's bounding box is now invalidated even
when a cancel or an error stops the repair after some volumes were replaced.

The edge-use sort, union-find and box-overlap code shared by several stages is
factored out, the topology analysed for welding is reused to build the work
units, the orientation pass checks only the edges it cut, and the output is
written from the shells without joining them first.

* Fix Split to parts crashing on flat pieces and staying offered after a repair

ModelVolume::split() added every piece to the object and then deleted the
pieces without a convex hull. When the first piece was flat, as often in a
triangle soup, that deleted the volume being split while split() and its
caller kept using it. A part made only of flat pieces lost all its volumes,
and a soup added thousands of pieces, saving a backup of the object for each
one it deleted. Pieces without a convex hull are now dropped before any joins
the object, the volume being split keeps the first remaining piece, and a part
with no solid piece is left whole. Other parts of the object without a convex
hull are no longer deleted as a side effect.

ModelVolume caches whether its mesh can be split, and set_mesh() kept the
cached value, so after Fix Model, Simplify or Emboss replaced a mesh, Split to
parts could still be offered for a single piece. set_mesh() and reset_mesh()
now clear the cache.

* Import STEP surface models with Split compound enabled

Splitting a compound kept only its solids, so a surface model, which OCCT
reads as a compound of loose faces, gave nothing to mesh and the import failed
with "Meshing of a model file failed or no valid shape". Each shell outside a
solid now becomes a part too, and loose faces stay together as one part, as
they do without splitting.

* Add Fix All for plates and re-enable --repair on the command line

ModelVolume::repair() applies repair_mesh() to a part and replaces the mesh
only when the repair changed it. Fix Model, the new Fix All and Fix All Plates
items of the plate context menu, and the command line's --repair option, which
had been commented out since the Win10 SDK repair was dropped, all use it.

With Keep painted feature after mesh change off, Fix Model cleared the painting
of every part of an object before repairing. Now only a part whose mesh changes
loses its painting, so fixing a whole project does not wipe it. The
notification counts the models that needed no repair instead of listing them as
repaired, and objects that did not change are not refreshed.
2026-10-12 21:59:17 -03:00

541 lines
24 KiB
C++

#ifndef slic3r_GUI_ObjectList_hpp_
#define slic3r_GUI_ObjectList_hpp_
#include <cstdint>
#include <cstddef>
#include <functional>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include <set>
#include <wx/arrstr.h>
#include <wx/bitmap.h>
#include <wx/dataview.h>
#include <wx/gdicmn.h>
#include <wx/event.h>
#include <wx/menu.h>
#include <wx/string.h>
#include <wx/window.h>
#include "Event.hpp"
#include "ObjectDataViewModel.hpp"
#include "libslic3r/PrintConfig.hpp"
class wxBitmap;
class wxBoxSizer;
class wxBitmapComboBox;
class wxMenuItem;
class MenuWithSeparators;
namespace Slic3r {
class ConfigOptionsGroup;
class DynamicPrintConfig;
class ModelConfig;
class ModelObject;
class ModelVolume;
class TriangleMesh;
enum class ModelVolumeType : int;
// FIXME: broken build on mac os because of this is missing:
typedef std::vector<std::string> t_config_option_keys;
typedef std::vector<ModelVolume*> ModelVolumePtrs;
typedef double coordf_t;
typedef std::pair<coordf_t, coordf_t> t_layer_height_range;
typedef std::map<t_layer_height_range, ModelConfig> t_layer_config_ranges;
namespace GUI {
enum class Shortcut : uint8_t;
struct ObjectVolumeID {
ModelObject* object{ nullptr };
ModelVolume* volume{ nullptr };
};
typedef Event<ObjectVolumeID> ObjectSettingEvent;
class PartPlate;
wxDECLARE_EVENT(EVT_OBJ_LIST_OBJECT_SELECT, SimpleEvent);
wxDECLARE_EVENT(EVT_PARTPLATE_LIST_PLATE_SELECT, IntEvent);
class BitmapComboBox;
struct ItemForDelete
{
ItemType type;
int obj_idx;
int sub_obj_idx;
ItemForDelete(ItemType type, int obj_idx, int sub_obj_idx)
: type(type), obj_idx(obj_idx), sub_obj_idx(sub_obj_idx)
{}
bool operator==(const ItemForDelete& r) const
{
return (type == r.type && obj_idx == r.obj_idx && sub_obj_idx == r.sub_obj_idx);
}
bool operator<(const ItemForDelete& r) const
{
if (obj_idx != r.obj_idx)
return (obj_idx < r.obj_idx);
return (sub_obj_idx < r.sub_obj_idx);
}
};
struct MeshErrorsInfo
{
wxString tooltip;
std::string warning_icon_name;
};
class ObjectList : public wxDataViewCtrl
{
public:
enum SELECTION_MODE
{
smUndef = 0,
smVolume = 1,
smInstance = 2,
smLayer = 4,
smSettings = 8, // used for undo/redo
smLayerRoot = 16, // used for undo/redo
};
enum OBJECT_ORGANIZE_TYPE
{
ortByPlate = 0,
ortByModule = 1,
};
struct Clipboard
{
void reset() {
m_type = itUndef;
m_layer_config_ranges_cache .clear();
m_config_cache.clear();
}
bool empty() const { return m_type == itUndef; }
ItemType get_type() const { return m_type; }
void set_type(ItemType type) { m_type = type; }
t_layer_config_ranges& get_ranges_cache() { return m_layer_config_ranges_cache; }
DynamicPrintConfig& get_config_cache() { return m_config_cache; }
private:
ItemType m_type {itUndef};
t_layer_config_ranges m_layer_config_ranges_cache;
DynamicPrintConfig m_config_cache;
};
private:
SELECTION_MODE m_selection_mode {smUndef};
int m_selected_layers_range_idx {-1};
Clipboard m_clipboard;
struct dragged_item_data
{
void init(const int obj_idx, const int subobj_idx, const ItemType type) {
m_obj_idx = obj_idx;
m_type = type;
if (m_type&itVolume)
m_vol_idx = subobj_idx;
else
m_inst_idxs.insert(subobj_idx);
}
void init(const int obj_idx, const ItemType type) {
m_obj_idx = obj_idx;
m_type = type;
}
void clear() {
m_obj_idx = -1;
m_vol_idx = -1;
m_inst_idxs.clear();
m_type = itUndef;
}
int obj_idx() const { return m_obj_idx; }
int sub_obj_idx() const { return m_vol_idx; }
ItemType type() const { return m_type; }
std::set<int>& inst_idxs() { return m_inst_idxs; }
private:
int m_obj_idx = -1;
int m_vol_idx = -1;
std::set<int> m_inst_idxs{};
ItemType m_type = itUndef;
} m_dragged_data;
ObjectDataViewModel *m_objects_model{ nullptr };
ModelConfig *m_config {nullptr};
std::vector<ModelObject*> *m_objects{ nullptr };
size_t m_variable_layer_obj_num = 0;
BitmapComboBox *m_extruder_editor { nullptr };
std::vector<wxBitmap*> m_bmp_vector;
int m_selected_object_id = -1;
bool m_prevent_list_events = false; // We use this flag to avoid circular event handling Select()
// happens to fire a wxEVT_LIST_ITEM_SELECTED on OSX, whose event handler
// calls this method again and again and again
bool m_prevent_list_manipulation = false;
bool m_prevent_update_filament_in_config = false; // We use this flag to avoid updating of the extruder value in config
// during updating of the extruder count.
bool m_prevent_canvas_selection_update = false; // This flag prevents changing selection on the canvas. See function
// update_settings_items - updating canvas selection is undesirable,
// because it would turn off the gizmos (mainly a problem for the SLA gizmo)
wxDataViewItem m_last_selected_item {nullptr};
#ifdef __WXMSW__
// Workaround for entering the column editing mode on Windows. Simulate keyboard enter when another column of the active line is selected.
int m_last_selected_column = -1;
#endif /* __MSW__ */
#ifdef __WXOSX__
bool m_starting_filament_editor = false;
wxDataViewItem m_filament_editor_item { nullptr };
bool is_live_model_item(wxDataViewItem item) const;
void start_filament_editor(wxDataViewItem item);
#endif // __WXOSX__
#if 0
SettingsFactory::Bundle m_freq_settings_fff;
SettingsFactory::Bundle m_freq_settings_sla;
#endif
size_t m_items_count { size_t(-1) };
inline void ensure_current_item_visible()
{
if (const auto &item = this->GetCurrentItem())
this->EnsureVisible(item);
}
public:
ObjectList(wxWindow* parent);
~ObjectList() override;
void set_min_height();
void update_min_height();
ObjectDataViewModel* GetModel() const { return m_objects_model; }
ModelConfig* config() const { return m_config; }
std::vector<ModelObject*>* objects() const { return m_objects; }
ModelObject* object(const int obj_idx) const ;
void create_objects_ctrl();
// BBS
void update_objects_list_filament_column(size_t filaments_count);
void update_objects_list_filament_column_when_delete_filament(size_t filament_id, size_t filaments_count, int replace_filament_id = -1);
void update_filament_colors();
// show/hide "Extruder" column for Objects List
void set_filament_column_hidden(const bool hide) const;
// show/hide variable height column for Objects List
void set_variable_height_column_hidden(const bool hide) const;
// BBS
void set_color_paint_hidden(const bool hide) const;
void set_support_paint_hidden(const bool hide) const;
void set_sinking_hidden(const bool hide) const;
// update extruder in current config
void update_filament_in_config(const wxDataViewItem& item);
// update changed name in the object model
void update_name_in_model(const wxDataViewItem& item) const;
void update_name_in_list(int obj_idx, int vol_idx) const;
void update_filament_values_for_items(const size_t filaments_count);
void update_filament_values_for_items_when_delete_filament(const size_t filament_id, const int replace_id = -1);
//BBS: update plate
void update_plate_values_for_items();
void update_name_for_items();
// Get obj_idx and vol_idx values for the selected (by default) or an adjusted item
void get_selected_item_indexes(int& obj_idx, int& vol_idx, const wxDataViewItem& item = wxDataViewItem(0));
void get_selection_indexes(std::vector<int>& obj_idxs, std::vector<int>& vol_idxs);
// Get count of errors in the mesh
int get_repaired_errors_count(const int obj_idx, const int vol_idx = -1) const;
// Get list of errors in the mesh and name of the warning icon
// Return value is a pair <Tooltip, warning_icon_name>, used for the tooltip and related warning icon
// Function without parameters is for a call from Manipulation panel,
// when we don't know parameters of selected item
MeshErrorsInfo get_mesh_errors_info(const int obj_idx, const int vol_idx = -1, wxString* sidebar_info = nullptr, int* non_manifold_edges = nullptr) const;
MeshErrorsInfo get_mesh_errors_info(wxString* sidebar_info = nullptr, int* non_manifold_edges = nullptr);
void set_tooltip_for_item(const wxPoint& pt);
void selection_changed();
void show_context_menu(const bool evt_context_menu);
void extruder_editing();
#ifndef __WXOSX__
void key_event(wxKeyEvent& event);
#else
// wxDataViewCtrl never sees key events on macOS, so the bindings are installed as accelerators.
void update_shortcut_accelerators();
#endif /* __WXOSX__ */
bool dispatch_shortcut(Shortcut shortcut);
void copy();
void paste();
void cut();
//BBS
void clone();
bool cut_to_clipboard();
bool copy_to_clipboard();
bool paste_from_clipboard();
void undo();
void redo();
void increase_instances();
void decrease_instances();
void add_category_to_settings_from_selection(const std::vector< std::pair<std::string, bool> >& category_options, wxDataViewItem item);
void add_category_to_settings_from_frequent(const std::vector<std::string>& category_options, wxDataViewItem item);
void show_settings(const wxDataViewItem settings_item);
bool is_instance_or_object_selected();
void load_subobject(ModelVolumeType type, bool from_galery = false);
// ! ysFIXME - delete commented code after testing and rename "load_modifier" to something common
//void load_part(ModelObject& model_object, std::vector<ModelVolume*>& added_volumes, ModelVolumeType type, bool from_galery = false);
void load_modifier(const wxArrayString& input_files, ModelObject& model_object, std::vector<ModelVolume*>& added_volumes, ModelVolumeType type, bool from_galery = false);
void load_generic_subobject(const std::string& type_name, const ModelVolumeType type);
void load_shape_object(const std::string &type_name);
void load_mesh_object(const TriangleMesh &mesh, const wxString &name, bool center = true);
// One object holding one part per mesh; the parts keep their placement relative to each other.
void load_mesh_object(const std::vector<std::pair<const TriangleMesh*, wxString>> &parts, const wxString &name, bool center = true);
// BBS
void switch_to_object_process();
bool del_object(const int obj_idx, bool refresh_immediately = true);
void del_subobject_item(wxDataViewItem& item);
void del_settings_from_config(const wxDataViewItem& parent_item);
void del_instances_from_object(const int obj_idx);
void del_layer_from_object(const int obj_idx, const t_layer_height_range& layer_range);
void del_layers_from_object(const int obj_idx);
bool del_from_cut_object(bool is_connector, bool is_model_part = false, bool is_negative_volume = false);
bool del_subobject_from_object(const int obj_idx, const int idx, const int type);
void del_info_item(const int obj_idx, InfoItemType type);
void split();
void merge(bool to_multipart_object);
// void merge_volumes(); // BBS: merge parts to single part
void layers_editing();
void boolean(); // BBS: Boolean Operation of parts
wxDataViewItem add_layer_root_item(const wxDataViewItem obj_item);
wxDataViewItem add_settings_item(wxDataViewItem parent_item, const DynamicPrintConfig* config);
DynamicPrintConfig get_default_layer_config(const int obj_idx);
bool get_volume_by_item(const wxDataViewItem& item, ModelVolume*& volume);
bool is_splittable(bool to_objects);
bool selected_instances_of_same_object();
bool can_split_instances();
bool can_merge_to_multipart_object() const;
bool can_merge_to_single_object() const;
bool can_mesh_boolean() const;
bool has_selected_cut_object() const;
void invalidate_cut_info_for_selection();
void invalidate_cut_info_for_object(int obj_idx);
void delete_all_connectors_for_selection();
void delete_all_connectors_for_object(int obj_idx);
wxPoint get_mouse_position_in_control() const { return wxGetMousePosition() - this->GetScreenPosition(); }
int get_selected_obj_idx() const;
ModelConfig& get_item_config(const wxDataViewItem& item) const;
void changed_object(const int obj_idx = -1) const;
void part_selection_changed();
// Add object to the list
// @param do_info_update: [Arthur] this function becomes slow as more functions are added, but I only need a fast version in FillBedJob, and I don't care about any info updates, so I pass a do_info_update param to skip all the uneccessary steps.
void add_objects_to_list(std::vector<size_t> obj_idxs, bool call_selection_changed = true, bool notify_partplate = true, bool do_info_update = true);
void add_object_to_list(size_t obj_idx, bool call_selection_changed = true, bool notify_partplate = true, bool do_info_update = true);
// Add object's volumes to the list
// Return selected items, if add_to_selection is defined
wxDataViewItemArray add_volumes_to_object_in_list(size_t obj_idx, std::function<bool(const ModelVolume *)> add_to_selection = nullptr);
// Delete object from the list
void delete_object_from_list();
void delete_object_from_list(const size_t obj_idx);
void delete_volume_from_list(const size_t obj_idx, const size_t vol_idx);
void delete_instance_from_list(const size_t obj_idx, const size_t inst_idx);
void delete_from_model_and_list(const ItemType type, const int obj_idx, const int sub_obj_idx);
void delete_from_model_and_list(const std::vector<ItemForDelete>& items_for_delete);
void update_lock_icons_for_model();
// Delete all objects from the list
void delete_all_objects_from_list();
// Increase instances count
void increase_object_instances(const size_t obj_idx, const size_t num);
// Decrease instances count
void decrease_object_instances(const size_t obj_idx, const size_t num);
// #ys_FIXME_to_delete
// Unselect all objects in the list on c++ side
void unselect_objects();
// Select object item in the ObjectList, when some gizmo is activated
// "is_msr_gizmo" indicates if Move/Scale/Rotate gizmo was activated
void select_object_item(bool is_msr_gizmo);
// Remove objects/sub-object from the list
void remove();
void del_layer_range(const t_layer_height_range& range);
// Add a new layer height after the current range if possible.
// The current range is shortened and the new range is entered after the shortened current range if it fits.
// If no range fits after the current range, then no range is inserted.
// The layer range panel is updated even if this function does not change the layer ranges, as the panel update
// may have been postponed from the "kill focus" event of a text field, if the focus was lost for the "add layer" button.
// Rather providing the range by a value than by a reference, so that the memory referenced cannot be invalidated.
void add_layer_range_after_current(const t_layer_height_range current_range);
wxString can_add_new_range_after_current( t_layer_height_range current_range);
void add_layer_item (const t_layer_height_range& range,
const wxDataViewItem layers_item,
const int layer_idx = -1);
bool edit_layer_range(const t_layer_height_range& range, coordf_t layer_height);
// This function may be called when a text field loses focus for a "add layer" or "remove layer" button.
// In that case we don't want to destroy the panel with that "add layer" or "remove layer" buttons, as some messages
// are already planned for them and destroying these widgets leads to crashes at least on OSX.
// In that case the "add layer" or "remove layer" button handlers are responsible for always rebuilding the panel
// even if the "add layer" or "remove layer" buttons did not update the layer spans or layer heights.
bool edit_layer_range(const t_layer_height_range& range,
const t_layer_height_range& new_range,
// Don't destroy the panel with the "add layer" or "remove layer" buttons.
bool suppress_ui_update = false);
void init();
bool multiple_selection() const ;
bool is_selected(const ItemType type) const;
bool is_connectors_item_selected() const;
bool is_connectors_item_selected(const wxDataViewItemArray &sels) const;
int get_selected_layers_range_idx() const;
void set_selected_layers_range_idx(const int range_idx) { m_selected_layers_range_idx = range_idx; }
void set_selection_mode(SELECTION_MODE mode) { m_selection_mode = mode; }
void update_selections();
void update_selections_on_canvas();
void select_item(const wxDataViewItem& item);
void select_item(std::function<wxDataViewItem()> get_item);
void select_items(const wxDataViewItemArray& sels);
// BBS
void select_item(const ObjectVolumeID& ov_id);
void select_items(const std::vector<ObjectVolumeID>& ov_ids);
void select_all();
void select_item_all_children();
void update_selection_mode();
bool check_last_selection(wxString& msg_str);
// correct current selections to avoid of the possible conflicts
void fix_multiselection_conflicts();
// correct selection in respect to the cut_id if any exists
void fix_cut_selection();
bool fix_cut_selection(wxDataViewItemArray &sels);
ModelVolume* get_selected_model_volume();
#if 0 // ORCA: disabled alongside definition in GUI_ObjectList.cpp (see #if 0 block there)
void change_part_type();
#endif
// preserve_ps_subtype = true: when new_type is PRECISE_SEAM_CENTER, volumes that are
// already Precise Seam keep their existing subtype (LEFT/RIGHT/etc.). Used by the
// generic "Change type → Precise Seam" entry where CENTER is a default fallback.
// preserve_ps_subtype = false: no preservation — target type is applied verbatim. Used
// by the "Precise Seam Type" subtype picker where the user explicitly wants CENTER.
void set_volume_type(ModelVolumeType new_type, bool preserve_ps_subtype = true);
ModelVolumeType get_selected_volume_type();
void last_volume_is_deleted(const int obj_idx);
void update_and_show_object_settings_item();
void update_settings_item_and_selection(wxDataViewItem item, wxDataViewItemArray& selections);
void update_object_list_by_printer_technology();
void update_info_items(size_t obj_idx, wxDataViewItemArray *selections = nullptr, bool added_object = false, bool color_mode_changed = false);
void update_variable_layer_obj_num(ObjectDataViewModelNode* obj_node, size_t layer_data_count);
void instances_to_separated_object(const int obj_idx, const std::set<int>& inst_idx);
void instances_to_separated_objects(const int obj_idx);
void split_instances();
void rename_item();
void fix_through_cgal();
// Fixes every object on the selected plate, or on all plates.
void fix_all_through_cgal(bool all_plates);
void fix_through_cgal(const std::vector<int> &obj_idxs, const std::vector<int> &vol_idxs);
void simplify();
void smooth_mesh();
void update_item_error_icon(const int obj_idx, int vol_idx) const ;
void copy_layers_to_clipboard();
void paste_layers_into_list();
void copy_settings_to_clipboard();
void paste_settings_into_list();
bool can_paste_settings_into_list();
bool clipboard_is_empty() const { return m_clipboard.empty(); }
void paste_volumes_into_list(int obj_idx, const ModelVolumePtrs& volumes);
void paste_objects_into_list(const std::vector<size_t>& object_idxs);
void msw_rescale();
void sys_color_changed();
void update_after_undo_redo();
//update printable state for item from objects model
void update_printable_state(int obj_idx, int instance_idx);
void toggle_printable_state();
void toggle_auto_drop();
void enable_layers_editing();
//BBS: remove const qualifier
void set_extruder_for_selected_items(const int extruder);
wxDataViewItemArray reorder_volumes_and_get_selection(int obj_idx, std::function<bool(const ModelVolume*)> add_to_selection = nullptr);
void apply_volumes_order();
// BBS
void on_plate_added(PartPlate* part_plate);
void on_plate_deleted(int plate_index);
void reload_all_plates(bool notify_partplate = false);
void on_plate_selected(int plate_index);
void notify_instance_updated(int obj_idx);
void object_config_options_changed(const ObjectVolumeID& ov_id);
void printable_state_changed(const std::vector<ModelObject*> model_objects);
void printable_state_changed(const std::vector<ObjectVolumeID>& ov_ids);
// search objectlist
void assembly_plate_object_name();
void selected_object(ObjectDataViewModelNode* item);
private:
#ifdef __WXOSX__
wxAcceleratorTable m_accel;
wxWindowID m_shortcut_id_base;
#endif /* __WXOSX__ */
void OnContextMenu(wxDataViewEvent &event);
void list_manipulation(const wxPoint& mouse_pos, bool evt_context_menu = false);
// BBS
void update_name_column_width() const;
void OnBeginDrag(wxDataViewEvent &event);
void OnDropPossible(wxDataViewEvent &event);
void OnDrop(wxDataViewEvent &event);
bool can_drop(const wxDataViewItem& item, int& src_obj_id, int& src_plate, int& dest_obj_id, int& dest_plate) const ;
void ItemValueChanged(wxDataViewEvent &event);
// Workaround for entering the column editing mode on Windows. Simulate keyboard enter when another column of the active line is selected.
void OnStartEditing(wxDataViewEvent &event);
void OnEditingStarted(wxDataViewEvent &event);
void OnEditingDone(wxDataViewEvent &event);
// apply the instance transform to all volumes and reset instance transform except the offset
void apply_object_instance_transfrom_to_all_volumes(ModelObject *model_object, bool need_update_assemble_matrix = true);
std::vector<int> m_columns_width;
wxSize m_last_size;
};
}}
#endif //slic3r_GUI_ObjectList_hpp_