SoftFever ba361d9882 Texture displacement (#14662)
## Summary

Adds a new paint-style **Texture Displacement** gizmo that stamps
grayscale
height-map textures onto a model's surface and turns them into real
relief -
engraved or embossed detail - either as a live preview or baked into
actual mesh
geometry.

You paint where a texture applies, stack up to **8 blended texture
layers**
(image-editor semantics: Add / Subtract / Multiply / Divide), choose how
each is
projected onto the surface (Triplanar / Cylindrical / Spherical / LSCM
unwrap /
From-view), and - for the LSCM projection - lay the charts out by hand
in a new
dockable 2D **UV Editor** pane. Coarse models can be **Subdivided** or
**Remeshed** first so there are enough vertices to carry fine detail,
and the
result is committed with **Bake**, restricted to the painted area only.

The tool only ever affects the **painted** region; everything left
unpainted
keeps its original surface, and bake blends the relief seamlessly into
it with no
remeshing or hole-filling at the seam.

---

## User-facing features

- **Paint the affected area** with Brush (circle/sphere), single-Face,
or
Connected-area flood fill; or **Select whole model** - reusing the
existing
`TriangleSelector` / `FacetsAnnotation` painting machinery, one full
mask per
  layer slot.
- **Up to 8 texture layers**, each with its own paint mask, texture, and
  parameters, combined in slot order like image layers.
- **Per-layer controls:** Depth, Tile size, Rotation, Midlevel
(bidirectional
  emboss/engrave), Smoothing, Edge smoothing, Invert, Blend mode, Tile
  (Repeat / Mirrored-repeat / decal), and Projection.
- **Projection methods:** Triplanar (blended, seam-free across sharp
edges),
  Cylindrical, Spherical, **Unwrap (LSCM)** - a real CGAL conformal
  parameterization - and **From view** (slide-projector decals).
- **UV Editor pane** for LSCM layers: move / rotate / scale / snap / cut
/ join
islands, average texel density, Checker and Distortion overlays, manual
mark-
  seam workflow, live model update while dragging.
- **View modes:** Normal (true displaced geometry = what Bake produces),
Fast
(GPU bump-shaded approximation of the active layer), Checker, Distortion
  heatmap, and an independent Wireframe toggle.
- **Mesh prep:** Subdivide (1–5* uniform 1->4 split) with cyan-wireframe
preview,
  and CGAL isotropic **Remesh** to a target edge length.
- **Texture library:** 10 shipped seamless 512×512 grayscale height
maps, plus
import of any PNG/JPG/BMP (converted to an 8-bit grayscale map and
copied into
  the user data dir so app updates can't clobber it).
- **Bake** runs in the background (off the UI thread); the preview is
free to
  explore and only Bake changes the real mesh.

---

## How it works (implementation)

- **Bake is accumulate-then-displace and topology-preserving.** The
output mesh
  has exactly the input's vertices and triangles in the same order; only
displaced vertex positions differ. Each layer is evaluated against the
**base
mesh** and folded per-vertex into a shared accumulator via its blend
mode, then
every touched vertex moves once along its precomputed undisplaced
normal. This
replaced an earlier sequential re-mesh-per-layer design that was the
root cause
of the "second layer never applies" bug and made blend modes impossible.
- **Boundary vertices are pinned.** Any vertex shared with an unpainted
triangle
is never displaced, which is what keeps bakes seamless with zero
remeshing.
- **LSCM unwrap** uses a new `MeshBoolean::cgal::parameterize_lscm()`
built on
CGAL's already-vendored `Surface_mesh_parameterization` package - **no
new
  external dependency**.
- **Fast GPU preview** perturbs the shading normal from the height
gradient
(analytic mm-per-mm slope for triplanar; Mikkelsen's
screen-space-derivative
method for the conformal LSCM path), so apparent depth matches the bake.
- **Background jobs:** preview compute and bake both run off the UI
thread on the
shared job worker (queued, not `replace_job`, so a preview never cancels
an
  in-flight bake); a generation counter discards stale results.
- **UV Editor** shares the app's single real `wxGLContext` and reuses
the
registered `flat`/`flat_texture` shaders; island drags update one affine
matrix
  per island rather than re-uploading geometry.


---


## Backward compatibility & constraints

- **Feature is fully gated behind the new gizmo** - it adds no new
default
behavior and does not touch existing slicing, profiles, or defaults.
Models
  that never open the tool are unaffected.
- **Cross-platform** - pure `libslic3r` / `libslic3r_gui` /
`libslic3r_cgal`
code; no new dependency and no `deps/` rebuild. (Built and tested on
Windows;
  no platform-specific APIs introduced.)
- **`.3mf` compatibility:** **baked** relief round-trips fine, since it
becomes
ordinary mesh geometry via the existing serialization path. **Unbaked**
paint
masks and layer definitions are **not yet serialized** - see
Limitations. No
  existing project data is affected.

---

## Testing

Unit tests in `tests/libslic3r/test_texture_displacement.cpp` - **run
and
passing** (7 cases, 116 assertions). Coverage:

- `decode_height_texture` round-trip
- Empty-layer no-op
- Full-cube uniform displacement
- Boundary-vertex pinning on a hand-built fan mesh
- Regression: a **second layer over the same area actually contributes**
(the
  bug the bake rewrite fixed)
- Table-driven check of all four blend modes
- The lowest painted layer ignoring its blend mode

`BUILD_TESTS` is `OFF` in the checked-in cache; enable to run:

```bash
cmake -S . -B build -DBUILD_TESTS=ON
cmake --build build --config Release --target libslic3r_tests -- -m
./build/tests/libslic3r/Release/libslic3r_tests.exe "[TextureDisplacement]" --order rand
```

---
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OrcaSlicer logo

OrcaSlicer%2FOrcaSlicer | Trendshift

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OrcaSlicer: an open source Next-Gen Slicing Software for Precision 3D Prints.
Optimize your prints with ultra-fast slicing, intelligent support generation, and seamless printer compatibility—engineered for perfection.

Official links and community

Official Website:

OrcaSlicer.com

Github Repository:

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⚠️ CAUTION:
Several clickbait and malicious websites, such as orca-slicer[.]com and orcaslicer[.]net, are pretending to be the official OrcaSlicer site. These sites may redirect you to dangerous downloads or contain misleading information.
Our only official website is www.orcaslicer.com.

If you come across any of these in search results, please report them as unsafe or phishing to help keep the community secure with:
- Google Safe Browsing
- Microsoft Security Intelligence
- IPThreat

Main features

  • Advanced Calibration Tools
    Comprehensive suite: temperature towers, flow rate, retraction & more for optimal performance.
  • Precise Wall and Seam Control
    Adjust outer wall spacing and apply scarf seams to enhance print accuracy.
  • Sandwich Mode and Polyholes Support
    Use varied infill patterns and accurate hole shapes for improved clarity.
  • Overhang and Support Optimization
    Modify geometry for printable overhangs with precise support placement.
  • Granular Controls and Customization
    Fine-tune print speed, layer height, pressure, and temperature with precision.
  • Network Printer Support
    Seamless integration with Klipper, PrusaLink, and OctoPrint for remote control.
  • Mouse Ear Brims & Adaptive Bed Mesh
    Automatic brims and adaptive mesh calibration ensure consistent adhesion.
  • User-Friendly Interface
    Intuitive drag-and-drop design with pre-made profiles for popular printers.
  • Open-Source & Community Driven
    Regular updates fueled by continuous community contributions.
  • Wide Printer Compatibility
    Supports a broad range of printers: Bambu Lab, Prusa, Creality, Voron, and more.
  • Additional features can be found in the change notes.

Wiki

The wiki aims to provide a detailed explanation of the slicer settings, including how to maximize their use and how to calibrate and set up your printer.

Download

Stable Release

📥 Download the Latest Stable Release
Visit our GitHub Releases page for the latest stable version of OrcaSlicer, recommended for most users.

Nightly Builds

🌙 Download the Latest Nightly Build
Explore the latest developments in OrcaSlicer with our nightly builds. Feedback on these versions is highly appreciated.

Belt Printer Builds

The nightly release ships two parallel builds: the standard build and a belt-printer build. Both are attached to the same release — tell them apart by the filename suffix:

  • Standard — no suffix (e.g. OrcaSlicer_Windows_Installer_x64_nightly.exe)
  • Belt — _belt suffix (e.g. OrcaSlicer_Windows_Installer_x64_nightly_belt.exe)

The _belt builds add experimental support for belt / conveyor (infinite-Z) printers, where the model is sliced against a tilted belt surface instead of a flat horizontal bed. They include ready-to-use belt printer profiles, the full belt slicing pipeline (mesh rotation and G-code transforms), belt-aware support generation, and a tilted-bed preview.

⚠️ Belt printer support is under active development and is not yet merged into main — it currently ships only in these parallel _belt builds, produced from the belt-printer branch. See tracking PR #14394 and the original documentation in #12998.

How to install

Windows

Download the Windows Installer exe for your preferred version from the releases page. Both x64 and arm64 installers are published — pick the one matching your CPU.

Microsoft Store

Install from the Microsoft Store when you prefer a Store-signed package (helps on Windows 11 Smart App Control).

Windows Package Manager

winget install --id=SoftFever.OrcaSlicer -e

Mac

  1. Download the universal DMG, which runs on both Apple Silicon and Intel Macs.

  2. Drag OrcaSlicer.app to Application folder.

  3. If you want to run a build from a PR, you also need to follow the instructions below:

    Quarantine
    • Option 1 (You only need to do this once. After that the app can be opened normally.):

      • Step 1: Hold cmd and right click the app, from the context menu choose Open.
      • Step 2: A warning window will pop up, click Open
    • Option 2: Execute this command in terminal:

      xattr -dr com.apple.quarantine /Applications/OrcaSlicer.app
      
    • Option 3:

      • Step 1: open the app, a warning window will pop up
        mac_cant_open
      • Step 2: in System Settings -> Privacy & Security, click Open Anyway:
        mac_security_setting

Homebrew Cask

brew install --cask orcaslicer

The Homebrew cask installs the official macOS DMG from GitHub Releases.

Linux

OrcaSlicer is available through FlatHub:

Download on Flathub

Install from the command line:

flatpak install flathub com.orcaslicer.OrcaSlicer
flatpak run com.orcaslicer.OrcaSlicer

It can also be installed through graphical software managers (KDE Discover, GNOME Software, etc.) when Flathub is enabled. Search for OrcaSlicer in your software center.

AppImage

AppImages are published for both x86_64 and aarch64 (ARM64). Pick the file matching your CPU — the ARM64 build has aarch64 in its name (e.g. OrcaSlicer_Linux_AppImage_Ubuntu2404_aarch64_*.AppImage).

  1. Download App image from the releases page.

  2. Double click the downloaded file to run it.

  3. If you run into trouble executing it, try this command in the terminal: chmod +x /path_to_appimage/OrcaSlicer_Linux.AppImage

How to Compile

All updated build instructions for Windows, macOS, and Linux are now available on the official OrcaSlicer Wiki - How to build page.

Please refer to the wiki to ensure you're following the latest and most accurate steps for your platform.

Klipper Note

If you're running Klipper, it's recommended to add the following configuration to your printer.cfg file.

# Enable object exclusion
[exclude_object]

# Enable arcs support
[gcode_arcs]
resolution: 0.1

Supports

OrcaSlicer is an open-source project, and we're deeply grateful to all our sponsors and backers.
Their generous support helps fund filaments and other essential 3D printing materials for the project.
Thank you! :)

Sponsors

QIDI BIGTREE TECH

Backers:

Ko-fi supporters ☕: Backers list

Support the project



Some Background

Open-source slicing has always been built on a tradition of collaboration and attribution. Slic3r, created by Alessandro Ranellucci and the RepRap community, laid the foundation. PrusaSlicer by Prusa Research built on Slic3r and acknowledged that heritage. Bambu Studio in turn forked from PrusaSlicer, and SuperSlicer by @supermerill extended PrusaSlicer with community-driven enhancements. Each project carried the work of its predecessors forward, crediting those who came before.

OrcaSlicer began in that same spirit, drawing from BambuStudio, PrusaSlicer, and ideas inspired by CuraSlicer and SuperSlicer. But it has since grown far beyond its origins. Through relentless innovation — introducing advanced calibration tools, precise wall and seam control, tree supports, adaptive slicing, and hundreds of other features — OrcaSlicer has become the most widely used and actively developed open-source slicer in the 3D printing community. Many of its innovations have been adopted by other slicers, making it a driving force for the entire industry.

The OrcaSlicer logo was designed by community member Justin Levine.

License

  • OrcaSlicer is licensed under the GNU Affero General Public License, version 3.
  • The GNU Affero General Public License, version 3 ensures that if you use any part of this software in any way (even behind a web server), your software must be released under the same license.
  • OrcaSlicer includes a pressure advance calibration pattern test adapted from Andrew Ellis' generator, which is licensed under GNU General Public License, version 3. Ellis' generator is itself adapted from a generator developed by Sineos for Marlin, which is licensed under GNU General Public License, version 3.
  • The Bambu networking plugin is based on non-free libraries from BambuLab. It is optional to the OrcaSlicer and provides extended functionalities for Bambulab printer users.
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