Files
OrcaSlicer/src/libslic3r/Format/svg.cpp
Ocraftyone b83e16dbdd Fix Compile Warnings (#5963)
* Fix calls to depreciated wxPen constructor

* Fix use of wxTimerEvent

* Fix unrecognized character escape sequence

* Fix signed/unsigned mismatch

At least as much as possible without significantly altering parts of the application

* Clean unreferenced variables

* fix mistyped namespace selector

* Update deprecated calls

* Fix preprocessor statement

* Remove empty switch statements

* Change int vector used as bool to bool vector

* Remove empty control statements and related unused code

* Change multi character constant to string constant

* Fix discarded return value

json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured.

* Rename ICON_SIZE def used by MultiMachine

By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future.

* Remove unused includes

* Fix linux/macOS compilation

* Hide unused-function errors on non-Windows systems

* Disable signed/unsigned comparison mismatch error

* Remove/Disable more unused variables

Still TODO: check double for loop in Print.cpp

* Remove unused variable that was missed

* Remove unused variables in libraries in the src folder

* Apply temporary fix for subobject linkage error

* Remove/Disable last set of unused variables reported by GCC

* remove redundant for loop

* fix misspelled ifdef check

* Update message on dialog

* Fix hard-coded platform specific modifier keys

* Remove duplicate for loop

* Disable -Wmisleading-indentation warning

* disable -Wswitch warning

* Remove unused local typedefs

* Fix -Wunused-value

* Fix pragma error on Windows from subobject linkage fix

* Fix -Waddress

* Fix null conversions (-Wconversion-null)

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-07-29 21:00:26 +08:00

397 lines
15 KiB
C++

#include "../libslic3r.h"
#include "../Model.hpp"
#include "../TriangleMesh.hpp"
#include "svg.hpp"
#include "nanosvg/nanosvg.h"
#include <string>
#include <boost/log/trivial.hpp>
#include "BRepBuilderAPI_MakeWire.hxx"
#include "BRepBuilderAPI_MakeEdge.hxx"
#include "BRepBuilderAPI_MakeFace.hxx"
#include "BRepPrimAPI_MakePrism.hxx"
#include "BRepBuilderAPI_Transform.hxx"
#include "BRepMesh_IncrementalMesh.hxx"
#include "TopoDS_Face.hxx"
#include "TopExp_Explorer.hxx"
#include "TopoDS.hxx"
#include "BRepExtrema_SelfIntersection.hxx"
#include "clipper/clipper.hpp"
using namespace ClipperLib;
namespace Slic3r {
const double STEP_TRANS_CHORD_ERROR = 0.005;
const double STEP_TRANS_ANGLE_RES = 1;
struct Element_Info
{
std::string name;
unsigned int color;
TopoDS_Shape shape;
};
bool is_same_points(gp_Pnt pt1, gp_Pnt pt2) {
return abs(pt1.X() - pt2.X()) < 0.001
&& abs(pt1.Y() - pt2.Y()) < 0.001
&& abs(pt1.Z() - pt2.Z()) < 0.001;
}
struct Point_2D
{
Point_2D(float in_x, float in_y) : x(in_x), y(in_y) {}
float x;
float y;
};
void interp_v2_v2v2(float r[2], const float a[2], const float b[2], const float t)
{
const float s = 1.0f - t;
r[0] = s * a[0] + t * b[0];
r[1] = s * a[1] + t * b[1];
}
void interp_v2_v2v2v2v2_cubic(float p[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2], const float u)
{
float q0[2], q1[2], q2[2], r0[2], r1[2];
interp_v2_v2v2(q0, v1, v2, u);
interp_v2_v2v2(q1, v2, v3, u);
interp_v2_v2v2(q2, v3, v4, u);
interp_v2_v2v2(r0, q0, q1, u);
interp_v2_v2v2(r1, q1, q2, u);
interp_v2_v2v2(p, r0, r1, u);
}
bool is_two_lines_interaction(gp_Pnt pL1, gp_Pnt pL2, gp_Pnt pR1, gp_Pnt pR2) {
Vec3d point1(pL1.X(), pL1.Y(), 0);
Vec3d point2(pL2.X(), pL2.Y(), 0);
Vec3d point3(pR1.X(), pR1.Y(), 0);
Vec3d point4(pR2.X(), pR2.Y(), 0);
Vec3d line1 = point2 - point1;
Vec3d line2 = point4 - point3;
Vec3d line_pos1 = point1 - point3;
Vec3d line_pos2 = point2 - point3;
Vec3d line_pos3 = point3 - point1;
Vec3d line_pos4 = point4 - point1;
Vec3d cross_1 = line2.cross(line_pos1);
Vec3d cross_2 = line2.cross(line_pos2);
Vec3d cross_3 = line1.cross(line_pos3);
Vec3d cross_4 = line1.cross(line_pos4);
return (cross_1.dot(cross_2) < 0) && (cross_3.dot(cross_4) < 0);
}
bool is_profile_self_interaction(std::vector<std::pair<gp_Pnt, gp_Pnt>> profile_line_points)
{
for (int i = 0; i < profile_line_points.size(); ++i) {
for (int j = i + 2; j < profile_line_points.size(); ++j)
if (is_two_lines_interaction(profile_line_points[i].first, profile_line_points[i].second, profile_line_points[j].first, profile_line_points[j].second))
return true;
}
return false;
}
double get_profile_area(std::vector<std::pair<gp_Pnt, gp_Pnt>> profile_line_points)
{
double min_x = 0;
for (auto line_points : profile_line_points) {
if (line_points.first.X() < min_x) min_x = line_points.first.X();
}
double area = 0;
for (auto line_points : profile_line_points) {
area += (line_points.second.X() + line_points.first.X() - 2 * min_x) * (line_points.second.Y() - line_points.first.Y()) / 2;
}
return abs(area);
}
bool get_svg_profile(const char *path, std::vector<Element_Info> &element_infos, std::string& message)
{
NSVGimage *svg_data = nullptr;
svg_data = nsvgParseFromFile(path, "mm", 96.0f);
if (svg_data == nullptr) {
message = "import svg failed: could not open svg.";
return false;
}
if (svg_data->shapes == nullptr) {
message = "import svg failed: could not parse imported svg data.";
return false;
}
int name_index = 1;
for (NSVGshape *shape = svg_data->shapes; shape; shape = shape->next) {
int interpolation_precision = 10; // Number of interpolation points
float step = 1.0f / float(interpolation_precision - 1);
// get the path point
std::vector<std::vector<std::vector<Point_2D>>> all_path_points; // paths<profiles<curves<points>>>
for (NSVGpath *path = shape->paths; path; path = path->next) {
std::vector<std::vector<Point_2D>> profile_points;
int index = 0;
for (int i = 0; i < path->npts - 1; i += 3) {
float * p = &path->pts[i * 2];
float a = 0.0f;
std::vector<Point_2D> curve_points; // points on a curve
for (int v = 0; v < interpolation_precision; v++) {
float pt[2];
// get interpolation points of Bezier curve
interp_v2_v2v2v2v2_cubic(pt, &p[0], &p[2], &p[4], &p[6], a);
Point_2D point(pt[0], -pt[1]);
curve_points.push_back(point);
a += step;
}
profile_points.push_back(curve_points);
// keep the adjacent curves end-to-end
if (profile_points.size() > 1) {
profile_points[index - 1].back() = profile_points[index].front();
}
index++;
}
if (!profile_points.empty())
all_path_points.push_back(profile_points);
}
// remove duplicate points and ensure the profile is closed
std::vector<std::vector<std::pair<gp_Pnt, gp_Pnt>>> path_line_points;
for (auto profile_points : all_path_points) {
std::vector<std::pair<gp_Pnt, gp_Pnt>> profile_line_points;
for (int i = 0; i < profile_points.size(); ++i) {
for (int j = 0; j + 1 < profile_points[i].size(); j++) {
gp_Pnt pt1(profile_points[i][j].x, profile_points[i][j].y, 0);
gp_Pnt pt2(profile_points[i][j + 1].x, profile_points[i][j + 1].y, 0);
if (is_same_points(pt1, pt2))
continue;
profile_line_points.push_back({pt1, pt2});
}
}
if (profile_line_points.empty())
continue;
// keep the start and end points of profile connected
if (shape->fill.gradient != nullptr)
profile_line_points.back().second = profile_line_points[0].first;
if (is_profile_self_interaction(profile_line_points))
BOOST_LOG_TRIVIAL(warning) << "the profile is self interaction.";
path_line_points.push_back(profile_line_points);
}
if (shape->fill.gradient == nullptr) {
double scale_size = 1e6;
std::vector<std::vector<std::pair<gp_Pnt, gp_Pnt>>> new_path_line_points;
float stroke_width = shape->strokeWidth * scale_size;
Polygons polygons;
bool close_polygon = false;
for (int i = 0; i < path_line_points.size(); ++i) {
ClipperLib::Path pt_path;
for (auto line_point : path_line_points[i]) {
pt_path.push_back(IntPoint(line_point.first.X() * scale_size, line_point.first.Y() * scale_size));
}
pt_path.push_back(IntPoint(path_line_points[i].back().second.X() * scale_size, path_line_points[i].back().second.Y() * scale_size));
ClipperLib::Paths out_paths;
ClipperLib::ClipperOffset co;
if (pt_path.front() == pt_path.back()) {
co.AddPath(pt_path, ClipperLib::jtMiter, ClipperLib::etClosedLine);
close_polygon = true;
} else {
co.AddPath(pt_path, ClipperLib::jtMiter, ClipperLib::etOpenSquare);
close_polygon = false;
}
co.Execute(out_paths, stroke_width / 2);
for (auto out_path : out_paths) {
polygons.emplace_back(Polygon(out_path));
}
}
if (!close_polygon)
polygons = union_(polygons);
std::vector<std::pair<gp_Pnt, gp_Pnt>> profile_line_points;
for (auto polygon : polygons) {
profile_line_points.clear();
for (int i = 0; i < polygon.size() - 1; ++i) {
gp_Pnt pt1(double(polygon[i][0] / scale_size), double(polygon[i][1] / scale_size), 0);
gp_Pnt pt2(double(polygon[i + 1][0] / scale_size), double(polygon[i + 1][1] / scale_size), 0);
profile_line_points.push_back({pt1, pt2});
}
gp_Pnt pt1(double(polygon.back()[0] / scale_size), double(polygon.back()[1] / scale_size), 0);
gp_Pnt pt2(double(polygon.front()[0] / scale_size), double(polygon.front()[1] / scale_size), 0);
profile_line_points.push_back({pt1, pt2});
new_path_line_points.push_back(profile_line_points);
}
path_line_points = new_path_line_points;
}
// generate all profile curves
std::vector<TopoDS_Wire> wires;
int index = 0;
double max_area = 0;
for (int i = 0; i < path_line_points.size(); ++i) {
BRepBuilderAPI_MakeWire wire_build;
for (auto point_item : path_line_points[i]) {
TopoDS_Edge edge_build = BRepBuilderAPI_MakeEdge(point_item.first, point_item.second);
wire_build.Add(edge_build);
}
TopoDS_Wire wire = wire_build.Wire();
double profile_area = get_profile_area(path_line_points[i]);
if (profile_area > max_area) {
max_area = profile_area;
index = i;
}
wires.emplace_back(wire);
}
if (wires.empty())
continue;
gp_Vec dir(0, 0, 10);
BRepBuilderAPI_MakeFace face_make(wires[index]);
for (int i = 0; i < wires.size(); ++i) {
if (index == i)
continue;
face_make.Add(wires[i]);
}
TopoDS_Face face = face_make.Face();
TopoDS_Shape element_shape = BRepPrimAPI_MakePrism(face, dir, false, false).Shape();
Element_Info element_info;
element_info.name = "part_" + std::to_string(name_index);
element_info.color = shape->fill.color;
element_info.shape = element_shape;
element_infos.push_back(element_info);
name_index++;
}
nsvgDelete(svg_data);
return true;
}
bool load_svg(const char *path, Model *model, std::string &message)
{
std::vector<Element_Info> namedSolids;
if (!get_svg_profile(path, namedSolids, message))
return false;
std::vector<stl_file> stl;
stl.resize(namedSolids.size());
// todo: zhimin, Can be accelerated in parallel with tbb
for (size_t i = 0 ; i < namedSolids.size(); i++) {
BRepMesh_IncrementalMesh mesh(namedSolids[i].shape, STEP_TRANS_CHORD_ERROR, false, STEP_TRANS_ANGLE_RES, true);
// BBS: calculate total number of the nodes and triangles
int aNbNodes = 0;
int aNbTriangles = 0;
for (TopExp_Explorer anExpSF(namedSolids[i].shape, TopAbs_FACE); anExpSF.More(); anExpSF.Next()) {
TopLoc_Location aLoc;
Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation(TopoDS::Face(anExpSF.Current()), aLoc);
if (!aTriangulation.IsNull()) {
aNbNodes += aTriangulation->NbNodes();
aNbTriangles += aTriangulation->NbTriangles();
}
}
if (aNbTriangles == 0 || aNbNodes == 0)
// BBS: No triangulation on the shape.
continue;
stl[i].stats.type = inmemory;
stl[i].stats.number_of_facets = (uint32_t) aNbTriangles;
stl[i].stats.original_num_facets = stl[i].stats.number_of_facets;
stl_allocate(&stl[i]);
std::vector<Vec3f> points;
points.reserve(aNbNodes);
// BBS: count faces missing triangulation
Standard_Integer aNbFacesNoTri = 0;
// BBS: fill temporary triangulation
Standard_Integer aNodeOffset = 0;
Standard_Integer aTriangleOffet = 0;
for (TopExp_Explorer anExpSF(namedSolids[i].shape, TopAbs_FACE); anExpSF.More(); anExpSF.Next()) {
const TopoDS_Shape &aFace = anExpSF.Current();
TopLoc_Location aLoc;
Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation(TopoDS::Face(aFace), aLoc);
if (aTriangulation.IsNull()) {
++aNbFacesNoTri;
continue;
}
// BBS: copy nodes
gp_Trsf aTrsf = aLoc.Transformation();
for (Standard_Integer aNodeIter = 1; aNodeIter <= aTriangulation->NbNodes(); ++aNodeIter) {
gp_Pnt aPnt = aTriangulation->Node(aNodeIter);
aPnt.Transform(aTrsf);
points.emplace_back(std::move(Vec3f(aPnt.X(), aPnt.Y(), aPnt.Z())));
}
// BBS: copy triangles
const TopAbs_Orientation anOrientation = anExpSF.Current().Orientation();
Standard_Integer anId[3];
for (Standard_Integer aTriIter = 1; aTriIter <= aTriangulation->NbTriangles(); ++aTriIter) {
Poly_Triangle aTri = aTriangulation->Triangle(aTriIter);
aTri.Get(anId[0], anId[1], anId[2]);
if (anOrientation == TopAbs_REVERSED) std::swap(anId[1], anId[2]);
// BBS: save triangles facets
stl_facet facet;
facet.vertex[0] = points[anId[0] + aNodeOffset - 1].cast<float>();
facet.vertex[1] = points[anId[1] + aNodeOffset - 1].cast<float>();
facet.vertex[2] = points[anId[2] + aNodeOffset - 1].cast<float>();
facet.extra[0] = 0;
facet.extra[1] = 0;
stl_normal normal;
stl_calculate_normal(normal, &facet);
stl_normalize_vector(normal);
facet.normal = normal;
stl[i].facet_start[aTriangleOffet + aTriIter - 1] = facet;
}
aNodeOffset += aTriangulation->NbNodes();
aTriangleOffet += aTriangulation->NbTriangles();
}
}
ModelObject *new_object = model->add_object();
// new_object->name ?
new_object->input_file = path;
for (size_t i = 0; i < stl.size(); i++) {
// BBS: maybe mesh is empty from step file. Don't add
if (stl[i].stats.number_of_facets > 0) {
TriangleMesh triangle_mesh;
triangle_mesh.from_stl(stl[i]);
ModelVolume *new_volume = new_object->add_volume(std::move(triangle_mesh));
new_volume->name = namedSolids[i].name;
new_volume->source.input_file = path;
new_volume->source.object_idx = (int) model->objects.size() - 1;
new_volume->source.volume_idx = (int) new_object->volumes.size() - 1;
}
}
return true;
}
} // namespace Slic3r