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The ten-second back-off after a failed config write sat inside save() itself, so the save on exit could return without writing and lose the session's changes; it gates only the idle-time save now, through save_due(), and an explicit save always tries. The preset scan's failure handlers removed a broken preset and its .info after the per-file guard had ended, so another instance's fresh copy of that file could be deleted from under it; they take the guard too. A lock that is acquired ends the cool-down a timeout started, rather than letting every guard for the rest of it proceed unlocked whenever the lock is momentarily held. The lock file's identity is checked on every acquisition, one stat, since a handle to a replaced file locks nothing anyone else can see. Write access on Windows is probed with an open for writing, which sees ACLs where _waccess sees only the read-only attribute, and a temporary name too long for the filesystem falls back to an in-place write for a new file as well as an existing one. The lock tests restore the knobs they change however they end.
208 lines
6.7 KiB
C++
208 lines
6.7 KiB
C++
#include <catch2/catch_all.hpp>
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#include <atomic>
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#include <chrono>
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#include <thread>
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#include <boost/filesystem.hpp>
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#include "libslic3r/InstanceLock.hpp"
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#include "test_utils.hpp"
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#ifndef _WIN32
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#include <fcntl.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#endif
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using namespace Slic3r;
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using namespace std::chrono_literals;
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// Sets a process-wide knob for one test and restores it however the test ends.
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template<typename T> struct ScopedStaticValue
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{
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T &ref;
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T saved;
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ScopedStaticValue(T &ref, T value) : ref(ref), saved(ref) { ref = value; }
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~ScopedStaticValue() { ref = saved; }
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};
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TEST_CASE("InstanceLock creates its lock file and holds it for the guard's scope", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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{
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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REQUIRE(boost::filesystem::exists(path));
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}
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// Released: a fresh guard gets the lock at once instead of waiting out a timeout.
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const auto started = std::chrono::steady_clock::now();
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InstanceLock again(path, 5000ms);
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REQUIRE(again.locked());
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// Well inside the timeout it would otherwise have waited out; loose enough for a loaded runner.
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REQUIRE(std::chrono::steady_clock::now() - started < 4000ms);
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}
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TEST_CASE("InstanceLock nests within one thread", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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InstanceLock outer(path);
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{
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InstanceLock inner(path, 100ms);
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REQUIRE(inner.locked());
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}
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// The inner guard leaving does not release the outer one.
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REQUIRE(outer.locked());
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}
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TEST_CASE("InstanceLock is a no-op for an empty path and survives an unwritable one", "[InstanceLock]")
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{
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ScopedTemporaryDir dir;
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InstanceLock none("");
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REQUIRE_FALSE(none.locked());
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// The directory does not exist, so the lock file cannot be created; the
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// guard still constructs and the write it guards can go ahead.
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InstanceLock unwritable((dir.path() / "missing" / "shared.lock").string(), 100ms);
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REQUIRE_FALSE(unwritable.locked());
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}
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TEST_CASE("InstanceLock retries a lock file it could not open once the cool-down passes", "[InstanceLock]")
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{
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ScopedTemporaryDir dir;
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const std::string path = (dir.path() / "later" / "shared.lock").string();
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ScopedStaticValue cooldown(InstanceLock::cooldown, 300ms);
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bool before_dir, during_cooldown, after_cooldown;
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const auto started = std::chrono::steady_clock::now();
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{
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InstanceLock lock(path, 100ms);
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before_dir = lock.locked();
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}
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boost::filesystem::create_directories(dir.path() / "later");
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{
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InstanceLock lock(path, 100ms);
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during_cooldown = lock.locked();
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}
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const bool second_guard_inside_cooldown = std::chrono::steady_clock::now() - started < InstanceLock::cooldown;
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std::this_thread::sleep_for(400ms);
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{
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InstanceLock lock(path, 100ms);
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after_cooldown = lock.locked();
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}
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REQUIRE_FALSE(before_dir);
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// A loaded runner may take longer than the cool-down to get here; then the
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// second guard legitimately retried, so only assert when the timing held.
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if (second_guard_inside_cooldown)
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REQUIRE_FALSE(during_cooldown);
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REQUIRE(after_cooldown);
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}
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TEST_CASE("InstanceLock reopens a lock file that was replaced on disk", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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ScopedStaticValue interval(InstanceLock::identity_check_interval, 0ms);
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{
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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}
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boost::filesystem::remove(path);
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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// Only a reopen recreates the file; a guard still holding the unlinked one
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// would leave the path missing. (The inode number itself may be reused once
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// the old handle is closed, so it is no proof either way.)
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REQUIRE(boost::filesystem::exists(path));
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}
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TEST_CASE("InstanceLock serialises the threads of one process", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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std::atomic<bool> holder_ready{false};
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std::atomic<bool> holder_released{false};
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std::thread holder([&] {
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InstanceLock lock(path);
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holder_ready = true;
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std::this_thread::sleep_for(150ms);
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holder_released = true;
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});
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while (! holder_ready)
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std::this_thread::yield();
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bool released_before_acquire = false;
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{
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InstanceLock lock(path);
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released_before_acquire = holder_released;
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}
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holder.join();
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REQUIRE(released_before_acquire);
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}
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#ifndef _WIN32
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// The cross-process side of the lock is a POSIX fcntl write lock, which a
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// child process takes here directly; the same primitive backs the guard on
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// Windows through LockFileEx, but spawning a child there is not worth a test.
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TEST_CASE("InstanceLock yields to another process and reports it", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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int child_holds[2], child_may_exit[2];
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REQUIRE(::pipe(child_holds) == 0);
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REQUIRE(::pipe(child_may_exit) == 0);
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const pid_t child = ::fork();
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REQUIRE(child >= 0);
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if (child == 0) {
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int fd = ::open(path.c_str(), O_RDWR | O_CREAT, 0644);
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struct flock lock{};
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lock.l_type = F_WRLCK;
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lock.l_whence = SEEK_SET;
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char byte = ::fcntl(fd, F_SETLK, &lock) == 0 ? '1' : '0';
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if (::write(child_holds[1], &byte, 1) != 1 || ::read(child_may_exit[0], &byte, 1) != 1)
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::_exit(1);
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::_exit(0);
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}
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char byte = '0';
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REQUIRE(::read(child_holds[0], &byte, 1) == 1);
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REQUIRE(byte == '1');
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bool locked_while_child_holds;
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{
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InstanceLock lock(path, 100ms);
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locked_while_child_holds = lock.locked();
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}
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// The timed-out wait starts a cool-down: the next guard does not wait again.
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const auto started = std::chrono::steady_clock::now();
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bool locked_during_cooldown;
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{
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InstanceLock lock(path, 5000ms);
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locked_during_cooldown = lock.locked();
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}
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const auto cooldown_wait = std::chrono::steady_clock::now() - started;
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REQUIRE(::write(child_may_exit[1], "x", 1) == 1);
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int status = 0;
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REQUIRE(::waitpid(child, &status, 0) == child);
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for (int fd : {child_holds[0], child_holds[1], child_may_exit[0], child_may_exit[1]})
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::close(fd);
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REQUIRE_FALSE(locked_while_child_holds);
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REQUIRE_FALSE(locked_during_cooldown);
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REQUIRE(cooldown_wait < 4000ms);
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// A guard inside the cool-down still takes the lock when it is free.
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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}
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#endif
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