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juli
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OrcaSlicer
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8d046a577ab218b2c84cc9cbcc50848da935181e
OrcaSlicer
/
resources
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shaders
History
enricoturri1966
9561fd8cc6
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
..
gouraud_light_instanced.fs
…
gouraud_light_instanced.vs
Follow-up of
9abebe5fbe
- Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
gouraud_light.fs
…
gouraud_light.vs
…
gouraud.fs
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
gouraud.vs
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
mm_contour.fs
…
mm_contour.vs
…
mm_gouraud.fs
Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.
2021-10-25 08:41:41 +02:00
mm_gouraud.vs
Follow-up of
6194e67e68
- Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
options_110.fs
…
options_110.vs
…
options_120.fs
…
options_120.vs
…
printbed.fs
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printbed.vs
…
toolpaths_lines.fs
…
toolpaths_lines.vs
…
variable_layer_height.fs
…
variable_layer_height.vs
…