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mirror of https://github.com/OrcaSlicer/OrcaSlicer.git synced 2026-07-01 08:01:35 +00:00
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8d046a577ab218b2c84cc9cbcc50848da935181e
OrcaSlicer/resources/shaders
History
enricoturri1966 9561fd8cc6 Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
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gouraud_light_instanced.fs
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gouraud_light_instanced.vs
Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
gouraud.vs
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
mm_contour.fs
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mm_contour.vs
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mm_gouraud.fs
Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.
2021-10-25 08:41:41 +02:00
mm_gouraud.vs
Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
options_110.fs
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options_110.vs
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options_120.fs
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options_120.vs
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printbed.fs
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printbed.vs
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toolpaths_lines.fs
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toolpaths_lines.vs
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variable_layer_height.fs
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variable_layer_height.vs
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