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juli
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OrcaSlicer
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8a2a9dba2f8f94da0106b60df613cd04ada4d595
OrcaSlicer
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resources
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shaders
History
enricoturri1966
554aa70edc
Follow-up of
9abebe5fbe
- Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
..
gouraud_light_instanced.fs
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
gouraud_light_instanced.vs
Follow-up of
9abebe5fbe
- Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
gouraud_light.fs
…
gouraud_light.vs
…
gouraud.fs
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
2021-08-02 14:59:03 +02:00
gouraud.vs
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
2021-07-13 11:23:36 +02:00
mm_contour.fs
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
2021-08-26 12:08:21 +02:00
mm_contour.vs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
options_110.fs
…
options_110.vs
…
options_120.fs
…
options_120.vs
…
printbed.fs
…
printbed.vs
Follow-up of
316d38807d
-> Modified shader to work on (buggy) Intel graphics card
2021-08-24 11:23:33 +02:00
toolpaths_lines.fs
…
toolpaths_lines.vs
…
variable_layer_height.fs
…
variable_layer_height.vs
…