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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
25 lines
987 B
C++
25 lines
987 B
C++
#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_all.hpp>
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#include <slic3r/GUI/PluginStatus.hpp>
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using Slic3r::GUI::PluginStatus;
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using Slic3r::GUI::resolve_plugin_status;
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TEST_CASE("resolve_plugin_status precedence", "[plugin][status]") {
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// the new branch: loaded module + error -> runtime fault, not a load failure.
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REQUIRE(resolve_plugin_status(/*loading*/ false, /*has_error*/ true, /*is_loaded*/ true) == PluginStatus::RuntimeError);
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// error without a live module is a load-time Error.
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REQUIRE(resolve_plugin_status(false, true, false) == PluginStatus::Error);
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// loading wins over a pending error so a reload never flashes red.
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REQUIRE(resolve_plugin_status(true, true, true) == PluginStatus::Loading);
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// healthy loaded plugin.
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REQUIRE(resolve_plugin_status(false, false, true) == PluginStatus::Activated);
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// nothing loaded, no error.
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REQUIRE(resolve_plugin_status(false, false, false) == PluginStatus::Inactive);
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}
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